RolePlay onLine RPoL Logo

, welcome to Warhammer Fantasy and Warhammer 40k Roleplay Forum

03:58, 1st May 2024 (GMT+0)

Homebrew.

Posted by flakkFor group 0
flakk
GM, 608 posts
"The dude abides..."
Thu 13 Jan 2011
at 19:03
  • msg #1

Homebrew

This thread is for homebrew stuff that really does not fall into the realm of just house rules.  By request, and feel free to discuss "other" genres and systems...
MajorMurray
player, 1 post
Thu 13 Jan 2011
at 21:39
  • msg #2

Re: Homebrew

 Ok here is my Homebrew idea, not sure what kind of system to use, maybe it will be free-form. Now to those who have the deep knowledge of warhammer 40k this will make sense, because I told my friends this and they just stared at me, DH, RT, and DW never really caught on with my group. I'm posting here so I may get some feed back, now everything that I can type in this is a work in progress, the Title, The Ordo, everything except the core idea, an RP about the Elite remembers of the IG, StormTroopers, now without further commas and sentences, I give you, Death Troopers:

 Ordo Cerberus takes up the duties of the three lead Ordos by facing the threat within(Ordo Hereticus),without(Ordo Xenos), and beyond(Ordo Malleus). Its military arm is the Death Troopers(name of RP it is a working title), Imperial Guard Stormtroopers, Elite veterans of over a dozen campaigns. Finest of the Imperial Guard, drawn from many worlds like the Death World a Catachan and The Fortress World Of Cadia. A good team, with strong will, and enough bravery (or stupidity) to face any danger at the call of the Inquisition to serve is the most valuable to an Inquisitor of Ordo Cerberus. The best of the best of the best of Stormtroopers of a regiment are only allowed to join there ranks and they face all types of heresy and alien. They are very versatile because there missions range from fighting a Traitor legion to assaulting an Alien bastion or Hunting down a Genestealer Cult. kinda like DW except with IG and they have a more flexible missions, now fluff wise the one person who knew warhammer in are group said they would be daemon chow.
This message was last edited by the player at 21:44, Thu 13 Jan 2011.
hedonismbot
player, 4 posts
Thu 13 Jan 2011
at 21:55
  • msg #3

Re: Homebrew

quote:
now fluff wise the one person who knew warhammer in are group said they would be daemon chow.


I don't think this is necessarily the case. Inquisitors are all non-marine humans, but can easily face daemons of certain power levels. So why shouldn't a specially-equipped best-of-the-best storm trooper be able to? The job title doesn't give Inquisitors special powers; the enhancements, equipment and knowledge do. If they can impart some of that to a team of Troopers, why would they be that much worse off?

And daemons are always a sliding scale. There are ALWAYS going to be daemons that will turn things to chow. It wouldn't be 40k if there weren't a daemon that could wipe out a planetary garrison single-handedly.

What it sounds closest to actually is Ascension-level DH.
This message was last edited by the player at 21:56, Thu 13 Jan 2011.
Castleman
player, 45 posts
Thu 13 Jan 2011
at 22:13
  • msg #4

Re: Homebrew

"Knowledge is power, guard it well."

Would an Inquisitor impart so much information onto such a small group of individuals and let them live after the mission?
Would the minds of the Guardsmen be able to take and cope with all that chaos?
MajorMurray
player, 2 posts
Thu 13 Jan 2011
at 22:17
  • msg #5

Re: Homebrew

hedonismbot:
<quote>What it sounds closest to actually is Ascension-level DH.



