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WFRP 3rd edition.

Posted by flakkFor group 0
flakk
GM, 492 posts
"The dude abides..."
Wed 21 Jul 2010
at 13:58
  • msg #1

WFRP 3rd edition

Has anyone tried third edition yet?  Is it as bad as I have heard?

I just saw this on the FFG site-



A dwarf adventure!  Wish I could give it a try.  Hopefully it is as cool as it looks and easy to convert to second edition=:)
Gwenlynn
player, 85 posts
Tabletop GM of Wfrp, RT
Player of DH
Wed 21 Jul 2010
at 14:38
  • msg #2

Re: WFRP 3rd edition

Worst case, you could buy it and just use the first or 2nd edition ruleset.

Personally, I like the wfrp 2nd edition game engine and I am not looking for a replacement that is totally different.
flakk
GM, 493 posts
"The dude abides..."
Wed 21 Jul 2010
at 16:06
  • msg #3

Re: WFRP 3rd edition

My thoughts exactly.  It kind of reminds me of Mechwarrior.  We were playing the crap out of first edition and no-one had any interest in swapping to the "new and improved" version that no-one I talked to had anything good to say.

I am curious about WFRP 3rd....and that all Dwarf adventure sounds cool, but mostly for modifying.  It's not like I don't have to mod every 2nd edition module anyway to account for players already playing parts of the adventures, an experienced group and large one at that=:)
This message was last edited by the GM at 16:10, Thu 22 July 2010.
Nagash_FFC
player, 58 posts
Thu 22 Jul 2010
at 07:03
  • msg #4

Re: WFRP 3rd edition

In reply to flakk (msg #3):

I advice to you, to try the 3rd edition (with its ruleset). It has very exciting rules I think. Be open minded and try it! I bet you'll find some rules very interesting also.
Araxosch
player, 27 posts
Thu 22 Jul 2010
at 12:38
  • msg #5

Re: WFRP 3rd edition

If some GM would give it a shot I would be so in!
Banjo
player, 123 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Thu 22 Jul 2010
at 13:21
  • msg #6

Re: WFRP 3rd edition

WFRP 3rd ed wont work that well on rpol.

To run it every one needs access to the games custom dice and the jigsaw-board game things that your characterand party details are one and all the other little bits of things that com in the box. Without any of that you will need to do a shit load of book keeping and typing which is really just too much hassle on a forum.
Araxosch
player, 28 posts
Thu 22 Jul 2010
at 13:25
  • msg #7

Re: WFRP 3rd edition

Not really you could run it as a GM and it would look almost as a Freeform game to the participants.
Gwenlynn
player, 86 posts
Tabletop GM of Wfrp, RT
Player of DH
Thu 22 Jul 2010
at 13:32
  • msg #8

Re: WFRP 3rd edition

So it is more a boardgame then a roleplaying game. With all the cards and custom dice and gameboard.

I am sure that they created a nice boardgame, but I do not consider it the 3d edition of wfrp just as I refuse to consider the 4th edition of DnD as a proper 4th edition of the DnD cycle.

They are turning a roleplaying game into something else.
Araxosch
player, 29 posts
Thu 22 Jul 2010
at 13:34
  • msg #9

Re: WFRP 3rd edition

As with every RPG, in my opinion its all about your players.
We could all run savage worlds for every genre for all I care.

Someone shoudl give it a shot.
Nagash_FFC
player, 59 posts
Thu 22 Jul 2010
at 13:52
  • msg #10

Re: WFRP 3rd edition

In reply to Gwenlynn (msg #8):

It's not a board game... there is not even a board. Only data recording is solved with tokens and cards, instead of scribbling on paper and looking up tables, thats all.
Araxosch
player, 30 posts
Thu 22 Jul 2010
at 13:59
  • msg #11

Re: WFRP 3rd edition

Nagash you do it. Open up a game...
Gwenlynn
player, 87 posts
Tabletop GM of Wfrp, RT
Player of DH
Thu 22 Jul 2010
at 15:04
  • msg #12

Re: WFRP 3rd edition

Open it and I will come and see. I am willing to let people convince me if I am wrong.
MILLANDSON
player, 96 posts
Thu 22 Jul 2010
at 19:08
  • msg #13

Re: WFRP 3rd edition

Nagash_FFC:
In reply to flakk (msg #3):

I advice to you, to try the 3rd edition (with its ruleset). It has very exciting rules I think. Be open minded and try it! I bet you'll find some rules very interesting also.


