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OOC Thread: 05 Aug 09 - 03 Jan 11.

Posted by RydiFor group archive 0
Rydi
GM, 362 posts
Thu 6 Aug 2009
at 07:00
  • msg #1

OOC Thread: 05 Aug 09 - 03 Jan 11

New, unimproved OOC thread, for your viewing and chatting pleasure.

Just archiving stuff, so we can start on the new section of the game, and not worry about weird post limits.  Now seemed a good time, since we have the natural break in story to work with.
This message was last edited by the GM at 08:24, Mon 03 Jan 2011.
Phantasm
player, 157 posts
Thu 6 Aug 2009
at 19:59
  • msg #2

Re: OOC Thread: 05 Aug 09 - ?

Comstock
player, 358 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 6 Aug 2009
at 20:09
  • msg #3

Re: OOC Thread: 05 Aug 09 - ?

I ... I have no words.  Why would Malfeas do that?!  Exalting Batman is the worst possible idea!
Solitaire
player, 322 posts
Just go Faster!
Problems can't keep up.
Thu 6 Aug 2009
at 21:29
  • msg #4

Re: OOC Thread: 05 Aug 09 - ?

My compliments Phantasm, that's an awesome bit of fluff right there.
[edit]
Also, my agents job isn't to make me money and stuff, its to be so fumblingly inept that people leave me alone, as well as so good-naturedly likable that there's no way people would think she does it on purpose.

Of course, even Solitaire is unsure whether its affected or genuine, but is happy with the result either way. It keeps most people out of her hair.

Would've gone into a tad more detail, but have to dash [/edit]
This message was last edited by the player at 03:38, Fri 07 Aug 2009.
Gravitas
player, 283 posts
aka Quentin Abernathy
Master of Gravity
Fri 7 Aug 2009
at 03:51
  • msg #5

Re: OOC Thread: 05 Aug 09 - ?

Just so we all know. Quentin has Inventive Genius as an enhancement now. If you all need something made, feel free to just have it done.
Suzukaze
player, 1 post
*THIS FILE IS CLOSED*
Fri 7 Aug 2009
at 19:11
  • msg #6

Re: OOC Thread: 05 Aug 09 - ?

Hey everybody. I'm the player of Suzukaze one of the new peeps joining the game. I'm one of Zero's friends but not an oddball like him.
Solitaire
player, 324 posts
Just go Faster!
Problems can't keep up.
Fri 7 Aug 2009
at 20:11
  • msg #7

Re: OOC Thread: 05 Aug 09 - ?

Welcome, welcome, its always good to have new blood.
Rydi
GM, 368 posts
Fri 7 Aug 2009
at 20:56
  • msg #8

Re: OOC Thread: 05 Aug 09 - ?

Hey.  Glad to finally get you involved.  The last scene took a bit longer to resolve than I anticipated, and I've had kind of a busy week.

I intend our first interaction in current timeline to be in the social life thread, just an fyi for everyone.  That is where the newest team members will be introduced as well.
Comstock
player, 360 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 7 Aug 2009
at 23:32
  • msg #9

Re: OOC Thread: 05 Aug 09 - ?

Hey!  Welcome aboard, Suzukaze.  Glad to have you with us.
Suzukaze
player, 2 posts
*THIS FILE IS CLOSED*
Fri 7 Aug 2009
at 23:53
  • msg #10

Re: OOC Thread: 05 Aug 09 - ?

Thanks alot. I'm really looking forward to the game. Just hope I don't screw something up as this is my first online RP experience.
Impetus
player, 342 posts
Zen and the art of
Transhumanism
Sat 8 Aug 2009
at 00:10
  • msg #11

Re: OOC Thread: 05 Aug 09 - ?

Welcome aboard!  If it's not prying, or revealing too much, what kind of stuff does Suzukaze do?  Energy blasts?  Stealth?  Exudes pure unadulterated awesome?
Solitaire
player, 325 posts
Just go Faster!
Problems can't keep up.
Sat 8 Aug 2009
at 00:25
  • msg #12

Re: OOC Thread: 05 Aug 09 - ?

You'll pick it up quickly I expect, its not all that difficult, and we don't bite.  Just be your character.
Impetus
player, 344 posts
Zen and the art of
Transhumanism
Sat 8 Aug 2009
at 00:44
  • msg #13

Re: OOC Thread: 05 Aug 09 - ?

Tasm's constructs bite though, be very very careful not to provoke the 'Tasm. There was this psyker guy in Africa and, well, he got eaten by the gimp. Shudder...
Solitaire
player, 326 posts
Just go Faster!
Problems can't keep up.
Sat 8 Aug 2009
at 01:05
  • msg #14

Re: OOC Thread: 05 Aug 09 - ?

Yes, that was rather creepy, I will admit.
Phantasm
player, 162 posts
Sat 8 Aug 2009
at 02:18
  • msg #15

Re: OOC Thread: 05 Aug 09 - ?

/curtsey

Thank you, thank you.

And welcome aboard Suzukaze, I'm sure you'll be great.
Suzukaze
player, 3 posts
*THIS FILE IS CLOSED*
Sat 8 Aug 2009
at 04:19
  • msg #16

Re: OOC Thread: 05 Aug 09 - ?

Impetus:
Welcome aboard!  If it's not prying, or revealing too much, what kind of stuff does Suzukaze do?  Energy blasts?  Stealth?  Exudes pure unadulterated awesome?



Picture a cross between Gambit, Quiksilver and Deadpool.
Solitaire
player, 327 posts
Just go Faster!
Problems can't keep up.
Sat 8 Aug 2009
at 04:26
  • msg #17

Re: OOC Thread: 05 Aug 09 - ?

Do you do your own narration?!

<3 Deadpool
Comstock
player, 364 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sat 8 Aug 2009
at 18:30
  • msg #18

Re: OOC Thread: 05 Aug 09 - ?

Gambit, Quicksilver, and Deadpool ... that's a good flavor.

In celebration, I should take a moment to share this ( http://www.youtube.com/watch?v...&feature=channel ).  Can't remember if I posted it to the old OOC thread, but the love for Deadpool must be shared.
Impetus
player, 348 posts
Zen and the art of
Transhumanism
Sun 9 Aug 2009
at 03:57
  • msg #19

Re: OOC Thread: 05 Aug 09 - ?

Excellent, sounds like our collection of misfits is still fitting together like a well oiled machine totally by accident.  A serious question, though, if some members of the party became members of the Terragen round table discussions, would you try to kill them?  if so, must buy more defensive powers...
This message was last edited by the player at 03:57, Sun 09 Aug 2009.
Comstock
player, 367 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sun 9 Aug 2009
at 04:51
  • msg #20

Re: OOC Thread: 05 Aug 09 - ?

Ehehehe ... yeah, the ever present question.  When the time comes, will you pick a side?  Stick with your friends?  Fight for a cause?

It's one of the few things that really ought to be considered as we play.  We've deviated from the setting, but the war's an inevitability.
Solitaire
player, 329 posts
Just go Faster!
Problems can't keep up.
Sun 9 Aug 2009
at 06:59
  • msg #21

Re: OOC Thread: 05 Aug 09 - ?

Didn't Splash get exploded Comstock? Might want to edit that.

Or perhaps its her GHOST!?

xD
Impetus
player, 350 posts
Zen and the art of
Transhumanism
Sun 9 Aug 2009
at 08:19
  • msg #22

Re: OOC Thread: 05 Aug 09 - ?

I was just about to mention that, I do believe that the lovely and talented Splash did indeed get greased in the Iraq incident.  Poor girl, she was so nice...
Comstock
player, 369 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sun 9 Aug 2009
at 15:45
  • msg #23

Re: OOC Thread: 05 Aug 09 - ?

Ah crud.  Slipped my brain in all this jumping around the calendar.  Thanks for the catch.

Edit: Fixed it.  Terrible thing is that I remember being so careful to remember that for the first post I made in the thread.  I guess she's the most sympathetic of the canon T2M members in my head.

I think I am going to make a current T2M roster somewhere so I don't make that sort of mistake again.  I'll put the random names I've made up so far on there (Sunflare and Maverick for example) and everyone can chip in with their own if they like.  Bonus: that way our ST has more names to work with when he needs Nova-level mooks.
This message was last edited by the player at 15:57, Sun 09 Aug 2009.
Rydi
GM, 370 posts
Sun 9 Aug 2009
at 20:56
  • msg #24

Re: OOC Thread: 05 Aug 09 - ?

That would be nice.  I like lists.  We can even make a thread entirely composed of lists if you like.
Comstock
player, 371 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Mon 10 Aug 2009
at 01:26
  • msg #25

Re: OOC Thread: 05 Aug 09 - ?

It seems an ideal subject for the "Dawn of a New Era: Changes in the Nova Age" thread, actually.  Since that is where pertinent setting elements have gone.

So ... yeah.  I suppose I'll start with my Historian and Scribe duties by compiling the grand list.  I'll start with the Eon-Online Nova Census and then make sure to add the names we've invented.  If anyone has anyone they'd like added to the list, let me know.

Edit: Alright.  First drafts up now.  Let me clarify that the lists shouldn't make the game into more work for anyone.  They're for fun.  If we run into conflict with our own canon, I'm sure we'll figure it out.  I don't want the expanding pool of information to turn into a headache and part-time job for everyone.
This message was last edited by the player at 06:24, Mon 10 Aug 2009.
Rydi
GM, 372 posts
Mon 10 Aug 2009
at 20:06
  • msg #26

Re: OOC Thread: 05 Aug 09 - ?

Thank you much.  And I don't really see the list becoming a problem, but rather is a solution to all the backtracking people would have to otherwise do.

I need to hunt down a full list of published novas at some point.

Oh, and I am waiting for one other new player to finish up background stuff, and then I will post a reply in the current thread.  Should be by the end of the day.
Gravitas
player, 286 posts
aka Quentin Abernathy
Master of Gravity
Tue 11 Aug 2009
at 02:16
  • msg #27

Re: OOC Thread: 05 Aug 09 - ?

Just to echo what I said to Zero in a PM: If anyone else is interested in the dinner meeting with Orzaiz et al, feel free to jump in. I had not originally intended to add anything else to the first post, just illustrate that Quentin is trying to keep in touch with that crowd, but if we have a bunch of folks that want to bail out of Africa or wherever for a night to talk transhumanism, so much the better.
Comstock
player, 379 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 11 Aug 2009
at 03:48
  • msg #28

Re: OOC Thread: 05 Aug 09 - ?

EON Online ( Linking again for redundancy's sake http://www.eononline.net/downloads/index.html ) has a Nova Census with page references for just about every canon Nova mentioned in the books.  Huge asset.  As I build out the list of NPC's I am sure I'll be referencing that a lot.

