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12:32, 23rd April 2024 (GMT+0)

OOC Chat.

Posted by NarratorFor group 0
Narrator
GM, 762 posts
Sat 23 Jun 2012
at 17:23
  • msg #1

OOC Chat

Also, this is the new out-of-character chat thread.
Stan Fetchin
Wizard, 641 posts
Sole survivor;
It's complicated
Tue 10 Jul 2012
at 17:55
  • msg #2

Re: OOC Chat

Is that Sasserine gazetteer thread new to us? Seems like it wasn't there before. Was it accidentally in the wrong group and only recently moved, or am I just blind?
Stan Fetchin
Wizard, 642 posts
Sole survivor;
It's complicated
Wed 11 Jul 2012
at 22:10
  • msg #3

Re: OOC Chat

Stan has nothing to add in character at the moment.
Narrator
GM, 772 posts
Thu 12 Jul 2012
at 17:52
  • msg #4

Re: OOC Chat

I opened the Sasserine thread up to you after Stan was struck in the head during dinner, effectively remembering basic stuff he had learned in the past six months living here.
Stan Fetchin
Wizard, 643 posts
Sole survivor;
It's complicated
Thu 12 Jul 2012
at 18:24
  • msg #5

Re: OOC Chat

Thanks. And sorry I keep forgetting about gear.
Narrator
GM, 775 posts
Tue 24 Jul 2012
at 02:09
  • msg #6

Re: OOC Chat

@Stan you're missing one cantrip on the spell tracker

@Brogan please post and manage your prepared spells and action points in the tracker tread
Stan Fetchin
Wizard, 647 posts
Sole survivor;
It's complicated
Tue 24 Jul 2012
at 02:25
  • msg #7

Re: OOC Chat

I've got 4 listed. Where's the fifth coming from?
Narrator
GM, 776 posts
Tue 24 Jul 2012
at 03:07
  • msg #8

Re: OOC Chat

It's coming from the fact that I can't count to four. =P

Never mind
Brogan
Cleric, 16 posts
Tue 24 Jul 2012
at 22:07
  • msg #9

Re: OOC Chat

I will NOT post my prepared spells.  I don't WANNA!
Stan Fetchin
Wizard, 650 posts
Sole survivor;
It's complicated
Thu 26 Jul 2012
at 19:00
  • msg #10

Re: OOC Chat

Gone without Internet until Sunday night. Stan will go to the tavern or wherever other reasonable place Brogan goes.
Cpt. Sawyer Sinclaire
Gunslinger, 3 posts
Tue 31 Jul 2012
at 14:49
  • msg #11

Re: OOC Chat

It's about Update:30PM CST, Mr Narrator.
Brogan
Cleric, 20 posts
Sat 4 Aug 2012
at 03:14
  • msg #12

Re: OOC Chat

I'm going to be out of the country for the next week.  Do with Brogan as you will.
Cpt. Sawyer Sinclaire
Gunslinger, 4 posts
Captain of the Watch
Special Affairs
Sat 4 Aug 2012
at 14:49
  • msg #13

Re: OOC Chat

Going to watch USA take the gold in skeet shooting across the pond? Lol
Cpt. Sawyer Sinclaire
Gunslinger, 7 posts
Captain of the Watch
Special Affairs
Sat 11 Aug 2012
at 13:51
  • msg #14

Re: OOC Chat

I miss Ilsa
Narrator
GM, 783 posts
Mon 13 Aug 2012
at 16:09
  • msg #15

Re: OOC Chat

In reply to Cpt. Sawyer Sinclaire (msg # 14):

I don't.

Waiting for an in-game response from Stan
Cpt. Sawyer Sinclaire
Gunslinger, 10 posts
Captain of the Watch
Special Affairs
Mon 13 Aug 2012
at 16:40
  • msg #16

Re: OOC Chat

In reply to Narrator (msg # 15):

I guess I should redefine my statement..... I miss Ilsa due to the fact that Hennessy would've cut the chic in half. He was litteraly built to destroy her!!!!
Stan Fetchin
Wizard, 659 posts
Sole survivor;
It's complicated
Mon 13 Aug 2012
at 18:09
  • msg #17

Re: OOC Chat

In reply to Narrator (msg # 15):

Done. Didn't know you were waiting on me, thought the scene was going to switch.
Cpt. Sawyer Sinclaire
Gunslinger, 14 posts
Captain of the Watch
Special Affairs
Mon 20 Aug 2012
at 12:35
  • msg #18

Re: OOC Chat

Would failure of the SC mean we get spotted or that it will start combat?
Narrator
GM, 786 posts
Mon 20 Aug 2012
at 13:15
  • msg #19

Re: OOC Chat

That depends on a few things, like where/when the failure occurs--if you guys fail at all.

Once Stan and Brogan roll their initiatives, go ahead and post skill checks in the initiative order.  As an NPC Reynald won't be participating in this one, although he is there with you guys.

And remember, do not use the same skill as anyone else in the same round, and you cannot use the same skill twice in a row.  BE DESCRIPTIVE!!!
Dungeon Master
Thu 30 Aug 2012
at 23:40
  • msg #20

Re: OOC Chat

Yes, Brogan and Stan are still in their boat. Vark is speaking to you two from the Blue Nixie
Narrator
GM, 792 posts
Wed 5 Sep 2012
at 21:24
  • msg #21

Re: OOC Chat

@Sawyer are you saying that you jump out and attack him?
Cpt. Sawyer Sinclaire
Rogue, 19 posts
Captain of the Watch
Special Affairs
Wed 5 Sep 2012
at 21:52
  • msg #22

Re: OOC Chat

I'd say its more like slipping out and assassinating him style rather then jumping out and shanking....but
Cpt. Sawyer Sinclaire
Rogue, 20 posts
Captain of the Watch
Special Affairs
Wed 5 Sep 2012
at 21:53
  • msg #23

Re: OOC Chat

Like Altiar getting a templar from the shadows!!!
Stan Fetchin
Wizard, 668 posts
Sole survivor;
It's complicated
Wed 5 Sep 2012
at 23:29
  • msg #24

Re: OOC Chat

Achievement unlocked.
Dungeon Master
Sat 15 Sep 2012
at 22:02
  • msg #25

Re: OOC Chat

The Game Map has been updated.  If viewing it, you do not see Sasserine, refresh your browser.
Narrator
GM, 798 posts
Wed 26 Sep 2012
at 20:51
  • msg #26

Re: OOC Chat

@Stan I've updated your sheet with Ignis.  Despite the attack bonus you'll see there, you suffered -4 penalty for ranged attack into combat (Brogan being grappled).  I rolled for you this round, and you hit with a natural 19!
Cpt. Sawyer Sinclaire
Rogue, 38 posts
Captain of the Watch
Special Affairs
Mon 29 Oct 2012
at 21:02
  • msg #27

Re: OOC Chat

I have a request. When you post updates, can you include a little [location, date, time, and year] action?
Narrator
GM, 810 posts
Mon 29 Oct 2012
at 21:51
  • msg #28

Re: OOC Chat

I'll try.  Not with every update, but if the scene changes.
Cpt. Sawyer Sinclaire
Rogue, 39 posts
Captain of the Watch
Special Affairs
Mon 29 Oct 2012
at 23:15
  • msg #29

Re: OOC Chat

Yeah thats what i meant
Stan Fetchin
Wizard, 685 posts
Sole survivor;
It's complicated
Mon 12 Nov 2012
at 04:11
  • msg #30

Re: OOC Chat

Hey all, how's it going?
Dungeon Master
Sat 17 Nov 2012
at 19:10
  • msg #31

Re: OOC Chat

Good stuff, guys, keep it up!  What are you guys planning to do in order to find Vanthus?
Stan Fetchin
Wizard, 689 posts
Sole survivor;
It's complicated
Sun 18 Nov 2012
at 19:59
  • msg #32

Re: OOC Chat

Stan isn't really interested enough to come up with his own ideas, beyond perhaps magical scrying (which feels unethical and would require an expensive, error-prone scroll.) Lavinia seems to not want her brother hunted down right away. Perhaps the characters will have an in character discussion about it?
Dungeon Master
Tue 27 Nov 2012
at 16:18
  • msg #33

Re: OOC Chat

Anyone interested in bringing it up in-character?
Cpt. Sawyer Sinclaire
Rogue, 44 posts
Captain of the Watch
Special Affairs
Wed 28 Nov 2012
at 16:27
  • msg #34

Re: OOC Chat

Sorry, I've been waiting on a pm. I'm
Brogan
Cleric, 45 posts
Tue 4 Dec 2012
at 01:21
  • msg #35

Re: OOC Chat

Brogan was just going to ask other priests, those he feels he can trust, to keep an eye out for anything out of the ordinary.
Dungeon Master
Wed 5 Dec 2012
at 04:23
  • msg #36

Re: OOC Chat

Brogan & Stan, did you two want to have the conversation in-game?
Brogan
Cleric, 46 posts
Thu 6 Dec 2012
at 11:07
  • msg #37

Re: OOC Chat

I'd rather not.  I update infrequently enough as it is.
Cpt. Sawyer Sinclaire
Rogue, 46 posts
Captain of the Watch
Special Affairs
Thu 13 Dec 2012
at 16:17
  • msg #38

Re: OOC Chat

RIP p2........?
Stan Fetchin
Wizard, 693 posts
Sole survivor;
It's complicated
Fri 14 Dec 2012
at 01:37
  • msg #39

Re: OOC Chat

In reply to Cpt. Sawyer Sinclaire (msg # 38):

literally lol'd.
Dungeon Master
Sun 16 Dec 2012
at 19:08
  • msg #40

Re: OOC Chat

Expect an update Monday
Dungeon Master
Tue 18 Dec 2012
at 03:40
  • msg #41

Re: OOC Chat

Okay, shitty update time!

I was working on something earlier, but lost it.  To represent the next 3-4 days in-game, let's run a Skill Challenge.  Everybody roll initiative (except Rey), high initiative goes first.  You need 8 to succeed, and as always, 3 to fail.

Begin.
Stan Fetchin
Wizard, 694 posts
Sole survivor;
It's complicated
Tue 18 Dec 2012
at 03:55
  • msg #42

Re: OOC Chat

What exactly are we challenging?
Dungeon Master
Tue 18 Dec 2012
at 04:03
  • msg #43

Re: OOC Chat

Sorry!

You objective is to uncover the whereabouts of Venthus
Stan Fetchin
Wizard, 696 posts
Sole survivor;
It's complicated
Mon 31 Dec 2012
at 05:18
  • msg #44

Re: OOC Chat

Merry Christmas, Happy New Years everyone.

And I hope Mr. DM returns. He hasn't logged on in 12 days. Not so unusual for him, though.
Dungeon Master
Wed 2 Jan 2013
at 00:20
  • msg #45

Re: OOC Chat

I'm here. Holiday traveling got me. I'll update in a day or two
Stan Fetchin
Wizard, 699 posts
Sole survivor;
It's complicated
Mon 21 Jan 2013
at 20:10
  • msg #46

Re: OOC Chat

Updated Stan's spells prepared, since it's a new day.
Dungeon Master
Mon 4 Feb 2013
at 05:08
  • msg #47

Re: OOC Chat

@Stan initiative isn't necessary right now. Please roll attack and damage.
Stan Fetchin
Wizard, 704 posts
Sole survivor;
It's complicated
Mon 4 Feb 2013
at 18:26
  • msg #48

Re: OOC Chat

Not sure what goes into the attack roll. Is it ranged touch?

12:26, Today: Stan Fetchin rolled 8 using 1d20. Uncertain attack.
12:25, Today: Stan Fetchin rolled 6 using 2d6. Damage.
Dungeon Master
Tue 5 Feb 2013
at 15:04
  • msg #49

Re: OOC Chat

Using Ignis' fire bolt is a ranged touch attack.

Your character's Base Atk + Dex mod + range increment bonus/penalty vs. target's touch AC*

Vanthus is 30-ft above you, and not suspecting the attack.  He is also flat-footed.

You rolled a base 8, and with your bonuses and whatnot, you hit!  Good shot.
In-game update pending...




*this is a magic attack and bypasses DR/magic or less
Dungeon Master
Tue 5 Feb 2013
at 17:55
  • msg #50

Re: OOC Chat

...Also, I've updated the Game Map.  Please refresh your browsers and check it out for a look at the map of the area.  If you are having trouble, you can toggle the view at the bottom of the Game Map page.  The update is for Group 1.

The party's current location is outlined in red.

Let me know if you have any questions.
Stan Fetchin
Wizard, 705 posts
Sole survivor;
It's complicated
Tue 5 Feb 2013
at 23:14
  • msg #51

Re: OOC Chat

Oh cool, clairvoyance. I can already see the whole dungeon.
Dungeon Master
Wed 6 Feb 2013
at 17:35
  • msg #52

Re: OOC Chat

That's intentional
Stan Fetchin
Wizard, 709 posts
Sole survivor;
It's complicated
Sat 9 Feb 2013
at 17:59
  • msg #53

Re: OOC Chat

Cpt. Sawyer Sinclaire:
Caught unawares and a bit unprepared, Sawyer draws his short swords as he makes a quick move to his right. His attacks are sloppy and miss the crab. He was never one well suited for the life aquatic. He had always preferred to leave those dealings to Captain Zissou.


Not sure if this deserves an XP reward or an XP penalty.
Cpt. Sawyer Sinclaire
Rogue, 56 posts
Captain of the Watch
Special Affairs
Sat 9 Feb 2013
at 19:28
  • msg #54

Re: OOC Chat

All i know, is a shark ate my best friend and im going to find it, and kill it



-dictated but not read,
Sawyer
This message was last edited by the player at 19:29, Sat 09 Feb 2013.
Dungeon Master
Sat 9 Feb 2013
at 19:40
  • msg #55

Re: OOC Chat

Bonus points for sure!!
Brogan
Cleric, 54 posts
Sun 10 Feb 2013
at 14:24
  • msg #56

Re: OOC Chat

Do the interns get glocks?
Stan Fetchin
Wizard, 710 posts
Sole survivor;
It's complicated
Sun 10 Feb 2013
at 18:50
  • msg #57

Re: OOC Chat

Swear to god, the next person who continues these movie reference shenanigans, I'm gonna have to pistol whip.
Dungeon Master
Sun 10 Feb 2013
at 19:24
  • msg #58

Re: OOC Chat

Ay Sawyer! What's the name of that restaurant you like? You know, the one with all that shit on the walls...
Cpt. Sawyer Sinclaire
Rogue, 57 posts
Captain of the Watch
Special Affairs
Sun 10 Feb 2013
at 20:03
  • msg #59

Re: OOC Chat

Oh shenanigans!?!?!?
Brogan
Cleric, 55 posts
Mon 11 Feb 2013
at 22:36
  • msg #60

Re: OOC Chat

Oooooooooooh!
Dungeon Master
Tue 12 Feb 2013
at 17:45
  • msg #61

Re: OOC Chat

Reminder, you do not need to wait for your initiative order to post your rounds actions.  They will be applied in order.
Cpt. Sawyer Sinclaire
Rogue, 60 posts
Captain of the Watch
Special Affairs
Wed 13 Feb 2013
at 18:23
  • msg #62

Re: OOC Chat

Not that it matters, as im pretty sure i just made crab cake out of him anyway, but i was supposed to roll 2d6 sneak instead of 1
Brogan
Cleric, 57 posts
Wed 13 Feb 2013
at 18:30
  • msg #63

Re: OOC Chat

Ugh, crab battle.
Stan Fetchin
Wizard, 713 posts
Sole survivor;
It's complicated
Wed 13 Feb 2013
at 18:31
  • msg #64

Re: OOC Chat

Luckily Stan remembers his CQB training.
Stan Fetchin
Wizard, 714 posts
Sole survivor;
It's complicated
Thu 14 Feb 2013
at 02:08
  • msg #65

Re: OOC Chat

I'll be offline this Friday, Saturday, and Sunday.
Brogan
Cleric, 58 posts
Sat 16 Feb 2013
at 00:47
  • msg #66

Re: OOC Chat

Cpt. Sawyer Sinclaire
Rogue, 61 posts
Sat 16 Feb 2013
at 05:20
  • [deleted]
  • msg #67

Re: OOC Chat

This message was deleted by the player at 20:15, Sun 17 Feb 2013.
Dungeon Master
Wed 20 Feb 2013
at 18:02
  • msg #68

Re: OOC Chat

I got Stan's post.  Anyone else?
Cpt. Sawyer Sinclaire
Rogue, 62 posts
The Watch
Captain [Special Affairs]
Wed 20 Feb 2013
at 20:03
  • msg #69

Re: OOC Chat

Oollliiolliollliooo
Stan Fetchin
Wizard, 717 posts
Sole survivor;
It's complicated
Thu 21 Feb 2013
at 20:23
  • msg #70

Re: OOC Chat

Forgot you have to confirm crits in this system. Hang on a sec.
Stan Fetchin
Wizard, 720 posts
Sole survivor;
It's complicated
Mon 25 Feb 2013
at 19:07
  • msg #71

Re: OOC Chat

So... who wants to go east?
Stan Fetchin
Wizard, 722 posts
Sole survivor;
It's complicated
Thu 28 Feb 2013
at 21:10
  • msg #72

Re: OOC Chat

To double check, are we in the room with the two pillars, north of p1?
Dungeon Master
Fri 1 Mar 2013
at 00:00
  • msg #73

Re: OOC Chat

Yes
Stan Fetchin
Wizard, 725 posts
Sole survivor;
It's complicated
Sat 2 Mar 2013
at 18:35
  • msg #74

Re: OOC Chat

A good month for Moria references, eh Mr. Narrator?
Dungeon Master
Wed 6 Mar 2013
at 18:41
  • msg #75

Re: OOC Chat

I understand the urgency and... suddenness of Sawyer's last in-game post, however, I do want to wait for Brogan to post once more before advancing the scene.  Looks like we're about to do combat, eh?  I'll allow Sawyer to keep his Initiative roll.
Stan Fetchin
Wizard, 729 posts
Sole survivor;
It's complicated
Wed 6 Mar 2013
at 21:05
  • msg #76

Re: OOC Chat

Here's mine:

15:04, Today: Stan Fetchin rolled 10 using 1d20+5.
Cpt. Sawyer Sinclaire
Rogue, 73 posts
The Watch
Captain [Special Affairs]
Wed 6 Mar 2013
at 23:26
  • msg #77

Re: OOC Chat

Oh no worries, i understand. I was just getting the ball rolling on some sweet action.  :)
Dungeon Master
Mon 11 Mar 2013
at 18:30
  • msg #78

Re: OOC Chat

Reminder, you do not have to post in initiative order
Stan Fetchin
Wizard, 730 posts
Sole survivor;
It's complicated
Mon 11 Mar 2013
at 20:51
  • msg #79

Re: OOC Chat

I figured I should wait, as the monsters go before me.
Stan Fetchin
Wizard, 736 posts
Sole survivor;
It's complicated
Wed 27 Mar 2013
at 20:24
  • msg #80

Re: OOC Chat

I am fairly certain that anyone can identify any type of spell using spellcraft. A stable boy with 5 ranks would still have about a 50% chance of identifying a magic missile spell or cure light wounds.

That said, unless you rule otherwise I automatically fail, as the rules are quite explicit that "you must be able to clearly see the spell as it is being cast."

See this thread in which people no smarter than we verify my vague suspicions:

http://paizo.com/threads/rzs2j...s-to-identify-divine
Stan Fetchin
Wizard, 744 posts
Sole survivor;
It's complicated
Thu 18 Apr 2013
at 18:06
  • msg #81

Re: OOC Chat

So did either of mine or Brogan's spell actually get cast?
Dungeon
Thu 18 Apr 2013
at 19:24
  • msg #82

Re: OOC Chat

They were both cast.  Brogan just doesn't need comprehend languages anymore to know the creature is hostile.
Stan Fetchin
Wizard, 745 posts
Sole survivor;
It's complicated
Thu 18 Apr 2013
at 19:36
  • msg #83

Re: OOC Chat

Thanks.
Stan Fetchin
Wizard, 747 posts
Sole survivor;
It's complicated
Mon 22 Apr 2013
at 20:03
  • msg #84

Re: OOC Chat

I just discovered that Stan gets a free daily use of comprehend languages. Shall have to remember this for next time.
Cpt. Sawyer Sinclaire
Rogue, 90 posts
The Watch
Captain [Special Affairs]
Wed 1 May 2013
at 13:54
  • msg #85

Re: OOC Chat

i didnt know we were going to pick.the lock? sawyer had agreed with Stan that it would.flood.the caves if i failed.
Dungeon Master
Wed 1 May 2013
at 14:24
  • msg #86

Re: OOC Chat

I guess I didn't gather that; I thought you said you were confident you could beat the lock without causing more damage.  Since you are trained in disabling devices, I agree it would be reasonable that you might be able to.  Raising the DC slightly to account for that, you still failed, but not by much.  With a little help from the others you may try again.

Opening the chest where it is might require a fair amount of finesse, however.
Cpt. Sawyer Sinclaire
Rogue, 91 posts
The Watch
Captain [Special Affairs]
Wed 1 May 2013
at 16:46
  • msg #87

Re: OOC Chat

fair enough. and it was stans breathing underwater comments that was what made Sawyer descide against failing and flooding the cave. but if your game so am i. ill get it!
Dungeon Master
Fri 3 May 2013
at 02:45
  • msg #88

Re: OOC Chat

Reminder: please use and update the tracker thread to reflect your daily prepared spells, abilities, and action points.

Thanks
Stan Fetchin
Wizard, 759 posts
Sole survivor;
It's complicated
Sat 11 May 2013
at 04:51
  • msg #89

Re: OOC Chat

Narrator:
Stan is no student to the conjuring discipline, in fact he is quite familiar with summons.


In fact, 3.5 had a prestige class (Thaumaturgist) just for summoning outsiders. It does not exist in Pathfinder. Stan isn't aware of such metagame concepts, but he does feel an acute sense of loss when he thinks on his plans for the future and feels them somehow... changed.
Cpt. Sawyer Sinclaire
Rogue, 99 posts
The Watch
Captain [Special Affairs]
Wed 15 May 2013
at 16:01
  • msg #90

Re: OOC Chat

will the real Temp Player 19 please stand up?
Dungeon Master
Thu 23 May 2013
at 20:17
  • msg #91

Re: OOC Chat

@Brogan, you can only spontaneously cast curative spells by sacrificing other prepared spells in a given slot.  Unless you prepared the spell beforehand, you cannot substitute for it now.

...unless....
Unless you are wanting to use that hour you mentioned in-post to 'refresh' your daily spells?  Is that your intent?
This message was last edited by the GM at 20:18, Thu 23 May 2013.
Brogan
Cleric, 92 posts
Thu 23 May 2013
at 22:35
  • msg #92

Re: OOC Chat

In reply to Dungeon Master (msg # 91):

Yeah, that's what I meant by taking an hour.
Dungeon Master
Fri 24 May 2013
at 03:04
  • msg #93

Re: OOC Chat

Rules-as-Written, I don't think you can do that since you prepared all your spell slots today. You could, if you had left one slot unprepared of the appropriate level.  However...