I knew I should ask about this sooner or later, What is Acension, people keep talking about and I don't know, also really you think so, I mean These Troopers have been fighting enemies of the Imperium for years, and I did think of somthing to and as a system, Cadians are have bonuses against Traitors and Daemons, because they come from a planet that is covered in them, Catachans of course have a bonus in a jungle or forest. And there are way more Regiments than people think, but I could keep righting for days until I cover them all
Gwenlynn
player, 174 posts
Tabletop GM of Wfrp, RT
Player of DH
Thu 13 Jan 2011
at 23:34
  • msg #6

Re: Homebrew

Well talking about homebrew. I use DH as engine for a game based on Stargate but set in 1888. Called Egyptgate 88. (Based on an idea someone on RPol had)

I first tried the Savage World rules but we found it lacking in detail and I kept fumbling with the rules. Thus I turned to the DH game engine which I am much more familiar with having played WFRP a long time.

So far it works reasonably well. Of course we have to rework quite a few skills and talents and we make things up as go but we prefer this over the alternative. Right now my players are scared stifless about the Goa'uld. No wonder since they are inhumanly strong and tough, capable of dealing with horrible wounds and wielding horrible weaponry that seriously mess people up. Not to mention, wearing armor capable of defeating most weaponry from those primitive people they have to terrorize.
MajorMurray
player, 3 posts
"FOR THE EMPEROR"
his last words
Thu 13 Jan 2011
at 23:39
  • msg #7

Re: Homebrew

In reply to Gwenlynn (msg #6):

Well I could do three things: Make up a system, modify DH to work but I don't think it would be possible because I don't have it, and just be free-form but thats kinda being lazy, you know for a homebrew concept. but please I need more feedback I want to figure out how to get it off the ground, also does anyone want to GM this, I have little talent GMing.
dlantoub
player, 36 posts
Thu 13 Jan 2011
at 23:49
  • msg #8

Re: Homebrew

People would talk more about the others if the models were accessible.

The main issue I have and please this is only my opinion and I'm really not that an inventive a person, is that thematically every guardsman unit in the galaxy is effectively this.  Bringing the three Ordos specialities back together essentially stops them being specialised.
Gwenlynn
player, 175 posts
Tabletop GM of Wfrp, RT
Player of DH
Thu 13 Jan 2011
at 23:51
  • msg #9

Re: Homebrew

The good news is that I understand that FFC is working on a book on the various military aspects of the 40k universe. Giving you plenty of background for what you want.

Alternatively, you could buy DeathWatch. In which case you play a Space Marine. They don't come more kick ass then those do. Yet even they have trouble with a Greater Deamon but that is to be expected as those are the ultimate of badness.

Last option is to use DH. The Guardsman, Arbitrator, Assassin and yes even Priests could work as a base for your team. Giver them a few levels and at least Guard Flak and a decent rifle and you are set for your game.
flakk
GM, 610 posts
"The dude abides..."
Fri 14 Jan 2011
at 00:12
  • msg #10

Re: Homebrew

I could see a scum guardsman (scout/scavenger) working as well=:)
MajorMurray
player, 4 posts
"FOR THE EMPEROR"
his last words
Fri 14 Jan 2011
at 00:21
  • msg #11

Re: Homebrew

dlantoub:
Bringing the three Ordos specialities back together essentially stops them being specialised.

Well,..........maybe, but its really focused on the Military wing, not the Inquistors and how they deal with things. And DW, I know, but its kinda no challenge there, I mean Fluff marines are gods, how they are described, look all give you a senario

Eldar Guardian: "Sir I see the marine."

Eldar Warlock: "A MARINE, does he look angry"

Guardian: "He looks, sassy?"

