SENIOR CARDINAL IGNATO:
Anyone running a 4th Edition Warhammer Fantasy Game?
I do, probably not for very much longer though as activity has dropped a lot.
All players explicitely 'invited' from people I've played with for a long time before (using 2Ed).
It was set up as a test game to check the rules and is staged in southern Wissenland in Spring 2015IC, using an adventure I had created (and GM'ed in ftf) when 2E had come out (imagine that ^^)
We started on 1st August 2018(first IC post) and are currently at ~800 IC Posts.
The characters started with ~400XP and are now 900XP±100XP (I hand out XP about every 100 Player IC Posts based on ~35% fixed amount, ~35% word count of IC Posts, 20% number of IC Posts and 10% GM Impression. On average that's 80XP per hand-out. Add to that Short Term Ambition Bonuses)
- Human, Academic, Physician
- Human, Courtier, Duellist
- Human, Rogue, Witch
- Human, Warrior, Soldier
- Human, Warrior, Soldier
Well, as it turned out it was less of a mere test game than an actual story with lots of NPC interaction, puzzling together clues to get the whole picture and demanding investigative work.
As such it was a very 'involved' game, i.e. nothing I would recommend to stage on RPoL unless you really know the players as - let's face the facts - drop-out on RPoL is a true and very regular/frequent pain for GMs.
So, what did I/we actually learn about 4E ?
- Criticals are decisive.
I had two fights (one vs Orks/Goblins, another versus a Chaos Sorcerer) where a critical that caused a major wound with ongoing test penalties effectively decided the outcome.
As such Critical Deflection is a very essential rule mechanic. - Don't mess with too much houseruling.
Seriously, except for adjusting the Hit Location Table and the Fear rules, the rules are pretty well thought through.
If you think you can tweak this or that you will see that the tweak has a lot of implications you did not consider.
I consider myself pretty rules savvy in quite a few systems and even though I generally do not believe in houseruling never before have I seen such intricate interaction between the diverse mechanics.
Just consider an Impale weapon versus a Weak Points, Impenetrateable Armour. Make it a head hit and thus Partial and really go through it all and you will likely be amazed ^^ - Resolve is plain awesome.
- Don't use the WFRP2E dice roller, it generates wrong SL
- Dispelling is plain awesome.
If not for the witch, the chaos sorcerer would have utterly wasted the PCs. - For thinking opponents I actually prefer to use normal CharGen