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14:01, 26th April 2024 (GMT+0)

Chapter Two -- The Hundred Acres Wood.

Posted by Dungeon MasterFor group 0
Stan Fetchin
player, 263 posts
Human
Wizard
Thu 17 Jun 2010
at 04:32
  • msg #219

Re: The Hundred Acres Wood

Stan walked carefully, trying and failing to keep his boots clean. He touched the magic-sensing wand to his face and activated its power, a gesture now familiar to most of the party.

Using wand of detect magic.
Shirok Rezkala
player, 281 posts
Half Orc
Druid 4
Fri 18 Jun 2010
at 14:13
  • msg #220

Re: The Hundred Acres Wood

Shirok frowned slightly as he began to slowly walk deeper into the swamp, Neya following after rather slowly, her weight making her sink quite deeply into the mud. "Eor!" he called out; between him and Roth the last guardian was sure to hear them. If he was here.
Dungeon Master
GM, 421 posts
Sometimes, I even
amaze myself!
Fri 18 Jun 2010
at 15:36
  • msg #221

Re: The Hundred Acres Wood

The going is slow in the gloomy swamp.  Truly, the area feels ominously oppressive and that feeling is now multiplied many times over so late into the night.  Stan activates his wand and scans the area for magical auras while Garret works to light a torch so that the others might be able to see somewhat comfortably.  The sky above is clear but completely missing stars and moons.
It is late in the night and there is an evil chill in the air.  Before the party had gone a quarter mile, they all are clutching at their cloaks in feeble attempts to keep warm.  And the insects—they are murder on everybody’s nerves.  Tired and over-exerted by the nights earlier battle, perhaps it is time to rest for the night.  Besides, after about an hour of walking and shouting for “eoR” (Eeyore), they uncover nothing.  But the swamp is vast and could take many more hours of searching.
Stan Fetchin
player, 264 posts
Human
Wizard
Sat 19 Jun 2010
at 07:32
  • msg #222

Re: The Hundred Acres Wood

Stan sat down on a rock and cuddled himself in a feeble effort to keep warm. He didn't say anything to his companions, but his intent was clear: "I'm not moving from this rock until I've had a long rest."
Porto 'Chubbs' Brandybuck
player, 217 posts
Halfling
Bard 3
Sat 19 Jun 2010
at 18:59
  • msg #223

Re: The Hundred Acres Wood

Cant we teleport back to the camp ground until morning? Porto asks as he dreads the thought of having to sleep in this nasty swamp.
Garret Nachtbrise
NPC, 20 posts
Mon 21 Jun 2010
at 20:37
  • msg #224

Re: The Hundred Acres Wood

Following the night's events, Garret agrees with Stan.  It has been quite the day, and rest will be most welcome.  He also sits down and attempts to keep dry.
Dungeon Master
GM, 422 posts
Sometimes, I even
amaze myself!
Tue 22 Jun 2010
at 14:46
  • msg #225

Re: The Hundred Acres Wood

After spending sometime wading through the bog, searching for a being known only to the party as “eoR,” the party settles down from some much needed rest.  The battle with the bear and owl earlier in the night had taxed many of them; and even though Garret had done well in healing their wounds, they were still fatigued and tired.  Sleep would provide the only respite for them, and it was time they took it.
They settle on a small and somewhat dry patch of morass beneath a sickly-looking tree.  They don’t assign watches this night.  Try as they might, the rest—although welcome and needed—is anything but.  They toss and turn, failing to acquire deep enough sleep to really chase away the fatigue completely.  Those of you who do achieve dreams this night are tormented by severe cases of vivid nightmares.
The harshest case may be that of Stan’s dreams.  In your travels, you have not known him to talk in his sleep; but tonight is a little different.  Slouching against the tree, between two gnarled roots, the wizard moans and stirs restlessly, until finally waking with a start and calling out for someone named Clementine.
*   *   *   *
The night passes without encounter, save the frightful dreams many of you experience.  The next morning greets you with grey, overcast skies.  The dreary weather reflexes how each of you feel this morning, dragging your feet as you go about your daily routines before leaving the camp.
Conversation is light, if existent at all while you continue your search of the swamp for the Guardian.  Most of what little conversation that does pass between the party members is of food—or the lack thereof.  Chubbs seems to dwell on this most of all; but even he quickly realizes that complaining about it won’t fill his belly any quicker than completing this wretched task and being done with it.
Time in the “gloomy place” seems to drag terribly.  Shriok keeps close watch of the sun above, which he notes is extraordinarily accurate to the actual sun outside this doubtless artificial realm.  The party spends the better half the day searching and calling out for “eoR,” however the summons go unanswered.  That is, until they come across a strange structure.
The building is constructed entirely of sticks and gnarled tree branches.  It appears to be a hut, but lacks even the basic framing structure a child would have incorporated.  In truth, it looks more like a massive pile or mound of sticks with a hole literally punched out of the middle.
As you approach the mound, Neya suddenly becomes agitated, spinning around and barring her teeth at the nothingness behind the party.  But Shirok and Ilsa know the wolf better than to be put up in arms at nothing.
It does take long before the strange black-skinned creatures begin to crawl out of the shallow pools of stagnate water that litter the ground in every direction.

