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Tabletop Stuff.

Posted by flakkFor group 0
flakk
GM, 175 posts
"The dude abides..."
Fri 15 May 2009
at 01:29
  • msg #1

Warhammer 40k Tabletop

Too cool....




I'd love to field an entire army of them, and this is coming from an Ork nut.
Andrensath
player, 4 posts
Fri 15 May 2009
at 01:31
  • msg #2

Re: Warhammer 40k Tabletop

That is one damn cool conversion.
Algard
player, 48 posts
Fri 15 May 2009
at 06:23
  • msg #3

Re: Warhammer 40k Tabletop

The converted head looks better then the cut of one
It seem a tad small even for GW.s otherwise to small tabletop Space marines
Banjo
player, 6 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Fri 15 May 2009
at 08:30
  • msg #4

Re: Warhammer 40k Tabletop

I like the second one, there was a guy in a couple of years back up here in the north east that converted a entire Storm Trooper Army, he used sentinals to make AT-STs as well.

And as there is a 40K tabletop forum now open I think it's time to ask, what do all you think of the new IG codex?

I was pleasently surprised, the power creep has continued, but that is now a GW standard, I quite like the new order system although I believe most armies particularly the marines and eldar should have a similar ability. The biggest let down for me has not been the rules but the confirmation that great coat wearing guardsmen models will not be happening anytime soon.
crownblade
player, 4 posts
Fri 15 May 2009
at 09:15
  • msg #5

Re: Warhammer 40k Tabletop

you could buy the death korps through forgeworld
Devilish
player, 9 posts
Fri 15 May 2009
at 09:25
  • msg #6

Re: Warhammer 40k Tabletop

I'm still waiting for my Dark Eldar. My first 40k army and the army that caught my attention to divide my time between Fantasy and 40k.

I like the model on the right more.

About the IG Codex. I was first shocked about another army got skimmers, but then I realised it would have been unfair if they where flyers and nobody else had anti-air guns. The order rules are interesting, I have only read the battle reports in White Dwarf. It gives a nice touch to it.
Banjo
player, 7 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Fri 15 May 2009
at 09:48
  • msg #7

Re: Warhammer 40k Tabletop

crownblade:
you could buy the death korps through forgeworld


Unfortunately they are not the greatcoats I am after, I wanted to do a Valhallan army, so I am stuck waiting for now. So instead I am in the process of putting together a Sisters of Battle army, not entirely decided on which Order, but I'm thinking of going with the Bloody Rose as you dont see them that often.
Exalt7212
player, 4 posts
Sat 16 May 2009
at 17:49
  • msg #8

Re: Warhammer 40k Tabletop

Well I just hope that the next codex they come out with is either the Wolf Dex, or the DE dex. While some People are Screaming for the Necron dex, I just dont see them as the primary focus. After all they can still glance you with a common weapon, and do damage even if it is that your tank cant shoot this turn.

As for the converstion, we have a player here who made an Imperial shuttle one of his drop pods, and made the Emperor out a psyker Model and uses Count as for that Liberian Character. Then he took a Space marine Captain model and converted it to Lord Vader.
Banjo
player, 9 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Sun 17 May 2009
at 00:00
  • msg #9

Re: Warhammer 40k Tabletop

By what I have heard it will be Space Puppies getting some of that power creep loving, better known as a new codex next, even though the Dark Eldar really need it more.

I think the fact that we have hit 5th ed 40K and are still working off a faulted short 3rd ed codex says it all about the GW approach to the kinky Eldar, which is a shame because there are a lot of good possiblities there for them.
Exalt7212
player, 5 posts
Sun 17 May 2009
at 00:28
  • msg #10

Re: Warhammer 40k Tabletop

I agree with ya banjo, I just have a problem with people screaming for a necron dex in my neck of the woods. While I dont play DE I do believe they need new dex. I have been playing the wolves since the dex came out and they where my first army and only 40k army. I just love their fluff and rich story.
Banjo
player, 10 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Sun 17 May 2009
at 00:35
  • msg #11

Re: Warhammer 40k Tabletop

It's not that bad here in Newcastle, but there are one or two necron fans out there. Of course necrons would be easy to do, they will keep phase out and get feel no pain as a univesal special rule, their plastics could do with a serious overhaul though, mind most of the older plastic kits could do with a redo.
flakk
GM, 197 posts
"The dude abides..."
Thu 4 Jun 2009
at 12:48
  • msg #12

Re: Warhammer 40k Tabletop

There is more on the Fantasy Flight site about "Chaos in the Old World".  Sounds sweet!



http://www.fantasyflightgames....ge_news.asp?eidn=583
flakk
GM, 216 posts
"The dude abides..."
Sat 27 Jun 2009
at 14:31
  • msg #13

Re: Warhammer 40k Tabletop

http://www.fantasyflightgames....ge_news.asp?eidn=630

More stuff on "Chaos in the Old World".


flakk
GM, 217 posts
"The dude abides..."
Tue 30 Jun 2009
at 18:34
  • msg #14

Re: Warhammer 40k Tabletop

OMG run!!!!!!


Olympia
player, 1 post
Tue 7 Jul 2009
at 00:42
  • msg #15

Re: Warhammer 40k Tabletop

Some serious gene mutation going on there!

And I really need that storm trooper conversion!  Almost as good as the Barbie and Hello Kitty Sisters of Battle chapter.

Warning: Heretical material below!






This message was last edited by the player at 01:07, Tue 07 July 2009.
flakk
GM, 225 posts
"The dude abides..."
Wed 8 Jul 2009
at 02:12
  • msg #16

Re: Warhammer 40k Tabletop

I love the pics!

I so miss painting.  Wish I had more time.  Skaven seem like fun foes and I'd love to buy a few and paint them up for my Warhammer Fantasy game...and some Gobbos....and Orks....
MILLANDSON
player, 10 posts
Thu 9 Jul 2009
at 22:18
  • msg #17

Re: Warhammer 40k Tabletop

Hello Kitteh! *dakka dakka dakka*

That's awesome :P
flakk
GM, 230 posts
"The dude abides..."
Mon 20 Jul 2009
at 00:12
  • msg #18

Re: Warhammer 40k Tabletop

Okay so not a Warhammer or Dark Heresy game but it is a Fantasy Flight game....Red November!  A great game!  Drunken Gnomish Submariner action on a failing ship!  Very fun and gets two flippers up from me.


flakk
GM, 231 posts
"The dude abides..."
Mon 20 Jul 2009
at 23:36
  • msg #19

Re: Warhammer 40k Tabletop

LOL!


SENIOR CARDINAL IGNATO
player, 146 posts
Innocence Proves Nothing
Wed 22 Jul 2009
at 07:13
  • msg #20

Re: Warhammer 40k Tabletop

I will stop doubting the ability to be shocked by flakk...the dude does abide.  speechless, internal bleeding, a good post to die to.  One hell of a mystery finding my body and that pic, good luck forensics! (possibly check which issue he is reading for more clues).

<DATA ERROR CORRUPTED FILE>One a less serious note, how many of the Forum are thinking of investing in the new Chaos game.  I can probably GM one without anyone needing a copy if done right and game play order of turn is not like a game of spades, could save you some gelt.  Nurgle advises to let the idea fester.<DATA ERROR CORRUPTED FILE>


Damnation, any that view even a single playing piece  the Senior Cardinal advices to seek a Cleric or Purge themselves.  How odd may have a Cardinal who may have to Excommunicate himself, as this game actually seems not only a obvious brilliant idea, but the design sounds even better.  Back to the flail Cardinal.

This message was last edited by the player at 17:22, Wed 22 July 2009.
Algard
player, 65 posts
Wed 22 Jul 2009
at 08:10
  • msg #21

Re: Warhammer 40k Tabletop

If you mean Chaos in the old world?
Just waiting for it to hit the shelves
SENIOR CARDINAL IGNATO
player, 147 posts
Innocence Proves Nothing
Wed 22 Jul 2009
at 08:51
  • msg #22

Re: Warhammer 40k Tabletop

This game you speak of is the tolerated blasphemy we use around the Conclave or Mutation Monopoly.


flakk
GM, 233 posts
"The dude abides..."
Wed 22 Jul 2009
at 19:23
  • msg #23

Re: Warhammer 40k Tabletop

I am planning on getting Chaos in the Old World.  The card game looks interesting as well but I am really trying to avoid card games....flash backs form my MTG days (even though it is totally different).
Algard
player, 66 posts
Wed 22 Jul 2009
at 19:27
  • msg #24

Re: Warhammer 40k Tabletop

Yeah Plastic crack is enough eh Flakk ;)
flakk
GM, 234 posts
"The dude abides..."
Wed 22 Jul 2009
at 19:34
  • msg #25

Re: Warhammer 40k Tabletop

More than enough=:)  I have sooooooo many minis waiting to paint that I promised myself I would not buy any more until I started painting again.  Well I kept that promise for a couple of months (and have done no painting) and recently found a box of old Mordenheim Skaven on evilbay.....well I could not resist (since I mentally broke my promise and planned on buying some Skaven for my Fantasy game as they are going to be an ongoing opponent.....) and am looking forward to 10 more minis that will wait in queue to be painted.
SENIOR CARDINAL IGNATO
player, 149 posts
Innocence Proves Nothing
Wed 22 Jul 2009
at 19:37
  • msg #26

Re: Warhammer 40k Tabletop

In vast research done this game may not very suitable to pbp, the game flow is very organic and a NPC element is added.  Turns would most likely last days at a fast clip.  The Senior Cardinal does not give very good chances to running one on RPol but if you can run Arkham Horror you can run anything Emperor's faith willing and the patience of Saint Leonis "the blind".

