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09:47, 30th April 2024 (GMT+0)

Forum Chat.

Posted by Furry TeddyFor group 0
Furry Teddy
GM, 5 posts
Wed 21 Jan 2009
at 11:50
  • msg #1

Forum Chat

Because sometimes you just need to talk.
flakk
player, 1 post
Wed 21 Jan 2009
at 13:18
  • msg #2

Re: Forum Chat

Hi all!  It's your friendly neighbourhood gm and player.  I'm running- Burn all Hertics and Warhammer RP.  I playing in- Dark Herresy for Dummies, Into the Darkness <currently on hold>, and WFRP: Welmarcht court.  I'm currently awaiting two games to start- WFRP 2: Princes, Dragons and Thieves and (Dark Heresy) Thru a Darkened Mirror.  Yes I have too much free time and my gaming group (well two people) are four hours away so we only get to meet every month-month and a half.
Mr. Sticks
player, 1 post
Wed 21 Jan 2009
at 13:28
  • msg #3

Re: Forum Chat

Well, I just wanted to say a quick "hello" to everyone and give a "thank you" to Furry Teddy for coming up with a Forum where GW-addicts can get a fix.

A little about myself: I have been involved with Games Workshop products ever since I stumbled across a dusty box of Blood Bowl about 15 years ago. Unfortunately, or perhaps luckily, my parents were going through a religious kick and banned the game from my house.

Well, being a teenager and fully confident in my own competency, I set out finding as much about Blood Bowl as I could. Which led me to discovering the worlds of Rogue Trader and Space Marines and Scaven and Waaaggghh!

Through the persistance that only a knucklehead can muster, I managed to get my grimy mits on my first army...Fantasy Orks! I religated my younger brother to play as the High Elves and proceeded to smash him up and down our linoleum floor.

Anyway, since hearing the cries of my brother as my giant, cardboard cutout of a goblin shaman mounted on a wyvern descended to rend his ill-armoured archers limb from limb, I have been addicted.

I followed Games Workshop all through its various incarnations, and took every winding path as it signed off some of its products to other developers.

I currently own most of the books for either system, so I look forward to gaming with most of you in the near future.
zacaldo
player, 1 post
Wed 21 Jan 2009
at 13:41
  • msg #4

Re: Forum Chat

I too like Mr. Sticks found myself in the early 90's to the world of Games Workshop through Blood Bowl, (I'm so glad they re-re-re-released it, and this is totally of the subject but has anyone seen the trailer for the Blood Bowl video game).  Back to serious matters, I think Dark Heresy is in much better shape than WFRP.  I think it could be a cool idea to do something similar to what the lads at the Star Wars groups did and group GM's by time frames, but only with WFRP give each GM a territory in the Old World and let the characters move freely about.  It would take a lot of work, but if we had a 2:1 or 3:1 or at least a 1:1 GM to player ratio it wouldn't be that difficult at all. Well maybe not, it would be a pain in the ass, but if it worked it would be EPIC.
flakk
player, 2 posts
Wed 21 Jan 2009
at 13:43
  • msg #5

Re: Forum Chat

Hmmmmmm.....1991.  Yup, that's when I first heard of Warhammer 40k and been hooked ever since.  Heading abroad I stopped playing and my Space Orks got very lonely but I joined up a Warhammer Fantasy game.  No more D and D for this guy!  Gritty and desperate PC's that could be brought low with a lucky hit seemed a lot more fun to me.  When DH came out I thought I died and went to heaven.  I've been waiting for this game since 1991!
Mr. Sticks
player, 2 posts
Wed 21 Jan 2009
at 14:17
  • msg #6

Re: Forum Chat

I'm hoping that the continued success of the WH40k computer games will arouse more interest in the wargaming genre as a whole, but I REALLY want Blood Bowl to do well since it was my first exposure to G-dub. I definately dig the trailer, my fingers are crossed on this one and I hope it has appeal outside of its fanbase.

I can definately understand where Flakk is coming from about DH. I was just finishing up the Eisenhorn trilogy and I couldn't help but think that it would be a great source for roleplay when, boom!, down drops Dark Heresy.

I've been kind of burnt out on sunshine heroes skipping through the woods to do some absurd quest because a kindly wizard asked them too.
zacaldo
player, 3 posts
Wed 21 Jan 2009
at 14:27
  • msg #7

Re: Forum Chat

It makes you think, though, about games workshop and how convoluted their copyright laws must be, I have been literally waiting for a version of this game since the early 90's my first role-playing group came up with a home-brew system for 40k role-play, and I know a lot of other gamers who did too.  I would be my life the guys over at Dark Reign have been playing since the eighties, (the best fan site out there).  And yes the trailer is cool, but even better I have heard they are leaving in a turn by turn version to keep it as close to the real game as possible.  I heard this game will bankrupt Cyanide or it will make them millionaires.
Devilish
player, 1 post
Wed 21 Jan 2009
at 19:18
  • msg #8

Re: Forum Chat

Hello all!
psychojosh13
player, 1 post
Thu 22 Jan 2009
at 14:53
  • msg #9

Re: Forum Chat

Somewhat different story here.  I discovered Warhammer in '95 or '96 when I saw the core box in my FLGS (it was the one with elves vs goblins).  It took forever to actually get it because my parents refused to buy me a game which cost that much (and I don't blame them).  Once I finally did though, my brother and I got plenty of enjoyment out of that, and Necromunda as well.  Even when I found out there was a Warhammer RPG I didn't care much though, as I assumed it would be a D&D ripoff; it was only a couple years ago that I learned otherwise.  I'm now very glad that I did (even if I haven't played it as much as I'd like to by this point).

Side story, because I feel like telling it - a couple weeks ago I was running a WFRP with my tabletop group because our regular GM was unavailable.  There was only one fight during the game, but it went perfectly.  4 PCs vs 3 beastmen (slightly tougher than default stats), and the PCs took not a single point of damage between them the whole time.  It was a beautiful thing to witness.
Furry Teddy
GM, 20 posts
Thu 22 Jan 2009
at 17:43
  • msg #10

Re: Forum Chat

Is anyone else excited about the new Dawn of War? Hopefully it will be as good as Company of Heroes.
Mr. Sticks
player, 6 posts
Thu 22 Jan 2009
at 19:23
  • msg #11

Re: Forum Chat

For sure! The DoW always surprised me with how popular it was. I got such a kick out of seeing guys play the hell out of it who weren't the type to actually get into a games worshop store and see what it was all about.
jamat
player, 1 post
Thu 22 Jan 2009
at 20:43
  • msg #12

Re: Forum Chat

Hi all Just joined the forum.

Well I've been roleplaying for over 28 years and came to the wonderful 40K universe via Warhammer when I bought (and still own) the white boxed set with the knight cracking the head off a skelly. (that dates me a bit)

The same time I bought that I got hold of a little set of rules called Spacefarers (which I still use) from Games Workshop it was an A5 size booklet that was the for runner for 40K.

When 40k came out I fell in love and collected a large Squat army. I then went to university and gave up wargaming but took up roleplaying. I'd always tinkered with running a 40k game using the traveller rules but never got round to it and went off to play star frontiers instead (again I still play that too)

When I heard DH was on its way I orderd two copies ( one is still unrapped). Now a days Real Life means I only get to play on line so at the moment I'm in volved with "Thru a Darkened Mirror", "Dark Heresy for Dummies" and "Free Companies" on this site.

I would dearly love to have the time to sit down round a table sometime and play it though.
This message was last edited by the player at 20:51, Thu 22 Jan 2009.
Furry Teddy
GM, 21 posts
Thu 22 Jan 2009
at 23:36
  • msg #13

Re: Forum Chat

We are getting a steady stream of users coming in. If possible try to spread the word. The more people we get in then the better this forum will be and the better the forum is then the more people will want to join. : )
McGonigle
player, 2 posts
Fri 23 Jan 2009
at 10:12
  • msg #14

Re: Forum Chat

I'm not sure the Dawn of War, thing surprises me. It's fundamentally a really good RtS which just happens to be set in the 40K world

Well I first got into Warhammer just before Third Edition 40K came out, (As my first 40K army was won from a competetion at the time of the launch.)

I first played WFRP in the first edition, in a number of online games, and brought the second edition almost as soon as it came out. Dark heresy was a far more recent purchsase and I have yet to really do that much with it.
Mr. Sticks
player, 16 posts
Sat 24 Jan 2009
at 19:21
  • msg #15

Re: Forum Chat

Just a random thought, but would there be any possibility/interest in setting up a board where we could post NPCs from the different systems? Kind of like a database, or NPC bin, that GMs could use for inspiration or to handle those times when you don't have the stats for that one character who has now, inexplicably, become the center of the Player's interest?

Maybe to help others dissect it, it could be in the following format:

Name:
Concept:
Books Used:
Quote:
Background:

Stats: (in spoiler mode)

To avoid too much clutter, any discussion about the NPCs could then be ported over to their relevant game system board. For example, seeing a WFRP character Flakk came up with, I went over to WFRP: Discussion and started my post off with:

In regards to Bonko the Butcheress: I noticed that she had blahblah skill pairing, was there a way you used this in a certain situation, or does it reveal more about her previous careers?

Any thoughts? Personally, I find it can be a bit tiring to roll up 50 different NPCs to effectively cast a complex game...I'm really just motivated by my own laziness, which is a complete contradiction, I realize.
This message was last edited by the player at 19:24, Sat 24 Jan 2009.
nareik123
player, 11 posts
Sat 24 Jan 2009
at 19:23
  • msg #16

Re: Forum Chat

I actually like that idea, especially since I have difficulty matching up fights between characters and boss fights.
Tullyandy
player, 7 posts
Sat 24 Jan 2009
at 19:24
  • msg #17

Re: Forum Chat

I think that's a brilliant idea!

If we made the board where people post NPC's they've created, we should have a wide mix.
GM! WE BE NEEDING A NPC BOARD PRETTY PLEASE!
flakk
player, 20 posts
Mon 26 Jan 2009
at 16:11
  • msg #18

Re: Forum Chat

I'm putting what games I am gming/playing in my description.  I have no secrets so please feel free to follow suit if you want to=:)
Valthek
player, 9 posts
Mon 26 Jan 2009
at 16:35
  • msg #19

Re: Forum Chat

good idea, i'll put mine in my description as well...
Tullyandy
player, 13 posts
Mon 26 Jan 2009
at 19:01
  • msg #20

Re: Forum Chat

I'm only Gming the one game.
No other Gm has allowed me in their RP.

This makes sexual harassment panda sad...
Valthek
player, 10 posts
Mon 26 Jan 2009
at 19:32
  • msg #21

Re: Forum Chat

heheheh! SP quotes in a DH forum..
might be the reason for being disallowed in a game though
Tullyandy
player, 14 posts
Mon 26 Jan 2009
at 19:57
  • msg #22

Re: Forum Chat

What in the seven heavens is being "disallowed" in a game?
I'm thinking along the line of being booted?
Valthek
player, 11 posts
Mon 26 Jan 2009
at 19:58
  • msg #23

Re: Forum Chat

meh, you know what i mean...
Tullyandy
player, 15 posts
Mon 26 Jan 2009
at 20:34
  • msg #24

Re: Forum Chat

I get you, my bad. I'd misread your previous post.

And there's a SP quote for any situation.
:)
Valthek
player, 12 posts
Mon 26 Jan 2009
at 20:58
  • msg #25

Re: Forum Chat

yeah, damn right!

.. except for this once, cuz i can't come up with one...

anyway, back to topic!
Mr. Sticks
player, 17 posts
Tue 27 Jan 2009
at 19:19
  • msg #26

Re: Forum Chat

Hey Furry Teddy, thanks for putting up those NPC banks. I'm kind of in the middle of figuring which system I'm going to run, which would naturally mean it would be a bad idea to post my NPCs, but I should get around to filling up one of them soon.

Just so you didn't think I was blowing you off or anything.
ArenTrel
player, 6 posts
Tue 27 Jan 2009
at 23:31
  • msg #27

Re: Forum Chat

30 minutes until you can download the Dawn of War 2 Open Multiplayer Beta. Thought I would let everyone know -Grins-
Furry Teddy
GM, 41 posts
Wed 28 Jan 2009
at 13:09
  • msg #28

Re: Forum Chat

We've been bumped so hopefully a few more users will start coming in.

I'm thinking of changing the forum rating to mature. After all the DH and WFRP settings are dark and disturbing places and I think the thread's will start reflecting that.

Any objections? I don't think it requires an age check so all current users should be fine.
flakk
player, 30 posts
GM
PLAYER
Wed 28 Jan 2009
at 13:18
  • msg #29

Re: Forum Chat

No frackin' objections here boss=:)
Tullyandy
player, 18 posts
Wed 28 Jan 2009
at 15:34
  • msg #30

Re: Forum Chat

Giving this a Mature rating will surely stop some people from being able to post. Seems unnecessary to put an age restriction up.
Andrensath
player, 1 post
Thu 29 Jan 2009
at 02:49
  • msg #31

Re: Forum Chat

There's no automatic age restriction on a Mature rating, only an Adult one.

The FAQ:
Because there is no Restricted Content (as defined by our Policies) permitted in a Mature game, there is no need for a minimum age.  The GM of a game is, of course, allowed to set a minimum age for their game and enforce it as they like.  If, however, the content of the game is such that children should not be exposed to it, the game must be rated Adult, without exception.

Fearsome Engine
player, 1 post
Fri 30 Jan 2009
at 12:55
  • msg #32

Re: Forum Chat

Hi folks! I am new to the forum. Thanks for having me Furry.

I've been a GW player since the early nineties with my first love being WHQ followed swiftly by everything else GW related.

I've had a quick look round and there seems to be a nice group of players gathering here. I look forward to getting stuck in.
zacaldo
player, 30 posts
Fri 30 Jan 2009
at 14:12
  • msg #33

Re: Forum Chat

Welcome Fearsome Engine let the Emperor take your soul, and I will valet your car!
Tullyandy
player, 19 posts
Fri 30 Jan 2009
at 17:17
  • msg #34

Re: Forum Chat

"Car was found to contain sweeties.
Sweeties are the path to chaos.
Your car was destroyed and so were you after a lengthy torture session."

Ah, the days of the inquisition...
Valthek
player, 30 posts
Fri 30 Jan 2009
at 17:23
  • msg #35

Re: Forum Chat

Inquisitor1:"Your neighbour's dog's former owner's cousin saw a report about a chaos infestation. Therefore, you're considered tainted"
*BLAM, BLAM*
inquisitor2: "well, i can't say you aren't thorough, but was it really neccesary to kill the dog as well?"
Tullyandy
player, 21 posts
Fri 30 Jan 2009
at 22:51
  • msg #36

Re: Forum Chat

Frankly I'm suprised there is anyone left in the imperial armies. I swear they are the definition of genocide.
Valthek
player, 31 posts
Sat 31 Jan 2009
at 20:30
  • msg #37

Re: Forum Chat

not to mention Xenophobia. if something looks different, they'll yell either alien, mutant or heretic, before shooting it
McGonigle
player, 8 posts
Sat 31 Jan 2009
at 20:51
  • msg #38

Re: Forum Chat

Tullyandy:
Frankly I'm suprised there is anyone left in the imperial armies. I swear they are the definition of genocide.


*Flippant comment*
With birth control having been declared hertical a certain level of 'heretics' are needed to be found every year to keep the worlds from overcrowding.
nareik123
player, 22 posts
Sat 31 Jan 2009
at 23:21
  • msg #39

Re: Forum Chat

Not true, ever seen an Ogryn or a Ratling?
Algard
player, 7 posts
Sat 31 Jan 2009
at 23:42
  • msg #40

Re: Forum Chat

In reply to Tullyandy (msg #36):

Well one could always quote old uncle stalin. But i guess everyone already know the quote....
flakk
player, 40 posts
GM
PLAYER
Sun 1 Feb 2009
at 00:08
  • msg #41

Re: Forum Chat

nareik123:
Not true, ever seen an Ogryn or a Ratling?


Don't forget Squats=:)  Even though GW has.
Algard
player, 8 posts
Sun 1 Feb 2009
at 12:13
  • msg #42

Re: Forum Chat

In reply to flakk (msg #41):

I tought they where eaten by a teleporting hive fleet ;)
nareik123
player, 23 posts
Sun 1 Feb 2009
at 12:19
  • msg #43

Re: Forum Chat

Thats what GW wants you to think. :D
Willis
player, 3 posts
Know thine enemy, for
they already know you.
Wed 4 Feb 2009
at 01:57
  • msg #44

Re: Forum Chat

I'm sad.  It looks like the battle bunker here in my town has closed down...
Valthek
player, 35 posts
Wed 4 Feb 2009
at 17:10
  • msg #45

Re: Forum Chat

aaaww
i feel your pain, man. I had to change shops too, when my local store closed.. good memories.
Furry Teddy
GM, 58 posts
Wed 4 Feb 2009
at 17:35
  • msg #46

Re: Forum Chat

I just bumped the game add but if you could advertise in games that you GM and play in then that would be good to. We've had a bit of a lull in the new users this week.
Tullyandy
player, 23 posts
Wed 4 Feb 2009
at 19:51
  • msg #47

Re: Forum Chat

I would, but I've weeded out those players that don't post.
Well, more or less.
Devilish
player, 4 posts
Thu 5 Feb 2009
at 11:39
  • msg #48

Re: Forum Chat

I have to see if I have time for more games or not and if games that are on the brink of death survive
flakk
player, 47 posts
GM
PLAYER
Thu 5 Feb 2009
at 13:14
  • msg #49

Re: Forum Chat

Furry Teddy:
I just bumped the game add but if you could advertise in games that you GM and play in then that would be good to. We've had a bit of a lull in the new users this week.


Feel free to advertise in any of my games.
Tullyandy
player, 24 posts
Thu 5 Feb 2009
at 14:28
  • msg #50

Re: Forum Chat

The survival of a game relies a hell of alot more on the players than the Gm, I'm finding. I've been keeping tabs on "WFRP 2e: Doomstones" which has some fantastic players in it.

Kudos to whoever is playing in that game.
flakk
player, 48 posts
GM
PLAYER
Thu 5 Feb 2009
at 14:50
  • msg #51

Re: Forum Chat

Tullyandy:
The survival of a game relies a hell of alot more on the players than the Gm, I'm finding. I've been keeping tabs on "WFRP 2e: Doomstones" which has some fantastic players in it.

Kudos to whoever is playing in that game.



Yup.  I think it is really funny that in the  "RPOL Character Vault" there was a lengthy vent about GM's.  When I brought up that characters are just as important I was ignored and several of the members ranted about GM's at length.

No players and the GM might as well write a book on their own.
Fearsome Engine
player, 5 posts
Thu 5 Feb 2009
at 15:19
  • msg #52

Re: Forum Chat

Yeah, i agree that the doomstones game is shaping up nicely. Well done to everyone playing in that game.
Mr. Sticks
player, 27 posts
Thu 5 Feb 2009
at 15:50
  • msg #53

Re: Forum Chat

I'm definately going to have to throw in my congratulations to the Doomstones game, it has really taken off. Good job all around on that board!
Valthek
player, 38 posts
Thu 5 Feb 2009
at 16:02
  • msg #54

Re: Forum Chat

Indeed, games are much more dependant on players than the GM. Of course a good GM is needed for a game, but if players are, say one-line posters or absent, the game falls flat on it's face.

example: in my game, most players are really motivated to keep playing, and this keeps the game going. If they weren't it would've died weeks ago.
flakk
player, 49 posts
GM
PLAYER
Thu 5 Feb 2009
at 16:02
  • msg #55

Re: Forum Chat

I posted a link to this site in the GM's wanted thread and got banned.  A quick apology and I am back but please be aware that you cannot advertise, or offer a helpful link, in the GM thread unless you are offering to GM=:)
Tullyandy
player, 25 posts
Thu 5 Feb 2009
at 17:01
  • msg #56

Re: Forum Chat

Ouch, banning seems a tad harsh.
Luckily, in my game "Welmarcht Court" all the players who are unreliable have been weeded out and I'm left with some fantastic PC's, though next time I host a game by Pbp I'm definetly going to check the commitment levels of the PC's in previous games.

What game is it you're running Valthek?
Furry Teddy
GM, 59 posts
Thu 5 Feb 2009
at 17:15
  • msg #57

Re: Forum Chat

In reply to Tullyandy (msg #50):

Yea the Doomstones game is great. It has a brilliant GM.
Valthek
player, 39 posts
Thu 5 Feb 2009
at 17:16
  • msg #58

Re: Forum Chat

DH for dummies

it's a game aimed at newer players, a bit on the light side, rule-wise, but i try to keep the story as interesting as possible, as is evident by the lastest plot twist. (the people they thought were the good guys turn out not to be.. or are they..)

link to another game
This message was last edited by the player at 17:17, Thu 05 Feb 2009.
flakk
player, 50 posts
GM
PLAYER
Thu 5 Feb 2009
at 19:21
  • msg #59

Re: Forum Chat

Tullyandy:
Ouch, banning seems a tad harsh.
Luckily, in my game "Welmarcht Court" all the players who are unreliable have been weeded out and I'm left with some fantastic PC's, though next time I host a game by Pbp I'm definetly going to check the commitment levels of the PC's in previous games.

What game is it you're running Valthek?


I'm having a blast in Wemarcht=:)
flakk
player, 51 posts
GM
PLAYER
Thu 5 Feb 2009
at 19:21
  • msg #60

Re: Forum Chat

Valthek:
DH for dummies

it's a game aimed at newer players, a bit on the light side, rule-wise, but i try to keep the story as interesting as possible, as is evident by the lastest plot twist. (the people they thought were the good guys turn out not to be.. or are they..)

link to another game


Also having a blast in DH for Dummies.  My character is sooooo torn right now.
Valthek
player, 40 posts
Thu 5 Feb 2009
at 19:39
  • msg #61

Re: Forum Chat

mwhuhahahah. that means i'm doing my job right :D
PsyckoSama
player, 1 post
Thu 5 Feb 2009
at 20:28
  • msg #62

Re: Forum Chat

A house rules thread would be useful. Place to put up links to your awesome cool house rules.
Furry Teddy
GM, 60 posts
Thu 5 Feb 2009
at 20:32
  • msg #63

Re: Forum Chat

Look under rules discussions. I know flakk has put his house rules there.
Fearsome Engine
player, 9 posts
Thu 12 Feb 2009
at 14:32
  • msg #64

Re: Forum Chat

More questions as I prep for the WFRP Game that I am thinking of running: does anyone know what the optimum file size is for postings pictures in rpol games? I've got some massively detailed ~100 Mb empire maps which I am intending to downsize to use in my game, any idea as to the filesize I should aim for?
flakk
player, 63 posts
GM
PLAYER
Thu 12 Feb 2009
at 15:04
  • msg #65

Re: Forum Chat

Fearsome Engine:
More questions as I prep for the WFRP Game that I am thinking of running: does anyone know what the optimum file size is for postings pictures in rpol games? I've got some massively detailed ~100 Mb empire maps which I am intending to downsize to use in my game, any idea as to the filesize I should aim for?


Hmmmmmm....not sure but I did find out that if you put too many pics in the same thread it will not let you edit it.

Anything super detailed would probably be better off as a link.
Tullyandy
player, 28 posts
Thu 12 Feb 2009
at 17:37
  • msg #66

Re: Forum Chat

You're better off putting it as an imagine in a "Maps" thread. I'm assuming you're using the maps that are found on http://www.windsofchaos.com/?page_id=24.
Fearsome Engine
player, 10 posts
Thu 12 Feb 2009
at 18:31
  • msg #67

Re: Forum Chat

Yeah, sort of... i've sewn them together to form one mega-map of the Empire then I want to use small sections of the map with my own annotations as game/chapter maps. I was just wondering what size i could get away with? I was thinking << 1 Mb?
Tullyandy
player, 29 posts
Thu 12 Feb 2009
at 23:56
  • msg #68

Re: Forum Chat

"100 kilobytes (102400 bytes) or less."

Straight from the horses mouth. I tried using them as a game map, but it was way too big. I suppose you could compress them, but chances are they lose lots of their detail.

Simpler to make a maps thread, where as far as I'm away there are no limits to the size of your goods.
Fearsome Engine
player, 11 posts
Fri 13 Feb 2009
at 11:18
  • msg #69

Re: Forum Chat

Thanks for the advice Tullyandy. While we are on the topic does anyone know a good site to use to host pictures to be posted here?
psychojosh13
player, 3 posts
Sat 14 Feb 2009
at 14:08
  • msg #70

Re: Forum Chat

Flickr and Photobucket seem to be the popular ones.  I've used Flickr before to hold game maps, and for the most part it worked pretty well.
nareik123
player, 35 posts
Sat 14 Feb 2009
at 22:17
  • msg #71

Re: Forum Chat

Gone till Friday 20th February.
flakk
player, 71 posts
GM
PLAYER
Wed 18 Feb 2009
at 16:33
  • msg #72

Re: Forum Chat

Here is a player survey that you can give your players if you like.  If you don't like feedback then please ignore it=:(

1. On a scale of 1-10 (10 being best), how much fun are you having in general? ___

2. When you just thought "the game is fun except for 'this'", what was
"this" that sprung to mind?

3. Using a total of ten points, please give me your ideal proportion of role-playing vs. combat vs. puzzle/problem solving. (For example, I'd say that in general I try to make the campaign role playing 5, combat 3, puzzle/problem solving 2.)

__ role playing
__ combat
__ puzzle solving


4. Is the general pace of each session too fast, about right, or too
slow? If too slow, what do you suggest I do to pick up the pace without pushing or railroading?

5. Are you getting bored with the current plot arc? If so, what in
particular is getting tedious?

6. Are you getting enough role-playing encounters? More specifically, are you getting the kind of role-playing encounters you prefer? (I refer to personalities of NPCs, roles of NPCs, etc.) Outside of wearing silly little outfits - well, sillier - what can I do to improve role-playing encounters?

7. Should I award XP more often? Is your rate of level gain(roughly every 10-12 sessions) about right?

8. Do you want more handouts and the like? More maps?

9. Are you getting enough attention paid to your character plot-wise? It would be great if you could suggest some additional plot hooks for your PC.

10. Are you getting enough attention paid to YOU when we game? It's a relatively big group, and I try to spread my attention equally. If I'm not doing so, please make sure you tell me.

11. Is the general pace of combat too slow? If so, what can I do to speed it up?

12. Is the variety of combat encounters okay? What kind of beasties would you like to run in to?

13. Is the danger level of combat encounters okay? Would you like to see more hard, moderate or easy combats?

14. What do you like the least about the campaign? what one thing would you change if you could? What one thing can I change to make myself a better DM?

15. What do you like the most about the campaign?

16. Do you feel your character is on an equitable power level with the rest of the party? Do you feel effective? If not, what in particular needs beefing up?

17. Is there anything you want to change about your character, either personality-wise or role-in-the-group-wise?

18. What do you think about the magic item level for both you and the group as a whole - too low, about right, or too many? Any particular magic items/effects you're drooling to get?

19. Do you like logic puzzles, such as riddles and sneaky traps? How about prophecies that you have to figure out? How about figuring out what your enemies are up to? What other "puzzle/problem" things would you like to see in the game?

20. Do we play often enough? About right? Too often?

21. What question should I have asked that I didn't?
Tullyandy
player, 30 posts
Thu 19 Feb 2009
at 11:51
  • msg #73

Re: Forum Chat

*Yoink*
Valthek
player, 45 posts
Thu 19 Feb 2009
at 15:25
  • msg #74

Re: Forum Chat

Consider this stolen :D
flakk
player, 74 posts
GM
PLAYER
Thu 19 Feb 2009
at 15:41
  • msg #75

Re: Forum Chat

Steal away and glad it is going to good use.
Furry Teddy
GM, 62 posts
Fri 20 Feb 2009
at 14:59
  • msg #76

Re: Forum Chat

I'm possibly going to be looking for mods to help me out in the forum. PM me if interested.
Gatecrasher28
player, 3 posts
Tue 24 Feb 2009
at 06:04
  • msg #77

Re: Forum Chat

Ran across this today:

http://new.fantasyflightgames....minisite.asp?eidm=78

Rogue Trader RPG from Fantasy Flight.  Compatible with DH and includes rules for crossing the two games.

One of the things DH is lacking is vehicle/space combat rules.  I hope RT will delve into this.
flakk
player, 87 posts
GM
PLAYER
Tue 24 Feb 2009
at 13:23
  • msg #78

Re: Forum Chat

Gatecrasher28:
One of the things DH is lacking is vehicle/space combat rules.  I hope RT will delve into this.


There was a downloadable document called-
DH Apocrypha_Vehicles
"This Apocrypha presents rules for using vehicles and mounts in games of Dark Heresy."

It has vehicle rules (but no space combat).

Rogue Trader will rock!
Mr. Sticks
player, 43 posts
Tue 24 Feb 2009
at 23:05
  • msg #79

Re: Forum Chat

All Hail the arrival of Rogue Trader!! I have been waiting for something like this to drop, I always loved the back-stabbing slick-tongued voodoo economic struggles that takes place in DH, and this game would put players right into the lap of it.

It'll be interesting to see which inspires more zealotry: Loyalty to the Emperor or Loyalty to the Bottom Line?
flakk
player, 89 posts
GM
PLAYER
Tue 24 Feb 2009
at 23:06
  • msg #80

Re: Forum Chat

I am also psyched for RT!
Mr. Sticks
player, 44 posts
Tue 24 Feb 2009
at 23:19
  • msg #81

Re: Forum Chat

I'm glad Fantasy Flight is really taking the ball and running with it. Now if we can get a game for WFRP revolved around the Man o' War spinoff, all my childhood dreams would be fulfilled.

From the spolier text, it looks like the game might run a bit differently than DH. Rather than a GM-controlled Inquisitor (who understanably has planet-shaking power) with a group of PCs, this game looks to be one PC led by others. If that's the case, when RT takes root here, it will most likely require a well-established/reliable PC to really get the game going.

All you fellow GMs get ready to start taking notes...
Furry Teddy
GM, 64 posts
Sat 28 Feb 2009
at 19:17
  • msg #82

Re: Forum Chat

Hey guys it's nice to see a few of you spreading word about the forum. However it is technically against Rpol rules to reply with a link to this site in the GM wanted thread as you do not GM this forum and it may not fit with what the user is asking for.

Just a heads up as I believe the mods have already had words with a couple of you over this.
flakk
player, 93 posts
GM
PLAYER
Sat 28 Feb 2009
at 21:31
  • msg #83

Re: Forum Chat

Happy 500!  May your bolter always be full and your mail thick!
Algard
player, 22 posts
Sat 28 Feb 2009
at 21:50
  • msg #84

Re: Forum Chat

"And there was much rejoice....."
Valthek
player, 47 posts
Sat 28 Feb 2009
at 23:54
  • msg #85

Re: Forum Chat

"weeeh"
flakk
player, 101 posts
GM
PLAYER
Wed 4 Mar 2009
at 23:47
  • msg #86

Re: Forum Chat

For anyone who is on Facecrack...I mean Facebook-

RPoL on Facebook
-Pretty quiet group that was just abandoned and taken over by your's truly.
Tullyandy
player, 34 posts
Mon 9 Mar 2009
at 22:42
  • msg #88

Re: Forum Chat

Oh noes! The Doomstones game hath ended!
A shame really, some fantastic RPing there.
Furry Teddy
GM, 70 posts
Mon 9 Mar 2009
at 23:02
  • msg #89

Re: Forum Chat

Where you in that game as well? It was damn good. I'm just glad we've now got squid in the forum.
Iron Squid
player, 3 posts
Tue 10 Mar 2009
at 09:02
  • msg #90

Re: Forum Chat

Yeah I wish it had gone further :(  When I get some more time though I'd love to give it another crack!
Tullyandy
player, 35 posts
Tue 10 Mar 2009
at 15:48
  • msg #91

Re: Forum Chat

I wasn't in it, but had been watching it for awhile.
Seemed a good game.
mitzi
player, 1 post
not new to rpol
just new to GMing
Tue 10 Mar 2009
at 16:08
  • msg #92

Re: Forum Chat

I was in it- Gaston.  Interesting playing a guy for the first time!
flakk
player, 104 posts
GM
PLAYER
Wed 11 Mar 2009
at 15:21
  • msg #93

Re: Forum Chat

Welcome aboard to all the new arrivals.  If you put a description of your "character" with what games you are playing in that might be fun=:)
zacaldo
player, 72 posts
Wed 11 Mar 2009
at 18:24
  • msg #94

Re: Forum Chat

I gotta lay off the amasec.. is it me or did the forum double in size,? Well played furry, well played.
Tullyandy
player, 36 posts
Wed 11 Mar 2009
at 18:34
  • msg #95

Re: Forum Chat

Chaos is ever changing...
mitzi
player, 2 posts
not new to rpol
just new to GMing
Wed 11 Mar 2009
at 18:44
  • msg #96

Re: Forum Chat

Amasec?  I've googled it as some sort of air pillow.  So confused.  :(
Algard
player, 26 posts
Wed 11 Mar 2009
at 18:52
  • msg #97

Re: Forum Chat

Amasec is an aunknown kind of alcholic drink in the 40th millenium
From the situations it is brought up i would like it with wine
Gatecrasher28
player, 6 posts
Wed 11 Mar 2009
at 19:40
  • msg #98

Re: Forum Chat

actually, I think Amasec is distilled wine.  So it's more like Brandy or Cognac.
Valthek
player, 62 posts
Wed 11 Mar 2009
at 19:41
  • msg #99

Re: Forum Chat

i thought it was more like their equivalent of beer?
flakk
player, 105 posts
GM
PLAYER
Wed 11 Mar 2009
at 20:55
  • msg #100

Re: Forum Chat

Absinthe?

I still have a bottle left.  My 6 months in Prague were enough Absinthe wise....nasty stuff but to quote Dave Chappelle-

"It'll get yah drunk!"
Algard
player, 27 posts
Thu 12 Mar 2009
at 00:14
  • msg #101

Re: Forum Chat

Nah not beer
Its moslty mentioned with higher ups and rich people
You got more dirty names when the common people speak of booze
Mr. Sticks
player, 55 posts
Thu 12 Mar 2009
at 00:54
  • msg #102

Re: Forum Chat

Ohhh, talks of liquor! I, myself, am a passionate Morgan man. Rum, in fact, is prevalent in any of the seagoing services.
mitzi
player, 3 posts
not new to rpol
just new to GMing
Fri 13 Mar 2009
at 16:32
  • msg #104

Re: Forum Chat

red, red wine for me.
zacaldo
player, 74 posts
Fri 13 Mar 2009
at 21:06
  • msg #105

Re: Forum Chat

I'm with mitzi, although keep the merlot of my table and those damn kids of my lawn.  I must be getting old red wine and stealing kids baseballs, but amasec is most likely a distilled wine or absinthe like spirit, but you could also load up my pipe with some obsucra, a comfortable chair and I would be just fine with that and a good book, friends, fire or all of the above.
flakk
player, 106 posts
GM
PLAYER
Fri 13 Mar 2009
at 21:10
  • msg #106

Re: Forum Chat

Crown Royal or Smirnoff for me please and do pass the pipe.  No bogarting please.
Fearsome Engine
player, 17 posts
Fri 13 Mar 2009
at 23:41
  • msg #107

Re: Forum Chat

Hey, does anyone know a good website for warhammer art? I've had a look through WAR concept art but I'm really trying to find GW commissioned stuff or a great fan site.

I'm also looking for good pen and ink drawings of generic replay scenes
Iron Squid
player, 4 posts
Sat 14 Mar 2009
at 15:43
  • msg #108

Re: Forum Chat

Hope these have what you're looking for, Fearsome!  Pinched these from jackdays' Links page ;)

Awesome illustrations on this site, but avoid the home page.  It seems to be broken:  http://www.adriansmith.co.uk/i...p;id=5&Itemid=53

Some piccies from the Warhammer TCG:  http://www.danscottart.com/Warhammer.html

Here's one for the old-timers:  http://www.geocities.com/griff10uk

These aren't official, but there's still some really nice pics:  http://www.grandmothersandfrogs.com/index.php

Some OWB pics:  http://www.pen-paper.net/artga...87d5fca63a1edabec957

Heaps of illustrations from the rulebook and supplements:  http://www.pen-paper.net/artgallery/PatLoboyko

Here's the guy who did the ToC and ToS covers, plus some GW novel covers:  http://www.ralphhorsley.co.uk

And some darker looking character portraits here:  http://www.pen-paper.net/artga...n/RikMartinWarhammer

Hope you find some stuff you can use!
Gatecrasher28
player, 7 posts
Wed 18 Mar 2009
at 23:24
  • msg #109

Re: Forum Chat

Anybody thinking of starting a game up soon?  If not, I might have a go at it.  I've had an idea kicking around for awhile, and I put it down on paper today.  Needs some tweeks, but it could be good.
Furry Teddy
GM, 71 posts
Thu 19 Mar 2009
at 17:49
  • msg #110

Re: Forum Chat

Well what sort of game are you looking for?
Gatecrasher28
player, 8 posts
Thu 19 Mar 2009
at 18:18
  • msg #111

Re: Forum Chat

Well a DH game, obviously.

I don't know about the rest of you, but because of jobs/family/life in general/etc I don't have time for tabletop games anymore.  PbP games are the only way for me to get my fix anymore.

I'm already in one DH game, but I'd like to be in at least one more.
Furry Teddy
GM, 72 posts
Thu 19 Mar 2009
at 18:35
  • msg #112

Re: Forum Chat

Well you could have been looking for a WFRP game. There are a few games that are looking for players that I know of but I can't provide the links so you would have to search.

I'm also looking at running the adventures from Purge the Unclean when I find the time but this might not be for a few weeks.
Gatecrasher28
player, 9 posts
Fri 20 Mar 2009
at 03:10
  • msg #113

Re: Forum Chat

I'll keep my eyes open for your game FT.
Mr. Sticks
player, 56 posts
Fri 20 Mar 2009
at 09:53
  • msg #114

Re: Forum Chat

I know that quite a few of us are gnashing our teeth for Rogue Trader to come out, once that book drops you will probably see quite a few of those games run through the boards.
Gatecrasher28
player, 10 posts
Sun 22 Mar 2009
at 02:09
  • msg #115

Re: Forum Chat

I'm included in that group, as well.
TheWarriorPoet519
player, 1 post
Sun 22 Mar 2009
at 02:16
  • msg #116

Re: Forum Chat

I for one am stoked for Ascension for Dark Heresy. It looks like awesome.
Tullyandy
player, 37 posts
Mon 23 Mar 2009
at 14:13
  • msg #117

Re: Forum Chat

Player wanted to take over the role of a former noble's daughter named Cilicia. She is currently in the entertainer profession, having fled from her father's estate in Talabheim after an accident with a stable boy that left him dead.

Currently has around 175 XP with no advances other than the basic +5% (which was included into her profile). Currently in a relationship with a apprentice in the group.

Her character is selfish and a tad naive, often falling in line behind what her lover, Xavier, wants. Often prepared to draw a sword to prove her point, but rarely does more than threaten at most. Prone to overacting and easily frightened.

Must be able to post AT LEAST ONCE A DAY. That's about the only requirement besides DECENT GRASP OF ENGLISH.
If anyone's interested, PM me and I'll be happy to answer any questions.

Cheers,
        Andy

EDIT: Ignore, post filled.
This message was last edited by the player at 10:32, Sat 28 Mar 2009.
flakk
player, 107 posts
GM
PLAYER
Mon 23 Mar 2009
at 14:15
  • msg #118

Re: Forum Chat

Tully's game is fun so get in there! =:)
Sapha
player, 1 post
Sat 28 Mar 2009
at 08:59
  • msg #119

Re: Forum Chat

This seems to be the best introduction spot, so I thought I'd say hi. It's nice to see a spot dedicated to these two games (I'm fairly new to RPOL but not to online gaming, and I sometimes get that "Does anybody except me still play non-D&D stuff?" worry when planning games).

As you can probably tell I'm the type who prefers GMing. I've just completed my WFRP collection and I'm waiting for my Dark Heresy books to arrive. Once I've had a read through I'll be running one of the two games. Probably DH,  because I've run WFRP before and want to try something different. So if anyone's still looking for games, there should be a new one on the horizon in the not too distant future. :)
RevMark
player, 1 post
Sun 29 Mar 2009
at 06:31
  • msg #120

Re: Forum Chat

Just joined, so I thought I'd say hi. I'm running a DH and a WFRP game here and playing in a couple of each too. I see there was a suggestion a while back to put games you're GMing/Playing in in your description, so I've done that if anyone's interested.

Great to see there's such a good, supportive community developing for these games on rpol.
flakk
player, 114 posts
GM
PLAYER
Wed 8 Apr 2009
at 02:13
  • msg #121

Re: Forum Chat

Just got back from playing my first game of table top since 3rd edition.  My Orks fought bravely against the hoards of Chaos but in the end my last 7 gretchin legged it of the board to fight another day.

Highlights-
My shokk attack gun (Mek Boy "Cooter") managed to kill 3 of my own mega-nobz.....then killed 3 Chaos termies.

My Warboss ("Flakk") charged in with his drinkin' buddies and crushed a Rhino, killing half the squad of berzerkers inside.  The counter charge killed Flakk but he took all the berzerkers with him.

His Daemon Prince charged in to my bike squad that managed to inflict 2/4 wounds on it....and despite my gretchin and boys best efforts none of them could get by his armour save despite at least a dozen hits.

Fun game!
Mr. Sticks
player, 58 posts
Wed 8 Apr 2009
at 03:01
  • msg #122

Re: Forum Chat

That is my favorite thing about gaming Orkz...they die so spectacularly that you can't help but cackle with glee as you pull figures off the board! I played Space Wolves a few times, and every figurine I lost felt like I was burying my closest friend...

Although I do miss starting the battle off to Led Zeppelin's "The Immigrant Song"
flakk
player, 115 posts
GM
PLAYER
Wed 8 Apr 2009
at 11:37
  • msg #123

Re: Forum Chat

Mr. Sticks:
That is my favorite thing about gaming Orkz...they die so spectacularly that you can't help but cackle with glee as you pull figures off the board! I played Space Wolves a few times, and every figurine I lost felt like I was burying my closest friend...

Although I do miss starting the battle off to Led Zeppelin's "The Immigrant Song"


If we dies we's dead so it don't count as defeat=:)  If we leg it we can fight another day so that ain't defeat either.
zacaldo
player, 84 posts
Tue 14 Apr 2009
at 08:27
  • msg #124

Re: Forum Chat

This is probably way too soon for asking for help or Co-GM's that is why it is in the forum, it was slightly debated in the early goings on of the Forum.  Although now it is 400 percent larger so what the hell.  I am bound and determined to create a sort of living game.

The system is WHFRP, the idea is an old one that has had mostly negative response, which I enjoy better than "Great Idea Let Me Know When It Is Running".  The game is more stressing the dynamics of rPol than actual pathos and ethos.  The "Idea", is to keep a game running faster than any other game on rPol, impossible? Well that is up to you.  The whole idea is somewhat basic it is to have a GM to PC ratio at at minimum of a 2:1, why? So that post's by PC's will be responded to extremely quickly, maybe increasing serious gamer that post once a day, up to three or more posts a day.  Time consuming, yes at the beginning but I am patient and could spend the rest of my life creating a game, instead of waiting for the Psyker or astray halfling to respond every other day.

How would this be possible.  First of all the game is called Mordheim, based on the skirmish game.  The damned city in the Empire that takes place 500 plus years in the past of "present" WHFRP games.  For those who have no idea about Mordheim it was a city that turned to Roman like debauchery in the waiting of the Second Coming of Sigmar in the year 1999.  The city became huge as it was to be the center of a new age, awaiting the year 2000.  Most people fell into dark practices bringing huge amounts of the Ruinous Powers, also Skaven took solid hold of the city, as well as every shady character possible.  Instead of Sigmar returning it was a large comet of Warpstone that destroyed the city for the most part.  Creating a huge city that was in a sense nuked.  Eventually it became the source of treasure hunters and scavengers. Quickly everyone figured out that Mordheim had become too dangerous to search through alone, and thus warbands came together and began to seek out everything from gravedigging to searching out lost artifacts.  I could go on forever but this is just a forum.  The warbands are the seedlings of the game.

So the heart of the idea is to have each Co-Gm to run one of the Ruinous powers, plus Undead and any other dark powers that a GM can come up with.  I then divide the city up into a gang like structure, a mini Compton (sorry L.A.ites) or the Tenderloin for those in the Bay Area.  I would also have a huge span of GMT's.  The more Gm's the better because another plus is the idea of having your "warband", gang, army skirmish with other GM's as each struggles for more territory.  The PC's would be run by a couple GM's or all of them.  The default enemy is Skaven, so each GM could respond to PC posts.  The huge problem is how to create a "bible" of rules characters and plot points, but that is not impossible.  The reason why is this, making the real problem the answer.  Creating the city of Mordheim up like it was a video game, with pre-fabricated scenarios for GM's to sling at PC's.  This would involve tons of work I understand, but there are some great players here in the forum and it is just something to throw out there.  I know this is extremely long and not very post friendly, but I find the Project Mordheim a possible outlet for all in the forum to come up with anything that pops up in there head and I truly respect and cherish the responses I receive on this forum.  I despise praise and love criticism even if it is not constructing it can be very motivating.