You might be able to drag Comstock to some meetings in the future, but right now I'm sure he'll be just fine punching Elites and doing garrison work.  Feel free to make a mockery of him though.
Solitaire
player, 335 posts
What has been Lost?
What has been Gained?
Tue 11 Aug 2009
at 04:10
  • msg #29

Re: OOC Thread: 05 Aug 09 - ?

Solitaire tries to split the difference, bashing elites is fun, philosophy is interesting, though too much mega-intellect makes her head hurt. Not at this one, though she is at others, mainly to listen.
Impetus
player, 355 posts
Zen and the art of
Transhumanism
Tue 11 Aug 2009
at 04:21
  • msg #30

Re: OOC Thread: 05 Aug 09 - ?

Imp is indeed there, I always thought Fong could do better than that poncy git Delorimier.
Flare
player, 1 post
Tue 11 Aug 2009
at 07:47
  • msg #31

New Player Up!


Greetings all this is Flare, and I am pleased to be joining this game.  This is my first time doing posting based roleplay, but I have gamed for many years.  Nice to meet everyone.
Solitaire
player, 336 posts
What has been Lost?
What has been Gained?
Tue 11 Aug 2009
at 08:19
  • msg #32

Re: New Player Up!

Welcome, welcome, happy to have you.
Dr. Zero
player, 244 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Tue 11 Aug 2009
at 11:54
  • msg #33

Re: New Player Up!

Suzukaze:
Hey everybody. I'm the player of Suzukaze one of the new peeps joining the game. I'm one of Zero's friends but not an oddball like him.


Ha! Ha! The irony stings.

In reply to Flare (msg #31):

It's a pleasure to have you.

Now get an avatar!
This message was last edited by the player at 11:56, Tue 11 Aug 2009.
Comstock
player, 381 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 11 Aug 2009
at 16:11
  • msg #34

Re: New Player Up!

Hey!  Welcome aboard, Flare.
Rydi
GM, 374 posts
Tue 11 Aug 2009
at 23:31
  • msg #35

Re: New Player Up!

Now that they are both here, I can move on with the party.  Sorry for the delay.
Impetus
player, 359 posts
Zen and the art of
Transhumanism
Wed 12 Aug 2009
at 01:25
  • msg #36

Re: New Player Up!

Welcome aboard Flare, I'm sure that having new people is going to make this game even better.
A question, for those of us at Raoul's villa, if we do join the terragen, are we comfortable with being public enemy number one?  The highest on T2M's hitlist?  Painted as traitors and turncoats and being hounded by both Pax and Proteus?
Comstock
player, 383 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 12 Aug 2009
at 01:36
  • msg #37

Re: New Player Up!

At present, there's no real animosity between the Terragen and Utopia.  But yeah, for the future that is a serious consideration.

A better question is how well would the team hold together in the event of a break in the team?  All of us going one way or the other would be easy.  Earlier in the OOC we'd talked about somehow rehabilitating the Terragen image and preventing it (as an organization at least) from becoming the refuge of the Nova-Supremacist terrors, too, so it might not be as difficult a matter.

For Comstock's part ... he'd probably follow you guys if you had good reasons.
Solitaire
player, 338 posts
What has been Lost?
What has been Gained?
Wed 12 Aug 2009
at 01:49
  • msg #38

Re: New Player Up!

I feel that would entirely depend on the timing.

[EDIT] It would be something of a Huge boon to them if a whole, well respected T2M team switched to their side.

[2nd EDIT] Course, we now have two new players to consider as well, I wonder their feeling on the matter.
This message was last edited by the player at 01:53, Wed 12 Aug 2009.
Impetus
player, 360 posts
Zen and the art of
Transhumanism
Wed 12 Aug 2009
at 01:54
  • msg #39

Re: New Player Up!

Is it possible to separate the monkey skinners from the less blood thirsty terats?  If the philosophy of teras maintains personal responsibility and novas answering to nothing but their own scruples, such as they are, I don't think you can take out the harvesters or Nova prime, that any nova no matter how malign is special and deserves the right to find their own path to ascension or wherever they are going...
Solitaire
player, 339 posts
What has been Lost?
What has been Gained?
Wed 12 Aug 2009
at 02:09
  • msg #40

Re: New Player Up!

Quite true, but if the Pantheon were more of the "do what you want, but keep it to yourself" variety, it might set a better example that you could do it without stomping on baselines for the fun of it. It would still be, say, technically allowed, but more frowned upon as catering to baser instincts and a block to true greatness.

[Edit]You just have to make it clear that Teras is not the excuse to just 'cut loose' so many seem to think it is, but a call that all must seek a personal path to enlightenment, free from baseline constraints. Even if morality is one of the things you abandon, why involve yourself with baselines at all? They would be beneath you the same way ants are, not even worth notice. How could they possibly 'oppress' you, as Nova Vigilance claims? Even the weakest nova is light years beyond any normal human. Even Nova's that do work with baselines will see Teras eventually, it is a universal call when you are so much better than those around you, as each Nova is unique, so is his or her Teras, you cannot force enlightenment, it will come in time.
This message was last edited by the player at 02:32, Wed 12 Aug 2009.
Impetus
player, 361 posts
Zen and the art of
Transhumanism
Wed 12 Aug 2009
at 02:51
  • msg #41

teras

You're starting to sound like a terat Sol, be very quiet or pax will hear you.  Someone who we haven't met yet is Scripture, I'm wondering when he'll make an appearance, and will he have eyes before his chrysalis?  Or if he has entered one before meeting Raoul, Pedro and Caroline...
Solitaire
player, 340 posts
What has been Lost?
What has been Gained?
Wed 12 Aug 2009
at 03:07
  • msg #42

Re: teras

Oh, 'I' am quite the Terat, Solitaire on the other hand, is not quite yet.
Gravitas
player, 288 posts
aka Quentin Abernathy
Master of Gravity
Wed 12 Aug 2009
at 06:26
  • msg #43

Re: teras

Changing the direction of the Teragen as a whole really does rely on changing the direction of the Pantheon. Of course, once Scripture and Mal show up, they more or less dominate the whole ordeal through their extreme forces of personality and immense personal power.
Comstock
player, 385 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 13 Aug 2009
at 05:06
  • msg #44

Re: teras

Phantasm:
4 successes on manip roll to pick just the right moment and demeanor to get everyone going.  Comstock needs a confidence booster.


Heh.  I have to admit, the speech is there for foreshadowing.  Hope today = Betrayal tomorrow when he finds out he's been sending Novas to Bahrain and Bahrain isn't what he thinks it is.  Unless the ST changes that bit of canon.  Which would be funny.  But somehow I don't think our PCs are going to change the shape of Utopia that much as members of T2M.
Impetus
player, 363 posts
Zen and the art of
Transhumanism
Fri 14 Aug 2009
at 01:44
  • msg #45

Re: teras

This is true, although I think we can do less to change its shape as Terats than we can as T2Mers.  What we really need to get things rolling is to have someone in Proteus.  Someone stealthy, mysterious and immune to mental probes.  Someone like Zero...
This message was last edited by the player at 01:44, Fri 14 Aug 2009.
Rydi
GM, 377 posts
Fri 14 Aug 2009
at 02:18
  • msg #46

Re: teras

In reply to Impetus (msg #45):

or harley... "oops, i know i was supposed to kill slider, but she was cute, and that soccer player was a dick anyway..."
Comstock
player, 386 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 14 Aug 2009
at 02:22
  • msg #47

Re: teras

True ... but if I am to believe what I read in the tabloids, Dr. Zero is a former Nazi responsible for the Galatea and strangling kittens.  That ... actually, that probably makes him a perfect candidate for Proteus.  At least the kittens and Nazis parts of the story.

Harley's a ... questionable choice.  Depends on a lot.  Does Proteus have mind-control technology somewhere?  Because if Harley decided to go off script or make a scene he'd go from perfect agent to worst agent ever.
Flare
player, 4 posts
Cogito ergo flamma sum.
Fri 14 Aug 2009
at 06:05
  • msg #48

Re: teras

Sorry about the delay in character set up, I now have an avatar and a description
Rydi
GM, 378 posts
Fri 14 Aug 2009
at 07:37
  • msg #49

Re: teras

harley as agent:
But that's what would make it soooo fun :)

Flare:
Vacations and airplanes do that to people.
Dr. Zero
player, 249 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Sun 16 Aug 2009
at 02:44
  • msg #50

Robot Rollcall!

I love Solitaire's rundown of all the characters. ;)
This message was last edited by the player at 02:44, Sun 16 Aug 2009.
Phantasm
player, 171 posts
Happy Shiney Person
Sun 16 Aug 2009
at 04:42
  • msg #51

Re: Robot Rollcall!

Me too.  Glad to see the majority of my abilities are still an enigma too.
Dr. Zero
player, 251 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Sun 16 Aug 2009
at 15:46
  • msg #52

Re: Robot Rollcall!

In reply to Phantasm (msg #51):

Enigmas are great.

BTW, love the addition of Slider to the team. Great description, too. Oh, the drama that can ensue. Will we meet Andrean Corban(sp)? [Private to Rydi: It would be so awesome if Pax is the killer. If that occurs.;)]
This message was last edited by the player at 15:46, Sun 16 Aug 2009.
Comstock
player, 394 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Mon 17 Aug 2009
at 00:45
  • msg #53

Re: Robot Rollcall!

Canon Andre doesn't erupt until 2004 if I remember correctly, so maybe.
Rydi
GM, 381 posts
Mon 17 Aug 2009
at 04:05
  • msg #54

Re: Robot Rollcall!

Yeah, Corbin is planned.  Though it will be a while before his eruption.  Not sure if I want to do it a bit earlier or not though.  I wouldn't mind moving things a bit faster.  Lot more intensive quantum usage in the EW can justify a higher background quantum energy level, and thus more rapid eruption.  Dunno, still deciding.

School starts tomorrow, so I will be trying to adjust to the new schedule.  I'm going to try and get on a set posting schedule, with me logging in twice a day.  We'll see how it goes.  Just fyi.
This message was last edited by the GM at 04:15, Mon 17 Aug 2009.
Solitaire
player, 347 posts
What has been Lost?
What has been Gained?
Tue 18 Aug 2009
at 09:03
  • msg #55

Re: Robot Rollcall!

Sure you've all noticed I've been rather busy lately, it'll probably stay that way for another week or two, but I'll check in when I can.
Impetus
player, 371 posts
Zen and the art of
Transhumanism
Tue 18 Aug 2009
at 09:48
  • msg #56

Re: Robot Rollcall!

