RolePlay onLine RPoL Logo

, welcome to Aberrant: A New Tomorrow

20:13, 9th May 2024 (GMT+0)

OOC Thread: 24 Mar 09 - 05 Aug 09.

Posted by RydiFor group archive 0
Rydi
GM, 1 post
Wed 25 Mar 2009
at 03:20
  • msg #1

OOC Thread: 24 Mar 09 - 05 Aug 09

Hello everyone, and thank you for coming.

I am Rydi.  I have ran Aberrant several times in the past, and think it is a wonderful setting.  I have extensively ran most of the other White Wolf games, as well as D&D in its various incarnations, Marvel Superheroes (TSR card based game), and several other games.

This game will be something of an experiment, as I am new to these forums, but they look very promising.  The built in dice roller is especially alluring...

Anyway, I would like it if everyone wanting to play could introduce themselves, and perhaps give a little blurb regarding their interests and expectations regarding the game.

Thanks.

-Rydi
This message was last edited by the GM at 06:55, Thu 06 Aug 2009.
Rydi
GM, 2 posts
Wed 25 Mar 2009
at 18:27
  • msg #2

Re: Welcome/Introduction

I just added everyone that has messaged me.  So now you should be able to post and add comments.
The Free Man
player, 1 post
Wed 25 Mar 2009
at 18:50
  • msg #3

Re: Welcome/Introduction

In reply to Rydi (msg #2):

Hey everybody. Free Man here. This place is pretty nice. How does the dice-roller work anyway? Oh! And my expectations... Well, I just want to learn how to use the WW system, and I figure this is good way to start.
Dersdai
player, 1 post
Wed 25 Mar 2009
at 19:03
  • msg #4

Re: Welcome/Introduction

In reply to Rydi (msg #2):

*inclines his head* hello all, Dersdai here, thanks for running the game, I've been interested in superheroes since I could read. I just expect to have fun with some folks. :-)




if I may recommend a player? forumite by the name of Daredevil...he usually comes up with in depth character backgrounds.I'm also going to send him a message to pm you on the ww forums, but i'm not sure how many players you are looking for.
avilister
player, 1 post
Wed 25 Mar 2009
at 19:12
  • msg #5

Re: Welcome/Introduction

The dice roller is accessed via the link in the header (it should be near the cast and scratchpad links). It takes some fiddling, and the GM can setup defaults for what it'll use, but mostly its a lot like rolling regular dice: pick how many, what type, and any modifiers to the roll.
Rydi
GM, 3 posts
Wed 25 Mar 2009
at 21:11
  • msg #6

Re: Welcome/Introduction

In reply to Dersdai (msg #4):

I'm up for that.  If you know cool people, feel free to invite them.  I will take as many as 8 (we have 4 now I think).

oh, and Free Man, your char looks good so far.
Rydi
GM, 4 posts
Wed 25 Mar 2009
at 21:13
  • msg #7

Re: Welcome/Introduction

In reply to avilister (msg #5):

Avilister, could you perhaps give everyone some suggestions on how to set up characters, use the software, things you think are important, etc?  You are the only one here with xp on this software.

Thanks in advance... Love you... :)
avilister
player, 2 posts
Wed 25 Mar 2009
at 21:41
  • msg #8

Re: Welcome/Introduction

Give me GM privs and I can start setting folks up. Main thing for a game like this is to give people access to their character sheets and then probably rename them with their character name instead of a user name.
The Free Man
player, 2 posts
Wed 25 Mar 2009
at 21:44
  • msg #9

Re: Welcome/Introduction

In reply to Rydi (msg #6):

Oh. Thanks Rydi. All I need to do now is come up with an origin. Could you give me a few more details on what's going on here so I could tailor it to the setting?
Dersdai
player, 2 posts
Thu 26 Mar 2009
at 03:25
  • msg #10

Re: Welcome/Introduction

In reply to Rydi (msg #1):

are we getting auto points in backing, resources and eufiber as members of t2m?
Avilister
GM, 3 posts
Thu 26 Mar 2009
at 03:29
  • msg #11

Re: Welcome/Introduction

Ok, first order of business complete, my name is capitalized now. Ass.

Anyway, let me know when you've got a character name. I'm trying to write up a character sheet template. When that's done, I'll send it to the game and give everyone access to their sheets.
Rydi
GM, 5 posts
Thu 26 Mar 2009
at 03:31
  • msg #12

Re: Welcome/Introduction

In reply to The Free Man (msg #9):

Avilister, you're set to go.

The setting:

It is three years since the Fireman first erupted (refer to the front of the Aberrant main book, pg 9-11).  The date is March 18, 2001.

Project Utopia has been wildly successful, and the public has shifted from fear, to wild wonder.  In response to the public's fascination with Novas, and in hopes of addressing problems more directly, Utopia created Team Tomorrow. T2M was a PR godsend, and has become the face for Project Utopia.

T2M is a victim of its own success however.  Time demands are becoming difficult for T2M to meet, and its members are constantly overseeing projects,stopping natural disasters, and intervening in the world's violent conflicts. Even their free time is spent for them, with attendance at charity events, government dinners, and press conferences being mandatory for all members.

In response to these needs, Project Utopia has decided to expand the T2M initiative.  Pulling promising individuals from the quickly growing population of Novas, Utopia is assembling a secondary team.

You are that team.
Avilister
GM, 4 posts
Thu 26 Mar 2009
at 04:03
  • msg #13

Re: Welcome/Introduction

Ok, all three of us should now have a skeletal character sheet in text format. Yay. Just delete or add minor elements as needed. I encourage keeping the same overall structure for consistency's sake. I'll also make a new thread to save it for future use.
Apathetic23
player, 1 post
Thu 26 Mar 2009
at 07:07
  • msg #14

Re: Welcome/Introduction

In reply to Rydi (msg #1):

Darkling Wanders on the WW forums here. Have a complete set of Trinity and two copies of Adventure!, but I've never had the chance to play Aberrant, though I have two copies and the Players Guide.

As to interests and expectations, just here to have fun in a part of the Aeon Continuum I have yet to delve into.

Should have a character together pretty soon, working on it now.
The Free Man
player, 3 posts
Thu 26 Mar 2009
at 17:32
  • msg #15

Re: Welcome/Introduction

Do we get any free dots in backgrounds for starting as members of Team Tommorow?

EDIT: How do you determine Accuracy for an attack? All it says in the book under the Drama section is "Normal." Is it like... Perception or something?
This message was last edited by the player at 18:03, Thu 26 Mar 2009.
Rydi
GM, 6 posts
Thu 26 Mar 2009
at 22:27
  • msg #16

Re: Welcome/Introduction

In reply to The Free Man (msg #15):

accuracy is generally 0.  Some special maneuvers, powers, and equipment give bonuses however.


Thanks for reminding me on the backgrounds btw.  You do get Backing 2 starting out, which will move up to Backing 3 (assuming you don't mess up) and Resources X (X=salary in project utopia book that I haven't had a chance to look up yet...) upon completion of your training.

How is everyone coming with characters btw?  I know Dersdai said he was mostly done, and has sent me a backstory.  Anyone else need any help?
Avilister
GM, 5 posts
Thu 26 Mar 2009
at 22:49
  • msg #17

Re: Welcome/Introduction

No, just need to sit down and do it. To give you an idea of what I'm looking at putting together, it will probably be fairly similar to the character I originally put together for the stalled Aberrant game we played a few months back.
Rydi
GM, 7 posts
Thu 26 Mar 2009
at 23:11
  • msg #18

Re: Welcome/Introduction

In reply to Avilister (msg #17):

Works for me.

I may use some of the chars from that game as npc's just to save work.  And they had interesting power sets.
The Free Man
player, 4 posts
Fri 27 Mar 2009
at 01:13
  • msg #19

Re: Welcome/Introduction

If someone has a eufiber outfit, do they need to take attunement as well? I only ask because the flavor text makes it sound like you don't need to, but I want to be sure.
Avilister
GM, 6 posts
Fri 27 Mar 2009
at 02:12
  • msg #20

Re: Welcome/Introduction

That is correct, Eufiber is a good way of bypassing the need for the Attunement background. That said, attunement can still be useful. It can make large objects or even other people immune to your powers (useful, for example, if you have Immolate and want to be able to touch someone else while it is on)
The Free Man
player, 5 posts
Fri 27 Mar 2009
at 02:44
  • msg #21

Re: Welcome/Introduction

Thanks Avi. Okay, I've got the mechanical stuff, his origin, personality and physical description. I'll do his family, contacts, and the origin of his eufiber outfit some other time. I'd like someone to look over everything to make sure it's kosher, would anyone mind doing that?
Avilister
GM, 7 posts
Fri 27 Mar 2009
at 02:55
  • msg #22

Re: Welcome/Introduction

I can (though it would probably be tomorrow while I'm at work).
The Free Man
player, 6 posts
Fri 27 Mar 2009
at 03:04
  • msg #23

Re: Welcome/Introduction

Cool, cool. Just let me know when your ready and I'll send it.
Rydi
GM, 8 posts
Fri 27 Mar 2009
at 03:24
  • msg #24

Re: Welcome/Introduction

In reply to The Free Man (msg #23):

I'll be available tomorrow as well.
The Free Man
player, 7 posts
Fri 27 Mar 2009
at 15:13
  • msg #25

Re: Welcome/Introduction

I'll send it to both of you then. It'll be good to get more than one opinion.
Avilister
GM, 8 posts
Fri 27 Mar 2009
at 15:35
  • msg #26

Re: Welcome/Introduction

You can use the private message function to send it. Just go to the Private Messages link (should be in the top-right), and then make a new PM (bottom right) and check the boxes for both our names.
The Free Man
player, 8 posts
Fri 27 Mar 2009
at 18:15
  • msg #27

Re: Welcome/Introduction

Thanks for the review Avi. I added couple merits and flaws to make him more distinct. If Rydi doesn't suggest any changed I should be good to go.
Avilister
GM, 9 posts
Fri 27 Mar 2009
at 18:38
  • msg #28

Re: Welcome/Introduction

Writing up my background stuff now. Probably won't finish until after lunch and then the meeting I have here at work. Luckily today has been exceptionally slow.
Rydi
GM, 9 posts
Fri 27 Mar 2009
at 21:25
  • msg #29

Re: Welcome/Introduction

In reply to Avilister (msg #28):

Good going everyone.  I will be adding some content tonight since it looks like people are finishing up with character creation.  You will be getting a few more teammates as the days go by, as those that finish char creation first will be the first to arrive in game.

The characters looked good, though I did give a few suggestions on improving efficiency on a couple of things; hope no one minded my suggestions, and if they conflict with your characters, feel free to disregard them.
The Free Man
player, 9 posts
Fri 27 Mar 2009
at 22:07
  • msg #30

Re: Welcome/Introduction

Thanks for the help you guys. I decided to get rid of Biolum entirely to give him a little boost, and max out some abilities and arrtibutes. I gave him a decent number of flaws, but I doubt those will be a huge problem. Out of curiosity, is there any way to increase health levels aside from Mega-Stam?
This message was last edited by the player at 22:09, Fri 27 Mar 2009.
Avilister
GM, 10 posts
Fri 27 Mar 2009
at 22:10
  • msg #31

Re: Welcome/Introduction

My character has quite a few flaws himself, it all comes together. I've seen Boost used to great effect in other games, it comes highly complimented. I believe you have to specify which attribute it boosts, though I know there's an extra to add another (though it may not be worth it at chargen).
Rydi
GM, 10 posts
Fri 27 Mar 2009
at 22:50
  • msg #32

Re: Welcome/Introduction

In reply to The Free Man (msg #30):

I'm a ginormous Boost fan.  The extra to add another attribute isn't worth it at character creation, but is very nice to enhance it after.  Especially since you don't have to up the level of the power very high for it to be effective.

The other way to get health levels is Body Modification.  I recommend the 2 lvls of Maimed vs the 1 lvl of bruised though.  To represent the extra Lvls, you could have a sort of energy form underlying your regular form, or the energy could hold your body together.
The Free Man
player, 10 posts
Fri 27 Mar 2009
at 22:56
  • msg #33

Re: Welcome/Introduction

Oh wow. That's a little embarassing. I meant that I gave him a little boost to his attributes and abilites, not the power itself. ^_^;

EDIT: And if he took body modification (electric tendril) which attribute would be used to calculate damage? Stamina?
This message was last edited by the player at 22:59, Fri 27 Mar 2009.
Apathetic23
player, 2 posts
Fri 27 Mar 2009
at 23:21
  • msg #34

Re: Welcome/Introduction

Are you limiting the amount of merits/flaws?
Avilister
GM, 11 posts
Fri 27 Mar 2009
at 23:23
  • msg #35

Re: Welcome/Introduction

I believe the books limit things to 10 points of flaws. I don't know that there is a limit on merits, that'd be up to the GM
Rydi
GM, 11 posts
Fri 27 Mar 2009
at 23:34
  • msg #36

Re: Welcome/Introduction

In reply to The Free Man (msg #33):

I would say either stam or wits, depending on how you envision the tendril working.

And there is no cap on Merits, but yeah, Flaws max at 10pts.
The Free Man
player, 11 posts
Sat 28 Mar 2009
at 00:22
  • msg #37

Re: Welcome/Introduction

In reply to Rydi (msg #36):

So does that mean he would use wits to calculate the attack itself as well?
Avilister
GM, 12 posts
Sat 28 Mar 2009
at 00:26
  • msg #38

Re: Welcome/Introduction

Let me know if you'd like me to switch your name in the game over to a character's name or codename. I'm going to make a second character for myself, and use this one only for when I need to use GM-like abilities (administrata).
The Free Man
player, 12 posts
Sat 28 Mar 2009
at 00:32
  • msg #39

Re: Welcome/Introduction

In reply to Avilister (msg #38):

Wait. You mean I can't change my own name?
Avilister
GM, 13 posts
Sat 28 Mar 2009
at 00:35
  • msg #40

Re: Welcome/Introduction

That's correct, the game controls only allow GM's to change a character name.
Quentin Abernathy
player, 1 post
Gravitas
Sat 28 Mar 2009
at 01:07
  • msg #41

Re: Welcome/Introduction

Ok, I've got my description and history up, visible on the cast page. I've made the minor tweak to my sheet that wasn't right... I think I'm good to go.
The Free Man
player, 13 posts
Sat 28 Mar 2009
at 01:18
  • msg #42

Re: Welcome/Introduction

Would someone mind changing my name? I'm pretty much good to go.
Avilister
GM, 14 posts
Sat 28 Mar 2009
at 01:23
  • msg #43

Re: Welcome/Introduction

Done and done.
Samuel Wolfson
player, 14 posts
Sat 28 Mar 2009
at 01:28
  • msg #44

Re: Welcome/Introduction

Much appreciated.
Dersdai
player, 3 posts
Sat 28 Mar 2009
at 06:06
  • msg #45

Re: Welcome/Introduction

In reply to Avilister (msg #40):

if you wouldn't mind changing mine to Prodigal I'd appreciate it  too.
Avilister
GM, 15 posts
Sat 28 Mar 2009
at 07:47
  • msg #46

Re: Welcome/Introduction

Also done.
crazyroundeye
player, 1 post
Sat 28 Mar 2009
at 12:26
  • msg #47

Re: Welcome/Introduction

Greetings and salutations!  I'm going to be playing a gravity/spatial distorting ex lab rat.  His name is Jason Tyborn.  I am really busy for the next couple days but after that, all systems are go.
crazyroundeye
player, 2 posts
Sat 28 Mar 2009
at 12:32
  • msg #48

Re: Welcome/Introduction

I am a bit curious, what kinds of individuals are we going to be making here?  Are we going to be all stealthy/cerebral or are we going to be teh big guns who are sent in after subtlety fails.  I am a big fan of talking with other players while in the character creation process so that we can have complimentary skills and abilities.  I remember the first Ab game i was in and two of us were earth elemental/bender types and the other two were both electrical.  Sigh.
So, as i said, Jason is going to be focusing on gravity and spatial distortion themed powers, eventually getting into things like teleportation, total cosmic power, that kind of thing.  What are the fortes of my fellow mutants... er novas?   Personalities?  Dietary requirements?  Grooming habits?
Samuel Wolfson
player, 15 posts
Sat 28 Mar 2009
at 13:21
  • msg #49

Re: Welcome/Introduction

Hm. Well I'm playing an investigator/diplomat type, with control over electricity. I never did like playing big crushas, always felt kinda... one dimensional. He's also very amiable, loves making people laugh, and has some disdain for violence, so don't be surprised if he tries to talk the group out of combat, or uses his Soothe enhancement often.
This message was last edited by the player at 13:24, Sat 28 Mar 2009.
crazyroundeye
player, 3 posts
Sat 28 Mar 2009
at 14:18
  • msg #50

Re: Welcome/Introduction

Sweet, i myself like going for the disarmingly charming type who pack a mean left quantum bolt for when it's needed.  Your electrical control then, will be qbolt? FField?  Biomorph?  I ask so we don't have different colored/flavoured clones.
Samuel Wolfson
player, 16 posts
Sat 28 Mar 2009
at 14:56
  • msg #51

Re: Welcome/Introduction

In reply to crazyroundeye (msg #50):

I might pick up quantum bolt at some point, but I'm leading toward Bodymorph. Most definately weather control. Maybe Cyberkinesis. So many choices! What are your plans for advancemant?
This message was last edited by the player at 15:02, Sat 28 Mar 2009.
crazyroundeye
player, 4 posts
Sat 28 Mar 2009
at 15:50
  • msg #52

Re: Welcome/Introduction

Have had to rework my powers a bit, but I am looking at momentum control.  Twisting things around, altering directions, that kind of stuff.  Probably run with that and add things like flight, qbolt and other stuff later.  As of now though i am terribly swquishy.
This message was last edited by the player at 16:19, Sat 28 Mar 2009.
Samuel Wolfson
player, 17 posts
Sat 28 Mar 2009
at 16:38
  • msg #53

Re: Welcome/Introduction

Squishy? How do you mean?
Rydi
GM, 13 posts
Sat 28 Mar 2009
at 20:52
  • msg #54

Re: Welcome/Introduction

In reply to Samuel Wolfson (msg #53):

I think he was referring to his low defensive stats and lack of defensive powers.
Quentin Abernathy
player, 2 posts
Gravitas
Sat 28 Mar 2009
at 21:10
  • msg #55

Re: Welcome/Introduction

Looks like I beat someone to the punch on the gravity control thing. Quentin has a number of related powers in addition to his gravity control. Given sufficient preparation time, he's probably the least squishy character, but it is very expensive, for the moment, to be tough. Most of the info on the character can be seen by clicking on the portrait or the name in the "The Cast" screen. I've put a brief description and history up there.
Impetus
player, 6 posts
Sun 29 Mar 2009
at 02:33
  • msg #56

Re: Welcome/Introduction

Indeed, i do lack the combat oomph.  Annoying to fight, yes.  Dangerous, no.  Well, only around the ladies.  Geeky looking kid with bad skin and your standard computer nerd physique suddenly granted the body of Adonis and the ability to read people like an open book.  Imp's going to be very lighthearted, well meaning, and high as a kite on his  sudden popularity and sex appeal, oh and his ability to manipulate energy.  That's the important one, yeah.  energy.
Apathetic23
player, 3 posts
Sun 29 Mar 2009
at 05:11
  • msg #57

Re: Welcome/Introduction

I'm going stealth-nova, I think. I'll have something up by tomorrow, sorry, unexpectedly busy in the last few days. I'm thinking less flashy powers and concentrating more on Mega-Stats. Going to get flight though, the mobility is nice.
Rydi
GM, 14 posts
Sun 29 Mar 2009
at 10:03
  • msg #58

Re: Welcome/Introduction

In reply to Apathetic23 (msg #57):

np. A few people have mentioned they want to make characters, so we're going to be starting slow as they finish up.
Apathetic23
player, 4 posts
Sun 29 Mar 2009
at 10:52
  • msg #59

Re: Welcome/Introduction

If one of you could change my name to Solitaire, I would be grateful. I'll jump in once I get up tomorrow.
Avilister
GM, 16 posts
Sun 29 Mar 2009
at 11:36
  • msg #60

Re: Welcome/Introduction

Done.
Impetus
player, 8 posts
Mon 30 Mar 2009
at 01:56
  • msg #61

Re: Welcome/Introduction

Hmm, a conundrum:
One of Imp's flaws is lusty.  He needs to blow will power to not hit on anything he finds even remotely attractive.
Solitaire is, i assume, a woman with more than 2-3 dots in appearance, thus qualifying for Impetus' flaw.
I think that having someone hitting on a fellow player all the time (in character or no) reminds me of some of the most mind-wrenchingly awkward rl gaming sessions i've played in.  I don't think it's fair to everybody else in the game for me to go after another player (or even worse: use the two knacks i have to make me almost unstoppably seductive, thus removing any mechanical reason for it not working).  I'm just not gonna do it.
Further, i don't think my wife would approve.
So, shall i blow the wp every scene to fight the urge, or (my pref)can i dumb the hitting on a long way down? Go for harmless flirtation and corny lines rather than full on hunting?
speak that i may know.  I'm looking for feedback from both the powers that be and all the other players in the game.
Peace
Imp
Samuel Wolfson
player, 20 posts
Mon 30 Mar 2009
at 02:12
  • msg #62

Re: Welcome/Introduction

Hm. Well as long as you role play it properly (and tastefully) I don't think it'll be a problem; but I am not the GM, nor am I Solitare, so you don't need to listen to me.
Rydi
GM, 15 posts
Mon 30 Mar 2009
at 02:31
  • msg #63

Re: Welcome/Introduction

In reply to Impetus (msg #61):

I think that down playing it would be a bit better.  Certainly flirting is fine, as well as the occasional inappropriate comment.  But just like in real life, even the biggest jerk will rein it in a bit when they have to deal with someone constantly, and when they know they will get in trouble with those around them.

Also, since you generally get more than enough volunteers, you seldom need to resort to outright coercion... and since your backstory suggests that you are a somewhat moral individual, such coercion might be something you would resist anyway.

So I guess the guideline is this: make the occasional inappropriate comment, and as long as you are finding enough NPC's to hook up with, you need not spend will to resist your flaw.  If you are hard up, well, spend the Will to resist for the day.
Solitaire
player, 6 posts
Mon 30 Mar 2009
at 04:30
  • msg #64

Re: Welcome/Introduction

Flirt all you like, She can punch you through a wall if you upset her >:D
Samuel Wolfson
player, 22 posts
Mon 30 Mar 2009
at 04:53
  • msg #65

Re: Welcome/Introduction

In reply to Solitaire (msg #64):

Well, I guess that solves that problem.
:P
Impetus
player, 9 posts
Mon 30 Mar 2009
at 15:14
  • msg #66

Re: Welcome/Introduction

Imp is indeed a moral guy, for now.  I'm curious to see if the development of the character will lead to his new found hawtness going to his head.  Maybe yes, maybe no.  I'm guessing when his taint starts to increase, though,  it may indeed result in some kind of mental aberration.  And, as Rydi says, the Imp is [mechanically anyways] a hot piece of ass, thus shouldn't have too many problems.
I will therefor keep stuff light and playful, if it gets on people's nerves, let me know, i certainly don't want to become "That perv on RPOL.net."
peace Imp
This message was last edited by the player at 15:16, Mon 30 Mar 2009.
Rydi
GM, 16 posts
Mon 30 Mar 2009
at 16:26
  • msg #67

Re: Welcome/Introduction

In reply to Impetus (msg #66):

We have two more players, and the game is officially CLOSED for business.

Once everyone is done, I will start posting some more threads for your training.  In the mean time, talk amongst yourselves.  As anyone with military experience knows, it is a lot of sitting and waiting.  Your fellow soldiers (or novas, as the case may be) are all you've got for entertainment most of the time.

Though of course, weekends in Vegas should be fun...
Quentin Abernathy
player, 4 posts
Gravitas
Mon 30 Mar 2009
at 16:35
  • msg #68

Re: Welcome/Introduction

I can't imagine novas are well-loved in casinos. Particularly if they've got powers that could 'accidentally' be used for cheating. TK+craps=win. Clairvoyance+poker=win. Luck+anything=win. Not that Novas really have to work hard to make money if they put their minds to the task.
Rydi
GM, 17 posts
Mon 30 Mar 2009
at 16:41
  • msg #69

Re: Welcome/Introduction

In reply to Quentin Abernathy (msg #68):

Indeed.  Though if they stealth in as baselines, it could be OK.  You guys haven't been seen in the media yet, after all.

Has anyone else been having problems with the White Wolf forums?  It has been giving me an error message for the last several days every time I try to post.
Quentin Abernathy
player, 6 posts
Gravitas
Mon 30 Mar 2009
at 17:49
  • msg #70

Re: Welcome/Introduction

Taint insures that I pretty much cannot 'stealth in' as a baseline. =\ Creepy all-black eyes and weird rippling of space? Not so much...

As for the WW forums... I dunno. They load fine, but I don't really have anything to post to test with. :P
Kegluneq
player, 1 post
Mon 30 Mar 2009
at 19:45
  • msg #71

Re: Welcome/Introduction

Hey everyone. Kegluneq from the White Wolf boards, here as a late addition to the fun.  I am an old hand at roleplaying but have never actually run or played a game of Aberrant, so someone should probably look over my sheet before we all get started.

I bring to the table Dillon "Comstock" Amargosa.  Dillon is a heavy, a man capable of wrapping himself in metal and shambling down the hallway while bullets and quantum bolts bounce off of him.  I'm building him now, but I'm looking for input with regards to what people think will complement the team best.
Dr. Zero
player, 2 posts
Mon 30 Mar 2009
at 20:11
  • msg #72

Re: Welcome/Introduction

My motivation is to take over the world. My PC's motivation is to become the greatest iron chief ever!
Solitaire
player, 8 posts
Mon 30 Mar 2009
at 20:20
  • msg #73

Re: Welcome/Introduction

I just punch things, very, very hard. And play cards as something of a joke. I'll explain ingame fairly soon I expect.
Avilister
GM, 17 posts
Mon 30 Mar 2009
at 20:30
  • msg #74

Re: Welcome/Introduction

Let me know if you don't have access to your character sheet. I think I've turned it on for everyone, but I may have missed one somewhere.
Rydi
GM, 18 posts
Mon 30 Mar 2009
at 20:57
  • msg #75

Re: Welcome/Introduction

In reply to Kegluneq (msg #71):

It looks like the slot you are filling is a good one, honestly.  Solitaire hits hard, but few if any of the group have high defenses yet.
Quentin Abernathy
player, 7 posts
Gravitas
Mon 30 Mar 2009
at 21:00
  • msg #76

Re: Welcome/Introduction

Yes, the squishies can all hide behind him and shoot our lasers or whatever. There needs to be a taunting power. Heck, that might just be having a lot of Charisma. "Hey! Look at me! *flex*"
Kegluneq
player, 2 posts
Mon 30 Mar 2009
at 23:01
  • msg #77

Re: Welcome/Introduction

Alright, good to hear.  Mega Stamina and Bodymorph it is.  I am not sure think that I will have the points to grab Elemental Anima from the get go, but that is definitely the objective in the longer run.  When in doubt, hide behind the metal man.  Where should I send my character sheet?

Also, we should probably change my name over to Comstock.
This message was last edited by the player at 23:04, Mon 30 Mar 2009.
Avilister
GM, 18 posts
Mon 30 Mar 2009
at 23:07
  • msg #78

Re: Welcome/Introduction

I've created your sheet, you can put it there. The template is in another thread.

Edit: Also changed your name.
This message was last edited by the player at 23:08, Mon 30 Mar 2009.
Impetus
player, 11 posts
Tue 31 Mar 2009
at 02:20
  • msg #79

Re: Welcome/Introduction

Comstock: The Q3 powers like Elemental anima/mastery are very good if you are looking for a broad range of powers that may not be as individually powerful as their Q2 analogs(e.g. the bolts from the various Q3 power suites are about half as powerful as qbolt, but if you consider that for every dot of your Q3 suite you not only add a new power but also add to the power of all the powers in the suite they're good buys). Mega sta and bodymorph are great, density control as a bodymorph power is also nasty.  growth too.  mega str 5 is pretty easy to get to using those powers.
In regards to Solitaire: I don't think i'd make it to the wall, depending on how hard you hit you might have a 200lb mewling meat bracelet instead...just as effective a deterrent really.
This message was last edited by the player at 02:41, Tue 31 Mar 2009.
Samuel Wolfson
player, 24 posts
Tue 31 Mar 2009
at 02:28
  • msg #80

Re: Welcome/Introduction

Out of curiosity Comstock, what sort of elemental powers will you have?
Solitaire
player, 9 posts
Tue 31 Mar 2009
at 03:20
  • msg #81

Re: Welcome/Introduction

In reply to Impetus (msg #79):

Mega-Strength does that, haha.
Comstock
player, 3 posts
Tue 31 Mar 2009
at 04:49
  • msg #82

Re: Welcome/Introduction

In reply to Samuel Wolfson (Msg #80):

Metal.  As Comstock develops my intention is to have him gradually understand all metals, but he is going to start with an intuitive grasp only over the more common ones -- iron, copper, steel, silver.  Whether this ever develops to the extreme (and arguably munchkin-tastic) limits of matter -- control over mercury, uranium, and anything else that could arguably be classified as a metal -- is so far in the future that I don't think it is worth worrying about.

So ... at it's most basic, Comstock will wrap himself in metal and get awfully indestructible and punchy, while at its more complex Comstock will be able to warp the foundations of buildings or play with atomic properties.  I am adding enough stamina that he will grow alarmingly, inhumanly durable, and in the event that Comstock picks up any aberrations he is going to find it difficult to get rid of his metal skin and parts.



In reply to Impetus (Msg #79):

Alright, so here is a question.  When I purchase dots of Bodymorph, am I automatically gaining Claws or Armor or do I have to purchase these powers separately?  Since each dot of Bodymorph is three Nova Points, I want to say that they are included and that the chief advantage is the ability to add or subtract a variety of powers at once.  With a cheap activation cost.

Second question: if I have dots of armor and Bodymorph (Armor), what happens?  Do they stack?

Tentative power picks right now: Body Morph * 3 (9 Nova points), Elemental Anima * 2 (10 Nova Points) and something arbitrary to use up the last point.  Thoughts?
Quentin Abernathy
player, 8 posts
Gravitas
Tue 31 Mar 2009
at 05:06
  • msg #83

Re: Welcome/Introduction

Molecular Manip may be more appropriate than Ele Anima, depending on the effects your going for.
Comstock
player, 4 posts
Tue 31 Mar 2009
at 05:42
  • msg #84

Re: Welcome/Introduction

I ... have no idea why I did not realize that sooner.  While out of immediate reach, Molecular Manipulation is definitely more suitable.
Rydi
GM, 19 posts
Tue 31 Mar 2009
at 05:42
  • msg #85

Re: Welcome/Introduction

Comstock:
Alright, so here is a question.  When I purchase dots of Bodymorph, am I automatically gaining Claws or Armor or do I have to purchase these powers separately?  Since each dot of Bodymorph is three Nova Points, I want to say that they are included and that the chief advantage is the ability to add or subtract a variety of powers at once.  With a cheap activation cost.

Second question: if I have dots of armor and Bodymorph (Armor), what happens?  Do they stack?

Tentative power picks right now: Body Morph * 3 (9 Nova points), Elemental Anima * 2 (10 Nova Points) and something arbitrary to use up the last point.  Thoughts?


you only get what it says you get automatically.  The other powers are assigned.  You get to assign a dot in a power for each dot in bodymorph.  so, you could take density control 1, armor 1, and claws 1 if you are at bodymorph 3.
Solitaire
player, 11 posts
Tue 31 Mar 2009
at 05:46
  • msg #86

Re: Welcome/Introduction

Out of curiosity, do we have a standard post format? I tend to put put audible comments in italics, to differentiate them from actions or thoughts, also tends to break the text into more manageable chunks. Was wondering if people had a preference on the subject, or wanted to bother with it at all.
Quentin Abernathy
player, 9 posts
Gravitas
Tue 31 Mar 2009
at 06:30
  • msg #87

Re: Welcome/Introduction

In a lot of games I play in, people color their speech to make it stand out. Just highlight it and use the "Styled text" dropdown at the bottom of the posting window. That way its all like:

Quentin woke up and yawned and said, "I could eat 500 pancakes!" Then he went downstairs and actually ate 600. There's some other text here too, but the blue speech really stands out because its colored, and people are unlikely to miss it.

I tend to italicize thoughts, as this is the convention used in the vast majority of American literature. But thats just my two cents. Or is that three? Whatever.
Solitaire
player, 12 posts
Tue 31 Mar 2009
at 06:56
  • msg #88

Re: Welcome/Introduction

Makes no difference to me, just thought I'd mention it so we can decide what we like.
Rydi
GM, 20 posts
Tue 31 Mar 2009
at 07:26
  • msg #89

Re: Welcome/Introduction

In reply to Solitaire (msg #88):

I am fine with whatever people prefer, but coloring the speech sounds good.  Italics for thoughts can be messy, so I would only use it for direct thought-sentences.

so I sure would like some cake would be in italics but not (bob though idly about cake).
Quentin Abernathy
player, 11 posts
Gravitas
Tue 31 Mar 2009
at 14:38
  • msg #90

Re: Welcome/Introduction

That's what I meant. Italics for the inner monologue. Alternately, if we eventually have someone that has telepathy, we could use colored itallics to represent unspoken conversation, or something.
Samuel Wolfson
player, 26 posts
Tue 31 Mar 2009
at 15:56
  • msg #91

Re: Welcome/Introduction

Well, that sounds like a cool idea. Do we want to post whatever colors we'll each be using so we don't have duplicates?
Prodigal
player, 8 posts
Tue 31 Mar 2009
at 15:57
  • msg #92

Re: Welcome/Introduction

In reply to Samuel Wolfson (msg #91):

I'm going with yellow.
Samuel Wolfson
player, 28 posts
Tue 31 Mar 2009
at 16:02
  • msg #93

Re: Welcome/Introduction

I'll take blue then.
Rydi
GM, 21 posts
Tue 31 Mar 2009
at 18:29
  • msg #94

Re: Welcome/Introduction

In reply to Samuel Wolfson (msg #93):

I think Comstock is all that's left for character intros, right?  After he shows up at the training camp thread, I will move things forward.  I know people are probably anxious to see what they are in for...
Prodigal
player, 9 posts
Tue 31 Mar 2009
at 19:31
  • msg #95

Re: Welcome/Introduction

In reply to Rydi (msg #94):

Nice!
Solitaire
player, 13 posts
Tue 31 Mar 2009
at 19:49
  • msg #96

Re: Welcome/Introduction

claiming purple.
Comstock
player, 6 posts
Tue 31 Mar 2009
at 20:13
  • msg #97

Re: Welcome/Introduction

Replied.  Also, I've grabbed Aqua.

Character sheet is more or less done, but I like ST approval on these things so there aren't arguments later.  I moved away from Body-morph, since the only real advantages it seems like it would provide would be 1)the aesthetic perk of being able click the metal on and off and 2)the +2 damage and +1 difficulty to hit.  If everything is kosher, though, I think I've got a character with a soak of ~20B/17L.
Rydi
GM, 22 posts
Wed 1 Apr 2009
at 02:46
  • msg #98

Re: Welcome/Introduction

In reply to Comstock (msg #97):

looks good to me.
Impetus
player, 13 posts
Wed 1 Apr 2009
at 03:47
  • msg #99

Re: Welcome/Introduction

For me, green.
Phantasm
player, 4 posts
Wed 1 Apr 2009
at 03:53
  • msg #100

Re: Welcome/Introduction

In reply to Impetus (msg #99):

Brown for me, unless someone has taken it.
Impetus
player, 15 posts
Zen Playboy
Master of Redirection
Wed 1 Apr 2009
at 06:30
  • msg #101

Re: Welcome/Introduction

20/17 soak?  My word.  that's just...well...impressive.
Speaking of stuff like that, are we going to be needing a Rule of X?  As in must be able to do/soak X damage?  If so i'm in the trouble, i don't have any attack powers at all.
Note to self, remember -> Lover, not fighter.  Do not get in combat.
Rydi
GM, 24 posts
Wed 1 Apr 2009
at 09:54
  • msg #102

Re: Welcome/Introduction

In reply to Impetus (msg #101):

In the really real (aberrant) world, they can't depend on people having crazy soaks and attacks.  T2M takes what they can get, and often they would prefer interesting over raw power anyway.

 One of their "cool" members that they 'port around to different locations to fix problems for them has the "awesome" ability to see through solid matter.  What is that?  Like a level 2 power?  A mega enhancement?  where did her other 27 pts go?

If she can be considered that useful, I'm sure you guys will be fine.
Comstock
player, 12 posts
Thu 2 Apr 2009
at 01:26
  • msg #103

Re: Welcome/Introduction

Question on etiquette:

I like the swift pace of posting so far, but I've also don't want anyone pushed aside because they have work or anything and can't get to their computers more than once or twice a day.  Phantasm, for example, hasn't gotten a word in during our briefing -- though whether this was player choice or just a lack of opportunity, I cannot say.  Do we want posting limits or posting order?  Or is everyone fine with the free-for all style we've got going?  Or should different threads be tagged differently, so, for example, a thread with action and combat has strict posting order but a more free-flow investigative thread doesn't?

I vote we keep using this thread for general discussion though.
Quentin Abernathy
player, 15 posts
Gravitas
Thu 2 Apr 2009
at 01:28
  • msg #104

Re: Welcome/Introduction

I'd say it doesn't much matter until we get to some more plot-critical stuff.
Prodigal
player, 15 posts
on the road to redemption
Thu 2 Apr 2009
at 02:34
  • msg #105

Re: Welcome/Introduction

I was actually kind of wondering myself, i sit at work waiting for response because i don't want to feel like i'm just bombarding the threads lol.
Comstock
player, 13 posts
Thu 2 Apr 2009
at 02:37
  • msg #106

Re: Welcome/Introduction

Same here earlier this morning.  I have no problem, I just like seeing communication earlier rather than later so no one gets alienated.
Rydi
GM, 25 posts
Thu 2 Apr 2009
at 02:48
  • msg #107

Re: Welcome/Introduction

In reply to Comstock (msg #106):

In pbp games, I personally don't mind people just posting when they can.  I of course don't want people to feel left out, but if you happen to be on at the same time as someone else and want to have a long conversation with them, no harm in that.

Really the only time I see rapid posting being a problem is when we are in some sort of critical situation, or when someone is doing something directly with a slower-posting player.  In both cases, people end up working at the pace of the slower player.

I also have no problem with carrying on two conversations at once, at least not for the most part. Might not be totally realistic, but it is a concession to the nature of play by post.
Impetus
player, 17 posts
Zen Playboy
Master of Redirection
Thu 2 Apr 2009
at 04:21
  • msg #108

Re: Welcome/Introduction

I'm thinking that my post times may be slightly off kilter for everybody else.  I'm in asia so what is evening for me is like 6am for you NAers.
Comstock
player, 15 posts
Thu 2 Apr 2009
at 04:32
  • msg #109

Re: Welcome/Introduction

Ouch.  Sorry to hear it.  Course, as long as I am keeping late hours there may be some overlap.
Prodigal
player, 16 posts
on the road to redemption
Thu 2 Apr 2009
at 04:45
  • msg #110

Re: Welcome/Introduction

what he said..i tend to stay awake until like 12-1 eastern standard time
Impetus
player, 18 posts
Zen Playboy
Master of Redirection
Thu 2 Apr 2009
at 05:25
  • msg #111

Re: Welcome/Introduction

Yeah, i do often have free hours in the afternoon, so it's a more reasonable time for me to interact with people.
Solitaire
player, 17 posts
Thu 2 Apr 2009
at 05:27
  • msg #112

Re: Welcome/Introduction

I dont really sleep at standard times, so my posts will be all over the place. I'm sure we'll find something of a rhythm going once we've been going a bit.
Prodigal
player, 18 posts
on the road to redemption
Thu 2 Apr 2009
at 05:27
  • msg #113

Re: Welcome/Introduction

nite all
Impetus
player, 20 posts
Zen Playboy
Master of Redirection
Thu 2 Apr 2009
at 05:28
  • msg #114

Re: Welcome/Introduction

nite
Rydi
GM, 26 posts
Thu 2 Apr 2009
at 11:15
  • msg #115

Re: Welcome/Introduction

In reply to Impetus (msg #114):

every time i try to set a normal sleep schedule, I fail horribly.  Like tonight... 6:15am, and I'm just now getting to bed.  And school doesn't help.  Stupid psychopharm papers.

NiteNite.
Impetus
player, 22 posts
Zen Playboy
Master of Redirection
Thu 2 Apr 2009
at 14:06
  • msg #116

Re: Welcome/Introduction

True, school doesn't help.  Stupid school!!  BURN THEM!! BURN THEM ALL!! Oh, wait, then i'd be out of a job.  must rethink this...
Quentin Abernathy
player, 18 posts
Gravitas
Thu 2 Apr 2009
at 14:23
  • msg #117

Re: Welcome/Introduction

I've got a pretty set schedule. I work 9am-6pm M-F, so I'm on from work pretty much all day (like I am right now). I usually go to sleep around midnightish, so I'm on most of the evening as well.
Samuel Wolfson
player, 34 posts
Thu 2 Apr 2009
at 14:26
  • msg #118

Re: Welcome/Introduction

I'm busy all day really, but most of the time I'm in front of a computer, got something to do that way.
Comstock
player, 18 posts
Thu 2 Apr 2009
at 16:16
  • msg #119

Re: Welcome/Introduction

Hey, what would our dining facilities look like?  Military barracks?  Restaurant?  Cafeteria style line or a concealed kitchen with a cook that makes the food for us (so they can drug us at their whim without us seeing)?
Rydi
GM, 28 posts
Thu 2 Apr 2009
at 17:54
  • msg #120

Re: Welcome/Introduction

In reply to Comstock (msg #119):

I was going to describe that shortly actually, over on the other thread.

but in short, cafeteria, line style, with a short order area for special orders.
Prodigal
player, 23 posts
on the road to redemption
Fri 3 Apr 2009
at 01:07
  • msg #121

Re: Welcome/Introduction

Just to be clear and I'm sorry I didn't think to ask before...I'm not offending anyone am I? If I am please say so to me or the GM if for some reason you feel uncomfortable with saying anything to me.

I'm really sorry I didn't think of it before... :-(
This message was last edited by the player at 01:08, Fri 03 Apr 2009.
Phantasm
player, 7 posts
Fri 3 Apr 2009
at 01:35
  • msg #122

Re: Welcome/Introduction


What exactly would you be offending people with?
This message was last edited by the player at 01:55, Fri 03 Apr 2009.
Prodigal
player, 24 posts
on the road to redemption
Fri 3 Apr 2009
at 01:57
  • msg #123

Re: Welcome/Introduction

In reply to Phantasm (msg #122):

sometimes religion can be one of those touchy subjects and this character is fairly focused in that direction, so I didn't want to offend anyone
Quentin Abernathy
player, 20 posts
Gravitas
Fri 3 Apr 2009
at 02:05
  • msg #124

Re: Welcome/Introduction

I don't consider most things within a religious context. In a way you could consider it atheism, except that sort of implies a conscious/active rejection of religion and a god (usually the religious context does not occur to me independent of actual religion-based discussion or certain topics that necessarily require that context [medieval Europe, the middle east, etc]). I don't think I can be offended wit religious topics, excepting when people do exceptionally stupid things with purely religious justifications.
Samuel Wolfson
player, 39 posts
Fri 3 Apr 2009
at 02:09
  • msg #125

Re: Welcome/Introduction

In reply to Prodigal (msg #123):

I don't think anyone is goiing to get offended unless you're actively trying to push your religion on them. Relax a bit.   :P
Quentin Abernathy
player, 21 posts
Gravitas
Fri 3 Apr 2009
at 02:36
  • msg #126

Re: Welcome/Introduction

As a note (particularly towards Prodigal regarding his last post) Quentin is hardly in a position to critique others on the obvious expressions of their abilities. His eyes are totally black, space sometimes ripples around him, and he has a notably reduced apatite compared to other novas.
Solitaire
player, 20 posts
Fri 3 Apr 2009
at 02:49
  • msg #127

Re: Welcome/Introduction

Not offended or anything, Solitaire just isn't sure of her ability to not offend anybody when dealing with religion, thus prefers to avoid the subject. Shes something of an apathetic agnostic, doesn't know, and doesn't care.
Comstock
player, 20 posts
Fri 3 Apr 2009
at 03:01
  • msg #128

Re: Welcome/Introduction

I have no problem with religion and enjoy exploring the concept in the context of fictional settings.  Hence the Mormon background on Comstock.  Thanks for checking though.
Rydi
GM, 30 posts
Fri 3 Apr 2009
at 03:17
  • msg #129

Re: Welcome/Introduction

In reply to Comstock (msg #128):

Just to share, all of this food talk has made me extremely hungry.  I'm going out to eat b/c of you people.

:)
Prodigal
player, 26 posts
on the road to redemption
Fri 3 Apr 2009
at 03:24
  • msg #130

Re: Welcome/Introduction

In reply to Quentin Abernathy (msg #126)

granted but David/Prodigal hasn't really dealt with people all that much in his life as he was home-schooled a good portion of it.


as far as everyone else thank you for the replies about my concerns.
Rydi
GM, 31 posts
Fri 3 Apr 2009
at 20:51
  • msg #131

Re: Welcome/Introduction

I will add new content (next morning, and some training) tomorrow afternoon or late this evening, assuming people are nearing completion of their meal.

just letting people know.
Quentin Abernathy
player, 22 posts
Gravitas
Fri 3 Apr 2009
at 20:56
  • msg #132

Re: Welcome/Introduction

Patch 0.1?!?
Impetus
player, 26 posts
Zen Playboy
Master of Redirection
Sat 4 Apr 2009
at 00:42
  • msg #133

Re: Welcome/Introduction

I'm also going to be totally ok with pursuing religious ideas here.  Unless you start talking trash about the FSM.  Then it's on.
I am interested in pursuing the themes of are novas still human?  adn why should they be bound by human definitions of morality?  Is this problematic for people?
Samuel Wolfson
player, 41 posts
Sat 4 Apr 2009
at 01:01
  • msg #134

Re: Welcome/Introduction

In reply to Impetus (msg #133):

HA! Flying Spaghetti Monster. Nice. That actaully sounds pretty awesome Imp. I know if I had any sort of power, I wouldn't submit myself to the morals of mortals.  ;)
Solitaire
player, 24 posts
Sat 4 Apr 2009
at 01:21
  • msg #135

Re: Welcome/Introduction

No problems with anything, really. Out of character, I don't really care, and in character, I only care as much as she does. Heh.
Comstock
player, 24 posts
Sat 4 Apr 2009
at 07:10
  • msg #136

Re: Welcome/Introduction

I think just about every trans-human themed setting demands some amount of trans-human ethics.  Questioning humanity is the nature of the beast.  Is Comstock a human with power over metal?  A mutant freak?  A new, mineral based form of life ordering its own evolutionary direction?  Part of a new species?  Will Impetus become as twistedly persuasive and self-indulgent as Exalted's Desus?

I enjoy those stories.  I think we've got a good spread of characters so far, too.
Solitaire
player, 27 posts
Sat 4 Apr 2009
at 07:29
  • msg #137

Re: Welcome/Introduction

All these answers and more in our next episode!


Whats funny is as its 2001, theres no Teragen yet, they get really into the trans-humanist thing. They don't the scene till late '02-'03 I think? And dont go public till '05. It would be quite amusing to have a drink with Count Orzaiz and talk philosophy, or meet Mal on the street, thinking he's just another "normal" nova.

@Rydi mostly, though feel free to chip in.
On a side note, how closely are we following the standard timeline up to this point? My read of Trinity History is the world ought to be just getting over the Russian Crash, so we'll hit the scene about about 9 months after the original T2M hits their stride. Have to work hard as T2M2 to keep pace with them.

Curious because starting this early in the setting allows us to shape it essentially as we see fit, while also removing most of the traditional antagonists and political conflict. Without asking you to reveal any plot points, I'd like to know your thoughts on the situation.
This message was last edited by the player at 07:31, Sat 04 Apr 2009.
Impetus
player, 30 posts
Zen Playboy
Master of Redirection
Sat 4 Apr 2009
at 10:50
  • msg #138

Re: Welcome/Introduction

The lovely solitaire raises excellent points.  We are getting in early, so IIRC elites aren't common (The Equatorial wars will be later this year, and holy crap does Imp not want to get mixed up in them) Eufibre doesn't exist yet (i for one am wearing the future) and they haven't fixed the environment yet.  hmm, must needs rework my previous post since none of the stuff i mentioned t2m doing has happened yet.
This message was last edited by the player at 15:23, Sat 04 Apr 2009.
Quentin Abernathy
player, 24 posts
Gravitas
Sun 5 Apr 2009
at 00:24
  • msg #139

Re: Welcome/Introduction

I don't think we'd see Mal on the street. I think he's still in his third chrysalis. His 4th begins in about 2006.

But, yeah, the Kashmir thing hasn't happened yet. They're putting together plans to fix Africa and I think they've already fixed the ozone. There's a lot left to do in the world still. Eufiber I think does exist, but is very new and probably being studied. Most of the opnet gets put in place during 2002-2005, I believe.
Impetus
player, 32 posts
Zen Playboy
Master of Redirection
Sun 5 Apr 2009
at 01:31
  • msg #140

Re: Welcome/Introduction

Eufibre is said to be created on August 7th, 2001 (Corebook, p11).  They may indeed be testing the stuff out earlier (like what proteus did with early terraforming techniques that didn't work out the way they wanted them to.  I don't think i'd have a full suit of the stuff (5 dots) that early in its production though, unless our st rewrites the history a bit.
Solitaire
player, 29 posts
Sun 5 Apr 2009
at 03:57
  • msg #141

Re: Welcome/Introduction

The settings fluid enough that it wont have a great impact, But it was reasons like this that I brought it up in the first place. Best to know how things stand to better limit meta-knowledge slip ups.
Rydi
GM, 33 posts
Sun 5 Apr 2009
at 08:50
  • msg #142

Re: Welcome/Introduction

Solitaire:
@Rydi mostly, though feel free to chip in.
On a side note, how closely are we following the standard timeline up to this point? My read of Trinity History is the world ought to be just getting over the Russian Crash, so we'll hit the scene about about 9 months after the original T2M hits their stride. Have to work hard as T2M2 to keep pace with them.

Curious because starting this early in the setting allows us to shape it essentially as we see fit, while also removing most of the traditional antagonists and political conflict. Without asking you to reveal any plot points, I'd like to know your thoughts on the situation.

I am following the standard timeline in the main book, for the most part. Though as you astutely observed, your actions may change much of what occurs... for example, a team of teragen friendly tomorrowites may result in less aggressive teragen members, but also a more alienated public.

As far as every little detail in all the books... I will try to stay somewhat accurate, but despite having read most of the setting, I don't intend to play it out exactly as written.  Further, as most of it is 2008+, much of it could be different by then.

For the eufiber thing, if you took it at character creation, you can have it.  Experimental stuff.

If you have any other specific questions about the setting or the timeline, I'll be happy to answer them.
Comstock
player, 29 posts
Man or Mineral?
Mon 6 Apr 2009
at 15:19
  • msg #143

Re: Welcome/Introduction

Coming back to any near-future game or fiction, I am always entertained by the deviations.  Vladimir Putin must obviously be an underling of the new Russian government in our setting, wondering what might have been.

Alright, more serious note.  I have never before been in a PbP game where absolute loyalty to combat rules helped anyone, but I've been severely house-ruling Exalted 2nd for my home game so I'd like to bounce a few mechanical questions off everyone more familiar with the system.

Question:
I just looked over the errata and expansions in the player's guide and discovered balancing issues about Density Control which led to a new flat cost option for Density Control (Increase).  Page 111 if you are interested.  I'd like someone to check my work to make sure I have this correct:

Comstock, uses the flat cost option of Density Control.  He has Density Control 2 and Quantum four.  He spends two quantum to activate, which gives him (1+2) successes.  He may buy additional successes for one quantum, to a maximum of (Power rating + Quantum dots).  Each success bought in this way doubles Comstock's weight, adds one dot of strength (maximum Mega-Strength 5), and adds +1B/+1 Lethal soak (no maximum stated).

If I am interpreting this correctly, this means that with just two dots of Density Control (Increase) and the expenditure of 8 quantum (2 on the power, six additional), Comstock multiplies his weight by 9 (based on how Exalted handles multipliers ... if I double at each step, his weight is multiplied by 2^8, or x256), adds six to his strength (bringing him to the maximum of Mega-Strength 5), and adds +9B/+9L soak.  This lasts for (quantum + power rating) 8 turns before Comstock must spend quantum again to renew the effect.

And, just to make sure I am not doubling up or calculating something wrong, while the power is active this would bring Comstock's total soak to:
-----Stamina [4B/2L]
-----Mega-Stamina (Resiliency) [+4B/+2L]
-----Armor 3 [+9B/+9L]
-----Density Control (Increase) [+9B/+9L] (total 8 quantum spent)
-----Eufiber Suit [+3B/+3L]  (assuming three points of quantum charge)
Total Soak: [29B/25L]


And I don't have to worry about Essence ping in these rules.
Quentin Abernathy
player, 28 posts
Gravitas
Mon 6 Apr 2009
at 15:27
  • msg #144

Re: Welcome/Introduction

I'd need to hash over the rest to confirm, but Aberrant has mini-ping damage, you always do at least one damage unless the target's soak more than doubles your damage output. You're probably safe from most things short of missiles though.
Samuel Wolfson
player, 48 posts
Mon 6 Apr 2009
at 15:39
  • msg #145

Re: Welcome/Introduction

Just what IS ping damage anyway? I've seen that term on the Exalted forums a lot, but I don't know what it means.
Quentin Abernathy
player, 29 posts
Gravitas
Mon 6 Apr 2009
at 15:41
  • msg #146

Re: Welcome/Introduction

In Exalted's mechanics, no matter how high your soak is, if you get past a target's hardness, you will do at least (Essence rating) damage, even if their soak is a million times higher than your raw damage was. Thus, you ping them for a bit of damage as long as you exceed Hardness, pretty much no matter what.
Comstock
player, 31 posts
Man or Mineral?
Mon 6 Apr 2009
at 16:38
  • msg #147

Re: Welcome/Introduction

Any Watchmen fans?  I am going to assume everyone's seen this by now, but I think it bears reposting.  Saturday Morning Watchmen.  http://www.youtube.com/watch?v=YDDHHrt6l4w
Samuel Wolfson
player, 49 posts
Mon 6 Apr 2009
at 16:43
  • msg #148

Re: Welcome/Introduction

That video was bad and you should feel bad.  :P
Prodigal
player, 31 posts
on the road to redemption
Mon 6 Apr 2009
at 17:03
  • msg #149

Re: Welcome/Introduction

oh that's funny...
Quentin Abernathy
player, 30 posts
Gravitas
Mon 6 Apr 2009
at 17:32
  • msg #150

Re: Welcome/Introduction

With regards to the dice roller, it looks like the WoD 3rd Ed counter doesn't work right for Aberrant. Aberrant's system doesn't subtract 1s from dice rolls. I think the Target Number default is probably the best way to go, though do note that any successes on Mega-Attribute dice count as 2 (or 3 for 10's) and should probably be rolled seperately.
Solitaire
player, 32 posts
Mon 6 Apr 2009
at 18:06
  • msg #151

Re: Welcome/Introduction

Think the Exalted roller might work? Both Aeon and Exalted run on Storyteller Revised.
Quentin Abernathy
player, 31 posts
Gravitas
Mon 6 Apr 2009
at 18:07
  • msg #152

Re: Welcome/Introduction

Exalted's counts 10's twice, which isn't how Aeon rolls.
Solitaire
player, 33 posts
Mon 6 Apr 2009
at 18:10
  • msg #153

Re: Welcome/Introduction

Right, ah well.
Avilister
GM, 19 posts
Tue 7 Apr 2009
at 16:06
  • msg #154

Re: Welcome/Introduction

As a note, Mega-attribute dice can lower the difficulty of a roll, but not the target number, which are different. It's rather like Exalted's system in that sense. If you're facing something you need multiple successes to do, you can forgo rolling Mega-Att dice to lower the difficulty, but I can't think of anything in the Aberrant ruleset that changes target numbers (unlike Exalted, which has a few).
Prodigal
player, 34 posts
on the road to redemption
Tue 7 Apr 2009
at 21:33
  • msg #155

Re: Welcome/Introduction

I tried the roller thing, not quite sure how to do what everyone else did with the spoiler stuff...assistance?
Rydi
GM, 37 posts
Tue 7 Apr 2009
at 22:00
  • msg #156

Re: Welcome/Introduction

In reply to Prodigal (msg #155):

Actually, I just was rolling for you and about to post the results.

The code is <spoiler >at the beginning and </spoiler > at the end of whatever you are posting.  and delete the space before the > symbols.  I couldn't actually type out the code fully or the program would just show it as spoilers without the code for you to look at.
Avilister
GM, 20 posts
Wed 8 Apr 2009
at 18:25
  • msg #157

Re: Welcome/Introduction

I've updated the character sheet template. I lowered the quantam that it lists to 1, which was an oversight on my part - too used to Exalted. I've also added two lines to the top to track XP with. I believe the most that anyone could have at this point is about 9 or 10? Correct me if I'm wrong. I didn't edit everyone's individual sheets, I'll leave that up to you. :P
Solitaire
player, 37 posts
Wed 8 Apr 2009
at 18:40
  • msg #158

Re: Welcome/Introduction

Your evil Dr Zero, evil! We'll get along just fine. Heh.
Impetus
player, 42 posts
Zen Playboy
Master of Redirection
Thu 9 Apr 2009
at 02:38
  • msg #159

Re: Welcome/Introduction

Are you channeling the mist guy from Hellboy 2, Zero?  Very amusing...
Comstock
player, 37 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 9 Apr 2009
at 03:21
  • msg #160

Re: Welcome/Introduction

Dr. Zero?  Kraus (Hellboy 2) and Psycho Mantis both come to mind for me.  But Aberrant has always put me in the mind of Metal Gear for some reason.  Foxhound and the Directorate go together like chocolate and peanut butter.

The Last Days of Foxhound (http://gigaville.com/index.php), I should note, has also twisted my notions of Metal Gear.
Impetus
player, 43 posts
Zen Playboy
Master of Redirection
Thu 9 Apr 2009
at 04:23
  • msg #161

Re: Welcome/Introduction

So, a question,
does anybody find it deeply amusing that we are all engaging in terragen esque debates on like the first day of training camp. We are so going to suffer an accident while terraforming....
Solitaire
player, 39 posts
Thu 9 Apr 2009
at 04:24
  • msg #162

Re: Welcome/Introduction

Teras as a philosophy is fine, its simply that the Teragen is mostly populated by assholes.
This message was last edited by the player at 04:25, Thu 09 Apr 2009.
Impetus
player, 45 posts
Zen Playboy
Master of Redirection
Thu 9 Apr 2009
at 04:31
  • msg #163

Re: Welcome/Introduction

Well, yeah, the "do as you wish" philosophy does draw in people who use that as an excuse to do anything they want, regardless of the consequences it has on others.
Solitaire
player, 40 posts
Thu 9 Apr 2009
at 04:40
  • msg #164

Re: Welcome/Introduction

Its really a lot deeper than that, in my opinion. It had so much potential and the second half of the Teragen book ruined it IMO. I was so much more of a fan of Mal the Visionary than Mal the Ass.
This message was last edited by the player at 04:41, Thu 09 Apr 2009.
Impetus
player, 46 posts
Zen Playboy
Master of Redirection
Thu 9 Apr 2009
at 04:45
  • msg #165

Re: Welcome/Introduction

Well, yeah.  The night of long knives thing was kinda crap.  i like Mal the visionary, and scripture the visionary as well.  That's it, lets start the terragen movement ourselves and make it what we want.
Solitaire
player, 41 posts
Thu 9 Apr 2009
at 04:51
  • msg #166

Re: Welcome/Introduction

>:D Lets do it! We'll make it the way it should be! And who care what Mal says we could take him!

FLAW: Overconfidence.
Comstock
player, 39 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 9 Apr 2009
at 04:53
  • msg #167

Re: Welcome/Introduction

We're probably screwed.  Or we are the founders of the Teragen.  I love revisionist settings.  Ultimately I do not think that Comstock will embrace Teragen Philosophy unless pressured heavily.  He's dumb now, but as his brain rebuilds itself and he gets more worldly I think he will favor Utopia's puppetmaster perspective on world development, using his power for the greater good.  On the other hand, if he is leaning more mineral than man he might be tempted to impose his own vision of the future.

I say we wait for a few plot events before picking any definite direction.

Edit: Just saw Samuel Wolfson's post.  Comstock is so outrageously screwed right now.
This message was last edited by the player at 04:55, Thu 09 Apr 2009.
Solitaire
player, 42 posts
Thu 9 Apr 2009
at 04:57
  • msg #168

Re: Welcome/Introduction

Of course, we're just joking around, I think. And we have about 3-4 years before the to-be-Teragen group starts meeting anyway. We won't be starting/joining it anytime soon. If we end up anything, I suspect it will be Aberrants.
Comstock
player, 40 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 9 Apr 2009
at 04:58
  • msg #169

Re: Welcome/Introduction

Hrm.  Just thought of a plan.  Kill Pax.  Take his place.  World at feet.
Samuel Wolfson
player, 53 posts
Thu 9 Apr 2009
at 05:00
  • msg #170

Re: Welcome/Introduction

There sure is a lot of talk about Teragen going on here, who are they? I haven't had a lot of time to go over the book in detail.
Impetus
player, 47 posts
Zen Playboy
Master of Redirection
Thu 9 Apr 2009
at 05:08
  • msg #171

Re: Welcome/Introduction

Hmm, kill Pax.  good plan. Tough though.  Also, must kill Director Thetus, she's a bad egg.
"The Teragen: a diverse group of Novas who share a common philosophy called "Teras". A direct result of this philosophy is that the group willingly embraces its evolved status, and therefore claim biological superiority to humans. While the outside world views the Teragen as a single group it is actually a coalition of different interests united by philosophy and their enigmatic inspiration, Divis Mal. In his Null Manifesto, he declared, essentially, that novas could only be governed by their peers, freeing its members from the obligations of human law."

to quote wikipedia.  Teras are novas who don't think they are human any more.  And that they have amoral imperative to evolve.  Utopia doesn't like them because they think that novas slaving away for baselines is demeaning.  And because some of them kill people, either for fun or for reasons they consider sufficient (of this latter group, many still enjoy it).
Samuel Wolfson
player, 54 posts
Thu 9 Apr 2009
at 05:10
  • msg #172

Re: Welcome/Introduction

Oh... Hm. Sounds like we need to worry about Dr. Zero a bit then.
Impetus
player, 48 posts
Zen Playboy
Master of Redirection
Thu 9 Apr 2009
at 05:12
  • msg #173

Re: Welcome/Introduction

Yeah, and not just because of his quirky sense of humour.
Comstock
player, 42 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 9 Apr 2009
at 05:23
  • msg #174

Re: Welcome/Introduction

Under that mask and uniform, he has Divis Mal's arms.