Thank you all for your time,
Those that read the entire post,
Regards and a heart-felt thanks,
Yr.Obd.Srvnt.
Z
This message was last edited by the player at 08:30, Tue 14 Apr 2009.
coderodent
player, 10 posts
Tue 14 Apr 2009
at 15:51
  • msg #125

Re: Forum Chat

Dibs on the Dark Carnival!
I found this too: http://www.mordheimer.com/down...sources/mordheim.jpg
This message was last edited by the player at 15:54, Tue 14 Apr 2009.
zacaldo
player, 85 posts
Tue 14 Apr 2009
at 17:13
  • msg #126

Re: Forum Chat

In reply to coderodent (msg #125):

Yeah there is a ton of good stuff at http://www.mordheimer.com/index.htm

mordeheimer centre I even a conversion chart from WHFRP to skirmish which if you just use in reverse you can get excellent statistics for all Wahammer table top pieces, WHFRP has so many fansites it is ridiculous even 6 something PDFs on the Cuisine of the Old World rolling charts depending on where you are in Franz's kingdom including my favorite the low grade chart of boiled dog and a dollop of lard.
coderodent
player, 11 posts
Tue 14 Apr 2009
at 20:01
  • msg #127

Re: Forum Chat

So I think it's a good idea, the draw back is that it seems like Mordheim has a lot more variety of good guy teams that are stat'ed. But if you have different groups of undead, scaven, chaos, then you could have more GM controlled gangs.

What would the Players drive? Single characters? or teams?
Mr. Sticks
player, 59 posts
Tue 14 Apr 2009
at 22:47
  • msg #128

Re: Forum Chat

Sounds like quite the meaty undertaking! I really do not have much time to invest into the game, but I would be interested to see how the concept took off. It seems like it would be a lot of start-up work...
flakk
GM, 116 posts
GM
PLAYER
Tue 14 Apr 2009
at 23:08
  • msg #129

Re: Forum Chat

FYI Furry Teddy has left and put me in charge.  Any requests, comments or glowing praise please send it my way and I'll think about it/ignore it/take it under consideration.

Seriously this is an awesome tool and I hope it grows and grows!  Have fun and play nice and please spread the word.
Furry Teddy
GM, 80 posts
Tue 14 Apr 2009
at 23:12
  • msg #130

Re: Forum Chat

Just about to put in a similar post. I can't keep up with posting on Rpol at the moment so it seems only decent that I should appoint another GM. I asked flakk as he has been the most influential user to date and he has agreed to fill my shoes. I'll still be lurking around and look forward to gaming with you all in the future.
Tullyandy
player, 39 posts
Tue 14 Apr 2009
at 23:26
  • msg #131

Re: Forum Chat

Hail to the new GM; Flakk!
Mr. Sticks
player, 60 posts
Tue 14 Apr 2009
at 23:37
  • msg #132

Re: Forum Chat

Great choice Furry, I can think of know more capable hands than Flakk!
flakk
GM, 117 posts
GM
PLAYER
Tue 14 Apr 2009
at 23:47
  • msg #133

Re: Forum Chat

I'll certainly try my best to fill those big furry shoes.....it will be hard.
Mr. Sticks
player, 61 posts
Wed 15 Apr 2009
at 00:15
  • msg #134

Re: Forum Chat

Furry did a good job of letting us pretty much have free reign, and most of these threads were initiated with your input, so I think everyone can rest assured knowing that the grim-dark future will be safe...from anything other than flamer weapons, Alien hordes, and the chainsword, of course.
zacaldo
player, 86 posts
Wed 15 Apr 2009
at 00:18
  • msg #135

Re: Forum Chat

That is another plus and negative of the dynamic's, HOW IN THE HELL DO YOU KEEP TABS ON ALL THIS.  Groups, Individuals or even large warbands could play.  The game isn't set up as a campaign, but more extremely long scenerio.  I would be open to anything, but I had the idea of other WHFRP games up and running end up visiting the city.  It would be like a vacation for GM's across rPol, RL slowing or ending games, no longer!, just send them over to Mordheim we will keep them busy.  Already made characters are open as well, have a favorite character sheet collecting dust, send them to M-towm.

Also if Teddy allows it, open a thread for Mordheim on the forum, that seems a bit aloof and unfair to other GM's, but Mordheim is not "my" game, I just wanted a game that moved faster, because mainly my gaming group in RL just fell apart and I am tired of driving down to Seattle, spending more time in my car than time rolling dice.  There are a few people on the forum that would most likely vouch for me that I can post a hell of a lot per day.  So if there was a thread, it would be a good place to draw in new players to the forum and a opportunity to have other gamers get together and form their own warbands.  But then the negative, keeping tabs on all the PC's running around the town, let alone GM's in skirmishes with each other.  The answer first lies in creating a bible, after enough GM's who are serious about the deal would open up dialouge and create as White Wolf does for each system, make a "bible", essentially a story line that all could agree on, house rules, supplements allowed, etc...

I really only need five Co-Gm's to start, with myself that is six to start.  The four powers of chaos and the undead, and I already have reserved a spot for Slaanesh.  So there are really only four spots needed to be filled.  But this game is far from even being close to starting, I was just looking right now for feedback, mostly negative or "constructive" criticism or questions that you have posed to make a better mousetrap.  The fun part for GM's is I hope it gets to a point where their are about ten GM's and 5 warbands of PC's, because I really wanted to let each GM run their group at their own pace.  All my job is to act out posts in role-play, problem solving, descriptions, map-making, moderate and a little combat, but I rather have one GM running combat for his or her army or things would obviously get out of hand.  Lots of problems but I look at them as opportunities.

Thanks for the interest rmail me anytime or just keep the topic moving around maybe it will become big enough for its own thread maybe not, I don't really care one day the game will be running, even if I have to GM everything myself.
flakk
GM, 119 posts
GM
PLAYER
Thu 16 Apr 2009
at 23:14
  • msg #136

Re: Forum Chat

Several new arrivals the last few days.  Welcome one and all and don't be shy!
Algard
player, 28 posts
Thu 16 Apr 2009
at 23:17
  • msg #137

Re: Forum Chat

Aye Welcome to our (usually) calm piece of the Internets
zacaldo
player, 87 posts
Fri 17 Apr 2009
at 05:29
  • msg #138

Re: Forum Chat

Jebus Christmas! 62 members, and I am not even last on the list anymore,  we need matching smoking jackets now!  With flakk in charge we are assured a good greenskin life and death. All Nobz praze da WarBosz flakk! flakk! flakk! lets go boyz!

Oh manthing poo I misplaced my attack squig hold on I'll be right back.  I had this horrible dream of an ork mating with a rat ogre, it looked like Golda Meier.  Welcome new and old, and three cheers to a new regime, Furry may be gone but he will always be revered, I'm working on a 12 foot macaroni statue of are creator I hope it pleases him.  Now who are we supposed to shoot flakk?
flakk
GM, 123 posts
GM
PLAYER
Fri 17 Apr 2009
at 14:44
  • msg #139

Re: Forum Chat

I vote for shooting at the worshipers of the Ruinous Powers....since they killed so many of my Orks....Cooter the Mek boy, Captain Flakk the Warboss.....even Shouter the Runtherd=:(
Valthek
player, 71 posts
Sun 19 Apr 2009
at 21:36
  • msg #140

Re: Forum Chat

OI!

i resent that

how about we shoot some 'umies?
flakk
GM, 128 posts
GM
PLAYER
Sun 19 Apr 2009
at 23:35
  • msg #141

Re: Forum Chat

Valthek:
OI!

i resent that

how about we shoot some 'umies?


"Oi!  Dem Chaos huggers is just 'umies that took ta re-lee-jun.  Dem both is da same...'cept some of the 'umies are harder than the others.  Dem Space Cans is da tuffest of the 'umies, but we Orks is the tuffest!"
flakk
GM, 137 posts
GM
PLAYER
Tue 21 Apr 2009
at 18:20
  • msg #142

Re: Forum Chat

5000 posts!  My DH game just hit 5000 and here's to many more.
flakk
GM, 138 posts
GM
PLAYER
Wed 22 Apr 2009
at 13:47
  • msg #143

Re: Forum Chat

Is Mr. Sticks in any of your games?  He has gone MIA in mine and I hope that he is okay.
zacaldo
player, 91 posts
Fri 24 Apr 2009
at 11:04
  • msg #144

Re: Forum Chat

In the spirit of spirits day, I am stealing a terrible blog idea from Topless Robot 10 best Super-Heros to get drunk with, with a Warhammer Fantasy & Dark Heresy twist, which character or NPC would you like to share a pint with at the local ale house with or adult liquid of your choice. Thank Jebus it is not Thursday anymore.

Today I would have to go with Irish-Car-Bombs with Gotrek or Shots of Hornitos with a Demonette of Slannesh, can I degrade this forum anymore than I already have, most likely yes, but I will leave it with that until I start watching the clock and it begins counting backward.  And please don't let me end up with a Nurgling in the morning.  Blessed be and Forges Warm.
flakk
GM, 140 posts
GM
PLAYER
Fri 24 Apr 2009
at 11:11
  • msg #145

Re: Forum Chat

I think I'd prefer to do jager-bombs with Felix as I'd probably get too drunk and ask Gotrek what his crime was and end up missing a limb or three.....
Algard
player, 33 posts
Sun 26 Apr 2009
at 21:40
  • msg #146

Re: Forum Chat

Jagermeister with the Tsarina ofcourse!
Who else can keep it perfectly chilled
DuelingBlue
player, 1 post
Mon 27 Apr 2009
at 01:02
  • msg #147

Re: Forum Chat

So lately I've been toying with a couple programs, and it looks like it'd be possible to pull off an online wargame. (Warhammer, 40k, Warmachine, Hordes, etc)

Would anyone else who is geographically or otherwise isolated from any potential players be interested in this?

Pardon me if anything I'm saying is old hat. I searched this forum, but couldn't find anything about it.
zacaldo
player, 92 posts
Mon 27 Apr 2009
at 04:05
  • msg #148

Re: Forum Chat

It may not be swine-flu, but it is a book lover's pandemic with FF Dark Heresy binding and materials.  Every single forum I have been on, especially FF have tons of complaints of warping hard cover's and glue coming undone, half my library is already infected and I treat them better than infants.

Strange there is no correlation of printing editions or where books are bought from the main complaint which is taking over my books is a outward bending of the the cover and back, caused by cheap materials lying beneath awesome Clint Langley art.  Black Industries soft covers are much better if you can find them or wait for them to come out, not to mention cheaper.  GW does it again! Another way to piss of customers with 99 percent awesome and flawless design marred by one percent penny pinching, jebus christmas.
ArenTrel
player, 20 posts
Mon 27 Apr 2009
at 05:56
  • msg #149

Re: Forum Chat

DuelingBlue. I am kinda in the same situation, though depending on the mention of programs, I am thinking that smaller scale games would work better then larger ones (specifically 40k of those mentioned). But either way I would be interested with whatever games you are seeking to play.
flakk
GM, 142 posts
"The dude abides..."
Mon 27 Apr 2009
at 23:47
  • msg #150

Re: Forum Chat

Several new arrivals so welcome.

-If anyone wants a thread made up dedicated to the table top games let me know and I'll wave my magic wand.
Northman
player, 1 post
Tue 28 Apr 2009
at 20:21
  • msg #151

Re: Forum Chat

flakk:
Several new arrivals so welcome.

One of those would be me.

So, hi :)

Primarily joined up to look for a game (WFRP) to join for me and a friend of mine (we live in different areas and wanted to play in a game together), though there seems to be a lot going on in here.

As a matter of fact, I'd also be interested in playing a board-game online -also 40k for my part. But I don't thinkg points size has much to say online - it's mostly movement and dice rolling that takes time on the table - all more easily done with a program I would guess?
DuelingBlue
player, 2 posts
Wed 29 Apr 2009
at 00:29
  • msg #152

Re: Forum Chat

Right now, I'm looking at using maptools, which can be found at rptools.net. It's designed for use in online tabletop, but it should work for our purposes. It's a chatroom, dice roller, and a map with miniature support.

@ Flakk. Might take you up on that, depending on the interest this gets, and if it is actually viable or not. I'd hate to start a subforum only to see it die.

Any volunteers to help me test one day?
ArenTrel
player, 21 posts
Wed 29 Apr 2009
at 06:34
  • msg #153

Re: Forum Chat

I will be happy to help you test Blue, have wanted to try out Warmachine/Horde since it's alittle smaller in scale.
zacaldo
player, 93 posts
Wed 29 Apr 2009
at 19:12
  • msg #154

Re: Forum Chat

With all the talk of table-top games and board games, yes you too can play pretty well paced board games on rPol too.  Any one interested in Talisman I would be happy to GM one before the new Dungeons arrives and the board moves around my town faster than crack.  Hope a table top group starts up, good luck brave ones, kill them all without regard for mercy, God should still remember their names.  If you get one started Mos-Def going to need a thread.


I was taking a count on if this bunch started a Ruinous Powers game all four fighting each other in Ostermark or somewhere remote, which Power would you go by?

What demons make YOU a believer?
This message was last edited by the player at 19:14, Thu 07 May 2009.
Banjo
player, 1 post
GM, Roleplayer, Wargamer
and Part-time Scientist
Wed 13 May 2009
at 23:30
  • msg #155

Re: Forum Chat

As I can't find anywhere else to say hello, I will do it here.

Hi, Im David, I'm a GW vet, DH player and now after a bit of effort a GM and a WFRP player. I am currently trying to save/destroy the Imperium (have yet to make up my mind) in RevMark's DH game and aid the noble people of Brettonia in his WFRP game.

And re-reading what I just wrote makes me think I've just started group therapy.

Anyway I'm going to hang out in the DH threads and moan about I mean contructively discuss a wide variety of 40K related topics although I will frequently stick my head into the WFRP ones as well.
flakk
GM, 174 posts
"The dude abides..."
Wed 13 May 2009
at 23:43
  • msg #156

Re: Forum Chat

Welcome aboard to you and all the other recent arrivals.  Don't be shy and no need to leave the toilet seat down or wipe your feet.  No-one else does=:)
flakk
GM, 176 posts
"The dude abides..."
Fri 15 May 2009
at 11:32
  • msg #157

Re: Forum Chat

We have a long weekend here (Monday) so play nice while "dad" is gone.  He forgot to lock the liquor cabinet and block all the naughty channels so enjoy.
flakk
GM, 177 posts
"The dude abides..."
Fri 15 May 2009
at 15:02
  • msg #158

Re: Forum Chat

Hey maybe with the long weekend I'll actually get some painting done.....probably not but I can dream can't I?


Banjo
player, 8 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Fri 15 May 2009
at 15:18
  • msg #159

Re: Forum Chat

So that's what the Reserve Company commanders get up to when they are left at home by Big Papa Smurf.

That is a very cool model.
zacaldo
player, 122 posts
Sun 17 May 2009
at 01:09
  • msg #160

Re: Forum Chat

That is disturbing and grand all the while though.... something amiss..... chaos stirs...... in a 1932 circa photoshopped radio?  The "Ruinous Powers of Rag-Time" BEWARE SERVANTS OF THE EMPEROR "LAST STOP TO POTTERSVILLE IS COMING ON NEXT!!!"
Araxosch
player, 3 posts
Wed 27 May 2009
at 10:34
  • msg #161

Re: Forum Chat

Does anyone know when the Haarlock legacy ships or is finally and truly released?
Algard
player, 49 posts
Wed 27 May 2009
at 11:27
  • msg #162

Re: Forum Chat

Since i am holding a copy of tattered fates, i say it did
Araxosch
player, 4 posts
Wed 27 May 2009
at 11:34
  • msg #163

Re: Forum Chat

do you live in the US?
Algard
player, 50 posts
Wed 27 May 2009
at 11:41
  • msg #164

Re: Forum Chat

Nope, good ol Sweden. Had my shipped from the UK
Cant see why it should not be able in the US unless you rely on Amazon that is.....
Amazon as far as i know have never shipped anything on release when it comes to Dark heresy books....
Araxosch
player, 5 posts
Wed 27 May 2009
at 11:44
  • msg #165

Re: Forum Chat

See I live in Germany- been waitin on Tattered Fates.
Preordered on Amazon, hope they get it doen one of these days.
Algard
player, 51 posts
Wed 27 May 2009
at 11:47
  • msg #166

Re: Forum Chat

My tip is to cancel the order and just order from here
http://www.leisuregames.com/
You'l have it in 2-3 days
flakk
GM, 183 posts
"The dude abides..."
Wed 27 May 2009
at 12:10
  • msg #167

Re: Forum Chat

I was on the F site yesterday and thinking about ordering a copy of "Tattered Fates" through them (since my two local shops don't normally stock DH stuff) and was surprised that to ship to Canada it was $22!  Needless to say I did not bother.  I can get it on ebay for much cheaper than that.

Amazon....they failed me with "Creatures".  No more love for them.
Araxosch
player, 6 posts
Wed 27 May 2009
at 13:02
  • msg #168

Re: Forum Chat

2-3 days even to germany?
Algard
player, 52 posts
Wed 27 May 2009
at 14:59
  • msg #169

Re: Forum Chat

Thats what it takes them to ship within most of Europe
flakk
GM, 184 posts
"The dude abides..."
Wed 27 May 2009
at 22:37
  • msg #170

Re: Forum Chat

Hmmmm, not sure where to put this so I guess the forum chat is as good as a place as any.  Check this out-

http://www.fantasyflightgames....ge_news.asp?eidn=573

A Warhammer boardgame!
Play as a Chaos god!

Chaos in the Old World is coming, are you ready?

Chaos in the Old World includes:

    * 1 Rulebook
    * 1 Game Board
    * 45 High-quality, fully detailed plastic playing pieces
    * 4 Threat Dials
    * 4 Power Sheets
    * More than 175 Tokens
    * Over 125 Cards
    * 5 Dice



Cool stuff!
RedeemingTwiligh
player, 4 posts
Wed 27 May 2009
at 22:48
  • msg #171

Re: Forum Chat

I am so putting that on my birthday list. That sounds pretty cool. Is it already out?
Algard
player, 53 posts
Thu 28 May 2009
at 06:50
  • msg #172

Re: Forum Chat

Dont seem to be out
But heck it looks cool
flakk
GM, 185 posts
"The dude abides..."
Sat 30 May 2009
at 03:09
  • msg #173

Re: Forum Chat

The Fall suddenly got a lot cooler.  Speaking of which I have a week off in August and am heading to Iceland.  Anyone have any experience traveling/living there?
flakk
GM, 186 posts
"The dude abides..."
Sat 30 May 2009
at 13:12
  • msg #174

Re: Forum Chat

Several new arrivals this week.  Welcome aboard and don't be shy.
Araxosch
player, 7 posts
Mon 1 Jun 2009
at 21:54
  • msg #175

Re: Forum Chat

Message moved to more appropriate thread.
This message was last edited by the GM at 22:37, Mon 01 June 2009.
flakk
GM, 199 posts
"The dude abides..."
Sat 6 Jun 2009
at 15:22
  • msg #176

Re: Forum Chat

On a more serious note-

From the CBC news website

1.1 million Canadians served in WWII, including 106,000 in the Royal Canadian Navy and 200,000 in the Royal Canadian Air Force

# 42,042 killed
# 54,414 wounded

14,000 Canadians landed on D-Day

450 jumped by parachute or landed by glider

10,000 sailors of the RCN were involved

# 340 killed
# 574 wounded
# 47 taken prisoner


During the first six days of the Normandy campaign, 1,017 Canadians died.


By the end of the Normandy campaign, about 5,020 Canadians had been killed. About 5,400 Canadians are buried in Normandy.

In the two and a half months of the Normandy campaign, Allied casualities (killed, wounded and captured) totalled 210,000.

Canadian casualties totalled more than 18,000, including more than 5,000 dead. German casualties were 450,000.




I will let someone else cover the contributions of the other countries.
-Bombardier (former) Harding, 89th Field Battery
Tullyandy
player, 50 posts
Sat 6 Jun 2009
at 18:57
  • msg #177

Re: Forum Chat

In the Normandy landings, representatives of dozens of foreign countries against the Third Reich were present; English, Scottish, Welsh, Irish, French, Polish, American, Canadian, Hungarian, Dutch, Danish, Norwegian, Swedish, Russian, South African, Greek, Serbian, Bosnian, Mexican, Inuit and German to name some.

Faced with the bombardment and firing of the machine guns, there are few ways for us to experience their terror. Therefore, we can only respect and thank those men who fought and fell to make the world a safer place.


The Commando Memorial
By Archie MacLellan

The sun shone down upon the snow
Atop Aonach and the Ben,
As in the shadows there trained below
A finest group of fighting men,
None braver lived is to be said
Honour flowed throughout their veins,
Freedom bred, Lord Lovat led
Their lives to stop dictators' gains.

They gave it their all for the nation they served
Their courage maintained foreign parts,
A Memorial stands proud down in Spean
Let us all build one more in our hearts.

With command for to land on the shore at Sword Beach
On the Sixth Day of June Forty Four,
A place in our history was now within reach
The Piper to take them ashore,
Though danger around him, The Piper gave stand
He stuck to his task without care,
His march unrepentant, as if claiming the land
As ‘Road To The Isles’ filled the air.
Battle ferocious, the enemy strong
Sweat mixed with sand mixed with mud,
Young men unrelenting though battle was long
The water still flows with their blood.

They gave it their all for the nation they served
Their courage maintained foreign parts,
A Memorial stands proud down in Spean
Let us all build one more in our hearts.

Perished did men still young in their years
The land of our birth lost Her Sons,
But liveth they on in Remembrance tears
Liveth on how they silenced the guns,
Lest we forget the Sacrifice
In our Bloody Wars were made,
That Sacrifice that takes us here
Can never be repaid.

They gave it their all for the nation they served
Their courage maintained foreign parts,
A Memorial stands proud down in Spean
Let us all build one more in our hearts.
flakk
GM, 200 posts
"The dude abides..."
Mon 8 Jun 2009
at 12:48
  • msg #178

Re: Forum Chat

Happy 1000 posts!
Furry Teddy
player, 87 posts
Tue 9 Jun 2009
at 18:04
  • msg #179

Re: Forum Chat

Good to see we reached 1000 posts. Congratulations to flakk for keeping things going.
flakk
GM, 201 posts
"The dude abides..."
Tue 9 Jun 2009
at 18:23
  • msg #180

Re: Forum Chat

Thanks.  It pretty much runs itself:)
flakk
GM, 219 posts
"The dude abides..."
Wed 1 Jul 2009
at 23:51
  • msg #181

Re: Forum Chat

Happy Canada Day!
SENIOR CARDINAL IGNATO
player, 139 posts
Innocence Proves Nothing
Thu 2 Jul 2009
at 00:52
  • msg #182

Re: Forum Chat

A lot of good meat, discussion, rule clarification, news on new releases, the list goes on ad naseum, thanks flakk and furry RPol needed this obviously as it is good for an Imperial Soul to be able to find his play by post brethren.  We thank the all seeing eye of the Emperor for a fine day for Canada!
flakk
GM, 221 posts
"The dude abides..."
Sat 4 Jul 2009
at 17:12
  • msg #183

Re: Forum Chat

Well Canada Day is all done....so happy 4th to the US players here!
Tullyandy
player, 52 posts
Sun 5 Jul 2009
at 08:38
  • msg #184

Re: Forum Chat

*Grumbles something about traitors to the crown*

:)
RevMark
player, 30 posts
Sun 5 Jul 2009
at 11:22
  • msg #185

Re: Forum Chat

It is unfortunate that the American war of Independence has tended to reinforce negative images of George III which have made it hard to really appreciate one of our more capable and benevolent monarchs...
flakk
GM, 237 posts
"The dude abides..."
Sat 25 Jul 2009
at 13:37
  • msg #186

Re: Forum Chat

Welcome aboard to all the new arrivals!
kraikken
player, 1 post
Sat 25 Jul 2009
at 16:54
  • msg #187

Re: Forum Chat

Hi people!
I'm the GM for Ordo Hereticus: Warhammer 40k rp.
Joined this board for some conversation, player head hunting and general poo throwing.  Cause poo throwing flying monkies are the scourge of the universe, and I like to hug them.

Ok it's early in the morning, and my brain isnt working.  But YAY!
Darius
player, 2 posts
Thu 30 Jul 2009
at 05:33
  • msg #188

Re: Forum Chat

Hey all. I primarily play WFRP, which sucks because there are so few games!
Exalt7212
player, 19 posts
Sun 2 Aug 2009
at 16:04
  • msg #189

Re: Forum Chat

well I have the book, but I have never read it. A friend gave it to me as he ordered 2 copies by accident from Amazon. Hey we were overseas and he has memory problems. Yet I have never found a group to play it. Nor do I understand the carreer paths that well.
flakk
GM, 250 posts
"The dude abides..."
Mon 3 Aug 2009
at 00:04
  • msg #190

Re: Forum Chat

The career paths are one of the best parts of the game. Feel free to yell if yah need any help figuring them out=:)
This message was last edited by the GM at 20:26, Mon 03 Aug 2009.
SENIOR CARDINAL IGNATO
player, 151 posts
Innocence Proves Nothing
Mon 3 Aug 2009
at 00:33
  • msg #191

Re: Forum Chat

The Senior Cardinal bows his head at the mentioning of the blessed Career Paths.  "Forges warm".

S.C.I.

MILLANDSON
player, 25 posts
Fri 7 Aug 2009
at 13:22
  • msg #192

Re: Forum Chat

This Saturday at 20.00 hours GMT Dark Reign welcomes Ross Watson, game developer for the Dark Heresy and Rogue Trader roleplaying games, in the Dark Reign Chat room. Join us on Saturday on our IRC channel to ask Ross everything you wanted to know about roleplaying in the grim and dark future, the upcoming Rogue Trader game, working for Fantasy Flight Publishing, what's happening at Gencon and more.

The D6 Generation podcast had a nice long chat with the 40k RPG Czar this week. If you want to avoid asking Ross the same questions twice than I advise you to listen to the podcast. The interview begins at the 1hr 24 min mark in the show.

Link: http://www.thed6generation.com...x.php?post_id=511307

See you Saturday!

See thread at: http://darkreign40k.com/forum/index.php?topic=2504.0
falconrh
player, 3 posts
Fri 7 Aug 2009
at 14:54
  • msg #193

Re: Forum Chat

In reply to flakk (msg #190):

Love the career path, no real power gaming here.  Plus it's bonus when you are playing with a Rat Catcher, etc. ;)
Exalt7212
player, 27 posts
Fri 7 Aug 2009
at 15:09
  • msg #194

Re: Forum Chat

Well my problem here is that most people do not like the DH or WHFRP system, they hate filling like weaklings. And those players I do find treat it more like D&D and want the FAT LOOTZ...Shame I had to kill them off for being idiots...
Algard
player, 76 posts
Fri 7 Aug 2009
at 15:56
  • msg #195

Re: Forum Chat

Yeah the WHFRP/DH/CoC feeling where you for most part play as *gasp* "ordinary" people can sometimes be hard to grasp for people being used to heal up in a second, slay dragons and recive rewards of thousands of gold (my players cried when they recived a 100 as a group ;) )

But just give it some time, adjust the playing ins teps and they will see the fun in it.
Exalt7212
player, 29 posts
Fri 7 Aug 2009
at 17:25
  • msg #196

Re: Forum Chat

I tried, and no matter how much I told them about the grim and dark setting, they just couldnt get it. Most wanted to play SPace marines or eldar banshees. And the one group that I am in that are great RPers, they just dont like the percentage roll under system.
flakk
GM, 268 posts
"The dude abides..."
Tue 11 Aug 2009
at 19:06
  • msg #197

Re: Forum Chat

I will be in Iceland from the 16th-22nd so I might not be able to check in from the 15th-23rd.  I'm not even taking my laptop with me so checking in might not be an option. I'm going of the grid=:)  Donp;t burn down the house while I'm gone.
SENIOR CARDINAL IGNATO
player, 161 posts
Innocence Proves Nothing
Sun 30 Aug 2009
at 01:57
  • msg #198

Re: Forum Chat

The Senior Cardinal blesses all on the forum on the day of living saints for soon Rouge Trader will arrive.  I for one can not believe the impatience shown by gamers, it will get here when it gets here.  Patience is a virtue and anticipation is the lure of Slaanesh be wary.

This got the Conclave to thinking, we are betting that all most every member of the forum will be playing RT.  This will have a huge ripple effect on the Forum, PCs, GMs and most importantly "our" games.  All games are going to slow down, for sure.  How many of you have a entire campaign ready or a PC already painted in oil on a eight foot canvas in your gaming hall.

This is just a thought of flight and fantasy (pun intended) but is any one aware of the gaming group for STAR WARS *the Senior Cardinal makes the sign of the aquila*.  Well simply they built a group of gamers all under three core GM's covering the major sections of ST.

RT would not even need that maybe one or two and the games are not connected completely it just allowed players to match up with the right GM and the right GM with the right players.  Some GM's combined their games or you could jump around, it was up to the GM.  The Core GM's were basically just monitors.

Not that it is necessary to build an entire new forum, but players and GM's might want to start throwing out what they want and what they got.  Anyway a post-it post.  See you where X marks the spot in the Warp.

Regards,
Yr.Obd.Srvnt.
S.C.I.

flakk
GM, 281 posts
"The dude abides..."
Tue 1 Sep 2009
at 19:50
  • msg #199

Re: Forum Chat

Loads of new arrivals lately so welcome aboard!  Don't be shy and please take your shoes off before you come in.
SENIOR CARDINAL IGNATO
player, 162 posts
Innocence Proves Nothing
Thu 3 Sep 2009
at 18:44
  • msg #200

Re: Forum Chat

No not the shoes flakk!!!! I may have a foot odor problem, corns of Khorne.  I will finally be exposed.  Welcome forum members let the Emperor guide your light and lead.
This message was last edited by the player at 18:44, Thu 03 Sept 2009.
kraikken
player, 9 posts
Sat 5 Sep 2009
at 05:20
  • msg #201

Re: Forum Chat

WAAAGH!
flakk
GM, 294 posts
"The dude abides..."
Tue 22 Sep 2009
at 01:56
  • msg #202

Re: Forum Chat

Another appearance of Kanyee.....


Goldor
player, 4 posts
Tue 22 Sep 2009
at 02:06
  • msg #203

Re: Forum Chat

That is awesome :0).
crownblade
player, 7 posts
Wed 30 Sep 2009
at 14:17
  • msg #204

Re: Forum Chat

Anybody got any info on when the Radical's Handbook is coming out?
flakk
GM, 302 posts
"The dude abides..."
Sat 10 Oct 2009
at 16:02
  • msg #205

Re: Forum Chat

Happy Thanksgiving weekend:)!
Exalt7212
player, 46 posts
Sat 10 Oct 2009
at 16:36
  • msg #206

Re: Forum Chat

Thanksgiving aint till November...OH wait other countries have thanksgiving?

;)
flakk
GM, 309 posts
"The dude abides..."
Tue 13 Oct 2009
at 20:36
  • msg #207

Re: Forum Chat

crownblade:
Anybody got any info on when the Radical's Handbook is coming out?



Not sure but the upcoming adventure contest has Radicals as the theme and the book as the prize.


flakk
GM, 311 posts
"The dude abides..."
Wed 14 Oct 2009
at 14:25
RevMark
player, 45 posts
Wed 14 Oct 2009
at 15:06
  • msg #209

Re: Forum Chat

I can't believe that sort of stuff is still in circulation. I got my fill of it when I was in my church youth group. Given the references to Paganism it's practically incitement to religious hatred...
flakk
GM, 312 posts
"The dude abides..."
Wed 14 Oct 2009
at 15:09
  • msg #210

Re: Forum Chat

It is pretty rediculous.  One reason I was pretty much asked to leave youth group
as a youngin was that I liked to play Dungeons and Dragons (and listen to heavy metal music).  I even remember my mother buying me a module and the lady workign at the bookstore started telling her off for it.  Mom defended me and told the lady off citing the game as one of the reasons I liked to read.
kurlumbenus
player, 1 post
Wed 14 Oct 2009
at 15:09
  • msg #211

Re: Forum Chat

You should see how much Chick hates the jews.
RevMark
player, 46 posts
Wed 14 Oct 2009
at 15:39
  • msg #212

Re: Forum Chat

He's not a convinced Zionist then? You amaze me...

I think I can guess what he thinks of Catholics though...
kurlumbenus
player, 2 posts
Wed 14 Oct 2009
at 15:48
  • msg #213

Re: Forum Chat

You cannot predict his insanity.



This message was last edited by the player at 15:52, Wed 14 Oct 2009.
hairyheretic
player, 13 posts
Wed 14 Oct 2009
at 15:51
  • msg #214

Re: Forum Chat

I think he hates everyone.

Ever seen this version?

http://www.humpin.org/mst3kdd/

MST3K does Dark Dungeons. :)
Banjo
player, 53 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Wed 14 Oct 2009
at 16:03
  • msg #215

Re: Forum Chat

When will people learn that DnD is not the root of all evil.

I don't actually know whats more upsetting, seeing trash that tells you pretending to be a wizard and rolling a die makes you a servant of the devil or that there are people in the world that actually beleive it.
flakk
GM, 321 posts
"The dude abides..."
Fri 30 Oct 2009
at 10:26
  • msg #216

Re: Forum Chat

<Sigh> Either my game is sucking or my players have gone into early hibernation.  </Sigh>

Oh well, after a crappy week of work it is almost the weekend and I can;t wait to bust out my Ricky costume (from the Trailer Park Boys)


Ricky is the one in the light blue shirt.
This message was last edited by the GM at 10:27, Fri 30 Oct 2009.
Rowey
player, 4 posts
Fri 30 Oct 2009
at 10:54
  • msg #217

Re: Forum Chat

In reply to flakk (msg #216):

Know the feeling flakk, things do seem to have quietened down in all games I GM or play over the last few days for, maybe everyone is getting their Halloween costumes ready or something.
Etu
player, 1 post
Fri 30 Oct 2009
at 23:25
  • msg #218

Re: Forum Chat

Hello all, I'm new. Mainly a WFRP player, but have been known to dabble in Dark Heresy...
Northman
player, 17 posts
Sat 31 Oct 2009
at 00:24
  • msg #219

Re: Forum Chat

Etu:
but have been known to dabble in Dark Heresy...

Wouldn't that get you burned on the stake by a Witch Hunter...? ;)

Welcome on board :)
Etu
player, 2 posts
Sat 31 Oct 2009
at 02:02
  • msg #220

Re: Forum Chat

What they don't know won't hurt them.

Until it ambushes them with an interesting array of poisoned and tainted weapons. At which point it probably will.

Ironically enough my last tabletop character in WFRP got press ganged and turned into a witch hunter.
RevMark
player, 48 posts
Sat 31 Oct 2009
at 07:00
  • msg #221

Re: Forum Chat

Press-ganged and turned into a witch hunter? That's like being mugged and given a licence to kill. Traditionally aren't you supposed to get press-ganged and turned into a galley slave or something?
TheWarriorPoet519
player, 25 posts
GM, player, world-builder
PC-squisher
Sat 31 Oct 2009
at 16:45
  • msg #222

Re: Forum Chat

Sounds like a case of Cursed with Awesome http://tvtropes.org/pmwiki/pmw...in/CursedWithAwesome
Etu
player, 3 posts
Sun 1 Nov 2009
at 19:56
  • msg #223

Re: Forum Chat

Oh yeah, traditionally.

The game had a rogue, insane Witch Hunter NPC. After a lot of various derring do, this NPC died and a Witch Hunter had some questions for one of the party members about how it happened. Thinking he was in the shit, he decided to finger my character. Ironically, they decided my fictional actions had shown the right stuff and made me a Witch Hunter. A choice I wasn't given.

Very much cursed with awesome!
flakk
GM, 323 posts
"The dude abides..."
Thu 5 Nov 2009
at 17:33
  • msg #224

Re: Forum Chat

Welcome to all the new arrivals.
MILLANDSON
player, 44 posts
Sun 8 Nov 2009
at 14:22
  • msg #225

Re: Forum Chat

http://darkreign40k.com/forum/index.php?topic=3071.0

It's a sad day. F'ing GW.

If anyone has any ideas, I'd love to hear them.
flakk
GM, 324 posts
"The dude abides..."
Sun 8 Nov 2009
at 15:07
  • msg #226

Re: Forum Chat

In reply to MILLANDSON (msg #225):

Wow that sucks!  Wish I had some advice to offer.
Devilish
player, 24 posts
Tue 22 Dec 2009
at 08:40
  • msg #227

Re: Forum Chat

I'm getting annoyed with Fantasy Flight games prices in other currencies than dollar. The Euro price is the same as dollar with only the dollar mark is chanegd to euro. A 50 dollar book is 50 Euro, it should be about 38 euro instead.

How much do FFG charge for shipping books to Europe? Does anyone know a cheap way to get these books(DH & WHFRP) shipped and delivered to Europe? I like the books, but I feel cheated.
Banjo
player, 64 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Tue 22 Dec 2009
at 10:14
  • msg #228

Re: Forum Chat

Don't get me started on FFG pricing in the UK, they were happily allowing their distributers to charge £120 for the RT collectors edition.

One solution is to have friends and family live in America and get them to buy the stuff and hae them ship it to you. Which reminds me I have been meaning to find some friends in the US to order me a Patriots jersey for years, I think its time to rake out my address book.
Devilish
player, 26 posts
Tue 22 Dec 2009
at 10:19
  • msg #229

Re: Forum Chat

It was 120€ here, but I managed to win a free upgrade. Costing only the price of the regular. I don't understand why they can't adjust the prices atleast a little according to the exchange rate.

I don't know who would buy me a copy in US and ship it here. Does anyone know a good internet site for buying DH books, preferably with christmas free shipping, but I gues most of those have expired.

EDIT: It seems that I can get my books with 34% discount from Amazon, cheaper than getting it directly from FFG
This message was last edited by the player at 11:46, Tue 22 Dec 2009.
flakk
GM, 354 posts
"The dude abides..."
Sun 10 Jan 2010
at 15:21
  • msg #230

Re: Forum Chat



While not in the Warhammer universe still a pretty cool pic.  I love propoganda.
Nagash_FFC
player, 33 posts
Thu 14 Jan 2010
at 17:16
  • msg #231

Re: Forum Chat

Well maybe the Forum should be renamed Warhammer Fantasy Roleplay, Dark Heresy and Rogue Trader Forum
or
Warhammer Fantasy Roleplay and Warhammer 40 000 RPG Forum

or something like that...
flakk
GM, 356 posts
"The dude abides..."
Thu 14 Jan 2010
at 17:37
  • msg #232

Re: Forum Chat

Ask and yee shall receive.
Nagash_FFC
player, 34 posts
Thu 14 Jan 2010
at 17:52
  • msg #233

Re: Forum Chat

Wickeeed ^^
flakk
GM, 359 posts
"The dude abides..."
Fri 22 Jan 2010
at 03:26
  • msg #234

Re: Forum Chat

Not Warhammer related but it may interest some.

Stolen from the community chat forum-

"I believe that this is genuine:

http://www.critical-hits.com/2...t-a-ton-of-rpg-pdfs/

http://rpg.drivethrustuff.com/...=78023&SRC=haiti

In summary DrivethruRPG are offering a load ($1,400 worth) of pdf games in return for a $20 payment that will all go to Doctors Without Borders (a charity involved in the Haiti disaster relief)."

Wow!  You certainly get a load of stuff for your donation.  The cut-out "minis" look interesting as does the Serenity game.
hairyheretic
player, 15 posts
Fri 22 Jan 2010
at 13:49
  • msg #235

Re: Forum Chat

And it looks like so far they've raised almost $84,000. When I looked yesterday it was about $45,000. That's pretty good going.
Sarge
player, 3 posts
Fri 29 Jan 2010
at 03:29
  • msg #236

Re: Forum Chat

Don't know if this has been posted yet or not, but thought I'd throw it out there:

http://www.youtube.com/user/Da...g/c/5620FA89B0F40706

Those crazy german bastards did it, they finally finished Damnatus: The Enemy Within and it's on Youtube.

PS: German with English subtitles, enjoy!
flakk
GM, 365 posts
"The dude abides..."
Mon 8 Feb 2010
at 17:44
  • msg #237

Re: Forum Chat

Welcome aboard to the many new arrivals.  Don't be shy- grab a pint, oil up your sword and load your bolters!
Smokin_Joe
player, 1 post
Ghost in the Machine
Tue 9 Feb 2010
at 03:34
  • msg #238

Re: Forum Chat

Hey-o! Thought I should join up since I've been shanghaied into running a Dark Heresy game with my live group after some of the guys shown some interest, not to mention having read the books already. To be honest I was surprised at how good the story and writing is in there, I just got the books for the fluff and some mechanics, played a few unsuccessful games, but this is going to be my first real try at a really long term game. Started the game three weeks ago and things seem to be fairly well, with a few 40K virgins that only really been exposed to what I like to call Warhammer 40Chan. Though to be honest, I think that might be the best way to get into it before they find what most of the officially published stuff is.
flakk
GM, 369 posts
"The dude abides..."
Fri 12 Feb 2010
at 01:51
  • msg #239

Re: Forum Chat

Anyone psyched for the Jonah Hex movie but secretly wish it was based on the Hex mini-series?=;)


flakk
GM, 371 posts
"The dude abides..."
Sat 13 Feb 2010
at 13:14
  • msg #240

Re: Forum Chat

The Olympic opening ceremonies last night was awesome!  Not a huge fan of the Olympics but since it is the winter ones I tend to watch and cheer a little bit more.  Go Canada!  Silver wishes go out to my former home of the Czech Republic and South Korea and heck I'll even extend some bronze wishes for some of the cool places I have been like Iceland and Romania.

The loss of a Georgia luger in a training accident was terrible and I can't imagine how his teamates, friends, family and countrymen are feeling.  I hope Nodar's comrades finish well and safely.
Gwenlynn
player, 10 posts
Tabletop GM of Wfrp, RT
Player of DH
Sat 13 Feb 2010
at 20:30
  • msg #241

Re: Forum Chat

So how lethal do you think that a WFRP, DH and or RT game should be?

I am a mellow GameMaster and believe in letting the players have fun and see their character grow to a ripe old age. And unless they start doing stupid things, I don't kill them of by things like random damage or an insignificant fight against non key opponents. I don't believe in Players being just another bunch of red shirts.

Yes, they can die. Bad things do happen and that nassty looking Orc can have a lucky crit or the Psyker a really unlucky roll that makes him disappear with a sucking noise. But for those things you got FatePoints. My rule about them is simple. Burn one to avoid something nasty happening to you including a fight against impossible odds. Somehow most characters retire once they are out of them.

I am also very sparse with insanity and especially with mutations. Both most often mean that the character is finished and if they do happen then I consult with the player to see how we can use an insanity or mutation that allows the player to still play his character and have fun. Because in the end, fun is the most important part of the game.


So, what is your view about this?
Ben E
player, 19 posts
Sat 13 Feb 2010
at 20:38
  • msg #242

Re: Forum Chat

I tend to have key points at which I think characters can die.  Usually this takes the form of "boss" fights and the culmination of adventures.  The mooks are there to wear them down ever so slightly to make the end game a real challenge and all the more exciting.
Olympia
player, 13 posts
Sat 13 Feb 2010
at 21:12
  • msg #243

Re: Forum Chat

Gotta disagree with you on the mini-series flakk - I luved the old comic series Jonah Hex. I just hope they keep the same tone - Sergio Leone with a dash of supernatural.
RevMark
player, 58 posts
Sat 13 Feb 2010
at 21:33
  • msg #244

Re: Forum Chat

*Looks around carefully to make sure none of his players are listening in*

Ok, Banjo, you just pretend you haven't heard this...

Basically, my rule of thumb is that players should always feel that the death of their character is a very real possibility. These systems are built with a very unforgiving set of mechanics. Combat is very lethal. Starting WFRP or DH characters will only succeed at things they are skilled at about a third of the time. You consider yourself to really 'be' someone when you get to 50 in a stat, but that means you fail half the time. Magic and Psychic Powers are as much of a curse as they are a blessing. All that is for a reason. This is supposed to be grim and dark. Heroes fighting against overwhelming odds, all of that stuff.

But.

The fact is that's not much fun really. It's no fun to die because of a dud climb roll. Or because thug #2 happens to get a fluke damage roll. These guys are the heroes of the story at the end of the day. Their lives and their deaths matter. To those of us playing the game if not to anyone in the game universe.

I don't think that characters shouldn't die. I think characters should die well, or at least in a manner that seems appropriate. Fate points are about making sure that they get to the point where they can do that. But sometimes fate points aren't enough. I will sometimes fudge things to make sure that deaths happen at a dramatically appropriate point. And I try to work with the player to make sure that their character dies the way they'd want them to - whether that means having the chance for some last words, saving innocents, or just spitting in the face of the biggest nastiest thing in the room.