Am gonna be busy myself, moving in a couple days, papers due, new semester, ninjas to fight off and gangs to infiltrate, gonna be a hectic couple months.
Rydi
GM, 386 posts
Tue 18 Aug 2009
at 20:58
  • msg #57

Re: Robot Rollcall!

It's ok to slow down a bit.  I too am busy.  I get to go to my TA class later tonight and see just how much grading i'm going to have to do.  Yuck.
Impetus
player, 373 posts
Zen and the art of
Transhumanism
Tue 18 Aug 2009
at 21:48
  • msg #58

Grading BAD!

Ah, grading, the bane of teachers everywhere.  A few years back I was teaching two intensive writing classes of about 45 kids each.  It was retarded, something like 16h of marking a week, so glad I'm not doing that any more.
Comstock
player, 396 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 18 Aug 2009
at 21:51
  • msg #59

Re: Grading BAD!

Just got back from my own annual TA orientation shindig.  Add my understanding to the pile.
Rydi
GM, 387 posts
Sat 22 Aug 2009
at 08:00
  • msg #60

Re: Grading BAD!

Just waiting on Grav to transport, and Imp to tell me where you guys are actually going.  Then I can take it from there.
Impetus
player, 376 posts
Zen and the art of
Transhumanism
Sat 22 Aug 2009
at 08:48
  • msg #61

Sorry

Hey everybody, sorry for not posting in hte last couple dys, we moved(yesterday and our new pad is sadly lacking the interweb for another day or so.  My idea for this Little mexican shindig is to just set the stage for us to get together as a group again, without anybody else around and, well, talk.  It may just be me but it seems like we have been defining ourselves as individuals for quite a while now, and less like the group that we were when we started out, which is cool, but part of what we were raving about in the early days was how much group chemistry we had, something we may want to reaquire now that we have some new addtitions to teh team.  If this doesn't appeal to everyone, then by all means lets just drink tequilla until the sun comes up, leave Pax with the tab (zero, you did forge his credit card, yes?) and move on to the awesomeness that Rydi no doubt has in store for us.
Rydi
GM, 388 posts
Sat 22 Aug 2009
at 21:26
  • msg #62

Re: Sorry

In reply to Impetus (msg #61):

That sounds like a very good idea.  I just didn't want to progress to a location if you had something planned.  This works... Though I'm a bit dense right now.  Am I missing any references to locations/people in Aberrant continuity here? Or is this just a person Imp knows?

In other news, first week of school was survived, I even managed to keep up my workout schedule, so hopefully I will be back to regular posting quantity/quality (though I haven't actually started the bulk of the real work of course... but whatever, we'll deal with that when it comes around).
Solitaire
player, 352 posts
What has been Lost?
What has been Gained?
Sun 23 Aug 2009
at 04:36
  • msg #63

Re: Sorry

Sophia? As in Sophia Rosseau? Or however you spell it? Or just the same name?
This message was last edited by the player at 04:37, Sun 23 Aug 2009.
Solitaire
player, 356 posts
What has been Lost?
What has been Gained?
Sun 23 Aug 2009
at 21:36
  • msg #64

Re: Sorry

<3 Frostburn. She so interesting.
Impetus
player, 378 posts
Zen and the art of
Transhumanism
Mon 24 Aug 2009
at 05:04
  • msg #65

Sophia

It hadn't even crossed my mind, but if you want Sophia the restaurateur to be Rousseau then go for it.  I figured that she was just a person that Imp knew, that it was a place he had found that he went to to relax when he had a free day and was in the Americas.
Gravitas
player, 299 posts
aka Quentin Abernathy
Master of Gravity
Mon 24 Aug 2009
at 05:23
  • msg #66

Re: Sophia

Rousseau is extremely allusive and not very personable, so I somehow doubt it's her.
Impetus
player, 380 posts
Zen and the art of
Transhumanism
Mon 24 Aug 2009
at 05:35
  • msg #67

Re: Sophia

Unless it's her in disguise...
Solitaire
player, 357 posts
What has been Lost?
What has been Gained?
Mon 24 Aug 2009
at 06:54
  • msg #68

Re: Sophia

Or someone disguised as her in disguise. O_O
Impetus
player, 382 posts
Zen and the art of
Transhumanism
Mon 24 Aug 2009
at 07:50
  • msg #69

Re: Sophia

Or her disguised as someone else disguised as her in disguise.  I'll stop...
Flare
player, 24 posts
Cogito ergo flamma sum.
Mon 24 Aug 2009
at 08:57
  • msg #70

Texty nonsense

Hey all, I'm trying to utilize the various text features, like quoting, so if my posts look a little crummy I apologize in advance.
Impetus
player, 383 posts
Zen and the art of
Transhumanism
Mon 24 Aug 2009
at 10:27
  • msg #71

Re: Texty nonsense

don't worry about it, the colors and all that other jazz are just for show anyways, when I post drunk (which happens surprisingly often) my spelling and general posting accuracy/relevance go downhill fast.  Speaking of, where did that beer go...
Rydi
GM, 391 posts
Fri 28 Aug 2009
at 03:59
  • msg #72

Joy's of having no time...

Sooo.  I'm still around, and still thinking about the game.  I will be continuing to post, though as you can probably already tell, it will be a bit slower on some of the story elements.  Setting and fights should run at about the same rate, and the beautiful thing about you as players is that you will entertain yourselves when I'm not around, but my big plot developments will be slow for a little while.

My current semester includes several presentations, multiple papers requiring substantial research, two submissions to conferences that I'm going to try and make, TA work, and getting things in order to make applications to different grad/doc programs in the coming months (need to switch from general psych to counseling psych this semester, and start padding my vita to apply to doc programs in the spring, thus my need to submit those papers to conference).  I also am trying to maintain my summer exercise schedule and go to the gym at least an hour a day during weekdays.  And I need to keep the wife happy and the living area in some semblance of order.  Last but not least, I need to type up some campaign notes for the bi-weekly DD 3.5 campaign I've been saying I'll run for months now, though once its done I won't have a whole lot of work in that arena (just getting the setting notes in order up front is the real problem; lots of work in one spurt... though it will help a lot later, and save work then).

Anyway, just figured I'd let people know where I was at, and that if I'm not on as much its just 'cause I'm busy, not b/c I forgot about you.

I do have some plot elements I'm wanting to work in now btw.  Currently on the agenda.  Some of what I'm working on follows, just fyi and if anyone wants to take the initiative with any of this stuff:
a. The formation of the Directive
b. The formalization of the Terat philosophy, intro of Mal, and the Chrysalis (I'm especially eager to get to the chrysalis... I haven't decided how Imp's relationship will effect that.  Will it delay Caroline?  If she does go into chrysalis, will she still be kidnapped by Utopia?  Good stuff there...)
c. A more active roll for Frostburn in shaping the team, and Sol specifically
d. More space exploration
e. More nova politics
f. Introducing the darker elements of Utopia, and problems with the terraforming project.
g. Revealing more about Shadow Walker, probably in a vignette.
h. Revisiting old plot lines that got glossed over during the war.

I've got half formed ideas working on all of these, and I'm just trying to decide the right time/way to intro them.  And which to intro first, and how to pace the new plot lines, as flooding stuff like that just results in stuff getting missed or swept under the rug.

I'll be on more heavily tonight and tomorrow, and probably either Sat or Sunday too, so you should see some progress on at least a few of the above plot lines.

Finally (sorry for going on so long), since I haven't asked in a while, are there any specific requests for anything?  You guys have mostly figured out that if you want it, you can write it into your posts as long as its reasonable and plays off of everyone else well, but did you need anything from me specifically?  Or just want to explore a particular direction?  Just let me know.
Comstock
player, 407 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 28 Aug 2009
at 04:37
  • msg #73

Re: Joy's of having no time...

Hey, looking to strengthen the CV here myself this semester.  I know the feeling.

I'd actually like to see some amount of effort by Utopia to turn us against one another as our ambitions diverge.  Order us to bring in Nova captives for detainment, that sort of thing.
Solitaire
player, 360 posts
What has been Lost?
What has been Gained?
Fri 28 Aug 2009
at 06:07
  • msg #74

Re: Joy's of having no time...

Wow, and I thought just taking four classes at community college ate too much of my time. Guess I still have it easy...
Impetus
player, 392 posts
Zen and the art of
Transhumanism
Fri 28 Aug 2009
at 08:22
  • msg #75

Re: Joy's of having no time...

Amen on the busy work/school stuff, doing a presentation (my first at an international conference) in october, have all new classes that i have to prep for this semester, and have two research papers due for the MA I'm doing, also, husbandly duties, so yeah, I totally understand you not logging on as often as you want to.  This is just coming from me, and I don't want to speak for anybody else, but I do not in any way associate your slowing down your post rates with losing interest in the game, I do have a couple plot lines bubbling around in my head that i will type up and send your way when i have a free afternoon.
As an aside, if anybody wants a paper copy edited let me know, it is something I am pretty good at, but please don't drop a 30 page paper on me 2 days before it's due and expect anything, or expect me to edit anything for content unless it's English/education related (pm me if you wanna send it my way).
AS to the game
Things I want(tm):
1) More stuff on the seamier side of living in the nova age, blacktech, kidnappings, stalkers, cults, antinova groups (church of the archangel Prodigal)...
2) Like Comstock said, orders that we may feel slightly squeamish about (taking down some of the people we met at the roundtable discussions, repressing freedom of speech.
3) Teragen, who are they (we?) what do they/we stand for? And yes, am very interested to see if you will have Utpoia capture Caroline and have Imp know/learn about it.  Or even if you'll have other PCs responsible for taking her down...
4) Space and the true insanity of tech development with people like Grav running around, not sleeping and thinking at a bazillion miles an hour 24/7/365.

Now, back to aforementioned research paper...
Rydi
GM, 394 posts
Sat 29 Aug 2009
at 08:13
  • msg #76

Re: Joy's of having no time...

I posted stuff, though do note that in several threads I ended up double posting.  Just want to make sure stuff doesn't get lost in the shuffle.
Comstock
player, 412 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sat 29 Aug 2009
at 16:17
  • msg #77

Re: Joy's of having no time...

I have a question.  I've been looking through the old posts and haven't found an answer to it yet.  We're T2M Americas in Nevada, but where does that leave Mexico?  And Utopia's relation to it?
Rydi
GM, 395 posts
Sat 29 Aug 2009
at 18:47
  • msg #78

Re: Joy's of having no time...