Please roll Initiative and post 1st round action(s)
Stan Fetchin
player, 265 posts
Human
Wizard
Tue 22 Jun 2010
at 15:31
  • msg #226

Re: The Hundred Acres Wood


Perhaps the gloominess of this place was getting to Stan. Perhaps he was still upset by last night's dream. He attacked the nearest creature with uncharacteristic ferocity.

23:30, Today: Stan Fetchin rolled 10,1 using d20+2,d4. Dagger attack with my actual value..
23:28, Today: Stan Fetchin rolled 7 using 1d20+5. Initiative.

Ilsa Redeye
player, 358 posts
Half Orc
Bar 3
Tue 22 Jun 2010
at 16:21
  • msg #227

Re: The Hundred Acres Wood

Ilsa suffered through the swamp in silence. She wanted to remove her armor, but the likelihood of ambush was too great to make that wise.

When the approached the hut, she drew her sword and prepared for battle. So it was kind of odd when the creatures arrived and she didn't attack. She looked to Shirok and waited.

09:12, Today: Ilsa Redeye rolled 13 using 1d20+2. Initiative.
Total Defense.

Porto 'Chubbs' Brandybuck
player, 218 posts
Halfling
Bard 3
Tue 22 Jun 2010
at 18:05
  • msg #228

Re: The Hundred Acres Wood

Porto didn't like this place. It was wet, and buggy and foodless. He feels like crying but he holds strong, for now. When the creatures that run at them are just another layer of shit on a shit cake. He tries to keep there spirits high as he begins to sing.

If I was a sculptor, but then again, no
Or a man who makes potions in a travelling show
I know it's not much but it's the best I can do
My gift is my song and this one's for you
And you can tell everybody this is your song
It may be quite simple but now that it's done
I hope you don't mind
I hope you don't mind that I put down in words
How wonderful life is while you're in the world


Move Action:Draw Sword(and one had the lute)
Standard Action:Inspire Courage

12:54, Today: Porto 'Chubbs' Brandybuck rolled 18 using 1d20+3. init.

Shirok Rezkala
player, 282 posts
Half Orc
Druid 4
Tue 22 Jun 2010
at 21:06
  • msg #229

Re: The Hundred Acres Wood

Shirok glanced at Ilsa and nodded slightly before both he and Neya surged forward, striking at the creatures before they could fully emerge from the ground. It was rather comforting to have a straight forward enemy for a change.

Shirok (Init 9, Atk 9, dmg 2) Neya (Ini 11, Atk 17, dmg 13, trip 18)

Rolls include all weapon and inspire courage
17:03, Today: Shirok Rezkala rolled 9,11 using 1d20,1d20+2. Shirok/Neya Init.
17:04, Today: Neya rolled 17,13,18 using 1d20+11,1d8+9,1d20+10. Neya Atk/Dmg/Trip.
17:04, Today: Shirok Rezkala rolled 9,2 using 1d20+5,1d8+1. Shirok Atk/Dmg.

Roth Daos
player, 239 posts
Unassuming
Librarian
Tue 22 Jun 2010
at 22:05
  • msg #230

Re: The Hundred Acres Wood

Roth, ever vigilant and cranky this morning, is quick to draw the knight's sword and hack at the nearest creature.  However, his aim is much like his mood this morning, and has little hope of connecting.

