![]() |
| ||
|
Visitor : ![]() ![]() ![]() |
Chapter Two -- The Hundred Acres Wood. Posted by Dungeon Master. | Group: 0 |
---|
Author | Message | Page: 19 18 17 16 15 14 13 12 11 10 ... 1 [all][bottom] |
Dungeon Master GM, 469 posts Sometimes, I even amaze myself! Fri 8 Oct 2010 at 21:05 |
Milne and Hyglak continue to fight in the depression. Hyglak is a skilled fighter, much to the surprise of some of you; however the construct that is Milne is quite impressive and a potent combatant. Garret immediately begins to heal the most wounded of the party, all the while asking Shirok if he too possesses the ability to heal injured allies. “…and we need to lure that thing up here! It will kill Hyglak in short order if we don’t do something and fast!” | |||
Ilsa Redeye player, 417 posts Half Orc Bar 4 Fri 8 Oct 2010 at 23:26 |
OOC: I just can't justify maintaining rage after multiple rounds of climbing and not fighting. She's tired, in great pain, and just doesn't give a shit. | |||
Shirok Rezkala player, 320 posts Half Orc Druid 4 Sat 9 Oct 2010 at 01:45 |
Yet the Tiger remained. He must know something they didn't. "Porto, get the dagger." He stood once the healing was complete, staring down into the depression. "I cannot help but feel that this may be our only chance to get out. Whether we mean to destroy it or hold it, Hyglak cannot do it alone." Waiting for healing to finish, then he and Neya are going back to try and trip-lock Milne again now that her fire breathing's down. | |||
Porto 'Chubbs' Brandybuck player, 279 posts Halfling Bard 3 Sat 9 Oct 2010 at 14:20 |
| |||
Stan Fetchin player, 323 posts Human Wizard Sun 10 Oct 2010 at 21:51 |
Stan was pretty sure the map wouldn't be able to bring Porto back immediately. Then again, he had lost track of a lot of small details during their time in the woods. Their short adventure seemed like it had taken weeks. "Hyglak, get out of the depression. There's an anti-magic field." Stan continued to hold the rope, hoping that the rest of the party could help him pull out Hyglak quickly if the Tiger did decided to listen. | |||
Roth Daos player, 273 posts Unassuming Librarian Mon 11 Oct 2010 at 23:34 |
| |||
Dungeon Master GM, 470 posts Sometimes, I even amaze myself! Tue 12 Oct 2010 at 20:31 |
This causes Shirok’s heart to sink, as he recognizes that to mean that the Map must now “recharge” for 24-hours within it’s case before it can be utilized again. He quickly explains this to the group. Their attentions are then pulled away from Shirok as Hgylak issues a horrific roar. Within the depression, the man’s body begins to contort and convulse. His bones snap and pop out of place and seem to be shifting into more animalistic formations. His clothing and armor appears to sink into his skin, from which spouts patches of brightly colored orange hair! Black stripes appear along his flanks and newly formed tail, and he drops to all-fours. In the span of a few moments, the man that was Hyglak has transformed into a large bangle tiger! With amazing speed similar to that of tiger-kind, Hyglak races around the sides of the depression, keeping Milne’s attention but remaining a few steps in front of her wrath. “Of course!” the tiger replies to Stan in a cool, calming tone. “You think she’s tough now; you don’t want to face her outside of her sandpit. What dampens your magic also affects hers. I’ll try to keep her here! Now that you've entered the sandpit, you should be able to reach the Tree. Travel around the pit and continue toward the large tree on the horizon! There’ll be a door at its base. Climb to the top and use the key! I’ll catch up with you.” This message was last edited by the GM at 20:33, Tue 12 Oct 2010. | |||
Dungeon Master GM, 476 posts Sometimes, I even amaze myself! Fri 15 Oct 2010 at 00:43 |