You take care of Mexico too.  And will be down there a lot more in the coming months as you start busting cartels in the area.  Utopia will also still pay to help mexico improve its condition, but mexico city won't be quite the hub of activity it was in the primary setting. i don't know mexico, and i think vegas is a more compelling location, so I think we'll be keeping things there.  Maybe eventually put an auxiliary base in Mexico or something.
Solitaire
player, 366 posts
What has been Lost?
What has been Gained?
Mon 31 Aug 2009
at 19:38
  • msg #79

Re: Joy's of having no time...

I'll post when I get back today, but if we're going to have multiple scenes going on in the same thread, perhaps we should start making more active use of the Subject header to note which scene the post is in, for those that don't cover both.
Rydi
GM, 398 posts
Tue 1 Sep 2009
at 03:26
  • msg #80

subject header

In reply to Solitaire (msg #79):

Good point.  i will endeavor to remember to do so.
Solitaire
player, 371 posts
What has been Lost?
What has been Gained?
Wed 2 Sep 2009
at 04:35
  • msg #81

Re: subject header

Oh, I totally forgot that guy, I thought Zero was talking about 2 Directive agents. Haha.

[Edit] Guess Solitaire got it wrong too, lacking mega-int and all.
This message was last edited by the player at 04:38, Wed 02 Sept 2009.
Impetus
player, 403 posts
Zen and the art of
Transhumanism
Wed 2 Sep 2009
at 09:58
  • msg #82

Psychers

I too totally missed the calling card of the psycher.  Also, please note, that there is absolutely no veiled hint at wanting to be included in the action on the beach in my last post, while Imp may feel like an idiot after, he is indeed enjoying the soak, if fighting breaks out, quantum discharges, Solitaires screaming by overhead, Comstock throwing buildings into the ocean, he will indeed perk up but for right now he's basking in oneness/gazing into the cosmic navel.
Dr. Zero
player, 269 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Wed 2 Sep 2009
at 16:08
  • msg #83

Re: Psychers

In reply to Impetus (msg #82):

It was very subtle. I loved it. Bang or bust, it is awesome how much trouble such an innocent little question can invoke. Bravo, Rydi!

(It did run a chill down my spine while I read it, too.;))

This message was last edited by the player at 16:09, Wed 02 Sept 2009.
Impetus
player, 404 posts
Zen and the art of
Transhumanism
Thu 3 Sep 2009
at 00:36
  • msg #84

Re: Psychers

I just had a totally random thought, what if the psycher is pax?  As in it's pax's evil subconscious that is trying to set those who might challenge his supremacy to fall, thus making Pax look all the mightier?  Maybe I haven't had enough coffee this morning...
Dr. Zero
player, 270 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Thu 3 Sep 2009
at 19:29
  • msg #85

Re: Psychers

In reply to Impetus (msg #84):

Personally, I like it. I like how we just keep seeing Pax in a villainous light. ;)
Comstock
player, 420 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 3 Sep 2009
at 20:39
  • msg #86

Re: Psychers

*grin*

Man.  Poor guy.  Everyone loves him except the people across the fourth wall.  Should I start a "Save Pax" club?

Oh wait.  That's right.  He's an ass and a thug.  Just a damn good one.
Impetus
player, 406 posts
Zen and the art of
Transhumanism
Fri 4 Sep 2009
at 06:41
  • msg #87

Re: Psychers

Not just us fourth wallers, iirc splash left for team asia to get away from his ego, that was in the other dimension when she wasn't crisped in Iraq.  Pax, I think, is a poster child for the ability of those with mega charisma to grab you by the throat and say "You fucking like me, got it?!" and to get a genuinely possitive response.  I'm guessing that there were some secret parties when pax got the beat down from mal by some of those he rubbed the wrong way.
Solitaire
player, 376 posts
What has been Lost?
What has been Gained?
Sat 5 Sep 2009
at 00:40
  • msg #88

Re: Psychers

Note to Flare: Nat Str 4 should give you a Quality, which would allow you to re-roll those 10's you rolled. Unless its crazily specific, it should usually apply. Just food for thought.
Flare
player, 40 posts
Cogito ergo flamma sum.
Sat 5 Sep 2009
at 01:41
  • msg #89

Re: Psychers

Thanks! I'm still working on the rules, so I didn't realize.
Impetus
player, 411 posts
Zen and the art of
Transhumanism
Sat 5 Sep 2009
at 02:47
  • msg #90

Re: Psychers

You leave my str quality alone, Sol!!  There's lots of ways Well Built can be useful!! Body building competitions, picking up chicks who like the bodybuilders, pretending to be a statue of a bodybuilder... Waitaminute, those rolls involve something not str, right?  Sigh.
Phantasm
player, 186 posts
Happy Shiney Person
Sat 5 Sep 2009
at 02:51
  • msg #91

Re: Psychers



Hmmm.  Strength+Athletics checks to pose for bodybuilding enhancement advertisements.  "Got Creatine?"
Impetus
player, 413 posts
Zen and the art of
Transhumanism
Sat 5 Sep 2009
at 03:05
  • msg #92

Re: Psychers

Yeah, that's about all i can think of too, but that's more of a style thing, which is app...
Gravitas
player, 309 posts
aka Quentin Abernathy
Master of Gravity
Sat 5 Sep 2009
at 03:24
  • msg #93

Re: Psychers

My Str is too low to have a Quality. :(
Phantasm
player, 188 posts
Happy Shiney Person
Sat 5 Sep 2009
at 03:29
  • msg #94

Re: Psychers

My everything has a quality.  Except appearance and charisma, since I don't use those.  Go go manipulation!
Impetus
player, 415 posts
Zen and the art of
Transhumanism
Sun 6 Sep 2009
at 05:13
  • msg #95

Re: Psychers

Grav, screw brute strength, you can bend time and space.  Can Stock or Sol do that?  I don't think so.  They can just bend things like I-beams, tanks and sissy stuff like that.
Comstock
player, 426 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sun 6 Sep 2009
at 15:03
  • msg #96

Re: Psychers

* Cries and goes back to his pile of bent I-beams to console himself *

The Gravitas Super-Science advantage has only barely been touched upon as of yet.  Speaking of which, Gravitas was the third in charge of training our new recruits.  What do you plan on doing to them?
Rydi
GM, 408 posts
Sun 6 Sep 2009
at 21:32
  • msg #97

Re: Psychers

What was that defense formula we were using to speed up fights?  We should probably be using it in the combat with Flare and Su, so they aren't surprised by it later.
Flare
player, 43 posts
Cogito ergo flamma sum.
Mon 7 Sep 2009
at 01:30
  • msg #98

Re: Psychers

To Rydi: You made words and I'm sure they meant things.

To the rest: I wish to bend things, but for the moment am consolidating myself with blowing them up a bit.  I was wondering, did anyone take the healing abilities, and if not would they be useful?
Gravitas
player, 311 posts
aka Quentin Abernathy
Master of Gravity
Mon 7 Sep 2009
at 01:47
  • msg #99

Re: Psychers

I don't really have any healing ability, not even Regeneration - though I'll probably pick that up at some point. That said, my soak for most attacks is usually high enough that I don't need to worry much about damage.
Gravitas
player, 312 posts
aka Quentin Abernathy
Master of Gravity
Mon 7 Sep 2009
at 02:21
  • msg #100

Re: Psychers

Comstock:
* Cries and goes back to his pile of bent I-beams to console himself *

The Gravitas Super-Science advantage has only barely been touched upon as of yet.  Speaking of which, Gravitas was the third in charge of training our new recruits.  What do you plan on doing to them?


Err, I am? When did that happen?
Comstock
player, 429 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Mon 7 Sep 2009
at 02:28
  • msg #101

Re: Psychers

Eeech ... I thought Mega-Strength 3 wouldn't be too much.  Overestimated your soak a bit, Flare, sorry.  We've got at least one NPC that's generally around the base capable of putting Flare back together.  And ... well, now Flare will know the full extent of Nova-strength.
Flare
player, 45 posts
Cogito ergo flamma sum.
Mon 7 Sep 2009
at 02:35
  • msg #102

Re: Psychers

No i'm editing, so dont reply to the training thing yet, i completly did my soak wrong.

Sorry about changing stuff after I posted.  I didn't understand how a few things went together and figured out my soak was much higher than I had origionally wrote.
This message was last edited by the player at 02:55, Mon 07 Sept 2009.
Comstock
player, 430 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Mon 7 Sep 2009
at 03:40
  • msg #103

Re: Psychers

Gravitas:
Comstock:
* Cries and goes back to his pile of bent I-beams to console himself *

The Gravitas Super-Science advantage has only barely been touched upon as of yet.  Speaking of which, Gravitas was the third in charge of training our new recruits.  What do you plan on doing to them?


Err, I am? When did that happen?


Since about post #8 of the Headquarters thread.

Frostburn:
Also, I'm not always going to be around to train people.  I want Sol, 'Stock, and Grav on the newbies.  You are in charge of training them as you see best.  If you suck too much I'll step in, but I'm pretty sure you're up to it.


Kinda hidden in there, but yeah.  Unless something changed somewhere, but then I'm the one who missed the update.  There's a lot to go through, so I wouldn't be surprised.
Gravitas
player, 313 posts
aka Quentin Abernathy
Master of Gravity
Mon 7 Sep 2009
at 04:20
  • msg #104

Re: Psychers

Gnar, my mistake. Sometimes I skim if I'm trying to do too much at once, and it looks like this is one of those times I missed something. I'm going to re-read some stuff to get back on track.
Rydi
GM, 411 posts
Mon 7 Sep 2009
at 20:42
  • msg #105

Re: Psychers

Go go social beat down!

Interesting how the desire to protect the baselines will end up alientating you from them...
Impetus
player, 418 posts
Zen and the art of
Transhumanism
Tue 8 Sep 2009
at 04:14
  • msg #106

Re: Psychers

Yeah, this is setting Imp down the path of Teras quite firmly.  we are not human, we can endager them by our very presence, as responsible entities we should try to limit collateral damage to those around us.  Should make for a pretty angsty conflicted Imp, never saw that coming....
Impetus
player, 420 posts
Zen and the art of
Transhumanism
Wed 9 Sep 2009
at 01:49
  • msg #107

Questions

I know you're a busy dude, Rydi, and may have seen but not commented on the questions that Imp posed to Prof Bharati in the second half of my post responding to the tanker/sub thing, but it  may make it easier for us to post in the sandbox portions of the game if we knew:
1) How much power do we have as members of T2M?
2) Do we have full diplomatic immunity?
3) How much of what we promise will the Project follow through on?
4) How many of our resources can we commit without going to a higher up?
5) Who would these higher ups be?  I'm guessing Pax, Frosty, and maybe comstock?
thanks much
This message was last edited by the player at 01:51, Wed 09 Sept 2009.
Crimson Dawn
NPC, 4 posts
Soldier
Wed 9 Sep 2009
at 06:40
  • msg #108

Re: Questions

In reply to Impetus (msg #107):

Yeah, sorry, meant to reply and then forgot.  And getting back to school after the holiday was busy...

