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15:05, 23rd April 2024 (GMT+0)

OOC Chat.

Posted by NarratorFor group 0
Narrator
GM, 1124 posts
Fri 4 Mar 2016
at 15:38
  • msg #284

Re: OOC Chat

My two oldest sons (9 & 5) play Dungeon World! I have even ran a quick pick up game of White Plumb Mountain using Dungeon World rules. Before I saw this, I was going to ask you if you ever played Fate? It's similar to Dungeon World in a lot of respects, but still has more limits when it comes to powers, abilities, and storytelling options. If I had to compare the two systems, Dungeon World would be more kid friendly (not saying it's expressly for children), and Fate would be more geared toward adults.
Anyway, in Fate, the first game session is reserved for a collective world-building exercise by the GM and all the players. The first session is a turn based discussion, moderated by the GM, allowing the players to agree upon elements such as setting, scope, history, notable NPCs, villains, factions/power groups, and character building/backgrounds. Perhaps I would be best served doing that...
Because you are right, I just want to create the setting for them. The rest at least in the beginning) is up to them.
Stan Fetchin
Wizard, 1063 posts
Sole survivor;
It's complicated
Fri 4 Mar 2016
at 16:07
  • msg #285

Re: OOC Chat

I played a Spirit of the Century one shot. That is one of the oldest Fate games. Instead of shared worldbuilding, the players have to create plot summaries for the pulp novels that their heroes star in.

I think Dresden Files is Fate based. It has elaborate systems for jointly creating cities, factions, and plot hooks.
Narrator
GM, 1127 posts
Fri 4 Mar 2016
at 22:16
  • msg #286

Re: OOC Chat

Oh, I forgot! You earned an additional Action Point for today after the last encounter.
Narrator
GM, 1132 posts
Tue 8 Mar 2016
at 17:18
  • msg #287

Re: OOC Chat

I added Gé's stat block to the bottom of your character sheet. He's a bit more capable than he let's on. He should be more helpful to you now that you know his abilities.
Despite his shitty initiative, he can always act on your initiative. Unless he's being particularly lazy, then he is content to just hide.

'Outta sight outta mind, right, Boss?' -Gé
Stan Fetchin
Wizard, 1072 posts
Sole survivor;
It's complicated
Tue 8 Mar 2016
at 21:26
  • msg #288

Re: OOC Chat

Thanks, Ge is always a lot of fun.

Is this next area on the way to where we're going, or is it something we can just bypass?
Narrator
GM, 1135 posts
Tue 8 Mar 2016
at 21:50
  • msg #289

Re: OOC Chat

It is the next area if you keep advancing through the complex. There was a branch back in the initial tunnel (before the mess hall), and the rickety bridge out on the beach.

***Spoilers***

Spoiler text: (Highlight or hover over the text to view)
Behind the GM's curtain: I am trying to streamline this maze of a dungeon crawl. Although even I won't speak of possible secret passages here, all obvious roads will lead you to the silk curtain room.

Stan Fetchin
Wizard, 1073 posts
Sole survivor;
It's complicated
Tue 8 Mar 2016
at 22:50
  • msg #290

Re: OOC Chat

Okay, thanks. I do appreciate your penchant for streamlining dungeons, I think it improves the play-by-post experience.

Unrelated note, I just looked at Demios' inventory for the first time and everything in there reads like something out of a metal album.
Narrator
GM, 1137 posts
Wed 9 Mar 2016
at 14:31
  • msg #291

Re: OOC Chat

I agree. I've run and played in games here that burn out in the minutia of prolonged dungeon crawling. I love crawling as much as the next guy, but they are difficult in the Play-by-Post medium. Don't get me wrong, I have allowed for player choices; but in this particular scenario, the silk curtain room is, if this were a Zelda game, the mini boss.
I've basically put together a flow chart of the dungeon's essential encounters, and the silk curtain room is a choke-point on the chart.

And, yes! Of course Demios is metal. :D
Stan Fetchin
Wizard, 1078 posts
Sole survivor;
It's complicated
Thu 10 Mar 2016
at 01:18
  • msg #292

Re: OOC Chat

I don't know why but twice now I've accidentally started a new PM thread when trying to reply. I apologize because those things are breeding like drunken tribbles.
Narrator
GM, 1140 posts
Thu 10 Mar 2016
at 20:11
  • msg #293

Re: OOC Chat

Alright, I believe I got Brogan, Demios, and Gé up to speed. Let me know if you see anything strange or blatantly wrong.

#gameon
Stan Fetchin
Wizard, 1080 posts
Sole survivor;
It's complicated
Thu 10 Mar 2016
at 22:03
  • msg #294

Re: OOC Chat

Stan should have 3 slots for 3rd level spells.
Narrator
GM, 1142 posts
Thu 10 Mar 2016
at 22:10
  • msg #295

Re: OOC Chat

Yep. After he rests.
Stan Fetchin
Wizard, 1082 posts
Sole survivor;
It's complicated
Thu 10 Mar 2016
at 22:38
  • msg #296

Re: OOC Chat

Yeah, I thought of that after posting. As a follow up (Yay pathfinder rules) would his Ioun stone's enhancement to intelligence affect his spells per day? Some items indicate that their stat boosts are temporary for the first 24 hours and permanent after that, but Ioun stones don't seem to say either way.
Narrator
GM, 1144 posts
Thu 10 Mar 2016
at 22:40
  • msg #297

Re: OOC Chat

Yes, it will increase your spells per day, and their DCs, etc.
Stan Fetchin
Wizard, 1084 posts
Sole survivor;
It's complicated
Thu 10 Mar 2016
at 22:46
  • msg #298

Re: OOC Chat

I imagine it's easier to remember these kinds of things when one loads a character sheet into "ram" for 4 hours per session rather than trying to remember everything for PbP. Thanks for putting up with my inability to remember basic Pathfinder rules.

