Re: GW Inspired Video Games
Emperor forgive me, this will be a long rant:
I haven't played any of the psp games.
But (before you say it, yes I'm old!) I've played (in order) HeroQuest, Space Hulk (Space Crusade for some reason did not work on my Amiga), Chaos Gate, Dark Omen, DoW, Warhammer Battlemarch (which my pc can't run), and Warhammer Age of Reckoning (which my pc also can't run). I didn't play Final Liberation but god I wanted to! And DoWII will cause my current PC to keel over and die.
Chaos Gate has some of the best 40k music ever!
HeroQuest was just so much easy fun to while away an hour or two.
Space hulk: Oh my god what a tough game. It took me weeks just to get off the first unmapped tutorial. And boy was it fun.
Chaos Gate is kinda meh. It was made about the same time as XCom I think and it shows. Apart from specific troops you will kill far more enemies using overwatch fire than in your own turn. But the music... the music stays with you forever.
Dark Omen (and 2): Also tough, also fun. One of the only translations of Warhammer Fantasy to computer until battlemarch, which for some reason everyone hated.
Dawn of War: Oh my god I love this game for it's quick in and out style. I'm no competetive gamer but I will chuck this game into my drive change sides and work out the strategy to wipe my CPU opponent off the map. Except the guard. I've never yet beaten CPU guard. Too many bodies to shoot through. The only blight in this series is the meh that is Soulstorm. I love seeing the sisters of battle, but the series should have stopped at Dark Crusade until the sequel.
Battlemarch: The Warhammer snipe at the Total War brand and doesn't quite pull it off.
Warhammer Age of Reckoning: So many of my hopes here. And so many got knocked off their pedestals like the targets at a Coconut Shy. I followed this on the forums since pre-alpha, got disillusioned with the whole thing, and then came back during a 14 day trial. It was just unfortunate that nearly everything characterful is now locked in game and can't be accessed. Like the orc and dwarf starting zones (the orc one particularly). The Order side get stuck with a been-here-before human city and the chaos starter, while vaguely more interesting gets boring when you have to play it through with every conceivably possible Destruction class.
RE Bloodbowl: When I saw who was making it I headdesked. I played Chaos League, in its defence not particularly well, and was not impressed. From what the reviews stated about Bloodbowl, I guessed my initial instinct that they just repackaged the graphics was not too far off the mark.
40k MMO: I don't see how they are going to make this fly without being very specific. In a way, this will not be a bad thing. Part of the reason WAR was not as successful as anticipated was that the design was too ambitious from the get go, and looking to include too many features (but we are all wise with hindsight).
In a starting MMO, you have to consider basic classes and party synergy and a marine tactical squad, or an imperial guard squad really does have this down on the table top. Heavy weapons check, assault weapons check, general utility check. The same with a basic ork squad.
Other races basic groupings are usually too specialised to fit nicely into archetypal roles and usually so forgettable people do just that. Take the Eldar. People don't want to play Eldar Guardians. They want to play Howling Banshees, or Dark Reapers, but although the MMO doesn't have to follow the rules of tabletop Banshees and Reapers fight in squads with other Banshees and Reapers which are extremely specialised. The only unit the Eldar have with the overall synergy expected in an MMO is the humble Guardian squad.
I really do apologise for my long, long and probably completely off base rant.
This message was last edited by the player at 00:00, Sat 19 June 2010.