Anyway:
1) How much power do we have as members of T2M?
Ultimately it depends on your role at the time (as to your power within the org that is).  If you get dispensation to act as a negotiator, you have a great deal of power, though within pre-set limits. Outside of the utopia hierarchy, you are considered diplomats of a sort, and have certain rights as law enforcement and inspectors... Countries can kick you out if they feel like it though, much as they can any other diplomats.  They'll just face sanctions and worldwide scorn/suspicion if they do.  Most 1st world countries treat you as something akin to federal investigators, if said investigators had the powers of a demi-god.  This doesn't mean they will let you leaf through their privat documents or step all over the rights of their people, but as long as you have reason to be there and its either an emergency or you cleared it with the gov, you are given a great deal of room.  2nd and 3rd world countries are more of a crapshoot however.

2) Do we have full diplomatic immunity?
No.  Specifically, many member nations of the UN don't trust you enough to give it to you.  You are immune from some things though (I am bad people, not up to snuff on international law... what are the common features of dip. immunity aside from immunity to prosecution?  Feel free to link me, I can read on my own and then give you an answer).

3) How much of what we promise will the Project follow through on?
If you just promise to do something on your own, Utopia will be annoyed but probably follow through on it, and make sure you don't put them in a tricky situation again.  But if you have dispensation to achieve a certain goal, Utopia will back you in most decisions... within pre-set limits as stated in 1 (for ex, you wouldn't get to just randomly decide that the arms treaty with iran lets them have all the nukes they want and a nice side helping of icbm's... you would be acting toward the overall goals of utopia).

4) How many of our resources can we commit without going to a higher up?
Depends on the resources you are talking about.  Shadow Walker is nominally in control of the base resources, though Frostburn does most of the work really.  Comstock has the right to requisition what he feels like, though frostburn and he have to attend oversight meetings quarterly, so you will be held accountable.  You are expected to avoid waste where possible, but they don't begrudge you resources.  The base should be able to respond to emergency situations at all times, and serve as both evacuation point, and house novas, so things that compromise this ability will not be tolerated for long periods.  Further resources beyond those on base require going through Pax, making a R&D request, or talking to one of the directors.

5) Who would these higher ups be?  I'm guessing Pax, Frosty, and maybe comstock?
I answered part of this already.  I need to go look up names for the directors, but they are the higher ups (or their secretaries are anyway).  And R&D (Anteaus).
Rydi
GM, 413 posts
Wed 9 Sep 2009
at 06:48
  • msg #109

Re: Questions

Oh, and i'll get to all the nice posts that popped up today.  Just... not tonight.  Tired and i just got home not long ago.  Tomorrow sometime.
Impetus
player, 422 posts
Zen and the art of
Transhumanism
Wed 9 Sep 2009
at 06:55
  • msg #110

Re: Questions

thanks much bossman!!  And yeah, Comstock, Imp speaks romance languages and geek languages as his linguistics picks.  They're right there on his character sheet.  I figure it's a nice touch having his prior and current past times reflected by the languages he knows.
Comstock
player, 435 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 9 Sep 2009
at 07:01
  • msg #111

Re: Questions

Awesome.  I just had to have the big guy ask, though, since it occurred to me that my PC isn't a nerd and really would have no idea that it was even an option to speak Klingon.

No sweat on the delays.  I'm going to be up all night meeting some deadlines, myself, so don't expect rapid response on my side of things tomorrow.
Impetus
player, 423 posts
Zen and the art of
Transhumanism
Wed 9 Sep 2009
at 07:37
  • msg #112

Re: Questions

While I am going to be lurking and posting here in a somewhat foolish attempt to put off working on this paper that I've gotta get done asap and fully expect everyone to be posting so I can rationalize spending time on stuff not academic.
Impetus
player, 427 posts
Zen and the art of
Transhumanism
Thu 10 Sep 2009
at 12:22
  • msg #113

Mods and civil war

I altered the first paragraph of post 227 of the social life thread, titled mexican meltdown, after i read through the first bit of project utopia book.  If it's not kosher for Imp to know the director of Public Relations i can change it again, but from her bio and Imp's extreme photogenic-ness/playboy personality i figured they'd swim in the same circles.
Something I am curious about, Mal doesn't make his Null Manifesto for 4 years yet, when the Terragen really hits the front page, so our less than party line attitudes about novas, humanity, and the relation between the two (well, Sol's, Zero's, Grav's, Imp's, and maybe one or two of the rest of us) may be ignored or overlooked for quite some time yet, then there will be a huge Proteus hit put on each of us, to try to stop so many of T2M from colluding with the enemy or soemsuch, could tear utopia to pieces...
Mind you, by that time I think Sol could tear Utopia to pieces with her bare hands, or at least be someone that they couldn't take down with anything short of an all out assault by Pax and his homies.
Solitaire
player, 383 posts
What has been Lost?
What has been Gained?
Thu 10 Sep 2009
at 19:02
  • msg #114

Re: Mods and civil war

Oh, thats sweet.

xD
Rydi
GM, 418 posts
Mon 14 Sep 2009
at 01:17
  • msg #115

Re: Mods and civil war

I'm around, but working on a paper that leaves little room in my brain for good interaction.  Should be back to normal tomorrow evening or so.
Impetus
player, 432 posts
Zen and the art of
Transhumanism
Mon 14 Sep 2009
at 10:33
  • msg #116

continuity

Good luck on the paper bossman, hope it's going well.  A quick question, in teh social life thread, and the vignettes, how far ahead of the current date can we go?  Speaking of, if i figure it right it's either just before or just after new year's yes?
Rydi
GM, 419 posts
Mon 14 Sep 2009
at 11:22
  • msg #117

Re: continuity

It is around new years, and you can go up to a few months ahead if you have something you are interested in working on.
Dr. Zero
player, 279 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Mon 14 Sep 2009
at 15:45
  • msg #118

Re: Psychers

Flare:
To Rydi: You made words and I'm sure they meant things.

To the rest: I wish to bend things, but for the moment am consolidating myself with blowing them up a bit.  I was wondering, did anyone take the healing abilities, and if not would they be useful?


You can never have enough healers. Period.

Besides, the Storytelling system rewards shared efforts. People don't have to worry much about steeping on someone's theme, because it will just allow the group as a whole to work together and achieve amazing results, possibly far better then the NPCs (which is align with many stories).
This message was last edited by the player at 15:47, Mon 14 Sept 2009.
Impetus
player, 433 posts
Zen and the art of
Transhumanism
Tue 15 Sep 2009
at 00:30
  • msg #119

Divis Mal->Broken

A thread on Divis from Rpg.net if you wanna peruse it.
http://forum.rpg.net/showthread.php?t=472876
Rydi
GM, 420 posts
Tue 15 Sep 2009
at 01:54
  • msg #120

Re: Divis Mal->Broken



Two things:
1) I find it interesting how vehement the supposed "roleplaying" crowd is against suped up npc's and metaplot.  The realistic interactions they seem to be seeking, and criticize the "powergamers" and "metaplot experts" for supposedly not obtaining, are actually aided by such characters imo.  True, in real life we don't have ancient dead gods, antedilluvians, or Mal, but we have the CIA, China, various Militaries, and serial killers.  And a whole lot of meta-plot that we can't do a damned thing about.  In my eyes, meta-plot and scary untouchable characters that you have to work around rather than confront and beat the shit out of, are quite realistic.  Just try and beat up the IRS guy when he demands your taxes, and see how that goes over.

2) I have plot coming, I promise.
Dr. Zero
player, 281 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Tue 15 Sep 2009
at 02:02
  • msg #121

Re: Divis Mal->Broken

Rydi:
Two things:
1) I find it interesting how vehement the supposed "roleplaying" crowd is against suped up npc's and metaplot.  The realistic interactions they seem to be seeking, and criticize the "powergamers" and "metaplot experts" for supposedly not obtaining, are actually aided by such characters imo.  True, in real life we don't have ancient dead gods, antedilluvians, or Mal, but we have the CIA, China, various Militaries, and serial killers.  And a whole lot of meta-plot that we can't do a damned thing about.  In my eyes, meta-plot and scary untouchable characters that you have to work around rather than confront and beat the shit out of, are quite realistic.  Just try and beat up the IRS guy when he demands your taxes, and see how that goes over.


I only have a problem with it when it's overused. I had a couple groups where we practically had an Antediluvian around every corner.

I was a little annoyed Mal's weaknesses where not explained, because I think that would have added a lot to Mal. He's actually one of my favorite Aberrant characters. It's just that a guy with the Taint and Chrysalis he's had should have some serious Aberrations stated out along with his powers.


Rydi:
2) I have plot coming, I promise.


Yeah! Win.
Comstock
player, 440 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 15 Sep 2009
at 02:21
  • msg #122

Re: Divis Mal->Broken

The thread is full of exaggeration.  Divis Mal might be doing cool things, but then again your PCs might also be doing cool things.  I really never felt like the setting was strangled by the meta-plot.  Maybe it is just that I found it easy to ignore some of the more absurd things.  I also had no problem ignoring oWoD Vampire's worst meta-plot elements.  And L5R stopped for me just before the battle of Oblivion's Gate.

Seriously ... our PCs have no problem with Pax.  And it's not that Mal does everything in the Teragen, it's that Mal has a cult that does what he wants.  To paraphrase: "It's not about the XP ... it's about sending a message ..."
Solitaire
player, 388 posts
What has been Lost?
What has been Gained?
Tue 15 Sep 2009
at 02:33
  • msg #123

Re: Divis Mal->Broken

Really, I do think we should be more afraid of Pax than we are... But I quite like it this way.
Gravitas
player, 317 posts
aka Quentin Abernathy
Master of Gravity
Tue 15 Sep 2009
at 04:17
  • msg #124

Re: Divis Mal->Broken

Dr. Zero:
I was a little annoyed Mal's weaknesses where not explained, because I think that would have added a lot to Mal. He's actually one of my favorite Aberrant characters. It's just that a guy with the Taint and Chrysalis he's had should have some serious Aberrations stated out along with his powers.