Seriously though, he's well on his way.  Already poking and prodding and sowing doubt in the heads of his new team-mates.  Course, we still have little to go on about Phantasm ... is she secretly a Directorate agent?  An ancient shape-shifting nova?  A spy for internal affairs?  Just shy?  The possibilities!
Solitaire
player, 45 posts
Thu 9 Apr 2009
at 05:43
  • msg #175

Re: Welcome/Introduction

*note* You are quite lucky you just knocked, try it from within arms reach next time >:D
Phantasm
player, 16 posts
Thu 9 Apr 2009
at 11:51
  • msg #176

Re: Welcome/Introduction

Comstock:
Under that mask and uniform, he has Divis Mal's arms.

Seriously though, he's well on his way.  Already poking and prodding and sowing doubt in the heads of his new team-mates.  Course, we still have little to go on about Phantasm ... is she secretly a Directorate agent?  An ancient shape-shifting nova?  A spy for internal affairs?  Just shy?  The possibilities!



Indeed... mysterious... :)
Rydi
GM, 41 posts
Thu 9 Apr 2009
at 14:21
  • msg #177

Re: Welcome/Introduction



Just a note on the current action in the Training Camp thread:  The current play is going to be largely about your characters coming to see that they don't have the limits others do.  Whether they manage to get through it because of mega-stamina, or just plow on through using their high endurance/will/healing rates, your characters are not human anymore.

While I will toss in interesting tidbits over the course of the 3-day challenge, it will be entirely up to you guys to spice it up with personal dialogue, inner monologues, temper tantrums, and all that other fun stuff people do under stress.

And good job everyone on your interactions so far.  It has been a pleasure to read.
Quentin Abernathy
player, 35 posts
Gravitas
Thu 9 Apr 2009
at 16:33
  • msg #178

Re: Welcome/Introduction

Bleh, had a bit of catching up to do there.
Quentin Abernathy
player, 39 posts
Gravitas
Fri 10 Apr 2009
at 20:54
  • msg #179

Re: Welcome/Introduction

Comstock, I hope you're not expecting a response from Prodigal, he's out for a few days, I believe.
Comstock
player, 47 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 10 Apr 2009
at 20:57
  • msg #180

Re: Welcome/Introduction

I had forgotten, sorry, but hey, it's in character.  He's probably cheating with those wings of his.
Rydi
GM, 43 posts
Mon 13 Apr 2009
at 00:00
  • msg #181

Re: Welcome/Introduction


After the pool is done, we will fast forward through the rest of the 72 hours.  You will get to have some vacation time in Vegas after that.  The bad stuff has just been to create some bonding and showcase some abilities, I don't want this to be the main game material.  Since things are slowing down a bit, we will move along to more fun stuff.

Also, I would like to hear from you guys about what you would like to happen to your characters as you develop, what direction you would like your individual stories to go. You can post here, or PM me, either way.

And good jobs on the interaction and descriptions so far btw.
Solitaire
player, 53 posts
Mon 13 Apr 2009
at 06:08
  • msg #182

Re: Welcome/Introduction

Personality wise, I see Solitaire developing Teragen-esqe leanings, but continuing to help baselines out of a sense of noblesse oblige. Though this may likely be shaken with the eventual aberrations and powers more inhuman than mega-attributes.

Power-wise, if left in a vacuum, gonna grab a few dots of Hyperflight, another Mega-Dex, then possibly dip into the Quantum manipulation powers, as nobody seems to have leanings in that direction, though I have no bloody idea what Zero and Phantasm can do. However, as I've developed nothing flashy at the moment, I can fill whatever niche is needed, (long as I keep punching stuff) depending on what all of your plans are.

This is all subject to the needs of the story, of course.
Dr. Zero
player, 22 posts
Mon 13 Apr 2009
at 14:19
  • msg #183

Re: Welcome/Introduction

I'd love to see...

Giant T-Rex-es! It would be awesome. (Dreamed it last night!)

I'd like to kick some arse, and discover all sorts of secrets of the setting. (If this game goes on a loooooong time, I'd love to face some Trinity era threats. Novas vs Doyan! It would be soooo kewl.)

I've seen people talk about Revisionist Settings. We could make ourselves the main Pantheon or Utopian big wigs, or Aberrant revolutionary leaders! That could be fun.

On the other side of that coin, I would love to be run through some of the adventures in Year One & Phase One, with a bit more leniency. I mean, by the time Pax and Mal join in manly fisticuffs, we might be able to give one of them a bloody lip. That book's assumption that the Players couldn't interfere was a little silly when we are playing PC's with "The Power of Gods."

Or other stuff. Stuff inspired by other sources are very cool. X-Man elements always mesh in easily, as the Aberrant setting seems like an inversion of the X-Universe.

Original stuff is always awesome, but, and I'll be blunt, it can put a lot of stress on Storytellers. I've seen a lot of excellent games die because of ST burnout. The Storytellers naturally think they have to be ungodly 'original,' and murder themselves with plot planing, which Players just rip through anyway because we are arses.

So I just want to be clear, I love original stuff, but the Storyteller is not getting paid like a White Wolf or Hollywood writer (Ha! I just compared the two in quality & income!) to dream this stuff up. They have real lives, real incomes, and real time restraints, and I am just as happy to play through a published adventure or a game inspired by one. I am enjoying this game, and have no interest in killing the ST with requests for 'Super New!' crap when he's already paid good money for adventure supplements.

And other stuff. Oh. I want to beat up Divis Mal. And a Talking Ferret. And a pony. Uhhhh... I think that's it.

This message was last edited by the player at 14:23, Mon 13 Apr 2009.
Avilister
GM, 21 posts
Mon 13 Apr 2009
at 17:32
  • msg #184

Re: Welcome/Introduction

To reiterate, Mega-attributes cannot lower the target number of a roll, they lower the difficulty (which is 1 for most tasks and higher for very hard things). Pretty much nothing in the Aberrant toolset lowers the target number of a roll.
EDIT: 7-10 are one success on normal rolls, 10s do not count twice. You can re-roll if you have an applicable quality for an attribute. Mega-attribute dice are 2 successes for 7-9 and 10's are 3 successes.
EDIT again: Updated the dice roller to record each dice so that we can more easily count mega-att dice rolls.
This message was last edited by the player at 17:46, Mon 13 Apr 2009.
Rydi
GM, 44 posts
Mon 13 Apr 2009
at 22:14
  • msg #185

Re: Welcome/Introduction

In reply to Avilister (msg #184):

A good way to do the combined mega-att/normal-att rolls would be to count the first x dice as your megas and the others as your normal.  That way we don't have to roll twice for everything.  Speed things up.
Avilister
GM, 22 posts
Mon 13 Apr 2009
at 22:21
  • msg #186

Re: Welcome/Introduction

If people will just use the notes section to indicate how many mega-dice they're using, that should work out.

Edit: Also, just as a general note, use the default settings for rolling. The World of Darkness and Exalted counting systems do not accurately record successes for Aberrant. WoD subtracts 1's from successes (which Aberrant does not do) and Exalted counts 10's twice (which Aberrant also doesn't do). For any roll with no Mega-Atts, the TN7 system should work just fine. Otherwise, you should also note how many mega-dice you get, each dice that comes up a success counts twice for mega-atts, or three times if it comes up a 0. Note that there is no way to change the target number in Aberrant (at least, not that I am aware of).
This message was last edited by the player at 22:23, Mon 13 Apr 2009.
Impetus
player, 58 posts
Zen Playboy
Master of Redirection
Mon 13 Apr 2009
at 23:42
  • msg #187

Re: Welcome/Introduction

Too many systems, brain cannot cope...  Sorry, my bad on the mega att lowering tns.  dunno why that particular fallacy got lodged in my brain.
Avilister
GM, 23 posts
Tue 14 Apr 2009
at 00:43
  • msg #188

Re: Welcome/Introduction

Probably because they can be used to lower difficulty, providing that it is higher than 1. In effect this is at least one gauranteed success on the roll.
Dr. Zero
player, 23 posts
Tue 14 Apr 2009
at 01:06
  • msg #189

Re: Welcome/Introduction

Impetus:
Too many systems, brain cannot cope...  Sorry, my bad on the mega att lowering tns.  dunno why that particular fallacy got lodged in my brain.


It got in my brain, to, in the B-Ball game.

This message was last edited by the player at 01:07, Tue 14 Apr 2009.
Comstock
player, 53 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 14 Apr 2009
at 01:29
  • msg #190

Re: Welcome/Introduction

Rydi:
Also, I would like to hear from you guys about what you would like to happen to your characters as you develop, what direction you would like your individual stories to go. You can post here, or PM me, either way.


As stated prior, Comstock is moving into molecular manipulation.  He may pick up some more Mega-Intelligence if given enough mental stimulation, tutoring, etc., but otherwise his emphasis will on building the powers he has and adding the capacity to twist, warp, and control metal.  He will acquire an interest in Chemistry and Physics, especially given that he is periodically seeing in High-Frequencies.  At some point, I would like to confront the issue of Comstock's biology breaking down, his organs dispersing across all his tissues, and his increasing discomfort with being "Dillon" versus "Comstock."

And yeah ... I would like to touch on themes of Celebrity.  Such as Team Tomorrow turning Comstock into a "local hero" for Nevada, Dr. Zero getting into a lawsuit, and Impetus replacing Corbin.  We need action figure sales.

Plot-wise ... I would imagine that the missions given to us by Team Tomorrow will make the biggest difference.  To my eyes, the default plot for Aberrant was always "uncover the plot within Team Tomorrow, come in conflict with the supposed good guys, eventually find some means of resistance you find morally acceptable."  Fight for the future of humanity optional.  I think our characters deserve some amount of say in the future of the human race.  There seems to be some interest in the Teragen ... why shouldn't we blaze a path?  (I am almost regretting I didn't haul out the character idea I had for SUPER-LAWYER, shining beacon of tort-reform and litigious might.)  Original material is great, but Aberrant is full of setting that I haven't gotten to play with.  Haul out the Worldwide scenarios, twist them slightly for flavor, and I think we can do the rest.

Oh, and missiles.  If Dr. Zero gets T-Rexes, I get missiles.  Everyone else seems to have a means of stopping missiles, and I can take one to the face.
Rydi
GM, 45 posts
Tue 14 Apr 2009
at 02:10
  • msg #191

Re: Welcome/Introduction

In reply to Comstock (msg #190):

I very much want to deal with both celebrity, and teragen philosophy personally.  I wanted to provide a bit of background for everyone, but plan to move from the prologue into the main storyline, with you all being a full fledged team, fairly rapidly after that.  The problem is that with pbp it takes a bit of time to play through even simple scenes.  You end up having to balance the value of a given micro-interaction against the pacing of the entire story.  With you guys it is difficult b/c you all have been interacting so well that I hate fast forwarding over anything, but I think I'm going to speed up training after this.

Oh, and I also think that I will station your team permanently in nevada, and let you remake this base into whatever crazy lair you dream up.  After the pool gets finished of course :)

Everyone's plans for their characters are totally workable btw, and sound pretty reasonable.  For those interested in exploring more Terat philosophy, feel free to continue down that direction; I will try to have a bit of an intro with a few important people in that group, but you don't need them to come up with the tenets of the philosophy for you.  I would be just fine if you as a group came up with the whole marvel/portent/monster model... or something entirely different, a third path if you will, bridging man and monster.  Much like Exalted, the possibilities are limitless in Aberrant.

Finally, while I do plan on using novel setting stuff, most of it will be straight out of the books, or at most modified just enough to fit the current story.  Timeline will remain the same unless you diverge from it heavily (though I see it definitely possible for you to make a few notches on the timeline yourselves, or perhaps to erase some events).  As far as using the actual adventures... It is mainly going to depend on the direction your group ends up taking.
Quentin Abernathy
player, 45 posts
Gravitas
Tue 14 Apr 2009
at 15:41
  • msg #192

Re: Welcome/Introduction

I've already discussed a lot of my interests with Rydi personally, and I mentioned some of them back on the WW recruitment thread (or what eventually ended up as a recruitment thread, anyway). I've always had a lot of interest in the Terat philosphy, so Quentin is likely to reflect that as time goes on.

Quentin already has control over one of the fundamental forces of the universe (gravity) so its not a streatch for him, particularly with a background in physics, to attempt to reach out for other similar abilities or to try to find logical applications of gravity to his own ends. I've already got a few of these planned out, and I think you'll be pleasently surprised.

As far as other stuff goes, I plan to eventually pick up one or more dots in every Mega-Att (luckily our particular character creation method made this way easier) to represent sort of the trans-human awesome that is being a nova. I also want to pick up some of the mental prodigy enhancements for Mega-Int and probably Eidetic Memory or something.

Quentin is, at this point, one of the most obviously inhuman novas in existance. He has *gasp* obvious taint and makes normal humans at least a little uncomfortable as a result (fortunately I spent my one Social Mega-Att on Mega-Cha with Sooth :P), at least sometimes. Though he may be able to hide his totally black eyes (which will eventually change if he gains more Taint) with glasses, he cannot supress his 'glow' effect, which manifests as ripples in space every now and then (particularly when he uses his powers). This obvious Taint effect was intentional and is basically designed to help promote conversation among the party as to what makes Novas different than baseline humanity and, in a way, to help seperate the two out (or at least to seperate Quentin out) in a way that makes him consider his overall position in society.

Anyway, thats sort of the medium length version of my plans. One thing at a time though, we've got a pool to dig!
Prodigal
player, 37 posts
on the road to redemption
Tue 14 Apr 2009
at 19:40
  • msg #193

Re: Welcome/Introduction

I could see Prodigal very easily slipping into a teras line of thinking...his belief would change from we have been blessed, to we have been chosen, we are gods...

or the church of the immanent eschelon...becoming his thing...which could tie veyr deeply with the teras mentality. I'll pm you power wise later Rydi.

Hi everyone! I'm back, decent trip to any who was wondering.
Solitaire
player, 56 posts
Wed 15 Apr 2009
at 01:34
  • msg #194

Re: Welcome/Introduction

I get the feeling I'm the least intelligent character here. Haha.
Comstock
player, 56 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 15 Apr 2009
at 01:44
  • msg #195

Re: Welcome/Introduction

Yeah ... Comstock is Int 1, but part of Comstock's character development is his growing intelligence and drive to learn more.  That and I could not justify a metal man being quick thinking at Char-gen.

MoEP: Infernals just arrived.  Productivity just went out the window.  I will be posting and reading all night now.
Solitaire
player, 57 posts
Wed 15 Apr 2009
at 01:48
  • msg #196

Re: Welcome/Introduction

Infernals is beautiful, is it not? I know exactly what you mean.
Samuel Wolfson
player, 64 posts
Wed 15 Apr 2009
at 01:51
  • msg #197

Re: Welcome/Introduction

Yes it indeed. Infernals have effortlessly supplanted Lunars as my favorite exalt. Sure do hope I have the time to get into a game at some point.
Comstock
player, 57 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 15 Apr 2009
at 02:01
  • msg #198

Re: Welcome/Introduction

What amuses me most is how the new charms and excellencies feel so much like Fate/SotC Aspects.  Dramatically reduces speed-bumps and XP-sinks.

Edit: I left Comstock's response brief in case anyone wanted to prod him on the topic.  Otherwise, I'll edit my post to reflect his relatively basic education and interest in "how stuff works."
This message was last edited by the player at 02:04, Wed 15 Apr 2009.
Quentin Abernathy
player, 48 posts
Gravitas
Wed 15 Apr 2009
at 02:31
  • msg #199

Re: Welcome/Introduction

I think the Infernals are a good addition. The charms are, as has been noted in many places, revolutionary in many ways. Not necissarily in what they do, but just in how they all come together. That said, I've already discovered a number of holes in their arsenal (no late-step defenses, no unit-leading War charms, etc). Many are also very situational. Just sort of depends on which trees you go with, though.
Solitaire
player, 58 posts
Wed 15 Apr 2009
at 02:40
  • msg #200

Re: Welcome/Introduction

I blame the Count of Words, myself.
Samuel Wolfson
player, 65 posts
Wed 15 Apr 2009
at 02:48
  • msg #201

Re: Welcome/Introduction

Don't worry, there will be plenty of new charms in future Infernal supplements. XD
Impetus
player, 63 posts
Zen Playboy
Master of Redirection
Wed 15 Apr 2009
at 03:51
  • msg #202

Re: Welcome/Introduction

I never was that interested in Infernals back in 1st ed.  But if there's one thing that could get me into it is having Neph doing all the charms.  Everything he's done has been pure win.

Back to the game at hand; Imp is going to be focused on movement powers, either increasing his own or his team-mates or decreasing our opponents.  Flight, hypermove, immobilize, TK, all i think will fit him.  He may also get into direct quantum manipulation as he realizes that all energy is basically the same, and that it all flows from the same source, quantum.  I am going to try something i have never done before: not take any purely offensive powers.  I'm going to be a royal pain in the ass to fight, but one that will probably leave foes alive, or incapacitate them so that everybody else can deal with them more easily.  If this is problematic for others i am willing to get some boom boom stuff too.

Imp is going to be pushing himself to see how far he can go, and how far novas can go.  Epic atts and quantum are going to be at least half of his expenditures.  Depending on what everybody else takes i may work on becoming the face for the group, mega socials, or simply be the backup guy.  I am also very interested in seeing where this introspection into the nature of Novas will lead.  Will Imp become a terat?  Will he turn on Utopia?  Will he settle for being the greatest lover in the world?  No idea.
This message was last edited by the player at 06:15, Wed 15 Apr 2009.
Comstock
player, 61 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 15 Apr 2009
at 15:16
  • msg #203

Re: Welcome/Introduction

Dr. Zero:
"Ahg!" Zero squeals and falls off the inner-tube.


I am entertained.  *grin*
Quentin Abernathy
player, 49 posts
Gravitas
Wed 15 Apr 2009
at 15:35
  • msg #204

Re: Welcome/Introduction

Ahaha! You said copybooks. I'll share: http://www.youtube.com/watch?v=-0Vc3t3GIWY
Dr. Zero
player, 27 posts
Wed 15 Apr 2009
at 19:04
  • msg #205

Re: Welcome/Introduction

Quentin Abernathy:
Ahaha! You said copybooks. I'll share: http://www.youtube.com/watch?v=-0Vc3t3GIWY


"Lepidopterus arboratus."
Dear Lord, that's bloody brilliant.

Comstock
player, 64 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 15 Apr 2009
at 21:44
  • msg #206

Re: Welcome/Introduction

First of all, that was hilarious.

Second of all, I don't know that it matters, but did we have a location for Archon, our Nova-Only Club in Las Vegas?  If not, then might I suggest the following address: (http://maps.google.com/maps?oe...esnum=1&ct=image)

Gameworks opened in 1997, and I think I remember it having some financial difficulties back in 2000 or so.  Which, if we care about such things, means it would be the perfect opportunity for new owners to buy the property off of GameWorks and make a shiny new club.  It's got its own parking garage, it is dug into the terrain, it's centrally located, big ceilings, fake climbing mountain ... it's got it all.  The MGM Grand (next door) is the largest of the hotel casinos and even has its own Helicopter Pad.  I would locate the club someplace north of Flamingo and LV Blvd where it is trendier, but that property is packed tight and if anything went wrong we'd be flying through the next building in no-time.

I know if I were a club owner trying to cater to Novas, I would want a bit of extra room and some reinforced walls.  Just in case someone got out of hand.

Also, if the group rennovating Gameworks into a Nova-Club had the money, they could jump-start the Las Vegas Monorail project, which ends at the MGM today.  It didn't become operational until 2004, but with a little handwavium...
Quentin Abernathy
player, 53 posts
Gravitas
Wed 15 Apr 2009
at 21:58
  • msg #207

Re: Welcome/Introduction

Comstock:
Also, if the group rennovating Gameworks into a Nova-Club had the money, they could jump-start the Las Vegas Monorail project, which ends at the MGM today.  It didn't become operational until 2004, but with a little handwavium...


Handwavium nothing, apply liberal quantum until problem is resolved. We've already shown that with Novas working on a project, it can be greatly accelerated.
Rydi
GM, 48 posts
Wed 15 Apr 2009
at 22:34
  • msg #208

Re: Welcome/Introduction

In reply to Comstock (msg #206):

Let it be done! The club is now THERE!

Good suggestion btw.

And I love those videos Avil... I was actually making a hidden reference to them.
Comstock
player, 66 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 16 Apr 2009
at 01:31
  • msg #209

Re: Welcome/Introduction

As long as we are applying handwavium (and as long as I am spouting random Vegas information for verisimilitude's sake), let's say they are building the planned expansion to McCarran Intnernational Airport already, in 2001.  That's not even done today, but I have a feeling that an elevated monorail has greater dramatic potential than the endless stream of limos and taxis.

Where's the money coming from for this?  Funny thing about Las Vegas politics ... I really couldn't tell you today.  See, most of the strip isn't actually part of the city of Las Vegas ... it is part of "Paradise," an unincorporated block managed by the Clark County Commission.  This means that most of the major casinos give zero revenue to the coffers of the city of Las Vegas.  If you ask me, Team Tomorrow has probably bankrolled someone or several someones to get on the Commission ... a nice, low-profile-but-high-power position from which to authorize civic projects and manipulate local matters.

Oscar Goodman (mayor of Las Vegas, you will know him by the margarita glass of gin glued to his hand) is actually a pretty damn cool guy ... for Las Vegas anyway.  Wiki him.  I could easily see him trying to get Nova-based endorsement for City-Center and the renewal of North Las Vegas, his personal crusade since taking office.
Impetus
player, 67 posts
Zen Playboy
Master of Redirection
Thu 16 Apr 2009
at 02:04
  • msg #210

Re: Welcome/Introduction

Sweet, sweet handwavium.  It's kinda funny, when i get home from work in the evening and have time to post nobody's online so i end up saying a couple things, then log back on after my morning class to find that everything has changed.  makes things interesting.
Rydi
GM, 49 posts
Thu 16 Apr 2009
at 02:40
  • msg #211

Re: Welcome/Introduction

I like handwavium.  At least when it makes sense.

And yeah, I'm not on much during the early-mid evening myself.  Usually do updates either late evening,or in the afternoon.
Comstock
player, 67 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 16 Apr 2009
at 03:32
  • msg #212

Re: Welcome/Introduction

Rydi:
The Las Vegas strip is among the strangest places in the modern world.  Despite its postion in the middle of the Nevada desert, this strip is filled with verdant gardens and flowing fountains. Almost no one actually lives there, yet it is heavily populated, with people constantly coming and going.  The scenery is strange, with towering structures of conflicting design vying for the eye of travelers and a greater share of the tourist trade, like giant plants competing in an alien jungle of iron, neon, and concrete.

The strip is a study in contrasts. It is a vacation spot, and people come here from around the world to enjoy themselves, yet most leave with far less than they arrived with, and a current of manic desperation and despair underlies the entertainment.  The city is amoral and faithless, but yet there is an almost religious fervor in those that come here, with visitors showing a dedication to the dual faiths of Money and Decadence that they seldom if ever showed to their religiuos life back home.  Everything is for sale here, yet no one ever leaves with what they actually want... or need.


As a former resident, I approve.  Good description.

Something like 1.5 million people do live there in 2001.  But they live in the endless sprawl of suburbia stretching in all directions from the strip.  Best parts are Henderson to the south and Summerlin in the North West of the valley.  The houses are all mass produced, stucco and red-pink hacienda tile roofs.  It doesn't take a Nova to punch through the walls of these things.

Alright, enough spam.  If anyone wants to know anything else about Vegas, ask away, I'll try to answer.  I am perfectly content to reference the original and build a freakish imitation in its place.   Vegas deserves nothing less.  I should note that I am definitely wiser to Vegas than Comstock ought to be.  Before long, Impetus and other super social characters should have a much better grasp of the place than he.
Rydi
GM, 51 posts
Thu 16 Apr 2009
at 04:12
  • msg #213

Re: Welcome/Introduction

In reply to Comstock (msg #212):

Glad it sounded good.  I've visited Vegas before, and really only saw the strip.  But even what little I saw struck me as... strange, in a very surreal way.  And I had a friend (r.i.p) that told me about the more mundane areas of Vegas, and how they contrasted with the strip itself.
Avilister
GM, 24 posts
Thu 16 Apr 2009
at 04:20
  • msg #214

Re: Welcome/Introduction

When I went two years ago, we stayed on the strip, but we also visited downtown. Downtown is like "last year's Vegas" or felt that way, anyway. The casinos are all much older and, at least when I was there, so was the clientèle.
Comstock
player, 68 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 16 Apr 2009
at 04:29
  • msg #215

Re: Welcome/Introduction

You've got that right.  Oscar Goodman is always trying to revitalize downtown and old Vegas, but it really doesn't compete.  Young people and tourists stay away.  This lets it keep a weird flavor.  Perfect for WoD games, though.
Rydi
GM, 52 posts
Fri 17 Apr 2009
at 05:08
  • msg #216

Re: Welcome/Introduction

I will post tomorrow.  I've got a couple of short papers due though, and I have to sit on a panel for an academic conference early in the morning, so it may be a bit later int the evening, or saturday at worst.  My apologies.  Feel free to entertain one another, or if people get impatient, you can free form the art show and/or poker... Whatever pace you want to set.
Impetus
player, 72 posts
Zen Playboy
Master of Redirection
Fri 17 Apr 2009
at 10:27
  • msg #217

Re: Welcome/Introduction

Dude, no worries, I think everybody here can empathize with having a whack of work to get done before Monday, (as i look guiltily over at the textbook i need to write a syllabus for).
I'm curious as to how to deal with the poker game.  I have both natural empathy, which should let me read people very easily, and analyze weakness, which will tell me when they're bluffing.  I've got 5 dice each in perception and awareness, plus 1 epic per, and 5 dots each in intelligence and wits, plus epics in both as well.  What should I roll to see how i do?
Rydi
GM, 54 posts
Fri 17 Apr 2009
at 13:24
  • msg #218

Re: Welcome/Introduction

In reply to Impetus (msg #217):

Depends on the approach you take, as both perception and manipulation (even charisma or int) will help you win.  I would roll both a social and mental check to see how well you read your opponent and the game as a whole, and to see how well you bluff and play your own cards.  Not sure on the skill to go with those though; probably subterfuge/raport off the top of my head.

That said, unless you entered high stakes poker(which you probably don't have the money for) I wasn't planning on making anyone roll.  Just seems silly to roll, with the stats involved.  I was just going to have people play out their games in hopefully fun and entertaining manner.

ok.  Off to the transformative learning panel.
Solitaire
player, 65 posts
Sat 18 Apr 2009
at 07:25
  • msg #219

Re: Welcome/Introduction

Its something of a joke that she's actually really bad at cards, through no fault of her own really, just abysmal luck. She's come to write it off as funneling her bad luck through the deck, so nothing else goes too horribly wrong. That, and this time, shes going to win. Never does though.

On that note, I really should pick up the Luck power.
This message was last edited by the player at 07:26, Sat 18 Apr 2009.
Rydi
GM, 57 posts
Sat 18 Apr 2009
at 11:53
  • msg #220

Re: Welcome/Introduction

In reply to Solitaire (msg #219):

For a level 1 power, Luck is incredible imo.

And yes, I love the card player that loses concept.  Really not that far from the way it works out in real life, either.
Impetus
player, 74 posts
Zen Playboy
Master of Redirection
Sat 18 Apr 2009
at 12:25
  • msg #221

Re: Welcome/Introduction

yeah, luck does rock, very worthwhile picking it up.
Comstock
player, 78 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sun 19 Apr 2009
at 03:00
  • msg #222

Re: Welcome/Introduction

Of course, now OOC I have to wonder if this is just MORE deception and Phantasm is just leaning on Comstock because he's not smart enough to be suspicious of a little girl.  Heh.

Nice twist though.  One big-brother type earned.

Anyone want to get into a fight at the Archon and make a scene?  Comstock would make a good bouncer.
Solitaire
player, 68 posts
Sun 19 Apr 2009
at 03:49
  • msg #223

Re: Welcome/Introduction

Well, demolishing the place on our first night there, and as T2M prospectives....

Sounds fun! But might not be the wisest course of action. Course, if it was self-defense...
Phantasm
player, 32 posts
Sun 19 Apr 2009
at 05:03
  • msg #224

Re: Welcome/Introduction

Comstock:
Of course, now OOC I have to wonder if this is just MORE deception and Phantasm is just leaning on Comstock because he's not smart enough to be suspicious of a little girl.  Heh.

Nice twist though.  One big-brother type earned.

Anyone want to get into a fight at the Archon and make a scene?  Comstock would make a good bouncer.

Yay!

It is mostly true, with a few details changed to protect the innoncent... Unless it isn't of course :)

And a fight would be nice.  See everyone's powers in action.
Rydi
GM, 58 posts
Sun 19 Apr 2009
at 11:15
  • msg #225

Re: Welcome/Introduction

Will post up the nova club happenings tomorrow.

Just keeping people informed.
Impetus
player, 76 posts
Zen Playboy
Master of Redirection
Sun 19 Apr 2009
at 13:30
  • msg #226

Re: Welcome/Introduction

There may indeed be a scrap.  A scrap of Imp left to be picked up off the floor anyways.
Comstock
player, 80 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sun 19 Apr 2009
at 13:39
  • msg #227

Re: Welcome/Introduction

You will be fine.  Put some ice on it.
Solitaire
player, 69 posts
Sun 19 Apr 2009
at 17:30
  • msg #228

Re: Welcome/Introduction

Yeah, if they get through me and Comstock to you, we've lost anyway. Haha.
Dr. Zero
player, 33 posts
Sun 19 Apr 2009
at 17:37
  • msg #229

Re: Welcome/Introduction

In reply to Solitaire (msg #228):

I could pepper-spray them. ;)
Impetus
player, 78 posts
Zen Playboy
Master of Redirection
Mon 20 Apr 2009
at 03:10
  • msg #230

Re: Welcome/Introduction

Good to know those much tougher than i have got my back. front. side. place where danger is coming from.
Prodigal
player, 54 posts
on the road to redemption
Mon 20 Apr 2009
at 03:12
  • msg #231

Re: Welcome/Introduction

*makes gansta pose* yeah!
Impetus
player, 80 posts
Zen Playboy
Master of Redirection
Mon 20 Apr 2009
at 03:23
  • msg #232

Re: Welcome/Introduction

When the angels themselves are aligned against our foes, who can stand against us?
Comstock
player, 82 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Mon 20 Apr 2009
at 03:40
  • msg #233

Re: Welcome/Introduction

Great Cthulhu?  Maybe?
Impetus
player, 81 posts
Zen Playboy
Master of Redirection
Mon 20 Apr 2009
at 03:56
  • msg #234

Re: Welcome/Introduction

yeah, it'd suck.  Suck huge.  I remember its "stats" from call of cthulhu, and its damage rating was "eats 1d6 pcs per round."  Pure win that one.
This message was last edited by the player at 03:56, Mon 20 Apr 2009.
Solitaire
player, 70 posts
Mon 20 Apr 2009
at 04:02
  • msg #235

Re: Welcome/Introduction

Pshaw, Mal could take him.
Prodigal
player, 55 posts
on the road to redemption
Mon 20 Apr 2009
at 05:08
  • msg #236

Re: Welcome/Introduction

LOL
Impetus
player, 82 posts
Zen Playboy
Master of Redirection
Mon 20 Apr 2009
at 10:01
  • msg #237

Re: Welcome/Introduction

Grin.
Dr. Zero
player, 34 posts
Mon 20 Apr 2009
at 12:46
  • msg #238

Re: Welcome/Introduction

Impetus:
"eats 1d6 pcs per round."  Pure win that one.



Nah. We'd just punch our way out.
Prodigal
player, 58 posts
on the road to redemption
Mon 20 Apr 2009
at 22:16
  • msg #239

Re: Welcome/Introduction

  "Look they're break dance fighting"......
Impetus
player, 83 posts
Zen Playboy
Master of Redirection
Mon 20 Apr 2009
at 22:19
  • msg #240

Re: Welcome/Introduction

And everybody was kung fu fighting, nah nah nah na nanana....
Rydi
GM, 63 posts
Mon 20 Apr 2009
at 23:18
  • msg #241

Re: Welcome/Introduction

More posties tonight. Papers and class.  yay.
Comstock
player, 85 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 21 Apr 2009
at 00:28
  • msg #242

Re: Welcome/Introduction

Same here, so no complaints.  Another month or so and we should be in happier territory.
Rydi
GM, 64 posts
Tue 21 Apr 2009
at 02:18
  • msg #243

Re: Welcome/Introduction

Another month and hopefully you will be much more active in the action part of the game.  But I do think it is good for you guys to have this time to get to know one another and feel out your characters w/out the stress of nova combat and powers use weighing you down.
Impetus
player, 85 posts
Zen Playboy
Master of Redirection
Tue 21 Apr 2009
at 07:32
  • msg #244

Re: Welcome/Introduction

Indeed,
i think that this early stretch of no combat is making everybody's characters come alive, making them have real personalities rather than being "that guy who flies and shit."  This could last a good long while before it gets old.
Dr. Zero
player, 36 posts
Tue 21 Apr 2009
at 08:53
  • msg #245

Re: Welcome/Introduction

Rydi:
Another month and hopefully you will be much more active in the action part of the game.  But I do think it is good for you guys to have this time to get to know one another and feel out your characters w/out the stress of nova combat and powers use weighing you down.


It's definitely pretty fun right now. I'm glad there's no combat yet, as I'm also trying to wrap up a lot of work this week.
Solitaire
player, 73 posts
Free Thinker
Hard Drinker
Tue 21 Apr 2009
at 16:51
  • msg #246

Re: Welcome/Introduction

A chat with Raoul! You guys are lucky.
Comstock
player, 87 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 21 Apr 2009
at 17:11
  • msg #247

Re: Welcome/Introduction

Raoul ... why does that name sound familiar.

*rummage through books*

Ah.

So which one of us is going to inadvertently give him ideas for the Teragen?
Solitaire
player, 74 posts
Free Thinker
Hard Drinker
Tue 21 Apr 2009
at 17:31
  • msg #248

Re: Welcome/Introduction

In reply to Comstock (msg #247):

Give him the idea? I think he was his own brand of Terat the moment he erupted. Out of curiosity, is he actually working there? Or just bartending for fun?
This message was last edited by the player at 17:31, Tue 21 Apr 2009.
Quentin Abernathy
player, 62 posts
Gravitas
Tue 21 Apr 2009
at 17:47
  • msg #249

Re: Welcome/Introduction

Given that he's stupidly wealthy and some sort of European nobility (Spanish? I think?) he's probably just doing it as a good way to schmooze and make some contacts amoung other novas.
Solitaire
player, 75 posts
Free Thinker
Hard Drinker
Tue 21 Apr 2009
at 19:15
  • msg #250

Re: Welcome/Introduction

That's what I figured, though he might actually own the place or something, and just work there when he's bored.
Rydi
GM, 68 posts
Tue 21 Apr 2009
at 21:43
  • msg #251

Re: Welcome/Introduction

Solitaire:
In reply to Comstock (msg #247):

Give him the idea? I think he was his own brand of Terat the moment he erupted. Out of curiosity, is he actually working there? Or just bartending for fun?

Actually, he was just fixing himself a drink when Imp came up and requested he make something.  Being the gentleman he is, seeing a fellow nova in need... who was he to say no?

They don't generally allow baselines to go upstairs, even to make the drinks.  It is a private haven from the mortals down below.  The only exception is if someone orders food, or something special needs to be delivered.  So there is actually no bartender up top.  Of course, those that go up also pay club membership fees... but they generally make an exception for newbies.
Dr. Zero
player, 38 posts
Tue 21 Apr 2009
at 22:01
  • msg #252

Re: Welcome/Introduction

Solitaire:
In reply to Comstock (msg #247):

Give him the idea? I think he was his own brand of Terat the moment he erupted. Out of curiosity, is he actually working there? Or just bartending for fun?


Canon has him chatting it up with early members, if I'm remembering correctly. Of course, we might become those members. Or join them. Or politely decline.
Solitaire
player, 77 posts
Free Thinker
Hard Drinker
Tue 21 Apr 2009
at 22:08
  • msg #253

Re: Welcome/Introduction

What I meant was he had the trans-humanist mindset from the get go.
Rydi
GM, 69 posts
Tue 21 Apr 2009
at 22:11
  • msg #254

Re: Welcome/Introduction

Solitaire:
What I meant was he had the trans-humanist mindset from the get go.

most definitely.  and the timeline actually has the founding teragen meetings placed at '00 or earlier.
Solitaire
player, 78 posts
Free Thinker
Hard Drinker
Tue 21 Apr 2009
at 22:20
  • msg #255

Re: Welcome/Introduction

Really? I thought it was '03
Comstock
player, 88 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 21 Apr 2009
at 22:32
  • msg #256

Re: Welcome/Introduction

And somehow I didn't think it was that early, either.  Huh.  Well, consider me educated.

As an amusing sidenote from the bored, doing the math ... Ms. Frost has to have had nearly a gallon of something strong.  Unless she has more Mega-Stamina than I expected, in which case she needs an IV of pure ethanol.  If Comstock wants to get drunk, I think he'll just end up sticking to Methanol straight from a lab.  Everything else will take too long.

How the hell are we paying for this?  Utopia's bill on booze alone must be astronomical.
Prodigal
player, 59 posts
on the road to redemption
Tue 21 Apr 2009
at 22:33
  • msg #257

Re: Welcome/Introduction

LOL
Rydi
GM, 70 posts
Tue 21 Apr 2009
at 23:08
  • msg #258

Re: Welcome/Introduction

In reply to Comstock (msg #256):

Most novas drink alcohol for the taste.  Getting drunk just isn't viable without assistance.  However establishments that cater to novas have ways to help get you drunk.  Anything that activates the (p450?) liver enzyme system is going to reduce ones tolerance to alcohol.  So, drop a sleeping pill or 8 in the bottle of everclear, and you've got a relaxing, mood altering beverage. Many other combinations are possible of course.

And frostburn sucks on the mega-stam.

)))))))))))))))

In other news, I will post some replies later.  Despite being online and responding to the OOC, it takes a bit more thought for me to reply to the IC stuff.
Comstock
player, 89 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 22 Apr 2009
at 00:55
  • msg #259

Re: Welcome/Introduction

I had not considered intentionally spiking drinks in the quest for inebriation.  I still like the notion of guzzling methanol.  At least for Mega-Stamina characters with Adaptability.

Edit: alright, let's see if Comstock gets slapped or gets lucky.
This message was last edited by the player at 06:05, Wed 22 Apr 2009.
Impetus
player, 88 posts
Zen Playboy
Master of Redirection
Wed 22 Apr 2009
at 09:50
  • msg #260

Re: Welcome/Introduction

From T2Mer to terat in one easy step.  Or at least on both side's official watch lists. crap.
This message was last edited by the player at 11:36, Wed 22 Apr 2009.
Dr. Zero
player, 39 posts
Wed 22 Apr 2009
at 12:53
  • msg #261

Re: Welcome/Introduction

Impetus:
From T2Mer to terat in one easy step.  Or at least on both side's official watch lists. crap.


All the more fun!

Also, if people like trans-humanism without the selfishness of the average Teret, we can always start our own movement, with our own manifesto. Like Dr. Worm.

Hm. "Crimson Dawn." That name looks familiar...
Rydi
GM, 73 posts
Thu 23 Apr 2009
at 07:40
  • msg #262

Re: Welcome/Introduction



So, this club thing is heading in directions mildly uncomfortable, and I don't want to make anyone uncomfortable.  It is meant to display the excesses available to, and indulged by, those with power (both the rich, and the superhuman; power is power).  The club interior is shielded from the law by the prestige and money of its clientele, and even were it not, the nova manager could pull a jedi mind trick and inform any investigators that "this is not the club to investigate".  Because of this, drugs, sex, and anything else you want can probably be acquired here, and partaken of right in the middle of the dance floor for those inclined.  The people here are looking for the biggest high they can get, and part of the high for most of these people is the fact that they have the power to do whatever they want, especially those things that are taboo or illegal.

I think the point has been made.  I will refrain from pressing it further on the dance floor, and anyone wanting to partake of sex on the dance floor, or anything else that doesn't need a blow-by-blow account, can simply allude to their activities, and skip to a later point in the scene.

Anyway, hope everyone is ok with everything so far.  If not, please let me know.
Comstock
player, 91 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 23 Apr 2009
at 08:37
  • msg #263

Re: Welcome/Introduction

I'm fine with it, myself, though more gratuitous description would move us out of the realm of the tasteful and revelatory and into the realm of the prurient.

I feel that Comstock is actually an ideal sort of character for a scene like this, given that he is trying to balance his slowly maturing ethics and general good character with the sudden wash of attention and ego-inflation.  Combined with sudden promises of fantasy-fulfillment, some lingering fear that he'll overindulge and screw everything up like he did before he could get into college, and the fact that he's a simple guy that's never really hit this sort of complexity, and we've got serious moral conflict.  Ultimately, he'll draw the line at exhibition sex, but damn, that's temptation.

If Comstock gets lucky, allusion is more than sufficient.  Have the camera pan away and focus on the more substantive and plot significant conversation with Raoul.
Solitaire
player, 80 posts
Free Thinker
Hard Drinker
Thu 23 Apr 2009
at 09:15
  • msg #264

Re: Welcome/Introduction

You know, I like Frostburn more and more with each post.

Solitaire likes to drink, likes to dance, to generally have a good time, and is a tad bit vain, so as long as Olympian behaves himself and plays to her ego a bit, they may end up in a private room somewhere. He seems like he can get any girl he wants, so she'll make him work for it, just to mess with him a bit. But no, she is not going to sleep with him in the middle of a crowded club, in full view of her co-workers, that would be hard to do even if she were totally smashed.

Also, your not going to offend me with anything, but I agree with keep it tasteful, bit of dirty dancing, and fade upstairs before it gets too raunchy.

I'll post in the morning, dead on my feet atm.
Rydi
GM, 74 posts
Thu 23 Apr 2009
at 11:21
  • msg #265

Re: Welcome/Introduction

Good good. Just making sure; I want to keep story interesting and thought provoking, not push it to new levels of weird and awkward for people. And since I don't know where people's boundaries are at, figured I'd check.
Prodigal
player, 62 posts
on the road to redemption
Thu 23 Apr 2009
at 12:09
  • msg #266

Re: Welcome/Introduction

so far no complaints from me either, vastly different for David but he's going to start changing  and growing up a bit sooner or later, living a sheltered life I figure he'd either go this is crazy or this cool. the line between crazy and cool can be a very small one.
Impetus
player, 91 posts
Zen Playboy
Master of Redirection
Thu 23 Apr 2009
at 13:15
  • msg #267

Re: Welcome/Introduction

Awesome, trouble comes knocking and the two heavies are downstairs.  Please note, monsieur ST, that Crimson Dawn doesn't technically want to kill me.  Unless you want him to.  Then he does.
Solitaire
player, 81 posts
Free Thinker
Hard Drinker
Thu 23 Apr 2009
at 17:59
  • msg #268

Re: Welcome/Introduction

Well, do something to attract my attention, though I might hear it too, and I'm a short flight and plate glass window from helping.
Comstock
player, 93 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 23 Apr 2009
at 18:11
  • msg #269

Re: Welcome/Introduction

Alright ... just got back.  Am I reading this correctly, that Crimson Dawn is an NPC created via the Enemy flaw or some other trick of backstory ... and that I just had Comstock ask this guy to help Phantasm upstairs to where Impetus is?

Because that is funny.
Quentin Abernathy
player, 66 posts
Gravitas
Thu 23 Apr 2009
at 18:20
  • msg #270

Re: Welcome/Introduction

My interpretation is that, yes, that is correct.
Prodigal
player, 63 posts
on the road to redemption
Thu 23 Apr 2009
at 22:00
  • msg #271

Re: Welcome/Introduction

*snicker*
Impetus
player, 92 posts
Zen Playboy
Master of Redirection
Thu 23 Apr 2009
at 23:30
  • msg #272

Re: Welcome/Introduction

R.E. Comstock:
Indeed sir, indeed.  Well played.  So well played that I almost think you're in cahoots with our ST. Almost.
R.E. Solitaire:
Screaming for help like a girly man may indeed be the most sensible tactic Imp can come up with.  Not that he's always sensible.
Comstock
player, 94 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 24 Apr 2009
at 00:06
  • msg #273

Re: Welcome/Introduction

I swear I had no idea.  I probably would have done the same thing if I had known since he looked like he was coming to the defense of little sister, but I had no idea.  This is seriously amusing.  Bonus points if the fighting happens while Comstock is indisposed.

Course, if you need a big meat shield ... someone just yell.

Also: Comstock needs to get some secrets.  Everyone else seems to have 'em.
This message was last edited by the player at 00:08, Fri 24 Apr 2009.
Quentin Abernathy
player, 67 posts
Gravitas
Fri 24 Apr 2009
at 00:33
  • msg #274

Re: Welcome/Introduction

Quentin doesn't really have any. Or at least no obvious ones, I should say. Muahaha.
Comstock
player, 95 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 24 Apr 2009
at 01:07
  • msg #275

Re: Welcome/Introduction

Ach ... I was afriad of that.  Guess she has high wits.  I am going to delay responding a bit so Phantasm gets a chance to post.  After that ...
Impetus
player, 95 posts
Zen Playboy
Master of Redirection
Fri 24 Apr 2009
at 02:18
  • msg #276

Re: Welcome/Introduction

Wow Phantasm, seriously cool fries.  Kick her ass!
Phantasm
player, 37 posts
Fri 24 Apr 2009
at 02:35
  • msg #277

Re: Welcome/Introduction

I finally got to use my cool power.  Happiness.
Comstock
player, 97 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 24 Apr 2009
at 02:46
  • msg #278

Re: Welcome/Introduction

*applauds*

Is it house-trained?
Phantasm
player, 38 posts
Fri 24 Apr 2009
at 03:23
  • msg #279

Re: Welcome/Introduction

If I hadn't have taken the "sentient" enhancement, they would have been.  But with that enhancement, they sort of have a mind of their own.  They tend to eat people I don't like :)
Solitaire
player, 84 posts
Free Thinker
Hard Drinker
Fri 24 Apr 2009
at 05:34
  • msg #280

Re: Welcome/Introduction

Seriously cool, good show, and a lot less property damage than if I was involved. I commend you. Very sinister set of powers you've got there, I love it.

You know, should we just call ourselves Teragen Tomorrow? What with our attitudes and all. We'd be the Noblesse Oblige faction, or something, choosing to help out baselines because we want to, not for anyone but ourselves. Creed involving "not being a dick to baselines", "responsible personal responsibility" and "no wanton destruction".

A joke, but kinda serious.
Phantasm
player, 40 posts
Fri 24 Apr 2009
at 05:41
  • msg #281

Re: Welcome/Introduction

Solitaire:
Seriously cool, good show, and a lot less property damage than if I was involved. I commend you. Very sinister set of powers you've got there, I love it.

You know, should we just call ourselves Teragen Tomorrow? What with our attitudes and all. We'd be the Noblesse Oblige faction, or something, choosing to help out baselines because we want to, not for anyone but ourselves. Creed involving "not being a dick to baselines", "responsible personal responsibility" and "no wanton destruction".

A joke, but kinda serious.



Thanks. I played this character in a short lived tabletop game, and never felt it got the time to develop that it deserved.  There is one more power that I plan on buying that will complete the creepy though...

Phantasm isn't going to be hopping on the Teragen bandwagon anytime soon, due to background and her perspective on her abilities.  But if the majority of the team goes that way... Well, I won't stop anyone.  Might argue a bit though :)
Solitaire
player, 85 posts
Free Thinker
Hard Drinker
Fri 24 Apr 2009
at 05:43
  • msg #282

Re: Welcome/Introduction

Most of the Teragen references involves redoing the movement the way it should have been done, not the way it actually happened. The current timeframe of the setting actually allows this, and it would be amusing.

Mostly, its a joke.
Rydi
GM, 78 posts
Fri 24 Apr 2009
at 06:59
  • msg #283

Re: Welcome/Introduction

Solitaire:
Most of the Teragen references involves redoing the movement the way it should have been done, not the way it actually happened. The current timeframe of the setting actually allows this, and it would be amusing.

Mostly, its a joke.

Really, it doesn't have to be a joke if the pc's don't want it to be.  Part of why I started early in the timeline.
Dr. Zero
player, 43 posts
Fri 24 Apr 2009
at 08:15
  • msg #284

Re: Welcome/Introduction

Man. I missed all the fun.

Solitaire:
Most of the Teragen references involves redoing the movement the way it should have been done, not the way it actually happened. The current timeframe of the setting actually allows this, and it would be amusing.


I'm probably going for a Pantheon spot, if I can pull it off. Maybe I'll try starting a faction. "Promethean Movement." I actually like a good number of the Terat's being selfish idealists. A lot of idealists have turned this way in history, and Mal going from Portent to Marvel to Monster is very in character, given his Adventure! writeup. Besides, if all the Terat's where nice, we'd have no opposition to convert to our correct way of thinking! Mu-wha, hahahaahah!

I'm very cool with a mixed croup, though. I actually prefer it, and like Comestock and Phantasm's outlook on stuff.

Rydi:
Really, it doesn't have to be a joke if the pc's don't want it to be.  Part of why I started early in the timeline.


Maybe we'll take over the Aberrants! We are The Colony.

Hey, that's catchy. Let's call our group The Colony.
Impetus
player, 96 posts
Zen Playboy
Master of Redirection
Fri 24 Apr 2009
at 08:27
  • msg #285

Re: Welcome/Introduction

I'm in as long as that "don't be a dick to baselines" doesn't shift to "don't dick baselines."
Solitaire
player, 86 posts
Free Thinker
Hard Drinker
Fri 24 Apr 2009
at 09:00
  • msg #286

Re: Welcome/Introduction

Form your own faction.

Splitter!
Prodigal
player, 66 posts
on the road to redemption
Fri 24 Apr 2009
at 12:19
  • msg #287

Re: Welcome/Introduction

Teragen Tomorrow.....hmmm....
Impetus
player, 98 posts
Zen Playboy
Master of Redirection
Fri 24 Apr 2009
at 14:20
  • msg #288

Re: Welcome/Introduction

Is that the name of the faction?  Kinda odd, but the teragen are odd aren't they?
Comstock
player, 100 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 24 Apr 2009
at 17:01
  • msg #289

Re: Welcome/Introduction

Would "the Colony" be wise, given that it seems to indicate either invasion or a desire to secede?  Still catchy though.  I'd be down for that.

Essentially, what we need to do here is write our own response to the Null Manifesto.  Not sure if any of our characters are legal scholars or world class writers, but I would nominate Dr. Zero to the job in a pinch.  Shrewd man.  Also, the rough draft would be hilarious to read over.

When did the Null Manifesto come out?  Zurich was 1998 I think.  Raoul started meeting with like-minded Novas in 1998 as well.  How fast was Mal at getting his own message out?
Quentin Abernathy
player, 69 posts
Gravitas
Fri 24 Apr 2009
at 17:10
  • msg #290

Re: Welcome/Introduction

Mal didn't even meet the others until about 2004 or 2005. He was in crysilis through most of the decade. The Null Manifesto was in 05 or 06, I think.
Comstock
player, 102 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 24 Apr 2009
at 17:13
  • msg #291

Re: Welcome/Introduction

Plenty of time to find our feet then.
Gravitas
player, 71 posts
aka Quentin Abernathy
Master of Gravity
Fri 24 Apr 2009
at 18:51
  • msg #292

Re: Welcome/Introduction

A few timeline notes (since I've got my book open now). N-Day is March 23, 1998. The Equatorial Wars run from about May-Nov of 2001 and popularize "elites". Eufiber is officially invented in August of this year. The current president is Robert Schroer who narrowly beat out Al Gore in last November's elections. Nova population as of the end of 2000 is believed to be about 1800 and at the end of 2001 is around 2100. The Null Manifesto is issued on Oct 31, 2005. Kashmir conflict starts in late August '06
Gravitas
player, 72 posts
aka Quentin Abernathy
Master of Gravity
Fri 24 Apr 2009
at 19:28
  • msg #293

Re: Welcome/Introduction

Sort of an add-on to the previous post, I found a mini timeline in the Teragen book too:
Orzaiz and Santiago have already been meeting as of 1999 and include Marcel delorimiter, Caroline Fong, and the Apothecary as of 2001.
Geryon, Shrapnel, Swarm Queen and Scripture join in 2002. Mal shows up in 2003 and gives it the name Teragen (having just emerged from his third crysalis).
In 2004 Utopia captures Fong while she's in crysalis. In 05 the Null manifesto and a host of others join, notably Bounty and Leviathan. In 06 Mal goes into his 4th crysalis which he will exit in 2008.
Impetus
player, 100 posts
Zen Playboy
Master of Redirection
Fri 24 Apr 2009
at 22:34
  • msg #294

Re: Welcome/Introduction

Something I find a bit curious: Mal has done 4 Chrysalises, two of which happen post 2000 (I'm guessing that the third one started around 2000-2001, and lasted 2 or three years, may be totally wrong here) his next one starts just three years later and lasts 2 years.  Then the Teragen book says that Chrysalises take a long time to get into, blah blah blah, Mal has only done 4 and he erupted a century prior blah blah blah.   It seems that the author failed to consider that it might have taken Mal a long time to figure the process out, say 75 years or more, but once sussed it offers a relatively quick form of advancement.  Not that I'm saying we should all become Teras, start chanelling taint, and try to keep up with Scripture.  That'd be dumb.  I'm not sure if i have a point here.  after a quick reread it appears not...
As to world class scholars, technically Imp is one in a bunch of areas.  Although I think Zero's draft would be far more entertaining to read.
Gravitas
player, 75 posts
aka Quentin Abernathy
Master of Gravity
Fri 24 Apr 2009
at 22:45
  • msg #295

Re: Welcome/Introduction

I think the Tergen book talks about it a bit. Scripture is the one that actually came up with the process, and he talked Mal through going into his first one (which is, I think, -the- first one). He and Mal then go through at least one or two more (Scripture is one of the few Third Stage Terats as of 2008, while Mal is like Fifth Stage). If you read through the rules for Crysalis, its actually fairly easy to wrack up if you're really shooting for it. You also don't have to fill up the track completely to initiate the process, though it is easier.

Mal is also, ha, an aberrant among aberrants. He has a very small number of disadvantageous aberrantions. Most of his are things like the anima banner, inhuman beauty, glow, and the like. This is likely sparked by the fact that he was RIGHT NEXT TO the Hammersmith device when it exploded, recieving a dosage of the radiation it emmitted second only to Maxwell Mercer himself. He's either something of a perfected specimen or just very skilled at channeling his taint in such a way that it isn't overly negative to his person.

At the outside, it is also possible that he developed the Aberration Transfer ability and uses it to offload unwanted deformities that might marr his transcendental magnificence. I think that's what I'd do. :P
Solitaire
player, 87 posts
Free Thinker
Hard Drinker
Fri 24 Apr 2009
at 23:48
  • msg #296

Re: Welcome/Introduction

Mal is the Prime Exomorph, as Mercer is the Prime Paramorpth, and Hammersmith is theoretically the Prime Psycomorph. The is some speculation as to if Mal is in fact a 2nd generation Nova due to his mastery of his powers, though its far more likely that he simply the most powerful Nova due to his proximity to the explosion and genetic makeup. No other nova to date has had the exposure to the levels of telluric energy that he did.

I speculate that Hammersmith actually became something like the Doyen, a being of pure Psi.

I had a neat little write up of my theories on the subject of Inspiration on the old forums, pity its now gone.
Rydi
GM, 79 posts
Sat 25 Apr 2009
at 00:07
  • msg #297

Re: Welcome/Introduction

Speaking of Doyen, I always wanted to see them cry when all the Q6+ novas realized the little ghosties were playing with their old toys, and came back to teach them a lesson.
"Earth is ours, fuck off"
"NO! Your species is a threat, and we're going to eradicate its genetic potential"
"Damned right its a threat...[Mal blinks, Doyen are dodos]"
Prodigal
player, 69 posts
on the road to redemption
Sat 25 Apr 2009
at 03:41
  • msg #298

Re: Welcome/Introduction

weird question..so what does a gin and tonic taste...never really been a drinker...i've  had a few drinks but...yeah...tips?
Gravitas
player, 77 posts
aka Quentin Abernathy
Master of Gravity
Sat 25 Apr 2009
at 03:49
  • msg #299

Re: Welcome/Introduction

I mostly stick to rum and ciders, so I'm not actually sure. :P
Rydi
GM, 80 posts
Sat 25 Apr 2009
at 05:48
  • msg #300

Re: Welcome/Introduction

In reply to Prodigal (msg #298):

It tastes like bad. Not sure what to compare it to.
Impetus
player, 102 posts
Zen Playboy
Master of Redirection
Sat 25 Apr 2009
at 08:54
  • msg #301

Re: Welcome/Introduction

G and Ts are, if well made and with good gin, really really nice.  Is my drink of choice, actually.  they're dry and citrusy and don't get your palate all sticky and nasty like a rum and coke does.  I'll make you a deal, you come to Korea and I'll make you one.  or more than one to justify the trip.
Rydi
GM, 82 posts
Sat 25 Apr 2009
at 08:58
  • msg #302

Re: Welcome/Introduction

While tempting, I think my bank account will prevent me from getting the plane ticket :)

But if I'm ever there, I will most definitely try your beverage


)))))))))))

On another note, did we want to cut scene to the next day, or do we have more to discuss?
Solitaire
player, 89 posts
Free Thinker
Hard Drinker
Sat 25 Apr 2009
at 09:21
  • msg #303

Re: Welcome/Introduction

Dont have a problem with that, the interesting has happened.


And god, did I mention I love Frostburn? Endless amusement right there.
Rydi
GM, 83 posts
Sat 25 Apr 2009
at 09:43
  • msg #304

Re: Welcome/Introduction

In reply to Solitaire (msg #303):

She is very professional... at work.  lol.
Prodigal
player, 71 posts
on the road to redemption
Sat 25 Apr 2009
at 11:55
  • msg #305

Re: Welcome/Introduction

In reply to Impetus (msg #301):

what rydi said provided that invitation was for me too
Comstock
player, 104 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sat 25 Apr 2009
at 15:47
  • msg #306

Re: Welcome/Introduction

Cutting forward in time seems fine to me.  My character is done with meaningful interaction.  I could get him involved again, but I think he just wants to go to bed.
Impetus
player, 103 posts
Zen Playboy
Master of Redirection
Sat 25 Apr 2009
at 16:43
  • msg #307

Re: Welcome/Introduction

Yup, meaningful interaction is i think, finished.  Coming to Korea is pretty easy, you take the job, jump through way too many hoops and hey, presto you're here.  Back when i arrived i literally decided on korea on March 14 and was here on the 29th, now, not so much.  So many hoops.  You wanna come, i'll point you at the right job and get you wasted if you come to Busan. Promise.
On a related note, I decided to test the gin and Tonic=crap hypothesis tonight and after sampling a dozen or so I stand by my initial statement and say that they are indeed quite nice.  strong, yes. but nice.  Tomorrow may suck however...
Impetus
player, 105 posts
Zen Playboy
Master of Redirection
Sat 25 Apr 2009
at 16:54
  • msg #308

Re: Welcome/Introduction

Oh, and hello to chromalfean.  Your ideas are neither off base nor three dogs barking.  The thought of taking powers like flight or hypermove or other more arcane things and attributing them to momentum mastery is indeed possible, but i think that for the movement ones anyways, the oomph that you get out of Q3 suites versus the oomph from Q2 individual powers necessitates Imp grabbing flight and hypermove as standalones to fit my idea of Imp being Really Fucking Fast (tm).
Comstock
player, 105 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sat 25 Apr 2009
at 17:11
  • msg #309

Re: Welcome/Introduction

Hey, welcome aboard, chromalfean.
Prodigal
player, 72 posts
on the road to redemption
Sat 25 Apr 2009
at 17:58
  • msg #310

Re: Welcome/Introduction

hello and welcome!
Solitaire
player, 92 posts
Free Thinker
Hard Drinker
Sat 25 Apr 2009
at 18:02
  • msg #311

Re: Welcome/Introduction

Welcome to boot camp.

You'll need to buy a pool membership.
chromalfean
player, 2 posts
Sun 26 Apr 2009
at 04:04
  • msg #312

Re: Welcome/Introduction

ok, here goes. try to dispense with too many words and hope this doesn't degenerate.

first off, thanks everyone for the welcome and the GM for letting me join late in the game after cutoff no less. much, much appreciated. happened to stumble across the threads for the game quite by accident and was afraid I'd missed the boat/bus/whatever.

played ww aberrant and mage years back and loved both systems, but on pbp and pbem, the games proved very transient. I have very high hopes for this one though and have to say quite impressed with this group, both players and characters.

taken me all day reading just to get through the ooc thread, and still have other threads to read, but think (hope) I have enough background now to get a rough concept together in my head, so want to pitch it to the group for viability and avoid any conflicts.

basically, a counter-poise to some of the younger members of the group and Imp in particular. not to single Imp out or pick, but just to act as a counter-balance. devil's advocate, so to speak. here's what I've come up with so far and a bit of background and character development and evolution thoughts.

original character concept started out as a mega-intelligent matter manaipulator, but that's being covered already, so branching off from that theme want to stick with key aspects being mental, mainly intelligence and perception, but think he'll explore the mental avenues than physical world-bending stuff.

starting off as an older character, say in the mid-life range before erupton, so like Cap Marvel (of the Shazam line), he'll be more baseline oriented having spent more of his life as a man than a nova. imagining him as more mature and settled having gotten most of the kid stuff out of his system already and survived.

so hopefully add some grounding and perspective to the team, although admittedly his perspectives, which may or may not work for anyone or everyone, but he'll share without being pushy. want him to be supportive, not a know-it-all.

he won't have all the answers, but encourage people to think and consider different points or view. question conventional wisdom and explore to find their own answers, so concepts might include philosopher, pioneer, rebel or maybe scholar.

so this is where things might get sticky. thinking of opening up a whole new can of worms for the ST. there's been a lot of talk about the timeline, events and how things get changed and shaped, so ... well, how far do we go? thinking his insights and perspective come from his powers to some degree.

was thinking of exploring the quantum and or temporal, starting small with powers like intuition, premonition, pretercognition for awareness and perceptions in time and maybe working up to temporal minipulation and if we go long enough for the truly high level (Q5+) powers like time travel.

now like I said, this is where things can get sticky, especially for the ST where they have to deal with things like "are events pre-ordained to happen or can the characters influence the outcomes?" etc. there's a lot of paradoxes and stuff and can get pretty mind-bending.

if it's more trouble than it's worth, and the ST just really doesn't wanna go there, I can opt for the quantum route or mix and match a little. think I saw another player post expressing interest in the quantum abilities.

hopefully there's enough powers in that category to go around, especially if the powers are tailored to a theme, but if that's going to cause any heartburn or overlap, I can simply switch off to the old "luck/entropy" combo stand-bys as a "wildcard" character concept like my old euthanatos mage (God, he was fun, toxic, but fun. pure anarchistic chaos. entropy at it's best and brightest).

either way, I was kinda going for basically a cross somewhere between "Xavier" to Imp's "Magneto" (if he goes that route with character development, although admittedly that dynamic is a bit played and tired), and Dr. Manhattan from Watchmen, but focus on quantum/temporal effects than matter creation/manipulation.

bodymorph and/or density decrease I'm hoping to fit in with his powers giving him a quantum and/or psychic energy form. lemme know, and thanks agin.
This message was last edited by the player at 04:10, Sun 26 Apr 2009.
Solitaire
player, 94 posts
Free Thinker
Hard Drinker
Sun 26 Apr 2009
at 04:33
  • msg #313

Re: Welcome/Introduction

Sounds good, feel free to do what you want, don't mind us, bit of overlap isn't bad if you flavor it right. I'd been looking at Quantum Imprint when I commented about those powers, just cause its so damn useful, but if you want it, first come, first serve, and there are other avenues to explore.

