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13:49, 2nd May 2024 (GMT+0)

WFRP: Discussion.

Posted by Furry TeddyFor group 0
flakk
GM, 136 posts
GM
PLAYER
Tue 21 Apr 2009
at 15:30
  • msg #51

Re: WFRP: Discussion

I really like how they did the slave "career" in The Skaven book.  I kind of entertained the idea of running PC's that were captured, but then tried a Skaven PC game instead.  Running evil campaigns is hard=:(
Thruxus
player, 7 posts
WHFRPG (Primary)
WHDHRPG (Secondary)
Wed 22 Apr 2009
at 03:42
  • msg #52

Re: WFRP: Discussion


Question..

Elves and Magical Colleges, The Career Compendium and the Corebook state that Elves are exempt from the prices of the Colleges. Does this mean that they still attend the Colleges, or do elves do a one on one mentorship with another elven Wizard, I have looked in the realms of Sorcery book for something about Elven Apprentice Wizards, but nothing, the book assumes that all are human.

Anyone have any info on them?
Furry Teddy
GM, 83 posts
Wed 22 Apr 2009
at 11:05
  • msg #53

Re: WFRP: Discussion

Elves in the old world is a slightly confusing topic. My understanding of the current background is that there are three types of elves, high elves, wood elves and dark elves. There also used to be sea elves (WFRP v1 now simply known as elves from the eastern outer kingdoms e.g Cothique) and elven rangers (WHQ unofficially referred to as grey elves) but they seem to have been erased from the current background.

Elves do not attend the human colleges and so have no need to pay fees. for the most part they are left to their own deices and it really depends on what type of elf they are.

High elves learn from their lore masters in Hoeth. I don't have my books to hand right now but I am pretty sure that its is stated somewhere that all high elf mages are trained in Hoeth. It also says that the career progress in the WFRP book is an apprenticeship where they have been sent out in to the world to master a lore of magic before returning to Ulthuan to finish their training. I would assume from this that they are without a mentor during their travels in the Old World.

I'm not sure about wood elves but in my opinion those found wandering the world are exiles or on a special mission. Exiles would be left on their own and would possibly be better suited to the hedge magic career progression where as the others would return to their woodland kingdoms for training although how this is done is beyond me.

Dark elves roaming the old world would probably be male exiles who have fled persecution and so again would be without the support of a mentor. I imagine that there would be to few of these individuals to form a cabal of any sort.

My favourite type of elf is the elven ranger. These are the elves who refused to leave when the elves fled the old world or retreated to the forests. they usually form the hub of an elven quarter alongside the merchant houses. These elves train with their peers passing along skills that they have learnt on their travels but they cab also seek advice from the noble lord of the elven quarter.

I hope that gives you a few ideas. How your elves can be trained really depends on your view of elves in the old world.
Tullyandy
player, 41 posts
Wed 22 Apr 2009
at 11:47
  • msg #54

Re: WFRP: Discussion

Yea, the elven wizards learn the basics from their own lore masters. Chances are they're about the in old world for similar reasons as apprentice wizards, likely a "Learn how to control your powers in the wild" vibe.
Thruxus
player, 8 posts
WHFRPG (Primary)
WHDHRPG (Secondary)
Mon 27 Apr 2009
at 05:36
  • msg #55

Re: WFRP: Discussion


Elves and Grimores?

Hows that work, if a Elf Journeyman needs a Grimore to enter Journeyman. And the elves do not go to the collages ?
Algard
player, 35 posts
Mon 27 Apr 2009
at 06:56
  • msg #56

Re: WFRP: Discussion

Well the colleges aint the only place witha cess to grimoires now are they
Friendly old necromancers, kind cultists, raving yet misudnerstood lunatics......;)
RevMark
player, 15 posts
Mon 27 Apr 2009
at 10:03
  • msg #57

Re: WFRP: Discussion

  To be honest it seems kind of odd to expect Elven wizards to study human grimoires at all. I mean, as far as they're concerned all human understanding of magic is limited isn't it? I'd be inclined to lift the requirement for an Elven character to find a grimoire or study at a College, and instead work with the player to figure out some sort of quest that would allow them to demonstrate the character's commitment to enhancing their magical knowledge, whether that be locating some site rich in magical energies that they can study, or locating some long-lost elven artifact.
Tullyandy
player, 42 posts
Mon 27 Apr 2009
at 14:49
  • msg #58

Re: WFRP: Discussion

It does make a little sense with Elves studying human books if they can't get hold of any elven ones. All the imperial knowledge of spells stems from the lore the elves taught them, so essentially it's the same stuff. Just less specific and in a cruder tounge.

