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11:49, 6th May 2024 (GMT+0)

OOC.

Posted by GM HeathFor group 0
Screed
player, 383 posts
there can be only zero-1
until we are done
Mon 16 Oct 2006
at 17:38
  • msg #296

Re: Character Stats

I thought those 60 points were what were were going to spend in this disk here with the master.  Or are did you get more.  Sorry, not to pry.  :)
GM Heath
GM, 666 posts
God
Mon 16 Oct 2006
at 21:46
  • msg #297

Re: Character Stats

Sorry, maybe Screed's right.  Where did that CP come from?  If it's the one from the web site, then that's part of this training.  I just wanted you all to have ample time to review and update your characters.
Shadow
player, 97 posts
Tue 17 Oct 2006
at 00:44
  • msg #298

Re: Character Stats

I thought that's what this was for.  Kind of work it into the game.
Screed
player, 384 posts
there can be only zero-1
until we are done
Tue 17 Oct 2006
at 01:07
  • msg #299

Re: Character Stats

Right, we, or at least I, was waiting on answers to questions and the website to be updated with skill descriptions.  I'll go back and find my questions in a bit.
Codec
player, 94 posts
Looking for an extension
cord...
Tue 17 Oct 2006
at 01:08
  • msg #300

Re: Character Stats

IIRC we got it after the whole raid on the Merovingian HQ. Didn't you say we'd need it for 'hard stuff ahead'?
GM Heath
GM, 667 posts
God
Tue 17 Oct 2006
at 03:27
  • msg #301

Re: Character Stats

Screed:
Right, we, or at least I, was waiting on answers to questions and the website to be updated with skill descriptions.  I'll go back and find my questions in a bit.


Unfortunately, I haven't found a lot of time to input all the details of the specific skills into the website.  If anyone has the books, that's best.  If you have access to the skill descriptions online somewhere, please let me know.  Right now, it's just a matter of typing what's already in the books.  (I thought of some minor changes to make them "Matrix-like" but obviously I need the original rules put down first.)

Codec, I see that those are the XP you will get for your training here.  You can go ahead and apply them if you want with the new skills (per the discussion on the web site), but please keep a copy of your current stats for the training purposes of the current adventure...since the changes will apply when you are through.
Codec
player, 95 posts
Looking for an extension
cord...
Wed 18 Oct 2006
at 01:32
  • msg #302

Re: Character Stats

Alright then.
Screed
player, 391 posts
there can be only zero-1
until we are done
Wed 18 Oct 2006
at 18:12
  • msg #303

Re: Character Stats

man, I put that code in my scratchpad so long ago I forgot about it.
Screed
player, 396 posts
there can be only zero-1
until we are done
Thu 19 Oct 2006
at 02:05
  • msg #304

Re: Character Stats

Next.


:)
Codec
player, 102 posts
Looking for an extension
cord...
Thu 19 Oct 2006
at 02:20
  • msg #305

Re: Character Stats

Hopefully good manners won't get my arse beat to a bleeding pulp. I pray or we're dead... ;)
Codec
player, 104 posts
Looking for an extension
cord...
Fri 20 Oct 2006
at 19:59
  • msg #306

Re: Character Stats

Craptastic...Ok plan B. Don't hold hands with the disgruntled/senile AI. Are there any others ideas floating about here to prevent our inevitable demise at the hands of a 1 hit KO master?
Screed
player, 397 posts
there can be only zero-1
until we are done
Fri 20 Oct 2006
at 20:02
  • msg #307

Re: Character Stats

Ask for the next lesson because you've learned this one?
Codec
player, 105 posts
Looking for an extension
cord...
Fri 20 Oct 2006
at 20:05
  • msg #308

Re: Character Stats

Well attacking him would probably get us all beat to a pulp. Holding hands is like asking to get beat down. I really don't think negotiations would work too well either...

Lesson learned: Don't trust rogue AI...
Codec
player, 107 posts
Looking for an extension
cord...
Sat 21 Oct 2006
at 12:49
  • msg #309

Re: Character Stats

Oh great...Well for whatever reason I can't access a singular part of the Masters of The Matrix website that's dedicated to the game...I've bebopped about with it for a while now. It's just not loading up, can't connect with it or something. Could I get the CBP skills PM'ed to me so I can see 'em please. Thanx.
GM Heath
GM, 671 posts
God
Sun 22 Oct 2006
at 19:24
  • msg #310

Re: Character Stats

Please everyone check out the chambara martial arts page again.  I've updated to answer questions about the advantages.  Also, please don't choose iron fist as an advantage, as it does not give access to the cinematic skills I think you'll want.  Instead, choose, Trained by a Master, Sharpshooter, or Weapon Master:  http://members.tripod.com/mastersofthematrix/id101.htm

Basically:

Trained gives you access to all cinematic skills, Sharpshooter is based on guns, and weapon master gives you special attacks with archaic weapons and access to a limited number of cinematic abilities.

