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Rogue Trader: GM Wanted.

Posted by flakkFor group 0
flakk
GM, 303 posts
"The dude abides..."
Mon 12 Oct 2009
at 23:19
  • msg #1

RT:GM Wanted

Anyone plan on running Rogue Trader;)?  I'd love to play.
Exalt7212
player, 47 posts
Tue 13 Oct 2009
at 01:39
  • msg #2

Re: RT:GM Wanted

I would love to play as well, but I just do not have the time to run something.
ArenTrel
player, 26 posts
Tue 13 Oct 2009
at 02:26
  • msg #3

Re: RT:GM Wanted

I would be interested in playing a Rogue Trader game as well. Though my game store won't be getting the book until the 28th :(
Devilish
player, 19 posts
Tue 13 Oct 2009
at 06:53
  • msg #4

Re: RT:GM Wanted

I would love to play a game. I'm waiting for my book as well.
Banjo
player, 44 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Tue 13 Oct 2009
at 08:42
  • msg #5

Re: RT:GM Wanted

I would also like to play. I'm collecting my CE today, assuming my lgs gets it delivery.
Arbentur
player, 4 posts
Tue 13 Oct 2009
at 11:28
  • msg #6

Re: RT:GM Wanted

As would I.  I'd hate to have this shiny book and not be able to use it in the pursuit of profit :)
Banjo
player, 45 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Tue 13 Oct 2009
at 12:09
  • msg #7

Re: RT:GM Wanted

Well that is six of us which is enough to fill all the important positions. All we need is a GM.

We would also need a fair system to decide who gets to be the Rogue Trader and so in the spirit of the game and the setting I think its should be solved as follows. I have dibs on being the Rogue Trader...

Hmm, I dont think it worked. I dont feel any more dashing, heroic or richer. Let me check on something outside.

[Runs to window and looks up]

No, I don't see a large spaceship parked up there. Oh well, back to the drawing board.
Arbentur
player, 5 posts
Tue 13 Oct 2009
at 12:39
  • msg #8

Re: RT:GM Wanted

Well following that line of thought, spaceship or no I could always claim to be a navigator and instead of really having a third eye or the safety (relatively speaking) to navigate your ship I could just be a guy who got some glue and stuck a third looking eye on my forehead and tried really, really hard with crazy looking math and drawings to pull it off ;-)
Devilish
player, 20 posts
Tue 13 Oct 2009
at 12:45
  • msg #9

Re: RT:GM Wanted

I don't have the book yet, still waiting. What I can discern from those free bits of information that Fantasy flight games gave us there are 8 careers:

Astropath Transcendent
Arch-Militant
Void-Master
Explorator
Missionary
Seneschal
Navigator
Rogue Trader

Some of those careers are self explanatory, but the others. What roles do they fill.

Void-Master and Arch-Militant sound nice in my ears.
Arbentur
player, 6 posts
Tue 13 Oct 2009
at 13:07
  • msg #10

Re: RT:GM Wanted

Astropath Transcendent - Who want's a potentially powerful 'blind' psyker?
Arch-Militant - This is the Guardsman's Guardsman...or if you play Halo: Sgt. Johnson
Void-Master - You want to be a specialist onboard a spaceship?  Gunner, pilot...
Explorator - Tech-Priests who like frequent flier miles
Missionary - What's a ship without a proselytizing, rightous bastard?  Or if you are canny a not so bad way to create an Iterator...
Seneschal - The person behind the Rogue Trader that actually knows the numbers and has the connections, aka Intel extrodinaire
Navigator - Who wants a Third Eye?
Rogue Trader - Profit anyone?
Devilish
player, 21 posts
Tue 13 Oct 2009
at 13:17
  • msg #11

Re: RT:GM Wanted

Thanks!

Then I'd change to Explorator or Void-Master
Banjo
player, 46 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Tue 13 Oct 2009
at 13:50
  • msg #12

Re: RT:GM Wanted

I know lets set up the Red Dwarf crew.

Trader Lister

Void-Master Cat

Seneschal Kryten

Rimmer (no class)
WS 10, BS 10, S 20, T 20, Ag 20, Int 10, WP 10, Fel 0, no skills or talents
This message was last edited by the player at 17:34, Tue 13 Oct 2009.
Arbentur
player, 7 posts
Tue 13 Oct 2009
at 17:45
  • msg #13

Re: RT:GM Wanted

No problem at all.

Yeah not sure which role I'd want to fill.  Each one is chock full of opportunities with a good GM.  But I do have to say when I experimented with building one of each to fill out a vessel I got some interesting peeps.

Mind you I think that when it comes to the Career Path chart you should follow the pre-set concept but either give one free choice row (to get yourself on path for a Career that you normally couldn't take) or be allowed to 'burn' one of your starting fate points to take a Career that isn't within your normal 'range' to show there are quirks and people that aren't normally supposed to be Rogue Traders or their crew and 'fate' made it happen.
Banjo
player, 48 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Tue 13 Oct 2009
at 17:53
  • msg #14

Re: RT:GM Wanted

For most careers I think the system works. Normally you get a choice of 3 motivations before you pick you career, but the RT is limited to  just Prestige which I think is daft.
flakk
GM, 304 posts
"The dude abides..."
Tue 13 Oct 2009
at 18:19
  • msg #15

Re: RT:GM Wanted

Maybe if no-one wanted to step up and be the full time GM we could rotate the duty.  One "mission" as GM, then the duty passes hands.  The person GM'ing could sub out their character and maybe the RT could be an NPC that everyone takes a turn using.  Just a thought.....

Memories of an old campaign wayyyyyy back in the day where a few of us did that.  We always tried to end our current mission with a cliff hanger just to mess with the next GM in line.
This message was last edited by the GM at 18:20, Tue 13 Oct 2009.
Devilish
player, 22 posts
Tue 13 Oct 2009
at 19:02
  • msg #16

Re: RT:GM Wanted

Rotating GM sounds like a good idea. I personally have GM:d only 2 games.

Without the book the only thing I have look at is the career chart.

I like the Explorator, so I work upwards Fortune, The Hand of War, Criminal, Stubjack and either Hive World or Forge World. What would the modifiers be for this character.

A gunmetal techpriest would be something.
flakk
GM, 305 posts
"The dude abides..."
Tue 13 Oct 2009
at 19:07
  • msg #17

Re: RT:GM Wanted

I will volunteer to run a game with others as long as I am #2 or later in the line-up for GMs (and as ling as it is a one a day or something similar posting rate.  I cannot stand games that post once a week).  It is doubtful I will have time to run anything for a few weeks and will need time to read the book, oh, and pick up a normal copy.  My CE is too beautiful to use=:).  With different GMs running the show we could even rotate characters in and out.

So here it is.....I will GM, but only after the first mission=:)
Banjo
player, 49 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Tue 13 Oct 2009
at 19:14
  • msg #18

Re: RT:GM Wanted

An interesting concept Captain Flakk, and potentially a good backup.

It would make things a bit difficult on the organisational level, as instead of one competent GM we would need many. I personally feel I don not quite make the grade on that front, thats not to say I would not have a crack at it, I'm just think I'm useless at it.