If you'd like to know, my current To Get list of powers includes: Luck, Hyperflight, Quantum Imprint, Absorption and Boost, in no particular order. Solitaire will grow from just hitting things to absorbing and reversing powers used against her.

But she'll still hit things. Hard.
Rydi
GM, 86 posts
Sun 26 Apr 2009
at 04:59
  • msg #314

Re: Welcome/Introduction

In reply to Solitaire (msg #313):

All that sounds good to me.  Time hasn't really been touched upon yet.  If you are wanting to get time manip straight out of the gate you will need q5 though, which I will tentatively give permission on.

Q.Imprint doesn't seem to be in theme with the whole time thing though.
chromalfean
player, 3 posts
Sun 26 Apr 2009
at 05:32
  • msg #315

Re: Welcome/Introduction

thanks for the offer, but I think I'm gonna have to hold off on the full-blown time manip, at least for the time being (excuse the pun, none intended) and reserve it for character development.

for now I'm going to start cheap and lite, sticking with perceptions of time since there's other ground I want to cover as well, like Gravitas. sorry, I mixed up Imp and Gravitas in my earlier reference to counter-balancing.

I take if from the write-ups, that Gravitas is the intellectual and Imp is the socialite, so gonna go with the "philosopher" aspect for my character. thanks again for being open to temporal abilities.

I'll try not to put too heavy of burden or demand on it for you. I know some STs avoid it like the plague since "forecasting" can be such a massive pain. still reading up on posts trying to get up to speed.
Impetus
player, 106 posts
Zen Playboy
Master of Redirection
Sun 26 Apr 2009
at 23:41
  • msg #316

Re: Welcome/Introduction

For a moment there, i was like "Imp=Magneto? Holy crap am I cooler than I thought.  Also darker."  I don't know if Gravitas can be said to be magento, unless you are talking powers rather than outlook.  If any of us can claim Mag's Nova First title I'm gonna say Zero.
Gravitas
player, 81 posts
aka Quentin Abernathy
Master of Gravity
Sun 26 Apr 2009
at 23:48
  • msg #317

Re: Welcome/Introduction

Yeah, I'm not sure that I'm a great parallel with Magneto. I don't have anywhere near the zeal he does for his own kind. It is true that Quentin's got leanings towards the Terat philosophy, but he wouldn't be a Terat in the way things are portrayed by the storyline as of 2008 - they're too anti-baseline for him. I just don't really see the need to be any sort of Devil's Advocate type to set against Quentin, he's not really pushing an agenda on anyone at this point.

In general, I'd say not to be too concerned against balancing a character against the rest of the current party, and just make a character you're interested in playing. Trying to avoid overlap is a worthy goal, since it will ensure that everyone has their niche, but it doesn't really need to be pursued at the exclusion of all else.
Comstock
player, 108 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Mon 27 Apr 2009
at 00:13
  • msg #318

Re: Welcome/Introduction

Character development can take us in weird directions, anyway, so don't sweat it too much.  Besides, it looks like the whole team falls rather nicely into Raoul's "separate race" ideology more than the Shrapnel / Mal extremist terrorist mindset.  If anything, I would expect our characters to be opposed ... perhaps even violently ... to extremists on either side.
Solitaire
player, 97 posts
Free Thinker
Hard Drinker
Mon 27 Apr 2009
at 00:15
  • msg #319

Re: Welcome/Introduction

My thoughts exactly.
chromalfean
player, 4 posts
Mon 27 Apr 2009
at 04:53
  • msg #320

Re: Welcome/Introduction

eh, not exactly what I had in mind, but true, I was referring at the time to all the teras discussion going on in the ooc thread and comparing the terats to magneto's brotherhood, not entirely dissimilar. they both had militant leanings, but the more I read, the more my concept is developing and evolving. got through the training base thread today and see the distinctions you mean now.
Impetus
player, 109 posts
Zen Playboy
Master of Redirection
Mon 27 Apr 2009
at 05:17
  • msg #321

Re: Welcome/Introduction

I don't see Imp getting militant about anything unless they make laws about baselines and novas breeding.  Then it's on.
This group though, we do seem to be falling into teh terragen mindset pretty early.  I see Imp being very much a Casablanca, social, popular, manipulator, and very much not like Nova Vigilence who is all about kicking ass.
That said, I can certainly see Imp fully supporting Geryon taking the Mayor of Tampa's head clean off.
Comstock
player, 109 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Mon 27 Apr 2009
at 07:40
  • msg #322

Re: Welcome/Introduction

Rydi:
A fine breakfast is provided to anyone up early in the morning, and the meeting with Splash is scheduled for 1pm at [Comstock fills in a nice place here].


Alright ... since it is 2001, how about the Eiffel Tower Restaurant (http://www.parislasvegas.com/c...staurant-detail.html)?  Great menu, superb view, etc. etc.  It's also open for lunch and secluded enough for a bit of privacy, and just across the street from the Bellagio.

Impetus:
I don't see Imp getting militant about anything unless they make laws about baselines and novas breeding.  Then it's on.
This group though, we do seem to be falling into teh terragen mindset pretty early.  I see Imp being very much a Casablanca, social, popular, manipulator, and very much not like Nova Vigilence who is all about kicking ass.
That said, I can certainly see Imp fully supporting Geryon taking the Mayor of Tampa's head clean off.


It is worth noting that part of the ready exploration of Teragen thinking has to do with the lack of  notoriety around such ideas.  Talking about new social contracts and transhumanism is one thing when it is academic.  Lines in the sand haven't been drawn yet.  When clashes between novas become more common and government think tanks begin paranoid hypothesizing about "sphinxes" and "terrorist elements" it will be harder to say anything like "Nova's aren't human."

The words and thoughts don't have the political context that they will in 2008.  We're just supers right now.  N! probably isn't even the dominant network yet.

I try to avoid end-game decisions and stick with speculation.  Besides, Magneto's Brotherhood had an agenda of "nefarious scheming".  We've got higher standards than that.
Phantasm
player, 42 posts
Mon 27 Apr 2009
at 07:51
  • msg #323

Re: Welcome/Introduction

Comstock:
It is worth noting that part of the ready exploration of Teragen thinking has to do with the lack of  notoriety around such ideas.  Talking about new social contracts and transhumanism is one thing when it is academic.  Lines in the sand haven't been drawn yet.  When clashes between novas become more common and government think tanks begin paranoid hypothesizing about "sphinxes" and "terrorist elements" it will be harder to say anything like "Nova's aren't human."

The words and thoughts don't have the political context that they will in 2008.  We're just supers right now.  N! probably isn't even the dominant network yet.

I try to avoid end-game decisions and stick with speculation.  Besides, Magneto's Brotherhood had an agenda of "nefarious scheming".  We've got higher standards than that.


This.  At least for me anyway.

And honestly, while I could perhaps see Phantasm taking a teras influenced worldview, I think she'd be more likely to rip Geryon apart with Q.Constructs than let him kill people.  Basically, there is only so far she will ever go down that road.
chromalfean
player, 5 posts
Mon 27 Apr 2009
at 11:16
  • msg #324

Re: Welcome/Introduction

Comstock:
I try to avoid end-game decisions and stick with speculation.  Besides, Magneto's Brotherhood had an agenda of "nefarious scheming".  We've got higher standards than that.


maybe not, in reference to this group so much, but the parallels between Magneto's Brotherhood and Mal's Teragen are very similar, especially in the "nefarious scheming" dept.

hopefully, not over-simplifying, but the parallels are there.

both consider mutants/novas to be the next logical step in the evolutionary chain and squarely level a certain disdain towards baselines, treating them more like a disease to be eradicated.
This message was last edited by the player at 11:23, Mon 27 Apr 2009.
Rydi
GM, 89 posts
Mon 27 Apr 2009
at 12:26
  • msg #325

Re: Welcome/Introduction

chromalfean:
maybe not, in reference to this group so much, but the parallels between Magneto's Brotherhood and Mal's Teragen are very similar, especially in the "nefarious scheming" dept.

hopefully, not over-simplifying, but the parallels are there.

both consider mutants/novas to be the next logical step in the evolutionary chain and squarely level a certain disdain towards baselines, treating them more like a disease to be eradicated.



I think it mostly depends on which version of the brotherhood, and which version of the teragen, you go with.  There could certainly be parallels drawn between the scheming of Cortez to take out Magneto, and the Apostle's quest to down the current leadership.  And the old version of the evil mutants as a bunch of infighting misanthropes also could be compared to the teras pantheon... depending on the view you take of it.

Ultimately there are so many versions of the brotherhood, and so many variant takes on the Teragen and Teras, that comparisons are both inevitable, and impossible to bring into full synchrony.
Solitaire
player, 100 posts
Free Thinker
Hard Drinker
Tue 28 Apr 2009
at 02:20
  • msg #326

Re: Welcome/Introduction

You know, I just noticed we have nearly 800 posts, and we've been going just over a month. Keep it up people, good work.

[EDIT] Post 100! Yey.
This message was last edited by the player at 02:20, Tue 28 Apr 2009.
Rydi
GM, 90 posts
Tue 28 Apr 2009
at 05:05
  • msg #327

Re: Welcome/Introduction


I may be delayed a little in posting over the course of this week, but I will get stuff up when I can.  I have a couple more papers, and then study for next week's finals.  I hate end of semester.

Anyway, as stated above, good job everybody!
Dr. Zero
player, 49 posts
Tue 28 Apr 2009
at 15:07
  • msg #328

Re: Welcome/Introduction

Solitaire:
You know, I just noticed we have nearly 800 posts, and we've been going just over a month. Keep it up people, good work.

[EDIT] Post 100! Yey.



Thank you. This has been the best online game I've been on yet.

Rydi, personally, I feel if you need some time to really focus on your studies, please do. Finals are a bear. If you have to vanish for a few days, I'll have 0 complaints. You've already given us a heads up, so please do what you have to do.
Prodigal
player, 77 posts
on the road to redemption
Tue 28 Apr 2009
at 15:38
  • msg #329

Re: Welcome/Introduction

woot! go us! like Z said, do what you got to.  If David keeps up this waivering in faith...i'm thinking intangiblity might be a way to go....depends on how quick we go to thinking we are above the norms...
Comstock
player, 113 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 28 Apr 2009
at 16:02
  • msg #330

Re: Welcome/Introduction

I have no complaints about time off for finals.  Have my own studying to do.  I just use this for sanity maintenance.  I'll 2nd the notion that this is the best online game I have played yet.  That includes some that I have run.  Participation rates are high all around.  Good job people.
Gravitas
player, 84 posts
aka Quentin Abernathy
Master of Gravity
Tue 28 Apr 2009
at 17:27
  • msg #331

Re: Welcome/Introduction

As another timeline note on religion, the Pope issues Ad Dei Lucem, a bull that declares that novas have immortal souls and are tainted with original sin, etc, etc on June 15, 2005. Of course, if you push to meet him, you may change that.
Prodigal
player, 80 posts
on the road to redemption
Tue 28 Apr 2009
at 21:00
  • msg #332

Re: Welcome/Introduction

not going to lie, I just wanted to be post 800
Comstock
player, 116 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 28 Apr 2009
at 21:24
  • msg #333

Re: Welcome/Introduction

Fiend!

Well, we've dropped Crimson Dawn's name in front of Impetus.  Maybe that will cue explanation for the rest of us and set up one humorous situation or another.  And Prodigal is moving quickly into the domain of religion and spirituality.

Dr. Zero ... should we get the boy some John Locke and make him obsess about natural rights?  With some work, Prodigal becomes our Divis Mal.  At least in the context of 'greatest potential to lead a cult of devoted worshippers.'
Prodigal
player, 81 posts
on the road to redemption
Tue 28 Apr 2009
at 21:26
  • msg #334

Re: Welcome/Introduction

*smiles innocently* I'm just waiting for the other line in my bio...LOL...really depends on how things go a bit...a three way toss up with intangible, immolation, or forcefield.
Impetus
player, 113 posts
Zen Playboy
Master of Redirection
Tue 28 Apr 2009
at 23:46
  • msg #335

Re: Welcome/Introduction

This game is indeed rockin.  Lots of participation, interesting characters, massive potential.  Take as much time as you need bossman, we all understand how the end of semester crunch feels.
Dr. Zero
player, 52 posts
Wed 29 Apr 2009
at 10:03
  • msg #336

Re: Welcome/Introduction

Dr. Zero:
“I say, if the worst thing about our teachers is their happy drunks, then we have got it good. I had one friend who was in Vietnam who had three friends in Basic. All overweight. The instructor literally worked two of them to heart attack. True story!” Zero takes a long sip of it’s wine. “We have it good.”


This is actually a true story.


Gravitas:
As another timeline note on religion, the Pope issues Ad Dei Lucem, a bull that declares that novas have immortal souls and are tainted with original sin, etc, etc on June 15, 2005. Of course, if you push to meet him, you may change that.


I don’t have Phase II on me. Was that the new, fictional Pope, or Pope John Paul II? John is still alive as on the time we are in, correct?

Comstock:
Dr. Zero ... should we get the boy some John Locke and make him obsess about natural rights?  With some work, Prodigal becomes our Divis Mal.  At least in the context of 'greatest potential to lead a cult of devoted worshippers.'


With his thoughtfulness toward others and the way he pushes his understanding, I could actually see Comstock puling that off quite well.

Prodigal:
*smiles innocently* I'm just waiting for the other line in my bio...LOL...really depends on how things go a bit...a three way toss up with intangible, immolation, or forcefield.


Intangible sounds like a lot of fun. I didn’t think of using it to avoid Baselines. What about Plant/Animal Control, though? It’s sort of a restoring Eden type of idea. Or bring plagues & famine. I’d love to see a nature themed character in the team.
This message was last edited by the player at 10:31, Wed 29 Apr 2009.
Gravitas
player, 86 posts
aka Quentin Abernathy
Master of Gravity
Wed 29 Apr 2009
at 14:52
  • msg #337

Re: Welcome/Introduction

The book says Benedict, its in the timeline of the corebook. This was, of course, printed in the late 90s before they could have known that the next Pope would name himself Benedict :P

That said, Pope John Paul II died on April 2, 2005 and Benedict was apointed on April 19. Real history and fiction history actually kinda mesh on this one.
Prodigal
player, 83 posts
on the road to redemption
Wed 29 Apr 2009
at 14:55
  • msg #338

Re: Welcome/Introduction

maybe a nova with recog wrote it...
Comstock
player, 118 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 29 Apr 2009
at 17:00
  • msg #339

Re: Welcome/Introduction

BoooWEEEEEOoooooo!  *hand gestures*

Intangible would also be useful with the whole flying thing.  Not hitting buildings is good.  And before Comstock can start sharing ideas about natural law he has to learn about it himself (C'mere Academics score ... Dr. Bharati says I can have you now!).  I am going to keep his Intelligence low for now, though.  I am enjoying "gullible but occasionally talkative."  It also helps the smart characters by giving them a chance at exposition.

Looks like our new guy has a bio up.  Somehow I am getting a "young Nick Fury" vibe.
Solitaire
player, 103 posts
Free Thinker
Hard Drinker
Wed 29 Apr 2009
at 20:06
  • msg #340

Re: Welcome/Introduction

That or Wolverine.
Harley Logan
player, 6 posts
Wed 29 Apr 2009
at 23:54
  • msg #341

Re: Welcome/Introduction

yep, PC is finished, and have to say, hope he isn't too much trouble. he's a much darker, grittier PC than this group has among it's current membership. has a very "polished" feel and he's pretty rough around the edges, but just waiting for feedback from the ST. tried very much *NOT* to do a "wolverine" clone, but hey, every group has one, right? have to admit, that was one among a variety of characters that provided inspiration. just wondering what can or worms about to open on the unsuspecting world?
This message was last edited by the player at 23:57, Wed 29 Apr 2009.
Rydi
GM, 92 posts
Thu 30 Apr 2009
at 03:29
  • msg #342

Re: Welcome/Introduction

In reply to Harley Logan (msg #341):

Ok.  got a chance to read.  I like the character, and think it can work.  I will try and work you in when training resumes.  You will be damaged goods that Utopia wants to see if they can salvage.  If you can stay stable at training camp, and keep it together, you might have a place in Utopia.  If not... they're planning a nice resort out in the desert for people like you...

They may also start looking into "Eruption Amnesia" if they start finding more mysterious people that don't have pasts.
Harley Logan
player, 7 posts
Thu 30 Apr 2009
at 09:12
  • msg #343

Re: Welcome/Introduction

heh...sweet...could use a vacation...lol...

but seriously, feel free to exploit any of the info provided in Harley's background/history at any point for "teambuilding". if you wanna have the team respond to the fight at the apartment complex, by all means, be my guest. I just provided some "lag" time in the story after the fight to account for timeline. according to those press releases, that "incident" went down around January 2001 if I read it right, but feel free to adjust as you see fit for plot development, storyline, etc.

while I'm thinking of it, wanted to post some additional material, but can't create new threads (unless I missed it?). can we have a "miscellaneous" thread just for posting relevant tidbits if anyone's interested in checking out, so main threads don't get junked up?

thanks again
This message was last edited by the player at 10:22, Thu 30 Apr 2009.
Rydi
GM, 94 posts
Thu 30 Apr 2009
at 11:26
  • msg #344

Re: Welcome/Introduction

In reply to Harley Logan (msg #343):

Sure, though I am trying to limit somewhat the watering down of threads.  I have found that there is a happy medium between one huge thread, and a whole bunch of well organized small threads, as in the case of the former people get confused and stuff gets lost, while in the later case the same thing happens, and people stop keeping track of it all.

But a miscellaneous character thread wouldn't be bad.

))))))))))

In other news, I am currently scraping together the last few pages on my last paper (pharmacotherapies for the treatment of a case study of an individual with panic disorder and a nicotine addiction) and will then only have studying for next week's finals left to do.  Yay!
This message was last edited by the GM at 11:30, Thu 30 Apr 2009.
Harley Logan
player, 8 posts
Thu 30 Apr 2009
at 11:41
  • msg #345

Re: Welcome/Introduction

Rydi:
In reply to Harley Logan (msg #343):

Sure, though I am trying to limit somewhat the watering down of threads.  I have found that there is a happy medium between one huge thread, and a whole bunch of well organized small threads, as in the case of the former people get confused and stuff gets lost, while in the later case the same thing happens, and people stop keeping track of it all.

But a miscellaneous character thread wouldn't be bad.

))))))))))

In other news, I am currently scraping together the last few pages on my last paper (pharmacotherapies for the treatment of a case study of an individual with panic disorder and a nicotine addiction) and will then only have studying for next week's finals left to do.  Yay!


cool, thanks. just figured it would give us a spot to dump miscellaneous semi-relevant info to the game, characters or ooc threads without junking up the same. much appreciated...*reads last lines a few times, blinking*...no fair...you cheat...reading my crib notes on Harley again...lol...wow, no, but seriously...that's kinda scary how close my PC fits that description...I see a lot of "therapy" in my character's immediate future...lol...
Impetus
player, 120 posts
Zen Playboy
Master of Redirection
Thu 30 Apr 2009
at 12:49
  • msg #346

Re: Welcome/Introduction

Is anybody else unable to see any of the male character's faces?  Have we broken the maximum machismo limit of rpol.net and now must hide behind blank white faces on a white background?  I vote yes.
Harley Logan
player, 10 posts
Thu 30 Apr 2009
at 12:51
  • msg #347

Re: Welcome/Introduction

nah, must be a server issue 'cause I'm getting the same thing
Impetus
player, 122 posts
Zen Playboy
Master of Redirection
Thu 30 Apr 2009
at 12:57
  • msg #348

Re: Welcome/Introduction

Nope, it's the man sexy.  I have spoken, thus it is so.  On that note, I'm gonna listen to my giddyness and go to sleep.  G'night all.
Prodigal
player, 84 posts
on the road to redemption
Thu 30 Apr 2009
at 13:42
  • msg #349

Re: Welcome/Introduction

I'm having the same problem today.
Gravitas
player, 92 posts
aka Quentin Abernathy
Master of Gravity
Thu 30 Apr 2009
at 17:03
  • msg #350

Re: Welcome/Introduction

I'm in training today and tomorrow, so my internet acceess is limited until I get home. Trying to check on breaks and on my iphone, but I don't always have the time to.
Rydi
GM, 97 posts
Fri 1 May 2009
at 13:50
  • msg #351

Re: Welcome/Introduction

Back to the land of the living.
Comstock
player, 122 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 1 May 2009
at 13:53
  • msg #352

Re: Welcome/Introduction

Rockin'
Rydi
GM, 99 posts
Fri 1 May 2009
at 13:56
  • msg #353

Re: Welcome/Introduction

In reply to Comstock (msg #352):

Damn! I blinked and there was a post!
Comstock
player, 130 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sat 2 May 2009
at 19:40
  • msg #354

Re: Welcome/Introduction

Alright ... is there hope for Comstock.  With enough super-science, philosophy, terat-philosophy, and the like I think he'll adapt to future changes well enough.  Is there hope for him to keep some semblance of raw humanity?

Is there hope for any of us?

Here's an example: out of curiosity I ran a few ballpark calculations to determine how troubling Comstock's increased density would be and discovered that once I've crammed maximum quantum into the power.  When fully maxed (6x normal mass), it looks as though Comstock's mass reaches about 1200 lbs.  Calculated with the surface area of the average human foot (about 25 square inches), this means he's exerting roughly ~48psi walking and standing.  Lot of assumptions here, but again just a ballpark.  For comparison, if I am remembering correctly, the M1 Abrams (~67.6 tonnes) destroys roads and exerts about 60psi.

This means that my character is not suitable for running around inside buildings at full power.  He will fall through the floor and wreck everything.  Walking down the street will stress or break the pavement.  Leaning against a wall is a Mega-Strength 5 pushing action.  Given some time, more XP (going to need Regeneration for this one), and my character getting over his old notions of mortality, we may be able to destroy buildings by lifting and dropping my character from altitude.

Dillon is secretly afraid that if he gets into an intimate relationship, he might accidentally annihilate the other person with his claws and/or density increase.  (C'mere Harley, we need some of that allegedly emo music!)

Joy of the game for me is managing this transformation while playing someone who's just interested in helping everyone else out.  Maybe at the end of the road he'll be a shining titan in the defense of humanity or a brooding Doc Manhattan-esque chemist that can't get the metal off his skin or a refugee to the moon where he's turning rocks into von Neumann probes that think more like he does than humans do.  I don't know.  One way or another, there is no good ending where Comstock goes back to a normal life.
Harley Logan
player, 17 posts
Sat 2 May 2009
at 21:07
  • msg #355

Re: Welcome/Introduction

Comstock:
Dillon is secretly afraid that if he gets into an intimate relationship, he might accidentally annihilate the other person with his claws and/or density increase.  (C'mere Harley, we need some of that allegedly emo music!)

yeah, wouldn't wanna bump uglies and lose control during a moment of passion. end up having a meaningful overnight relationship with a pancake. talk about an anti-climactic ending, heh

Comstock:
One way or another, there is no good ending where Comstock goes back to a normal life.

never know. he's not the only factor. other variables exist
Dr. Zero
player, 62 posts
Puppets!Puppets!Puppets!
Hello. (Waves.)
Sun 3 May 2009
at 12:28
  • msg #356

Re: Welcome/Introduction

In reply to Comstock (msg #354):

Wow. That is quite an interesting, dark fate. I assume he is getting the "Permanent Power" Aberration to Density Control/Body Morph?

Is it alright if other PC's try/succeed in finding solutions? I don't want to take certain tragic elements out of a character a Player is working on, but I am playing a problem solver of sorts, as some other Players seem to be as well.

I love the part of the character that is still trying to help others. I'm a sucker for people who just give a damn.



IF (big, big 'if' there) we go long enough in the time line, and IF we follow the Trinity time line to a degree, would it be cool if our characters where part of the group who where protecting the Earth from The Colony's Aberrants?
Rydi
GM, 105 posts
Sun 3 May 2009
at 15:32
  • msg #357

Re: Welcome/Introduction

I find myself very interested in where all the characters are going to end up.  So many ways it could go.

)))

If it manages to go that long, you don't change the timeline for the better (or worse) and you manage to stay on earth (or in the vicinity) after the ultimatum, then it's all yours.
Comstock
player, 133 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sun 3 May 2009
at 19:05
  • msg #358

Re: Welcome/Introduction

Dr. Zero:
Is it alright if other PC's try/succeed in finding solutions? I don't want to take certain tragic elements out of a character a Player is working on, but I am playing a problem solver of sorts, as some other Players seem to be as well.

I love the part of the character that is still trying to help others. I'm a sucker for people who just give a damn.


Hey, knock yourself out.  It'll warm the guy's heart to have some good deeds returned on him.  I figure with some help we can at least keep taint under control.  If Nova-Medical science and a crew of friends can do something, by all means do it.  (Also, it occurs to me that if Dr. Zero is picking up TK and Telepathy, Comstock and it may bond rather well.  Comstock's not just a good case study ... he's the only person who's head isn't an open book.)

Alright ... so we need to build something new for the base.  A few options that crossed my mind:
1. New Barracks.  Everyone gets their own living space, and the UN troops assigned to us
2. Nova Car-surfing course.  Complete with shielded space for spectators.  We sell tickets.
3. New Laboratories.  Big initial investment cost, but I think we could talk Utopia into fronting the money.
4. New Gymnasium.  Because we have a nice new pool, and we might want a workout space capable of handling Comstock and Solitaire.
5. The World's Biggest Arcade.  Just ... y'know ... because.

I have some other ideas for buildings that aren't for our personal use:
1. Intake 3 for Lake Mead, complete with new water purification system capable of removing pharmaceutical waste from the water.
2. New Power Plant for Clark County.  They probably won't let us renovate the Hoover Dam, but if we could build a renewable energy source for Las Vegas -- the city of waste and neon and hedonism -- I think we'd be cultural heroes.
3. Las Vegas CityCenter.  (http://www.citycenter.com/)  Or something similar.  Mostly because we could build it to Utopia construction standards and probably do it before 2009.  And it would then put us in competition with Steve Wynn and Kirk Kirkorian.
4. Affordable, quality housing.  Because good, quality housing can reduce crime, reduce water consumption and pollution, and looks charitable as hell.
5. Schools.  Gotta build schools.  Even Superman built schools.


Thoughts?  I am thinking new laboratories, since half the team is intent on research.  If we have to narrow it down ... physics lab?  Nova biology?
Gravitas
player, 99 posts
aka Quentin Abernathy
Master of Gravity
Sun 3 May 2009
at 19:20
  • msg #359

Re: Welcome/Introduction

Perhaps predictably, I'm in favor of the labs first. I sort of got the impression that they'd have us continually building things as time goes on. As far as 'public works' type buildings, I'm in favor of schools first, though we'd need to talk with the districts first to see if they'd have the funding to be able to pay enough teachers to staff it. If that isn't an option, power plant or purification are also nice.
Solitaire
player, 111 posts
Free Thinker
Hard Drinker
Sun 3 May 2009
at 21:07
  • msg #360

Re: Welcome/Introduction

I was going to recommend the Gym, since all of us could demolish a normal building with little effort, but then I realized we have this nice open stretch of desert. Yeah, go with the lab for the brainy types.
Samuel Wolfson
player, 81 posts
Sun 3 May 2009
at 23:19
  • msg #361

Re: Welcome/Introduction

Agh. Would somebody mind catching me up on everything? I missed a lot due to finals week.
Dr. Zero
player, 66 posts
Puppets!Puppets!Puppets!
Hello. (Waves.)
Sun 3 May 2009
at 23:27
  • msg #362

Re: Welcome/Introduction

Comstock’s list is dynamite.

What do people think about underground facilities that can survive a nuclear holocaust? Planning ahead is fun! ;)

(Than we can raise dinosaurs in secret.)
Solitaire
player, 113 posts
Free Thinker
Hard Drinker
Mon 4 May 2009
at 00:13
  • msg #363

Re: Welcome/Introduction

Purple dinosaurs? From our imagination?
Harley Logan
player, 18 posts
Mon 4 May 2009
at 01:26
  • msg #364

Re: Welcome/Introduction

at which point I initiate the containment and sterilization protocol

and this is a *must have* training video for T2M

http://www.youtube.com/watch?v=zzcNLhRGsao
This message was last edited by the player at 02:45, Mon 04 May 2009.
Impetus
player, 131 posts
Zen Playboy
Master of Redirection
Mon 4 May 2009
at 02:55
  • msg #365

Re: Welcome/Introduction

Y'know, I'm starting to see why the terras think that the Utpoians are a bunch of demigods playing at being workhorses.  Build this, build that...
As for building:
schools, a lab, a power plant (i'm thinking geothermal), and public housing are the big ones that I can think of.  A gym, while very useful, is a lot less spacious than the gigantic desert and mountain range outside.
Harley Logan
player, 19 posts
Mon 4 May 2009
at 07:38
  • msg #366

Re: Welcome/Introduction

Impetus:
a power plant (i'm thinking geothermal)

geo-thermal would be good, but out in the desert wouldn't solar/wind farms be more efficient?
This message was last edited by the player at 07:39, Mon 04 May 2009.
Dr. Zero
player, 67 posts
Puppets!Puppets!Puppets!
Hello. (Waves.)
Mon 4 May 2009
at 13:15
  • msg #367

Re: Welcome/Introduction


Solitaire:
Purple dinosaurs? From our imagination?


Yes! After all, there will (of course) be improvements made, improvements from our imaginations! And they will sing and dance! And shoot laze beams out of their eyes. And at least one will have wings and an ionic beam canon that shoots from its mouth. He’s mine. I shall call him ‘George.’

Harley Logan:
at which point I initiate the containment and sterilization protocol

and this is a *must have* training video for T2M

http://www.youtube.com/watch?v=zzcNLhRGsao


Disturbing, that. And way is there a lint to “Lonestarr Intro” after that? (Scratches head.)

Impetus:
Y'know, I'm starting to see why the terras think that the Utpoians are a bunch of demigods playing at being workhorses.  Build this, build that...


Too true. At least it’s nothing the Roman Legions or Hercules didn’t do.

And it’s easy for the Terragen Pantheon to bitch, when most of their members are independently wealthy to start with, or so powerful that material wealth means nothing. Utopia’s benefits are still top notch if you don’t start the game as a rich count or corporate mogul or Divis (‘my Quantum’s always bigger than yours’) Mal.

Impetus:
As for building:
schools, a lab, a power plant (i'm thinking geothermal), and public housing are the big ones that I can think of.  A gym, while very useful, is a lot less spacious than the gigantic desert and mountain range outside.


Good point about the desert. “Fools! You expect to allow gods to train in a mere gym?!”

Harley Logan:
Impetus:
a power plant (i'm thinking geothermal)

geo-thermal would be good, but out in the desert wouldn't solar/wind farms be more efficient?


Good points, but when we start changing the world’s geography & orbit, we will want to switch to geothermal when the long winter comes. Mu-wha,hahahahahahahahhaha…!
Rydi
GM, 106 posts
Mon 4 May 2009
at 13:52
  • msg #368

Re: Welcome/Introduction

Samuel Wolfson:
Agh. Would somebody mind catching me up on everything? I missed a lot due to finals week.

What did you need catching up on?
Harley Logan
player, 20 posts
Mon 4 May 2009
at 14:28
  • msg #369

Re: Welcome/Introduction

*sadface* no intro
Rydi
GM, 109 posts
Mon 4 May 2009
at 15:37
  • msg #370

Re: Welcome/Introduction

In reply to Harley Logan (msg #369):

I'll get to you after breakfast starts (at least 1-2 posts at the table).  Will get you introduced, then move on to powers training.
Harley Logan
player, 21 posts
Mon 4 May 2009
at 16:03
  • msg #371

Re: Welcome/Introduction

heh, np, just anxious, but tnx
Impetus
player, 133 posts
Zen Playboy
Master of Redirection
Mon 4 May 2009
at 16:12
  • msg #372

Re: Welcome/Introduction

See, the problem with solar is that it only works some of the time, and circa ad2000 there really isn't an efficient way to save all that juice that it generates during the day for the night/peak season.  Wind farms really only work when it's windy, and they do kill an inordinate number of birds.  geothermal works 24/7, 365, and they're totally buried, thus neigh invisible.
Dr. Zero
player, 69 posts
Puppets!Puppets!Puppets!
Hello. (Waves.)
Mon 4 May 2009
at 16:59
  • msg #373

Re: Welcome/Introduction

Impetus:
geothermal works 24/7, 365, and they're totally buried, thus neigh invisible. 


I'm sold.
Comstock
player, 135 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Mon 4 May 2009
at 17:23
  • msg #374

Re: Welcome/Introduction

The limiting constraint on Geothermal power is its reliance on fossil reservoirs or other water sources.  There's geothermal power near Reno, Nevada right now because they have some volcanic activity and raised watersheds -- hot springs -- but there isn't any around Las Vegas because there it is prohibitively difficult to make it worth while.  We however, are Novas, so geothermal power is just a matter of a) digging two boreholes really deep (3-5km), b) importing some water to start the process, c) pouring water down borehole A, where the rock heats it up so it can, d) escape up borehole B as steam, run a turbine and then be collected again.  (For details, go here http://en.wikipedia.org/wiki/E...d_geothermal_systems ).

Really ... geothermal energy is almost requisite since it is an excuse to build a diabolical underground lair.  I can't make this stuff up.
Dr. Zero
player, 70 posts
Puppets!Puppets!Puppets!
Hello. (Waves.)
Mon 4 May 2009
at 20:18
  • msg #375

Re: Welcome/Introduction

Comstock:
Really ... geothermal energy is almost requisite since it is an excuse to build a diabolical underground lair.  I can't make this stuff up.



That's a second for the Hall of Doo- er, 'diabolical underground lair!' Yes. Do I hear a third?

I think we should call it "Diablo." Thoughts?
This message was last edited by the player at 20:19, Mon 04 May 2009.
Harley Logan
player, 22 posts
Mon 4 May 2009
at 21:05
  • msg #376

Re: Welcome/Introduction

I think we should start up the Umbrella Corp.
Comstock
player, 141 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 5 May 2009
at 05:28
  • msg #377

Re: Welcome/Introduction

I'll second Diablo.

So, Comstock certainly punched a button there.  Two willpower.  Didn't think it would have such an effect.  Dr. Zero have something against handstands?  Hypnosis?  The character may be having second thoughts about ever using that trick, but the player is curious as to what just happened there.
Harley Logan
player, 25 posts
Tue 5 May 2009
at 05:52
  • msg #378

Re: Welcome/Introduction

actually, wrong system used. should've been a contested manipulation vs. wits roll for number of successes. sorry, just playing devil's advocate. hope I'm not butting in where not wanted, but the only reason I bring it up is the way it was played was as if the doc had the Iron Will merit, which allows the nova to shake off the effect with only 1 wp.

otherwise, if he doesn't have that merit, the 1 (or 2) wp spent would have only given him 1 (or 2) auto successes to resist vs. comstock's manipulation roll. if it's not played correctly, kind've makes spending 6 bonus points on that merit (like I did for my character) a mute point, and that's a lot of bonus points to blow for nothing.

personally, I'd have taken the wits roll to resist and saved the wp any day, unless it would have made a difference in resisting the effect or not, but the merit is a nice merit to have just in case the wits (or other contesting) roll fails.
Phantasm
player, 51 posts
Tue 5 May 2009
at 05:52
  • msg #379

Re: Welcome/Introduction

As far as Phantasm goes, she got locked into a basement with a crazy nova w/mental powers before her eruption.  Now she doesn't like anyone that plays with the hearts/minds of others (and thus her negative initial reaction to Impetus).
Comstock
player, 142 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 5 May 2009
at 06:07
  • msg #380

Re: Welcome/Introduction

Oh, I understand Phantasm's perspective.  Slapping Comstock down with that was rather awesome, and a sure way to make him think twice about anyone's use of mental powers.  "The Voice" is not a toy to play with anymore.  I was referring to Dr. Zero's 1wp to resist, 1wp to resist the urge to kill Comstock commentary.  That's interesting.

And yeah, technically you resist with Wits.  But resisting was never going to be hard, so I don't care too much about the system used.
Harley Logan
player, 27 posts
Tue 5 May 2009
at 06:10
  • msg #381

Re: Welcome/Introduction

I know, and sorry again for bringing it up, but when you dump 6 bonus points into a merit, kind've makes you want to see it get some use without thinking you paid for nothing if everyone can just blow a wp and do the same thing. not saying that maybe the doc doesn't have the same merit. maybe he does, and if so, I apologize.
This message was last edited by the player at 06:35, Tue 05 May 2009.
Solitaire
player, 116 posts
Free Thinker
Hard Drinker
Tue 5 May 2009
at 06:12
  • msg #382

Re: Welcome/Introduction

Its never a bad thing to say how the rules actually work. God knows its hard enough to keep the the d10 variants straight. I consistently fall back on Exalted without thinking. The fact that they're all similar is even more confusing. Haha
Harley Logan
player, 28 posts
Tue 5 May 2009
at 06:20
  • msg #383

Re: Welcome/Introduction

good news is, you guys can completely smoke me in an exalted discussion because I've only ever played Aberrant and M:tA. on that note, there were some timeline references made from Aberrant (I assume) that I wasn't sure about either, i.e. the "colony" and the "ultimatum"? all I really have is the main, player's guide, teragen and elites books. don't have "year one", etc. so not sure of the timeline outside the canon I have. hopefully, if it comes to this stuff, either somebody won't mind filling me in, or it'll be explained through plot and story.

*ps edit*
I *really* did wanna see the doc stand on his head too, lol

XP
This message was last edited by the player at 06:37, Tue 05 May 2009.
Solitaire
player, 117 posts
Free Thinker
Hard Drinker
Tue 5 May 2009
at 06:24
  • msg #384

Re: Welcome/Introduction

The Colony is actually an Aberrant antagonist from Trinity. Its a big giant blob thing that makes proto-aberrants by injecting them with massive amounts of quantum. Most of the lower powered aberrants in Trinity are of that type. A true Nova would beat the stuffing out of just about anything but a Proxy (Mega-Psion).

The Ultimatum was when China threatened to nuke the world into glass if all the Nova's didn't leave. Mal then went off and created his own Universe. (There's a pet theory some have that it was 1st Ed Exalted, thus linking all 3 settings, possible, but highly unlikely)
This message was last edited by the player at 06:24, Tue 05 May 2009.
Harley Logan
player, 29 posts
Tue 5 May 2009
at 06:30
  • msg #385

Re: Welcome/Introduction

sorry, but from a story standpoint, that just strikes me as kind of dumb/lame. having not read it for myself, maybe that's just a very simplistic overview and there's details I'm missing, but just seems to me if you have the power to create your own universe, you can't stop China from nuking the Earth? wtf?
This message was last edited by the player at 06:32, Tue 05 May 2009.
Solitaire
player, 118 posts
Free Thinker
Hard Drinker
Tue 5 May 2009
at 06:37
  • msg #386

Re: Welcome/Introduction

They probably could have. Mal along may have been able too, all of them? Certainly. Much of it has to do with a letter Max Mercer wrote to Mal, back when he was Dr Primoris back in Aeon, telling him that he would one day hold the fate of humanity in his hands, and urging him to let it prosper on its own terms.

Mercer being the time-traveling two-fisted adventuring philanthropist founder of the Aeon Society, and one of the (presumed) three Prime level Inspired.

[edit] Would you like a summary of the whole Trinity Universe storyline? I can give you the high points.
This message was last edited by the player at 06:39, Tue 05 May 2009.
Harley Logan
player, 30 posts
Tue 5 May 2009
at 06:40
  • msg #387

Re: Welcome/Introduction

heh, cool, but depending on how all this ends up playing out, one, some or all of us might have something to say about that. lol
Solitaire
player, 119 posts
Free Thinker
Hard Drinker
Tue 5 May 2009
at 06:45
  • msg #388

Re: Welcome/Introduction

Thats the point, from where we're starting, the whole timeline is ours to follow, twist, tie into knots or destroy, as we see fit. As one of the "1st generation", if you will, by '08, when the setting normally takes place, we will rival Pax, and at least be able to mess up Mals hair, or something.

[edit] Hell, it probably wont take that long even.
This message was last edited by the player at 06:46, Tue 05 May 2009.
Harley Logan
player, 31 posts
Tue 5 May 2009
at 06:49
  • msg #389

Re: Welcome/Introduction

sweet, that's what I love about this
This message was last edited by the player at 07:07, Tue 05 May 2009.
Dr. Zero
player, 72 posts
Puppets!Puppets!Puppets!
Hello. (Waves.)
Tue 5 May 2009
at 09:41
  • msg #390

Re: Welcome/Introduction

Harley Logan:
good news is, you guys can completely smoke me in an exalted discussion because I've only ever played Aberrant and M:tA.


I think you would love Exalted, than. There are a lot of elements from those two games, but the awesome if kicked by 20 notches. Aberrant would be similar if it wasn't influenced by Blackweilder's constant attempt to prove Aberrant isn't the Superfriends. Or Ironman.

Harley Logan:
...on that note, there were some timeline references made from Aberrant (I assume) that I wasn't sure about either, i.e. the "colony" and the "ultimatum"? all I really have is the main, player's guide, teragen and elites books. don't have "year one", etc. so not sure of the timeline outside the canon I have. hopefully, if it comes to this stuff, either somebody won't mind filling me in, or it'll be explained through plot and story.


Harley Logan:
*ps edit*
I *really* did wanna see the doc stand on his head too, lol

XP


The trick is to just ask. ;P
He don't lobotomize people for that. @_@


Solitaire:
The Colony is actually an Aberrant antagonist from Trinity. Its a big giant blob thing that makes proto-aberrants by injecting them with massive amounts of quantum. Most of the lower powered aberrants in Trinity are of that type. A true Nova would beat the stuffing out of just about anything but a Proxy (Mega-Psion).


I don't know. A lot of Trinity fans claim they used the rules to combine Psionic effects from Aurora Australia, and it does allow them to take down big boy Aberrants, especially if you use the suggested rules for Taint to negativly effect Nova defenses against Psionic attacks and/or amplify said attack. I really, really loved that possibility, as it highlights the main differences between Aberrants and Psions, namely, Aberrants are very individual, self styled, and God Like, while Psions are natural at playing well with others and unifying.

When asked about the identity of The Colony, Bruce Baugh suggested it can be your PC's from Aberrant. I love that guy.
Comstock
player, 144 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 5 May 2009
at 14:43
  • msg #391

Re: Welcome/Introduction

I just remembered Harley is a time bender or time bender to be.  This could be fun.  *spam infinite emoticons here*

Fission mailed!  I've created a time paradox!  Psycho Mantis is a better and better parallel for Zero by the day.  Does that make the new guy Snake?
This message was last edited by the player at 14:45, Tue 05 May 2009.
Harley Logan
player, 33 posts
Tue 5 May 2009
at 14:57
  • msg #392

Re: Welcome/Introduction

*blinks*
Comstock
player, 145 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 5 May 2009
at 15:30
  • msg #393

Re: Welcome/Introduction

Not a Metal Gear Solid player, huh?  Damn.  *marks a point in the 'jokes that missed' column*

Essentially, my realization had much to do with your character perceiving events out of order or getting to reset events.  While sometimes a headache, this can be great fun.  I then compared it with Metal Gear Solid, which lacks any true time travel but included a bunch of gags in MGS3 because it was a prequel.  Kill someone who plays a roll in the other games and you get a game over due to time paradox.

The biggest "could be fun," the one that sparked my non-sequitur, was the thought that in the future Harley could peek ahead a bit and save us from Dr. Zero outbursts and bad action-figure deals.
Harley Logan
player, 34 posts
Tue 5 May 2009
at 15:46
  • msg #394

Re: Welcome/Introduction

heh, no, I got it, just having a hard time seeing Harley as Snake. Plissken? maybe, lol
Dr. Zero
player, 74 posts
Puppets!Puppets!Puppets!
Hello. (Waves.)
Tue 5 May 2009
at 16:23
  • msg #395

Re: Welcome/Introduction

Comstock:
The biggest "could be fun," the one that sparked my non-sequitur, was the thought that in the future Harley could peek ahead a bit and save us from Dr. Zero outbursts and bad action-figure deals.


Please. Zero would never settle for less than top notch action figures. Fully possible, and durable plastic all the way!
Harley Logan
player, 36 posts
Tue 5 May 2009
at 16:34
  • msg #396

Re: Welcome/Introduction

did I forget to mention the John Constantine/Hellblazer thing too?

XP
Gravitas
player, 105 posts
aka Quentin Abernathy
Master of Gravity
Tue 5 May 2009
at 16:39
  • msg #397

Re: Welcome/Introduction

No die cast metal?
Dr. Zero
player, 75 posts
Puppets!Puppets!Puppets!
Hello. (Waves.)
Tue 5 May 2009
at 17:28
  • msg #398

Re: Welcome/Introduction

Gravitas:
No die cast metal?


Hmmm... is it durable? I've never bothered with anything made of it. If so, than yes. Top quality, all around. I want the children of the world to worship the several inch image of Zero till they are balding, fat 40 year old somethings. And you should to! Join me in an action figure revolution!
Harley Logan
player, 37 posts
Tue 5 May 2009
at 20:54
  • msg #399

Re: Welcome/Introduction

so, are we replacing the T2M Americas group?
Comstock
player, 146 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 5 May 2009
at 21:03
  • msg #400

Re: Welcome/Introduction

I think I've figured it out.  Beneath that mask you aren't Dr. Zero at all.  You're Dr. Steel.  ( http://www.youtube.com/watch?v=MIcBfJw__k0 )

I'd wager we are in addition to T2M Americas.  We are a wonderful chance for the US of A to have their own Utopia facility in their backyard.  The FBI and the Directive are probably crowding close in new offices while local government negotiates with Utopia to get us to rebuild American infrastructure and furnish American businesses with new technology.  Besides, there never were enough T2M members to keep up.
Dr. Zero
player, 79 posts
Puppets!Puppets!Puppets!
Hello. (Waves.)
Wed 6 May 2009
at 12:35
  • msg #401

Re: Welcome/Introduction

Comstock:
I think I've figured it out.  Beneath that mask you aren't Dr. Zero at all.  You're Dr. Steel.  ( http://www.youtube.com/watch?v=MIcBfJw__k0 )


W-0-W. That is disturbingly close to some of the things I was going for, but far more polished and cool. Especially the "Singularity" theme. I have to thank you for showing it to me. I'm getting new ideas. Mad ideas. And I'm steeling his lab coat.

Oh Lord. I like that some of the tags are "nude," & "boobs." You never cease to disturb me, Internetz.
Samuel Wolfson
player, 93 posts
Wed 6 May 2009
at 13:03
  • msg #402

Re: Welcome/Introduction

I am rather disturbed by the way you've started referring to Dr. Zero as "it" rather than "he."
Dr. Zero
player, 80 posts
Puppets!Puppets!Puppets!
Hello. (Waves.)
Wed 6 May 2009
at 13:11
  • msg #403

Re: Welcome/Introduction

Samuel Wolfson:
I am rather disturbed by the way you've started referring to Dr. Zero as "it" rather than "he."


Thank you! ^v^
Impetus
player, 138 posts
Zen Playboy
Master of Redirection
Wed 6 May 2009
at 23:33
  • msg #404

Re: Welcome/Introduction

It's been doing that for a while.  Since none of the other identities it's taken have been female my guess is it's a boy, but still, only a guess.
Dr. Zero
player, 82 posts
Puppets!Puppets!Puppets!
Hello. (Waves.)
Thu 7 May 2009
at 04:12
  • msg #405

Re: Welcome/Introduction

Impetus:
It's been doing that for a while.  Since none of the other identities it's taken have been female my guess is it's a boy, but still, only a guess.


Maybe it's just nervous Impetus will hit on it. =_=
Prodigal
player, 94 posts
on the road to redemption
Thu 7 May 2009
at 04:22
  • msg #406

Re: Welcome/Introduction

or maybe it's just trying to figure out what imp won't hit on :-P
Impetus
player, 140 posts
Zen Playboy
Master of Redirection
Thu 7 May 2009
at 04:38
  • msg #407

Re: Welcome/Introduction

nervous....or hopeful? Hmmm?
Comstock
player, 148 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 7 May 2009
at 04:40
  • msg #408

Re: Welcome/Introduction

First, glad to know you like Dr. Steel, Z.  Somewhat disturbed to learn that you are already plotting to build robot / action-figure minions.

Second, Sam ... are you going to blow up the base?  If you are, is this base insured, Rydi?
Samuel Wolfson
player, 97 posts
Thu 7 May 2009
at 04:41
  • msg #409

Re: Welcome/Introduction

Blow up the base? No. Not yet anyway. >:D
Rydi
GM, 116 posts
Thu 7 May 2009
at 07:27
  • msg #410

Re: Welcome/Introduction

had final today, crashed, and am just now waking up to study for my next final in the morning.  Updates tomorrow after it is all over.  I will be soooo glad when this semester is freaking over with.

And... Sort of.  Parts of the base are insured anyway.  The buildings themselves aren't though.
Dr. Zero
player, 83 posts
Puppets!Puppets!Puppets!
Hello. (Waves.)
Thu 7 May 2009
at 13:06
  • msg #411

Re: Welcome/Introduction

Impetus:
nervous....or hopeful? Hmmm?


Leary of the jigilo Typhoid Mary of STD's that is Impetus. ;p

This is the real reason Zero wears the gas mask. Fear of Quantum airborne gonorrhea or syphilis.
This message was last edited by the player at 14:21, Thu 07 May 2009.
Harley Logan
player, 47 posts
Thu 7 May 2009
at 19:37
  • msg #412

Re: Welcome/Introduction

yeah, glad Dillion didn't max out on Harley. mega-strength 5? omg! you'd just have a grease spot with a bad attitude. he can soak a bashing mega-strength 1, maybe 2 and survive a 3 (and deal out correspondingly equivalent damage) but more than that is likely to get messy
Comstock
player, 155 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 7 May 2009
at 20:13
  • msg #413

Re: Welcome/Introduction

Yeah ... I don't have a knack to turn that down, either ... and he's really paranoid, given that he has zero conception of his upper limits when he's "going heavy" and even less knowledge of the capabilities of the others.  Hence the notion of let's get started by beating on me rather than on each other.

Comstock will learn how to put just enough quantum into his Density Control power somewhere in all this powers training.  Then it could be anywhere from his natural Mega Strength 1 all the way up to 5.
Gravitas
player, 115 posts
aka Quentin Abernathy
Master of Gravity
Thu 7 May 2009
at 20:26
  • msg #414

Re: Welcome/Introduction

Yay for doing things he hasn't demonstrated yet. Gravitas is probably not the biggest tank in the party, but he can take a hit, even without eufiber. He's nearly invulnerably to ranged attacks thanks to stupid conditional defenses, but much more likely to get hurt from hand-to-hand. Fortunately, he's got ranged attacks. :P
Harley Logan
player, 49 posts
Thu 7 May 2009
at 22:07
  • msg #415

Re: Welcome/Introduction

Comstock:
Yeah ... I don't have a knack to turn that down, either ... and he's really paranoid, given that he has zero conception of his upper limits when he's "going heavy" and even less knowledge of the capabilities of the others.  Hence the notion of let's get started by beating on me rather than on each other.

Comstock will learn how to put just enough quantum into his Density Control power somewhere in all this powers training.  Then it could be anywhere from his natural Mega Strength 1 all the way up to 5.

got a great idea. let's not use that on Harley

XP
Solitaire
player, 134 posts
Free Thinker
Hard Drinker
Thu 7 May 2009
at 22:17
  • msg #416

Re: Welcome/Introduction

Glass canon eh? I can take a hit, but not like Comstock, that is soak crazy. Mines about 13/9 atm. Heh.
This message was last edited by the player at 22:18, Thu 07 May 2009.
Gravitas
player, 117 posts
aka Quentin Abernathy
Master of Gravity
Thu 7 May 2009
at 22:23
  • msg #417

Re: Welcome/Introduction

I dunno if I'd say that. I'm functionally immune to most ballistic fire and conventional ranged weapons.
Gravitas
player, 118 posts
aka Quentin Abernathy
Master of Gravity
Thu 7 May 2009
at 22:30
  • msg #418

Re: Welcome/Introduction

I don't really want to answer in the in-character thread, but he's probably paying more since it is a maintenance duration power.
Rydi
GM, 123 posts
Thu 7 May 2009
at 22:39
  • msg #419

Re: Welcome/Introduction

In reply to Gravitas (msg #418):

he said he was paying another 5, not 5 total, and it is hard to get an odd cost from a level two power.  So I was wondering if he was using some other ability as well, and I just missed it.  Like enhancements or something.
Harley Logan
player, 50 posts
Thu 7 May 2009
at 22:59
  • msg #420

Re: Welcome/Introduction

not sure, but I know he's using density increase too, unless that's tied in with his bodymorph

after Comstock said something about soak, had to go back and reread it myself. was thinking more soak than damage dice meant no damage, but yeah, what he said. after adding attack sux to damage dice plus auto-sux from mega-str for total damage die pool, compare soak and damage die pools subracting soak from damage dice starting with auto-sux, if pool is reduced to 0, still roll 1 die.

looked like solitaire forgot to add her attack sux to the damage die roll. got 2 sux on the attack to add to damage so 11 damage die pool plus 15 auto-sux from mega-str 3 would be 26 damage die. comstock's 28 soak knocks out all 26 damage die so solitaire (me included and Gravitas, since haven't seen anybody yet able to produce a damage die pool of more than 28 to beat dillon's soak) rolls 1 die for damage.

and yeah, since her first die of damage she rolled was a 10, she'd have bruised him. hope nobody minds this, but I'm just going over the system for myself and anybody is free to check me on this to make sure I'm figuring it right.
Gravitas
player, 119 posts
aka Quentin Abernathy
Master of Gravity
Thu 7 May 2009
at 23:02
  • msg #421

Re: Welcome/Introduction

There's also a rule that if you have a soak that is double-or-more the damage done to you, they do not do the 1 dice of ping damage.
Comstock
player, 159 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 7 May 2009
at 23:05
  • msg #422

Re: Welcome/Introduction

I opted at CharGen -- perhaps unwisely but whatever -- for the version of Density Control in the Player's Guide (pg. 111) which provides (Density Increase +1) successes on activation.  Additional successes out to a Max of (Quantum + Density Increase) may be purchased for one quantum each.  It was my logic that 1) Comstock didn't have much else to spend Quantum on anyway, it would be more advantageous to 2) not have to make additional rolls (reliability) and 3) it would always be better if I could reliably max out Comstock's strength and mass rather than be at the mercy of the die roller.

Hence ... I am buying six successes to max my soak, which costs (2+3) five quantum each time.
Gravitas
player, 120 posts
aka Quentin Abernathy
Master of Gravity
Thu 7 May 2009
at 23:09
  • msg #423

Re: Welcome/Introduction

Hmm, that makes sense. Depending, it may be fair also to allow it to just be a 2q maintenance cost. That's really a call for Rydi, but RAW it looks like it probably would be 5q.

Also note that Maintenance duration is much longer if you're not in actual combat time. We're not very strictly regulating timing, so it may be safe to assume that we don't actually need to pay power maintenance.
Rydi
GM, 124 posts
Thu 7 May 2009
at 23:33
  • msg #424

Re: Welcome/Introduction


Ok, that makes more sense.  I'd probably leave it as costing 5 in maintenance, as the extra successes are extra, dependable soak that you can just outright buy (which is nice).  And you don't have to activate it with extra successes either.
Harley Logan
player, 52 posts
Thu 7 May 2009
at 23:39
  • msg #425

Re: Welcome/Introduction

just outta curiosity, if that one of dillon's stand-alone powers or part of a bodymorph package?
Comstock
player, 160 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 8 May 2009
at 00:48
  • msg #426

Re: Welcome/Introduction

@Harley:

Actually, I decided against Bodymorph.  Ultimately it struck me as superfluous for Comstock, especially since the growing permanence of his powers became a design objective for me.  The real advantage would be in maintenance costs and time saved activating many powers, and ultimately I wanted each activated power to be a deliberate action.  Bodymorph started looking like an XP sink.

Full power list for Comstock for disclosure's sake:
Armor 3
Body Modification 1 (Extra Health Levels -- 2 x Maimed)
Claws 1
Density Control (Increase) 2  (Tainted)
Psychic Shield 1

Mega-Attributes are expressions of the physical change into a being of living metal.  I suppose if I really wanted I could grab Bodymorph later, but I don't really have anything else that could not just be activated on its own.
Harley Logan
player, 53 posts
Fri 8 May 2009
at 01:00
  • msg #427

Re: Welcome/Introduction

it's all good. wasn't asking for the full disclosure. just curious and being nosey since bodymorph was being discussed over in the other thread. wondered if it was something you took as part of your "package", but I tend to agree with the general consensus. bodymorph is cool for a combination of low level effects, but somehow just doesn't really seem to be worth it to me for some odd reason.
Impetus
player, 143 posts
Zen Playboy
Master of Redirection
Fri 8 May 2009
at 02:26
  • msg #428

Re: Welcome/Introduction

Wow, i miss 20 hours and everything hits the fan.  My apologies.
Yeah, 10 sux.  I have both the seductive and seductive looks enhancements.  IIRC they each grant 3 autosux to seduction.  The sexy, it's what Imp does.
I rolled wits/rapport then added the autos. And yeah, knacks, cause i can't get my brain out of exalted: Lunars for some strange reason.
Imp has no attack or soak powers at all.  I may develop some as the game goes on but atm I plan for him to be almost totally non combat.
This message was last edited by the player at 02:35, Fri 08 May 2009.
Solitaire
player, 135 posts
Free Thinker
Hard Drinker
Fri 8 May 2009
at 03:51
  • msg #429

Re: Welcome/Introduction

Knacks are actually Adventure! too.

Kicks are difficulty +1, so I didn't roll any additional sux, and just did Str+Kick damage+Rapid Strike enhancement then my 15 auto sux from Mega-Str 3.
Prodigal
player, 100 posts
on the road to redemption
Fri 8 May 2009
at 05:10
  • msg #430

Re: Welcome/Introduction

o.0....I found the character sheet I had originally made for the concept of Prodigal at my parent's house when I went there tonight....looks like I need to get a few powers.  and oddly enough he was allied to the Teragen(sort of) LOL
This message was last edited by the player at 05:11, Fri 08 May 2009.
Rydi
GM, 127 posts
Fri 8 May 2009
at 13:43
  • msg #431

Re: Welcome/Introduction

Comstock:
Armor 3


someday you might look at the super-heavy enhancement for that.
Harley Logan
player, 56 posts
Fri 8 May 2009
at 13:59
  • msg #432

Re: Welcome/Introduction

the "extreme density" extra in the PG might work too, and may even work better
Rydi
GM, 130 posts
Fri 8 May 2009
at 18:59
  • msg #433

Re: Welcome/Introduction

Just so I can shape this the right way, how much training do people want?  one scene of "search and rescue" and one scene of "combat training" ok?  Unless something unexpected happens of course?  clearly normal activities are suspended for the next few days, so you guys could potentially play out dozens of scenarios over the course of the week, but I don't want to bore you guys.
Samuel Wolfson
player, 110 posts
Fri 8 May 2009
at 19:03
  • msg #434

Re: Welcome/Introduction

Hey, I still don't fully understand the rules, so whatever DOES help me understand them works for me.
Comstock
player, 165 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 8 May 2009
at 19:22
  • msg #435

Re: Welcome/Introduction

Well ... I would say 2-3 scenarios should do the trick with a bit of narrative summary in between.  We might want an extra thread for vignettes, though, for a chance for characters to interact outside of the main thread.
Gravitas
player, 124 posts
aka Quentin Abernathy
Master of Gravity
Fri 8 May 2009
at 19:49
  • msg #436

Re: Welcome/Introduction

Yeah, Quentin for example is going to want a chance at some point to do some experimentation outside the scope of search-and-rescue to test some of the theories he's had floating around for a few days.
Rydi
GM, 131 posts
Fri 8 May 2009
at 20:18
  • msg #437

Re: Welcome/Introduction

I'll post a vignettes section sometime soonish.

I'm waiting a bit to give Solitair, Zero, and Prodigal a chance to respond to the news, and to see what kind of response Harley is going to be giving.  Once people get some responses in, I'll post scenarios for S&R.