You draw nearer to the tree, and if you have not yet guessed what those black dots are, you now know what they are: Giant bees. There is a wide, wooden door carved into the base of the tall tree. It is quickly discovered that the door is not locked or barred in anyway. Anyone could simply walk up to it and throw it open—that is, if the sight of hundreds of giant bees hadn’t unnerved them. [- Skills Challenge #1-] Goal: Climb your way up to the top of the Bee Tree. **Special Note: PCs may not use the same skills twice in a row, nor can they use the same skill more than once in the same round. Example, on the first round Stan may use Knowledge (arcana) to determine the best way to deal with the giant bees. Whether he succeeds or fails, no other PC may use knowledge (arcana) until the next round; and Stan may not use knowledge (arcana) until Round-3. Although it is a Skills Challenge, for this particular contest, the PCs may make attacks against the bees; however no two PCs may make attacks the same round, or a single PC twice in a row. The exception to this is if PCs make attacks from different sources (i.e. melee, ranged, or spell). | |||
Shirok Rezkala player, 323 posts Half Orc Druid 4 Fri 15 Oct 2010 at 01:10 |
OOC: For this round, making a Knowledge(Nature) check. Not casting anything until we get all the ideas out there. 21:08, Today: Shirok Rezkala rolled 27 using 1d20+12. Knowledge(Nature). | |||
Neya player, 37 posts The Wolf Shirok's Animal Companion Fri 15 Oct 2010 at 01:15 |
Neya didn't think Shirok and Ilsa were going to leave them alone. OOC: I can probably get away with a Survival roll. 21:14, Today: Neya rolled 12 using 1d20+1. Survival. | |||
Porto 'Chubbs' Brandybuck player, 280 posts Halfling Bard 3 Fri 15 Oct 2010 at 03:46 |
22:42, Today: Porto 'Chubbs' Brandybuck rolled 24 using 1d20+13. perform(sing). | |||
Stan Fetchin player, 325 posts Human Wizard Sun 17 Oct 2010 at 22:02 |
17:01, Today: Stan Fetchin rolled 12 using 1d20+1. Use rope (untrained). | |||
Ilsa Redeye player, 419 posts Half Orc Bar 4 Mon 18 Oct 2010 at 18:56 |
11:56, Today: Ilsa Redeye rolled 5 using 1d20+4. Climb check w/ armor penalty. Or not. | |||
Roth Daos player, 276 posts Unassuming Librarian Tue 19 Oct 2010 at 00:43 |
20:42, Today: Roth Daos rolled 5 using 1d20+4. Open Door (Untrained). This message was last edited by the player at 03:05, Fri 22 Oct 2010. | |||
Dungeon Master GM, 479 posts Sometimes, I even amaze myself! Wed 20 Oct 2010 at 22:40 |
In extreme situations, the extreme sing; and thus Porto Brandybuck sings extremely. His song isn’t his usual style, this sounding more low and bassy. Its tempo is slower than music normally found in the many taverns adventurers frequent. In fact, it seems primal and earthy; something no creature of the material plane can ignore—even if it had wanted to. Sure enough, the large bees flying high above, and those who had come down to investigate the adventurers, seem ever so enchanted. They rock back and forth for the time being, as if lost in the ancient song. [perform (sing) 24 = success!] During their flight to the top of the tree, Stan collects a length of rope from his pack and ties knots into it. He suggests that they tie themselves to one another and attempt to climb the levels of knotted wood and honeycomb towards the top of the tree. They hold securely as they make their way through the first few terraces, but they soon come undone. Unable to rely on the knots, the party is forced to continue without, which causes many of them to fall or become stuck in shallow pools of honey. No real progress is made. [use rope 12 = failure!] Ilsa continues to climb, angered and filled with rage at the whole scenario. As her rage builds, she attempts to claw up the inside of the tree, relying on sheer strength alone to overcome this new tiresome obstacle. She fails to secure quality hand and foot holds, and quickly finds herself covered in sticky honey. She lets out a angry growl as she slowly, and somewhat comically, slides to the floor. [climb 5 = failure!] Before the others had entered the hollowed-out tree, Roth rushes to the door. Having beaten the other party members there, he gives the brass knob a “special twist” before swinging it open. Might the door not even been locked, Roth doesn’t know. He simply could not take that chance. [open lock 19 = success!] Round One Summary Successes = 3/6 | Failures = 2/3 GM Note- Neya's actions will not count during Skill Challenges as she is not a PC. Any bonuses that she grants Shirok to any/all skills will be honored. NPCs, such as Garett, will not be taking part in Skill Challenges either. | |||