I really don't much care, as you are sacrificing an hour.  Given that, I don't see how allowing this could 'break' the game.  Does anyone else?
That being said, I am inclined to let you do it, under one condition: we agree that Stan, and the other spellcaster classes, is allowed to do the same thing.  A spellcaster may adjust prepared spells so long as they have not expended the spell slot, and doing so requires one hour of study/meditation/prayer/ect.

Does everyone agree, even non-casters; and if so, thoughts?
Stan Fetchin
Wizard, 767 posts
Sole survivor;
It's complicated
Fri 24 May 2013
at 17:31
  • msg #94

Re: OOC Chat

This is going to make spellcasters a lot more versatile. Maybe to the point of bad game design. I would certainly resent this if I were a martial character.

Under RAW you have to balance the versatility of open spell slots against the preparedness of filling them ahead of time. With this proposed house rule, you can have the best of both worlds: prepare spells for use now but change them later if your needs change.

If we adopt this house rule, it would be in our best interest for everyone to prepare the best offensive spells they have each morning. If later we need a floating disc or a remove disease we can just swap it out after an hour. Things like moving treasure and healing usually take place outside of combat so, from a player's perspective, this time is no cost at all. It's not problem to say "We sit around for an hour preparing the exact spell we need." I think the game could get less challenging and more tedious.

This might be even more game-changing for clerics than wizards, since clerics now have 1-hour access to every restorative spell they could possibly cast. What if we get poisoned or level drained? One hour and Brogan can prepare all the right spells. Sure, clerics can always spontaneously cast cure spells but there's a reason the game makes you choose between offensive spells, utility spells, and restorative spells.

If we always had restorative spells at hand, there wouldn't be much risk from monsters that use status-based attacks, because we'll heal any condition (disease, silence, petrification, etc) an hour after combat.

So, I mean, as a caster and a potential target of monster effects, I obviously love the proposed rule. But as someone who wants to have fun and be challenged, I don't know. I think a better solution is to encourage casters to leave one or two slots open and use the 15-minute midday prep under RAW. (It only takes 15 minutes per 1/4 of your spell slots, so usually with one or two open you are spending a quarter of an hour, not a full hour). That way if we anticipate unknown challenges we have to choose between combat readiness and future versatility, instead of getting both at once.
Cpt. Sawyer Sinclaire
Rogue, 104 posts
The Watch
Captain [Special Affairs]
Fri 24 May 2013
at 19:18
  • msg #95

Re: OOC Chat

[Like]<------this is me hitting the like button!
Stan Fetchin
Wizard, 768 posts
Sole survivor;
It's complicated
Fri 24 May 2013
at 20:00
  • msg #96

Re: OOC Chat

Which post are you liking?
Brogan
Cleric, 93 posts
Fri 24 May 2013
at 20:53
  • msg #97

Re: OOC Chat

Wow, I completely misread the rule on preparing spells, thinking it meant spend an hour to readjust.  A little annoyed at my sudden inability to read.

That said, no, I don't really want to make that house rule.  I, personally, have no intention of breaking the game, but that doesn't mean I won't do it from another sudden onset of illiteracy.
Stan Fetchin
Wizard, 769 posts
Sole survivor;
It's complicated
Tue 28 May 2013
at 18:57
  • msg #98

Re: OOC Chat

Dungeon Master,

 Have we explored everything there is as far as we can tell?
Dungeon Master
Tue 28 May 2013
at 19:02
  • msg #99

Re: OOC Chat

In reply to Stan Fetchin (msg # 98):

Yes sir
Cpt. Sawyer Sinclaire
Rogue, 106 posts
The Watch
Captain [Special Affairs]
Tue 28 May 2013
at 19:07
  • msg #100

Re: OOC Chat

In reply to Stan Fetchin (msg # 96):

yours
Dungeon Master
Tue 28 May 2013
at 19:23
  • msg #101

Re: OOC Chat

Hi all,
I'm going to rule against my proposed house-rule, and hold that Brogan isn't able to swap those spells at this time.
Cpt. Sawyer Sinclaire
Rogue, 110 posts
The Watch
Captain [Special Affairs]
Tue 4 Jun 2013
at 14:28
  • msg #102

Re: OOC Chat

what was in that other chest
Narrator
GM, 862 posts
Wed 5 Jun 2013
at 16:14
  • msg #103

Re: OOC Chat

In reply to Cpt. Sawyer Sinclaire (msg # 102):

The loot thread has been updated
Cpt. Sawyer Sinclaire
Rogue, 113 posts
The Watch
Captain [Special Affairs]
Wed 5 Jun 2013
at 16:41
  • msg #104

Re: OOC Chat

can we assume we already divided it up equally, as far as gems and coins go? Sawyer has no interest in the potionsand would be willing to let rey have the Kicks if he wanted them. .......Sawyer has what he needs


also, he is More then willin to trade his coinage for gems with anyone. he......he like gems. like alot. they feel more like true pirate treasure to him over coins.
#gemsaholics anonymous
This message was last edited by the player at 16:47, Wed 05 June 2013.
Narrator
GM, 871 posts
Fri 21 Jun 2013
at 15:18
  • msg #105

Re: OOC Chat

As I failed to mention it in an earlier post, Stan and Clementine arrive after Brogan.  You can all post as if you are in the Shivering Cat.
Stan Fetchin
Wizard, 784 posts
Sole survivor;
It's complicated
Fri 21 Jun 2013
at 18:05
Cpt. Sawyer Sinclaire
Rogue, 131 posts
The Watch
Captain [Special Affairs]
Fri 28 Jun 2013
at 10:15
  • msg #107

Re: OOC Chat

i stopped postin as i assume a 10 fails?
Cpt. Sawyer Sinclaire
Rogue, 133 posts
The Watch
Captain [Special Affairs]
Wed 3 Jul 2013
at 12:00
  • msg #108

Re: OOC Chat

you got this stan
Narrator
GM, 875 posts
Wed 3 Jul 2013
at 13:59
  • msg #109

Re: OOC Chat

Brogan's next check is the one that counts.  Remember, you all have 1 Action Point you may use to re-roll a failed check (at the time of the failure).
Cpt. Sawyer Sinclaire
Rogue, 134 posts
The Watch
Captain [Special Affairs]
Wed 3 Jul 2013
at 15:02
  • msg #110

Re: OOC Chat

doesnt Stan go first? oh my, this could get Bad. we might as well just Beat It. Brogan's skill challenges are defiantly a Thriller. And for the record he isalso a Pretty Young Thing.......lol!
Brogan
Cleric, 106 posts
Wed 3 Jul 2013
at 15:22
  • msg #111

Re: OOC Chat

Don't look at me, I rolled a 9.  But I could get us in. I am a Smooth Criminal.
Cpt. Sawyer Sinclaire
Rogue, 135 posts
The Watch
Captain [Special Affairs]
Wed 3 Jul 2013
at 15:24
  • msg #112

Re: OOC Chat

thats what im talkin bout. I wouldnt even care if you were Black or White!!!!
Narrator
GM, 876 posts
Wed 3 Jul 2013
at 15:30
  • msg #113

Re: OOC Chat

Oh snap! I'm sorry, Stan does go first.  It's all up to Stan for this leg of the challenge.
Cpt. Sawyer Sinclaire
Rogue, 136 posts
The Watch
Captain [Special Affairs]
Wed 3 Jul 2013
at 15:53
  • msg #114

Re: OOC Chat

Cpt. Sawyer Sinclaire:
you got this stan

The Girl is Mine!!!
Narrator
GM, 878 posts
Wed 10 Jul 2013
at 15:48
  • msg #115

Re: OOC Chat

Man, you guys aren't making this easy for me... ;)
You all passed your checks, and may continue.
Stan Fetchin
Wizard, 792 posts
Sole survivor;
It's complicated
Thu 11 Jul 2013
at 22:10
  • msg #116

Re: OOC Chat

I failed this one just to make it easier for you.
This message was last edited by the player at 22:11, Thu 11 July 2013.
Narrator
GM, 879 posts
Mon 15 Jul 2013
at 04:50
  • msg #117

Re: OOC Chat

Haha! Touché.

Quick question, are you, as a group, doing this extended skills challenge as if you were all together?  I mean, are all of you with the old guy burning papers?  Or did you split up?
Stan Fetchin
Wizard, 793 posts
Sole survivor;
It's complicated
Mon 15 Jul 2013
at 18:40
  • msg #118

Re: OOC Chat

Pretty sure we split up.
Brogan
Cleric, 108 posts
Mon 15 Jul 2013
at 22:16
  • msg #119

Re: OOC Chat

I'm chilling with my new BFFs.
Narrator
GM, 880 posts
Mon 15 Jul 2013
at 22:27
  • msg #120

Re: OOC Chat

Okay then.
Brogan
Cleric, 110 posts
Thu 18 Jul 2013
at 10:04
  • msg #121

Re: OOC Chat

Having finished a delicious meal at 5 successes, Brogan continued his search.
Stan Fetchin
Wizard, 794 posts
Sole survivor;
It's complicated
Thu 18 Jul 2013
at 19:57
  • msg #122

Re: OOC Chat

Where every course is a success.
Cpt. Sawyer Sinclaire
Rogue, 142 posts
The Watch
Captain [Special Affairs]
Thu 25 Jul 2013
at 12:30
  • msg #123

Re: OOC Chat

you know what would be awesome- if Brogan helped create 2 sucesses with one roll with Aid Another!


stupid dc, stupid dice roller
This message was last edited by the player at 12:32, Thu 25 July 2013.
Stan Fetchin
Wizard, 798 posts
Sole survivor;
It's complicated
Fri 26 Jul 2013
at 18:45
  • msg #124

Re: OOC Chat

Caaaaaaarl, what's wrong with you?

Well, I kill people and eat their hands, that's two things.
Stan Fetchin
Wizard, 799 posts
Sole survivor;
It's complicated
Mon 5 Aug 2013
at 18:38
  • msg #125

Re: OOC Chat

What's up, fellow players? Just waiting in the water, I see.

Commoners...
Cpt. Sawyer Sinclaire
Rogue, 145 posts
The Watch
Captain [Special Affairs]
Tue 6 Aug 2013
at 10:07
  • msg #126

Re: OOC Chat

just waiting for ranger jim, whos taking his sweetass time on vacay. #sharknado vs. bearcano
Cpt. Sawyer Sinclaire
Rogue, 147 posts
The Watch
Captain [Special Affairs]
Wed 7 Aug 2013
at 14:35
  • msg #127

Re: OOC Chat

dont be afraid to lie to her and take her offer!!!!
Dungeon Master
Wed 7 Aug 2013
at 16:13
  • msg #128

Re: OOC Chat

That doesn't seem to be in Stan's character.

Additionally, please refresh yourselves in the elements of underwater combat.


http://www.d20pfsrd.com/gamema...OC-Underwater-Combat
Stan Fetchin
Wizard, 801 posts
Sole survivor;
It's complicated
Thu 8 Aug 2013
at 18:36
  • msg #129

Re: OOC Chat

DM is right. I must escape according to my own particular idiom.
Brogan
Cleric, 116 posts
Thu 8 Aug 2013
at 19:47
  • msg #130

Re: OOC Chat

I'll be around, kind of.  Internet's super spotty, though.
Cpt. Sawyer Sinclaire
Rogue, 149 posts
The Watch
Captain [Special Affairs]
Tue 13 Aug 2013
at 17:07
  • msg #131

Re: OOC Chat

let me know if you are ok with what Sawyer said to you. if not ill recant. I thought with our age(i believe..) and backgrounds the same(Child/teen) it would be neet. Let me know.
Dungeon Master
Tue 13 Aug 2013
at 20:30
  • msg #132

Re: OOC Chat

@Stan, attacking Gut Tugger with Ignis requires a ranged touch attack (the creature is adjacent to you now, and threatening). The attack is ranged and therefore would provoke an AoO. Do you still want to?
Further, you are currently flanked by the thug and Gut Tugger.

@Brogan, don't forget to control the eel you summoned.
This message was last edited by the GM at 21:26, Tue 13 Aug 2013.
Cpt. Sawyer Sinclaire
Rogue, 151 posts
The Watch
Captain [Special Affairs]
Wed 14 Aug 2013
at 11:31
  • msg #133

Re: OOC Chat

#5FS, #sharkweek=sharkweak, #FinishHim
Brogan
Cleric, 118 posts
Wed 14 Aug 2013
at 12:07
  • msg #134

Re: OOC Chat

Yup, just remembered.  I edited my earlier post.
Stan Fetchin
Wizard, 804 posts
Sole survivor;
It's complicated
Wed 14 Aug 2013
at 21:30
  • msg #135

Re: OOC Chat

Okay, I'll edit my post.
Narrator
GM, 889 posts
Thu 15 Aug 2013
at 02:56
  • msg #136

Re: OOC Chat

@Stan, since we have not yet resolved your round II action, I would be open to rewriting/retcon'ing your actions for that round. You initially said you were going to continue attacking Gut Tugger unless she [Rowyn] ended hostiles, which she hasn't exactly. Using Ignis within 5 ft of an enemy provokes an AoO. Further, so does retrieving items (potion of Invisibility), as well as drinking it.
Also, this might not come add a surprise--which is why I'm telling you--but Gut Tugger has scent, so his attack would stand. The only thing I would need to redo if you decide to draw and drink your potion is the two thugs who shot at you with the poison bolts.
Please let me know what you want to do.


Spoiler text: (Highlight or hover over the text to view)
Also, perhaps it would be wise to at least consider the possibility that some, if not all, of these rogues might have the Combat Reflexes feat. Just sayin'.

Stan Fetchin
Wizard, 806 posts
Sole survivor;
It's complicated
Thu 15 Aug 2013
at 16:33
  • msg #137

Re: OOC Chat

Stan has no idea what combat reflexes are. He spent his youth reading and farming. That said, 5+ attacks of opportunity sound painful.

Sorry to be a rules lawyer but is there any way I could 5-foot-step out of danger before quaffing the potion? Even if I could just avoid being threatened by the thug (thereby avoiding approx. 4 AOOs), I'd be happy.

Pathfinder rules:
If you move no actual distance in a round (commonly because you have swapped your move action for one or more equivalent actions), you can take one 5-foot step either before, during, or after the action.


In the interest of not holding up the game, I will post what I want to do. If it's doable, good. If not, just assume Stan used the withdraw action rather than drinking any potions. In that case, he would just try to get as far away from the enemies and/or as close to Clementine as possible.


5-foot step away from the thug (even if it means still being threatened by Gut Tugger)
Move action: retrieve potion (provoking AOO based on new position)
Standard: quaff potion of invisibility (provoking AOO based on new position)

Cpt. Sawyer Sinclaire
Rogue, 153 posts
The Watch
Captain [Special Affairs]
Thu 15 Aug 2013
at 16:58
  • msg #138

Re: OOC Chat

#5FS
Narrator
GM, 890 posts
Thu 15 Aug 2013
at 17:16
  • msg #139

Re: OOC Chat

In reply to Stan Fetchin (msg # 137):

You absolutely can take a 5 ft step before you retrieve and drink your potion. That's precisely what I was wanting you to say.
Stan Fetchin
Wizard, 807 posts
Sole survivor;
It's complicated
Sat 17 Aug 2013
at 23:37
  • msg #140

Re: OOC Chat

#tactics
Narrator
GM, 891 posts
Thu 22 Aug 2013
at 15:04
  • msg #141

Re: OOC Chat

Working on an update
Cpt. Sawyer Sinclaire
Rogue, 154 posts
The Watch
Captain [Special Affairs]
Thu 22 Aug 2013
at 15:51
  • msg #142

Re: OOC Chat

stone cold et wants ta get me some whitecastle cheese burgers. with a little onion, with a little meat can ya give me a hell yeah. stone cold et wants a full belly before whippin some ass, and thats the bottom line. #texasrattlesnake
Narrator
GM, 893 posts
Thu 22 Aug 2013
at 17:31
  • msg #143

Re: OOC Chat

Stan, can I get an official third round post?
Narrator
GM, 895 posts
Sat 24 Aug 2013
at 20:48
  • msg #144

Re: OOC Chat

Geez! I just remembered that Gut Tugger had Combat Reflexes...
Stan Fetchin
Wizard, 809 posts
Sole survivor;
It's complicated
Sat 24 Aug 2013
at 22:38
  • msg #145

Re: OOC Chat

As far as Stan knows, what happens when Clementine's body comes in contact with fire?
Narrator
GM, 896 posts
Sun 25 Aug 2013
at 05:05
  • msg #146

Re: OOC Chat

I guess that depends on how much the two of you have experimented before this point...  Jokes and rubbish aside, you would know that demons are not immune to flame (balors use their whips on their own soldiers as much as their enemies), but many do resist it.
That being said, I should bring to mention that since Clementine's escape, many of her powers and abilities have been a little screwy.
Stan Fetchin
Wizard, 810 posts
Sole survivor;
It's complicated
Sun 25 Aug 2013
at 17:48
  • msg #147

Re: OOC Chat

Yeah, I figured as much. Thanks.
Stan Fetchin
Wizard, 813 posts
Sole survivor;
It's complicated
Thu 29 Aug 2013
at 21:25
  • msg #148

Re: OOC Chat

After seeing my wife for the first time I must say... yowzas.

I don't play with portraits on but this one was worth the series of clicks.
Narrator
GM, 898 posts
Thu 29 Aug 2013
at 22:13
  • msg #149

Re: OOC Chat

If it wasn't what you expected, you may send me a PM with a description and I'll find a more appropriate avatar.
Stan Fetchin
Wizard, 814 posts
Sole survivor;
It's complicated
Thu 29 Aug 2013
at 23:19
  • msg #150

Re: OOC Chat

Description: She can look like whatever she wants whenever she wants. :P
Cpt. Sawyer Sinclaire
Rogue, 157 posts
The Watch
Captain [Special Affairs]
Fri 30 Aug 2013
at 03:11
  • msg #151

Re: OOC Chat

i think her avatar doesnt match what i pictured her looking like, but she aint my wife.
Stan Fetchin
Wizard, 815 posts
Sole survivor;
It's complicated
Fri 30 Aug 2013
at 06:22
  • msg #152

Re: OOC Chat

I thought Full Defense was my round 4 action?

Re: Portraits: After thoroughly combing through the pictures of (often insufficiently clothed) women, I think I've settled on one I like. Could you use fh19058?  (That's in the category female 19th century, but it's tagged as a screencap from the Tudors). I love that it's tagged as both "Medieval" and "Old West".

Since you're the DM here's a list of other ones I liked. You can use one of these or pick your own based on the general trend:

fh19058

fh19035
fh19066  

ffw021

ffr024
ffr010
Cpt. Sawyer Sinclaire
Rogue, 158 posts
The Watch
Captain [Special Affairs]
Fri 30 Aug 2013
at 12:08
  • msg #153

Re: OOC Chat

seems Stanzi likes blondes!!! nice.  these ones aint bad too Stan:

ffd182
ffd240
ffd353


& ffd428


and for das shytes uhnd googles mmr073. that one is from Brogan
This message was last edited by the player at 13:21, Fri 30 Aug 2013.
Cpt. Sawyer Sinclaire
Rogue, 159 posts
The Watch
Captain [Special Affairs]
Fri 30 Aug 2013
at 12:09
  • msg #154

Re: OOC Chat

damn it, i accidently changed mine to this crap....
Narrator
GM, 900 posts
Fri 30 Aug 2013
at 12:41
  • msg #155

Re: OOC Chat

In reply to Stan Fetchin (msg # 152):

You're right, but I thought with Gut Tugger dead on your Initiative, there is nothing threatening you. Nothing to defend against during your turn.
Gut Tugger will stand up after your turn though, that much is obvious--and if you stay adjacent to it, you can AoO against it.
Stan Fetchin
Wizard, 817 posts
Sole survivor;
It's complicated
Fri 30 Aug 2013
at 18:51
  • msg #156

Re: OOC Chat

In reply to Cpt. Sawyer Sinclaire (msg # 153):

I wasn't even considering demi-humans for some reason. ffd331 is probably how she looks in her "natural" state.

In reply to Narrator (msg # 155):

How to be a wizard: Ponder counterspells. Look it up. Find out you have to ready action. Decide that's rather metagamey. Try to dispel an undead creature. Find out instantaneous effects can't be dispelled. Consider dispelling the wand. Initiative order is wrong.

Abandon urge to be creative in magical problem solving.

Fireball.
Stan Fetchin
Wizard, 818 posts
Sole survivor;
It's complicated
Fri 30 Aug 2013
at 19:51
Narrator
GM, 901 posts
Fri 30 Aug 2013
at 21:41
  • msg #158

Re: OOC Chat

In reply to Stan Fetchin (msg # 156):

That's one way to about wrap up a combat encounter...  ;p
Stan Fetchin
Wizard, 828 posts
Sole survivor;
It's complicated
Fri 20 Sep 2013
at 21:41
  • msg #159

Re: OOC Chat

Uhhhh... follow the trail of bodies?
Narrator
GM, 909 posts
Thu 26 Sep 2013
at 04:14
  • msg #160

Re: OOC Chat

Stan Fetchin:
OOC: As far as we know, is Lavinia here or back at her place? Or don't we know?

I haven't given the characters any reason to believe that she might be here, but I guess your character's really don't know. All Reynold said was that she is in danger.
Stan Fetchin
Wizard, 837 posts
Sole survivor;
It's complicated
Thu 17 Oct 2013
at 05:43
  • msg #161

Re: OOC Chat

A wench... handle?
Narrator
GM, 913 posts
Thu 17 Oct 2013
at 15:06
  • msg #162

Re: OOC Chat

In reply to Stan Fetchin (msg # 161):

Sorry, I meant winch.
Stan Fetchin
Wizard, 838 posts
Sole survivor;
It's complicated
Thu 17 Oct 2013
at 18:59
  • msg #163

Re: OOC Chat

Less exciting.
Cpt. Sawyer Sinclaire
Rogue, 172 posts
The Watch
Captain [Special Affairs]
Fri 18 Oct 2013
at 10:16
  • msg #164

Re: OOC Chat

theyre taking the hobbits to Isengard
This message was last edited by the player at 10:17, Fri 18 Oct 2013.
Brogan
Cleric, 132 posts
Sat 19 Oct 2013
at 01:19
  • msg #165

Re: OOC Chat

to Isengard to Isengard.
Narrator
GM, 926 posts
Thu 28 Nov 2013
at 15:16
  • msg #166

Re: OOC Chat

Happy Thanksgiving!
Stan Fetchin
Wizard, 855 posts
Sole survivor;
It's complicated
Fri 6 Dec 2013
at 01:51
  • msg #167

Re: OOC Chat

Stan Fetchin
Wizard, 857 posts
Sole survivor;
It's complicated
Fri 6 Dec 2013
at 16:09
  • msg #168

Re: OOC Chat

Brogan's player: how old is Brogan? What's he look like? I get the sense that he's young and grew up on the streets but I'd like to know more.
Brogan
Cleric, 147 posts
Tue 10 Dec 2013
at 01:31
  • msg #169

Re: OOC Chat

Brogan is in his early twenties.  He has dirty blonde hair, and dark green eyes.  His eyes sparkle with childlike joy.  However, there's an inner sadness.  He has several noticeable scars on his face, but nothing overly terrifying.
Cpt. Sawyer Sinclaire
Rogue, 186 posts
The Watch
Captain [Special Affairs]
Tue 10 Dec 2013
at 03:59
  • msg #170

Re: OOC Chat

is the straight from his "yé-Harmony " add?
#lol,oldtimeyfun!
Stan Fetchin
Wizard, 861 posts
Sole survivor;
It's complicated
Thu 19 Dec 2013
at 04:21
  • msg #171

Re: OOC Chat

I assume I have the ring since I'm the one who searched Penkus' body?

