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16:22, 10th May 2024 (GMT+0)

OOC Thread: 24 Mar 09 - 05 Aug 09.

Posted by RydiFor group archive 0
Samuel Wolfson
player, 226 posts
Mon 20 Jul 2009
at 00:03
  • msg #909

Re: finishing the scene

Well... He/She that is Dr. Zero does make a very forceful arguement. Maybe I should give it a little bit more consideration. Hm.
Rydi
GM, 340 posts
Mon 20 Jul 2009
at 06:16
  • msg #910

Re: finishing the scene

Agreed here.  I think you've been great.

A couple things I'd like to note:
1)slower posting is ok, we all have lives.  I will probably slow down some in August myself, due to school stuff.

2)One thing I've really liked about this game so far is that no one is overly concerned with "winning".  While people like doing cool stuff and all that, everyone has seemed to understand that stories are as much about the failures and hardships as the over the top success stories (probably more actually).  And no one has been overly concerned with experience, and the powers on their sheets, aside from how they interact with the story.  This is what has made this fun to run for me.  I'm actually going to try and extend this feel further with any new players, as you will all have more experience points than them...

3)As suggested by the above, its about the story.  Sam has been great for story, even if the dice roller and the vagueries of the system have screwed him a bit.  As Comstock stated though, just b/c he leaves doesn't mean he can't come back either.  Ample opportunity for a return.


Oh, and just fyi, I will have more posties tomorrow.
Gravitas
player, 272 posts
aka Quentin Abernathy
Master of Gravity
Mon 20 Jul 2009
at 22:29
  • msg #911

Re: finishing the scene

I feel like I should clarify before I post. There was a bit of a timeskip for me in there that I don't think I saw for the others (unless I missed it), so did Zero's comm over to me come while I was still discussing the finer points of African tactics that would also appropriately divert rivers to lead to a more balanced ecosystem? If so I can respond with something like "Not now, trying to figure out how to irrigate the Sahara and flood the middle half of the continent" and adapt for time-skip after the post or something?

If they got a few hours of skip too then it doesn't matter and I can just carry on with business as usual. I just think I either missed something or will have to be all "no, I can't help, I'm too busy being BRILLIANT!™"
Shadow Walker
NPC, 6 posts
Mon 20 Jul 2009
at 22:32
  • msg #912

Re: finishing the scene

In reply to Gravitas (msg #911):

You are in sync with them.  I purposefully insured that there was equivalent time skippage.

It took an hour for them to leave the capital, and then another hour-ish to get to Bunia.  You were busy being brilliant for the last two hours.
Gravitas
player, 273 posts
aka Quentin Abernathy
Master of Gravity
Mon 20 Jul 2009
at 22:40
  • msg #913

Re: finishing the scene

Ah, ok. Postishness is in the making, then.
Comstock
player, 329 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Mon 20 Jul 2009
at 22:42
  • msg #914

Re: finishing the scene

Science!  Brilliance!

Posting to keep things moving.  Comstock can't do anything from where he is right now except point fingers and try to be a nicer version of Pax.
Impetus
player, 314 posts
Zen and the art of
Transhumanism
Tue 21 Jul 2009
at 02:35
  • msg #915

Re: finishing the scene

quote:
One thing I've really liked about this game so far is that no one is overly concerned with "winning".  While people like doing cool stuff and all that, everyone has seemed to understand that stories are as much about the failures and hardships as the over the top success stories (probably more actually).  And no one has been overly concerned with experience, and the powers on their sheets, aside from how they interact with the story.  This is what has made this fun to run for me.

Y'see, i thought that this was what winning was.
Also, the dice roller has told me that I will only be really effective at social stuff.  Imp's route in life has been charted by deus in machina.
This message was last edited by the player at 02:37, Tue 21 July 2009.
Solitaire
player, 303 posts
Just go Faster!
Problems can't keep up.
Tue 21 Jul 2009
at 06:25
  • msg #916

Re: finishing the scene

I just spend xp in response to the circumstances. If I feel something will be useful and in character, I'll buy it. I certainly have a end-goalish idea in mind, but my expenditures are more circumstantial, I won't get powers just to have them, and if a situation from which they will likely arise never comes up, I can live with that.

Hence my creed "Subject to the needs of the story."