Feel free to chat amongst yourself until then of course.
Harley Logan
player, 61 posts
Sat 9 May 2009
at 12:48
  • msg #438

Re: Welcome/Introduction

sorry guys, away from the computer for most of the day yesterday and some of this morning. had a camping trip planned with the kid, just got home and unpacked. gotta help a friend move some stuff this morning. hopefully be finished and get home to get cleaned up by around noon. I'll have time to sit down and compose an appropriate reply after that, early to mid-afternoon. all apologies for breaking the stride.
This message was last edited by the player at 12:49, Sat 09 May 2009.
Samuel Wolfson
player, 113 posts
Sat 9 May 2009
at 18:36
  • msg #439

Re: Welcome/Introduction

Just a quick question, how do you guys do that "OOC" thig in your posts when you put in your dice rolls, and other out of character things?
Comstock
player, 167 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sat 9 May 2009
at 19:00
  • msg #440

Re: Welcome/Introduction

Type spoilers.  the tag is < spoiler >, not unlike < i > for italicized.  Remember to remove the spaces to make the tag actually work.
Comstock
player, 169 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sun 10 May 2009
at 05:39
  • msg #441

Re: Welcome/Introduction

Eufiber colony for Harley, huh?  I also couldn't help noticing that Comstock's suggestions would inadvertently put Dr. Zero next to Harley, a potential disaster in the making.

Hey Rydi, should we describe the older buildings or the base ourselves for the purposes of this exercise?  Just make things up as we go?  Or is there some rhyme and reason to the base you want us to observe?  I'd hate to smush any of our poor UN Troops or whoever they've got playing "victims."

I am half expecting Pratima or some other experienced T2M Nova to be hiding around a corner to ambush the hell out of us and teach us to be on our guard.  Nova v. Nova combat training from an expert.  Lore-Metagaming: the heretofore unseen Shadow Walker?
Rydi
GM, 132 posts
Sun 10 May 2009
at 05:46
  • msg #442

Re: Welcome/Introduction

In reply to Comstock (msg #441):

As soon as people start making observation roles, they will notice the buildings that are targets.  We'll go from there, but I do have particular stuff set up.  You can describe some stuff yourselves (that has been one of the best parts of the game so far, everyone's creative input), but there are some set encounters as well.

As for combat, and other novas ambushing you, it may be possible.  Hard to say if they'll do it on your first run through, but it seems almost a certainty in later exercises.
Harley Logan
player, 63 posts
Sun 10 May 2009
at 10:16
  • msg #443

Re: Welcome/Introduction

was going to use quantum for Harley's dreadful mein enhancement but since nobody has actually taken a swing at him yet guess that would be pointless. but would his mega-charisma mean people actually find themselves wanting to like the guy despite his rough demeanor? he's actually not such a bad guy, but something really screwed him up. one of those guys you find yourself feeling sorry for even though he has his moments and tends to act like a complete jerk.

you know he doesn't really mean it. it's just his way of keeping people from getting too close but he's actually pretty harmless. with his depth of emotion, one might even suspect that if push ever actually came to shove that Harley would put himself on the line or in the line of fire for anybody else on the team before he'd willingly let someone else get hurt, especially because of him or on account of something he did. cooler heads will tend to prevail where Harley is concerned.

he's not likely to respond as well to reactionary leadership and death threats as much as a more diplomatic, tactful approach while maintaining an objective distance. Harley + distance = good, closeness / intimacy = bad. not that he doesn't want to be close to people, but the ones closest to him have already been taken away from him once so anybody who starts to get too close again, he'll say or do something stupid to sabotage and then get mad at himself about it.
Dr. Zero
player, 91 posts
Puppets!Puppets!Puppets!
Hello. (Waves.)
Sun 10 May 2009
at 13:47
  • msg #444

Re: Welcome/Introduction

Comstock:
Eufiber colony for Harley, huh?  I also couldn't help noticing that Comstock's suggestions would inadvertently put Dr. Zero next to Harley, a potential disaster in the making.


And a lot of fun. ;)
Comstock
player, 170 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sun 10 May 2009
at 15:58
  • msg #445

Re: Welcome/Introduction

First major confrontation well underway, so I would say you are playing the loner archetype well, Harley.  The biggest challenge for me has always been keeping everyone on the same page so the loner doesn't piss off the other players, so kudos to you for your candor and understanding on that front.

On the subject of your Mega-Charisma ... one problem is that I can't see your sheet and so didn't know Harley had it.  I the player can guess Harley doesn't really mean it, but all Comstock the character can see is "that is one cool asshole, the kind that steals girls and hates authority," followed by feelings on inadequacy and a desire to buy a motorcycle.  The other problem is that Harley literally just appeared but has already acted with greater insubordination than any of the others.  As we get to know Harley I think we'll be more forgiving, more apt to wave things off as "it's just Harley" and more understanding of his emotional background.  But right now I don't think any of our characters are empaths and Harley hasn't ingratiated himself with us.  Conflict was inevitable.  Heck, conflict was almost requisite for you to properly characterize a loner with a bad past.

If there's no complaints about Comstock's growing role as 'facilitator' (I am still hesitant to simply declare him a 'leader' since he won't consider himself that for a long while and, like in Exalted, a good team of Supers has everyone play leader in situations they favor) he'll probably be someone to connect with.  Whether things go well or poorly, he's going to look for a good opportunity to do some extra training with Harley sometime in the week ... after which he'll share a drink with the guy to cure both their bruises and hopefully get some respect.

In short, diplomatic leadership is what you get when you've brought something to the table, reactionary leadership is what you get when you fight with authority figures two hours into day one.  Right now, Zero's critique ("you're in the wrong place") holds a lot of water, so it'll fall back into Harley's court to prove that Utopia is where he belongs.
This message was last edited by the player at 15:58, Sun 10 May 2009.
Harley Logan
player, 67 posts
Sun 10 May 2009
at 16:09
  • msg #446

Re: Welcome/Introduction

he was drunk when he joined

XP
Comstock
player, 171 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sun 10 May 2009
at 16:16
  • msg #447

Re: Welcome/Introduction

LOL.

Well, we better get him a reason to stay then.

Edit: Impetus?  You're our only hope.  If you and Solitaire can't sooth the two into some semblance of behavior, Comstock is going to grab Harley and not let go so we can actually get on with the exercise.  If I hit, it'll probably be over for him with my high strength and Iron Grip.  If I miss, it'll be a shooting match we don't want or need.
This message was last edited by the player at 16:29, Sun 10 May 2009.
Harley Logan
player, 68 posts
Sun 10 May 2009
at 16:30
  • msg #448

Re: Welcome/Introduction

and sorry for all the edits. unfortunately, as a bit OCD myself I can empathize with my character, at least on that subject, and I'm a bit of a perfectionist so I like to tweak my posts, especially when having after-thoughts during review.

I try to do at least a couple full reviews before I post to get it right and minimize the edits, but sometimes I reread a few times 'cause some point or another just doesn't sit well or seem to come across as desired or intended.

you make an excellent point on the leadership, but on that note, speaking of points, I've kinda noticed that there has been a lot of focus on Harley's behavior, but little to no reaction to his actual points he tries to make.

am I just completely missing the mark, or is his behavior just so extreme that it's overshadowing the reasoning that's driving and fueling his behavior? if that's the case, I might have to figure out a way to downplay the behavior.

this was where I wanted to bring an alternate point of view from the forming teregen elitist philosophy to the table hoping to evoke or provoke some extra condideration and thought on the subject and don't want it to be drowned out.

are novas really so different from their baseline counterparts?
Rydi
GM, 133 posts
Sun 10 May 2009
at 16:30
  • msg #449

Re: Welcome/Introduction

Pretty much what Comstock said.

Also, utopia isn't composed of professional manipulators (well, at least not the diplomatic kind) at this point, and isn't a well-oiled machine yet.  It's early enough that they are just figuring things out themselves, like how to treat people in just the right way to elicit the response they want, and early enough that they are taking whoever they can get (like this team of misfits that isn't exactly all superhero material).

Frostburn is especially bad at being the diplomatic leader (but one of the more useful for her current position for various reasons), and especially unlikely to respond well to in-your-face rebellion for rebellion's sake.  Even if there are emotional problems, she's more likely to say "suck it up cry-baby" than have any empathy (now, if you did your job all day like a good nova, and then went and drank yourself into oblivion every night, she'd probably feel for you more).

But most of this angry interaction is just requisite for the archetype.  As long as he comes around in the end to help out and take care of others, he's not going to have too many problems.  But, much like in real life, people have to have a reason to keep him around.  But so far reactions have been fairly tame and normal; just imagine the reaction someone would get if they did the bad boy act in the middle of marine basic training for example.  Now just imagine that the other people have super powers, a hieghtened sense of self-importance and a strong belief in of their own invulnerability (b/c, you know, they're actually invulnerable), and think of all the wonderful posturing (and probably full blown fights) that would occur, and you are getting somewhere near what this situation is turning into.

You might try turning to the people that have been nice to you so far for some IC support.
This message was last edited by the GM at 16:52, Sun 10 May 2009.
Harley Logan
player, 70 posts
Sun 10 May 2009
at 17:05
  • msg #450

Re: Welcome/Introduction

and maybe it's just me, but I'm thinking it might be just as prudent if one of the wiser members simply recommend people give Harley his distance, space and a wide berth and quit antagonizing him?
Comstock
player, 173 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sun 10 May 2009
at 17:12
  • msg #451

Re: Welcome/Introduction

Harley Logan:
Am I just completely missing the mark, or is his behavior just so extreme that it's overshadowing the reasoning that's driving and fueling his behavior? if that's the case, I might have to figure out a way to downplay the behavior.


Well ... if my Lore: Storytelling and Lore: Real Life is worth a damn, usually the first time this sort of behavior doesn't work and things go really badly the person changes their tune a bit.  In this case, it looks like Harley's either going to be caught in a hold and driven unconscious, knocked unconscious in a brawl with the whole team (with maybe Solitaire looking out for him to make it a more "fair fight," I don't know), or forced to step down.  All of the above are the sort of defeat that wound's a man's pride.  The only other outcome I can see is someone stepping in and working the two off of each other ... probably by sending Harley over to "Team Not-Quite-As-Awesome-But-Still-Cool."

Harley Logan:
This was where I wanted to bring an alternate point of view from the forming teragen elitist philosophy to the table hoping to evoke or provoke some extra consideration and thought on the subject and don't want it to be drowned out.


Have a bit of patience: if Harley sulks and broods and trains alongside the rest of us and by the end of the week he'll have a good chance to represent the baselines.  Before we train to rescue people is not an appropriate time for these kind of debates, however, which is leading to some poor response.  Harley looks like a freak who needs to be the center of attention, undermining his own points.  The rest of the team started exploring their opinions on these matters last week, so Harley's also up against entrenched ideas.  Odds are against him.

Make points like this in off hours, around Raoul, or over a drink and you'll get better response.

Harley Logan:
Are novas really so different from their baseline counterparts?


As to how different we are ... a common theme to our characters seems to be shock and the subsequent desire to understand what's happened to them.  Comstock's manifesting new quirks by the day and bleeds metal-stuff unless he's concentrating on keeping his powers off.  Phantasm's definitely got a shock in her backstory and is lying to everyone about damn near everything so she can become an adult and cope with her new powers.  Solitaire and Impetus have become damn near everything they ever wanted to be, albeit with a few complications, and seem driven to do something awesome with their powers.  Heck, Impetus never wants to go back to the weakling he was before ... being a baseline sucked!  Zero's a new man/woman/thing for a new age with new life and absolutely zero disclosure as to his past.  Prodigal and Quentin have obvious aberrations that prevent them from integrating with society.  Sam's transformation into "something else" is happening faster than any of the rest, robbing him of speech and confidence even as he gets the power to shoot freaking lightning out of his eyes.

So ... yeah.  This group is defining itself by how different we are from baselines.  Harley is the only one who can "dorm down" to the best of my knowledge, and if you're appointing him representative of the baseline standpoint -- he who reminds us we aren't omnipotent superhumans with the power to save the world and all the creatures in it -- then you've got some work ahead of you.  Really GOOD work that builds conflict and story, but a lot of work nonetheless.

Zero's probably the farthest from humanity out of the whole group, since he differentiates himself from others by choice.  So, I wouldn't ever expect to be friends with him.  On the other hand, if you aren't a threat to the future of Nova-kind and maybe even want to help the world, he'll probably be fine and dandy as long as he's in his nicer modes.

Harley Logan:
And maybe it's just me, but I'm thinking it might be just as prudent if one of the wiser members simply recommend people give Harley his distance, space and a wide berth and quit antagonizing him?


Problems of seniority and rapid posting ... the others will post, and I am thinking Impetus can solve the whole problem, so don't finish the count-down before he's got a chance to post.  The seniority thing has to do with Dr. Zero having been here so we know him and therefore will defer to him out of team loyalty.  Even though he's a freak, he's our freak and Harley is the new guy antagonizing everyone.  Most everyone, anyway.


Edit: Hey cool!  Sam's got Sooth.  I didn't know that.  Go Sam!
This message was last edited by the player at 17:26, Sun 10 May 2009.
Rydi
GM, 134 posts
Sun 10 May 2009
at 17:15
  • msg #452

Re: Welcome/Introduction

Harley Logan:
am I just completely missing the mark, or is his behavior just so extreme that it's overshadowing the reasoning that's driving and fueling his behavior? if that's the case, I might have to figure out a way to downplay the behavior.

this was where I wanted to bring an alternate point of view from the forming teregen elitist philosophy to the table hoping to evoke or provoke some extra condideration and thought on the subject and don't want it to be drowned out.

are novas really so different from their baseline counterparts?


Oh, I think the points are worthwhile, but yeah, that's the way people are.  If you say something in a fashion people don't like, it doesn't matter what you have to say anymore, just how you said it.  That kills me in RL honestly, but it's human nature... Perhaps it makes your point more eloquently even :)

And yeah, calmer heads might be worthwhile at this point, although in the comic books the throwdown occurs at this point (wolverine and cyc play fight for a few panels before colossus and beast pull them off of each other).  Imp, Gravitas, and Solitaire have all taken some leadership sort of positions.  David/Prodigal seems like another good option (WWJD?).  Even Sam, as he's been pretty down to earth at this point.
Harley Logan
player, 73 posts
Sun 10 May 2009
at 17:49
  • msg #453

Re: Welcome/Introduction

Comstock:
Problems of seniority and rapid posting ... the others will post, and I am thinking Impetus can solve the whole problem, so don't finish the count-down before he's got a chance to post.  The seniority thing has to do with Dr. Zero having been here so we know him and therefore will defer to him out of team loyalty.  Even though he's a freak, he's our freak and Harley is the new guy antagonizing everyone.  Most everyone, anyway.

Edit: Hey cool!  Sam's got Sooth.  I didn't know that.  Go Sam!

yeah, sorry again, had my post worked up and posted before seeing Sam's reply or this. just went in order of posts starting with Dillon/Comstock and Phantasm so like I said in another post, I'll let Rydi sort this mess out. Harley *might* pop the wp to overcome soothe with his iron will merit just to make his point 'cause the way I read it, it was dr. doom who got in his face first and antagonized him, not the other way around.
Harley Logan
player, 74 posts
Sun 10 May 2009
at 17:54
  • msg #454

Re: Welcome/Introduction

Rydi:
In reply to Harley Logan (msg #404):


Spoiler text: (Highlight or hover over the text to view)
Lets just get this over with.  Actions occur simultaneously. Seems like there will have to be a throwdown to get tension resolved, so just make it a few punches and then the tanks can step in and pull people off each other.

The soothe (a lot of successes there) should help as well, making people a bit more willing to be carried off and calmed down once this is all over.  Especially if even more soothing goes on (we've already seen Grav has it for example).

Need to see what Zero's response is going to be now, though not sure what he's up to on sundays.



he posted earlier so maybe, but Harley's not really attacking or going to attack. the spines should get his point across (excuse the pun), but might make it hard to get between them. one of his few defenses to keep attackers off him and at bay, which I thought would be a cool effect.

*edit*
man, I love the suit and ps, if a team change is in order would work. Harley respects Dillon since Dillon actually talked to him without copping an attitude
This message was last edited by the player at 18:00, Sun 10 May 2009.
Rydi
GM, 136 posts
Sun 10 May 2009
at 18:43
  • msg #455

Re: Welcome/Introduction

In reply to Harley Logan (msg #454):

I'm off to see the inlaws today, so I won't be back on until later.  If there is some horrible combat resolution issue that needs my help, Avil/Grav can be stand in for me, or you can decide amongst yourselves.

I should be on later tonight though, unless I crash.  Been on a weird morning schedule lately.
Gravitas
player, 130 posts
aka Quentin Abernathy
Master of Gravity
Sun 10 May 2009
at 19:58
  • msg #456

Re: Welcome/Introduction

I just woke up, will be periodically checking though. :P
Solitaire
player, 143 posts
Free Thinker
Hard Drinker
Sun 10 May 2009
at 22:43
  • msg #457

Re: Welcome/Introduction

She's perfectly willing to finish it too, if it comes to that. This is not the way to save the world. If she does have to knock him out, She'll drag him to some dive bar after they clock out and they'll have a good chat. Comstock is welcome to come too. I do hope it wont come to that though.

Unfortunately, I'm off to see Star Trek. So I won't be able to respond till tonight.

Side note, Provoking the Doc seems to be a Bad Thing. I was trying to head that off.
Harley Logan
player, 75 posts
Sun 10 May 2009
at 23:56
  • msg #458

Re: Welcome/Introduction

Rydi:
(now, if you did your job all day like a good nova, and then went and drank yourself into oblivion every night, she'd probably feel for you more).

yeah, that was kinda the original plan, but got sidetracked somewhere along the line.

Comstock:
As to how different we are ... a common theme to our characters seems to be shock and the subsequent desire to understand what's happened to them.  Comstock's manifesting new quirks by the day and bleeds metal-stuff unless he's concentrating on keeping his powers off.  Phantasm's definitely got a shock in her backstory and is lying to everyone about damn near everything so she can become an adult and cope with her new powers.  Solitaire and Impetus have become damn near everything they ever wanted to be, albeit with a few complications, and seem driven to do something awesome with their powers.  Heck, Impetus never wants to go back to the weakling he was before ... being a baseline sucked!  Zero's a new man/woman/thing for a new age with new life and absolutely zero disclosure as to his past.  Prodigal and Quentin have obvious aberrations that prevent them from integrating with society.  Sam's transformation into "something else" is happening faster than any of the rest, robbing him of speech and confidence even as he gets the power to shoot freaking lightning out of his eyes.

So ... yeah.  This group is defining itself by how different we are from baselines.  Harley is the only one who can "dorm down" to the best of my knowledge, and if you're appointing him representative of the baseline standpoint -- he who reminds us we aren't omnipotent superhumans with the power to save the world and all the creatures in it -- then you've got some work ahead of you.  Really GOOD work that builds conflict and story, but a lot of work nonetheless.

still seem to be acting true to form, pretty human. Harely's whole schtick is focused around human behavior. you can spout physical differences all day, and for every point made about their abilities, Harley will point to actions, behaviors and human weaknesses to make a counterpoint. Impetus' growing egotism, vanity and self-obsession as a prime example, etc. Personally, I tend to look at it more as his source of grounding.

Harley doesn't set himself apart from baselines and humanity in that regard and accepts his human foibles, but is perfectly willing to use that strength to his advantage against any hypocrites who would claim to be something more than they really are. Paragons would be another prime example and target for Harley's attentions. as an ex-detective, he's an expert on looking into the darker side of human nature. what makes Harley different is that he's willing to let himself be human, which I see as a source of his personal strength but we'll explore this further in the course of the game and story.

on the subject of dorm'ing down, it's a nice perk to have for such a small expenditure of just 2 xp for even a single rank and it's one of his traits I'm most proud of that has let Harley continue to relate to his human nature maybe more so than many novas. that's what he was trying to get across to Jes/Solitaire during their earlier conversation outside the mess hall.

Solitaire:
She's perfectly willing to finish it too, if it comes to that. This is not the way to save the world. If she does have to knock him out, She'll drag him to some dive bar after they clock out and they'll have a good chat. Comstock is welcome to come too. I do hope it wont come to that though.

Unfortunately, I'm off to see Star Trek. So I won't be able to respond till tonight.

Side note, Provoking the Doc seems to be a Bad Thing. I was trying to head that off.

have fun at ST. I still see it as being the other way around as far as who is doing the provoking and think Jes/Solitaire is reading it backwards. provoking Harley is the bad thing as he's already tried to demonstrate, which is another point I do have to bring up. I do have to take some small amount of exception to Jes/Solitaire blatantly ignoring a physical barrier like the spines which is meant to ward off just such an action as she just made, as well as the Soothe effect.

unless you're posting that she's perfectly willing to impale herself, which is basically what she'd have to do? I'll take it as that on face value that she's simply calling Harley's bluff this time and make an appropriate response, but just based solely on the simple principle of good rp, I'm not prone to continued forgiveness of ignoring posted effects for actions. Harley hasn't ignored the soothe either. I was just waiting for Nero's post.

and just for the record, it really wouldn't matter to Harley. one of the main parts of his human nature and another of his personal strengths. defiance for truth's sake in the face of all odds. what I loved about Rorschach and one of the things I was trying to capture with Harley that no matter how bad the odds are stacked against him, he won't back down, compromise or yeild. if it were Pax or Mal in his face, he'd still be talking smack.

*edit*
another question for the ST/Rydi since the subject is out there on the table. if you willingly take an action against someone with some sort of defensive damage effect designed to prevent such an action such as spines or immolate, do you forego soak and automatically take damage as being basically self-inflicted during the course of your own actions/attack, or does soak still apply normally?

in this case, 3 lethal would be easily soakable and not a lot of damage, but I'd think it would still sting a bit for all but the toughest novas if your willing to impale yourself. in this case, the damage effect shouldn't be the deciding factor but the story element.

a player shouldn't go "he only rolled 3 sux and I can soak 3 lethal so I'm gonna take him", but rather "he's just sprouted sharp pointy things. do I really wanna attack him?" I'd think would be more appropriate. at least enough to give someone pause or a second thought about attacking and require some sort of justification if attempted regardless like Comstock hoping his metal skin is tough enough to protect him if he decides to wade in anyway.
This message was last edited by the player at 00:36, Mon 11 May 2009.
Avilister
GM, 26 posts
Mon 11 May 2009
at 00:25
  • msg #459

Re: Welcome/Introduction

Given that Solitaire is not taking an offensive action, Soothe does not stop her in the slightest, though everyone feels calmer.

Given that she's got a considerable amount of soak, she probably is simply ignoring the spines, assuming that her natural toughness will protect her from any damage (which they very well may).

As for walking into the spines, soak still applies normally. There's no reason her super-strong skin would suddenly stop being extra-tough just because she's walking into damage.
Harley Logan
player, 77 posts
Mon 11 May 2009
at 01:05
  • msg #460

Re: Welcome/Introduction

'k then, sry if that was outta line
Solitaire
player, 144 posts
Free Thinker
Hard Drinker
Mon 11 May 2009
at 02:53
  • msg #461

Re: Welcome/Introduction

Yeah, sorry, should've mentioned I have 9L soak. Nova vs Nova would mess the place up much more then her simply scratching herself on Harleys spines, and she's willing to take that for the team if it would stop the fight. If you guys want to come to blows in the off hours, she's fine with that, but its not productive.

When I mentioned provoking the Doc, I meant setting off one of his seemingly psyco modes, and I think it would quite happily mangle you if it got the chance. Might put you back together if you said you were sorry too.

[EDIT] Note, both Solitaire and I don't know enough about your respective powers to tell if the Doc could mangle you or not. But we both think it would be messy either way.

[EDIT EDIT] Also, that's a valid point, I tend to play Fluff heavy and Crunch light. Feel free to call me on it whenever you spot it. I tend to go ahead and do something I see reflected in my stats, but as you all don't really know my stats, things like this happen. Would've been fine with you rolling damage on me too, as its in character. She did walk into it.
This message was last edited by the player at 03:17, Mon 11 May 2009.
Phantasm
player, 58 posts
Mon 11 May 2009
at 04:22
  • msg #462

Re: Welcome/Introduction

Honestly, I see Phantasm as a voice for the baselines too, or at least a voice for nova responsibility.  The fact that her creepy powers set her apart from the humanity she wants to protect, well, that's just me reading too much x-men I suppose.

Oh, and there are a few more secrets in her past too, all has not been revealed.
Comstock
player, 176 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Mon 11 May 2009
at 04:24
  • msg #463

Re: Welcome/Introduction

Lies on top of lies!  I should expect nothing less from a master manipulator.  She's probably got all of our credit card numbers by now.  It won't be long before Utopia goes broke.  *grin*
Avilister
GM, 27 posts
Mon 11 May 2009
at 04:26
  • msg #464

Re: Welcome/Introduction

Solitaire:
[EDIT EDIT] Also, that's a valid point, I tend to play Fluff heavy and Crunch light. Feel free to call me on it whenever you spot it. I tend to go ahead and do something I see reflected in my stats, but as you all don't really know my stats, things like this happen. Would've been fine with you rolling damage on me too, as its in character. She did walk into it.


There's nothing to roll. The spines, after they're extended (and if I'm reading this correctly), do 3L on contact. With 9L soak, you more than double the damage, so you take no damage, hence no roll.
Solitaire
player, 147 posts
Free Thinker
Hard Drinker
Mon 11 May 2009
at 04:27
  • msg #465

Re: Welcome/Introduction

Yes, but I hadn't mentioned that, hence the point of contention, as I just typed that I ignore them.
Rydi
GM, 138 posts
Mon 11 May 2009
at 04:30
  • msg #466

Re: Welcome/Introduction

Solitaire:
[EDIT EDIT] Also, that's a valid point, I tend to play Fluff heavy and Crunch light. Feel free to call me on it whenever you spot it. I tend to go ahead and do something I see reflected in my stats,

I am very satisfied with your play style, as that is the approach I tend to take as well.  Crunch is fluff-aid, not the other way around, especially in a forum like this, where real crunch heavy stuff can bog down the RP for days at a time.  When real nova combat hits I'm going to be a sad panda, just because it will be a pain. I've actually been considering cinematic ways around some of it (though the soak-or-die nature of nova abilities may solve some of that for us).
Solitaire
player, 149 posts
Free Thinker
Hard Drinker
Mon 11 May 2009
at 04:33
  • msg #467

Re: Welcome/Introduction

Well, as you recruited us from the Exalted Forums, I dont think that it will be much of a problem. We'll just have to stunt our asses off to make up for the reduction in speed. Should make it more interesting too.
Rydi
GM, 142 posts
Mon 11 May 2009
at 04:51
  • msg #468

Re: Welcome/Introduction

In reply to Solitaire (msg #467):

Indeed, that is my hope.

Ok guys, off to bed.  Once people have a few more ideas/organization going on, and head toward one of the particular scenarios (or make one up) I'll begin supplying more detail for you.
Impetus
player, 150 posts
Zen Playboy
Master of Redirection
Mon 11 May 2009
at 05:34
  • msg #469

Re: Welcome/Introduction

Harley Logan:
Comstock:
  Solitaire and Impetus have become damn near everything they ever wanted to be, albeit with a few complications, and seem driven to do something awesome with their powers.  Heck, Impetus never wants to go back to the weakling he was before ... being a baseline sucked!
</qoute comstock>

Harely's whole schtick is focused around human behavior. you can spout physical differences all day, and for every point made about their abilities, Harley will point to actions, behaviors and human weaknesses to make a counterpoint. Impetus' growing egotism, vanity and self-obsession as a prime example, etc. Personally, I tend to look at it more as his source of grounding.


Y'see the thing here is that Imp really doesn't give a shit what Harley thinks.  Imp has none of this growing egotism, vanity, and self obsession you seem to think he has.  It's in full vibrant bloom, and growing in a rich loam of wonder, excitement, and joy. Nor does he think Harley has any kind of authority, or done anything to earn even a modicum of respect, to incite Imp into pruning it back.  If Harley wants to be the fuddy duddy that rails against Imp A) enjoying himself, and B) rediscovering himself, Harley should get used to being ignored.  I'm not saying this to be antagonistic, merely pointing out that Imp will forever be the point that Harley seems to think he must counter.  Not that Imp'll bother responding to him, Harley's done nothing so far to warrant any response save disdain.  Why brood and agonize over how we have lost that which we once were and how we are still that same person underneath it all when we can be so much more?  For Imp it's like having a group of people who just won the lottery and there being one guy who gets obnoxiously drunk and jabbers on about how we should remember when we all used to scrape together bus fare and lived in shitty roach hotels and how that was a better life wasn't it, and why did he have to win the goddamn lottery in the first place?  What makes it even more pathetic is that Imp knows that Harley wants or needs to be that drunk asshole but can't.
This message was last edited by the player at 12:31, Mon 11 May 2009.
Dr. Zero
player, 94 posts
Puppets!Puppets!Puppets!
Hello. (Waves.)
Mon 11 May 2009
at 14:57
  • msg #470

Re: Welcome/Introduction

Harley Logan:
yeah, that was kinda the original plan, but got sidetracked somewhere along the line...

...what I loved about Rorschach and one of the things I was trying to capture with Harley that no matter how bad the odds are stacked against him, he won't back down, compromise or yeild. if it were Pax or Mal in his face, he'd still be talking smack.


Rorschach is a very good character. That's a fine inspiration, but Rorschach had a very defined set of values and beliefs. When he's mad at you, you can guess why. It might be an insane reason, and there's little you can do to get him to back off, but you get the cause.

Harley comes off all over the place. I'll be honest. My PC has no idea Harley believes in anything, other than fighting for fighting's sake. The character stopped training with a ridiculous argument that it is a waste of time because people are dying while we're learning how to save them. I'm not even going to counterargument it except his team are obviously fresh recruits who are trying to learn how to use Nova powers in a disaster area. It'd be like a new recruit steeping off the bus screaming at his drill Sargent for wasting the mens' time in basic. It just sounds insane.

Zero, the PC, really is afraid Harley is going to get people in his unit killed. That would make Zero sad. Every time Harley argues with Zero, or any character, it is never about what that character is talking about, and instead are off the wall insults and accusations (some very paranoid) filled with self righteous diatribes about how bad ass Harley is and how he will take that character down.

Case in point: Zero claims it thinks Harley will get people killed in the field. Harley counterpoints Zero is a homosexual & a pedophile, and Harley will hunt him down. Do you want this man on your team? Harley tries to stab at Zero, just to get him away. Do you want this man on your team?

There is no way a character can figure out that: a.) deep down, Harley is a good guy, b.) Harley believes in a cause, c.) what that cause is, d.) that Harley is not psychotic, and c.) why is Utopia keeping him around.

Going back to Rorschach, the character really isn't a loner. He's the first one to want the superheroes to join together. Most of the story is Rorschach working alone because he has to, and because he wants to get enough evidence to get the other heroes to finally join him on his crusade. He's horrible to suspects and the people he's supposedly protecting, but he plays well with the other characters. Or tries to.

I like the premise of Haley's character, but I don't know why he sticks around. He could have signed up for the wrong reasons, but he needs the right reasons to stay.

I know you wished some of the PC's and NPC's would back off a bit, and I'll work with you on that regarding my PC and it's reactions to things, but I need something to work with on as well. There's got to be a reason why Harley is an asset to the team, and why the team is an asset to Harley.

I hope I'm not coming off to harshly, but I see there is some confusion and I want to be clear with where I'm coming from and why the PC does what it does.
Rydi
GM, 143 posts
Mon 11 May 2009
at 15:36
  • msg #471

Re: Welcome/Introduction

Dr. Zero:
Case in point: Zero claims it thinks Harley will get people killed in the field. Harley counterpoints Zero is a homosexual & a pedophile, and Harley will hunt him down. Do you want this man on your team? Harley tries to stab at Zero, just to get him away. Do you want this man on your team?

There is no way a character can figure out that: a.) deep down, Harley is a good guy, b.) Harley believes in a cause, c.) what that cause is, d.) that Harley is not psychotic, and c.) why is Utopia keeping him around.

Pretty accurate summary there.  I'm having trouble with "c.)" right now, and going with the fact that it is so early on that they need anyone they can get that displays the skills they need, combined with a couple of ulterior motives.  And maybe study.
Harley Logan
player, 81 posts
Mon 11 May 2009
at 17:16
  • msg #472

Re: Welcome/Introduction

*re-edit*
yeouch. sorry imp, didn't mean that as a personal attack, just personal ooc observations about how imp chooses to use his powers, but thanks for bringing up the lotto example as once again it kinda makes my case for me as another prime example.

many times people who win a lotto selfishly squander their winnings and end up right back in the same boat they started in. winning the lotto doesn't grant a person with monetary responsibility overnight to go with their instant wealth. the point being “Power tends to corrupt, and absolute power corrupts absolutely. Great men are always bad men.” Lord Acton, Historical Essays and Studies.

as far as how imp sees Harley or whether he has any respect, gives a shit, etc. well, that's imp's prerogative, but Harley is just as likely to regard imp in a similar light colored and shaded by his own values. I don't think there is a right or wrong answer there. Harley is just more of a "substance over style" type personality.

friend of mine told me once "if you don't stand for something, you'll fall for anything" and imp has already found himself being swayed by the lure of the early teragen philosophy as it's been reflected in many of his statements. Harley won't be such an easy mark for their recruiting efforts, and is just as likely to regard imp as a weak-willed patsy being enticed and led around by the nose by the likes of Raoul with promises of fame, wealth, glory, prestige, women and delusions of grandeur and godhood dancing in his head.

and doc, all true. I never claimed Harley was a tightly wound spring, although that may be an appropriate analogy, but yes, admittedly I did draw from a number of sources for ideas and might be trying too hard to do too much and trying to cover too much ground overcompensating for lost game time in trying to "establish" Harley.

I'll work on my pacing, but some of Harley's personality is intentional. none of the characters came to the table presenting themselves as an "open book", and I meant for Harley to be a more complex character with several layers to his psyche, which is somewhat shattered and fragmented to portray him as a loose cannon. I didn't want him to be too predictable and tried to make part of him at least a little unpredictable to keep things interesting and people on their toes around him.

and you also gotta admit that nero does fit the predator profile/MO. between the costume fetish, the fact that he is one of the only members Harley has observed initiating uninvited physical contact with other members of the team, lack of boundaries and his attachment and hoarding around over david (the choirboy of the group) who is easily probably the most naive of the group obviously trying to endear himself to david and some of the other younger members.

and I'm not taking any input or feedback harshly and I'm sorry if anybody takes anything I have to say that way, but doc's fine. I don't think or feel that anybody needs to justify their characters or motives. as far as why Utopia is keeping him around, Harley doesn't quite know why they'd be interested in him either, but that's for the bosses to decide, not the characters.

Harley has his own agenda just like everybody else and that's what he'll focus on. if the powers that be decide he's a liability, Harley will cross that bridge when he comes to it depending on how they decide to handle "liability" issues.
This message was last edited by the player at 19:24, Mon 11 May 2009.
Solitaire
player, 151 posts
Free Thinker
Hard Drinker
Mon 11 May 2009
at 20:09
  • msg #473

Re: Welcome/Introduction

quote:
"What does the script say we're supposed to do now?"
"Wait, mostly.  Oh, hold on, it says that 5 minutes into the operation, one of us should go down with one of the girls and stay there for a few minutes."
"Wish this was more than play time, Seargent Cobral is freaking hawt!"
"Well, if this weren't play, I'm not really sure I'd want her like that though..."
"oh, well yeah, I didn't mean... Uh, yeah, I'll just go down there.  Have to take a leak anyway."



Haha, Awesome.
Harley Logan
player, 84 posts
Mon 11 May 2009
at 20:55
  • msg #474

Re: Welcome/Introduction

Dr. Zero:
Rorschach is a very good character. That's a fine inspiration, but Rorschach had a very defined set of values and beliefs. When he's mad at you, you can guess why. It might be an insane reason, and there's little you can do to get him to back off, but you get the cause.


p.s. and not in the first 5 minutes. with the journal dialogue you got from the first page of the book or the opening scenes of the movie, he sounded like a complete psycho/sociopath. don't see this point of the game being so different for Harley's intro.

also, his interactions with the team were all after a long-standing history of mutual cooperation and working together, for good or ill, but as you got further into the story, there were plenty of confrontations between many of the members that developed.
This message was last edited by the player at 23:14, Mon 11 May 2009.
Rydi
GM, 149 posts
Mon 11 May 2009
at 21:05
  • msg #475

Re: Welcome/Introduction

In reply to Solitaire (msg #473):

glad you you enjoyed :)
Dr. Zero
player, 98 posts
Puppets!Puppets!Puppets!
Hello. (Waves.)
Tue 12 May 2009
at 04:16
  • msg #476

Re: Welcome/Introduction

Harley Logan:
p.s. and not in the first 5 minutes. with the journal dialogue you got from the first page of the book or the opening scenes of the movie, he sounded like a complete psycho/sociopath. don't see this point of the game being so different for Harley's intro.


I'm not comparing sanity. I'm comparing coherence. You know where Rorschach is coming from. He is an insane vigilante. IC, my PC has no idea where Harley is coming from, and he is so across the board with venom and violence that the PC could care less. There is entertaining insanity and "get the fuck away from me" insanity.

I'm noting this because you mentioned your PC had points he's trying to make, and an ideology to understand, and you wished the PC's and NPC's would back off or try to understand. I'm explaining he's not communicating any of those traits, and gives no reason for a person to waste time trying to figure him out. To be blunt, he's abusive. If you want him to be a villain, that's cool, but it sounds like you wanted a bastard with a heart of gold rather than what you've got.

Harley Logan:
also, his interactions with the team were all after a long-standing history of mutual cooperation and working together, for good or ill, but as you got further into the story, there were plenty of confrontations between many of the members that developed.


Confrontations between characters are fine, within a certain degree. But, there is a huge difference between a disagreement and a character who systematically stats a conflict every second. Also, as I said before, Rorschach had a reason to cooperate and try to work with his team, and they had a reason to try to work with him. Harley still has neither of those, and it's a critical necessity in an RP game to avoid excessive infighting. This is nothing new to me. I've seen this several times, and I have yet to see it resolved on it's own. If PC's don't have a reason to work with a group, they won’t. RP needs a curtain level of cooperation to avoid a game grinding to a halt. Players are responsible for giving their PC's the right motives to keep groups together. They don't have to be the Superfriends, but they can't be a battle royal. Let’s also remember that Rorschach did die in inter-group fighting.
Impetus
player, 151 posts
Zen Playboy
Master of Redirection
Tue 12 May 2009
at 04:37
  • msg #477

Re: Welcome/Introduction

Harley Logan:
*re-edit*
yeouch. sorry imp, didn't mean that as a personal attack, just personal ooc observations about how imp chooses to use his powers, but thanks for bringing up the lotto example as once again it kinda makes my case for me as another prime example.

No outrage sparked, Imp is the poster child for novas who love being what they are and being able to do what they do.  I see Imp as actually holding in his seductive powers most of the time, they slip out when he's doing other things, or when he's actively trying to pick up.  well, usually not just trying.  He's not doing it to intentionally screw with people's heads, as per Sol, he just lacks the discipline to keep in on a tight reign all the time.
Harley Logan:
many times people who win a lotto selfishly squander their winnings and end up right back in the same boat they started in. winning the lotto doesn't grant a person with monetary responsibility overnight to go with their instant wealth. the point being “Power tends to corrupt, and absolute power corrupts absolutely. Great men are always bad men.” Lord Acton, Historical Essays and Studies.

See, Imp's not squandering his eruption on selfish petty things, he wants to make himself the best human/trans human he can be, in the process he will help humanity, that is one of his criteria for being all that he can be, btw.  Look at it this way, a great big fat unhealthy loser wins the lottery and uses it as an opportunity to turn his life around, get fit, live better, that kind of stuff.  By doing so he inspires others to greatness.  That's what Imp's doing.  Clearer?
Harley Logan:
as far as how imp sees Harley or whether he has any respect, gives a shit, etc. well, that's imp's prerogative, but Harley is just as likely to regard imp in a similar light colored and shaded by his own values. I don't think there is a right or wrong answer there. Harley is just more of a "substance over style" type personality.

Y'see, even though I can see what's going on in Harley's head, right now Imp sees him as being Melodramatic Temper Tantrum Wine-o guy.  To be held in contempt by people who appear worthless means nothing on Imp's journey to wherever he is going.
Harley Logan:
friend of mine told me once "if you don't stand for something, you'll fall for anything" and imp has already found himself being swayed by the lure of the early teragen philosophy as it's been reflected in many of his statements. Harley won't be such an easy mark for their recruiting efforts, and is just as likely to regard imp as a weak-willed patsy being enticed and led around by the nose by the likes of Raoul with promises of fame, wealth, glory, prestige, women and delusions of grandeur and godhood dancing in his head.

Swayed nothing.  I think you're not giving Imp enough credit, sir.  And that you and I read different Terragen books.  Imp is going to be an archetype for the marvel of the chrysalis trio (monster, portent).  Imp sees what he is doing as being what novas should do.  Note that the teragen hasn't formed yet.  Imp may indeed be one of the founding members, really. We seem to have very different ideas of what it means to follow teras.  Imp will walk on the moon, zoom through the Marianas trench, surf a solar wind, push science further than it has gone before, become an icon for the ages.  All through his own power.  Fame, money and wealth mean nothing to many terras (the ones i find admirable anyways, of which Orziaz is one, leviathan another) if these things happen because of Imp's quantum fueled journey, that's cool.
I also recognize that Harley has no way to know this about Imp, that he does indeed appear superficial, and that's cool.  The chicks, otoh, yeah, Imp does love the ladies.  And they him.  Imp was a pathetic horny geek pre-eruption, the horniness, it hasn't changed, it's just now seen as "being seduced by a demigod and having the most earthshakingly amazing sex ever" rather than "being harassed by that pizza faced geek from the physics dept and giving him a pity fuck that ended almost before he saw titty."

It does seem like you think that this is a movie about how the trainees at a military base get a new team mate and how they relate to him, and are made better by the experience, when really, Harley is just one of an ensemble cast of demigods.  I hope I'm wrong about this, truly.
Harley Logan:
I'll work on my pacing, but some of Harley's personality is intentional. none of the characters came to the table presenting themselves as an "open book", and I meant for Harley to be a more complex character with several layers to his psyche, which is somewhat shattered and fragmented to portray him as a loose cannon. I didn't want him to be too predictable and tried to make part of him at least a little unpredictable to keep things interesting and people on their toes around him.

I've often found that "complex, gritty, misunderstood characters" are simply an excuse for people to be aggravating and antisocial then say "but i was just playing in character!"  I don't think you're that selfish/egotistic, but that's how it's sorta felt to me so far (won't speak for anybody else).
Harley Logan:
and you also gotta admit that nero does fit the predator profile/MO. between the costume fetish, the fact that he is one of the only members Harley has observed initiating uninvited physical contact with other members of the team, lack of boundaries and his attachment and hoarding around over david (the choirboy of the group) who is easily probably the most naive of the group obviously trying to endear himself to david and some of the other younger members.

Zero is indeed Zero.  But he's our Zero.  That's the difference, with him there has been bonding, humour, and very cool stuff, with Harley, not so much. Yet.
Harley Logan:
and I'm not taking any input or feedback harshly and I'm sorry if anybody takes anything I have to say that way, but doc's fine. I don't think or feel that anybody needs to justify their characters or motives. as far as why Utopia is keeping him around, Harley doesn't quite know why they'd be interested in him either, but that's for the bosses to decide, not the characters.

Harley has his own agenda just like everybody else and that's what he'll focus on. if the powers that be decide he's a liability, Harley will cross that bridge when he comes to it depending on how they decide to handle "liability" issues.

See, this makes me hope that there's something far more profound at work that "PAY ATTENTION TO MEE!!!!" with Harley.  This is good.
Imp signing off.
This message was last edited by the player at 04:45, Tue 12 May 2009.
Comstock
player, 179 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 12 May 2009
at 05:13
  • msg #478

Re: Welcome/Introduction

Dr. Zero:
Let’s also remember that Rorschach did die in inter-group fighting.


Doc Manhattan, that godmoding hack!  We were supposed to have 100xp builds, not 1000!

Harley Logan:
I'll work on my pacing, but some of Harley's personality is intentional.  None of the characters came to the table presenting themselves as an "open book", and I meant for Harley to be a more complex character with several layers to his psyche, which is somewhat shattered and fragmented to portray him as a loose cannon.  I didn't want him to be too predictable and tried to make part of him at least a little unpredictable to keep things interesting and people on their toes around him.


Hey, I don't know, I thought I was presenting Comstock as an open book.  He doesn't quite see the value of lying about his past, so everything is in his file and he answers things straight.  Harley's behavior so far does a good job of suggesting that he's having a bad day / has major history / is disconnected from society / just isn't sure what he stands for at the moment.  Which could be anything from deep inner turmoil over a conflicted past to a severe hangover and second thoughts about why the hell he signed the papers.  Or all the above.

_____

As a sidenote, I'm curious: Comstock only erupted maybe two to three months ago, but how about the rest of the characters?  Anyone date back to 1998?  Or earlier, if Rydi gave it an okay (though anyone dating from before probably has strong plot reasons not to answer)?
Impetus
player, 154 posts
Zen Playboy
Master of Redirection
Tue 12 May 2009
at 05:28
  • msg #479

Re: Welcome/Introduction

Not I, Imp erupted a few months prior to basic training.
Harley Logan
player, 87 posts
Tue 12 May 2009
at 05:52
  • msg #480

Re: Welcome/Introduction

Dr. Zero:
I'm not comparing sanity. I'm comparing coherence. You know where Rorschach is coming from. He is an insane vigilante. IC, my PC has no idea where Harley is coming from, and he is so across the board with venom and violence that the PC could care less. There is entertaining insanity and "get the fuck away from me" insanity.

I'm noting this because you mentioned your PC had points he's trying to make, and an ideology to understand, and you wished the PC's and NPC's would back off or try to understand. I'm explaining he's not communicating any of those traits, and gives no reason for a person to waste time trying to figure him out. To be blunt, he's abusive. If you want him to be a villain, that's cool, but it sounds like you wanted a bastard with a heart of gold rather than what you've got.

Confrontations between characters are fine, within a certain degree. But, there is a huge difference between a disagreement and a character who systematically stats a conflict every second. Also, as I said before, Rorschach had a reason to cooperate and try to work with his team, and they had a reason to try to work with him. Harley still has neither of those, and it's a critical necessity in an RP game to avoid excessive infighting. This is nothing new to me. I've seen this several times, and I have yet to see it resolved on it's own. If PC's don't have a reason to work with a group, they won’t. RP needs a curtain level of cooperation to avoid a game grinding to a halt. Players are responsible for giving their PC's the right motives to keep groups together. They don't have to be the Superfriends, but they can't be a battle royal. Let’s also remember that Rorschach did die in inter-group fighting.

*edit*
*sigh* ‘k, let's try this one last time, and it'll be the last time. after this if you guys insist, I'll just bow out gracefully rather than break stride in the game since it's obvious I've stepped on some toes. I think you're blowing things out of proportion and exaggerating from the beginning. Harley came in trying to be cordial, or at least as cordial as he knew how to be and wanting to get to know people.

I understand everyone had their individual reasons so there's no need to rehash all that. he responded to Jes, Dillon, David and Sam while Imp came off as equally stand-offish, Phantasm refused to interact as did Gravitas and Zero. so there the lines in the sand were already drawn and divisions made.

the only real "issue" I noticed was wanting to know people by their names, which sparked the whole "I'm a nova now and I go by my nova name" thing which is already very "terat" feeling for so early in the series.

when someone who hasn't run in nova circles and spent time underground asks for a name and gets such a high and mighty sounding response like he's somehow just committed the original sin of the nova bible by asking a name, it seemed very stand-offish anyway.

your claims that Harley failed to impress anything on anyone tells me you're either saying that to downplay the interactions that have gone on or simply not paying attention to all the dialogue and monologue presented. if you don't buy that, then check the "Cast" postings. in a week, I'm already at almost half as many posts as the highest poster who's been posting for a month.

then go back and review the half of those that have been in-character. he tried to be personable in the mess, went with the friendly rough-housing out on the training grounds and even tried to cut up a bit, so yeah, I'm thinking your claims that he's nothing but a troublemaker trying to pick a fight a minute are a bit exaggerated at best.

the only real problems started when Harley tried to help Sam and Zero started antagonizing him, which Harley blew off at first (out of character, I might add, because I was trying to avoid any PC conflicts or confrontations).

he got into it with Frostburn yes, because (1) he's an alcoholic and was on edge and needing a drink (2) wanted to blow off the games for a drink justifying the need for a drink over the importance of the training as them "just playing games" (3) justifying his lack of need for "powers training" seeing as how he didn't have any real powers to train and yes, he snapped on her.

she then proceeded to make matters worse threatening his life (what a wonderful thing being new and first day on the job) how would your character have responded to that first day in? then Zero started in, which would have been fine. Harley didn't mind the banter even given his state of mind and edginess, until doc got in his face.

again, how would your character or anyone of the others respond? he was warned to back off, was he not? your character might see it as an assault, but he was the one who got in Harley's personal space. Harley is OCD and my character saw it as setting boundaries with the doc that were not to be ignored or mistaken.

Sam threw out his effect getting everyone to calm down except the doc who seemed to flatly ignore the effect, at which point Harley got his perspective back with the edge of needing a drink even being removed. so after all this, what's not to understand?

maybe it did seem sketchy because I was trying to cover all this ground without turning the posting into a book. be that as it may, I don't get your insistent claims that there's been no communication or he's been systematically starting conflicts at the drop of a hat.

if you still claim ignorance then I don't know what to say or tell you any more at this point. if some of the characters would give Harley a chance for more than a day into his indoctrination before shredding him, I might see this working out, but this is starting to feel more like a concerted effort to discourage and hedge out someone who isn't conforming properly and marching to the same beat since the lines have clearly been drawn and the cliques formed.

if that's the case, then mission accomplished. the main reason I always loved Aberrant was because it allowed exploration into unexplored areas, but an open mind is the first prerequisite. since there's no way to force open a mind sealed shut with preconceived ideas I'll let the group get back to their warm fuzzy fantasies about being super-nova gods without raining on the parade.

p.s. Rorschach died, but I didn't consider it due to inter-group fighting as you claim. the way he died was one of the most vital drama elements of the entire story, so why don't you just let me worry about what my character's motivations are?

p.s.s. I also believe I made clear many of the character concepts/elements I hoped/wished to bring to the table very early on just to avoid any heartburn. if there were any reservations about the viability of the character within the group/story, I wish someone would have spoken up and saved me a lot of time and trouble.
This message was last edited by the player at 06:55, Tue 12 May 2009.
Impetus
player, 155 posts
Zen Playboy
Master of Redirection
Tue 12 May 2009
at 06:24
  • msg #481

Re: Welcome/Introduction

Imp indeed gave Harley space, ignored the fracas and focused instead on the mission/training exercise at hand.
Also, Harley was indeed trying to be personable in the mess, personable like a non personable character trying to be personable personable.  The "super lighting lad comment" was slightly hackles raising, but not out of place.  Imp was standoffish because i was hungover and didn't have much spark that day.  I think.  Imp also is the epitome of what Harley doesn't like, the too pretty poseur who macs chicks all the time.  This i can totally accept.
The roughhousing, also camaraderie-instilling, then there was trying to suss out what was wrong with Sam.  Cool so far.  It was the "fuck authority, i need a drink" post that I think set many of us off.  then, a downward spiral, then back to working with everybody to do stuff as a group.
We do seem to be cliquey though, I'll admit it.  The extended meet and greet stuff, the focus on the characters first before the story (due to our swamped st) did make us (or at least myself) fell rather buddy buddy with everybody save the good Dr.  Cause he's weird.  Very very weird...
Anyways, back on track.  I hate cliquishness, i even hate that i can spell it.  I admire how much you've put into the character, and the volume of your posts.  I am slightly irked by the fuzzy fantasies comment, but not unduly so.  I also have no authority to compel anybody, but I will make a point to engage Harley, to try to draw the line in the sand so that it includes him.  Cool?
Harley Logan
player, 88 posts
Tue 12 May 2009
at 06:42
  • msg #482

Re: Welcome/Introduction

just saw your post after a quick review and edit to my original post, imp, and the sentiment is much appreciated. I'm not asking anybody to act out of character, just frustrated with the bit of overzealous exaggeration and things getting unduly blown out of proportion as certain posts seem to be clearly aimed at doing.

just trying to put everything back into proper context. if my wording was inflammatory, once again, I apologize. like I said, just getting a bit frustrated, not that that's any excuse. perhaps if I'd referred to imp more appropriately by how I see his archetype and concept? would it be safe or accurate to describe him as the afluent hedonist?

never meant to imply there was anything wrong with that. only wanted to make the distinction that Harley is indeed on the opposite end of the spectrum, and doesn't see or feel the need to indulge in such things. if anything, you pretty much hit the nail on the head with the post describing him as the person that actively denies himself creature comforts.
Solitaire
player, 153 posts
Free Thinker
Hard Drinker
Tue 12 May 2009
at 06:48
  • msg #483

Re: Welcome/Introduction

This would be the reason I stomped on the argument before it got too out of hand, moving back to the mission at hand, and thus giving Harley that chance to prove himself. Once he proves his competence and capability of working with the team, he'll be all right. Even if not everybody's characters like him, they ought to accept him as "one of us".

He's and interesting character, and I like him. Get through training and you'll get the chance to expound on his views in a more casual setting when were not in the middle of prepping for the 3rd world disasters.

*note* You also had the misfortune of pissing off Frostburn, who we, or at the very least, I, rather like.
This message was last edited by the player at 06:49, Tue 12 May 2009.
Impetus
player, 156 posts
Zen Playboy
Master of Redirection
Tue 12 May 2009
at 06:56
  • msg #484

Re: Welcome/Introduction

Affluent hedonist is basically all that you've seen of him, yeah.  Given downtime he will be pushing himself to being able to do more an more extreme things, become even more beautiful, and have that beauty become a massive barrier between himself and the rest of the world (looking at the stuff from eon online for sexy aberrations atm).
We're still in the baby phases of the game and I don't think any of us has really done more than start down the road that our characters will travel down.  I won't have to act out of character to include you btw, Imp is actually a really nice guy wrapped in a thick layer of mansexy.
It may help to take it as a good sign that we're all fiery and emotional about this game, many here have said that it's the best online game they've ever been in (myself included) and perhaps we were getting all defensive out of a desire not to see it turn into blame and flame.
Harley Logan
player, 89 posts
Tue 12 May 2009
at 07:09
  • msg #485

Re: Welcome/Introduction

no arguements here on any of this. I can appreciate the care and concern for the story. one of the main reasons I wanted in was that I really liked the dynamics and potential I saw forming up here and wanted to participate, but as I already told Rydi in a PM, the last thing I want to do is step on the rhythm or break the stride that the game has going for it. if it starts looking that way, then I'll gracefully bow out rather than be the one who screws it up.
Impetus
player, 157 posts
Zen Playboy
Master of Redirection
Tue 12 May 2009
at 07:26
  • msg #486

Re: Welcome/Introduction

A shameless empty post to put us at 1300.  Go us!!
Rydi
GM, 150 posts
Tue 12 May 2009
at 08:02
  • msg #487

Re: Welcome/Introduction

Sort of went to bed, but couldn't sleep.  Will be back on in the morning to post story, but figured I'd post a reply to this since there has been all this action.

1)I'm glad people are talking about their frustrations, as communication makes everything better.

2)After considering PM's received, I'm going to say that Harley can stick around for a while.  If the one playing him feels a desire to back out of the game, or play styles become too disruptive to the established dynamic, a graceful bowing out will hopefully occur.  But I think that things can work well, and the established tension can actually be used for the benefit of the group, assuming that...

3)A couple of things are kept in mind.
a. Harley needs to want to be a part of things.  Harley as played to this point has been a great NPC, and could make a good character in a show or novel, but as it is a group game, there has to be some motivation to engage the primary plot (which at this point is training on a military base to be the saviors of the known world).

b. Harley needs, imo, two things to make him work better as a character.  First, he needs to be a bit less overtly aggressive and dismissive regarding those around him, as it makes it hard to bond with him, and frankly hard to provide an excuse not to kick him off the base (currently, the excuse is ulterior motives and extra tolerance for novas during the adaptation period).  Second, he needs to not necessarily be flashbacking (I made up a word) constantly.  As he stands, he has EXTREME PTSD that would make him very difficult to successfully incorporate into missions.  I really like his background, and I do think PTSD is most definitely warranted, but every mental monologue and conversation has been flavored with the past trauma... Which has the opposite effect of what is desired.  It waters down the character, makes him appear one dimensional, etc.  Though I actually fully believe he has a mental illness, which is cool to see, he has to be sane enough that the Utopia people would keep him around rather than lock him in a padded cell.

Anyway, I like the character and appreciate the work that went into it.  I am happy to keep going with him, and if for whatever reason it doesn't work out, we are all adults and as conversation has shown this evening, all capable of acting like it.

If anyone has anything to add to my analysis, further suggestions or disagreements, feel free.

And... Back to bed.

Edit: Also, I see both sides of the Zero/Harley thing, honestly a bit more towards the Zero end of things, but I think that's mostly due to things going sooo fast on Harley's part.  Covering a lot of ground, and getting into a couple of different conflicts simultaneously, with said conflicts being difficult to jive with the setting (leaving first day of OJT to go and get a drink usually gets you fired, etc).  But I can see some of Harley's points too.
This message was last edited by the GM at 08:10, Tue 12 May 2009.
Comstock
player, 180 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 12 May 2009
at 10:16
  • msg #488

Re: Welcome/Introduction

Alright, I can't sleep and finals are kicking my head around, so I'll drop some more text here.  Posting objective tonight: constructive discussion on "player integration and preference sharing in role-playing games."  You guys can blame Economics for that one.  We'll start with the bad and work out way to the good, just like I was always taught.  Destruction before Construction.  And if I am falsely representing anyone or their character, apologies all around.

Harley Logan:
Your claims that Harley failed to impress anything on anyone tells me you're either saying that to downplay the interactions that have gone on or simply not paying attention to all the dialogue and monologue presented.  If you don't buy that, then check the "Cast" postings. in a week, I'm already at almost half as many posts as the highest poster who's been posting for a month.


Impetus:
It may help to take it as a good sign that we're all fiery and emotional about this game, many here have said that it's the best online game they've ever been in (myself included) and perhaps we were getting all defensive out of a desire not to see it turn into blame and flame.


It's worth noting that some of us have garnered a lot of posts here in OOC discussing these things.  Before the posting rate was about once or twice a day since we don't want to leave anyone behind.

Really, the thing that leaves me scratching my head is how vehemently you're defending your character.  I mean, IC your character has been around us for all of two hours.  Given a few days IC the other PCs should all be a bit more comfortable and willing to take the speeches and attitude for what it is.  Why get so worked up?

Harley Logan:
if that's the case, then mission accomplished. the main reason I always loved Aberrant was because it allowed exploration into unexplored areas, but an open mind is the first prerequisite. since there's no way to force open a mind sealed shut with preconceived ideas I'll let the group get back to their warm fuzzy fantasies about being super-nova gods without raining on the parade.


And this is probably what's produced some of the discomfort.

By implication you accuse us of not exploring the unexplored and being closed-minded, even as we try to offer constructive advice and explain why your character has come into conflict with some of ours.  Coming into our game with the stated and express intent of "changing it" or "being unpredictable" when we like what we have built irks ... well, me at least.  The process of teasing out player tastes and preferences is a long one, and when we've found what we like in a game and you arrive intent on changing it, it begs the question of why you aren't interested in taking some lumps and disclosing your tastes and preferences over time with the rest of us.

As long as we're being honest, I'll admit that your total lack of capitalization at the beginning of sentences and your constant mixing up of certain things (calling "Dr. Zero" by "Nero" for example) hasn't instilled confidence.  We're a bit loose about that sort of thing here, it is true, but it impacts readability.  And when I am enjoying a game and then a new player arrives with new ideas to change things, those little things influence me to doubt.

Group Dynamic
The subject of cliques raised earlier is illustrative of the group dynamic we're trying to protect: I'd say it is probably a hasty generalization to suggest that we're behaving like a clique at this point.  Each of the PCs came to Utopia with similar objectives, and the general lack of confrontational personalities combined with common ground led to swift bonding.  We were also made to train hard alongside each other and, thanks to Utopia, we were shown bluntly that we are not human and may in fact be creatures altogether different from humans.  Alone.  That forced us closer together.  Even the Doctor, who is undeniably weird and alien in his outlook, shows genuine concern for his team-mates by the weekend. (Perhaps creepily, it seems almost the most concerned about preserving its new family.)

It's also fair to say that the players all got along quickly because almost all of us were recruited out of the Exalted boards over at White Wolf and so have some similar interests and backgrounds.  We picked a premise, agreed on it quickly, and got along swimmingly.  Exalted tends to emphasize overwhelming power and its impact on the world, which makes the transition to Aberrant as a medium of exploring overwhelming power simple.  I've never wanted Exalted modern because Aberrant always seemed to be that game.

When Harley arrives, he arrives in the middle of the action.  He's an outsider, so we're cautious at first.  It doesn't help that he arrives in the middle of some chaos, with Comstock inadvertently drawing out Dr. Zero's ire by playing around with new powers he doesn't understand and simultaneously hurting Phantasm by reminding her of past trauma.  But Harley still gets welcomes from over half the team as we rush to eat breakfast and get ready for some hard scheduled training.  That's the group dynamic in action there: most of our characters want to get along together.

Harley follows this up with bad-boy behavior, familiar speech, and trying to get out for a drink when something serious is going on.  This is the classic, textbook bad first impression.  With a lot of these things, it looks like Harley doesn't even know any better.

Let's summarize those points against Harley:
1. Outsider.
2. Arrives at a busy time, so can't integrate as readily.  (the Wrong Venue problem)
3. Others are stressed by out of the ordinary event that occurred immediately prior to his arrival.  We're not in the best of moods.
4. Displays anti-authority and addictive behavioral traits.
5. Engages strangers in an overly familiar way.
6. Enters into direct and wordy conflict with authority figure (Frostburn).
7. Enters into direct, wordy, and violent conflict with fellow teammate (Dr. Zero).
8. (With Dr. Zero only) Second guesses the Doctor's medical expertise by looking in on his patient while he's right there.

Now, Zero isn't totally innocent here: it witnesses Harley's anti-social behaviors and disregard for authority, and it reacts with hostility.  It could be argued that Comstock's little stunt left the Doctor irritable already, but that's probably bullshit: Zero just doesn't want to deal with some young punk that doesn't want to play ball.  His suspicion is hiked up to eleven.  Harley is showing all the signs of an iconoclast that might tear down the promise of Utopia.  So when Harley earns points against him, Zero starts hazing.  'Just quit.'  'Get out.'  'Don't belong.'

Zero doesn't have to haze Harley.  But it's also not fair to say that Zero has no reason to haze Harley.

____

Story time.  Skip ahead if it's TL:DR.  But I think it's relevant and amusing, which makes it double awesome to share.