The question at the moment is, is there a GM out there with enough of the right stuff to take on this crew of jaded black-hearted scoundrels, to boldly take us out of the safety of our beloved Imperium, into the darkest parts of space, into the unkown black to face new unheard of threats, discover lost civilisations, to drop Star Trek references with reckless abandon and above all to make a shit load of money whilst doing it?

As an asside. I like the new confused and lost look on your avatar Flakk.
flakk
GM, 306 posts
"The dude abides..."
Tue 13 Oct 2009
at 19:16
  • msg #19

Re: RT:GM Wanted

Banjo:
As an asside. I like the new confused and lost look on your avatar Flakk.



LOL.  It explains why I want to go second as the GM=:)
Banjo
player, 50 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Tue 13 Oct 2009
at 19:26
  • msg #20

Re: RT:GM Wanted

Talking about sharing the role we could take a page out of Ars Magica and try the troupe style roleplay thing.

The GM's could gen up a Trader each and a few extra characters, to be part of a Trader family so when one person is GMing the others could go I'm playing X. It means the party could have a player RT at all times, which strikes me as important as I dont think that leader role should be under the GM's control, it allows too much rail-roading in my opinion.
flakk
GM, 308 posts
"The dude abides..."
Tue 13 Oct 2009
at 19:31
  • msg #21

Re: RT:GM Wanted

Banjo:
Talking about sharing the role we could take a page out of Ars Magica and try the troupe style roleplay thing.

The GM's could gen up a Trader each and a few extra characters, to be part of a Trader family so when one person is GMing the others could go I'm playing X. It means the party could have a player RT at all times, which strikes me as important as I dont think that leader role should be under the GM's control, it allows too much rail-roading in my opinion.


Sounds good to me.  We should also come up with a list of rules that can be agreed on (like posting rate, houserules etc).
Banjo
player, 51 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Tue 13 Oct 2009
at 19:51
  • msg #22

Re: RT:GM Wanted

Before we do anything and that is assuming we decide to, we need the books and time to read said books (I still dont have one yet) and that will take a couple of weeks.

If we're lucky, some brave soul will answer the call for a full time GM in said few weeks

So for now let us think of some possible ground rules for a multi GM game and hope some one takes note of my 'Black-hearted, Reckless Abandon' speech.

Also as another asside, I am worried by how quickly I am moving up the rankings of posts made, I've hardly been here two minutes.

I may not be able to catch up with Moderator Flakk by I may be able to knock Senior Cardinal Ignato out of 2nd place. Ha, and they said socialising is not a competion.
This message was last edited by the player at 19:52, Tue 13 Oct 2009.
Arbentur
player, 8 posts
Tue 13 Oct 2009
at 20:18
  • msg #23

Re: RT:GM Wanted

If I had actually played enough DH to get a better feel for the base system I would certainly not mind doing the rotation per endeavor/mission.

I remember a game back in the day too flakk, an AD&D one and not that 2nd Ed. stuff, the hybrid between the original D&D where we did a swapping setup that was terrific simply because the world was born in our own image, and the badly drawn maps we gave to each other made for one very warped land...come to think of it if I could find them all again it would suit a nice warp ravaged land in 40k...
Doogan
player, 3 posts
Tue 13 Oct 2009
at 21:55
  • msg #24

Re: RT:GM Wanted

I'm kind of curious on how this works out, I would be willing to Co-GM as an assistant until I get my feet what in the system and then maybe take more of the GM role over.

I'm still waiting on my book to get a grasp of both the atmosphere and the mechanics. But there you go, first to GM gets a group and a CO-GM if they want it.
flakk
GM, 310 posts
"The dude abides..."
Tue 13 Oct 2009
at 22:17
  • msg #25

Re: RT:GM Wanted

Yonk!  Banjo's name idea stolen.  Come and see more here-

link to another game

We can chat there without bothering those not interested and discuss how to set up a RT game.  Hope to see yah there.
Exalt7212
player, 48 posts
Tue 13 Oct 2009
at 22:41
  • msg #26

Re: RT:GM Wanted

Well I will be making a missionary for the game, unless someone else wants to make one.

Fire!!!
Banjo
player, 52 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Wed 14 Oct 2009
at 08:52
  • msg #27

Re: RT:GM Wanted

I have sent my RTJ.

The whole episodic thing will prove to be interesting, its going to get real entertaining when plot disapears for a chapter to sudenly come and bite the party in the ass.
Banjo
player, 54 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Thu 15 Oct 2009
at 11:10
  • msg #28

Re: RT:GM Wanted

Well Black-hearted, Reckless Abandon has taken off nicely, we now have 9 people involved after only 2 days of existance.

Therefore we have closed application for new players.

Lurkers are welcome and you might as well make yourself known to us for the future when we need to find fresh blood.

Remember, if you are interested in GMing RT full-time, advertise on this forum and they they will come (players that is, not aliens and daemons from outside of reality, although it can be hard to tell sometimes).
ArenTrel
player, 28 posts
Thu 15 Oct 2009
at 17:23
  • msg #29

Re: RT:GM Wanted

Applications are closed...damn...
flakk
GM, 314 posts
"The dude abides..."
Thu 15 Oct 2009
at 22:37
  • msg #30

Re: RT:GM Wanted

ArenTrel:
Applications are closed...damn...


I'm sure spots will open up as people take a break and what not.  Added you as a lurker and the invite is open to anyone else who wants to hang around.  New spots will be given preference to lurkers.
Northman
player, 13 posts
Wed 28 Oct 2009
at 18:48
  • msg #31

Re: RT:GM Wanted

ArenTrel:
Applications are closed...damn...

Ditto... Would've liked to participate in an RT game. Going to run one with my tabletop group eventually (which is going to be based on the two intro adventures, and the one in the book to get them started - so I can't join any games running any of those either).

Interestingly, though, I'm not quite sure if I'm sold on all of the career paths of RT and would actually be very interested in playing a Dark Heresy character imported to Rogue Trader (more specifically an Adepta Sororita, or possibly Arbitrator or Assassin).
Doogan
player, 7 posts
Wed 28 Oct 2009
at 19:00
  • msg #32

Re: RT:GM Wanted

Northman:
Interestingly, though, I'm not quite sure if I'm sold on all of the career paths of RT and would actually be very interested in playing a Dark Heresy character imported to Rogue Trader (more specifically an Adepta Sororita, or possibly Arbitrator or Assassin).


Have you thought about trying to add a little flair to the Arch-Militant class? 500xp is a pretty hefty way to add some uniqueness to each build, plus you could tailor the career path to try to give the backstory on your character's career.

Just a little thought to maybe spur you to look at the classes with a new set of eyes.
Northman
player, 15 posts
Wed 28 Oct 2009
at 19:36
  • msg #33

Re: RT:GM Wanted

Yeah, I was actually thinking about it, and it's a viable option and I am a little torn between all the DH concepts I've never tested, all the DH concepts I've dreamed of moving to RT, and a few RT concepts...