I'm using my free daily identify. I'd roleplay it in the IC thread but I want to give the others a chance to post.
22:19, Today: Stan Fetchin rolled 27 using 1d20+23. Spellcraft to identify Penkus' ring.
Stan Fetchin
Wizard, 862 posts
Sole survivor;
It's complicated
Thu 19 Dec 2013
at 04:34
  • msg #172

Re: OOC Chat

Hey Mr. GM,

 From now on when you post loot could you also post a link to the post where we gain said loot, if not too much trouble? I have all this stuff and I don't remember where it came from or what its exact properties are.

 Thank you, almighty giver of loot!
Narrator
GM, 934 posts
Mon 23 Dec 2013
at 13:56
  • msg #173

Re: OOC Chat

Working on an update...
Stan Fetchin
Wizard, 863 posts
Sole survivor;
It's complicated
Thu 26 Dec 2013
at 17:56
  • msg #174

Re: OOC Chat

Should have reliable net access tonight but maybe not until tomorrow.
Stan Fetchin
Wizard, 864 posts
Sole survivor;
It's complicated
Sat 28 Dec 2013
at 14:54
  • msg #175

Re: OOC Chat

Posting this afternoon. Thanks for your patience. Hope everyone had a happy holiday.
Cpt. Sawyer Sinclaire
Rogue, 190 posts
The Watch
Captain [Special Affairs]
Tue 31 Dec 2013
at 16:47
  • msg #176

Re: OOC Chat

i should have a post up later today
Brogan
Cleric, 151 posts
Wed 1 Jan 2014
at 04:29
  • msg #177

Re: OOC Chat

Have I ever mentioned that Brogan is an amateur rapper?  Yeah, true story.
Cpt. Sawyer Sinclaire
Rogue, 191 posts
The Watch
Captain [Special Affairs]
Wed 1 Jan 2014
at 11:07
  • msg #178

Re: OOC Chat

raper? #didyousay....wood!?!?!?
Stan Fetchin
Wizard, 866 posts
Sole survivor;
It's complicated
Mon 6 Jan 2014
at 00:46
  • msg #179

Re: OOC Chat

I am going to be out of town from Jan 8 until Jan 19. I should be able to check in from my phone but I might have better things to do.

#MissyoumostofallSawyer
#HaLookEveryoneElseJustKidding
#SeriouslyThoughSawyer, WinkWink
Cpt. Sawyer Sinclaire
Rogue, 193 posts
The Watch
Captain [Special Affairs]
Tue 7 Jan 2014
at 18:15
  • msg #180

Re: OOC Chat

#akwardmomements
#carelesswispers
Narrator
GM, 939 posts
Mon 10 Feb 2014
at 20:24
  • msg #181

Re: OOC Chat

If Brogan doesn't post his arrival at Stan's by tonight, I'll forward the scene.
Stan Fetchin
Wizard, 871 posts
Sole survivor;
It's complicated
Mon 10 Feb 2014
at 23:41
  • msg #182

Re: OOC Chat

So are you guys all tabletop gaming buddies in the real world?
Brogan
Cleric, 155 posts
Tue 11 Feb 2014
at 11:13
  • msg #183

Re: OOC Chat

I just realized I completely forgot to warn her that she's in danger.
Cpt. Sawyer Sinclaire
Rogue, 198 posts
The Watch
Captain [Special Affairs]
Tue 11 Feb 2014
at 11:32
  • msg #184

Re: OOC Chat

yes
Narrator
GM, 940 posts
Wed 12 Feb 2014
at 04:17
  • msg #185

Re: OOC Chat

In reply to Stan Fetchin (msg # 182):

Yeah. I've been playing with Sawyer since 2003, and Brogan since 2008.
Stan Fetchin
Wizard, 876 posts
Sole survivor;
It's complicated
Mon 24 Feb 2014
at 16:12
  • msg #186

Re: OOC Chat

Hope everything's alright.
Narrator
GM, 941 posts
Mon 24 Feb 2014
at 16:18
  • msg #187

Re: OOC Chat

Slow posting on my phone. Expect an update(s) today.
Stan Fetchin
Wizard, 877 posts
Sole survivor;
It's complicated
Wed 26 Feb 2014
at 16:17
  • msg #188

Re: OOC Chat

Can't see any side quest thread.
Narrator
GM, 944 posts
Wed 26 Feb 2014
at 18:16
  • msg #189

Re: OOC Chat

Just posted it. Sorry, thought I had more time.
Stan Fetchin
Wizard, 884 posts
Sole survivor;
It's complicated
Thu 24 Apr 2014
at 01:46
  • msg #190

Re: OOC Chat

Brogan:
Brogan prayed harder than he ever had before that this man, like Stan, would be a good man, but... ignorant of the concept of rules.

Shh, they'll take away my Lawful Neutral card.

Edit: If I had to guess your alignments, I'd say Sawyer CG leaning towards CN, Brogan NG leaning towards CG.
This message was last edited by the player at 01:47, Thu 24 Apr 2014.
Cpt. Sawyer Sinclaire
Rogue, 214 posts
The Watch
Captain [Special Affairs]
Thu 24 Apr 2014
at 15:28
  • msg #191

Re: OOC Chat

cn
Stan Fetchin
Wizard, 885 posts
Sole survivor;
It's complicated
Sat 17 May 2014
at 23:05
  • msg #192

Re: OOC Chat

Anyone here?
Cpt. Sawyer Sinclaire
Rogue, 217 posts
The Watch
Captain [Special Affairs]
Sun 18 May 2014
at 05:29
  • msg #193

Re: OOC Chat

I know right!!!!
Stan Fetchin
Wizard, 886 posts
Sole survivor;
It's complicated
Mon 19 May 2014
at 17:49
  • msg #194

Re: OOC Chat

Mr. Gm,

 For story reasons I'm pretty sure we are not just going to teleport to Kraken's cove. That said, what excuse is there to stop us? My family seems to be capable of hopping from dimension to dimension with the blink of an eye; can they not use this power to go to Kraken's cove?

Again, I fully expect a harrowing adventure and I'm sure that, like Tolkien's eagles, there is some good reason why these guys won't be our magical taxi cabs.

 So basically, tell me why I can't do this awesome thing or else Stan is going to adopt the simple, obvious, non-adventurous solution.
Narrator
GM, 963 posts
Mon 19 May 2014
at 19:28
  • msg #195

Re: OOC Chat

This is a great conversation to have in-game, amongst the party members and Stan's family. I can, of course, lay out a few reasons here and ruin potentially great roleplaying scenes.
Think of it this way: teleport might be the first thing Stan thinks of -- and that's fine.  It fits his character, fits the setting, and fits the situation.  Maybe there's more here, maybe there's not. Perhaps teleport is the "right" solution to a grander problem. Maybe not.
I isn't an accident that the last adventure may have seemed too easy. Right now you three are big fish in a relatively small pond. That could set you up for things further on. Or perhaps not.

Outside of the potential roleplaying scene, allow me to tell you what Stan knows even before you might have him bring it up:
Teleport is a spell from the fifth circle (5th level), which he would know is beyond him at this point. He could certainly find the means to  the spell cast for him, however it will be costly and time consuming. The price for a spell like that would easily become even more inflated as he is not a member of the Witchwardens.
And we are talking low level teleport too. Without ever having been there, the chance for the spell to go wild is very good.

But I also know you are referencing the fantastic ways Clementine and Demios have hopped hither and thither in the past. To that, and for the sake of roleplaying, I say, have Stan ask them.


Spoiler text: (Highlight or hover over the text to view)
#evillaugh

This message was last edited by the GM at 19:31, Mon 19 May 2014.
Stan Fetchin
Wizard, 889 posts
Sole survivor;
It's complicated
Thu 29 May 2014
at 19:59
  • msg #196

Re: OOC Chat

RPoL called to say:

It's been one week since you looked at me,
hit "reply" and narrated D&D.
five days since you Pirates II'd,
so hit "update thread" and let's RPG, dude.
Stan Fetchin
Wizard, 890 posts
Sole survivor;
It's complicated
Sun 8 Jun 2014
at 01:53
  • msg #197

Re: OOC Chat

I will execute a halfling every half hour until the gm posts.

Hey, where'd all our halflings go?
Narrator
GM, 965 posts
Tue 10 Jun 2014
at 17:08
  • msg #198

Re: OOC Chat

Sorry, my wife had a baby. I'm working on a post now.
Stan Fetchin
Wizard, 891 posts
Sole survivor;
It's complicated
Tue 10 Jun 2014
at 17:17
  • msg #199

Re: OOC Chat

Does your wife know that you're sorry she had a baby? :P

Congratulations!
Narrator
GM, 967 posts
Wed 11 Jun 2014
at 17:23
  • msg #200

Re: OOC Chat

Thank you. And I'm sure she's aware.
How are you guys?
Brogan
Cleric, 166 posts
Thu 12 Jun 2014
at 02:26
  • msg #201

Re: OOC Chat

Uh, we're fine.  Everything's fine.  How are you?
Stan Fetchin
Wizard, 892 posts
Sole survivor;
It's complicated
Thu 12 Jun 2014
at 02:45
  • msg #202

Re: OOC Chat

Who is this? What's your operating number?

Edit: currently reading Splinter of the Mind's Eye as my bathroom book. I'm only on the first 6 pages and about 4 of those are Luke pining after Leia.
This message was last edited by the player at 02:46, Thu 12 June 2014.
Stan Fetchin
Wizard, 896 posts
Sole survivor;
It's complicated
Mon 23 Jun 2014
at 17:42
  • msg #203

Re: OOC Chat

[Porn was here, accidentally.]

#WhyInternetWhy
This message was last edited by the player at 16:41, Sun 06 July 2014.
Stan Fetchin
Wizard, 897 posts
Sole survivor;
It's complicated
Mon 23 Jun 2014
at 21:14
  • msg #204

Re: OOC Chat

This concludes my boring day.

[Porn was here?! #WTFinternet]
This message was last edited by the player at 16:40, Sun 06 July 2014.
Cpt. Sawyer Sinclaire
Rogue, 220 posts
The Watch
Captain [Special Affairs]
Tue 1 Jul 2014
at 15:21
  • msg #205

Re: OOC Chat

Wtf Stan. BBW desires?!?!?!? #goodgame
Cpt. Sawyer Sinclaire
Rogue, 221 posts
The Watch
Captain [Special Affairs]
Tue 1 Jul 2014
at 15:31
  • msg #206

Re: OOC Chat

Breaking news just in to our desk folks. After an 11 year hiatus, the CEO of Evil Alien Records has just announced he is reopening the doors to the record company.  Fans might remember some of their 2003 hits such as Work It and PartyBoy2003 among others. No word on any artists already lined up to work with them but as soon as the news spreads, it'll only be days before we find out who the next artist to sign with the label will be. Very 3xciting news indeed!
Stan Fetchin
Wizard, 899 posts
Sole survivor;
It's complicated
Fri 4 Jul 2014
at 20:09
  • msg #207

Re: OOC Chat

In reply to Cpt. Sawyer Sinclaire (msg # 205):

Does she look big in the picture? It's the actress who was originally slated to play Daenerys (sp.?) in Game of Thrones and I thought she was rather skinny.
Cpt. Sawyer Sinclaire
Rogue, 222 posts
The Watch
Captain [Special Affairs]
Sat 5 Jul 2014
at 11:39
  • msg #208

Re: OOC Chat

Anytime I click the link I get redirected to random porn sites........
Stan Fetchin
Wizard, 900 posts
Sole survivor;
It's complicated
Sun 6 Jul 2014
at 16:40
  • msg #209

Re: OOC Chat

Oh man, that sucks. Guess I should have gone with a more reliable image host. Sorry all. Going to edit now.
Narrator
GM, 968 posts
Mon 7 Jul 2014
at 11:48
  • msg #210

Re: OOC Chat

I use photobucket.

Anyway, I'm working on an update.
Stan Fetchin
Wizard, 901 posts
Sole survivor;
It's complicated
Mon 7 Jul 2014
at 20:10
  • msg #211

Re: OOC Chat

No doubt converting us to 5e D&D now that the starter set has dropped.

(Just kidding)
Narrator
GM, 970 posts
Wed 9 Jul 2014
at 12:51
  • msg #212

Re: OOC Chat

I signed up for the beta test, and wasn't terribly impressed. I also grabbed the free pdf from the Wotc website. I haven't yet read completely through it yet. I still think Paizo does it better.
I do have some ideas for a one shot adventure I want to put together and run using Next characters. If/when I do, I'll let you all know. =)
This message was last edited by the GM at 12:53, Wed 09 July 2014.
Narrator
GM, 971 posts
Thu 7 Aug 2014
at 16:43
  • msg #213

Re: OOC Chat

Sorry kids, I got horribly distracted by a mobile phone game. But I've beaten it so I'm good for now.
Working on updates...
Cpt. Sawyer Sinclaire
Rogue, 225 posts
The Watch
Captain [Special Affairs]
Fri 22 Aug 2014
at 16:50
  • msg #214

Re: OOC Chat

Nice
Cpt. Sawyer Sinclaire
Rogue, 226 posts
The Watch
Captain [Special Affairs]
Tue 16 Sep 2014
at 21:34
  • msg #215

Re: OOC Chat

Ive been gone for too long. Im back
Narrator
GM, 975 posts
Thu 18 Sep 2014
at 00:36
  • msg #216

Re: OOC Chat

Awesome! What do you need from me in order to get back into the swing of things?
Stan Fetchin
Wizard, 908 posts
Sole survivor;
It's complicated
Thu 18 Sep 2014
at 22:49
  • msg #217

Re: OOC Chat

Ask him for booze!
Cpt. Sawyer Sinclaire
Rogue, 227 posts
The Watch
Captain [Special Affairs]
Fri 19 Sep 2014
at 11:20
  • msg #218

Re: OOC Chat

Booze. I choose booze
Narrator
GM, 976 posts
Sat 20 Sep 2014
at 22:16
  • msg #219

Re: OOC Chat

#booze
Stan Fetchin
Wizard, 909 posts
Sole survivor;
It's complicated
Wed 24 Sep 2014
at 15:50
  • msg #220

Re: OOC Chat

I for one have nothing to add until we get the Rusty Bucket.

Edit: Pirate, bucket,whatever.
This message was last edited by the player at 15:51, Wed 24 Sept 2014.
Brogan
Cleric, 176 posts
Mon 29 Sep 2014
at 00:27
  • msg #221

Re: OOC Chat

I updated!

Okay, so I'm feeling slightly mischievous.  But it counts!
Stan Fetchin
Wizard, 911 posts
Sole survivor;
It's complicated
Sun 26 Oct 2014
at 14:42
  • msg #222

Re: OOC Chat

Sawyer, you are going to be late to your own backstory!
Stan Fetchin
Wizard, 913 posts
Sole survivor;
It's complicated
Thu 27 Nov 2014
at 00:09
  • msg #223

Re: OOC Chat

You guys should use your thanksgiving to get away from your annoying in laws and go on rpol instead.
Narrator
GM, 988 posts
Wed 14 Jan 2015
at 03:12
  • msg #224

Re: OOC Chat

Welcome back Brogan! You can stabilize/heal Adoward if you like. You have a round or two to do stuff if you'd like, to catch back up. You also would have heard Clementine's warning to Stan. Perhaps keeping Sawyer safe might prove more useful.
Stan Fetchin
Wizard, 922 posts
Sole survivor;
It's complicated
Wed 14 Jan 2015
at 16:54
  • msg #225

Re: OOC Chat

Gotta save Cobb. If you die down here, you get stuck in limbo forever.
Brogan
Cleric, 179 posts
Fri 16 Jan 2015
at 01:37
  • msg #226

Re: OOC Chat

I suppose we're not actually in the past and I'm not actually leaving someone to die.
Stan Fetchin
Wizard, 936 posts
Sole survivor;
It's complicated
Fri 6 Feb 2015
at 21:10
  • msg #227

Re: OOC Chat

Dear almighty DM,

 In the future, please house-rule grapple to be easier to understand.
Narrator
GM, 1006 posts
Fri 6 Feb 2015
at 23:52
  • msg #228

Re: OOC Chat

I don't think it's that hard. It just doesn't seem to come up a lot. You'll get used to it. ;)
Stan Fetchin
Wizard, 939 posts
Sole survivor;
It's complicated
Sat 7 Feb 2015
at 02:50
  • msg #229

Re: OOC Chat

I found a good article at dorkistan.com that explained it quite comprehensively. It took awhile to understand, though.
Narrator
GM, 1007 posts
Mon 9 Feb 2015
at 16:11
  • msg #230

Re: OOC Chat

Aside from, the grappler makes a CMB check against the grapplee's CMD? Or do you mean, what the grappling condition entails, mechanically?
Stan Fetchin
Wizard, 940 posts
Sole survivor;
It's complicated
Mon 9 Feb 2015
at 17:39
  • msg #231

Re: OOC Chat

It was mostly the question of who makes checks when. Because one person does it every round, the other only to switch positions or try to escape. This article used the terms "Primary grappler" and "Secondary grappler and it really clarified it for me."

That, and the question of what exactly a grappled person can and can't do. (Apparently, for example, one-handed spells are okay?)
Stan Fetchin
Wizard, 947 posts
Sole survivor;
It's complicated
Tue 3 Mar 2015
at 17:59
  • msg #232

Re: OOC Chat

What is this part saying?
DM:
What was wild before sends now take as chaos envelops the room

Narrator
GM, 1016 posts
Tue 3 Mar 2015
at 19:53
  • msg #233

Re: OOC Chat

Should have read:

What was wild before now seems tame as chaos envelops the room.
Narrator
GM, 1023 posts
Tue 28 Apr 2015
at 12:53
  • msg #234

Re: OOC Chat

Expect a new post today.
Stan Fetchin
Wizard, 957 posts
Sole survivor;
It's complicated
Tue 25 Aug 2015
at 21:35
  • msg #235

Re: OOC Chat

Can you remind me who this Adoward guy is? It's been awhile. And also, is he disguised as a child, or is he just short, or what? I think I'm missing the point a bit.

(Sorry)
Narrator
GM, 1026 posts
Wed 26 Aug 2015
at 16:55
  • msg #236

Re: OOC Chat

It's cool. It has been awhile, and I think Stan maybe never caught his name. Adoward Alliertese was Hector Sinclaire's handler with the Azure Guard. He was the officer you were helping before he got shot in the face as the Old Clipper Hotel was taking off. It probably wasn't addressed at length earlier, but he is a gnome.
Narrator
GM, 1028 posts
Tue 1 Sep 2015
at 19:05
  • msg #237

Re: OOC Chat

Brogan and Sawyer, jump in here whenever. Let me know when you get back on.
Stan Fetchin
Wizard, 962 posts
Sole survivor;
It's complicated
Wed 2 Sep 2015
at 19:06
  • msg #238

Re: OOC Chat

That was a cool scene with Ge but I didn't really have anything to say about it in character. It was appreciated, though.
Narrator
GM, 1029 posts
Wed 2 Sep 2015
at 20:00
  • msg #239

Re: OOC Chat

I'm sorry man! I didn't mean to railroad you or the story. It's true I am trying to kind of quickly tie up loose ends from my notes to get into the actual adventure; but if you feel I am moving too fast or diminishing your creative control, I can pump the breaks a bit.
Do you mean how he opened the letter? Or what he looks like? I took his description from a post you made at the end of the last adventure, There Is No Honor.

If you'd like, we can go back a post or two and fix something?
Stan Fetchin
Wizard, 963 posts
Sole survivor;
It's complicated
Mon 7 Sep 2015
at 22:15
  • msg #240

Re: OOC Chat

No, I wasn't complaining! I was just saying that the narration you gave of Ge opening the letter was really cool.

I felt bad because I didn't really have any way to convey that in character, so I thought I'd mention it in OOC. Otherwise you might think your creative energy was going to waste, which it isn't.
Narrator
GM, 1031 posts
Thu 10 Sep 2015
at 18:55
  • msg #241

Re: OOC Chat

Oh, I see. Thank you!
Stan Fetchin
Wizard, 966 posts
Sole survivor;
It's complicated
Wed 7 Oct 2015
at 20:37
  • msg #242

Re: OOC Chat

Is there any reason I wouldn't just take as many NPCs as I think I can trust? I mean, there are downsides to a bigger party, but surely they are outweighed by the advantages of more sword-arms in a fight?

I probably wouldn't trust Demios (he has been shifty and emo so far), but the other two I would probably take barring some pressing reason not to.
Narrator
GM, 1034 posts
Wed 7 Oct 2015
at 23:57
  • msg #243

Re: OOC Chat

These are great questions! And to be honest, I really wish I had previously begun thinking about a way to work it out. As I see thinks right now:
I think it is cheap to set a limit as to how many allies you can have with you. However, as this is a tabletop game with real consequences for the poor DM, I'm sureyou uunderstand that I don't want to run every character on the proverbial board.
I also don't want to grant you Leadership as a bonus feat and push it all off onto you (also feels like limiting).

How about this... you could potentially take along everyone, but some NPCs won't go along if you have others that the distrust or regularly quarrel with. For example, it's no secret that Reynold doesn't like Clementine, and he won't go along if she does.
And,aas I write this, I am thinking it could be fun to require you to pick up on your allies' stance with each other as the story progresses.
Further, I think I will have Brogan and Sawyer pop in and out as your decisions align (or not) with their character goals.
Lastly, consider other options, like splitting the party. Perhaps it might make sense for you to ask Sawyer and Demios to go off for something while you and Reynold do something else.

What are your thoughts?
Stan Fetchin
Wizard, 967 posts
Sole survivor;
It's complicated
Thu 8 Oct 2015
at 00:02
  • msg #244

Re: OOC Chat

I like it. And it makes sense (in story) to split the party, so that's a good in-game reason for something that will save us both a lot of bookkeeping on the meta level.
Narrator
GM, 1036 posts
Thu 29 Oct 2015
at 18:00
  • msg #245

Re: OOC Chat

Do you need anything else from me?
Stan Fetchin
Wizard, 971 posts
Sole survivor;
It's complicated
Sat 31 Oct 2015
at 19:31
  • msg #246

Re: OOC Chat

Sorry, I forgot it was my turn. I will post tonight.
Narrator
GM, 1037 posts
Mon 2 Nov 2015
at 16:13
  • msg #247

Re: OOC Chat

I'm sure I've gotten you so used to waiting on me, when there is a lull, it stands to season it is probably my fault. ;-)
Stan Fetchin
Wizard, 973 posts
Sole survivor;
It's complicated
Mon 2 Nov 2015
at 20:16
  • msg #248

Re: OOC Chat

No need to feel guilty! You are by far the most reliable RPoLer I know.
Stan Fetchin
Wizard, 976 posts
Sole survivor;
It's complicated
Tue 10 Nov 2015
at 02:43
  • msg #249

Re: OOC Chat

I'm not really sure how to prepare or what to do. I appreciate the chance to get ready before the adventure, and I am not bored by the preparation per se (I actually like some of this around-the-house roleplaying and character development), it's just that I have no clue what I should be doing at this point.