I've been at this a number of years and seen things like this handled well and things like this handled poorly.  I -REALLY- appreciate your stated willingness to work this kind of thing out.  The last time this sort of thing came up in my experience, it was in Exalted when a Twilight Caste coward (Valor 1) in one of my games used the 'Daiklave of Lushan' to kill a Dragon-Blood.  It was an item them found in some wrecked armory in Marama's Fell, buried and still in its ornate case.  Lushan styled himself a merciful Solar in the First Age, so his 'daiklave' was really a heavy, blunt piece of metal shaped somewhat like a daiklave for aesthetic purposes.  Like Thor's own Hammer, the daiklave discharged 20B (Piercing) extra damage once per seven ticks on a successful hit as it's hidden essence capacitors would discharge a crack of thunder and then recharge.  This was a 'merciful,' non-lethal dispatch for slaves and subordinates who knew not what they did.  We handled it as a second hit for any rules-buffs curious.

Anyway, the Dragon-Blood in question was bought with the Enemy Flaw and was a shikari of the Wyld Hunt that had killed the Twilight PC's extended family and driven him from his home in the character's backstory.  So the PC wanted revenge.  The PCs had just subdued and disarmed the last of the Wyld hunt with the help of some barbarians, and now that the battle was over the Twilight PC decided it was his moment and he would kill the bad guy.  So the relatively restrained, well-meaning and timid PC boldly strides out intent on justice.  So far, so good.  Everyone at the table understands, both IC and OOC, and no one makes a move to stop him.

Unfortunately, the Twilight PC decided to decapitate his enemy.  And not with a handy sword or hatchet, but with his club-daiklave that stuns with lightning.  The whole table exchanges looks.  After being questioned to be sure that he understood what he was declaring and cautioned three times that because his character was relatively low strength this would entail a brutal process of beating at the man's neck and torso until the head came free, a horrifying act of brutality, he insists that this is exactly what he wants to do.  Smoldering, electrocuted body on the snow and everything.

I allowed it, thinking it was character development.  He'd had enough warning that this would earn a reaction.  Except that the player then became angry that the barbarians and his fellow circle-mates treated him as though he'd done something wrong.  And not just in-character.  Out of character.  The player became defensive and angry that anyone would question what he did or suggest it was maybe a bit shocking, brutal, or unbecoming.  The rest of the Circle, including the Zenith with Appearance 6 (hearthstone) and excellencies, tried to broach the issue IC, hoping to talk about it or provide a theraputic shoulder.  Twilight PC lashed out at them and became ultra-defensive.  They had no reason to even be bringing this up.  And it was the great curse at work except that it wasn't he was totally in control.  *boggle*

It was the beginning of some very weird events with that player that led to him being ejected from the game, but the one thing everyone could agree upon was this: his character was getting along fine and the event should have been a great opportunity for character development.  It was cool, full of hubris, and somehow appropriate to the flavor of Exalted.  But the player would not talk things over with the other players or acknowledge they were in any way right.  Twilight PC was 'Lawful Good.'  The player apparently just expected everyone to buy whatever he said about his character as gospel, and if he said that his character was right and people should love him then who the hell were the other players to tell him otherwise?

< / story time>
____

Harley, please don't be insulted by my story.  You don't hold a candle to the player in the above story.  Among other things, you can spell and came to the table with an intent to work with everyone.  (May I again repeat much I appreciate that?)  You are also apparently handsome and socially able enough to have produced offspring.  But the story has a point: In-Character Actions have In-Character Consequences ... and in general, Consequences are awesome.  A player who avoids IC consequences for their character, justifying everything or denying reasoned argument, causes problems.

Here in OOC I think we've all tried to be clear that IC conflict isn't a problem so long as it's understood that there are IC consequences.  After the division into sub-teams, Dr. Zero even seemed enthused at the prospect of potential conflict ...
Dr. Zero:
And a lot of fun. ;)

... Direct quotation.  He wants to be the weird, suspicious and creepy guy.  It's not a problem, it's a feature!  Later, when Comstock is turning to Quentin for advice about new power manifestation, it will give Dr. Zero something else to be sad about or confront Comstock about or otherwise create interaction.  If Harley and Zero hate each other, that is a meaningful, playable relationship ... and that's good!

Embrace consequences.  They're fun.  If Harley's PTSD gets in the way of things and he gets chewed out that gives you opportunity to explore that PTSD.  Confront it, overcome it, sidestep it, etc.  If Harley has pissed off everyone ... great!  Call it a good day's work, finish up the scene, and enjoy the plot arc of overcoming a terrible first impression.  Don't let IC events complicate OOC interactions.  Comstock may want to twist Harley into a pretzel, but I the player may actually like the idea of adding a trouble-making son-of-a-bitch to the team.

So what do I think Harley brings to the table:
1. The Loner Archetype and all it brings with it.  In genre literature every team needs a lancer, someone facing South, someone willing to buck authority.  Done responsibly, this livens things up and brings new energy in.

2. Professional spook.  Harley has deployed spines, wings, tendrils, and more, all conjured up from his suit, and seems to enjoy sneaking up and taking guys down.  I don't think we have anyone like that on the team just yet.

3. At the sound of an electrical discharge and crack of lightning, Harley immediately leapt through the air and glided to the ground on eufiber wings in search of who knows what.  That's a keenly honed instinct for heroism.  Or at least getting into the thick of it.

4. "Where'd he learn that?" I seemed to say.  Since I all I can't see the character's background, I can only speculate as to the traumatic past.  And that's a good thing.  Revealing backstory is something best done when it becomes relevant.  Another traumatic backstory can be engaging and interesting provided it's the source of the character and not a replacement for it.

5. Righteousness.  This could be considered part of the loner archetype, but I think it is distinct enough to bear mentioning.  Harley thinks he's right and thinks he's right enough to launch into hot monologue at people he's just met.  Even if he's wrong.  You yourself, Harley, made the comparison to Rorschach, who is most definitely off his rocker and takes things too far but still wants to do the right thing.  That's a valuable trait from a storytelling perspective.  I wouldn't expect everyone to just fall in line and believe Harley's right -- loners are not persuasive people, if they were they wouldn't be loners -- but that extremism can drive a story.  If he comes around, he'd be a reliable ally in all things.

Just remember, even Rorschach needed people.  He backed off and even admitted he was wrong when he pushed Dreiber too far.  The scene remains compelling to me precisely because of how difficult it was for Rorschach to apologize.

____

The best part?  I think you know this already.  I just like codifying the vague and using lists to communicate my understanding to others.  Clears a lot of air.  So if I come off preachy, I hope it was at least a good sermon.  I am done and tired.

Edit: while I'm here, do we have a convention for in-character thoughts?  I've been using the traditional italic, but some of the crew have taken to adding color to their thoughts.  Should only speech have color?

Edit Edit: it looks like Rydi has posted while I was puttering about with this, and done many of my points justice.  Groovy.  Feel free to skip over some of my post, it did get to essay format, didn't it.

Edit Edit Edit: you stole my post 1300.  Bastard!

Edit Edit Edit Edit:
Harley Logan:
no arguements here on any of this. I can appreciate the care and concern for the story. one of the main reasons I wanted in was that I really liked the dynamics and potential I saw forming up here and wanted to participate, but as I already told Rydi in a PM, the last thing I want to do is step on the rhythm or break the stride that the game has going for it. if it starts looking that way, then I'll gracefully bow out rather than be the one who screws it up.

I think we all appreciate it.  That really answers a lot of my points above.  Stick with us and we'll have a blast.
Harley Logan
player, 92 posts
Tue 12 May 2009
at 15:17
  • msg #489

Re: Welcome/Introduction

*edit*
Comstock, again, the feedback and sentiment is much appreciated, but once agin, I'm getting very mixed signals and feel that some things are being taken out of context and misinterpreted. I thought Rydi made some good points as well, but these are getting rather detailed so I'll try to summarize.

Comstock:
Really, the thing that leaves me scratching my head is how vehemently you're defending your character.  I mean, IC your character has been around us for all of two hours.  Given a few days IC the other PCs should all be a bit more comfortable and willing to take the speeches and attitude for what it is.  Why get so worked up?


maybe this is my own OCD kicking in, but as I've already stated, there's been a growing level of frustration. mostly due to the fact that I've spent more time trying to explain my character in ooc discussions than letting things play out normally and naturally ic. there's a lot of elements to Harley that have yet come to light, some of which include the fact that his eufiber is vampiric and is influencing Harley due to both his eufiber attuned merit and attunement background and the fact that he has the vengeful flaw (part of both the vampiric eufiber and trauma) besides the alcohoism and past trauma, but I thought I was fairly straightforward from the beginning and tried to be as clear and concise as I could on what play style I wanted to engage and that Harley would be a raw departure from the polished Utopian.

Comstock:
Harley Logan:
if that's the case, then mission accomplished. the main reason I always loved Aberrant was because it allowed exploration into unexplored areas, but an open mind is the first prerequisite. since there's no way to force open a mind sealed shut with preconceived ideas I'll let the group get back to their warm fuzzy fantasies about being super-nova gods without raining on the parade.


And this is probably what's produced some of the discomfort.

By implication you accuse us of not exploring the unexplored and being closed-minded, even as we try to offer constructive advice and explain why your character has come into conflict with some of ours.  Coming into our game with the stated and express intent of "changing it" or "being unpredictable" when we like what we have built irks ... well, me at least.  The process of teasing out player tastes and preferences is a long one, and when we've found what we like in a game and you arrive intent on changing it, it begs the question of why you aren't interested in taking some lumps and disclosing your tastes and preferences over time with the rest of us.


and this is what I point to.

Harley Logan:
p.s.s. I also believe I made clear many of the character concepts/elements I hoped/wished to bring to the table very early on just to avoid any heartburn. if there were any reservations about the viability of the character within the group/story, I wish someone would have spoken up and saved me a lot of time and trouble.


if you had these sorts of reservations, why wait 'til now when things have come to a head to voice your concerns? this is like getting hit in the side of the head by a brick from out of nowhere after standing up waving a white flag and a good deal of the source of my growing frustration. for the record, I never said anything about wanting to change anything. quite the contrary. I loved the way this was all put together. the words I used were more along the lines of "contribute", "discuss", "explore", "participate", "bring to the table" and "offer a counterpoint".

I had hoped for an open-minded exchange of ideas and wanted things to to be played out appropriately in-context. by "in-context" I mean, let's look at the story. a newly-formed group of newly-erupted novas coming together and still struggling with their own identities and where they fit in the world. the group at large has had *one* interaction with a pre-teragen NPC for a few minutes discussion in a smoke-filled nightclub. I wouldn't think this would be enough to cement that type of philosophy. the exposure might appeal to some more than others, but to outright adopt a teragen-esque mindset as a result of that limited exposure seems a little far-fetched to me.

Comstock:
So ... yeah.  This group is defining itself by how different we are from baselines.  Harley is the only one who can "dorm down" to the best of my knowledge, and if you're appointing him representative of the baseline standpoint -- he who reminds us we aren't omnipotent superhumans with the power to save the world and all the creatures in it -- then you've got some work ahead of you.  Really GOOD work that builds conflict and story, but a lot of work nonetheless.


this is where I started to suspect that the deck was stacked against Harley. facing adversity and having obstacles to overcome, I welcome. I accepted that Harley might have an uphill row to hoe fitting in and being accepted. those are the defining traits of a true hero of not giving up or giving in even when the odds are stacked against you (especially when the odds are stacked against you), but when it begins to look like you're in a "no-win" situation it quickly turns to "why bother?" when your dealing with fixed mindsets that refuse to budge regardless of anything someone says or does.

it's the classic "don't confuse me with facts. my mind's made up" mentality. I started getting the feeling I might as well be talking to a wall, hence the frustration. I said what I said because this would seem to be the result of preconceived ideas, but there seems to be a recurring implication that I came in militant-style trying to change everyone's minds in an effort to subvert their right to free-thought and bend their will to my own. nothing could be further from the truth. did I want the chance to influence the story and group dynamics? absolutely, but only to the same extent as everyone else, so let's be fair.

Comstock:
As long as we're being honest, I'll admit that your total lack of capitalization at the beginning of sentences and your constant mixing up of certain things (calling "Dr. Zero" by "Nero" for example) hasn't instilled confidence.  We're a bit loose about that sort of thing here, it is true, but it impacts readability.  And when I am enjoying a game and then a new player arrives with new ideas to change things, those little things influence me to doubt.


again, this just seems aimed at taking actions out of context since Harley made those references in a "tit-for-tat" when Nero made similar references "Mr. RoGain", "Mr. Pot", etc. what's good for the goose and all that, and "Nero" seemed an apropos moniker regarding Dr. Zero to Harley. when the good doctor can start referring to Harley by his proper name, then Harley *might* be inclined to return the favor. this just underscores what I mentioned previously, as well as the rest.

Comstock:
Group Dynamic
*snip*

Harley follows this up with bad-boy behavior, familiar speech, and trying to get out for a drink when something serious is going on.  This is the classic, textbook bad first impression.  With a lot of these things, it looks like Harley doesn't even know any better.

Let's summarize those points against Harley:
1. Outsider.
2. Arrives at a busy time, so can't integrate as readily.  (the Wrong Venue problem)
3. Others are stressed by out of the ordinary event that occurred immediately prior to his arrival.  We're not in the best of moods.
4. Displays anti-authority and addictive behavioral traits.
5. Engages strangers in an overly familiar way.
6. Enters into direct and wordy conflict with authority figure (Frostburn).
7. Enters into direct, wordy, and violent conflict with fellow teammate (Dr. Zero).
8. (With Dr. Zero only) Second guesses the Doctor's medical expertise by looking in on his patient while he's right there.

*snip*

Zero doesn't have to haze Harley.  But it's also not fair to say that Zero has no reason to haze Harley.


again, I don't believe I ever implied anything of the sort. I've never claimed Harley was faultless or guiltless. quite the contrary, both I as a player and Harley as a charcter have admittedly made some grievous errors in judgement and misteps. the most glaring of which would probably be #5 above. I probably shouldn't have read through all the threads prior to posting because I became as familiar with all the characters as they had become with each other by this time, and that inadvertantly, but undoubtedly bled through in my posting.

the rest I contribute to my own over-zealousness, over-enthusiasm and being in too much of a hurry wanting to "establish" Harley and trying to cover too much ground too quickly and trying to make up for lost game time. I'm sure it felt like being trapped in a very manic episode to the other players and characters, and again I apologize for the lack of insight on my part. this was one of Rydi's points that I get. I just need to relax a bit. I get it. really, I do.

I would like to touch on #8 though. Harley simply reacted having no idea what he was jumping into. Zero had previously posted that he had slumped to the ground talking to Frostburn, which was the opportunity I took advantage of to post when Harley arrived. it was then that Harley moved to check on Sam, supposedly while Zero was preoccupied with Frostburn and moved out of the way at the point where Zero had posted prior that he got up and moved to pick Sam up and carry him.

it was in a following post that Zero seemingly changed the course of his prior stated actions and claimed to be carrying Sam already and simultaneously nudging Harley off with his foot. this was a "wtf?" moment for me, which I decided to simply let slide rather than delve into trying to hash out given the conflict I was sure would entail with Harley's OCD boundary issues. it was following this when he got in Harley's face was the point I felt compelled to see things through in character already having let one slide as he seemed insistent on the course of action of provoking Harley.

Comstock:
Story time.  Skip ahead if it's TL:DR.  But I think it's relevant and amusing, which makes it double awesome to share.

*snip*

Harley, please don't be insulted by my story.  You don't hold a candle to the player in the above story.  Among other things, you can spell and came to the table with an intent to work with everyone.  (May I again repeat much I appreciate that?)  You are also apparently handsome and socially able enough to have produced offspring.  But the story has a point: In-Character Actions have In-Character Consequences ... and in general, Consequences are awesome.  A player who avoids IC consequences for their character, justifying everything or denying reasoned argument, causes problems.

Here in OOC I think we've all tried to be clear that IC conflict isn't a problem so long as it's understood that there are IC consequences.  After the division into sub-teams, Dr. Zero even seemed enthused at the prospect of potential conflict ...
Dr. Zero:
And a lot of fun. ;)

... Direct quotation.  He wants to be the weird, suspicious and creepy guy.  It's not a problem, it's a feature!  Later, when Comstock is turning to Quentin for advice about new power manifestation, it will give Dr. Zero something else to be sad about or confront Comstock about or otherwise create interaction.  If Harley and Zero hate each other, that is a meaningful, playable relationship ... and that's good!

Embrace consequences.  They're fun.  If Harley's PTSD gets in the way of things and he gets chewed out that gives you opportunity to explore that PTSD.  Confront it, overcome it, sidestep it, etc.  If Harley has pissed off everyone ... great!  Call it a good day's work, finish up the scene, and enjoy the plot arc of overcoming a terrible first impression.  Don't let IC events complicate OOC interactions.  Comstock may want to twist Harley into a pretzel, but I the player may actually like the idea of adding a trouble-making son-of-a-bitch to the team.


and yet again, I don't think I have at any point tried to shrug off my responsibility as a player to take responsibility for my character's actions and accept the consequences of those actions, but some things are simply a matter of principle. Harley was going to enforce his boundaries with Zero, regardless of the consequences with Frostburn had Zero sustained any actual injuries.

Comstock:
So what do I think Harley brings to the table:

*snip*

5. Righteousness.  This could be considered part of the loner archetype, but I think it is distinct enough to bear mentioning.  Harley thinks he's right and thinks he's right enough to launch into hot monologue at people he's just met.  Even if he's wrong.  You yourself, Harley, made the comparison to Rorschach, who is most definitely off his rocker and takes things too far but still wants to do the right thing.  That's a valuable trait from a storytelling perspective.  I wouldn't expect everyone to just fall in line and believe Harley's right -- loners are not persuasive people, if they were they wouldn't be loners -- but that extremism can drive a story.  If he comes around, he'd be a reliable ally in all things.

Just remember, even Rorschach needed people.  He backed off and even admitted he was wrong when he pushed Dreiber too far.  The scene remains compelling to me precisely because of how difficult it was for Rorschach to apologize.


starting to regret the Rorschach reference as I'd like to again point out that the character interactions were all set after long-standing alliances and friendships had been formed, so that's probably not the best reference to this scenario, especially considering the multitude of others I pulled from.
This message was last edited by the player at 15:40, Tue 12 May 2009.
Gravitas
player, 140 posts
aka Quentin Abernathy
Master of Gravity
Tue 12 May 2009
at 15:43
  • msg #490

Re: Welcome/Introduction

*earns an "I read Comstock's thesis" badge* - That was a seriously long post. :P

quote:
I had hoped for an open-minded exchange of ideas and wanted things to to be played out appropriately in-context. by "in-context" I mean, let's look at the story. a newly-formed group of newly-erupted novas coming together and still struggling with their own identities and where they fit in the world. the group at large has had *one* interaction with a pre-teragen NPC for a few minutes discussion in a smoke-filled nightclub. I wouldn't think this would be enough to cement that type of philosophy. the exposure might appeal to some more than others, but to outright adopt a teragen-esque mindset as a result of that limited exposure seems a little far-fetched to me.


This has been brought up more than once and I wanted to address it. During the recruitment for this game it was stated that many/most of us were interested in exploring the Teragen philosophy without being the sort of super-terrorists that the majority of the Teragen ends up as by 2008-2009.

While Teras is indeed a unique and specific philosophy, I don't think any of the characters subscribe to it just yet. What they are subscribing to is a general transhumanist notion that "We are not normal anymore" which, because of the training they're going through and their experience with the stark social differences between baselines and novas during the Las Vegas weekend is rapidly evolving into "We may not even be human anymore" - at least for some of them. They're very likely to go in different directions.

Imp said he's sort of shooting to embody the Marvel archetype for example. In many ways this does not take the take of "I am not human" but instead "I am a super-ultra-mega-human". Given that he's gone from a self-admitted fat-slob grad student to the hottest thing since the sun, this isn't really that far-fetched of a response.

Though I've been sort of bad about playing it, I've been trying to maneuver Grav into the Portent archetype. He wants to explore the strange new powers he's got and, by extension, everything else. He has a terrible need to understand everything - its what drove him into physics while he was a human and it is what will drive him into super-powered research as a nova. I specifically gave him aberrations as a way to separate him from baseline humanity, to ensure that integration with baselines is difficult or impossible. Then I (we?) can use that as a vehicle to explore other interaction options. While he may not seem as alien as Dr. Zero, at least to other Novas, he is actually far more alien to baselines, simply because of the effects of Taint (this was demonstrated in the art gallery scene).

Speaking with Orzaiz in the nightclub did not really turn anyone to that philosphy, but it did open some doors for discussion of a trans-humanist mindset. It also helps to illustrate for the characters that "Hey, I'm not the only one thinking like this."
Harley Logan
player, 93 posts
Tue 12 May 2009
at 16:26
  • msg #491

Re: Welcome/Introduction

*edit*
absolutely agreed. not an issue. roll with that as it sounds dead on cue. what I didn't get was why characters would bristle with antagonism when the n00b asked their real names? a seemingly harmless normal request, even if from a still baseline mentality?

that's the part that threw me seeming like a very "teragen-esque" mentality. the elitism that is at the core of their philosophy that breeds those kinds of reactions and responses from their most dedicated and devoted followers much later in the series after it has been much more clearly defined and refined.

the fact that it was mainly the half of the group that had been the most "pro-teragen" in the ooc discussions that either regarded Harley negatively or flat ignored him outright due to his request in the into and opening sequences just underscored the fact that there was a predisposition that wasn't to be tampered with going on.

again, Harley is coming from the opposite end of the spectrum, which I think would be negligent to ignore. who feels his own eruption, in particular, and novas, in general, are more of a curse than a blessing or gift, at least to baselines, which he still relates to, or at least tries to.

he feels he is in fear (if not suppressed stark raving panic) of his own humanity itself slipping away, and is desperately grasping at and clinging to any remnants of his "baseline" roots as a man, fearing himself becoming some sort of monster instead (perhaps to go on to embrace that monster aspect in the future along the teragen philosophy if his baseline fears can be conquered, another uphill battle).

and just curious why the group as a whole would opt or settle for the Utopia setting if they were mostly interested in exploring the Terats and Teras? Teragen was one of the setting options Rydi outlined and offered in the beginning, was it not? seems like a bit of a conflicted choice from the start.
This message was last edited by the player at 17:10, Tue 12 May 2009.
Rydi
GM, 152 posts
Tue 12 May 2009
at 18:03
  • msg #492

Re: Welcome/Introduction

Comstock said everything I wanted to say better.

*Kicks Comstock*

[Private to Harley Logan: Just FYI, as one person to another, it really does feel like you are being overly defensive about this whole thing, and explaining waaay too much why everyone is wrong about your character, and about their own perceptions.  I am sure that your intent was to bring across the ideas you are talking about, but for whatever reason, that isn't the way it came across.   And continuing to discuss why people aren't "getting" Harley's actions, and how he was actually justified in various situations, really isn't helping anything at all.

Also, from a psych perspective, one bit of advice I might suggest offering is just slowing down and listening more, or at least giving the appearance of doing so.  The rapid fire posting is great, glad you are interested in the game, but often it gives the feel that you are just waiting for your turn to talk, rather than participating in a collaborative activity with other people whose contributions are valuable.  Anyway, just trying to help smooth things out for you.
]

))))

We went with Utopia in part b/c of my preferences.  My reasoning is that you can hold whatever philosophy you want and still save the world, and since T2M is really at the center of everything going on, and expresses the "larger than life nova experience" more than any other group, I felt T2M would be the best place to go.

Also worth noting is that Sam/David/Phantasm/Solitaire/Comstock are not teragen, or even sympathizers yet really.  Sam and David are confused, Phantasm fears novas as much as she likes being one, Solitaire is just having fun, and Comstock hasn't really developed into the contemplative guy he'll probably become later on.  Player leanings are getting somewhat confused with character leanings.
Gravitas
player, 141 posts
aka Quentin Abernathy
Master of Gravity
Tue 12 May 2009
at 18:12
  • msg #493

Re: Welcome/Introduction

Harley Logan:
*edit*
absolutely agreed. not an issue. roll with that as it sounds dead on cue. what I didn't get was why characters would bristle with antagonism when the n00b asked their real names? a seemingly harmless normal request, even if from a still baseline mentality?

that's the part that threw me seeming like a very "teragen-esque" mentality. the elitism that is at the core of their philosophy that breeds those kinds of reactions and responses from their most dedicated and devoted followers much later in the series after it has been much more clearly defined and refined.


I object to labeling this as 'teragen-esque' given that almost everyone in the setting has some sort of psuedonym and many do not use their actual names at all. "Cestus Pax" was not born with that name (his real name is Shelby) but you probably wouldn't be all over him for his birth name. Why should any of the other characters be any different? Psuedonyms are an accepted part of Aberrant Earth, direct from N-Day's debut of the Fireman.

My working assumption (and I think probably several other people have been running with a similar assumption) is that among Novas, it is pretty much accepted to call someone whatever it is that they identify themselves as. Many, such as Imp, are completely remade by their eruption. They actually have little or no resemblance to the humans they once were. A change of names is a reflection of that and, from an IC point of view, should be respected by the other characters (if not actually accepted). It takes only some light homework to determine someone's real identity unless they invest in cipher, so it just doesn't make much sense to badger people for their former monikers if they don't want to provide them.
Comstock
player, 181 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 12 May 2009
at 19:31
  • msg #494

Re: Welcome/Introduction

Gravitas:
*earns an "I read Comstock's thesis" badge* - That was a seriously long post. :P


Sorry ... wasn't sleeping.  Couldn't bear to write about race-based education outcomes and policymaking like I should have been.  Just have to get through this week...

Rydi:
*Kicks Comstock*


*thud* Ack!  (Though I thought you spoke well.)

Harley Logan:
again, this just seems aimed at taking actions out of context since Harley made those references in a "tit-for-tat" when Nero made similar references "Mr. RoGain", "Mr. Pot", etc. what's good for the goose and all that, and "Nero" seemed an apropos moniker regarding Dr. Zero to Harley. when the good doctor can start referring to Harley by his proper name, then Harley *might* be inclined to return the favor. this just underscores what I mentioned previously, as well as the rest.


Oh.  Sorry.  My confusion stems from your use of 'Nero' outside of dialogue.  When it's in dialogue it makes sense.  When it's in narration I thought it was a mistake.

Harley Logan:
maybe this is my own OCD kicking in, but as I've already stated, there's been a growing level of frustration. mostly due to the fact that I've spent more time trying to explain my character in ooc discussions than letting things play out normally and naturally ic. there's a lot of elements to Harley that have yet come to light, some of which include the fact that his eufiber is vampiric and is influencing Harley due to both his eufiber attuned merit and attunement background and the fact that he has the vengeful flaw (part of both the vampiric eufiber and trauma) besides the alcohoism and past trauma, but I thought I was fairly straightforward from the beginning and tried to be as clear and concise as I could on what play style I wanted to engage and that Harley would be a raw departure from the polished Utopian.


Hrm.  I think I've stepped in some late night miscommunication here.  Obviously we're all agreed time is the best solution.  Only reason plot isn't going faster right now is we are waiting on people, which is fine since I get the impression most of us have work plus University to balance.  With plot advancement these bits of the character come out.  Awesome prevails.

The frustration stems from misunderstanding and miscommunication.  The character is well liked.  He just isn't going to get straight to free and open exchange of ideas in this scene.  In later scenes and OOC, exchange away.  This discussion over Harley has helped clarify some positions and directions that weren't explicit before, so it is far from wasted time or space.

I feel bad for any of the rest of you guys who are trying to read through my late night blocks of text though.  Apologies.

Harley Logan:
This is where I started to suspect that the deck was stacked against Harley. Facing adversity and having obstacles to overcome, I welcome. I accepted that Harley might have an uphill row to hoe fitting in and being accepted. Those are the defining traits of a true hero of not giving up or giving in even when the odds are stacked against you (especially when the odds are stacked against you), but when it begins to look like you're in a "no-win" situation it quickly turns to "why bother?" when your dealing with fixed mindsets that refuse to budge regardless of anything someone says or does.


Sure, the deck's stacked against Harley.  That's the fun.  But don't let that dissuade you the player.  As a player, it's simple enough to say "hey, so Harley is going to stand up to Zero here ... and probably cause a fight if no one stops him.  Which might get him thrown in the brig."  I know I would have responded "heh, awesome.  My character'll take pity and sneak you some booze and smokes while the bosses review your case.  Make a thread of it?"  We're sorting out your preferences now in these discussions and adjusting the group dynamic to make space for the character.  Just ... since he's so against the grain, don't be surprised when our characters really don't like him at first.  We'd be robbing you if we just instantly accepted Harley.

Harley Logan:
and yet again, I don't think I have at any point tried to shrug off my responsibility as a player to take responsibility for my character's actions and accept the consequences of those actions, but some things are simply a matter of principle. Harley was going to enforce his boundaries with Zero, regardless of the consequences with Frostburn had Zero sustained any actual injuries.


Yep!  And the consequence in question is everyone saying to themselves 'why, that guy is an asshole and a rebel!'  I'm saying you've done characterization well.  Just ... relax and go with the flow.



Re: Teragen.
I don't think we're getting enough credit.  After all, we can't be swept up into an ideology that doesn't exist yet.  Our PCs are inventing Teras.  Figuring ourselves out by relation to each other.

Rydi:
Also worth noting is that Sam/David/Phantasm/Solitaire/Comstock are not teragen, or even sympathizers yet really.  Sam and David are confused, Phantasm fears novas as much as she likes being one, Solitaire is just having fun, and Comstock hasn't really developed into the contemplative guy he'll probably become later on.  Player leanings are getting somewhat confused with character leanings.


Yeah.  I the player may have a position, but Comstock hasn't figured out the fate of the world's at stake.  There is ZERO comprehension in that guy's head.  Example thoughts: "Morals are things they teach in Sunday School stories and ethics are law-stuff.  Race is black people, white people and Mexican people.  Chinks and ragheads too, though mom never wanted me to call them that and in the Army officers told us never to talk like that in front of them.  Don't know why.  People are inherently good, and we should try to save them."  Sorting this sort of stuff out and having to redefine his notions of how the world works is hard.

He only really feels he's "Comstock" when he's got the metal out, and he's Comstock because he wants to build schools and make Nevada a better place.  The Comstock Lode made the state, so he's going to make himself into an icon.  This may be cool PR, but it's also a signal of how small-scale his perspective is.
Solitaire
player, 154 posts
Free Thinker
Hard Drinker
Tue 12 May 2009
at 19:59
  • msg #495

Re: Welcome/Introduction

Oh god i wake up to a wall of text. Haha
Harley Logan
player, 94 posts
Tue 12 May 2009
at 22:04
  • msg #496

Re: Welcome/Introduction

as much as I appreciate all the feedback given so far, I'm going to try to focus on the game and keep everyone's feedback and suggestions in mind. I have to admit, I could debate this endlessly as I find the intellectual, emotional and philosophical aspects stimulating and insightful, but I'm sure by now it's getting old, tired and excruciatingly painful to some and I don't want to wear on anyone's nerves. I do enjoy the open forum discussions of principles and personalities, but if anyone wants to continue this, maybe we should do so in private.
Prodigal
player, 105 posts
on the road to redemption
Tue 12 May 2009
at 22:19
  • msg #497

Re: Welcome/Introduction

In reply to Solitaire (msg #495):

what she said...wow..feel so lost now...oh boy guess I should just jump on back in.
Rydi
GM, 154 posts
Tue 12 May 2009
at 22:37
  • msg #498

Re: Welcome/Introduction

In other news:

Posting Guidelines (some of this has already been dealt with, but figured it was worth reiterating)
Thought Text - Italics (color optional; it helps make it stand out, but also makes it easy to confuse for regular quotes if you are reading fast).

Timing - For normal conversation, and just spouting off stuff in the middle of actions, no timing rules are necessary (just use common sense).  For action posting however, people will need to wait until the majority of others in the scene have had a chance to act before posting again, or wait until 24 hrs have passed, whichever comes first (again, common sense stuff can apply, so if you have something that would basically be a free/non-initiative action, this doesn't count, or if you want to ask for scene specific info, that's a freebie too).

Dice Rolls -  For mega-atts, roll the entire pool as normal, with the first dice rolled counting as the mega-dice. Also, I looked up the rolling rules for atts/mega-atts/specialties/qualities and found that though vague in some ways, the standard we are going with is: mega-atts don't reroll on 10's but instead count as 3 successes.  Other dice in the pool re-roll normally if and only if you have an appropriate quality for your attribute (cat-like balance for staying steady on a narrow ledge, for example).

Spoilers - Good for anything you don't want to put into text, especially dice rolls.
Prodigal
player, 107 posts
on the road to redemption
Tue 12 May 2009
at 22:50
  • msg #499

Re: Welcome/Introduction

I don't know if my brain is just short-circuited today or what but nothing is making sense...ugh...
Rydi
GM, 156 posts
Tue 12 May 2009
at 23:01
  • msg #500

Re: Welcome/Introduction

In reply to Prodigal (msg #499):

It happens.  Any questions?  I'm sure everyone is happy to clarify.
Solitaire
player, 156 posts
Free Thinker
Hard Drinker
Tue 12 May 2009
at 23:33
  • msg #501

Re: Welcome/Introduction

Question. As my team has split up to deal with various guards solo, are we all acting on the same initiative? Or am I free to respond to the other guards who have entered the room?

Basically, it one large psudo-combat, or several smaller ones?
Rydi
GM, 158 posts
Tue 12 May 2009
at 23:38
  • msg #502

Re: Welcome/Introduction

In reply to Solitaire (msg #501):

Hmm.  If Zero is going to be primarily interacting with the prisoners, you can declare your next action. It will occur simultaneously with Zero and Harley's next actions.
Solitaire
player, 157 posts
Free Thinker
Hard Drinker
Tue 12 May 2009
at 23:45
  • msg #503

Re: Welcome/Introduction

I'll give Zero some time then, and play it by ear.
Impetus
player, 159 posts
Zen Playboy
Master of Redirection
Wed 13 May 2009
at 01:42
  • msg #504

Re: Welcome/Introduction

Bwah.  Go to bed, nothing's happening, wake up, drive to work, teach first class, pop in, see everything's changed.  I am slightly confused, I know (think?) Harley and Imp are the going into the same building, I'm not sure about Sol and the rest of team Awesome. I also took artistic license with Imp blowing through a boarded up window--I just assumed with his velocity and mass boards wouldn't even slow him down.  Also with his eufiber and stamina his bashing soak's enough to ignore any damage, am I right?  If you wanna shoot at me, Rydi, or rule that stuff didn't happen as i wrote, cool.  Just tried to get Imp in, do his stuff, and get out in one fell swoop in case I'm not able to get online again today.

Also, slightly bemused by all the attention Imp's getting.  I would argue that he's no more special or unique than his team mates, and that many people here are doing a better job portraying their characters than I.  He is pretty colorful, but I think everybody in the group is equally so, they just use a different palate.
Pretty much the only thing that is physically the same with Imp versus Jason (his pre-eruption name) is his DNA.  maybe his fingerprints.  maybe. I also really appreciate Logan for giving me the push i needed to really define Imp and think about where he's headed/what he believes in.  I had a pretty good idea before, now it's much clearer.  thanks much.

Also, gotta say once again that this game is awesome.  People's characterizations, mentality, insight, all of it, you guys rock, thanks for making this ride so much fun.  Must run off to teach a gain, laters
Imp the Man Whore(tm)
Rydi
GM, 163 posts
Wed 13 May 2009
at 03:29
  • msg #505

Re: Welcome/Introduction

In reply to Impetus (msg #504):

I think next time I'm going to do a Round marker on each of my posts so that people know where they are at on timing.

And yeah, I'm not in school and spent the last two days being lazy, so I apologize if I'm posting too rapidly for people.  I'll try and slow it down a little bit.  Post when I get up and when I go to bed or something.
Impetus
player, 160 posts
Zen Playboy
Master of Redirection
Wed 13 May 2009
at 03:50
  • msg #506

Re: Welcome/Introduction

Post edited.  let me know if anything's amiss.
Rydi
GM, 165 posts
Wed 13 May 2009
at 03:54
  • msg #507

Re: Welcome/Introduction

In reply to Impetus (msg #506):

Everything looks in order, I'll edit my post as well.

Edit: changed "lieutenant" to "sgt." in your post, just for clarity on who was being referenced.
This message was last edited by the GM at 03:58, Wed 13 May 2009.
Gravitas
player, 147 posts
aka Quentin Abernathy
Master of Gravity
Wed 13 May 2009
at 04:00
  • msg #508

Re: Welcome/Introduction

As a note to Comstock, I don't believe that adaptability requires an expendature to activate.
Rydi
GM, 166 posts
Wed 13 May 2009
at 04:01
  • msg #509

Re: Welcome/Introduction

In reply to Gravitas (msg #508):

It does, but only in situations of extremely hostile environment.  Walking on the sun, at the bottom of the ocean, etc.
Impetus
player, 163 posts
Zen Playboy
Master of Redirection
Wed 13 May 2009
at 12:25
  • msg #510

Re: Welcome/Introduction

totally off topic,
but who exactly is Sophia Rousseau and why is she given quiet mention as being very powerful?  is she from adventure?
Gravitas
player, 148 posts
aka Quentin Abernathy
Master of Gravity
Wed 13 May 2009
at 14:41
  • msg #511

Re: Welcome/Introduction

They give some suggestions for stats for her in one of the other books. She's one of like a dozen or so Quantum 6+ novas as of about 2010. I'm really not sure how she figures into the overall timeline. I don't remember references to her outside of Aberrant books, but its also been a while since I read any others in depth.
Solitaire
player, 159 posts
Free Thinker
Hard Drinker
Wed 13 May 2009
at 20:04
  • msg #512

Re: Welcome/Introduction

She's the/one of the leaders of the Aberrant faction, her powers have to deal with the control of probability and get kinda plot device-esque. She's one of the power players of the setting and one of the most powerful Novas aside from Pax and the Teragen pantheon.
Impetus
player, 164 posts
Zen Playboy
Master of Redirection
Wed 13 May 2009
at 22:30
  • msg #513

Re: Welcome/Introduction

Don't forget Anteus, his write up calls him one of the 5 most powerful novas on the planet.
Gravitas
player, 150 posts
aka Quentin Abernathy
Master of Gravity
Wed 13 May 2009
at 22:33
  • msg #514

Re: Welcome/Introduction

Yeah, as of 2009 or so its pretty much Pax, Rousseau, Anteus, Mal, Scripture, and Melchior that are the principle heavy hitters. It is also implied that most of the Q6+ folks are not well known. I think Whiney Styles is probably also on this list, for example, as he's known to still be alive late in the Trinity timeline.
Impetus
player, 165 posts
Zen Playboy
Master of Redirection
Wed 13 May 2009
at 22:36
  • msg #515

Re: Welcome/Introduction

Is Melchior the guy from that adventure in year two (i think it was year two) that could do stuff with disease and was Q6?  Been so long since i read it...
Gravitas
player, 151 posts
aka Quentin Abernathy
Master of Gravity
Wed 13 May 2009
at 22:45
  • msg #516

Re: Welcome/Introduction

Yes, he is. Gabriel Melchior (spelling :P)
Dr. Zero
player, 102 posts
Puppets!Puppets!Puppets!
Hello. (Waves.)
Wed 13 May 2009
at 22:48
  • msg #517

Re: Welcome/Introduction

Impetus:
totally off topic,
but who exactly is Sophia Rousseau and why is she given quiet mention as being very powerful?  is she from adventure?



I remember a lot of fan speculation that she was one of the Adventure! characters.

Gravitas:
Yeah, as of 2009 or so its pretty much Pax, Rousseau, Anteus, Mal, Scripture, and Melchior that are the principle heavy hitters. It is also implied that most of the Q6+ folks are not well known. I think Whiney Styles is probably also on this list, for example, as he's known to still be alive late in the Trinity timeline.


I though Mr. Styles was a Mesmerist, and thus probably a powerful Psiad by Aberrrant's time line.
This message was last edited by the player at 22:49, Wed 13 May 2009.
Gravitas
player, 152 posts
aka Quentin Abernathy
Master of Gravity
Wed 13 May 2009
at 22:51
  • msg #518

Re: Welcome/Introduction

Hrmrm, maybe. I could have sworn he was listed as a Stalwart. Don't have my Adventure! book on my USB drive here at work to be able to check. In either event, he's probably almost as grossly powerful as Mal, given his extreme age and how early he came in to his power.
Solitaire
player, 160 posts
Free Thinker
Hard Drinker
Wed 13 May 2009
at 22:55
  • msg #519

Re: Welcome/Introduction

Whitley is still around yes, but I don't know if hes mentioned at all in any of the Aberrant books, while he could be a power player, He doesn't really do that much. Mostly just hangs out with Mercer and probably Safari Jack Tallion.

All you see of him in Trinity even is a couple letters between him and Mercer.
This message was last edited by the player at 00:44, Thu 14 May 2009.
Impetus
player, 167 posts
Zen Playboy
Master of Redirection
Wed 13 May 2009
at 23:41
  • msg #520

Re: Welcome/Introduction

I could have sworn there was a letter from the head of Utopia (or someone) to Mr. Stiles in the PU book and i got the impression that Stiles was on the board of Aeon.  will have to check.
This message was last edited by the player at 23:41, Wed 13 May 2009.
Solitaire
player, 161 posts
Free Thinker
Hard Drinker
Thu 14 May 2009
at 00:43
  • msg #521

Re: Welcome/Introduction

Is there? I've only skimmed PU. Yeah, the board is a logical place for him to be.
Solitaire
player, 163 posts
Free Thinker
Hard Drinker
Thu 14 May 2009
at 02:06
  • msg #522

Re: Welcome/Introduction

*votes we edit in a 3rd sniper, so we all get to look cool*
Comstock
player, 186 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 14 May 2009
at 02:46
  • msg #523

Re: Welcome/Introduction

This has my seal of approval.

< Nerd-out >
I am tickled to note that the most common vehicle mounted 30mm guns that might be fielded against us are old Soviet aircraft/anti-aircraft weapons (indicating that they are fielding Warsaw pact gear against us ... plausible since we'd likely be fighting 3rd World militaries) and the imposing M230 Chaingun, most commonly seen on Apache helicopters.  Naturally, the smart decision would be to handwave and keep in mind that it is just a stat line for things vaguely 30mm-esque in nature and that these are not simulationist rules ... but the FUN thing is to imagine some sort of an over-armored Humvee with a mini-gun fixed to the back, blazing away with anti-armor rounds at a vaguely angelic figure casting down Holy Judgment.

I suppose we can also just be glad they weren't firing depleted Uranium penetrators at us.  If they were, I think the whole team would have some very serious words with whoever is building these scenarios.
< / Nerd-out >

The slightly less miniature-game-raised part of me just had a thought: that while Utopia might not do so, the Directive and various governments would almost certainly like to know what sort of penetration is needed to take down a Nova, and would probably pay pretty penny for pirated data or footage of these exercises.  To everyone who has read all the supplements: when do you suspect the tension between world governments and Utopia grows thick enough to warrant dedicated aerial and satellite surveillance?
Solitaire
player, 164 posts
Free Thinker
Hard Drinker
Thu 14 May 2009
at 03:01
  • msg #524

Re: Welcome/Introduction

Uranium rounds would be amusing. Probably kill even us, but amusing.
Rydi
GM, 170 posts
Thu 14 May 2009
at 03:20
  • msg #525

Re: Welcome/Introduction

Comstock:
...but the FUN thing is to imagine some sort of an over-armored Humvee with a mini-gun fixed to the back, blazing away with anti-armor rounds at a vaguely angelic figure casting down Holy Judgment.

)))))))))

when do you suspect the tension between world governments and Utopia grows thick enough to warrant dedicated aerial and satellite surveillance?

That is exactly how I imagined the scene.  I just couldn't think of the name of the vehicle I was imagining.  Thank you.

And as for the question, I would imagine either almost immediately upon building a team and solving the worlds' environmental problems with magical hand-wavium, or after kashmir.
Gravitas
player, 154 posts
aka Quentin Abernathy
Master of Gravity
Thu 14 May 2009
at 04:51
  • msg #526

Re: Welcome/Introduction

I dunno if we'd necessarily die to the uranium. I mean, sure it hurts more, but bullets are still bullets, and my stacked shields still make me functionally immune to most physical projectiles (short of stuff that explodes around me or something). I mean, at the very least, I subtract two from attack successes off the top, probably eliminating the attack altogether in some cases. THEN there's the soak (which, again, is variable for me depending on what is attacking me, but is highest for physical projectiles, like bullets).
Impetus
player, 168 posts
Zen Playboy
Master of Redirection
Thu 14 May 2009
at 05:22
  • msg #527

Re: Welcome/Introduction

I'd be a sodden mess of bright red goo if someone opened up on me with a minigun.  I think. 8l soak would get rid of perhaps half of the damage, i think.
Rydi
GM, 172 posts
Fri 15 May 2009
at 02:05
  • msg #528

Re: Welcome/Introduction


Just fyi, though Frostburn is telling you we we will be doing a bunch more of these scenarios, we actually won't.  That was it for the search and rescue.  Powers use will be another scenario, then you get a break, then you go on mission, then you come back and work on projects that were already slated.

Just letting people know the agenda.
Solitaire
player, 166 posts
Free Thinker
Hard Drinker
Fri 15 May 2009
at 04:05
  • msg #529

Re: Welcome/Introduction

Sorry bout the brevity, long day, dead on my feet.
Rydi
GM, 173 posts
Fri 15 May 2009
at 05:09
  • msg #530

Re: Welcome/Introduction

In reply to Solitaire (msg #529):

Trust me, I do understand.  Get some rest.
Impetus
player, 173 posts
Zen Playboy
Master of Redirection
Fri 15 May 2009
at 13:45
  • msg #531

Re: Welcome/Introduction

Hey everybody,
I'm going to be attending a conference tomorrow then at the in-laws place the next day so I may not/probably won't be posting.  Assume that I am good naturedly going with the flow and macin chicks.
have a good weekend.
Rydi
GM, 174 posts
Fri 15 May 2009
at 17:51
  • msg #532

Re: Welcome/Introduction

In reply to Impetus (msg #531):

It occurred to me that post counts have been high, and everyone has been on a whole lot.  And that several people have been a bit busy recently to post.

Would a day of rest help?  A day out of the week where the only updates are things on the miscellaneous/asides threads?  Sundays off?  Something like that?

Either way, let me know.  I don't want people to burn out or feel like they have to be on all the time... playing a game 7 days a week can be tiring.
Gravitas
player, 158 posts
aka Quentin Abernathy
Master of Gravity
Fri 15 May 2009
at 19:44
  • msg #533

Re: Welcome/Introduction

Harley Logan:
0.o


Err, I don't know how to - or if I should - respond to this.
Harley Logan
player, 104 posts
liquor in the front
poker in the rear
Fri 15 May 2009
at 20:16
  • msg #534

Re: Welcome/Introduction

lol ... just assume the look in the pic ... kinda ...

<-<

*edit*
wonder? should I change his description? not really pulling off the "cool demeanor" so well ... more of a hot head ... should I work on it or is it completely blown?
This message was last edited by the player at 20:42, Fri 15 May 2009.
Comstock
player, 191 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sat 16 May 2009
at 04:30
  • msg #535

Re: Welcome/Introduction

Everyone has moods and modes that change.  If you want to bring back the cool, wait for when he has a chance to mellow out or get back to his element.  He might be high strung here, but once back in a smokey pool-hall he's back to old habits.
Impetus
player, 176 posts
Zen Playboy
Master of Redirection
Sun 17 May 2009
at 01:14
  • msg #536

Re: Welcome/Introduction

indeed,
Imp the guy in training is very different from the guy in the Casino.  In training he's all about seeing how hard he can push himself to make his powers evolve.  In a social setting he's all about cratching an itch in the most enjoyable way possible.  These two things may not be all that different, he lusts for self development and power growth in much the same way as he lusts for physical companionship.  Gets the same high, the same rosy after glow.
Solitaire
player, 172 posts
Free Thinker
Hard Drinker
Mon 18 May 2009
at 02:50
  • msg #537

Re: Welcome/Introduction

By the way, where does it mention the cost for Flight? I've seen it somewhere, but can't find it again and can't remember it, though this is mostly just me being idiotically blind.
This message was last edited by the player at 02:53, Mon 18 May 2009.
Rydi
GM, 178 posts
Mon 18 May 2009
at 03:02
  • msg #538

Re: Welcome/Introduction

In reply to Solitaire (msg #537):

Should just be a normal Maintenance power.  Cost should be [level of power]Q, spent every scene when out of combat, every [Quantum + Power rating] rounds when in combat or other stressful situations.
Solitaire
player, 173 posts
Free Thinker
Hard Drinker
Mon 18 May 2009
at 03:09
  • msg #539

Re: Welcome/Introduction

Right, right, just me being idiotic then. Heh.
Dr. Zero
player, 108 posts
Puppets!Puppets!Puppets!
Hello. (Waves.)
Mon 18 May 2009
at 13:56
  • msg #540

Re: Welcome/Introduction

Harley Logan:
lol ... just assume the look in the pic ... kinda ...

<-<

*edit*
wonder? should I change his description? not really pulling off the "cool demeanor" so well ... more of a hot head ... should I work on it or is it completely blown?


Work with what is enjoyable. My PC's definitely mutated into something I didn't expect, but it's been really fun, so I've been going with it.
Dr. Zero
player, 109 posts
Puppets!Puppets!Puppets!
Hello. (Waves.)
Mon 18 May 2009
at 19:21
  • msg #541

Re: Welcome/Introduction

P.S.
Death Teddy rules.
Gravitas
player, 166 posts
aka Quentin Abernathy
Master of Gravity
Mon 18 May 2009
at 20:10
  • msg #542

Re: Welcome/Introduction

And is scary as shit, to boot. Its a creepy green glowing death teddy :p

One of which has soldiers floating in its belly-stuffing...
Dr. Zero
player, 110 posts
Puppets!Puppets!Puppets!
Hello. (Waves.)
Mon 18 May 2009
at 20:18
  • msg #543

Re: Welcome/Introduction

In reply to Gravitas (msg #542):

I know! I want one!
Prodigal
player, 118 posts
on the road to redemption
Mon 18 May 2009
at 20:26
  • msg #544

Re: Welcome/Introduction

gosh darn needing quantum 5....*mumbles*
Gravitas
player, 167 posts
aka Quentin Abernathy
Master of Gravity
Mon 18 May 2009
at 20:27
  • msg #545

Re: Welcome/Introduction

Prodigal, as a note, with 5 sux you can only see the helicopter, you need telescope eyes or 8 sux to see that its a news chopper.
Solitaire
player, 175 posts
Free Thinker
Hard Drinker
Mon 18 May 2009
at 20:37
  • msg #546

Re: Welcome/Introduction

Anybody else having flashnbacks of the H:tR videogame?

Btw, good job Phantasm, you managed to freak out Solitaire for a minute. /salute.
Prodigal
player, 119 posts
on the road to redemption
Mon 18 May 2009
at 20:38
  • msg #547

Re: Welcome/Introduction

oh..oops...*goes to edit*
Harley Logan
player, 112 posts
liquor in the front
poker in the rear
Mon 18 May 2009
at 20:42
  • msg #548

Re: Welcome/Introduction

"telescope eyes" would equate to the "Electromagnetic Vision" enhancement since the "Visible Light Attuner" portion of the enhancement allows for ranged vision, correct?
Gravitas
player, 168 posts
aka Quentin Abernathy
Master of Gravity
Mon 18 May 2009
at 21:20
  • msg #549

Re: Welcome/Introduction

That would be correct, yes.
Phantasm
player, 70 posts
Mon 18 May 2009
at 23:04
  • msg #550

Re: Welcome/Introduction

I'm glad everyone liked DeathTeddytm

It was a fun image that came to me kind of at random... Most of her phantasm's, unless she purposefully tries to control them, are just projections of her subconscious thoughts as seen through a dark lens.  Thoughts of being safe and secure = snuggled up with a teddy bear, right?  What makes you feel safer than that?  :)
Gravitas
player, 169 posts
aka Quentin Abernathy
Master of Gravity
Mon 18 May 2009
at 23:09
  • msg #551

Re: Welcome/Introduction

The answer is simple: Teddy bears that lack inches-long claws and fangs, and do not glow with disturbing green light.

Think you can manage that?
Phantasm
player, 72 posts
Mon 18 May 2009
at 23:12
  • msg #552

Re: Welcome/Introduction

Its like a night light. I gave it bioluminescence and everything.
Solitaire
player, 176 posts
Free Thinker
Hard Drinker
Mon 18 May 2009
at 23:19
  • msg #553

Re: Welcome/Introduction

Rofl.
Gravitas
player, 170 posts
aka Quentin Abernathy
Master of Gravity
Mon 18 May 2009
at 23:27
  • msg #554

Re: Welcome/Introduction

Shamelessly bumping the game to 1500 posts. Woo!
Solitaire
player, 177 posts
Free Thinker
Hard Drinker
Mon 18 May 2009
at 23:33
  • msg #555

Re: Welcome/Introduction

I count 1494, including this one.
Gravitas
player, 171 posts
aka Quentin Abernathy
Master of Gravity
Tue 19 May 2009
at 00:11
  • msg #556

Re: Welcome/Introduction

I see 1502 including this one... ? Weird.
Harley Logan
player, 113 posts
liquor in the front
poker in the rear
Tue 19 May 2009
at 01:10
  • msg #557

Re: Welcome/Introduction

*where* are you guys seeing these counts? I'm looking everywhere and can't find them. it's driving me nutz!
Gravitas
player, 172 posts
aka Quentin Abernathy
Master of Gravity
Tue 19 May 2009
at 01:13
  • msg #558

Re: Welcome/Introduction

Its on the rpol.net intro screen where it lists the games you're in.
Prodigal
player, 120 posts
on the road to redemption
Tue 19 May 2009
at 01:33
  • msg #559

Re: Welcome/Introduction

i have 1505..counting this one...
Solitaire
player, 178 posts
Free Thinker
Hard Drinker
Tue 19 May 2009
at 02:29
  • msg #560

Re: Welcome/Introduction

Ah, I was adding the posts in the game menu.
Harley Logan
player, 114 posts
liquor in the front
poker in the rear
Tue 19 May 2009
at 02:59
  • msg #561

Re: Welcome/Introduction

*edit*
ah, ty, that was driving me crazy! working on a post. it's a whopper. been working on it all day, with frequent breaks to think it through. hopefully, it will all be in order.

*edit*
all this math sux. probably post the results here in spoiler format and just post the summary in the ic thread so the story doesn't get all jacked up.

*edit*
these aren't in order as I had to go back a few times and roll for things I missed as I thought it through.

Spoiler text: (Highlight or hover over the text to view)

Harley Logan rolled 3 successes using 7d10 with the Target Number system with a target of 7 with rolls of 10,9,5,1,6,2,9. awareness, 1 mega.
Harley Logan rolled 6 successes using 10d10 with the Target Number system with a target of 7 with rolls of 3,7,10,2,5,10,7,7,8,2. weave, 1 mega.
Harley Logan rolled 1 success using 2d10 with the Target Number system with a target of 7 with rolls of 7,4. wits "clever" quality reroll.
Harley Logan rolled 10 successes using 16d10 with the Target Number system with a target of 7 with rolls of 2,5,2,4,10,7,6,10,9,7,9,10,10,9,8,5. style+weave+mega-cha+eufiber, 1 mega.
Harley Logan rolled 2 successes using 4d10 with the Target Number system with a target of 7 with rolls of 5,1,10,10. appearance "imposing" quality reroll.
Harley Logan rolled 2 successes using 6d10 with the Target Number system with a target of 7 with rolls of 3,2,2,7,7,4. quantum leap.
Harley Logan rolled 6 successes using 7d10 with the Target Number system with a target of 7 with rolls of 10,10,4,9,10,9,8. athletics (landing), 1 mega.
Harley Logan rolled 1 success using 2d10 with the Target Number system with a target of 7 with rolls of 1,7. dex "steady" quality reroll.
Harley Logan rolled 5 successes using 10d10 with the Target Number system with a target of 7 with rolls of 2,10,8,5,8,3,1,3,10,10. melee blade strike+accuracy, 1 mega.
Harley Logan rolled 3 successes using 14d10 with the Target Number system with a target of 7 with rolls of 5,5,3,3,3,2,4,3,9,10,6,8,4,2. 9L (blade)+5 attack sux+[5] mega-str.
Harley Logan rolled 5 successes using 10d10 with the Target Number system with a target of 7 with rolls of 7,3,1,5,5,7,1,7,9,8. 10B impact+spines=10L.
Harley Logan failed (no successes) using 1d10 with the Target Number system with a target of 7 with rolls of 5. Harely impact bashing damage.
Harley Logan rolled 2 successes using 6d10 with the Target Number system with a target of 7 with rolls of 2,3,8,7,5,6. might/jumping to rear artillery barrel.
Harley Logan rolled 4 successes using 10d10 with the Target Number system with a target of 7 with rolls of 1,5,1,5,10,8,4,7,1,7. melee+accuracy, 1 mega+2 difficulty.
Harley Logan rolled 6 successes using 10d10 with the Target Number system with a target of 7 with rolls of 5,8,9,9,3,5,9,8,2,7. melee+accuracy, 1 mega+3 difficulty.
Harley Logan rolled 3 successes using 10d10 with the Target Number system with a target of 7 with rolls of 6,3,6,4,6,9,6,2,8,10. 10L, blade 1.
Harley Logan rolled 7 successes using 11d10 with the Target Number system with a target of 7 with rolls of 9,6,7,10,10,6,10,9,2,5,8. 11L, blade 2.

awareness 5 sux
weave max 5 sux
clever quality reroll was redundant since weave sux max at 5
style 12 sux (10+2 "imposing") forms suit, blades, claws, spines and wings to intimidate (sub for "intimidation"?)
"creepy feeling" 1 quantum
"quantum leap" 1 quantum
quantum leap 2 sux
athletics 9 sux (land on hood of hummer)
armor add negates damage add (pg. 250-251)
5L sux (spines)-5 base soak=1L sux (roll 1 die, first die of impact+spines=1 sux)
melee 5 sux (blade strike to hood)
3L sux (blade)-5 base soak=0L sux (roll 1 die, first die of 9L (blade)+5 melee sux=0 sux)
30m controlled fall-9 athletics sux=21/3=7B
13B soak-7B impact (Harley)=0B sux (roll 1 die, Harley impact damage)
jump/might 2 sux=4m leap to rear artillery barrel
multiple action, double-blade scissor slice to barrel
10 health levels, 6+ soak
[5]x2damage adds-6+ soak=0
attack 1, 4 sux w/+2 diff=1 sux
attack 2, 6 sux w/+3 diff=2 sux
blade 1, 4 str+5L+1 melee sux=10L, 3 sux
blade 2, 4 str=5L+2 melee sux=11L, 7 sux
10L sux-10 health levels=0 health levels


This message was last edited by the player at 05:49, Tue 19 May 2009.
Comstock
player, 197 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 19 May 2009
at 05:40
  • msg #562

Re: Welcome/Introduction

Just got back.  I love the teddy bear.  Echoes of Akira are coming back to me.

Harley, I hope my post doesn't stomp on yours.  If it does, I can edit as needed.  Hope the whopper post is going well.
Harley Logan
player, 116 posts
liquor in the front
poker in the rear
Tue 19 May 2009
at 05:58
  • msg #563

Re: Welcome/Introduction

crap, sorry comstock. just saw your post after finishing mine. sorry bro, but I'm too beat to mess with fixing it so I'm just gonna let it stand and let the chips fall where they may.
Solitaire
player, 179 posts
Free Thinker
Hard Drinker
Tue 19 May 2009
at 06:19
  • msg #564

Re: Welcome/Introduction

Aw, don't I get to be ordered around too? Guess that means I'm free to kick whatever ass I want then, doesn't it?

Hee, hee, hee.
Comstock
player, 198 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 19 May 2009
at 06:20
  • msg #565

Re: Welcome/Introduction

Don't worry about it.  I kinda like the idea of Comstock being too slow to get this whole thing under control.  He's going to be a bit sad that he won't get to try and talk then down, though.

Edit: Ach ... one of those was supposed to be Solitaire.  Late night posting, I love you so.  Fixed now.  I'm waiting for someone to tell Comstock he's full of shit and start shouting orders themselves.  He's only doing it because he needs to feel like someone's in control and no one else has taken charge yet.  All it will take is a good shove or a few words to knock him down a peg and stop this giving orders crap for awhile.

I don't think even in the long term that Comstock will be a tactical genius.  He's just a guy that stood up.  In other words: go nuts!  He doesn't have any authority to give orders anyway.
This message was last edited by the player at 06:28, Tue 19 May 2009.
Rydi
GM, 180 posts
Tue 19 May 2009
at 06:39
  • msg #566

Re: Welcome/Introduction

Ok.

I'm going to post again in the main thread after everyone has given an action.  I want to see Gravitas' action, along with Comstock and Zero's, and anyone else that plans to preemptively engage. Harley has already give his action, and so has Phantasm.

After that, roll initiative so that we can do this in order, b/c wonderful things are going to happen.
Harley Logan
player, 117 posts
liquor in the front
poker in the rear
Tue 19 May 2009
at 06:41
  • msg #567

Re: Welcome/Introduction

nah, it was a good plan. just already had my post for Harley's actions 99% done when you posted it, but I can be flexible. the only reason he jumped the gun like that was he figured he could be right back in one leap if the shit hit the fan or he was needed.
This message was last edited by the player at 06:53, Tue 19 May 2009.
Solitaire
player, 181 posts
Free Thinker
Hard Drinker
Tue 19 May 2009
at 06:41
  • msg #568

Re: Welcome/Introduction

Heh, Solitaires the same way. She's not really interested in volunteering to lead, but she'll step up if somebody asks her to or if nobody else does.

Anyway, I leave the hummers to you guys, I call the first Nova. :D
Harley Logan
player, 119 posts
liquor in the front
poker in the rear
Tue 19 May 2009
at 06:56
  • msg #569

Re: Welcome/Introduction

Rydi:
Ok.

I'm going to post again in the main thread after everyone has given an action.  I want to see Gravitas' action, along with Comstock and Zero's, and anyone else that plans to preemptively engage. Harley has already give his action, and so has Phantasm.

After that, roll initiative so that we can do this in order, b/c wonderful things are going to happen.

*edit*
missed this too. oh, joy! just for the record Rydi, Harley will be counting on his mega-perception enhancement and intuition to keep him from getting blindsided. do you want me to "bank" an intuition roll?