 Game design at FF really cant not be given enough credit compared to most companies, it may take awhile for supplements and such but the seem to almost be killing off the need to ever need completely re-hauling any system this goes back to Silver Line games and continues.

 A new cover is all Red November needed and it is as good as new, some of those systems have got to be dated in the 80's.  A small Warhammer or Dark Heresy or even the RT hooligans could use a small, one hour game, and actual one hour game.  I sadly report all concepts and future outlook for Space-Hulk will most not likely appear for some time *bows head and mutters a prayer*. Unless someone has created their own warp version or knows different, *stops praying looks around forum*.

This message was last edited by the player at 19:40, Wed 22 July 2009.
Algard
player, 67 posts
Wed 22 Jul 2009
at 19:52
  • msg #27

Re: Warhammer 40k Tabletop

Actually Space Hulk is rumoured to ahve  September release
SENIOR CARDINAL IGNATO
player, 150 posts
Innocence Proves Nothing
Wed 22 Jul 2009
at 21:52
  • msg #28

Re: Warhammer 40k Tabletop

"Don't be joking Algard you genius a link if you ever have the time, my blips are all that I have left man", the Senior Cardinal must be restrained by acolytes.


Algard
player, 68 posts
Wed 22 Jul 2009
at 23:19
  • msg #29

Re: Warhammer 40k Tabletop

Then i guess restraints will not be enough.....
Nothing but a rumour but mroe then we had in years

http://www.belloflostsouls.net...e-hulk-contents.html
Colten
player, 1 post
Stand Fast and die like
Guardsmen!!
Wed 5 Aug 2009
at 00:48
  • msg #30

Re: Warhammer 40k Tabletop

G’day everybody, I’m new here so be gentle. I have just been reading through some of the posts and wanted to reply to ‘Banjo’ about his greatcoat woes, i have a couple of questions.

1: do you want to play in GW tourneys?
2: do you usually play a a GW store?

If so this isn’t an answer because they are not GW minis but they are quite cool and I believe cheaper than forgeworld. Check out this sight and look at the Kolony range. It also has many cool head upgrade packs, perfect for upgrading guard armies

http://www.pig-iron-productions.com/index.htm


Also I believe the Tyranid codex along with the Dark elder are the ones with the greatest need of an upgrade but because about 70% of 40k players collect Imperial armies: Imperial Guard, Space marines etc. Games workshop gives them the love first because it sells models, sad but true.
flakk
GM, 253 posts
"The dude abides..."
Wed 5 Aug 2009
at 00:50
  • msg #31

Re: Warhammer 40k Tabletop

I am so pleased with the new Ork stuff, I just need time to play it.  I have almost broken my rule not to buy anything else until I paint what I have upon laying my eyes on the new battlewagon.  Sigh....if only I played more I'd get it.
Exalt7212
player, 23 posts
Wed 5 Aug 2009
at 02:43
  • msg #32

Re: Warhammer 40k Tabletop

I am lucky that we have a pretty active community were I live. Tournaments once a month, alternating with the Fantasy battles, which I have a dwarf army for, but I have never been able to play a game with someone, must be because I don't use slayers, or a shit ton of thunderers, it throws everyone off.
flakk
GM, 254 posts
"The dude abides..."
Thu 6 Aug 2009
at 01:19
  • msg #33

Re: Warhammer 40k Tabletop

Yah!  My Mordheim Skaven Warprunners just came in.  Boo!  More stuff to assemble and paint.  I keep lying to myself and promising not to buy more plastic crack until I get the old stuff painted but it never last more than a few months.  I paint one miniature for every 10 I buy=:(  These guys are going to be fun to assemble but surprised there are no globethrower bitsies.
flakk
GM, 256 posts
"The dude abides..."
Thu 6 Aug 2009
at 20:28
  • msg #34

Re: Warhammer 40k Tabletop

I'm no tsure if it is set in the Warhammer world or not but FFG is re-releasing another cool looking game-

http://www.fantasyflightgames....mi=Chaos%20Marauders
Exalt7212
player, 24 posts
Thu 6 Aug 2009
at 22:44
  • msg #35

Re: Warhammer 40k Tabletop

In reply to flakk (msg #34):

it has to be, that face in the red sun is the symbol of the speed freaks.
flakk
GM, 257 posts
"The dude abides..."
Thu 6 Aug 2009
at 22:47
  • msg #36

Re: Warhammer 40k Tabletop

Exalt7212:
In reply to flakk (msg #34):

it has to be, that face in the red sun is the symbol of the speed freaks.



How did I miss that?  I must have been blinded by the sight of Orks and got overly excited=:)
SENIOR CARDINAL IGNATO
player, 154 posts
Innocence Proves Nothing
Sat 8 Aug 2009
at 15:15
  • msg #37

Re: Warhammer 40k Tabletop

Once again the members of the Conclave had to restrain the Cardinal from reading all 32 pages of a corrupted document known as the "Rules to Chaos in the Old World" PDF.

The first ten pages had the Senior drooling and sweating talking of board games made of stretched human skin, die of teeth it gets worse.  Yes FF let us have the rules now we can complain and find the problems with what was a game I have to admit would have bought for the box for frakk's sake, that is as sick as is it almost true.  I am sure the complaint will be that it looks too simple or that they could have done more?

But maybe FF knew they had something they could expand "TO THE MAX!".  One can only wish, but hey you get to build your own threat dials games have not done that since I was a nipper.  CHAOS MEETS TROUBLE, now push the Nurgle-Popper Stan it is your turn.  Good stuff FF.


http://new.fantasyflightgames....ge_news.asp?eidn=714
flakk
GM, 263 posts
"The dude abides..."
Sun 9 Aug 2009
at 22:16
  • msg #38

Re: Warhammer 40k Tabletop



Those minis are awesome looking!  Very 40kish.
Northman
player, 6 posts
Wed 12 Aug 2009
at 22:39
  • msg #39

Re: Warhammer 40k Tabletop

Here's something I hope I can get some help with.

I'm currently painting a Space Marines army. This time around I'm building it step-by-step, paying attention to detail and making it "my own", so to speak. (Haven't done so with my earlier armies, but then again - I was much younger and dumber back then...)

So I'm making my own Chapter (pending a name, but I'm leaning towards 'Swords Sanguine'). I've always liked the look of the Dark angels veterans with robes and all. In general I like robes over heavy armor. So my tactical squads all use DA veteran models (without DA icons). Most other models have greenstuffed robes. The armor is matte red (Mechandrite Red, if you want to be technical), with a beige/brown robe (Dheneb Stone). (Devlan Mud is used as wash, with white highlights on the robes)

I envision the Chapter to function as a cross between a feudal society and monastic order with a few modern, practical views on a few things, but still living fairly close to the Codex Astartes. But that's besides the point. My real point is that I'm struggling to paint my Librarian!

The point is rather that I don't want my librarian (who's in terminator armor, I might add) blue. In fact, the clear librarian blue color doesn't look all that good with the colors I have. Point is: To blue or not to blue (and what to paint blue if anything). I'd like some fluff and hobby input :)
nareik123
player, 49 posts
Wed 12 Aug 2009
at 22:57
  • msg #40

Re: Warhammer 40k Tabletop

Unfortunately, seeing as it's part of the Warhammer 40,000 fluff for all Librarians to have some form of blue on their armour, then there isn't much you can. Perhaps you can paint a shoulder pad blue, and the rest your own colours? Admittedly, Librarians can get away with a little blue, unlike Marine Chaplains and Marine Apothecaries.
Northman
player, 7 posts
Wed 12 Aug 2009
at 23:26
  • msg #41

Re: Warhammer 40k Tabletop

Yeah, I was thinking about a shoulder pad or knee or something as anything more will look weird. I value consistency above fluff, but that is not to say I don't want to take the fluff into account... Which means that if I ever get myself a Chaplain I'll get a serious headache... He'll look like your average Black Templar with the robes I'm using. That's no fun. Could give him red robes perhaps. That's more fun. For any Apothecaries I guess I could simply reverse my color scheme. Should work fine.
Colten
player, 2 posts
Stand Fast and die like
Guardsmen!!
Wed 12 Aug 2009
at 23:53
  • msg #42

Re: Warhammer 40k Tabletop

I have seen many librarians, techmarines and apothecaries painted in chapter colours with only the shoulder pad and iconography picked out in the related colour. Dark angles for one don’t make very attractive librarians, green and blue doesn’t work that well in my opinion.  From what i have seen in forums and white dwarves Chaplains are the only ‘specialist’ that must at all times wear their specific armour.