I tend to avoid mutation when possible, because developing one tends to make a character unplayable. Some sort of insidious dark taint born of corruption, however, that's just grist to the mill. Similarly I dislike the WFRP insanity rules and like the DH ones because the WFRP rules tend to make characters unplayable. If insanity and corruption allow a player to show their character struggling to cope with the horrors of the struggle they have found themselves in, that's just great roleplaying material. If they mean your character stops being fun to play and will get burnt if you spend any time around normal people then I'm not in favour of them.
flakk
GM, 372 posts
"The dude abides..."
Sat 13 Feb 2010
at 23:30
  • msg #245

Re: Forum Chat

I like dark, gritty, deadly, dirty, mind-blasting, and mutation (concealable wherever possible) filled Warhammer/DH and RT.  Fate points are there to suck up the deathness, but it is inevitable.  Die a hero with statues made of you or alone in a backalley, it makes no difference in worlds where there is only warrrrrr!!!!!

-Wow, time for another smoke and fresh beer=:)
Banjo
player, 80 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Sun 14 Feb 2010
at 00:11
  • msg #246

Re: Forum Chat

La-la-la I'm not listening.

Actually, I agree with RevMark. Although I wont kill someone for nothing at all I want them to be aware of their characters mortality.

This is especially difficult in Dark Heresey, where the premise of the entire game is you against the nastiest enemies of humanity. I think that players get caught up in their PC Glow and think they're immortal, they treat their player character status as somrthing that makes them immune to the world arround them, they have to learn that PC glow is not a magic shield, it wont protect them... although it has been known to turn a blind eye every now and then.

What makes it really hard is when players try to build a character that is noble and willing to sacrifice themselves for the good of the Imperium and Mum's Apple Pie but are then unwilling to lay it fully on the line when the time comes.

As a GM there is a lot of responsibility on you to make a game fun, you have to know when to push your players and when to let things slide. Players however should still be aware of what their characters are and need to understand the potential consequences of their actions.

Of course saying something and doing it are different things, my Commissar in RevMark's game is my longest lasting character, I would be lying if I said I have not grown attachted to him, but a long time ago I asked myself what is my character willing to do? I have accepted that I am playing a character that takes risks with his own life and is likely to one day get himself killed doing so. I like to think that I am ready for this eventuality, but of couse until that day comes we wont really know.

RevMark, please dont take this as some sort of indication that I want you to kill off Elan, I quite enjoy having him alive, his options are much less limited for one thing. I'm just pointing out I have accepted that he will one day die.
Devilish
player, 32 posts
Mon 15 Feb 2010
at 08:26
  • msg #247

Re: Forum Chat

I've just read the four first Spacewolf books. The fourth, Wolfblade caught a certain interest. It would be interesting to play in the Dark Heresy or rogue trader setting. Instead of the usual mass combats of 40k you'd be a Wolfblade in the service of the Navigator house Belisarius. There are many reasons why a Spacewolf would be sent to be a Wolfblade. From learning political thinking, having a different way of thinking than the usual Spacewolf or having some flaws in the geneseed and many more reasons. What I understood there are about two squads under the Belisarian control, only a handfull 3-5 on Holy Terra. The rest are around the galaxy working as bodyguards, training troops and investigating. There would be more than shoot every Xenos or Heretic. There's room from intrigue, investigation and overall a more like the Dark Heresy missions.

I doubt the Spacewolves are the only ones who have made a pact with a specific Navigator house for transportation, but what I understood from the book they'd be the onlyones on Terra.

What would the stats be for a Space Marine?
flakk
GM, 380 posts
"The dude abides..."
Thu 18 Feb 2010
at 02:28
  • msg #248

Re: Forum Chat

I seem to remember there being an Adeptus Astartes in one of the modules....had Dark Eldar in it and a space hulk.....Purge the Unclean?  Played but did not run it.  The Spare Marine was kick ass!  They would make sick characters, but not much good beyond shooting and killing.
Tylorva
player, 16 posts
Inquisition Wannabe
Thu 18 Feb 2010
at 12:40
  • msg #249

Re: Forum Chat

I gotta say that playing a space marine has never really appealed to me, so the Deathwatch game, if that's what they do next, doesn't interest me at all.

I've never found the fiction on the space marines to be particularly interesting either which is a shame as it's the majority.  They just don't seem to have much in the way of personality or emotion, and its these traits I find much more interesting.  I hope Black Library puts out some more Imperial society based stuff (like the Inquisition stories) as the actual proper humans are far more interesting. :)
MILLANDSON
player, 55 posts
Thu 18 Feb 2010
at 19:02
  • msg #250

Re: Forum Chat

Tylorva:
I gotta say that playing a space marine has never really appealed to me, so the Deathwatch game, if that's what they do next, doesn't interest me at all.

I've never found the fiction on the space marines to be particularly interesting either which is a shame as it's the majority.  They just don't seem to have much in the way of personality or emotion, and its these traits I find much more interesting.  I hope Black Library puts out some more Imperial society based stuff (like the Inquisition stories) as the actual proper humans are far more interesting. :)


This, this, and more this.
Gwenlynn
player, 15 posts
Tabletop GM of Wfrp, RT
Player of DH
Thu 18 Feb 2010
at 20:37
  • msg #251

Re: Forum Chat

MILLANDSON:
Tylorva:
I gotta say that playing a space marine has never really appealed to me, so the Deathwatch game, if that's what they do next, doesn't interest me at all.

I've never found the fiction on the space marines to be particularly interesting either which is a shame as it's the majority.  They just don't seem to have much in the way of personality or emotion, and its these traits I find much more interesting.  I hope Black Library puts out some more Imperial society based stuff (like the Inquisition stories) as the actual proper humans are far more interesting. :)


This, this, and more this.


And let me add more of this. Space Marines do not appeal that much to me.

My group will surely give it a try and I must admit that I am curious what twist FFG will give the game to make it interesting. They did a fine job with RT after all.
flakk
GM, 386 posts
"The dude abides..."
Sun 28 Feb 2010
at 20:22
  • msg #252

Re: Forum Chat

Go Canada!
Exalt7212
player, 55 posts
Mon 1 Mar 2010
at 03:41
  • msg #253

Re: Forum Chat

Its ok Flakk. For one day Americans will tell the Canadians to make their own Hokey League. For we all know that if they had to play for the country they made their living in.....most of the world wouldn't beable to play hokey as an Olympic sport.
flakk
GM, 387 posts
"The dude abides..."
Mon 1 Mar 2010
at 11:42
  • msg #254

Re: Forum Chat

Exalt7212:
Its ok Flakk. For one day Americans will tell the Canadians to make their own Hokey League. For we all know that if they had to play for the country they made their living in.....most of the world wouldn't beable to play hokey as an Olympic sport.


Right like that will happen.  Judging by the post a little alcohol might be involved=:)
flakk
GM, 390 posts
"The dude abides..."
Fri 5 Mar 2010
at 14:13
  • msg #255

Re: Forum Chat

Welcome aboard to all the new arrivals.
gmonk
player, 2 posts
Fri 5 Mar 2010
at 15:59
  • msg #256

Re: Forum Chat

Thanks for the welcome flakk!

Glad to have found a forum for similarly afflicted souls!
souleater
player, 1 post
Fri 5 Mar 2010
at 18:33
  • msg #257

Re: Forum Chat

Yes thanks, an escape from the grim dark of realty to the grim dark of the imagination...
Exalt7212
player, 56 posts
Sat 6 Mar 2010
at 05:47
  • msg #258

Re: Forum Chat

Flakk its ok. I will be happy so long as one thing happens in the NHL. The REd Wings Lose the Cup... Thats all I need and require.
flakk
GM, 391 posts
"The dude abides..."
Sat 6 Mar 2010
at 12:19
  • msg #259

Re: Forum Chat

Exalt7212:
Flakk its ok. I will be happy so long as one thing happens in the NHL. The REd Wings Lose the Cup... Thats all I need and require.


LOL.  I don't follow the NHL but I will say a prayer to further the cause.  Suck it Wings!  Go....anyone else=:)
Cossyc
player, 1 post
Sun 7 Mar 2010
at 07:56
  • msg #260

Re: Forum Chat

Thanks a bunch. Yay, horror!
gmonk
player, 3 posts
Sun 7 Mar 2010
at 14:53
  • msg #261

Re: Forum Chat

Heya Cossyc!
Devin Parker
player, 1 post
Professional Liar
WFRP GM & Player
Mon 15 Mar 2010
at 01:09
  • msg #262

Re: Forum Chat

Hello, everybody!  Just joined the Forums today...
Gwenlynn
player, 26 posts
Tabletop GM of Wfrp, RT
Player of DH
Mon 15 Mar 2010
at 06:39
  • msg #263

Re: Forum Chat

Welcome mr. Parker. Make yourself comfortable.
flakk
GM, 402 posts
"The dude abides..."
Mon 15 Mar 2010
at 10:23
  • msg #264

Re: Forum Chat

Welcome to all the new arrivals=:)
Tullyandy
player, 60 posts
Wed 17 Mar 2010
at 00:14
  • msg #265

Re: Forum Chat

Happy St. Paddy's day!
('Cos everyone forgets he was British really)
Devin Parker
player, 3 posts
Professional Liar
WFRP GM & Player
Wed 17 Mar 2010
at 01:06
  • msg #266

Re: Forum Chat

Tullyandy:
Happy St. Paddy's day!
('Cos everyone forgets he was British really)


British, Irish, Scottish, Norman, Saxon, Welsh, Manx - it's all the same, really, isn't it?

;)
flakk
GM, 407 posts
"The dude abides..."
Wed 17 Mar 2010
at 11:34
  • msg #267

Re: Forum Chat

Happy St. Pat's!=:)
Tullyandy
player, 61 posts
Wed 17 Mar 2010
at 15:15
  • msg #268

Re: Forum Chat

So the Scots and Welsh aren't British anymore, eh?

And you forgot English!
Banjo
player, 98 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Wed 17 Mar 2010
at 15:26
  • msg #269

Re: Forum Chat

Well there is a large number of people in Scotland that would happily not be classed as british.
Tullyandy
player, 62 posts
Wed 17 Mar 2010
at 16:43
  • msg #270

Re: Forum Chat

Only the nutters who support the SIP and claim Gaelic is not a dying tounge want to detach themselves from Britain.

Down with seperatism, Up with Unionism!
Gwenlynn
player, 33 posts
Tabletop GM of Wfrp, RT
Player of DH
Wed 17 Mar 2010
at 18:13
  • msg #271

Re: Forum Chat

But,  but, are we not all Europeans now ;)

I welcome my Scottish European Brothers.
Devin Parker
player, 4 posts
Professional Liar
WFRP GM & Player
Wed 17 Mar 2010
at 18:15
  • msg #272

Re: Forum Chat

D'oh!  I knew I should have given my off-handed Ugly Americanism more thought than I did.  I'll do better next time.

Faith and begorrah!  Happy Saint Paddy's!
Banjo
player, 99 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Wed 17 Mar 2010
at 20:23
  • msg #273

Re: Forum Chat

Gwenlynn:
But,  but, are we not all Europeans now ;)

I welcome my Scottish European Brothers.


Hmm. Give the Scottish to Europe, that just might work. Wait, what am I saying. I may be just a Makem from the damp North East of England but even I see a fault in the previous comment. Mind youm anything I say will now be totally discounted as valued opinion, the only people listened to less than the Makems are the Geordies.

Anyway where was I... Oh yes.

Stands in front of the Union Jack. Rule, Britannia! starts playing in the background.

The English and the Scotts may argue over well anything and everything really but we will always know deep down that we are not true Europeans no matter what Brussels says.

For we know what fish and chips are and we get the concept of a chippy, Europe does not.

We understand the glory of the pint, Europe does not (we will admit the Germans may know a thing or two about making beer however).

We drive on the left, Europe does not.

We know why it is ok to laugh at the Welsh, Europe does not.

We know what a real cup of tea is (milk, one sugar, none of that green herbal stuff for me thanks), Europe does not.

We use the Pound Sterling, Europe does not.

We unfortunately have Simon Cowell, Europe does not (lucky gits).
Tylorva
player, 23 posts
Inquisition Wannabe
Wed 17 Mar 2010
at 21:42
  • msg #274

Re: Forum Chat

Well, there are a few of us ultra-pro-european brits around.  Just a few, mind. ;)

Tylorva (Pro-EU and proud of it!)
Tullyandy
player, 63 posts
Wed 17 Mar 2010
at 23:27
  • msg #275

Re: Forum Chat

I'm yet to personally meet mainland Europeans who actually know that Wales is a country :)

I agree with Gwenlynn, we are all Europeans now! :)
Where is it you're from Gwenlynn?

PS: The only reason no one listens to the Geordies is because no one can makes or tails from what they're on about.
Something about coal?
;)

My fellow European brothers and Sisters, what are our views on bailing out Greece?
souleater
player, 5 posts
Wed 17 Mar 2010
at 23:32
  • msg #276

Re: Forum Chat

thought Wales was a Principality.... Anyway I don't consider myself European I'm English British.
Gwenlynn
player, 37 posts
Tabletop GM of Wfrp, RT
Player of DH
Wed 17 Mar 2010
at 23:47
  • msg #277

Re: Forum Chat

I am from the Netherlands, where resentment against the EU is slowly growing because so many people do not understand what it is all about and grumble that we have to pay so much of our money to all those countries that keeps getting added to the EU. We also dislike the fat that the EU is forcing rules on us that we don't like.

Problem is that getting out of the EU would be stupid, we need them as much as they need us. Personally I am against any new members though. Let us concentrate on bringing the new countries first up and running before we add new ones. Greece is a good example of that. It's financial status is a mess and they should never have been allowed to get in that fast. Now we must bail them out and there is no good system to make sure that we will not have to do that again in the future.

First clean up the mess and make sure that the EU can be governed in an acceptable way, with a constitution and everything. Then we can start thinking of adding favored trade parties to it.

Ps: I consider myself Dutch first, Frysian second, western European third and finally EU member last.
This message was last edited by the player at 23:48, Wed 17 Mar 2010.
Tullyandy
player, 64 posts
Thu 18 Mar 2010
at 00:05
  • msg #278

Re: Forum Chat

No, Wales is it's own country. They share our legal system however, as does Commonwealth countries, and act in nearly every respect as a principality.

I agree with you. Wasn't it a few years back Greece had to be bailed out due to a lack of proper economic investment. Tourist bsed economies never fare well, I think it's only a matter of time before we have a similar problem with Spain.
Smokin_Joe
player, 12 posts
Ghost in the Machine
Thu 18 Mar 2010
at 02:59
  • msg #279

Re: Forum Chat

Alright, I say a few things I say here, Happy St. Patrick's Day everybody!

And... "Kiss me, I'm Irish!" Bite me, I'm Polish.
More of an objection to the kissing bit than the Irish.

Though to be fair, I'm only ethnically Polish, coming from the suburbs of Chicago, so I guess I'm the odd Yankee out. Though I will say that Greece is a dang mess from what I understand from the BBC and the Daily Show, I honestly doubt there is any way they can really pull themselves out of it, selling islands nonwithstanding. Though to be honest, I can barely comprehend American economics, if you could call it that though I would prefer the term swindling, let alone what the other European nations have done to tie their currencies in knots. It's a very sad state of affairs that so many people can just throw logic to the wind and gamble with the economies of entire nations, loose, and not even get a slap on the wrist for it. It's just.... disheartening. I don't know how I'll ever cheer myself up....

Oh.
http://www.youtube.com/watch?v...ature=response_watch
Kilgs
player, 11 posts
Thu 18 Mar 2010
at 03:06
  • msg #280

Re: Forum Chat

Smokin_Joe:
Though to be fair, I'm only ethnically Polish, coming from the suburbs of Chicago, so I guess I'm the odd Yankee out.


Irish-Minnesotan!
Devin Parker
player, 5 posts
Professional Liar
WFRP GM & Player
Thu 18 Mar 2010
at 03:20
  • msg #281

Re: Forum Chat

I'm a mutt, mostly German-Dutch and English-Irish (my mother's family are Connellys).

I did go to art school in Minnesota for five years...
flakk
GM, 411 posts
"The dude abides..."
Thu 18 Mar 2010
at 22:15
  • msg #282

Re: Forum Chat

LOL!  Cat people is also pretty funny as well.

"Just like Columbus he get murderous on purpose."

http://www.youtube.com/watch?v=V2XGp5ix8HE
MILLANDSON
player, 65 posts
Fri 19 Mar 2010
at 01:11
  • msg #283

Re: Forum Chat

Tullyandy:
No, Wales is it's own country. They share our legal system however, as does Commonwealth countries, and act in nearly every respect as a principality.


Actually, that's incorrect. Legally and constitutionally, Wales is part of England, following the Laws in Wales Acts 1535-1542. Also, traditionally it is referred to as a principality, hence the bestowing of the title "Prince of Wales" upon the heir to the English throne. It hasn't technically been it's own country for centuries.

Also, not all Commonwealth countries share the UK legal system. Some did, up until their independence, but many have changed in the mean-time. Technically, however, the UK can still pass legislation that covers former Empire territories, as it did with the Southern Rhodesia Act 1965. The only problem is enforcing the law over that territory, which is essentially impossible nowadays.
Tullyandy
player, 66 posts
Fri 19 Mar 2010
at 06:57
  • msg #284

Re: Forum Chat

I thought it was it's own country due to it's (small and often ignored) Parliament?
And I thought 'Prince of Wales' as a title was gained in around the 1300's with the death of Ap Adams? I could be mistaken, though.

The vast majority of Commonwealth countries have kept our laws though. Easier methinks :)
MILLANDSON
player, 66 posts
Sat 20 Mar 2010
at 18:11
  • msg #285

Re: Forum Chat

Tullyandy:
I thought it was it's own country due to it's (small and often ignored) Parliament?
And I thought 'Prince of Wales' as a title was gained in around the 1300's with the death of Ap Adams? I could be mistaken, though.

The vast majority of Commonwealth countries have kept our laws though. Easier methinks :)


Wales doesn't have a Parliament, it has an Assembly, which is a lot smaller in scope and power to a Parliament. For instance, London has the Greater London Assembly, which essentially has many similar powers to the Welsh Assembly.

So yea, it doesn't have it's own proper government or parliament.
Tullyandy
player, 67 posts
Sun 21 Mar 2010
at 11:16
  • msg #286

Re: Forum Chat

Yet.... :)
Kilgs
player, 16 posts
Sun 21 Mar 2010
at 21:19
  • msg #287

Re: Forum Chat

I spent two hours with Watson and Stewart the other day discussing WH40K, RT, DH and all points in-between. My garbled recollections are here...

http://forum.rpg.net/showthread.php?t=505592
souleater
player, 7 posts
Sun 21 Mar 2010
at 21:40
  • msg #288

Re: Forum Chat

Interesting interview, I would love to see books expanding detail of the main planets like Scintilla detailed maps with notable locations, just kinda how everything works really
kraikken
player, 15 posts
Wed 24 Mar 2010
at 01:08
  • msg #289

Re: Forum Chat

<.<  >.>
Down with Angle-Saxony!
VIVRE LA ACADIA!
.... Well whats left of us anyway.  Though WH40k is British so I could never really hate England.
Gwenlynn
player, 44 posts
Tabletop GM of Wfrp, RT
Player of DH
Wed 24 Mar 2010
at 07:23
  • msg #290

Re: Forum Chat

Thanks for the effort Kilgs, it was a good read with some interesting news. So how did you manage to get these two people to sit still for two hours so you could interview them?
Kilgs
player, 19 posts
Thu 25 Mar 2010
at 00:06
  • msg #291

Re: Forum Chat

They were at the FFG Event Center. Watson was there to talk with people and he roped Stewart into the conversation. As mentioned, it was more of a chat than interview. Both guys were really great, very helpful.
Kilgs
player, 21 posts
Thu 25 Mar 2010
at 18:39
  • msg #292

Online Character Generator (DH and WFRP)

Not sure if I or someone else has posted this for the forum. This website is my all-time favorite resource for DH and WFRP… Once you register, you can create DH characters and WFRP characters with a number of the book options added. Excellent resource for printing out whole reams of NPCS in one fell swoop. Both of the mirror sites also have the option for “generic” characters so you can build that awesome NPC!

http://www.malleus.dk/Whfrp/Default.aspx

http://www.malleus.dk/Ordo/Default.aspx

The maps and other items are also excellent.
flakk
GM, 418 posts
"The dude abides..."
Thu 25 Mar 2010
at 18:45
  • msg #293

Re: Online Character Generator (DH and WFRP)



Two great sites!
flakk
GM, 425 posts
"The dude abides..."
Fri 2 Apr 2010
at 03:13
  • msg #294

Re: Online Character Generator (DH and WFRP)

Here is another great April Fool's prank-

http://wikitravel.org/en/Mordor
Kilgs
player, 29 posts
Fri 2 Apr 2010
at 03:17
  • msg #295

Re: Online Character Generator (DH and WFRP)

flakk
GM, 426 posts
"The dude abides..."
Fri 2 Apr 2010
at 03:28
  • msg #296

Re: Online Character Generator (DH and WFRP)

Kilgs:


LOL!  Awesome!
flakk
GM, 430 posts
"The dude abides..."
Tue 13 Apr 2010
at 21:06
  • msg #297

Re: Online Character Generator (DH and WFRP)

Several new arrivals so let's give them all a nice welcome=:)

<Chambers a round, turns on targeter and warms up the good ole' chainsword!>
Devin Parker
player, 8 posts
Professional Liar
WFRP GM & Player
Thu 15 Apr 2010
at 04:13
  • msg #298

Re: Online Character Generator (DH and WFRP)

Welcome, one and all!  Ah-ha-ha-ha-ha-ha-haaaa!

*hands out suspicious-looking meat pies*
RevMark
player, 62 posts
Thu 15 Apr 2010
at 06:07
  • msg #299

Re: Online Character Generator (DH and WFRP)

*Looks suspiciously at meat pie*

"For free? Again? But we discussed this - that just makes them look even more dodgy. No-one gives away a decent meat pie for free."

*Sniffs one cautiously*

"And aren't these the same ones you had last year?"
Devin Parker
player, 9 posts
Professional Liar
WFRP GM & Player
Thu 15 Apr 2010
at 17:09
  • msg #300

Re: Online Character Generator (DH and WFRP)

They were so good, I've held them over for another season!  Back by popular demand!
gmonk
player, 7 posts
Thu 15 Apr 2010
at 17:13
  • msg #301

Re: Online Character Generator (DH and WFRP)

Yum!  They taste almost the same as last years!

Is that a fingernail?
flakk
GM, 453 posts
"The dude abides..."
Sun 9 May 2010
at 22:45
  • msg #302

Re: Online Character Generator (DH and WFRP)

Loads of new arrivals so welcome aboard!
Devilish
player, 43 posts
Mon 10 May 2010
at 08:42
  • msg #303

Re: Online Character Generator (DH and WFRP)

Welcome!
Jakara
player, 2 posts
That guy with the flamer
Burny Burny :P
Mon 10 May 2010
at 12:33
  • msg #304

Re: Online Character Generator (DH and WFRP)

Huzzah! I hath arrived...

>.>

<.<

>.<
Gwenlynn
player, 58 posts
Tabletop GM of Wfrp, RT
Player of DH
Mon 10 May 2010
at 13:25
  • msg #305

Re: Online Character Generator (DH and WFRP)

Welcome, welcome, take a seat, have some punch and enjoy the warmth from the fire.
Nanning
player, 1 post
Reality is relative
Mon 10 May 2010
at 13:39
  • msg #306

Re: Online Character Generator (DH and WFRP)

Oh, fire!

It's a bit small though, but that is easily rectified...
Gwenlynn
player, 59 posts
Tabletop GM of Wfrp, RT
Player of DH
Mon 10 May 2010
at 13:46
  • msg #307

Re: Online Character Generator (DH and WFRP)

Points to the sign over the hearth.

"No flamethrowers allowed inside the pub"
Nanning
player, 2 posts
Reality is relative
Mon 10 May 2010
at 13:49
  • msg #308

Re: Online Character Generator (DH and WFRP)

A single tear runs down Nanning's cheek.

Accepts the punch and sits down, looking at the people present with all his eyes*.

*) Mutations: easy to get, hard to get rid off.
rancorius
player, 2 posts
Mon 10 May 2010
at 17:27
  • msg #309

Re: Online Character Generator (DH and WFRP)

good morning
Goldor
player, 7 posts
Mon 10 May 2010
at 17:43
  • msg #310

Re: Online Character Generator (DH and WFRP)

Well afternoon, but yes it is ;0).
Devin Parker
player, 14 posts
Professional Liar
WFRP GM & Player
Tue 11 May 2010
at 02:51
  • msg #311

Re: Online Character Generator (DH and WFRP)

Welcome, one and all!

Pay no heed to the rats.  They're almost certainly not sentient.
flakk
GM, 454 posts
"The dude abides..."
Tue 11 May 2010
at 10:37
  • msg #312

Re: Online Character Generator (DH and WFRP)

By Sigmar they have guns!

<finishing an epic 3 months campaign with Terror of Talabheim>
barabos
player, 1 post
Tue 11 May 2010
at 13:35
  • msg #313

Re: Online Character Generator (DH and WFRP)

Bar:  Are they in the Walls? Oh No...No... the rats; the slithering scurrying rats whose scampering will never let me sleep; the daemon rats that ra...<<PATTAT>>...


OrdMall:  BURN THE HERETIC! Daemon Rats? <<TSCH>> What a fool everyone knows that there's no such thing as Daemon Rats. Daemon Pies on the other hand... <<PATTAT>>


OrdHer:
EXTERMINATE the RADICAL! EXTERMINATE the RADICAL!
Daemonfey
player, 1 post
Tue 18 May 2010
at 21:29
  • msg #314

Re: Online Character Generator (DH and WFRP)

Hi everyone! New meat here.
flakk
GM, 460 posts
"The dude abides..."
Tue 18 May 2010
at 21:31
  • msg #315

Re: Online Character Generator (DH and WFRP)

Welcome aboard...and glad I just ate=:)
Nanning
player, 4 posts
Reality is relative
Tue 18 May 2010
at 21:33
  • msg #316

Re: Online Character Generator (DH and WFRP)

In that case, glad to meat you :-)
Devin Parker
player, 17 posts
Professional Liar
WFRP GM & Player
Sat 22 May 2010
at 02:14
  • msg #317

Re: Online Character Generator (DH and WFRP)

NOM NOM NOM

...urp.

Delicious, if a bit gamey.
Smokin_Joe
player, 23 posts
Ghost in the Machine
Sat 22 May 2010
at 02:42
  • msg #318

Re: Online Character Generator (DH and WFRP)

Aw crap, Devin just got gene stole! Whip out the flamers and fully auto assault rifles, it's a bug hunt man, bug hunt!

*Is soon drawn out bullet hell.*
flakk
GM, 461 posts
"The dude abides..."
Sat 22 May 2010
at 12:58
  • msg #319

Re: Online Character Generator (DH and WFRP)

For those lucky enough to have a long weekend I hope it is a good one.  House warming party with BBQ and drinks on my end and hopefully a game or two of something....Formula D anyone?
Devin Parker
player, 18 posts
Professional Liar
WFRP GM & Player
Sat 22 May 2010
at 21:00
  • msg #320

Re: Online Character Generator (DH and WFRP)

Sounds nice, flakk!  I'm running a LARP event this evening, myself, with a friend's going-away party in the mix.

But a housewarming and BBQ sound pretty goo -- AAAAAAAAAAAAAAAAAaaaathat'snotwhatImeantahhhhhhh....

*is consumed in flames*
LoneGuardsman
player, 3 posts
Sat 22 May 2010
at 22:37
  • msg #321

Re: Online Character Generator (DH and WFRP)

*Pulls Cadian approach for a defeated foe*

Who wants breast meat?  I call dibs on drumsticks.
Smokin_Joe
player, 24 posts
Ghost in the Machine
Sun 23 May 2010
at 03:14
  • msg #322

Re: Online Character Generator (DH and WFRP)

Isn't that the Kroot method?
LoneGuardsman
player, 4 posts
Sun 23 May 2010
at 03:24
  • msg #323

Re: Online Character Generator (DH and WFRP)

Pff, when you're this professional of a soldier, you eat whatever is slow enough.
Tullyandy
player, 81 posts
Sun 23 May 2010
at 13:09
  • msg #324

Re: Online Character Generator (DH and WFRP)

LoneGuardsman:
Pff, when you're this professional of a soldier, you eat whatever is slow enough.


Truly, words of wisdom :)
dlantoub
player, 2 posts
Sat 29 May 2010
at 21:54
  • msg #325

Re: Online Character Generator (DH and WFRP)

If I wanted to ask questions about the madness of converting WFRP2 for Blood Bowl, should I do that in this thread or a different one. I'm thinking a mercenary team to cover a mish mash of races, hopefully it would include shenanigans on and off the pitch. (No absconding with the team finances and the Darkside Cowboys cheerleaders, that's already been done ^^)
flakk
GM, 464 posts
"The dude abides..."
Mon 31 May 2010
at 19:39
  • msg #326

Memorial Day

A salute from Canada to all those celebrating Memorial Day.

"The first shot is for the Devil, the second for God, and only the third for the King." from a little French guy who liked his potatoes.
flakk
GM, 473 posts
"The dude abides..."
Tue 15 Jun 2010
at 21:47
  • msg #327

Re: Welkommen

Welcome aboard to several new arrivals=:)
hairyheretic
player, 17 posts
Tue 15 Jun 2010
at 21:52
  • msg #328

Re: Welkommen

http://www.youtube.com/watch?v=zlrIHU82TO0

Dark Millenium online, the upcoming 40k MMO.

So, who do I need to sacrafice to the Chaos Gods to get into the beta for this? :)
flakk
GM, 474 posts
"The dude abides..."
Tue 15 Jun 2010
at 21:55
  • msg #329

Re: Welkommen

hairyheretic:
http://www.youtube.com/watch?v=zlrIHU82TO0

Dark Millenium online, the upcoming 40k MMO.

So, who do I need to sacrafice to the Chaos Gods to get into the beta for this? :)


Wow!  Heck yah!  Orks!!!!!
Tylorva
player, 48 posts
Inquisition Wannabe
Tue 15 Jun 2010
at 21:57
  • msg #330

Re: Welkommen

I saw that earlier...

One one hand, I'm quite interested.  I've long been an MMO player (I even worked for WoW for a couple of years), and I still enjoy this kind of gaming from time to time... A 40K MMO sounds neat.

On the other hand, it looks very Space Marine-focused. I'm not a big Space Marine fan - I find them a bit dull. I hope there will be other Imperial choices (gief Inquisition options plz!).  Particularly as a female player who does prefer to play female characters in these types of games!
Banjo
player, 121 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Tue 15 Jun 2010
at 22:06
  • msg #331

Re: Welkommen

hairyheretic:
So, who do I need to sacrafice to the Chaos Gods to get into the beta for this? :)


Graham McNeill, Matthew Ward and Alessio Cavatore would be a good start.
Gwenlynn
player, 70 posts
Tabletop GM of Wfrp, RT
Player of DH
Wed 16 Jun 2010
at 15:47
  • msg #332

Re: Welkommen

It sounds indeed very interesting, but yes, missing out on the scantily clad females will hurt that game before it even gets started. And suddenly allowing female Space marines is somehow wrong and not 40k.

Tricky.
hairyheretic
player, 18 posts
Wed 16 Jun 2010
at 16:09
  • msg #333

Re: Welkommen

Sisters of Battle, Female IG, Female Inquisitors
Assorted female Aspect Warriors.
Depending on what they do for the non CSM chaos side, you could have female characters there, but I agree that we shouldn't see female marines.
Tylorva
player, 49 posts
Inquisition Wannabe
Wed 16 Jun 2010
at 16:16
  • msg #334

Re: Welkommen

hairyheretic:
Sisters of Battle, Female IG, Female Inquisitors


Indeed... these are the sorts of things I want to see for the Imperium side.

My concern was that if it was just going to be Space Marines vs Orks, that doesn't put anything in for us girlies at all.
Nagash_FFC
player, 53 posts
Wed 30 Jun 2010
at 12:16
  • msg #335

Re: Welkommen

Advised again to include the Deathwatch in the Forum's name! :)
flakk
GM, 477 posts
"The dude abides..."
Wed 30 Jun 2010
at 13:05
  • msg #336

Re: Welkommen

Nagash_FFC:
Advised again to include the Deathwatch in the Forum's name! :)


I added what I could but there is a limit to how long the name can be....
Tylorva
player, 51 posts
Inquisition Wannabe
Wed 30 Jun 2010
at 13:18
  • msg #337

Re: Welkommen

Why not call it something like 'Warhammer Fantasy and Warhammer 40K Roleplaying Forum'? :)
flakk
GM, 478 posts
"The dude abides..."
Wed 30 Jun 2010
at 13:21
  • msg #338

Re: Welkommen

Tylorva:
Why not call it something like 'Warhammer Fantasy and Warhammer 40K Roleplaying Forum'? :)


Done=:)
Tylorva
player, 52 posts
Inquisition Wannabe
Wed 30 Jun 2010
at 13:23
  • msg #339

Re: Welkommen

Rawr!
flakk
GM, 479 posts
"The dude abides..."
Wed 30 Jun 2010
at 13:28
  • msg #340

Re: Welkommen

Good suggestion....the name was getting a bit clunky=:)
flakk
GM, 480 posts
"The dude abides..."
Thu 1 Jul 2010
at 12:50
  • msg #341

Re: Welkommen

Happy Canada Day!
Smokin_Joe
player, 27 posts
Ghost in the Machine
Mon 5 Jul 2010
at 02:47
  • msg #342

Re: Welkommen

Happy Independence Day to our fellow Yanks, make sure to blow up something nice and big.

I know I did, practically vaporized a coke can with just bottle rockets. That's the American way!!!!!
RedeemingTwiligh
player, 5 posts
Mon 5 Jul 2010
at 03:04
  • msg #343

Re: Welkommen

I can do you one better. I celebrated the Fourth yesterday with my family since my dad had to leave on a business trip today. We set off fireworks last night. One of the mortars detonated early, about 15 or 20 feet off the ground. Part of it landed in the plastic storage tote with the rest of the mortar shells...and detonated all of them. Two sides of the box were completely destroyed.

It was AWESOME! But only because no one got hurt. We've been doing large firework shows for years now and this is the first time we've ever had anything like this happen.
Smokin_Joe
player, 28 posts
Ghost in the Machine
Mon 5 Jul 2010
at 03:14
  • msg #344

Re: Welkommen

I bow before your skills of righteous destruction, sir.
phildox
player, 1 post
Tue 13 Jul 2010
at 12:29
  • msg #345

Re: Welkommen

Hey all.

I'm the ranking FNG on these here forums (the 40K Roleplay Forum, not RPOL).

I'm looking forward to getting some serious gameage going on.
flakk
GM, 484 posts
"The dude abides..."
Tue 13 Jul 2010
at 14:30
  • msg #346

Re: Welkommen

Welcome aboard to all the new arrivals!  Don't be shy and I hope that you find what you are looking for.
flakk
GM, 505 posts
"The dude abides..."
Tue 10 Aug 2010
at 17:14
  • msg #347

Re: Welkommen

Like non-Warhammer board games?  Like board games?  Come join the fun.

link to another game
flakk
GM, 514 posts
"The dude abides..."
Thu 26 Aug 2010
at 14:37
  • msg #348

Re: Welkommen

Thank the Emperor for Overkill's game, my own, and the fun I had playing a Skaven in Gwenlynn's awesome game....another game I was playing in shut down today and two are in limbo=:(  Oh well, almost 10k posts in mine- go team!

Need a player?  I'm yer man...or Ork...or Skaven....=:)
Tylorva
player, 60 posts
Inquisition Wannabe
Thu 26 Aug 2010
at 17:49
  • msg #349

Re: Welkommen

Heh yeah I having that same feeling atm...

The number of consistently active games on my list seem to be three I am running, plus two that I am playing in.  Everything else is on hiatus or epic go-slow. :-/
Necronomicus
player, 6 posts
Blood Ravens
Warhammer 40k Fan
Fri 27 Aug 2010
at 21:13
  • msg #350

Re: Welkommen

hairyheretic:
Sisters of Battle, Female IG, Female Inquisitors
Assorted female Aspect Warriors.
Depending on what they do for the non CSM chaos side, you could have female characters there, but I agree that we shouldn't see female marines.

Kinda curious, are all the Orks male or are they like Dwarves from LotR, that they look so similar to the males that they pretty much are genderless? :P
Amora korzech
player, 14 posts
Deranged
and sleep deprieved
Fri 27 Aug 2010
at 21:16
  • msg #351

Re: Welkommen

If I recall Orks are fungal blooms essentially... so they're kinda genderless. That said, most Orks would fit nicely into the 'male' category of behavior given historical societal roles. ;)
Necronomicus
player, 7 posts
Blood Ravens
Warhammer 40k Fan
Fri 27 Aug 2010
at 21:16
  • msg #352

Re: Welkommen

Just to spite people, I might make a squad out of my miniature army to be female-ish. :P
FifthWindLegion
player, 1 post
Fri 27 Aug 2010
at 21:16
  • msg #353

Re: Welkommen

Orks are Spores, so they really don't have genders... as Amora said before I was ninja'd.
FifthWindLegion
player, 2 posts
Fri 27 Aug 2010
at 21:17
  • [deleted]
  • msg #354

Re: Welkommen

This message was deleted by the player at 21:36, Fri 27 Aug 2010.
Necronomicus
player, 8 posts
Blood Ravens
Warhammer 40k Fan
Fri 27 Aug 2010
at 21:23
  • msg #355

Re: Welkommen

I know, but appearance-wise they are genetically selected when they are... bloom'd to a predisposed purpose. I just mean... lots of times there are anomalies in a lot of different 'systems' whether its nature or code or whatever.
flakk
GM, 516 posts
"The dude abides..."
Sun 29 Aug 2010
at 02:30
  • msg #356

Holy Schiesse!

Wow!  My Dark Heresy game just hit 10,000 posts!  I'm blessed to have such loyal servants of the Emperor.  We may not have any of the original players left, but some have been around almost since the start and they are all a wicked fun group to play with!  I've thrown them on feral worlds without there favourite "heaters" and forced them to blend in with the locals, plagued them with Tyranids from an abandoned Imperial Guard experiment, forced them to battle gangers, heretics, and hired muscle, gassed them, threw home-brew nasties at them, stripped them of all gear, given them drug-induced amnesia....wow!  They certainly like the abuse!

For the Emperor!
Gwenlynn
player, 112 posts
Tabletop GM of Wfrp, RT
Player of DH
Sun 29 Aug 2010
at 09:06
  • msg #357

Re: Holy Schiesse!

Sounds like a great game. :)
Necronomicus
player, 9 posts
Blood Ravens
Warhammer 40k Fan
Tue 31 Aug 2010
at 23:38
  • msg #358

Re: Holy Schiesse!

Sounds cool. The one I'm in right now is just getting off the ground and I think its cool so far.
Nagash_FFC
player, 76 posts
Wed 1 Sep 2010
at 08:00
  • msg #359

Re: Holy Schiesse!

My WFRP game is over 12k :)
Nanning
player, 9 posts
Reality is relative
Wed 1 Sep 2010
at 12:07
  • msg #360

Re: Holy Schiesse!

Yup, the number is so big, I don't even keep track any more.
Necronomicus
player, 10 posts
Blood Ravens
Warhammer 40k Fan
Thu 2 Sep 2010
at 00:17
  • msg #361

Re: Holy Schiesse!

So, does anybody figure it'll be easier to find a Deathwatch game or a Rogue Trader game that'll accept an Orc character? Trying to debate between possibly getting one of the two books or, Gods forbid, I buy Halo: Reach. Trying to decide between the three.
flakk
GM, 522 posts
"The dude abides..."
Thu 2 Sep 2010
at 00:30
  • msg #362

Re: Holy Schiesse!

Necronomicus:
So, does anybody figure it'll be easier to find a Deathwatch game or a Rogue Trader game that'll accept an Orc character? Trying to debate between possibly getting one of the two books or, Gods forbid, I buy Halo: Reach. Trying to decide between the three.


Ork?  Rogue Trader for sure!  The Death Watch would use a greenskin for target pratice=:)
Necronomicus
player, 11 posts
Blood Ravens
Warhammer 40k Fan
Thu 2 Sep 2010
at 00:39
  • msg #363

Re: Holy Schiesse!

I meant would it be easier to find a Deathwatch Game? Or a Rogue Trader game, one which will allow an Ork. Sorry, I phrased that wrong.
Presteros
player, 1 post
Thu 2 Sep 2010
at 02:16
  • msg #364

Re: Holy Schiesse!

...if you find a game that allows for orks, sign me up.
Necronomicus
player, 12 posts
Blood Ravens
Warhammer 40k Fan
Thu 2 Sep 2010
at 02:22
  • msg #365

Re: Holy Schiesse!

We mights gets ourselves a WAAAGH!!!!!!!!
Presteros
player, 2 posts
Thu 2 Sep 2010
at 02:28
  • msg #366

Re: Holy Schiesse!

WAAAGH!!!
Gwenlynn
player, 115 posts
Tabletop GM of Wfrp, RT
Player of DH
Thu 2 Sep 2010
at 07:18
  • msg #367

Re: Holy Schiesse!

Little WAAGH here as well ;)
Though it will be months before I get the book :(
Necronomicus
player, 13 posts
Blood Ravens
Warhammer 40k Fan
Thu 2 Sep 2010
at 17:47
  • msg #368

Re: Holy Schiesse!

Just trying to decide if I want to buy... ACK! I don't have the Rogue Trader main book, so I'd have to buy both the main book and then that book in order to play the Ork, or I can buy the Deathwatch book and only buy one. I can only really buy one book right now, then months later another.
TheRiddler
player, 1 post
Sun 5 Sep 2010
at 07:53
  • msg #369

Re: Holy Schiesse!

Hi all,

New to this forum. Old timer in regards to Warhammer and 40K, and now thinking about getting one of the Warhammer RP games to play here on RPoL.

What do people recommend? What are the differences between the games?
Gwenlynn
player, 117 posts
Tabletop GM of Wfrp, RT
Player of DH
Sun 5 Sep 2010
at 10:48
  • msg #370

Re: Holy Schiesse!

Which games are you asking about?

WFRP original
WFRP 2nd
WFRP 3d

or the 40k series
Dark Heresy
Rogue Trader
Death Watch
TheRiddler
player, 2 posts
Sun 5 Sep 2010
at 12:14
  • msg #371

Re: Holy Schiesse!

All of them really :-)

Just fancy a bit of Warhammer universe RP'ing and wondered what's the most popular here on RPoL (as that's where I'll be playing) :-)
flakk
GM, 527 posts
"The dude abides..."
Sun 5 Sep 2010
at 15:29
  • msg #372

Re: Holy Schiesse!

Well....IMHO Warhammer Fantasy 2nd edition is more popular and easier to run on RPOL than 3rd edition, and even though it is out of print it is still easy to get.  PDFs are available for even cheaper (drivethrurpgs.com).  1st has been out of print forever but still has a following and 3rd is new and some are giving it a try, but none that I know of here.

Re. the 40k stuff, Dark Heresy seems the most popular and easiest to find a game here.  Rogue Trader is newer and pretty much compatable so you learn one you cans easily adapt to the other.  Actually if you learn Warhammer Fantasy 2nd it is very similar to DH and RT as well.  Death Watch is not even out yet or else just out in some places.

Good luck and welcome aboard!
TheRiddler
player, 3 posts
Sun 5 Sep 2010
at 17:27
  • msg #373

Re: Holy Schiesse!

Thanks for the info!

I do however have an extreme dislike of PDF's (especially if like WHFRP it's a sizeable tome).

What's the difference between DH and RT? Is it fair to say RT is Traveller in the Warhammer universe?
Gwenlynn
player, 118 posts
Tabletop GM of Wfrp, RT
Player of DH
Sun 5 Sep 2010
at 18:22
  • msg #374

Re: Holy Schiesse!

RT is not Traveller.

The big difference is that with DH you are looking for strange cults/heretics/xenos and then exterminate them. All in the name of the Emperor.

in RT, you ply trade in the name of the Emperor. Well you and 20000 souls aboard your 1.5 kilometer long spaceship. If you like you can deal with Xenos, blow up planets you don't like, find lost treasures, start new colonies, wage wars with competitors or alien fleets.

I always think of it like running your own Kingdom in Space.
OrtHodox
player, 8 posts
Sun 5 Sep 2010
at 20:12
  • msg #375

Re: Holy Schiesse!

Add to it the fact that the Rogue Trader is - more often than not - a part of a dynasty, and add managing that dynasty's holdings, then yeah - it becomes quite interesting. Think... uhm, Birtright in space? Kinda?

(I was reading DotDG today and a line there inspired me about the whole "assassin cadre" thing; and I thought - well, wouldn't it be nice for a RT to also have an assassin cadre on the services of his dynasty?)
TheRiddler
player, 4 posts
Mon 6 Sep 2010
at 19:55
  • msg #376

Re: Holy Schiesse!

Hmmm - thanks for the responses.

Rogue Trader it is :-)
Gwenlynn
player, 121 posts
Tabletop GM of Wfrp, RT
Player of DH
Mon 6 Sep 2010
at 21:23
  • msg #377

Re: Holy Schiesse!

Now to find a game. Thems hard to come by. Especially games that last a while.
Necronomicus
player, 15 posts
Blood Ravens
Warhammer 40k Fan
Thu 9 Sep 2010
at 01:17
  • msg #378

Re: Holy Schiesse!