*edit*
and sorry, didn't think to roll initiative. I'll put it in my last post along with a "banked" intuition roll.
This message was last edited by the player at 07:19, Tue 19 May 2009.
Comstock
player, 200 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 19 May 2009
at 07:24
  • msg #570

Re: Welcome/Introduction

Alright ... unless someone can get Comstock out there, his action is to watch and wait since he can't move fast enough.  However, he'd much rather spend his action careening through the air and get deposited in front of the oncoming vehicles.  Since I am going to be out for awhile tomorrow and cannot keep my eyes open at this moment ... Quentin?  If you like, go ahead and write for Comstock in your post.  Anything appropriate, given that Comstock's full action will be to get moved and maybe smash the ground or a hummer.  I trust you not to walk my character off a cliff.

Otherwise ... I'll be back tomorrow evening.
Impetus
player, 179 posts
Zen Playboy
Master of Redirection
Tue 19 May 2009
at 08:41
  • msg #571

Re: Welcome/Introduction

I can give you a toss towards the trucks, if you want.  Only if you weigh less than 500lbs or so though.
Gravitas
player, 173 posts
aka Quentin Abernathy
Master of Gravity
Tue 19 May 2009
at 14:24
  • msg #572

Re: Welcome/Introduction

I suspect he weighs significantly more. I don't think I can move him. I need to catch up on the story, I went to sleep early last night because they're making me get to work an hour early this week.
Harley Logan
player, 120 posts
liquor in the front
poker in the rear
Tue 19 May 2009
at 14:32
  • msg #573

Re: Welcome/Introduction

Gravitas:
That would be correct, yes.

cool, thanks. just wanted to make sure I wasn't missing something, or another enhancement or power somewhere.
Gravitas
player, 174 posts
aka Quentin Abernathy
Master of Gravity
Tue 19 May 2009
at 14:44
  • msg #574

Re: Welcome/Introduction

Err, how much does he weigh? I may be able to gravitokinesis toss hi - maybe. I suspect he'd get farther by just running though, grav-TK is much weaker than normal TK.
Rydi
GM, 181 posts
Tue 19 May 2009
at 14:44
  • msg #575

Re: Welcome/Introduction



Continue to talk amongst yourselves as we wait for the last few responses to come in.  I should be on later tonight, but I'm not in bed yet from yesterday, mostly b/c I suck.  So when I say little this afternoon, it isn't that I forgot you all, it's just that I've forgotten everything in the blissful peace of oblivion (sleep).
Solitaire
player, 184 posts
Free Thinker
Hard Drinker
Wed 20 May 2009
at 00:20
  • msg #576

Re: Welcome/Introduction

Frostburn:
We didn't call any media, I don't know whether this is just the press being its aggravating self, or if this is something weird.  We'll continue at low intensity, no one gets hurt, this is just prac- Argh!"


Anything like the Castle-Argh?
Comstock
player, 202 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 20 May 2009
at 00:30
  • msg #577

Re: Welcome/Introduction

No good plan ever survives contact with the enemy?  Also, I am getting a terrible feeling that this is a trust exercise instead of an actual set-up.  Which would be hilarious.  "Your reactions under pressure are ... disturbing and in need of review."

Edit:  *cackles with glee*  Oh that's good.  If it is still a trust exercise, they are real bastards relying waaay too much on the miracle healer.  If not, this is a brilliant set-up!  Get everyone to kill everyone!
This message was last edited by the player at 00:33, Wed 20 May 2009.
Rydi
GM, 183 posts
Wed 20 May 2009
at 00:33
  • msg #578

Re: Welcome/Introduction

In reply to Comstock (msg #577):

Alas, that too would have been entertaining, but no, it really is a setup.  Of sorts anyway.

Pesky psychers.

Though you could definitely say this is a trust exercise too.

))))))))

In other news, what is up with Samuel?  When did the devil start talking to him?
Impetus
player, 181 posts
Zen Playboy
Master of Redirection
Wed 20 May 2009
at 03:43
  • msg #579

Re: Welcome/Introduction

I'm away from my books right now, at work, will be able to look stuff up when I get home tonight.  If i can find the novas via my quantum attunement I'm gonna try to break one.  If he/she's in the news chopper this could get messy.
Fucking psychers, the only good one is a dead one.
Solitaire
player, 186 posts
Free Thinker
Hard Drinker
Wed 20 May 2009
at 03:46
  • msg #580

Re: Welcome/Introduction

*note*, Init is (Dex+Wits)+d10, not a dice pool.
Rydi
GM, 184 posts
Wed 20 May 2009
at 03:58
  • msg #581

Re: Welcome/Introduction

This should be interesting.  The whole scene is depending on the people with some resistance to psy manipulation.  Zero/Phantasm/Harley should come out ok, Comstock is iffy, and everyone else is down for now... Even Gravitas, who got screwed on the dice.  Good times.

If the sane people make a persistent effort to calm the others down, I'll probably allow a willpower roll to shift down emotions by a level later in the scene.

Oh, of note: normally emotion control doesn't allow psyshield resistance, but in this case the nova in question has "Psychic" as a limit on its powers, all of them.  Its more an insinuation of the nova's psyche, and less just a blanket projection.
Impetus
player, 183 posts
Boundaries were made
To make us push harder
Wed 20 May 2009
at 11:12
  • msg #582

Re: Welcome/Introduction

Cool biscuits.  Imp gets mind fucked and it's enough to make his powers develop in a way that I hadn't planned on going.  Not that he isn't going to feel guilty about using his powers to hurt others.  I just hope that brain fuck guy isn't A) Corbin, or B) in the chopper.  That'd be bad.
Dr. Zero
player, 114 posts
Puppets!Puppets!Puppets!
Hello. (Waves.)
Wed 20 May 2009
at 14:22
  • msg #583

Re: Welcome/Introduction

I loved reading when everything went to hell. ;) Good show, Rydi.


Comstock, Phantasm, Logan. Would any of you want to help Zero use an Intimidation roll to get everyone on the com link to snap out of it? I have 11 Dice to chuck at it, unless one of you has a bigger pool in Intimidation or another persuasive Ability (Command, ex.)? In that case, I'd help you.
This message was last edited by the player at 14:23, Wed 20 May 2009.
Avilister
GM, 28 posts
Wed 20 May 2009
at 14:34
  • msg #584

Re: Welcome/Introduction

As a general note, there isn't an ability to specifically identify and locate other novas. Node only gives you a binary yes/no on whether or not there are any present and Quantum Attunement will only let you make an enhanced roll against someone you suspect of being a nova to identify some aspects of their power (and power level). Possibly an exception would be That Creepy Feeling, depending on GM ruling of how/if they are actually observing their handiwork.

Also, many of you are acting without regard for initiative, which Rydi said we'd now be following (See Solitaire's post above for how to do initiative, Mega-Wits and Dex both add into the total 1 for 1)
Comstock
player, 204 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 20 May 2009
at 14:34
  • msg #585

Re: Welcome/Introduction

Sure.  I think Comstock's earlier communication is essentially an intimidation attempt anyway.  I cannot come close to competing with you on die pool, though I can grab three automatic successes thanks to Commanding Presence.  Charisma Command pool is only (1 + 2 + 1) 4 though.
Harley Logan
player, 124 posts
liquor in the front
poker in the rear
Wed 20 May 2009
at 15:17
  • msg #586

Re: Welcome/Introduction

Dr. Zero:
1 Willpower spent to negate the influence.

*edit*
at this point, since Zero obviously does have Iron Will, or some other similar enhancement and just doesn't want to share, I'll go ahead and bite the bullet and apologize for jumping all over his/your (it's?) case about it last time.

looks like based on that and other mega-qualities/enhancements, that Harley and Doc are working copies/clones/twins. sorry man, wish I'd have known. I'd have tried to pull a different rabbit out of my hat.

as far as intimidation, not sure if that'll do the trick, but kinda what I was going for with the previous "style" roll when the action started. was hoping Rydi would let me sub "style" for "intimidation" by using the suit.

had 12 sux by using 7 style + 5 weave + 1 mega-charisma + 3 eufiber attuned merit

also meant to put in my post that Harley would use his Dreadful Mien enhancement on anybody who got between him and his "target". need to fix that but it'll have to wait a bit. I was just on my way out for a few.

with quantum leap in effect, I don't really see anybody getting the chance, but just in case figured I'd mention it. and also hope Rydi doesn't mind me taking some artistic/creative license with the post.

I probably could have condensed it considerably by using quantum leap right off to avoid the truck and all, but since doc was kind enough to accomodate Harley, just thought I'd return the favor with a little wanton violence.

Harley did cheat him out of a crash so thought it was only fair. I'll leave it to Rydi to determine if there were any other effects from Harley bouncing off the side of a passing transport at 120 kph, like knocking it on it's side?

kinda doubt it though. I take it from the stats in the book for personnel carrier soak/armor, that these are APCs (armored) and not the old military canvas-covered soft-sided troop transports? that's what I went with anyway.

if that's wrong, sorry, but they were the only stats I could find. back on the subject of enhancements, sorry guys, can't remember if it was David or Sam (thinking Sam) who had Soothe, but if somebody could snap him out of it?
Solitaire:
*note*, Init is (Dex+Wits)+d10, not a dice pool.

and as avilister pointed out, add mega atts. you can do this easily by just changing the "system" selection on the dice roller to <blank>. roll 1d10 and add your att/mega-att (dex+wits) initiative total to the dice modifier.

on a similar note, again, not to be a dick but keep noticing athletics/dex atts/abilities/enhancements being used for jumping/throwing. just wanted to set the record straight. isn't jumping/throwing strictly Might, not dex?

and avilister, just for the record, I didn't use node strictly to find the responsible nova, but instead mainly used Harley's investigative mental prodigy and investigation rolls trying to "deduce" where the nova would be/hide.

the node roll was just to get a total nova/quantum signature count and using his deductive logic, try to filter out Frostburn and the PCs to see how many quantum signatures were left.

not exactly how it would work in game narrative. he's the deductive/intuitive genius, not me. maybe he notices the effect seems to be affecting some more strongly around a certain "central" location, or seems to be "centered" around a certain area allowing him to "home in"?

the power itself only affects a single target. it has to have the "area" extra do have this effect, so it would certainly make sense that it has a "radius" effect. it wouldn't take much for a nova like Harley to figure out where it's centered.

since Harley can interchangeably use awareness or investigation (both dice pools are the same), wasn't sure which one would be better suited to the task, so if they're hiding, might be resisted? my detection sux vs. their stealth?
This message was last edited by the player at 15:46, Wed 20 May 2009.
Avilister
GM, 29 posts
Wed 20 May 2009
at 15:45
  • msg #587

Re: Welcome/Introduction

Node pinging has a pretty limited range of 10xrating meters, just so everyone's aware ('cause a lot of people are using it). The battlefield is fairly large, so it is not safe to assume that you can even detect the whole team, much less any observers. It also requires a full round of concentration to use.
Harley Logan
player, 125 posts
liquor in the front
poker in the rear
Wed 20 May 2009
at 15:47
  • msg #588

Re: Welcome/Introduction

Avilister:
Node pinging has a pretty limited range of 10xrating meters, just so everyone's aware ('cause a lot of people are using it). The battlefield is fairly large, so it is not safe to assume that you can even detect the whole team, much less any observers. It also requires a full round of concentration to use.

please see my previous post for edits and more details

*edit*
also, meant to ask, could a "node" roll like we're discussing be "max'ed" like other powers, since it's basically just a function of channelling (extra/more) quantum for/into a specific purpose? (1 wp + quantum?) pg. 147

*edit*
and if we're discussing actual range and bringing absolutes into play rather than keeping it abstract storytelling terms, it might be worth noting the range on the aforementioned "area" extra that would be needed to pull off a stunt like this.
This message was last edited by the player at 16:08, Wed 20 May 2009.
Avilister
GM, 30 posts
Wed 20 May 2009
at 16:24
  • msg #589

Re: Welcome/Introduction

Mind whammy in this case is subject to GM fiat, he could also be maxing for more area (if he already has the area extra, maxing for area pretty quickly increases the coverage).

Given that Node isn't actually a power and the text for the quantum detection aspect makes it read more like a passive thing that you're paying attention to rather than any actual application of ability, I'd say it likely cannot be maxed, though Rydi has the final say.
Dr. Zero
player, 115 posts
Puppets!Puppets!Puppets!
Hello. (Waves.)
Wed 20 May 2009
at 16:27
  • msg #590

Re: Welcome/Introduction

Comstock:
Sure.  I think Comstock's earlier communication is essentially an intimidation attempt anyway.  I cannot come close to competing with you on die pool, though I can grab three automatic successes thanks to Commanding Presence.  Charisma Command pool is only (1 + 2 + 1) 4 though.


Yeah. Phantasm and your posts are what inspired me to think about an Intimidation Roll to see if we can get everyone another chance to roll Willpower.

How about we roll here, and wait to see what Rydi says? Perhaps we can edit our old posts to show the effort if he gives the ok?

Would that work for Logan, Phantasm, and Comstock?

12:27, Today: Dr. Zero rolled 7 successes using 11d10 with the Target Number system with a target of 7 with rolls of 2,5,7,8,7,8,8,9,1,4,7. "Knock it-OFF!", 1Meg.

Harley Logan:
as far as intimidation, not sure if that'll do the trick,


It should, given the reading. It allows you to force a behavior, as long as it involves a real or perceived threat. "Knock it off, or you're in the corner for 5 minutes!"

Avilister:
Possibly an exception would be That Creepy Feeling, depending on GM ruling of how/if they are actually observing their handiwork.


I'm hopping so. I'm banking that with everyone on the opposing side consumed with anger, they have abandoned subtlety, allowing Zero to close in on (hopefully) the only person trying to hide their presence, the Nova manipulator. It should allow for a pretty precise direction of the person. It should also reveal if the com link is safe. (Wish I thought of that earlier.)

Avilister:
Also, many of you are acting without regard for initiative...


I have 15. Do I do anything special, or just list my actions and assume they go before/after others posts when I read their Initiative? I've been trying to avoid interactions until then.
Comstock
player, 205 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 20 May 2009
at 17:42
  • msg #591

Re: Welcome/Introduction

I don't even care if the intimidation works ... it serves as a warning, and anyone who doesn't disengage is a target to be knocked unconscious or otherwise disabled.  Sleeper holds for all Comstock can get his frustrated metal mitts on.

Harley Logan:
Looks like based on that and other mega-qualities/enhancements, that Harley and Doc are working copies/clones/twins.  Sorry man, wish I'd have known.  I'd have tried to pull a different rabbit out of my hat.


Eh ... their approaches and personalities are different enough that I haven't gotten any clone vibe yet.  Certainly, you share some specialties, but there's a lot to be done with that.  Also, the Doc's indicated an interest earlier on moving into creepy psychic powers ... and I just can't see that happening for Harley.

Gah ... bad writing flashback.  Anyone remember 1st Edition Lunars?  The section on differentiating characters with the same stats?
Dr. Zero
player, 116 posts
Puppets!Puppets!Puppets!
Hello. (Waves.)
Wed 20 May 2009
at 18:03
  • msg #592

Re: Welcome/Introduction

Comstock:
I don't even care if the intimidation works ...


>:PPPPPPPPPPPPPPPP...! You're no fun.

Common. Please??? (Gives puppy dog eyes.)

Comstock:
Eh ... their approaches and personalities are different enough that I haven't gotten any clone vibe yet.  Certainly, you share some specialties, but there's a lot to be done with that.  Also, the Doc's indicated an interest earlier on moving into creepy psychic powers ... and I just can't see that happening for Harley.


Maybe shadowy stuff too. The Doctor has a bit of a black hole theme. I see his brooder theme as an inversion of Scriptures. I'm thinking of some weird effects I'd like to collectively call "Event Horizon." But right now I'm having a lot of fun playing Batman. "My Parents Are Dead!" "Jesus Christ!"

Right now I see Logan as Spidercarnage/Question to Zero's Creeper/Batman.

Besides, two 'sneaky sneaks' just means our team can get a lot of Intel and drop in on our foes.

Comstock:
Gah ... bad writing flashback.  Anyone remember 1st Edition Lunars?  The section on differentiating characters with the same stats?


Never read it, but everybody tells me it's really bad. Was that part a nugget of gold, though?
Phantasm
player, 74 posts
Wed 20 May 2009
at 18:57
  • msg #593

Re: Welcome/Introduction

I'm going to substitute manipulation for appearance on the intimidation roll. Which I would think makes sense, given we are talking over a headset...  But I've also got the Q.Constructs stomping around, and that's manip based too, and they should add something to an intimidation roll I would think.  Anyway, I'll edit my previous post a little to be more threatening.

You rolled 4 successes using 8d10 with the Target Number system with a target of 7 ((3,8,4,8,2,3,9,7)).
=5 succ
Samuel Wolfson
player, 133 posts
Wed 20 May 2009
at 19:03
  • msg #594

Re: Welcome/Introduction

Man. I hate getting mind-raped. Sorry I hven't been posting in this thread, rather limited computer time at the moment, and future moments it seems as well.
Solitaire
player, 187 posts
Free Thinker
Hard Drinker
Wed 20 May 2009
at 19:10
  • msg #595

Re: Welcome/Introduction

Avilister:
As a general note, there isn't an ability to specifically identify and locate other novas. Node only gives you a binary yes/no on whether or not there are any present and Quantum Attunement will only let you make an enhanced roll against someone you suspect of being a nova to identify some aspects of their power (and power level). Possibly an exception would be That Creepy Feeling, depending on GM ruling of how/if they are actually observing their handiwork.

Also, many of you are acting without regard for initiative, which Rydi said we'd now be following (See Solitaire's post above for how to do initiative, Mega-Wits and Dex both add into the total 1 for 1)



Ack, was that directed at me? If so then sorry, I rolled pretty well, and didn't actually do anything really since Quantum Detection takes a full turn of concentration. Also, my 'Ping' Range is 40 meters, so I thought I had a fair shot at catching something. I thought that it gave you a direction too, as otherwise it would be rather useless. ::Quantum Detection, *Ping*, yeah there's other novas nearby, wait, its just your team.::
This message was last edited by the player at 19:14, Wed 20 May 2009.
Avilister
GM, 31 posts
Wed 20 May 2009
at 19:18
  • msg #596

Re: Welcome/Introduction

You, Harley, and myself, really. If you can identify a nova positively, you'll know when the node pings them that its them, so it will also let you know if a crowd of people contains a nova or not (and if you know of other novas in the crowd, will help you pick out those novas specifically)
Rydi
GM, 185 posts
Wed 20 May 2009
at 19:28
  • msg #597

Re: Welcome/Introduction

In reply to Solitaire (msg #595):

It's actually kind of vague on what it does.  WW has never been a system for nice, clean-cut rulings.  Anyway, I'm going to say that it runs so that you can detect the signatures, and then if you make an awareness roll after the fact, you can then get their likely position.  Since everyone has declared what's going on, don't worry about changing anything this go around, we can adapt next time.

Also, for more accurate detection, I'm thinking that a unique lvl 1 power, or perhaps bodymod, is in order.  It would let you detect Q energy more readily and assuming they aren't hidden, find novas in an area.  We can talk about it more if people are interested later though.

)))))))))

The various Intimidation rolls are fine, with some caveats:  If your intimidation rolls were sight based, they will only affect those that can see you at the time you made them.  [Private to Dr. Zero: Zero's can rolls will apply in both situations, same dice pools either way if I remember correctly]

Also, if someone wants to use a substitute ability like Harley did, but the abilities don't make total sense, another way to do it is to follow the way enhancements do it.  In Harley's case, Style isn't really a substitute for Intimidation, but it would be a good way of modifying the roll.  So, make whatever Style roll[no atts, just skill] (weave wouldn't factor in, and if you wanted to roll it, successes on it would represent the cap on your style roll; it is just how well you manipulate the material, not your creativity with it) and then add successes on the roll as dice to your primary roll.  Hope that paragraph wasn't too confusing.

I think the above is a good guideline in some cases, though it shouldn't be abused, as if you go overboard you can always think of SOME way to add another pool in.  Also, another alternative to this, is to pick up an enhancement that would let you do something similar, but more effective.

))))))))))

Initiative, as already stated, is [Wits + Dex + 1d10]
This message was last edited by the GM at 19:33, Wed 20 May 2009.
Avilister
GM, 32 posts
Wed 20 May 2009
at 19:32
  • msg #598

Re: Welcome/Introduction

"Also, for more accurate detection, I'm thinking that a unique lvl 1 power, or perhaps bodymod, is in order.  It would let you detect Q energy more readily and assuming they aren't hidden, find novas in an area.  We can talk about it more if people are interested later though."

Perhaps a specialized Mega-Perception enhancement that builds upon Quantum Attunement? Perhaps requiring both that, a certain Node rating, and/or Ultraperipheral Perception or something?
Rydi
GM, 186 posts
Wed 20 May 2009
at 19:35
  • msg #599

Re: Welcome/Introduction

In reply to Avilister (msg #598):

That could work too.  Whatever people think, really.  That works a bit better with the existing system probably.  I was actually remembering back to the Marvel card based system; they have a power called Detection that just lets you find/sense stuff.  But an expansion of the perception enhancements probably makes more sense.
Avilister
GM, 33 posts
Wed 20 May 2009
at 19:51
  • msg #600

Re: Welcome/Introduction

I feel like really any sensory power should probably be based off of Mega-Perception in some way, that's sort of the entire point of the mega-att
Comstock
player, 206 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 20 May 2009
at 20:16
  • msg #601

Re: Welcome/Introduction

Okay ... let me see if I can help out...

_____________________
Collected Initiative Scores and Order:

Phantasm =      18
Impetus =       17
Solitaire =     15
Harley Logan =  13
Gravitas =      13 (Combat Paralysis)
Comstock =       9

Dr. Zero =       ? (rolled a 2, though)
Blitzkrieg =     ? (forgot to roll)
Prodigal =       ? (hasn't posted yet)

_____________________

Alright, at this point should we start posting in order?  Or just try to make sure we don't step on the toes of anyone ahead of us?  Now seems the ideal time to ask since ST characters just acted and it makes a good point to start a "round."
Rydi
GM, 188 posts
Wed 20 May 2009
at 20:32
  • msg #602

Re: Welcome/Introduction

In reply to Comstock (msg #601):

Bingo.  Round starts now, actions occur in initiative order. People can post ahead of each other, as long as they are not potentially stepping on other people's actions.
Harley Logan
player, 126 posts
liquor in the front
poker in the rear
Thu 21 May 2009
at 00:48
  • msg #603

Re: Welcome/Introduction

Comstock:
I don't even care if the intimidation works ... it serves as a warning, and anyone who doesn't disengage is a target to be knocked unconscious or otherwise disabled.  Sleeper holds for all Comstock can get his frustrated metal mitts on.

just got home. been out most of the afternoon and trying to play "catch up". the only reason I doubted intimidation was that on the empathic manip table, our aggressor had enough net sux to shove everyone from one end of the emotional spectrum (not angry) to the other (berserk) and then some. minus resisted wp sux, of course, but still, my understanding of "berserker rage" fueled on pure emotion is much less susceptible to intimidation and other fear-based responses that require higher-cognitive functions to perceive something as a threat. basically, when you're that pissed off, you just don't care. all you want to do is lash out and hurt something regardless. but then again, that's just my own interpretation. maybe some of the victims scored enough net wp sux that their emotions weren't pushed to that extreme and they could still think rationally enough for intimidation to work.
Comstock:
Harley Logan:
Looks like based on that and other mega-qualities/enhancements, that Harley and Doc are working copies/clones/twins.  Sorry man, wish I'd have known.  I'd have tried to pull a different rabbit out of my hat.

Eh ... their approaches and personalities are different enough that I haven't gotten any clone vibe yet.  Certainly, you share some specialties, but there's a lot to be done with that.  Also, the Doc's indicated an interest earlier on moving into creepy psychic powers ... and I just can't see that happening for Harley.

? hrm, unfortunately, doc and I actually do seem to be working along a similar "vibe" (kinda scary). I actually had planned to branch off into some mental aspects. what self-respecting detective wouldn't? but when doc brough it up and mentioned it first, I decided to just keep quiet on the subject and wait to see where it all went. my plan was to focus on temporal aspects (like premonition, pretercognition) and then possiblt branch out into some spatial awareness (ESP, telepathy) and I definately wanted to play with mirage and some of the more "fun" effects. for now, let's just put it on the back burner because as you pointed out, I think even given duplicate powers, we might develop our own very distinctive "flavors" and "tastes" for them. I have some very specific ideas in mind for Harley.
Harley Logan
player, 127 posts
liquor in the front
poker in the rear
Thu 21 May 2009
at 01:13
  • msg #604

Re: Welcome/Introduction

Rydi:
Also, if someone wants to use a substitute ability like Harley did, but the abilities don't make total sense, another way to do it is to follow the way enhancements do it.  In Harley's case, Style isn't really a substitute for Intimidation, but it would be a good way of modifying the roll.  So, make whatever Style roll[no atts, just skill] (weave wouldn't factor in, and if you wanted to roll it, successes on it would represent the cap on your style roll; it is just how well you manipulate the material, not your creativity with it) and then add successes on the roll as dice to your primary roll.  Hope that paragraph wasn't too confusing.

*edit*
I ... think I know what you're getting at, but unfortunately, yeah, it is a little confusing. dunno if it just 'cause I'm tired from running all afternoon or just having a blond moment, but in retrospect, I think I see where I screwed up. basically, the style roll was legit though. all those dice do factor in. my thinking at the time was that Harley could make his suit more menacing that he could himself. if style were used to impress with a sharp outfit, it could factor in to that social roll, so if I was going for the opposite effect, why wouldn't it factor in to an intimidation roll? I think this is where you might be coming from too on this. where I screwed up was using weave, but not the way you explain. after rereading weave, net sux on a weave roll factor in to the next applicable roll involving eufiber. stealth rolls for blending, damage effects for offensive body/personal weaponry, etc. so what I probably should have done instead by using the suit was just roll weave and add those sux to a straight intimidation roll like I have for every other roll involving eufiber. that would have actually been the correct and legit usage according to the weave ability. dunno why it didn't occur to me sooner to just do it that way.
This message was last edited by the player at 01:32, Thu 21 May 2009.
Harley Logan
player, 128 posts
liquor in the front
poker in the rear
Thu 21 May 2009
at 01:17
  • msg #605

Re: Welcome/Introduction

um, sam? david? what? two lunatics (Harley and Zero) on the team aren't enough for you guys or what?

*edit*
I think I'm feeling threatened (lol)

( o Y o )

*edit*
yes, those are eyes. just keep telling yourself that and repeating it to yourself, over and over. repeat after me "they're just eyes, they're just eyes"
This message was last edited by the player at 01:19, Thu 21 May 2009.
Comstock
player, 207 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 21 May 2009
at 01:27
  • msg #606

Re: Welcome/Introduction

Both of them have "issues" and came to Utopia for education.  Relatively sheltered lives, too.  I'm expecting both will need some serious counseling to hang onto their humanity.  The exploration of Teragen ideas was on the menu.  I don't think any of our characters are sane.
Samuel Wolfson
player, 136 posts
Thu 21 May 2009
at 01:28
  • msg #607

Re: Welcome/Introduction

That is quite a nice pair of eyes. :P

And whats wrong with multiple lunatics in the game? You HAVE read certain passages of the Trinity core book haven't you? It seems that lunacy is quite inevitable for novas.

On a related note, has Divis Mal been statted out anywhere? I wouldn't be surprised if he hasn't; he does seem to be that sort of mythical being whose characteristics cannot be put into numbers.

EDIT: Issues... Yes. Samuel does have... issues.  >:D
This message was last edited by the player at 01:29, Thu 21 May 2009.
Harley Logan
player, 129 posts
liquor in the front
poker in the rear
Thu 21 May 2009
at 01:34
  • msg #608

Re: Welcome/Introduction

I can't hear you ... "they're just eyes, they're just eyes"
Impetus
player, 186 posts
Boundaries were made
To make us push harder
Thu 21 May 2009
at 01:36
  • msg #609

Re: Welcome/Introduction

I seem to recall that mal is statted in Year two (or somewhere else) and has quantum 8 (post chrysalis) megas of at least 5ish or more in all his stats, a retarded amount of powers, and has a base soak (when powered up) of approx 500.  Also, has things like temporal manipulation for 15 attacks a round, and can turn off your node for a few months.  Or something.  It was 10 years ago when i saw it i believe.
This message was last edited by the player at 02:07, Thu 21 May 2009.
Samuel Wolfson
player, 137 posts
Thu 21 May 2009
at 01:38
  • msg #610

Re: Welcome/Introduction

Excuse me. I am not well-versed in the lore of the Trinity universe, but what do you mean when you say "Post Chrysalis"?
Harley Logan
player, 130 posts
liquor in the front
poker in the rear
Thu 21 May 2009
at 01:43
  • msg #611

Re: Welcome/Introduction

Samuel Wolfson:
Excuse me. I am not well-versed in the lore of the Trinity universe, but what do you mean when you say "Post Chrysalis"?

*edit*
it's actually a teragen-specific thing that they developed from their philosophy as a way to deal with taint and actually convert it into something useful. it's actually a large part of the source of mal's and other teragen characters insane advancement and ungodly stats. if you get a chance to grab the teragen book, personally, I think it's an excellent read to get the juices flowing and get you into the mindset and thinking more like a nova. everything along those lines is detailed within.

*edit*
p.s. just for the record, you all do realize when this is all over, said and done, you are going to get the biggest *I TOLD YOU SO!* from Harley

XP
This message was last edited by the player at 01:48, Thu 21 May 2009.
Impetus
player, 187 posts
Boundaries were made
To make us push harder
Thu 21 May 2009
at 01:46
  • msg #612

Re: Welcome/Introduction

Chrysalis is perhaps the safest road to power for an abberant, you can channel your taint in the direction you want it to (generally) and it makes buying super powers much cheaper.  Mal has, as of 2010ish, gone through 4 of them.  2 more than anybody else in canon iirc.
Gravitas
player, 180 posts
aka Quentin Abernathy
Master of Gravity
Thu 21 May 2009
at 01:55
  • msg #613

Re: Welcome/Introduction

That sounds about right, as he's listed as "Marvel - Fifth Stage"

Mal isn't stated exactly in that book. Its listed as more of "here are the rough powers that Mal might have, or at least, that he has demonstrated so far." He has all Mega-Atts of at least 3, and most are 5 or higher, he's got a list of powers that reads a lot like that chart at the front of the powers section, many of which are undoubtedly at Mastery 1 or Mastery 2. It is heavily implied that he is a Quantum Authority and may posses Quantum Supremacy, though neither of those powers is explicitly stated.
Harley Logan
player, 131 posts
liquor in the front
poker in the rear
Thu 21 May 2009
at 02:00
  • msg #614

Re: Welcome/Introduction

so, super sayan 5? lol, sorry, just couldn't resist.

*edit*
of course, the down side of chrysalis is that it effectively takes your pc out of action for something like a year or more of game time every time you use it. that's just going from memory. too tired right now to actually get up and go look it up, plus need to get an ic post finished.
This message was last edited by the player at 02:03, Thu 21 May 2009.
Samuel Wolfson
player, 139 posts
Thu 21 May 2009
at 02:02
  • msg #615

Re: Welcome/Introduction

You are just the worst type of person. :P

And I picked up and am perusing Teragen. I was rather shocked by "The Last Supper... with Novas."
Comstock
player, 209 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 21 May 2009
at 02:32
  • msg #616

Re: Welcome/Introduction

No Super Saiyans.  Gah.  Gah.  Mal does have a cape though, and that brings him down a few notches in awesome.

Comstock is down to his last six quantum.  He can juice once more, and will probably need to as soon as he's done busting heads.  I'd stick closer to the initiative order, but there's no point in declaring actions for extras.

At the end of the day, Comstock is going to be exhausted.  Just bloody exhausted.  Harley can say whatever he wants.
Harley Logan
player, 133 posts
liquor in the front
poker in the rear
Thu 21 May 2009
at 02:52
  • msg #617

Re: Welcome/Introduction

'k, finally got post finished and no more edits either. might try to fight off the sandman for a while longer to see what develops. this is fun and interesting.

Comstock:
No Super Saiyans.  Gah.  Gah.  Mal does have a cape though, and that brings him down a few notches in awesome.

*edit*
sorry man, but compared to us? Mal can have whatever the hell he wants ... and before anybody jumps all over it, I meant 'no more *ic* edits either.'

*edit*
I lied ... OCD defense
This message was last edited by the player at 03:00, Thu 21 May 2009.
Solitaire
player, 190 posts
Free Thinker
Hard Drinker
Thu 21 May 2009
at 04:56
  • msg #618

Re: Welcome/Introduction

Doesn't most of Mal's write up consist of "You Lose"?
Harley Logan
player, 136 posts
liquor in the front
poker in the rear
Thu 21 May 2009
at 05:09
  • msg #619

Re: Welcome/Introduction

tru dat

Prodigal:
Prodigal stopped the rage that was building inside of him. "What would you have me do, Blitzkrieg? We are being attacked again, and now the media is here to help them laugh at us in replay on their little Dvrs and tivos, what you have me do?" Prodigal said to Samuel, floating in the air, the low humming of the chorus accompanying his flight.

WWJD?

*edit*
nite guys
This message was last edited by the player at 05:12, Thu 21 May 2009.
Prodigal
player, 125 posts
on the road to redemption
Thu 21 May 2009
at 05:14
  • msg #620

Re: Welcome/Introduction

dude he got shot during an exercise after praying about it...and on top of that he's not even sure if salvation applies to him anymore....yeah i'd crack on that.
Rydi
GM, 192 posts
Thu 21 May 2009
at 05:43
  • msg #621

Re: Welcome/Introduction

I don't think a whole bunch more is going to happen this scene.  Fallout will be an issue, but that should be its own scene most likely.  I think I'm going to wind this down with a few more posts from the npc's.

Also, how did you like the new recurring villain?  You'll find out more regarding her/him/it when Zero and Harley get to their inevitable investigation.
Solitaire
player, 192 posts
Free Thinker
Hard Drinker
Thu 21 May 2009
at 05:45
  • msg #622

Re: Welcome/Introduction

Makes me think I need to up my willpower sooner than i had anticipated. Heh
Rydi
GM, 193 posts
Thu 21 May 2009
at 05:47
  • msg #623

Re: Welcome/Introduction

Eh, maybe.

Oh, I will let people make a few final posts, and let David/Samuel finish their conversation up, though it may flow into the next scene.
Prodigal
player, 126 posts
on the road to redemption
Thu 21 May 2009
at 06:03
  • msg #624

Re: Welcome/Introduction

Samuel I like what you did there....gives me ideas for the future....you have spared some thoughts on what I was going to be doing...I like your idea better....
Harley Logan
player, 137 posts
liquor in the front
poker in the rear
Thu 21 May 2009
at 13:11
  • msg #625

Re: Welcome/Introduction

*edit*
mornin' sunshines. aw, I don't get to play 'bird dog'?
This message was last edited by the player at 15:01, Thu 21 May 2009.
Dr. Zero
player, 118 posts
Puppets!Puppets!Puppets!
Hello. (Waves.)
Thu 21 May 2009
at 15:46
  • msg #626

Re: Welcome/Introduction

Harley Logan:
? hrm, unfortunately, doc and I actually do seem to be working along a similar "vibe" (kinda scary). I actually had planned to branch off into some mental aspects. what self-respecting detective wouldn't? but when doc brough it up and mentioned it first, I decided to just keep quiet on the subject and wait to see where it all went. my plan was to focus on temporal aspects (like premonition, pretercognition) and then possiblt branch out into some spatial awareness (ESP, telepathy) and I definately wanted to play with mirage and some of the more "fun" effects.


Lol. Similar thoughts.

I honestly don't mind. It just means we can buy the Merge Extra and wham on Novas more powerful than us. (I'd especially love to do this with Premonition when looking at past events.) This is appropriate for Nova's trying to police the world, and lends itself to teamwork. It also leads well to comedy, as I think the characters still hate each other.

Comstock:
I don't think any of our characters are sane.


It keeps things interesting.
Harley Logan
player, 140 posts
liquor in the front
poker in the rear
Thu 21 May 2009
at 21:44
  • msg #627

Re: Welcome/Introduction

Rydi:
Harley and Zero move in the direction of the instigator of all this destruction.  With only a vague direction, their hope of finding the ephemeral blur that is their enemy seems small.  But then they see the burning building, right next to their own dorms, which are also quickly catching on fire.

priceless! you do remember what happened *last* time Harley had to put out a fire, right? lol

*edit*
before I forget again, been meaning to ask. Harley is definately an edgy, gritty, "colorful four-letter" language kinda guy. maybe that's what contrasts so well to Zero's refinement, but just wanted to make sure it wasn't overdone or an issue with anyone? the game is rated "mature", but I'm sure everyone has their limits, which is why I tried switching to the <@$^*&%#!> format for the language.
This message was last edited by the player at 21:51, Thu 21 May 2009.
Solitaire
player, 195 posts
Free Thinker
Hard Drinker
Thu 21 May 2009
at 21:53
  • msg #628

Re: Welcome/Introduction

I've got no problems with language.

Also, you'd better save my CD walkman from the fire.
Harley Logan
player, 142 posts
liquor in the front
poker in the rear
Thu 21 May 2009
at 21:56
  • msg #629

Re: Welcome/Introduction

fire? sure. water damage? no promises.
Comstock
player, 214 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 21 May 2009
at 22:21
  • msg #630

Re: Welcome/Introduction

I have no problem with the language.  Anytime you have been using the punctuation marks for profanity I have figured that Harley is too worked up to be intelligible.
Harley Logan
player, 144 posts
liquor in the front
poker in the rear
Thu 21 May 2009
at 22:30
  • msg #631

Re: Welcome/Introduction

lol
Gravitas
player, 183 posts
aka Quentin Abernathy
Master of Gravity
Thu 21 May 2009
at 22:32
  • msg #632

Re: Welcome/Introduction

<-- swears like a sailor, probably cannot be offended by language.
Impetus
player, 192 posts
Boundaries were made
To make us push harder
Thu 21 May 2009
at 22:36
  • msg #633

Re: Welcome/Introduction

Swear as much as you want, just do not take the FSM's name in vain.  That would be unwise.
Harley Logan
player, 145 posts
liquor in the front
poker in the rear
Thu 21 May 2009
at 22:40
  • msg #634

Re: Welcome/Introduction

Harley Logan:
off to bed, but in 50 xp? Harley will just be scratching the surface of the monster he is to become. what I have in mind? the angel of death. father time. the one force that even the fastest nova can't outrun.

along those lines of angel of death and father time, the one image I can conjure that accurately reflects both is the grim reaper, so what about it for Harley? codename "Reaper"? conveys a sense of fatality, finality and mortality, no?

*edit*
or maybe "Exterminator"? in his role of rat/vermin elemination? sound too much like the Orkin Man or Terminator? yeah, I thought so too. so what about "Reaper"?

and yeah, hopefully not too cliche, but I really wanted Harley to be like something that just crawled out of the pages of Sin City. not a huge Frank Miller fan, but I can appreciate his contributions, even if I personally think it's just a tad overworked. think he really needs to try to expand beyond his previous work just a little more and try something else. something new.
Impetus:
Swear as much as you want, just do not take the FSM's name in vain.  That would be unwise.

*blinks* blond moment, FSM?
This message was last edited by the player at 22:47, Thu 21 May 2009.
Prodigal
player, 128 posts
on the road to redemption
Thu 21 May 2009
at 22:43
  • msg #635

Re: Welcome/Introduction

er...this is slightly left fieldish but how about Vile? I can see Harley as liking the name simply because when you read the word you almost make a face...
Comstock
player, 216 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 21 May 2009
at 22:53
  • msg #636

Re: Welcome/Introduction

The Flying Spaghetti Monster, Harley, who leads us with his noodley appendage.

If I have a vote, I would put it in for "Vile."  There's a name with charisma.  Marketable too.  Todd McFarlane is doing your action figure already, making you into an anti-hero with your own movie coming out this summer in a theater near you.

Heh.  You know, if we could get Harley a movie, that might be the fastest and best way of getting the public to understand why we work alongside this violent, creepy looking, hard-drinking monster.  If Divis Mal had had a movie, I am sure America would have been more sympathetic to him, too.
Prodigal
player, 130 posts
on the road to redemption
Thu 21 May 2009
at 22:55
  • msg #637

Re: Welcome/Introduction

I wonder what they would do for a movie for Davigal...
Harley Logan
player, 146 posts
liquor in the front
poker in the rear
Thu 21 May 2009
at 22:58
  • msg #638

Re: Welcome/Introduction

you guys are killin' me
Prodigal:
I wonder what they would do for a movie for Davigal...

*edit*
David and Goliath?
This message was last edited by the player at 23:00, Thu 21 May 2009.
Prodigal
player, 131 posts
on the road to redemption
Thu 21 May 2009
at 23:00
  • msg #639

Re: Welcome/Introduction

? I was being serious. I know it's not a "good guy" name, but I think it fits how he seems to portray himself, like ok there are "bad guys" but to beat them you need to be badder than bad..you need to be..Vile...no? am I getting him all wrong?
Harley Logan
player, 147 posts
liquor in the front
poker in the rear
Thu 21 May 2009
at 23:13
  • msg #640

Re: Welcome/Introduction

that was mostly to Comstock with the Todd McFarlane/movie thing, but Vile, huh? dunno. getting kinduva mixed signal/vibe. kinda translates to revulsion to me. is he really revulsive? yeah, there's some Pitch Black/Riddick mixed in there with all that mess that makes Harley (sometimes, only evil can defeat evil, blah blah blah), but with mega-social atts? even though they're geared more around his manipulation/trickster theme, so does that make him the used-car salesman of crime-busting? guess that's kinda the image that comes to mind when I hear "vile". repulsive like used-car salesmen, ugh.

*edit*
case in point, using the characters/movies I mentioned, in those stories, when people said Riddick, they shit their pants. Vile? makes me want to wash my hands. not really the effect I was going for.
This message was last edited by the player at 23:16, Thu 21 May 2009.
Prodigal
player, 132 posts
on the road to redemption
Thu 21 May 2009
at 23:18
  • msg #641

Re: Welcome/Introduction

David + Prodigal= Davigal

hmm..I can put some more thought into it if you like? or do you just want to do it?
Rydi
GM, 199 posts
Thu 21 May 2009
at 23:38
  • msg #642

Re: Welcome/Introduction

I've come to conclude that mega-atts are the only atts that count in superhero stuff.

Look at Marvel and DC.  Even the truly lame and hideous characters can pass most normal attribute checks with flying colors, as though their attributes are all at 5's.  Only when they face each other, and the superhuman atts kick in, do we see any kind of scale for comparison.

So, in the land of super people, Cap is weak with his 1 mega-str, while spidey is pretty strong with his 2-3, and the Hulk is the "Strongest there istm" at 5+.  I kinda see it being the same for the other mega-atts, especially when you look at the way they stat out the npc's in most of the Aberrant books.

So, while a mega-att does mean you're better than any human, it doesn't mean as much to the nova crowd.
"Yeah, Betty, I think you're hot and all, I'm mean you do have mega-app 1... But wow, look over at Phoenix! From the size of her chest*, I'd say she's got at least Mega-app 3!"
*Breast size, as indicated by the example pic for mega-app, is clearly the measure of how high your mega-appearance is... :) [I hate artists sometimes]

On another, related note, I see the difference between mega and normal atts as very similar to the way comstock was portraying int/mega-int.  Mega's are something that just slams down with raw power and supernatural might, whereas the base attribute sort of governs the effect you get, your overall potential, and the way it feels when you roleplay the traits.
Impetus
player, 193 posts
Boundaries were made
To make us push harder
Fri 22 May 2009
at 07:05
  • msg #643

Re: Welcome/Introduction

I concur, but the system in ab. doesn't accurately portray this.  The only one that comes close to doing it justice is strength, and that appears grossly overpowered compared to the other mega atts because of this (Imagine mega dex giving 5 auto sux per dot to most of the important stuff) I far prefer the scion system's approach with gaining rapidly increasing amounts of auto sux (1,2,4,7,11,16,22...)
Solitaire
player, 198 posts
Free Thinker
Hard Drinker
Fri 22 May 2009
at 07:22
  • msg #644

Re: Welcome/Introduction

In the abstract, I regard as something like, att: 1 + mega-att: 1 = att: 6, and then scales up from there. Its the fact that you don't need five dots in strength to get mega strength that confuses that matter somewhat.
Rydi
GM, 200 posts
Fri 22 May 2009
at 08:15
  • msg #645

Re: Welcome/Introduction

I think that not requiring a maxed attribute to get a mega-att was sort of a mistake.  Like I said the way I see it working w/Comstock was interesting, and I think the way it should work in such a system, but is a corner case, as it usually doesn't turn out like that.
Harley Logan
player, 148 posts
liquor in the front
poker in the rear
Fri 22 May 2009
at 11:42
  • msg #646

Re: Welcome/Introduction

Impetus:
I concur, but the system in ab. doesn't accurately portray this.  The only one that comes close to doing it justice is strength, and that appears grossly overpowered compared to the other mega atts because of this (Imagine mega dex giving 5 auto sux per dot to most of the important stuff) I far prefer the scion system's approach with gaining rapidly increasing amounts of auto sux (1,2,4,7,11,16,22...)

*edit*
thought so too until I realized after carefully reviewing the text that the [5] per auto-sux for mega-strength only apply specifically to "damage" dice pools, but not the attack rolls to strike. the wording is a bit confusing, but if you check me on it, every reference made to the auto-sux is only in reference to the "damage" dice pools. think this was their way of "checks and balance" they tried to build in for the given auto-damage and to account for the reliance on brute strength being rather sloppy and general lack of finesse. where all other mega-atts apply equally to all associated dice pools, the auto-sux only apply to a limited and specific quality (damage) making it much more defined with auto-levels of damage and weight, but limited in it's scope (can't use it to decrease difficulty penalties either).

it's still unclear whether the auto-sux add to other Might rolls like jumping and throwing. jumping, I would say yes, but throwing I don't get since the auto-sux don't count towards accuracy or attacks. I'd tend to think Might would apply to range, but accuracy of any throwing attack I would think should be determined by dex. haven't found a system yet that deals well with the subject of "throwing" attacks. most of the ones I'm familiar with gloss over it at best not paying it too much attention. the assumption seems to be that anybody who wants ranged attacks will opt for natural abilities or firearms, but either way, in those regards, I think it does seem to somewhat balance given strength applies mostly to combat.

it compensates and offsets the damage and armor adds of military-grade hardware and does a good job of conveying how dangerous even a single nova can be, putting even a low-powered one like Harley on roughly the same level as light infantry support vehicles and weapons, and the truly heavy-hitters exceeding the capacity and capability of tanks and even the heaviest weaponry such as mobile artillery. just discussing this the other day with a friend of mine comparing notes on different systems. another system we play is fine for individual combat and small arms, but as soon as you cross that line over into military-level engagements, the other system is completely broken and useless.

this is where I think aberrant really shines. it does a much better job of characterizing super-humans against the environment than many other systems.
This message was last edited by the player at 13:11, Fri 22 May 2009.
Comstock
player, 218 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 22 May 2009
at 14:27
  • msg #647

Re: Welcome/Introduction

Funny side-note: I once rebuilt all of Exalted 2nd Ed (yes, all) into a new system that started on a mortal baseline and then added templates in the nWoD style.  Used Scion-style soak and Epic Attributes, with Solars getting Legendary Abilities instead.  We got tired of the auto-successes pretty fast.  If I had to pick a superior system, it would be Aberrant since there is room for failure and variability.  Scion breaks past Legendary 5 ... I didn't want to believe it because I liked not having to micro-manage essence pools with excellencies, but it happens.  We got very bored with late game everything.

I guess there really is something to not knowing the outcomes.  Dice are, I suppose, fun.

In that house-rule marvel, I also found problems with buying Mega's / Legendaries / Epics before having 5 dots in the stat in question.  Specifically, there was scarcely any reason to buy the regular stat before the legendary.  The only things the regular stat really did were increase your die pool by one and let you buy another dot of the Mega-stat.  When spending my players spent their hard-earned XP (less so in this game where the XP flows so freely) they always, without fail, picked the Mega-stat to get more bang for their buck.

Where Comstock is sitting right now, it is somewhat similar.  Buying Strength 5 is silly since it costs so much XP and I could instead buy Mega-Strength 2.  Neither matters too much with Comstock's density upgrades, but still.  I'm glad people are enjoying my approach to Mega-Intelligence, though.

Edit: one more thing.  I guess we will handle the "drinking with Harley" scene on the weekend in Vegas?  Anything else should we handle in PMs or the Vignettes thread?
This message was last edited by the player at 14:57, Fri 22 May 2009.
Harley Logan
player, 150 posts
liquor in the front
poker in the rear
Fri 22 May 2009
at 15:04
  • msg #648

Re: Welcome/Introduction

there's still the two caps on megas to consider though. the first, no mega can exceed quantum+1 and the second, no mega can exceed the base attribute rating. now since you get a freebie dot in each attribute and start at quantum 1, yes, you can have a dot in every single mega-att, but if you don't put something in somewhere, those mega-atts aren't likely to go much over mid levels (2's or 3's, maybe 4's) and those will likely be in key traits for the character. tends to push you in one of two ways...low-level mega-atts spread out to make a "jack-of-all-trades" type, but still "master-of-none" or a highly specialized character with only a few really high level mega-atts so I still tend to think it balances fairly well.
Gravitas
player, 185 posts
aka Quentin Abernathy
Master of Gravity
Fri 22 May 2009
at 15:29
  • msg #649

Re: Welcome/Introduction

To clarify some of the rules listed for Mega-Str:
-Mega-Strength provides no extra dice or reductions in difficulties
--So rolling to hit with Brawl uses your base Strength (without Mega) and Brawl skill.

-"each level of Mega-Strength provides a number of extra automatic successes that add to many Strength or Might rolls"
--Given that it lists a minimum lifting ability, I would say that this affects your ability to throw something, but accuracy is still based on (Str+Might; without mega-str success) as per brawl, above. Because of the Quantum leap enhancement, it almost certainly affects jumping as well.
--Jumping is .5m vertical or 2m horizontal per success on a Might roll. If Mega-Strength augments this, and I think it should, this is 2.5m vertical jump for each dot in M-Str, probably modified further by actually rolling the skill.

-Lifting is a special case. Having M-Str voids the normal lifting rules, instead base lift ability is based on M-Str and is modfied upwards by 20% for each success on a Might roll. (So Quentin with his crapp Str 1 and M-Str 1 and Might 0 [not using Lifter, which is his only Enhancement], lifts 1000kg and can lift another 200kg if he manages to roll a 7 or higher on his 1 normal Strength die. The Lifter Enhancement, of course, blows that out of the water, allowing him to double that and then double it again and again by spending quantum.)

-Throwing is covered by Might. Objects can be throw a distance of Mightx5 meters, with that distance decreasing by 5m per kg of mass of the object (so grenades go far, sofas do not).
--Mega-Strong novas are able to throw objects of weight equal to their base lifting ability using the normal throwing rules. If an object has a mass less than half their base lifting ability (so anything 500kg or less for even M-Str 1) they can multiply throwing distance times automatic damage successes (So a M-Str 1 nova can throw a 500kg object (Str+Might)x25 meters.)
--Throwing rules listed don't address accuracy. I think Dex+Athletics is probably a good roll for accuracy of thrown objects.
Harley Logan
player, 151 posts
liquor in the front
poker in the rear
Fri 22 May 2009
at 17:41
  • msg #650

Re: Welcome/Introduction

*blinks* ... and the FSM?

*edit*
where does Chuck Norris fit into all this? somewhere, I know b/c he's a universal constant. known time/space continuums would cease to exist without the Chuck Norris ...

XP
This message was last edited by the player at 17:43, Fri 22 May 2009.
Solitaire
player, 199 posts
Free Thinker
Hard Drinker
Fri 22 May 2009
at 20:08
  • msg #651

Re: Welcome/Introduction

In reply to Samuel Wolfson (msg #633):

The Darkness much? Heh.
Rydi
GM, 202 posts
Fri 22 May 2009
at 20:11
  • msg #652

Re: Welcome/Introduction

I'm glad I have Avilister/Gravitas.  He looks things up, so I don't have to.
Avilister
GM, 34 posts
Fri 22 May 2009
at 20:53
  • msg #653

Re: Welcome/Introduction

Rydi:
I'm glad I have Avilister/Gravitas.  He looks things up, so I don't have to.


Its a slow day at work. :P
Samuel Wolfson
player, 146 posts
Sat 23 May 2009
at 00:25
  • msg #654

Re: Welcome/Introduction

In reply to Harley Logan (msg #650):

Then why didn't all existence end when Bruce Lee killed him?

@ Solitare:

Never actually played The Darkness to tell the truth.
Harley Logan
player, 153 posts
liquor in the front
poker in the rear
Sat 23 May 2009
at 00:33
  • msg #655

Re: Welcome/Introduction

Samuel Wolfson:
In reply to Harley Logan (msg #650):

Then why didn't all existence end when Bruce Lee killed him?

ah! universal constants! Bruce Lee died so that the Chuck Norris could LIVE! and finally figured it out! Totentanz is the erupted Elite incarnation of the Chuck Norris! all that awesomeness in a can, er ... mask! lolz
This message was last edited by the player at 00:34, Sat 23 May 2009.
Comstock
player, 221 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sat 23 May 2009
at 00:53
  • msg #656

Re: Welcome/Introduction

Chuck Norris' ego is the source of Telluric Energy Currents.  The more inflated it gets, the more Quantum Taint floods the landscape.  Thus, the creation of Chuck Norris facts has, in fact, destroyed the earth by 2122.

That is why Mercer cannot see or move past that year.  Chuck Norris' ego achieves singularity.

------

I've never played the Darkness either.  Was it worth a purchase?  Or just a rent?

------

Sidenote sidenote: When will the team actually get some down-time for research, PR opportunities, etc.?  I'm not impatient for them, just curious if that is coming after our first mission or if there are more stumbling blocks along the way.
Rydi
GM, 203 posts
Sat 23 May 2009
at 01:20
  • msg #657

Re: Welcome/Introduction

After the first mission, at least that's the plan.
Gravitas
player, 189 posts
aka Quentin Abernathy
Master of Gravity
Sat 23 May 2009
at 01:30
  • msg #658

Re: Welcome/Introduction

Good, that will give me time to pick up Inventive Genius
Harley Logan
player, 154 posts
liquor in the front
poker in the rear
Sat 23 May 2009
at 01:31
  • msg #659

Re: Welcome/Introduction

on a side note, think there was some confusion about comms use vs. conversation, at least for me. there was a lot of monologue and dialogue going on, but I'm kinda hesitant to assume it was all over the open comm channel and Harley was privy to everything that went on and was said, especially in other areas like when Sam and David were off playing tag with the chopper, etc.

I tried to pay attention to when people made specific references like "keying their mic", etc. and tried to make some reference to when I was using the headset and started denoting radio chatter as *comms* toward the end but does anybody else think we should agree to some sort of norm to use as open channel radio traffic/chatter that everyone can hear as opposed to normal converstation that only those present in the general area at the time would have knowledge of?
This message was last edited by the player at 01:32, Sat 23 May 2009.
Comstock
player, 226 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sat 23 May 2009
at 21:01
  • msg #660

Re: Welcome/Introduction

Alright ... so Rydi wanted me to repost all this in the OOC thread, so here you go:

quote:
Morning Rydi,

So I went ahead and started comparing distances on Google Maps.  I'm not sure if it was your intent, but if the "base" is ~50 miles north of Las Vegas, it could very well be a forgotten corner of the Area 51 Test Site.  Or a sister base.  It got a laugh out of me whether it was intentional or not.

Which, even better, means that within 20 minutes of our fictional base, is the extraterrestrial highway ( http://www.rachel-nevada.com/ethighway.html ).  All the little towns nearby there are around population 500.  At the extremes, the Lincoln County county seat, Pioche, has less than 4,000 people in it while Rachel -- that little tourist trap famous for the little Ale-Inn with the flying saucer out in front of it -- has less than 100 people these days and hasn't had more than 200 in living memory.

Now, onto the point for all this: the area is used to crazy military activity and secrecy and dominated by old Mormon families, some of which have been there since the 1800's.  It's a good choice for secrecy, and the infrastructure for spying on us is already present.  Finally, while there are an awful lot of small places for secret meetings, it would not be unreasonable to track the movements of every one of us around base using nothing but baseline technology.  So if someone leaves or enters ... it may be on record somewhere.

Provided you can get the FBI, US Air Force, and Army to open up on the subject.  GOOD LUCK.

Sidenote: it also means that, unless there was a major screw-up (not unheard of) that News 5 helicopter had to cross awfully close to what is officially verboten airspace.  Maybe even break a few laws, I can't remember how the environmental regulations treat helicopters over the desert.

I'll admit, I don't think there is a bar in Alamo.  There's a famous old Irish one in Pioche though.  Didn't think a little stretching of the truth would hurt there.

This was just amused memory and some boredom, but if you'd like me to look up anything else on the area, let me know.

-Kegluneq, a.k.a. "Comstock"


Hope everyone gets as much of a kick out of that as I do.
Rydi
GM, 204 posts
Sat 23 May 2009
at 21:20
  • msg #661

Re: Welcome/Introduction

In reply to Comstock (msg #660):

You guys can progress the current scene as far as you want, it will be hours till they get back to you (and until I get back to you).  They have some people watching you, but they aren't going to stop you leaving and coming back.

After everyone gets out of briefings, they will come talk to you and give you the agenda for the week.  which will then be fast forwarded through with a single post on everyone's part, and then we will have a weekend, either in vegas or perhaps in a small town, up to you guys.  You can even split up if you like.  Nice thing about gaming with boards is it is easier to run the split ups.

Oh, you likely were already lightly interviewed for your perceptions of the event, though no serious interrogations or anything. I will provide the investigators with more info after they've made rolls.

---

oh, the comms thing, if it becomes an issue again, we can bold the text that everyone will hear.
Rydi
GM, 206 posts
Sun 24 May 2009
at 21:40
  • msg #662

Re: Welcome/Introduction

I'm going to be back on more late tonight / early tomorrow.  Holiday weekend, so been a bit pre-occupied.

Just letting people know.
Harley Logan
player, 166 posts
liquor in the front
poker in the rear
Mon 25 May 2009
at 17:04
  • msg #663

Re: Welcome/Introduction

Samuel Wolfson
player, 154 posts
Tue 26 May 2009
at 17:21
  • msg #664

Re: Welcome/Introduction

I just want to poll everybody on how I'm doing. I've never had the pleause of gaming with such... refined roleplayers before with a system as good as this. So i'm not sure if my roleplaying is up to par with all of yours. ^_^;
Rydi
GM, 208 posts
Tue 26 May 2009
at 18:05
  • msg #665

Re: Welcome/Introduction

In reply to Samuel Wolfson (msg #664):

I think you are doing just fine.  I'd like to hear more from you, but I know that scheduling constraints are often a problem, me included.  And you've been posting in greater depth lately, which is fun.  I'm curious where you're little internal conversation is going, and look forward to seeing it develop.
Rydi
GM, 209 posts
Tue 26 May 2009
at 18:15
  • msg #666

Re: Welcome/Introduction

Oh, just fyi: I plan on letting this conversation continue for the rest of today, and then I will update w/your situation briefing.
Harley Logan
player, 167 posts
liquor in the front
poker in the rear
Tue 26 May 2009
at 19:18
  • msg #667

Re: Welcome/Introduction

I was waiting for the results of Harley's extended search before catching up with and joining the others
Solitaire
player, 209 posts
Free Thinker
Hard Drinker
Tue 26 May 2009
at 21:10
  • msg #668

Re: Welcome/Introduction

I managed to catch a cold, so that's why I haven't been around the last couple days. On the mend now though.
Comstock
player, 236 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 26 May 2009
at 21:15
  • msg #669

Re: Welcome/Introduction

And I got barraged with family over the weekend, accounting for my lowered post-rate.  Sam?  You're doing fine.  For a first timer, you are a natural.
Prodigal
player, 139 posts
on the road to redemption
Tue 26 May 2009
at 21:38
  • msg #670

Re: Welcome/Introduction

I do have to agree you are doing well Sam. I feel a bit outclassed with the heavies posting here, but its starting to come back to me a bit, so here's for trying.
Comstock
player, 237 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 26 May 2009
at 22:05
  • msg #671

Re: Welcome/Introduction

Aw, don't sell yourself short.  You've got character development going on.  That's awesome right there.  If I could tell you all the games I've been in with cardboard cut-outs and purple prose garbage...

My favorite example?  Purple Prose "The Punisher."  Seriously.  You guys are Josef Conrad compared to that little gem.  You guys are awesome and a pleasure.
Harley Logan
player, 168 posts
liquor in the front
poker in the rear
Tue 26 May 2009
at 22:34
  • msg #672

Re: Welcome/Introduction

*edit*
shameless 1800 post ... and yeah Sam, I'm very impressed with everyone's performances. hope I don't disappoint in that area myself like Comstock pointed out. I borrowed from several sources for character inspiration, hoping to tie them together with my own touches through the course of the story and character development, but the last thing I want is for Harley to come off as another 2D <insert name> rip-off.

