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Death Watch: Discussion.

Posted by flakkFor group 0
flakk
GM, 393 posts
"The dude abides..."
Mon 8 Mar 2010
at 12:37
  • msg #1

Death Watch



Well I am curious to see this product.  I think it would be great for one-shot adventures, short campaigns, or the odd distraction.  It might even be perfect for RPOL where players tend to come and go (except mine for the most part thank the Emperor!).

Anyway, here's a thread dedicated to the new game on the block...
Taarnish
player, 6 posts
Thu 11 Mar 2010
at 00:25
  • msg #2

Re: Death Watch

*twitch*

Release Date?

*twitch*
Taarnish
player, 7 posts
Thu 11 Mar 2010
at 00:30
  • msg #3

Re: Death Watch

Oh... and Bagsy the Imperial Fists Marine Slot for any and all Games that EVER run on here.

Seriously now.

GIMME!
MILLANDSON
player, 60 posts
Thu 11 Mar 2010
at 01:41
  • msg #4

Re: Death Watch

Release date, like that for Rogue Trader, is Gencon. When it'll receive an actual release date where 99% of people will be able to get it... no idea. Just hope it isn't the shambles that Rogue Trader's launch was.

I'm still.... eh, on this game. I don't see myself playing it much, if at all, which is kinda sad. I'm just not interested enough in combat to really get into a Space Marine game.
Kilgs
player, 1 post
Thu 11 Mar 2010
at 04:10
  • msg #5

Re: Death Watch

I'm looking at as a fun supplement to DH/RT. With Ascension, you'll be able to have your Inquisitor rally up a sweep/kill with a Deathwatch squad and then play it out for fun.
Smokin_Joe
player, 6 posts
Ghost in the Machine
Fri 12 Mar 2010
at 02:08
  • msg #6

Re: Death Watch

I don't know, you might make thhings interesting if you try and avoid the Ultramarine stereotype and just try and be something more than a giant death machine. Unfortunately they pretty much nothing BUT big death machines, so that might be rather problematic without getting sent to the Penalty Box, or what ever Marines have... Though I'd definitely want to try something like an Alpha Legion game, see how a Marine comes about without all of that brainwashing other than the normal indoctrination.
flakk
GM, 400 posts
"The dude abides..."
Sun 14 Mar 2010
at 15:26
  • msg #7

Re: Death Watch

http://www.fantasyflightgames....e_news.asp?eidn=1180

Well the first of chapter(of 6)featured in Death Watch has been announced.....and it's the Space Wolves.  I'm not a huge fan of Space Marines (or Space Puppies)but here's hoping we get Salamnders and Black Templars....even some Blood Angles or Ravenwing would be cool.  At least one Chaos Space Marine chapter would be a nice addition, but probably will be an expansion book.


GHornet
player, 1 post
Sun 14 Mar 2010
at 18:51
  • msg #8

Re: Death Watch

flakk:
http://www.fantasyflightgames....e_news.asp?eidn=1180

Well the first of chapter(of 6)featured in Death Watch has been announced.....and it's the Space Wolves.  I'm not a huge fan of Space Marines (or Space Puppies)but here's hoping we get Salamnders and Black Templars....even some Blood Angles or Ravenwing would be cool.  At least one Chaos Space Marine chapter would be a nice addition, but probably will be an expansion book.


Well, if there are only 6 slots you know they are going to be Ultramarines, Space Wolves, Dark Angels and Blood Angels at the very least.

Then the last two are up in the air.
Black Templars are a bit dull, but will probably grab one of those last two spots.

Then you are left with Salamander, Iron Hands, Ravenguard, Imperial Fist and White Scars... frankly, all of which would be more interesting than Dark Angels, Space Wolves or Black Templars, but also all of which would require quite a lot more rules to translate them meaningfully. For instance, if you were going to do Iron Hands you need a whole set of rules for cyborgnetics. And White Scars would be difficult to balance out if they got to start with bikes.
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