Aye, I quite like it too :)
Araxosch
player, 31 posts
Fri 23 Jul 2010
at 10:36
Croatoan
player, 17 posts
Fri 23 Jul 2010
at 12:17
  • msg #15

Re: WFRP 3rd edition

I'd like to see how the new system works as well.
Nagash_FFC
player, 60 posts
Fri 23 Jul 2010
at 14:18
  • msg #16

Re: WFRP 3rd edition

I'm already running 3 games (in 1 of them, actually 2 separate game is going), and playing in a lot. I don't have resources to start a new one.
Thorfred
player, 1 post
Tue 27 Jul 2010
at 18:57
  • msg #17

Re: WFRP 3rd edition

Just to encourage some brave GM: I have just bought the 3rd edition set along with two expansions (or whatever they should be called =D ) and I'd be very interested to try it out. Though I have spent over a decade with the 1ed and all the time from the beginning with the 2ed, this new thingie seems very inspiring in a ... well, NEW way =D.
Araxosch
player, 32 posts
Wed 28 Jul 2010
at 06:58
  • msg #18

Re: WFRP 3rd edition

Same here, I read through the system and I am gonna run an adventure on Sunday. Bought the GM Expansion. Like the way it is going, taking into account how much my group had with Savage Worlds....
IanBear
player, 7 posts
Tue 3 Aug 2010
at 11:00
  • msg #19

Re: WFRP 3rd edition

I have been playing since it arrived with my group, and we are now playtesting for FFG too.

It's a really excellent system (although with a few flaws and some bad layouts in some of the rulebooks), and FFG have some awesome stuff which I can't talk about in the pipeline!

The dice system is fantastic, and all of the cutout trackers etc are pretty much optional. Some of my group like having tokens, other don't and record it on paper a la a traditional RPG sheet- either works well. I would say that having cards is also useful as we hardly ever need to get the rulebooks out anymore. It's certainly worth a try for all WFRP fans out there. Combat is less 'whiffy', whilst still pretty deadly.
Araxosch
player, 33 posts
Tue 3 Aug 2010
at 12:15
  • msg #20

Re: WFRP 3rd edition

Would you run an online game?
IanBear
player, 8 posts
Tue 3 Aug 2010
at 12:33
  • msg #21

Re: WFRP 3rd edition

Araxosch:
Would you run an online game?


I would do, but the custom dice haven't been created for RPOL, so I think it would be difficult in practice currently...
Araxosch
player, 34 posts
Tue 3 Aug 2010
at 13:29
IanBear
player, 9 posts
Tue 3 Aug 2010
at 15:11
  • msg #23

Re: WFRP 3rd edition



Not ideal for everyone to have to print screens really? Does it have the ability to email results or something? i looked at it earlier but couldn't really see anything that made it a standout resource that would make RPOL games easy...

