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14:37, 20th April 2024 (GMT+0)

OOC.

Posted by GM HeathFor group 0
GM Heath
GM, 697 posts
God
Sat 11 Nov 2006
at 01:55
  • msg #346

Re: Character Stats

To help give you ideas in a martial arts setting, I updated the Rules Updates link above to include:

1- All of the maneuvers in Compendium I (including Disarm, as requested by Screed.)  I can give the detailed descriptions of others upon request...just saving my typing fingers.  Most are probably self apparent.

2- The Acrobatics maneuvers in Compendium I (which may occasionally be useful in the Matrix or Battle).

3- The basic martial arts maneuvers from the Martial Arts book.

--I may add more.  I'm looking through the books now.

I may consider the Katana skill as a replacement for a fencing prerequisite (or maybe at -1). Please let me know if this is something that interests you.

Please note that the cinematic maneuvers are on the web site that I recently updated.

Other maneuvers are possible if you find them online and get them approved.

Let me know if you have questions.
This message was last edited by the GM at 02:16, Sat 11 Nov 2006.
Screed
player, 414 posts
there can be only zero-1
until we are done
Sat 11 Nov 2006
at 04:13
  • msg #347

Re: Character Stats

Thanks, but to clarify, I wasn't asking about a disarm as the gentleman is not armed.  He just has weapons on his body, not in his hands.  Being invisible, what would I need to do to walk up to him and take a katana out of its sheath or a gun out of a holster?
Codec
player, 116 posts
Looking for an extension
cord...
Sat 11 Nov 2006
at 14:55
  • msg #348

Re: Character Stats

I'd think a sleight of hand roll, pickpocketing, or DX.
GM Heath
GM, 699 posts
God
Sun 12 Nov 2006
at 01:42
  • msg #349

Re: Character Stats

Screed:
Thanks, but to clarify, I wasn't asking about a disarm as the gentleman is not armed.  He just has weapons on his body, not in his hands.  Being invisible, what would I need to do to walk up to him and take a katana out of its sheath or a gun out of a holster?

Currently, you are in broad daylight, so you must first approach when he is distract with something else (such as fighting your teammates).  You must start outside the line of sight before moving in.

Then:

1 - Contest of Skills (Invisibility Art vs. Vision roll) (to make sure he is not noticed)

2 - Pickpocket or Sleight of Hand-4 or DX-6

3 - For good fighters (i.e. those wary in combat) you must then make a Contest of SKills (IQ vs. Pickpocket skill roll in 2).  He gets modification for Alertness.  If he has Streetwise, he uses that instead of IQ.

If you have something else similar to pickpocket or sleight of hand, then I will consider using that number instead.
Screed
player, 418 posts
there can be only zero-1
until we are done
Wed 15 Nov 2006
at 18:41
  • msg #350

Re: Character Stats

I think my fatigue should be 9 instead of 11.  I must have based it off of health instead.  Looks like I'm going to have to bump that up.  :-P
GM Heath
GM, 705 posts
God
Wed 15 Nov 2006
at 18:51
  • msg #351

Re: Character Stats

There are several ways to bump fatigue besides just raising your health score.  That's why I'm asking everyone.  (Some people may think it is based on HT, but the theory is that getting tired saps your strength.)

Here's some quick reference links:

Game Description:  http://members.tripod.com/mastersofthematrix/id114.htm

Another site:  http://www.thecabal.org/gurps/rareitems/fatigue.html
Dracos
player, 100 posts
The Sneak
The Thief
Tue 28 Nov 2006
at 05:09
  • msg #352

Re: Character Stats

I've been sick for the last week and a half, which is why I haven't been around. I'll be around tomorrow to do all sorts of posting....
GM Heath
GM, 710 posts
God
Tue 28 Nov 2006
at 20:03
  • msg #353

Re: Character Stats

I hope everyone, even Dracos, had a good holiday.  I figured most have probably been out because of that.  No problems with the delays.  I'm ready when you guys are.
Codec
player, 120 posts
Looking for an extension
cord...
Tue 28 Nov 2006
at 20:50
  • msg #354

Re: Character Stats

I'm ready. Just waiting for some details on how the battle is going.
GM Heath
GM, 711 posts
God
Wed 29 Nov 2006
at 07:14
  • msg #355

Re: Character Stats

I'll just wait for Dracos then.
GM Heath
GM, 714 posts
God
Tue 5 Dec 2006
at 21:56
  • msg #356

Re: Character Stats

I need everyone to be as detailed as possible so that I can properly interpret what is happening (such as name of style or maneuver used, number of rounds using, if you go into focus speed, etc.)  Remember, this is the Matrix and you can use your skills.