18:02, Today: Roth Daos rolled 7 using 1d20+6. Attack.
18:02, Today: Roth Daos rolled 18 using 1d20+4. Init.

Garret Nachtbrise
NPC, 21 posts
Wed 23 Jun 2010
at 19:24
  • msg #231

Re: The Hundred Acres Wood

Seeing the strange creatures being to swarm them, Garret raises his crossbow and fires at the nearest one.

Standard Action: Ranged attack vs. creature

Spoiler text: (Highlight or hover over the text to view)
14:22, Today: Garret Nachtbrise rolled 13 using 1d20+1. Initiative.
14:21, Today: Garret Nachtbrise rolled 25,5 using d20+10,d8+2. Garret ranged vs. creature.


Dungeon Master
GM, 423 posts
Sometimes, I even
amaze myself!
Wed 23 Jun 2010
at 19:34
  • msg #232

Re: The Hundred Acres Wood

Round 1

Roth reacts the quickest, rushing over to one as it surfaces out of the fetid pool.  However, the creatures prove too nimble for such an awkward attack.

Porto draws his sword and begins to sing a song.  The magic of the song seems to lift your spirits and grant you all additional courage.

Ilsa prepares for the fight, but doesn’t move yet, preferring to allow them to come to her.

Garret fires his crossbow at the nearest one, hitting and killing it.

Neya charges another.  Her powerful jaws close in it, tearing its flesh and killing it.

Shirok also moves to engage the creatures as they ambush the party.  The druid’s attack is sub-par and misses.

Stan engages one of the tiny creatures, but isn’t able to hit his target.

The creatures continue to surface in the pools of putrid water, leaping from them and rushing to the party!  Although numbers are in their favor, they are a bit out-classed.  Try as they might, none are able to injure the party members this round.

There are 6 creatures currently on the field of battle.
Stan Fetchin
player, 266 posts
Human
Wizard
Thu 24 Jun 2010
at 08:56
  • msg #233

Re: The Hundred Acres Wood

Stan waded through the swamp towards the nearest creature. Bits of filth clung to him like the remnants of his nightmare. He was sure he would stab the nearest foe through it's eye socket! Instead, the thrust overbalanced him and he missed completely.

16:55, Today: Stan Fetchin rolled 6,4 using d20+2,d4. Attack.
Ilsa Redeye
player, 359 posts
Half Orc
Bar 3
Thu 24 Jun 2010
at 14:23
  • msg #234

Re: The Hundred Acres Wood

Ilsa sighed. Grunting with consternation, she stepped forward next to Shirok and defended him against the creature he failed to strike. "These not Eeyore?" she asked.

07:22, Today: Ilsa Redeye rolled 15,17 using 1d20+11,2d6+8. Attack, Damage.
Roth Daos
player, 240 posts
Unassuming
Librarian
Thu 24 Jun 2010
at 17:00
  • msg #235

Re: The Hundred Acres Wood

Possibly more concerned about the muck he just stepped in than the snots they're fighting, Roth next attack goes fairly wide as well.

12:59, Today: Roth Daos rolled 7 using 1d20+6. Attack.
Porto 'Chubbs' Brandybuck
player, 219 posts
Halfling
Bard 3
Thu 24 Jun 2010
at 17:02
  • msg #236

Re: The Hundred Acres Wood

Porto Continues to sing, but seeing Stan the wizard run into combat, kind of makes him look bad. Figuring that these little creatures posed less of a threat than the zombies Porto runs into combat, staying near Stan. He hits the black creature, but only a minor slash on the side of his head.

Move Action:Move to creature(near stan/not a charge)
Standard Action:Attack

12:01, Today: Porto 'Chubbs' Brandybuck rolled 1 using 1d6. damage.
12:00, Today: Porto 'Chubbs' Brandybuck rolled 15 using 1d20+3. attack.

Shirok Rezkala
player, 283 posts
Half Orc
Druid 4
Thu 24 Jun 2010
at 19:49
  • msg #237

Re: The Hundred Acres Wood

"No. They are not," Shirok replied, looking at Ilsa a bit apologetically. He knew she didn't have the patience for any of this, but there was little choice in the matter right now.