If you can convince me it will work I will try and find time to create a game...
Araxosch
player, 35 posts
Tue 3 Aug 2010
at 15:57
  • msg #24

Re: WFRP 3rd edition

yes you can email results.... in the middle you can put the mail address and such
IanBear
player, 10 posts
Tue 3 Aug 2010
at 16:01
  • msg #25

Re: WFRP 3rd edition

Araxosch:
yes you can email results.... in the middle you can put the mail address and such


ah yes, i see. I'll see how much time I have over the next couple of days, the dark heresy game I am in is basically dead, so I might be able to stretch to GM'ing another game in addition to my 2ed game
Nagash_FFC
player, 61 posts
Thu 5 Aug 2010
at 08:13
  • msg #26

Re: WFRP 3rd edition

Looks like a new line of books coming out in the WFRP 3 series. Of every publication there will be a guide version (a book) and a vault version (a boxed set) optionally for those who wish to play more traditional ways (guide books will contain tables instead of cards and rules to play without cards, tokens etc. Even of the core rules there will be a guide book.)
Those who wish to play the new type of RPG still can buy the vault lines containing everything on cards as until now.
Nagash_FFC
player, 62 posts
Thu 5 Aug 2010
at 08:21
  • msg #27

Re: WFRP 3rd edition

IanBear
player, 11 posts
Thu 5 Aug 2010
at 08:50
  • msg #28

Re: WFRP 3rd edition

As far as I know- it's not two ways to play- but two formats. One contains everything in a book/ table format for recording purposes, and one set includes the cardboard components which you will then be able to optionally add into your game if you decide that you would prefer having your action cards in front of you etc.
Nagash_FFC
player, 63 posts
Thu 5 Aug 2010
at 09:25
  • msg #29

Re: WFRP 3rd edition

"Q: How about the GM's Guide?
A: If you own the Core Set, you'll not need the GM's guide to play WFRP. The GM's Guide, like the Players' Guide, does provide for detailed lookup tables for a number of game elements. For example, there are complete charts and tables for some effects currently managed by decks of cards, providing both a handy reference, as well as a means to play the game using more traditional means."
PsyckoSama
player, 7 posts
Fri 13 Aug 2010
at 14:50
  • msg #30

Re: WFRP 3rd edition

In reply to Nagash_FFC (msg #26):

In other words the retards figured out not everyone wants to spend a god awful amount of money on their shitty, easily lost bullshit peripherals.
dlantoub
player, 9 posts
Sat 14 Aug 2010
at 18:13
  • msg #31

Re: WFRP 3rd edition

I'm afraid I'm a luddite and a doomsayer but it would take an awful lot for me to pay out that much money for Warhammer 3rd.  I checked the price in waterstones, quailed, and put it back on the shelf.
Devin Parker
player, 27 posts
Professional Liar
WFRP GM & Player
Tue 17 Aug 2010
at 15:07
  • msg #32

Re: WFRP 3rd edition

I feel similarly.  The cardboard components and their accompanying rules intrigue me, but not enough to convince me to shell out the kind of gelt they're asking.  So unless I can find a significantly discounted boxed set on eBay, it's unlikely I'll ever invest in it.

(But then, I've had to take a similar view on a lot of things: iPad, XBox 360, a new iPod to replace my battered old Classic...  I just don't have the kind of disposable income that would be required to buy these things, regardless of my degree of interest.)
PsyckoSama
player, 8 posts
Sun 22 Aug 2010
at 00:03
  • msg #33

Re: WFRP 3rd edition

You know there was another game that used cards and cardboard parts back in the day...

It was called Warhammer Quest. I bet there would have been a lot less anger and resentment if they'd just called it Warhammer Quest 2ed.
Nagash_FFC
player, 65 posts
Sun 22 Aug 2010
at 07:46
  • msg #34

Re: WFRP 3rd edition

In reply to PsyckoSama (msg #33):

WFRP 3 has nothing to do with Warhammer Quest. By the way, If I was you I would check WFRP3, since it includes the modified financial system that you like to use.
PsyckoSama
player, 9 posts
Sun 22 Aug 2010
at 10:01
  • msg #35

Re: WFRP 3rd edition

In reply to Nagash_FFC (msg #34):

It doesn't have anything to do with WFRP either except they bolted the name on it. It's far more like Warhammer Quest.