Some of the stuff that has been suggested for that is that since he was so close to the Hammersmith device when it blew up he is basically a sort of super-nova, in the sense that he probably has Taint, but gets it considerably slower than everyone else does.
Suzukaze
player, 38 posts
*THIS FILE IS CLOSED*
Tue 15 Sep 2009
at 04:26
  • msg #125

Re: Divis Mal->Broken

In reply to Comstock (msg #122):

L5R's story is full of craziness right now. Not looking like good times for the empire....  Damn the man! Save the Empire!
Solitaire
player, 389 posts
What has been Lost?
What has been Gained?
Tue 15 Sep 2009
at 04:44
  • msg #126

Re: Divis Mal->Broken

The theory I subscribe to is that Hammersmith, Mal and Mercer are the three "Prime" specimens of the different Inspired. Hammersmith, if he didn't die, probably become something like the Doyen, pure Psi.
Impetus
player, 434 posts
Zen and the art of
Transhumanism
Tue 15 Sep 2009
at 04:44
  • msg #127

Re: Divis Mal->Broken

Umm, 'stock, my pc has a problem with pax, big fat problem...
But yeah, RPOL.net does have a remarkable tendency to well, get carried away with itself.  Also, I'm guessing other than things like anima banner, abb eyes, and inhuman beauty he also has some mental aberrations, maybe more than some.
Gravitas
player, 319 posts
aka Quentin Abernathy
Master of Gravity
Tue 15 Sep 2009
at 10:14
  • msg #128

Re: Divis Mal->Broken

I'm not sure if you can call what he has megalomania or not... Probably...
Comstock
player, 441 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 15 Sep 2009
at 14:39
  • msg #129

Re: Divis Mal->Broken

Personal problem, sure.  But he doesn't seem to be politically savvy enough to do anything about us on his own.  So ... as long as you don't piss off his "betters" (heh) higher in the organization, he can't do anything about us.  See?  No problem.  If he just lashes out and attacks you because he doesn't like you, he's hosed.

At least that's my feeling.  I mean, sure he could probably break 'stock over his knee while spanking Imp and shooting lazer beams out his arse to keep the rest of the team at bay, but he can't use those powers to solve social issues.  Best he can do is shout "you people like me!" and pose for the camera.
Rydi
GM, 421 posts
Tue 15 Sep 2009
at 20:05
  • msg #130

stuff



I'm a horrible person. I went to sleep early, intending to wake up bright and early today, but instead slept through until it was almost time for more classes (yay for no sleep the previous night).  In between classes I may have time to post what I had planned, but if not, I will definitely get stuff up in the social thread, and the missions thread, later tonight.  Its about time I get you on that stuff.
Solitaire
player, 390 posts
What has been Lost?
What has been Gained?
Tue 15 Sep 2009
at 20:07
  • msg #131

Re: stuff

Its all good, as you pointed out before, we can keep ourselves entertained.
Rydi
GM, 423 posts
Tue 15 Sep 2009
at 20:31
  • msg #132

Re: stuff

In reply to Solitaire (msg #131):

I actually did post the social update, but didn't have time for the other.  alas.  Well, off to class/food.  Buhbye.
Impetus
player, 440 posts
Zen and the art of
Transhumanism
Thu 17 Sep 2009
at 07:19
  • msg #133

Re: stuff

So, first time i read through Zero's post about digging the node out of psycher guy's head and getting some cake I read "coke" instead.  I thought for a minute Zero also wanted to be the inventor of Soma.  Don't get me wrong, eating cake with a hunk of brain in your hand is still creepy as hell....
Phantasm
player, 194 posts
Happy Shiney Person
Thu 17 Sep 2009
at 07:51
  • msg #134

Re: stuff

In reply to Impetus (msg #133):

Actually, I DID forget Imp had powers other than speed/flight/charm.  Haha.  Go me.  But P' wouldn't have.  So she must have just been playing, right?
Impetus
player, 441 posts
Zen and the art of
Transhumanism
Thu 17 Sep 2009
at 10:36
  • msg #135

Re: stuff

Grin.  iirc, Imp's only ever shot stuff in 5 posts: 1 in training (when enraged) 2 in Africa, and 2 vignettes.  Hopefully enemies will forget that kind of thing too, then i can blow the crap out of them when they least expect.  If it makes you feel better I have no idea what 'Tasm can do other than zombie teddybear monster trucks force fields that eat peoples' souls, massive int and manip and, umm resisting psyche attacks.  More focused on the first one, really.  Fixated, actually.
Flare
player, 55 posts
Cogito ergo flamma sum.
Thu 17 Sep 2009
at 18:01
  • msg #136

Re: stuff

::After days of wallowing in pustulence Flare reemerges::

Hey guys, I am actually vaguely useful again.  I had the plague (some kind of flu) and have been mostly dead.
Comstock
player, 446 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 17 Sep 2009
at 18:46
  • msg #137

Re: stuff

< red stripe >
Boo creepy plague!
Hurraaaaay Flare!
< / red stripe >

I might be coming down with something myself, actually, so my apologies if I miss something this weekend.
Impetus
player, 442 posts
Zen and the art of
Transhumanism
Fri 18 Sep 2009
at 04:46
  • msg #138

Re: stuff

good to hear you're feeling better, it wasn't H1N1 was it?  Also, in my first post on the thread i said we had blueprints, was that overstepping things?  Should I rewrite it?
This message was last edited by the player at 04:50, Fri 18 Sept 2009.
Rydi
GM, 425 posts
Fri 18 Sep 2009
at 05:15
  • msg #139

Re: stuff

In reply to Impetus (msg #138):

no, that's fine.  you would have pretty much anything you need to take the place out, in terms of intel and equipment.
Flare
player, 56 posts
Cogito ergo flamma sum.
Fri 18 Sep 2009
at 15:57
  • msg #140

Re: stuff

I have no idea what amalgamation of flu I had, I work in a hospital so anything is possible.  I want to dub it Zoo flu, just to cover all my bases.
Suzukaze
player, 42 posts
*THIS FILE IS CLOSED*
Fri 18 Sep 2009
at 18:33
  • msg #141

Re: stuff

Starting Sunday I'll be on vacation. Girlfriend and I are driving out of town to stay at her aunt's place then mondaywe leave for Florida. We'll be there until the following monday the 28th. So the earliest I'll probally be posting again will be tuesday the 29th.
Rydi
GM, 426 posts
Fri 18 Sep 2009
at 19:14
  • msg #142

Re: stuff

In reply to Suzukaze (msg #141):

Sounds nice.  I want a vacation...

Anyway, noted.  Tis a shame now that the fighting is starting that you won't be here.  But we'll probably still be going at it by the time you get back.

Did you want me to have you step out of the fight, or just run things for you?  Either is fine with me (arranging "personal business" for your character shouldn't be that hard... there was a meeting she was planning anyway)
Suzukaze
player, 44 posts
*THIS FILE IS CLOSED*
Fri 18 Sep 2009
at 22:08
  • msg #143

Re: stuff

In reply to Rydi (msg #142):

It's fine if you want to take her over so that any plans with her don't get ruined. So for a week about she'll be an npc I guess. Non combat typical stealth type ninja like stuff. I'm confident you won't get her killed in combat.
Rydi
GM, 428 posts
Sun 20 Sep 2009
at 07:19
  • msg #144

Re: stuff

If no one has any objections, I'm going to move things forward in the various threads.

I will be renaming the social thread "off the clock", and will forward the freak plotline.

I will be moving things to the minutes before the club scene (and will take final request for equipment and such).
Impetus
player, 447 posts
Zen and the art of
Transhumanism
Sun 20 Sep 2009
at 12:07
  • msg #145

Character writeups

So, I was just looking through the original character write up I did for Imp and it's a little amusing how he's stayed totally true to my original concept in some aspects (animalistic lust and his quest to overcome it) and totally different in others (not so much a randy nerdy scientist).  Anybody else have a very different character 6 months in than they did at the beginning?
Phantasm
player, 195 posts
Happy Shiney Person
Sun 20 Sep 2009
at 12:55
  • msg #146

Re: Character writeups

Yeah.  When I first envisioned Phantasm, she was driven and somewhat aggressive, while still secretive.  She was going to be much more focused on the mega-int/science angle, and was going to use her high ability scores to do stuff...

Then she turned into a quiet introspective character, torn by indecision, distracted by life and growing up, and generally living the life of a damaged and introverted teen demigod.  Weird, huh?
Solitaire
player, 397 posts
What has been Lost?
What has been Gained?
Mon 21 Sep 2009
at 04:22
  • msg #147

Re: Character writeups

You know Doc, I would love to know what exactly that is. Haha.
Rydi
GM, 432 posts
Mon 21 Sep 2009
at 10:34
  • msg #148

stuff

A timeline of the Aeonverse, or at least the main timeline.  Things are already diverging significantly.

http://www.eononline.net/story/complete-timeline.html


Sorry I've been erratic lately, and will probably continue to be so (stuff going on, calm down by mid October hopefully... then go crazy again by the holidays of course).  I check every day of course, but am not always mentally "there" enough to make good replies to people (and I figure a somewhat decent reply is better than a half assed one).

Also of note, on the weekend of Oct 10th I will be out of town without computer.

If you get bored, feel free to partake of a game that will make you feel far better about ours :)
http://www.criticalmiss.co.uk/.../worstscenario2.html
This message was last edited by the GM at 10:47, Mon 21 Sept 2009.
Impetus
player, 449 posts
Zen and the art of
Transhumanism
Mon 21 Sep 2009
at 10:47
  • msg #149

Re: stuff

It's cool.  A question, what is the date in the war room thread versus the date of the coke bust?
Rydi
GM, 433 posts
Mon 21 Sep 2009
at 10:51
  • msg #150

Re: stuff

In reply to Impetus (msg #149):

war room = around new years, perhaps a little after.

bust = early april

orzaiz dinner = mid february
This message was last edited by the GM at 11:23, Mon 21 Sept 2009.
Impetus
player, 451 posts
Zen and the art of
Transhumanism
Mon 21 Sep 2009
at 11:21
  • msg #151

Re: stuff

that article was great!  Reminds me of a time when my players, under orders to "Stealthily take control of the container of weapons coming into Vancouver harbour by ship" involved them brainwashing a local boat owner into giving them his boat, then forgetting that as soon as the preprogrammed instructions were finished that he'd come to, remember the whole thing, then call the cops; using disintegrate to melt the hull of the ship, sink it in the harbour and have the coastguard called, and getting the shit kicked out of them by a nova working for the other side since they thought that "We're in Project Utopia, he's just a scummy elite, any one of us can take him!"  I hate it when everybody takes stupid pills on game day...
Solitaire
player, 399 posts
What has been Lost?
What has been Gained?
Mon 21 Sep 2009
at 18:52
  • msg #152

Re: stuff

In reply to Impetus (msg #151):

It reminds me of the time when my group was playing through Gehenna, we were in Berlin at the time, investigating where all the other vamps had gone, discovering they had been wiped out by that True Faith 10 uber Vampire Hunter who also ghouls himself with the blood of those he kills and probably hangs out with Sam Haight. That guy, you all know him.