For example, in this case, Codec attacked him, but Judo is a lock and throw type of martial arts, so it made it difficult to see how that coincides with Jade's headlock, and Dracos did not give me a specific martial arts style or maneuver, so I had to do some creative interpretation.  (Also, give me any special bonuses you have so I don't forget.)
Codec
player, 122 posts
Looking for an extension
cord...
Tue 5 Dec 2006
at 22:46
  • msg #357

Re: Character Stats

If I attempt a hand clap parry can I catch his shuriken?
GM Heath
GM, 715 posts
God
Tue 5 Dec 2006
at 23:21
  • msg #358

Re: Character Stats

Hand clap parry applies only to melee weapons.  Sorry.  I believe there is a different maneuver for ranged catches (like arrows).
Codec
player, 128 posts
Looking for an extension
cord...
Mon 18 Dec 2006
at 22:28
  • msg #359

Re: Character Stats

Now that I've just grabbed his gun the 4e rules state that I must make a ST roll on my next turn as a full action manuever vs. the gunman's ST to get his gun. Currently I have just rolled a 17 for my ST roll. Does this count or do I need to wait till I am out of focus in order to perform the ST roll?
GM Heath
GM, 720 posts
God
Mon 25 Dec 2006
at 23:08
  • msg #360

Re: Character Stats

Merry Christmas, All!
Codec
player, 129 posts
Looking for an extension
cord...
Tue 26 Dec 2006
at 02:06
  • msg #361

Re: Character Stats

Happy Holidays.

Avoid diseases. It's definitely an unnecessary holiday gift.
Codec
player, 130 posts
Looking for an extension
cord...
Tue 2 Jan 2007
at 16:34
  • msg #362

Re: Character Stats

Did I get the guy's gun?
Screed
player, 425 posts
there can be only zero-1
until we are done
Tue 2 Jan 2007
at 17:52
  • msg #363

Re: Character Stats

Look's like no.  Your hand and the enemy's hand both tightened on the gun.
GM Heath
GM, 724 posts
God
Tue 2 Jan 2007
at 18:04
  • msg #364

Re: Character Stats

Codec grabbed the gun and struggled with the man for it but failed.  Then Dracos grabbed it too and sent an electrical shot.  Dracos ended up with the gun and injured the man...and Codec in the process.
GM Heath
GM, 725 posts
God
Tue 2 Jan 2007
at 18:05
  • msg #365

Re: Character Stats

Make sure you check the battle log too, about both health and fatigue.  Codec, for example, is at 1 health!
Codec
player, 131 posts
Looking for an extension
cord...
Tue 2 Jan 2007
at 22:10
  • msg #366

Re: Character Stats

Yep I know now. It's hard to parry bullets...and shurikens...and electricity... ;) I'm just waiting for lasers.
Codec
player, 132 posts
Looking for an extension
cord...
Tue 2 Jan 2007
at 22:10
  • msg #367

Re: Character Stats

Yep I know now. It's hard to parry bullets...and shurikens...and electricity... ;) I'm just waiting for lasers...and a port-a-hospital.
GM Heath
GM, 726 posts
God
Wed 3 Jan 2007
at 19:21
  • msg #368

Re: Character Stats

You had a run of bad luck...

This is what I mean by team cooperation, though.  Attacks from many sources against one target can create chaos and hurt each other.
Screed
player, 427 posts
there can be only zero-1
until we are done
Wed 3 Jan 2007
at 19:23
  • msg #369

Re: Character Stats

Yeah, hence the reason Screed stayed out of the first battle.  Since he was near the second guy, he thought he'd jump him first, and then all heck broke loose.  So back to healing and helping.  :-P  How much fatigue is used for Kiai?
Dracos
player, 106 posts
The Sneak
The Thief
Wed 3 Jan 2007
at 22:37
  • msg #370

Re: Character Stats

Sorry! I didn't mean for it to happen that way. I just did the first thing that popped into my mind since y'all were waiting on me.
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