And the economy in it is god awful. the 1-100-2500 ratio is utterly retarded.
This message was last edited by the player at 10:02, Sun 22 Aug 2010.
OrtHodox
player, 3 posts
Sun 22 Aug 2010
at 21:05
  • msg #36

Re: WFRP 3rd edition

What is the ratio you speak of, Psycko? I'd fain find out.
PsyckoSama
player, 10 posts
Sun 22 Aug 2010
at 21:21
  • msg #37

Re: WFRP 3rd edition

In reply to OrtHodox (msg #36):

In 1st and 2ed edition the money is 1 crown = 20 shillings = 240 pennies, or 1 shilling = 12 pennies. I personally add 1 penny = 4 farthings to allow for pocket change, but that's just me.

In 3rd its 1 gold = 100 silver = 2500 brass, or 1 silver = 25 brass. They completely removed not only the coins names, but changed everything to something that makes pretty much no goddamned sense.

And Naggy, I read the rule books. I'm not basing this off blanket fan hate, just the vomit I was tasting in my mouth once I was finished that little bit of self-flagellation.
This message was last edited by the player at 21:22, Sun 22 Aug 2010.
dlantoub
player, 13 posts
Sun 22 Aug 2010
at 23:10
  • msg #38

Re: WFRP 3rd edition

And in the old world, who is going to waste brass making coins?  There is much more important stuff to use brass on.  Like steam tanks, and cannons.
OrtHodox
player, 4 posts
Sun 22 Aug 2010
at 23:38
  • msg #39

Re: WFRP 3rd edition

Brass used on coins is hardly wasted brass. How would the towns and villages function without coin? It is, literally, the lifeblood of the Old World nations - were it not so, the anarcho-primitivist anti-capitalistic Northern Tribes would not be so intent on wiping the monetary order from the face of the Old World, no?
PsyckoSama
player, 11 posts
Mon 23 Aug 2010
at 01:29
  • msg #40

Re: WFRP 3rd edition

In reply to OrtHodox (msg #39):

Copper. Zinc is rare. Copper is common. Use the copper, leave out the brass.
Thorfred
player, 2 posts
Mon 23 Aug 2010
at 03:55
  • msg #41

Re: WFRP 3rd edition

Though I'd very much like to try the game, I have to admit that if I was going to be a GM in a game, I would probably use the same modified economy for 2ed that PsyckoSama is using.

Still looking for GM who is willing to make a PbP out of this =D
PsyckoSama
player, 12 posts
Mon 23 Aug 2010
at 04:20
  • msg #42

Re: WFRP 3rd edition

Thanks. I like to hear that the economy I'm using is well liked by my players. :)
This message was last edited by the player at 04:20, Mon 23 Aug 2010.
Nanning
player, 7 posts
Reality is relative
Mon 23 Aug 2010
at 19:32
  • msg #43

Re: WFRP 3rd edition

Bronze: copper is rather soft and coins will loose their markings quickly. Plus, because they're soft, they're easily 'shaved'. Tin is not that uncommon, and bronze is a lot harder than copper.
PsyckoSama
player, 13 posts
Mon 23 Aug 2010
at 19:51
  • msg #44

Re: WFRP 3rd edition

Soft? Compared to what? Gold and Silver?

On the Mohs hardness scale copper is a 3. Gold and Silver are a 2.5. Relatively speaking it maintains its detailing and is harder to shave than either of those metals.

Your point has just been pwned... with SCIENCE! ;) ;) ;)
Araxosch
player, 36 posts
Tue 24 Aug 2010
at 05:35
  • msg #45

Re: WFRP 3rd edition

Science is evil! Burn the heretic!
flakk
GM, 653 posts
"The dude abides..."
Sun 3 Jul 2011
at 23:38
  • msg #46

Re: WFRP 3rd edition

By request- BUMP!
Kevlyn
player, 1 post
Mon 4 Jul 2011
at 00:30
  • msg #47

Re: WFRP 3rd edition

Anyone else given thought to trying to run this on RPOL?
Brimflame69
player, 84 posts
Mon 4 Jul 2011
at 01:40
  • msg #48