Another idea could be to use the Origin Path, but substitute classes/homeworlds with something from DH. That way you could potentially get the best from both worlds ;) That would be rather cool, actually.

Although you might be right in that I should try to look at it with different eyes. My group is (as mentioned) going to run a few sessions with RT, and then return to our ongoing DH campaign and phase it over to RT somehow, so I'm a little locked in the mindset of Rogue Traders vs the Inquisition. That relationship is, however, one of the things I find most intriguing one way or another, though. (On the contrary, as a GM in DH, I found the Cold Trade to be a nice plot device in DH - one in which Rogue Traders could play a role in the background. So, yeah, there's the both worlds thing again).
kelmscott
player, 1 post
Sat 16 Jan 2010
at 16:40
  • msg #34

Re: RT:GM Wanted

PLAYER WITH VOIDSMAN SEEKS NEW RT GAME

Hello, Forum-ites!

A game of mine has gone inactive, but I'd like to keep running this character in another RT game. Preferred posting rates are 3/week for story, or 1/day for combat.

Anyone need a heavy gunner? Story below the divider, stat block behind the spoiler.

Thanks! Enjoy.

+++++++++++++++

"Drake" Diesel-face got his name from the siphoning gambit he and his mates ran on Necromunda - flexible duraplast tubes, a jerry can under the duster, and a willingness to suck refined promethium fumes out of the fuel tanks of land trains in the corporate Hiveyards.

Diesel-face and the Depot-Drunks gang ran fuel to the Gear-Grinders, the Thug-Smugglers, the Pyro-Psychos, and whoever could show Gelt and Respect.

It was a dumb, good life. Those who didn't die high on Prometh wound up with artificial lungs and a polyvinyl pseudo-stomach, or a stint in the Imperial Navy loading up the same ordnance they'd spent their youth trying to steal, eating the scum off the deck crew's boots.

Diesel-face got tired of eating dock grease, and got back into the criminal game on the Orbital Defense Station he was posted to. He hoarded whatever sold well with the enlisteds, and smuggled whatever was forbidden for the officer corps. It didn't make him a man, but it did extend his life expectancy and his Arbites Criminal Record by an appreciable percentage. As compared to the life of his youth, it was less dumb, more boring, and good enough for him.

That was when Chaos came to town.

The Station population percentage dropped by an entire two decimal points, along with the rest of the local subsector.

One of the few dozen survivors, Diesel-face was discharged with a head full of bad dreams, no conscious memory of the fleet battle, and a scar on his left forearm where the med-techs had found his skin heat-fused to the plasma macrocannon controls he'd never left throughout the attack.

The honorable discharge wrecked Diesel-face, and almost for good. He went from orbital station to orbital station, running from ghosts and nightmares, working the auspex arrays and ever watchful for an augur-reading of the Ruinous Powers that had ended his world.  Even though his psych analyses were shot, his auspex ratings were good, and his gunnery remained twitchily top-notch.

Diesel-face signed onto a Rogue Trader's senior crew to make some Gelt, and said he was done with dreams.

But the dreams weren't done with Diesel-face...   


Spoiler text: (Highlight or hover over the text to view)

"DRAKE" DIESELFACE
EX-NAVY TURRET GUNNER
AUSPEX WARDEN, WARRANT OFFICER

WS      BS      Str     Tgh     Agi     Int     Per     Will  Flw  WOUNDS/INSANITY
35      50      40      30      44      28      40      33    30   1d5+7 / 1d5

Point Buy Expenditure
10      20      15      10      14      3       15      8     5
--      --      --      -5      --      --      --      --    +5    home world
--      +5      --      --      --      --      --      --    -5    origin path
--      +5      --      --      +5      --      --      --    --    advances

Special Ability: Master at Arms – reroll failed check with shipboard weapons
Motive: Fortune +1 Fate Point
Skills: Awareness 40%
        Common Lore (Imperial Navy, War) 28%
        Dodge 44%
        Drive (Ground) 44%
        Forbidden Lore (Xenos) 28%
        Intimidate 40%
        Navigation (Stellar) 28%
        Pilot (Spacecraft, Flyers) 44%
        Scholastic Lore (Astromancy) 28%
        Scrutiny 40%
        Speak language (Low Gothic, Necromundan)
        Tech-Use 28%
Talent: Pistol Weapon Training (Universal),
        Melee weapon training (Universal),
        Nerves of Steel: reroll failed Pinning checks
        Peer (Underworld): +10% to interactions with faction
        Quick Draw: free action to ready weapon
Trait:  Enemy (Adeptus Arbites)
        Hatred (Chaos!)
        Accustomed to Crowds: treat crowds as ordinary terrain
        Hivebound: -10 to INT checks in uncivilized settings
        Wary: d10+5 for initiative
        Trauma: 1d5 Insanity
Gear:
        common-craftsmanship power sword, common-craftsmanship bolt pistol,
        guard flak armour, void suit, microbead, blessed ship token, rebreather,
        imperial navy uniform or beggar's cloak, 2 bottles of amasec,
        pict-recorder, vox-caster

Acquired Gear: Suspensor Heavy Weapons Mount (Common-Craft +0, Extremely Rare -30, Single Unit +30) - this is designed to work with one of the armory's standard issue heavy stubbers, making it a man-portable instrument of destruction.

Advances: BS +5, AGI +5, Skill: Awareness, Skill: Dodge, Skill: Scrutiny


garibaldi
player, 5 posts
Wed 10 Feb 2010
at 17:00
  • msg #35

Re: RT:GM Wanted

I'm looking to get my hands dirty on Rogue Trader and finally see what all the fuzz is about.

I'm an experienced Dark Heresy player, but have yet to try Rogue Trader.

Therefore, I'm looking for a GM of an existing game with a slot open willing to take me on or a GM interested to start up a new game.

Any takers?
Arbentur
player, 16 posts
Wed 10 Feb 2010
at 17:10
  • msg #36

Re: RT:GM Wanted

It's fun stuff...if the GM sticks with it.
Tylorva
player, 8 posts
Inquisition Wannabe
Wed 10 Feb 2010
at 17:18
  • msg #37

Re: RT:GM Wanted

I've stuck with it! :P

@Garibaldi I'll be looking to add someone to mine to replace a dropped out player, probably once the crew have finished their current endeavour.  So you're welcome to look.  Arbentur here is our captain. ;)

link to another game
garibaldi
player, 6 posts
Wed 10 Feb 2010
at 17:29
  • msg #38

Re: RT:GM Wanted

Thanks.

I'll take a look.
kelmscott
player, 3 posts
Wed 10 Feb 2010
at 19:08
  • msg #39

Re: RT:GM Wanted

Hah, Tylorva's talking about me, the AWOL missionary.

He's got a fun streetsmart game running, with low profit ratings and high sneaky bastardy.
Tylorva
player, 9 posts
Inquisition Wannabe
Wed 10 Feb 2010
at 19:21
  • msg #40

Re: RT:GM Wanted

kelmscott:
Hah, Tylorva's talking about me, the AWOL missionary.

He's got a fun streetsmart game running, with low profit ratings and high sneaky bastardy.


*coughs*  Ummm... He?