Shirok (Atk 21, Dmg 8)  Neya (Atk 18, Dmg 12, Trip 22)

15:46, Today: Neya rolled 18,12,22 using 1d20+11,1d8+9,1d20+10. Neya Atk/Dmg/Trip.
15:45, Today: Shirok Rezkala rolled 21,8 using 1d20+5,1d8+1. Shirok Atk/Dmg.

Dungeon Master
GM, 424 posts
Sometimes, I even
amaze myself!
Fri 25 Jun 2010
at 18:27
  • msg #238

Re: The Hundred Acres Wood

Round 2
Roth attacks the strange creature again; but again, fails to connect with the elusive little beast.

Porto lunges at the little monster nearest him, and enjoys a bit more success.  However, the blow is glancing and fails to kill the rampaging creature.

Ilsa slashes at one of the creatures violently.  With the power she put into the swing, her blade cuts through her target AND the other monster beside it!

Garret releases his grip on his crossbow, allowing it to hang from the leather strap on his belt.  He retrieves his sword and chops another creature down.

Neya snaps at a nearby creature, her powerful jaws killing it.

Shirok also attacks another one, and kills it with his spear.

Stan stabs at one of the monsters, but misses.

The band of heroes looks around the field of battle, having nearly cleared it of the creatures.  To their surprise, more continue to surface from the pools and under lumps of moss.  They’re literally coming out of everything—except the stick mound.

10 more surface
This message was last edited by the GM at 18:28, Fri 25 June 2010.
Porto 'Chubbs' Brandybuck
player, 221 posts
Halfling
Bard 3
Fri 25 Jun 2010
at 19:40
  • msg #239

Re: The Hundred Acres Wood

I say he get the hell outta here. Maybe deal with theses bastards one at a time, like in the house! Porto yells to the others, should they listen to him he retreats with them, after slashing at the monster.

Standard Action:Attack
Move Action:Run inside house if others do.

14:39, Today: Porto 'Chubbs' Brandybuck rolled 3 using 1d6. damage.
14:39, Today: Porto 'Chubbs' Brandybuck rolled 15 using 1d20+4. attack.

Ilsa Redeye
player, 360 posts
Half Orc
Bar 3
Sun 27 Jun 2010
at 06:49
  • msg #240

Re: The Hundred Acres Wood

Ilsa continued her hacking.

23:46, Today: Ilsa Redeye rolled 22,20 using 1d20+11,2d6+8. Attack, Damage.
23:46, Today: Ilsa Redeye rolled 24,15 using 1d20+11,2d6+8. Cleave.


"These no threat," she called to the halfling. "You can't hold yourself? Want strong Ilsa to protect you, little one?" She laughed derisively. "Maybe teach you how to use that tiny sword of yours."
Stan Fetchin
player, 269 posts
Human
Wizard
Mon 28 Jun 2010
at 09:20
  • msg #241

Re: The Hundred Acres Wood

Stan cast a spell, though it appeared to not affect any of the attacking creatures.

"You don't have to be the fastest one in the party..."

He moved with unprecedented speed into the tiny hut.

"You just have to be quicker than the halfling."

Standard: Expeditious Retreat
Move: Move into the house per Porto's suggestion.

Shirok Rezkala
player, 284 posts
Half Orc
Druid 4
Tue 29 Jun 2010
at 03:03
  • msg #242

Re: The Hundred Acres Wood

"The halfling has a point," Shirok called as his spear lashed out. "These things are no threat now, but if more are coming I do not want to give them the chance to surround us."

Shirok (Atk 21, dmg 3) and Neya (Atk 25, dmg 16) both attack, then start to slowly move back towards house. (Fighting retreat.)

23:02, Today: Neya rolled 25,16,19 using 1d20+11,1d8+9,1d20+10. Neya Atk/Dmg/Trip.
23:02, Today: Shirok Rezkala rolled 21,3 using 1d20+5,1d8+1. Shirok Atk/Dmg.

Roth Daos
player, 243 posts
Unassuming
Librarian
Tue 29 Jun 2010
at 19:24
  • msg #243

Re: The Hundred Acres Wood

Roth agrees with the others, especially as there seems to be problem with his grip on the sword.  He swings again at the creature and begins to back towards the hut.

15:22, Today: Roth Daos rolled 3 using 1d8+2.
15:22, Today: Roth Daos rolled 11 using 1d20+6. Attack.

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