This is a great conversation to have in-game, amongst the party members and Stan's family. I can, of course, lay out a few reasons here and ruin potentially great roleplaying scenes.
Think of it this way: teleport might be the first thing Stan thinks of -- and that's fine. It fits his character, fits the setting, and fits the situation. Maybe there's more here, maybe there's not. Perhaps teleport is the "right" solution to a grander problem. Maybe not.
I isn't an accident that the last adventure may have seemed too easy. Right now you three are big fish in a relatively small pond. That could set you up for things further on. Or perhaps not.
Outside of the potential roleplaying scene, allow me to tell you what Stan knows even before you might have him bring it up:
Teleport is a spell from the fifth circle (5th level), which he would know is beyond him at this point. He could certainly find the means to the spell cast for him, however it will be costly and time consuming. The price for a spell like that would easily become even more inflated as he is not a member of the Witchwardens.
And we are talking low level teleport too. Without ever having been there, the chance for the spell to go wild is very good.
But I also know you are referencing the fantastic ways Clementine and Demios have hopped hither and thither in the past. To that, and for the sake of roleplaying, I say, have Stan ask them.
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#evillaugh
This message was last edited by the GM at 19:31, Mon 19 May 2014.