Re: WFRP 3rd edition

I think the issue is the dice system, the unique dice can make it a pain to run on here.
Araxosch
player, 42 posts
Mon 4 Jul 2011
at 09:16
  • msg #49

Re: WFRP 3rd edition

there is an online diceroller though.

and the guides give an optionj to play cardless....
flakk
GM, 654 posts
"The dude abides..."
Mon 4 Jul 2011
at 12:07
  • msg #50

Re: WFRP 3rd edition

I've tried it a couple of times and was not overly impressed.  I really like a few aspects, but picking up 20 dice to roll one check makes it reallllyyyy slow and chunky.  Party cards are cool and I really like them.  My group is going back to 2nd edition as soon as my "vacation" ends and the 3rd edition guy finishes up.
Araxosch
player, 43 posts
Mon 4 Jul 2011
at 12:14
  • msg #51

Re: WFRP 3rd edition

Depends on the use of the narrative aspect of the dicepool.
Ravanov
player, 5 posts
Mon 4 Jul 2011
at 12:57
  • msg #52

Re: WFRP 3rd edition

I prefer second edition rules above third edition, although they do have some nice tweaks and tricks in it. I cheer the fact that critical hits can occur any time during combat, and not only when you are already close to Morr's Garden :)

I like the concept of dice pools above a single roll, but in third edition there are just to many dice (types). It gives you a great opportunity to tell your story as each die (type) is linked to something, but then again, construction your dice pool can become a burden.
Araxosch
player, 44 posts
Mon 4 Jul 2011
at 14:10
  • msg #53

Re: WFRP 3rd edition

I cannot confirm this from my game experience. it is simple, each players constructs their own dicepool and the gm only adds fortune/misfortune and challenge dice.
Kevlyn
player, 2 posts
Mon 4 Jul 2011
at 14:25
  • msg #54

Re: WFRP 3rd edition

I've perused the rules, and I should be getting a copy of the game in the next couple of weeks.  I know there are a couple of different dice rollers out there, but if I can work out a good way to do the dice rolling here then I'm willing to give a go at running the game.
Araxosch
player, 45 posts
Mon 4 Jul 2011
at 17:50
  • msg #55

Re: WFRP 3rd edition

just let the gm do all the rolling/interpretation of the rolls. works in my game just fine. It is in german but if anyone is interested i would provide a link.
Kevlyn
player, 3 posts
Mon 4 Jul 2011
at 19:27
  • msg #56

Re: WFRP 3rd edition

I can do that too.  As soon as I've gotten the set in I'll definitely see if I can scoop up enough players to make a game.
Araxosch
player, 46 posts
Mon 4 Jul 2011
at 20:15
  • msg #57

Re: WFRP 3rd edition

in
Brimflame69
player, 85 posts
Mon 4 Jul 2011
at 20:32
  • msg #58

Re: WFRP 3rd edition

I'd be willing to try out 3rd edition.
Ravanov
player, 6 posts
Tue 5 Jul 2011
at 06:10
  • msg #59

Re: WFRP 3rd edition

Count me in.
Araxosch
player, 47 posts
Tue 5 Jul 2011
at 07:06
  • msg #60

Re: WFRP 3rd edition

three dedicated players is the recommeded size...
Kevlyn
player, 5 posts
Fri 15 Jul 2011
at 20:19
  • msg #61

Re: WFRP 3rd edition

Okay, I've got my fantasy setup now.  I plan to start working tonight on setting up to play out the adventure included with the boxed set.  I'm going to be looking for 3-4 players that want to play the game, don't mind the GM making all the rolls, and haven't read/played the adventure.

If interested, even those that have expressed an interest, then please PM me and let me know.  Those players will receive an invitation first, then I'll advertise to fill any remaining slots.
Araxosch
player, 48 posts
Mon 18 Jul 2011
at 07:45
  • msg #62

Re: WFRP 3rd edition

oh thats too bad, would have liked to be in on that one.
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