Warlock: "BYE KHAINE!Start the Grav Tank, were out of here"

Guardian: "Wait, he has a bolt pistol"

Warlock: "NO! I wasen't excepting him to be heavily armed"
and in a book about a Black Templar, he killed about, and I'm not lieing, 10,000 orks, destoryed a battleship filled with orks, and destory there entire WAAAAAGH! single handed. Also if I used the DH system I think this line is appropriate

Guardsmen: Dark Heresy? Good thing I brought *pulls out sunglasses* my flashlight. YYYYYYYYYYYYYEEEEEEAAAAAHHHHHHH!!!!!!!!!!!! alright thats enough fun for me.
This message was last edited by the player at 00:35, Fri 14 Jan 2011.
MILLANDSON
player, 135 posts
Fri 14 Jan 2011
at 00:38
  • msg #12

Re: Homebrew

MajorMurray:
I knew I should ask about this sooner or later, What is Acension, people keep talking about and I don't know


Ascension is one of the supplements for Dark Heresy, and increases the power level of the game drastically, reaching the sort of level covered by the Eisenhorn and Ravenor books, where the characters are the chief acolytes of an Inquisitor, or even the Inquisitor him/herself.

It'd be very well suited to the type of game you're describing, since it covers rules for characters that are Inquisitorial Stormtroopers.
MajorMurray
player, 5 posts
"FOR THE EMPEROR"
his last words
Fri 14 Jan 2011
at 00:42
  • msg #13

Re: Homebrew

MILLANDSON:
Ascension is one of the supplements for Dark Heresy, and increases the power level of the game drastically, reaching the sort of level covered by the Eisenhorn and Ravenor books, where the characters are the chief acolytes of an Inquisitor, or even the Inquisitor him/herself.

It'd be very well suited to the type of game you're describing, since it covers rules for characters that are Inquisitorial Stormtroopers.

hmm All look into it, thanks. I think all do some alph-stage game in a few days but until then I would like it if some one could help me with ironing out the chinks in my Fluff armor.
dlantoub
player, 37 posts
Fri 14 Jan 2011
at 00:46
  • [deleted]
  • msg #14

Re: Homebrew

This message was deleted by the player at 00:47, Fri 14 Jan 2011.
dlantoub
player, 38 posts
Fri 14 Jan 2011
at 00:57
  • msg #15

Re: Homebrew

MajorMurray:
</quote>
Well,..........maybe, but its really focused on the Military wing,


That's sort of what I mean.  I'm failing to see the difference between what your new Ordos does that a regular guard squad doesn't do. They both fight anything and everything, whereas the other three Ordos have a specific purpose.  They may bleed into the others but they do have a prime responsibility.

Two ways of doing this fluffwise.
1; The other three Ordos do not exist, and there is only Ordo Cerebrus, and I apologise if this is what you were suggesting.

2; Remove the Ordos from the equation entirely and base it on the Imperial Guard, since you can still go around and battle different things.  If the squad is an honour guard for an important personality they can still get involved in intrigues and staff room politics.
This message was last edited by the player at 01:07, Fri 14 Jan 2011.
MajorMurray
player, 6 posts
"FOR THE EMPEROR"
his last words
Fri 14 Jan 2011
at 01:10
  • msg #16

Re: Homebrew

dlantoub:
That's sort of what I mean.  I'm failing to see the difference between what your new Ordos does that a regular guard squad doesn't do. They both fight anything and everything, whereas the other three Ordos have a specific purpose.  They may bleed into the others but they do have a prime responsibility.


Well, hmm, um, I guess there more like a support group, but the whole point of this homebrew is to show deep human connection in these characters, A steel legion vetern talks about how many ork kills he has with a krieger, Also since they can't go in and shoot everything up, it is more about useing smarts, going in covertly and taking the kill without alerting the enemy, gathering intel on enemy positions, taking out basilisks of a choas undivided war fleet assaulting a peacefull Imperial World, A squad sneaking into a Eldar craftworld to go into the core and blow it to kingdom come! The missions can be a huge range of things. and dlantoub, what would the prime responsibility be, support? EDIT: you edited didn't you, removing the Ordos factor limits missions. OH, anyone see the "The Unit" on FOX, what I'm going for.
This message was last edited by the player at 01:19, Fri 14 Jan 2011.
dlantoub
player, 39 posts
Fri 14 Jan 2011
at 01:27
  • msg #17

Re: Homebrew

Which a regular guard Stormtrooper unit does. That's what they're for, but they still come under the Guard chain of command.