Please keep trying to access the site, Codec.  The CBP skills are posted with individual links to each one.  Maybe you'll be able to access it if you've rebooted.
GM Heath
GM, 672 posts
God
Sun 22 Oct 2006
at 19:25
  • msg #311

Re: Character Stats

Just so there are no questions:

TRAINED BY A MASTER:  (40 POINT COST normally)
Anyone can go to the nearest karate school and learn to be a good martial artist.  This training does not teach any of the mystical abilities in Cinematic Skills.  To learn these special skills, one must have been trained by a true master, most likely found in a remote, ancient school or temple...or in the Matrix.


This is the prerequisite to learn all Cinematic skills.  It is also a prerequisite to any Chambara multiple attacks, applying to both armed and unarmed combat.


 WEAPON MASTER:
A character with this skill has been trained intensively on archaic weapons, knowing where to strike the human body for deadliest effect.  A Weapon Master gets no bonuses for guns or modern weapons.


When using archaic weapons, the WM gets a dmg bonus equal to 1/5 of his skill with that weapon (does not apply to defaults).  He is at least familiar, if not proficient, with virutally every sort of primitive weapon.  Even with those weapons with which he is not trained, he has an improved default skill.  Physical/Easy Compat/Weapon Skills default to DX-1; Physical/Average ones default to DX-2, and hard to DX-3.  Weapon skills are purchased from original defaults not improved defaults this advantage gives.


A WM gets multiple attacks as per the Chambara Fighting Rules (p. 64).


A WM may learn the following cinematic skills: Blind Fighting, Drunken Fighting, Flying Leap, Kiai, Mental Strength, Power Blow, Precognitive Parry, Pressure POints, Throwing Art, and Zen Archery.


 Sharpshooter:
This is the cinematic ability that supernaturally accurate shootists possess, the equivalent of Weapon Master but for handguns.  To a sharpshooter, the gun is a natural extension of his hand, and he can make uncannily precise shots without aiming.  Only handguns can be used in this manner.  The character never takes a Snap Shot penalty, and he automatically gets the Accuracy bonus of his weapon, without a turn of aiming.  Furthermore, he can use any handgun, archaic or futuristic, at a default value of DX or his highest gun skill-2, whichever is greater.


The sharpshooter also has an innate understanding of the workings of any handgun; he can make Armoury rolls for any handgun, even models he has never seen (apply the TL penalties for guns of different tech levels, as per p. B185, but max penalty is -6 to skill).
Codec
player, 108 posts
Looking for an extension
cord...
Sun 22 Oct 2006
at 23:39
  • msg #312

Re: Character Stats

Alright for whatever messed up reason I can only access the tripod website. The FortuneCity one was twitchy, and wouldn't load w/ my PC. Go figure...
GM Heath
GM, 673 posts
God
Mon 23 Oct 2006
at 02:55
  • msg #313

Re: Character Stats

I've moved totally to Tripod.  I don't think you should see anything on fortunecity anymore if you're clicking in the right places.
Screed
player, 398 posts
there can be only zero-1
until we are done
Mon 23 Oct 2006
at 03:13
  • msg #314

Re: Character Stats

Would sharpshooter possibly be a prereq for blindfighting with respect to guns?
GM Heath
GM, 674 posts
God
Tue 24 Oct 2006
at 20:14
  • msg #315

Re: Character Stats

Screed:
Would sharpshooter possibly be a prereq for blindfighting with respect to guns?

I'll have to check with the rules.  I hadn't considered that.
GM Heath
GM, 675 posts
God
Tue 24 Oct 2006
at 20:55
  • msg #316

Re: Character Stats

As people are agonizing about their choices here, the ultimate goal is that you would get all three major component advantages here:  TbaMaster, WM, and Sharpshooter.  So if you don't choose one now, you will probably be able to chooose it down the line...if your character survives.
GM Heath
GM, 676 posts
God
Wed 25 Oct 2006
at 21:18
  • msg #317

Re: Character Stats

If anyone has any further questions about updating your character, please let me know.  We will take it one step at a time.  Please let me know if you have completed this first step and are ready to face your...challenge.
Codec
player, 109 posts
Looking for an extension
cord...
Wed 25 Oct 2006
at 22:16
  • msg #318

Re: Character Stats

Do you want me to add the 60 pts now or later as I've chosen my advantages, and stuff already?
Screed
player, 399 posts
there can be only zero-1
until we are done
Wed 25 Oct 2006
at 22:23
  • msg #319

Re: Character Stats

I think we add them now.
Screed
player, 400 posts
there can be only zero-1
until we are done
Wed 25 Oct 2006
at 23:05
  • msg #320

Re: Character Stats

Can we use saved up CBP to spend here on these skills?
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