One thing I might try is turning Ge into a parrot, since we are doing a pirate adventure.
Narrator
GM, 1040 posts
Tue 10 Nov 2015
at 21:47
  • msg #250

Re: OOC Chat

Really, it is up to you. Reynald will contact you again in two hours as to if he could convince the Hinterlight to take you to Kraken's Cove or not. Brogan will be getting things from his temple that might be helpful (potions, scrolls, etc). But he is currently only thinking about curative needs your party might need during your adventure.
You posted that you wanted to get mundane disguises for you and whomever is going with you. That shouldn't be too difficult, or expensive. You might even have gaudy "pirate" clothes in your house.

I wasn't sure if you wanted to use this time to work on your relations with the Witchwardens, seekout Adoward, or do something else. You can also pen scrolls, or try to change Gé again.
If it were me, I would be shopping for items and spells I thought might be helpful in a short sea-voyage along the coast, a trek through the jungle, and dealing with pirates and Venthas.


RE Gé: I know what the rules are for dismissing and re-summoning familiars, but I am running Gé a little differently. Because of your story bond with him, I will allow you to rush the process a little bit. For example, rules-as-written, you can only re-summon a slain or dismissed familiar after a week since losing it, and at a material cost of 200 gp/Wizard level. And the ritual lasts 8 hours.
I am going to honor those rules, but as the safe and ideal way of summoning one's familiar. However, because of your background, you can attempt to re-summon Gé immediately after he is slain/dismissed, and the ritual can last as long as it takes with regards to the narrative,but the material cost remains the same. Further, rush-summoning in this way is risky and will carry with it potential dangers; such as mistakenly summoning  Gé's spirit to an incorrect host, or attracting unwanted attention.
You currently re-summoned him less than 24 hours ago.
Stan Fetchin
Wizard, 977 posts
Sole survivor;
It's complicated
Thu 12 Nov 2015
at 01:03
  • msg #251

Re: OOC Chat

Okay, I'll keep it in mind. I don't really need to change him for tactical or roleplaying reasons, I just thought it would be cool to have a parrot around when we are doing pirate stuff. Maybe I will have Stan just pick up a mundane parrot while he's out running errands.

Will post sometime tomorrow most likely.
Narrator
GM, 1041 posts
Thu 12 Nov 2015
at 14:44
  • msg #252

Re: OOC Chat

You could get a hat of disguise for him.

Also, don't forget that you have 3,000 gp in addition to your loot and equipment to purchase additional equipment and supplies.
This message was last edited by the GM at 17:24, Thu 12 Nov 2015.
Stan Fetchin
Wizard, 981 posts
Sole survivor;
It's complicated
Fri 20 Nov 2015
at 00:48
  • msg #253

Re: OOC Chat

Couldn't wait to Spelljam, huh?
Narrator
GM, 1046 posts
Mon 30 Nov 2015
at 17:35
  • msg #254

Re: OOC Chat

Ha! I've been Jamming since the jump. It's part of Sawyer's background. Remember, this is Pirates II, after all. As I'm sure you know now, I tend to play with time and dimensions rather haphazardly.
Narrator
GM, 1052 posts
Thu 10 Dec 2015
at 17:27
  • msg #255

Re: OOC Chat

Oh, also - it stands to reason that Stan would know the other "PCs" (Brogan, Reynold, and Sawyer) have money too and shouldn't always be stuck with the bill. You can have them chip in too.
Cpt. Sawyer Sinclaire
Rogue, 229 posts
The Watch
Captain [Special Affairs]
Fri 18 Dec 2015
at 15:54
  • msg #256

Re: OOC Chat

Yeah. Those bums!
Narrator
GM, 1055 posts
Fri 18 Dec 2015
at 16:01
  • msg #257

Re: OOC Chat

Welcome back Sawyer! Hopefully you are here to stay?
Stan Fetchin
Wizard, 992 posts
Sole survivor;
It's complicated
Fri 18 Dec 2015
at 22:14
  • msg #258

Re: OOC Chat

Cpt. Sawyer Sinclaire:
Yeah. Those bums!

I always knew Sawyer was a bums man.
Stan Fetchin
Wizard, 993 posts
Sole survivor;
It's complicated
Mon 21 Dec 2015
at 02:55
  • msg #259

Re: OOC Chat

Found some really hi-res Greyhawk maps today. Number 5 covers the Azure Sea area and, consequently, Sasserine.

http://ghmaps.net/greyhawk-maps/flaness-map-download/
Stan Fetchin
Wizard, 996 posts
Sole survivor;
It's complicated
Sun 10 Jan 2016
at 04:04
  • msg #260

Re: OOC Chat

Also found some one-page Spelljammer rules.

http://blogofholding.com/wp-co...2015/06/laststep.png
Stan Fetchin
Wizard, 1007 posts
Sole survivor;
It's complicated
Fri 22 Jan 2016
at 18:18
  • msg #261

Re: OOC Chat

I should have all my spells back, right?
Narrator
GM, 1069 posts
Fri 22 Jan 2016
at 22:01
  • msg #262

Re: OOC Chat

Yes sir.
Stan Fetchin
Wizard, 1021 posts
Sole survivor;
It's complicated
Wed 10 Feb 2016
at 05:10
  • msg #263

Re: OOC Chat

Who or what is Ogden? (Or does Stan not know?)
Narrator
GM, 1082 posts
Wed 10 Feb 2016
at 13:41
  • msg #264

Re: OOC Chat

Ogden was the proprietor/barkeep in Oubliette.
Stan Fetchin
Wizard, 1023 posts
Sole survivor;
It's complicated
Wed 10 Feb 2016
at 20:32
  • msg #265

Re: OOC Chat

Okay, I just went back an reread that part of the old thread. Good times.

But I'm still not sure what Brogan means. As far as I know there was no connection between Ogden and Brogan. Is this the first that Stan is hearing about it?
Narrator
GM, 1085 posts
Wed 10 Feb 2016
at 21:01
  • msg #266

Re: OOC Chat

I know that I just had him walk out of the scene, but maybe you should ask him. I mean, on the surface, there isn't an obvious connection. And looking back at my writing, I don't think the clue I dropped was very good.

Or you can read this spoiler:

Spoiler text: (Highlight or hover over the text to view)
In message #91 in the Bullywug Gambit thread, there is another voice in the cabin.

Stan Fetchin
Wizard, 1024 posts
Sole survivor;
It's complicated
Wed 10 Feb 2016
at 23:05
  • msg #267

Re: OOC Chat

Yup, I got that. It was a fine clue as far as clues go, maybe just a bit too subtle.

Brogan's little dropped line is believable as a realistic conversation. As far as narrative dialogue conventions go, I was expecting a little less credit to my intelligence. :)
Narrator
GM, 1087 posts
Fri 12 Feb 2016
at 16:59
  • msg #268

Re: OOC Chat

Yesterday got away from me. Thanks for your patience!
Stan Fetchin
Wizard, 1026 posts
Sole survivor;
It's complicated
Fri 12 Feb 2016
at 19:13
  • msg #269

Re: OOC Chat

Oh my God, an entire day without posting on RPoL, what is wrong with you you sick sick man?
Narrator
GM, 1094 posts
Wed 17 Feb 2016
at 14:59
  • msg #270

Re: OOC Chat

Just a quick reminder, the Lotus Dragons thieves guild was owned by Rowyn Kellani (whom the party defeated in the guild hall below Dead Dog Alley in Sasserine). Upon further investigation of the guild hall, the party was unable to locate Vanthus, but uncovered a plot of his to rob another band of pirates operating out of Kraken's Cove (see message #629 in thread There is No Honor).
Although Vanthus is in a serious relationship with Rowyn, he is also involved with another young woman named Brissa, who supposedly has ties to the Crimson Fleet (another, larger criminal organization). He and Brissa left Sasserine under the guise of joining the pirates in Kraken's Cove, but really seeking to rob them in order to further line the Lotus Dragons coffers.
Narrator
GM, 1108 posts
Wed 24 Feb 2016
at 15:57
  • msg #271

Re: OOC Chat

Extra credit opportunity:  I am working on putting together a d20 Modern campaign set in a XCrawl League-esque setting (dungeon crawling as an extreme sport in a dystopian future). The actual dungeon crawling itself will be the backdrop, an afterthought element of the game. The real meat is what happens between the crawls.
I need ideas about what the real meat is. That is to say, what is really going on.
The crawls are lethal, so the league killing players isn't a good hook. I also feel like ratings isn't really something I can press as the sport dominates the media.

What nefarious things can the Big Bad be up to?
Stan Fetchin
Wizard, 1046 posts
Sole survivor;
It's complicated
Wed 24 Feb 2016
at 17:41
  • msg #272

Re: OOC Chat

I'll think about it. Is it like Arnold Schwarzenegger's Running Man?
Narrator
GM, 1109 posts
Wed 24 Feb 2016
at 17:53
  • msg #273

Re: OOC Chat

Yeah, Running Man plus Rollerball.
Stan Fetchin
Wizard, 1054 posts
Sole survivor;
It's complicated
Wed 2 Mar 2016
at 02:31
  • msg #274

Re: OOC Chat

So one idea I've had is that the extreme dungeons are not actually controlled by the league, but are in fact something else. Maybe an alien spaceship, or a Skaven warren, or demons welling up, or whatever.

In the public's eye, the league makes the dungeon and controls every aspect of it.

In reality, the dungeon comes from some outside force and this dungeon is malevolent towards our species. The league and the government keep this a secret, and use contestants as pawns to reconnoitre the dungeon and defeat the dungeon's true masters.

Contestants and the public think league crawls are an extreme sport, when in fact they are our species' struggle for survival , broadcast on TV. Another reason they are broadcast is so that the public at large knows how to defeat different parts of the dungeon, in case the menace ever ceases to be contained.

Every good little boy who watches the league crawls knows how to defeat a psychic fungus (or whatever threat), so if the fungus ever spreads beyond the dungeon the government has already prepared its citizens.

The league would be immoral and very dirty, but would at least be practical and serious about keeping the real menace at bay.

As far as adventures to discover what's really going on, it could involve off-air investigation in the world at large, or the dungeon crawlers could discover a new part of the dungeon that makes it clear something is amiss, or maybe the containment starts to break down and the PCs have to restore the magic/psychic/force barriers keeping it contained.
Stan Fetchin
Wizard, 1055 posts
Sole survivor;
It's complicated
Wed 2 Mar 2016
at 02:31
  • msg #275

Re: OOC Chat

And Aboleths are probably involved.
Narrator
GM, 1116 posts
Wed 2 Mar 2016
at 05:03
  • msg #276

Re: OOC Chat

I had also been thinking about aliens or demons too, but am hesitant as they seem to be the go-to bad guys these days. My initial ideas were: aliens are controlling the government and the Earth and XCrawl is a reality TV show other aliens watch; or the government is run by a shadow cabal of demon worshipers who ate seeking to summon/appease a powerful demon with the bloodsport.
But don't these plots seem kind of played out? Pre-chewed, tasteless?
What if it is more character driven? Smaller stories that involve the characters expressly?

Man, I don't know... I feel lost.
Narrator
GM, 1118 posts
Wed 2 Mar 2016
at 15:14
  • msg #277

Re: OOC Chat

I don't want you to think that I am shooting down your ideas. I like them and I value your opinion. Otherwise I wouldn't have asked you.
After sleeping on it, I feel that your mentioning aliens/demons is a good thing, as I was thinking along similar lines. To me, it's confirmation I'm on the right track.
Stan Fetchin
Wizard, 1056 posts
Sole survivor;
It's complicated
Thu 3 Mar 2016
at 00:29
  • msg #278

Re: OOC Chat

No worries.

I think a backdrop of gonzo, dystopian futuresports makes it kind of hard to tell a character-driven story. That's not to say you can't tell that kind of story in a dystopia. I actually think it's the gameshow part that makes it hard to do a character-driven story.

Imagine if your game was about an ordinary gameshow. What kind of stories could you tell and what kinds couldn't you? The contestants would probably rotate regularly, many might lose early on, and it would be hard to focus on their personal dramas when everyone was more interested in their performance on the gameshow.

Now, if your game were about the hosts of the show and what they got up to after work, that might be interesting. Your PCs could be Evil Pat Sajack and Chaotic Neutral Alex TrebekTM
Stan Fetchin
Wizard, 1057 posts
Sole survivor;
It's complicated
Thu 3 Mar 2016
at 00:30
  • msg #279

Re: OOC Chat

Also, it's not your job to be original, it's your job to make sure your PCs have fun.
Narrator
GM, 1120 posts
Thu 3 Mar 2016
at 17:41
  • msg #280

Re: OOC Chat

Have you ever seen, or are you familiar with, Speed Racer? I'm referring to the original run, from the 60s.
Stan Fetchin
Wizard, 1059 posts
Sole survivor;
It's complicated
Thu 3 Mar 2016
at 20:09
  • msg #281

Re: OOC Chat

A long time ago.
Narrator
GM, 1122 posts
Thu 3 Mar 2016
at 23:45
  • msg #282

Re: OOC Chat

It's how I imagine the format to be. Even though Speed was a racecar driver, and raced in many races (sometimes even in multiple races in a single episode), the show was never really about the races. It was about Speed's relationships, with Trixie, Spridle, and his father. It was about the mysterious Racer X, and the plots of the various bad guys involved in the races. Further, it was about Spridle's antics with Chim-Chim, Trixie's drama with her family, whether or not Racer X was Speed's lost brother, and about Speed's father never being able to create anything better than the Mach 5. There were robberies, fights, kidnappings, switcheroos, even an erupting volcano! It was more spy thriller than NASCAR.

And that's what I want to invoke. I want a hot shot extreme dungeon crawler with something to prove. I want tinker to help him/her. I want a hacker stealing digital lot and casting matrix spells. I want to create the space for the players to tell THEIR stories.
This message was last edited by the GM at 23:47, Thu 03 Mar 2016.
Stan Fetchin
Wizard, 1062 posts
Sole survivor;
It's complicated
Fri 4 Mar 2016
at 02:58
  • msg #283

Re: OOC Chat

You want the story to be heavily character-driven and even character-dependent. Therefore, don't try to figure out "what's really going on" in the sense of plot. If characters' stories, connections, and motivations will be driving the story, then you need to know the characters' stories, connections, and motivations before you even think about prepping story elements. Get input from the players about who the PCs are and what makes them tick. Only then will you have the materials you need to solve the problem you're trying to solve.

Read this recent blog post:

http://www.ruleofthedice.com/2...-old-is-exactly.html

and see if you can play "secret lab" with your players.
Narrator
GM, 1124 posts
Fri 4 Mar 2016
at 15:38
  • msg #284

Re: OOC Chat

My two oldest sons (9 & 5) play Dungeon World! I have even ran a quick pick up game of White Plumb Mountain using Dungeon World rules. Before I saw this, I was going to ask you if you ever played Fate? It's similar to Dungeon World in a lot of respects, but still has more limits when it comes to powers, abilities, and storytelling options. If I had to compare the two systems, Dungeon World would be more kid friendly (not saying it's expressly for children), and Fate would be more geared toward adults.
Anyway, in Fate, the first game session is reserved for a collective world-building exercise by the GM and all the players. The first session is a turn based discussion, moderated by the GM, allowing the players to agree upon elements such as setting, scope, history, notable NPCs, villains, factions/power groups, and character building/backgrounds. Perhaps I would be best served doing that...
Because you are right, I just want to create the setting for them. The rest at least in the beginning) is up to them.
Stan Fetchin
Wizard, 1063 posts
Sole survivor;
It's complicated
Fri 4 Mar 2016
at 16:07
  • msg #285

Re: OOC Chat

I played a Spirit of the Century one shot. That is one of the oldest Fate games. Instead of shared worldbuilding, the players have to create plot summaries for the pulp novels that their heroes star in.

I think Dresden Files is Fate based. It has elaborate systems for jointly creating cities, factions, and plot hooks.
Narrator
GM, 1127 posts
Fri 4 Mar 2016
at 22:16
  • msg #286

Re: OOC Chat

Oh, I forgot! You earned an additional Action Point for today after the last encounter.
Narrator
GM, 1132 posts
Tue 8 Mar 2016
at 17:18
  • msg #287

Re: OOC Chat

I added Gé's stat block to the bottom of your character sheet. He's a bit more capable than he let's on. He should be more helpful to you now that you know his abilities.
Despite his shitty initiative, he can always act on your initiative. Unless he's being particularly lazy, then he is content to just hide.

'Outta sight outta mind, right, Boss?' -Gé
Stan Fetchin
Wizard, 1072 posts
Sole survivor;
It's complicated
Tue 8 Mar 2016
at 21:26
  • msg #288

Re: OOC Chat

Thanks, Ge is always a lot of fun.

Is this next area on the way to where we're going, or is it something we can just bypass?
Narrator
GM, 1135 posts
Tue 8 Mar 2016
at 21:50
  • msg #289

Re: OOC Chat

It is the next area if you keep advancing through the complex. There was a branch back in the initial tunnel (before the mess hall), and the rickety bridge out on the beach.

***Spoilers***

Spoiler text: (Highlight or hover over the text to view)
Behind the GM's curtain: I am trying to streamline this maze of a dungeon crawl. Although even I won't speak of possible secret passages here, all obvious roads will lead you to the silk curtain room.

Stan Fetchin
Wizard, 1073 posts
Sole survivor;
It's complicated
Tue 8 Mar 2016
at 22:50
  • msg #290

Re: OOC Chat

Okay, thanks. I do appreciate your penchant for streamlining dungeons, I think it improves the play-by-post experience.

Unrelated note, I just looked at Demios' inventory for the first time and everything in there reads like something out of a metal album.
Narrator
GM, 1137 posts
Wed 9 Mar 2016
at 14:31
  • msg #291

Re: OOC Chat

I agree. I've run and played in games here that burn out in the minutia of prolonged dungeon crawling. I love crawling as much as the next guy, but they are difficult in the Play-by-Post medium. Don't get me wrong, I have allowed for player choices; but in this particular scenario, the silk curtain room is, if this were a Zelda game, the mini boss.
I've basically put together a flow chart of the dungeon's essential encounters, and the silk curtain room is a choke-point on the chart.

And, yes! Of course Demios is metal. :D
Stan Fetchin
Wizard, 1078 posts
Sole survivor;
It's complicated
Thu 10 Mar 2016
at 01:18
  • msg #292

Re: OOC Chat

I don't know why but twice now I've accidentally started a new PM thread when trying to reply. I apologize because those things are breeding like drunken tribbles.
Narrator
GM, 1140 posts
Thu 10 Mar 2016
at 20:11
  • msg #293

Re: OOC Chat

Alright, I believe I got Brogan, Demios, and Gé up to speed. Let me know if you see anything strange or blatantly wrong.

#gameon
Stan Fetchin
Wizard, 1080 posts
Sole survivor;
It's complicated
Thu 10 Mar 2016
at 22:03
  • msg #294

Re: OOC Chat

Stan should have 3 slots for 3rd level spells.
Narrator
GM, 1142 posts
Thu 10 Mar 2016
at 22:10
  • msg #295

Re: OOC Chat

Yep. After he rests.
Stan Fetchin
Wizard, 1082 posts
Sole survivor;
It's complicated
Thu 10 Mar 2016
at 22:38
  • msg #296

Re: OOC Chat

Yeah, I thought of that after posting. As a follow up (Yay pathfinder rules) would his Ioun stone's enhancement to intelligence affect his spells per day? Some items indicate that their stat boosts are temporary for the first 24 hours and permanent after that, but Ioun stones don't seem to say either way.
Narrator
GM, 1144 posts
Thu 10 Mar 2016
at 22:40
  • msg #297

Re: OOC Chat

Yes, it will increase your spells per day, and their DCs, etc.
Stan Fetchin
Wizard, 1084 posts
Sole survivor;
It's complicated
Thu 10 Mar 2016
at 22:46
  • msg #298

Re: OOC Chat

I imagine it's easier to remember these kinds of things when one loads a character sheet into "ram" for 4 hours per session rather than trying to remember everything for PbP. Thanks for putting up with my inability to remember basic Pathfinder rules.

When I was running Ashlyn and Urik I had to look up channel energy EVERY SINGLE time I used it because I could not remember how many dice it used or how many times per day it was available.
Stan Fetchin
Wizard, 1085 posts
Sole survivor;
It's complicated
Thu 10 Mar 2016
at 22:49
  • msg #299

Re: OOC Chat

I should also have 8 bonus languages... I'm sure that's made a huge difference so far.
Narrator
GM, 1149 posts
Fri 11 Mar 2016
at 17:04
  • msg #300

Re: OOC Chat

Oops! Go ahead and let me know which to add to your sheet. You cannot choose secret languages (such as Druidic), or Dwarven.

Also, I've opened up a new closed thread where I will be showcasing some new items and spells I've been playing around with. If you are interested, please let me know what you think of them.
Stan Fetchin
Wizard, 1088 posts
Sole survivor;
It's complicated
Fri 11 Mar 2016
at 17:14
  • msg #301

Re: OOC Chat

I'll check it out.

I have no interest in choosing Dwarven, but can I ask why it's forbidden? Is it a cool world-building detail?

Please add Abyssal, Terran (Ge's language at the moment, I presume), Halfling, and Gnome. Now try to work each one into the game somehow.  :P
Stan Fetchin
Wizard, 1089 posts
Sole survivor;
It's complicated
Fri 11 Mar 2016
at 17:18
  • msg #302

Re: OOC Chat

I like both those items. I believe our party found some Kicks awhile back.

Sky King's decoder ring is by far my favorite of the two. It has a lot more flavor to it. I think Kicks would appeal to someone who is more interested in the mechanical/gamist side of the game, and it's cool that you can design to both crowds (What MTG commentators would call "vorthos" and "melvin" gamers.)
Narrator
GM, 1152 posts
Fri 11 Mar 2016
at 22:17
  • msg #303

Re: OOC Chat

I don't know if it is "cool," but in my games dwarves are usually more secretive than they are traditionally presented these days. They are, as I see it, more removed from the surface world than most of the other core races. I tend to play them as an old race (as old as the elves), but relative newcomers to the surface. Those eager to fit in are more willing to learn the surface languages of the communities they've immigrated to, than teach others theirs.

I'll add those languages to your sheet.

Gé actually has been speaking Abyssal, which is how Demios and Clementine can understand him. You can also understand him because of his Speak with Master ability he enjoys since you were 5th level when he hit the scene. But since you also, technically, spoke Abyssal since then too, it's moot I suppose.

Another quirk in my games, Halfling is used as a universal trade-language. Most pseudo-human civilizations use it as such. But why, you ask? Isn't that exactly what Common really is? A common trade language every creature with a prime Int score knows for exactly that purpose?
Yes. You're right. Common is the trade language humans use in human communities. It has always set badly with me, imagining families sitting around the hearth saying shit like, 'Mum, I love your grams,' or, 'Thanks son! Now eat your tonnes before they get cold.'
So should I go full Greenwood and have every country in my game world have there own language? Maybe. But if I did, I'd feel obligated to likewise have additional, ethnic languages for the elves and gnomes and orcs too. And maybe I will some day. Once I get paid to do this shit.