The Prime Responsibility for all the three Ordos:

Hereticus: Humanity. Specifically threats within it. Renegade psykers, Imperial Guard Commanders, noble lords etc, mutation and taint.

Xenos: The Alien. Dealing with any threat that is Alien in origin but still based in realspace. So the Tau Necrons Eldar, any of the main alien races of the 41st millenium.  and they have specialist equipment to make sure they can.

Malleus: The Daemon. Anything to do with warp space and confrontation with daemonic incursion.  Again they have the specialist equipment to make sure they can.

All of them cross into the other, but if for example a Hereticus Inquisitor is battling a cult that includes Daemonic forces, if a Malleus turns up it's THEIR job to deal with it because they have the tools. Of course the other inquisitor won't see it that way, but that is how it is supposed to work.  Conversely if a Malleus inquisitor discovers something that is a matter of Heresy and not Daemon influence, if a Hereticus turns up it is supposed to be the Hereticus ballpark.

EDIT: These specialists are supposed to only step in when they absolutely have to (or are instructed) because most of the time a regular guard battalion or Space Marine Battleforce can deal with it without incident.
This message was last edited by the player at 01:37, Fri 14 Jan 2011.
MajorMurray
player, 7 posts
"FOR THE EMPEROR"
his last words
Fri 14 Jan 2011
at 01:33
  • msg #18

Re: Homebrew

In reply to dlantoub (msg #17):

NO NO NO NO NO!NO NO NO NO NO!
sorry but I'm a little angry at that, now everything except that whats a guard unit does I'm ok with, but you can't have a cross of differn't guard from other regiments, its all about segmentum command, Alot of guard come from differnt segmentum. Now Vostrayns can combine with Cadians because there in the same sector or whatever, but with inquistion it allows for them to be able to join together
.
I need to be open minded, I could change the Ordos or take it out completely, also what I was saying above, I know I was not saying it right.
This message was last edited by the player at 01:47, Fri 14 Jan 2011.
dlantoub
player, 40 posts
Fri 14 Jan 2011
at 01:52
  • msg #19

Re: Homebrew

I'm very sorry.  I misunderstood.  I thought you wanted to form a new Ordo, which I didn't see the point of, hence the argument.  You wanted to form a new Ordo to have soldiers from various imperial guard regiments in a specific unit.

I still don't believe you have to have a new Ordo to do that.  An Imperial Battleforce is huge and includes thousands of regiments from different worlds regimental commanders have no say in where they are posted and outside the universe there appears to be no argument from GW when Valhallans turn up side by side with Tallarns (in universe it's different and the regiments fight each other like cats in a sack).  It may be several survivors of various squads stuck together for survival and the chain of command decided to leave them like that to see what happened.

EDIT: The Gaunt series in particular has regiments from different worlds fighting in the same planetary warzone constantly.
This message was last edited by the player at 01:56, Fri 14 Jan 2011.
MajorMurray
player, 8 posts
"FOR THE EMPEROR"
his last words
Fri 14 Jan 2011
at 02:00
  • msg #20

Re: Homebrew

In reply to dlantoub (msg #19):

Actully I had a senario in my head of somthing like that, all rmail it to, and if I went with My Ordo I though it was would actully formed pre-heresy and the other Ordos were inspired by it to have more focus on one threat alone unlike Cerebus, since it is never stated when the Inquistion was formed, it only speaks of two ordos that were formed after the Emperor was throned, Hereticus was formed after a High Lord try to seize power. p.s. do you want that senario it was pretty, well my friends said that.

EDIT: thats because they lost there world therefore they don't have to stay on one planet at a time. Also Cadians rarely ever if the even, leave the cadian gate, unless by order of High Commanding Officer. *cough* inquistor *cough*
This message was last edited by the player at 02:06, Fri 14 Jan 2011.
Sign In