*edit*
if anyone's interested, have a system for getting drunk
This message was last edited by the player at 23:03, Tue 26 May 2009.
Solitaire
player, 210 posts
Free Thinker
Hard Drinker
Tue 26 May 2009
at 23:03
  • msg #673

Re: Welcome/Introduction

Everyone is always underwhelmed by their own performance, its a fact of pbp games. All we can do is play our characters.
Harley Logan
player, 169 posts
liquor in the front
poker in the rear
Tue 26 May 2009
at 23:04
  • msg #674

Re: Welcome/Introduction

Impetus
player, 205 posts
Boundaries were made
To make us push harder
Tue 26 May 2009
at 23:48
  • msg #675

Re: Welcome/Introduction

I think you're doing a great job Sam, and Prodigal as well.  Hell, everybody is, and Sol's right, we all feel underwhelmed by our own performances, or at least I know I do.  My posting rates may be falling behind for the next couple months, we're switching sessions here at work so I've got to prep a whole bunch of new classes and I've got my next paper due soon.
This message was last edited by the player at 11:00, Wed 27 May 2009.
Harley Logan
player, 170 posts
liquor in the front
poker in the rear
Tue 26 May 2009
at 23:52
  • msg #676

Re: Welcome/Introduction

http://s259.photobucket.com/al...superteensposter.jpg

is this bothering anybody? not trying to spam, but thought I'd share a few of the "classics" I like.
Gravitas
player, 195 posts
aka Quentin Abernathy
Master of Gravity
Wed 27 May 2009
at 00:21
  • msg #677

Re: Welcome/Introduction

I, uhm, I've been trying to find a way to introduce this topic for a while. Thanks for the opening. :P
Rydi
GM, 210 posts
Wed 27 May 2009
at 01:15
  • msg #678

Re: Welcome/Introduction

In reply to Gravitas (msg #677):

What topic?
Gravitas
player, 196 posts
aka Quentin Abernathy
Master of Gravity
Wed 27 May 2009
at 01:20
  • msg #679

Re: Welcome/Introduction

See the IC thread.
Solitaire
player, 212 posts
Free Thinker
Hard Drinker
Wed 27 May 2009
at 01:25
  • msg #680

Re: Welcome/Introduction

A warp gate would make a good way to avoid those pesky spy satellites though, heh.
Impetus
player, 207 posts
Boundaries were made
To make us push harder
Wed 27 May 2009
at 03:55
  • msg #681

Re: Welcome/Introduction

Glad I could help.
Gravitas
player, 199 posts
aka Quentin Abernathy
Master of Gravity
Wed 27 May 2009
at 04:21
  • msg #682

Re: Welcome/Introduction

Sometimes I'm just way talky. I feel like it may be a side effect of my chat support day job. :P
Impetus
player, 208 posts
Boundaries were made
To make us push harder
Wed 27 May 2009
at 11:09
  • msg #683

Re: Welcome/Introduction

After reading today's newspaper, and seeing how much feistier than normal North Korea is: nuclear tests, missile tests, declaring that the Non proliferation treaty that South Korea just signed has effectively canceled the cease fire that ended the war, blah, blah, blah... I figure that I would be remiss if I didn't make it know that if war is declared, and I am conspicuously absent for more than a week or two, Imp can officially be npc'd.  If I don't show back up after 6 months he should be retired: please don't kill him, let him instead be retired to an island with beautiful beaches and beach babes where he can pursue his quest for ascendance and nookie in peace.
Not that I think this is likely, I'm about as far as I can be from the border and still be on dry land.  Also, two weeks after I got here, many moons ago, the Kiminator was threatening to turn Seoul into a lake of fire in a rain of unimaginable catastrophe (his words, not mine) and he has yet to say anything as bombastic.  I'm taking this to be a good sign.  Or a sign that he's really pissed this time.  Not sure.
This message was last edited by the player at 11:32, Wed 27 May 2009.
Dr. Zero
player, 126 posts
Puppets!Puppets!Puppets!
Hello. (Waves.)
Wed 27 May 2009
at 16:27
  • msg #684

Re: Welcome/Introduction

In reply to Impetus (msg #683):

You are in my prayers. I hope everything goes well. Are the folks there worried, or do they tune out the ranting and fist shacking from across the border at this point?
Harley Logan
player, 172 posts
liquor in the front
poker in the rear
Wed 27 May 2009
at 16:31
  • msg #685

Re: Welcome/Introduction

same here. any chance you can beat feet?

*edit*
keep forgetting to mention I'll be outta the loop this weekend
This message was last edited by the player at 16:35, Wed 27 May 2009.
Dr. Zero
player, 127 posts
Puppets!Puppets!Puppets!
Hello. (Waves.)
Wed 27 May 2009
at 16:38
  • msg #686

Re: Welcome/Introduction

Harley Logan:
http://s259.photobucket.com/al...superteensposter.jpg

is this bothering anybody? not trying to spam, but thought I'd share a few of the "classics" I like.


Hmmmm... do lesbian overtones bother me? Hmmmmm...
Gravitas
player, 200 posts
aka Quentin Abernathy
Master of Gravity
Wed 27 May 2009
at 16:45
  • msg #687

Re: Welcome/Introduction

Don't bother me none.
Samuel Wolfson
player, 157 posts
Wed 27 May 2009
at 16:57
  • msg #688

Re: Welcome/Introduction

Why is it that, now that I've started playing Aberrant, I look at movies with supernatural tones, like Jumper, and automatically say "Quantum"?
Solitaire
player, 213 posts
Free Thinker
Hard Drinker
Wed 27 May 2009
at 17:18
  • msg #689

Re: Welcome/Introduction

Been doing that ever since I picked up Vampire. Kinda snowballed now that I have just about every WW game except Werewolf. Bleh, Werewolf.
Samuel Wolfson
player, 158 posts
Wed 27 May 2009
at 17:20
  • msg #690

Re: Welcome/Introduction

I've always wanted to try WtF, and while I do like the horror elements, I don't like the whole "Futile Struggle" thing.
Comstock
player, 240 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 27 May 2009
at 17:27
  • msg #691

Re: Welcome/Introduction

Role-playing Games aim for some degree of verisimilitude if not simulation, and a good system attempts to comprehensively describe powers and abilities at least within its genre.  It's that need to be internally consistent yet inclusive.  It means that, when watching just about any fiction or even in real life, the system is a useful descriptive tool.  White Wolf systems especially, since they are somewhat granular (Abilitiies rated 0-5 is easier to rate on the fly than 0-100%).

I've been stating things for years.  It's a damn reflex now.  Changing systems doesn't help, either.


EDIT: Imp, I have some potentially good news.  Kim Jong-Il might be faking it.  ( http://en.wikipedia.org/wiki/Minor_Scale )  Unless he tests something 20 kt or larger, I am going to take these tests with a grain of salt.  Here's hoping it blows over like the last few times.
This message was last edited by the player at 18:06, Wed 27 May 2009.
Dr. Zero
player, 128 posts
Puppets!Puppets!Puppets!
Hello. (Waves.)
Wed 27 May 2009
at 23:19
  • msg #692

Re: Welcome/Introduction

Samuel Wolfson:
I just want to poll everybody on how I'm doing. I've never had the pleause of gaming with such... refined roleplayers before with a system as good as this. So i'm not sure if my roleplaying is up to par with all of yours. ^_^;


Thankfully there is no roleplaying police, for I suspect I would have many a fine. I'm really digging Sam. Are you still thinking of going the feathered serpent route? It would be killer.

But one MIGHTy COMPLAINT I HAVE is for you to get an avatar! I keep skimming past your posts because I have the mind of a ADD chimp with intravenous injected sherbert coursing through my veins, and the little pretty pictures help me focus.
Gravitas
player, 201 posts
aka Quentin Abernathy
Master of Gravity
Wed 27 May 2009
at 23:27
  • msg #693

Re: Welcome/Introduction

Selecting a picture is hard, because the selection is limited (though fairly large) and somewhat difficult to navigate. =\
Impetus
player, 209 posts
Boundaries were made
To make us push harder
Wed 27 May 2009
at 23:42
  • msg #694

Re: Welcome/Introduction

Thanks for the sentiment,
People around here are certain that war could never happen.  Just like the people in Europe in the early part of the last century.  I doubt anything will come of it, the North would get curbstomped faster than they can say unspeakable retribution if they got really fractious.  China and Russia have condemned what they're doing, with no backers I'm pretty sure this will fizzle.  Of course KJI is insane, so I dunno.
I've been watching smallville and all i can think is, Clark must have a really high legend for all that stuff to keep happening, also, serious dots in cipher, or he has no fingerprints and is able to make people think that him being around 20 crimes/life threatening circumstances/amazing rescues a year is just coincidence.
Solitaire
player, 214 posts
Free Thinker
Hard Drinker
Wed 27 May 2009
at 23:44
  • msg #695

Re: Welcome/Introduction

Heh, mishmashing systems there arn't you?
Impetus
player, 210 posts
Boundaries were made
To make us push harder
Thu 28 May 2009
at 01:06
  • msg #696

Re: Welcome/Introduction

Absolutely.  Also, meteor rocks grant potence and fortitude, yet rarely celerity.  Clark also has a very high quantum score and is a naturalized nova, he is what the ab kids can become.
Harley Logan
player, 175 posts
liquor in the front
poker in the rear
Thu 28 May 2009
at 01:19
  • msg #697

Re: Welcome/Introduction

hadn't noticed. too busy checking out Zatanna's arete!
Rydi
GM, 213 posts
Thu 28 May 2009
at 01:22
  • msg #698

Re: Welcome/Introduction

So what would people like to see for the future?  In the game that is.

We've got this mission coming up, any special requests?  How much time would you like to spend dealing with the weekend before your mission?

Also, after the mission, it will be back to training.  But should we fast forward that a bit, with more vignette stuff, and less day-to-day?

Just looking to see what feel/pacing people are interested in really, as we have another half a year of training at least.  But that can be fast tracked to be around a couple of weeks in real time.
Impetus
player, 212 posts
Boundaries were made
To make us push harder
Thu 28 May 2009
at 02:24
  • msg #699

Re: Welcome/Introduction

Hmm, Special requests...
I'd like to see us getting involved in the cool, unusual stuff going on in the world, whatever that may be.  I'd like to not have to fight Totentanz.  Or Pursuer.  Or, well, any elite.

I think it all depends on how powerful you want us to be out of training.  We've been going for a couple weeks (game time) and those of us who have been posting daily/near daily have around 60 xp.  If we have the same kind of love and attention paid to the rest of the training as has been paid to the first two weeks
that'd be (30xp per week) times (22 weeks) equals 660 more xp.  Or almost 22 months of real world time.  I vote on speeding things up a bit, as I've never had a WW character with 700xp and I'm not sure how the world would deal with a tight group of entities with that kind of power.  Think Scripture, Pax, Antaeus, Sophia, and 5 other peers all working together.  yikes.  Shotgun not being Pax.
This message was last edited by the player at 11:51, Thu 28 May 2009.
Prodigal
player, 141 posts
on the road to redemption
Thu 28 May 2009
at 03:42
  • msg #700

Re: Welcome/Introduction

I call being Scripture.
Gravitas
player, 202 posts
aka Quentin Abernathy
Master of Gravity
Thu 28 May 2009
at 04:02
  • msg #701

Re: Welcome/Introduction

I'll call "being a peer" and keep my character as is, plus that x00 xp or whatever. Yeah.
Solitaire
player, 216 posts
Free Thinker
Hard Drinker
Thu 28 May 2009
at 05:11
  • msg #702

Re: Welcome/Introduction

Just to kick ass, take names and be generally awesome as we shape the world to our whims.
Impetus
player, 213 posts
Boundaries were made
To make us push harder
Thu 28 May 2009
at 13:45
  • msg #703

Re: Warp Factor 1

As much as Imp'd love to be there, he's already headed off to the showers.  He will most certainly want to pick Grav's brain about how he managed it because I'm thinking about crowbaring ftl travel into teleport.  Should be interesting as we come at the ability to move instantly across space without travelling through it from totally opposite theoretical foundations.
Posted this here so as not to clutter up the Vignettes thread.
Harley Logan
player, 177 posts
liquor in the front
poker in the rear
Thu 28 May 2009
at 14:56
  • msg #704

Re: Warp Factor 1

requests? more time for character development? the night of down time and drinking was sadly cut short just as I was getting warmed up. and yes, as Harley already stated IC, I'd really like to explore the investigation. that's really what I had in mind for him anyway during character development. to be one of those pesky "steath novas" applying his abilities in more subtle ways rather than flashy and gaudy displays of raw power.

he'll leave that to the more extravagant members of the team. he's meant to be more "sneak". he has just enough offense/defense to hopefully keep himself alive in a nova level conflict/engagement, but that's really not necessarily what I want to focus on primarily. that and being the team's "early warning system". basically the "point man" for the team. besides, Utopia doesn't want the kind of headlines Harley would make.
Comstock
player, 244 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 28 May 2009
at 19:17
  • msg #705

Re: Warp Factor 1

I'll second Harley's request for character development.  He deserves at least another good scene on the Strip, a chance to talk away from the base and exercises where his pro-human talk isn't disregarded because it's inappropriate.  If that spawns more Teragen vs. Utopia ideals discussion, awesome.

I was hoping on speeding things along, actually.  Vignettes are perfect and somewhat necessary with the large time-scale we're interested in.  XP inflation can be a really bad thing for any game.  Let the training itself fall into the background and follow other plots.  If things go well, Comstock is intent on getting an Agent and television spots to support Nevada schools and the like.  Fund-raisers, that sort of thing.  We're all getting a lot of money for this, so what are we doing with it?  It would also drive some character development as the high-profile characters differentiate more strongly from the low-key characters and issues of taint creep up as PR problems.

Then there is the investigation into that 2-D Spook, which looks like it could be an ongoing plot ... and a good one, since it could mean Harley and Zero working together.  Do they develop a burning, surpassing hatred for each other?  Refuse to work together?  Build some respect and teamwork despite early antipathy?  I'd watch that show.

Super-science looks like another possible ongoing plot, this time driven by Quentin, Phantasm, and maybe Impetus and Zero.  They already want to build a danger room, the most sophisticated military simulator in existence.  Spies will, of course, want the super-science, and I can just imagine the look of horror on all our faces if we find out the Directive built a copy in Russia for the purpose of practicing against simulated Novas.  Alternate energy, water purification, studying our limits and the taint ...

Somewhere in the middle of all this, I imagine we'll run afoul of the larger plot.  And Dr. Zero will start producing an army of robots.  Probably with smiling faces.  Oh, and there will be other T2M Missions, I am sure.




And I would't mind fighting some Elites.  Totentanz is crazy though.  That would probably be bad until about 50xp from here.  I'd rather not see a PC bite the dust until at least Act III, preferably IV or V.  I mean, 'Slider' is the one who dies in Act III.  Kill her, not me!
Harley Logan
player, 178 posts
liquor in the front
poker in the rear
Thu 28 May 2009
at 19:30
  • msg #706

Re: Warp Factor 1

Comstock:
Friday afternoon he'll actually take his eufiber off and pull the metal back under his real skin with an audible sucking noise.

ew? and we need that lab pronto. criminology, forensics, etc. the works!
Rydi
GM, 214 posts
Thu 28 May 2009
at 21:25
  • msg #707

Re: Warp Factor 1

Comstock:
I was hoping on speeding things along, actually.  Vignettes are perfect and somewhat necessary with the large time-scale we're interested in.  XP inflation can be a really bad thing for any game.  Let the training itself fall into the background and follow other plots.  If things go well, Comstock is intent on getting an Agent and television spots to support Nevada schools and the like.  Fund-raisers, that sort of thing.  We're all getting a lot of money for this, so what are we doing with it?  It would also drive some character development as the high-profile characters differentiate more strongly from the low-key characters and issues of taint creep up as PR problems.

Then there is the investigation into that 2-D Spook, which looks like it could be an ongoing plot ... and a good one, since it could mean Harley and Zero working together.  Do they develop a burning, surpassing hatred for each other?  Refuse to work together?  Build some respect and teamwork despite early antipathy?  I'd watch that show.

Super-science looks like another possible ongoing plot, this time driven by Quentin, Phantasm, and maybe Impetus and Zero.  They already want to build a danger room, the most sophisticated military simulator in existence.  Spies will, of course, want the super-science, and I can just imagine the look of horror on all our faces if we find out the Directive built a copy in Russia for the purpose of practicing against simulated Novas.  Alternate energy, water purification, studying our limits and the taint ...


I think this is a really good model for the approach to the ongoing game, and will contemplate how to further implement these things.

Oh, and I do plan on more plot time for Vegas.  Several people had unresolved hooks from last time, and Harley does need more dev time.
Rydi
GM, 215 posts
Thu 28 May 2009
at 23:19
  • msg #708

Re

If people want to put in a final post similar to Comstocks last one, in the Training thread, I will then give a summary of the week's training, and let you guys move on to your On the Strip activities.

Then we will start utilizing the Vignettes a little more heavily too I think.

Edit: though we can of course still continue the investigation conversation in the Training thread as well.
This message was last edited by the GM at 23:23, Thu 28 May 2009.
Rydi
GM, 217 posts
Sat 30 May 2009
at 02:11
  • msg #709

Re: Re

Sorry I haven't been on today.  I woke up and immediately went to help a friend move early in the AM, and am only now getting through.  I will read through the day, and then make posts.
Rydi
GM, 219 posts
Sat 30 May 2009
at 02:45
  • msg #710

Re: Re

Posties.

Oh, also, Comstock mentioned talking to frostburn about a job list for people on the team, as well as a team leader.

I think this is a good idea, and makes perfect sense.  But, this being a game and not real life, people are often weird about that sort of thing (and sometimes are in RL too actually).

Wanted to see what you guys thought on the subject.
Impetus
player, 217 posts
Boundaries were made
To make us push harder
Sat 30 May 2009
at 03:05
  • msg #711

Team positions

Ok, so what position should Imp fill in our team?  Probably being the team face is the most natural fit.  Also, recon.  who else has a position in mind?
Impetus
player, 220 posts
Boundaries were made
To make us push harder
Sun 31 May 2009
at 00:37
  • msg #712

Re: Team positions

Bah!  Rydi scooped post 1900, I feel so... well, I'm not sure what, but it's melodramatic whatever it is!
Rydi
GM, 221 posts
Sun 31 May 2009
at 01:02
  • msg #713

Re: Team positions

In reply to Impetus (msg #712):

And to think, I would never have known if you hadn't mentioned it :)
Solitaire
player, 220 posts
Free Thinker
Hard Drinker
Sun 31 May 2009
at 20:33
  • msg #714

Re: Team positions

All 1's Grav? You should win something for that, I've never seen all 1's before.
Phantasm
player, 97 posts
Sun 31 May 2009
at 20:39
  • msg #715

Re: Team positions

Extra taint?  Not sure that's a prize, though if we were teragen, that could be extra chrysalis pts.  That was pretty in line with being a portent, I would think.



Not much posting going on over the weekends is there?  Not that I've done much better myself...
This message was last edited by the player at 20:40, Sun 31 May 2009.
Gravitas
player, 213 posts
aka Quentin Abernathy
Master of Gravity
Sun 31 May 2009
at 21:19
  • msg #716

Re: Team positions

I should spontaneously generate a chrysalis track :P

That was just a Willpower roll to keep the portal open (as described in the player's guide errata for warp), not actually a quantum power roll.
Harley Logan
player, 179 posts
liquor in the front
poker in the rear
Mon 1 Jun 2009
at 11:51
  • msg #717

Re: Team positions

got back yesterday, but wiped out from the camping trip with the scouts and trying to get unpacked and settled, so crashed early. I'll try to get a post out sometime today to get caught up.
Rydi
GM, 226 posts
Tue 2 Jun 2009
at 05:36
  • msg #718

Re: Team positions

In reply to Harley Logan (msg #717):

It seems like people are fairly busy on the weekends.  We are all gamers, meaning we generally have a game sometime in the fri-sun time slot, some people have kids/family to interact with, and people also use those days to catch up on odds and ends.

I am seriously thinking about declaring either Saturday or Sunday a no post day, give people downtime and all that.  I posted on it once and didn't get feedback... any opinions on which of those days would be better?  Sundays seem deadest to me, but since Saturdays are usually active for people, that might give people more time to do RL stuff.

Meh.  Opinions?

))))

On a related topic, I hope to be done with Vegas in a few days, and speed along into the Equatorial Wars scenes (between 2-4 scenes), and then come back for a much accelerated time progression style for training with a focus on the Vignettes thread.

))))

Anyone heard from Prodigal?  He hasn't been around much lately, and I just thought I'd check up and make sure he was doing ok.

))))

On an unrelated topic, later on down the road I may introduce new players.  I learned my lesson with Harley, and will not do so in the middle of things.  Probably will occur during the founding of T2M-Americas, where it would be natural for other people from other training programs to mix in.  Doing it this way would let people come in at the same time, giving them an in-group to work with, letting them function as an "other" for your group, and allow the introductions to be a bit less tense than last time.

But I've had multiple requests for entry from friends of mine, and from friends of other players (you know who you are) so if people know of anyone special they think would be worthwhile, I will be happy to consider them for entry.

Any thoughts or feelings on this topic... Suggestions are extremely helpful, as this is your game, and I want it to be the best game that it can be.

))))

The end.
This message was last edited by the GM at 05:44, Tue 02 June 2009.
Harley Logan
player, 181 posts
liquor in the front
poker in the rear
Tue 2 Jun 2009
at 10:39
  • msg #719

Re: Team positions

Rydi:
In reply to Harley Logan (msg #717):

It seems like people are fairly busy on the weekends.  We are all gamers, meaning we generally have a game sometime in the fri-sun time slot, some people have kids/family to interact with, and people also use those days to catch up on odds and ends.

I am seriously thinking about declaring either Saturday or Sunday a no post day, give people downtime and all that.  I posted on it once and didn't get feedback... any opinions on which of those days would be better?  Sundays seem deadest to me, but since Saturdays are usually active for people, that might give people more time to do RL stuff.

Meh.  Opinions?

actually, I'm usually pretty open and available. this past weekend was an exception. downtime isn't really an issue personally, but if its needed or helps gives others needed downtime ... just kinda figured people would take care of their individual situations and post when it's convenient for them. isn't that kinda the point of a pbp? again, personally? not really a fan of the prospect of sitting around one weekend and having time to post but not being able to due to a "no post" restriction.
Rydi:
On an unrelated topic, later on down the road I may introduce new players.  I learned my lesson with Harley, and will not do so in the middle of things.  Probably will occur during the founding of T2M-Americas, where it would be natural for other people from other training programs to mix in.  Doing it this way would let people come in at the same time, giving them an in-group to work with, letting them function as an "other" for your group, and allow the introductions to be a bit less tense than last time.

But I've had multiple requests for entry from friends of mine, and from friends of other players (you know who you are) so if people know of anyone special they think would be worthwhile, I will be happy to consider them for entry.

Any thoughts or feelings on this topic... Suggestions are extremely helpful, as this is your game, and I want it to be the best game that it can be.

wow, a lesson ... ? that's like, a negative, right? kinda left with the impression I just screwed it up for everybody else ...

:(

admittedly, there was some tension, but some of it was intentional as Harley was introduced and struggled to carve out a niche for himself among the team. with the concerted effort not to break stride in the game with the existing team, I kinda thought we got through the rough patch and moved past it relatively well?

p.s. still recovering. the weekend camping trip took a lot out of me, but finally getting back to normal so I'll try to finish getting caught up.

*edit*
"good cop/bad cop" and Harley's the "good" cop? didn't see that coming, but then again Harley's supposed to be the "street nova", the scrappy underdog anti-authority/anti-establishment type that people can relate to, so maybe it's his down-to-Earth, no-nonsense approach that people connect with, or maybe its just "sympathy" ... somewhere between "shit" and "syphilis" ... lol ...
This message was last edited by the player at 11:29, Tue 02 June 2009.
Comstock
player, 251 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 2 Jun 2009
at 13:47
  • msg #720

Re: Team positions

I have no special objection to weekends.  Moving apartments is playing havoc with the Internet and available time, but that should be over soon.  It might be good to just designate Sunday "catch-up day," but post flow is pretty organic, so I am not sure it will make a big difference.

For what it's worth Harley, I don't think Rydi is indicating that you are a problem or anything of the sort.  There were some rough spots when your character got introduced, but I think we've smoothed them out into a working dynamic.  If anything, I think our ST is blaming himself for botching up the introduction and creating a situation where we'd run into those problems.

My only concern with the introduction of additional players is that you don't suddenly get overworked.  One large team with shared objectives is a different challenge than twenty Novas prowling the world with different side-plots and interests.  Plot should lead us to logical entry-points for new characters -- a little girl in Ecuador erupts while we're fighting nearby, we get a new hire, the established teams start trading members to keep the organization strong, etc. -- so let's see what rolls in.
Solitaire
player, 223 posts
Free Thinker
Hard Drinker
Tue 2 Jun 2009
at 23:06
  • msg #721

Re: Team positions

Yeah, my schedule is getting a bit heavier with summer getting going. Not much that can be done about it. Should smooth out though, it always does.
Rydi
GM, 227 posts
Wed 3 Jun 2009
at 01:22
  • msg #722

Re: Team positions

I definitely understand short schedules.  I think I'll go with Comstock's suggestion and make Sunday a catchup day.

If you post on Sunday, and missed posting earlier in the week, it will count as a make up day for purposes of XP.  Otherwise, you will be posting for the pleasure of posting (no XP).  That gives heavy posters a day of down time if they need it, and light posters a bit to catch up (and of course everyone can still post just b/c they feel like it).

Hopefully this works for everybody.


edit: And yes, I was referring to the manner in which I introduced Harley.  Basically, what Comstock said.
This message was last edited by the GM at 01:29, Wed 03 June 2009.
Impetus
player, 224 posts
Boundaries were made
To make us push harder
Wed 3 Jun 2009
at 12:06
  • msg #723

Re: Team positions

A day of downtime sounds good.  Had other stuff to say here, none of it came out sounding smart.
Side note: I've officially gone round the bend.  Been teaching pedagogic grammar at work for the last month or so and am now going through everybody's posts and noting misused punctuation marks, all the while studiously ignoring my own.  I am so looking forward to vacation.
This message was last edited by the player at 12:18, Wed 03 June 2009.
Gravitas
player, 218 posts
aka Quentin Abernathy
Master of Gravity
Wed 3 Jun 2009
at 14:59
  • msg #724

Re: Team positions

Impetus:
A day of downtime sounds good.  Had other stuff to say here, none of it came out sounding smart.
Side note: I've officially gone round the bend.  Been teaching pedagogic grammar at work for the last month or so and am now going through everybody's posts and noting misused punctuation marks, all the while studiously ignoring my own.  I am so looking forward to vacation.


I uh... I know I have a comma problem. I'm sorry.
Harley Logan
player, 183 posts
liquor in the front
poker in the rear
Wed 3 Jun 2009
at 15:47
  • msg #725

Re: Team positions

"not me!!!,,,,,LOLZ,,,,,!!!"
Impetus
player, 226 posts
Boundaries were made
To make us push harder
Wed 3 Jun 2009
at 23:39
  • msg #726

Re: Team positions

Grin.  Commas and apostrophes are the two biggest punctuation problems that we have.  I quite often misuse "it's", and that's after boning up on it and explaining it to three different classes.  Stupid English with its stupid punctuation.  It's enough to drive you crazy, i cite myself as a prime example.  Grammar nerd rant finished.
This message was last edited by the player at 23:40, Wed 03 June 2009.
Solitaire
player, 226 posts
Free Thinker
Hard Drinker
Thu 4 Jun 2009
at 03:07
  • msg #727

Re: Team positions

Totally posted this in the wrong thread last time, I'll try again. Are the other two Novas perchance Geryon and Shapnel? Or perhaps Caroline Fong?
Gravitas
player, 220 posts
aka Quentin Abernathy
Master of Gravity
Thu 4 Jun 2009
at 03:19
  • msg #728

Re: Team positions

Hmm, not sure about the other man, Fong seems likely. Geryon and Shrapnel didn't join the group until later. Perhaps Apostle?
Solitaire
player, 227 posts
Free Thinker
Hard Drinker
Thu 4 Jun 2009
at 03:28
  • msg #729

Re: Team positions

Yeah, but i'm trying to think of other "large linebacker looking fellows" in the Teragen Pantheon. Spose it might be Mal, haha. Leviathan before taint possibly? Idk. I just like speculating.
Impetus
player, 228 posts
Boundaries were made
To make us push harder
Thu 4 Jun 2009
at 04:19
  • msg #730

Re: Team positions

Myself as well, i think its' James Booth, aka geryon.  Levi was a tainted monster before his mom tried to burn down the house, The confederate is a late joiner, and hates the mathematician, iirc.  The woman, i think, is shrapnel.  I think.  And Imp just hit on her hard.  Crap, crap, crap...
Dr. Zero
player, 139 posts
Puppets!Puppets!Puppets!
Hello. (Waves.)
Thu 4 Jun 2009
at 12:51
  • msg #731

Re: Team positions

Does anyone remember the rules for 2nd generation Novas? I thought it was in a blurb in the Player's Guide, but I can't find it.
Harley Logan
player, 187 posts
liquor in the front
poker in the rear
Thu 4 Jun 2009
at 13:58
  • msg #732

Re: Team positions

sorry doc, nope. I seem to remember the mention, but no idea where.
Harley Logan:
*edit*
Harley walks in the smoke-filled bar with a cigarette pressed between his lips just as a bottle zips past his head breaking against the wall next to the door. he sighs "ah, home sweet home" just as Lena looks over and sees him. "aw fuck" she saunters up wrapping her arms around his neck and presses her tits into his chest, purring into his ear "heya Harley. haven't seen ya around in a while. need a date? we can party. up for a good time tonight?" she smells like booze, cigarettes, sex, sweat and cheap perfume. the kind you get for $1.50 a liter at the flea market, and she smells like she took a bath in the shit.

Harley cocks an eyebrow prying her off him "hi, Lena. still turnin' tricks for you're crack fix? we already been through this. not interested. take a powder." she spits in his face "fuck you, you limp-dick faggot motherfucker!" as she spins and heads back for the bar. Harley sighs again as he picks up a bar napkin laying on a nearby table and wipes the spit off his face "and some things never change" as he heads for the other end of the bar for a shot and a beer. after that he heads over to the pool table and drops a $20 spot on the next game. he sits and drinks, watching the current game and sizing up the competition.

too cliche?
This message was last edited by the player at 13:59, Thu 04 June 2009.
Dr. Zero
player, 140 posts
Puppets!Puppets!Puppets!
Hello. (Waves.)
Thu 4 Jun 2009
at 14:50
  • msg #733

Re: Team positions

Harley Logan:
sorry doc, nope. I seem to remember the mention, but no idea where.
Harley Logan:
*edit*
Harley walks in the smoke-filled bar with a cigarette pressed between his lips just as a bottle zips past his head breaking against the wall next to the door. he sighs "ah, home sweet home" just as Lena looks over and sees him. "aw fuck" she saunters up wrapping her arms around his neck and presses her tits into his chest, purring into his ear "heya Harley. haven't seen ya around in a while. need a date? we can party. up for a good time tonight?" she smells like booze, cigarettes, sex, sweat and cheap perfume. the kind you get for $1.50 a liter at the flea market, and she smells like she took a bath in the shit.

Harley cocks an eyebrow prying her off him "hi, Lena. still turnin' tricks for you're crack fix? we already been through this. not interested. take a powder." she spits in his face "fuck you, you limp-dick faggot motherfucker!" as she spins and heads back for the bar. Harley sighs again as he picks up a bar napkin laying on a nearby table and wipes the spit off his face "and some things never change" as he heads for the other end of the bar for a shot and a beer. after that he heads over to the pool table and drops a $20 spot on the next game. he sits and drinks, watching the current game and sizing up the competition.

too cliche?



Nah. Go for broke, man. It reads well.
This message was last edited by the player at 15:23, Thu 04 June 2009.
Samuel Wolfson
player, 166 posts
Thu 4 Jun 2009
at 15:20
  • msg #734

Re: Team positions

In reply to Harley Logan (msg #732):

Hm. Sounds like something that might happen in Vegas.

On another note, I find myself wondering how I would build an Uratha from W:tF. Anyone have any ideas?
Comstock
player, 255 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 4 Jun 2009
at 16:33
  • msg #735

Re: Team positions

Hrm.

Mega-Stamina Regeneration, Claws, and Shapeshift, obviously.  Body-Mods could help also, but we are scratching the surface here.  The hard part is the spirit-world interaction.  Stepping sideways, that kind of thing.  Density control, Spacial Manipulation, or even Invisibility might cover the "moving unseen" aspects of stepping sideways.  For everything else, anything that reduces you to raw quantum (maybe with a weakness of needing a reflective surface)  ...

When I get off work, I'll give it a good look.
Rydi
GM, 232 posts
Fri 5 Jun 2009
at 00:07
  • msg #736

Re: Team positions

Something funny:
http://md-donighal.livejournal.com/profile

)))

Werewolves are a bit difficult to work with.  Shapeshift with limited forms (claws, regen, +'s to str/dex/con, enhanced senses, size alteration) is the easy part.  The hard part is trying to figure out how to represent gifts.
Solitaire
player, 231 posts
Free Thinker
Hard Drinker
Fri 5 Jun 2009
at 01:56
  • msg #737

Re: Team positions

Ah, so theres Caroline, heh.
Harley Logan
player, 188 posts
liquor in the front
poker in the rear
Fri 5 Jun 2009
at 02:22
  • msg #738

Re: Team positions

2000! woot!
Impetus
player, 236 posts
Boundaries were made
To make us push harder
Sat 6 Jun 2009
at 05:25
  • msg #739

Re: Team positions

So, A mighty 2000 posts in and still going strong.  Seems like our tight little group is starting to pull apart a bit.  Some of us going one way, others going another.  T'was bound to happen, i think, what with all of our characters being so different.  What do you think will happen by post 4000?  Will we have splintered into separate teams?  Will we still be part of PU?  Will we have any nasty 3-way love affairs?  Will I stop asking irritating questions?
Solitaire
player, 234 posts
Free Thinker
Hard Drinker
Sat 6 Jun 2009
at 05:28
  • msg #740

Re: Team positions

These answers and more, in the next 1000 posts!
Impetus
player, 238 posts
Boundaries were made
To make us push harder
Sat 6 Jun 2009
at 07:47
  • msg #741

Re: Team positions

Am a little concerned that we've lost Prodigal.  You still here buddy?
Rydi
GM, 240 posts
Sat 6 Jun 2009
at 08:08
  • msg #742

Re: Team positions

In reply to Impetus (msg #741):

I've given him a bit of time to make sure, but he messaged me... yesterday?  Day before?  Anyway, he is dropping.  Felt that he wasn't performing on par with everyone on quantity/quality, and that he was getting more and more behind on stuff.  He also wasn't happy with some of the choices he had locked himself into at character creation, and didn't feel he could really go back and change anything.

Unfortunate, but it was nice having him while he was here.  I will probably NPC David rather than let him go completely...  I have plans...
Solitaire
player, 236 posts
Free Thinker
Hard Drinker
Sat 6 Jun 2009
at 09:11
  • msg #743

Backstories

Figured it was about time to add a bit more backstory and to show a bit more of my motivations and thoughts other than 'be awesome and have fun'. Every 1000 posts or so seems a good number to do so. At 3000, we might see what happened to Alexia. Lets keep it up!
Impetus
player, 239 posts
Boundaries were made
To make us push harder
Sat 6 Jun 2009
at 09:23
  • msg #744

Re: Backstories

R.E. Sol
There is nothing wrong with having "Be Awesome, Have Fun" as your character's motivation.  Don't listen to Harley ;)  I am very curious to see where Solitaire is going, of all the starting characters I think i have an idea as to where they are heading except you.

Also, Prodigal:
You were doing awesome stuff, don't stop now!

Also, if Caroline Fong and Impetus link up would that possibly prevent Marcel Delormier (sp) from becoming inseparable with her, thus removing him from the round table that initially forms the Teragen, thus meaning that he won't know where she is doing her chrysalis thus not allowing T2M to capture her?
This message was last edited by the player at 09:55, Sat 06 June 2009.
Solitaire
player, 237 posts
Free Thinker
Hard Drinker
Sat 6 Jun 2009
at 13:54
  • msg #745

Re: Backstories

Impetus:
R.E. Sol
There is nothing wrong with having "Be Awesome, Have Fun" as your character's motivation.  Don't listen to Harley ;)  I am very curious to see where Solitaire is going, of all the starting characters I think i have an idea as to where they are heading except you.


Just meant to say, she is deeper than that, there's been a few hints at it, but I haven't quite figured out how to work that in during the 'on hours'.

As to where she's going, I have three probable paths mapped out, Its up to how the story plays out to see which one she takes.
Rydi
GM, 243 posts
Sun 7 Jun 2009
at 23:18
  • msg #746

Re: Backstories

I really like seeing the characters hidden personalities, and reading about their lives.  I think it adds a lot to the game that can't normally be achieved in a standard table top game.

))))

I think that things are going in an interesting direction.  I you guys work yourselves into the Pantheon, you can add a more moderate position, and prevent the rise of the extremists... maybe.

Or Imp may just distract Caroline at the key moment the Teras philosophy was about to pop up and ruin it for everybody.  :)
Solitaire
player, 240 posts
Free Thinker
Hard Drinker
Mon 8 Jun 2009
at 23:48
  • msg #747

Re: Backstories

Triple post is win Imp. Heh
Samuel Wolfson
player, 174 posts
Tue 9 Jun 2009
at 03:11
  • msg #748

Re: Backstories

Gah. Finally picked a portrait. It'll do fine I guess, plus I liked Red Dwarf. Hey can anyone else see my portrait? Cuz I can't.
Phantasm
player, 108 posts
Tue 9 Jun 2009
at 04:00
  • msg #749

Re: Backstories



Yeah, it's visible.  Nice to finally have a pic, though not what I expected.  Which is also cool.
Impetus
player, 246 posts
Boundaries were made
To make us push harder
Tue 9 Jun 2009
at 04:32
  • msg #750

Re: Backstories

I triple posted?  Weird.  Must ahve happened when I removed some crappy antivirus the uni installed on my comp, then it didn't let me post, so I clicked the link a couple times.  Mia Culpa.  Or maybe Imp has teveloped high level taint that makes him repeat himself 3 times.  Repeat himself 3 times.  Repeat himself 3 times.
Avilister
GM, 35 posts
Tue 9 Jun 2009
at 05:35
  • msg #751

Re: Backstories

Yeah, I deleted the extras. If you look at the numbers on the posts though, it skips two where you triple posted.
Rydi
GM, 249 posts
Wed 10 Jun 2009
at 05:52
  • msg #752

finishing the scene

I would like concluding statements, with plans for the evening (include anything special you want to do the following afternoon), from everybody.  After that I will Give the results of the evening.

I will then move on to the magic show, and then we can finally get to saving people at the equator.
Solitaire
player, 244 posts
Free Thinker
Hard Drinker
Fri 12 Jun 2009
at 19:18
  • msg #753

Re: finishing the scene

Back sunday night
Rydi
GM, 254 posts
Fri 12 Jun 2009
at 20:36
  • msg #754

Re: finishing the scene

In reply to Solitaire (msg #753):

Okay.  If we get on to the next segment I'll make sure not to do anything too major till you get back.
Samuel Wolfson
player, 181 posts
Sat 13 Jun 2009
at 04:24
  • msg #755

Re: finishing the scene

As a sidenote, I hope no one has a problem with the way I'm roleplaying Sam's power acquisition; it seems like one of the trickier things to act out.
Phantasm
player, 116 posts
Sat 13 Jun 2009
at 04:43
  • msg #756

Re: finishing the scene

I think it's good.  I'm interested in where it's going.
Solitaire
player, 245 posts
Free Thinker
Hard Drinker
Sat 13 Jun 2009
at 05:06
  • msg #757

Re: finishing the scene

Managed to aquire a laptop and some wireless, whoo hoo!

Yeah, powers are always tricky, your doing fine, totally the Darkness. Heh.
Samuel Wolfson
player, 182 posts
Sat 13 Jun 2009
at 05:45
  • msg #758

Re: finishing the scene

Ah! Good, good. And no need to worry, his dream foreshadows nothing... nothing at all.
Solitaire
player, 247 posts
Free Thinker
Hard Drinker
Sun 14 Jun 2009
at 03:18
  • msg #759

Re: finishing the scene

Anybody hear from Harley? Its been a week.
Comstock
player, 274 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sun 14 Jun 2009
at 03:28
  • msg #760

Re: finishing the scene

I've heard nothing here.  Busy week for him maybe?
Impetus
player, 252 posts
Boundaries were made
To make us push harder
Sun 14 Jun 2009
at 08:33
  • msg #761

Re: finishing the scene

I was going to ask the same thing.  He hasn't even logged in, let alone posted.  Maybe all the transhumanism going on in the Archon scred him off?  Harley, come back, we love you!
This message was last edited by the player at 08:42, Sun 14 June 2009.
Dr. Zero
player, 157 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Sun 14 Jun 2009
at 15:22
  • msg #762

Re: finishing the scene

Comstock:
I've heard nothing here.  Busy week for him maybe?


Hopefully. I need my good cop!
Rydi
GM, 261 posts
Sun 14 Jun 2009
at 20:59
  • msg #763

Re: finishing the scene

Yeah, I haven't heard anything either.

))

I liked the chasing the sunset thing btw, sounded like a cool thing to do while flying at supersonic speeds.

))

I'm not really into the whole describing horrible stuff thing, so Sgt. Avandovskia's experiences will be left vague.
Comstock
player, 275 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sun 14 Jun 2009
at 21:35
  • msg #764

Re: finishing the scene

I think we can fill in the blanks on that one.

In other news: woo!  About to deploy!
Rydi
GM, 263 posts
Mon 15 Jun 2009
at 09:30
  • msg #765

Re: finishing the scene

Got slightly busy finishing some cleaning tonight, in addition to spending longer with the in-laws than expected, so I will try and get the first post of the deployment under way tomorrow afternoon at some point.  Sorry for the delay.
Dr. Zero
player, 159 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Mon 15 Jun 2009
at 15:04
  • msg #766

Re: finishing the scene

Rydi:
Yeah, I haven't heard anything either.


Dang.

Rydi:
I liked the chasing the sunset thing btw, sounded like a cool thing to do while flying at supersonic speeds.


It makes me wish Z could fly.

Rydi:
I'm not really into the whole describing horrible stuff thing, so Sgt. Avandovskia's experiences will be left vague.


I'd prefer it that way, actually. Man, I hope I get to mess this thing up.
Comstock
player, 278 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 16 Jun 2009
at 11:24
  • msg #767

Re: finishing the scene

Hope no one minds my use of Prodigal as a prop over there in the African Deployment thread.  Rydi, are Prodigal and Harley going to be deployed with us as NPCs?  Seems logical, but I wasn't sure.
Dr. Zero
player, 163 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Tue 16 Jun 2009
at 17:12
  • msg #768

Re: finishing the scene

In Reply to Z talking to Zeus and Sam for the 1st Time:

I feel like that one was worthy of some advancement in Mega-Socials. ;)

How is Zeus connected to Samuel physically?
Samuel Wolfson
player, 188 posts
Tue 16 Jun 2009
at 18:23
  • msg #769

Re: finishing the scene

Zeus is basically Sam's electric snake... tendril thing, so he can slither of Sam's body anywhere he wishes, though any actual disconnection would result in Zeus's discorporation, and subsequent recorporation, since Zeus's "body" is just an extention of Sam's electrical impulses.
Rydi
GM, 267 posts
Tue 16 Jun 2009
at 21:07
  • msg #770

Re: finishing the scene

I guess they'll deploy with you, for the time being at least.  Prodigal I have other plans for as an npc.  Harley... not sure what I'll do with him if he doesn't show up again soon.  Ride off into the sunset or something.
Solitaire
player, 253 posts
Free Thinker
Hard Drinker
Wed 17 Jun 2009
at 01:32
  • msg #771

Re: finishing the scene

Potential realities are fun. xD
Samuel Wolfson
player, 191 posts
Wed 17 Jun 2009
at 02:07
  • msg #772

Re: finishing the scene

Hey everybody. Zeus's speech isn't unique enough for me. Whenever I look at it, I confuse it with Sam's. I'm thinking about these:

A. I am the Massssster!!!

B. I am the Massssster!!!

C. I am the Massssster!!!

D. I am the Massssster!!!

Which one do you guys think is best?
Comstock
player, 280 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 17 Jun 2009
at 02:19
  • msg #773

Re: finishing the scene

Potential realities + Dumb Character = *uncomfortable shrug*  In the future, a more intelligent Comstock might want to explore that, though.

As for Zeus ... I like D.  D has charm and presence.
Impetus
player, 258 posts
Boundaries were made
To make us push harder
Wed 17 Jun 2009
at 05:13
  • msg #774

Re: finishing the scene

Agreed, D has panache.
Phantasm
player, 118 posts
Wed 17 Jun 2009
at 23:44
  • msg #775

Re: finishing the scene

D, definitely.
Samuel Wolfson
player, 193 posts
Thu 18 Jun 2009
at 03:06
  • msg #776

Re: finishing the scene

D it is then. Though I think I'll drop the Italic. That way, he'll have room for emphasis.
Dr. Zero
player, 165 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Thu 18 Jun 2009
at 03:13
  • msg #777

Re: finishing the scene

Samuel Wolfson:
D it is then. Though I think I'll drop the Italic. That way, he'll have room for emphasis.


I rather like the Italic. I would have voted D, but the election is over.
Samuel Wolfson
player, 194 posts
Thu 18 Jun 2009
at 03:17
  • msg #778

Re: finishing the scene

Fair enough. I spose I could capitalize for emphasis if necessary.

EDIT: Also. I'm not very good at describing certain types of clothing, so for Sam's buckskin, think this: http://farm1.static.flickr.com...60144_7b4099f663.jpg, but without the headress.
This message was last edited by the player at 03:31, Thu 18 June 2009.
Gravitas
player, 234 posts
aka Quentin Abernathy
Master of Gravity
Thu 18 Jun 2009
at 06:00
  • msg #779

Re: finishing the scene

As a game mechanics note to Zero (and one that pains me to point out because I do so love the enhancement) Quantum Attunement is listed as costing 1QP/turn of activation. Which sucks, unless you're talking about a boosted version - I know we were talking about one on the other thread at one point.
Dr. Zero
player, 168 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Thu 18 Jun 2009
at 13:43
  • msg #780

Re: finishing the scene

In reply to Gravitas (msg #779):

Indeed. It is a great power, and the 1Q a turn is a big drawback. I've modified it with the Duration Strength to a "Maintenance" duration, so it is not quite a drain.
Gravitas
player, 235 posts
aka Quentin Abernathy
Master of Gravity
Thu 18 Jun 2009
at 14:58
  • msg #781

Re: finishing the scene

Oh, I see what you did there. I didn't think about strengths and weaknesses on enhancements. Hrmrmrm...
Dr. Zero
player, 169 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Thu 18 Jun 2009
at 15:25
  • msg #782

Re: finishing the scene

In reply to Gravitas (msg #781):

It's funny, because the section on Strengths and Weaknesses keeps referring to powers, but it's example with Micheal Donighal (Divis Mal) shows him using them to modify and improve one of his Enhancements (Awe-Inspiring, PG pg 143).
Gravitas
player, 238 posts
aka Quentin Abernathy
Master of Gravity
Fri 19 Jun 2009
at 00:17
  • msg #783

Re: finishing the scene

I assume we need to make an initiative roll now or something?
Rydi
GM, 271 posts
Fri 19 Jun 2009
at 00:36
  • msg #784

Re: finishing the scene

I'm torn on initiative. It doesn't work very well on boards, if we want to keep up action anyway.  I'm tempted to just have people declare their actions, and not declare another until everyone has acted for the turn.  This way we don't have to wait for people to post in initiative order.  I guess we can roll initiative and people can post whenever they get to it (rather than in initiative order) and I'll try and thread actions in as appropriate for initiative scores.
This message was last edited by the GM at 00:38, Fri 19 June 2009.
Samuel Wolfson
player, 197 posts
Fri 19 Jun 2009
at 01:51
  • msg #785

Re: finishing the scene

If we want to disable someone, do we roll damage? Or can we assume their out of commision with a successful brawl/martial arts roll?
Rydi
GM, 272 posts
Fri 19 Jun 2009
at 03:07
  • msg #786

Re: finishing the scene

you would actually need to roll to just disable someone.  though with precision you can choose how much you want to hurt them.
Samuel Wolfson
player, 198 posts
Fri 19 Jun 2009
at 04:01
  • msg #787

Re: finishing the scene

Crap... Everyone can just ignore those last three rolls I made. I was taking to long and Imp already took care of it.
Impetus
player, 262 posts
Boundaries were made
To make us push harder
Fri 19 Jun 2009
at 04:03
  • msg #788

Re: finishing the scene

I can change, if you go before 16 then you get to go first.  I'll post my init here too, total 16.
Samuel Wolfson
player, 199 posts
Fri 19 Jun 2009
at 04:08
  • msg #789

Re: finishing the scene

Dang. You go first Imp. I got 12.
This message was last edited by the player at 04:08, Fri 19 June 2009.
Impetus
player, 263 posts
Boundaries were made
To make us push harder
Fri 19 Jun 2009
at 04:22
  • msg #790

Re: finishing the scene

I don't think I got all the mortars, only two of em or two areas of 12m each if our st is feeling strangely generous, (wink wink, nudge, nudge) so you should certainly have some mortars to kung-fu.
Solitaire
player, 256 posts
Free Thinker
Hard Drinker
Fri 19 Jun 2009
at 04:25
  • msg #791

Re: finishing the scene

Have at them, I'll be playing Big Bad Wolf for the next couple rounds I think.
Samuel Wolfson
player, 200 posts
Fri 19 Jun 2009
at 04:29
  • msg #792

Re: finishing the scene

Agh! I already started typing on dealing with that mysterious figure! PbP games are hard! >:P
Gravitas
player, 239 posts
aka Quentin Abernathy
Master of Gravity
Fri 19 Jun 2009
at 04:47
  • msg #793

Re: finishing the scene

Updated my post with my init roll. I'm le tired though, so I'll fire the missiles when I wake up
Gravitas
player, 240 posts
aka Quentin Abernathy
Master of Gravity
Fri 19 Jun 2009
at 14:48
  • msg #794

Re: finishing the scene

Sam, allow me to save you some quantum. Eufiber only requires that you put Quantum into it once and then it stores it like a battery. It is sort of like committing Essence to an Artifact in Exalted, except that you regenerate what you spent on it. The other main difference is that if you start to run low later on in combat, you can pull the Quantum back out of it for your use. You probably (in your own best interest) invested your Quantum into it around the time you got it, so it doesn't need in-combat charge up.
Samuel Wolfson
player, 202 posts
Fri 19 Jun 2009
at 14:50
  • msg #795

Re: finishing the scene

Wait so... We can assume that all eufiber that we have has been fully charged since we started the game?
Gravitas
player, 241 posts
aka Quentin Abernathy
Master of Gravity
Fri 19 Jun 2009
at 14:58
  • msg #796

Re: finishing the scene

That's always been my default assumption.
Comstock
player, 283 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 19 Jun 2009
at 16:35
  • msg #797

Re: finishing the scene

Eufiber that isn't fed gets sad and chews on your shoes though.

Initiative is probably best rolled in case of ties and the like, but yeah, I've never found a good way of managing it online.  It would only really be important if several of us were interested in coordinating on one act or in the selection of targets, anyway.

Gravitas:
I'm le tired though, so I'll fire the missiles when I wake up.

I am glad someone else is familiar with the end of the world flash.  I see your french and raise you one "wtf mate"
Gravitas
player, 242 posts
aka Quentin Abernathy
Master of Gravity
Fri 19 Jun 2009
at 16:52
  • msg #798

Re: finishing the scene

For those that have no idea what we're talking about. Allow me to educate you: http://www.ebaumsworld.com/flash/play/710/
Samuel Wolfson
player, 203 posts
Fri 19 Jun 2009
at 23:30
  • msg #799

Re: finishing the scene

Question for Rydi: Which roll are you referring to exactly? When Sam dumped quantum into his eufiber and triggered body-morph? Or when he spent willpower and then attacked? Or all of those?
Rydi
GM, 275 posts
Fri 19 Jun 2009
at 23:37
  • msg #800

Re: finishing the scene

This came up a while back, but I don't think we really discussed it much:

Do you guys think it worthwhile to institute a passive defense value like what is in Exalted and NWoD?  This would streamline combat a bit so that people don't have to make separate posts for dodges, and means you don't have to split your dice pools to defend.  Would probably decrease 1/attack taken against you.  Not sure what the formula would be though.

Using NWoD: [Lower of Dex+MDex and Wits+MWits]+Mods
Using Exalted: (Dex+MDex+[Athletics or Martial Arts]/2)+Mods, rounded down


I think NWoD might be a bit better just b/c attack dice don't really go very high in this system.  NWoD might still be a bit high though.  Could also use:

[lower of Dex and Wits]/2)+(Lower of M.Wits and M.Dex)+(Mods)rounded down.

Anyway, let me know.  I like passive defense, and think it is one of the biggest flaws in the OWoD/Aeonverse material, but it really depends on what you guys think.  Other suggestions are welcome too.
Samuel Wolfson
player, 204 posts
Sat 20 Jun 2009
at 00:13
  • msg #801

Re: finishing the scene

I like that idea, but I don't know which one would be best. Very little experience with either system.
Impetus
player, 264 posts
Boundaries were made
To make us push harder
Sat 20 Jun 2009
at 00:18
  • msg #802

Re: finishing the scene

I think the NWD passive def is better.  Most quantum attacks do not run off a skill, they run of of dots in the power itself so you usually have less dice to hit with a q bolt than you would with a daiklaive.
Gravitas
player, 245 posts
aka Quentin Abernathy
Master of Gravity
Sat 20 Jun 2009
at 00:34
  • msg #803

Re: finishing the scene

That's not strictly true, most of them hit with Dex+MDex+Power, I know mine does, as does the archtypical Quantum Bolt.

Lets take a quick look at some number running:

Sample average human: Dex 2, Wits 2, Athletics 1
[Lower of Dex+MDex and Wits+MWits]+Mods = 2+Mods
(Dex+MDex+[Athletics or Martial Arts]/2)+Mods, rounded down = 3/2=1+Mods
[lower of Dex and Wits]/2)+(Lower of M.Wits and M.Dex)+(Mods)rounded down.=2/2=1+Mods

Here's a peak human: Dex 5, Wits 5, Athletics/MA 5
[Lower of Dex+MDex and Wits+MWits]+Mods = 5+Mods
(Dex+MDex+[Athletics or Martial Arts]/2)+Mods, rounded down=(5+5)/2=5+Mods
[lower of Dex and Wits]/2)+(Lower of M.Wits and M.Dex)+(Mods)rounded down.=5/2=2+Mods

Here's my stats: Dex 5, Wits 5, MDex 2, MWits 2, Athletics 1
[Lower of Dex+MDex and Wits+MWits]+Mods=5+2=7+Mods
(Dex+MDex+[Athletics or Martial Arts]/2)+Mods, rounded down =(5+2+1)/2=4+Mods
[lower of Dex and Wits]/2)+(Lower of M.Wits and M.Dex)+(Mods)rounded down.=5/2+2=4+Mods

And finally a theoretical maxed out nova: Dex 5, Wits 5, MDex 5, MWits 5, Athletics/MA 5
[Lower of Dex+MDex and Wits+MWits]+Mods=5+5=10+Mods
(Dex+MDex+[Athletics or Martial Arts]/2)+Mods, rounded down=(5+5+5)/2=7+Mods
[lower of Dex and Wits]/2)+(Lower of M.Wits and M.Dex)+(Mods)rounded down.=5/2+5=7+Mods

I'm still trying to decide what my opinion is, but I figured a look at some hypothetical numbers might not hurt. Remember that most people are rolling Dex+MDex+Ma, Str+Brawl, or Dex+MDex+Power to hit someone.
Edit: Numbers are more helpful when I do the math right, updated.
This message was last edited by the player at 00:40, Sat 20 June 2009.
Rydi
GM, 276 posts
Sat 20 Jun 2009
at 01:27
  • msg #804

Re: finishing the scene

In reply to Gravitas (msg #803):

Hmm...  I think I'll avoid the NWoD setup, it's just too high.  So, either the modified NWoD or the Exalted rules.

Other Stuff:
As Imp pointed out, characters are rolling far fewer dice in Aberrant than exalted usually, so the defensive values have to take that into account.
Higher level powers might be an issue waaaay down the road, but I think that the high level defensive powers should offset that.
Another thing to consider is whether skill in dodging should matter; if so, then the Exalted setup is better.
Comstock
player, 284 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sat 20 Jun 2009
at 01:38
  • msg #805

Re: finishing the scene

Hrm.  DVs do a wonderful job of streamlining matters and do eliminate the need for rolled defenses, saving posting time and contributing to the flow of combat.  On the other hand, they can get crazy and stupid awfully fast.  Use the NWoD system and you might short-change exceptionally skilled combatants who might get away from damage more often and disproportionately reward guys like Comstock and Gravitas who have soak buffs.  Another problem is that they are not entirely commensurable, since NWoD has a single roll for attack and damage (as probably everyone knows) vs. Exalted's two rolls.

If it helps, the system I used when I cannibalized Exalted to balance mechanics and the like was:

[(Dexterity + (Appropriate Skill) + (Defense buff from Weapon) ) /2] + Mega  ------- Round Odd Values Up

Which made sense, since the Megas is just "increasing the difficulty of the attack" for the opponent.  Only one Mega should ever apply without large investment of powers.  Onslaught penalties were -1 per attack and disappeared at the characters next action (DV Refresh).

To follow the same pattern Gravitas has used:


Sample average human: Dex 2, Wits 2, Athletics 1
[2 + 1]/2 = 2

Here's a peak human: Dex 5, Wits 5, Athletics/MA 5
[5 + 5]/2 = 5

Here's my stats: Dex 5, Wits 5, MDex 2, MWits 2, Athletics 1
[5 + 1]/2 + 2 = 5

And finally a theoretical maxed out nova: Dex 5, Wits 5, MDex 5, MWits 5, Athletics/MA 5
[5 + 5 + 5]/2 + 5 = 13


This solved the DV, auto-success, and die inflation problems my exalted games were having, but as you can see it disproportionately rewards Megas.  That was intentional (Megas replaced all excellencies and were expensive to buy) but could screw some things up.  No one in this cadre seems to be min-maxing ... if anything, Comstock seems like the min-maxer here, though it didn't feel like min-maxing at the time since I've gotten used to Essence Ping and soak being less useful for winning fights.
Impetus
player, 265 posts
Boundaries were made
To make us push harder
Sat 20 Jun 2009
at 01:49
  • msg #806

Re: finishing the scene

A problem that I can see with just adding M dice as normal dice is that the mega dice can net more sux than their baseline counterparts, thus should be worth more.  An mdex 3 nova is  theoretically going to get at least 2 sux from those 3 dice, whereas according to the rules floated earlier they'd only be worth one.At Mdex 5 you're likely going to grab 4 sux, as opposed to 5dex probably getting 2.  So lets look at a dex 5 mdex 3 ma 5 nova for a sec.  according to the add and divide by 2 system they should have 6dv, yes?  This is only 1 pt higher than the same nova with no mega dex, which I don't think is fair.  Maybe round up for mega dice, or divide by 2 then multiply by 1.5?  I think mega dice should be potent, the fluff and the crunch in ab have very little to do with each other when it comes to megas.  Just floating ideas.
Edit:
Gah, beaten to the punch!
This message was last edited by the player at 01:51, Sat 20 June 2009.
Comstock
player, 286 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sat 20 Jun 2009
at 14:59
  • msg #807

Re: finishing the scene

Sorry about that, Imp.


[tangent]Do yourselves a favor though: avoid Scion style Epic-stats like the plague.  Being able to add 11 to your DV at Mega-Dex 5 is like saying "you must be this accurate to play."  The escalating ladder of Epics, somehow, is worse than the Aberrant Mega system if for no other reason than nothing gets rolled and no one can beat the high DV unless they too have invested in Mega Dexterity.  I never thought that dice had some awesome significance to the players until they got bored doing things they were awesome at ... precisely because the auto-successes ensured made success in anything short of stupidly difficult acts a foregone conclusion.

Same thing with Epic Strength and Epic Stamina's damage-soak arms race.  It seems great at first, but eventually those without it simply can't participate in combat with those who do.[/tangent]


I notice that we really do not have defense modifiers on equipment in Aberrant, which might serve to rein in Defense inflation a bit.  It's also important to figure out which Mega to use for defense checks.  Dexterity is the obvious one, but Wits has its place.
Impetus
player, 267 posts
Boundaries were made
To make us push harder
Sat 20 Jun 2009
at 17:20
  • msg #808

Re: finishing the scene

I know about the problems that having 1 dot higher in epics can cause, am in a scion game and the diff between epic 3 and 4 is hideous.  I am a bit worried about the always hit always do damage problem that dnd3.5 seems to have post 10th lvl though.
Gravitas
player, 252 posts
aka Quentin Abernathy
Master of Gravity
Tue 23 Jun 2009
at 23:23
  • msg #809

Re: finishing the scene

Sheesh, were you all waiting for me all day? :P Just kick me in the butt next time if that's the case.
Comstock
player, 291 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 23 Jun 2009
at 23:56
  • msg #810

Re: finishing the scene

I had work, so I wouldn't worry about it.
Impetus
player, 271 posts
Boundaries were made
To make us push harder
Wed 24 Jun 2009
at 03:28
  • msg #811

Re: finishing the scene

After re-reading my last post in this thread it's painfully obvious that I once again posted drunk.  1000 apologies.
Solitaire
player, 262 posts
Free Thinker
Hard Drinker
Wed 24 Jun 2009
at 06:46
  • msg #812

Re: finishing the scene

Nah, teh spelling is amusing.
Impetus
player, 273 posts
Boundaries were made
To make us push harder
Thu 25 Jun 2009
at 03:37
  • msg #813

Re: finishing the scene

Grin.
Rydi
GM, 285 posts
Thu 25 Jun 2009
at 05:42
  • msg #814

Re: finishing the scene

Not sure if it is just temporary difficulties, but I've been having 'net trouble.  So if I'm not on, or don't reply fast enough, yell at Cox Communications for me.

))))

Also of note, you have officially changed something big, or are very likely to.  Pg 87 of Elites details the Congo and the wonderful events there.  I fleshed them out of course, but am trying to keep the coup angle the same.  And depending on how this fight goes, you may mess up the way it all plays out...  Congrats!
Dr. Zero
player, 177 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Thu 25 Jun 2009
at 14:23
  • msg #815

Re: finishing the scene

In reply to Rydi (msg #814):

Oh no! I'm not going to read it. I'm going to try an play Z 'naturally', and see how much it fucks up the setting without meaning to. This is fun. ;)
Dr. Zero
player, 178 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Thu 25 Jun 2009
at 16:43
  • msg #816

Re: finishing the scene

Sorry to double post, but has anyone heard from Harley Logan? I need my 'good cop!'
Comstock
player, 294 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 25 Jun 2009
at 17:43
  • msg #817

Re: finishing the scene

No word yet and he hasn't logged in since June 6th.
Rydi
GM, 286 posts
Thu 25 Jun 2009
at 19:51
  • msg #818

Re: finishing the scene

Honestly don't think he's coming back.  Could be wrong though.

How do you tell when someone last logged on?
Dr. Zero
player, 180 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Thu 25 Jun 2009
at 20:23
  • msg #819

Re: finishing the scene

Did he say anything to anyone before vanishing?
Solitaire
player, 265 posts
Free Thinker
Hard Drinker
Thu 25 Jun 2009
at 20:29
  • msg #820

Re: finishing the scene

Didn't hear anything.