Thanks for the feedback about the items. I hope to get more up as I get time to post them. Expect to see some in-game. :)
Narrator
GM, 1163 posts
Tue 15 Mar 2016
at 20:25
  • msg #304

Re: OOC Chat

Regarding solo skill challenges, only PCs can take part in them. In this case, only Brogan and Stan. Friendly NPCs can help, but only to potentially grand bonuses. In lieu of your turn you can have an NPC take an action vs DC 10 to gain a floating +2 circumstance bonus to your next roll. Skill restrictions still apply. An NPC's failure will never result in a penalty, nor count as a failure on the Successes Tracker. Only one NPC can attempt to give a bonus per round.
Narrator
GM, 1165 posts
Wed 16 Mar 2016
at 15:42
  • msg #305

Re: OOC Chat

Also, don't be afraid to take over the narrative during your turn in skill challenges. During the players' turns, I am handling over the storytelling reigns. It's a creative, co-operative storytelling trust exercise.
Narrator
GM, 1167 posts
Thu 17 Mar 2016
at 13:16
  • msg #306

Re: OOC Chat

Happy St Patrick's day!
I've opened up the Factory thread so that you can post there too. Feel free to post any new items (magical or mundane) or spells you've created.
Sorry I didn't open it initially. It just dawned on me this morning that you might want to contribute too.
Stan Fetchin
Wizard, 1098 posts
Sole survivor;
It's complicated
Thu 17 Mar 2016
at 15:25
  • msg #307

Re: OOC Chat

Don't really have any to be honest.
Stan Fetchin
Wizard, 1099 posts
Sole survivor;
It's complicated
Thu 17 Mar 2016
at 15:27
  • msg #308

Re: OOC Chat

Would it be appropriate to have Stan direct Ge, and then roll Ge's skill, or can I only rely on Stan's abilities?
Narrator
GM, 1168 posts
Thu 17 Mar 2016
at 18:33
  • msg #309

Re: OOC Chat

Since Stan and Gé are bonded, you may use Gé in place of Stan.
Narrator
GM, 1173 posts
Tue 22 Mar 2016
at 15:09
  • msg #310

Re: OOC Chat

How are you doing? Need some help?
Stan Fetchin
Wizard, 1102 posts
Sole survivor;
It's complicated
Tue 22 Mar 2016
at 22:40
  • msg #311

Re: OOC Chat

I'm fine. Just busy keeping strippers out of jail. (True story.)
Narrator
GM, 1176 posts
Wed 23 Mar 2016
at 14:19
  • msg #312

Re: OOC Chat

Sha-whaaat? That's awesome! Anything you can talk about?
Stan Fetchin
Wizard, 1104 posts
Sole survivor;
It's complicated
Wed 23 Mar 2016
at 15:06
  • msg #313

Re: OOC Chat

Not really, it's mostly privileged. That's the tough part about my job, I'm not really allowed to share the dramatic moments - good or bad.
Narrator
GM, 1177 posts
Wed 23 Mar 2016
at 15:13
  • msg #314

Re: OOC Chat

I understand completely. I work in Reinsurance, which is insurance for Insurance companies. I work with a lot of Privileged information.
No worries. :-)

How are you liking the game this far? Are things progressing too fast? Do you feel you have enough freedom?
Stan Fetchin
Wizard, 1106 posts
Sole survivor;
It's complicated
Wed 23 Mar 2016
at 15:30
  • msg #315

Re: OOC Chat

I think I will sound ungrateful no matter what I say, and it's kind of in my nature to complain about my lot even if I am getting exactly what I asked for.

For example, when we were in Sasserine doing talking and intriguing and setting up, I felt like there was not enough guidance and not enough combat. And now that we're on the mission, it feels like a series of railroaded combat encounters. I asked for the opposite of Sasserine and I got it, and now I kind of miss the Sasserine style of roleplaying.

I think you strike a good balance overall, but it might be good to switch more frequently between heavy roleplaying and combat. This lair has been several fights in a row. Maybe that's how Paizo wrote it, but I'd like some meaningful out of combat choices to spice things up.

Part of the problem is definitely my character build, too. A scholar going up against a bunch of crazed cultists and monsters? Sometimes I feel like Deckard Cain trying to take on Diablo single-handedly. I know the NPCs are here, and they're a huge help, but it doesn't always feels heroic to let them handle every fight.

If I didn't have to worry about blowing my load of spells each day, I would be more open to an epic/heroic mode of combat. I'm not sure if you'd be open to some kind of recharge magic variant or something else that takes some of the worry out of spell use. As it is, I try to stay out of the way, hide, and only use spells if I can justify the expenditure.
Narrator
GM, 1181 posts
Wed 23 Mar 2016
at 18:20
  • msg #316

Re: OOC Chat

You don't sound ungrateful at all. And I appreciate the feedback. When I ask for it, I'm not looking for any confirmation that you love what I'm doing, but real, honest criticism. I can definitely use what you've given me here.
It is true that this section of the adventure is a bit of a railroad, as I have had to streamline the dungeon crawl a bit, and it's very combat heavy. Even as the Savage Tide adventure path is written, there will be heavy combat sections and heavy roleplay sections. However I don't want Paizo to be the final word on the campaign. It's very easy for GMs to say, the adventure is just written that way, there's nothing I can do. But I say, bullshit.
The adventure path is only a guideline, and I can (and will) make changes to anything I feel necessary to keep my players engaged.
Honestly, I didn't know you wanted more combat while in Sasserine, and the events in this adventure thus far probably would have happened as they did anyway for reasons that will be revealed to the characters shortly. However, you've given me some advice that I think I can use to make this better. I'm going to try something else for the next dungeon crawl and see where it goes.

In the meantime, don't worry too much about your character build. I want you to play the character you want to play, and am willing to allow changes as issues come up. If you want to make a change, just let me know. In my opinion, you shouldn't need to though.
I have been thinking about incorporating some kind of way for spellcasters to regain spells throughout the day without undermining existing items and class abilities, and without overpowering casters.

I'll kick around my ideas a little more. Thanks again for the feedback!
Narrator
GM, 1187 posts
Thu 24 Mar 2016
at 12:56
  • msg #317

Re: OOC Chat

If I were to put up a quest-tracker or a points-of-interest thread, do you think that might help combat the sense of guidelessness that sometimes occurs in the game? Or might that fell too video gamey?
Stan Fetchin
Wizard, 1110 posts
Sole survivor;
It's complicated
Thu 24 Mar 2016
at 15:40
  • msg #318

Re: OOC Chat

I think that would be a big help.
Narrator
GM, 1192 posts
Thu 24 Mar 2016
at 21:31
  • msg #319

Re: OOC Chat

I put up a preliminary Points of Interest thread that we can use to track plot points and other stiff. Let me know what you think, if I missed anything, or anything else.
Stan Fetchin
Wizard, 1113 posts
Sole survivor;
It's complicated
Fri 25 Mar 2016
at 00:19
  • msg #320

Re: OOC Chat

It looks really good, and it has already improved my handle on what's going on. Also glad to see you are embracing table code.
Stan Fetchin
Wizard, 1114 posts
Sole survivor;
It's complicated
Fri 25 Mar 2016
at 00:20
  • msg #321

Re: OOC Chat

Is it possible to make things worse by trying to aid? If not, I see no reason not to try.
Narrator
GM, 1193 posts
Fri 25 Mar 2016
at 00:31
  • msg #322

Re: OOC Chat

Thanks! I used to try to make shit look pretty years ago, but since I post 99% off the time from my phone, coding becomes that much more difficult. But, for you, Stan, I'll do what it takes to host the best possible game.

That being said, I really like the tracker too. In putting it together, I was forced to get my notes together and I realized that I had been neglecting to reveal some of your earned boons and other rewards (like Clementine's profane gift, which she would have given Stan everyday, whether he asked for it or not). I still have some work to do in there, but I think it's a great start.

If you try to aid, the absolute worst you can do is +0 to Brogan's check.
Narrator
GM, 1201 posts
Wed 30 Mar 2016
at 15:33
  • msg #323

Re: OOC Chat

You may notice some changes/updates to some things. As the game progresses, things will obviously need updated; and I've also implemented a new Reputation system, which you will see added to your character sheet (just under your Languages).
This number should never be displayed on the Tracker thread as it pertains only to the characters (a lot like one's skills). It will also fluctuate as the game progresses, largely in line with the choices you make. Rarely you will be asked to roll a Reputation check, as most of the time I will roll them in secret to determine how those around you perceive your characters. However you should be aware of your character's score, as it represents their fame/infamy.
A positive score indicates a level of fame, whereas a negative score illustrates infamy. A score of 0 represents zero notoriety.

Further, you will see Relationship has been added to the Points of Interest thread, denoting the current relationship held with the NPC. These relationship labels reflect the best possible level with a given member of the party. For example, Clementine is Devoted to Stan but not Brogan or Sawyer, however because of her relationship with Stan, she can grant her Profane Gift to any member of the party--or even an NPC.
These Relationship statutes can--and will--change as the game progresses, largely driven by the choices the PCs make, but may also change due to outside forces or events. Pay close attention to these relationships, as they can provide the party a needed edge as you progress through the story.

As always, please let me know if you have any questions or comments concerning these updates, or updates you'd like to see.
This message was last edited by the GM at 15:34, Wed 30 Mar 2016.
Stan Fetchin
Wizard, 1126 posts
Sole survivor;
It's complicated
Thu 31 Mar 2016
at 18:18
  • msg #324

Re: OOC Chat

This new twist is fun. I have always wondered if you would find a way to use Clementine as a challenge.

It seemed to me like she was too devoted to ever present much of a plot hurdle. It was nice to have an NPC who was just always there, but it also made me curious if the status quo would change someday. My worry was that it would seem forced.

By taking away her memories and devotion, you've found a way to stay true to her character but still leave room for personal conflict.

Bravo, sir, bravo.
Narrator
GM, 1209 posts
Thu 31 Mar 2016
at 20:35
  • msg #325

Re: OOC Chat

Thank you. I had actually planned this from the beginning, at your first character pitch. Initially, I was going to have you adventure more before having Demios seek you out, and then the actual rescue in the Abyss was supposed to be much, much longer. And then, after all the trouble, I had planned on having her suffer from amnesia after you removed her dampening collar; but what with the way players were dropping out and with the our decision to pick up Pathfinder, it seemed artifical and more than a little punitive to hit Stan with it at that time.
Correct me if I have it wrong, but Stan's chief motivation is his wife. Your interest in my game would dry up fast if I kept withholding progress from him, especially if for no other reason than to do it. You're a really smart guy, and I know you'd see through that shit.
When we transitioned to Pathfinder and Savage Tide, I knew there would be a need for NPC companions. Plus, you have no knowledge of what my original Pirates campaign was about, unlike Brogan and Sawyer's players. So it seemed like the right thing to do when bringing you into the Pirates sequel, allowing you to bring in some demonic heat, so to speak.
However, what story gets better when the two lovers are allowed to be together during the other events driving the plot? None. Hell, even Gomez Addams had to fight to keep his family together.

I what to continue developing her as a character, and I thought this was a neat way to do it from the jump. Albeit, a bit clique (Overboard, anyone?). I'm glad we've made it this far. It's been a long time coming. Just you wait to see what I got cooking up for later...
Stan Fetchin
Wizard, 1127 posts
Sole survivor;
It's complicated
Thu 31 Mar 2016
at 22:21
  • msg #326

Re: OOC Chat

Narrator:
(Overboard, anyone?)

Lol, I've never actually heard of that before. If anything, this twist made me think of a Magic: The Gathering article from awhile back. (Maybe because we're on ships, and this MTG story also took place on a ship, with a blonde hottie):

Mark Rosewater:
Every protagonist needs a villain. You know what else they need? Yes, a love interest. But just as a hero is tested by his villain so too is he tested by the love interest. The audience has to see the chemistry but also has to understand the obstacle. And the obstacle needs to be a big one. Your romantic leads cannot just get together. Oh no. There has to be drama. So what drama did we create? Well, we needed Gerrard to run away from his destiny many years earlier. What if in his desire to flee he left behind the person he cared most about?

Here's how the backstory worked. Gerrard and Hanna fell in love while working on the Weatherlight (more on her role here in a paragraph or two). When everything went bad (in short, Gerrard's best friend, the elf Rofellos, is killed aboard the Weatherlight, which leads to Gerrard to learn that Sisay has been tricking him into following his destiny all this time), Gerrard realized he had to go. He begged Hanna to come with him but she said he needed to stay. Like Sisay she knew of Gerrard's destiny and believed he had to follow it. To try and keep him aboard the ship she made an ultimatum: She was staying. If he walked away from the ship, he walked away from her. Which he did.

It's a number of years later and Gerrard is back, much against his will. Hanna's still aboard. Let's just say there's tension. Of course, underneath it all, they both still love one another, yet each has a reason not to trust the other. That, my friends, is drama.


http://magic.wizards.com/en/ar...ht-report-2007-12-03
This message had punctuation tweaked by the player at 22:32, Thu 31 Mar 2016.
Narrator
GM, 1210 posts
Fri 1 Apr 2016
at 01:01
  • msg #327

Re: OOC Chat

That's awesome! So you read the MtG books? I'd like to get into them, but don't know where to start.

Overboard is a 1980s movie with Goldie Hawn and Kurt Russell. Goldie is a rich brat and gets amnesia after falling off her husband's yacht. Kurt (a single father of four) tricks her into thinking that they were married to each other.
It's a chick-flick.
Stan Fetchin
Wizard, 1129 posts
Sole survivor;
It's complicated
Fri 1 Apr 2016
at 01:14
  • msg #328

Re: OOC Chat

Yeah, I looked it up on Wikipedia.

Since we're talking old movies and geek stuff, I should point out that there's an episode of Xena: Warrior Princess where Gabrielle wakes up underwater with no memories, and this nerdy guy from the show convinces her that they're married. For some reason this whole episode takes place in a weird mermaid world where everyone lives inside seashells and can breathe underwater. I dare you to use that for inspiration!

http://hercules-xena.wikia.com...ried_with_Fishsticks


That MTG stuff wasn't from the books, it's just from the backstory to the cardgame. Back in the day Wizards of the Coast was a lot more specific about the storyline shown on the cards (Specifically during the Tempest and Weatherlight sets.) It seems like they are going that way again now, actually. But anyway, Tempest was the most extreme in its use of game-as-story. Every card was basically a panel in a storyboard, so if you collected them all and put them in the right order (The order was not indicated on the cards), you would basically have a comic made up of Magic cards.

I hear the MTG books are crap though, so I'd stay away. I also hate other acclaimed Wizards' productions, like Ed Greenwood's books, so your mileage may vary.
This message had punctuation tweaked by the player at 01:15, Fri 01 Apr 2016.
Stan Fetchin
Wizard, 1130 posts
Sole survivor;
It's complicated
Fri 1 Apr 2016
at 03:49
  • msg #329

Re: OOC Chat

I just read the link I posted in the last post, and it says that episode of Xena was actually based on overboard. It's a powerful testament to the movie's plot that I recognized it from your brief description without ever having seen or heard of the film before.
Narrator
GM, 1212 posts
Fri 1 Apr 2016
at 14:06
  • msg #330

Re: OOC Chat

I've long ago given up writing Xena/Gabby slash fiction. If the AoL moderators ever find me, I'll be in a world of trouble.
But rest assured, there will be a lot more seafaring adventures in Stan's future.

I guess I never realized how influential Overboard was on so many seemingly unconnected things. Perhaps I shouldn't judge my mother too harshly about making me watch it anymore.

I've also heard mixed things about the MtG books. That's why I don't know e where to start. I tried reading an Ed Greenwood book once, and couldn't get into it. I do like his short stories in the Realms of series of anthologies.
I've played MtG for years, and played the digital games in 2015 and 2016, and I like what they are doing with the new iconic characters.


Edit: Also, congratulations are in order. Fetchin Estate has made it onto the Sasserine and Surrounding Environs thread! I meant to do this after Adoward presented Stan with the deed to the property, but I suppose it got away from me. Let me be the first to officially welcome the Fetchins to the noble elite.
This message was last edited by the GM at 16:25, Fri 01 Apr 2016.
Narrator
GM, 1219 posts
Tue 5 Apr 2016
at 18:13
  • msg #331

Re: OOC Chat

So I've been re-reading the Savage Tide adventure path, and updating my notes as to better prepare for what's ahead, and I'm super excited about this game! I really appreciate the work we've put into it. Yes, it is a pre-written adventure path, but I have implemented my own works and flavors, and so have you.
No mistake, we still have a lot of adventure ahead. The Bullywug Gambit is only the 2nd of 12, and each module will become more and more involved.
Stan Fetchin
Wizard, 1136 posts
Sole survivor;
It's complicated
Tue 5 Apr 2016
at 20:02
  • msg #332

Re: OOC Chat

I remember I accidentally read a showdown with Malcanthet and/or Tasha from one of the last episodes.

I should do an IC update tonight.
Narrator
GM, 1220 posts
Tue 5 Apr 2016
at 21:16
  • msg #333

Re: OOC Chat

Meh, don't think of it as a spoiler. I'm making changes to the Adventure Path as we go with consideration to your PCs' back stories, their in-game choices, unresolved plots in the original Pirates campaign, and other things that I simply think are cool.

Slight digression, I listen to a lot of podcasts while at work and one of my absolute favorite casts is a D&D real-play podcast. I really like the show because it began as a one-off episode once one of the hosts admitted he hadn't played before, so the initial premise was to teach others how to play. The show caught on and is now several seasons into a dynamic story with vibrant characters and interesting sub-plots.
As it is a weekly cast, in between seasons, the main characters take breaks; and it was during one break that one of the usual players was asked to run a popular 5e module. Up to this point everything they've done has been completely homebrew, and the majority of the personalities hold passionately unfavorable views toward "pre-packaged boxed adventures."
It was clear the DM ran the game without a working knowledge of the adventure, and was unwilling to do anything not published in it--even when the players would do something the publisher hadn't accounted for. I get that they preferred to run their own games and were trying to show the limitations of modules have as they are written, but I remember nearly screaming into my phone that they could still deviate from the module. WotC wasn't sitting at the table with them, threatening to hurt them if they didn't follow the module script.
In my opinion, modules and adventure paths are guidelines and adventure inspiration material. Sure they can be played as they are written, but I don't believe they have to be. That's basically against the whole spirit of the game we play.

So in short, nothing is really spoiled. Will Malcanthet and/or Tasha/Iggwiliv make an appearance in the game? Maybe. But by the time they show up, you'll be asking a dozen other questions, it doesn't matter.
Stan Fetchin
Wizard, 1138 posts
Sole survivor;
It's complicated
Wed 6 Apr 2016
at 02:27
  • msg #334

Re: OOC Chat

As overrated as Chris Perkins can be in the blogosphere, I do appreciate how he handles the podcast-ed games he runs for Penny Arcade and crew. You can really tell that he's taking canon published adventures and tailoring them for Penny Arcade's particular play style and PC roster. He also remembers what the players enjoyed from previous sessions, and weaves it into the story going forward.

I think you do a great job of that, too.
Stan Fetchin
Wizard, 1142 posts
Sole survivor;
It's complicated
Thu 7 Apr 2016
at 02:28
  • msg #335

Re: OOC Chat

Not to butter you up too much, but I'm also really enjoying the quiet, one-on-one drama and subtle conflict of the current scene.
Narrator
GM, 1225 posts
Thu 7 Apr 2016
at 14:41
  • msg #336

Re: OOC Chat

I'm glad you're enjoying it. I'm always worried when I roleplay a female, especially one that is interested in one of the player characters. I try not to make the female NPC too flat or play to closely to (God, I can't believe I'm saying this) "traditional" character tropes.
I mean, to me, Clementine was never just a sexy decoration for Stan; nor did I ever think you wanted that. But she IS a succubus, and that means sexuality and temptation are her essence--it's why she exists. I have to walk that line while also not presenting her as sex-crazed maniac, even if her natural instincts are to establish and maintain control of others through her body and implied pleasures.
But I don't want to come off as creepy either.
Stan Fetchin
Wizard, 1143 posts
Sole survivor;
It's complicated
Thu 7 Apr 2016
at 15:37
  • msg #337

Re: OOC Chat

Narrator:
But I don't want to come off as creepy either.

Relevant:

https://youtu.be/Yb-sCNfE0bM?t=81
Narrator
GM, 1228 posts
Thu 7 Apr 2016
at 18:27
  • msg #338

Re: OOC Chat

Exactly.

One thing I think we need to quickly touch on is how drunkenness works in Pathfinder. Every character has a drink tolerance as opposed to making individual Fort checks per drink. Stan's tolerance is 5 drinks. Exceeding this amount will result in drunkenness, and by extension, temporary ability damage.
Narrator
GM, 1229 posts
Thu 7 Apr 2016
at 21:41
  • msg #339

Re: OOC Chat

Maybe this is a thing, maybe not... it's there a class you kind of have trouble with? Or maybe a race/class combo you'd be interested in?
Stan Fetchin
Wizard, 1146 posts
Sole survivor;
It's complicated
Thu 7 Apr 2016
at 22:50
  • msg #340

Re: OOC Chat

I'm not sure what you mean.
Stan Fetchin
Wizard, 1148 posts
Sole survivor;
It's complicated
Fri 8 Apr 2016
at 00:26
  • msg #341

Re: OOC Chat

I realized as I was driving home from Taco Bell that I screwed up and had Stan say three truths. I always was terrible at that game.

Off to edit my post to fix it.
Narrator
GM, 1230 posts
Fri 8 Apr 2016
at 13:08
  • msg #342

Re: OOC Chat

In reply to Stan Fetchin (msg # 341):

Ha! I just thought you were cheating.
This message was last edited by the GM at 15:28, Fri 08 Apr 2016.
Narrator
GM, 1232 posts
Fri 8 Apr 2016
at 15:35
  • msg #343

Re: OOC Chat

In reply to Stan Fetchin (msg # 340):

I may or may not be working on something secret that I really can't talk too much about, but do need a little input from you. I've only GM'd for you as Stan and thus think of you as only playing wizards--which I know can't be true. Is there a class and/or race that you do not have a lot of experience with, or perhaps an interesting combo?
I'm not looking for a character per se, but more a build. Something like, "I've never played a druid," or, "I've also been interested in dwarves."
Stan Fetchin
Wizard, 1149 posts
Sole survivor;
It's complicated
Fri 8 Apr 2016
at 16:48
  • msg #344

Re: OOC Chat

So far I have mostly played wizards. I wouldn't mind a chance to join the other side and play a full BAB class like fighter or paladin.

I like the idea of gnomes.

The problem is that d20 system games penalize small races in martial combat. Although the -2 Str and the +1 attack balance out to hit, there is a huge penalty to damage. First the STR penalty, and then small weapons do less damage. The game encourages small races to be rogues or casters because no way will they inflict a useful amount of base weapon damage.

There was an RPoL 4e D&D game where I was going to play a dwarf wizard, which seemed really cool to me, but since you weren't DMing it petered out after a week or so.