[EDIT] Also, i'm not entirely certain of what i tried to accomplish there. Something on the order of 'destroy enough of the wall to make the enemy fall out' or 'punch into the next room'. Either or both.

Not really expecting anything to work, She just needed to hit something after getting exploded.[/Edit]
This message was last edited by the player at 06:58, Tue 21 July 2009.
Impetus
player, 316 posts
Zen and the art of
Transhumanism
Tue 21 Jul 2009
at 11:46
  • msg #917

Re: finishing the scene

Comstock, I don't see you as being a "nicer version of pax" at all.  Pax's power is basically a great big penis extension of the dick that he is/always wanted to be.  I'm guessing that he was either the kid nobody liked in school who decided to show the world, or the big jock asshole who became an even bigger jock asshole with a god complex.  Comstock is a real leader, rather than a glorious bully masquerading as a real leader.  The foundation of a team, the central support that they can all rely upon... other stuff like that.  Also, seriously, what kind of knob calls himself "The Fist of Peace"(tm)?  Dear god...
moving on to other ideas with no segue...
For Imp, i do have a very clear evolutionary path in mind, I have bought some things that I will probably never use (natural athlete, well built specialty) but by helping define the character i have used them, so are they superfluous, are they the appendix of my character, or not...
A question, Rydi, I've been using rapport to interact with people, specifically cha+rapport.  upon re-reading the book (and character sheet) I've come to realize that it should be wits+rapport, and that rapport only allows me to understand people's feelings.  There is no skill in the book that equates to presence in exalted/scion.  Nothing that says "good at persuading people" or "use this when you're trying to convince someone of something via charm and charisma rather than BS (which would be manipulation and... um, something) Should I buy up a new skill (am willing to) or what?  Can we play fast and loose with some of the skill+att combinations, or should we stick to the raw?  Or could we have a skill called "socialize" that we could combine with cha for honest persuasion or manipulation for dickishery?  Could we incorporate social combat from exalted 2.0 or is that too much work?  Is it obvious that I am all hopped up on opium based cold meds and loving them?
This message was last edited by the player at 02:42, Wed 22 July 2009.
Comstock
player, 331 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 21 Jul 2009
at 13:12
  • msg #918

Re: finishing the scene

Heh.  I meant it in the sense of "telling people what to do."  I appreciate the spirited defense, though.
Rydi
GM, 342 posts
Tue 21 Jul 2009
at 15:50
  • msg #919

Re: finishing the scene

Good point on the social skills.

I generally shift around the attribute+skill combos, just using whatever is appropriate on a given roll, so I don't mind the Cha+Rapport rolls at all.  And much of the time that is what you're doing, figuring out what someone does/doesn't want to see and then giving it to them, so it makes sense.

As far as redefining the system, I think there are enough alternate skills.  There's Command, Intimidation, and Subterfuge, so I don't think we are lacking.  I would probably recommend that you use Subterfuge/Command as your backup skill in situations where you aren't just relying on your insight into people.

And for the time being I am going to avoid social combat rules.  They are good on paper (if you can make sense out of them anyway), but their complexity and similarity to combat will only create problems in a pbp game (combat ALL the time, yay), and will take out some of the organic feel of the game.  Oh, and there is no Integrity skill.
Comstock
player, 333 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 21 Jul 2009
at 17:06
  • msg #920

Re: finishing the scene

Ach.  In my experience, Social Combat is a mistake.  The simple contested die roll works well enough in most situations that would call for it, and trying to codify social combat rules leads to strange ideas about human behavior.
Impetus
player, 318 posts
Zen and the art of
Transhumanism
Wed 22 Jul 2009
at 02:41
  • msg #921

Re: finishing the scene

This is true.  I do like it in exalted, mostly because exalted is so social heavy that it needs some sort of codification for social interaction, but in an online game it would make things drag badly.
Gravitas
player, 275 posts
aka Quentin Abernathy
Master of Gravity
Wed 22 Jul 2009
at 05:02
  • msg #922

Re: finishing the scene

Hmm, suppose it is best if I return and join with the rest of the party. =\

I was in training all day today and will be again tomorrow, so I have reduced internet access (I still have it, but can't freely use it as much). Hopefully will get a post up tomorrow during my break.