I would keep your chapter colour and just pick out certain parts of the models in their respective colours like the shoulder pad a knee pad the psychic hood etc.

I'll see if I can find some pictures.
Exalt7212
player, 31 posts
Thu 13 Aug 2009
at 04:02
  • msg #43

Re: Warhammer 40k Tabletop

As a space wolf player, I paint all of mine in chapter colors. Also I use a dark gray, not that baby blue.

As far as I am concerned you can paint your models in chrome if you want.
Northman
player, 8 posts
Thu 13 Aug 2009
at 13:51
  • msg #44

Re: Warhammer 40k Tabletop

Colten:
I'll see if I can find some pictures.


That would be nice. I tried to search around but couldn't really find any.

Exalt7212:
As far as I am concerned you can paint your models in chrome if you want.


Haha, yeah. People dip and spray nids, after all. (Chrome Gray Knights would most likely look really good, actually).
Algard
player, 79 posts
Mon 17 Aug 2009
at 08:38
  • msg #45

Re: Warhammer 40k Tabletop

Happy days are here again.
Space hulk is back......for a limited time
Colten
player, 3 posts
Stand Fast and die like
Guardsmen!!
Mon 17 Aug 2009
at 09:24
  • msg #46

Re: Warhammer 40k Tabletop

Ok I found a few pics, not a lot I must say but a few

First up Apothecaries




Next we have Librarians




And the most famous of all non-blue librarians....Mephiston the lord of death


not the best i know but at least it shows that it is and can be done
Banjo
player, 33 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Mon 17 Aug 2009
at 23:10
  • msg #47

Re: Warhammer 40k Tabletop



How about this for a Librarian. This is the librarian model in the new Space Hulk game which is looking fantastic, I dont even feel like moaning at GW's mystery box approach with the promotion "it's something that has never been seen before". I pre-ordered my copy today and will be palying on Saturday morning at a special promo event at GW, supposedly they will be providing breakfast as well.
Algard
player, 80 posts
Tue 18 Aug 2009
at 12:38
  • msg #48

Re: Warhammer 40k Tabletop

Actually that is a sergant
The librarian in the new Spacehulk is blue and wields a force axe
Exalt7212
player, 32 posts
Tue 18 Aug 2009
at 13:05
  • msg #49

Re: Warhammer 40k Tabletop

Won't play it, no spacewolves....
hairyheretic
player, 9 posts
Tue 18 Aug 2009
at 22:59
  • msg #50

Re: Warhammer 40k Tabletop

flakk:
I'm no tsure if it is set in the Warhammer world or not but FFG is re-releasing another cool looking game-

http://www.fantasyflightgames....mi=Chaos%20Marauders


I may be wrong, but I seem to recall seeing this game before. We're talking a LOOOOONG time ago though .. back when WD was in double digits.
SENIOR CARDINAL IGNATO
player, 159 posts
Innocence Proves Nothing
Fri 21 Aug 2009
at 20:16
  • msg #51

Re: Warhammer 40k Tabletop

In reply to hairyheretic, or to hairless heretics or average to fairly hair covered dissidents to the Throne the "Old", "New" game rules are out for Chaos Marauders.

http://new.fantasyflightgames....ge_news.asp?eidn=742

All this wait for SpaceHulk and it looks like a one shot at 100 U.S. dollars, 4-kg box, new minis, gobs of blips, sure, but no expansions to be added? Even GW joked about another realease in 2039 for the 50th anniversary, thanks guys you now have fallen a notch farther down the peg.  Has anyone heard if the game design was changed at all?  Or is this 100 bones for twenty odd missions? 
This message was last edited by the player at 20:17, Fri 21 Aug 2009.
Algard
player, 81 posts
Sat 22 Aug 2009
at 12:17
  • msg #52

Re: Warhammer 40k Tabletop

Seem to be a rerelease of 1.ed more then 2.ed
Otherwise except for the shiny new figures i expect nothing new but for a person who never owned and only played Space hulk this is a godsend
It also means i can corrupt a younger generation with the glory that is Space hulk
SENIOR CARDINAL IGNATO
player, 160 posts
Innocence Proves Nothing
Sat 22 Aug 2009
at 21:45
  • msg #53

Re: Warhammer 40k Tabletop

In reply to Algard the Senior Cardinal Ignato already had set aside the gelt for the game, but I suppose you do make a good point Algard.  They did after all finally bring the Hulk back, in what ever form the game is still a prize on the shelf, like a finely crafted Blood Bowl pitch.  So many games this year it is staggering, even if the new Hulk only has twenty missions it may take me till the 50th Anniversary to get around to playing all the missions.  Praise Algard for his virtues of humble, pious, loyal and patience while serving the Throne  Hey flakk we deal out XP on the forum Algard was brave and true in the face of corruption?  Although his insanity points may have taken a hit ;)

See you on the flip-side of the blips Algard!

Yr.Obd.Srvnt.
S.C.I.

Algard
player, 82 posts
Sun 23 Aug 2009
at 09:08
  • msg #54

Re: Warhammer 40k Tabletop

Insanity points)
I tought they could not go higher then 100....
hairyheretic
player, 10 posts
Sun 23 Aug 2009
at 10:59
  • msg #55

Re: Warhammer 40k Tabletop

If its a one off rerelease, are they adding in the stuff from the original expansions to this main pack?
Banjo
player, 34 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Sun 23 Aug 2009
at 11:48
  • msg #56

Re: Warhammer 40k Tabletop

Played an intro of the new Space Hulk yesterday morning, good news is that it is pretty much the old space hulk rules so we still have the oh so fun command points etc, the flamer has been changed a bit and the marines now have limited time to take their turn to speed things up a bit. They seem intent to use the word broodlord in all things nid instead of Patriarch but that is just a the GW vet in me moaning. £60 for all those termies and steelers is bloody good value if you do a SM and nid army and they are really good looking models. I hate to say it but GW has done a good job with it [looks around and waits for the Gods of all things Right an Just to start the smiting].
MILLANDSON
player, 37 posts
Mon 24 Aug 2009
at 03:27
  • msg #57

Re: Warhammer 40k Tabletop

flakk
GM, 276 posts
"The dude abides..."
Mon 24 Aug 2009
at 10:37
  • msg #58

Re: Warhammer 40k Tabletop



Drool......
Algard
player, 85 posts
Tue 25 Aug 2009
at 08:50
  • msg #59

Re: Warhammer 40k Tabletop

Want...
flakk
GM, 282 posts
"The dude abides..."
Wed 2 Sep 2009
at 21:17
  • msg #60

Re: Warhammer 40k Tabletop

Sweet!


Arbentur
player, 1 post
Wed 2 Sep 2009
at 22:23
  • msg #61

Re: Warhammer 40k Tabletop

In reply to flakk (msg #60):

Received my pre-order of Space Hulk yesterday :-)

Much goodness.

And in all honesty will probably be used with my Necromunda sets and vice versa for some real interesting combinations
This message was last edited by the player at 22:38, Wed 02 Sept 2009.
Devilish
player, 14 posts
Thu 3 Sep 2009
at 05:21
  • msg #62

Re: Warhammer 40k Tabletop

I didn't get mine yesterday... Maybe today

It seems that lots of people have gotten theirs in advance, atleast what I saw on Warseer. Did you order through GW?
Devilish
player, 15 posts
Thu 3 Sep 2009
at 11:46
  • msg #63

Re: Warhammer 40k Tabletop

Not yesterday either, but they rang me now. I'll get mine tomorrow delivered to work.
Arbentur
player, 2 posts
Thu 3 Sep 2009
at 13:45
  • msg #64

Re: Warhammer 40k Tabletop

Yeah I did it through GW directly.  Old habit when buying things from them is just to do it directly.
Algard
player, 86 posts
Thu 3 Sep 2009
at 16:10
  • msg #65

Re: Warhammer 40k Tabletop

Damn, mine is dispatched just waiting for it to arrive
flakk
GM, 297 posts
"The dude abides..."
Mon 28 Sep 2009
at 16:22
  • msg #66

Re: Warhammer 40k Tabletop

http://ultramarinesthemovie.com/

Must....learn....more.....
Goldor
player, 5 posts
Mon 28 Sep 2009
at 17:31
  • msg #67

Re: Warhammer 40k Tabletop

I hope they don't pussify it for the general public..
hairyheretic
player, 11 posts
Mon 28 Sep 2009
at 18:34
  • msg #68

Re: Warhammer 40k Tabletop

Hopefully it has more luck than the old Bloodquest one did.

