Re: Chapter 2.5 -- Tharür Castle
On second thought, developing the perfect map for this next part will only take more time than it will be worth. I will not be drawing a map—this section is too short. If it is absolutely necessary, I'll bring out the battle map grid-thingy.
Porto wastes no time in searching the chamber you all have come into. The piles of refuse that litter the room allows very little in the way of clues as to where (or even when) you are. He finds a few good pieces of wood, probably legs of an old dinner table, which might serve as a fair club. He does notice a few pieces of wood bearing the carved Sun insignia of Tharür.
"We are either in the fabled Castle Tharür," the portly halfling says aloud, "or some swanky antiquarian found himself in a fit of rage. A dismissed cleaning-lady perhaps?" He tosses a length of wood to the floor as he looks up to the others.
Ilsa leads the others from the chamber after regaining her bears after passing through the portal. Once out of the hall, a rotten odor assails your nostrils. The corridors of this ancient keep are long and twisted; many rooms branch off from the main hallway, but none of them seem to lead anywhere. On and on the barbarian continues, determined to find a way out of the ruined castle as quickly as possible.
Neya seems to be on edge. She is on high-alert, as if expecting some kind of encounter. As you continue through the tight corridors, the stench grows more pungent.
"Be on your guard!" Garret declares stridently. "There are undead about."
The party turns a sharp corner and encounters a body. Neya quickly investigates its scent and, deeming the creature dead, leaves it be. The body appears to be dwarven and in a terrible state of decay. Strangely, Shirok is able to locate several "fresh" cuts on its torso and arms; probably what killed it. The decay looks older.
Gingerly, you continue down the corridor, stopping only when Neya halts, baying threateningly.
Farther down the hall stands a figure. There is a good deal of distance between the figure and the party, but they can see it is standing over a pile of bodies. More bodies—all in various stages of decay—and bones yellowed with age litter the passage, but amass closer to the figure.
"Stay back!" the figure yells, the voice belong to a man. "I'll suffer no more of you! Olidammara herself will guide my blow, creature! Roll the Die of Fate—I dare you!!"
This message was last edited by the GM at 18:05, Fri 05 Nov 2010.