<-- definitely a girl.
kelmscott
player, 4 posts
Wed 10 Feb 2010
at 19:34
  • msg #41

Re: RT:GM Wanted

*Facepalms*

Hooray for the ambiguity of the internets!

Sorry, T.

K.
Arbentur
player, 17 posts
Wed 10 Feb 2010
at 19:37
  • msg #42

Re: RT:GM Wanted

Gotta love assumptions :-P
Tylorva
player, 10 posts
Inquisition Wannabe
Wed 10 Feb 2010
at 19:42
  • msg #43

Re: RT:GM Wanted

kelmscott:
Sorry, T.


Forgiven!

I haven't forgiven you for quitting the game though.  Your character was awesome!
kelmscott
player, 5 posts
Wed 10 Feb 2010
at 19:56
  • msg #44

Re: RT:GM Wanted

Well I guess I richly deserve that too.

I'm sure Garibaldi will prove a consolation, but tell you what -

I'll sticky the Price of Providence and stay up to speed, in case I can return (and if there's a vacancy for a flame-throwing evangelist-vigilante).

Deal?
Tylorva
player, 11 posts
Inquisition Wannabe
Wed 10 Feb 2010
at 21:13
  • msg #45

Re: RT:GM Wanted

Yeah, I guess that's fair. ;)
Willis
player, 12 posts
Know thine enemy, for
they already know you.
Tue 16 Feb 2010
at 04:53
  • msg #46

Re: RT:GM Wanted

I'm wanting to play/learn RT so I can start a game.  Anyone willing to run a game for a new guy?
Corwin
player, 1 post
Thu 25 Feb 2010
at 23:17
  • msg #47

Re: RT:GM Wanted

Willis:
I'm wanting to play/learn RT so I can start a game.  Anyone willing to run a game for a new guy?

That's my boat. Having poured over the book now, I think I love RT more than even DH. And I'm playing the hell out of DH.

But RT has such a completely different feel and power level, I'd like to get my feet wet a bit before taking up the reins and inflicting it on my players.
dorn213
player, 2 posts
Mon 8 Mar 2010
at 22:04
  • msg #48

Re: RT:GM Wanted

In reply to flakk (msg #1):

i'm still looking for a game. i have a decent rank 1 with 1000xp
dorn213
player, 3 posts
Tue 9 Mar 2010
at 00:05
  • msg #49

Re: RT:GM Wanted

I have a good rank 1 Rogue trader with 1000 xp and a sword class frigate armed with 2 sunsear battery and specialized salvage equipment for use on imperial vessels. if you need a RT i'm good just about every day of the week.
Kilgs
player, 2 posts
Fri 12 Mar 2010
at 03:44
  • msg #50

Re: RT:GM Wanted

I'll throw my hat in the ring if anyone has openings.
Manchild
player, 1 post
Mon 22 Mar 2010
at 18:54
  • msg #51

Re: RT:GM Wanted

hey guys,

i've just set up a Rt game and want to get it off to a good start.  although im new to this online malarky i wanna do some trading, rogue style!  :)

link to another game

i'm constantly at my computer so im looking for a fast paced game with posts every other day at least.

also i'm open to advice/ideas/house rules etc as this is my first tarry into the warp at the helm so to speak.

Cheers.
Kilgs
player, 31 posts
Fri 2 Apr 2010
at 15:15
  • msg #52

Re: RT:GM Wanted

If anyone's looking to run Lure of the Expanse... I'm definitely interested.
This message was last edited by the player at 15:15, Fri 02 Apr 2010.
Jakara
player, 1 post
That guy with the flamer
Burny Burny :P
Fri 7 May 2010
at 18:02
  • msg #53

Re: RT:GM Wanted

Right peeps! Just joined the Forum, first post >.<

I'm looking to sink my teeth into a RT game. I'm looking to play a Missionairy with some links to the Redemption cult, got a career path maped out ish. Would prefer a couple of posts a week with plenty of chances for me to get setteled into the system.

Taker's? Any?!

Ohh and BTW, I've not even looked at the scenario at the back of the book >.>
Nagash_FFC
player, 43 posts
Fri 14 May 2010
at 17:47
  • msg #54

Re: RT:GM Wanted

Any game in need of a navigator?
Gwenlynn
player, 62 posts
Tabletop GM of Wfrp, RT
Player of DH
Sat 15 May 2010
at 20:41
  • msg #55

Re: RT:GM Wanted

There have not been any new RT games getting started lately and I am sure that I have checked....
Tullyandy
player, 78 posts
Sun 16 May 2010
at 11:52
  • msg #56

Re: RT:GM Wanted

Nagash, how do you possibly manage to play and Gm in all these games?!?!?
The timekeeping must be impeccable ;)
Nagash_FFC
player, 44 posts
Mon 17 May 2010
at 13:55
  • msg #57

Re: RT:GM Wanted

Well I GM-ing only 3 games right now (I had more ;) ), I admit sometimes some of them slows down but I believe they are between acceptable borders. Of playing well... I'm in a Fallout game that is not moving a step forward in months, so count out... I'm in a Dark Heresy one that is the same, count out, I'm in a WH Fantasy one that's going but pretty slowly, another Fantasy, also very slow and yours which just recently ended... So it's not that hard, this way :)

My optimum for playing would be at the same time:
- Dark Heresy with my psyker
- Dark Heresy with my Tech-Priest
- Rogue Trader with my Navigator
- WH Fantasy with my future Witch Hunter
- WH Fantasy with my would be Necromancer
- A Fallout game for my Vault-Dweller Sniper
- A Call of Cthulhu game for my University Guy

Then I would be happy! :)
Tullyandy
player, 79 posts
Mon 17 May 2010
at 23:21
  • msg #58

Re: RT:GM Wanted

And I struggle Gming Two games and playing in one!
phildox
player, 2 posts
Tue 13 Jul 2010
at 12:43
  • msg #59

Re: RT:GM Wanted

I Really, really, really want to play in a Rogue Trader game.

I have a wealth of experience with DH, I'm running the intro adventure for Deathwatch, and currently playing an Inquisitor in a new game, and I'm really wanting to sink my teeth into the Rogue Trader side of things.

If anyone's got a game they're starting, or one they need a replacement character for, please, let me know (although I'd prefer a new character, as opposed to taking up someone else's).
Exalt7212
player, 59 posts
Tue 13 Jul 2010
at 15:51
  • msg #60

RT:GM Wanted

How many people are interested in a RT game. The problem I have with some players is that I tend to make it more of a sandbox in some scenes, and players drift off without direction.
flakk
GM, 485 posts
"The dude abides..."
Tue 13 Jul 2010
at 15:52
  • msg #61

Re:  RT:GM Wanted

Exalt7212:
How many people are interested in a RT game. The problem I have with some players is that I tend to make it more of a sandbox in some scenes, and players drift off without direction.