Still, the elves see mastering a single lore as "adequate" rather than "bloody epic" as Imperial wizards do.

Personally, I'd say take the advancements with a pinch of salt, such as needing to speak Tilean to become a sergeant.
Furry Teddy
player, 84 posts
Mon 27 Apr 2009
at 17:43
  • msg #59

Re: WFRP: Discussion

There are lots of ancient elven ruins throughout the old world hidden away by there powerful spells that are now only beginning to be revealed as the magic fades almost a thousand years since the spells were first cast. These ruins would be perfect for finding elven grimoires.

A grimoire is a magic item and this is not D&D. In WFRP magic items are rare and so the quest to find one could form the basis of a side adventure for the elf in question.

Also the career path is only a guideline. it may be more characterful for a wood elf character to have some sort of spirit guide (not a familiar) to aid in his training etc.
This message was last edited by the player at 17:45, Mon 27 Apr 2009.
Thruxus
player, 9 posts
WHFRPG (Primary)
WHDHRPG (Secondary)
Tue 28 Apr 2009
at 02:04
  • msg #60

Re: WFRP: Discussion


Having a Elven Apprentice Wizard, Journeyman Wizard, and Wizard Lore, that differs from the ones in the Corebook/Career Compendium would be interesting. Ones that were Elven specific.
Tullyandy
player, 43 posts
Tue 28 Apr 2009
at 15:52
  • msg #61

Re: WFRP: Discussion

"One hundred and one reasons why not to trust a dwarf" perhaps?
Furry Teddy
player, 85 posts
Tue 28 Apr 2009
at 16:18
  • msg #62

Re: WFRP: Discussion

In reply to Thruxus (msg #60):

I actually have a home made eleven career that is based upon the Elf Ranger from WQ if you are interested. I'm always looking for feed back about it.
Thruxus
player, 10 posts
WHFRPG (Primary)
WHDHRPG (Secondary)
Fri 1 May 2009
at 00:13
  • msg #63

Re: WFRP: Discussion

 I would just like to add this, because its true.

If you happen to get into a game with the GM, thats named "Nagash_FFC" Your lucky, he is a great GM, and so far his game has been perfect.

Just wanted to let everyone know.
Tullyandy
player, 44 posts
Fri 1 May 2009
at 09:52
  • msg #64

Re: WFRP: Discussion

Yea, Nagash is doing a mighty fine job.
THERE'S SKELETONS EVERYWHERE I TELLS YA!
Thruxus
player, 11 posts
WHFRPG (Primary)
WHDHRPG (Secondary)
Fri 1 May 2009
at 10:02
  • msg #65

Re: WFRP: Discussion


hehehe, yeah, Skeletons, But the MIGHTY DWARF can handle them.
Sand
player, 1 post
Fri 1 May 2009
at 10:12
  • msg #66

Re: WFRP: Discussion

Yeah, I haven't been in his game for long but I've got a really good feeling about it, I hope we survive ;)
This message was last edited by the player at 10:12, Fri 01 May 2009.
Andrensath
player, 3 posts
Fri 1 May 2009
at 10:21
  • msg #67

Re: WFRP: Discussion

In reply to Tullyandy (msg #64):
Sounds like he's doing an *excellent* job, then. ;)
flakk
GM, 211 posts
"The dude abides..."
Sat 20 Jun 2009
at 17:20
  • msg #68

Re: WFRP: Discussion

Warhammer books now available in PDF!  Check it out!