Anybody ever played the 2nd Edition D&D Campaign called 'Birthright'? I'm wanting to take the idea and present the concept in Warhammer 40k form (with players playing as either Human Imperial Guardsmen <none being Space Marines as they are constantly moving and not running a garrison... or am I wrong?> or one of the other races like an Ork Warchief...). Any ideas on how that might work out? Anybody want to PM me about it? Looking to make it either a PbP or on here, if I could figure out how.
Devin Parker
player, 30 posts
Professional Liar
WFRP GM & Player
Fri 10 Sep 2010
at 19:46
  • msg #379

Re: Holy Schiesse!

Birthright is my all-time favorite D&D setting, though I've never had the opportunity to run more than a single session of it.  While it's the world itself that I love most about it, the Domain-running system always intrigued me.

Unfortunately, I'm rather 40K-illiterate (WFRP's my thing), so I don't know if I could really give you any advice.  Good luck, though - it sounds like that would be really cool.
This message was last edited by the player at 19:46, Fri 10 Sept 2010.
Kilgs
player, 58 posts
Sat 11 Sep 2010
at 14:37
  • msg #380

Re: Holy Schiesse!

I put in some work on creating a domain-management system for Renegade Crowns. One of my "brilliant and yet never-finished projects." I pulled some stuff from Birthright but more from Rogue Trader for it.
TheRiddler
player, 5 posts
Wed 15 Sep 2010
at 08:33
  • msg #381

Re: Holy Schiesse!

Ok - my copy of Dark Heresy has just arrived.

Anyone got a game suitable for a newbie?
Smokin_Joe
player, 31 posts
Ghost in the Machine
Sat 18 Sep 2010
at 22:37
  • msg #382

Re: Holy Schiesse!

Just a little thing I ran across and thought you'd appreciate. Though it might explain where all of those unused minis went...


overkill
player, 24 posts
Sun 19 Sep 2010
at 03:47
  • msg #383

Re: Holy Schiesse!

Hmmm, I need that one explained to me.
FifthWindLegion
player, 4 posts
Sun 19 Sep 2010
at 03:53
  • msg #384

Re: Holy Schiesse!

The very last ingredient (underlines) is "Ultramarines", which, given that Ultramarines are amazing, makes this soap even more amazing.
overkill
player, 25 posts
Sun 19 Sep 2010
at 04:08
  • msg #385

Re: Holy Schiesse!

Ah, I totally missed the underlined part.

But what if they made a soap with angry marines? Hmmm...
Kilroy
player, 5 posts
Sun 19 Sep 2010
at 04:15
  • msg #386

Re: Holy Schiesse!

FifthWindLegion:
The very last ingredient (underlines) is "Ultramarines", which, given that Ultramarines are stupid, makes this soap even more amazing.


Fixed that for you.
OrtHodox
player, 10 posts
Sun 19 Sep 2010
at 16:01
  • msg #387

Re: Holy Schiesse!

In reply to Kilroy (msg #386):

That's just, like, your opinion man.
Kilroy
player, 6 posts
Sun 19 Sep 2010
at 16:10
  • msg #388

Re: Holy Schiesse!

Maybe, it like, is? Whaddya gonna do about it? >:{D
OrtHodox
player, 11 posts
Sun 19 Sep 2010
at 16:38
  • msg #389

Re: Holy Schiesse!

Not much. But I know that I'm definitely not going to try to impress upon you that it's something else and claim I've "fixed" anything, that's for sure.
flakk
GM, 533 posts
"The dude abides..."
Sun 19 Sep 2010
at 17:13
  • msg #390

Re: Holy Schiesse!

Smokin_Joe:
Just a little thing I ran across and thought you'd appreciate. Though it might explain where all of those unused minis went...


LOL!
Necronomicus
player, 18 posts
Blood Ravens
Warhammer 40k Fan
Tue 21 Sep 2010
at 02:49
  • msg #391

Re: Holy Schiesse!

So, which one uses Chaos Marines?
Castleman
player, 13 posts
Tue 21 Sep 2010
at 12:24
  • msg #392

Re: Holy Schiesse!

This doesn't really fit into any of the other Game Proposal threads, so I'll stick it here.

I was thinking of making a 40k and WHFB quiz game. Where one person asks a question waits for an answer, then the first correct answer asks the next question.
It could be just for fun, or maybe a points system could be introduced, but how, I do not know.

Good idea?
Gwenlynn
player, 129 posts
Tabletop GM of Wfrp, RT
Player of DH
Tue 21 Sep 2010
at 12:27
  • msg #393

Re: Holy Schiesse!

We need a new thread for that one... But it sounds like a nice plan.
flakk
GM, 535 posts
"The dude abides..."
Tue 21 Sep 2010
at 12:30
  • msg #394

Re: Holy Schiesse!

Castleman:
This doesn't really fit into any of the other Game Proposal threads, so I'll stick it here.

I was thinking of making a 40k and WHFB quiz game. Where one person asks a question waits for an answer, then the first correct answer asks the next question.
It could be just for fun, or maybe a points system could be introduced, but how, I do not know.

Good idea?


Done!
Castleman
player, 14 posts
Tue 21 Sep 2010
at 12:53
  • msg #395

Re: Holy Schiesse!

I was thinking a brand new game outside of these forums (that way we could separate 40k from WHFB for those unfamiliar with both), but ok. lol

More along the lines of this:
link to another game
This message was last edited by the player at 13:05, Tue 21 Sept 2010.
flakk
GM, 542 posts
"The dude abides..."
Wed 22 Sep 2010
at 14:44
  • msg #396

Wilkommen

Welcome aboard to all the newbies!  We've had several new arrivals in the past couple weeks=:)
crownblade
player, 27 posts
Wed 22 Sep 2010
at 14:51
  • msg #397

Re: Wilkommen

speaking of new arrivals.... No players/gm wanted threads for deathwatch?
flakk
GM, 543 posts
"The dude abides..."
Wed 22 Sep 2010
at 14:56
  • msg #398

Re: Wilkommen

crownblade:
speaking of new arrivals.... No players/gm wanted threads for deathwatch?


Consider it done=:)
Devin Parker
player, 32 posts
Professional Liar
WFRP GM & Player
Wed 22 Sep 2010
at 15:49
  • msg #399

Re: Wilkommen

Hi, everrboddy!

Mind your head!
Necronomicus
player, 20 posts
Blood Ravens
Warhammer 40k Fan
Wed 22 Sep 2010
at 23:17
  • msg #400

Re: Wilkommen

Alright, Baron Munch...housin (sp?).
MILLANDSON
player, 119 posts
Sat 25 Sep 2010
at 22:32
  • msg #401

Re: Wilkommen

I'm off to bed since I'm getting the GW Chester coach to Games Day tomorrow at 5.45am.

I hope that I might see some of you guys there, since FFG will be having a large area of the convention for their own stuff. If anyone of you that are going sees someone wearing a t-shirt with this on:



It'll be me wearing it :D
This message was last edited by the player at 22:40, Sat 25 Sept 2010.
Castleman
player, 16 posts
Sat 25 Sep 2010
at 22:36
  • msg #402

Re: Wilkommen

No way! GW Chester!
Maybe me and you played each other in a game of 40k back when lived up there in my uni years (02-06). Small world.
Tylorva
player, 65 posts
Inquisition Wannabe
Sat 25 Sep 2010
at 22:36
  • msg #403

Re: Wilkommen

I wanted to go just so I could turn up in my full Inquisitor costume.  But I couldn't afford the ticket entry price atm. :(
MILLANDSON
player, 121 posts
Sat 25 Sep 2010
at 22:41
  • msg #404

Re: Wilkommen

Castleman:
No way! GW Chester!
Maybe me and you played each other in a game of 40k back when lived up there in my uni years (02-06). Small world.


Entirely possible. Did you used to know Chris (one of the staff), Sam (used to be a player, then became a part-time staffer), Timmy (crazy git with Orks :P), and others in the group of regulars?
Castleman
player, 17 posts
Sat 25 Sep 2010
at 22:43
  • msg #405

Re: Wilkommen

I did not, no. I was either too sporadic, too drunk, or too arrogant to bother with being sociable in those heady, drug-fueled days. (God I miss them!!)
MILLANDSON
player, 122 posts
Sat 25 Sep 2010
at 22:48
  • msg #406

Re: Wilkommen

Ahh, no worries then :P I was a regular there until about 2004, when I was busy with my A-levels and the like, and then I moved away in 2005 when I went to university.

Still, if anyone is going to be going to Games Day, it'd be great to meet fellow RPOLians and fellow DH/RT/DW fans!
Tylorva
player, 66 posts
Inquisition Wannabe
Sat 25 Sep 2010
at 23:07
  • msg #407

Re: Wilkommen

At least one member of my 40K larp group is turning up in costume. :)
Exalt7212
player, 72 posts
Sun 26 Sep 2010
at 04:38
  • msg #408

Re: Wilkommen

Be aware of the FFG forums gents. I expect the ban hammer to come down on some folks here shortly.
Thorfred
player, 4 posts
Sun 26 Sep 2010
at 06:24
  • msg #409

Re: Wilkommen

Why would the ban hammer strike here? Maybe I am just dim-witted, but I'd like to hear more in any case.
Exalt7212
player, 73 posts
Sun 26 Sep 2010
at 14:41
  • msg #410

Re: Wilkommen

Not here, sorry. on the FFG forums.
OrtHodox
player, 12 posts
Sun 26 Sep 2010
at 15:07
  • msg #411

Re: Wilkommen

Still, why would anyone be banned on FFG's forums??
MILLANDSON
player, 123 posts
Sun 26 Sep 2010
at 18:37
  • msg #412

Re: Wilkommen

Aye, why would that happen? :S

Anyways, just back from Games Day, and it was awesome. Tonnes of people were buying Deathwatch, Rogue Trader and Dark Heresy, and several people came over and said hi to me, since they'd spotted my posts on the FFG and Dark Reign forums :P

Plus, Andy Hoare, when he was signing my copy of Rogue Trader and Into The Storm, clicked as to who I was (he surfs the FFG/Dark Reign forums regularly, apparently), which prompted a 20 minute conversation about roleplaying and 40k :D That was absolutely brilliant!
Exalt7212
player, 75 posts
Sun 26 Sep 2010
at 18:49
  • msg #413

Re: Wilkommen

Cool man. Oh about the ban hammer, this poster started calling people names, and taking things personally and then attacking people personally.
MILLANDSON
player, 124 posts
Sun 26 Sep 2010
at 19:41
  • msg #414

Re: Wilkommen

Ah, he'll get what he deserves then :P Sam and Ross are pretty good about making sure of that! :P

I took a tonne of pictures of Games Day too, including the FFG area, so I'll make sure to post them up as soon as I've gotten around to uploading them from my camera to the PC!
MILLANDSON
player, 125 posts
Sun 26 Sep 2010
at 20:09
  • msg #415

Re: Wilkommen

Which of the game forums was that guy posting in? I wouldn't mind reading his posts so I can have a laugh :P
OrtHodox
player, 13 posts
Sun 26 Sep 2010
at 20:34
  • msg #416

Re: Wilkommen

Ditto :)
Exalt7212
player, 76 posts
Sun 26 Sep 2010
at 21:50
  • msg #417

Re: Wilkommen

The one about possible female space marines. Its over 22 pages long, but it is around page 20 or so that things start to get personal. Btw I am Ranek7212 over there.
MILLANDSON
player, 126 posts
Sun 26 Sep 2010
at 22:08
  • msg #418

Re: Wilkommen

Oh... yea, that thread...

I don't get it. I really don't. Sure, there are no female Space Marines, but that's not to say that all Space Marines are men. I mean, they look male, but with the changes that have happened to them, they are essentially beyond gender now, they are trans-human.
flakk
GM, 546 posts
"The dude abides..."
Sun 26 Sep 2010
at 22:25
  • msg #419

Re: Wilkommen

Cool stuff!  Glad you had fun!
HiddenNinjaIV
player, 7 posts
Sun 26 Sep 2010
at 23:26
  • msg #420

Re: Wilkommen

3k posts just 37,000 left
Exalt7212
player, 77 posts
Sun 26 Sep 2010
at 23:42
  • msg #421

Re: Wilkommen

40000 is the limit?
Smokin_Joe
player, 34 posts
Ghost in the Machine
Mon 27 Sep 2010
at 00:28
  • msg #422

Re: Wilkommen

MILLANDSON:
I mean, they look male, but with the changes that have happened to them, they are essentially beyond gender now, they are trans-human.


So they're officially East Coast Super Mutants without the yellow/green skin, that does make some sense. Though I wouldn't mind seeing some more Harry type Space Marines, seem to fit a bit more, but that might just be me.

"Here human, human, human. Gotta treat for you...."
Exalt7212
player, 80 posts
Mon 27 Sep 2010
at 20:02
  • msg #423

Re: Wilkommen

What is a good map maker for making maps and placing it here on Rpol? Anyone know?
Kilgs
player, 64 posts
Mon 27 Sep 2010
at 20:21
  • msg #424

Re: Wilkommen

Maptools is the easiest I've found. There are a ton of icons on the web for it. The other method involves colored pencils and MS Paint ;-)
Exalt7212
player, 81 posts
Mon 27 Sep 2010
at 20:33
  • msg #425

Re: Wilkommen

Thanks man.
Kilgs
player, 65 posts
Wed 29 Sep 2010
at 14:23
  • msg #426

Re: Wilkommen

If you need a good place to snag futuristic icons, let me know. I have quite a few links in my home PC. That being said, you can also Dundjinni files... unfortunately their forums are down for server transfers for a few weeks. But those forums are a GREAT resource for coming up with good maps and tools/objects.

Maptools works the best for me because I've found the files to be much smaller than the other programs, you can cut/paste stuff in without much trouble and the tools are very versatile.

As mentioned though, I have used colored pencils for background and general map stuff, then used MS Paint to pinpoint the positions of people and show ranges. Once the actual drawing is done, it works surprisingly well. In fact, one of the DH games I'm in is using something very similar. It works great for quick and dirty combat. You can see the pic in this thread (credit Tylorva).

link to a message in another game
Tylorva
player, 67 posts
Inquisition Wannabe
Wed 29 Sep 2010
at 14:54
  • msg #427

Re: Wilkommen

That map was done purely in MS Paint, and didn't take too long.  First time anyone's complimented me on my rubbish artwork though. ;)
Kilgs
player, 66 posts
Wed 29 Sep 2010
at 16:31
  • msg #428

Re: Wilkommen

Well, there's something to be said for just getting the action rolling. I used to make super-detailed maps and players would have to wait a few days for it. Learned my lesson and try to keep them as simple as possible now.
flakk
GM, 548 posts
"The dude abides..."
Sat 2 Oct 2010
at 03:13
  • msg #429

Re: Wilkommen

link to another game

The quizzes are up and running!  Come join the fun!
Devin Parker
player, 35 posts
Professional Liar
WFRP GM & Player
Sun 3 Oct 2010
at 19:14
  • msg #430

Re: Wilkommen

Hello and welcome to all the new folks who've joined!  Huzzah!
Kilgs
player, 74 posts
Thu 7 Oct 2010
at 17:48
  • msg #431

Re: Wilkommen

This is the dumbest idea ever. Really.

I always see these Arena games and I don't quite get the attraction... A Warhammer 40K Arena though... now that's something. Can an Astartes face off against a Primaris? Can an Arbitrator take down the Sororitas?

Someone should set this up for fun.
Mr. Menthol
player, 1 post
Thu 7 Oct 2010
at 22:19
  • msg #432

Re: Wilkommen

Hello everyone,

This is actually my first post on Roleplay Online. I thought about posting a greeting in the "Beginners" Forum, but I figure I would curry some favor with a group of people more like-minded before posting to the entire site.

I had some experience with play-by-post on goand.net back around 2000, then fell in with a regular tabletop group for a while, but a new job means a new city and no way to get a roleplay fix.

I first got into GW when I was a kid with Blood Bowl and Space Hulk. My parents probably figured the material couldn't be all that adult if the books came with painting supplies, so I was quickly corrupted with thoughts of Genestealers and their snick-snack claws disembowling Space Marines screaming their rage into the face of death. Heh, you can imagine what happened to the fertile mindscape of an overactive child when I got my hands on literature about the Horus Heresy.

But I am definately glad I found this site, and a lot of that has to do with all the posts I have been reading by this community of GW/FFG fans. It is a pleasure to be included and I hope to see you all in some games in the near future.
Thraxar
player, 8 posts
Thu 7 Oct 2010
at 22:24
  • msg #433

Re: Wilkommen

Welcome Mr Menthol bringer of clear sinuses.  You are most welcome here.  Get stuck in and have a nose add your 2pence and generally make yourself feel at home.
Devin Parker
player, 36 posts
Professional Liar
WFRP GM & Player
Thu 7 Oct 2010
at 22:41
  • msg #434

Re: Wilkommen

Welcome aboard, Mr. Menthol!  RPol has proven to be a rather addictive site for me.  I hope it brings you much entertainment.
flakk
GM, 554 posts
"The dude abides..."
Fri 8 Oct 2010
at 21:56
  • msg #435

Re: Wilkommen

Trailer for the upcoming 40k movie-

http://www.empireonline.com/ne...amp;utm_medium=email
Devin Parker
player, 37 posts
Professional Liar
WFRP GM & Player
Fri 8 Oct 2010
at 22:19
  • msg #436

Re: Wilkommen

Hmmm...  The CGI is not as strong as I would like, but given that it's been produced by a startup company on a relatively small budget, I guess I can't ask for a huge amount.  Hopefully the script is good.

Honestly, there is so much visual richness in WH40K that I wish they'd utilized more of it.  Perhaps it's not showing as much of what it has to offer in the trailer, but then, one uses the strongest material to sell the film, right?

I would really like to see more variety differentiating the Ultramarines from one another (not just fifteen Biff Buzzcuts in blue power-armor), and the fight on the Sandy Plains of Plain Sand struck me as a little underwhelming, especially when, again, you consider the wealth of potential the WH40K universe offers in terrain.

I don't want to poop all over this effort.  I really do applaud their work to get out a Space Marine movie, and I think that video game cutscenes have demonstrated that animation is capable of some amazing stuff these days.  If the script and voice acting is good, it would be super-sweet.  I just find myself thinking, "But you could have done THIS with it instead...Why couldn't there be more of THIS?  What about including THIS?"  Maybe I'm being spoiled by the WH40K artwork that's been so visually stunning over the past few decades.

I just watched the preview a second time and realized I'm probably being overly critical.  I stand by my conviction that the scenery could use some jazzing up.  It's probably for money and time considerations, but I wish we could see more than the standard "desert plains with rocky outcroppings" for the umpteenth time.  But it does look pretty cool.
Castleman
player, 19 posts
Fri 8 Oct 2010
at 22:29
  • msg #437

Re: Wilkommen

*Sigh*

Poor.
Stamp is phoning it in worse than Ben Kingsley, the scenes look underdressed and the animation and look is elementary. Naturally, I'll waste my money on it, it's an Ultramarines film for pity's sake(!!), but I can't see me liking it.

My one final strand on sanity, which will undoubtedly break with a violent twang should this be as bobbins as it first appears, clutches dearly, like a small child to the cliff's edge, to the hope that this is one of those moments; y'know, like the disclaimers you see at the beginning of a downloaded demo from the PSN shop.
'This is for pre-release purposes only and features are subject to change.'
One of those moments.
Why buy a 50" HD TV when all the action happens on a 10" square in the centre? Fill the fuckin' screen you numpties!!

</rant>
Presteros
player, 10 posts
Fri 8 Oct 2010
at 22:37
  • msg #438

Re: Wilkommen

If they told me that it was in-game graphics for a new game I'd be kinda impressed. But a movie...?
Same with the last trailer, which mainly reminded me of the talking heads from the old fallout games.
At this point, I'm mainly hoping for the script to be good, which I do believe it will, considering it's Abnett that's written it. I am also a big fan of listening to Sean Pertwee saying things gruffly.
I'll still enjoy the movie, I just wish it was in the hands of some proper animators.
Devin Parker
player, 38 posts
Professional Liar
WFRP GM & Player
Sat 9 Oct 2010
at 00:23
  • msg #439

Re: Wilkommen

Presteros:
If they told me that it was in-game graphics for a new game I'd be kinda impressed. But a movie...?


My first thought was of the cinematic trailer for Warhammer: Mark of Chaos, which surpasses this in quality.  Come to think of it, so does the teaser trailer for Warhammer: Age of Reckoning ( http://www.youtube.com/watch?v=zKOhzfkCdbY ).  But those are only a few minutes long at best; I guess a lot more money would be required for a feature-length movie...

Here's a different preview for "Ultramarines": http://www.youtube.com/watch?v=QOXz10znAKc
Thraxar
player, 11 posts
Sat 9 Oct 2010
at 09:47
  • msg #440

Re: Wilkommen

The opening sequence of Dwn of WAR 2 far surpasses this in terms of quality.  Such a shame.
Mr. Menthol
player, 4 posts
Mon 11 Oct 2010
at 21:51
  • msg #441

Re: Wilkommen

Just got a copy of Deathwatch: Core Rulebook and I am so excited that I am going to start reading my WH40k novels, starting with the HORUS HERESY...wow, I just realized how much of a geek I am, celebrating getting a book by reading another book...

Whatever, long live the Imperium!!!
flakk
GM, 555 posts
"The dude abides..."
Mon 11 Oct 2010
at 21:56
  • msg #442

Burp

In reply to Mr. Menthol (msg #441):

Gratz on the new book Mr. M.  Hopefully I'll get one soon.

And happy Thanksgiving to all my fellow Canucks!
Devin Parker
player, 39 posts
Professional Liar
WFRP GM & Player
Tue 12 Oct 2010
at 01:36
  • msg #443

Re: Burp

flakk:
And happy Thanksgiving to all my fellow Canucks!


What he said, from all of us Yanks!
Presteros
player, 13 posts
Sun 17 Oct 2010
at 11:17
  • msg #444

Re: Burp

Just saw a movie that had some serious 40K feel to it.
Deathwatch (no connection to the chapter, unfortunately), from 2002, I believe.
About a group of british WW1 soldiers who capture a German trench far in behind enemy lines, and decide to hold it until reinforcements arrive. And then, very horrible things happen.
Not sure how well it'd stand up on its own, but as inspiration for horrible things to do to your players, it's really brilliant. Also very good for the reactions of an errant group of Guardsmen, faced with the lingering forces of Chaos.
Castleman
player, 23 posts
Sun 17 Oct 2010
at 11:19
  • msg #445

Re: Burp

Awful ending!
Presteros
player, 14 posts
Sun 17 Oct 2010
at 12:10
  • msg #446

Re: Burp

Yeah, true. But I didn't honestly watch it for the story! Inspiration-wise, it was groovy.
Castleman
player, 24 posts
Sun 17 Oct 2010
at 12:48
  • msg #447

Re: Burp

If it's inspiration you want. Alien, Aliens, Event Horizon, Casshern and Geomon. For the machinations of chaos The Human Centipede, Mum and Dad, Audition, Exam and Unthinkable are good.
Thraxar
player, 13 posts
Sun 17 Oct 2010
at 12:55
  • msg #448

Re: Burp

The human centipede????!!!!??!?!?!?!  Jesus that would make for a seriously messed up campaign.
Castleman
player, 25 posts
Sun 17 Oct 2010
at 13:12
  • msg #449

Re: Burp

Perfect Slaanesh cult or abandoned Fabius Bile workshop, no?
Thraxar
player, 14 posts
Sun 17 Oct 2010
at 14:22
  • msg #450

Re: Burp

I was thinking more along the lines of of a dark mechanicum biologis or a twisted logician.  Something along those lines.
Castleman
player, 26 posts
Sun 17 Oct 2010
at 14:36
  • msg #451

Re: Burp

Those too. I would argue that's to small a story. A hunt for Bile would be a galaxy spanning tale of being always being one step behind and confronted by the twisted remains of his experiments. Plenty of oppurtunity to amass IP and CP. You could even send them into the Eye.
crownblade
player, 31 posts
Sun 17 Oct 2010
at 15:03
  • msg #452

Re: Burp

With enough CP the hunt could turn into a pilgrimage...
Castleman
player, 27 posts
Sun 17 Oct 2010
at 15:13
  • msg #453

Re: Burp

Genius! With enough CP and IP it would become a volunteer mission.

"Please Master Bile, pick me to be sown ass-to-mouth to the guy in front of me so I can eat his dirt to survive."
*skips around*
"Tra-la-la."
Kilgs
player, 77 posts
Sun 17 Oct 2010
at 17:11
  • msg #454

Re: Burp

Pandorum... Geller Field failure.
Thraxar
player, 15 posts
Sun 17 Oct 2010
at 17:56
  • msg #455

Re: Burp

I think using Bile's experiments would be a good idea.  The 'new-man' experiment especially.  Imagine sending your players to a planet where the governer has just been murdered and his successor has just taken over and calls you in to take a look into his predecessors death believing it to be the work of one of his competitors.

You could then make anyone, one of fabius bile's 'new man' experiments including the new governer.  This person would be incredibly intelligent and far superior to normal humans in everyway but have some horrible hidden secrets.  From wanting to emulate his creator by performing experiments to 'perfect' humanity.  Or he has a burning desire to commit mass genocide and get away with it.

Or a rogue techpriest who has found that they can combine psykers to carry out amazing experiments.  However the amount of nutrients needed to keep them alive was inefficient  as the waste from the bodies usually still contained 2/3rds of the nutrients put in.  So they have decided that if they attach the psykers in groups of 3 by their digestive systems then they will be achieving optimal efficiency.  What exactly they are trying to do with these psykers is up to the GM but its definately a way to get the human centipede in.
Kilgs
player, 81 posts
Tue 19 Oct 2010
at 17:05
  • msg #456

Thanks Flakk

Just thought I'd thank our "GM." With FFG's forums full of hate and slow, rpg.net is hit/miss depending on who is on. This forum is fast becoming my go-to for WH40K RPG stuff.

Thanks!
flakk
GM, 560 posts
"The dude abides..."
Tue 19 Oct 2010
at 17:07
  • msg #457

Re: Thanks Flakk

Kilgs:
Just thought I'd thank our "GM." With FFG's forums full of hate and slow, rpg.net is hit/miss depending on who is on. This forum is fast becoming my go-to for WH40K RPG stuff.

Thanks!


=:)  You are certainly welcome.  That reminds me I should bump the ad to see if we can get a few newbs/stragglers.

I used to post WFRP 2nd edition stuff on the FFG site almost everyday.  Well, when they deleted everything and only supported 3rd and the 40k games I seriously needed a new "home" and found it.
darksong
player, 2 posts
Tue 19 Oct 2010
at 19:05
  • msg #458

Re: Thanks Flakk

Heya -
Is this an appropriate place to put Warhammer-related for-sale ads?  If not, do y'all know of a good place?
Thraxar
player, 19 posts
Tue 19 Oct 2010
at 19:45
  • msg #459

Re: Thanks Flakk

Ebay?
flakk
GM, 561 posts
"The dude abides..."
Wed 20 Oct 2010
at 00:27
  • msg #460

Re: Thanks Flakk

darksong:
Heya -
Is this an appropriate place to put Warhammer-related for-sale ads?  If not, do y'all know of a good place?


I am not sure if that is within the rpol rules or not and will try and look into it.
Kilgs
player, 86 posts
Sun 24 Oct 2010
at 17:09
  • msg #461

Game Concepts...

So, as my experimental game is falling apart, I find myself able to think about my latest plans for a game. I’ve definitely decided to stick with WFRP/DH as it’s really one of my favorite systems at the moment. Despite the changes between WF, DH, RT, DW and so on, it really makes the conversions quite simple with only a few hiccups along the way.

I’m throwing these game concepts in the general chat since they include both WFRP and DH. These are some of the ideas I’ve had running through my head for the past few months (or year). Does anyone think that they would be interested in one of these games?

Grave Deeds
Your wife was slain or maybe your children, your entire village, your whole family… in a single night of terror. Maybe you were left behind, forgotten, or maybe you were away. It doesn’t matter. All you know is that a yellow-eyed man came to your home and ended everything. There was nothing left for you but vengeance. You took to the road, following the trail of the yellow-eyed man. It’s been months and you catch a whisper here, a sighting there, the trail grows cold and then warm. Every where you find signs of his passing, abducted children, burned out farms, dismembered corpses… the same look of despair you faced that morning when everything changed for you. You’ve been joined by others. You’re all hungry but you barely feel it, exhausted but relentless. You’re going to find the beast, the yellow-eyed man,  and you’re going to bring final justice… for your family, for yourself.
((Undead/Vampire story. Characters would be regular folks who have had their lives torn apart by a yellow-eyed man. It’s a desperate, bleak hunt to end his life. Dark things, dead whisperings, sleepless nights. This game is all about the grim-dark, the futility and, in true warhammer fashion, the striking back at something so much more powerful for you. Investigation, brutal interrogations, hard choices, and making ends meet on the long road. Character selection would be based on Commoner Careers, no true adventurers. Regular folk driven to despair and living only to bring an end to something dark.
Inspirations include ))


Suffer Not A Witch
The Storm has passed and the Empire is weak. Beset from within and without, the heretics are growing at an unprecedented pace, no longer hiding from the sun. Witches, heresies, mutants and foul chaos monsters infest the lands of the once-great Empire. Necromancy and black magic has begun to erode the face of strength that the Empire has shown to the world. It can not be ignored any longer. The Emperor has made a decree… the Witch-Finder General, Magisters of the Colleges and Grand Theogonist can only agree, faced with a growing threat. Three years ago, Emperor Karl-Franz forms the Inquisition. Granted powers beyond those of land-holding gentry, beyond those of prosecutors and wardens, the Inquisitors are sworn to defend the Empire from the Enemy Within and Without. There are no more than fifty, no less than ten, their true numbers being a state secret. Formed of determined men and women, clergy, warriors, scholars, thieves, and wizards.

You are a member of the Imperial Inquisition either as one of the sworn Inquisitors or a member of an Inquisitor’s retinue. You are hardened, trained and dedicated to the cause. Your mandate is broad but simple: suffer not the witch, the heretic, or the mutant to live. Nobles quake with your passing, commoners cry as the door opens to your rosette, and the Enemy… they fight you at every turn.
((Basically, this is Dark Heresy-Ascension in the Warhammer world. Your player characters form the Inquisitor and his/her Retinue and scour the Empire seeking out corruption, evil and the supernatural. And burning it.
I would be using advanced characters for this, second career likely, and rules from Dark Heresy and Ascension. Specifically, Influence and Peer talents, along with reputation and some selected goodies so that you have a chance against some of the foes. In the lines of Ascension, you are no longer bungling adventurers but die-hard foes of evil… and they know it. Your opposition will be strong, lives will be brief, glories that will never be known, and scars both inside and out.))


For Profit and Plunder
It has been in your family for generations; a Writ of Trade, bequested on your family for services to the Empire. For generations, your family’s ships have roamed the seas and sought out riches, glory and new discoveries. Then your family fortunes changed, the ships went missing or fell apart, the banner of your family flies low now. In a last-ditch effort, there has been a new ship commissioned in the northern ports. A fine vessel and one that is sure to bring your family and its cash flow back to the good graces it once enjoyed. By succession rights, you were chosen to hold this Writ and go forth into the world. Jealousies amongst your cousins abound but the chance for greatness can not be denied. Where will you go? What will you do? Travel to exotic locales, meet strange and interesting cultures… and rob them blind. Perhaps turn to piracy? Discovery and exploration as the coasts of Lustria, the Southlands, Norsca, even Far Ind beckon. The wind is at your back, the sails are snapping above you, the salt is on your face… it can all be yours but you’ll have to take it.
((Anyone notice that the Rogue Trader ship rules can be modified to work with seafaring vessels? It’s not perfect but it could make for one amazing game. I don’t have a plotline worked out, random ideas is all. This idea has the potential to be one of the most incredible or the biggest failure depending on those who play. I’m not entirely familiar with RT so I would need someone versed in Endeavours to help me out a bit, someone with a fair amount of warhammer lore on the crew so that grand ideas can be conceived… really, the adventures are up to you.
This game would use RT ship rules, modified for cannons and such, with Profit Factor, Origin Paths, and Advanced Careers (I think.) But the players would need to be self-starters. I’ll design whatever you want, whether it’s trading missions, exploring the coasts of Lustria, fighting pirates… being pirates, invading indigenous cultures… you name it.))

I should note that this is the one that I am having the hardest time with… not sure I could come up with good adventures and the like. Not to mention, the conversion process would take the longest as I’m running into some snags in converting ships.

Emperor’s Will
I’ve been dying to do an Inquisitor game with all of the mechanics available. This would involve changing a number of the Influence Talents (Acolyte Network, Lord of Domains). In addition, it would require a fairly involved and cooperative Inquisitor. Not to mention a lot of the rule changes I haven't completely articulated yet so it could be some time.

Here is the sample RTJ request I put together for it…
GameConcept:
The entire purpose of this game is to embrace the higher-level gaming behind a true player in the Inquisition. To that purpose, I’m going to be using a mixture of ‘in-game’ and ‘off-camera’ mechanics to simulate the large-scale investigative and enforcement activities of an Inquisitor, Acolytes and their Cadre.

Initially, I am only going to recruit the Inquisitor character so that we can discuss some of the game ideas, campaign goals and mechanics. I want to make sure that we’re all working together when it comes to running this game. This game could be excellent and it could crash and burn, there are lots of balls to be thrown into the air and I’m hoping we can keep them going for some time. Once the Inquisitor player is up and running, I will be adding individuals slowly.

You can read below for a general idea of how the initial stages are going to work.

The Role of the Inquisitor
The player who chooses to be the Inquisitor is going to be a cooperating partner in the game. I need someone who is willing to work with me on the actual planning of the game’s structure/plot, play a character and orchestrate other players with fairness. They should have a very good understanding of 40K fluff but not be tied to canon. Specifically, since Ravenor/Eisenhorn is the primary inspiration for this game, they should have familiarity with it simply because it puts myself and them on the same page.

The Inquisitor is going to be integral to the game. That being said, I need someone who is dedicated to Rpol, a good writer, works well with others and is willing to make some hard choices to make a good story. A mature individual who really wants to craft something special and has the patience to do it with the assistance of others.


Each of these games has a focus, a specific draw so they will not be 'random adventurers find trouble.' The only one that does not meet that criteria is the Profit and Plunder since I really can’t get my head around the idea. You will need to be involved in the story and ready to adapt to some new rules, ideas and possibilities.

As I mentioned, they could be tons of fun or fail. It's up to us, I guess.

Do any of these sound interesting?

Edit: I should point out that Grave Deeds and Suffer Not A Witch are my current favorites ;-)
This message was last edited by the player at 17:14, Sun 24 Oct 2010.
Tylorva
player, 69 posts
Inquisition Wannabe
Mon 25 Oct 2010
at 11:39
  • msg #462

Re: Game Concepts...

I would be very interested in Suffer Not the Witch (although be warned - my knowledge of the Warhammer fantasy setting is fairly minimal) and the Emperor's Will one.  Love the ideas of both of those and am happy to cooperate in whatever way you choose!  Count me in if you decide to run either of them. :)

Ty.
This message was last edited by the player at 11:40, Mon 25 Oct 2010.
Arbentur
player, 37 posts
Mon 25 Oct 2010
at 12:45
  • msg #463

Re: Game Concepts...

I agree Suffer Not the Witch sounds very cool, though I have none of the Warhammer Fantasy game books as my thrones have been all spent on DH/RT/DW.  I've read a bit of the novels though, including the Witch Hunter series that got me into trying out the Warhammer MMO, was much cool while I stuck with it.
M4G1
player, 17 posts
Mon 25 Oct 2010
at 14:45
  • msg #464

Re: Game Concepts...

Being on the lookout for a Dark Heresy game, I would be, certainly, interested in the Emperor's Will one.
Kilgs
player, 87 posts
Mon 25 Oct 2010
at 15:07
  • msg #465

Re: Game Concepts...

My current issue with the Ascension game is that my rule changes are not fully fleshed out. I have a number of changes that look really good in my brain but I haven’t sat down to put them through their paces yet. And I’ve spent so much time on those aspects of the game that I don’t really have a plot as yet.

“Suffer Not The Witch” would be very cool, I think. Perfect reason for stomping around the war-torn Empire and beating people up. Not to mention, a start at Advanced Careers would give the players a bit more enjoyment in playing the role. Actually being capable in their field. Although because of the advanced Careers, it would require individuals to have access to the rulebooks to some respect.

I’m going to split these up into their respective Game Proposal threads now that some people have expressed interest.
Gwenlynn
player, 139 posts
Tabletop GM of Wfrp, RT
Player of DH
Mon 25 Oct 2010
at 15:21
  • msg #466

Re: Game Concepts...

But they have Witch Hunters and even traveling Judges as well. I doubt that the Empire would allow the Witch to survive as they have battled them for 1000's of years.

It is a cool idea, but I would not pour the Empire in such Chaos as you propose. If things are really that desperate, the Emperor will not send a couple of Witch Hunters but wholesome armies.

However, the basic idea of the Witch would work well in the current situation. In fact the wfrp setting is set at just after a big war against Chaos. An ideal time to recruit some ruthless hunters to eradicate leftover warbands and chaos cults as you describe.
Kilgs
player, 89 posts
Mon 25 Oct 2010
at 15:58
  • msg #467

Re: Game Concepts...

? The Inquisitor is basically a Witchhunter with more authority. The game would style them to play more like DH/Ascension but nothing would change in the Old World. They would be a roving band of law-bringers and chaos fighters in the Empire. I'm confused about them allowing the Witch to live? They wouldn't. Fire and wood work best ;-) Sorry, I guess I don't understand your concerns.
Gwenlynn
player, 140 posts
Tabletop GM of Wfrp, RT
Player of DH
Mon 25 Oct 2010
at 17:05
  • msg #468

Re: Game Concepts...

On second reading, neither do I. Just a bit protective about the setting I guess ;)

You might try reading about the Traveling Judge to get mote inspiration.
Kilgs
player, 91 posts
Mon 25 Oct 2010
at 17:10
  • msg #469

Re: Game Concepts...

Gwenlynn:
On second reading, neither do I. Just a bit protective about the setting I guess ;)

You might try reading about the Traveling Judge to get mote inspiration.

Don't worry, the only change is a bit of cooperation (at the end of the Emperor's sword) between the Churches, Witchfinders and Colleges. I should have made it clear that it's a WFRP game. Not DH in that setting. The only real rule changes are Influence and I'm adding Perception as a characteristic.

Been reading Witchhunter, Brunner, Vampire Chronicles and the Nagash Legends to get the feel for all three of the WFRP concepts.
Castleman
player, 32 posts
Mon 25 Oct 2010
at 20:52
  • msg #470

Re: Game Concepts...

So it's a WFRP-Ascension i.e. 3rd-4th level career game?
Kilgs
player, 93 posts
Mon 25 Oct 2010
at 20:56
  • msg #471

Re: Game Concepts...

2nd Career but, yep, that's it!
Gwenlynn
player, 142 posts
Tabletop GM of Wfrp, RT
Player of DH
Mon 25 Oct 2010
at 23:35
  • msg #472

Re: Game Concepts...

May I suggest one other change?

The initiative from DH. So much better then the WFRP initiative rules.
Kilgs
player, 94 posts
Tue 26 Oct 2010
at 00:27
  • msg #473

Re: Game Concepts...

Already implemented in my tabletop group but I've been thinking about bringing it to d5+AB. That still gives those with a high AB a better shot. After all, they did pay to get their AGI up.
OrtHodox
player, 16 posts
Tue 26 Oct 2010
at 06:52
  • msg #474

Re: Game Concepts...

But wouldn't going d5+AB be almost like going back to the WH system? Agi+d10 means that those with high Agi win most of the time and the die roll is mostly cosmetic, after all.
The DH system, on the other hand, means that it's much more random, because with the basic AB range of 1-10 (disregarding unnatural Agility, for the moment), with 3, 4 being the most common, that d10 roll is going to introduce a lot into the equation, right?
overkill
player, 35 posts
Tue 26 Oct 2010
at 06:54
  • msg #475

Re: Game Concepts...

Why is the DH system better?
RevMark
player, 74 posts
Tue 26 Oct 2010
at 07:37
  • msg #476

Re: Game Concepts...

The problem is this: In WFRP, my character (Hans the Woodcutter) has Agility 30. He can never get higher initiative than 40 (30+10). He tries to stop Heidi the Thief. She has Agility 40, and can never get lower initiative than 41 (40+1). So, why bother even rolling initiative? No matter what happens, Heidi always gets to act before Hans. And this happens with depressing regularity.

In DH, however, Hans the Factorum menial has Agility 30, and can get an initiative between 4 and 13. Heidi the Scum has Agility 40, and can get an initiative between 5 and 14. Either of them might go first. Only Lightning Reflexes starts to put some clear distance between people. Otherwise it's anyone's game. Just like every other opposed roll.
Gwenlynn
player, 143 posts
Tabletop GM of Wfrp, RT
Player of DH
Tue 26 Oct 2010
at 07:52
  • msg #477

Re: Game Concepts...

Addendum. I find the DH version much more enjoyable then the WFRP system. I like a bit of variety in the initiative range to make it less predictable and more random.

The word 'better' was indeed not correct, it is personal preference.
Kilgs
player, 95 posts
Tue 26 Oct 2010
at 13:39
  • msg #478

Re: Game Concepts...

Agreed. In WFRP, the use of Armor significantly reduces it as well. But the ranges are what matters... I tend to think of DH as WFRP v2.1. But I like the spread in d5+AB

Using the above example, d10+AGI, d10+AB and d5+AB

31-40 v. 41-50
4-13 v. 5-14
4-8 v. 5-9

It seems, and I'm no mathy person, that d5+AB would give a bit more random results but still reward someone for having a high AB. I don't want to nerf someone who spent 400xp raising their Agility +20.
Girl with the Pink Dress
player, 2 posts
Tue 26 Oct 2010
at 18:47
  • msg #479

Re: Game Concepts...

overkill:
Why is the DH system better?


I don't think it is a case of either being better. Rather both systems are 'fit for purpose'. But neither works well when switched over.

In WFRPv2 a Dwarf is a significantly better fighter than any other player race, except for the heavy drawback of low Agility. Under the WFRPv2 Agility + d10 system Initiative is pretty much a forgone conclusion. This works as a balance; Dwarfs hit their opponents more often, absorb more damage and have more wounds than humans. But dwarfs also get hit more often than humans, elves or halflings.

In DH character stats are potentially closer together and much of the combat is shooting based combat. In the 40k universe big powerful guns that can often kill with one shot are available. If the same Initiative system was in play the fastest character given a big gun would likely kill any opponent before his enemy ever got a turn. So IMHO a more random system is better for DH.

In WFRPv2 you do not need to stop the fast guy from hitting first all the time, but you do need to slow the tough guy down a bit.
In DH you do not need a system that keeps the tough guy from hitting first, you need a system that stops the fast guy from shooting a big ass gun first all.

This is what I mean by 'Fit for Purpose'. Both systems work because they tackle different issuses that do not exist in both games.

RevMark
player, 75 posts
Tue 26 Oct 2010
at 23:04
  • msg #480

Re: Game Concepts...

Kilgs:
Agreed. In WFRP, the use of Armor significantly reduces it as well. But the ranges are what matters... I tend to think of DH as WFRP v2.1. But I like the spread in d5+AB

Using the above example, d10+AGI, d10+AB and d5+AB

31-40 v. 41-50
4-13 v. 5-14
4-8 v. 5-9

It seems, and I'm no mathy person, that d5+AB would give a bit more random results but still reward someone for having a high AB. I don't want to nerf someone who spent 400xp raising their Agility +20.


I'm not a mathy person either, but I can't see a lot of difference between d5+AB and d10+AB in terms of 'randomness', unless you are using talents and traints that give plusses to I. The lower range of numbers produced by d5+AB makes things like Wary, Paranoid and (especially) Lightning Reflexes suddenly far more powerful. I'd be unhappy about using d5+AB in DH for that reason.

I'm not sure about the argument on devaluing 400xp worth of Ag bonuses either. The fact is that under the WFRP2 initiative rules a high Agility gives you a hugely disproportionate advantage. I spend 400xp on getting +20 Per and it gets me a slightly increased chance of passing a roll (generally it increases it from passing it around a third of the time to passing it around half the time). I spend 400xp on getting +20 Ag and it gets me that AND the ability to on average automatically act before any other person in combat (because few people will outclass initiative 51).
overkill
player, 36 posts
Wed 27 Oct 2010
at 06:54
  • msg #481

Re: Game Concepts...

Maybe I'm in the minority. I LIKE the fact that the fast and agile guy consistently gets to act first in WFRP.
Thraxar
player, 27 posts
Wed 27 Oct 2010
at 11:21
  • msg #482

Re: Game Concepts...

I think the girl with the pink dress summed it up well.  In WFRP being fast and agile usually means your not very strong and can't take much damage.  So you need to be hitting often to achieve the same damage output.  If it had a dark heresy system you would just see a lot of dwarves on speed.
Tylorva
player, 70 posts
Inquisition Wannabe
Wed 27 Oct 2010
at 11:24
  • msg #483

Re: Game Concepts...

