Re: Lucimburic: The Temple of Arduinna
Texxor nods.
”You know our ways, and our places,” he says to Graehl. “One such as Arctos could easily become lost. Or worse. I cannot take the time to guide him, I have a security plan to put into effect. And it’s better. I would be too easily noticed.”
”Should I help?” the Werebear cleric asks.
”No, Kolitya, you are obvious too. To well known, to anyone who’s been here. Our high priestess of Arduinna, after all! Those who are less… visible… may be a better chance at flushing out the foe.”
Then the Werewolf general looks back at the young Dwarf. “Speaking of visible, Arctos… are there steps you can take to look less like… you… and more like a more simple Dwarven traveler? A visitor, being shown around by our local cleric, here? We know, from what we have seen, that our foe is crafty and prefers to watch without being himself seen. Odds are good that wherever he is, he will be cautious, and see you before you see him. And you.. as you are… will scare him off.”
Kolitya adds: “Clanging… that sort of thing… probably not a good idea, then.”
Texxor agrees. “Now… you ask about the places we mentioned. The remnants of the shrine of Baphomet…”
”Our old priory, never rebuilt after the battle with Baphomet,” Kolitya says. “It hasn’t felt right, even though it is where Evil was defeated.”
”It’s very nearby,” Texxor says.
* * * * * * *
Indeed it is, and it is a partly destroyed building not far from the temple. Walls, chimney, some parts of roof… and a lot of rubble.
Arctos and Graehl spend a lot of time poking around there, enough for the GM to catch them up in time to the rest of the activity in the other threads in the city. They poke around the rest of the day, finding nothing, until it dawns on Arctos that the Divine Guidance he received made it clear that the Shrine was the wrong place. “Where the Righteous do not go,” he recalls. But the shrine.. ex-priory… was a battle sight. The Righteous certainly went there, kicked butt and took names. Wrong place.
The sleazy strip of bars, flop houses, pawn and junk shops, and brothels that is the heart of the Grund, the “Low Town”.. that is where it seems the Righteous would not go…
And they get there in the morning.
This is a narrow district along banks of the Alzette River along the east side of the city. It has two main roads, Plaetis on the west bank and Bisserweg on the East, joined by the Munster Bridge which is the heart of the Grund. It is cut off from the city by steep slopes, and looking up from The Grund one can see the Corniche, a grand balcony atop the main fortifications around the Ducal Palace and other government structures. Stairs and one steep road connect the Grund with the rest of the city. Despite the inconvenient location, the Grund is readily accessible by water, and so was a good entry point for visitors. It has some places of interest for travelers, and has a concentration of taverns- built here to be readily available to travelers, the locals got used to coming down here too.
It’s quiet. People here tend to sleep late, and those who are up are mostly off in the “upper town”, enjoying the festivities.
Graehl knows something about this place. Some, not a lot. It's not the sort of place he'd be spending a lot of time in.