Character Sheet (student, advanced level)
The advanced student character generation is for those who have already completed basic and intermediate education, but wish to continue on with research projects or teaching experience as the apprentice/assistant of a Professor.
Attributes: 8/6/4. If Lunar, note your Caste Attributes, choose one Favored Attribute, and distribute two additional dots among Caste or Favored Attributes.
Abilities: First of all, you get extra dots from being schooled previously, both in a general Celestial curriculum and a Caste-specific one. You must assign these FIRST before any other Ability expenditure.
Celestial curriculum (8 additional free dots)
- 1 dot in Bureaucracy, Presence or Socialize
- 2 dots in Lore
- 2 dots in Occult
- 1 dot in Ride or Sail
- 2 dots allocated among Archery, Martial Arts, Melee, Thrown
Caste-specific curriculum (4 additional free dots)
- Dawn Caste Solar: 2 dots in Archery, Martial Arts, Melee or Thrown; 1 dot in Ride or Sail; 1 dot in War
- Zenith Caste Solar: 1 dot in Bureaucracy; 2 dots in Performance; 1 dot in Presence
- Twilight Caste Solar: 1 dot each in Craft, Lore, Medicine, Occult
- Night Caste Solar: 2 dots in Investigation or Larceny; 1 dot in Archery, Martial Arts, Melee or Thrown; 1 dot in Stealth
- Eclipse Caste Solar: 1 dot in Integrity; 1 dot in Linguistics; 1 dot in Ride or Sail; 1 dot in Bureaucracy, Perfprmance, Presence or Socialize
- Full Moon Lunar: 1 dot in Archery, Martial Arts, Melee or Thrown; 1 dot in Survival; 1 dot in War
- Waxing Moon Lunar: 1 dot each in Performance, Presence, Socialize, Survival
- Half Moon Lunar: 1 dot each in Investigation, Presence, Survival, War
- Waning Moon Lunar: 2 dots in Larceny; 1 dot in Stealth; 1 dot in Survival
- No Moon Lunar: 1 dot each in Craft, Lore, Occult, Survival
- Journeys Sidereal: 1 dot in Athletics or Survival; 1 dot in Linguistics; 1 dot in Martial Arts; 1 dot in Ride or Sail
- Serenity Sidereal: 1 dot in Craft, Medicine or Performance; 1 dot in Martial Arts; 1 dot in Presence; 1 dot in Socialize
- Battles Sidereal: 2 dots in Archery, Melee or Martial Arts; 2 dots in War
- Secrets Sidereal: 1 dot in Awareness or Investigation; 1 dot in Larceny or Socialize; Martial Arts 1; Stealth 1
- Endings Sidereal: 1 dot in Awareness or Dodge; 2 dots in Martial Arts; 1 dot in Stealth
After this you have 25 more dots to distribute as a Solar or Sidereal (at least 10 must be from Caste/Favored abilities; at least 1 in each Favored Ability; none may be higher than 3 without BP) or 20 as a Lunar (at least 1 in each Favored Ability; none may be higher than 3 without BP). Note your Caste and Favored Abilities (5 for Solar, 4 for Sidereal, 2+Survival for Lunars) if applicable.
Backgrounds: 12 for Solar, 10 for Lunar or Sidereal (none may be higher than 3 without BP). Also note Academy Salary and Manse as above.
Charms/Knacks: 12 for Solar, 10 for Lunar or Sidereal. (For Solar/Sid, 5 must be from Caste/Favored Abilities; for Lunar, at least 1 Knack, and 4 Charms from Caste/Favored Attributes.)
Colleges (Sidereal only): 7, at least 4 must be in the Colleges of the Sidereal's Maiden.
Virtues: 5 (none may be higher than 4 without BP). Note your Virtue Flaw and Limit Break (as appropriate for your Exalt type).
Essence: 3.
Bonus Points: 15. Use the BP costs of your Exalt type.
This message was last edited by the GM at 04:37, Sat 28 Mar 2009.