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Player Goodies.

Posted by GM HeathFor group 0
GM Heath
GM, 83 posts
God
Sat 29 May 2004
at 14:32
  • msg #1

Player Goodies

To make life easier on my players, I post here some quick reference links.

To determine applicable modifiers when calculating your attack, click here:
MODIFIERS


Please note:  You do not need to calculate each of these modifiers, as I will do it for you.  However, this will give you good ideas about how to increase your "to hit" score and decrease the chances of being hit by the enemy.  Also, if you tell me the modifiers, then you can be assured I won't forget any.
This message was last edited by the GM at 08:11, Wed 09 June 2004.
GM Heath
GM, 125 posts
God
Fri 2 Jul 2004
at 13:10
  • msg #2

Re: Player Goodies

For the Combat Flowchart using all option systems, click here:

http://www.fortunecity.com/riv.../693/matrix/id56.htm
GM Heath
GM, 203 posts
God
Mon 18 Oct 2004
at 06:02
  • msg #3

Re: Player Goodies

Character Development

Improvement of your character follows these basic rules:

Basic Attributes: Must spend points equal to twice the beginning point cost difference between the old score and the new one.  (Example: To go from ST 10 [beginning cost 0] to ST 11 [beginning cost 10] would cost 20 points.  To go from ST 11 to ST 12 [beginning cost 20] would cost another 20 points [ST 11=10; ST 12=20; 20-10=10; 10x2=20.]

If you improve an attribute, skills based on that attribute also go up.  Remember to factor this in.

Physical Appearance: n/a (If you think this applies, PM me.)

Adding Advantages:  Most advantages are inborn and cannot be bought later except some like combat reflexes.  If you want to add an advantage, let me know, since this may be possible inside the Matrix.  As it stands advantages/skills in the Matrix are bought using CBP.

Skills: CP can be used to increase skills.  Each CP is the equivalent of 200 hours of education.  CP can only be used to improve skills that were significantly used in the adventure or something that reasonably derives from the adventure.  Otherwise, you will need to ask whether there is a “download” available for the basic skill.

Skill cost is the difference between your current skill level and the cost of the new skill level.  (Example: You have a DX of 10 and a shortsword skill of 13.  This is a DX +3 level, which costs 16 points for a physical/average skill.  The next level of skill, DX+4, costs 24 points.  The difference between 16 and 24 is 8, so it will cost you 8 points to raise shortsword skill to a level of 14.)

The basic skill cost chart can be found here: Skill Costs Chart and more

Other use of CP:  If you have something you want to recommend, please let me know.  In the regular GURPS, they can be traded in for money.  I am contemplating trading them in for development of special weapons software or something like that.
This message was last edited by the GM at 06:04, Mon 18 Oct 2004.
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