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Dark Heresy: Game Proposals.

Posted by Furry TeddyFor group 0
Zeee
player, 8 posts
Sun 16 Sep 2012
at 15:41
  • msg #186

Re: Dark Heresy Campaign

I love the universe so I don't really care what system we play it with, I'd be interested, but my fear is learning a new system, as that takes time, unless the system is pretty easy to get a hold off and hopefully you don't mind walking me through parts of it.
Thorfred
player, 21 posts
Sun 16 Sep 2012
at 15:46
  • msg #187

Re: Dark Heresy Campaign

The rules of the games are some 20 pages per game and they have mostly one single mechanic that solves everything. Even retarded monkey would learn the games in a day or two.

Feel free to chase Wushu down. Wushu open reloaded can be downloaded for free from many places. Still not sure how many players I will take, if I get the game up, but there are not that many interested yet, as to make me have to consider limiting very seriously.
Jakara
player, 19 posts
That guy with the flamer
Burny Burny :P
Sun 16 Sep 2012
at 17:26
  • msg #188

Re: Dark Heresy Campaign

Flames, mutants and brutal melee? Sounds right up my way, just gimme a mo to make sure the evisceratior is well oiled :P
Nasme
player, 10 posts
Wed 26 Sep 2012
at 19:15
  • msg #189

Re: Dark Heresy Campaign

Anyone interested in a high level Dark Heresy game? I've been itching to play one for a while but there aren't many of them around. As I said, I'd like to play in one if there are people interested in playing and someone interested in being the GM.
Prowler.Jeff
player, 6 posts
Wed 26 Sep 2012
at 19:22
  • msg #190

Re: Dark Heresy Campaign

In reply to Nasme (msg # 189):

Incredibly interested with one more (will check with her).
Affectedsafe
player, 2 posts
Wed 26 Sep 2012
at 22:01
  • msg #191

Re: Dark Heresy Campaign

In reply to Nasme (msg # 189):

Also interested in a high level DH game, if a GM can be found.
Brimflame69
player, 110 posts
Wed 26 Sep 2012
at 22:48
  • msg #192

Re: Dark Heresy Campaign

High level as in rank 5+ or ascension level?
Nasme
player, 11 posts
Wed 26 Sep 2012
at 23:01
  • msg #193

Re: Dark Heresy Campaign

I would prefer Ascension level personally, but 5+ works as well. I understand that Ascension needs some work, but that can be fixed with a few house rules. Alternatively, we could use a ruleset that doesn't include the Ascension rulebook at all, like using the rules from OW or BC to create characters. Though I doubt that is an option we would have a high chance of using. I don't expect that many people have either of those books yet.
Brimflame69
player, 111 posts
Thu 27 Sep 2012
at 00:53
  • msg #194

Re: Dark Heresy Campaign

I could do ascension level, just a matter if the group wants more investigative and intrigue or more DAKKA!
Jakara
player, 20 posts
That guy with the flamer
Burny Burny :P
Thu 27 Sep 2012
at 00:59
  • msg #195

Re: Dark Heresy Campaign

Sadly all I have access to at the moment is the core book and rouge trader. Im itching for only war but alas I shall wait....
Sarge
player, 8 posts
Fri 28 Sep 2012
at 03:04
  • msg #196

Re: Dark Heresy Campaign

What's wrong with both? Especially if one leads to the other?
Gwenlynn
player, 278 posts
Tabletop GM of Wfrp, RT
Player of DH
Fri 28 Sep 2012
at 09:34
  • msg #197

Re: Dark Heresy Campaign

+5 level sounds nice to me. It could lead to ascension level, who knows.
Brimflame69
player, 112 posts
Fri 28 Sep 2012
at 11:59
  • msg #198

Re: Dark Heresy Campaign

Sounds good, let me mull the idea over for a bit. Just started a new job so free time is more limited then what it was. Any preference over where it is based?
Affectedsafe
player, 3 posts
Fri 28 Sep 2012
at 21:36
  • msg #199

Re: Dark Heresy Campaign

I have never played Ascension so I might need some guidance at first, but I tend to pick things up reasonably fast.
alphapred
player, 12 posts
Wed 10 Oct 2012
at 13:21
  • msg #200

Black Crusade Vs Ascension.