I like the idea of playing against cliche, but still being an optimized character build. Gnome fighter. Dwarf wizard. Drow ranger dual-wielding scimitars (just kidding on that last one.)
Stan Fetchin
Wizard, 1153 posts
Sole survivor;
It's complicated
Tue 12 Apr 2016
at 02:25
  • msg #345

Re: OOC Chat

You can roll all my dice as far as I'm concerned.

Edit: I am unclear about something. Did Stan sleep on the boat, and now the scene is that we're on the docks arriving? Or did we go home and sleep after that scene, and now it's the next morning?

Also, I assume with the -3 INT my slots are indeed reduced?
This message was last edited by the player at 02:30, Tue 12 Apr 2016.
Narrator
GM, 1237 posts
Tue 12 Apr 2016
at 12:30
  • msg #346

Re: OOC Chat

Yeah, you guys slept on the boat and are now coming into Sasserine harbor. I wasn't sure if adding more posts about sleeping arrangements would be exciting.
And yes, while suffering -3 Int, I believe you lose one bonus spell slot per level.
Narrator
GM, 1246 posts
Wed 13 Apr 2016
at 20:13
  • msg #347

Re: OOC Chat

Hey Stan!
I won't be able to post on Thursday (tomorrow) as I'll be at my grandma's funeral. I should be back Friday though.
Stan Fetchin
Wizard, 1158 posts
Sole survivor;
It's complicated
Thu 14 Apr 2016
at 17:56
  • msg #348

Re: OOC Chat

Hey that sucks. I'm sure she was a great lady.
Narrator
GM, 1247 posts
Fri 15 Apr 2016
at 16:02
  • msg #349

Re: OOC Chat

Thanks
Stan Fetchin
Wizard, 1160 posts
Sole survivor;
It's complicated
Fri 15 Apr 2016
at 22:37
  • msg #350

Re: OOC Chat

Stan Fetchin's player does not endorse accusations that historical personas are Gnomes. Any resemblance between the fictional Gnome herein named, and actual historical figures hastily researched on Wikipedia, is strictly coincidental.
Narrator
GM, 1250 posts
Mon 18 Apr 2016
at 15:53
  • msg #351

Re: OOC Chat

I appreciate that. My first thought was, we're getting sued...

Also, I added another feature to the Points of Interest thread. I'll be coloring new entries aqua so that you can easily see what's been updated.
Stan Fetchin
Wizard, 1161 posts
Sole survivor;
It's complicated
Mon 18 Apr 2016
at 17:13
  • msg #352

Re: OOC Chat

Thanks. I wanted to ask you to do something like that, but didn't know how without coming off as passive aggressive.
Narrator
GM, 1256 posts
Tue 19 Apr 2016
at 19:27
  • msg #353

Re: OOC Chat

In order to help me keep some behind the scenes things straight, I've added a section on Factions in the Points of Interest thread.

Also, I have finally removed Brogan and Sawyer's players (added them as lurkers), and have taken full control of the characters. Right now it's just you and me.
This message was last edited by the GM at 14:51, Wed 20 Apr 2016.
Stan Fetchin
Wizard, 1168 posts
Sole survivor;
It's complicated
Wed 20 Apr 2016
at 19:46
  • msg #354

Re: OOC Chat

I am interested (out of character) in Wee Jas.

I noticed in reading the Sasserine thread that her church has been persecuted. Would it be possible to get a short blurb on why that is? Stan would probably be tangentially involved in her worship as Goddess of Magic, so he might catch some flak from that direction. It would be a good source of conflict (not that Stan needs any more of that in his life.)
Narrator
GM, 1259 posts
Wed 20 Apr 2016
at 20:30
  • msg #355

Re: OOC Chat

Yes, I can definitely do that! Are you looking for a write up on how Wee Jas is in my game, the history of the church in Sasserine, or both? Maybe something else?
Stan Fetchin
Wizard, 1169 posts
Sole survivor;
It's complicated
Wed 20 Apr 2016
at 22:10
  • msg #356

Re: OOC Chat

Both of those.
Narrator
GM, 1269 posts
Mon 25 Apr 2016
at 15:48
  • msg #357

Re: OOC Chat

...Aaannd we find ourselves back at another e3.5 dungeon crawl. This Adventure Path is packed with them. Up to this point I have tried to streamline them, making them a chain of "encounters" that showcase my interpretation of what the designers had intended the crawl to showcase; while trying to give you options as to the order/difficulty of the encounters. However, as we learned with Kraken's Cove, they are little more than one combat after another. And to be fair, the writers were trying to impress upon the players the effects of the magic Vanthus unleashed in the cove.
I hold no illusions that you are not able to piece together what this crawl will be about too, given the title of the adventure and the events leading up to this point. The bigger mystery is probably, why are there Bullywugs here and not pirates. That, I feel comfortable enough to tell you, is a mystery that is never revealed to the PCs, as the crawl plays out in the module. Which tells me that the writers were simply looking for a creature to fill the CR requirement. Poor campaign planning, if you ask me.
I'm going to be running this crawl differently than it is written, and hopefully you'll have a good time.
Stan Fetchin
Wizard, 1177 posts
Sole survivor;
It's complicated
Mon 25 Apr 2016
at 21:17
  • msg #358

Re: OOC Chat

I was wondering when the Bullywugs would show up. Thanks for the (?)warning(?) about what to expect. I have faith in you, oh mighty GM.
This message was last edited by the player at 21:17, Mon 25 Apr 2016.
Stan Fetchin
Wizard, 1194 posts
Sole survivor;
It's complicated
Thu 5 May 2016
at 18:47
  • msg #359

Re: OOC Chat

I just learned that technically I can't 5-foot step in difficult terrain. So, do what you must. Attacks of opportunity or whatnot.
Narrator
GM, 1284 posts
Thu 5 May 2016
at 18:53
  • msg #360

Re: OOC Chat

Yeah. I've just been counting it is a full move action. And I haven't been diligent with my AoOs lately. I've been considering switching the mechanic to 5e's Advantage/Disadvantage system.
Honest Jon O'Maile
Fighter, 1 post
Halfling
Sailor
Thu 5 May 2016
at 20:23
  • msg #361

Re: OOC Chat

Ello All! Thank you for accepting my invite!
Stan Fetchin
Wizard, 1197 posts
Sole survivor;
It's complicated
Fri 6 May 2016
at 02:33
  • msg #362

Re: OOC Chat

I feel like I could never trust someone with "honest" in their name.
Honest Jon O'Maile
Fighter, 2 posts
Halfling
Sailor
Fri 6 May 2016
at 02:50
  • msg #363

Re: OOC Chat

Haha, I guess we will see. Character description is up. Please let me know whatchu all think. I apologize in advance for run on sentences and bad grammar.
Stan Fetchin
Wizard, 1217 posts
Sole survivor;
It's complicated
Sun 22 May 2016
at 20:55
  • msg #364

Re: OOC Chat

In honor of Honest Jon's brilliant origin novel, I have updated Stan's description as well. He's cultivating a beard now.
Narrator
GM, 1340 posts
Mon 23 May 2016
at 00:14
  • msg #365

Re: OOC Chat

@Stan you might see a mistake I made in the Dice Roller regarding your AC for the second round of combat. I entered 13, forgetting to apply the +4 for shield that you cast in the round beforehand. Although it doesn't show it in the dice log, I did apply it to the results. However, Drevoraz's attacks were still higher than your AC 17.
Luckily, your DR and Brogan's shield other spell are sharply mitigating the damages.

Good show!
Stan Fetchin
Wizard, 1222 posts
Sole survivor;
It's complicated
Tue 24 May 2016
at 03:09
  • msg #366

Re: OOC Chat

I really like the new Achievements system. (Or maybe it's not new and I'm just terrible at achieving.)


Narrator
GM, 1346 posts
Tue 24 May 2016
at 16:03
  • msg #367

Re: OOC Chat

Thank you! Achievements has been something I've been toying with since about the same time I created the Factory Thread. I wasn't sure if it's implementation would make the game too video game-y or what. I held off talking about it, figuring you'd hit on it sooner or later. The triggers are not story specific, so there is a very good chance that neither you or Honest Jon will ever discover some of them.
I may also add or modify them as the game progresses.
Stan Fetchin
Wizard, 1225 posts
Sole survivor;
It's complicated
Tue 24 May 2016
at 20:12
  • msg #368

Re: OOC Chat

I was considering grappling Bua Gorg (Pelor help us all...) and instead reminded myself how terrible that would be by googling the flowchart for Pathfinder grappling. Along the way, I found this list of D&D achievements:

https://s-media-cache-ak0.pini...5dbc4e49b52832c7.jpg
Honest Jon O'Maile
Fighter, 36 posts
Halfling
Sailor
Tue 24 May 2016
at 20:22
  • msg #369

Re: OOC Chat

Bahaha, that's great!
Stan Fetchin
Wizard, 1235 posts
Sole survivor;
It's complicated
Sat 4 Jun 2016
at 20:24
  • msg #370

Re: OOC Chat

I resisted as long as I could.
Narrator
GM, 1358 posts
Mon 6 Jun 2016
at 01:37
  • msg #371

Re: OOC Chat

Hello! I just realized that I never actually communicated a change to the rules I implemented a little while ago. Looking over the dice log, however, you will be able to see that it's been enforce for a while, only if you understand what you're looking for. The rule pertains to Attacks of Opportunity (AoO).
When you have your character do something that would normally provoke an attack of opportunity, instead of the cheap free hit, the character preforms the action at a Disadvantage.
What does that mean? It means that you will roll 2d20 (plus applicable modifications) and keep the lowest result. So, for Stan's grapple (CMB) check, he rolled 2d20+3, which resulted in 19 and 13. 13 does not beat Bua Gorg's CMD, therefore Stan does not grapple him. Getting smacked in the head for trying to fight creatively never made much sense to me, but I always understood AoOs as a way to keep the special attacks challenging.

So, if provoking an AoO creates Disadvantage, is there such a thing as Advantage?
Yes. This is a little bit more loose. It is the same mechanic, only backwards; however the triggers are a little more difficult to explain. The easiest way to explain it is with Sawyer's Sneak Attack class feature. So, we all know that when Sawyer catches his target unaware he can deal extra damage. Using this new rule, whenever Sawyer catches his vict-, I mean, target unaware, he gains combat Advantage. Meaning, he rolls 2d20 (plus any/all applicable modifications), and keeps the higher result. If he hits, he deals Sneak Attack as per his character level.
Another, perhaps more relevant example would be Flanking. If you are flanking with an ally, you and your ally gain combat Advantage. Further, the poor sap in the middle has combat Disadvantage. We no longer have to track situational lowered AC, especially since AC is so low anyway, given the DR rules we've been playing with.

Rolling Advantage and Disadvantage is also easy using the Dice Roller. All you have to do is setup 2d20 +/- x in the roller, then select either "keep lowest" or "keep highest" from the General section, then type "1" in the field next to it. Once you roll the dice, it will record the appropriate result.

Please let me know if you have any questions or concerns, and as always, thanks for playing!!
Stan Fetchin
Wizard, 1236 posts
Sole survivor;
It's complicated
Mon 6 Jun 2016
at 03:14
  • msg #372

Re: OOC Chat

Makes sense. Seems like a neat blend of third through fifth editions.
Stan Fetchin
Wizard, 1239 posts
Sole survivor;
It's complicated
Mon 6 Jun 2016
at 18:25
  • msg #373

Re: OOC Chat

Narrator:
Tendrils of white-hot lightning jump from his left hand to ye curved blade in his right.

It would be cool if that weren't a typo.
Narrator
GM, 1364 posts
Tue 7 Jun 2016
at 13:51
  • msg #374

Re: OOC Chat

The perils of swiping from a phone. Ever since Stan's encounter with Javell, my phone's internal dictionary thinks "ye" is a word. It's not even close to the same swipe pattern, but commonly substitutes it for "the."
Narrator
GM, 1371 posts
Mon 13 Jun 2016
at 14:35
  • msg #375

Re: OOC Chat

Stan, I've updated the loot recovered by your party in the hour prior to Adoward showing up to Vanderbouren manor. There are a lot of people on the scene that can easily see magical auras, so I assumed that the magical equipment would easily be identified as such as maybe set aside. Please let me know if Stan has taken any of it, given any of it to anyone else, or perhaps hid it in Lavinia's safe room.
I need to know this BEFORE the scene advances much further.

Thank you.
Stan Fetchin
Wizard, 1252 posts
Sole survivor;
It's complicated
Mon 13 Jun 2016
at 16:18
  • msg #376

Re: OOC Chat

Stan will claim the following as his and Demios' share of the loot. The rest he does not care about at all. He will leave where it lies, or let others grab it as they desire.

Chief Lorpth's magic greatclub*
darkleaf pouch containing magical jelly*
Chief Lorpth's wooden crown fitted with seven moonstones**
umber-colored potion stamped with a stylized tree with a face*
Drevoraz's magical red sash*
Bua Gorg's cypress wand*
Bua Gorg's magical bracelet (pearl charm)*
Narrator
GM, 1372 posts
Mon 13 Jun 2016
at 17:16
  • msg #377

Re: OOC Chat

Cool. Is there anything else you want to claim before I assign it to the other NPCs, the stuff from the bullywugs AND before?
Stan Fetchin
Wizard, 1254 posts
Sole survivor;
It's complicated
Mon 13 Jun 2016
at 19:56
  • msg #378

Re: OOC Chat

Well, I took the strange ring (from Penkus?) even though I never remember what it does. If the "Under Parrot Island" section is still available, Stan would probably take all three potions and the elixir.
Narrator
GM, 1373 posts
Mon 13 Jun 2016
at 20:00
  • msg #379

Re: OOC Chat

Penkus's ring wasn't magical, just an expensive gold ring. The strange ring is from the Lotus Dragons hideout, and radiates a magical aura. I'll add the potions to your sheet.
Stan Fetchin
Wizard, 1256 posts
Sole survivor;
It's complicated
Mon 13 Jun 2016
at 20:05
  • msg #380

Re: OOC Chat

I took that ring too. If no one else in the party makes a stink I will probably just keep it.

GM:
Apparently the man hasn't been expecting trouble tonight. What does catch Stan's attention are the man's bracers, cloak (hoodless, more like a cape), and an ornate ring.


Stan:

Stan pockets the ring, praying that it might be something that could save them. As for the more bulky effects, there's no time to take them now.

Stan Fetchin
Wizard, 1257 posts
Sole survivor;
It's complicated
Mon 13 Jun 2016
at 20:09
  • msg #381

Re: OOC Chat

I am the Lord of Some Rings.
Stan Fetchin
Wizard, 1261 posts
Sole survivor;
It's complicated
Wed 15 Jun 2016
at 01:28
  • msg #382

Re: OOC Chat

Okay Jon, if it's your first night at Play-by-post club, you gotta post first.
Narrator
GM, 1378 posts
Wed 15 Jun 2016
at 01:40
  • msg #383

Re: OOC Chat

Stan, we don't talk about Play-by-post club!
Stan Fetchin
Wizard, 1262 posts
Sole survivor;
It's complicated
Wed 15 Jun 2016
at 02:17
  • msg #384

Re: OOC Chat

I am Jack's inadvertent disclosure.
Stan Fetchin
Wizard, 1265 posts
Sole survivor;
It's complicated
Thu 16 Jun 2016
at 01:27
  • msg #385

Re: OOC Chat

I think it's obvious that Jon should in no way go searching for Lord Fetchin. Obviously the guttersnipe's tip is a setup, or at best a glob of misinformation.

Best course for Honest Jon is to set sail across the ocean to a completely different adventuring milieu, possibly even a portal to another campaign setting. The DM should have no problem running both at once.
Honest Jon O'Maile
Fighter, 38 posts
Halfling
Sailor
Fri 17 Jun 2016
at 12:35
  • msg #386

Re: OOC Chat

How do you figure?
Stan Fetchin
Wizard, 1269 posts
Sole survivor;
It's complicated
Fri 17 Jun 2016
at 17:41
  • msg #387

Re: OOC Chat

Just teasing the DM, my friend.

In all seriousness I'm looking forward to linking up.
Narrator
GM, 1391 posts
Thu 23 Jun 2016
at 13:35
  • msg #388

Re: OOC Chat

You two are now together, and will have to take the scene from here.
Stan Fetchin
Wizard, 1286 posts
Sole survivor;
It's complicated
Tue 5 Jul 2016
at 21:26
  • msg #389

Re: OOC Chat

How are you liking it so far, Honest Jon? Sorry that Stan can be a bit of a jerk to strangers. I promise he's a nice guy once you've been through a few combats together.
Honest Jon O'Maile
Fighter, 52 posts
Halfling
Sailor
Wed 6 Jul 2016
at 17:13
  • msg #390

Re: OOC Chat

i like it. Always enjoyed games for this D.M.

Sorry for not posting. Holidays. I'll try to let you guys know in advanced next time.
Honest Jon O'Maile
Fighter, 56 posts
Halfling
Sailor
Fri 15 Jul 2016
at 15:29
  • msg #391

Re: OOC Chat

Pokémon Go Hype must be through the roof over at the Lord Fetchin Manor.
Narrator
GM, 1400 posts
Fri 15 Jul 2016
at 15:37
  • msg #392

Re: OOC Chat

I think Fetchin Manor is a gym held by Team Mystic.
Honest Jon O'Maile
Fighter, 57 posts
Halfling
Sailor
Fri 15 Jul 2016
at 15:46
  • msg #393

Re: OOC Chat

Ouch! Wouldnt be much of a fight for team Balor to over take and hold the gym.
Stan Fetchin
Wizard, 1289 posts
Sole survivor;
It's complicated
Mon 18 Jul 2016
at 17:11
  • msg #394

Re: OOC Chat

Hello all,

I am not dead, just super busy with a collision of home and work stuff, so if you want to game without me (NPC Stan for awhile), feel free. I will be back around Thursday/Friday for sure, possibly earlier.
Narrator
GM, 1402 posts
Mon 18 Jul 2016
at 18:32
  • msg #395

Re: OOC Chat

I'm really glad you're not dead. What with all this shit going on in the world these days, the thought had crossed my mind.
Take your time, RL comes first.
Stan Fetchin
Wizard, 1291 posts
Sole survivor;
It's complicated
Sat 23 Jul 2016
at 03:26
  • msg #396

Re: OOC Chat

I like Honest Jon Captain Honest Jon, and I like where this adventure is going, but I see no reason why the party would sign up for this sailing contest. In good humor, I say, choo choo, all aboard the railroad.


Honest Jon O'Maile
Fighter, 60 posts
Halfling
Sailor
Mon 25 Jul 2016
at 13:40
  • msg #397

Re: OOC Chat

Thank you for the correction.

I dont think its a sailing contest.
Narrator
GM, 1405 posts
Mon 25 Jul 2016
at 14:43
  • msg #398

Re: OOC Chat

I will admit that it is a bit railroady, but I am trying to get Jon into the story. I figured it might be forgivable in that regard. Although I try to keep most of the game motivations buried in the in-game threads, we might all be better served talking about this out of character instead.
The Challenge of Champions is an adventuring competition being put on by the Witchwardens, and sponsored by an enigmatic guild known as the Seekers. I have been trying to drop story bread-crumbs for a little while, hoping that the Challenge would be something Stan found interesting before Jon even joined the game. As they are, here are some of the things I've been working on regarding Stan's involvement:
  1. The Witchwardens want Stan to join their ranks or quit practicing wizardry within the city limits. Expect them to approach him regarding the Challenge, and possibly joining their guild.
  2. The Jade Ravens (particularly Tolin Kientai) have taken issue with Lavinia's new chosen adventuring group. Expect Tolin to challenge Stan's group to an extra "friendly" competition.
  3. The Wurmfall festival is in full swing! This portion of the adventure path will be used as "downtime" for Stan, allowing him to craft items, purchase/sell items, and/or work on personal and side quests before the next adventure begins. Further, the festival should serve as a way for the GM to show the PCs that Sasserine is a living city.

If the Challenge of Champions really isn't something Stan would be interested in, or if he should choose to resist the hooks above, it's okay. I am planning things, but know that you don't have to bite.

Regarding Jon, he also has reasons for participating in the Challenge of Champions, and seeking out Stan and his group:
  1. Due to circumstances seemingly beyond his control, Jon owes a large debt. The Whaler’s Guild, with whom he's had good dealings, has decided to cover his monetary debt if he puts up a team to represent the guild at the Challenge.
  2. Jon's background is shrouded in secrecy, however he's earned a reputation as a dependable Shipmaster among the guild masters. Despite the fact that he's made Sasserine his port-of-call for the last 10 years, he knows very little of the city, and vice versa. Winning the Challenge would undoubtedly help his social status.
  3. The prize money would help him secure another ship.

Stan Fetchin
Wizard, 1303 posts
Sole survivor;
It's complicated
Fri 12 Aug 2016
at 20:20
  • msg #399

Re: OOC Chat

During this downtime we should finalize arrangements for any unclaimed loot.

If possible, Stan will probably try to buy an Occulus (from the Factory thread) and identify everything, then sell off what the party doesn't want to keep.
Honest Jon O'Maile
Fighter, 72 posts
Halfling
Sailor
Fri 12 Aug 2016
at 20:30
  • msg #400

Re: OOC Chat

sounds like a plan. just unsure if Jon can claim any uncalimed loot from your previous escapades
Stan Fetchin
Wizard, 1304 posts
Sole survivor;
It's complicated
Fri 12 Aug 2016
at 21:00
  • msg #401

Re: OOC Chat

Well if it will help our team win the challenge, there's at least an in-character justification for it. Plus you can always swear fealty to me and become my eternal vassal.
Honest Jon O'Maile
Fighter, 73 posts
Halfling
Sailor
Fri 12 Aug 2016
at 21:50
  • msg #402

Re: OOC Chat

Negitive.
Narrator
GM, 1415 posts
Sun 14 Aug 2016
at 23:04
  • msg #403

Re: OOC Chat

RE: Msg #399
I wish I could 'thumbs up' this post!

Edit:
I'm going to be out of town later this week, from Wednesday through Saturday. I'll try to post if I can, but won't promise anything.
This message was last edited by the GM at 23:05, Sun 14 Aug 2016.
Stan Fetchin
Wizard, 1305 posts
Sole survivor;
It's complicated
Mon 15 Aug 2016
at 02:19
  • msg #404

Re: OOC Chat

Narrator:
RE: Msg #399
I wish I could 'thumbs up' this post!

I thought the DM could do anything?! Your divinity is a sham.
Narrator
GM, 1425 posts
Sat 27 Aug 2016
at 17:49
  • msg #405

Re: OOC Chat

Stan, the wooden crown isn't magical. It's a worthless piece of wood with seven very valuable moonstones inset. It needs an appraisal.
I've updated the Party Loot thread to better capture what is left unclaimed, what needs identified, and what needs appraised.
Stan Fetchin
Wizard, 1315 posts
Sole survivor;
It's complicated
Sat 27 Aug 2016
at 21:12
  • msg #406

Re: OOC Chat

Sorry. I probably saw two stars and read it as one. I'll just identify the pearl bracelet then. (That one really is magical, right?)
Stan Fetchin
Wizard, 1317 posts
Sole survivor;
It's complicated
Tue 30 Aug 2016
at 16:07
  • msg #407

Re: OOC Chat

So out of character huddle:

Are we going to be able to afford an occulus? Because it's more expensive than most of the items we have, although not necessarily more expensive than all of our spare items combined.

