Re: Stan—Morothâ Assault
It is exceedingly difficult to describe the sensations you felt as you passed between dimensions. It is vastly different than teleporting, or crossing between the planes.
You remember ending the conversation at the bar with Ogden, your wife and son, Clementine and Demios. You recall the proprietor of Oubliette offer you all a shot of some sweet-tasting liquor before opening the door. Did you take it?
Staring into the void was something you'll never forget. You had always imagined the space between spaces as a cold, dark place. It is cold—utterly so—but it is instead terribly bright. The light, which must be the parting strands of magical substance, energies made physical that some refer to as The Weave, is so brilliant and painful to look that you were forced to turn away. A feeling akin to nausea began to wash over you; but a comforting hand was on your shoulder. Clementine's hand.
"Don't let go of my hand!" she called over the loud whirlwind of noise as she gently yet firmly slid her hand down your arm and grasped your hand.
Str Check (DC 15)
The last thing you remember hearing before the jump, even above the loud hurricane-type wind of the door, was a series of screams. Oubliette is a terribly loud place anyway, but these shouts rose above the strange music and chatter of the varied patrons. There was also an element to the cries, something terribly fearful.
The groan of stressed wood; snapping planks and shattering glass; something pushes you forward. And then nothingness—the Void.
Extreme heat, intense cold. These feelings mean nothing in the Void. You are falling, but also flying. You movement through the currents are neither willful nor random.
You are underwater, your eyes are full of hot tar. Gravel pours from your ears and nostrils, bugs crawl through your hair. The worms crawl in, the wyrms crawl out...
As you travel through the Void, your Material self is being "re-programmed" for your destination dimension. You may take this time to make any changes to your character before you arrive at your destination. I know that you have never asked for these revisions; however I do feel that with my changing the system to Pathfinder was a bit unfair to you. Given any additional knowledge that you might have gained since our initial jump into the system, I will allow one last revision of your character. You do not need to make any revisions if you are comfortable as you are. If you'd like to change something, you may change your class(es)/features, feats, skills, and spells. Abilities and equipment will remain.
Reviewing your current character sheet, I do see a few things that you have not capitalized on in-game, at least not thus far. I want to give you this opportunity to change them if you'd like. In addition, I'd like to incorporate these things into my game if you'd like to keep them, or add anything new.
For example, and I should have mentioned this ages ago, but you might have noticed my DM'ing style is pretty lax regarding spell components. Your Eschew Materials feat is basically wasted. The only real time I would question your having materials to cast, is if you were in a situation where you were separated from your equipment for an extended period of time (i.e. captured in a tiger pit trap for days type of thing).
Although I am a huge advocate of the Spell Focus feats, and you have conjured a monster or two in your day, you only have one summon spell (I). If you'd like to change that out too, I would totally understand.
Sh!t's about to get real, Stan. ;-)