What I really want to see is a LotR scale epic production of the Heresy or the 13th Black Crusade :)
flakk
GM, 300 posts
"The dude abides..."
Mon 5 Oct 2009
at 21:54
  • msg #69

Re: Warhammer 40k Tabletop

Unpacking "Space Hulk" and having a drink.  Wow!!!  Nice reward after a crazy day at work.  I so want to give it a try!
falconrh
player, 7 posts
Mon 5 Oct 2009
at 22:28
  • msg #70

Re: Warhammer 40k Tabletop

ping me.
Exalt7212
player, 44 posts
Mon 5 Oct 2009
at 22:42
  • msg #71

Re: Warhammer 40k Tabletop

hairyheretic:
Hopefully it has more luck than the old Bloodquest one did.

What I really want to see is a LotR scale epic production of the Heresy or the 13th Black Crusade :)



Well if you did 13th black crusade you would have to have someone to cast as Logan Grimnar. As he was The Astates Commander during the campaign. He worked hand in hand with Creed. Even the Emo angels followed his lead during it.
flakk
GM, 319 posts
"The dude abides..."
Tue 27 Oct 2009
at 20:45
  • msg #72

Re: Warhammer 40k Tabletop

I played a couple games of Space Hulk over the weekend.  I am sure we screwed up a lot of rules but it was great fun anyway.  I found a few rather short FAQs online but does anyone know of good ones out there?  2 games and not even a close call to be had as both times the marines only made it half-way to the objective in mission #1.
Northman
player, 14 posts
Wed 28 Oct 2009
at 19:07
  • msg #73

Re: Warhammer 40k Tabletop

A friend of mine suggested http://www.boardgamegeek.com for information (you're looking for the 3rd edition files/forums, even though 1st and 2nd ed are 99.9% compatible).

As for Suicide Mission... It's hard. Two things to keep in mind when playing the marines are to shoot the doors and don't be afraid to use the flamer.

Also, don't be afraid to use a lot of command points during your first two turns to a) get a marine (likely your sergeant) up to the door in the L-junction right after the first room, and b) get your last marine in overwatch in the middle of the first room, covering your team from Genestealers approaching from below (having him in the middle makes it easier to get him up to the other marines if needed).

The flamer is invaluable when denying the Genestealers to approach. Have your flamer marine go second; as soon as your first terminator exits up to the door in the L-junction, blast the four-way junction down the hall (this should be happening round 2-3 if you're lucky). Might fry a few Genestealers and block even more. Using the flamer to block corridors or junctions is key to winning. It's often best to have the flamer follow the first marine up past the door and having the other two advance in the lower corridor (and for the Emperor's sake remember to fire while on the move whenever you can! - even at doors!).

For the Genestealers, it's often wise to block the corridor to the objective both in the junction (you can keep 'Steelers out of line of sight by keeping them to the side and not in the middle corridor where they simply provide targeting practice). Having a blip or two just inside the room to pop out during the last turns is also an idea. So is also clogging up behind the door in the L-junction. While often futile, it can also be rewarding to launch flank and rear attacks from the entry points closest to the marine player's starting location - both to keep him on guard and for the slight chance of getting an attack through. A friend of mine launched all his Genestealers from there, with devastating effect.

(Some of these tips have been borrowed from the site I linked, but also been discovered in play. They have their own strategy forum over there which is fairly nifty).
flakk
GM, 320 posts
"The dude abides..."
Wed 28 Oct 2009
at 19:24
  • msg #74

Re: Warhammer 40k Tabletop

Thanks for the tips!  I had not thought about shooting the doors, and it makes perfect sense as shooting can be combined with a move.

Just a few random questions before I take another look at the rules-
1) Flamers- do they also kill marines on a 2+?
2)Blips- if genestealers are spotted do they have to end their turn?  Can you reveal the blip first and then get a full move with the pack?

Thanks in advance.
Northman
player, 16 posts
Wed 28 Oct 2009
at 20:10
  • msg #75

Re: Warhammer 40k Tabletop

Yeah, shooting the doors while moving is a good way of saving a few action points. You should at least be able to shoot the two doors in the first room; the first door is opened normally, and you won't get more than two shots at the L-junction one before you're in front of it.

A good setup would be: Sergeant, Flamer, 3xStorm Bolters. 1 AP to open door, 3 APs to move the Sergeant forward, shooting thrice at the door, 1 CP to move the sergeant one more square in front of the door (and shoot if it's not down yet). 4 APs to move the flamer. Then 3 APs to move a Storm Bolter 3 squares and then shoot at the lower door (it's now in line of sight), 1 AP to move him into the room and shoot once more at the door (the way I interpret the LOS-rules in rooms, the door is in line of sight). Then 4 APs to move the last Storm Bolter (I don't think he can actually see the door because of the terminator in front who blocks LOS to the room, but not sure). Any Remaining CPs could be used to move the Sergeant or put him in Overwatch (or both). That's how I would open 9 out of 10 times. I can think of a reason not to, however, and that is if you're suspecting a rush from the entry points closest to the marine starting point; then the flamer could clear out some Genestealers and block their advance while you set up your forces.

From that first round, however, things depends a lot on how the Genestealer player plays his forces (and how many Genestealers are on each blip he draws...). But the no-door rule (would also apply to shooting the door leading to the objective), block with your flamer (but don't use all the ammo), cover your back and don't be afraid to sacrifice your lead marine (or marines since you're advancing in two corridors) - using a marine or two to block the lower four-way junction later on when your flamer is closing in on the objective isn't a bad move (though to have him survive, you need luck... It's more likely to just steal 1 or 2 APs from a Genestealer, but it could be enough), should help you survive. Or, as someone put it: It would at least even the odds to 50-50, as the mission is in favor of the Genestealers from the start...

Ok. The questions. As far as I can tell:

1) Yes, the flamer will kill a marine. It doesn't seem to discriminate between its targets. (However, depending on the situation, killing off the lead marine to block a section can be beneficial). I remember seeing a discussion about whether you actually were allowed to fire the flamer and risk killing a marine, but nothing specifically says you can't.

2) A blip can't enter line of sight of a marine as a blip. In that case you could opt to convert it to Genestealers, and then move them (provided you haven't yet made any actions with the blip this turn). If a space marine turns, opens a door, etc and then enters line of sight of a blip, it is converted as per the rules of involuntary conversion.
TheWarriorPoet519
player, 27 posts
GM, player, world-builder
PC-squisher
Wed 18 Nov 2009
at 19:00
  • msg #76

Re: Warhammer 40k Tabletop

ALWAYS REMEMBER CITIZENS:


flakk
GM, 330 posts
"The dude abides..."
Wed 18 Nov 2009
at 19:09
  • msg #77

Re: Warhammer 40k Tabletop

LOL!  Awesome!
flakk
GM, 350 posts
"The dude abides..."
Mon 14 Dec 2009
at 16:18
  • msg #78

Re: Warhammer 40k Tabletop

Banjo
player, 89 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Sun 7 Mar 2010
at 10:25
  • msg #79

Re: Warhammer 40k Tabletop

So another year and another new imperial army looms over us 40k players. And with the release of Codex Blood Angels it looks like we are adding another page to the book of stupid power creep in the 41st Millenium. After the mind numbing stupidity of the Space Wolves with it Jaws of the World Wolf and space puppies win close combat ruling (which was quickly fixed thankfully) and a variety of new characters and units that make older armies look pathetic and overcosted, Codex Blood Angels seems to be the GW design team's way of saying 'Look the puppies are not as bad as they could have been, we could have gave them this.'

This time the focus is close combat and for some reason it has been decided that the Blood Angels are the walking embodiment of close ranged violoence which is kind of pissing Khorne off given that he thought he was that was his job. On top of the over the top close combat characters the Blood Angels have seemed to remember they have a flying tactical insertion vehicle which is not a thunderhawk.

Is it me or is 40K getting beyond a joke now? A few years back I picked up the chaos marine codex and despite the fact that I could not field a proper chaos marine army I was quite impressed by the level it played at. Now it just looks like each codex is being produced to grab the attention of the kids that now dominate the hobby to get them to buy more new stuff with little consideration to the effect it has on the game as a whole.
flakk
GM, 392 posts
"The dude abides..."
Sun 7 Mar 2010
at 14:45
  • msg #80

Re: Warhammer 40k Tabletop

I was at a gaming con yesterday and there was a massive 40k doubles tournie.  Seeing all the neat-o figs and army combos it almost makes me want to get out my old Space Orks and dust them off.  The new figs look great and certainly make some of my 90's figs look very dated, but what really struck me was everyone seemed to have "epic" level figs like Baneblades, Stormhammers, Thunderhawks, Defilers, and huge Tyranid constructs.  I even offered to dress up in a trash can as a Gargant to help out the Ork player I saw.

