Re: The Hundred Acres Wood
As the party enters the tree, Shirok scans his mind for any knowledge that might help them here. He focuses his mind and recalls the laws of the natural world, the cycles of trees, and the ecology of bumblebees. Aside from the fact that trees like this and bees of giant size are not very natural, he understands that—even in this realm—they must adhere to the same basic laws of the natural material world. Using that knowledge, the druid bolster’s the party’s resolve as he leads them into the massive hive within the tree. [knowledge nature 27 = success!]
In extreme situations, the extreme sing; and thus Porto Brandybuck sings extremely. His song isn’t his usual style, this sounding more low and bassy. Its tempo is slower than music normally found in the many taverns adventurers frequent. In fact, it seems primal and earthy; something no creature of the material plane can ignore—even if it had wanted to.
Sure enough, the large bees flying high above, and those who had come down to investigate the adventurers, seem ever so enchanted. They rock back and forth for the time being, as if lost in the ancient song. [perform (sing) 24 = success!]
During their flight to the top of the tree, Stan collects a length of rope from his pack and ties knots into it. He suggests that they tie themselves to one another and attempt to climb the levels of knotted wood and honeycomb towards the top of the tree. They hold securely as they make their way through the first few terraces, but they soon come undone. Unable to rely on the knots, the party is forced to continue without, which causes many of them to fall or become stuck in shallow pools of honey. No real progress is made. [use rope 12 = failure!]
Ilsa continues to climb, angered and filled with rage at the whole scenario. As her rage builds, she attempts to claw up the inside of the tree, relying on sheer strength alone to overcome this new tiresome obstacle. She fails to secure quality hand and foot holds, and quickly finds herself covered in sticky honey. She lets out a angry growl as she slowly, and somewhat comically, slides to the floor. [climb 5 = failure!]
Before the others had entered the hollowed-out tree, Roth rushes to the door. Having beaten the other party members there, he gives the brass knob a “special twist” before swinging it open. Might the door not even been locked, Roth doesn’t know. He simply could not take that chance. [open lock 19 = success!]
Round One Summary
Successes = 3/6 | Failures = 2/3
GM Note- Neya's actions will not count during Skill Challenges as she is not a PC. Any bonuses that she grants Shirok to any/all skills will be honored. NPCs, such as Garett, will not be taking part in Skill Challenges either.