In the meantime, you may have missed it, Zero, but it was my intent to address those questions towards you via the satcomm. I may not have made that clear, plus I'm sort of off on my own :P
Dr. Zero
player, 220 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Thu 23 Jul 2009
at 14:37
  • msg #923

Re: finishing the scene

Crimson Dawn:
"Well, I was gonna tell him where the materials cache was at, but I guess I'll tell you... Comstock was it?  Damn, am I just old, or did your friend there sound a lot like Scrappy Doo?"


I sometimes hate to express myself with 'lol,' but I did laugh out loud with that one. I bet the neighbors are wondering what is going on. That was priceless.

Did Zero's Intelligence/Engineering rolls from earlier give any great leaps of logic to determine the cause of the Satellite block and a method to reverse it?
Rydi
GM, 344 posts
Thu 23 Jul 2009
at 22:14
  • msg #924

Re: finishing the scene

Damn, I keep meaning to give you an answer to that question in one of my replies, but I keep forgetting.  So, I'm just gonna do it here:  Yes, sort of.  Large scale emp could have knocked out their headsets, or some sort of jamming could be interfering.
Comstock
player, 336 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 24 Jul 2009
at 02:04
  • msg #925

Re: finishing the scene

Sidenote: what I love about the Doctor is that he is the sort of character that I actually believe could stop the army single-handedly.  Somehow.  And maybe not all at once.

He'd never tell us how, though.  Except maybe through interpretive-dance puppet show.
Impetus
player, 324 posts
Zen and the art of
Transhumanism
Fri 24 Jul 2009
at 03:30
  • msg #926

Re: finishing the scene

Zero, once again you are full of the win sauce.  my wife came into the room and asked why I was laughing.  Very hard to explain. Again, kudos.
Impetus
player, 326 posts
Zen and the art of
Transhumanism
Fri 24 Jul 2009
at 04:58
  • msg #927

Re: finishing the scene

So, Comstock, is the combat the harm you're trying to keep 'Tasm away from or is it Imp? Cause you're fully justified regardless which one it is....
Comstock
player, 338 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 24 Jul 2009
at 05:04
  • msg #928

Re: finishing the scene

... and pop goes the brain.

Seriously, now I am going to, on some level, consider Impetus 'little 'sis' and imagine him screaming like a nine year old girl at the prospect of violence.

I'm sure this will pass.  Really.
Solitaire
player, 308 posts
Just go Faster!
Problems can't keep up.
Fri 24 Jul 2009
at 06:04
  • msg #929

Re: finishing the scene

Haha. That's a great image right there.
Impetus
player, 327 posts
Zen and the art of
Transhumanism
Fri 24 Jul 2009
at 11:37
  • msg #930

Re: finishing the scene

Grin, i like it. At some level you're entirely accurate.  Remember, pre-eruption Imp was the guy who screamed like little girl while getting shoved into lockers.  Now, even though he does try to look cool and capable inside there's still some part of him that is gibbering fearfully wondering if the guys/girls he's fighting will stick him back in those damn lockers.
This message was last edited by the player at 11:38, Fri 24 July 2009.
Dr. Zero
player, 225 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Mon 27 Jul 2009
at 15:08
  • msg #931

Re: finishing the scene

Impetus:
Zero, once again you are full of the win sauce.  my wife came into the room and asked why I was laughing.  Very hard to explain. Again, kudos.


Wow. Thank you very kindly!

Will the retreat of the armed forces be mark the wrap up the African campaign? Other than clean up and stuff like that, of course. I'd kind of like to continue, but I've very eager to let the new Players get involved. They've been very patient. Too bad we couldn't recruit them mid adventure.

Hey, Sam, if your still here, what do you think about a Quantum Bolt with the Merged Extra? It'd definitely allow you to hit targets, and with a hell of a lot of 'oomph.'

Rydi
GM, 347 posts
Mon 27 Jul 2009
at 16:54
  • msg #932

Re: finishing the scene

As previously stated, after all this winds down I will then shift to summary posts for a short while, where people can further tell of their adventures, and I can round out the story.  Then we'll fast forward, I'll do a catch up post, and you guys can do some interim/catch up posts, and then we should be up to speed.
Gravitas
player, 277 posts
aka Quentin Abernathy
Master of Gravity
Mon 27 Jul 2009
at 18:03
  • msg #933

Re: finishing the scene

Comstock, Quentin isn't there. He met Zero somewhere else and then sent him on ahead before going back to the capital (which will be more claerly reflected in my next post, which is currently in progress).
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