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Ideas, Notes, Remarks about the adventure itself.

Posted by GMFor group 0
GM
GM, 94 posts
Thu 19 Mar 2009
at 11:32
  • msg #1

Ideas, Notes, Remarks about the adventure itself

I must admit it's an experimental adventure, so I want your ideas here about it. What you like, what you don't, what and how should I change, what would you like to see in it (ideas about forecoming acts) etc... Everything that pops into your mind. Don't afraid to criticize me!
Linolil Annamar
player, 26 posts
Agi: 37, SB: 3, TB: 3
W: 10/10, F: 2, Fel: 33
Thu 19 Mar 2009
at 11:53
  • msg #2

Re: Ideas, Notes, Remarks about the adventure itself

I would love the pace of the story tabletop, but for RPol it is a bit slow: I'm a late comer, so it doesn't really apply to me, but after 1.5 months nothing really has happened.

The setting/atmosphere is good, NPCs are fun too.

2c.
GM
GM, 96 posts
Thu 19 Mar 2009
at 11:56
  • msg #3

Re: Ideas, Notes, Remarks about the adventure itself

I've got your point and I suppose that everyone is waiting for some more intense action. I must becalm you, that it's not too far to come. Just make progress with the investigation!
This message was last edited by the GM at 11:57, Thu 19 Mar 2009.
Ivan Yelkanov
player, 78 posts
Agi:31,SB:3,TB:3
W:12/12,F: 3,Fel:34
Thu 19 Mar 2009
at 20:22
  • msg #4

Re: Ideas, Notes, Remarks about the adventure itself

Personally I think you're doing a fantastic job, especially considered how many of us (me included) are quite happy to sit around and drink till we're blue in the face.

Wouldn't mind to see a few more loose ends, just to annoy those early birds.

Other than that, I think you're doing a brilliant job under the pressures of GMing.
Bonus points for the garlic barkeep.
:)
GM
GM, 100 posts
Thu 19 Mar 2009
at 20:24
  • msg #5

Re: Ideas, Notes, Remarks about the adventure itself

I didn't have a clue that you would like it that much :D
Roland le Carcassone
player, 31 posts
Agi: 30, SB: 3, TB: 3
W: 10/10, F: 3, Fel: 35
Sat 21 Mar 2009
at 19:10
  • msg #6

Re: Ideas, Notes, Remarks about the adventure itself

I am a bit curious to see how character advancement is going to be handled, but I guess it can be hard to justify XP rewards when the group pretty much travels from bar to bar, buy some supplies, ask a few questions, and then go to sleep.
Linolil Annamar
player, 35 posts
Agi: 37, SB: 3, TB: 3
W: 10/10, F: 2, Fel: 33
Sat 21 Mar 2009
at 19:15
  • msg #7

Re: Ideas, Notes, Remarks about the adventure itself

After 60% of the party is slaughtered by a vampire, and the rest received some 15 insanity points, I'm sure we'll get some XP };-)
Ivan Yelkanov
player, 90 posts
Agi:31,SB:3,TB:3
W:12/12,F: 3,Fel:34
Sat 21 Mar 2009
at 22:10
  • msg #8

Re: Ideas, Notes, Remarks about the adventure itself

Perhaps a Common knowledge thread, where what common facts about the old world are either for the group as a whole or for individuals.
GM
GM, 103 posts
Mon 23 Mar 2009
at 07:20
  • msg #9

Re: Ideas, Notes, Remarks about the adventure itself

Roland le Carcassone:
I am a bit curious to see how character advancement is going to be handled, but I guess it can be hard to justify XP rewards when the group pretty much travels from bar to bar, buy some supplies, ask a few questions, and then go to sleep.


Everyone already has XPs, and after each ACTs I'll hand them over. You can learn advancements by yourselves, career changing will be bit more difficult (probably you'll need teachers for that), but we'll discuss that when the time will come.

Ivan Yelkanov:
Perhaps a Common knowledge thread, where what common facts about the old world are either for the group as a whole or for individuals.


That's a good idea, maybe I'll make one later :)
Linolil Annamar
player, 62 posts
Agi: 37, SB: 3, TB: 3
W: 10/10, F: 2, Fel: 33
Fri 27 Mar 2009
at 10:17
  • msg #10

Re: Ideas, Notes, Remarks about the adventure itself

I am no longer complaining about the pace :-)

...

brrrrr ghosts not nice, and I fear what the future will bring...
GM
GM, 122 posts
Fri 27 Mar 2009
at 10:21
  • msg #11

Re: Ideas, Notes, Remarks about the adventure itself

Well, I'm announcing late that it's not exactly a High Fantasy adventure? :D
Linolil Annamar
player, 63 posts
Agi: 37, SB: 3, TB: 3
W: 10/10, F: 2, Fel: 33
Fri 27 Mar 2009
at 10:25
  • msg #12

Re: Ideas, Notes, Remarks about the adventure itself

Not high fantasy! You mean I'm not invulnerable with oodles of magic items!

Oh dear...

Happy grin.
GM
GM, 123 posts
Fri 27 Mar 2009
at 10:44
  • msg #13

Re: Ideas, Notes, Remarks about the adventure itself

Weelll... not exactly... I mean frightening, nerve-racking and bit of classical style of horror :) I hope it offends no one, since I indicated it in the Game's Genre.
GM
GM, 137 posts
Sun 29 Mar 2009
at 14:57
  • msg #14

Re: Ideas, Notes, Remarks about the adventure itself

I do not wait only critics or compliments here, but even ideas about what would you like to see in the adventure, what would be interesting in this campaign. I could use up a couple of good ideas since I'm still writing parts of the adventure.
Ivan Yelkanov
player, 116 posts
Agi:31,SB:3,TB:3
W:12/12,F: 3,Fel:34
Sun 29 Mar 2009
at 14:59
  • msg #15

Re: Ideas, Notes, Remarks about the adventure itself

Lost Tileans :)
GM
GM, 139 posts
Sun 29 Mar 2009
at 15:00
  • msg #16

Re: Ideas, Notes, Remarks about the adventure itself

Wouldn't be dead Tileans better? *evil grin
Ivan Yelkanov
player, 118 posts
Agi:31,SB:3,TB:3
W:12/12,F: 3,Fel:34
Sun 29 Mar 2009
at 18:18
  • msg #17

Re: Ideas, Notes, Remarks about the adventure itself

:O

We're having enough problems with the wolves, let alone crafty Tilean businessmen!
GM
GM, 141 posts
Sun 29 Mar 2009
at 18:22
  • msg #18

Re: Ideas, Notes, Remarks about the adventure itself

correction: dead crafty Tilean businessmen

But really, I hope you guys can give me ideas, so we can make this game to everyone's liking.
Tyre Slag
player, 90 posts
Agi: 23, SB: 3, TB: 3
W: 12/12, F:3/2, Fel: 30
Sun 29 Mar 2009
at 18:25
  • msg #19

Re: Ideas, Notes, Remarks about the adventure itself

 Hmmm, you mean other then surviving this battle?. <grin> i like making new chars. LOL
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