I have an idea for a cross over game in which there are two teams, one created and run under the DH Ascension rules, the other, of equivalent level, using Black Crusade ruled. Initially I’d run them through separate adventures but eventually they would learn of each other and clash.

I’d be interested in any thoughts on the matter, is the idea to ambitious? Has anyone tried it before? Any reason why it wouldn’t work? Anyone interested in playing? Anyone interested in helping out with the GMing? Where is the proper place to put this post? Etc.

All comments and advice received.
Retias
player, 36 posts
Wed 10 Oct 2012
at 13:51
  • msg #201

Re: Black Crusade Vs Ascension.

It's an interesting idea.  I'm not sure how well it might balance out though.
Castleman
player, 113 posts
Wed 10 Oct 2012
at 15:12
  • msg #202

Re: Black Crusade Vs Ascension.

A good, sound idea.
The major, foreseeable problem is character death. If you have them playing before they meet you'll eventually have them skirmish and someone will eventually come away dead or maimed, by which point the player will become very attached and protective of him/her. While we're all big boys and girls, that's a big time and effort investment would, for me, be annoying to have to start all over again.
rancorius
player, 23 posts
Wed 10 Oct 2012
at 15:15
  • msg #203

Re: Black Crusade Vs Ascension.

i'm interested
Gwenlynn
player, 279 posts
Tabletop GM of Wfrp, RT
Player of DH
Wed 10 Oct 2012
at 18:44
  • msg #204

Re: Black Crusade Vs Ascension.

It is a grand scheme and perhaps to ambitious for RPol and I don't like the idea of eventually PvP. Balancing would be horrible. For one thing, BL uses another system then DH and especially Ascension. And translating Ascension to BL or OW ruleset is hard since Ascension has so many unique talents and powers.

To be honest, I think that pitting high level DH vs BL would be a better idea (if you tone done those Space Marines)
Retias
player, 37 posts
Wed 10 Oct 2012
at 20:31
  • msg #205

Re: Black Crusade Vs Ascension.

Black Crusade characters can actually be quite dangerous.  I have a renegade in another game who's built like an assasin and can take out a space marine with the jump on him.  Glass cannon, yes, but still dangerous if tooled up right.
Gwenlynn
player, 280 posts
Tabletop GM of Wfrp, RT
Player of DH
Thu 11 Oct 2012
at 01:15
  • msg #206

Re: Black Crusade Vs Ascension.

Sure, but compared to say the Vindicare? Or the Psyker Primaris?
Smokin_Joe
player, 56 posts
Ghost in the Machine
Thu 11 Oct 2012
at 02:00
  • msg #207

Re: Black Crusade Vs Ascension.

I will have to agree that there's some interesting points in there, but I think that the difference between the two system is going to be a little too different, especially since Ascension does give access to some Unnatural tracts that can really screw over some of the Black Crusaders. Not to mention I would think that the GM would need to have a very stern handle on the plot tiller to get this thing to work in any way to avoid massive arguments or inter party conflicts.

But I would the be the first to sign up to take part of the experiment.
alphapred
player, 13 posts
Thu 11 Oct 2012
at 08:05
  • msg #208

Re: Black Crusade Vs Ascension.

Thanks for that guys, very informative and I will take all your points on board. What I come up with wont be up and running for a month or so. I will either go with what I had in mind for the Ascension group, and what I had planed for the Black Crusade group run as two separate games, or two opposing groups in the same game but using a common rule set.

Any further thoughts or advice would be very welcome,

Thanks alphapred
Gwenlynn
player, 281 posts
Tabletop GM of Wfrp, RT
Player of DH
Thu 11 Oct 2012
at 17:21
  • msg #209

Re: Black Crusade Vs Ascension.

Tell us when you are ready to give it a go.
Castleman
player, 115 posts
Fri 26 Oct 2012
at 19:00
  • msg #210

Re: Dark Heresy

Would anyone be interested in a DH game? Details pertaining rank, etc are all debatable.
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