Power creep is sad.  I have the new Orky codex and it looks great, but not having played more than one game with the "new" to me system I have no idea if Orks are even viable these days.
flakk
GM, 394 posts
"The dude abides..."
Mon 8 Mar 2010
at 21:19
  • msg #81

Re: Warhammer 40k Tabletop


Smokin_Joe
player, 5 posts
Ghost in the Machine
Tue 9 Mar 2010
at 03:21
  • msg #82

Re: Warhammer 40k Tabletop

That reminds me, when are they going to stop producing more marine codexes and come out with something new like the Hrud? Space Rats would be right up their alley... unless they try something they didn't steal from fantasy.


BWAHAHA! Yea, like that'll be the day. They'll likely just come out with an Ogryn IG list or something.
thew00tninja
player, 9 posts
Tue 9 Mar 2010
at 04:49
  • msg #83

Re: Warhammer 40k Tabletop

Flakk, we recently had a 500 point Combat Patrol at our hobby center. 23 people were there, and several of them were ork players. As far as I know, all the ork players went either 2-1 or 3-0, if that helps at all. I myself went 2-1 with my nid army.
Banjo
player, 90 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Tue 9 Mar 2010
at 08:53
  • msg #84

Re: Warhammer 40k Tabletop

If the rumours are true, GW are busy developing a codex for a fleet based chapter, which is potentially the Black Templar or the Dark Angels.

Necrons and Dark Eldar are also rumoured to being close to finished, but I'll believe that when I see it.

In the Darkness of the 41st Millenium, there is only Space Marines.
Exalt7212
player, 57 posts
Wed 10 Mar 2010
at 20:46
  • msg #85

Re: Warhammer 40k Tabletop

And your Point Banjo? Space wolves for the Win my friend.

Though I do believe that the Dark eldar need a new dex. For one thing the necrons have that damn auto glance. I dont care if it is a Ven Dread standing 7 inches away from a full squad of necrons. It is dead...30 plus shots 6 glancing...sure with the rerolls I might still beable to have my assualt cannon or beable to move. But I doubt it.
MILLANDSON
player, 59 posts
Wed 10 Mar 2010
at 20:51
  • msg #86

Re: Warhammer 40k Tabletop

Smokin_Joe:
That reminds me, when are they going to stop producing more marine codexes and come out with something new like the Hrud? Space Rats would be right up their alley... unless they try something they didn't steal from fantasy.


Hrud aren't Space Rats. The only detailed picture of on, which is in Xenology, shows that they look like this:


Gwenlynn
player, 22 posts
Tabletop GM of Wfrp, RT
Player of DH
Wed 10 Mar 2010
at 21:07
  • msg #87

Re: Warhammer 40k Tabletop

Eeewww, I would have liked a space rat better.
flakk
GM, 395 posts
"The dude abides..."
Wed 10 Mar 2010
at 21:25
  • msg #88

Re: Warhammer 40k Tabletop

thew00tninja:
Flakk, we recently had a 500 point Combat Patrol at our hobby center. 23 people were there, and several of them were ork players. As far as I know, all the ork players went either 2-1 or 3-0, if that helps at all. I myself went 2-1 with my nid army.


Nice!  I have heard of several ways to cheese out the Orks, but none sound too fun to me.  I prefer mass troops, bikes, and loads of grots to win the day....which is why I usually lose=:)
thew00tninja
player, 10 posts
Thu 11 Mar 2010
at 05:37
  • msg #89

Re: Warhammer 40k Tabletop

It's always fun to do the unexpected. If you ever play to just win, you miss out on the reason most people get into the hobby. Fun.
Smokin_Joe
player, 7 posts
Ghost in the Machine
Fri 12 Mar 2010
at 02:28
  • msg #90

Re: Warhammer 40k Tabletop

Well I do know that the Black Library guys working on Xenology got some flak from detailing the Hrud when they wanted to keep them as some sort of possible new army to milk. Especially from some of the old Rogue Trader warriors being Skaven models with added guns and tech bits. Though I will say, I did like what they did in Xenology from the lesser known races, as well as the well known, despite conflicting with cannon. It's much more fluffy and makes you really want to see what they look like when they're not on a dissection table, as well as having a pretty good connecting story.

Though I will agree with the fun bit, the whole reason I chose to play Thousand Sons rater than Iron Warriors or Dark Angels as others have suggested, just because they're the most interesting chapter out there. That and I didn't have money to get Imperial Guard...
flakk
GM, 423 posts
"The dude abides..."
Wed 31 Mar 2010
at 18:03
  • msg #91

Re: Warhammer 40k Tabletop


flakk
GM, 431 posts
"The dude abides..."
Thu 15 Apr 2010
at 02:32
  • msg #92

Re: Warhammer 40k Tabletop

Nothing substantial in the video but it looks nice=:)  I'm very interested in seeing how this game plays.

http://www.youtube.com/user/FantasyFlightStudio
flakk
GM, 459 posts
"The dude abides..."
Fri 14 May 2010
at 22:30
  • msg #93

Re: Warhammer 40k Tabletop

Sweet!  1-6 players for all occasions!

http://www.fantasyflightgames....?eidm=118&esem=1



Sounds very interesting!
thew00tninja
player, 15 posts
Sat 15 May 2010
at 00:58
  • msg #94

Re: Warhammer 40k Tabletop

Hmmm...a casual card-game. Now I can get the rest of my friends interested in 40k without pushing Dark Heresy or soon-to-be Deathwatch on them too soon.
Tylorva
player, 43 posts
Inquisition Wannabe
Sat 15 May 2010
at 08:49
  • msg #95

Re: Warhammer 40k Tabletop

thew00tninja:
Hmmm...a casual card-game. Now I can get the rest of my friends interested in 40k without pushing Dark Heresy or soon-to-be Deathwatch on them too soon.


Different formats does work, yeah.  I originally got interested in 40k after playing the Dawn of War computer game.  I'd never taken any notice of it at all before then, and even Dark Heresy would probably have skipped me by.
Croatoan
player, 1 post
Fri 28 May 2010
at 00:59
  • msg #96

Re: Warhammer 40k Tabletop

Just started playing Warhammer tabletop, had a question about king Thorgrim. It says in the book that he has a 1+ armour save that means that he can't be harmed unless the enemy has armor penetration am I correct?
crownblade
player, 15 posts
Fri 28 May 2010
at 06:49
  • msg #97

Re: Warhammer 40k Tabletop

as far as I remember, a natural 1 on the d6 is always a failure. the 1+ just means he keeps that save longer. against str 4 mobs for example, he'd still save on a 2+.
Croatoan
player, 2 posts
Sat 29 May 2010
at 22:28
  • msg #98

Re: Warhammer 40k Tabletop

If i have a 5+ armor save, but -3 modifer, does that just get rid of armor or do i still save on a 6?
crownblade
player, 16 posts
Sat 29 May 2010
at 22:42
  • msg #99

Re: Warhammer 40k Tabletop

that just rids you of the save completely, unfair i know, but that's what ward saves are for.
Webseer
player, 3 posts
Sun 30 May 2010
at 01:54
  • msg #100

Re: Warhammer 40k Tabletop

Quite right on both counts Crownblade.
flakk
GM, 500 posts
"The dude abides..."
Wed 4 Aug 2010
at 17:55
  • msg #101

Re: Warhammer 40k Tabletop

More stuff to spend your hard earned gelt/karls on-

http://app.fantasyflightgames....d-bowl-team-manager/



I have only played the boardgame once and had a blast.  Maybe the card game willbe cool and easier to get into?
MILLANDSON
player, 104 posts
Wed 4 Aug 2010
at 20:44
  • msg #102

Re: Warhammer 40k Tabletop

I play the Blood Bowl PC game, so that looks pretty cool :)
dlantoub
player, 7 posts
Sat 14 Aug 2010
at 18:01
  • msg #103

Re: Warhammer 40k Tabletop

I'm waiting for Blood Bowl Legendary(?) which (will supposedly have) has all the currently released teams.  Blood Bowl is so much fun.  Even the fluff is fun!  I look forward to having my team of halflings pasted (literally) in every match ^^

Sorry lapsed blood bowl fanboy here.
Nagash_FFC
player, 64 posts
Mon 16 Aug 2010
at 07:34
  • msg #104

Warhammer Tabletop 8th edition

Anyone tried the new, 8th edition of Warhammer yet? If yes, are there general feelings about the new edition? It is better? It is worse? It is more fun?
I just had only 1 game in it yet, but I have really great feelings about it.
This message was last edited by the player at 07:34, Mon 16 Aug 2010.
Necronomicus
player, 3 posts
Blood Ravens
Warhammer 40k Fan
Fri 20 Aug 2010
at 01:21
  • msg #105

Re: Warhammer Tabletop 8th edition

I am curious about attempting to run a game on here that is partly-based upon the Warhammer 40k Miniatures game, more so than a normal RT or DH game. Of course, I'd especially love it if the Deathwatch game would come out sooner. I'm going to be trying to get the Codex's for the factions. I already have Space Marine and Orks. I know, that's a lot left to get, but perhaps I might just start out with these two and expand into the Chaos Marines and then into other stuff? Currently only have the Dark Heresy base book and nothing else.