I'm with Kilgs.  To me it should be that the fast and agile guy will usually end up going first but may slip up and be slower.  And that the slow tough guy will usually go slower but may have a lucky reaction to get the first hit in.  Makes it more interesting and seems to be to be more realistic - just because someone is usually super-alert doesn't mean they can't have an off-day (or be distracted by squirrels.  Squirrels!).

The trick is making the numbers add up to achieve that.
This message was last edited by the player at 11:25, Wed 27 Oct 2010.
Thraxar
player, 28 posts
Wed 27 Oct 2010
at 12:46
  • msg #484

Re: Game Concepts...

But fantasy is different in that respect to 40k.  In 40k as has been stated previously most things seem to be of similar speeds.  Some are obviously faster like eldar and genestealers and some slower like orks but the change is minimal.

In fantasy elves are meant to have ridiculously quick reactions and usually react before anyone else unless surprised.  A lot of fluff has elves putting an arrow through someones throat before the enemy has even drawn their sword.  While a dwarf is more likely to shot look down at the wound make a comment about how that was the stupidest thing you could have down and hacked your legs off at the knees.

In 40k,  if we take the idea of a mexican stand off between three humans.  All with slightly diff ag bonus 3,4,5 etc  there is the chance when it comes to going first that one of them gets their weapon stuck in the holster slightly (could apply to fantasy), they forget to take off the safety, they twich slightly alerting the others that they are about to move.  Or they get their weapon out first but are slower bringing it up to aim.  The increased randomness allows for cool cinematic moments when the superfast scum with two dueling laspistols is really cocky that he will go first with all his bonuses but fluffs the roll.  While the slower arbite with the shotgun aces his roll and as the scum turns with his pistols drawn he receives a facefull of shot.
dlantoub
player, 19 posts
Sat 30 Oct 2010
at 14:43
  • msg #485

Re: Game Concepts...

I'm a bit flimsy on the new 40k CC rules, but doesn't everyone who is in the combat (B2B with enemy) get their full number of attacks, + any one within an inch? of a friendly model but not B2B with an enemy make a supporting attack. Unless casualties carries through enough models, both sides usually get some attacks.

In 40k the speed differences are usually in inches of movement, and not comnbat.
Presteros
player, 17 posts
Sat 30 Oct 2010
at 19:58
  • msg #486

Re: Game Concepts...

I'm sure you're right, dlantoub. :) Can't say I'm too versed in the actual miniature 40K game. I think the discussion is about the Dark Heresy PnP RPG though.
flakk
GM, 562 posts
"The dude abides..."
Mon 1 Nov 2010
at 13:37
  • msg #487

HAL-Con

I got to go to HAL-Con this weekend and had a blast.  So much gaming and cool costumes.  I might even dress up next time as those not in costume were the minority.  Ajay and Teddy from Space TV were there and said this costume ratio was crazy high.  In addition to the gaming I got to see the Tron 2 trailers on the big screen and a 17 minute show on the making of the Walking Dead (which was AWESOME and started last night).

Games I played the first night-

I was psyched for Battletech but the GM did not show up so we played Death Angel and Chaos Marauders.  It was my first non-solo DA game and we won 1 out of 2.  The game is great fun and seems even hader with more people.  Chaos Marauders is a cool card game of Orky maddness.  I got my butt stomped but think next time I will do much better and have a proper Waaargh.  It was very easy to learn with loads of strategy packed in the little box.

Day 2- games of Settlers of Catan.  Stopped a guy at 9 VPs from winning (no-one takes my longest road and gets away with it!) but did not win either game.  The Zombies GM did not show (a trend....we had bad luck with games) so a buddy and I played Pandemic.  I guess we were fighting a zombie outbreak=:)  We won and I think I picked up on the game very quickly.  Great fun!  I can see how pulling the medic role was VERY important to our victory.  The afternoon/early evening we played 2 games of Formula D and got a lot of questions and looks.  Everyone was too busy to jump in and play with us but the amount of traffic we had around our pickup table makes me want to run this at a con in the future.  The evening was the heroclix tournie which I was lucky enough to win.  2 noobs played and picked up VERY fast.  Since there were only 2 newbies they got a ton of doubles from our GM as well as maps, and rulebooks.  Lucky guys!

The prize-


Day 3-
I wanted to play Revolution but the Steve Jackson rep was late (like I said my buddy and I had terrible luck!) so we played a couple game of Formula D and had a couple noobs join in the fun and love it.  With some time to spare before we had to hit the road we played Munchkin Cthulu.  A fun game but I had no idea what I was doing for the first half hour or so....but then it clicked and I got to level 9 and almost won.  The three people that we played with did not know how to play either but since they had played the other Munchkin games they figured it all out with ease.  My buddy won and got a plushy baby cthulu.

WOW!  Epic gaming and I saw many great games I want to try out or cut right to the chase and buy.  Good times...but now back to reality.
flakk
GM, 569 posts
"The dude abides..."
Thu 11 Nov 2010
at 00:43
  • msg #488

November 11th


In Flanders Fields the poppies blow
Between the crosses row on row,
That mark our place; and in the sky
The larks, still bravely singing, fly
Scarce heard amid the guns below.

We are the Dead. Short days ago
We lived, felt dawn, saw sunset glow,
Loved and were loved, and now we lie
In Flanders fields.

Take up our quarrel with the foe:
To you from failing hands we throw
The torch; be yours to hold it high.
If ye break faith with us who die
We shall not sleep, though poppies grow
In Flanders fields.
Castleman
player, 33 posts
Fri 12 Nov 2010
at 20:20
  • msg #489

Re: November 11th

Anyone in the South Wales (Cardiff) area looking for a ticket for tomorrow's ADVANCE SCREENING of the ULTRAMARINES MOVIE?!!!
I'm too shy to go alone and would have to give mine up.
Gwenlynn
player, 144 posts
Tabletop GM of Wfrp, RT
Player of DH
Sat 13 Nov 2010
at 00:25
  • msg #490

Re: November 11th

Just go. Don't give in to shyness and remember those attending will have the same hobby as you do. Who knows, you might meet a fellow player who could become a gaming mate sooner or later!
remmus
player, 1 post
Sat 13 Nov 2010
at 11:02
  • msg #491

Re: November 11th

just thought I swing by and say hi ^^

thought it be fun to come here and talk 40k (my main interest of the two series)

plus I´m scouting for some group, or just different folks that might be up to play some Deathwatch, just got a digital copy of the core book and already have a marine half done :3
Castleman
player, 34 posts
Sat 13 Nov 2010
at 21:02
  • msg #492

Re: November 11th

Finally on the train after some 5 hours post film drinkies. So, fuzzy headed, I tell you this....
BUY IT!!
flakk
GM, 570 posts
"The dude abides..."
Sat 13 Nov 2010
at 21:31
  • msg #493

Re: November 11th

Castleman:
Finally on the train after some 5 hours post film drinkies. So, fuzzy headed, I tell you this....
BUY IT!!


Awesome!  Glad you enjoyed it:)
remmus
player, 2 posts
Sat 13 Nov 2010
at 21:32
  • msg #494

Re: November 11th

the movie? So it´s good?
Castleman
player, 35 posts
Sun 14 Nov 2010
at 00:10
  • msg #495

Re: November 11th

It, and the people who made it, was/is/are good.

Once Im down from cloud 9 after the oppurtunity to see it and not only Q&A with the producers, but have a drink with them afterwards and pick their brains behind the making of the film. Kinda like my own directors commentary! I'll give a proper, spoiler-free, critique.

Either way, it was a gory, pros-outweigh-the-cons film thats made me happy to pay the price for the DVD.
This message was last edited by the player at 00:13, Sun 14 Nov 2010.
flakk
GM, 571 posts
"The dude abides..."
Sun 14 Nov 2010
at 00:46
  • msg #496

Re: November 11th

Awesome!  I'll pick it up as soon as it is out!
remmus
player, 4 posts
Sun 14 Nov 2010
at 01:24
  • msg #497

Re: November 11th

went to the official homepage, movie looks good, but the store is a mess, I´m still confused what option included Scandinavia, Euro or Pound...Unless of course neither mater, because then it´s Euro for sure, gonna email them and find out.
Devin Parker
player, 46 posts
Professional Liar
WFRP GM & Player
Tue 16 Nov 2010
at 06:26
  • msg #498

Re: November 11th

That's good to know!  Very cool...
flakk
GM, 583 posts
"The dude abides..."
Wed 24 Nov 2010
at 13:54
Smokin_Joe
player, 39 posts
Ghost in the Machine
Thu 25 Nov 2010
at 03:18
  • msg #500

Re: November 29th!

It's good, though still like the other ultramarine trailer...

http://www.youtube.com/watch?v=EfGBpACCdIQ
flakk
GM, 586 posts
"The dude abides..."
Tue 30 Nov 2010
at 17:29
  • msg #501

Wilkommen!

Welcome aboard to all the new recruits.  Keep your blade sharp and your faith in Sigmar/the God-Emperor strong!  Unless of course you worship the Ruinous Powers...in which case welcome.
Banjo
player, 138 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Tue 30 Nov 2010
at 17:36
  • msg #502

Re: Wilkommen!

Just remember to wipe your feet when you come in.

And bring food.

Lots of food.
Tarrakhash
player, 1 post
Tue 30 Nov 2010
at 17:39
  • msg #503

Re: Wilkommen!

Well umm I didn't bring food but I brought ideas...does that count?

I'm looking for two games, both are in the GM's wanted thread but I thought I might look here with more success so here are the links:

link to a message in another game

link to a message in another game

I'd really like to get into either of those settings. I'm open to negotiation and happy to discuss anything with others that are here. Looking forward to gaming with you and serving the Imperium...
Castleman
player, 36 posts
Tue 30 Nov 2010
at 17:44
  • msg #504

Re: Wilkommen!

I had an email today, no doubt y'all may have too, but the Ultramarine DVD release has been delayed indefinately.
Hopefully your curiosity wont suffer to much. I *ahem* have already seen it!
Banjo
player, 139 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Tue 30 Nov 2010
at 18:37
  • msg #505

Re: Wilkommen!

Oh no. I'm devestated. The pain, the pain of it all. How will my broken heart ever recover? Woe is me and so and so forth.
JohnnyTea1842
player, 10 posts
Tue 30 Nov 2010
at 20:07
  • msg #506

Re: Wilkommen!

Was I reason given for the delay?  I doubt it, but you never know....
Smokin_Joe
player, 40 posts
Ghost in the Machine
Wed 1 Dec 2010
at 03:02
  • msg #507

Re: Wilkommen!

NOOOO!

We need to find the blaguards that did this in the GW distribution market, sand under their arms with a turnip and string him up by his nosehairs! Probably the same dullards with Daminatus...
Castleman
player, 37 posts
Wed 1 Dec 2010
at 09:55
  • msg #508

Re: Wilkommen!

In fairness to GW, their only involvement in the film was allowing Codex Pictures to use their IP and giving the ok to the content apparently.
The problem hasn't been specified, but I'm certain it isn't GWs fault.
dlantoub
player, 20 posts
Sun 5 Dec 2010
at 01:14
  • msg #509

Re: Wilkommen!

Unless I've missed the boat entirely (not surprising considering I've barely been interested in the ultramarines film) THe official blurb was that the collectors edition was delayed, which probably means that all the goodies that were supposed to be released with it weren't ready yet, or they just flat out underestimated the amount of orders they were going to get.
flakk
GM, 593 posts
"The dude abides..."
Mon 20 Dec 2010
at 17:08
  • msg #510

It's almost that time....


Gwenlynn
player, 160 posts
Tabletop GM of Wfrp, RT
Player of DH
Mon 20 Dec 2010
at 17:37
  • msg #511

Re: It's almost that time....

Yeah, it's a great X-Mas card :)
Castleman
player, 39 posts
Wed 22 Dec 2010
at 13:31
  • msg #512

Re: It's almost that time....

My Ultramarines DVD arrived today. 12 days after the delivery notice email! Still, here now, safe with Daddy where it belongs.

...incidentally, Posty left it out in the effing snow!! Soaked and frozen!
dlantoub
player, 23 posts
Wed 22 Dec 2010
at 16:23
  • msg #513

Re: It's almost that time....

Although my family have tried this with the milk.  Don't put it in the microwave!
rancorius
player, 13 posts
Mon 3 Jan 2011
at 20:32
  • msg #514

Re: It's almost that time....

has anyone seen the new dark eldar book for warhammer 40k?
moriyama
player, 12 posts
Mon 3 Jan 2011
at 20:33
  • msg #515

Re: It's almost that time....

They made a space elf book?
flakk
GM, 602 posts
"The dude abides..."
Mon 3 Jan 2011
at 20:36
  • msg #516

Re: It's almost that time....

Castleman:
My Ultramarines DVD arrived today. 12 days after the delivery notice email! Still, here now, safe with Daddy where it belongs.

...incidentally, Posty left it out in the effing snow!! Soaked and frozen!


You watched it before you got the DVD right?  Can't wait to see it myself.
dlantoub
player, 27 posts
Tue 4 Jan 2011
at 18:56
  • msg #517

Re: It's almost that time....

Me. Re Dark Eldar book.
flakk
GM, 603 posts
"The dude abides..."
Tue 4 Jan 2011
at 18:58
  • msg #518

Re: It's almost that time....

Welcome aboard to another batch of cannon fod...err...recruits=:)
Castleman
player, 43 posts
Tue 4 Jan 2011
at 19:58
  • msg #519

Re: It's almost that time....

In reply to flakk (msg #516):

I did, yes. Your anticipation will not be misplaced.


While you all wait for the illegal download there is a game that could use the talents of all your combined knowledge.
link to another game

Come raise the mantle of clever-clogs!!
flakk
GM, 618 posts
"The dude abides..."
Thu 20 Jan 2011
at 21:33
  • msg #520

Re: It's almost that time....

Welcome aboard to another batch of fresh recruits.
Lord Dubu
player, 24 posts
Fri 21 Jan 2011
at 03:29
  • msg #521

Re: It's almost that time....

In reply to flakk (msg #516):

I dunno man. The trailers didn't impress me at all. And all the exclusive clips (I followed the production blog from day one) look like video game cut-scenes from 5 years ago. I mean the opening cinematic to Dawn of War was more impressive than anything I've seen about Ultramarines so far.
Castleman
player, 47 posts
Fri 21 Jan 2011
at 07:48
  • msg #522

Re: It's almost that time....

I was the same. But trust me, I was humbled.
flakk
GM, 619 posts
"The dude abides..."
Fri 21 Jan 2011
at 11:36
  • msg #523

Re: It's almost that time....

Castleman:
I was the same. But trust me, I was humbled.


Me too!  Much better than I had anticipated and although it needed more dakka, it was a good 1st attempt.
overkill
player, 42 posts
Fri 21 Jan 2011
at 12:05
  • msg #524

Re: It's almost that time....

Just be glad that Uwe Boll didn't make it.
Castleman
player, 48 posts
Fri 21 Jan 2011
at 12:13
  • msg #525

Re: It's almost that time....

Forgive me for turning a lighthearted conversation sour, but never, NEVER, mention that name again. That man's a tool. Anyone who thinks they can turn a reviewer simply by boxing them is a retard of the highest caliber. Neigh, King of the Retards. I hate that man with every fibre of my body. A man so insanely dense, light bends around him. A man who's peerless film making skills changed the German laws surrounding films and funding that paved the way for other budding directors and producers to never make the film that could catapult them into stardom.

Thank heavens for Cargo reaffirming my love for the German film industry after that slovenly mess of a man ruined it for nearly a decade. Shocking, shocking man. Cancer isn't good enough for him.

/rant
MILLANDSON
player, 141 posts
Fri 21 Jan 2011
at 12:45
  • msg #526

Re: It's almost that time....

I can think of at least one name that's worse than Uwe Boll for those who know of it....

The RPG That Shall Not Be Named.... FATAL ;)

*hides and prepares to die horribly*
Banjo
player, 149 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Fri 21 Jan 2011
at 12:52
  • msg #527

Re: It's almost that time....

I would like the names C.S. Gotto and Graham McNeil to also be banned.
cutlass
player, 1 post
Imperial Citizen
Fri 21 Jan 2011
at 18:04
  • msg #528

Re: It's almost that time....

Banjo:
I would like the names C.S. Gotto and Graham McNeil to also be banned.

Why so? What horrible things have they done?
Kilgs
player, 137 posts
Fri 21 Jan 2011
at 18:14
  • msg #529

Re: It's almost that time....

overkill:
Just be glad that Uwe Boll didn't make it.

 I had to look him up... and now must wholeheartedly support the above sentiment.

How can you mess up a "Jason Statham with a sword" movie?
Castleman
player, 49 posts
Fri 21 Jan 2011
at 18:24
  • msg #530

Re: It's almost that time....

That human piece of excrement has taken Sir Ben Kingsley and directed him into strawberries, although Sir Ben (as he insists on being called) does a good job of that himself (see Prince of Persia and Thunderbirds), also ruined what could have been a good job from Til Schweiger, Christian Slater and Stephen Dorff, and everyone in Dungeon Siege, to name but a few Claire Forlani, John Rhys-Davies, Ron Perlman, Ray Liotta, and....Burt Reynolds(!!!!). Man's a disgrace.

He is the face of evil and what Satan calls Phase Two.
Personally, I can't wait to see how tasteless his next film (and I frack you not!) Auschwitz will be.
This message was last edited by the GM at 20:28, Fri 21 Jan 2011.
Banjo
player, 150 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Fri 21 Jan 2011
at 22:23
  • msg #531

Re: It's almost that time....

cutlass:
Why so? What horrible things have they done?


They got published.
Kilgs
player, 140 posts
Tue 1 Feb 2011
at 14:58
  • msg #532

Joel Abercrombie played WFRP...

Author of the Blade Itself and subsequent titles...

Have you had a long interest in Fantasy? What (or who) do you know? Influences?
I was very into fantasy as a kid and played a lot of fantasy RPGs, and some of my ideas date back to that time.  I’m not very well read in the genre at all, however, especially recently, and often feel a bit of an idiot when discussing it with editors, critics and more knowledgeable authors (just about all of them).  Tolkien’s Lord of the Rings (of course), Ursula le Guin’s Wizard of Earthsea, Moorcock’s Corum and Martin’s Song of Ice and Fire have been the four fantasy series that really made a mark on me, and I’d have to give an honourable mention to a set of RPG supplements called The Enemy Within by Carl Sargent, which I thought were brilliant.  But I would say that most of my influences come from outside the genre – I feel that fantasy, especially of the epic series type, sometimes feeds on itself a bit too much.
Gwenlynn
player, 187 posts
Tabletop GM of Wfrp, RT
Player of DH
Tue 1 Feb 2011
at 22:15
  • msg #533

Re: Joel Abercrombie played WFRP...

Well he was right about the Enemy Within Campaign. It is a very good piece of work. Especially when you realize that in those times most adventures were dungeon bashes.
dlantoub
player, 49 posts
Sat 5 Feb 2011
at 17:10
  • msg #534

Re: Joel Abercrombie played WFRP...

What do you call a ration biscuit in the 41st millenium? A Space Maccaroon
Kilgs
player, 141 posts
Sat 5 Feb 2011
at 22:17
  • msg #535

Re: Joel Abercrombie played WFRP...

dlantoub:
What do you call a ration biscuit in the 41st millenium? A Space Maccaroon


You know who the first arco-flagellant was right? Someone who thought they were pretty funny... ;-)
dlantoub
player, 50 posts
Sat 5 Feb 2011
at 22:52
  • msg #536

Re: Joel Abercrombie played WFRP...

And the second arco flagellant was someone who actually was.
Gwenlynn
player, 190 posts
Tabletop GM of Wfrp, RT
Player of DH
Tue 8 Feb 2011
at 22:37
  • msg #537

no interest?

Is it me or is there less and less interest in the various WFRP games? I could not find a single Players or GM wanted in those threads and I backlogged halfway January.
flakk
GM, 621 posts
"The dude abides..."
Tue 8 Feb 2011
at 22:45
  • msg #538

Re: no interest?

Gwenlynn:
Is it me or is there less and less interest in the various WFRP games? I could not find a single Players or GM wanted in those threads and I backlogged halfway January.


Open up a Skaven game and I'll join=:)
My games have been active and I have joined a few new games that are by word of mouth.  Seems safer than investing in people who will disappear without a trace into the Chaos Wastes?
Castleman
player, 53 posts
Tue 8 Feb 2011
at 22:52
  • msg #539

Re: no interest?

The site is gripped by Deathwatch fever. Couple that with the poor reception (and price) of WFRP3, and no new games of WFRP are made. Players are happy to stay in the games they are in, RL notwithstanding, and GMs are happy to keep them. They are games out there, just not any new ones, or any looking for new players.
Nanning
player, 17 posts
Reality is relative
Tue 8 Feb 2011
at 23:01
  • msg #540

Re: no interest?

I'm happily playing in five WFRP games. And there was a player wanted recently for a Thousand Thrones game recently.

But with the games running between 7 months and 2 years till now, I'm not amazed that new ones do not pop up that often.
dlantoub
player, 51 posts
Wed 9 Feb 2011
at 13:46
  • msg #541

Re: no interest?

While I agree with the new game fever, the problem is that WFRP3 is not really RPoL friendly.  The reviews I've heard about it are actually encouraging, but they are from people who can get together regularly for a tabletop game, and if you control it as a group purchase, then you do get enough cards for an average gaming session, and the dice which the whole system revolves around.
Gwenlynn
player, 191 posts
Tabletop GM of Wfrp, RT
Player of DH
Wed 9 Feb 2011
at 22:43
  • msg #542

Re: no interest?

flakk:
Open up a Skaven game and I'll join=:)
My games have been active and I have joined a few new games that are by word of mouth.  Seems safer than investing in people who will disappear without a trace into the Chaos Wastes?


Having recently finished Skavenslayer I must say that it helped give me some new insights of the Skaven race. But imo an 'evil' campaign works best when you keep it limited to a short campaign. While it is interesting to do a mission and explore the other side, I would feel very uncomfortable playing such for a prolonged period.

However, if I get a fresh idea, I let you know.

On the subject though, there used to be quite a few games starting regularly. That interest seemed to have dwindled.
Tylorva
player, 92 posts
Inquisition Wannabe
Fri 25 Feb 2011
at 19:34
  • msg #543

Re: no interest?

We need a new thread...

This sounds unspeakably awesome and I already cannot wait to play (and GM it!).

http://www.fantasyflightgames....e_news.asp?eidn=2014
cutlass
player, 4 posts
Imperial Citizen
Fri 25 Feb 2011
at 19:48
  • msg #544

Re: no interest?

Terra's blood! This is AWESOME!!!!!11!

*wipes tears
Keerith
player, 5 posts
Fri 25 Feb 2011
at 19:51
  • msg #545

Re: no interest?

Ye gods.  Indeed.
MajorMurray
player, 34 posts
"FOR THE EMPEROR"
his last words
Fri 25 Feb 2011
at 19:52
  • msg #546

Re: no interest?

Feenaalh weeh cin pleh KAAAOOOSSSS!!!!!

Translation: Finally we can play CHAAAOOSSS!!!!
Brimflame69
player, 33 posts
Fri 25 Feb 2011
at 20:16
  • msg #547

Re: no interest?

BLOOOOD FOR THE BLOOOOOOOD GOD!SKULLLLLS FOR THE SKULLLLL THRONE!
MajorMurray
player, 35 posts
"FOR THE EMPEROR"
his last words
Fri 25 Feb 2011
at 20:18
  • msg #548

Re: no interest?

In reply to Brimflame69 (msg #547):

http://www.youtube.com/watch?f...;v=ZAfPGgzcOVY#t=14s
Kilgs
player, 146 posts
Fri 25 Feb 2011
at 20:34
  • msg #549

Re: no interest?

Oh my...
MajorMurray
player, 36 posts
"FOR THE EMPEROR"
his last words
Fri 25 Feb 2011
at 20:40
  • msg #550

Re: no interest?

If your aren't playing chaos like these guys;




Your doing it wrong
hairyheretic
player, 26 posts
Fri 25 Feb 2011
at 21:25
  • msg #551

Re: no interest?

Finally, a chance to properly play as Chaos :)
dlantoub
player, 56 posts
Fri 25 Feb 2011
at 23:57
  • msg #552

Re: no interest?

Reply to Tynorva: Gee they really seem to be churning them out.  Do you think they're worried GW is going to recall it's licence?
Tylorva
player, 93 posts
Inquisition Wannabe
Fri 25 Feb 2011
at 23:59
  • msg #553

Re: no interest?

I think they just like cashing on on all the collector's editions. *cheesy grin*

Also... why can no one ever spell my name?  *pathetic wail*
This message was last edited by the player at 23:59, Fri 25 Feb 2011.
dlantoub
player, 57 posts
Sat 26 Feb 2011
at 00:13
  • msg #554

Re: no interest?

keyboard blindness... really... ><
Gwenlynn
player, 197 posts
Tabletop GM of Wfrp, RT
Player of DH
Sat 26 Feb 2011
at 00:55
  • msg #555

Re: no interest?

Well that is one book that I have no intention of buying.
Presteros
player, 29 posts
Sat 26 Feb 2011
at 10:56
  • msg #556

Re: no interest?

Grant me the power of the Dark Gods!!! *caper*
Kilgs
player, 147 posts
Mon 28 Feb 2011
at 14:45
  • msg #557

Re: no interest?

Frankly, while the prospect of running campaigns as Chaos either in WFRP or 40K always sound like so much fun, I don't see it ever happening on the TT. I do, however, envision a whole host of new baddies to seed my campaigns with. FFG has some amazing writers and just about every page I read in any of their books gives me enough creative fuel to write pages of gaming goodness.

For the blistering price of $60.00 (hmmm... cashing in on KAOS=KOOL?), I expect that the book is going to have some great writing, material and mining of cammpaign gold!

Can you imagine the "How to Run This" chapter... it's going to be amazing.
flakk
GM, 629 posts
"The dude abides..."
Mon 7 Mar 2011
at 22:13
  • msg #558

4k

Happy 4000!  One step closer to 40k...
MajorMurray
player, 41 posts
"FOR THE EMPEROR"
his last words
Mon 7 Mar 2011
at 22:15
  • msg #559

Re: 4k

OH GOD! ITS AT 4002, DO WE HAVE TO ADVANCE ARE PLOT!
Tyranus
player, 7 posts
Fri 11 Mar 2011
at 04:21
  • msg #560

Anyone interested?

I know this ain't the need players thread but this game is not classified as deathwatch or anything

link to another game

Basically you start off as a scout and how well you role-play will determine when you get a promotion
Banjo
player, 167 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Tue 5 Apr 2011
at 12:30
  • msg #561

Re: Anyone interested?

Some of the local LARPers in Newcastle are putting together a 40K LARP event becuase the one down south is just to far away.

I'm going to be taking part as a Witch Hunter (actual witch hunter rather than an Ordo Hereticus Inquisitor) and am looking for some sensible gear. I have the long read coat and am combining one of those black long sleaved tight sports shirts with a bit of leather armour I'm going to get a friend to make for an armoured bodyglove look but I need purity seals and Imperial iconography.

I can get some badges if i shell out the cash on ebay for the large is oop battlegear pin badges but purity seal are more of a problem, does anone know how to make them?
Kilgs
player, 164 posts
Tue 5 Apr 2011
at 13:18
  • msg #562

Re: Anyone interested?

You might want to rMail Tylorva. She runs a LARP somewhere over on your side of the pond and I've seen pictures of it. Her friends have some incredible Sororitas costumes complete with purity seals. They're incredible.

http://oliverfacey.co.uk/wordp...ly-2010/IMG_1084.jpg
Tylorva
player, 99 posts
Inquisition Wannabe
Tue 5 Apr 2011
at 14:27
  • msg #563

Re: Anyone interested?

Banjo:
Some of the local LARPers in Newcastle are putting together a 40K LARP event becuase the one down south is just to far away.

I'm going to be taking part as a Witch Hunter (actual witch hunter rather than an Ordo Hereticus Inquisitor) and am looking for some sensible gear. I have the long read coat and am combining one of those black long sleaved tight sports shirts with a bit of leather armour I'm going to get a friend to make for an armoured bodyglove look but I need purity seals and Imperial iconography.

I can get some badges if i shell out the cash on ebay for the large is oop battlegear pin badges but purity seal are more of a problem, does anone know how to make them?


Ooooh....  give details please. :)

(I actually run the game 'down south', so the chance to go and just play somewhere would be awesome).

As for purity seals... I made mine out of Fimo modelling clay (you can get it from any arts and crafts shop).  You just mould it into shape, then put it in the oven for a bit to harden it.  Then I stick a safety pin to the back, and job done.  The prayer papers have been done a variety of ways.  If you feel up to some calligraphy, you can get some nice parchment from Hobbycraft which looks reasonable.  Presteros (on this forum) also made some fabulous ones out of papyrus.  My more recent ones have been printed onto t-shirt transfer paper then ironed onto some unbleached fabric - this works great for larp as they are both durable and waterproof (always a bonus in British weather!).

As Kilgs says, check out the site for my larp for more info and feel free to hop onto our forums for a chat - I think our bunch would be delighted to give suggestions and hear about other games. :)
This message was last edited by the player at 14:28, Tue 05 Apr 2011.
Castleman
player, 62 posts
Tue 5 Apr 2011
at 14:30
  • msg #564

Re: Anyone interested?

How do you find LARPing groups, I'm keen to find one near me?
Banjo
player, 168 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Tue 5 Apr 2011
at 23:17
  • msg #565

Re: Anyone interested?

In reply to Tylorva (msg #563):

At the moment Wayne, the GM, is putting together props and scenary ect. He has the rules written (14+ years of LARPing made that a relatively quick process) has a story/gm team picked and is getting ready for a rules test in August once uni term time is over. Beyond that he is searching for a suitable site hopefully just south of middlesbrough. The intent is for the game to run early next year with the event costing around 35 pounds.

The game came about mostly becaus death unto darkness worked out so well but was just too far away for most northern LARPers.

So far I know the game will be based around the travels of a rogue trader with the many and varied Imperial factions having their own perposes for being with the fleet although actual story is being kept under wraps. Power level wise we are looking at having characters equivalent to rank 1 to 4-ish DH acolytes, better than average, a little special but not unstoppable power houses of imperial ass kickery.

If there is any one interested I can pass on contact for the gm so you can get more details and be kept in the loop regarding dates ect.
Tylorva
player, 100 posts
Inquisition Wannabe
Tue 5 Apr 2011
at 23:29
  • msg #566

Re: Anyone interested?

Yes please, would love to be kept up to date. :)

I suspect some of our more northerly Death Unto Darkness players may be interested in this if you do need more people (players or crew).  We have a bunch from York and a bunch from Glasgow...
McGonigle
player, 10 posts
Tue 5 Apr 2011
at 23:31
  • msg #567

Re: Anyone interested?

I would definitely be interested in being kept in the loop as well for the LARP as well.
Tylorva
player, 101 posts
Inquisition Wannabe
Tue 5 Apr 2011
at 23:35
  • msg #568

Re: Anyone interested?

For anyone more southernly UK-based...  The website for my game (which won an award last week for best UK mid-sized larp system!), is http://www.deathuntodarkness.org.  The next event is in Norwich in July (although it sold out in about 2.5 mins flat).  The one after that will be in October, possibly in Bristol if my venue plans work out.
This message was last edited by the player at 23:36, Tue 05 Apr 2011.
Banjo
player, 169 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Wed 6 Apr 2011
at 09:48
  • msg #569

Re: Anyone interested?

I think Wayne is good for crew, he rounded up his old LARP group from Sunderland, but more players would be awesome and more than welcome (A good chance for you to throw off the shackles of crewing and swing a chainsword for the Emperor, Tylorva).

He is trying to build awareness for it at the moment and generally advertise it with an aim to get an idea of how many players he will need to plan for.

Your York lot may be really happy with it given that the first game it likely to take place on their doorstep.

I was considering signing into the death unto darkness forums and promoting the game their but figured advertising what is theoretically a competitor might not go down well. The fact that I still need idea and advice about making the outfit also promotes my need to register and start asking questions

I'll get contact details from him to pm to those interested and check to see if he has a game email address and/or forum in the works. I'll also post updates on here just to keep people in the loop.

As an asside does anyone know where to get decent springs to replace the naff weak ones in nerf mavericks and nerf recons here in the UK.
This message was last edited by the player at 09:54, Wed 06 Apr 2011.
Tylorva
player, 102 posts
Inquisition Wannabe
Wed 6 Apr 2011
at 13:17
  • msg #570

Re: Anyone interested?

Banjo:
I was considering signing into the death unto darkness forums and promoting the game their but figured advertising what is theoretically a competitor might not go down well.


You are more than welcome to.  We're happy to support and promote more 40K larping in the UK - more games for all!

quote:
As an asside does anyone know where to get decent springs to replace the naff weak ones in nerf mavericks and nerf recons here in the UK.


I don't know very much about this side of things but there are some modders on the forum who seem to know what they are doing!
flakk
GM, 641 posts
"The dude abides..."
Mon 25 Apr 2011
at 18:13
  • msg #571

Wilkommen

Welcome aboard to our latest crop of cannon fod...errr....new recruits.
MILLANDSON
player, 159 posts
Mon 25 Apr 2011
at 18:27
  • msg #572

Re: Wilkommen

Woot! It's my birthday! :D
Brimflame69
player, 64 posts
Mon 25 Apr 2011
at 18:28
  • msg #573

Re: Wilkommen

Happy birthday!
MILLANDSON
player, 160 posts
Mon 25 Apr 2011
at 18:31
  • msg #574

Re: Wilkommen

Can't believe I'm 24 though... O.o Where did all the time go?
Arbentur
player, 52 posts
Mon 25 Apr 2011
at 18:39
  • msg #575

Re: Wilkommen

*chuckles*

Happy Birthday, and give it some more time and you know where it all went to ;)
flakk
GM, 642 posts
"The dude abides..."
Mon 25 Apr 2011
at 19:10
  • msg #576

Re: Wilkommen

Happy birthday young grasshopper!
MILLANDSON
player, 161 posts
Mon 25 Apr 2011
at 23:59
  • msg #577

Re: Wilkommen

I know, I probably shouldn't complain about being old, especially when the missus is 10 years older than me ;P
Tullyandy
player, 93 posts
Fri 29 Apr 2011
at 18:13
  • msg #578

Re: Wilkommen

Happy Royal Wedding all!
MajorMurray
player, 54 posts
"FOR THE EMPEROR"
his last words
Fri 29 Apr 2011
at 19:50
  • msg #579

Re: Wilkommen

Well I just learned something, my mother was sixteen during the last royal wedding, and I'm sixteen the newest royal wedding.

Happy Royal Wedding all!
Castleman
player, 70 posts
Fri 29 Apr 2011
at 20:00
  • msg #580

Re: Wilkommen

I've proudly managed to avoid the whole thing today. Not interested in the slightest. Good for them, don't get me wrong, but it's been forced down my throat on the cover of every paper and magazine for the past few months, and frankly, I'm tired of it. I may have watched it had it not been for the over-hype. Now we'll never know.

Although, I liked the fact they argued and split for a short while, shows they're only human like the rest of us. On the other hand, if it wasn't for this odd celeb-obsessed culture we wallow in these days, we'd never have known and the dribbling, burberry wearing, signet ringed masses would have to find another past-time beside flicking themselves sick to Heat.
Hereticool
player, 6 posts
Fri 29 Apr 2011
at 20:06
  • msg #581

Re: Wilkommen

Unfortunately, despite the hard work of revolutionaries (and educators) for the last few centuries, adoration for inbred authoritarianism persists :(
Halancar
player, 1 post
Fri 29 Apr 2011
at 20:10
  • msg #582

Re: Wilkommen

Well, at least they are doing something about the inbred part.
Tullyandy
player, 94 posts
Fri 29 Apr 2011
at 20:37
  • msg #583

Re: Wilkommen

Hereticool:
Unfortunately, despite the hard work of revolutionaries (and educators) for the last few centuries, adoration for inbred authoritarianism persists :(


Traitor, to the tower with you!
Hereticool
player, 7 posts
Fri 29 Apr 2011
at 21:44
  • msg #584

Re: Wilkommen

Halancar:
Well, at least they are doing something about the inbred part.


Yes, but unfortunately it will still perpetuate the "blood line" and all that entails.  Not to mention that the bride is anything but a "commoner," despite what snobs and nobs may say.

@ Tullyandy:  I don't go by Hereticool for nothing! :)
MILLANDSON
player, 163 posts
Fri 29 Apr 2011
at 22:39
  • msg #585

Re: Wilkommen

Rule Britannia! God save the Queen!

And congratulations to the happy couple, the Duke and Duchess of Cambridge, and all my best to them for the future. They'll make a brilliant King and Queen one day!
MajorMurray
player, 55 posts
"FOR THE EMPEROR"
his last words
Mon 2 May 2011
at 04:37
  • msg #586

Re: Wilkommen

GUYS!

Osama Bin Laden is dead, it is confirmed, the President of the U.S. has given a speech, the internet is a buzz, and the News is repeating it. So if you live under a rock like I have for the past 12 hours you should now that Osama Bin Laden dead.
This message was last edited by the player at 04:38, Mon 02 May 2011.
Castleman
player, 71 posts
Mon 2 May 2011
at 08:42
  • msg #587

Re: Wilkommen

Nothing will change. The war goes on. Blood still spills. Petrol prices still rise. David Cameron is still a douche.
Kilgs
player, 171 posts
Mon 2 May 2011
at 16:04
  • msg #588

Re: Wilkommen

MajorMurray:
So if you live under a rock like I have for the past 12 hours you should now that Osama Bin Laden dead.


In my defense, I got sucked into the Horus Heresy yesterday and spent about eight hours burning through the first three books.
flakk
GM, 644 posts
"The dude abides..."
Mon 2 May 2011
at 16:58
  • msg #589

Re: Wilkommen

Kilgs:
MajorMurray:
So if you live under a rock like I have for the past 12 hours you should now that Osama Bin Laden dead.


In my defense, I got sucked into the Horus Heresy yesterday and spent about eight hours burning through the first three books.


Reading the first book right now as well=:)|  Good stuff.
MILLANDSON
player, 164 posts
Mon 2 May 2011
at 17:19
  • msg #590

Re: Wilkommen

MajorMurray:
GUYS!

Osama Bin Laden is dead, it is confirmed, the President of the U.S. has given a speech, the internet is a buzz, and the News is repeating it. So if you live under a rock like I have for the past 12 hours you should now that Osama Bin Laden dead.


Huzzah! So that means no more War on Terror, no more occupation of other countries, and no more terrorist attack, as well as everyone in the Western World getting their pre-9/11 rights back, right?

What, it doesn't? And none of the tens of thousands of innocent Iraqi and Afghan civilians killed by US, Coalition and guerilla groups (most of which spawned due to the invasion of their countries) are going be be alive to see it?

Sorry. Whilst it's good that there is the closure of his death now, it changes absolutely bugger all, and the price was still too high.
Kilgs
player, 172 posts
Mon 2 May 2011
at 17:25
  • msg #591

Re: Wilkommen

I would request politics go bye-bye per Rpol Policies. Best to nip it in the bud, eh?

link to a message in another game



Back on topic, I'm not very impressed with Fulgrim so far. I didn't mind the flashbacky stuff in Flight of the Eisenstein since the story was so damned good. But Fulgrim is a bit too off-topic so far.

Is there spoiler text in Rpol? Can't remember.
This message was last edited by the player at 17:26, Mon 02 May 2011.
Lord Dubu
player, 48 posts
Mon 2 May 2011
at 18:16
  • msg #592

Re: Wilkommen

I thought Fulgrim was one of the better HH novels. I actually ended up sympathizing with Fulgrim... which is something.
Halancar
player, 2 posts
Mon 2 May 2011
at 18:21
  • msg #593

Re: Wilkommen


Spoiler text: (Highlight or hover over the text to view)

  Here's your spoiler text.
  The code is <spoiler></spoiler>


flakk
GM, 645 posts
"The dude abides..."
Mon 2 May 2011
at 19:09
  • msg #594

Re: Wilkommen

Kilgs:
I would request politics go bye-bye per Rpol Policies. Best to nip it in the bud, eh?


Right-o.  Please consider the conversation closed.
Kilgs
player, 173 posts
Mon 2 May 2011
at 21:24
  • msg #595

Re: Wilkommen

Gracias!

Spoilers for Horus Heresy (Fulgrim specifically)

Spoiler text: (Highlight or hover over the text to view)

I don't like the fact that Fulgrim was corrupted by some sword completely separate from the Warmaster and the warrior lodges. I haven't gotten too far into the book, just to a couple chapters after leaving the Laer but the dual corruption especially from a sword is kinda irritating me. I liked the revelation in the previous book that they were experimenting with the geneseed. That was neat but Fulgrim rushes it, Fabian starts experimenting only a month or year before the Heresy begins. It seems like that should have been something that festered for a long time. I don't know... maybe I'm whining because the book's not finished but it just seems too pat. I like Horus as the architect.



I should point out that I'm not a TT40K fan. Always followed it but never too interested in Space Marine stuff. I've really liked HH, it made the Space Marines far more interesting for me. Grey Knights was excellent too but that's because I enjoy the more daemon side of things. HH has made me really enjoy Space Marine fiction.
This message was last edited by the player at 21:27, Mon 02 May 2011.
Lord Dubu
player, 49 posts
Mon 2 May 2011
at 21:33
  • msg #596

Re: Wilkommen

I'm reading and enjoying the hell out of the Enforcer Omnibus. It's Arbites centric which is a nice break since the arbites might be the most under appreciated group in the black library. But what makes it an awesome effort is that Matthew Farrer does such a good job of painting out just how bleak life in the Imperium is.

Plus the second book in the Omnibus is great source material for how Rogue Trader flotillas operate.

Any self respecting DH player needs this Omnibus.
morpheus1b
player, 4 posts
Mon 2 May 2011
at 22:42
  • msg #597

Re: Wilkommen

In reply to Lord Dubu (msg #596):

I am a self-loathing DH player, but I plan to read it, nonetheless.
Baron
player, 6 posts
Mon 2 May 2011
at 23:21
  • msg #598

Re: Wilkommen

Well, I've been debating whether or not I want to really weigh in with 40k lore. I will say this, as having been the one to inspire Matt Farrer's introduction to the Shinra Omnibus: Older 40k lore tends to be better than newer. The whole "Rule of Cool" thing took over in the newer lore, which means you essentially get bubblegum "Pow Bap" batman comics as opposed to serious Science Fiction.

As for the Horus Heresy, they generally went downhill after the third book. Avoid anything by Ben Counter (the exception being Galaxy in Flames seeing as how it was actually written by Graham McNeil, which explains why it's nothing like Battle for the Abyss or any of the other crap that Counter has written, minus the Grey Knights series. One-dimensional characters suit him well!). That is all I will say, best of luck to you there.
Lord Dubu
player, 50 posts
Mon 2 May 2011
at 23:42
  • msg #599

Re: Wilkommen

In reply to Baron (msg #598):

I actually enjoy Counter. I men I hate nay HATE the Soul Drinkers. But I enjoyed the ambiance and peripheral characters of that Omnibus so much I read it twice.  I think he gets the ' galaxy' better than a lot of the current pantheon of Black Library authors.

William King on the other hand is a pile of steaming suck with a gravitational pull, so densely concentrated is his incompetence.
Baron
player, 7 posts
Tue 3 May 2011
at 00:41
  • msg #600

Re: Wilkommen

In reply to Lord Dubu (msg #599):

His peripheral characters are much more interesting than his main characters. That says a great deal about Ben Counter. With him being better than a lot of the 40k authors out there... I'd normally disagree, but I stopped reading 40k about a year or two ago. When they signed on Henry Zhou to write an entire trilogy, much less a single book, I came to realize that their standards for authors had reached an all time low and my time would be better spent elsewhere.


As for your lovely little opinion on William King... I feel sorry for you that you can't appreciate his works. I also find it ironic since Matt Farrer is perhaps one of Bill's greatest fans. To each their own.
Castleman
player, 73 posts
Mon 23 May 2011
at 14:53
  • msg #601

Re: Wilkommen

OK, it's upgrade time!

Budget stretches for a gtx560ti (MSI Twin Frozr III Hawk edition in particular) or a Raedon HD 6950 2gb.

Now, the question is: Considering the two in most reviews are consistently on a par with each other. Is the 6950's extra Gig the clincher, or the MSI 560's extra 160MHz clock speed?
MILLANDSON
player, 165 posts
Mon 23 May 2011
at 18:33
  • msg #602

Re: Wilkommen

Or the third option - send the money to me, so I an upgrade my PC ;)
65Jacks
player, 1 post
Sat 3 Sep 2011
at 01:46
  • msg #603

Re: Wilkommen

Hmmmm ima  lil' surprised I haven't seen any mention of the Space Marine game is anyone getting it?
Hakazu
player, 4 posts
Sat 3 Sep 2011
at 07:41
  • msg #604

Re: Wilkommen

You betcha, have ordered the "mini" limited Edition ^^
Castleman
player, 87 posts
Sat 3 Sep 2011
at 16:16
  • msg #605

Re: Wilkommen

Played the demo and bought Deus Ex instead.