Anyway, in the course of investigating the super-badass, we promptly run smack dab into him, and instead of running the hell away like we're supposed too, (and the rest of us did) the Gangrel proceeds to smack him in the head with a tire iron, and promptly get impaled by a flaming sword.

Then the Venture somehow gets picked up by the cops, I don't quite remember how, and proceeds to use Dominate as a 'reset' button during the interrogation, much to the confusion of the people on the other side of the mirrored glass. So he gets locked up, and the rest of us metagamingly suggest that he just punch his way out with potence, as the rest of us were busy running the hell away from Uber-hunter. But no, he thought it would be suspicious, then the sun comes up, he catches on fire, and theres no Camarilla left in the city to cover it up.

Things got worse from there, then the world ended. It was rather amusing.


Course, there was the other time that instead of investigating a Setite warehouse to see what they were doing, we decided to blow it up instead in the most confusing way possible. I was a Tremere with Conjuring at the time, and created a bunch of explosives, then the Gangrel summoned a horde of Raccoons that we strapped it to, then ran them inside and blew them up.

It was glorious.

Then we all moved away... :(
Impetus
player, 455 posts
Zen and the art of
Transhumanism
Wed 23 Sep 2009
at 01:18
  • msg #153

Re: stuff

The look on their faces when a horde of raccoons with dynamite strapped to their backs came pouring through the door would have been priceless.  I do miss the wild days of university rollplaying, when you'd try something just to see the looks on everybody else's faces.  Now that I'm a bitter old man and my gaming group is similarly old and bitter it's a lot less amusing.  may have to start drinking more during game day to liven things up...
Comstock
player, 451 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 23 Sep 2009
at 05:31
  • msg #154

Re: stuff

Raccoons and dynamite!  Joy!  Animalism 3 helped a PC of mine lead every rat under New Orleans through some "fortified" sewer tunnels.  The sheer terror of the description -- the magic abusing mortal hunters being pushed by hundreds of unusually large, desperately driven rats until they exhausted their ammunition and were devoured one by one in a sea of gnashing, squealing vermin teeth -- remains with me to this very day.

Mostly healthy again, and will keep more regular posting in the next day or so.
Gravitas
player, 327 posts
aka Quentin Abernathy
Master of Gravity
Wed 23 Sep 2009
at 10:30
  • msg #155

Re: stuff

In the mission thread: I assumed Slider would be sending us in. Its been implied that she's somewhat more accurate than Grav is, and by nature Grav's shielding is expensive, so if I can get away with it, I'd like to save the quantum for fighting rather than portals.
Comstock
player, 452 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 23 Sep 2009
at 13:42
  • msg #156

Re: stuff

Oh.  Yeah.  Sorry.  I was handing out duties so fast I didn't even think about that.

Lemme edit.

Edit: done.  See?  You're already keeping me in line when I miss stuff.  Though I guess it says something that when I think "portal" I automatically think of Gravitas.
This message was last edited by the player at 13:48, Wed 23 Sept 2009.
Impetus
player, 459 posts
Zen and the art of
Transhumanism
Thu 24 Sep 2009
at 06:44
  • msg #157

Re: stuff

I'd just like to say that just when I think i have sussed out exactly how little i truly know about Zero's powers I once again am amazed.  Well done sir/ma'am.
Impetus
player, 460 posts
Zen and the art of
Transhumanism
Thu 24 Sep 2009
at 12:17
  • msg #158

Re: stuff

PM
[Private to Rydi: In your last post to zero you mentioned things like "inspiration point" and "dramatic editing", things i think are from adventure.  i don't know if you or zero want everybody to know that he's got a whole different bag than the rest of us.  Not tryin to cause trouble, just sayin.]
This message was last edited by the player at 12:21, Thu 24 Sept 2009.
Rydi
GM, 440 posts
Thu 24 Sep 2009
at 15:08
  • msg #159

Re: stuff

In reply to Impetus (msg #158):

Imp informed me that my post led him to believe Zero was actually a Daredevil from Adventure!; I was actually just being a smart ass when I was talking about Inspiration.  He's a nova, just like the rest of you... Well, probably not like the rest of you actually, but still a nova.  Unless he isn't of course; who knows what strange horrors lie in wait behind the mask...

I've actually toyed with the idea of using daredevils and psiads, but no one broached the topic with me in char creation, so it won't happen for some time (or likely ever).  Thought they both do exist within my universe (in small numbers at this point, since the high background quantum is triggering M-R nodes towards novas).  I also have worked out the majority of crossover rules, not that anyone cares.
This message was last edited by the GM at 15:09, Thu 24 Sept 2009.
Gravitas
player, 331 posts
aka Quentin Abernathy
Master of Gravity
Thu 24 Sep 2009
at 15:22
  • msg #160

Re: stuff

As a note regarding the soak, Soak in Aberrant is always automatic, I don't think he'd have to roll under any circumstance. I remember the damage for it being sort of wonky, but I don't remember how. I leave it up to the GM, I just woke up. :P
Rydi
GM, 442 posts
Thu 24 Sep 2009
at 16:22
  • msg #161

Re: stuff

In reply to Gravitas (msg #160):

I know, I'm gonna look it up later. I'm being lazy right now.
Gravitas
player, 333 posts
aka Quentin Abernathy
Master of Gravity
Thu 24 Sep 2009
at 20:03
  • msg #162

Re: stuff

As a mechanical note, tickers on Maintenance duration powers shouldn't start until combat actually starts, since maintenance powers are scene-length except while combat is actually ongoing.
Rydi
GM, 444 posts
Fri 25 Sep 2009
at 02:49
  • msg #163

Re: stuff

More posties tomorrow.  Tired tonight, and I have papers to grade.  Tomorrow I will post in the morning if I wake up early enough, but I have a suicide prevention workshop all day tomorrow, and I have to move a bunch of stuff around my in my home, so if it isn't in the morning, it will be later in the evening most likely.
Flare
player, 63 posts
Cogito ergo flamma sum.
Fri 25 Sep 2009
at 03:23
  • msg #164

Re: stuff

Only you can prevent suicide.  Though why you want to I'll never understand. I wish people in my class would use that option.
Impetus
player, 461 posts
Zen and the art of
Transhumanism
Fri 25 Sep 2009
at 04:06
  • msg #165

Re: stuff

So, he's not a daredevil, hunh?  Alright, my bad.  Was reading some adventure! in my down time this week and was actually kinda hyped to see a daredevil in our game.  note to self, gotta play some adventure.  A question, rydi, do you want sol and I to roll init as well, or wait until we become relevant, unless Grav, 'stock and the man eating sheep take em all down for us...
Awesome imagery on the sheep, btw, tasm.  Less so on it biting some guy's groin....
Comstock
player, 454 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 25 Sep 2009
at 04:25
  • msg #166

Re: stuff

The problem there is that the suicidal ones are usually not the ones you would like to be suicidal.  The suicidal ones are more like me: driven over the edge by the crazy and idiotic people we wish were suicidal.

Hrm.  That is probably too close to a serious discussion that might offend people.  Probably best taken elsewhere.

Just to clarify Defense ... I believe that we settled on:

[(Dexterity + (Appropriate Skill) + (Defense buff from Equipment) ) /2] + Mega ------- Round Odd Half-Values Up

Though in general there are no defensive bonuses from equipment in these rules, there could hypothetically be.  I.e. "Solitaire picks up a dumpster to stop the hail of bullets."  So added Defense from scenery and equipment should probably just be an ST arbitrated appeal that might win you ties.

Something I'm not sure we settled: Was the Mega your choice of Mega-Wits and Mega-Dex?  Or was it the lower of Mega-Wits/Mega-Dex?  If it was your choice, having either would help you defend yourself, but it's all a little hazy in my memory.  I suspect it was the lower?  To require substantial investment if you wanted to be untouchable?

Relevant posts are #800-808 in the old OOC thread, plus post #825.
Solitaire
player, 404 posts
What has been Lost?
What has been Gained?
Fri 25 Sep 2009
at 04:51
  • msg #167

Re: stuff

It was either wasn't it?

I recall my DV being 4 back when I had mega-dex 1, and I don't have mega-wits, but I plan on picking some up anyway.

Also @Flare

Init is 1d10+(dex+ Mdex+ wits+ Mwits+ Enhanced Init or similar) Unless you have something weird, its not a dice pool.
This message was last edited by the player at 05:06, Fri 25 Sept 2009.
Flare
player, 64 posts
Cogito ergo flamma sum.
Fri 25 Sep 2009
at 05:08
  • msg #168

Re: stuff

yeah, rydi clarified that my role was dumb, and I edited it.  It now should be me rolling two dice and taking the lowest (flaws are fun) and adding 14 to it, not rolling 14 dice.
Solitaire
player, 405 posts
What has been Lost?
What has been Gained?
Fri 25 Sep 2009
at 05:11
  • msg #169

Re: stuff

I just point things out as I notice them, I've got so many systems jumbled around in my head that I do even crazier things, like that time I confused Shadowrun with Warmachine... Still dont know how I worked that out, Warmachine isn't even an RPG.

[EDIT] And right, you did correct it. Missed that.
This message was last edited by the player at 05:13, Fri 25 Sept 2009.
Rydi
GM, 445 posts
Fri 25 Sep 2009
at 05:14
  • msg #170

Re: stuff

Yes, do roll initiative, you will likely get involved, and it will be good to have you down.

The DV for now is the formula listed above, based off of dex only.  When you act, it reduces your dv by 1, and when you are attacked multiple times by the same attacker, it reduces your dv by 1... basically exalted rules.

I like DV, and for now it works.  It may see some changes after this fight however, as DV's will fast outpace successes with this system. Things I'm considering:
Counting down for multiple attackers (but not flurries)
Rounding down for the DV formula
Taking the lower of wits/dex

But like I said, we'll see how it goes.  The are kind of necessary for online play though, the double rolling would probably triple the time involved in the already time consuming online combat.
Gravitas
player, 334 posts
aka Quentin Abernathy
Master of Gravity
Fri 25 Sep 2009
at 05:18
  • msg #171

Re: stuff

I've edited my post to include my DV before and after attacking.
Phantasm
player, 200 posts
Happy Shiney Person
Fri 25 Sep 2009
at 06:07
  • msg #172

Re: stuff

In reply to Impetus (msg #165):

Thank you.  The best part of QC is just getting to make weird stuff happen :)
Impetus
player, 463 posts
Zen and the art of
Transhumanism
Sat 26 Sep 2009
at 04:30
  • msg #173

Re: stuff

R.e. Tasm: Grin.  You never fail to make said weird stuff happen.