I'd love it if some folks would give me advise on what they think of this and, should anyone love to co-admin with me, I'd love it.
flakk
GM, 508 posts
"The dude abides..."
Mon 23 Aug 2010
at 18:22
  • msg #106

Ultramarine movie

Not much to it but a nice little teaser-

http://ultramarinesthemovie.co...amp;utm_medium=email
crownblade
player, 22 posts
Mon 23 Aug 2010
at 18:29
  • msg #107

Re: Ultramarine movie

I dunno about this, I had hoped for something.... more. More along the lines of the Star Craft 2 cinematics. Still I am gonna reserve judgement 'til I see a bit more.
Necronomicus
player, 4 posts
Blood Ravens
Warhammer 40k Fan
Mon 23 Aug 2010
at 22:18
  • msg #108

Re: Ultramarine movie

Uhm... heh. I realize that the Ultramarines are an important Chapter, but I wouldn't call them the Greatest. One of the Greatest, yes.
dlantoub
player, 14 posts
Mon 23 Aug 2010
at 23:05
  • msg #109

Re: Ultramarine movie

I think the Ultramarines have always had a small problem.  In that they are the most commonly used poster boy (except when another chapter needs to be promoted) and that that was what they came to be seen as with no real bite.  IIRC near the release of the Space Marine Codex the designers said they wanted to change that.  From the fan backlash it seems the opposite effect occurred.
With them also featuring heavily in the new Relic game Space Marine and this new movie, it seems that there is a determined campaign to make the Ultramarines chapter seem "cool".

Myself I quite liked the various fists chapters Crimson Fists, Imperial Fists, Whitescars, but my first true marine love came with Dark Millenium and the initial release of the Grey Knight Terminators.

Occasionally I think that I really must paint up eiher my sisters of battle or buy up Space Marines in order to do the Order/Brotherhood of the Sacred Litany.
Webseer
player, 6 posts
Tue 24 Aug 2010
at 00:02
  • msg #110

Re: Ultramarine movie

Ultramarines get a lot of hype in the setting, like their Primarch writing the codex, them coming out pretty scot free from the Heresy, and the overwhelming majority of chapters being based on their geneseed, and their welcome to it.

What annoys me is when it overshadows the achievements and sacrifices of the other First Founding chapters. GW have blown cold and cold on glorious chapters like the Iron Hands, White Scars and Raven Guard. It's true the other chapters, such as Dark Angels and Blood Angels have stolen some of this limelight too, but basically the mentioned chapters are Ultramarines with a single special character and a different paint job.
PsyckoSama
player, 14 posts
Tue 24 Aug 2010
at 00:13
  • msg #111

Re: Warhammer 40k Tabletop

flakk:


Wrong edition. They don't have the rules for that in 3rd.
overkill
player, 20 posts
Tue 24 Aug 2010
at 00:53
  • msg #112

Re: Warhammer 40k Tabletop

Chaos in the Old World (the board game in the above comic strip) is actually surprisingly cool. I had avoided it since I expected it to be a weak game slapped on a cool theme but there is actually a lot of depth to the gameplay. I really like the way the different Chaos factions play differently.
Croatoan
player, 27 posts
Thu 9 Sep 2010
at 01:48
  • msg #113

Re: Warhammer 40k Tabletop

With another deployment looming, I'm looking for some easy to learn board or card games with the wsrhammer setting. Suggestions?
Necronomicus
player, 16 posts
Blood Ravens
Warhammer 40k Fan
Thu 9 Sep 2010
at 01:56
  • msg #114

Re: Warhammer 40k Tabletop

Have you checked out Warhammer: Invasion?
Nagash_FFC
player, 80 posts
Thu 9 Sep 2010
at 11:46
  • msg #115

Re: Warhammer 40k Tabletop

In reply to PsyckoSama (msg #111):

Check Winds of Magic! By the way it is not WFRP on the pic.
This message was last edited by the player at 16:39, Thu 09 Sept 2010.
flakk
GM, 531 posts
"The dude abides..."
Thu 9 Sep 2010
at 12:08
  • msg #116

Re: Warhammer 40k Tabletop

Necronomicus:
Have you checked out Warhammer: Invasion?


I have not played it but have heard many good things.
Necronomicus
player, 17 posts
Blood Ravens
Warhammer 40k Fan
Thu 9 Sep 2010
at 23:03
  • msg #117

Re: Warhammer 40k Tabletop

I've bought it, just haven't played it yet.
flakk
GM, 532 posts
"The dude abides..."
Mon 13 Sep 2010
at 20:53
  • msg #118

Re: Warhammer 40k Tabletop

LOL!


Devilish
player, 48 posts
Mon 27 Sep 2010
at 06:16
  • msg #119

Re: Warhammer 40k Tabletop

Finally the Dark Eldar are soon here. Got the newsletter with the pics of the new models. They look fantastic.

They where the army that made me branch from Warhammer to 40k.
overkill
player, 28 posts
Mon 27 Sep 2010
at 18:59
  • msg #120

Re: Warhammer 40k Tabletop

Does anyone play WFB still? It seems to be a dying hobby here in the States. My poor orcs and Brettonians are collecting dust without a foe to fight. :(
FifthWindLegion
player, 6 posts
Mon 27 Sep 2010
at 19:09
  • msg #121

Re: Warhammer 40k Tabletop

My (State-side) GW was pretty much all Fantasy when 8th started making itself known, and has now found a balance of 40k and Fantasy. I can go there most days and expect to get a game in of either.
flakk
GM, 549 posts
"The dude abides..."
Wed 6 Oct 2010
at 23:09
  • msg #122

Re: Warhammer 40k Tabletop

Space Hulk: Death Angel the card game.

Nice!  A package arrvived for me this morning and it was my new toy I ordered 3 weeks ago from evilbay!

Okay.  So I'm a bit sick today and went in to work later than I normally do so I did try a quick game of it.  The game almost got chucked out the window after trying to figure out the rules, but I stopped myself and decided to try and learn as I went....the rules were initially confusing and poorly laid out but I think I figured them out. The cards have great art and flavour text, and the card stock is nice and thick.  There is one special six-sided die and a few thick tokens as well, and it all packs up in a nifty little box the same size as Red November (Another great game!  Go get it!)  From memory there are the terminator cards (2 per team), action cards, event cards, location cards, terrain cards, 'stealers (cards- duh)....and I think that covers it.

Any game were you can solo or play with up to 6 players cooperatively is well worth a try in my books and I had fun once I got through the frustration of trying to decipher the rules.  I was a bit worried this might be a game which had an constantly expanding map (like Zomibies which can get pretty big quickly), but this one stays the same reasonable size with "movement" as terrain and the locations change up.  Run out one of the two "blips" of stealers and you draw a new location card, deploy new terrain and keep the same formation of your termies and whatever 'stealers followed you.  Go through all the locations until you hit the end one and then complete whatever objective is on the card and you all win.

I tried three random fire teams of terminators and by far the librarian was the most potent.  Each team has a different card colour to make things easy, and each has unique actions (which may be attack, move or support).  This will be great fun with more than one player as half the challenge will be guessing what actions your comrades will be using and trying to complement their moves.  Each player picks a card to play and they are all resolved in order determined by the number on the card (lowest>highest).  Any surviving 'stealers get to fight back and then you also draw an event card for more maddness.

With only a few mistakes (I think) I managed to get to the last location (a toxic pump room or something like that) with two termies but got over-run. I'm sure I screwed some things up but think it was fun and I might just give it another try now while I wait for posts=:)
rancorius
player, 12 posts
Wed 24 Nov 2010
at 18:54
  • msg #123

Re: Warhammer 40k Tabletop

whats the common point limit for warhammer and warhammer 40k games now?
JohnnyTea1842
player, 7 posts
Sat 27 Nov 2010
at 11:50
  • msg #124

Re: Warhammer 40k Tabletop

Our group normally plays 1250 or 1500 40k, which seems ideal for an evening.
hairyheretic
player, 22 posts
Sun 28 Nov 2010
at 02:09
  • msg #125

Re: Warhammer 40k Tabletop

Most people I know play in around the 1500, 1750 or 2000 point range for 40k, as those are the common tournament sizes.