I am willing to trade away the less essential items, but I want Jon's input.


Nevermind, I just realized we could get 400 scrolls of identify for the same price.
This message was last edited by the player at 16:09, Tue 30 Aug 2016.
Stan Fetchin
Wizard, 1323 posts
Sole survivor;
It's complicated
Sun 4 Sep 2016
at 03:05
  • msg #408

Re: OOC Chat

Okay I did not want to be an A-hole and bring this up before, but Pathfinder doesn't actually have periapts of wisdom.

I thought they just changed the name from "periapt" to "headband", but the name change was because the item also got moved from neck slot to headband slot. Perhaps that was obvious if you know what a periapt is, which I didn't.

So do we have a necklace, or a headband?
Narrator
GM, 1429 posts
Sun 4 Sep 2016
at 21:05
  • msg #409

Re: OOC Chat

No problem. The periapt of wisdom comes from D&D 3.5, the Adventure Path's original source. And you're right, the publication change switched the item from a periapt (necklace) to a headband, which is a different body slot. OGL, eat your heart out.
In my description of the item, I presented it as a pearl charm on the bullywug's bracelet¤. Being used in this way, it would have used the bullywug's wrist slot. Whomever wishes to use it going forward may continue to use it as a bracelet, or fashion it onto a chain and make it a periapt (or necklace if they prefer), or another slot position.

Alternatively, it can be sold at half its market value, or "fed" to Gé for its complete (100%) market value in raw residuum.


Spoiler text: (Highlight or hover over the text to view)
¤When I was a teenager, I was really into the R.A. Salvatore novels about Drizzt Do'Urden. In Siege of Darkness, Drizzt kills his brother and takes a pair of enchanted bracers, which later cause havoc with his fighting style, as he becomes too fast for even him to fight effectively. Towards the end of the book, he puts them on his ankles to speed up his footwork. Ever since reading that, I've always been fascinated with the idea of misusing magical items. It was my thought that perhaps the bullywug didn't know what a periapt was either, and simply used it as a bracelet? This doesn't upset the rules, in my opinion, as the bonus remains the same, only the body slot changes, which seems to be a page out of Paizo's book anyway.

This message was last edited by the GM at 21:08, Sun 04 Sept 2016.
Stan Fetchin
Wizard, 1324 posts
Sole survivor;
It's complicated
Sun 4 Sep 2016
at 21:55
  • msg #410

Re: OOC Chat

The game design decision behind the change was that all INT, WIS, and CHA-boosting items should use the same slot, so users cannot benefit from multiple boosts on multiple items. However, with Ioun stones and similar slotless items, it doesn't always work out that way anyway. The other items that were moved were STR-boosting items, which are now all belts. (See "conversion guide" pamphlet for a more in-depth explanation.)

That said, your way is way cooler, and Paizo should hire you at $75,000 a year to do game design.
Stan Fetchin
Wizard, 1326 posts
Sole survivor;
It's complicated
Tue 6 Sep 2016
at 18:14
  • msg #411

Re: OOC Chat

Hello Mr. DM,

Please explain how residuum works in this campaign. If we decompose an item worth, say, 100 gp, and get 100 gp of residuum, does that then allow us to make another item worth 100 gp? Can we sell the residuum for list price, or only half price? I'm having trouble figuring out your earlier statement. It seems like we would always just be better off making residuum than selling an item.

By the way I assume Ge ate the greatclub and now we have some residuum from it.
This message was last edited by the player at 18:14, Tue 06 Sept 2016.
Narrator
GM, 1431 posts
Tue 6 Sep 2016
at 19:24
  • msg #412

Re: OOC Chat

Residuum is a silvery-white, fine powder that is the essence of magic; in short, generic magical components. Your example below is correct, what residuum you gain through whatever means you can use to create other magical items.
For example, Gé ate the +1 greatclub, which has a market value of 2,305 gp. He devoured the greatclub itself, costing 305 gp, but leaving you 2,000 gp worth of residuum. You can use this to craft magical items.
You can sell residuum (or even use it as currency in some situations), but you will need to find someone who can use it. You probably won't be able to pay for a meal and hotel stay with it, but you can use it to purchase things from people who know its value. If you try to sell residuum itself, it will be just like selling other things, at 50% value.
The only exception to this is if you commission an item to be crafted, and front the residuum yourself.
Stan Fetchin
Wizard, 1328 posts
Sole survivor;
It's complicated
Wed 7 Sep 2016
at 21:18
  • msg #413

Re: OOC Chat

I think you accidentally added 1200+1150, when it should have just been 1200 gold total.
Narrator
GM, 1434 posts
Wed 7 Sep 2016
at 21:27
  • msg #414

Re: OOC Chat

Yep! I overlooked the fact that thefeather token (anchor) is only 50gp. My bad. I'll update the post.
Honest Jon O'Maile
Fighter, 89 posts
Halfling
Sailor
Wed 7 Sep 2016
at 22:26
  • msg #415

Re: OOC Chat

Ouch. Haha. You'll get your over paid money in 6-9 weeks in a prepaid card. Sorry for the inconvenience. Haha
Stan Fetchin
Wizard, 1331 posts
Sole survivor;
It's complicated
Fri 9 Sep 2016
at 20:53
  • msg #416

Re: OOC Chat

Does Sasserine have a citadel, and if so are there stores there? Just curious, NO REASON for asking.
Narrator
GM, 1441 posts
Thu 15 Sep 2016
at 14:41
  • msg #417

Re: OOC Chat

I will be out of town and unable to post Monday through Saturday next week, Sept 19-24th.

There isn't a traditional keep in the city, like in a medieval sense. Castle Teraknian is located on an island on the western edge of Noble District, just a stones throw away from Witchwarden Tower. It was once the seat of government in Sasserine, prior to the formation of the Dawn Council, but now houses only the King's Crypt and the Nobles' Vaults. The latter are vaults that act like safety deposit boxes for the city's noble families, while the former is the private crypt of the Teraknian line.

I'm not sure if Stan remembers, but Lavinia hired the party initially to secure her family's yacht so she could get her mother's duplicate key to the Vanderboren vault below Castle Teraknian in the beginning of There is No Honor.
Stan Fetchin
Wizard, 1339 posts
Sole survivor;
It's complicated
Thu 15 Sep 2016
at 14:53
  • msg #418

Re: OOC Chat

Honestly I just wanted to go there while we were shopping and say "I'm Lord Fetchin and this is my favorite store in the Citadel."

edit: Leaving now, won't be back until tomorrow evening.
This message was last edited by the player at 14:55, Thu 15 Sept 2016.
Stan Fetchin
Wizard, 1350 posts
Sole survivor;
It's complicated
Fri 7 Oct 2016
at 19:40
  • msg #419

Re: OOC Chat

Am I still at -2 int?
Narrator
GM, 1449 posts
Fri 7 Oct 2016
at 19:43
  • msg #420

Re: OOC Chat

No, you'd be at -1 Int. You restore 1/day naturally.

Edit: Also, you all heal 1 hp/level
This message was last edited by the GM at 14:54, Mon 10 Oct 2016.
Stan Fetchin
Wizard, 1360 posts
Sole survivor;
It's complicated
Wed 19 Oct 2016
at 17:57
  • msg #421

Re: OOC Chat

I just binge-watched Poldark and there is a lot of staid, British-style gambling on that show.

Highly recommended to anyone interested in worldbuilding, subtle conflict, and/or cool 1700s environments.
Stan Fetchin
Wizard, 1364 posts
Sole survivor;
It's complicated
Fri 21 Oct 2016
at 16:05
  • msg #422

Re: OOC Chat

As the deadline approaches, I should probably mention that, out of character, I think our PCs are actually looking for the Dungeon Master's Guide.
Honest Jon O'Maile
Fighter, 113 posts
Halfling
Sailor
Fri 21 Oct 2016
at 16:33
  • msg #423

Re: OOC Chat

I think thats a fair theroy.
Honest Jon O'Maile
Fighter, 115 posts
Halfling
Sailor
Fri 21 Oct 2016
at 17:38
  • msg #424

Re: OOC Chat

Diffenitly didnt see your post before i posted....hopefully it works
Stan Fetchin
Wizard, 1369 posts
Sole survivor;
It's complicated
Tue 25 Oct 2016
at 17:22
  • msg #425

Re: OOC Chat

It's my understanding that we don't have time to necessarily read all the instructions.
Narrator
GM, 1468 posts
Tue 25 Oct 2016
at 17:48
  • msg #426

Re: OOC Chat

You can read them in a couple of minutes, but actually doing them will cut it close. Getting three people to follow the instructions while standing on a cliff during a snowstorm: priceless.
Stan Fetchin
Wizard, 1371 posts
Sole survivor;
It's complicated
Tue 25 Oct 2016
at 20:18
  • msg #427

Re: OOC Chat

At first I thought this was going to involved ferrying people back and forth in a certain order, but with only one set of shoes I'm not sure how to even approach this.
Honest Jon O'Maile
Fighter, 128 posts
Halfling
Sailor
Tue 1 Nov 2016
at 02:30
  • msg #428

Re: OOC Chat

There is nothing gracful about eating a raw fish shipmate
Stan Fetchin
Wizard, 1382 posts
Sole survivor;
It's complicated
Tue 1 Nov 2016
at 15:25
  • msg #429

Re: OOC Chat

Then how do you explain Sushi?
Honest Jon O'Maile
Fighter, 131 posts
Halfling
Sailor
Tue 1 Nov 2016
at 16:33
  • msg #430

Re: OOC Chat

For the amount of time it takes to individually cut the meat for sushi we would have already failed the challenge. Plus descaling and filleting a fish without a knife is a feat in itself
Narrator
GM, 1483 posts
Wed 2 Nov 2016
at 16:45
  • msg #431

Re: OOC Chat

I want to remind you that you always have an option to get one hint from the Procter, at the cost of 5 points.
Honest Jon O'Maile
Fighter, 132 posts
Halfling
Sailor
Thu 3 Nov 2016
at 03:16
  • msg #432

Re: OOC Chat

Idea. What if we put one gate ring on the tip of the polearm and fling the ring into the air towards the ribbon. Then use the the other gate ring to reach though or put an other polearm through to knock down or grab the ribbon. Just a thought.
Stan Fetchin
Wizard, 1389 posts
Sole survivor;
It's complicated
Sun 6 Nov 2016
at 21:19
  • msg #433

Re: OOC Chat

So, we have until noon on election day? If you live in America, don't forget to write-in jklier for president.
Stan Fetchin
Wizard, 1392 posts
Sole survivor;
It's complicated
Tue 8 Nov 2016
at 19:37
  • msg #434

Re: OOC Chat

In all honesty, no buttering-up intended, I have to say I have really been enjoying the challenge of champions. Specifically, I like that it requires tactical thinking and creative roleplaying, but doesn't ask us to slog through round after round of combat.
Narrator
GM, 1492 posts
Wed 9 Nov 2016
at 22:18
  • msg #435

Re: OOC Chat

In reply to Stan Fetchin (msg # 434):

Thank you! I can't take credit for the Challenge of Champions, as I saw it in a dungeon magazine. A few of the scenarios I took and tweaked a bit, and some are originally mine. But I always liked the idea of a challenge where level and ability don't factor. It seems like a lot of players do this anyways at the tables, and DMs tend to get defensive about it. I always thought creative solutions were in the wheelhouse of adventurers.
Narrator
GM, 1501 posts
Sat 19 Nov 2016
at 01:28
  • msg #436

Re: OOC Chat

Was there another outage today? I couldn't access the site all afternoon. I don't want to keep extending this, but it toy want to attempt a solution before Monday, I'll honor it.
Stan Fetchin
Wizard, 1405 posts
Sole survivor;
It's complicated
Sat 19 Nov 2016
at 02:02
  • msg #437

Re: OOC Chat

I don't think there was an outage.
Stan Fetchin
Wizard, 1411 posts
Sole survivor;
It's complicated
Tue 22 Nov 2016
at 03:16
  • msg #438

Re: OOC Chat

Uncle Iroh?!
Honest Jon O'Maile
Fighter, 146 posts
Halfling
Sailor
Thu 24 Nov 2016
at 04:08
  • msg #439

Re: OOC Chat

I apologize for not being on for a few, life happened. I'm back and plan to post daily. looks like we lost, probably due to me. sorry.
Stan Fetchin
Wizard, 1416 posts
Sole survivor;
It's complicated
Tue 29 Nov 2016
at 16:33
  • msg #440

Re: OOC Chat

Did anyone else see the name of the achievement and hear the Meat Loaf Julian Austin song?
This message was last edited by the player at 16:34, Tue 29 Nov 2016.
Narrator
GM, 1511 posts
Tue 29 Nov 2016
at 16:35
  • msg #441

Re: OOC Chat

In reply to Stan Fetchin (msg # 440):

I did.
Honest Jon O'Maile
Fighter, 149 posts
Halfling
Sailor
Tue 29 Nov 2016
at 18:45
  • msg #442

Re: OOC Chat

Fact
Narrator
GM, 1524 posts
Tue 3 Jan 2017
at 19:38
  • msg #443

Re: OOC Chat

I've just become aware that Rex's surname and Gé's true name are too similar. This was unintentional. I've corrected my notes and will be editing Clementine's mention of Gé's true name.

Sorry about that.
Stan Fetchin
Wizard, 1431 posts
Sole survivor;
It's complicated
Tue 3 Jan 2017
at 23:07
  • msg #444

Re: OOC Chat

Strange coincidence, but not a problem. I really like some of the broader multiverse-building that you've been doing. The hints are starting to come together in a way that makes some sense, but still maintains a pleasing mystery. I also like when and how you've been dropping said hints - it never seems forced, since the name-drops are usually coming from an actual planar traveler.

Clementine feels sort of like the guy who's always flying somewhere for business and is always like "Last time I was at O'Hare..." only it's "Last time I was at the Tarterian depths of Carceri..."

Edit: One last thing. If Oblia is going to be an Atlantis pastiche, please throw in some Orichalcum items in this game.
This message was last edited by the player at 23:08, Tue 03 Jan 2017.
Narrator
GM, 1525 posts
Wed 4 Jan 2017
at 14:10
  • msg #445

Re: OOC Chat

Thank you! This story is but a single story both in Stan's life, but also the wider multiverse. I'm glad you appreciate it.
Narrator
GM, 1536 posts
Thu 12 Jan 2017
at 22:14
  • msg #446

Re: OOC Chat

After Tolin upped the bet to 1,000 gp, the other teams couldn't pay. They decided to cut your team and the Ravens out of the pool so they could continue. Despite this, Tolin is making the Ravens pay out. The money is from the entire group, for your team.
Stan Fetchin
Wizard, 1442 posts
Sole survivor;
It's complicated
Thu 12 Jan 2017
at 23:05
  • msg #447

Re: OOC Chat

Okay, in that case I will gladly accept. I will go edit my post.
Stan Fetchin
Wizard, 1443 posts
Sole survivor;
It's complicated
Thu 12 Jan 2017
at 23:08
  • msg #448

Re: OOC Chat

Also, my intention was to give an identify scroll to Rex. Did that go down? If so one of us should delete the scroll from the tracker.
Stan Fetchin
Wizard, 1447 posts
Sole survivor;
It's complicated
Wed 1 Feb 2017
at 04:30
  • msg #449

Re: OOC Chat

Is there anything I need to know about the "reputation" stat from my character sheet?
Narrator
GM, 1541 posts
Wed 1 Feb 2017
at 11:54
  • msg #450

Re: OOC Chat

Um... short answer: yes.

Longer answer:
Although I've had your Rep score visible on your sheets since Kraken's Cove, I had originally intended for it to be used during the Interlude (after you hit level 6). However, I am man enough to admit that I mismanaged the shit out of the Challenge and wider Wurmfall Festival events that it never became practical to reveal its use to the players until after having reestablished my grip on things.
The score serves two purposes: A guide for me to know how an average person might interact with your characters; and a point system for your characters to use to "purchase" temporary social favors.
I will get a list of options one might be able to purchase from posted by early next week. You shouldn't need to use it during this scene in the Opera House, however it will be useful in the upcoming adventure.
Stan Fetchin
Wizard, 1451 posts
Sole survivor;
It's complicated
Fri 3 Feb 2017
at 20:42
  • msg #451

Re: OOC Chat

I don't think there's any reason that Stan would know about the Isle of Dread, is there? Is it something he should roll for? If it's okay with you I'm just going to say he's never heard of it.
Narrator
GM, 1546 posts
Fri 3 Feb 2017
at 22:40
  • msg #452

Re: OOC Chat

If you'd like to roll, you may. Otherwise Stan can say he doesn't know.
Stan Fetchin
Wizard, 1461 posts
Sole survivor;
It's complicated
Sun 12 Feb 2017
at 16:40
  • msg #453

Re: OOC Chat

I understand you post from your phone sometimes, or that the wrong keys get hit, or whatever, and I try not to mention it - stuff happens. But dang...

Narrator:
At some point during the night Stan wakes to raping at the front door.

That was a heck of a lead-in.
Narrator
GM, 1556 posts
Mon 13 Feb 2017
at 01:28
  • msg #454

Re: OOC Chat

Funny story from my childhood--
In seventh grade, a rather obnoxious popular kid in my class made almost this exact mistake on a presentation about what he wanted to be when he grew up. He wanted to be a rapper. As something of the class outcast, I was delighted that no one ever let him live it down.
I suppose this is some sort of just dessert on my part, heh? Doesn't quite compare with the whole class, but I guess this is probably a little of what he felt.
Stan Fetchin
Wizard, 1474 posts
Sole survivor;
It's complicated
Thu 2 Mar 2017
at 19:28
  • msg #455

Re: OOC Chat

Given that some time has lapsed RL and we've been in this interlude for awhile, I would not have a problem jumping ahead to the "adventure proper" unless you have a pressing reason not to.
Narrator
GM, 1566 posts
Sat 4 Mar 2017
at 18:44
  • msg #456

Re: OOC Chat

I understand completely. The only reason I haven't just jumped into it yet is that I want to give you and Jon a chance to prepare for the voyage. As you can imagine, there will be encounters and other hardships during the journey that cannot be avoided. However, there will also be some additional random encounters and events that you might be able to have advantage over (or circumvent entirely) with the proper preparations.

That said, I can also fast forward a little bit and we can split hairs later on.
Stan Fetchin
Wizard, 1484 posts
Sole survivor;
It's complicated
Tue 21 Mar 2017
at 19:29
  • msg #457

Re: OOC Chat

I'm trying to have fun as a player while still playing Stan in character. He's the kind of person who would probably just keep quiet most of the time and let the others talk, but as a player I think it will be more fun to mess with Emil a bit.

Stan's not necessarily against that sort of thing, as Emil is slimy and probably evil. I feel like Lawful Neutral still leaves room for a sense of humor, especially if the butt of the joke lacks in taste or orderly sensibilities.

Plus, Stan has been hanging around a lot of bad influences lately. His alignment could shift if you see his behavior changing.
Narrator
GM, 1577 posts
Wed 22 Mar 2017
at 17:35
  • msg #458

Re: OOC Chat

I'm not worried. Stan is also incredibly intelligent, and he's bound to get into antics now and again. Besides, goofing with someone isn't evil.
You'd have to consistently be doing evil shit before we begin to have the talk about an alignment shift.
Narrator
GM, 1582 posts
Thu 23 Mar 2017
at 21:40
  • msg #459

Re: OOC Chat

Emil wanted you to follow him (Emil) upstairs. You don't have to, but I wasn't sure I make that clear.
Also, Waterbury isn't a town, it's a plantation.
Stan Fetchin
Wizard, 1491 posts
Sole survivor;
It's complicated
Fri 24 Mar 2017
at 00:51
  • msg #460

Re: OOC Chat

I knew the first part, I did not realize the second.
Stan Fetchin
Wizard, 1494 posts
Sole survivor;
It's complicated
Sat 25 Mar 2017
at 16:53
  • msg #461

Re: OOC Chat

If there's supposed to be an air of mystery here, cool, it's working. I got the sense we were going somewhere Emil was welcome, maybe even a place he owned. Now it seems like they're trying to capture him.

Maybe Emil himself is surprised.

I just want to make sure you and I are on the same page as far as what's going on, because I don't want to just act erraticaly because of an OOC misunderstanding.

However, I will gladly act erratically because of an IC misunderstanding.
Narrator
GM, 1584 posts
Mon 27 Mar 2017
at 13:41
  • msg #462

Re: OOC Chat

I got'cha. No, I think we're on the same page here. He is known here, but not particularly welcome. As to why, that will have to unfold as we go.
Stan Fetchin
Wizard, 1509 posts
Sole survivor;
It's complicated
Mon 10 Apr 2017
at 20:22
  • msg #463

Re: OOC Chat

If Demios is still around, Stan would like to try to spend some time with him. I can't remember if he left to do his own thing.

If he's unavailable, then Stan will focus on his academic/magical career, maybe do some spell research if he has the time.
Stan Fetchin
Wizard, 1511 posts
Sole survivor;
It's complicated
Tue 11 Apr 2017
at 14:21
  • msg #464

Re: OOC Chat

Please don't wait up for me to make any necessary rolls. Go ahead and roll them yourself, or GM fiat it.
Narrator
GM, 1610 posts
Mon 24 Apr 2017
at 17:37
  • msg #465

Re: OOC Chat

I just want to take the time to say that I really appreciate your willingness to make this game extra fun. Things like The Sea-Ripper's Bride, I just don't know what I'd do without a player like you. If only I could get my other players to engage like that.

Thanks again.
Stan Fetchin
Wizard, 1519 posts
Sole survivor;
It's complicated
Tue 25 Apr 2017
at 19:16
  • msg #466

Re: OOC Chat

No problem! I couldn't have done it without your trusting and inspirational DMing style.
Stan Fetchin
Wizard, 1542 posts
Sole survivor;
It's complicated
Tue 13 Jun 2017
at 23:50
  • msg #467

Re: OOC Chat

Does Stan know who this guy is? OOC I'm assuming it's the astronomer guy from the character development thing we did ages ago.
Narrator
GM, 1632 posts
Wed 14 Jun 2017
at 08:56
  • msg #468

Re: OOC Chat

Great question. I'll try to answer that in-game.
Stan Fetchin
Wizard, 1543 posts
Sole survivor;
It's complicated
Wed 14 Jun 2017
at 15:17
  • msg #469

Re: OOC Chat

Gnome Darwin. Sheer genius.