I would have time for one more game as posting has dropped way off in two that I am playing in=:) Please drop me a line if you are thinking of one and planning on a moderate-high posting rate.
Gwenlynn
player, 82 posts
Tabletop GM of Wfrp, RT
Player of DH
Tue 13 Jul 2010
at 16:24
  • msg #62

Re:  RT:GM Wanted

I am interested. I still have that lovely explorator that I fully developed but the game died in weeks :( Would love to give her a spin again.
Exalt7212
player, 60 posts
Tue 13 Jul 2010
at 16:34
  • msg #63

Re:  RT:GM Wanted

Well that makes two people. Guess I should look through my notes.
RedeemingTwiligh
player, 8 posts
Tue 13 Jul 2010
at 16:43
  • msg #64

Re:  RT:GM Wanted

I'm interested as well. I've not had a chance to give Rogue Trader a spin.
Arbentur
player, 25 posts
Tue 13 Jul 2010
at 16:45
  • msg #65

Re:  RT:GM Wanted

Yeah posting has dropped in the game flakk, so yeah RT is such a rich opportunity to work with I'm always game :)
Gwenlynn
player, 83 posts
Tabletop GM of Wfrp, RT
Player of DH
Tue 13 Jul 2010
at 16:50
  • msg #66

Re:  RT:GM Wanted

That's 4 of us!
Exalt7212
player, 61 posts
Tue 13 Jul 2010
at 17:04
  • msg #67

Re:  RT:GM Wanted

Yep just looking for a CS to post into the thread. and I have to do a Intro. But thats about it. I am using an Adventure from the GM Screen but changing it around, quiet about actually.
flakk
GM, 486 posts
"The dude abides..."
Tue 13 Jul 2010
at 17:07
  • msg #68

Re:  RT:GM Wanted

Exalt7212:
Yep just looking for a CS to post into the thread. and I have to do a Intro. But thats about it. I am using an Adventure from the GM Screen but changing it around, quiet about actually.



Nice!  I don't have the screen so even better=:)
Exalt7212
player, 62 posts
Tue 13 Jul 2010
at 17:23
  • msg #69

Re:  RT:GM Wanted

link to another game

Here is the link, hopefully it works.
OrtHodox
player, 2 posts
Wed 18 Aug 2010
at 08:01
  • msg #70

Gauging interest for a new game.

Hullo, would there be anyone willing to GM a fine game of RT, perchance?

Should the above statement be responded to in the affirmative, I stand ready to RTJ.
EliteDragonX
player, 2 posts
Into DH and RT, want GM.
Wed 25 Aug 2010
at 12:48
  • msg #71

LFG

Hey, I'm new to the game, but have bought a lot of books and have memorised most of the rules, and have a bunch of character ideas, any chance of finding a game?

I would prefer to play Arch-Militant, Explorator, Missionary or Void Master.
IanBear
player, 13 posts
Wed 25 Aug 2010
at 14:20
  • msg #72

Re: LFG

the dark heresy game I was in just closed down, so I would definitely like to join a RT game as well!
flakk
GM, 510 posts
"The dude abides..."
Wed 25 Aug 2010
at 14:22
  • msg #73

Re: LFG

I might be in the market for a new RT game as there have been no posts in the two I am playing in for awhile.  I have not given up hope but know that this is not a good sign=:(
Daemonfey
player, 4 posts
Wed 25 Aug 2010
at 14:32
  • msg #74

Re: LFG

I would gladly join as a Navigator.
Gwenlynn
player, 105 posts
Tabletop GM of Wfrp, RT
Player of DH
Wed 25 Aug 2010
at 14:36
  • msg #75

Re: LFG

Same with me. My poor Explorator never manages to leave port.

Explorator in possession of cute bird looking for RT game that does not fold up in less then hundred posts.
flakk
GM, 511 posts
"The dude abides..."
Wed 25 Aug 2010
at 14:40
  • msg #76

Re: LFG

And my seneshal has hardly been used....in fact I think he has only made on die roll=:)
Arbentur
player, 29 posts
Wed 25 Aug 2010
at 15:11
  • msg #77

Re: LFG

Yeah a new home for the quiet giant would be nice if that one folds.
OrtHodox
player, 5 posts
Wed 25 Aug 2010
at 18:48
  • msg #78

Re: LFG

If anything gets started, I also want a piece of the pie!
RevMark
player, 70 posts
Wed 25 Aug 2010
at 22:31
  • msg #79

Re: LFG

My Navigator has only just had a chance to stretch her legs - I'd love to take her elsewhere if this game has gone belly-up...
Necronomicus
player, 5 posts
Blood Ravens
Warhammer 40k Fan
Wed 25 Aug 2010
at 23:30
  • msg #80

Re: LFG

Any game going to have a spot for an Ork when that book comes out? :)
Gwenlynn
player, 107 posts
Tabletop GM of Wfrp, RT
Player of DH
Thu 26 Aug 2010
at 06:11
  • msg #81

Re: LFG

Somehow I expect a 'Freebooterz' RT game appearing at that time ;)
Tylorva
player, 59 posts
Inquisition Wannabe
Thu 26 Aug 2010
at 17:43
  • msg #82

Re: LFG

I would love to play in a Freebooterz game. ;)
EliteDragonX
player, 5 posts
Into DH and RT, want GM.
Mon 20 Sep 2010
at 18:33
  • msg #83

Re: LFG

No one hosting a game seems to be replying to this...
Gwenlynn
player, 128 posts
Tabletop GM of Wfrp, RT
Player of DH
Tue 21 Sep 2010
at 10:22
  • msg #84

Re: LFG

Only a few active games I fear and yes I am curious why nobody tried the Freebooterz game yet, sounds like tremendous fun.
Nagash_FFC
player, 91 posts
Quizzey point: 1
Mon 15 Nov 2010
at 08:27
  • msg #85

Re: LFG

Is there any RT games around, having an opened spot for a noble-ish navigator? I would really like to play with him but I find hard to find a game for him.
Gwenlynn
player, 145 posts
Tabletop GM of Wfrp, RT
Player of DH
Mon 15 Nov 2010
at 10:40
  • msg #86

Re: LFG

The game I am in, has no Navigator on the roster, you could check it out.

link to another game
Nagash_FFC
player, 92 posts
Quizzey point: 1
Mon 15 Nov 2010
at 11:21
  • msg #87

Re: LFG

In reply to Gwenlynn (msg #86):

I just requested access yesterday, but the GM didn't reply yet.
Tylorva
player, 74 posts
Inquisition Wannabe
Mon 15 Nov 2010
at 11:32
  • msg #88

Re: LFG

Eeeek, sorry Nagash.  I had read your message on my phone then clean forgot all about it.  *blushes*

I'm afraid I've already got someone lined up for the navigator role though.
Nagash_FFC
player, 93 posts
Quizzey point: 1
Mon 15 Nov 2010
at 11:39
  • msg #89

Re: LFG

In reply to Tylorva (msg #88):

No problem glad that it came up here :) However on Imperial ship, usually there are 2 or 3 navigators at least, because on long warp travels 1 navigator couldn't do his job in 24 hours so they work in shifts. Thats why there is a role for a master navigator in the Into the Storm.
Gwenlynn
player, 147 posts
Tabletop GM of Wfrp, RT
Player of DH
Mon 15 Nov 2010
at 14:49
  • msg #90

Re: LFG

True, but the main role of the Navigator is to Navigate, a thing only happening occasionally. Shame to have two PC's on board who can only shine once or twice.