Fantasy I think is mostly around the 2000 point size, but I last played it 2 editions ago :)
flakk
GM, 585 posts
"The dude abides..."
Sun 28 Nov 2010
at 02:18
  • msg #126

Re: Warhammer 40k Tabletop

Has anyone tried the new edition of Warhammer Fantasy?  I have only played a couple games of it waaaayyyyy back in the day with my Slaneesh army.  Good times, especially against the dwarves- speed vs slow!=:)
Banjo
player, 134 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Sun 28 Nov 2010
at 13:37
  • msg #127

Re: Warhammer 40k Tabletop

I belive that GW recommend a game size of about £150.
JohnnyTea1842
player, 8 posts
Sun 28 Nov 2010
at 15:22
  • msg #128

Re: Warhammer 40k Tabletop

Banjo:
I belive that GW recommend a game size of about £150.


Lol! That's each, and that just includes books and paint, no miniatures.
Banjo
player, 193 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Thu 25 Aug 2011
at 11:42
  • msg #129

Re: Warhammer 40k Tabletop

Can all the veteran Sisters of Battle players (new 40k players dont know what SoB are or wish to spend money on the all metal army if they do) who feel completely shafted by the new Sisters of Battle rules raise their hands and make some form of derogatory comment about Cruddace and/or his complete and utter inabilty to create a balanced and viable 40k codex.

Raises hand.

12pts for a basic sister? How in Hell's name does increasing the cost of a basic sister whilst removing a huge chunk of her versatility balance an army that was already over costed for 5th ed. At least Ward's Codexes can compete within the current 40k meta even if there is some over powered, over the top, what the fuck was he smoking and can I have some of it, stuff in them.

Life Lesson No.3: Anytime you consider cutting GW a little slack and start to think about playing their wargames once more, jab something sharp in your leg have the person nearest to you slap you in the face and go back to playing Warmachine and Hordes, you took it up in place of 40K for many damn good reasons.
Baron
player, 20 posts
Thu 25 Aug 2011
at 13:30
  • msg #130

Re: Warhammer 40k Tabletop

Banjo:
Life Lesson No.3: Anytime you consider cutting GW a little slack and start to think about playing their wargames once more, jab something sharp in your leg have the person nearest to you slap you in the face and go back to playing Warmachine and Hordes, you took it up in place of 40K for many damn good reasons.


They're in deep financial trouble at the moment. I imagine that the 20-million pound loans they took out a few years back are coming due. Sadly, since Merrt and Priestly (not Black Library's Chief Editor who was answering phones before she got her job as Chief Editor by sleeping with and marrying Rick Priestly, the one whose actually accomplished something in their life) left the company things have been steadily going downhill. You can see this by the fact that they've become desperate enough to try and expand into any/all areas of enterprise and that they're loaning out their intellectual property to anyone with the capital.

Of course, when you consider that without this desperation for profit Dark Heresy and the glories of Warhammer Fantasy 2nd Edition would not have happened. So all is well that ends well... I suppose...


That said, GW has never been above changing the rules around for profit. See how some of the most powerful weapons/armor/powers in the game are sole property of the Space Marines, the Hellhound (it used to have exploding canisters, but then they realized by taking out that bit of realism from the game people would buy hellhounds en mass), the Dark Eldar (I stopped following GW in 2009, but last time I checked they hadn't gotten a new codex since 2nd Edition), and Apocalypse (gigantic battles or the need for gigantic amounts of units driving gigantic profits?).
Lord Dubu
player, 66 posts
Thu 25 Aug 2011
at 13:43
  • msg #131

Re: Warhammer 40k Tabletop

They're a company. Not a charity. They gotta eat too.
Baron
player, 21 posts
Thu 25 Aug 2011
at 15:17
  • msg #132

Re: Warhammer 40k Tabletop

Lord Dubu:
They're a company. Not a charity. They gotta eat too.


Yes, but if their willingness to cheapen themselves is what's causing their downfall? :P

Also Lord Dubu, the reason they're in financial trouble is because of greed. Their old CEO decided that they needed to push and there was a rapid expansion of GW stores with a decreased emphasis on the "Rogue Traders". They then started the ill-fated Horus Heresy Card Game, pouring proverbial mountains of money into it hoping to make it a serious competitor to Magic: The Gathering. In the meantime they started Black Industries and a self-produced Massive Multiplayer that was true to the table-top game as opposed to being generic WoW sell-out number five with hints of Age of Camelot.

They did not have the mass appeal for the newly opened stores to do well. Their lesser emphasis, higher buy-in, and increased licensing pricing with the "Rogue Traders" (i.e. independent retailers selling GW stuff) caused many of these "Rogue Traders" to burn their cartas causing sales to further decrease. The Horus Heresy Card Game failed miserably. Strapped for cash, they closed every independent venture that wasn't immediately producing profit. Black Library was spared thanks to the Horus Heresy's success. Forgeworld was more-or-less brought into the fold thanks in part to Apocalypse. Black Industries was shut down, then given over to Fantasy Flight Games. The Massive Multiplayer was canned and given over to EA_Mythic who had their own vision for it, namely turning it into the Age of Camelot Part 2.


I haven't been an investor in Gamesworkshop for a few years, but I noticed in my reports that they were taking out increasingly larger loans so they could report a profit, which made me decide it would be a good idea to abandon my shares. They've done many things over the years to alienate their fanbase Lord Dubu. It's why there are few people like me who got into this around the Realms of Chaos days (circa 1990) left that are actively playing and/or following.
This message was last edited by the player at 15:18, Thu 25 Aug 2011.
Castleman
player, 84 posts
Thu 25 Aug 2011
at 23:32
  • msg #133

Re: Warhammer 40k Tabletop

Then there was that 'angry' email/open letter from the COO. Stating something along the lines that they were closing ranks to safeguard the product, blah blah. Don't forget that.

But, I'll say this:
Don't get on your high horse and cry foul just yet. If the rumour mill is to be believed this could be a Codex written to be in-line with 6th edition.
Baron
player, 22 posts
Fri 26 Aug 2011
at 00:05
  • msg #134

Re: Warhammer 40k Tabletop

Castleman:
Then there was that 'angry' email/open letter from the COO. Stating something along the lines that they were closing ranks to safeguard the product, blah blah. Don't forget that.

But, I'll say this:
Don't get on your high horse and cry foul just yet. If the rumour mill is to be believed this could be a Codex written to be in-line with 6th edition.


I hadn't heard about that one lol. Keep in mind anything that happened after 2009 is a blur to me, minus the occasional C.L. Werner novel (he is the greatest writer they have, so therefore I must own everything he has ever published :P).

That said, I'll be hoping for it too, Castleman.
Banjo
player, 194 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Fri 26 Aug 2011
at 00:21
  • msg #135

Re: Warhammer 40k Tabletop

6th ed is not really going to help it though.

The SoB mini-codex's failing is that it does nothing that does not already exist in the other current codexs for a much more competative price. Even if the 6th ed rumour of invunerable saves working like theiy do in fantasy is true, a 6++ save is not going to change much.

That said, the rules (or lack there of) is not the codex's main undoing, its lack of options in general (a single troops choice, limited wargear options ect) and the over costing of the units for what they do.

A 10 sister squad with a Heavy flamer and a melta gun (standard lay out) is 150 pts a 10 man marine squad with its standard missile launcher and flamer is 170 points. For 20 points extra a vanilla marine squad gets +1 WS, +1S, +1T, They Shall No No Fear and Combat Squad and Combat Tactics.

Changing basic rules of the game may give an advantage where there was not one before, but as all armies are subject to the same system they gain the same advantage as well, meaning there is no shift in the overall dynamic to make the sisters any better.
This message was last edited by the player at 12:19, Fri 26 Aug 2011.
Sarge
player, 6 posts
Fri 28 Sep 2012
at 01:31
  • msg #136

Re: Warhammer 40k Tabletop

So apparently Felinids aka Cat-people, are a real Abhuman race now in 6th edition. And apparently they decided to mention Squats as well even though GW decided to kill them off so long ago.

http://1d4chan.org/wiki/Squat
http://i.imgur.com/WfOL7.jpg

http://wh40k.lexicanum.com/wiki/Abhuman#.UGTpEY1lSMs

As are Troths, apparently green plant like humanoids, Longshanks, apparently long limbed humanoids, Pelagers, or mermaids and mermen (more likely Water World style with gills and webbed fingers and toes rather than fish tails), and Neandors, or Neanderthals.
SENIOR CARDINAL IGNATO
player, 186 posts
Innocence Proves Nothing
Fri 28 Sep 2012
at 02:01
  • msg #137

Re: Warhammer 40k Tabletop

This is a sore topic for the CardinaI, a compIete gamacide of one of the most fun "races" GW ever produced.  They even come out and are brash enough to produce a pIea of "A rare case of GW being compIeteIy Honest", which stiII makes no sense.  Whatever their name, Iike the pIea said if you show up with a squat imperiaI guard army which makes sense onIy a true Warhammer fan wouId pIay you.  FinaI word is squats are dead but you can't bury them, it just is a barometer of a true Warhammer fan, if someone does not fight your squat army then do you reaIIy want to game with them any way?

