Re: DW: GM wanted
Oh, kinda figured but wasn't sure. Also, Lord D, I read your post on the other thread. I don't do much suspense and drama with mysterious plot twists too well, so I hope that's ok? For me, a deathwatch game is very combat oriented with a majority of the story being character interaction and development. Brotherhood and all that as well as shoving a power armored boot up a Xeno's ... you get the point.
On a whole different side note, is it possible to play a chapter game with the Deathwatch rule book?