I'm still reeling from the price of Ultramarines only to be faced with the Blu-ray release! I shoulda listened in the Q&A with the producer.
Hakazu
player, 5 posts
Sat 3 Sep 2011
at 17:26
  • msg #606

Re: Wilkommen

Castleman:
Played the demo and bought Deus Ex instead.


Done that too XD
MajorMurray
player, 59 posts
"FOR THE EMPEROR"
his last words
Sat 3 Sep 2011
at 21:20
  • msg #607

The Dornian Heresy

40k Fans I would like to say to you, that the wonderful people at Bolter and Chainsword, are making one of the most detailed fan story I've ever seen. This story is a alternate history, a mirror universe to the Warhammer 40,000 universe. Minor changes make huge ripples in the history of Warhammer 40,000. This is were, The Emperor sides with Angron with his slave rebellion, The Emperor sides with Magnus at Nikea, and Horus fights off the temptations of Chaos. Sounds wonderful right? Well Chaos still found a way. With Horus the Warmaster still alive and loyal to the Emperor, Chaos choose a possibly better candidate for Arch-Betrayer. The Ruinous Powers choose Rogal Dorn to be the Arch-Betrayer, ladies and Gentlemen, this is the Dornian Heresy.

Angron shaves off his violent past and swears that his legion would be honorable warriors, sworn to defend the defenseless, and protect the Imperium. But why did Angron, Gladiator, chose to do this? Let me tell you. When Angron held his rag tag army of slaves in the icy mountains of his planet, the years of his rebellion were coming to a close. This was it, seven armies surrounded his force, and they were without anything to eat. Then the Emperor arrived, and landed with a small force of Custodes. The Emperor offered everything a man like Angron could want, territory, armies, battle honors, everything. To the Emperor's surprise, Angron refused, for he wanted to die with his brothers, fighting his and his brother's oppressors. Then the Emperor decided that he would not leave his son alone to fight his battle. He summoned his army to reinforce Angron. Within minutes the seven armies that surrounded Angron were defeated. Angron passed down his morals and ideals to his Legion the World Eaters. He controlled their endless rage, and made them calm and collected.

The events of Nikea caused the Imperium to crack at the seams. Bitter disputes over the use of psychic powers came to a head at Nikaea, with legions vehemently split over their use. The Emperor's final ruling, and the special concessions he gave to the Thousand Sons, enraged Russ and his Space Wolves. They saw Nikaea as a terrible mistake, and secretly vowed to save The Emperor from himself. Magnus was trained by the Emperor in the ways of the Psychic. Magnus passed down this knowledge to his Legion the Thousand Sons.

On the feral world of Davin, Warmaster Horus was struck down by a mysterious contagion which baffled the finest of the Legion’s apothecaries. During his recovery, Horus attended an initiation ceremony of one of Davin’s primitive Warrior Lodges, after which the Warmaster’s condition dramatically worsened to critical. That a Primarch could succumb to any natural pathogen should have given a hint that what happened in the halls of the Knife of Bone involved the supernatural. It was in fact an act of possession by a powerful warp entity, although at the time the concept of the daemonic was widely regarded as errant superstition. Only with the aid of the psychic might of the blind Primarch of the Thousand Sons, and spiritual counselling from Chaplain Erebus of the Word Bearers, could the entity finally be cast out. When Fulgrim came to his brother the Warmaster, he was confronted my Chaplain Erebus of the Word Bearers. Thanks to the Psychic power of Magnus they were able to heal Fulgrim since the weapon he had taken from Laer had been tainted by Slaanesh. Fulgrim was thankful for this. His visit to Horus more than likely saved his life.

With the Warmaster weakened, Gulliman saw no better time than now to succeed. Guilliman had declared independence from the Imperium, claiming dominion over a massive region of space that he called ‘Ultramar Segmentum’.

Even as the Imperial forces assembled to confront the Ultramarines, terrible news came from Prospero that the Space Wolves had fallen upon the homeworld of the Thousand Sons. They proclaimed that Magnus was mired in foul sorcery, and that they would save the Emperor from himself by ending the threat to the Imperium. With the dream of mankind coming apart at the seams, the legions came into high orbit around Istvaan V. Guilliman and the lion's share of his massive Ultramarines legion were identified as being present at his newest conquest, the fifth planet of the Istvaan system. This was set to be the place that the Imperium would crush the rebellious Primarch and his dreams of an independent domain.

Enough of me talking about it. Read the pdf. file here, on the web. You'll have to read the rest to find out what happens next. http://www.bolterandchainsword...thedornianheresy.pdf. Something that excites me though, is that the Space Marines remain in Legions instead of Chapters after the heresy.
flakk
GM, 664 posts
"The dude abides..."
Sun 4 Sep 2011
at 16:21
  • msg #608

Wilkommen

Welcome aboard to all the new arrivals.  Sorry for the delay in adding some of you, I was in Toronto for Fan Expo and AFK.
65Jacks
player, 2 posts
Sun 4 Sep 2011
at 17:02
  • msg #609

Re: The Dornian Heresy

In reply to MajorMurray (msg #607):

Its an interesting concept but if I'm not mistaken the Imperial Fists were one of the most loyal legions to the emperor. Also it wouldn't be much of a fight because the Imperial Fists were specialized in siege and defensive warfare, Horus was the one that specialized in offensive warfare, that's why it was so damaging to the Imperium when he attacked. But still it's an interesting concept and I'd like to check it out when it's all done.
flakk
GM, 668 posts
"The dude abides..."
Sat 8 Oct 2011
at 21:29
  • msg #610

Happy Thanksgiving Weekend

Happy Thanksgiving Weekend!  Yes, we dare to have it "early" here in the Great White North:)
Devin Parker
player, 50 posts
Professional Liar
WFRP GM & Player
Sun 9 Oct 2011
at 18:07
  • msg #611

Re: Happy Thanksgiving Weekend

You Canadians, always doing things wrong. ;)

Kidding aside, I could really go for some Thanksgiving dinner about now...

Happy Thanksgiving!
Exalt7212
player, 92 posts
Mon 10 Oct 2011
at 21:54
  • msg #612

Re: The Dornian Heresy

MajorMurray:
40k Fans I would like to say to you, that the wonderful people at Bolter and Chainsword, are making one of the most detailed fan story I've ever seen. This story is a alternate history, a mirror universe to the Warhammer 40,000 universe. Minor changes make huge ripples in the history of Warhammer 40,000. This is were, The Emperor sides with Angron with his slave rebellion, The Emperor sides with Magnus at Nikea, and Horus fights off the temptations of Chaos. Sounds wonderful right? Well Chaos still found a way. With Horus the Warmaster still alive and loyal to the Emperor, Chaos choose a possibly better candidate for Arch-Betrayer. The Ruinous Powers choose Rogal Dorn to be the Arch-Betrayer, ladies and Gentlemen, this is the Dornian Heresy.

Angron shaves off his violent past and swears that his legion would be honorable warriors, sworn to defend the defenseless, and protect the Imperium. But why did Angron, Gladiator, chose to do this? Let me tell you. When Angron held his rag tag army of slaves in the icy mountains of his planet, the years of his rebellion were coming to a close. This was it, seven armies surrounded his force, and they were without anything to eat. Then the Emperor arrived, and landed with a small force of Custodes. The Emperor offered everything a man like Angron could want, territory, armies, battle honors, everything. To the Emperor's surprise, Angron refused, for he wanted to die with his brothers, fighting his and his brother's oppressors. Then the Emperor decided that he would not leave his son alone to fight his battle. He summoned his army to reinforce Angron. Within minutes the seven armies that surrounded Angron were defeated. Angron passed down his morals and ideals to his Legion the World Eaters. He controlled their endless rage, and made them calm and collected.

The events of Nikea caused the Imperium to crack at the seams. Bitter disputes over the use of psychic powers came to a head at Nikaea, with legions vehemently split over their use. The Emperor's final ruling, and the special concessions he gave to the Thousand Sons, enraged Russ and his Space Wolves. They saw Nikaea as a terrible mistake, and secretly vowed to save The Emperor from himself. Magnus was trained by the Emperor in the ways of the Psychic. Magnus passed down this knowledge to his Legion the Thousand Sons.

On the feral world of Davin, Warmaster Horus was struck down by a mysterious contagion which baffled the finest of the Legion’s apothecaries. During his recovery, Horus attended an initiation ceremony of one of Davin’s primitive Warrior Lodges, after which the Warmaster’s condition dramatically worsened to critical. That a Primarch could succumb to any natural pathogen should have given a hint that what happened in the halls of the Knife of Bone involved the supernatural. It was in fact an act of possession by a powerful warp entity, although at the time the concept of the daemonic was widely regarded as errant superstition. Only with the aid of the psychic might of the blind Primarch of the Thousand Sons, and spiritual counselling from Chaplain Erebus of the Word Bearers, could the entity finally be cast out. When Fulgrim came to his brother the Warmaster, he was confronted my Chaplain Erebus of the Word Bearers. Thanks to the Psychic power of Magnus they were able to heal Fulgrim since the weapon he had taken from Laer had been tainted by Slaanesh. Fulgrim was thankful for this. His visit to Horus more than likely saved his life.

With the Warmaster weakened, Gulliman saw no better time than now to succeed. Guilliman had declared independence from the Imperium, claiming dominion over a massive region of space that he called ‘Ultramar Segmentum’.

Even as the Imperial forces assembled to confront the Ultramarines, terrible news came from Prospero that the Space Wolves had fallen upon the homeworld of the Thousand Sons. They proclaimed that Magnus was mired in foul sorcery, and that they would save the Emperor from himself by ending the threat to the Imperium. With the dream of mankind coming apart at the seams, the legions came into high orbit around Istvaan V. Guilliman and the lion's share of his massive Ultramarines legion were identified as being present at his newest conquest, the fifth planet of the Istvaan system. This was set to be the place that the Imperium would crush the rebellious Primarch and his dreams of an independent domain.

Enough of me talking about it. Read the pdf. file here, on the web. You'll have to read the rest to find out what happens next. http://www.bolterandchainsword...thedornianheresy.pdf. Something that excites me though, is that the Space Marines remain in Legions instead of Chapters after the heresy.


The Space Wolves turning  against the emperor's decree? No, they would have waited till magnus screwed up and then turned to the emperor and say..."I told you so..". But in reality the Wolves were so loyal to the emperor they would turn on their brothers if asked to. In Prospero Burns Russ gave Magnus every chance to surrender and avoid the blood shed. The Space wolves were not pleased by having to do and were upset by having to do it, but it was their job, as the enforcers of the Emperor's will.
AtLastForgot
player, 8 posts
Tue 11 Oct 2011
at 21:36
  • msg #613

Re: The Dornian Heresy

You've activated my trap card!

Mirror Force!
Petronius
player, 2 posts
Wed 2 Nov 2011
at 01:02
  • msg #614

Re: The Dornian Heresy

I need advice on how to select players for a Deathwatch campaign.

How does a GM vet players who are not going to bail after say a month?

How can a GM know how stable a player's RL is, and thus how stable a poster he is?

By definition players are generally anonymous on boards, and that isd fine, right up to th epoint of judging how well they "play with others"

Players could have GM referrals, does anyopne think that might work?
The Digger
player, 13 posts
Wed 2 Nov 2011
at 01:30
  • msg #615

Re: The Dornian Heresy

I've never tried to analyse the situation but it seems to me that it's disappearing GMs that kill a game much more often than disappearing players.

If players stop posting new players can always be recruited, either to take up an existing character or to join as a new one.  But vurtually nothing can replace a missing GM.1)




1) Not strictly true of course, I've been in 2 games where a replacement GM turned up but that's 2 out of many, many more that just died.
Gwenlynn
player, 229 posts
Tabletop GM of Wfrp, RT
Player of DH
Wed 2 Nov 2011
at 21:58
  • msg #616

Re: The Dornian Heresy

I too have experienced more GM's giving up on gamers then games dying because people stopped playing.

Personally I have run two games. One was a single mission that I managed to finish with roughly half the original players. The other failed as I could not inspire the players to action.

For me the most important thing about players are those who keep contributing. Flowery words is not as imporpant then consistency.
Tullyandy
player, 97 posts
Thu 3 Nov 2011
at 02:51
  • msg #617

Re: The Dornian Heresy

Does anyone have a copy of the Warhammer fantasy roleplay second edition rulebook they could email me or a site where it is downloadable? My copy I left back in England and I need it now of course!
This message was last edited by the player at 02:51, Thu 03 Nov 2011.
Brimflame69
player, 97 posts
Thu 3 Nov 2011
at 02:57
  • msg #618

Re: The Dornian Heresy

it's against the rules of the site to link or post sites that allow the illegal downloading of copyrighted material
The Digger
player, 14 posts
Thu 3 Nov 2011
at 12:30
  • msg #619

Re: The Dornian Heresy

http://www.ebay.co.uk/itm/WFRP...;hash=item43aaac7805

Or perhaps coming to a site near you :)
This message was last edited by the player at 12:30, Thu 03 Nov 2011.
Lord Dubu
player, 68 posts
Mon 7 Nov 2011
at 13:03
  • msg #620

Re: The Dornian Heresy

The Digger:
I've never tried to analyse the situation but it seems to me that it's disappearing GMs that kill a game much more often than disappearing players.

If players stop posting new players can always be recruited, either to take up an existing character or to join as a new one.  But vurtually nothing can replace a missing GM.1)




1) Not strictly true of course, I've been in 2 games where a replacement GM turned up but that's 2 out of many, many more that just died.


The GM is the most important part of keeping a game alive.

1) He/She has to be very aggressive about posting and prompting. And when the game gets quiet for a couple of days it's not enough to just wait for the players to finally post again. The GM's gotta get in there and stir the pot.

2) An unresponsive GM kills a game as well. Did a player just roll an awareness of psyniscience and ask for the results? Did someone just emote an action or dialogue that you as GM could give some validation by responding to IC via NPC? Be malleable and interactive. If you make the players feel like they're just watching a story that they don't affect they're not going to help you fight to keep the game alive either.
flakk
GM, 673 posts
"The dude abides..."
Fri 11 Nov 2011
at 13:37
  • msg #621

11-11-11

Today I remember that I am able to geek out and have fun because of the sacrifices of many brave men and women.
MajorMurray
player, 64 posts
"FOR THE EMPEROR"
his last words
Fri 11 Nov 2011
at 15:46
  • msg #622

Re: 11-11-11

http://www.youtube.com/watch?v=N7glPda2Lcc
This message was last edited by the player at 15:49, Fri 11 Nov 2011.
OrtHodox
player, 34 posts
Fri 11 Nov 2011
at 19:39
  • msg #623

Re: 11-11-11

Happy Independence Day, everybody!

(Also, that Lord Inquisitor trailer is mind-blowing)
Gwenlynn
player, 231 posts
Tabletop GM of Wfrp, RT
Player of DH
Sun 13 Nov 2011
at 20:05
  • msg #624

Re: 11-11-11

It is indeed very pretty that movie :)
Lord Dubu
player, 69 posts
Mon 14 Nov 2011
at 14:38
  • msg #625

Re: 11-11-11

The voice acting and the dialogue scripting in it is a little disappointing however.
AtLastForgot
player, 11 posts
Mon 14 Nov 2011
at 15:04
  • msg #626

Re: 11-11-11

Yeah, makes me want to offer my services as a writer. Don't know that my voice is suitable to the grim darkness of the darkgrim. More of a mumbly aesthete than a booming spess muhreen.
renownedwolf
player, 10 posts
Mon 14 Nov 2011
at 17:35
  • msg #627

Re: 11-11-11

I thought that when it says 'In the grim darkness of the far future there is only war!' it should have kicked in to the action bits rather than the artifact to give it more impact. And maybe have a garbled vox-message regarding said gribbly ending with some screams, daemonic howling etc. But the graphics are lovely.
Castleman
player, 94 posts
Mon 14 Nov 2011
at 18:41
  • msg #628

Re: 11-11-11

renownedwolf:
But the graphics are lovely.

Agreed, but the animation isn't. The fast moving ones in particular. One example would be the Heavy Bolter-er on the LR. A few extra frames of movement would make it seem far less 'jerky'. Walking seems like the old Treebor 'Mr. Soft' adverts too.
That said, I don't see how I can comment given my only contribution to GW's IP (even if they would let me...Damnatus anyone?) has been zero.
hairyheretic
player, 46 posts
Sat 26 Nov 2011
at 03:26
  • msg #629

Re: 11-11-11

Has anyone seen First Founding yet? If so, are there any rules for the Chaos legions in there that'd be compatable with Black Crusade?
alphapred
player, 7 posts
Sat 17 Dec 2011
at 13:46
  • msg #630

Re: 11-11-11

Would there be much interest in a game where a team of Black Crusade Chaos Marines were pitted against a Death Watch team of equal points value?
Devin Parker
player, 51 posts
Professional Liar
WFRP GM & Player
Sun 25 Dec 2011
at 00:01
  • msg #631

Re: 11-11-11

Merry Christmas, everyone!
flakk
GM, 674 posts
"The dude abides..."
Sun 25 Dec 2011
at 18:21
  • msg #632

Xmas!

Devin Parker:
Merry Christmas, everyone!


Merry Xmas to you and everyone else as well=:)
dlantoub
player, 85 posts
Sun 25 Dec 2011
at 21:16
  • msg #633

Re: Xmas!

Dear Saint Celestine,

For Emperor's Day, I would like a two handed Eviscerator chainsword.
Please may I also have a new book of devotional prayers.  I'm afraid my cyber mastiff ate the last one, but don't be too hard on him, he is a most loyal companion and if I lose him daddy won't get me a new one.

Please find for your consumption a plate of communion wafers, and a cup of purified water. If your tastes do not run that way, daddy keeps the communion wine in the second hidden drawer in his bureau desk, that he thinks mommy doesn't know about.

Please keep the Emperor safe for all of us.

His loving servant,

Dellon Toby
rancorius
player, 20 posts
Sun 25 Dec 2011
at 22:35
  • msg #634

Re: Xmas!

merry xmas
falconrh
player, 17 posts
Fri 3 Feb 2012
at 15:15
  • msg #635

Re: Xmas!

Hey, Warhammer weekend on Steam, 66% all warhammer games....  http://store.steampowered.com/sale/WarhammerWeekend/
Tylorva
player, 107 posts
Inquisition Wannabe
Sun 5 Feb 2012
at 22:23
  • msg #636

Re: Xmas!

Figured I may as well share this here:

Me (dressed as an Inquisitor) with Dan Abnett!  I got to spend a very pleasant 30 mins or so chatting with him at SFX Weekender (a UK sci-fi event that was this weekend).  He also confirmed that the first book in the Bequin trilogy will be out in September. :)


flakk
GM, 675 posts
"The dude abides..."
Mon 6 Feb 2012
at 02:16
  • msg #637

Pic

Nice!
Castleman
player, 95 posts
Wed 8 Feb 2012
at 13:16
  • msg #638

Re: Pic

I've been batting around the idea of a Warhammer 40,000 freeform game for some time now. Any takers willing to get themselves dirty in the ambiguous waters of the grim, dark 41st millennium?

If so, I'm hoping for an 'Adult' rated game, but don't want to alienate anyone under 18, so if you could state your preference of Adult or Mature too, that would be peachy.

I've not yet put my mind to task on the finer detail, but where it is set won't be a problem as I usually set it on a planet in a system of my own device, but within a sector of GW's.

Any race has yet to be determined, but thus far, far ease of use, humans only, yes. However, any other race would need a very good, logical explanation to be with a group of humans and should expect much distrust and wrath of good, honest, xenos-hatin', Emperor-lovin' citizens.

Thanks.
WhiteLycan
player, 2 posts
Wed 8 Feb 2012
at 15:54
  • msg #639

Castleman

You just said WH40k. You planning on DH, RT or DW? (assuming BC is out of the picture since you said Emperor Lovin'). Because if it's RT (I kinda picture RT as the only freeform-able platform in WH40k) then I'm in. If by freeform you mean sandbox (player decides what to do and pretty much 'makes his own quests')

Oh and pretty awesome you got to talk to Dan Abnett. Loved his books, Eisenhorn trilogy moreso than Ravenor. Hopefully will love the Bequin series.
This message was last edited by the player at 15:56, Wed 08 Feb 2012.
Gwenlynn
player, 244 posts
Tabletop GM of Wfrp, RT
Player of DH
Wed 8 Feb 2012
at 15:57
  • msg #640

Re: Castleman

I might be interested to join such a game Castleman, depending ofcourse about what you intend the setting to be and us to do.
Tullyandy
player, 99 posts
Tue 21 Feb 2012
at 00:58
  • msg #641

Re: Castleman

Here, does anyone have a pdf of the bestiary for warhammer fantasy roleplay second edition? And would they be willing to send me it?
rallenc82
player, 1 post
Tue 21 Feb 2012
at 01:17
  • msg #642

Re: Castleman

I think that counts as illegal distribution of copy written material
Tullyandy
player, 100 posts
Tue 21 Feb 2012
at 08:09
  • msg #643

Re: Castleman

I do have the book but it's stuck back in England.
WhiteLycan
player, 3 posts
Tue 21 Feb 2012
at 09:21
  • msg #644

Re: Castleman

Doesn't make it legal. Sorry bud.
Castleman
player, 97 posts
Tue 21 Feb 2012
at 09:26
  • msg #645

Re: Castleman

Best bet would be to call home for a scan of the copy you own.
Tullyandy
player, 101 posts
Tue 21 Feb 2012
at 09:36
  • msg #646

Re: Castleman

Fair enough, cheers anyway!
Castleman
player, 99 posts
Thu 5 Apr 2012
at 10:27
  • msg #647

Only War

Here's a turn-up for the books. Only War isn't going to be the IG sourcebook for DH we all expected but a brand new game!!
Hope it's good, but I'm quietly reserved.

http://www.fantasyflightgames....e_news.asp?eidn=3185
Banjo
player, 209 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Thu 5 Apr 2012
at 12:04
  • msg #648

Re: Only War

Not what I expected to happen but not surprised either.

DH although fun has many, many, many flaws on a mechanical level which FFG have stumbled over and tried to remove when producing their own books and developing their RT, DW and BC rulesets. Combat characters are overpowered for their rank because of cheap advances and can still do lots of otherthings compared to characters of similar xp from the other games.

The new Sister of Battle is an example of how FFG want to have characters work in game but have you noticed that she pays 200 or more for nearly every advance and has less options per rank and gets the higher end stuff more slowly than the core DH careers? After rank 5 of a 16 rank system the Sister really starts to struggle because her only notable point is her light power armour which constantly devalues as a party levels up. She is a nicely balanced and focused character who has to place in an unbalanced system.

Instead of building a DH guard expansion with the FFG style characters that would have had to use the flawed DH combat system and have to work alongside the faster devloping, more powerful Black Industry designed acolytes, FFG have took the arguably more sensible option and introduced a new system with the option for merging the characters into a DH game (which will likely prove to be as unbalanced and annoying as dropping marines as PCs into an ascended DH game).

It's probably a no brainer to predict that there will be no money per se and weapons ect will be requistioned from the munitorum, psyker stuff will be based off WP checks, their will be modified vehicle rules from DH so that there can be  and the combat and horde rules, skills and talents will come from BC, although I suspect that the more free form advancement will not be there and that the guardmen have to use the advancements by rank, job and homeworld system similar to DW.
This message was last edited by the player at 12:05, Thu 05 Apr 2012.
Castleman
player, 100 posts
Thu 5 Apr 2012
at 12:09
  • msg #649

Re: Only War

Dark Heresy v2.0 seems more and more like a reality now.....
Brimflame69
player, 102 posts
Thu 5 Apr 2012
at 15:00
  • msg #650

Re: Only War

I love the guard so I am psyched.
WhiteLycan
player, 7 posts
Thu 5 Apr 2012
at 15:15
  • msg #651

Re: Only War

I'm excited. Not really for the game, actually, just the new material. I imagine there's going to be a bunch of new combat-oriented talents, plus a load of new weapons. What I'm most excited for, though, is the possibility for new military vehicles for the RT game I run.
Gwenlynn
player, 247 posts
Tabletop GM of Wfrp, RT
Player of DH
Thu 5 Apr 2012
at 21:53
  • msg #652

Re: Only War

I would not be surprised if DH 2.0 would be forthcoming in a year or so. I still love DH 1.0, but they have made some changes already in RT, DW and BC that I would like to see implemented in a new version of this game.
WhiteLycan
player, 8 posts
Sat 5 May 2012
at 17:19
  • msg #653

Re: Only War

Anyone else go see The Avengers this weekend?

More importantly: Did anyone else catch the Hulk's Waaaagh!? There's one scene where I swear by the Emperor it was a Waaaagh! and not a Roooar!. Me and my wh40k-playing friend both looked at each other and simultaneously said "He just Waaaagh!ed!"
This message was last edited by the player at 17:19, Sat 05 May 2012.
Prowler.Jeff
player, 2 posts
Sat 5 May 2012
at 19:57
  • msg #654

Re: Only War

Yes I did...and I missed it originally, but thinking back, I'm pretty sure you're right...

And to anyone who hasn't seen it yet...GO!  One of the best movies I've seen in a LONG time, possibly ever.
WhiteLycan
player, 9 posts
Sat 5 May 2012
at 21:22
  • msg #655

Re: Only War

Even for non superhero fans, it is an amazing movie.
Brimflame69
player, 103 posts
Sat 5 May 2012
at 21:33
  • msg #656

Re: Only War

Good to hear, I'm going on tuesday to see it on my birthday
pdf1983
player, 7 posts
Sun 6 May 2012
at 01:11
  • msg #657

Re: Only War

I may have to go see it now, just for that!
Thorfred
player, 16 posts
Sun 6 May 2012
at 04:07
  • msg #658

Re: Only War

I also enjoyed the movie, though as my name is Thor, it was not an option to skip the movie =D. I was surprised how they managed to cook a good stew with all those bigger than life characters... They really managed to make it an advantage instead of hindrance.
flakk
GM, 681 posts
"The dude abides..."
Sun 6 May 2012
at 23:56
  • msg #659

Avengers!

I saw Avengers last night and it was awesome!  My wife even enjoyed it and there were sooo many laughs.  Run and go see it.
Castleman
player, 101 posts
Mon 7 May 2012
at 00:13
  • msg #660

Re: Avengers!

Saw it on the 26th (UK release date). So many wonderful moments it's difficult to decide what I enjoyed the most, so I'm happy to accept I liked it all. Joss Whedon's magic is clear and present throughout 100% of the time; and nice to see his penchant for strong females hasn't escaped him either. I look forward to seeing his upcoming film, an adaptation of Shakespeare's Much ado about nothing.

For anyone who cares, Mark Ruffalo has signed up for another 6 films and Samuel L. Jackson another 7. This will definitely not be the last we've seen of the Avengers.


On the subject of films, I urge you to go see Whedon's other film (with an embarrassingly younger and smiler Chris Hemsworth) Cabin in the Woods. I also recommend The Raid, if only in solidarity to my homeland kin director chum Gareth Evans.
Croatoan
player, 58 posts
Mon 7 May 2012
at 01:32
  • msg #661

Re: Avengers!

The Hulk had the funniest moments in the movie, but Iron Man was funnier more often. I've known that Whedon is a genius since Firefly.
WhiteLycan
player, 10 posts
Mon 7 May 2012
at 02:07
  • msg #662

Re: Avengers!

I shed a tear every time I hear Firefly... It's like that amazing relationship you had with that one guy/girl that just ended for no reason and they never told you why.
morpheus1b
player, 7 posts
Mon 7 May 2012
at 02:51
  • msg #663

Re: Avengers!

WhiteLycan:
I shed a tear every time I hear Firefly... It's like that amazing relationship you had with that one guy/girl that just ended for no reason and they never told you why.


+1

Perfectly summed up.
Devilish
player, 56 posts
Mon 7 May 2012
at 06:19
  • msg #664

Re: Avengers!

Great show. I just watched the whole season a few weeks back. Can't understand why they ended it.
Morrison
player, 7 posts
Mon 7 May 2012
at 06:32
  • msg #665

Re: Avengers!

If I'm not mistaken it was put in a time slot that went against a show that was already huge so few people heard about it right away. Then Fox being Fox they canceled not knowing the diamond they had just needed exposure to be seen for how shiny it was.

And yes I say shiny all the time now cause of Firefly.


On a side note I haven't seen the Avengers yet, waiting for my wife to have a day of so we can go see it, I'm glad so many people say it's gonna be worth the 20 bucks or so it costs to go to the movie theater.
Prowler.Jeff
player, 3 posts
Mon 7 May 2012
at 06:48
  • msg #666

Re: Avengers!

Worth seeing in 3D...there's a reason it smashed all the records and made $200.3 million in the US when it debuted this weekend, and has totaled over $400 million worldwide...
This message was last edited by the player at 06:51, Mon 07 May 2012.
Baron
player, 33 posts
Tue 8 May 2012
at 04:50
  • msg #667

Re: Avengers!

morpheus1b:
WhiteLycan:
I shed a tear every time I hear Firefly... It's like that amazing relationship you had with that one guy/girl that just ended for no reason and they never told you why.


+1

Perfectly summed up.


+2. Damn their idiocy.
flakk
GM, 682 posts
"The dude abides..."
Tue 8 May 2012
at 13:42
  • msg #668

Re: Avengers!

Baron:
morpheus1b:
WhiteLycan:
I shed a tear every time I hear Firefly... It's like that amazing relationship you had with that one guy/girl that just ended for no reason and they never told you why.


+1

Perfectly summed up.


+2. Damn their idiocy.


+3=:)  I just read the FCBD Firefly comic last night and was impressed, but it reminded me how much I miss that goram show!
Croatoan
player, 59 posts
Tue 8 May 2012
at 19:50
  • msg #669

Re: Avengers!

flakk:
Baron:
morpheus1b:
WhiteLycan:
I shed a tear every time I hear Firefly... It's like that amazing relationship you had with that one guy/girl that just ended for no reason and they never told you why.


+1

Perfectly summed up.


+2. Damn their idiocy.


+3=:)  I just read the FCBD Firefly comic last night and was impressed, but it reminded me how much I miss that goram show!

+4. I'll just leave this right here... http://fireflyuniverseonline.com/
Tullyandy
player, 102 posts
Thu 10 May 2012
at 04:37
  • msg #670

Re: Avengers!

I was wondering, what do the rest of you think about a sort of player evaluation page. One where every person who plays in a WFRP game is posted and others can comment on their reliability and roleplaying style.

Thought it might help the GM's on here.
Nagash_FFC
player, 103 posts
Quizzey point: 1
Thu 10 May 2012
at 07:48
  • msg #671

Re: Avengers!

In reply to Tullyandy (msg #670):

That would cause shit throwing, arguments and a place to elaborate ancient grudges... :)
Castleman
player, 102 posts
Thu 10 May 2012
at 08:19
  • msg #672

Re: Avengers!

Nagash_FFC:
In reply to Tullyandy (msg #670):

That would cause shit throwing, arguments and a place to elaborate ancient grudges... :)

I vote in favour of the thread!

*checks list of 'people who've wronged me*

Joking aside, a place for constructive critisicm is a good idea, but best kept to the games themselves, and in PM. No need to launder in public. A place for praise and sharing enjoyed experiences on the other hand....
This message was last edited by the player at 08:20, Thu 10 May 2012.
Tullyandy
player, 103 posts
Thu 10 May 2012
at 09:57
  • msg #673

Re: Avengers!

I just thought rather than in an rtj having a psyched player who drops out after a month, you could simply check the thread if they have a record of dropping out alot.
flakk
GM, 683 posts
"The dude abides..."
Thu 10 May 2012
at 11:12
  • msg #674

Re: Avengers!

I know the mods are very against any sort of "rating" threads for GMs or players.  I think the best bet is to ask for references from other games people are in, but even that might be crossing a line.
Baron
player, 34 posts
Fri 11 May 2012
at 03:07
  • msg #675

Re: Avengers!

I am normally none too fond of the Mods and their rules (enforce an age rating system? Are you kidding me? That's like when pornographic sites had a "I am 18" button that a seven year old could figure out to click on), however I'd vote against this. Especially seeing as how I'm running a WFRP game that I haven't updated in over a month. I can only imagine what my rating would be XD.

All honesty, things happen and a lot of times players will leave for long periods of time due to real world events. You may end up stopping someone from getting into a game when, unbeknownst to you, they unexpectedly dropped out of yours due to their grandmother dying. Or you may end up provoking a flame war that will cause flakk's lovely gregarious attitude towards life and his fellow human beings to be replaced by the demeanor of a soul-eating demon. Best to leave this subject very much alone...
WhiteLycan
player, 12 posts
Fri 11 May 2012
at 05:09
  • msg #676

Re: Avengers!

Baron:
All honesty, things happen and a lot of times players will leave for long periods of time due to real world events. You may end up stopping someone from getting into a game when, unbeknownst to you, they unexpectedly dropped out of yours due to their grandmother dying. Or you may end up provoking a flame war that will cause flakk's lovely gregarious attitude towards life and his fellow human beings to be replaced by the demeanor of a soul-eating demon. Best to leave this subject very much alone...


+1
flakk
GM, 684 posts
"The dude abides..."
Fri 11 May 2012
at 13:38
  • msg #677

Re: Avengers!

Baron:
Or you may end up provoking a flame war that will cause flakk's lovely gregarious attitude towards life and his fellow human beings to be replaced by the demeanor of a soul-eating demon.


You mean like me at work=:)?  Well TGIF at least.
Lord Dubu
player, 80 posts
Fri 11 May 2012
at 21:04
  • msg #678

Re: Avengers!

So I just noticed that a lot of the FFG books for 40K Amazon has running out of stock. Does anyone know if FFG is ending print runs or if that's just for this run.
rallenc82
player, 2 posts
Fri 11 May 2012
at 21:22
  • msg #679

Re: Avengers!

The Deathwatch books are up for reprint right now. Don't know about the others.
Morrison
player, 11 posts
Sun 13 May 2012
at 08:52
  • msg #680

Re: Avengers!

So are some of the DH books.

They have only war coming out later this year, I'm excited cause the eleventh hour quick start book had what i'm pretty sure was an AT-ST walker.
Gwenlynn
player, 248 posts
Tabletop GM of Wfrp, RT
Player of DH
Sun 13 May 2012
at 09:30
  • msg #681

Re: Avengers!

That would probably be the Imperial Guard Sentinel. An open topped bipedal single person vehicle witho some surprising heavy firepower (think lascannon, autocannon or multilaser) that is normally used for scouting.

http://www.games-workshop.com/...nel1MPPK_445x319.jpg
Morrison
player, 12 posts
Sun 13 May 2012
at 09:32
  • msg #682

Re: Avengers!

i know I was being silly.
Lord Dubu
player, 81 posts
Thu 17 May 2012
at 16:10
  • msg #683

Re: Avengers!

Well the impulse psychology worked. I bought everything Amazon said was in limited supply...

Well except for Black Crusade stuff... because I'm not sure I'm going to follow that line.
Morrison
player, 13 posts
Thu 17 May 2012
at 16:35
  • msg #684

Re: Avengers!

black crusade is so far the only WH40k game I don't care for. Maybe it's cause I like fighting what seems like a losing battle and don't want to fight against the god-emperors chosen.
WhiteLycan
player, 13 posts
Thu 17 May 2012
at 16:44
  • msg #685

Re: Avengers!

I like some of the rules in BC but yeah, I really don't like the idea of being chaos. Just not for me.
Gwenlynn
player, 249 posts
Tabletop GM of Wfrp, RT
Player of DH
Thu 17 May 2012
at 18:33
  • msg #686

Re: Avengers!

I got the same problem. I find it awful to play a wicked person. I need to stay on the light side.
Crusadeath
player, 7 posts
Thu 17 May 2012
at 18:48
  • msg #687

Re: Avengers!

MILLANDSON
player, 183 posts
RPer, FFG Playtester, Law
Post-Grad, Civil Servant
Thu 17 May 2012
at 22:46
  • msg #688

Re: Avengers!

Gwenlynn:
I got the same problem. I find it awful to play a wicked person. I need to stay on the light side.


Of course assuming that any given "heretic" is a 'wicked' person, or dark side, or bad in any way.
Gwenlynn
player, 250 posts
Tabletop GM of Wfrp, RT
Player of DH
Fri 18 May 2012
at 10:38
  • msg #689

Re: Avengers!

MILLANDSON:
Gwenlynn:
I got the same problem. I find it awful to play a wicked person. I need to stay on the light side.


Of course assuming that any given "heretic" is a 'wicked' person, or dark side, or bad in any way.


In Black Crusade they are. They are pure black hearted there. No ifs and buts about it. I played their first adventure and it was just plain evil. It was evil on such a grand scale that it reminded me of supervillain masrterplans and that made it for me possible to play but there was no good about it.

I would have been more interested if the BC game was more about the inner conflict of the normal citizen who sees the darkness form the Imperium and is slowly but surely lured to become a slave to the dark powers. A bit more like playing  Vampire the Masquarade struggling to avoid becoming a mindless beast.
Lord Dubu
player, 82 posts
Fri 18 May 2012
at 13:42
  • msg #690

Re: Avengers!

Gwenn,

That's what I assumed it'd be like without even playing it and I really don't see the appeal. Perhaps an extremely niche market might be interested in it, but that's a sub niche of an already niche market. I really question the wisdom of it ever being greenlit as a product. I hope FFG and GW didn't sink too much capital in it because I'd hate for what I can't see being anything but disastrously received affecting the other product lines.
Gwenlynn
player, 251 posts
Tabletop GM of Wfrp, RT
Player of DH
Fri 18 May 2012
at 15:44
  • msg #691

Re: Avengers!

They really did good on the game engine though. It was quite a feat to make a game where you can play a normal human in the same team as a Space Marine! One of the problem childs of the DH system to me is the Psyker and the BC version is much less overpowered. They also created a new system for character development. One that offers much more freedom then the DH class and level version. I understand that quite a few people use the BC engine for their DH games.
jamat
player, 25 posts
Fri 18 May 2012
at 17:44
  • msg #692

Call for Help from an old GM

Some time ago I joined a game with a Void born cleric called Sister Ophilia. Now sadly the game finished, then just a few weeks ago my computer blew up and I lost my files containing a lot of my character.

I must apologize as I cannot remember the GM who ran the game (me bad) and was wondering if you were on this forum and had a copy of my characters background you could PM me to arrange getting a copy off you.

Thanks for any help

Jamat
Smokin_Joe
player, 52 posts
Ghost in the Machine
Fri 18 May 2012
at 18:47
  • msg #693

Re: Avengers!

I think that perhaps one of the reasons it doesn't work too well, aside from the whole evil thing, is that it's much harder to set up a character with any interactions in BC that doesn't involve shoving a chain axe into their face. In the Imperium there's all sorts of interesting ways to interact in an environment, from intrigue, seduction, gambling, or strict commerce you usually don't get in BC. I think that the guys responsible for other lines did a much better idea fleshing out Chaos worlds, you can actually see Samech or The Saynay Clan (Huh seems like the Chaos gods prefer things to start with an S...) could function.

The closest I've gotten to a good Black Crusade game was a particular Rogue Trader game with a character with the Dark Secret that they're descended from some infamous sorcerer. It was all about temptation, the desire to take some of your own people and set off on your own to do something better without the Imperial Overlords that did nothing but crap on them for their whole lives. That little difference, in actually having some good intention and being on a slippery slope towards greater acts of depravity is far more interesting than the every-thing-for-themselves way they have most BC plots go.
dlantoub
player, 94 posts
Fri 18 May 2012
at 22:56
  • msg #694

Re: Avengers!

I think I agree with most of the sentiments here.  In a strange way, the mistake with BC was allowing Chaos Marines and Cultists to share the same group.  By all means have Marines as an option but the problem with the Chaos Marines perhaps more than with normal ones is the way they are portrayed as being rather linear in their thinking.  So it becomes a question of all Marines or none, if all Marines then my god better than yours becomes an issue. But among cultists you can really get dynamics.

eg. a Khornate seductress.  It sounds mad.  But a real GI Jane who is as hard as nails and idolised by others because of her results, and care of her men the aspects of the gods are never explored.  Nurgle as preserver, protect us from the foul disease ^^ this is a great one for medic cultists.  I believe the tv trope is affably evil.
dlantoub
player, 95 posts
Mon 28 May 2012
at 23:23
  • msg #695

Re: Avengers!

Sorry for double post, and if someone has posted this here I apologise:

http://www.fantasyflightgames....e_news.asp?eidn=3185
flakk
GM, 685 posts
"The dude abides..."
Tue 29 May 2012
at 00:26
  • msg #696

IG Book

dlantoub:
Sorry for double post, and if someone has posted this here I apologise:

http://www.fantasyflightgames....e_news.asp?eidn=3185


Looks cool!  Trooper games seem to be popular and this will certainly help out!
MILLANDSON
player, 184 posts
RPer, FFG Playtester, Law
Post-Grad, Civil Servant
Tue 29 May 2012
at 01:17
  • msg #697

Re: Avengers!

Gwenlynn:
MILLANDSON:
Gwenlynn:
I got the same problem. I find it awful to play a wicked person. I need to stay on the light side.


Of course assuming that any given "heretic" is a 'wicked' person, or dark side, or bad in any way.


In Black Crusade they are. They are pure black hearted there. No ifs and buts about it. I played their first adventure and it was just plain evil. It was evil on such a grand scale that it reminded me of supervillain masrterplans and that made it for me possible to play but there was no good about it.

I would have been more interested if the BC game was more about the inner conflict of the normal citizen who sees the darkness form the Imperium and is slowly but surely lured to become a slave to the dark powers. A bit more like playing  Vampire the Masquarade struggling to avoid becoming a mindless beast.


Given that all except one of my players played non-black hearted characters, treated all their flunkies well, and planned wished to bring enlightenment and liberty to the oppressed masses of the Imperium - sorry, but you're wrong. The game is perfectly capable of representing morally grey, or even morally white Chaos followers (though the latter is a lot harder - as it should be), and I honestly believe it's peoples' preconceptions and stubbornness in seeing Chaos as anything but evil that stop you from playing a non-evil game.

Hell, the fluff in the books is full of morally grey characters, and some that are better than their Imperial/Inquisition counterparts, so it's not like the book gets in the way of this.

quote:
In a strange way, the mistake with BC was allowing Chaos Marines and Cultists to share the same group.  By all means have Marines as an option but the problem with the Chaos Marines perhaps more than with normal ones is the way they are portrayed as being rather linear in their thinking.  So it becomes a question of all Marines or none, if all Marines then my god better than yours becomes an issue. But among cultists you can really get dynamics.


My groups have always been a mix of Marines and Cultists, and I've yet to have any serious issues that a little thought didn't fix. It might be that I'm used to games with big differences in capabilities, such as White Wolf's Exalted and Scion, but with a little practice it's not that hard to run a game with a disparity in abilites.
This message was last edited by the player at 01:20, Tue 29 May 2012.
Gwenlynn
player, 252 posts
Tabletop GM of Wfrp, RT
Player of DH
Tue 29 May 2012
at 10:01
  • msg #698

Re: Avengers!

Millandson, I played the adventure that just came out and I find no greyness in there, Just plain black. It is a fun adventure but I see not why non evil or crazed characters would do such a thing.
darkcloud
player, 9 posts
Tue 29 May 2012
at 12:55
  • msg #699

Re: Avengers!

Heh, I personally can't wait until the game comes out.  For years my group has been using DH source material to run Guard campaigns.  It is promising to know that Fantasy Flights is finally touching on this much needed subject.

Now all I need is for someone to publish a legitimate source book for dark elves in WFRP.  Hell, even a fan based source book would be nice.

On that note if anyone finds such a book please let me know.  I crave it like Malekith craves Ulthuan.
Gwenlynn
player, 253 posts
Tabletop GM of Wfrp, RT
Player of DH
Tue 29 May 2012
at 22:13
  • msg #700

Re: Avengers!

Yeah, I read your advertisement Darkcloud. Seems like a challenge to get that campaign right. I am not familair eneugh with the Druchii to even begin to know how to play them. I did a game with Skavens and we had great fun there, especially since I really made things hard for the poor little critters. But in the end they prevailed by doing what Skavens do best. Running :)

As evil critters go, I do understand them a bit.
darkcloud
player, 10 posts
Tue 29 May 2012
at 23:10
  • msg #701

Re: Avengers!

Honestly, if you've read the Sundering trilogy than my game won't be too difficult.  Failing to have read those novels, the dark elf army book for Warhammer Fantasy is also a good source of material.

I encourage anyone to try it at least once.  On a side note because my game takes place right after the Sundering, around the time Naggarond is being built to be exact, this opens up the player to a more creative atmosphere.  As it stands in recorded history there are still some elves who know they picked the wrong side and, quite frankly, are probably trying to get the hell out of dodge...so to speak.
MILLANDSON
player, 185 posts
RPer, FFG Playtester, Law
Post-Grad, Civil Servant
Thu 31 May 2012
at 01:05
  • msg #702

Re: Avengers!

Gwenlynn:
Millandson, I played the adventure that just came out and I find no greyness in there, Just plain black. It is a fun adventure but I see not why non evil or crazed characters would do such a thing.