R.I.P. IittIe guys we miss you stiII
YR.Obd.Srvnt.
S.C.I.
Sarge
player, 7 posts
Fri 28 Sep 2012
at 03:03
  • msg #138

Re: Warhammer 40k Tabletop

Broken L key I take it?

As for the Squats, I personally think they never did them properly from the start, what with making them predominately Biker armies when Dwarves have always been some of the best Heavy Infantry and Siege Engineers in any fantasy setting that's featured them. Though I do have to say they got them right in Epic with their huge ponderous war machines.

On a side note, I would very much like to create a ragtag Imperial Guard list built around an adhoc regiment made from the remnants of several different units, especially Abhuman units, including Squat survivors among some of the more recently mentioned Abhumans.

Also, ever heard of Mantic or their Warpath Forge Fathers miniatures?
dlantoub
player, 99 posts
Tue 2 Oct 2012
at 23:01
  • msg #139

Re: Warhammer 40k Tabletop

I think that possibly the Squats for some reason didn't translate as well into 40k as the other races from Fantasy Battle did.  Possibly because of the imperial guard getting the big tanks, and being at the time (and to a certain extent still) sit behind your war-machines and shoot it.  With that playstyle sewn up, they had to give the squats something but what they gave them didn't suit the image of squats in players minds >< but I agree. got them right in epic.  I still grumble that I didn't buy it when I should have done. ie before 40k
Sarge
player, 9 posts
Tue 23 Oct 2012
at 15:41
  • msg #140

Re: Warhammer 40k Tabletop

Personally, I'd be happy if they added the Squats as a unit upgrade (+1 WS, +1 T, -1 I, and either Prefered Enemy or Hatred Orks and or Tyranid for like 15-20 pts) or new unit type for the Imperial Guard 6th ed, after all they did serve in the IG and it wouldn't be a big stretch to add them seeing as they already have Ogryn and Ratlings (Ogres and Halflings). Though if they ever decided to add the Squats as a race unto  themselves it'd be a mix of IG and SM, no doubt.
jamat
player, 27 posts
Sat 26 Jan 2013
at 11:12
  • msg #141

Re: Warhammer 40k Tabletop

Hi all I used to play 40k years back but gave it up as the prices went up. I still skirmish play on a small scale but use a set of rules called spacefarers.

Most people believe rogue trader ws the first 40k rules but they are wrong. Games workshop with figures by citadel miniatures was really the grand daddy of what you all play today. They had space marines, power armour, bolt guns, evil army to fight called dark disciples and star patrolmen, jet scooters and jet packs. It was all based in the imperium and had the over riding goal of imperial expansion.

It was ( and still is a great game) for playing squad based games. With a hand full of figures you could have a great game on a card table.

It's the set I still use for my odd skirmish nights.

Just wondering if anyone out there is as old as me and remembers it
SENIOR CARDINAL IGNATO
player, 197 posts
Innocence Proves Nothing
Sun 27 Jan 2013
at 05:00
  • msg #142

Re: Warhammer 40k Tabletop

In reply to jamat (msg # 141):

Guilty, old enough.  Still makes me wonder why smaller skirmish games are not popular and sell at terrible rates and are hardly played?  Necromunda, Mordhiem, even just smaller games on a bigger scale, such as Man O' War.  The box set games for 60 dollars with plastic mini's and rules for a larger army that would cost you hardly another 100 dollars makes sense to me.  And being able to switch entire venues of battles, from the sewers of a hive-world to the high seas of the Old world, I think was a nice idea, and something different. But for most it is Table-Top Warhammer and 40k.  For Heaven's sake, one of the best games ever "Space Hulk", ended up being a collecters addition to be saved like a damned trophy, "No we don't play that son, we just look at it and remember having fun, now run along son and buy a bunch of Tau warriors."

That game and many more could have been re-tooled using modern tile structures and been endless fun.  Yes I am old enough to remember the few "counter" games GW tried, and tried is laying it on thick.

Plus yes, I like being able to pack up a small group of mini's and play a evening worth of Tabletop.  At the Stores on the west coast of the United States I see nothing but gigantic point battles raging for what seems like days, the entire room reeking of pre-pubescent glands, Mountain Dew and the synth-crunch additives on spicy crisps.

Sure I was 13 once, but I could never afford some of the armies people play, it is not a new thing to me though and I doubt new to anyone else that has been around GW stores, it is like walking onto the Ferrari showroom of gaming. 25 years of it and the story is still the same.

It always seemed like the armies of Warhammer and 40k where just to big to me, and White Dwarf made it look so easy and amazing, who wouldn't want a thousand dollar Tabletop army in their own display case at the local shop, this is just not my idea of fun and what ever the reason (The Baron seems to know waaaaaaay more than I would ever want to know, although Baron I believe Abnett gives Werner a ride for the money, but we can take that up on the appropriate thread;)

GW has always and will always be slammed for being to expensive.  But if you can afford it, it is just not a problem, and I would never argue that their is a better brand of Table-Top gaming. But the greatest point was made earlier, GW complete lack of business sense has left them throwing intellectual property to some motivated people, it is nice to see such good ideas come from such stupid behavior, I wish I was so lucky. So let them eat cake, and I'll take the pie.
dlantoub
player, 105 posts
Sun 27 Jan 2013
at 10:13
  • msg #143

Re: Warhammer 40k Tabletop

I was pleasantly surprised a few years back. I wondered into one of my local stores, and they were ALL on a Blood Bowl kick, one table was devoted to a standard game, two guys were desparately painting up their teams and four others were playing Dungeonbowl using the board sections from Space Hulk and Warhammer Quest.  Just for that one moment it all felt right again.
jamat
player, 28 posts
Sun 27 Jan 2013
at 11:29
  • msg #144

Re: Warhammer 40k Tabletop

I've not bought GW stuff for years but I do like to go in there and listen to the staff try to sell me on the game especially when I used to play GW games years before most of them were born.... christ I probably have socks older then most of them in my draw at home.
Baron
player, 48 posts
Tue 29 Jan 2013
at 05:06
  • msg #145

Re: Warhammer 40k Tabletop

SENIOR CARDINAL IGNATO:
It always seemed like the armies of Warhammer and 40k where just to big to me, and White Dwarf made it look so easy and amazing, who wouldn't want a thousand dollar Tabletop army in their own display case at the local shop, this is just not my idea of fun and what ever the reason (The Baron seems to know waaaaaaay more than I would ever want to know, although Baron I believe Abnett gives Werner a ride for the money, but we can take that up on the appropriate thread;)


Dan Abnett does not give Clint a run for his money. Dan Abnett AND Nik Vincent Abnett give Clint a run for his money. Dan Abnett has always been a husband-wife team disguised as a single person. Gilead's Blood was the only time that Nik was ever given her proper dues as his better half.

As for me knowing far more than I should, I have personally known a good portion of the authors for Black Library, I have met a good deal of the editors, I own a large number of the original publications, I have advised a number of the authors from 2008-2010 (for example, Gav Thrope's inclusion of mankind being the ultimate expression of Chaos which drove Maliketh insane was suggested by me, which was a part of the setting in Realms of Chaos), and I have not picked up a Black Library novel in about 2 years, minus buying Clint's works. I have not bought a new miniature since 2009, the way they change the rules to force you to buy more models and the change of the rules to make up for sales leaving a terrible taste in my mouth.


I have a woeful lack of knowledge on the current status of the Tabletop. I will say this though, I used to play a mean Khornate army. Victory or Death in 30 minutes or less. Pizza delivery places can eat their heart out :P. And that is all I have to say on the matter.
Nasme
player, 17 posts
Thu 31 Jan 2013
at 22:48
  • msg #146

Re: Warhammer 40k Tabletop

Let me see if I understand this correctly. The rule sets for minis are the primary reason you would buy them. Those minis that are 'strongest' would be used the most and thus sell the most. Those minis on the low end of power would be used the least and thus sell the least (there are other factors in this, I know.) So if all of that is true, why wouldn't GW change the rules of 'weak' minis so they could sell more of them? How is that in any way a bad thing?
Baron
player, 49 posts
Fri 1 Feb 2013
at 01:58
  • msg #147

Re: Warhammer 40k Tabletop

Nasme:
Let me see if I understand this correctly. The rule sets for minis are the primary reason you would buy them. Those minis that are 'strongest' would be used the most and thus sell the most. Those minis on the low end of power would be used the least and thus sell the least (there are other factors in this, I know.) So if all of that is true, why wouldn't GW change the rules of 'weak' minis so they could sell more of them? How is that in any way a bad thing?


Do the words "balance" mean anything? All seriousness, from a business prospective and a "fun" prospective make things balanced and everything sells well. Look at Magic: The Gathering.
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