Tells last logon and post under The Cast
Phantasm
player, 126 posts
Thu 25 Jun 2009
at 23:40
  • msg #821

Re: finishing the scene

Dice roller doesn't love me nearly as much today.  2 initiative, 1 success on shapeshift.  Oh well, constructs should be pretty solid with 6 successes.  If anyone has any special requests for them, let me know.
Samuel Wolfson
player, 211 posts
Fri 26 Jun 2009
at 02:17
  • msg #822

Re: finishing the scene

Quick question. What would happen if someone's mind shatters into bunches of pieces, but is then put back together in a haphazard manner? And what would you call it?
Rydi
GM, 289 posts
Fri 26 Jun 2009
at 04:48
  • msg #823

Re: finishing the scene

Uhm... I would call it messy.  Yes, that is what I would call it.

How would I roleplay it?  Well, dissociative personality disorder is one option, but not necessarily accurate, as said personalities are just partially formed alternate personas that exist to deal with stress, not exactly a fractured mind, though I suppose that depends on how you view it I guess.

I would probably play it as some form of schizophrenia.  Overlapping fragments causing hallucinations and altered thinking.
Comstock
player, 297 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 26 Jun 2009
at 05:53
  • msg #824

Re: finishing the scene

What do you call it ...?  A problem.  Or a Promethian.
Rydi
GM, 290 posts
Fri 26 Jun 2009
at 05:56
  • msg #825

Re: finishing the scene

oh, we never figured out how we were going to do passive defense values.  I guess now would be the time to do that wouldn't it?

I'm for going with Comstock's suggestion.
Solitaire
player, 268 posts
Free Thinker
Hard Drinker
Fri 26 Jun 2009
at 06:19
  • msg #826

Re: finishing the scene

No problems with whatever we decide to go with.
Samuel Wolfson
player, 212 posts
Fri 26 Jun 2009
at 06:31
  • msg #827

Re: finishing the scene

So long as hitting things will actually be possible with whichever one we use, I'm good.
Gravitas
player, 257 posts
aka Quentin Abernathy
Master of Gravity
Fri 26 Jun 2009
at 23:36
  • msg #828

Re: finishing the scene

I just edited my last post to include the awareness roll rather than make a new one.
Solitaire
player, 269 posts
Free Thinker
Hard Drinker
Sat 27 Jun 2009
at 00:22
  • msg #829

Re: finishing the scene

updated via edit
Samuel Wolfson
player, 214 posts
Sat 27 Jun 2009
at 01:27
  • msg #830

Re: finishing the scene

This dice roller is seriously garbage. I haven't gotten a success on Sam's mega dice, or a decent number of successes in god knows how long.
Solitaire
player, 270 posts
Free Thinker
Hard Drinker
Sat 27 Jun 2009
at 04:39
  • msg #831

Re: finishing the scene

Tell me about it. Haha
Dr. Zero
player, 184 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Sat 27 Jun 2009
at 12:25
  • msg #832

Re: finishing the scene

In reply to Samuel Wolfson (msg #830):

Really? I've only failed one roll so far. It's amazing! (Especially since table top dice tend to hate me like a bopped their mom, taped it, and put it on Youtube. Unless I fondle them. Perverts. Too much information?)
Solitaire
player, 272 posts
Free Thinker
Hard Drinker
Sun 28 Jun 2009
at 06:07
  • msg #833

Re: finishing the scene

Wait, wait, Strength is used to determine Brawl accuracy? And do the auto-sux count on the attack roll as well?

pg 156:
"...Thus, a super-strong combatant still rolls her normal Strength+Brawl skill total to hit an  opponent, However, Each level of Mega-Strength provides a number of extra automatic successes that add to many Strength or Might rolls: for example, to inflict damage with a punch or smash through a vault door..."


[EDITED] This seems to imply they do, while sorta indicating they don't. [EDITED]

Just checking, cause holy hell, if it does, that means my dice pool is 9[15] on attack rolls, or am I going completely crazy?
This message was last edited by the player at 06:12, Sun 28 June 2009.
Comstock
player, 301 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sun 28 Jun 2009
at 06:58
  • msg #834

Re: finishing the scene

They don't (sadly) meaning that Brawlers like you and I will eventually need to learn Martial Arts and Mega Dex to be truly accurate.

On the other hand, we kill things with heavy thoughts alone.  The force of our sneezes can break windows at 100 paces.  So ... kinda balances.
Solitaire
player, 273 posts
Free Thinker
Hard Drinker
Sun 28 Jun 2009
at 07:47
  • msg #835

Re: finishing the scene

I thought so, i've spent the last hour looking for a faq or errata that says so. Pity, its either absolutely amazing or rather totally crippling. Grr.
Rydi
GM, 293 posts
Sun 28 Jun 2009
at 08:40
  • msg #836

Re: finishing the scene

Yeah, no accuracy.  They set it up so that to be truly awesome you have to have both.  Dex/MA=hits but low damage, Str/Brawl=seldom hits but lot of damage.  Str/Dex/MA=death incarnate.
Impetus
player, 277 posts
Boundaries were made
To make us push harder
Sun 28 Jun 2009
at 13:04
  • msg #837

Re: finishing the scene

This is true, although I seem to recall that you'll get more top end out of q bolt than you will out of your fists, assuming mega str5+claws5+Megadex5 v.s. q5+megadex5+qbolt5.
Comstock
player, 302 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sun 28 Jun 2009
at 15:57
  • msg #838

Re: finishing the scene

MA may appear in the future since I got training from Phantasm.  Right now I have to lean heavily on the Density Increase for just about everything.

Am I remembering right that Disintegration was the best offensive power in the core book?  (goes to find his books)
Samuel Wolfson
player, 217 posts
Sun 28 Jun 2009
at 16:01
  • msg #839

Re: finishing the scene

I can't help wondering what the rationale behind that was. Why would they design the game so that the usefulness of Brawl would deteriorate and eventually become insignificant to Martial Arts?
Rydi
GM, 294 posts
Sun 28 Jun 2009
at 22:27
  • msg #840

Re: finishing the scene

Balance mostly.  It also sort of makes sense to me.  Trained fighters will get better results than those without training, assuming even attributes.

Disintegrate is awesome unless you are going against someone with impenetrable armor (or whatever the enhancement that reduces agg to lethal is).  Then Disintegrate is an expensive and underpowered Q.Bolt.

Another way to increase h2h damage output aside from MA is to heavily modify Claws.  Give it a bunch of enhancements/extras.  Area effect claws are weird.  Armor Piercing or Agg are pretty powerful.  Can add extra damage with the Strength/Weakness system.  I'm sure there are others.
Impetus
player, 278 posts
Boundaries were made
To make us push harder
Mon 29 Jun 2009
at 02:34
  • msg #841

Re: finishing the scene

There was also a quantum blade i saw years ago that was on a fan site, not sure if it made it into the aeononline stuff.
I'm gonna post my next action assuming that I act before the flying elite.  if stuff changes (someone going before me renders my attack useless, me getting ganked, etc...) I'll mod my post.
Solitaire
player, 275 posts
Free Thinker
Hard Drinker
Mon 29 Jun 2009
at 03:27
  • msg #842

Re: finishing the scene

Ah, sorry, I had edited my last post at the time, which is now my 3rd back, with the perception roll to notice they were illusions, as I had no real reason to otherwise update. There was only 1 sux on it though, so i assumed it had no real effect and just kept charging them. Figured she got there about the same time people radio'd they were illusions, but punched them to make sure.

Or was this a different perception roll that i missed?
Rydi
GM, 296 posts
Mon 29 Jun 2009
at 04:05
  • msg #843

Re: finishing the scene

Yeah... I'm trying to keep this less confusing, but fights are hard online.  It was just for the initial roll.  We are still on the first turn.

For people that are posting actions ahead of time, or post multiple actions before the round has refreshed, I will work your actions in as best I can, or will wait until the next round.

Also, some fyi's:

Everyone had 1 hr downtime.  Phantasm noted this, but looking back, several others didn't refresh for the hour.  2q+(node)q.

If people want to manifest new powers due to stress and xp expenditure, I want to incorporate the ability to explosively manifest such powers.  If you have a cool idea, and want to increase your chances of success on the action, send me a pm... we can probably work something.  I'll trade successes on later actions, sort of trading luck, allowing you extra successes now for penalties later.

If you want to spend xp in combat, you can, within reason.
Solitaire
player, 276 posts
Free Thinker
Hard Drinker
Mon 29 Jun 2009
at 04:13
  • msg #844

Re: finishing the scene

Yeah, as this is the first significant combat, it will of course go rather shakily, once were done, we'll find a way to make it work better.
Impetus
player, 280 posts
Boundaries were made
To make us push harder
Mon 29 Jun 2009
at 04:21
  • msg #845

Re: finishing the scene

Yeah, combat is a huge pain online.  In the game that I ran here we had a fight that lasted for something like a month rl time.  Perhaps if, by the end of the round, you could post everybody's initiatives, including the enemy, then we'd be able to better describe what we're doing in relation to everybody else.
I'm thinking about buying my next dot of quantum (tainted) and I've got enough xp to do so, can this be factored into our African experience?
Rydi
GM, 298 posts
Mon 29 Jun 2009
at 04:38
  • msg #846

Re: finishing the scene

Yeah, i'll post init after this round, i didn't want to do it on the first round due to tactical advantage it could provide.

And yes, you can buy a point of tainted Quantum.
Dr. Zero
player, 186 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Mon 29 Jun 2009
at 12:51
  • msg #847

Re: finishing the scene

Solitaire:
Yeah, as this is the first significant combat, it will of course go rather shakily, once were done, we'll find a way to make it work better.


As they say on 4chan, 'Quoted for truth.' Combat is always tricky, and there are always problems, but as long as everyone works together and has fun, it always works out fine.
Gravitas
player, 259 posts
aka Quentin Abernathy
Master of Gravity
Mon 29 Jun 2009
at 17:13
  • msg #848

Re: finishing the scene

As a note for those of us that are disoriented. Mega-Att dice are lost first.
Rydi
GM, 301 posts
Tue 30 Jun 2009
at 04:29
  • msg #849

Re: finishing the scene

In reply to Gravitas (msg #848):

Grav noted to me that we were skipping the action declaration phase of combat.  Is this a good thing?  For those that are familiar with the Aberrant combat system, I will note that I am purposefully simplifying initiative and declarations b/c I thought it would be even more problematic to do online.  Should I do it as normal next time?
Solitaire
player, 277 posts
Free Thinker
Hard Drinker
Tue 30 Jun 2009
at 05:06
  • msg #850

Re: finishing the scene

I dont feel its needed with static defense's we've added. It mainly served to tell whether you were aborting to dodge or splitting for defense anyway. I prefer the actions then summary way we've been doing it.

Side note, does the poison gas reach high enough to effect Solitaire?
This message was last edited by the player at 05:27, Tue 30 June 2009.
Impetus
player, 281 posts
Boundaries were made
To make us push harder
Tue 30 Jun 2009
at 06:18
  • msg #851

Re: finishing the scene

I actually like the declare up, resolve down thing (i don't know if that is in ab or not), but it does make things harder to coordinate in an online game.  A question: is the dice pool penalty affecting static values at its full rating (i.e. a dv 5 character who's at -4 penalties due to injury has a dv of 1) or are we applying the penalty to the full pool, then dividing by 2 (thus a -4 penalty is only a -2 to dvs).
Rydi
GM, 302 posts
Tue 30 Jun 2009
at 06:24
  • msg #852

Re: finishing the scene

The gas won't be an issue until later, if at all, as it will take time to get that high, but by then it will also be less potent.  Might still have to make a roll, but at a very low diff.  Probably take 2 rounds before it happens though, and depends on whether you guys go higher or lower.

The penalties for wounds are applying to the dice pool before calculation, so every 2 penalties works out as a minus to defense.  And i'm applying action penalties and penalties for multiple attackers (similar to the way that Exalted does it).

edit: Also wanted to say that having a set defense value is incredibly helpful for managing things.  I anticipate a few things getting a bit wonky, due to lack of accuracy enhancing stuff (hypermovement, and anything that adds to Defense straight), but it is still very handy, and fixes can be found if problems become to big a deal (accuracy enhancing strengths/extras, new powers, new enhancements under perception, dex, str, and perhaps even wit/int/manip).
This message was last edited by the GM at 06:43, Tue 30 June 2009.
Rydi
GM, 303 posts
Tue 30 Jun 2009
at 21:12
  • msg #853

Re: finishing the scene

Oh, and people that have already made their check against the illusions don't have to make a second one.  It's mainly for those that didn't make it on their first go around.
Solitaire
player, 279 posts
Free Thinker
Hard Drinker
Tue 30 Jun 2009
at 22:31
  • msg #854

Re: finishing the scene

Last 2 snipped, figured it was dice as I would have just reduced the difficulty. No matter.

And yes, it was a rather nice roll for a change. xD I don't expect her to be conscious after that. Or even anywhere near the battle for that matter. Haha
This message was last edited by the player at 22:32, Tue 30 June 2009.
Comstock
player, 304 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 1 Jul 2009
at 03:35
  • msg #855

Re: finishing the scene

Hrm.  Another sad thing about being slow in combat?  No chance to post today and get 1xp.  Sadness for the metal man.  Sadness.

In all seriousness, I do have a question: with my Dex+Athletics pool cut in half, do I need to spend a willpower to get back on my feet?  Is it enough of a reflexive action that it's not an issue?  Should I spend that willpower if the desired immediate next action is to dash and swing at the nearest hostile Nova.

Further ... with adaptation, should I pop a quantum to ignore the gas?
Solitaire
player, 280 posts
Free Thinker
Hard Drinker
Wed 1 Jul 2009
at 04:11
  • msg #856

Re: finishing the scene

Happens if your fast too, I didn't get to post yesterday.
Impetus
player, 282 posts
Boundaries were made
To make us push harder
Wed 1 Jul 2009
at 05:10
  • msg #857

Re: finishing the scene

Me too, hopefully I'll get a post in today; sadly, when i finally do act it will probably be A) superfluous, and B) Gonna miss anyways.
A question, rydi, what is the woman Sol and I are fighting's dv?  Has she gone down?  Should I throw my innacurate ass qbolt at somebody else?  How do they get the caramel inside the caramilk bars?
This message was last edited by the player at 05:14, Wed 01 July 2009.
Solitaire
player, 281 posts
Free Thinker
Hard Drinker
Wed 1 Jul 2009
at 05:18
  • msg #858

Re: finishing the scene

I hope I took her down, If not, 11[15]+ any extra sux ought to cripple her to the point where you can finish her off.
Impetus
player, 283 posts
Boundaries were made
To make us push harder
Wed 1 Jul 2009
at 06:33
  • msg #859

Re: finishing the scene

I think i did less than that on my first bolt attack and crippled her.  I'm guessing she's out of the fight.  Guessing.
Rydi
GM, 305 posts
Wed 1 Jul 2009
at 10:33
  • msg #860

Re: finishing the scene

Comstock:
Unless you don't breath in metal form, yes, pop Adaptation.

I would spend a will for getting up and dashing, but only one for both.

Imp:
I'm keeping DV's secret, though hers has been reduced by at least two by actions and lost dice.  And yes, she will go down from this attack.

Everyone:
An alternative way of getting 1xp is still the vignettes, though it is often more trouble.

Edit: the way things are going, we might even be done with combat this week... yay!
This message was last edited by the GM at 10:59, Wed 01 July 2009.
Phantasm
player, 131 posts
Wed 1 Jul 2009
at 15:29
  • msg #861

Re: finishing the scene

Of note, I'm paying for my extra on Q.Construct.  It lets me do... Things.

3xp
Gravitas
player, 262 posts
aka Quentin Abernathy
Master of Gravity
Wed 1 Jul 2009
at 15:32
  • msg #862

Re: finishing the scene

Does the gas do anything other than obscure sight?
Rydi
GM, 307 posts
Wed 1 Jul 2009
at 18:24
  • msg #863

Re: finishing the scene

In reply to Gravitas (msg #862):

See "Poison" for the results.  Failing by 1 does very little, and almost everyone has adaptation it seems.  Mostly, it just adds diff to your roll to use ranged attacks in the area until someone can think of a way of getting rid of it.
Comstock
player, 306 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 2 Jul 2009
at 23:16
  • msg #864

Re: finishing the scene

Apologies for the disappearance there ... didn't mean to hold anything up.  If this combat is teaching me (and Comstock) anything, however, it's that he has no real means of mobility or striking targets at range.  Not Nova targets anyway.
Rydi
GM, 312 posts
Sat 4 Jul 2009
at 02:26
  • msg #865

Re: finishing the scene

I anticipate this weekend being fairly dead on here, and I will be out most of Saturday for 4th of July goodness.

On the upside, this fight is almost over.  At least one primary villain is going to run away.  The teleporter/force-projector would run if he had full knowledge of the battlefield, but has been focusing on hammering at the invincible man, so he will probably be slammed by all of you.  Strong lady is down, big guy is down (and missing a leg), psycher is going down probably this round assuming ok rolls, and that just leaves the boss guy (running like hell, he didn't expect this) and the temp controller.  Temp guy will probably go down.  I see him either running (and getting caught by Sol/Imp hammer/anvil), hiding and then maxing an area blast as a last ditch effort, or just getting stomped.

Since I haven't heard from people much, I will just post the enemy actions for the round, and you guys can fill in your responses.  After this round, there is at most 1 more (and if it is mostly a foregone conclusion as to how it will turn out, I will probably not even bother with it).

After all this is over (or whenever you feel like it, now is fine too) I would like to get feedback on the fight.  I will also post a condensed plotline for what happens with the rest of your equatorial war adventures (to which you can provide some responses) and then move the story back to mainland U.S.
Solitaire
player, 283 posts
Free Thinker
Hard Drinker
Sat 4 Jul 2009
at 08:10
  • msg #866

Re: finishing the scene

Sorry, been busy, So if i'm not mistaken, the force projector is being confronted by Zero, Comstock and Phantasm, the Psychic is having her brain eaten by a zombie and the temp controller is in a bubble, is The psychic in the same one or are they in separate bubbles?
This message was last edited by the player at 08:10, Sat 04 July 2009.
Rydi
GM, 314 posts
Sat 4 Jul 2009
at 08:41
  • msg #867

Re: finishing the scene

Psychic is in the same bubble.  The creature is attacking through it with psychic assault.  And yes on everything else.
Dr. Zero
player, 195 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Sun 5 Jul 2009
at 17:20
  • msg #868

Re: finishing the scene

I don't know. I kind of like the African adventure. Beating up on mercenaries is quite fun, and I feel some real accomplishment. What do you folks feel about it? Wanna continue the DeFries beat down?
Comstock
player, 308 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sun 5 Jul 2009
at 19:17
  • msg #869

Re: finishing the scene

Advance the game or stay in Africa?  Tempting.  The vignette driven system lets us cover time quickly, which is good.  Lingering too long on the Africa business would make our African adventures define a great deal of the game.  Must agree, it is a great deal of fun.  On the other hand, if there is larger plot out there, I wouldn't want to sacrifice it in the name of killing mercenaries.

I'll abstain if there is going to be a vote.  I'll enjoy either course.
Samuel Wolfson
player, 221 posts
Mon 6 Jul 2009
at 02:14
  • msg #870

Re: finishing the scene

Sorry bout the lack of posts. Work, classes, family, all that good stuff.

Out of curiousity, if Sam were to pick up Quantum Leech could he use it to drain the quantum from things created using Quantum Construct, Force Field and all the other powers use to create matter?
Impetus
player, 287 posts
Boundaries were made
To make us push harder
Mon 6 Jul 2009
at 02:29
  • msg #871

Re: finishing the scene

I too would like some more time spent on africa, i think that the nova nova conflicts, the baseline pullback from war in favour of nova proxies and the scale of devastation that novas can unleash on the world around them will provide a powerful catalyst for soul seaching for many of us (or perhaps only myself).  In many ways the Equatorial wars helped utopia showcase what they're all about, and the fallout from it is still rippling in 2009.  Maybe a week or so spent on africa after the fighting, then back to the US.
Also, edited my post so I do some aikido joint lock non lethal goodness, not some strawberry jam producing qbolt carnage.
This message was last edited by the player at 02:35, Mon 06 July 2009.
Rydi
GM, 317 posts
Mon 6 Jul 2009
at 02:39
  • msg #872

Re: finishing the scene

The dice roller hates Sam.

If Q.Leech doesn't naturally do that, then I would certainly allow an Extra or something that does that.

I think I will provide some more time in Africa, but gloss some of the fighting.  The wars actually go on for a couple of months before calming down, and I'm not going to spend another 6 months on them :)
Dr. Zero
player, 196 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Mon 6 Jul 2009
at 03:16
  • msg #873

Re: finishing the scene

Is it my turn to attack again?
Solitaire
player, 286 posts
Free Thinker
Hard Drinker
Mon 6 Jul 2009
at 23:41
  • msg #874

Re: finishing the scene

Really, I've got no problems hanging around kicking ass, but I agree we shouldn't spend too much time here.
Rydi
GM, 320 posts
Wed 8 Jul 2009
at 01:50
  • msg #875

Re: finishing the scene

Yeah.  I should have a long post up in the next few days, and start the description of the rest of your time in Africa, but you guys probably have stuff to work out to resolve the scene anyway though.  So the extra time should be a good thing.

We are very much out of initiative time, btw, so people can just do whatever.

That was a long ass combat.  And only 4 rounds.

Anyone have anything they want to add/subtract/modify on the combat system and the way we resolve stuff?
Dr. Zero
player, 201 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Wed 8 Jul 2009
at 14:38
  • msg #876

Re: finishing the scene

It was only 4 rounds, but it was during one of the big summer holiday weekends, and it seems a lot of players are in Summer classes. That can really drag out combat. We seem to be getting better at it, though.
Gravitas
player, 264 posts
aka Quentin Abernathy
Master of Gravity
Wed 8 Jul 2009
at 15:47
  • msg #877

Re: finishing the scene

Just as a general notification (I know Rydi is already aware), I'm going to be leaving on vacation tomorrow and will return on Sunday. That said, I should have 'net access to some degree most of the time I'm away, but won't necessarily have free time to post.
Dr. Zero
player, 202 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Wed 8 Jul 2009
at 16:12
  • msg #878

Re: finishing the scene

In reply to Gravitas (msg #877):

Have a good time!
Impetus
player, 290 posts
Boundaries were made
To make us push harder
Thu 9 Jul 2009
at 00:26
  • msg #879

Re: finishing the scene

Enjoy the trip, where you headed to?
Gravitas
player, 267 posts
aka Quentin Abernathy
Master of Gravity
Thu 9 Jul 2009
at 18:46
  • msg #880

Re: finishing the scene

I am now in San Fransico, about to go to lunch. We're staying at the Mark Hopkins.
Comstock
player, 312 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 9 Jul 2009
at 18:48
  • msg #881

Re: finishing the scene

Hey.  Shiny.  Enjoy the trip, Avilister.
Rydi
GM, 323 posts
Sat 11 Jul 2009
at 08:10
  • msg #882

Re: finishing the scene

So, I'm at an IHOP at 3am.  Friend asked me if my Aberrant game was still going.  I told him it was in fact still going, and that it was a great game, one of the best I've had the opportunity to run.  Then I told him that it was almost entirely due to the awesomeness of my players.  And I went through, showed him some posts, he was duly impressed, and congratulated me on having a good game.

Anyway, it occurred to me as I was telling him this that I should probably tell all of you that as well.  This game is fun for me (occassionally hard to keep up with, providing interesting responses every day, but certainly worth it), and it is totally b/c you guys have been great players.  You've made the game, and are refreshingly into roleplaying (as opposed to roll-playing, as so many people I've ran games for in the past).  So, just a thank you for good play.  Keep it up, and I will try to keep up with all of you, difficult though it is :)

Thanks!
Impetus
player, 297 posts
Zen and the art of
Transhumanism
Sat 11 Jul 2009
at 09:09
  • msg #883

Re: finishing the scene

The love, it goes both ways.
Solitaire
player, 291 posts
Free Thinker
Hard Drinker
Sat 11 Jul 2009
at 09:15
  • msg #884

Re: finishing the scene

Impetus:
The love, it goes both ways.


QFT

[EDIT] God i wish i could get a ride to IHOP at 3AM, I have no food. : /
This message was last edited by the player at 09:32, Sat 11 July 2009.
Comstock
player, 315 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sat 11 Jul 2009
at 13:19
  • msg #885

Re: finishing the scene

Third'd.  The team is a critical mass of awesome produced by mutual grokking of the setting all around.
Impetus
player, 298 posts
Zen and the art of
Transhumanism
Sat 11 Jul 2009
at 13:31
  • msg #886

Re: finishing the scene

Y'know how long it's been since i went to a place that had good waffles or pancakes or eggs benedict that didn't cost 20 bucks a plate?  Way too long.  The thing i miss most about N. America, other than the clean air, is being able to find the food I want, when I want.  On that note, I'm gonna try out this new eggs benny recipe tomorrow.  wish me luck.
Solitaire
player, 294 posts
Free Thinker
Hard Drinker
Sun 12 Jul 2009
at 05:21
  • msg #887

Re: finishing the scene

Dice roller likes me today, whatcha know.
Rydi
GM, 329 posts
Wed 15 Jul 2009
at 06:17
  • msg #888

Re: finishing the scene

The joys of ebay listing.

Sorry haven't been on today, cleaning out the old gaming/entertainment junk, and putting it up for auction.  Took... Too long.  And more tomorrow.  Blegh.
Solitaire
player, 298 posts
Free Thinker
Hard Drinker
Thu 16 Jul 2009
at 21:19
  • msg #889

Re: finishing the scene

Ah, crazy kids, that came out better than I thought it would.
Rydi
GM, 333 posts
Thu 16 Jul 2009
at 22:23
  • msg #890

Re: finishing the scene

In reply to Solitaire (msg #889):

yup, turned out well.

Though as someone with long hair, I couldn't help thinking about how much brushing would have to occur after a ride like that... There would be much pain.  :)
Impetus
player, 306 posts
Zen and the art of
Transhumanism
Fri 17 Jul 2009
at 02:11
  • msg #891

Re: finishing the scene

So, uh, am I the only one who can't see any of the male pictures on rpol?  Rydi and the ladies are there, but the boys are just white on red silhouettes.
Also, substantially edited my last post in the deployment thread, mad it better, hopefully.
This message was last edited by the player at 02:20, Fri 17 July 2009.
Comstock
player, 322 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 17 Jul 2009
at 03:54
  • msg #892

Re: finishing the scene

The portraits thing happens a lot.  My understanding is that it is a direct result of backup on the server the male pictures are hosted on.  Since there are, demographically speaking I'm the messenger don't shoot me, more male gamers here on RPOL and so more male characters.
Rydi
GM, 334 posts
Fri 17 Jul 2009
at 04:58
  • msg #893

Re: finishing the scene

Makes Sense.  Though I see it happen with females too every one in a while; Phantasm's was blank the other day.
Impetus
player, 308 posts
Zen and the art of
Transhumanism
Fri 17 Jul 2009
at 13:16
  • msg #894

Re: finishing the scene

I think that since your mega die came up as a 10 it counts for 3 sux, phantasm.
Gravitas
player, 271 posts
aka Quentin Abernathy
Master of Gravity
Fri 17 Jul 2009
at 15:07
  • msg #895

Re: finishing the scene

Yeah, the male portraits are hosted on one server with the female and other portraits on another. Apparently the male server has been having issues lately.

Also, yes, a 10 on a mega-die is 3 sux, woo!
Phantasm
player, 144 posts
Fri 17 Jul 2009
at 22:30
  • msg #896

Re: finishing the scene

Yeah, that should give me a total of 4 successes, hopefully enough to figure something useful out.
Rydi
GM, 336 posts
Fri 17 Jul 2009
at 23:45
  • msg #897

Re: finishing the scene

So, we are moving into another action scene.  I plan on this being much shorter than the last one.  Also, the actions of Sol and Imp are both separate from one another, which means that the movement of the action won't depend on the interaction of the other characters.

Sol is on her own with Frostburn, dealing with the aftermath of the bombing, and perhaps trying to find its cause.

Imp is in one on one combat with his nemesis, and no one is fast enough to make a difference.

Grav is talking to Anteus, though he is something of a wildcard in all this.

The rest of the team is in Bunia taking care of business.  They are still able to talk to Imp, but not Sol or Frostburn.
Impetus
player, 310 posts
Zen and the art of
Transhumanism
Sat 18 Jul 2009
at 10:13
  • msg #898

Re: finishing the scene

So, I must tell you Rydi, that when I sat down with my bowl of cereal this morning to see what was going on in the game and I saw the line about me being in combat with Crimson Dawn i almost sprayed Cheerios all over the place.  almost, but not quite.  Well done sir.
This message was last edited by the player at 02:41, Wed 22 July 2009.
Rydi
GM, 338 posts
Sat 18 Jul 2009
at 21:04
  • msg #899

Re: finishing the scene

Yay!

I aim to please.

Actually, I was pretty happy with the way you thought to resolve the situation... We'll see how that goes...
Samuel Wolfson
player, 225 posts
Sun 19 Jul 2009
at 01:40
  • msg #900

Re: finishing the scene

Greetings all. It seems that this will be my final post for this game. With my lack of focus, work, school and family, I found that I'm not participating as much as I'd like to. Well that and this system, I find the enormous margin for error positively insufferable. I did enjoy gaming with you guys, and I might even pop in every now and then to see how the game is going, but I really don't think I'm contributing a whole lot. Hell, if you guys ever start up something else, let me know. Might have broadened my horizons by then. 'Till then, I hope you guys have fun.

Peace. I'm out.
Comstock
player, 325 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sun 19 Jul 2009
at 01:45
  • msg #901

Re: finishing the scene

Ach, we'll miss you, lightning man.  We'll miss you.

I know my posting hasn't been the fastest these last few days, but I'm still in it for the long haul.
Solitaire
player, 301 posts
Just go Faster!
Problems can't keep up.
Sun 19 Jul 2009
at 04:02
  • msg #902

Re: finishing the scene

Goodbye and good luck. Indeed, you shall be missed.
Impetus
player, 311 posts
Zen and the art of
Transhumanism
Sun 19 Jul 2009
at 07:23
  • msg #903

Re: finishing the scene

Farewell and godspeed, Gonna miss you Lightning Lad.
Anybody else notice that Crimson Dawn and someone named Suzukaze have been added as characters?  Suspicious...
Solitaire
player, 302 posts
Just go Faster!
Problems can't keep up.
Sun 19 Jul 2009
at 08:52
  • msg #904

Re: finishing the scene

Gasp, is that the Metagame I sense? Bwahaha.
This message was last edited by the player at 08:53, Sun 19 July 2009.
Impetus
player, 312 posts
Zen and the art of
Transhumanism
Sun 19 Jul 2009
at 12:24
  • msg #905

Re: finishing the scene

Never trust the Metagame, she is a canny, conniving bitch.  Ill tempered too.  Full of dangerous new ideas that never bode well.
Rydi
GM, 339 posts
Sun 19 Jul 2009
at 14:51
  • msg #906

Re: finishing the scene

Well, that blows.  We'll miss you, and I enjoyed your posting.  And the dice roller will miss hating on you.

Crimson Dawn needed his own NPC.  But the other one is one of a few people that have contacted me about entry.  I discussed this a while back, but basically after you guys are out of training, have some vignette posting, and we fast forward a bit, I will intro these new people as they join your team.
Dr. Zero
player, 214 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Sun 19 Jul 2009
at 16:46
  • msg #907

Re: finishing the scene

Samuel Wolfson:
Greetings all. It seems that this will be my final post for this game. With my lack of focus, work, school and family, I found that I'm not participating as much as I'd like to. Well that and this system, I find the enormous margin for error positively insufferable. I did enjoy gaming with you guys, and I might even pop in every now and then to see how the game is going, but I really don't think I'm contributing a whole lot. Hell, if you guys ever start up something else, let me know. Might have broadened my horizons by then. 'Till then, I hope you guys have fun.

Peace. I'm out.


Fuck.

I think that word best sums up my reaction.

Well, I've really enjoyed your RP with us. I'm not happy about losing another great Player.

I understand this happens with long terms games, because, gasp!, people hopefully have active lives outside these hollowed forums, but I'm not going to lie and say I won't miss having you around.

It looks like you've thought long and hard on this decision, but if you'll humor me, I just wanted to add three points to see if I can persuade you to stick around or consider rejoining in the future.

1.) Personally, I don't give a damn if you can't post regularly. As long as everyone's having fun, fuck the schedule.

2.) The margin of error part has been an issue with me in previous table top games of Aberrant. For me, this game has been a great deal better thanks to the use of Enhancements and large Dice Pools. I have found investing in Normal Attributes and Abilities to have paid off 100 fold.

3.) Is there a set why you would want to contribute more? I'm personally surprised at this feeling, as I've felt you're contributed greatly to the RP.

If anyone is having a problem with the system, please share ahead of time. Perhaps something can be worked out.
Comstock
player, 326 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sun 19 Jul 2009
at 19:26
  • msg #908

Re: finishing the scene

Comstock can't hit anything, but then again he can't really be hurt.  The system's working for him pretty well.  When in doubt I punch the floor and see what happens.

New players welcome, and I think we'll gladly take Sam back if he ever wants to return.  Great thing about Project Utopia is that anyone could be off doing their own private project or side-business and then quickly return.  "Putting someone on a bus" so to speak is easy.

I do have to second Dr. Zero: I never felt Sam was behind in the contribution to this game.  You're groovy in my book.
Samuel Wolfson
player, 226 posts
Mon 20 Jul 2009
at 00:03
  • msg #909

Re: finishing the scene

Well... He/She that is Dr. Zero does make a very forceful arguement. Maybe I should give it a little bit more consideration. Hm.
Rydi
GM, 340 posts
Mon 20 Jul 2009
at 06:16
  • msg #910

Re: finishing the scene

Agreed here.  I think you've been great.

A couple things I'd like to note:
1)slower posting is ok, we all have lives.  I will probably slow down some in August myself, due to school stuff.

2)One thing I've really liked about this game so far is that no one is overly concerned with "winning".  While people like doing cool stuff and all that, everyone has seemed to understand that stories are as much about the failures and hardships as the over the top success stories (probably more actually).  And no one has been overly concerned with experience, and the powers on their sheets, aside from how they interact with the story.  This is what has made this fun to run for me.  I'm actually going to try and extend this feel further with any new players, as you will all have more experience points than them...

3)As suggested by the above, its about the story.  Sam has been great for story, even if the dice roller and the vagueries of the system have screwed him a bit.  As Comstock stated though, just b/c he leaves doesn't mean he can't come back either.  Ample opportunity for a return.


Oh, and just fyi, I will have more posties tomorrow.
Gravitas
player, 272 posts
aka Quentin Abernathy
Master of Gravity
Mon 20 Jul 2009
at 22:29
  • msg #911

Re: finishing the scene

I feel like I should clarify before I post. There was a bit of a timeskip for me in there that I don't think I saw for the others (unless I missed it), so did Zero's comm over to me come while I was still discussing the finer points of African tactics that would also appropriately divert rivers to lead to a more balanced ecosystem? If so I can respond with something like "Not now, trying to figure out how to irrigate the Sahara and flood the middle half of the continent" and adapt for time-skip after the post or something?

If they got a few hours of skip too then it doesn't matter and I can just carry on with business as usual. I just think I either missed something or will have to be all "no, I can't help, I'm too busy being BRILLIANT!™"
Shadow Walker
NPC, 6 posts
Mon 20 Jul 2009
at 22:32
  • msg #912

Re: finishing the scene

In reply to Gravitas (msg #911):

You are in sync with them.  I purposefully insured that there was equivalent time skippage.

It took an hour for them to leave the capital, and then another hour-ish to get to Bunia.  You were busy being brilliant for the last two hours.
Gravitas
player, 273 posts
aka Quentin Abernathy
Master of Gravity
Mon 20 Jul 2009
at 22:40
  • msg #913

Re: finishing the scene

Ah, ok. Postishness is in the making, then.
Comstock
player, 329 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Mon 20 Jul 2009
at 22:42
  • msg #914

Re: finishing the scene

Science!  Brilliance!

Posting to keep things moving.  Comstock can't do anything from where he is right now except point fingers and try to be a nicer version of Pax.
Impetus
player, 314 posts
Zen and the art of
Transhumanism
Tue 21 Jul 2009
at 02:35
  • msg #915

Re: finishing the scene

quote:
One thing I've really liked about this game so far is that no one is overly concerned with "winning".  While people like doing cool stuff and all that, everyone has seemed to understand that stories are as much about the failures and hardships as the over the top success stories (probably more actually).  And no one has been overly concerned with experience, and the powers on their sheets, aside from how they interact with the story.  This is what has made this fun to run for me.

Y'see, i thought that this was what winning was.
Also, the dice roller has told me that I will only be really effective at social stuff.  Imp's route in life has been charted by deus in machina.
This message was last edited by the player at 02:37, Tue 21 July 2009.
Solitaire
player, 303 posts
Just go Faster!
Problems can't keep up.
Tue 21 Jul 2009
at 06:25
  • msg #916

Re: finishing the scene

I just spend xp in response to the circumstances. If I feel something will be useful and in character, I'll buy it. I certainly have a end-goalish idea in mind, but my expenditures are more circumstantial, I won't get powers just to have them, and if a situation from which they will likely arise never comes up, I can live with that.

Hence my creed "Subject to the needs of the story."

[EDIT] Also, i'm not entirely certain of what i tried to accomplish there. Something on the order of 'destroy enough of the wall to make the enemy fall out' or 'punch into the next room'. Either or both.

Not really expecting anything to work, She just needed to hit something after getting exploded.[/Edit]
This message was last edited by the player at 06:58, Tue 21 July 2009.
Impetus
player, 316 posts
Zen and the art of
Transhumanism
Tue 21 Jul 2009
at 11:46
  • msg #917

Re: finishing the scene

Comstock, I don't see you as being a "nicer version of pax" at all.  Pax's power is basically a great big penis extension of the dick that he is/always wanted to be.  I'm guessing that he was either the kid nobody liked in school who decided to show the world, or the big jock asshole who became an even bigger jock asshole with a god complex.  Comstock is a real leader, rather than a glorious bully masquerading as a real leader.  The foundation of a team, the central support that they can all rely upon... other stuff like that.  Also, seriously, what kind of knob calls himself "The Fist of Peace"(tm)?  Dear god...
moving on to other ideas with no segue...
For Imp, i do have a very clear evolutionary path in mind, I have bought some things that I will probably never use (natural athlete, well built specialty) but by helping define the character i have used them, so are they superfluous, are they the appendix of my character, or not...
A question, Rydi, I've been using rapport to interact with people, specifically cha+rapport.  upon re-reading the book (and character sheet) I've come to realize that it should be wits+rapport, and that rapport only allows me to understand people's feelings.  There is no skill in the book that equates to presence in exalted/scion.  Nothing that says "good at persuading people" or "use this when you're trying to convince someone of something via charm and charisma rather than BS (which would be manipulation and... um, something) Should I buy up a new skill (am willing to) or what?  Can we play fast and loose with some of the skill+att combinations, or should we stick to the raw?  Or could we have a skill called "socialize" that we could combine with cha for honest persuasion or manipulation for dickishery?  Could we incorporate social combat from exalted 2.0 or is that too much work?  Is it obvious that I am all hopped up on opium based cold meds and loving them?
This message was last edited by the player at 02:42, Wed 22 July 2009.
Comstock
player, 331 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 21 Jul 2009
at 13:12
  • msg #918

Re: finishing the scene

Heh.  I meant it in the sense of "telling people what to do."  I appreciate the spirited defense, though.
Rydi
GM, 342 posts
Tue 21 Jul 2009
at 15:50
  • msg #919

Re: finishing the scene

Good point on the social skills.

I generally shift around the attribute+skill combos, just using whatever is appropriate on a given roll, so I don't mind the Cha+Rapport rolls at all.  And much of the time that is what you're doing, figuring out what someone does/doesn't want to see and then giving it to them, so it makes sense.

As far as redefining the system, I think there are enough alternate skills.  There's Command, Intimidation, and Subterfuge, so I don't think we are lacking.  I would probably recommend that you use Subterfuge/Command as your backup skill in situations where you aren't just relying on your insight into people.

And for the time being I am going to avoid social combat rules.  They are good on paper (if you can make sense out of them anyway), but their complexity and similarity to combat will only create problems in a pbp game (combat ALL the time, yay), and will take out some of the organic feel of the game.  Oh, and there is no Integrity skill.
Comstock
player, 333 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 21 Jul 2009
at 17:06
  • msg #920

Re: finishing the scene

Ach.  In my experience, Social Combat is a mistake.  The simple contested die roll works well enough in most situations that would call for it, and trying to codify social combat rules leads to strange ideas about human behavior.
Impetus
player, 318 posts
Zen and the art of
Transhumanism
Wed 22 Jul 2009
at 02:41
  • msg #921

Re: finishing the scene

This is true.  I do like it in exalted, mostly because exalted is so social heavy that it needs some sort of codification for social interaction, but in an online game it would make things drag badly.
Gravitas
player, 275 posts
aka Quentin Abernathy
Master of Gravity
Wed 22 Jul 2009
at 05:02
  • msg #922

Re: finishing the scene

Hmm, suppose it is best if I return and join with the rest of the party. =\

I was in training all day today and will be again tomorrow, so I have reduced internet access (I still have it, but can't freely use it as much). Hopefully will get a post up tomorrow during my break.

In the meantime, you may have missed it, Zero, but it was my intent to address those questions towards you via the satcomm. I may not have made that clear, plus I'm sort of off on my own :P
Dr. Zero
player, 220 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Thu 23 Jul 2009
at 14:37
  • msg #923

Re: finishing the scene

Crimson Dawn:
"Well, I was gonna tell him where the materials cache was at, but I guess I'll tell you... Comstock was it?  Damn, am I just old, or did your friend there sound a lot like Scrappy Doo?"


I sometimes hate to express myself with 'lol,' but I did laugh out loud with that one. I bet the neighbors are wondering what is going on. That was priceless.

Did Zero's Intelligence/Engineering rolls from earlier give any great leaps of logic to determine the cause of the Satellite block and a method to reverse it?
Rydi
GM, 344 posts
Thu 23 Jul 2009
at 22:14
  • msg #924

Re: finishing the scene

Damn, I keep meaning to give you an answer to that question in one of my replies, but I keep forgetting.  So, I'm just gonna do it here:  Yes, sort of.  Large scale emp could have knocked out their headsets, or some sort of jamming could be interfering.
Comstock
player, 336 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 24 Jul 2009
at 02:04
  • msg #925

Re: finishing the scene

Sidenote: what I love about the Doctor is that he is the sort of character that I actually believe could stop the army single-handedly.  Somehow.  And maybe not all at once.

He'd never tell us how, though.  Except maybe through interpretive-dance puppet show.
Impetus
player, 324 posts
Zen and the art of
Transhumanism
Fri 24 Jul 2009
at 03:30
  • msg #926

Re: finishing the scene

Zero, once again you are full of the win sauce.  my wife came into the room and asked why I was laughing.  Very hard to explain. Again, kudos.
Impetus
player, 326 posts
Zen and the art of
Transhumanism
Fri 24 Jul 2009
at 04:58
  • msg #927

Re: finishing the scene

So, Comstock, is the combat the harm you're trying to keep 'Tasm away from or is it Imp? Cause you're fully justified regardless which one it is....
Comstock
player, 338 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 24 Jul 2009
at 05:04
  • msg #928

Re: finishing the scene

... and pop goes the brain.

Seriously, now I am going to, on some level, consider Impetus 'little 'sis' and imagine him screaming like a nine year old girl at the prospect of violence.

I'm sure this will pass.  Really.
Solitaire
player, 308 posts
Just go Faster!
Problems can't keep up.
Fri 24 Jul 2009
at 06:04
  • msg #929

Re: finishing the scene

Haha. That's a great image right there.
Impetus
player, 327 posts
Zen and the art of
Transhumanism
Fri 24 Jul 2009
at 11:37
  • msg #930

Re: finishing the scene

Grin, i like it. At some level you're entirely accurate.  Remember, pre-eruption Imp was the guy who screamed like little girl while getting shoved into lockers.  Now, even though he does try to look cool and capable inside there's still some part of him that is gibbering fearfully wondering if the guys/girls he's fighting will stick him back in those damn lockers.
This message was last edited by the player at 11:38, Fri 24 July 2009.
Dr. Zero
player, 225 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Mon 27 Jul 2009
at 15:08
  • msg #931

Re: finishing the scene

Impetus:
Zero, once again you are full of the win sauce.  my wife came into the room and asked why I was laughing.  Very hard to explain. Again, kudos.


Wow. Thank you very kindly!

Will the retreat of the armed forces be mark the wrap up the African campaign? Other than clean up and stuff like that, of course. I'd kind of like to continue, but I've very eager to let the new Players get involved. They've been very patient. Too bad we couldn't recruit them mid adventure.

Hey, Sam, if your still here, what do you think about a Quantum Bolt with the Merged Extra? It'd definitely allow you to hit targets, and with a hell of a lot of 'oomph.'

Rydi
GM, 347 posts
Mon 27 Jul 2009
at 16:54
  • msg #932

Re: finishing the scene

As previously stated, after all this winds down I will then shift to summary posts for a short while, where people can further tell of their adventures, and I can round out the story.  Then we'll fast forward, I'll do a catch up post, and you guys can do some interim/catch up posts, and then we should be up to speed.
Gravitas
player, 277 posts
aka Quentin Abernathy
Master of Gravity
Mon 27 Jul 2009
at 18:03
  • msg #933

Re: finishing the scene

Comstock, Quentin isn't there. He met Zero somewhere else and then sent him on ahead before going back to the capital (which will be more claerly reflected in my next post, which is currently in progress).
Comstock
player, 342 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 28 Jul 2009
at 02:45
  • msg #934

Re: finishing the scene

Ach, sorry.  Consider it the first thing said when he bumps into Quentin next time, since we're dropping into summary narration.
Rydi
GM, 348 posts
Tue 28 Jul 2009
at 06:17
  • msg #935

Re: finishing the scene

I will be on when I can, but I'm helping someone move tomorrow and have a lot of errands, so might be evening time before major work gets done on my part.

Don't let that stop you from interacting though, I'm sure you probably have a lot to say to one another.  Grav is with Sol in the capital, and they haven't really talked at all so far in the game, and the team in Bunia is moving along toward its goals, and might even have some time to talk while they apply themselves to reconstruction.

Also, feel free to add whatever you like to the set pieces at this point, baddies are gone, and you are in charge of building, sooooo...  Yeah, it's your sandbox right now.
Solitaire
player, 313 posts
Just go Faster!
Problems can't keep up.
Sat 1 Aug 2009
at 08:39
  • msg #936

Re: finishing the scene

A one year timeskip? This brings some new and interesting possibilities to the fore. I'll have to give this some thought.
Comstock
player, 345 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sat 1 Aug 2009
at 15:18
  • msg #937

Re: finishing the scene

Huh.  That's convenient.  I approve.

I can tell you one thing: Comstock's probably one of the first to head into southern Iraq to see what the hell happened down there.  I'll make a vignette about that.  As of 2003, what's the region look like?  Utopia Terraforming project?  Still empty?  Nothing but bogs, marshes and desert?  First Quantum tainted wasteland?  Because if no one else wants it, it seems awfully close to Bahrain.
Impetus
player, 335 posts
Zen and the art of
Transhumanism
Sat 1 Aug 2009
at 16:36
  • msg #938

Re: finishing the scene

Wow, and with Splash dead, hmmm, looks like t2m Asia or Europe will need a leader...I nominate Comstock.  So, a 1 year time skip, alrighty, a question, would you like this in one big post or a couple three smaller ones?  I've got a few vignettes thought up, that are very different.  At least that's the form of things rambling around in my mind right now.
Comstock
player, 346 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sat 1 Aug 2009
at 16:53
  • msg #939

Re: finishing the scene

Hey!  Solitaire and Impetus have just as much ability as Comstock.  Let's not be too hasty here.  (though I see your point)
Rydi
GM, 351 posts
Sat 1 Aug 2009
at 19:10
  • msg #940

Re: finishing the scene

Multiple or single, either way, though if you do them one at a time it will allow people to build on your exploits.

I'd like you to give certain things some thought when working with your vignettes:

1)Who does your character become after this, on the inside?
2)What did you learn?
3)What does the world see?  You are a brand, an archetype, and a media idol all rolled into one, so in addition to the "real" you, what do the people that sell your toys have to say about you? (best answer to this question sells the most toys, and gets a movie deal)
4)What is the nature of your relationships in this year and a half of downtime?  With each other, and with family, friends, etc.  With the nova world?
5)What does it mean to be a nova?  A baseline?  What about the long ago conversations with Raoul about becoming "something more"?

You don't have to answer all of this of course, I'm just interested in these as it will help me build more plot, and it will help you relate to one another.  And it will help the new players develop more connection to the game.  Speaking of which...

)))))

I have two new players.  I will start them probably sometime next week.  The will be introduced at the Utopia Christmas/Winter/Kwanzaa/Hanuka/Solstice party, and we will probably pick up there sometime at the end of next week. If vignettes aren't done yet by then, you will of course be able to continue them at your liesure (the entire point of the vignette, and a system of storytelling I am very fond of, especially after the wonderful work I've seen in this game so far).

xxxx

As far as the death cloud and the conversion of the desert to more hospitable terrain... well, I can say a few things.  First, Anteus' terrain modification program, while highly successful when perfected, was also a disaster to several smaller ecosystems during testing.  His program has been deployed early, over quantum tainted, poisoned wastelands.  Hmmm... there might be some unforeseen consequences...

The Bahrain complex will go up.  For now, they are attempting to expand the teraforming project to cover the bulk of the middle east.

0000

You are T2M America.  You graduated.  I need to make a vignette of this.  But you should know that, so that you can act accordingly in your vignettes.

VVVV

I will probably start revealing more plot elements regarding how the world has developed, what's going on, that sort of thing.  Pertinent details to the setting especially need fleshing out... Can you perhaps ask questions on this thread regarding things you'd like me to cover?
Gravitas
player, 280 posts
aka Quentin Abernathy
Master of Gravity
Sat 1 Aug 2009
at 20:56
  • msg #941

Re: finishing the scene

If you're interested in adding more than just 2 players, you'd probably get an unholy fuckton of applications if you posted on RPOL's "Wanted - Players" forum - just be ready to sift through a bunch of apps.
Comstock
player, 347 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sat 1 Aug 2009
at 21:41
  • msg #942

Re: finishing the scene

Looking back over things, I am a bit amused at the death of Firefox and Makara.  Do we have a grudge against married couples?  *grin*

Edit: really though, this brings us up to speed nicely and adjusts the setting for current events that diverge from Aberrant standard.  I'd imagine that warfare on that scale and a major disruption in the Persian Gulf caused some major economic shocks that precipitated weak markets and depressions?  Or was there a Mega-Intelligent Nova somewhere that tricked everyone into early investment in new technologies, weakening the demand for fossil fuel consumption?

Also, I think there's probably room for a vignette here where everyone with Mega-Int fleshes out the improvements to the T2M: Las Vegas Base.  It may be time for that geothermal power to at least be in testing stages.

Edit Edit:  Alright, for my own benefit and everyone else's...


Timeline
March 18, 2001 ----- The Team First Arrives at T2M: Nevada, a base purchased from the USFG.

April XX, 2001 ----- Equatorial Wars Begin (?)

Sept. 11, 2001 ----- Nova Terrorists attack New York.  World Trade Center (Presumably) Destroyed.

Feb.  21, 2002 ----- T2M attacks an elite base in Uganda, continues onto the Middle East, precipitates the destruction of the ecosystem of the Persian Gulf.

Mar./Apr. 2002 ----- Treaties signed in Bogota, Ugandan Village, and Baghdad end the Equatorial Wars.  Quickly followed by the Quantum Powers Non-Proliferation Treaty.

December, 2003 ----- New Team Members introduced at Utopia's Pan-Denominational Holidays Gathering.


It might be useful to start dating new threads as they come up.  Our threads are more like chapters than locations anyway.

Drafting this, of course, brings up other questions.  First and most important: the Nova Terrorists that attacked New York on Sept. 11th, 2001 ... did they have a political affiliation?  Al-Quaeda?  Marxists?  Nova-Supremacists?  Did the US invade Afghanistan and Iraq in response to these attacks?  Did they invade both locations simultaneously?

Also, how extensive was the damage to New York?  The ferocity of the American response (and the stability of its financial institutions) could depend on the answer.

Man, almost two years of African Wars to worry about.  I am thrilled.  Lots of room for building out side-stories and past events without slowing down the plot forever.  Another query: in our Vignettes, should we want to interact with Antaeus or Pax or Orzaiz, should we clear it with you or just write for the major NPC and try to keep it in-character for them?  For minor things, mind; anything as big as "hey Orzaiz, can I join your club?" almost definitely demands your attention.  But a chance argument and severe beating at the hands of Pax, for example, seems like it could be written without demanding your time.


Edit edit edit (because I refuse to make separate posts that would just spam the thread): it occurred to me just now that ... good grief with a 'porter amongst us, it's possible that we could have responded to the 9/11 strikes.  How fast did it go down and what sort of force was called back to deal with the problem?  Pax seems a sure bet, but ... who else?
This message was last edited by the player at 22:18, Sat 01 Aug 2009.
Rydi
GM, 353 posts
Sat 1 Aug 2009
at 22:23
  • msg #943

Re: finishing the scene

I want you guys to be the important people, not the big names in the books.  I actually didn't intend to kill splash, but she is squishy, and would have died in the blast.  Only survivors were those with adaptation, or that were gotten out by teleport/warp.

XXXX

Not sure how I feel about open advertisement... I'll put that up for a vote.  Suggestions?  Anyone have anyone they actually know in RL that doesn't suck?  Or are you ok with random new people?

0000

Yes, definitely worth having a vignette for base building.

))))

Aside from questions about the setting, did you have any suggestions on organization for threads?

I was thinking:

Graduation: HQ
Base building:  HQ
Time jump: Vignettes
Brand Management: About the Characters
Equatorial War Missions: Missions

This work, or more condensed?  I wanted to avoid cluttering up vignettes with a ton of stuff that was only sort of a vignette.  And should I leave 'On the Strip' as is, or should I just convert it into 'Social Life'?


EDIT:
Thank you for the timeline, I suck.  Should have done that myself.  I dub the "The Historian" of our game.

Yes, it was Al Qaeda.  The damage was very similar, as was the attack.  It was novas and baselines.  Baselines flew planes, novas stopped American novas from responding, and finished off the WTC (more civilians were killed in this timeline).

Yes, you could have responded, but it would have been to late to do anything but clean up.

Yes, they invaded both at once.  The presence of American novas gave them a foolhardy confidence.

Yes, there was a deep recession or light depression, depending on where you lived.  But after the fighting ended, the economy spiked hard and then plateaued.  It's now riding on that post war, post disaster high.  Job loss from the new tech is likely coming though, so another recession may hit.  It will be an odd recession though, as most likely there will be a ton of luxuries available... The recession will have the richest unemployed homeless people in history.

Yes, please do speak for the other NPC's as long as you remain in character.  I've tried to set a tone for Anteaus, Pax, Santiago, and Orzaiz.  Try and follow it if you can, but I'm not that picky.  And this will also allow you to flesh out the other characters I haven't touched on.  You can even play with my homegrown NPC's, like ShadowWalker and Frostburn, as you've seen more than enough to have a feel for them, and you can get some more personal interaction that I haven't had time to give (Sol likes Frostburn, probably both because they have some attitude in common, and because of the hole Alex left in her life, but due to story and time constraints I haven't been able to do quite as much with Frostburn as I'd like, for example.  But with the timejump and the characters no longer being trainees anymore, I'm pretty sure the relationship would grow).

Finally, I too am happy that we have all this new room.  It will let people set their own pace a bit more, instead of depending on my writing.  Much more free form.  There will be the primary plot, socializing, the Equatorial Wars follow up, and miscellaneous Vignettes.  People can interact over all of these, or do them individually.  And only the primary plots and socializing have anything to do with me (except minor editing and answering questions of course).  Or, people can just post in the primary, and ignore all the extra stuff if they want.  All depending on their extra time.
This message was last edited by the GM at 22:42, Sat 01 Aug 2009.
Comstock
player, 349 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sat 1 Aug 2009
at 23:20
  • msg #944

Re: finishing the scene

Social Life would be more encompassing, but On the Strip has such a ring to it.  I'm torn.
Rydi:
Graduation: HQ
Base building:  HQ
Time jump: Vignettes
Brand Management: About the Characters
Equatorial War Missions: Missions


I like it.  Should I scoot the post I just made over to Missions?
This message was last edited by the player at 23:20, Sat 01 Aug 2009.
Rydi
GM, 355 posts
Sat 1 Aug 2009
at 23:23
  • msg #945

Re: finishing the scene

Oh, two other things.

David/Prodigal is starting a church with some other angelic novas.  More details after I do some reading.

And aberations are on the rise, far faster than seen in the primary setting.  All that fighting, rapid q regen, and pushing powers to their limits.  Most of the T2Mers in the EW have an aberration from their efforts.  Some were them like battle scars.  They realize that it is the result of their immersion in Q energies.  The public is mixed on their view of them.  Some are actually less alienated by the aberrations, at least on tv, as it increases the nova mystique, and separates the Veterans from the Rookies (nova trading card collectors track these things and actually use those terms).  Others are freaked out by it, and it feeds into separatist and anti-nova philosophies.
Comstock
player, 350 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sun 2 Aug 2009
at 00:34
  • msg #946

Re: finishing the scene

Also, in relation to the question about new blood, I know at least one person who'd be game for this sort of thing.  I'll check to see if she's interested.
Solitaire
player, 314 posts
Just go Faster!
Problems can't keep up.
Sun 2 Aug 2009
at 04:18
  • msg #947

Re: finishing the scene

Out of curiosity, whats our current Backing and Resources now that we've 'graduated' to T2M America?
Rydi
GM, 356 posts
Sun 2 Aug 2009
at 05:45
  • msg #948

Re: finishing the scene

Whatever it says in the book, and +1 for resources due to sponsors and toys and stuff.
Solitaire
player, 317 posts
Just go Faster!
Problems can't keep up.
Sun 2 Aug 2009
at 05:49
  • msg #949

Re: finishing the scene

Ah, right, where did my copy of Utopia go... *grumbles, looking through boxes*
Rydi
GM, 357 posts
Sun 2 Aug 2009
at 09:21
  • msg #950

Re: finishing the scene

In reply to Solitaire (msg #949):

I'd tell you... but then I'd have to find the info myself :)
Comstock
player, 354 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 4 Aug 2009
at 20:35
  • msg #951

Re: finishing the scene

Said person I asked is interested ... when she gets back from her trip.  A few weeks down the road.  If she misses the window of opportunity, not my problem.

I really can't find anything on what level of Backing our PCs might enjoy.  Two or three?  Certainly not one dot, since that's more trouble than it is worth.  Glad to know that WorldDominationToys has a new Comstock and Dr. Zero action figure set, though.

I can just imagine the giant, $30 package with Phantasm and her phantoms.  Half a dozen toys, and all of them sterilized for the enjoyment of 10 year olds.  Though maybe we could get McFarlane Toys to do a more true to life style set.

Oh damnit.  Now I'm thinking of idiots trying to make our action figures fight with their Sephiroth and DBZ figures.  My brain hurts.

Edit: Whoa ... the OOC thread is nearing the 1000 post limit?  Say it ain't so!
This message was last edited by the player at 20:35, Tue 04 Aug 2009.
Solitaire
player, 319 posts
Just go Faster!
Problems can't keep up.
Tue 4 Aug 2009
at 20:50
  • msg #952

Re: finishing the scene

Oh god, I don't wanna fight Sephiroth, he'd kick my ass.

The limits 1000? Hahaha. And were not even 6 months in yet.
Rydi
GM, 358 posts
Wed 5 Aug 2009
at 01:51
  • msg #953

Re: finishing the scene

I'm gonna reply to stuff.  having a few health and logistics issues right now, but i should be on later this evening.

oh, and there's a 1000 post limit?  that's kind of lame, it forces you to clutter up the boards... bleh.
Dr. Zero
player, 234 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Wed 5 Aug 2009
at 01:54
  • msg #954

Re: finishing the scene

In reply to Rydi (msg #953):

I hope you feel better. If you want to sleep in, please feel free.
Comstock
player, 356 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 5 Aug 2009
at 02:11
  • msg #955

Re: finishing the scene

First of all: feel better ST, and may good fortune rain down upon you.

Second of all: dear god, Zero's become a rock star!  When does he have time to tour?  Where did he get that suit of robo-armor and that wicked axe?  What malevolent plan does he have using the twisted harmonics of Comstock's mesmerizing voice?  Is death metal the future of world music???

Time skips are wonderful for this sort of thing.  Solitaire loses an arm, Comstock founds a charity, and Zero becomes lead guitarist for Dethklok.  I have to say: I'm liking this future more and more.
Avilister
GM, 36 posts
Wed 5 Aug 2009
at 03:23
  • msg #956

Re: finishing the scene

My understanding is that the post limit is because of the way their database tracks posts. We can actually continue to post on this thread, but posts will start falling off of the beginning of the thread at some point.
Solitaire
player, 320 posts
Just go Faster!
Problems can't keep up.
Wed 5 Aug 2009
at 04:12
  • msg #957

Re: finishing the scene

And we don't want to lose posts from the start, I quite like having a complete record of the whole game.

Also, yeah Solitaire had a sort of 'young and invincible' mindset, which I thought would be good to shake up, I'd been planning on it for a while, but nothing ever seemed to hurt her, haha. It also jived with my required Quantum 4 Aberration.
Rydi
GM, 361 posts
Thu 6 Aug 2009
at 02:47
  • msg #958

Re: finishing the scene

Wow, finally caught up.  You guys have been doing some great posts, and I really enjoyed reading them.  I look forward to the rest of the future you create, as the world building you've been doing up to this point has been wonderful.

Sorry about the delay in posting.  I have had a doctors opointment along with some blood tests to deal with some fatigue that I've been experiencing and a few other things.  I also have a guest from out of town staying with me, so the time I spend at home is... distracted time.  I'm also preparing for another friend to come out on friday, trying to get a couple hours at the gym in every day (summer goal was to lose weight), and trying to squeeze in the various activities I haven't taken care of over the summer before school starts.  Oh, and selling stuff on ebay/amazon.  Not that you guys aren't just as busy... You just deal with it better than I do apparently.

I will be on over the course of the night, updating things, archiving some of the threads, and generally organizing data.  I will also try and get up the first primary plot post after the time skip.  Over the next few days, I hope to put up a few npc vignettes, and bring together some of the disparate threads you guys have set up.  And on that, if you guys want to work some of the other players into your posts, I think that's great, as it ties you together and fills in some of the time skips.
Sign In