Individual released adventures =/= the whole game

I assume you mean Hand of Corruption, though? Since I was one of the playtesters, I had to take my group through it. In that game, they planned to break the planet from the yoke of the Imperium in order to free those they saw as oppressed by a brutal regime, and to serve as their start towards liberating a greater region of the Vortex from those warlords who would use their own power to oppress, in just the same way as the Imperium does. They believe that the Chaos Gods and the power they give should be used to rise up all of humankind to a better tomorrow, rather than just exchanging one group of tyrants (the Imperium) for another (warlords).

Seriously, it's just like following both a religion and a political ideology - they're two separate things, with one being a spiritual belief, and the other a material one. Just as the Imperium has evil men, good men, and everything in-between, so does Chaos. They really aren't as different as most people seem to think they are.
Gwenlynn
player, 254 posts
Tabletop GM of Wfrp, RT
Player of DH
Thu 31 May 2012
at 11:12
  • msg #703

Re: Avengers!

Well, I can't stretch my imagination so far that I can see Hand of Corruption to be a good thing (I will not go into details as that would be spoilers and I dont want to ruin things). It would still make my skin crawl. I can play greywish white even grey and perhaps greysish going black but with a trace of white in it. Playing BC just makes me feel wrong and when playing a game makes you feel bad you should not play it.
leetbeef
player, 15 posts
Thu 31 May 2012
at 11:42
  • msg #704

Re: Avengers!

Since the Epic Destiny of your character in Black Crusade is to become a Daemon Prince I also agree there's no real grey area.

And before anyone says "Well you don't have to be come a Daemon Prince.", the book also says:

"As an alternative to becoming a Daemon Prince, some Heretics have their own personal Epic Destinies that they prefer to work toward. These, too, are reached through the accumulation of Infamy and are some variant of the ascension to daemonhood."

And then again it says, "Characters in BLACK CRUSADE may have a wide variety of goals — revenge for wrongs, seeking to become a legend, lead a Traitor Legion, or simply gain knowledge of the true nature of the universe. These goals are likely to be determined ahead of time, and are laid out in greater detail on page 267. However, no matter what a character’s goals are within the game, he has only three ultimate fates — death, spawndom, or apotheosis."

I think we can all agree that turning into a daemon prince is evil right?

So I think to play it any other way then "pretty much evil" isn't really playing correctly (if such a thing can be said about a role playing game). Certainly you could play an All-Ork Rogue Trader game or use Deathwatch to play all Ultramarines that are not in Deathwatch.
Castleman
player, 103 posts
Thu 31 May 2012
at 13:42
  • msg #705

Re: Avengers!

Daemonhood could be the ultimate in achieving the true power of your chosen God(s), their ultimate 'gift'. It would be a twisted logic to see it as anything beyond a creature of pure, etheric evil though, but being a rebel against the glorious, righteous Imperium then twisted logic is the soupe de jour. That said, how you gain favour with said God(s) can only be through evil deeds, brutal murder for anyone, even Khorne, is evil.
I suppose I fall into Gwenlynn's camp, but can see how with prep and maturity a game can be "grey" on the surface.
This message was last edited by the player at 14:09, Thu 31 May 2012.
MILLANDSON
player, 186 posts
RPer, FFG Playtester, Law
Post-Grad, Civil Servant
Fri 1 Jun 2012
at 00:32
  • msg #706

Re: Avengers!

leetbeef:
Since the Epic Destiny of your character in Black Crusade is to become a Daemon Prince I also agree there's no real grey area.


Nope. It is a goal, not the only one. Hell, even Abaddon, pretty much the most influential and powerful of all Chaos followers, decided he didn't want to become a Daemon Prince, despite having it offered to him several times, so he hasn't. I'm not arguing that Chaos daemons and the Gods aren't evil (well, other than them not really being evil, per se, as much as amoral, and think of us as we would think of ants, and we wouldn't feel evil for killing an ant nest because it happened to be in our garden).

Chaos followers can have just as many varied goals, objectives, beliefs, motivations, personal morals, etc, as any other character in 40k. Not all Inquisitors follow the Monodominance philosophy of "murder absolutely everything that isn't pure human, with zero exceptions", but that is what most of you seem to be arguing that Chaos is - all one group mind who act the same evil way, when that's a load of crap.

Really though, if you really have to go with "being evil is the only way to play it right", I not only point out that there is no "right way" of playing a roleplaying game, but also that you probably aren't that experienced a roleplayer, otherwise you'd know that.
rallenc82
player, 3 posts
Fri 1 Jun 2012
at 01:28
  • msg #707

Re: Avengers!

You CAN play monopoly with three dice instead of 2. You CAN play monopoly by going backwards around the track. You CAN play monopoly any dang way you want, but that's not how it was intended to be played when it was created. Now, I applaud you for having a free will and all that, but it sounds to me like the way it's intended to be played is to be downright evil.
leetbeef
player, 16 posts
Fri 1 Jun 2012
at 05:15
  • msg #708

Re: Avengers!

MILLANDSON:
leetbeef:
Since the Epic Destiny of your character in Black Crusade is to become a Daemon Prince I also agree there's no real grey area.


Nope. It is a goal, not the only one.


What?

Black Crusade p44:
However, no matter what a character’s goals are within the game, he has only three ultimate fates—death, spawndom, or apotheosis.


Black Crusade p44:
APOTHEOSIS
Those Heretics who manage to survive the dangers of a hostile universe and find favour in the eyes of the gods may be granted the ultimate boon, ascension to daemonhood and transformation into a daemonic entity — a Daemon Prince.


True enough that there are heretics that are not Chaos followers, they just hate the Imperium, but it seems pretty clear how FFG intends for you to end your characters career in playing Black Crusade.
dlantoub
player, 96 posts
Fri 1 Jun 2012
at 17:00
  • msg #709

Re: Avengers!

Re Abaddon: I'm not sure what the rules are with daemon princes and having multiple marks of chaos but Abaddon can, as a mortal, have multiple ones because he is a mortal and a particularly evil and heroic one.  Heroic on the basis that he achieves a heck of a lot for his gods, and evil due to the consequence of the game.  Daemons are daemons because they are by design loyal only to one god.  Firstly that would mean declaring an allegiance, something Abaddon would never do since the only person he was loyal to was Horus. Second he knows that by remaining "neutral" he controls much greater power than he could as a daemon. because if he declares his allegiance as a daemon prince he will automatically lose the greater control of at least 60% of his armies since they are ultimately controlled by the other three patron powers, and not him.

I always find evil "games" a matter of perspective for the GM it's colouration.  In a star was discussion thread I'm part of, they were discussing playing rebellion era from the perspective of stormtroopers.  How the player characters were after a group of violent political malcontents who had stolen a set of plans vital for the defence of loyalist worlds from said malcontents, and it wasn't until the battle at hoth that the players realised which side they were on.

To use D&D, it's also a common player arrogance to always put themsleves in the "good guy" shoes.  When someone wants to play evil it's nearly always chaotic evil to give the player an excuse to go on a slaughtering free for all. against targets they normally wouldn't.  Most adventuring parties are actually neutral, residing in the "moral high-ground" that a GM wouldn't actually send them on an evil quest, but are perfectly happy to slaughter dangerous wildlife, and other sentient beings because someone tells them to.  But you can turn that on it's head.

For example:
**King Gurgenor has dispatched your party to defend your ancestral lands against raiding parties of giants who have been steadily stealing more and more of your territory.  The giants are well armed and organised, and many seem to posess powerful magic.  Who are you? A group of Goblins.  You are still an adventuring party doing adventure party things, but you just happen to be on the other side of the fence and your persepective is that your claim on the land is older than the humans who have come to take it from you and are therefore invaders.**

Mentally I find it a lot harder to turn Chaos Space Marines on it's head in a similar fashion, but it is a lot easier to do with say Imperial Guard or any planet in the Imperium:

**Your planet was green once.  You understood freedom. Once.  Then the Tyrant came. Fantatics burst down out of heaven raining fire and destruction on your cities.  You had to choose to bow at the knee, or die.  Then their ships came stealing the best food, and people your planet had, destroying your technology, claiming it was impure.  They slaughtered your communities of messengers because they had wings. They destroyed everything that was yours and dethroned your ruler.

But you have not seen the ships of the Tyrant in over a hundred years.

They thought the old ways gone, but by crushing what they saw, they only drove what they didn't see to hide.  You found others who remembered. Now you will reclaim what is yours.**

Sorry
This message was last edited by the player at 17:05, Fri 01 June 2012.
Gwenlynn
player, 255 posts
Tabletop GM of Wfrp, RT
Player of DH
Fri 1 Jun 2012
at 21:19
  • msg #710

Re: Avengers!

Dlantoub, both your examples sound like the kind of environment that might work for me. They both sound interesting. Yes, I could play BC if this was us on the planet trying to get rid of the tyrant. Yes, I can see how during the campaign we lose our humanity and turn more close to chaos. Just as Inquisitors allow themselves to become more and more radical until they lose their soul and turn into what they were fighting against.

But once you are turned, it would be game over. Just as in Vampire the Masquerade. If your Humanity reached 1, you had become a monster and therefore an NPC.
Tullyandy
player, 104 posts
Sat 2 Jun 2012
at 12:48
  • msg #711

Re: Avengers!

Lovely post by dlantoub.
flakk
GM, 686 posts
"The dude abides..."
Sat 2 Jun 2012
at 13:07
  • msg #712

Re: Avengers!

There is a thread for BC=:)|
dlantoub
player, 97 posts
Sat 2 Jun 2012
at 22:09
  • msg #713

Re: Avengers!

sorry ^^
Gwenlynn
player, 256 posts
Tabletop GM of Wfrp, RT
Player of DH
Sun 3 Jun 2012
at 10:35
  • msg #714

Re: Avengers!

But, it is still a lovely post.
flakk
GM, 687 posts
"The dude abides..."
Sun 3 Jun 2012
at 13:08
  • msg #715

Re: Avengers!

No worries.  Just trying to keep things tidy:)
Tullyandy
player, 105 posts
Sun 3 Jun 2012
at 19:13
  • msg #716

Jubilee

Anyone else been watching the Queen's jubilee celebration? That World War vet was an absolute corker.
Banjo
player, 210 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Sun 3 Jun 2012
at 21:36
  • msg #717

Re: Jubilee

Doing my upmost best to try and forget the monarchy exist in the first place, so no.
flakk
GM, 688 posts
"The dude abides..."
Sun 3 Jun 2012
at 21:58
  • msg #718

Re: Jubilee

I watched 5 mins of the flotilla.  Quite impressive and hopefully worth the money.
Tullyandy
player, 106 posts
Sun 3 Jun 2012
at 23:53
  • msg #719

Re: Jubilee

Hopefully, aye.
MILLANDSON
player, 187 posts
RPer, FFG Playtester, Law
Post-Grad, Civil Servant
Mon 4 Jun 2012
at 12:06
  • msg #720

Re: Jubilee

As a devout monarchist, I had the bunting out, had a barbeque going, and watched a load of the different events on TV - it was good to see the UK proud of it's heritage for once.
Castleman
player, 104 posts
Mon 4 Jun 2012
at 13:24
  • msg #721

Re: Jubilee

Or enjoying a four-day weekend...
darkcloud
player, 12 posts
Mon 4 Jun 2012
at 13:34
  • msg #722

Re: Jubilee

Shit, try working for the military.  Dredging work.  I'm so overjoyed that my enlistment is almost up.

As for the former comments, can't say I understand any of it.  Guess that's what I get for being an American.  Still, wouldn't mind learning about it.
Castleman
player, 105 posts
Mon 4 Jun 2012
at 13:52
  • msg #723

Re: Jubilee

Basically, Britain is celebrating the 60th year of tyranic reign by an unelected, deity-appointed, tax-sponging old coot. In a nutshell more money is wasted to keep the baying masses docile so they don't riot again.
Waste of time. Last party I had, I paid for. How much of the bill is Liz footing?! Sweet Fanny-Adams no doubt.
This message was last edited by the player at 13:53, Mon 04 June 2012.
Tullyandy
player, 107 posts
Mon 4 Jun 2012
at 14:51
  • msg #724

Re: Jubilee

What Castleman forget to mention, is that we all get a four day weekend holiday and most of the pubs have offers on as a result of the jubilee.

...The Queen stops us from rioting? That's a first.
Castleman
player, 106 posts
Mon 4 Jun 2012
at 14:59
  • msg #725

Re: Jubilee

Tullyandy:
we all get a four day weekend holiday

No we don't. Doctors, police, the people forced to parade in the..eh..parade, firemen, the pub staff they all work today.
darkcloud
player, 13 posts
Mon 4 Jun 2012
at 15:32
  • msg #726

Re: Jubilee

Well, can't say I'm disappointed in the prospect of appeasing the masses.  No joke, it just seems to me that Europe is rioting more and more often.  It's sad all things considered.

None the less I appreciate the cultural lesson.  Not every day I hear about other peoples holidays.
SENIOR CARDINAL IGNATO
player, 166 posts
Innocence Proves Nothing
Mon 4 Jun 2012
at 15:42
  • msg #727

Re: Jubilee

To my count official holiday for the "Public", U.S. 7, England 8?

Of course American’s celebrate unofficially more of other countries Saints and days of Liberation than anyone else I can think of. I guess it comes down to what the “Melting pot is drinking and destroying”, if I need a good & cheap Margarita, circle Cinco de Mayo on the calender, if is St. Patty I order stale dark brew at half price and try an avoid green vomit, on the 4th of July I blow something up with illegal Chinese fireworks.
darkcloud
player, 14 posts
Mon 4 Jun 2012
at 15:46
  • msg #728

Re: Jubilee

Ah, civil liberty.
MILLANDSON
player, 188 posts
RPer, FFG Playtester, Law
Post-Grad, Civil Servant
Mon 4 Jun 2012
at 22:14
  • msg #729

Re: Jubilee

Castleman:
Basically, Britain is celebrating the 60th year of tyranic reign by an unelected, deity-appointed, tax-sponging old coot. In a nutshell more money is wasted to keep the baying masses docile so they don't riot again.
Waste of time. Last party I had, I paid for. How much of the bill is Liz footing?! Sweet Fanny-Adams no doubt.


The more reasonable explanation would be that Britain is celebrating the 60th year of a constitutional monarch, the vast majority of whose powers are used by Parliament and the Government, rather than by her herself, and who spends her time representing Britain both at home and abroad, giving us a non-political figurehead for our nation whilst also generating millions in income not only from the sheer number of people who come to see the various palaces, but also through the income of the Crown Estates, which, as part of an agreement with Parliament originally reached by King George III, and now renewed by every other monarch, means that all the income of said Crown Estates go to the country, and the Royal Family instead get given a fixed salary for their positions, which benefits the country to the tune of around £200 million a year.

More on the Crown Estates (which are legally owned by the Royal Family, and so would still be owned by them even if we removed the monarchy) can be found here: http://en.wikipedia.org/wiki/Crown_Estate

Basically, she does quite a lot of good for the country, but because she isn't elected, lots of people, such as Castleman, hate her, despite having done nothing to earn that hate, and having done a hell of a lot for our country.

Plus, as said, 4 day holiday for the vast majority of people, which is always nice.
This message was last edited by the player at 22:15, Mon 04 June 2012.
SENIOR CARDINAL IGNATO
player, 167 posts
Innocence Proves Nothing
Tue 5 Jun 2012
at 22:56
  • msg #730

Re:The Lord Inquistor

Does anyone here know exactly what is going on with this "Film" ?  Is it just me or GW make anything they agree to a licensing/PR nightmare? Even while I keep throwing money at my monitor, the Lord Terra almighty just seems to refuse to sell me a ticket. Unwise to complain with the Inquisition, but there are so many rumors, insane student project to full length epic, just wondering.  I mean the Lord Inquistor has it's own website now, but still calling everything unofficial Warhammer.

http://www.youtube.com/watch?v=N7glPda2Lcc
flakk
GM, 689 posts
"The dude abides..."
Wed 6 Jun 2012
at 18:37
  • msg #731

D-Day

Well another D-Day is upon us.  Here's to the sacrifices of all those involved in the fight for freedom.

Being Canadian I am especially proud of our contribution to the effort.

From wikipedia-

"The Canadian forces that landed on Juno Beach faced 2 heavy batteries of 155 mm guns and 9 medium batteries of 75 mm guns, as well as machine-gun nests, pillboxes, other concrete fortifications, and a seawall twice the height of the one at Omaha Beach. The first wave suffered 50% casualties, the second highest of the five D-Day beachheads. The use of armour was successful at Juno, in some instances actually landing ahead of the infantry as intended and helping clear a path inland.
Personnel of Royal Canadian Navy Beach Commando "W" landing on Mike Beach, Juno sector of the Normandy beachhead. 6 June 1944.

Despite the obstacles, the Canadians were off the beach within hours and beginning their advance inland. A single troop of four tanks managed to reach the final objective phase line, but hastily retreated, having outrun its infantry support. In particular, two fortified positions at the Douvres Radar Station remained in German hands (and would for several days until captured by British commandos), and no link had been established with Sword Beach.

By the end of D-Day, 30,000 Canadians had been successfully landed, and the 3rd Canadian Infantry Division had penetrated further into France than any other Allied force, despite having faced strong resistance at the water's edge and later counterattacks on the beachhead by elements of the German 21st and 12th SS Hitlerjugend (Hitler Youth) Panzer divisions on 7 and 8 June."
Lord Dubu
player, 88 posts
Thu 21 Jun 2012
at 21:35
  • msg #732

Re: D-Day

Senior.

The Lord Inquisitor is completely unofficial. It sprang up from a group of FX nerds who were pissed at how much ULTRAMARINES sucked. And they reasoned that they'd show up ULTRAMARINES by doing a full CGI film in their spare time just to prove it.

Last I checked GW had refused to rule on whether or not it was protected under the animation clause of their no-profit license. Because films are still forbidden. It's not sanctioned.
Lord Dubu
player, 89 posts
Thu 21 Jun 2012
at 21:46
  • msg #733

Re: D-Day

Did anyone else see the Dredd trailer and think: "So THAT's what an Arbites movie would look like." ?
Petronius
player, 10 posts
Thu 21 Jun 2012
at 21:54
  • msg #734

Re: D-Day

http://www.dailymail.co.uk/tvs...ml?ito=feeds-newsxml

Down about halfway is the trailer.

looks like the film it should be.
SENIOR CARDINAL IGNATO
player, 168 posts
Innocence Proves Nothing
Thu 21 Jun 2012
at 23:39
  • msg #735

Re: D-Day

In reply to Lord Dubu (msg # 732):

Thanks, Dubu that is what I figured.  Sadly I think the nerds pulled off some pretty nice stuff, maybe enough to have the Inquisition look into how long the heretics will stand by frakk, excuse me w.c. nonsense like SpaceMarines.

And why yes Judge looks wonderful, and with the "Umbrella Academy" and "Feeding Ground" in the works, Hollywierd might just have run out of Bad Comics and seems to be going after some of the indies. Although the Cardinal does worry that Aqua-Man is looming dangerously close to shore....  Even with Faith one must keep one finger on the bolter trigger, Holy Throne can't save us all.

That makes the Senile Cardinal remember to ask, "Did anyone else find BOOK OF JUDGEMENT", lacking depth.  Maybe I was looking for something else, or is it just impossible to have any kind of corruption within the Arbites, in a perfect  Theocracy.  I just thought FF might add a bit of noir to the Imperium, kind of a Shadowrun "Burnt out Mage" career path.  Just with the stress normal police have to handle, I can't imagine a Precinct of Law Enforcement in a Hive of billions not to have some bad eggs.  Of course the Cardinal would never believe this possible.
This message was last edited by the player at 23:53, Thu 21 June 2012.
dlantoub
player, 98 posts
Thu 21 Jun 2012
at 23:48
  • msg #736

Re: D-Day

Looks.. interesting although I can't get over the feeling the helmet looks completely.. wrong, in all those screen shots but one. Before you say anything yes I know helmets do that to the head, but it does feel completely the wrong size for the head that's in it.  Maybe it's the fact the helmet doesn't work without the uniform.

I know it's stupid to complain about that, since the helmet is Dredd's identity. But grahh... not enough sleep, that's what it is.
Lord Dubu
player, 90 posts
Fri 22 Jun 2012
at 00:25
  • msg #737

Re: D-Day

In reply to dlantoub (msg # 736):

The number one nerd range comment about the first one was that stallone spent most the movie helmet free. It looks like the producers are taking the opposite approach.
leetbeef
player, 17 posts
Fri 22 Jun 2012
at 16:40
  • msg #738

Re: D-Day

Gwenlynn
player, 259 posts
Tabletop GM of Wfrp, RT
Player of DH
Fri 22 Jun 2012
at 16:58
  • msg #739

Re: D-Day

Consider me ve3ry confused about this. I sincerely doubt that FFs will put this on Drivethr?
Brimflame69
player, 104 posts
Fri 22 Jun 2012
at 17:04
  • msg #740

Re: D-Day

According to this gwen, it's legit

http://www.fantasyflightgames....e_news.asp?eidn=3370
Banjo
player, 211 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Fri 22 Jun 2012
at 18:48
  • msg #741

Re: D-Day

So this is a copy of the final rules that are going to be released sans fluff, but it is also a beta test and therefore by extension an incomplete product.

Logic, why hast thou forsaken me?

Not that I'm upset or anything, but I cant help but ask why? The play testers that typically test the game out are for the most part very good at what they do and unless there has been a complete overhaul of the ruleset the core audience already know the rules because they own the other games.

Is this just a mechanism to combat FFGs classic typo problems.
Retias
player, 23 posts
Fri 22 Jun 2012
at 19:10
  • msg #742

Re: D-Day

It's worth noting that if you buy the beta product, you get the $20 off the finished corebook.  That's what I've heard is in the FFG email, anyhow.
Retias
player, 24 posts
Fri 22 Jun 2012
at 20:00
  • msg #743

Re: D-Day

On that note, is there a GM and any players interested in trying out a beta test of the Only War game?
Banjo
player, 212 posts
GM, Roleplayer, Wargamer
and Part-time Scientist
Fri 22 Jun 2012
at 20:15
  • msg #744

Re: D-Day

$20 off the final rules after spending $20 on the beta ruleset. You could just wait for the final ruleset and pay the same amount overall. They are actually charging people to take part in a beta and giving nothing in the end that you would not recieve by buying the final product.

I take it back, I am no longer at a loss as to the perpose of this exercise.
Petronius
player, 11 posts
Fri 22 Jun 2012
at 20:20
  • msg #745

Re: D-Day

Retias:
On that note, is there a GM and any players interested in trying out a beta test of the Only War game?



I would be interested as a player.
Gwenlynn
player, 260 posts
Tabletop GM of Wfrp, RT
Player of DH
Sat 23 Jun 2012
at 12:03
  • msg #746

Re: D-Day

Well now that I had the time to read up on what they intend to do, it makes sense sort of. They dont give away the product for free which is wise as they are developing things to make money. As it is, you can buy the beta and then gain your money back when you buy the pdf version.

In the meanwhile, the product is given a more thorough testing then it already had. So I dub this version, the pre errata version
alphapred
player, 11 posts
Sat 23 Jun 2012
at 17:18
  • msg #747

Re: D-Day

I missed this sadly, but a friend picked up a copy.

http://www.fantasyflightgames....e_news.asp?eidn=3368

There are links to the free download at the bottom.
This message was last edited by the player at 17:21, Sat 23 June 2012.
MILLANDSON
player, 189 posts
RPer, FFG Playtester, Law
Post-Grad, Civil Servant
Fri 29 Jun 2012
at 22:08
  • msg #748

Re: D-Day

Banjo:
$20 off the final rules after spending $20 on the beta ruleset. You could just wait for the final ruleset and pay the same amount overall. They are actually charging people to take part in a beta and giving nothing in the end that you would not recieve by buying the final product.

I take it back, I am no longer at a loss as to the perpose of this exercise.


Well, nothing except having a copy of the rules about... 5-6 months before the release date, and not having to buy the final rules if you really don't like the direction they've gone in - that's pretty good.
Jakara
player, 14 posts
That guy with the flamer
Burny Burny :P
Tue 3 Jul 2012
at 13:24
  • msg #749

Re: D-Day

Petronius:
Retias:
On that note, is there a GM and any players interested in trying out a beta test of the Only War game?



I would be interested as a player.


I've literally just spotted my houses copy of Eleventh Hour. Not read anything past the character description yet. If I can find the core book on payday its so mine.
Tathal
player, 8 posts
Tue 3 Jul 2012
at 23:31
  • msg #750

Re: D-Day

I managed to get a hold of the Beta rules to Only War as well. Would love to play if anyone gets a game going.
MILLANDSON
player, 190 posts
RPer, FFG Playtester, Law
Post-Grad, Civil Servant
Wed 4 Jul 2012
at 09:00
  • msg #751

Re: D-Day

I'm planning on setting up a game tonight - not sure how many people I'll be taking on though, and there will be discussions with players as to what sort of regiment you're from, etc, before character generation.
Tathal
player, 9 posts
Wed 4 Jul 2012
at 09:53
  • msg #752

Re: D-Day

MILLANDSON:
I'm planning on setting up a game tonight - not sure how many people I'll be taking on though, and there will be discussions with players as to what sort of regiment you're from, etc, before character generation.


Cool!
Crusadeath
player, 10 posts
Wed 4 Jul 2012
at 10:22
  • msg #753

Re: D-Day

I also got the Beta, and as a IG player, I must say...I don't think it will play very well, but I am willing to at least give it a try but only as a player. GMing it would be far beyond my capabilities.
Gwenlynn
player, 265 posts
Tabletop GM of Wfrp, RT
Player of DH
Wed 4 Jul 2012
at 19:47
  • msg #754

Re: D-Day

I played a few sessions with this system and we have not seen much problem running the game. I would ofcourse be willing to play again :) Not with the F2P since I know that one pretty well though.
MILLANDSON
player, 191 posts
RPer, FFG Playtester, Law
Post-Grad, Civil Servant
Wed 4 Jul 2012
at 23:03
  • msg #755

Re: D-Day

Here's the link to my game:

link to another game

Character and regiment generation will be done as a party, since as a squad-based military game, what regiment you're going to be, and the characters your fellow players want to play, will have at least some impact on what you want to play, and the character you end up generating.
MILLANDSON
player, 192 posts
RPer, FFG Playtester, Law
Post-Grad, Civil Servant
Wed 4 Jul 2012
at 23:04
  • msg #756

Re: D-Day

Also - any chance, oh admins, of getting an Only War thread? Every other game has one!
flakk
GM, 692 posts
"The dude abides..."
Wed 4 Jul 2012
at 23:10
  • msg #757

Re: D-Day

MILLANDSON:
Also - any chance, oh admins, of getting an Only War thread? Every other game has one!


Done and done!
MILLANDSON
player, 193 posts
RPer, FFG Playtester, Law
Post-Grad, Civil Servant
Wed 4 Jul 2012
at 23:12
  • msg #758

Re: D-Day

Huzzah! Cheers flakk!
Willis
player, 22 posts
Know thine enemy, for
they already know you.
Sun 15 Jul 2012
at 18:08
  • msg #759

Re: D-Day

I have an idea for a game but I'd need to put out the call for additional GMs to make it work correctly.  The idea would be a multi-setting semi-sandbox type game.  Players would play a character from any of the settings.  The game itself would take place on a space hulk that has been lost in the warp.  It would resurface and investigative teams would be sent from each group to scout the hulk.  All sorts of craziness and death would surely ensue from there.

So, would anyone be willing to help run this game?

Also, is there any player interest out there?
Crusadeath
player, 13 posts
Sun 15 Jul 2012
at 18:19
  • msg #760

Re: D-Day

I am not a huge fan of sandboxing, but the concept sounds interesting... So, you have a potential player.
Willis
player, 23 posts
Know thine enemy, for
they already know you.
Sun 15 Jul 2012
at 21:38
  • msg #761

Re: D-Day

Sandbox probably wasn't the best term to use. I more meant that all of the groups would be playing in the same playground, as it were.  There's potential for the groups to encounter each other and potentially end in violence.
Crusadeath
player, 14 posts
Sun 15 Jul 2012
at 21:50
  • msg #762

Re: D-Day

Willis:
potentially end in violence.


Where do I sign up?
Willis
player, 24 posts
Know thine enemy, for
they already know you.
Sun 15 Jul 2012
at 21:53
  • msg #763

Re: D-Day

Ha.  I'm working on setting up the game now.  I'll need help running something of that magnitude though, so hopefully some GM help will chime in.
Crusadeath
player, 15 posts
Sun 15 Jul 2012
at 21:54
  • msg #764

Re: D-Day

What system(s) will you be using?
Willis
player, 25 posts
Know thine enemy, for
they already know you.
Sun 15 Jul 2012
at 22:52
  • msg #765

Re: D-Day

All of the 40k games will be available. That's my vision at least.
Crusadeath
player, 16 posts
Sun 15 Jul 2012
at 22:52
  • msg #766

Re: D-Day

But if combat arises, which system will be used?
Willis
player, 26 posts
Know thine enemy, for
they already know you.
Sun 15 Jul 2012
at 23:30
  • msg #767

Re: D-Day

That's part of why I'm gonna need a group of GMs to talk things over with before that problem occurs.  I'm hoping to find people much more versed in the rules than myself.
SENIOR CARDINAL IGNATO
player, 173 posts
Innocence Proves Nothing
Sun 15 Jul 2012
at 23:38
  • msg #768

Re: D-Day

The Cardinal fully endorses this venture and blesses its divine creation.  Hit you with a rMail Willis, great idea.

Yr.Obd.Srvnt.
S.C.I.
MILLANDSON
player, 198 posts
RPer, FFG Playtester, Law
Post-Grad, Civil Servant
Mon 16 Jul 2012
at 00:09
  • msg #769

Re: D-Day

I'd suggest using the Black Crusade/Only War combat rules - they've been tested the most, and are generally considered the most balanced of the game line.
Willis
player, 27 posts
Know thine enemy, for
they already know you.
Mon 16 Jul 2012
at 00:22
  • msg #770

Re: D-Day

Thanks for the input Millandson.  Would you be interested in signing on as a GM? :)
MILLANDSON
player, 199 posts
RPer, FFG Playtester, Law
Post-Grad, Civil Servant
Mon 16 Jul 2012
at 01:12
  • msg #771

Re: D-Day

Possibly, though given I'm moving to a new job as a trainee middle/senior civil servant in 8 weeks time, I'm not sure how well I'd be able to do it until I've settled in a bit. How would the different GMs operate? Would each run their own story, or would each be allocated a game line, or some other option?
Willis
player, 28 posts
Know thine enemy, for
they already know you.
Mon 16 Jul 2012
at 20:55
  • msg #772

Re: D-Day

At the moment there's a core theme that I'm going to have going on the space hulk itself.  Other than that, the GMs will have freedom to run their own stories based on the hulk.  There won't be any leaving and coming back for storyline reasons.
Willis
player, 29 posts
Know thine enemy, for
they already know you.
Tue 17 Jul 2012
at 13:51
  • msg #773

Re: D-Day

Have couple of people lined up helping form the game. Could use a few more keen minds and cunning GMs.
Zeee
player, 5 posts
Fri 27 Jul 2012
at 15:43
  • msg #774

Re: D-Day

In reply to Willis (msg # 773):

While I would like to GM I would not want to do it with a group other than Dark Heresy, as I am not that familiar with the rules of the other systems to be able to GM them.
flakk
GM, 695 posts
"The dude abides..."
Wed 15 Aug 2012
at 19:19
  • msg #775

Wilkommen

Welcome aboard to the newest crop of conscripts...err, I mean recruits.
Amyante
player, 2 posts
Wed 15 Aug 2012
at 19:31
  • msg #776

Re: Wilkommen

Thanks ^^

*keeps fingers crossed for a game with an opening*
MILLANDSON
player, 200 posts
RPer, FFG Playtester, Law
Post-Grad, Civil Servant
Thu 16 Aug 2012
at 23:29
  • msg #777

Re: Wilkommen

Welcome!
Tullyandy
player, 112 posts
Thu 16 Aug 2012
at 23:52
  • msg #778

Re: Wilkommen

Welcome all! Hope you have fun roleplaying with us.

Edit: WOW, I didn't realise we had so many roleplayers for the warhammer games until I checked the player list.
This message was last edited by the player at 23:53, Thu 16 Aug 2012.
flakk
GM, 696 posts
"The dude abides..."
Fri 17 Aug 2012
at 01:26
  • msg #779

Re: Wilkommen

Yah really we are quite a few=:)
Amyante
player, 3 posts
Fri 17 Aug 2012
at 11:10
  • msg #780

Re: Wilkommen

Yup, there's a whole bunch of people that haven't logged on in a while, but it's still a pretty respectable amount.
Gwenlynn
player, 274 posts
Tabletop GM of Wfrp, RT
Player of DH
Fri 17 Aug 2012
at 11:10
  • msg #781

Re: Wilkommen

Of course, we dont know how many of them are active
flakk
GM, 697 posts
"The dude abides..."
Fri 17 Aug 2012
at 16:16
  • msg #782

Re: Wilkommen

People come and go.  It's been a bit quiet lately but I blame summer for that=:)  Many of those that do not want to participate at least ask me to remove them but I don;t know why anyone would want to.  I've found several great games and players on here.
Jakara
player, 15 posts
That guy with the flamer
Burny Burny :P
Fri 17 Aug 2012
at 22:59
  • msg #783

Re: Wilkommen

Somebody tell me there is a date for Only War. I cba waiting longer!
Amyante
player, 4 posts
Fri 17 Aug 2012
at 23:07
  • msg #784

Re: Wilkommen

It's still open? Just sent in an RTJ when i read they were recruiting in the OCC, don't know if the slot's already taken but i can try, right?
This message was last edited by the player at 23:08, Fri 17 Aug 2012.
rallenc82
player, 4 posts
Sat 18 Aug 2012
at 07:42
  • msg #785

Re: Wilkommen

I think Jakara's referring to when the game will finally be released, but as I'm not yet a mind reader, I may be wrong.
Amyante
player, 5 posts
Sat 18 Aug 2012
at 09:29
  • msg #786

Re: Wilkommen

Ah.

In that case, i think i read it was somewhere around Fall of this year.
Jakara
player, 16 posts
That guy with the flamer
Burny Burny :P
Sat 18 Aug 2012
at 20:25
  • msg #787

Re: Wilkommen

Yeah I was referring to the release date:P
Gwenlynn
player, 275 posts
Tabletop GM of Wfrp, RT
Player of DH
Sun 19 Aug 2012
at 07:19
  • msg #788

Re: Wilkommen

Since they are still open beta testing it, I assume it will take some while more time.
Retias
player, 33 posts
Wed 3 Oct 2012
at 10:29
  • msg #789

Re: Wilkommen

Just a curious question about the black crusade combat rules.  Can aim only be used with standard attacks, or can it be used with actions such as swift attack, semi-auto burst, etc?
Castleman
player, 112 posts
Wed 3 Oct 2012
at 11:17
  • msg #790

Re: Wilkommen

I just had a quick scan, so admittedly may not be a correct answer, but taking Aim's rules as written I would say yes; provided the next action, as the rules state, is the attack, which, if the Swift Attack is a Full Action, would have to be in the next turn.

That said, if you don't like it, then house-rule it out. If someone disagrees with me and you do like it, house-rule it in. Simples.

EDIT: There's nothing in the Errata about it either, except:
The Action “Aim” should have “...or target a specific body location” removed from its the description.
This message was last edited by the player at 11:23, Wed 03 Oct 2012.
Jakara
player, 21 posts
That guy with the flamer
Burny Burny :P
Sat 6 Oct 2012
at 17:06
  • msg #791

Re: Wilkommen

So. General discussion.

Dose anybody know if there is a size limit to any single post?

Also whats the chances of a 'Character Bank' thread being opened around here? Each member could post up some rough outlines for character's they wish to play. This is all depending on how large a single post can be. GM's could flick through them and pick out a couple of players before launching there games, PM or Rmail them and see if they can establish a group.

Thoughts?

- Jakara
flakk
GM, 699 posts
"The dude abides..."
Sat 6 Oct 2012
at 20:01
  • msg #792

Re: Wilkommen

Jakara:
Also whats the chances of a 'Character Bank' thread being opened around here? Each member could post up some rough outlines for character's they wish to play. This is all depending on how large a single post can be. GM's could flick through them and pick out a couple of players before launching there games, PM or Rmail them and see if they can establish a group.

Thoughts?

- Jakara


There are already several on page #1.
Jakara
player, 22 posts
That guy with the flamer
Burny Burny :P
Sun 7 Oct 2012
at 00:11
  • msg #793

Re: Wilkommen

o.o

I thought I had looked...merr....
flakk
GM, 700 posts
"The dude abides..."
Sun 7 Oct 2012
at 00:54
  • msg #794

Re: Wilkommen

If there are any more for other systems that people want please let me know and I'll work my "magic"=:)  Easiest gig ever.
Araxosch
player, 52 posts
Sun 7 Oct 2012
at 12:46
  • msg #795

Re: Wilkommen

Hey,
anyone have a simple NPC management sheet for larger combats for DH or/and WFRP 2nd Ed?

Cheers,

Arax
Jakara
player, 27 posts
That guy with the flamer
Burny Burny :P
Sun 14 Oct 2012
at 03:23
  • msg #796

Re: Wilkommen

Not to sure where to stick this, here will do. I've added three rough bios to my charecter sheet here for gm's to peek at. Two DH and one RT.
flakk
GM, 703 posts
"The dude abides..."
Wed 24 Oct 2012
at 14:53
  • msg #797

Con time!

Try not to burn the place down without me but I'll be off the radar for a bit and  I'm going to be out of town at Hal-Con!  http://hal-con.com/  Last year was the 2nd year and ~5000 attendees and this year looks even bigger and better with a whole extra floor (3rd) added and it is by far the biggest con in our neck of the woods.  I am most excited to see some comic book people (including Larry Hama from GIJoe!), Nicholas Briggs (voice of the Daleks and Cybermen from Doctor Who which I just recently became addicted to), R.A. Salvatore, and JOHN DUNSWORTH!!!! aka Mr. Lahey from the Trailer Park boys.

I can't wait and the wife is even going to go for one day.  I'm going for all three, possibly having to leave early Sunday=:)
dlantoub
player, 101 posts
Thu 25 Oct 2012
at 18:57
  • msg #798

Re: Con time!

For RA Salvatore you must give him a trophy and then "give" him a custard pie.

The trophy is for giving us Drizzt Do'Urden.  The custard pie is for giving us Drizzt Do'Urden. ^^
SENIOR CARDINAL IGNATO
player, 190 posts
Innocence Proves Nothing
Sat 1 Dec 2012
at 02:10
  • msg #799

Re: FinaIIy the Warhammer 40k v.s. we have been waiting for!

On a author note, Drizzt and S.A. changed my gaming Iife more than most, praise the Drow!  Another book worth the wait was the new Dan Abnett "Pariah", Eisenhorn v.s. Ravenor, worth the wait five out of five stars incIuding a damn cooI Iooking hardback to add to your BIack Library.
flakk
GM, 706 posts
"The dude abides..."
Mon 3 Dec 2012
at 19:17
  • msg #800

Re: FinaIIy the Warhammer 40k v.s. we have been waiting for!

Damn volunteer gave me the wrong info and I ended up waaaayyyyy back in the line for RA Salvatore.  He has to catch a flight and despite my hour and a half long stint at standing in line I failed to get my book signed=:(

On a plus side everything else exceeded my expectations and I can't wait for Hal-Con 2013=:) Billy Dee Williams is a tentative guest so I'm going to start working on a Lobot cosplay really soon.
Jakara
player, 30 posts
That guy with the flamer
Burny Burny :P
Tue 4 Dec 2012
at 01:03
  • msg #801

Re: FinaIIy the Warhammer 40k v.s. we have been waiting for!

Odd question but are there any members here that Hail from Glasgow Scotland? I'd like to join a local PnP group, thought this would be a good place to start my search.
dlantoub
player, 102 posts
Tue 4 Dec 2012
at 23:51
  • msg #802

Re: FinaIIy the Warhammer 40k v.s. we have been waiting for!

... so no custard pie for Salvatore. ^^

Don't get me wrong I actually like the do'urden books ^^

However, it's what happened afterwards.  In every rp, in every online game you get people who basically want to play drizzt.  Trace back anything, anyone, any system that equates to dual wielding is "better" eventually you'll run across him. That's what so annoying, he isn't cool because he dual wields, he's cool because he's drizzt; but somewhere that bit seems to get forgotten.

Sorry rant mode off.
flakk
GM, 707 posts
"The dude abides..."
Wed 5 Dec 2012
at 03:07
  • msg #803

Re: FinaIIy the Warhammer 40k v.s. we have been waiting for!

Yh I'm not a huge Drizzit fan, but "Canticle" on the other hand was a great series.  Pikel and Ivan Bouldershoulder FTW=:)
Prowler.Jeff
player, 7 posts
Wed 5 Dec 2012
at 04:18
  • msg #804

Re: FinaIIy the Warhammer 40k v.s. we have been waiting for!

Me Brudder!
Tyear
player, 9 posts
Wed 5 Dec 2012
at 05:44
  • msg #805

Re: FinaIIy the Warhammer 40k v.s. we have been waiting for!

I thought the supporting cast for Canticle was far superior then the Do'Urden cast. But the main character is the other way around, even if Drizzt sometimes comes of as being 'slightly' mary sue.
Croatoan
player, 69 posts
Wed 5 Dec 2012
at 12:34
  • msg #806

Re: FinaIIy the Warhammer 40k v.s. we have been waiting for!

Mary Sue?
Thorfred
player, 24 posts
Wed 5 Dec 2012
at 14:32
  • msg #807

Re: FinaIIy the Warhammer 40k v.s. we have been waiting for!

Mary Sue, a.k.a Goody Two-shoes:

Someone completely good-natured, without any actual flaws and thus somewhat one dimensional...

At least that is what I have always thought it was ;D
Baron
player, 47 posts
Wed 5 Dec 2012
at 14:39
  • msg #808

Re: FinaIIy the Warhammer 40k v.s. we have been waiting for!

I have been extremely hesistant to get into this conversation seeing as how I may need to don flame retardent clothing. That said, I never really got into Drizzt. I tried reading one book about him, Drizzt and the Thousand Orcs, and well... from ages 13 to 18 I tried reading the book every summer and gave up after the first dozen chapters each time. Of course, considering the title of the book, it may be like trying to get into Comic Books during the Bronze Age and saying you don't like them because you read about wood man.
Gwenlynn
player, 287 posts
Tabletop GM of Wfrp, RT
Player of DH
Wed 5 Dec 2012
at 20:46
  • msg #809

Re: FinaIIy the Warhammer 40k v.s. we have been waiting for!

The Drizzt stories were an interesting read. Since it elevated for me, black hearted monsters to be more then just a row of stats. It made me more appreciative to them.

But I agree with all the critic on the books as well. Still i enjoyed them at the time, though I doubt that I will ever read them again.
Prowler.Jeff
player, 8 posts
Wed 5 Dec 2012
at 22:46
  • msg #810

Re: FinaIIy the Warhammer 40k v.s. we have been waiting for!

The books were good for who the 'target' audience is, but I would have to agree with the critiques as well.  That's why I love the multi-dimensional characters found in many of the other high fantasy (and modern fantasy) series running around out there...makes them more 'realistic' and therefore a more fun read.
MILLANDSON
player, 219 posts
RPer, FFG Playtester, Law
Post-Grad, Civil Servant
Tue 25 Dec 2012
at 03:11
  • msg #811

Re: FinaIIy the Warhammer 40k v.s. we have been waiting for!

Happy Emperor's Day, one and all!
flakk
GM, 708 posts
"The dude abides..."
Mon 31 Dec 2012
at 18:42
  • msg #812

Happy New Years

Happy New Year to one and all...unless you are already done celebrating in which case I hope it was a fun and safe one=:)
Goflux
player, 1 post
Mon 31 Dec 2012
at 18:55
  • msg #813

Re: Happy New Years

Hello all, new guy here. Never played any 40k before, but I've wanted to for a while now. Please excuse my lack of knowledge on the subject.

That said, I hope y'all have a good new years.
SENIOR CARDINAL IGNATO
player, 195 posts
Innocence Proves Nothing
Tue 1 Jan 2013
at 17:47
  • msg #814

Re: Happy New Years

In reply to Goflux (msg # 813):
SENIOR CARDINAL IGNATO
player, 196 posts
Innocence Proves Nothing
Tue 1 Jan 2013
at 17:47
  • msg #815

Re: Happy New Years

In reply to Goflux (msg # 813):

Welcome Goflux you probably will not find a forum site with more helpful and knowledge than here, and the man in charge flakk is keeps the site nice and clean.  Happy New Year everyone and best wishes for13.
This message was last edited by the player at 17:52, Tue 01 Jan 2013.
dlantoub
player, 103 posts
Tue 1 Jan 2013
at 17:53
  • msg #816

Re: Happy New Years

Current knowledge is not a perculator... I mean prerequisite indeed, a fresh viewpoint is always valued. Welcome aboard.

I apologise for me in advance. Welcome and Happy New Years!
This message was last edited by the player at 17:53, Tue 01 Jan 2013.
Amyante
player, 23 posts
Wed 2 Jan 2013
at 15:16
  • msg #817

Re: Happy New Years

Welcome aboard Goflux. And rest easy, i knew little about WH40k aside from the basics of the setting when i joined the forums here.

