Re: Character Stats
Just so there are no questions:
TRAINED BY A MASTER: (40 POINT COST normally)
Anyone can go to the nearest karate school and learn to be a good martial artist. This training does not teach any of the mystical abilities in Cinematic Skills. To learn these special skills, one must have been trained by a true master, most likely found in a remote, ancient school or temple...or in the Matrix.
This is the prerequisite to learn all Cinematic skills. It is also a prerequisite to any Chambara multiple attacks, applying to both armed and unarmed combat.
WEAPON MASTER:
A character with this skill has been trained intensively on archaic weapons, knowing where to strike the human body for deadliest effect. A Weapon Master gets no bonuses for guns or modern weapons.
When using archaic weapons, the WM gets a dmg bonus equal to 1/5 of his skill with that weapon (does not apply to defaults). He is at least familiar, if not proficient, with virutally every sort of primitive weapon. Even with those weapons with which he is not trained, he has an improved default skill. Physical/Easy Compat/Weapon Skills default to DX-1; Physical/Average ones default to DX-2, and hard to DX-3. Weapon skills are purchased from original defaults not improved defaults this advantage gives.
A WM gets multiple attacks as per the Chambara Fighting Rules (p. 64).
A WM may learn the following cinematic skills: Blind Fighting, Drunken Fighting, Flying Leap, Kiai, Mental Strength, Power Blow, Precognitive Parry, Pressure POints, Throwing Art, and Zen Archery.
Sharpshooter:
This is the cinematic ability that supernaturally accurate shootists possess, the equivalent of Weapon Master but for handguns. To a sharpshooter, the gun is a natural extension of his hand, and he can make uncannily precise shots without aiming. Only handguns can be used in this manner. The character never takes a Snap Shot penalty, and he automatically gets the Accuracy bonus of his weapon, without a turn of aiming. Furthermore, he can use any handgun, archaic or futuristic, at a default value of DX or his highest gun skill-2, whichever is greater.
The sharpshooter also has an innate understanding of the workings of any handgun; he can make Armoury rolls for any handgun, even models he has never seen (apply the TL penalties for guns of different tech levels, as per p. B185, but max penalty is -6 to skill).