Character Creation, RTJ, & Character Sheet.   Posted by Dungeon Master.Group: public
Dungeon Master
 GM, 10 posts
 Sometimes, I even
 amaze myself!
Mon 16 Feb 2009
at 17:40
Character Creation, RTJ, & Character Sheet
Abilities 4d6 drop lowest; or 3d6 reroll 1’s
Classes Any from the Player's Handbook e3.5
Starting Level 2
Race Any from the Player's Handbook e3.5
Background I would really like to know your character’s background/concept prior to adding that character to the game.  Please be as creative as you wish.  I want the story to be flexible, and involve everyone playing.


Please submit this form to me with the following information:

Age*: (YOUR actual age)
Name: (character name)
Race & Class:
Bio (please include possible motives for adventuring):
Other questions/comments:


Upon acceptance, please fill out the following Character Sheet:

CHARACTER NAME
Alignment Size Gender Race Class Level
Init +0 Senses Listen +0, Spot +0
Languages
Experience Points

AC 10, touch 10, flat-footed 10
hp 00 (1 HD); DR none
Immune none
SR none
Fort +0, Ref +0, Will +0

Speed 30 ft. (6 squares)
Melee
Ranged
Space 5 ft.; Reach 5 ft.
Base Atk +0; Grp +0
Atk Options
Spells Prepared if applicable

Abilities Str xx, Dex xx, Con xx, Int xx, Wis xx, Cha xx
Feats
Skills

Possessions


*Age Disclaimer - This game will be marked as Mature and may contain descriptions of graphic violence as well as deal with other disturbing themes such as dementia, cannibalism, etc.

This message was last edited by the GM at 17:03, Tue 28 Apr 2009.

Dungeon Master
 GM, 169 posts
 Sometimes, I even
 amaze myself!
Wed 9 Sep 2009
at 17:57
Re: Character Creation, RTJ, & Character Sheet
New Rule - Advancing Your Character Level

When advancing your character level, please update your Private thread following this format:
Character Class Taken: (Indicate which class)
  1. Attributes (Every 4 levels)
  2. Base Attack Bonus
  3. Saves Increases
  4. Skills
  5. Feats (Every 3rd level)
  6. Spells (if applicable)
  7. Hit Points (Copy & Paste roll from the Dice Roller)

Dungeon Master
 GM, 170 posts
 Sometimes, I even
 amaze myself!
Wed 9 Sep 2009
at 18:52
Re: Character Creation, RTJ, & Character Sheet
New Rule – Hit Points

When rolling your hit points after the first level, you will roll only half of the hit die for your chosen class.  To that result, you will add the other half, plus any other modifiers that apply (i.e. CON modifier).

Example–
Erky Timbers is a halfling druid (level 1).  His hit point total is 10 because his Constitution score is 15 (+2), and the hit dice for the druid class is 1d8.  Upon reaching Level 2, Erky furthers his druidic career and rolls 1d4+6 (half of 1d8 is 1d4, plus the remaining 4, plus his +2 CON modifier).  At worst, Erky is looking at a minimum gain of 7 hp at Level 2, which is well above the average druid.  This makes Erky proud, as he believes himself quite exceptional.