Porto 'Chubbs' Brandybuck player, 281 posts Halfling Bard 3 Thu 21 Oct 2010 at 01:03 |
20:02, Today: Porto 'Chubbs' Brandybuck rolled 28 using 1d20+10. bluff. | |||
Stan Fetchin player, 327 posts Human Wizard Thu 21 Oct 2010 at 17:51 |
12:50, Today: Stan Fetchin rolled 18 using 1d20+10. Arcana. | |||
Shirok Rezkala player, 326 posts Half Orc Druid 4 Fri 22 Oct 2010 at 03:16 |
Does everyone have to act? If not, than if Stan's 18 is a success we've got the six needed without risking another failure. 23:14, Today: Shirok Rezkala rolled 28 using 1d20+15. Survival. | |||
Roth Daos player, 279 posts Unassuming Librarian Fri 22 Oct 2010 at 23:17 |
19:16, Today: Roth Daos rolled 29 using 1d20+12. Search. | |||
Dungeon Master GM, 484 posts Sometimes, I even amaze myself! Mon 1 Nov 2010 at 18:34 |
A big "thanks!" to all of you who have submit to me answers to the questions. Those who have not, or not yet finished, that is okay too. Take your time to give me the best possible answers. Please try to get them to me within the next couple of weeks. Working together, the party is able to make it to the top of the tree! Chubbs is able to trick a few of the closer ones into flying away—or at least out of the party's path. The others take advantage of this and quickly take the lower platforms without any significant trouble. Stan remembers a little something in regards to making common animals—especially vermin—enlarged. He uses that knowledge to recall a simple magic cantrip to likewise pass them by. Thanks to the wizard's expert and unique use of Prestidigitation, the party is able to pass the tree's middle-section. For the last few platforms leading to the Gate, Shirok allows himself to shift his mindset to that of a great hunter. Calling upon all of his experiences, he greatly assists the heroes in their flight to the top! He helps the others scale the massive honey combs and avoid the bigger bumble bees. It is through his leadership that they all crest the top and finally stand before the Gate. Despite the strangeness of the last few days, they have never witnessed something so mundane before than the double barred wooden door situated on the wall at the top platform. There can be seen a large lock hanging from the bars; and instead of a keyhole, there is a cut-out matching the contours of the large bear claw taken from under the floorboards of Pig's house. Roth quickly moves to the gate as he retrieves the claw. They are merely moments away from escaping this strange place. Eagerly, the young elf places the key into the lock, opening the door and providing your escape. "Remember!" calls a familiar voice, followed by the roar of a large wildcat below, "leave the key!" Chubbs gingerly looks over the edge, and isn't too surprised to see a battered-looking tiger pouncing up the many platforms. Through the portal, you all can see a dark room beyond. The room appears to be made of mortared stone, like that of a castle's keep. The lack of light and ruined furniture leads you all to believe this castle is old and ruined. | |||
Stan Fetchin player, 332 posts Human Wizard Tue 2 Nov 2010 at 04:30 |
Assuming that he lives and that the others can see him, he beckons them to follow. | |||
Shirok Rezkala player, 328 posts Half Orc Druid 4 Tue 2 Nov 2010 at 14:48 |
| |||
Ilsa Redeye player, 428 posts Half Orc Bar 4 Tue 2 Nov 2010 at 15:46 |
| |||
Roth Daos player, 282 posts Unassuming Librarian Tue 2 Nov 2010 at 16:23 |
| |||
Porto 'Chubbs' Brandybuck player, 284 posts Halfling Bard 3 Tue 2 Nov 2010 at 18:33 |
|
[top] |