Though to think of it, when was the last time my Astropath had to send a message far away? But I think we are in need of an explorator still or is that role fullfilled as well?
Nagash_FFC
player, 94 posts
Quizzey point: 1
Mon 15 Nov 2010
at 14:59
  • msg #91

Re: LFG

In reply to Gwenlynn (msg #90):

Well the Navigator is continually navigating while the ship is travelling in the warp. If it wasn't the case, while travelling on uncharted routes in the warp, well pretty much trouble would happen...
Nagash_FFC
player, 95 posts
Quizzey point: 1
Mon 15 Nov 2010
at 17:51
  • msg #92

Re: LFG

But if this one is not taking players, then I'm looking for another one if possible :(
limaxophobiac
player, 1 post
Thu 2 Dec 2010
at 17:05
  • msg #93

Re: LFG

Is there currently anyone accepting characters for a Rogue Trader game? I've recently picked up the core book and Into the Storm and am looking for a group (I feel a bit to new to the system to GM). Would prefer something starting rank 1 or 2.
OrtHodox
player, 18 posts
Sat 11 Dec 2010
at 21:27
  • msg #94

Re: LFG

Any RT games in need of players?
Presteros
player, 19 posts
Sun 12 Dec 2010
at 00:47
  • msg #95

Re: LFG

Speaking of which, anybody making (or have) an RT game that'll accept an Ork character?
There being rules for it, and me not currently playing one, are two very incompatible things indeed.
Thorfred
player, 9 posts
Sun 12 Dec 2010
at 06:03
  • msg #96

Re: LFG

I have also recently bought RT and Into the Storm books and would like to try. I have played in multiple DH games and I am familiar with the system. So any game needing any class?
Lord Dubu
player, 4 posts
Mon 3 Jan 2011
at 17:05
  • msg #97

Re: LFG

Hey. Veteran 40K player here. First time PBP player.

Avid Black Library reader...

I've DM'd DH and own all the 40KRP books. Looking for a game to join.

Any class.
rb780nm
player, 4 posts
Tue 4 Jan 2011
at 01:01
  • msg #98

Re: LFG

I'd also like to get in on a RT game if there are spaces going in one.
Tarrakhash
player, 2 posts
Mon 10 Jan 2011
at 09:35
  • msg #99

Re: LFG

Would be keen to play a game of RT if there is a GM going, played DH familiar with it but first time RT player, would love to find a game that posts regularly, has a small group (1-3 players max) and is going to be a longterm thing. Thanks in advance.
Tarrakhash
player, 4 posts
Thu 20 Jan 2011
at 11:56
  • msg #100

Re: LFG

bump still looking for a good RT game, more than happy to play solo if that is preffered or a small group. Thanks again.
MajorMurray
player, 27 posts
"FOR THE EMPEROR"
his last words
Thu 20 Jan 2011
at 21:30
  • msg #101

Re: LFG

In reply to Tarrakhash (msg #100):

Me to but don't have the core rulebook or anything, cool if you don't want me but still love to play. Been wanting to play a game of Rogue Trader ever since I first heard the game premise.
Tarrakhash
player, 9 posts
Sun 30 Jan 2011
at 05:41
  • msg #102

Re: LFG

Sigh, still no interest? Still looking for a Rogue Trader game, preferably a small group who post fairly rapidly and are more about roleplaying than roll-playing.
MajorMurray
player, 29 posts
"FOR THE EMPEROR"
his last words
Sun 30 Jan 2011
at 05:48
  • msg #103

Re: LFG

Again, I would like to play. Ever since I heard of the game premise I was hooked. I don't the system though, if thats to much of a problem I understand. Still like to play. I will post per day if we can keep with that pace.
Tarrakhash
player, 14 posts
Sat 5 Feb 2011
at 13:50
  • msg #104

Re: LFG

bump again, looking for longterm RT game. Don't mind playing in an already established one...if there are any.
MajorMurray
player, 30 posts
"FOR THE EMPEROR"
his last words
Sat 5 Feb 2011
at 20:58
  • msg #105

Re: LFG

In reply to Tarrakhash (msg #104):

dito.
Willis
player, 15 posts
Know thine enemy, for
they already know you.
Thu 10 Feb 2011
at 17:07
  • msg #106

Re: LFG

I've been wanting to try my hands as a RT too.  I'd love to play.  Seems there just aren't many games around...
Morrison
player, 3 posts
Fri 18 Feb 2011
at 00:54
  • msg #107

Re: LFG

What are you all looking for in a rouge trader game? also which careers will you be wanting to take? I've ran a campaign offline twice and i'd like a small group of folks to play online with one of the characters as the rogue trader if possible.
Lord Dubu
player, 34 posts
Fri 18 Feb 2011
at 01:18
  • msg #108

Re: LFG

In reply to Morrison (msg #107):

If be down for that too. I've got an npc RT crew in my DH campaign that I would love to adapt one as a pc.
Presteros
player, 27 posts
Fri 18 Feb 2011
at 01:31
  • msg #109

Re: LFG

I'd love to try me an Ork character. Been itching for that since Into the Storm came out. Understandable if you don't want that in the game though. Requires... special circumstances.
Willis
player, 18 posts
Know thine enemy, for
they already know you.
Fri 18 Feb 2011
at 02:16
  • msg #110

Re: LFG

I'd like to play an actual rogue trader.
Lord Dubu
player, 35 posts
Fri 18 Feb 2011
at 02:35
  • msg #111

Re: LFG

Here are the sketches I did of the Rogue Trader team in question:

<a href="http://studiodoggebi.com/images/sketchbook/roguetrader002s.jpg">Rogue Trader Thaddeus Geltmore</a>


<a href="http://studiodoggebi.com/images/sketchbook/GlaviusStDruss.jpg">Arche Militant Glaavius StDruss</a>


<a href="http://studiodoggebi.com/images/sketchbook/RanJani500w.jpg">Madhavi House Navigator Raan Jaani</a>

I can't seem to find my Seneschal Gow Meng...

