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07:34, 26th April 2024 (GMT+0)

OOC.

Posted by GM HeathFor group 0
GM Heath
GM, 677 posts
God
Thu 26 Oct 2006
at 03:17
  • msg #321

Re: Character Stats

Codec:
Do you want me to add the 60 pts now or later as I've chosen my advantages, and stuff already?

If you've already done it, that's fine.  Otherwise, I'm doing the walkthrough now which will bring you up to spending those points.  So either way.

Can we use saved up CBP to spend here on these skills?

Yes.
GM Heath
GM, 678 posts
God
Thu 26 Oct 2006
at 15:07
  • msg #322

Re: Character Stats

I am making a concerted effort to finish updating the chambara skills.  Last night, I finished the esoteric skills.  Please check daily and don't feel you have to finalize your characters until you feel comfortable you know what's going on with it:  http://members.tripod.com/mastersofthematrix/id101.htm
GM Heath
GM, 679 posts
God
Thu 26 Oct 2006
at 15:44
  • msg #323

Re: Character Stats

Okay, just have to do cinematic maneuvers and it'll all be up.  I may want to do some "Matrix" adjustments for them to make sense, but this will definitely get you going.  The chart for point cost is also included for your easy reference.  You may want to get really good at a couple skills instead of getting a lot of skills.  (It's also easier for you to remember to use them in the game that way too.)  But ultimately, it's up to you.
Screed
player, 401 posts
there can be only zero-1
until we are done
Thu 26 Oct 2006
at 15:56
  • msg #324

Re: Character Stats

How is the skill check done for yin/yang healing?  It might be nice if a couple of us took it.
GM Heath
GM, 680 posts
God
Thu 26 Oct 2006
at 17:22
  • msg #325

Re: Character Stats

You roll against the skill (with any modifiers).  I will also have to look at the time required to use it...probably 30 rounds minus your skill level would work.
Screed
player, 402 posts
there can be only zero-1
until we are done
Thu 26 Oct 2006
at 17:30
  • msg #326

Re: Character Stats

I was just wondering what your thoughts on what the modifiers would be.  Head blown off a minus ten maybe?  Is it contingent on time since wounded, amount of wound, or what?

Thanks
GM Heath
GM, 681 posts
God
Thu 26 Oct 2006
at 18:21
  • msg #327

Re: Character Stats

I was thinking it depends more on the stress of the situation.  It'll be like Neo healing Trinity in the movie.  Yes, maybe the deeper the wound or more complexity involved in it, the higher the modifier.  Also if it's covered in clothing or armor, that would make it tougher.  Those types of things.
Screed
player, 403 posts
there can be only zero-1
until we are done
Thu 26 Oct 2006
at 18:27
  • msg #328

Re: Character Stats

Sounds cool.  Could you give me sort of an idea of the value of the modifiers?  Are we talking 1 to 5 or 1 to 10?  just looking at where I'm going to buy the skill up to.  Thanks...
GM Heath
GM, 682 posts
God
Thu 26 Oct 2006
at 18:49
  • msg #329

Re: Character Stats

1 to 6 is typical.
GM Heath
GM, 683 posts
God
Sat 28 Oct 2006
at 18:57
  • msg #330

Re: Character Stats

IT IS FINALLY DONE!

I put in all the descriptions...now I'm going to Disneyland.

I also included the Maneuver CP cost table.

Please read through it and finish updating your characters.  And hold any questions until I get back from Disneyland!  :)  Just joking.

Here's the link again:  http://members.tripod.com/mastersofthematrix/id101.htm
Screed
player, 404 posts
there can be only zero-1
until we are done
Sat 28 Oct 2006
at 23:04
  • msg #331

Re: Character Stats

Yay! good job...
GM Heath
GM, 684 posts
God
Sun 29 Oct 2006
at 04:50
  • msg #332

Re: Character Stats

Hypnotism: Mental/Hard No default
This is the skill of affecting another mind through verbal and mechanical means.  ONce hypnotized an individual will be extremely suggestible.  Roll a contest of Hypnotism skill vs. the victim's Will-1 for each command that is given.  Any command that threatens the victim's life or loved ones will be resisted at +4 to his Will.  The effects of hypnotism last 1d nhours unless terminated sooner.

Post hypnotic suggestions may also be given, instructing the victim to do something long afterward.  Normally at +1 to victim's Will for each full week of delay.

First attempt takes 5 seconds.  If fails but subject is cooperative, can make second attempt at -5.  If that fails, cannot hypnotize him that day.  Should victim resist hypnotism deliberately, a Contest of Skills is made: Hypnotism Skill vs. the patient (will +3).