When I was running Ashlyn and Urik I had to look up channel energy EVERY SINGLE time I used it because I could not remember how many dice it used or how many times per day it was available.
Stan Fetchin
Wizard, 1085 posts
Sole survivor;
It's complicated
Thu 10 Mar 2016
at 22:49
  • msg #299

Re: OOC Chat

I should also have 8 bonus languages... I'm sure that's made a huge difference so far.
Narrator
GM, 1149 posts
Fri 11 Mar 2016
at 17:04
  • msg #300

Re: OOC Chat

Oops! Go ahead and let me know which to add to your sheet. You cannot choose secret languages (such as Druidic), or Dwarven.

Also, I've opened up a new closed thread where I will be showcasing some new items and spells I've been playing around with. If you are interested, please let me know what you think of them.
Stan Fetchin
Wizard, 1088 posts
Sole survivor;
It's complicated
Fri 11 Mar 2016
at 17:14
  • msg #301

Re: OOC Chat

I'll check it out.

I have no interest in choosing Dwarven, but can I ask why it's forbidden? Is it a cool world-building detail?

Please add Abyssal, Terran (Ge's language at the moment, I presume), Halfling, and Gnome. Now try to work each one into the game somehow.  :P
Stan Fetchin
Wizard, 1089 posts
Sole survivor;
It's complicated
Fri 11 Mar 2016
at 17:18
  • msg #302

Re: OOC Chat

I like both those items. I believe our party found some Kicks awhile back.

Sky King's decoder ring is by far my favorite of the two. It has a lot more flavor to it. I think Kicks would appeal to someone who is more interested in the mechanical/gamist side of the game, and it's cool that you can design to both crowds (What MTG commentators would call "vorthos" and "melvin" gamers.)
Narrator
GM, 1152 posts
Fri 11 Mar 2016
at 22:17
  • msg #303

Re: OOC Chat

I don't know if it is "cool," but in my games dwarves are usually more secretive than they are traditionally presented these days. They are, as I see it, more removed from the surface world than most of the other core races. I tend to play them as an old race (as old as the elves), but relative newcomers to the surface. Those eager to fit in are more willing to learn the surface languages of the communities they've immigrated to, than teach others theirs.

I'll add those languages to your sheet.

Gé actually has been speaking Abyssal, which is how Demios and Clementine can understand him. You can also understand him because of his Speak with Master ability he enjoys since you were 5th level when he hit the scene. But since you also, technically, spoke Abyssal since then too, it's moot I suppose.

Another quirk in my games, Halfling is used as a universal trade-language. Most pseudo-human civilizations use it as such. But why, you ask? Isn't that exactly what Common really is? A common trade language every creature with a prime Int score knows for exactly that purpose?
Yes. You're right. Common is the trade language humans use in human communities. It has always set badly with me, imagining families sitting around the hearth saying shit like, 'Mum, I love your grams,' or, 'Thanks son! Now eat your tonnes before they get cold.'
So should I go full Greenwood and have every country in my game world have there own language? Maybe. But if I did, I'd feel obligated to likewise have additional, ethnic languages for the elves and gnomes and orcs too. And maybe I will some day. Once I get paid to do this shit.


Thanks for the feedback about the items. I hope to get more up as I get time to post them. Expect to see some in-game. :)
Narrator
GM, 1163 posts
Tue 15 Mar 2016
at 20:25
  • msg #304

Re: OOC Chat

Regarding solo skill challenges, only PCs can take part in them. In this case, only Brogan and Stan. Friendly NPCs can help, but only to potentially grand bonuses. In lieu of your turn you can have an NPC take an action vs DC 10 to gain a floating +2 circumstance bonus to your next roll. Skill restrictions still apply. An NPC's failure will never result in a penalty, nor count as a failure on the Successes Tracker. Only one NPC can attempt to give a bonus per round.
Narrator
GM, 1165 posts
Wed 16 Mar 2016
at 15:42
  • msg #305

Re: OOC Chat

Also, don't be afraid to take over the narrative during your turn in skill challenges. During the players' turns, I am handling over the storytelling reigns. It's a creative, co-operative storytelling trust exercise.
Narrator
GM, 1167 posts
Thu 17 Mar 2016
at 13:16
  • msg #306

Re: OOC Chat

Happy St Patrick's day!
I've opened up the Factory thread so that you can post there too. Feel free to post any new items (magical or mundane) or spells you've created.
Sorry I didn't open it initially. It just dawned on me this morning that you might want to contribute too.
Stan Fetchin
Wizard, 1098 posts
Sole survivor;
It's complicated
Thu 17 Mar 2016
at 15:25
  • msg #307

Re: OOC Chat

Don't really have any to be honest.
Stan Fetchin
Wizard, 1099 posts
Sole survivor;
It's complicated
Thu 17 Mar 2016
at 15:27
  • msg #308

Re: OOC Chat

Would it be appropriate to have Stan direct Ge, and then roll Ge's skill, or can I only rely on Stan's abilities?
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