Stuff like that is why I stick around in your games.
Stan Fetchin
Wizard, 1548 posts
Sole survivor;
It's complicated
Mon 19 Jun 2017
at 17:52
  • msg #470

Re: OOC Chat

Not to suck up twice in one week (It's a new one now, right?) but Emil is a great character. I don't know if he's a pre-written NPC or what. I don't want to google it because it's better off not knowing.
Narrator
GM, 1638 posts
Mon 19 Jun 2017
at 23:20
  • msg #471

Re: OOC Chat

No, he's not pre-written per se. The Savage Tide Players Guide mentions him only as the owner of Dractus Manor, and that there are rumors around town he's a bad dude. Everything else I've been running with to flesh him out.
Stan Fetchin
Wizard, 1554 posts
Sole survivor;
It's complicated
Tue 27 Jun 2017
at 15:12
  • msg #472

Re: OOC Chat

I'm kind of confused by the last post. By "join her for dinner," does this mean Lavinia, and/or the Blue Nixie in general? Because Zan, the messenger, is a guy.
Narrator
GM, 1644 posts
Tue 27 Jun 2017
at 17:32
  • msg #473

Re: OOC Chat

Oh shit, my bad. You don't have access to my notes, so you'll need some context, huh? I'll update the post; but yes, join Lavinia for dinner on the Blue Nixie.
Stan Fetchin
Wizard, 1560 posts
Sole survivor;
It's complicated
Mon 17 Jul 2017
at 22:52
  • msg #474

Re: OOC Chat

If only Stan had Trobriand's way with women...
Narrator
GM, 1650 posts
Tue 18 Jul 2017
at 00:37
  • msg #475

Re: OOC Chat

And if only Trobriand had Stan's...
Narrator
GM, 1664 posts
Sun 10 Sep 2017
at 16:14
  • msg #476

Re: OOC Chat

Sorry, the last week and a half has been crazy. How are you?
Stan Fetchin
Wizard, 1573 posts
Sole survivor;
It's complicated
Sun 10 Sep 2017
at 17:55
  • msg #477

Re: OOC Chat

I'm doing well. Getting back into FF VII a little bit. Then I realized it's been 20 years this week since that game was released.
Stan Fetchin
Wizard, 1583 posts
Sole survivor;
It's complicated
Tue 24 Oct 2017
at 23:41
  • msg #478

Re: OOC Chat

Are you the kind of GM who gets annoyed by short, dialogue-only posts? Because I will start posting longer posts, with more context, if you ask.
Narrator
GM, 1674 posts
Wed 25 Oct 2017
at 21:43
  • msg #479

Re: OOC Chat

You should post what you feel is necessary. I think, given the scene with Vaireus, your posts are fine. Sometimes I need more, sometimes just dialogue is all that is needed. If I have a problem, I'll let you know.

How are you enjoying the game? Too rail-roady?
Stan Fetchin
Wizard, 1584 posts
Sole survivor;
It's complicated
Wed 25 Oct 2017
at 23:12
  • msg #480

Re: OOC Chat

Not too railroadey at all. You've found a good way to play to the strengths of the play-by-post medium. It helps with the pacing when you're a tiny bit more railraodey than you would be with a tabletop group.
Stan Fetchin
Wizard, 1601 posts
Sole survivor;
It's complicated
Sun 19 Nov 2017
at 19:53
  • msg #481

Re: OOC Chat

I'd like your permission to get rid of the "private to GM" marking in my party tracker. It would make things look a bit nicer, and now that it's just you and me it seems pointless.

Unrelated edit: Stan can't actually use a wand of cure light wounds, as that spell is not on the wizard spell list. He'll probably be giving that away soon. I know he's used it in the past; that was probably just a misunderstanding of the rules on everyone's part.
This message was last edited by the player at 19:58, Sun 19 Nov 2017.
Narrator
GM, 1695 posts
Thu 14 Dec 2017
at 20:40
  • msg #482

Re: OOC Chat

So sorry for the delay!
Stan Fetchin
Wizard, 1608 posts
Sole survivor;
It's complicated
Fri 15 Dec 2017
at 00:28
  • msg #483

Re: OOC Chat

It's cool. Holiday season and all.
Narrator
GM, 1699 posts
Fri 5 Jan 2018
at 15:10
  • msg #484

Re: OOC Chat

I'll be ready to begin again next week. Look for an update this weekend.

Happy New Year!
Stan Fetchin
Wizard, 1612 posts
Sole survivor;
It's complicated
Tue 9 Jan 2018
at 00:52
  • msg #485

Re: OOC Chat

Looking forward to some piratey goodness.

I think the Pirates of the Caribbean movies are just at that age now where they're starting to be kind of retro cool again.
Narrator
GM, 1702 posts
Tue 9 Jan 2018
at 22:03
  • msg #486

Re: OOC Chat

I remember really liking the first one, but don't recall ever seeing the others. They came out around the time I had kids and got married and shit. I'm going to have to brush up.
Stan Fetchin
Wizard, 1613 posts
Sole survivor;
It's complicated
Wed 10 Jan 2018
at 04:22
  • msg #487

Re: OOC Chat

I would say the first one is the best, and I think "objectively" that's true. But I always really liked the second one. There is a shot where a clock is being hoisted up while British redcoats storm a beach... it just encapsulated the whole conflict between freedom and order. The pirates are chaotic good but you have all these be-wigged British guys being lawful evil.
Narrator
GM, 1706 posts
Wed 10 Jan 2018
at 22:36
  • msg #488

Re: OOC Chat

I just want to say that I absolutely love days where we both post multiple times.
Stan Fetchin
Wizard, 1627 posts
Sole survivor;
It's complicated
Wed 31 Jan 2018
at 21:46
  • msg #489

Re: OOC Chat

Narrator:
I just want to say that I absolutely love days where we both post multiple times.

Me, too!
Stan Fetchin
Wizard, 1635 posts
Sole survivor;
It's complicated
Wed 7 Feb 2018
at 23:26
  • msg #490

Re: OOC Chat

Forming a subcommittee to discuss this plan, which will be forwarded to the main committee, which will be voted on by delegates from each ship, after planning to plan for the vote of course.
Stan Fetchin
Wizard, 1639 posts
Sole survivor;
It's complicated
Tue 13 Feb 2018
at 00:55
  • msg #491

Re: OOC Chat

I can't actually make items except scrolls, right? It would require a feat.
Stan Fetchin
Wizard, 1644 posts
Sole survivor;
It's complicated
Wed 21 Feb 2018
at 03:11
  • msg #492

Re: OOC Chat

quote:
Location: Azure Sea (clam)


Sounds like a great random encounter to me.
Stan Fetchin
Wizard, 1647 posts
Sole survivor;
It's complicated
Wed 7 Mar 2018
at 20:46
  • msg #493

Re: OOC Chat

This is one of those situations where Stan's behavior feels a little out of character, maybe even the tiniest bit railroaded, but I don't care because out of character I know this scene is going to be awesome.

I'm excited you found a way to highlight planar binding and the nitty-gritty of spellcasting rules. Those are two D20/Pathfinder things that excite me, and it's obvious you've picked up on that. The fact that you went out of your way during your pirate mission to incorporate some kind of planar magic scene makes me very happy with you as a GM.

That, or this was part of a published adventure all along and I'm just reading too much into it.

Either way, great work!
Narrator
GM, 1733 posts
Tue 13 Mar 2018
at 20:04
  • msg #494

Re: OOC Chat

Thanks, I really appreciate that!

If I may part the veil a little bit, no, this is not part of the published adventure. I have been using the module as a guideline, or setting backdrop. Most of the events playing out are either my own work, or my reactions to your decisions. For example, the last thing I took from the module was the name of Fort Blackwell. In print, the location and peoples were described vastly different than how I portrayed them herein.

I have been trying to take these adventures (both here on RPoL, and at my tabletop) and run them more abstractly. I have grown tired of hearing players and GMs blame issues on modules. I don't care what the publication says. Gameplay becomes much more interesting and involved when the players' characters have skin in the game. And that means, the story has to be tailored to them, individually.

If I ran this as written, the whole campaign would be about Lavinia, a series of obscure and contrived subplots against Lavinia. That's great and all, but what about you? Why are you here, and how's the universe working against you?

Make no mistake, Lavinia is and will continue to be in danger; but so are/will you. Sometimes those dangers will be the same, and sometimes they won't be.
Sawyer Sinclaire
Rogue, 249 posts
Ex-Watch Captain
Seeker
Mon 19 Mar 2018
at 01:20
  • msg #495

Re: OOC Chat

She won't be in danger much longer!!!! For I have returned!!!
Stan Fetchin
Wizard, 1652 posts
Sole survivor;
It's complicated
Mon 19 Mar 2018
at 02:38
  • msg #496

Re: OOC Chat

Welcome back!

Narrator, I have two questions about some boons from the points of interest thread.

What's the current status of Clementine's profane gift? Is it usable in her current state? And if so, what would Stan have to do to get it, just ask?

Also, for Brogan's blessing, would that apply to a check for something like deciphering a spell, or is that too long-term for the blessing to apply?

I'm trying to get every advantage I can before tearing a hole in reality.
Narrator
GM, 1737 posts
Mon 19 Mar 2018
at 19:54
  • msg #497

Re: OOC Chat

RE: Boons—
Clementine can use profane gift but, for some reason unbeknownst to her or Stan, she cannot communicate telepathically anymore. Her current relationship status is Association, which will require Stan (or someone else) to ask her to bestow it to them daily (or until she removes it, or gives it to someone else).
As written, Brogan's blessing of the faithful lasts 1 round for combat purposes; but I'd like to use your allies' abilities a bit more abstractly outside combat. I'm not sure if you noticed it, but the Tracker thread included other allies, and their abilities/boons too. For example, Liamae has an ability, touch of destiny, that can help as well.
I will be stricter in combat, but out of combat, I always intended for boons and abilities to be used for things like this.
Sawyer Sinclaire
Rogue, 255 posts
Ex-Watch Captain
Seeker
Tue 3 Apr 2018
at 00:17
  • msg #498

Re: OOC Chat

When will Captain Brutus Frostfire come save us!!!!
Narrator
GM, 1746 posts
Tue 3 Apr 2018
at 00:54
  • msg #499

Re: OOC Chat

Not here, not now.
#bonuspoints
Sawyer Sinclaire
Rogue, 263 posts
Ex-Watch Captain
Seeker
Fri 27 Apr 2018
at 08:08
  • msg #500

Re: OOC Chat

Stan Fetchin:
Stan continues to eat his meal. He pays Tolin only enough heed to guard against a physical attack. "Emil, would you kindly pass some of that mustard? I haven't had a chance to try it yet, but I hear it's delicious."



I laugh everyday thinking about this post!! #deliciousmustard
Stan Fetchin
Wizard, 1672 posts
Sole survivor;
It's complicated
Fri 27 Apr 2018
at 22:46
  • msg #501

Re: OOC Chat

Lord Fetchin craves only the hottest, most satisfying of condiments.
Stan Fetchin
Wizard, 1676 posts
Sole survivor;
It's complicated
Sun 6 May 2018
at 04:56
  • msg #502

Re: OOC Chat

Sawyer Sinclaire:
If I'm wrong,then we go get some of that spicy mustard.....I hear it's delicious!

Sure, but it's nothing like the spice of... adventure.
Sawyer Sinclaire
Rogue, 270 posts
Ex-Watch Captain
Seeker
Sun 6 May 2018
at 20:59
  • msg #503

Re: OOC Chat

Stan Fetchin:
"Sure I can. We've done it before, haven't we?"


If we have I don't remember. It's been awhile
Stan Fetchin
Wizard, 1685 posts
Sole survivor;
It's complicated
Sat 12 May 2018
at 22:52
  • msg #504

Re: OOC Chat

Two copper and a round of ale say that now that Liamae knows this romance isn't forbidden, she loses all interest.
Sawyer Sinclaire
Rogue, 279 posts
Ex-Watch Captain
Seeker
Tue 15 May 2018
at 01:58
  • msg #505

Re: OOC Chat

Mr 3000 & now Mr 6000!!!!!!
Sawyer Sinclaire
Rogue, 282 posts
Ex-Watch Captain
Seeker
Wed 16 May 2018
at 15:35
  • msg #506

Re: OOC Chat

Like Usher said, Let it burn!!
Sawyer Sinclaire
Rogue, 283 posts
Ex-Watch Captain
Seeker
Wed 16 May 2018
at 15:36
  • msg #507

Re: OOC Chat

Man did we make a mess or what!?  Time for spicy mustard
Stan Fetchin
Wizard, 1688 posts
Sole survivor;
It's complicated
Wed 16 May 2018
at 16:11
  • msg #508

Re: OOC Chat

Sawyer Sinclaire:
Like Usher said, Let it burn!!

I thought that was the princess from Frozen?
Sawyer Sinclaire
Rogue, 284 posts
Ex-Watch Captain
Seeker
Thu 17 May 2018
at 03:20
  • msg #509

Re: OOC Chat

Lol
Honest Jon O'Maile
Fighter, 159 posts
Halfling
Sailor
Fri 18 May 2018
at 18:51
  • msg #510

Re: OOC Chat

You Scallywags want the real Captain back?
Sawyer Sinclaire
Rogue, 287 posts
Ex-Watch Captain
Seeker
Fri 18 May 2018
at 21:25
  • msg #511

Re: OOC Chat

No. Lol jk sir!!!!
Sawyer Sinclaire
Rogue, 289 posts
Ex-Watch Captain
Seeker
Sat 19 May 2018
at 15:02
  • msg #512

Re: OOC Chat

Narrator:
Back up in the crows nest, Sawyer finds Lirith going about her duties. She scans the horizon with her spyglass, occasionally checking back on the coast and the spiders. Every so often she checks her position to the sun and horizon, and reports any course adjustments to Tavey via red and green flags. But mostly, she lounges atop the central mast, sunbathing and applying (and re-applying) oil to her bronze skin.
She nods to Sawyer as he climbs back into the basket. 'Tavey says we're avoidin' them, eh? Good. I can't stand spiders. So, we're on for Ante with Emil later, yeah?'


Liamae doesn't give chase, doesn't follow Stan onto the deck. Several deck hands and other passengers notice him, however. Most give him a wide berth, not wanting to disturb a noble; while others stare as he passes them by.


So Ante must be sea talk for drunken 3 way?
Sawyer Sinclaire
Rogue, 291 posts
Ex-Watch Captain
Seeker
Sat 19 May 2018
at 15:06
  • msg #513

Re: OOC Chat

Stan Fetchin:
Two copper and a round of ale say that now that Liamae knows this romance isn't forbidden, she loses all interest.


You're like Ian Malcolm with your correctness
Sawyer Sinclaire
Rogue, 292 posts
Ex-Watch Captain
Seeker
Sun 20 May 2018
at 18:48
  • msg #514

Re: OOC Chat

Narrator:
KICKS
Aura moderate transmutation; CL 8th
Slot feet; Price 8,000 gp; Weight 1/2 lb.
Description
These ragged, leather boots look like they've seen better days. The leather has obviously been dyed black, the toes are horribly scuffed, and the soles are worn. However when put on the are quite comfortable and fit nicely.
The magic of these boots is two-fold. First, they allow the wearer to "kick" open chests and doors at a distance of 10 feet. The wearer may attempt to break locked chests and doors, gaining a +4 circumstance bonus to the check.
Finally, the wearer may also preform the bull rush combat maneuver from a distance of 10 feet. The wearer gains a +4 circumstance bonus to CMB, but cannot move with the target.
Construction
Requirements Craft Wondrous Item, open/close and bull's strength; Cost 4,000 gp

Inspiration - Various. Link kicks open chests in many of the Legend of Zelda video games, which I always thought was interesting. The benefits of opening things at a distance in D&D is obvious, although the application didn't come to me until after playing with a good friend for several years. I think he ultimately inspired me to create the Kicks. His approach to the rules can sometimes be overwhelming, but we always have fun.
When I first revealed them in-game, I described them as having the initials G.R. scratched on the inside, a tribute to my friend's legendary character, Gregory Ryans.



Love you too!!!! Lol. I can be difficult. But it's my job to push you!
This message was last edited by the player at 18:50, Sun 20 May 2018.
Honest Jon O'Maile
Fighter, 165 posts
Captain of the Sea Wyvern
Halfling
Thu 31 May 2018
at 04:14
  • msg #515

Re: OOC Chat

Then have Sawyer ask Jon, buddy.
Sawyer Sinclaire
Rogue, 296 posts
Ex-Watch Captain
Seeker
Thu 31 May 2018
at 14:25
  • msg #516

Re: OOC Chat

Sawyer wouldn't ask what to do either. But he would listen to Jon's advice if he gave it.....! :-) #tirebuilder #titantire
Narrator
GM, 1771 posts
Thu 31 May 2018
at 15:30
  • msg #517

Re: OOC Chat

I think Sawyer's player would have no trouble here. What Jon is asking Sawyer to do is root out who is behind the problems that have been plaguing the voyage. That means talking to NPCs, searching bunks/racks in the berthing areas, etc. Someone on the Wyvern has tried to kill Stan a couple of times, and now Brogan. It stands to reason that Sawyer may be next.
Think outside the box. What would Sawyer do? Get creative—take a little control of the narrative here. That's something I know you can do!
Sawyer Sinclaire
Rogue, 297 posts
Ex-Watch Captain
Seeker
Fri 1 Jun 2018
at 15:44
  • msg #518

Re: OOC Chat

Please May I ask of you- a list of every npc soul on board and a brief bit of info on them if they are not already mentioned in the other thread that tells about npcs. Gimme that and I'll give you the head, the tail, the whole damn thing!
Narrator
GM, 1774 posts
Fri 1 Jun 2018
at 16:53
  • msg #519

Re: OOC Chat

Amella Venkalie (Nixie) – Captain of the Blue Nixie. No nonsense. Scar on her right check.

Clementine Fetchin (Wyvern) – Stan's wife. Succubus. Amnesiac.

Emil Dracktus (Wyvern) – Wealthy, yet shady noble. Expedition's chief financier. Gambler.

Father Frese (Wyvern) – Acolyte of Heironeous. Pleasant demeanor. Balding.

Kaskus Kiel (Nixie) – Dwarven druid. Least obnoxious member of the Jade Ravens. Incredible beard.

Lavinia (Nixie) – Leader of the expedition, and owner of the Blue Nixie. Budding wizard. Blonde.

Liamae Taslikaria (Nixie) – Wily sorceress (enchantress) and member of the Jade Ravens. Enamored with Stan. Brunette.

Lirith Veldirose (Wyvern) – Navigator of the Sea Wyvern. Doesn't like talking about her past. Can hold her liquor.

Reynald de Padavona (Wyvern) – First Mate of the Sea Wyvern. Lavinia's lover. Serious lute skills.

Skald (Wyvern) – Sea Wyvern's chief security officer. Private. Has abnormally large eyes.

Tavey Nesk (Wyvern) – Jon's cabin boy. Quiet. Afraid of cats.

Tolin Kientai (Nixie) – Leader of the Jade Ravens. First Mate of the Blue Nixie. Trained ranger.

Viareus (Wyvern) – Gnome alchemist. Studious. Suffers from a horrible stutter.

Zan Odivan (Nixie) – 2nd in command of the Jade Ravens. Blue Nixie navigations officer. Cook.
Sawyer Sinclaire
Rogue, 298 posts
Ex-Watch Captain
Seeker
Fri 1 Jun 2018
at 17:07
  • msg #520

Re: OOC Chat

The List of Jericho Sawyer

Clementine Fetchin (Wyvern) – Stan's wife. Succubus. Amnesiac.

Emil Dracktus (Wyvern) – Wealthy, yet shady noble. Expedition's chief financier. Gambler.

Father Frese (Wyvern) – Acolyte of Heironeous. Pleasant demeanor. Balding.

Lirith Veldirose (Wyvern) – Navigator of the Sea Wyvern. Doesn't like talking about her past. Can hold her liquor.

Reynald de Padavona (Wyvern) – First Mate of the Sea Wyvern. Lavinia's lover. Serious lute skills.

Skald (Wyvern) – Sea Wyvern's chief security officer. Private. Has abnormally large eyes. Unhelpful. Unwilling to Help. Not Currently a Suspect

Tavey Nesk (Wyvern) – Jon's cabin boy. Quiet. Afraid of cats.

Viareus (Wyvern) – Gnome alchemist. Studious. Suffers from a horrible stutter.
This message was last edited by the player at 01:50, Sat 16 June 2018.
Sawyer Sinclaire
Rogue, 300 posts
Ex-Watch Captain
Seeker
Tue 5 Jun 2018
at 12:34
  • msg #521

Re: OOC Chat

Lol, you make old boy sound like Luke!! Don't worry I got a post coming. Had to sleep yesterday. Was up at 8 Sunday and had to work until 11 am Monday...
Sawyer Sinclaire
Rogue, 310 posts
Ex-Watch Captain
Seeker
Fri 13 Jul 2018
at 02:07
  • msg #522

Re: OOC Chat

6100! :-)
Stan Fetchin
Wizard, 1712 posts
Sole survivor;
It's complicated
Wed 29 Aug 2018
at 23:42
  • msg #523

Re: OOC Chat

Oh man, this is a tough one to answer.
Narrator
GM, 1797 posts
Thu 30 Aug 2018
at 13:35
  • msg #524

Re: OOC Chat

I'm not sure if I'm making Clementine super clear. She's not asking about her amnesia--she doesn't know she has it. She wants to know how she came to be married to Stan, and most importantly to her, how she lost her wings (and other demonic abilities).
Stan Fetchin
Wizard, 1713 posts
Sole survivor;
It's complicated
Sun 2 Sep 2018
at 01:59
  • msg #525

Re: OOC Chat

I didn't read her question as either of those things; I thought she wanted to know how he actually had the arcane ability to summon her from another dimension. Either way, I will get off on my ass and post something.
Stan Fetchin
Wizard, 1715 posts
Sole survivor;
It's complicated
Sun 9 Sep 2018
at 20:39
  • msg #526

Re: OOC Chat

Non-canonical Stan quote:

"Listen, I'm just a wizard. And most of the time I work in a glass jar and lead a very uneventful life. I drive a Volvo, a beige one. But what I'm dealing with here... is one of the most deadly substances the Earth has ever known. So what do you say you cut me some friggin' slack?"
Stan Fetchin
Wizard, 1717 posts
Sole survivor;
It's complicated
Sun 21 Oct 2018
at 02:55
  • msg #527

Re: OOC Chat

quote:
Thunderstrike,' Emil says again, after issuing a fake cough.


Great moment.
Stan Fetchin
Wizard, 1719 posts
Sole survivor;
It's complicated
Fri 26 Oct 2018
at 01:32
  • msg #528

Re: OOC Chat

I spent a while trying to write the letter, then realized Clementine would be better at it. Thanks for the NPC allies.
Narrator
GM, 1801 posts
Sun 30 Dec 2018
at 14:24
  • msg #529

Re: OOC Chat

4th Quarter is drawing to a close. I'm back and should be able to maintain a regular posting routine.
Narrator
GM, 1804 posts
Tue 22 Jan 2019
at 05:00
  • msg #530

Re: OOC Chat

Sorry for that lull.
Sawyer Sinclaire
Rogue, 311 posts
Ex-Watch Captain
Seeker
Thu 28 Feb 2019
at 23:47
  • msg #531

Re: OOC Chat

We do not accept sir!
Sawyer Sinclaire
Rogue, 312 posts
Ex-Watch Captain
Seeker
Tue 14 Apr 2020
at 00:12
  • msg #532

Re: OOC Chat

Stan was on 4/1! Or was it some sick April Fool's joke.....
Stan Fetchin
Wizard, 1722 posts
Sole survivor;
It's complicated
Wed 15 Apr 2020
at 16:46
  • msg #533

Re: OOC Chat

In reply to Sawyer Sinclaire (msg # 532):

I'm on most days.
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