A successful H roll gives +2 to any use of Surgery skill, being a quick and safe anesthetic.  Successful hypnotism also puts a subject to sleep, and can thus be used as an attack, though only against one person at a time.  A successful Hypnotism roll can also help the subject remember something he forgot.
Screed
player, 405 posts
there can be only zero-1
until we are done
Sun 29 Oct 2006
at 07:01
  • msg #333

Re: Character Stats

Thanks again
Shadow
player, 100 posts
Tue 31 Oct 2006
at 04:35
  • msg #334

Re: Character Stats

Call me slow, but which figure represents which advantage?  Don't want to imply that I want the wrong advantage.
GM Heath
GM, 686 posts
God
Tue 31 Oct 2006
at 16:43
  • msg #335

Re: Character Stats

NOt sure I understand the question.  What figure are you referring to?
Screed
player, 408 posts
there can be only zero-1
until we are done
Tue 31 Oct 2006
at 16:46
  • msg #336

Re: Character Stats

you:
Out step four men.

The first is garbed like a ninja in black, face half covered.  He carries an assortment of Oriental weapons.

The second is a large man in modern clothes.  He holds a pistol in one hand and a tire iron in the second.

The third is dressed only in trousers with no weapons or shoes.

The fourth is clad in a black robe, his face completely concealed.

I think he means these figures, the ones that represent 'trained by a master', etc.
GM Heath
GM, 687 posts
God
Tue 31 Oct 2006
at 16:47
  • msg #337

Re: Character Stats

Oh, the people.  Those don't necessarily represent anything.  They're your opponents as soon as all char. updates are in.  Different skills will have different advantages over each one.
Screed
player, 409 posts
there can be only zero-1
until we are done
Tue 31 Oct 2006
at 16:51
  • msg #338

Re: Character Stats

How is everyone coming with their updates.  Just to let everyone know, I took the support/defensive direction again.

Roll with blow
Invisibility art
Light Walk
Kiai
Yin/yang Healing
Codec
player, 110 posts
Looking for an extension
cord...
Tue 31 Oct 2006
at 23:08
  • msg #339

Re: Character Stats

Well with the Esoteric Techniques what do you roll on? Also do you get bonuses still with extra CP's added in? (I only have 3E lite)

My changes:
NEW STUFF:
Push  DX+1 [8]
Power Blow IQ+2 [16]
Fire Walking IQ+3 [4]
Hand Clap Parry [8] +1?
Roll W/ Blow [8] +1?
WhirlWind Attack [8] +1?
And a plus 1 bonus to Judo w/ a total bonus of +2 now.
GM Heath
GM, 689 posts
God
Tue 31 Oct 2006
at 23:22
  • msg #340

Re: Character Stats

You roll against your DX or IQ level, as the case may be.

So you use your points to purchase your level and increase it according to those charts, and that's what you have to roll (or less) on 3d6 for success.
GM Heath
GM, 690 posts
God
Tue 31 Oct 2006
at 23:30
  • msg #341

Re: Character Stats

Oh, are you talking about the maneuvers?  That goes to your default.

I direct you to: http://members.tripod.com/mastersofthematrix/id55.htm
quote:
How do I learn maneuvers?

Maneuvers are bought from a default since they are based on a default skill.  As such, there is no real necessity for any character to purchase maneuvers since he will have learned the basic maneuver as part of his prerequisite training.  However, they are available for characters desiring to master certain maneuvers within the skill.


Basically, the "default" is listed.  That's your ability without learning the "maneuver."  However, the specific maneuver can be increased with practice, so you spend points to increase it.  Usually its maximum value cannot exceed the value of the prerequisite forming the default.

So if it defaults to Judo -4, then that's the value with you never learning the maneuver.

But if it's a "hard" maneuver and you spend 6 points on it, then that specialized maneuver would be the same as performing general judo on the target.  It sort of takes away the modifier for using a difficult maneuver subskill within the general category of "Judo."
Codec
player, 111 posts
Looking for an extension
cord...
Wed 1 Nov 2006
at 21:04
  • msg #342

Re: Character Stats

Ok I get it then.
Codec
player, 113 posts
Looking for an extension
cord...
Wed 8 Nov 2006
at 22:12
  • msg #343

Re: Character Stats

Do we have any weapons on ourselves?
Screed
player, 412 posts
there can be only zero-1
until we are done
Wed 8 Nov 2006
at 22:18
  • msg #344

Re: Character Stats

Zhang Sanfeng:
Zhang says, "Since you have no weapons, you must work as a team to take down your opponent, capitalizing on your skills and abilities to disarm or otherwise disable him."

Codec
player, 114 posts
Looking for an extension
cord...
Wed 8 Nov 2006
at 22:20
  • msg #345

Re: Character Stats

Shoot, my bad.
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