http://www.fantasyflightgames....ge_news.asp?eidn=615
zacaldo
player, 136 posts
Sat 20 Jun 2009
at 21:02
  • msg #69

Re: WFRP: Discussion

OOC: Yet another zacaldo post out of place, keeping flakk at work, would like to if possible have my GAME NAME changed to a semi: IC character SENIOR CARDINAL IGNATO of the Cathedral of Illumination in hive Tarsus, Scintilla.  Just trying to give out a idea of my only speciality when it comes to GW, religion..... the Ecclesiastic buff.  Come on flakk you are a radical borderline heretic you need to go to CAPTAIN FLAKK and take over our Ork community!!! Rise up forum the Emperor is even in your breath.

"Senior Cardinal Ignato fully endorses Drive Thru RPG, for those new to it, not only is the priced halved to thirty percent off, you are given 5 downloads of each purpose so if one is lost or corrupted you can always get a replacement, and um.. "lend the PDF's to friends".
This message was last edited by the player at 21:04, Sat 20 June 2009.
flakk
GM, 212 posts
"The dude abides..."
Sat 20 Jun 2009
at 22:01
  • msg #70

Re: WFRP: Discussion

zacaldo:
OOC: Yet another zacaldo post out of place, keeping flakk at work, would like to if possible have my GAME NAME changed to a semi: IC character SENIOR CARDINAL IGNATO of the Cathedral of Illumination in hive Tarsus, Scintilla. 


Done and done and you can add in the other bits in your profile as you like=:)
flakk
GM, 223 posts
"The dude abides..."
Sat 4 Jul 2009
at 21:42
  • msg #71

Re: WFRP: Discussion

I just got done reading "Slaves of Destiny" for my upcoming warhammer session.  One of my players is on this site so please do not respond with possible spoilers=:)

Anyway, just noticed one of the NPC's (I ran this before and did not clue in).
Kaspar Teuber
"His favourite story is about "fabled Katan" which he attempted to map in detail but the geography of which changed from day to day."

Nice inside joke for Catan fans=:)
flakk
GM, 226 posts
"The dude abides..."
Wed 8 Jul 2009
at 12:31
  • msg #72

Re: WFRP: Discussion

FF has just announced that they are releasing a Warhammer card game (LCG, which I assume means that you don't need to buy booster upon booster of random cards and if I am wrong someone please enlighten me).

http://www.fantasyflightgames....ge_news.asp?eidn=652
SENIOR CARDINAL IGNATO
player, 141 posts
Innocence Proves Nothing
Thu 9 Jul 2009
at 18:43
  • msg #73

Re: WFRP: Discussion

Is "Invasion" the living card game worth the cash?  I have never played a FF living card game, created by a brilliant game designer so is spoken, but are FF living card games something that needs twenty boosters to play with?

Because the game sounds awesome and I generally do not approve of "any" card games as even the Holy Imperial Tarot is often turned into a game of chance by scum and gamblers of the lower hives. Often gamblers and gamers fall into the deadly sin of lust and greed draw to many a man and women into a heretic.

From the transmuted seedy lure of Slaneesh to the bloodlust of Khorne only to never to be heard from again........All tools are a weapon if you hold them right.  The Cardinal would love feedback from fellow followers of the Emperor on the subject as it has the cathedral of Illumination all abuzz.  Let the Living God Bless Your Light and Lead.
MILLANDSON
player, 11 posts
Thu 9 Jul 2009
at 22:20
  • msg #74

Re: WFRP: Discussion

According to Graham McNeil's website, he's tried out the playtest version of WFRPG 3rd edition, and it looks like a complete change in system.

I like the change from percentile dice to dice pools, but then, I'm an nWoD/Shadowrun fan too :P
milligan
player, 2 posts
Thu 9 Jul 2009
at 22:24
  • msg #75

Re: WFRP: Discussion

nooo, not more dice pools!

no wanna wanna. D% worked just fine...

Ah well. I don;t suppose I have to play it if I no wanna... there are still peeps on here playing 1st Ed D&D afterall!
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