OK that's weird I don't know why the links aren't linky.
This message was last edited by the player at 02:37, Fri 18 Feb 2011.
cis013
player, 10 posts
DH and DW GM
Wants to try RT
Fri 18 Feb 2011
at 03:10
  • msg #112

Re: LFG

Should there be a closing > around the first a?
leetbeef
player, 2 posts
Fri 18 Feb 2011
at 03:15
  • msg #113

Re: LFG

In reply to cis013 (msg #112):

Try < img src="http:hyperlinkthin.jpg" >
Lord Dubu
player, 36 posts
Fri 18 Feb 2011
at 03:18
  • msg #114

Re: LFG

I didn't want to spam the thread with direct links to the images... so I thought href links would be better.
Gwenlynn
player, 194 posts
Tabletop GM of Wfrp, RT
Player of DH
Fri 18 Feb 2011
at 23:26
  • msg #115

Re: LFG

I am interested as well. I got an Astropath running around in a game that seems to be working well. Not sure yet what to play though, haven't tried an Arch Militant yet. Of course I never tried an Ork or Kroot either. But one Xenos in a team is more then enough.
Tarrakhash
player, 21 posts
Sat 19 Feb 2011
at 14:58
  • msg #116

Re: LFG

I'd be keen to play a senschal or a arch militant if there is still space.
Arbentur
player, 43 posts
Sat 19 Feb 2011
at 15:57
  • msg #117

Re: LFG

Unless you do the classic Morg and Thorg which would lend to a dual Ork setup on a ship...though besides being ballzy for a Rogue Trader they'd have to be more than a bit crazy to let a pair of Orks roll around on thier ship especially in that sort of flavor.  Leave them Shipside for one encounter while the rest go planetside and by the time the Captain gets back his ship looks more like an sorta working trash heap...
Presteros
player, 28 posts
Sat 19 Feb 2011
at 16:02
  • msg #118

Re: LFG

But an ORKY trash heap!
Tarrakhash
player, 22 posts
Sat 19 Feb 2011
at 16:05
  • msg #119

Re: LFG

LOL, now to find someone who'll let us play a whole crew of ORKS! In a bug RED spacehulk, 'cus red is fastistist!
flakk
GM, 622 posts
"The dude abides..."
Sat 19 Feb 2011
at 22:44
  • msg #120

Re: LFG

Tarrakhash:
LOL, now to find someone who'll let us play a whole crew of ORKS! In a bug RED spacehulk, 'cus red is fastistist!


I would be so into that!
Lord Dubu
player, 38 posts
Sat 19 Feb 2011
at 22:46
  • msg #121

Re: LFG

I wanna chance to play some standard RT first :)
Apoplexies
player, 1 post
Sun 20 Feb 2011
at 06:07
  • msg #122

Re: LFG


I once had a concept for an Odd boy that was raiding chaos ships and sealing the stuff to the Tau.

Well I just spent seventeen bucks to get a PDF I can't read.  Why do they have to make all these dammed things Image files.

Anyhow, when I get my hands on something besides the free online stuff I'll start a game.
Brimflame69
player, 31 posts
Sun 20 Feb 2011
at 06:32
  • msg #123

Re: LFG

flakk:
Tarrakhash:
LOL, now to find someone who'll let us play a whole crew of ORKS! In a bug RED spacehulk, 'cus red is fastistist!


I would be so into that!


While It may be fun in the beginning, once you do enough stuff and attract the attention of the Astartes, It's pretty much game over at that point.
Tarrakhash
player, 23 posts
Sun 20 Feb 2011
at 07:05
  • msg #124

Re: LFG

Brimflame69:
flakk:
Tarrakhash:
LOL, now to find someone who'll let us play a whole crew of ORKS! In a bug RED spacehulk, 'cus red is fastistist!


I would be so into that!


While It may be fun in the beginning, once you do enough stuff and attract the attention of the Astartes, It's pretty much game over at that point.



Killjoy! ;)

There are vast tracts of space that have no contact with the Imperium, never mind the astartes, like the Jericho reach before the warp gate restablished plus masses and masses of Orkish Waaaghs! going on without any form of Adeptes Astartes intervention. We would need to do something extra special for one ship to attract their attention....or we just play in a place that is cut off from the imperium as I said. Den de humies is gonna have ta trade wif us! We gives good price, real knock out, wif fist!
leetbeef
player, 3 posts
Sun 20 Feb 2011
at 08:45
  • msg #125

Re: LFG

It would probably get old pretty soon. One of those Better-as-a-one-off typa thing. Like a zombie RPG.
Tarrakhash
player, 24 posts
Sun 20 Feb 2011
at 09:14
  • msg #126

Re: LFG

You are most likely right and I would prefer a game where I can play a normal character, say a seneschal, a arch militant or even better a rogue trader :-)
leetbeef
player, 4 posts
Sun 20 Feb 2011
at 09:49
  • msg #127

Re: LFG

In reply to Tarrakhash (msg #126):

A Astropath and a Missionary not good enough?
Tarrakhash
player, 25 posts
Sun 20 Feb 2011
at 09:53
  • msg #128

Re: LFG

:D Of course they are good enough but always looking for more ;) I'm loving your game but I can't play the whole crew :P So I have to look for other games.
hedonismbot
player, 13 posts
Thu 14 Apr 2011
at 19:05
  • msg #129

Re: LFG

Anyone need a player for a RT game? Two of my games just folded so I have a bit of a void. I'll play pretty much anything.
Retias
player, 1 post
Wed 11 May 2011
at 10:47
  • msg #130

Re: LFG

Hey all.  :)  I'm a very big, longterm fan of Rogue Trader, but I'm not in any games of it at the moment and I was hoping to get involved, and make the attempt to try out a Kroot mercenary.

Might anyone else be interested in a game?
WhiteLycan
player, 1 post
Thu 12 May 2011
at 01:11
  • msg #131

Re: LFG

I'd also love to join a RT game. Hope a GM surfaces.
dlantoub
player, 78 posts
Sun 15 May 2011
at 00:15
  • msg #132

Re: LFG

I'm afraid I'm shellfish, and would never be satisfied in anything other than my own story ><

At the moment this follows the ecclesiatical pirate Rebaillion and his ship.

"Greetings once more Cannoness des Moines.  We can discuss the state of my immortal soul later. Right now there are a whole lot of His mortal followers fighting for their lives out there  and if you aren't interested in my five forward lance batteries, I guess I can take them some place else."  Sorry for the random arrogance... Will now return you to my regularly scheduled broadcast.
Lord Dubu
player, 54 posts
Sun 15 May 2011
at 03:14
  • msg #133

Re: LFG

seems like a lot of interest in a RT game...

just bumping my own announcement of interest.
Dulisil
player, 1 post
Tue 17 May 2011
at 17:09
  • msg #134

Re: LFG

I would also be interested in a RT game. we ought to make one, since there are enough of us to play a decent game. I can't GM it tho, sicne I only recently got the book, and I'm not a horribly good Gm anyway.
Brimflame69
player, 68 posts
Wed 18 May 2011
at 14:41
  • msg #135

Re: LFG

Seeing how there is so much interest, I'm throwing my hat into the GM circle. I want to know what you guys are looking for.

1) whose side are you on? Imperium, chaos, Xenos (Tau, Ork, Eldar*)
2) Main focus of the game? War, trading, politics, Military (Ie. instead of someone being a rogue trader you're all serving abaord an Imperial Navy vessel)

Those of you who are interested let me know. I may do 2 crews looking at the interest generated here but more likely will have 1 but allow multiple careers as we will be using the ship roles out of Into the Storm, depending on how many are interested.

If the interest is to play it from the Imperium side, I may allow kroot and Ork as long as there is no issues from the players. It can tend to be a game breaker and I don't want it DOA.

I have the core book, Into the storm, Battlefleet Kronus, Lure of the Expanse and the frozen reaches.

I only ask this, that those who are interested please be truly interested. I'm game to do it as long as there is interest.