If you have questions, feel free to ask. The locals here won't bite.

Unless they'd have bitten you anyway.

*hands Goflux a complimentary neck guard*
Goflux
player, 2 posts
Wed 2 Jan 2013
at 17:07
  • msg #818

Re: Happy New Years

*Dons the great neck guard proudly*

Thanks. I suppose I'll be needing that. Well, if they can bite through my power armor.

Does anyone have advice for an aspiring Deathwatch player? Techmarine, if that helps guide your advice.
Crusadeath
player, 42 posts
Wed 2 Jan 2013
at 17:13
  • msg #819

Re: Happy New Years

Pray for a GM to show up. As we all do. ^^
Goflux
player, 3 posts
Wed 2 Jan 2013
at 18:25
  • msg #820

Re: Happy New Years

Oh, I have a friend DMing it over skype. First time any of the people in the group have played. Any advice on that? We've got a Tac marine, an Assault(maybe, he might quit) an Apothecary, and a Tech Marine(me).

Any advice for builds/anything/general advice would be helpful.
Gwenlynn
player, 292 posts
Tabletop GM of Wfrp, RT
Player of DH
Wed 2 Jan 2013
at 18:37
  • msg #821

Re: Happy New Years

As Tech Marine you will grow into a veritable tank. You can withstand damage that would kill other marines. (right now Mine can withstand damage as Much as a rhino) In the game I am in he doubles as the heavy weapon platform. So get some decent BS so you can hit hard targets. Make sure you have at least an agility of 40. Mobility is important in this game.

When I started, I bought an Auspex as implant since the TM gear is expensive!
Goflux
player, 4 posts
Wed 2 Jan 2013
at 18:46
  • msg #822

Re: Happy New Years

I currently have Flesh is Weak (1) and Literacy, with an Auspex as an implant. Dat +20 perception. Also, all of my skills are 40+, I rolled decently.
This message was last edited by the player at 18:47, Wed 02 Jan 2013.
Gwenlynn
player, 293 posts
Tabletop GM of Wfrp, RT
Player of DH
Wed 2 Jan 2013
at 20:29
  • msg #823

Re: Happy New Years

Sounds like you are doing well so far. Buy up your T to 50+ asap and you can play a robust tankette.
Crusadeath
player, 43 posts
Wed 2 Jan 2013
at 20:38
  • msg #824

Re: Happy New Years

Iron Hands make for the ultimate Tech-Marines, along with the Salamanders.
Goflux
player, 5 posts
Wed 2 Jan 2013
at 20:49
  • msg #825

Re: Happy New Years

In reply to Crusadeath (msg # 824):

I'm a Dark Angel. Is that bad? The GM kinda made us rush through creation with next to no information.
Crusadeath
player, 44 posts
Wed 2 Jan 2013
at 20:53
  • msg #826

Re: Happy New Years

+5 to BS and Int with static defense capabilities? Not bad at all. You miss out on the +5 Toughness that Iron Hands and Salamanders offer, but Dark Angels are a good choice for Techmarines. I suggest that you pick up the Ravenwing Alternate Path at some point-- you get a free bike.
Goflux
player, 6 posts
Wed 2 Jan 2013
at 20:59
  • msg #827

Re: Happy New Years

Oh, thats cool. Right now I have 400 XP to spend, and have Literacy and The Flesh is Weak. I can pop Toughness over 50 and have 200 left over. I was thinking of tossing that into Intelligence, which would put me at 50 exactly. Any other suggestions? Should I save the 200?
Crusadeath
player, 45 posts
Wed 2 Jan 2013
at 21:09
  • msg #828

Re: Happy New Years

I believe that all Space Marines start with Literacy? In that case you should pick up Forbidden Lore (Chaos Space Marines) (no one else gets it this early but the Dark Angels) and Interrogation. Those both are for Dark Angels only.

Well bugger me, I just checked and Space Marines don't get Literacy as a starting talent. Dafuq. So a starting Apothecary can create poisons based on the faintest trail of a xeno's genetic code, but goes "durrr, wotz dis" when confronted with a piece of paper?
This message was last edited by the player at 21:19, Wed 02 Jan 2013.
flakk
GM, 709 posts
"The dude abides..."
Wed 2 Jan 2013
at 21:33
  • msg #829

Re: Happy New Years

I'm going to bump the Death Watch thread as it seems like a good place to discuss the above DW material.
dlantoub
player, 104 posts
Thu 3 Jan 2013
at 21:15
  • msg #830

Re: Happy New Years

Crusadeath:
Well bugger me, I just checked and Space Marines don't get Literacy as a starting talent. Dafuq. So a starting Apothecary can create poisons based on the faintest trail of a xeno's genetic code, but goes "durrr, wotz dis" when confronted with a piece of paper?


THat my fellow brothers is a deadly weapon.  What, don't look at me like that!  Look at my fingers! You know I told you those scars were termagent bites.  They're actually paper cuts. ^^
Nasme
player, 14 posts
Tue 8 Jan 2013
at 16:58
  • msg #831

Re: Happy New Years

Does anyone else hate the official FFG forums. Feels like the entire website dies every ten minutes.
flakk
GM, 711 posts
"The dude abides..."
Tue 8 Jan 2013
at 17:04
  • msg #832

Re: Happy New Years

Nasme:
Does anyone else hate the official FFG forums. Feels like the entire website dies every ten minutes.



I do!  I stopped visiting once they purged the last of the WFRP 2nd edition stuff.
MILLANDSON
player, 220 posts
RPer, FFG Playtester, Law
Post-Grad, Civil Servant
Tue 8 Jan 2013
at 20:50
  • msg #833

Re: Happy New Years

Nasme:
Does anyone else hate the official FFG forums. Feels like the entire website dies every ten minutes.


It died the other day for me, but it's been stable as a rock otherwise for the last year, for me at least.
Nasme
player, 15 posts
Tue 8 Jan 2013
at 22:05
  • msg #834

Re: Happy New Years

It breaks all the time for me. Regularly takes several minutes just to load one page. Earlier today it took almost 20 minutes per page. This is unique to the FFG site. It doesn't matter where I am or what computer I'm using or even what browser I'm using. PMs are also hopelessly broken. The reply button disappears if the post is too long and in the same instance much a post will be cut off if its too long. Over all the worst website design I've ever seen.
Gwenlynn
player, 294 posts
Tabletop GM of Wfrp, RT
Player of DH
Wed 9 Jan 2013
at 21:24
  • msg #835

Re: Happy New Years

I to have trouble with the website as it keeps loading and loading all sorts of images that make it hard to move to the part that I want to visit. I cheat nowadays with shortcuts to those parts that I am interested in. The forums seem to work alright though.
Nasme
player, 16 posts
Wed 9 Jan 2013
at 21:59
  • msg #836

Re: Happy New Years

Ugh. The forums. Besides the normal problems the plague the website, there are several others unique to the forums. Some threads are broken, large parts of entire posts can't be seen. This is rare, thankfully. Even worse is the backspace bug. Sometimes, often enough to be extremely annoying, trying to delete part of a post you are writing with backspace will delete huge chunks of the post. Usually happens when you only want to remove a period or a typo. What you end up losing can be as much as a paragraph.
leetbeef
player, 19 posts
Fri 11 Jan 2013
at 14:51
  • msg #837

Re: Happy New Years

Does anyone know 'mediiic' or can vouch for him? (you can PM me if you like)
Brimflame69
player, 117 posts
Fri 11 Jan 2013
at 20:52
  • msg #838

Re: Happy New Years

Just got my pdf copy of only war. While I am not a big fan of the system, I like the creation process for armies and intend to use them for my RT game for my more militant minded players.
Crusadeath
player, 48 posts
Sat 12 Jan 2013
at 11:55
  • msg #839

Re: Happy New Years

Who here have the Tome of Blood? I have begun creating a set of house-rules which allow the Legacy Weapon rules to be used in the other WH40K rpgs and was wondering if someone would be interested in helping me out.
Brimflame69
player, 118 posts
Sat 12 Jan 2013
at 15:42
  • msg #840

Re: Happy New Years

I do, toss me a line
Gwenlynn
player, 296 posts
Tabletop GM of Wfrp, RT
Player of DH
Mon 14 Jan 2013
at 14:44
  • msg #841

Re: Happy New Years

Brimflame69:
Just got my pdf copy of only war. While I am not a big fan of the system, I like the creation process for armies and intend to use them for my RT game for my more militant minded players.


You don't like the system? I find it a big improvement over the DH system and wish they use this one for the development of DH 2.0 if that ever comes.

It gives the player more freedom in character development, it is more balanced (for example OW Psykers are much less overpowered then their DH equivalent) as well and quite a few mistakes from the earlier system has been seen to.
LoneGuardsman
player, 13 posts
Thu 17 Jan 2013
at 22:31
  • msg #842

Re: Happy New Years

I agree entirely with Gwenlynn.  I think they've used their experience in system development very well.

As a minor note, I'm putting together an XCOM game based on the 40k RPG system.  Would anyone present care to chime in as we develop mechanics?
SENIOR CARDINAL IGNATO
player, 199 posts
Innocence Proves Nothing
Sun 27 Jan 2013
at 05:29
  • msg #843

Re: When it Rains it pours

Is the "Dark Reign" gone, some say they haven't seen it in months, now I can't remember when I was on it last, but alas I can not access one of the greatest fansite for Dark Heresy and more. Very sad if true, FFG forums are no help anyone else know of the fate of the Reign.
SENIOR CARDINAL IGNATO
player, 200 posts
Sun 27 Jan 2013
at 05:29
  • [deleted]
  • msg #844

Re: When it Rains it pours

This message was deleted by the player at 05:29, Sun 27 Jan 2013.
MILLANDSON
player, 221 posts
RPer, FFG Playtester, Law
Post-Grad, Civil Servant
Sun 27 Jan 2013
at 05:45
  • msg #845

Re: When it Rains it pours

SENIOR CARDINAL IGNATO:
Is the "Dark Reign" gone, some say they haven't seen it in months, now I can't remember when I was on it last, but alas I can not access one of the greatest fansite for Dark Heresy and more. Very sad if true, FFG forums are no help anyone else know of the fate of the Reign.


The forums are still up, but the main site got completely screwed by someone who attacked the server it was on, and the current admin has no real programming experience to fix the issue, last I heard.

I was one of the founders of Dark Reign, but I've not been on it in years, ever since the forums got quite so clique-y and rubbish, frankly.
SENIOR CARDINAL IGNATO
player, 201 posts
Innocence Proves Nothing
Sun 27 Jan 2013
at 06:30
  • msg #846

Re: When it Rains it pours

In reply to MILLANDSON (msg # 845):

Never spent much time on the forums, but the play aids and downloads were always fun.  Have to say you did a fine job on the site Millandson, nice to know someone with that much Warhammer XP is prowling our modest forum;)
MILLANDSON
player, 222 posts
RPer, FFG Playtester, Law
Post-Grad, Civil Servant
Sun 27 Jan 2013
at 07:54
  • msg #847

Re: When it Rains it pours

Well, being an admin there was one of the reasons why I ended up getting a gig as being a playtest lead, which was pretty cool of FFG really.
Nasme
player, 19 posts
Mon 11 Mar 2013
at 03:07
  • msg #848

Re: When it Rains it pours

I'm thinking of starting up another game, either Dark Heresy at a high level or Black Crusade of some sort. All I know is that it's going to utilize Black Crusade rules. If there is enough interest in one or the other I will run that.
Alectai
player, 11 posts
Mon 11 Mar 2013
at 03:18
  • msg #849

Re: When it Rains it pours

I like Black Crusade, but it's hilariously cursed as a gameline to have tragedy befall any GM who dares run it.
rallenc82
player, 5 posts
Mon 11 Mar 2013
at 03:21
  • msg #850

Re: When it Rains it pours

I've never played Black Crusade, but I'd really like to sometime.
Nasme
player, 20 posts
Mon 11 Mar 2013
at 03:29
  • msg #851

Re: When it Rains it pours

Cursed?
Alectai
player, 12 posts
Mon 11 Mar 2013
at 03:30
  • msg #852

Re: When it Rains it pours

I've been in two or three games, all died before the first mission got off the ground due to the GM vanishing off the internet.
Nasme
player, 21 posts
Mon 11 Mar 2013
at 03:35
  • msg #853

Re: When it Rains it pours

Oh. That happens to every type of game.
darthrhal
player, 4 posts
Mon 11 Mar 2013
at 03:41
  • msg #854

Re: When it Rains it pours

I would love to get into a Black Crusade game.
SENIOR CARDINAL IGNATO
player, 212 posts
Innocence Proves Nothing
Mon 11 Mar 2013
at 04:01
  • msg #855

Re: When it Rains it pours

Cursed, naah the only game I think could be cursed and it may be my experience after five plus years, is Shadowrun.  Want to see a curse, post a IC about running the game, you will get 50 replies in two days and never get past Mr. Johnson.  No serious all games have that happen, it is the internet for Emperor's sake, flaking is part of the wiring I believe.  But out of all systems that could be cursed The Senior Cardinal Ignato votes for Shadowrun.  Although I must agree I have seen many Crusade games never materialize, although I am attributing that to running "baddie" games, baddie games have the inherent problem of being evil.  Evil games beget Evil GMs and Evil Players is the only thing I have seen as "truthy", that was 90 percent tongue in cheek by the way but ten percent of me might want to burn my copy of Crusade as it calls for me to do evil things ha ha ha ha.  Another fun part of the internet, any idiot (myself) can say anything (evil) and stupid, it is the right of Democracy our greatest right, to be as stupid as we wish!  Alright, I found my prozac, see you later.
Nasme
player, 22 posts
Mon 11 Mar 2013
at 04:14
  • msg #856

Re: When it Rains it pours

That was... enlightening.
rallenc82
player, 6 posts
Mon 11 Mar 2013
at 04:15
  • msg #857

Re: When it Rains it pours

mmhmmm mmhmmm
Sarge
player, 22 posts
Tue 12 Mar 2013
at 02:41
  • msg #858

Re: When it Rains it pours

*Takes notes*
Amyante
player, 26 posts
Incomprehensibility
is but a play of words
Tue 12 Mar 2013
at 19:47
  • msg #859

Re: When it Rains it pours

Black Crusade would be nice...
Nasme
player, 23 posts
Wed 13 Mar 2013
at 01:44
  • msg #860

Re: When it Rains it pours

I have a game setup, but I'm not accepting any RTJs yet. I will be in a few days once I get the setting and the plot ironed out. Right now it is a pretty rough sketch, if you would, of what I want to do with the game. Here is a link to the game. Read everything so you know what my requirements are. You can start writing your characters ahead of time.

link to another game
Baron
player, 66 posts
Sun 7 Jul 2013
at 04:33
  • msg #861

Dark Secrets

Alright everyone, after consulting with Flakk and having quite a bit of time to think on this, I am posting the following. I have no interest in going back to the publishing/writing world, having left it long ago. Therefore this will not come back to bite me. I am also not responding to any comments on what I am about to post seeing as how it is very personal. When you have a homosexual cousin who you know and have looked up to your entire life, any level of discrimination against gay men sets you on the warpath; this is why I broke ties with Black Library at the end of the day. Bigotry does not sit well with me.


1. Steve Saville meant for the main character in Curse of the Necrach to be a kind and cultured gay man in a loving and stable relationship. Nick Kyme and Lindsay Priestly would not allow this. In the Ciphas Cain series Sandy Mitchell has a minor character as a redhead womanizing lesbian who is battle crazy and generally as irresponsible and immature as they come. Nick Kyme and Lindsay Priestly had no problem with this.

2. Nick Kyme has short man syndrome. He keeps overdoing things and posts any pictures of him next to a female no matter what their age or level of attractiveness is on his blog. He also has been rejected by essentially every single publishing company in the business. Black Library is *THE* only publishing company who would publish him.

3. Lee Lightner did not write Wolf's Honor. They were fired midway through writing it after their other book bombed and Mike Lee was hired on to finish it up.

4. Galaxy in Flames was not entirely written by Ben Counter. His original draft was so badly written ala Battle for the Abyss that they had Graham McNeil quickly come to the rescue.

5. There was supposed to be a third Battlefleet Gothic Novel. This did not come to be because they did not pay Gordon Rennie his dues.

6. Black Library is terrible at paying writers their royalties. They take returns out of your royalties (i.e. if you return a Black Library book the author loses the money they'd get for it, even though it doesn't hurt Black Library's bottom line). After Orcslayer went into publication in addition to him publishing a few other Blackheart novels, Nathan Long was owed about four months worth of royalties.

7. There was supposed to be a sequel to the Valhalla First Born book. This did not happen because Dan Abnett wanted a book about the Defixio (Commissar Yarrick's tank). Therefore that happened.

8. Lindsay Priestly was a secretary before she met, dated, copulated with, and married Rick Priestly (one of the founder of Games Workshop). After marriage she became their Senior Editor. She has absolutely no editing background or any qualifications besides Rick Priestly.

9. Black Library has a well known habit of reducing the page count of writers who displease them. For example, Steve Saville wrote a short story that won an award through another publishing company. Curse of the Necrach was halved in size.

10. Simon Spurrier was screwed out of royalties and left Black Library forever, swearing never to work with them again.

11. William King was fired, he did not leave. He became very flaky after his divorce. When he complained about the company he helped found letting him go during the hardest time of his life they punished him by giving his series to two totally new writers.

12. The only reason Henry Zhou got a job at Black Library was by kissing Nick Kyme's ass repeatedly. He was totally unqualified by anyone's standards.

13. There will never, ever be a continuation to Malus Darkblade. Mike Lee was fired and all his projects canceled due to the fear that he leaked secrets of Black Library to the public (the irony being that he is the only person on the Black Library staff, both editing and authors, who refused to discuss his work).
jamat
player, 29 posts
Sun 7 Jul 2013
at 06:35
  • msg #862

Re: Dark Secrets

Always thought they were a nice bunch of people .......not...... But then again I find games workshop isn't that much better
Crusadeath
player, 68 posts
Sun 7 Jul 2013
at 09:50
  • msg #863

Re: Dark Secrets

It was to be expected, I suppose... All higly insular companies tend to keep secrets such as these.
Castleman
player, 123 posts
Sun 7 Jul 2013
at 11:16
  • msg #864

Re: Dark Secrets

I'll admit I never knew this stuff. I can't say I'm surprised though. There are counter arguments to some points; although they're in the minority. It all boils down to the money. GW and any of it's sister companies are after your wallet, and just like the King of Nigeria who keeps emailing me they'll do anything to get it.
Tullyandy
player, 126 posts
Mon 8 Jul 2013
at 20:55
  • msg #865

Re: Dark Secrets

Sad really. Don't suppose any of the writers could get away with writing unofficial work set in the Warhammer Universe?
Kilgs
player, 178 posts
Wed 4 Sep 2013
at 03:59
  • msg #866

Valkyrie/VTOL

I'm working on a concept for an airborne assault/air cav regiment. I was wondering if any of the 40K books have stats for a valkyrie or (better) a rotor-type VTOL troop transport. I'm looking to emulate a Vietnam war style platoon so the Valkyrie isn't what I want but it would get me on the right foot.

I've dug through most of my books and found nothing.
dlantoub
player, 109 posts
Tue 11 Feb 2014
at 00:13
  • msg #867

Re: Valkyrie/VTOL

I'm probably way way behind the times and most of you will know about this already but:

http://www.youtube.com/watch?v=0J4_r0ds138
Kilgs
player, 181 posts
Sat 22 Nov 2014
at 20:20
  • msg #868

Mordheim

Mordheim Online was just released as an Alpha. Has lots of potential!!
Castleman
player, 125 posts
Sat 22 Nov 2014
at 23:19
  • msg #869

Re: Mordheim

I'm sceptical. I don't want it to be another Blood Bowl where you have to buy a brand new game to get new races. My eye is firmly on Warmachine Tactics right now.
leetbeef
player, 25 posts
Sun 23 Nov 2014
at 04:20
  • msg #870

Re: Mordheim

Yeah I'm going to get it soon.
Kilgs
player, 182 posts
Mon 24 Nov 2014
at 04:43
  • msg #871

Re: Mordheim

It's GW so expect to pay for lots of DLC... but frankly, it's pretty cool, so I've thrown money at worse things. I'm just happy that GW entered the 21st century!
leetbeef
player, 26 posts
Wed 1 Apr 2015
at 01:46
  • msg #872

Random thought

Not sure if this has already been discussed but what about (basically) MechWarrior (or, A TIME OF WAR as its presently called) except all the players are Imperial Knight pilots?

House politics a la Game Of Thrones, etc
Sarge
player, 46 posts
Wed 1 Apr 2015
at 02:53
  • msg #873

Re: Random thought

Might work, but Imperial Knights aren't really comparable to Battlemechs beyond having one pilot and I very much doubt the Battletech rules would make for very fun battles as they'd be ridiculously slow what with being twice the height of the tallest mechs and potentially four times the mass. Not to mention they are not nearly as customize-able which is kind of all the fun of the Battletech franchise.

If anything they're more comparable to Small Craft or even Drop Ships with legs.
leetbeef
player, 27 posts
Wed 1 Apr 2015
at 03:08
  • msg #874

Re: Random thought

Okay I can see where I may have left some confusion.

I mean using the rules for one of the 40k RPG's not the rules for MechWarrior.

The fun would be leaving your world to join a crusade or having to defend your planet with other Imperial forces, perhaps dictating their movements.

And of course politics and backstabbing.
Erasmus
player, 6 posts
Wed 1 Apr 2015
at 03:16
  • msg #875

Re: Random thought

I've considered doing that idea myself actually.
Sarge
player, 47 posts
Wed 1 Apr 2015
at 03:55
  • msg #876

Re: Random thought

Do they even have rules for super heavy walkers in whatever 40k rpg you're using?
Erasmus
player, 7 posts
Wed 1 Apr 2015
at 03:58
  • msg #877

Re: Random thought

They have covered super heavy tanks, I think. You'd probably have to homebrew it a little. Only War provides the best mechanical options technically.
leetbeef
player, 28 posts
Wed 1 Apr 2015
at 04:04
  • msg #878

Re: Random thought

The Warhound rules are in Rites of Battle from several years ago.
helvorn
player, 3 posts
Wed 1 Apr 2015
at 05:48
  • msg #879

Re: Random thought

A Knight campaign would be fun.  I made up a Knight pilot in a free form PBP game some time ago.
Furry Teddy
GM, 121 posts
Fri 15 Jul 2016
at 10:47
  • msg #880

Re: Random thought

Hey has anyone played this? I've not been in to table top gaming for a long time but I must say the announcement of specialist games last year did get me interested. I was a big fan of WHQ back in the day, in fact a lot of my WFRP characters are based on my WHQ ones, but this just doesn't seem right. Don't get me wrong some of the models look nice but the whole AoS thing just doesn't seem Warhammer any more. https://www.games-workshop.com...ryId=cat440002a-flat
dlantoub
player, 111 posts
Sat 16 Jul 2016
at 21:37
  • msg #881

Re: Random thought

Hiya. Funnily enough I purchased it recently and have slowly been putting it together. Not actually played it yet, but when I get around to it I'll let you know ^^

However you look at it though, there are always cheaper alternatives. You can get dungeon saga and an expansion for the cost of the silver tower.

Price point aside, the models actually surprised me (especially the dwarf) being really nice, and deserving far better than my hamfisted efforts. I got it for the potential. I may have to house rule and playtest, but I can feel the potential in the game.
overkill
player, 43 posts
Tue 9 Aug 2016
at 22:23
  • msg #882

Re: Random thought

I haven't played Silver Tower but I've played Age of Sigmar a few times. It was fun but not as satisfying as Warhammer Fantasy Battles was. My game group has switched over to Kings of War for our ranks and flanks gaming, Dungeon Saga for our dungeon delving, and Frostgrave for our fantasy skirmish gaming. All great systems that I can't recommend enough. Dungeon Saga in particular does a good job of capturing that Hero Quest feel that is the gaming origin story for so many people my age, but updated and with more depth to make it palatable and enjoyable for adults.
jamat
player, 33 posts
Fri 9 Sep 2016
at 15:10
  • msg #883

Re: Random thought

just wondered if anyone had seen this

https://www.fantasyflightgames.../a-new-path-forward/
This message was last edited by the player at 15:16, Fri 09 Sept 2016.
Castleman
player, 126 posts
Fri 9 Sep 2016
at 22:36
  • msg #884

Re: Random thought

No, I hadn't seen it. No wonder no content came out for DH2!
Shame, a real, damn shame. Maybe GW are thinking of bringing all their work back in-house with Black Library...?
Zeee
player, 16 posts
Wed 28 Sep 2016
at 22:18
  • msg #885

Re: Random thought

Any word with what's happening with their games?  Is GW giving it to another company or are they taking it over.
rancorius
player, 31 posts
Thu 29 Sep 2016
at 00:25
  • msg #886

Re: Random thought

the rumor i heard is that they got upset about x-wing and told fantasy flight if they wanted to keep the contact they needed to get rid of it
Castleman
player, 127 posts
Sat 8 Oct 2016
at 10:12
  • msg #887

Re: Random thought

Makes sense. X-wing is a popular competitor to GW and they're not a company prone to overreacting... Oh, wait!
skoriaan
player, 1 post
Tue 18 Apr 2017
at 18:55
  • msg #888

Re: Random thought

Is this place still active at all?  Also, is anyone thinking of starting up a game in the 40k Universe soon? I wouldn't mind a game in any of the systems really.
Araxosch
player, 61 posts
Wed 19 Apr 2017
at 11:49
  • msg #889

Re: Random thought

Some Rogue Trader maybe ;)
skoriaan
player, 2 posts
Wed 19 Apr 2017
at 17:13
  • msg #890

Re: Random thought

I'm game for RT.
Affectedsafe
player, 18 posts
Fri 21 Apr 2017
at 00:42
  • msg #891

Re: Random thought

I'd be up for any 40k related game really.
Hakazu
player, 9 posts
Sun 3 Sep 2017
at 20:49
  • msg #892

Re: Random thought

If there is a game where I could perhaps play as a eldar, and have very little knowledge of how the game works in the 40k universe, I would be interested to join.
helvorn
player, 8 posts
Mon 4 Sep 2017
at 06:09
  • msg #893

Re: Random thought

An Eldar game would be wild.  If you allowed Dark Eldar, Harlequins and Exodites it could get really interesting.

What about a wraithlord character?
Hakazu
player, 10 posts
Mon 4 Sep 2017
at 19:26
  • msg #894

Re: Random thought

In reply to helvorn (msg # 893):

Sorry, I meant as a player ;) I have no knowledge what so ever of the rules and have only played the Dark Heresy for a small amount.
helvorn
player, 9 posts
Tue 5 Sep 2017
at 05:57
  • msg #895

Re: Random thought

Understood.  I was just speculating myself.
Hakazu
player, 11 posts
Tue 5 Sep 2017
at 16:35
  • msg #896

Re: Random thought

In reply to helvorn (msg # 895):

Though a wraithlord does sound fun, I would prefer to be 'alive' so to speak. What classes are there usually available?
helvorn
player, 10 posts
Thu 7 Sep 2017
at 04:39
  • msg #897

Re: Random thought

I'm not very conversant with the Xenos roleplaying opportunities.
SENIOR CARDINAL IGNATO
player, 230 posts
Innocence Proves Nothing
Thu 30 Nov 2017
at 01:53
  • msg #898

Re: Random thought

Any thoughts? Doth there be anyone still around?

http://www.fantasy-roleplay-4t...ubicle-7-at-gen-con/

Or this?

http://www.ulisses-us.com/in-d...mmer-40000-roleplay/

Darn that Age of Sigmar must have had a lot more casualties than I had anticipated......

I don't care who you are Shadespire is darn fun. End times or not.

Blessed be your bolters and let the Emperor's grace lead your aim.
helvorn
player, 11 posts
Thu 30 Nov 2017
at 05:46
  • msg #899

Re: Random thought

I'm not excited about another ruleset but fresh adventures and takes on the setting are always welcome.
Croatoan
player, 76 posts
Fri 1 Dec 2017
at 14:09
  • msg #900

Re: Random thought

I'll check it out when it launches. The WFRP system is by far my favorite.
Araxosch
player, 62 posts
Sat 2 Dec 2017
at 20:32
  • msg #901

Re: Random thought

Probably nice
SENIOR CARDINAL IGNATO
player, 235 posts
Innocence Proves Nothing
Tue 16 Jan 2018
at 06:26
  • msg #902

Re: Random thought

If there were to be a Blood Bowl RPG homebrew what would the forum suggest it look like?

I have in mind two varied ideas. The first is to keep it a D6 version and simple variant of the board game. The other is to use WHFRP second edition rules with some home-brewing.

A basic starting character would be per rules in WHFRP plus a bit of buffing up and a ridiculous Attribute in one category a free +10-+20 to DEX, STR, AGI etc. Then a sub-set of XP to be spent on Blood Bowl skills which would be Advanced Skils or Talents. Throw, Strip ball, Throw player etc.

As much as it would be easy to make it a D6 it would get in my mind stale extremely fast and there would be little variation of players on the pitch. I like the idea of a Rat-catcher with low skills turning pro as a Catcher in an arena type game. Not PvP but a set rules game.

I think the movement rules could be easily home-brewed to turn from feet into spaces on the pitch and tackling could be a WS test block a STR test, sometimes opposed. I just think in the end a fleshed out character would make a more fun PC to play than a D6 game where maybe there is some FUDGE to the rolls.

Just looking for thoughts and possible rules that come to mind. Would PC's like to have races such as Goblin, Orc and Skaven in the game or just the "Non-Evil" races on their team? What about Magic Users? Possible other positions such as Cheerleader or Assistant Coach or General Mangager? Would players rather start off as Star-Players or work their way there? Would PvP actually be a good idea? A regular 11 side or possibly a 7's a smaller scale Nuffle game?

A simple inquiry to the most deviant, dynamic and dexterous Warhammer minds this side of the Light Web.

Cheers.
SENIOR CARDINAL IGNATO
player, 237 posts
Innocence Proves Nothing
Fri 10 Aug 2018
at 17:25
  • msg #903

Re: Random thought

Wrath & Glory Thread? Players? WHFRP 4e?
Araxosch
player, 66 posts
Fri 10 Aug 2018
at 18:07
  • msg #904

Re: Random thought

WFRP 4e
Croatoan
player, 82 posts
Fri 10 Aug 2018
at 18:18
  • msg #905

Re: Random thought

WFRP 4ed.
Hatten
player, 4 posts
Fri 17 Aug 2018
at 21:20
  • msg #906

Wrath & Glory

So, any interest in Wrath & Glory here?
meade352mxs
player, 2 posts
Sat 18 Aug 2018
at 04:20
  • msg #907

Wrath & Glory

No 40k games going on?
helvorn
player, 16 posts
Sat 18 Aug 2018
at 06:01
  • msg #908

Wrath & Glory

Wrath and Glory?
Hatten
player, 5 posts
Sat 18 Aug 2018
at 08:14
  • msg #909

Wrath & Glory

In reply to helvorn (msg # 908):

Latest Warhammer 40k game from Ulisses Spiele
https://www.drivethrurpg.com/p...th--Glory-Core-Rules
helvorn
player, 17 posts
Sat 18 Aug 2018
at 15:55
  • msg #910

Wrath & Glory

Interesting...

What is the deal with the cards?
Hakazu
player, 12 posts
Sat 2 Feb 2019
at 17:54
  • msg #911

Wrath & Glory

Does anyone know if there is a game on the site that focus on strategy more? Would be really fun if a game let you handle a faction fighting in a sector or alike...
KraznyOctobr
player, 8 posts
Sun 10 Feb 2019
at 18:39
  • msg #912

Wrath & Glory

I am thinking of trying my hand at GMing again.  Wondering if anyone has any tips or lessons learned running a play by post Deathwatch game.
jamat
player, 35 posts
Sat 9 Mar 2019
at 06:52
  • msg #913

Wrath & Glory

Hi all

Put up a GM wanted thread the other day then thought I should post here to.

Just bought wrath and glory and wondered if anyone would be willing to run a game for beginners so I can learn the rules
SENIOR CARDINAL IGNATO
player, 238 posts
Innocence Proves Nothing
Tue 26 Mar 2019
at 20:59
  • msg #914

Wrath & Glory

Anyone running a 4th Edition Warhammer Fantasy Game?

7 cubicle did a very nice job melding the old and new, and the book is really beautiful. It might actually aid pbp with some of the "whiffyness" taken out of the combat system. It could take a weak of NPC's and PC's swinging at each other before a hit in 2nd...
Croatoan
player, 83 posts
Tue 26 Mar 2019
at 21:57
  • msg #915

Wrath & Glory

I was in two, but they both died out(same GM). Dying to get back into it if anyone runs one.
jamat
player, 36 posts
Wed 27 Mar 2019
at 06:41
  • msg #916

Wrath & Glory

It definitely is a great set of rules and some interesting changes with advantages and the like
Denalor
player, 13 posts
Wed 27 Mar 2019
at 08:58
  • msg #917

Re: Wrath & Glory

SENIOR CARDINAL IGNATO:
Anyone running a 4th Edition Warhammer Fantasy Game?
I do, probably not for very much longer though as activity has dropped a lot.
All players explicitely 'invited' from people I've played with for a long time before (using 2Ed).
It was set up as a test game to check the rules and is staged in southern Wissenland in Spring 2015IC, using an adventure I had created (and GM'ed in ftf) when 2E had come out (imagine that ^^)
We started on 1st August 2018(first IC post) and are currently at ~800 IC Posts.
The characters started with ~400XP and are now 900XP±100XP (I hand out XP about every 100 Player IC Posts based on ~35% fixed amount, ~35% word count of IC Posts, 20% number of IC Posts and 10% GM Impression. On average that's 80XP per hand-out. Add to that Short Term Ambition Bonuses)
  1. Human, Academic, Physician
  2. Human, Courtier, Duellist
  3. Human, Rogue, Witch
  4. Human, Warrior, Soldier
  5. Human, Warrior, Soldier

Well, as it turned out it was less of a mere test game than an actual story with lots of NPC interaction, puzzling together clues to get the whole picture and demanding investigative work.
As such it was a very 'involved' game, i.e. nothing I would recommend to stage on RPoL unless you really know the players as - let's face the facts - drop-out on RPoL is a true and very regular/frequent pain for GMs.

So, what did I/we actually learn about 4E ?
  • Criticals are decisive.
    I had two fights (one vs Orks/Goblins, another versus a Chaos Sorcerer) where a critical that caused a major wound with ongoing test penalties effectively decided the outcome.
    As such Critical Deflection is a very essential rule mechanic.
  • Don't mess with too much houseruling.
    Seriously, except for adjusting the Hit Location Table and the Fear rules, the rules are pretty well thought through.
    If you think you can tweak this or that you will see that the tweak has a lot of implications you did not consider.
    I consider myself pretty rules savvy in quite a few systems and even though I generally do not believe in houseruling never before have I seen such intricate interaction between the diverse mechanics.
    Just consider an Impale weapon versus a Weak Points, Impenetrateable Armour. Make it a head hit and thus Partial and really go through it all and you will likely be amazed ^^
  • Resolve is plain awesome.
  • Don't use the WFRP2E dice roller, it generates wrong SL
  • Dispelling is plain awesome.
    If not for the witch, the chaos sorcerer would have utterly wasted the PCs.
  • For thinking opponents I actually prefer to use normal CharGen

Araxosch
player, 68 posts
Thu 28 Mar 2019
at 11:21
  • msg #918

Re: Wrath & Glory

Denalor:
SENIOR CARDINAL IGNATO:
Anyone running a 4th Edition Warhammer Fantasy Game?
I do, probably not for very much longer though as activity has dropped a lot.
All players explicitely 'invited' from people I've played with for a long time before (using 2Ed).
It was set up as a test game to check the rules and is staged in southern Wissenland in Spring 2015IC, using an adventure I had created (and GM'ed in ftf) when 2E had come out (imagine that ^^)
We started on 1st August 2018(first IC post) and are currently at ~800 IC Posts.
The characters started with ~400XP and are now 900XP±100XP (I hand out XP about every 100 Player IC Posts based on ~35% fixed amount, ~35% word count of IC Posts, 20% number of IC Posts and 10% GM Impression. On average that's 80XP per hand-out. Add to that Short Term Ambition Bonuses)
  1. Human, Academic, Physician
  2. Human, Courtier, Duellist
  3. Human, Rogue, Witch
  4. Human, Warrior, Soldier
  5. Human, Warrior, Soldier

Well, as it turned out it was less of a mere test game than an actual story with lots of NPC interaction, puzzling together clues to get the whole picture and demanding investigative work.
As such it was a very 'involved' game, i.e. nothing I would recommend to stage on RPoL unless you really know the players as - let's face the facts - drop-out on RPoL is a true and very regular/frequent pain for GMs.

So, what did I/we actually learn about 4E ?
  • Criticals are decisive.
    I had two fights (one vs Orks/Goblins, another versus a Chaos Sorcerer) where a critical that caused a major wound with ongoing test penalties effectively decided the outcome.
    As such Critical Deflection is a very essential rule mechanic.
  • Don't mess with too much houseruling.
    Seriously, except for adjusting the Hit Location Table and the Fear rules, the rules are pretty well thought through.
    If you think you can tweak this or that you will see that the tweak has a lot of implications you did not consider.
    I consider myself pretty rules savvy in quite a few systems and even though I generally do not believe in houseruling never before have I seen such intricate interaction between the diverse mechanics.
    Just consider an Impale weapon versus a Weak Points, Impenetrateable Armour. Make it a head hit and thus Partial and really go through it all and you will likely be amazed ^^
  • Resolve is plain awesome.
  • Don't use the WFRP2E dice roller, it generates wrong SL
  • Dispelling is plain awesome.
    If not for the witch, the chaos sorcerer would have utterly wasted the PCs.
  • For thinking opponents I actually prefer to use normal CharGen



This game will go on.
Denalor
player, 14 posts
Thu 28 Mar 2019
at 11:53
  • msg #919

Re: Wrath & Glory

In reply to Araxosch (msg # 918):

lol.
Don't post here !
Post in the game ^^ !
Croatoan
player, 84 posts
Thu 28 Mar 2019
at 13:10
  • msg #920

Re: Wrath & Glory

Delanor, if you need replacement players hit me up.
SENIOR CARDINAL IGNATO
player, 243 posts
Innocence Proves Nothing
Thu 9 Jan 2020
at 18:59
  • msg #921

Re: Forum in General

There is plenty going on in the 40k and Fantasy World. Games Workshop teased bringing back the Old World!

As Senior member of the Conclave and beacon of hope for billions of souls in the Calixis Sector please open up the forum to some new blood. Bump Forum we could use some new members meeting old ones. This was once a very very fine chat room and I know its GMs are really cool guys (if still active). Say what you will about me this Forum has plenty of good service and use left in her.
helvorn
player, 20 posts
Wed 15 Jan 2020
at 04:21
  • msg #922

Re: Forum in General

I enjoy the forum although I am usually just a lurker.
Croatoan
player, 86 posts
Wed 15 Jan 2020
at 05:07
  • msg #923

Re: Forum in General

In reply to helvorn (msg # 922):

There just aren’t a lot of WFRP games On RPOL these days. I was hoping 4ed would change that but no luck.
jamat
player, 37 posts
Wed 15 Jan 2020
at 06:52
  • msg #924

Re: Forum in General

I'm in  two Warhammer fantasy 4ed games on here but I think they're the only two active.

I was hoping wrath and glory would have had a bit of a showing to...I know the editing was crap but it's still a solid game under the hood might pick up when the new edition hits the selves.

I've just joined a 1st ed dark heresy game to not seen too much of that or 2ed lately either
Denalor
player, 17 posts
Wed 15 Jan 2020
at 09:40
  • msg #925

Re: Forum in General

In reply to Croatoan (msg # 923):

It's a question of expectations, though.
In my opinion anyway.

In how many WFRP games would you want to play in?
And what happens to your dedication and committment to a particular game if you are in three or more others?
Are you willing and capable of daily (realistically you can probably only keep up 3-4/w anyway) meaningful posts in four, five, ... games? Emphasis here being on 'meaningful'. I don't consider Mono-Phrase responses game contribution.
Are you willing and capable to follow five, six, ... intricate story-lines / campaign arcs?
And what about the development of the personality (as opposed to a more or less dull accumulation of data, of characteristics, skills and talents on a Character Sheet) and NPC-relations of each of your characters in six, seven, ... games?

Then there is player fluctuation... though I sometimes call it player attrition instead :/. Or simply: Drop-Outs. A derogatory term but unfortunately still an ever-present problem on RPoL. When I use the term Drop-Out I mean those players who just dissappear without a single word to the respective GM.
Anyway, fluctuation is a true pain for any GM who strives to run a campaign (as opposed to a cumulation of separate adventures with neither link to the past or the future and with interchangeable character participation). If you have a player who plays in several WFRP games it is quite possible (in my opinion it is a fact) that she/he will focus on the game that is most pleasing to her/him. Or on a specific character maybe only. Play the Wizard as opposed to the Towsnman. Play the High Elf as opposed to the Human. Though I'm not saying that playing the Human Townsman needs to be boring ^^. Of course, this is a Hobby, not a Job. You do what you want, you spend your time on what you want. So game contribution is also a matter of Supply and Demand ^^. Which is shiny for players but not quite as nice for GMs. The problem here is that the GM's expectations are fairly clear (it takes potential players to read the respective threads, of course) but the players' expectations are unclear most of the time. I personally believe 100% in honesty, which is why I always give lots of feed-back to my GMs. Not always sure if it is appreciated, though ^^. I certainly would appreciate it and I also actively ask for it from time to time.

Then there's the matter jamat has raised: different systems.
Surely everyone's interest goes beyond WFRP (regardless of edition).
I personally like to play (don't find the time to GM more than one game) in other systems / settings, too. Currently in my case it is only circumstances and time contraints that prevent me from indulging in other games.
Still, now we are talking of even more games to put your attention on. You only have that much free time (in whatever way you define it) to put to RPoL.
The more games you are in, the more 'diluted' your contribution to each game is.

Mind, the above 'reservations' not only apply to players but to GMs, too.
If you stage three, four, ... games you are hard pressed to keep them all running. Most of the time you'd likely slip into a 2/week post rate. Do that in combat and you will be hard pressed indeed to keep up suspense. No suspense makes combat a chore and it quickly becomes dull and boring as it essentially becomes a 'hit the dice roller button' issue.

So yeah, I would just love to play in more WFRP4 games (I have moved from 2E, no longer even applying for 2E games). For example: I would love to explore Miracles and Magic. Some spells clearly need explanation, e.g. Breath.
By the time I consider RTJing for a new WFRP4 game though, the respective GM is already drowning in a flood of applications ^^. Which brings us back to the dilemma outlined above: did the players just "pounce" at the new appearing game before reading anything about it to secure a place or do they really intend to stay ?
After more than 10 yers on RPoL I still have not found the right way ^^
Petronius
player, 13 posts
Tue 5 May 2020
at 08:10
  • msg #926

Re: Forum in General

Who is running this board?

flakk All GM Sun, 14 Jul 2019 Sat, 23 May 2015

flakk appears to be MIA, no one has taken up the reins?
Hakazu
player, 13 posts
Wed 27 May 2020
at 13:50
  • msg #927

Re: Forum in General

So I have become more interested in 40k once more and would love to play some RPG in that universe. What system is the "better" option if one want more combat? I have heard some game systems allow you to play as SM?
insamity2492
player, 2 posts
Wed 27 May 2020
at 13:56
  • msg #928

Re: Forum in General

deathwatch seems to be the go to for space marine loyalists, if chaos is your flavour then black crusade. To be fair though i have played dark heresy with a space marine in tow, so long as the mortal characters are given xp equivalent to what space marines get as standard then seems fine, in some cases humans can be stronger when optimised in specific routes well. I have never seen to much difference in combat mechanics etc on the surface between any of them, by intent i assume though sure the more hardcore players will know the details better.
Hakazu
player, 15 posts
Sun 21 Jun 2020
at 19:10
  • msg #929

Re: Forum in General

Does anyone if there is a game system that would work for world building? I recently played battlefleet Gothic again and became interested to play a game where the players handle a system. Rooting out heresy, rallying forces and such.

Would someone be interested to run such a game? Would be fun if several players were in charged of different appointments and had to argue their case for budget ;)
jamat
player, 38 posts
Mon 25 Jan 2021
at 15:48
  • msg #930

Re: Forum in General

Just got the cubicle 7 edition of wrath and glory just wondered if anyone is playing it?
dlantoub
player, 113 posts
Tue 2 Feb 2021
at 22:06
  • msg #931

Re: Forum in General

Hakazu:
Does anyone if there is a game system that would work for world building? I recently played battlefleet Gothic again and became interested to play a game where the players handle a system. Rooting out heresy, rallying forces and such.

Would someone be interested to run such a game? Would be fun if several players were in charged of different appointments and had to argue their case for budget ;)


You could probably run a Rogue Trader lite like this. Since every character is supposed to have a ship position. But you would remove the obvious ship focus.  It would be interesting whatever system is used but I don't think I could run it right now. It could probably be a  awesome 40k card game like diplomacy or illuminati
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