* in the case of Eldar seeing how they have no rules for them, you would be trusted mercenaries working for a craftworld. For the tau, you would be humans and kroot. Orks, well you would all be orks.

/wallotext
Lord Dubu
player, 55 posts
Wed 18 May 2011
at 14:53
  • msg #136

Re: LFG

I'd like to play in a straight up Imperial out of the book game. I've got back stories ready to go for an RT, an Arch-Mil, a Navigator (I'd need GM approval on the house and mutations).
Dulisil
player, 2 posts
Wed 18 May 2011
at 15:29
  • msg #137

Re: LFG

I'd either want to play a Rouge trader or an arch-millitant.
Gwenlynn
player, 220 posts
Tabletop GM of Wfrp, RT
Player of DH
Wed 18 May 2011
at 17:17
  • msg #138

Re: LFG

I say Imperium, Orks while fun would grow quickly into slapstick, chaos is not my forte and Eldar is just to weird to get it right and we don't have rules for them anyway, though Tau could be interesting. But Imperium is best imo.

For characters, I believe you want us to be Navy Ratings?
Brimflame69
player, 69 posts
Wed 18 May 2011
at 18:04
  • msg #139

Re: LFG

That could be an option if you didn't want to do a rogue trader based game but a more militant version. You could all begin to work your way up the ranks to the point of captaining your own vessel. It's an option.
Dulisil
player, 3 posts
Wed 18 May 2011
at 18:14
  • msg #140

Re: LFG

I would be up for that, I guess.
Brimflame69
player, 70 posts
Wed 18 May 2011
at 18:22
  • msg #141

Re: LFG

Game is up. I will be taking 10 people max, min 8 people to cover all our bases and to have a couple extras. Mature rated game. Only thing I ask is you have atleast the core book. I have into the storm and am willing to look anything up for people who don't have it.

link to another game
Exalt7212
player, 89 posts
Thu 19 May 2011
at 21:33
  • msg #142

He who Dares

link to another game

Going to be using some supplements, but it is there for those who want a more militant game. Rogue trader and crew with strong ties to the Imperial navy. I have a Seneschal and a Rogue Trader to captain the ship. Backgrounds will be worked out a head of the time.
Retias
player, 6 posts
Sat 16 Jul 2011
at 13:33
  • msg #143

Re: He who Dares

I'm now desperate for a RT game, any GMs out there willing to try one out? :)
Amora korzech
player, 16 posts
Deranged
and sleep deprieved
Sat 16 Jul 2011
at 19:19
  • msg #144

Re: He who Dares

Likewise, I and a friend are looking around for one on rpol but nothing seems open for players.
GetitCJC
player, 1 post
Fri 22 Jul 2011
at 04:49
  • msg #145

Re: He who Dares

Amora korzech:
Likewise, I and a friend are looking around for one on rpol but nothing seems open for players.



I am having the same problem. Worse, I applied to join a bunch of games and none of the GMs involved have given me a denial or acceptance.
This message was last edited by the player at 04:50, Fri 22 July 2011.
Retias
player, 7 posts
Wed 10 Aug 2011
at 07:07
  • msg #146

Re: He who Dares

I'll check again, to see if anyone's gained an interest in GMing a RT game.  I think we'd still be very interested in taking part in one. :)
Retias
player, 16 posts
Fri 28 Oct 2011
at 16:06
  • msg #147

Re: He who Dares

I've posted before and I'll say it here again.  A RT game would be wonderful beyong belief.  Part of me still really wants to try out my Kroot cocnept, provided I can find a GM and crew it works with. :D
Amora korzech
player, 20 posts
Deranged
and sleep deprieved
Tue 19 Jan 2016
at 00:22
  • msg #148

Re: He who Dares

At the risk of resurrecting an old thread;

Are there any GMs out there for Rogue Trader?
Alectai
player, 21 posts
Sun 24 Jan 2016
at 11:26
  • msg #149

Re: He who Dares

RT is a myth, nobody runs good games for that :(
jamat
player, 30 posts
Sun 24 Jan 2016
at 18:04
  • msg #150

Re: He who Dares

Why is that? RT seems to be the least popular of the 40k line and I wonder why. I've played it once and found it very entertaining. Reminded me of some of my old traveller adventures but on a grander scale
Amora korzech
player, 21 posts
Deranged
and sleep deprieved
Sun 24 Jan 2016
at 18:54
  • msg #151

Re: He who Dares

I found it fun and entertaining as well but I think it may be something of an issue of scale in the same sense that Only War has an issue getting past regiment generation.
Affectedsafe
player, 13 posts
Tue 26 Jan 2016
at 01:14
  • msg #152

Re: He who Dares

The process of creating a ship, establishing the dynasty and what not takes a lot of time..

And since time can often have people drop out, RT dies often fairly quick.. Or of course you got a case of GM's vanishing.
jamat
player, 31 posts
Tue 26 Jan 2016
at 07:39
  • msg #153

Re: He who Dares

True I found in most of the only war games I've been in that by the time you've created everything people start loosing interest. Perhaps the only way to do it when gaming online is for the GM to do all the work before hand so the players just do their characters and get started.

If you were gaming round a table I think it would be a bit less problematic.
Affectedsafe
player, 14 posts
Tue 26 Jan 2016
at 17:01
  • msg #154

Re: He who Dares

In reply to jamat (msg # 153):

It is, because you can get it done with in a couple a hours. Or if you don't have the silly long sessions I have with my group. Plan a session for that.
Alectai
player, 22 posts
Tue 26 Jan 2016
at 17:20
  • msg #155

Re: He who Dares

It doesn't help that the odds of getting a good GM who's willing to commit to the game long-term is virtually zero.
jamat
player, 32 posts
Tue 26 Jan 2016
at 17:30
  • msg #156

Re: He who Dares

I don't think its a case of finding a good gm I just think these rules don't lend itself to online playing unless the design work is done before hand. I would imagine the gm has the best intentions at the beginning then gets as bored as the players over the time it takes to get started
Amora korzech
player, 22 posts
Deranged
and sleep deprieved
Wed 27 Jan 2016
at 02:09
  • msg #157

Re: He who Dares

Basically, yes. I've found RT games with at least some initial ground work of the Dynasty in question was laid out because it was important to the over all plot. I don't mind ship building myself so much in PBP play but that's usually cause I sort of want long haul. :P
ArdentPurple
player, 1 post
Wed 27 Jan 2016
at 02:15
  • msg #158

Re: He who Dares

As a long-time 40K GM with an interest in Rogue Trader, I would say my biggest barrier to running one PBP-style would be that anything and everything would take forever to get done unless I ran a very focused adventure, which isn't what I would want to do with RT. The expansiveness and freedom of the game (which I think is one of its strengths) works against it here, at least when I consider which game to run. I almost have a similar problem with Only War but I think I would personally be more willing to run a directed/focused adventure with that game than I would be with Rogue Trader.

My two gelt.
Affectedsafe
player, 15 posts
Thu 28 Jan 2016
at 10:43
  • msg #159

Re: He who Dares

I think its finding a group and GM willing to stick in it for the long haul and who will accept that things will not always go that fast, given that it is a PBP medium.
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