On another note entirely, something I've been wondering about, the big 5 novas (in terms of raw power) are mal, scripture, pax, antaeus, and either Melchior or Rousseau, according to canon.  The most lethal nova, if one goes by body count, is probably totentanz.  I'm not sure if he'd take Pax in a fight, but i think he'd have a pretty fair shot at it, after all, he's smarter, way more experienced in nova on nova combat, and his power suit seems specifically designed to incapacitate and kill other novas.  So, if the big 5 are the most powerful, who would be the most lethal?  Who would you be most scared of having gunning for you?  I know, Mal is the big boy, so let's ignore him and look at the other asskickers/combat monsters/fuck-with-your-powers-types in the series.  Someone I'll throw out, Montressor from the Bahrain facility.  Not only can he shut down your cool, but then he can make you do whatever he wants...
Solitaire
player, 407 posts
What has been Lost?
What has been Gained?
Sat 26 Sep 2009
at 05:27
  • msg #174

Re: stuff

Dunno, pretty much anybody with Disrupt makes other Nova's have a Bad Day. And Solitaire would love to go a round with Totentanz, assuming it wasn't life or death, but even that would be interesting. Unfortunately, my Aberrant-fu is rather weak as compared to my Trinity-fu or Exalted-fu, so I'll need to dig through my books to find someone scary. But really, the only Nova's Solitaire is actively wary of are Psych's like Freak. Is there a canon Uber-mentalist that I'm forgetting? She'd be careful with him, but anybody else Solitaire would just punch in the face until it gave up or passed out.
Rydi
GM, 448 posts
Sat 26 Sep 2009
at 05:37
  • msg #175

Re: stuff

In reply to Solitaire (msg #174):

In the Underworld book Pax gets possessed by some nova psycher.  The team shit itself in response.

In other news, my day wasn't bad, but it was long.  Sorry it took so long.  I didn't quite make it in before the midnight deadline.

If anything needs further clarification, let me know btw.
Solitaire
player, 408 posts
What has been Lost?
What has been Gained?
Sat 26 Sep 2009
at 05:42
  • msg #176

Re: stuff

West coast time FTW, its only 11. xD
Impetus
player, 466 posts
Zen and the art of
Transhumanism
Sun 27 Sep 2009
at 02:06
  • msg #177

Freak: Man? Lady? or Manlady?

I too am confused, first, it's an it, second we deduce it's a boy, now the picture we get is either a girl or cousin to that lead singer from Hansen.  Since it's nekkid it should be pretty easy to figure out though...
Solitaire
player, 410 posts
What has been Lost?
What has been Gained?
Sun 27 Sep 2009
at 02:08
  • msg #178

Re: Freak: Man? Lady? or Manlady?

Rydi
GM, 452 posts
Sun 27 Sep 2009
at 02:27
  • msg #179

Re: Freak: Man? Lady? or Manlady?

No one actually new for certain what it was.  they deduced from profile that it was male.  and it's form is always gender neutral when you've seen it.  But its natural body does in fact appear to be female... or to be a member of Hansen. Very similar really.
This message was last edited by the GM at 02:33, Sun 27 Sept 2009.
Flare
player, 66 posts
Cogito ergo flamma sum.
Sun 27 Sep 2009
at 05:45
  • msg #180

Re: Freak: Man? Lady? or Manlady?

It would make more sense if it had crazy gender issues.
Impetus
player, 468 posts
Zen and the art of
Transhumanism
Mon 28 Sep 2009
at 03:46
  • msg #181

Re: Freak: Man? Lady? or Manlady?

And one nova sold up the river to proteus...
Rydi
GM, 453 posts
Mon 28 Sep 2009
at 18:22
  • msg #182

Re: Freak: Man? Lady? or Manlady?

Nice violin playing...

Your post also reminded me that I was supposed to be hosting a dinner over in that thread.  I completely forgot.  Will update it soon.
This message was last edited by the GM at 19:23, Mon 28 Sept 2009.
Rydi
GM, 456 posts
Mon 28 Sep 2009
at 19:47
  • msg #183

applicant

Just received a msg from an rpol-er looking for an aberrant game.

"hi, is it still posisble to join this game?

I'll supply a character background/personality when i know if it's even remotely possible (basically, not fun to create an entire character and then find out that the gmae doesn't accept any new players at all)

I know the Looking for more isn't on this gmae, but it is one of two games i could find for the aberrant system, so i kind of hope it'll be possible."


Please vote on whether you want this individual to join, as it is your game, and I don't want to disrupt your enjoyment of it.  You can PM me if you don't want to state your opinion here.

Thanks,
Management
Impetus
player, 469 posts
Zen and the art of
Transhumanism
Tue 29 Sep 2009
at 01:55
  • msg #184

Turn order

Am I right in assuming that, though my init was originally happening on 21, i had to wait until comstock gave me the ok and thus have moved to 15 (comstick's tick)?
Rydi
GM, 457 posts
Tue 29 Sep 2009
at 02:15
  • msg #185

Re: Turn order

In reply to Impetus (msg #184):

correct.
Impetus
player, 470 posts
Zen and the art of
Transhumanism
Tue 29 Sep 2009
at 04:14
  • msg #186

Re: Turn order

Also, is he/she/it still on Imp's back or has it released?  need to know so i can plan my action.
Phantasm
player, 203 posts
Happy Shiney Person
Tue 29 Sep 2009
at 04:23
  • msg #187

Re: Turn order

So, is it just me, or is the dice roller bipolar?

I'm not supposed to be that good at combat, but when given that many successes, well... yeah.  Oh well, I guess that's the fun of having a random power instead of something more dependable; sometimes the lasers cut you in half, other times you get to be a whirlwind of death.
This message was last edited by the player at 04:30, Tue 29 Sept 2009.
Impetus
player, 471 posts
Zen and the art of
Transhumanism
Tue 29 Sep 2009
at 04:26
  • msg #188

Re: dice roller

not just you.  I either get 10-20% sux or 70-90%, nothing in between, see my first use of tk when i got 200,000kg of force (7 sux on 9 dice), then 2 sux using the same pool.  Sadly, i rolled well on my aborted qbolt, so i'm gonna suck at whatever i do next...
Rydi
GM, 458 posts
Tue 29 Sep 2009
at 04:27
  • msg #189

Re: Turn order

It will still be on your back, but may be dead weight, depending on damage rolls and such, as Zero's hit connects.  But I'm going to bed shortly, so it will be morning before I respond.
Impetus
player, 472 posts
Zen and the art of
Transhumanism
Tue 29 Sep 2009
at 04:30
  • msg #190

Re: Turn order

So if I post on how imp pulls its head off using raw sex appeal, then takes over the world thanks to the unique pheromone cocktail produced by his armpits you won't be around to stop me, hey?  Perfect....
http://www.youtube.com/watch?v=zpCIYlRRw_o
for those of you who don't know the glory of husk musk...
This message was last edited by the player at 04:52, Tue 29 Sept 2009.
Rydi
GM, 459 posts
Tue 29 Sep 2009
at 04:36
  • msg #191

Re: Turn order

In reply to Impetus (msg #190):


Hey, wait just a...




Eh, sure, what the hell.  Night. :)
This message was last edited by the GM at 04:36, Tue 29 Sept 2009.
Flare
player, 71 posts
Cogito ergo flamma sum.
Tue 29 Sep 2009
at 04:37
  • msg #192

Re: Turn order

In reply to Rydi (msg #191):

There can always be horrid retribution in the morning.  An Nova level Std would crimp his uberhotness.
Impetus
player, 474 posts
Zen and the art of
Transhumanism
Tue 29 Sep 2009
at 14:13
  • msg #193

Re: Turn order

I dunno, another shot to the ribs and I'll get to test out my second character idea: a spiderman who has multiple extra limbs because his eruption caused his siamese twin and himself to merge into the same being, he's two faced (in actuality), has eight limbs, two anuses and two willies.  He has split personalities, one happy go lucky, the other brooding and dark, and has no luck with chicks, despite the two willies thing....


I am reminded of the smackdown that elites laid upon utopians in the equatorial wars, two of us badly wounded, one swarmed, our ginsu in hiding, and all hell breaking loose...
Suzukaze
player, 45 posts
*THIS FILE IS CLOSED*
Tue 29 Sep 2009
at 22:11
  • msg #194

Back

Just wanted to say I'm back from vacation. Now to get caught back up.
Impetus
player, 475 posts
Zen and the art of
Transhumanism
Wed 30 Sep 2009
at 01:37
  • msg #195

Re: Back

R.E. Sue:
Woot!  Welcome back!  Hope your trip was great.  Now, go go ginsumatic!!
Also
R.E. Rydi:  Imp's q bolt is bashing, not lethal, just in case that matters, although a potential 40 something bashing would still kill you....
Solitaire
player, 417 posts
What has been Lost?
What has been Gained?
Wed 30 Sep 2009
at 02:17
  • msg #196

Re: Back

Squish!

I'm hoping for a similar effect next round. He he he.
Suzukaze
player, 47 posts
*THIS FILE IS CLOSED*
Wed 30 Sep 2009
at 02:34
  • msg #197

Re: Back

Trip was great. Came back sick however so that put a damper on things. I proposed to my girlfriend of 6 years so now we just have to set a date for the big day.
Solitaire
player, 418 posts
What has been Lost?
What has been Gained?
Wed 30 Sep 2009
at 03:11
  • msg #198

Re: Back

Most excellent, congrats.

Hope you get better too.
Comstock
player, 462 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 30 Sep 2009
at 03:32
  • msg #199

Re: Back

Congratulations!  And, having just recovered from my own nagging flu (non-swine) I wish you health.

Sidenote: man, does everyone have a way of getting to Mega-Strength 5?  Even Zero's managing it somehow.  Not that I mind too much, especially if it gets us out of this jam.
Flare
player, 72 posts
Cogito ergo flamma sum.
Wed 30 Sep 2009
at 03:34
  • msg #200

Re: Back

I have mega strength nothing, so it would be a while.  Luckily I am my own projectile weapon.
Comstock
player, 463 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 30 Sep 2009
at 03:38
  • msg #201

Re: Back

Wheee!  Fire everywhere!

I am very much liking the teamwork so far.  Suzukaze and Zero arrived just in time to turn the tables back in our favor, Solitaire is pulling off the one-on-one with Juan, and ... well, the rest of us are keeping the bad-guys busy long enough for Phantasm to have non-consensual intercourse with the die-roller and activate God-Mode.
This message was last edited by the player at 03:42, Wed 30 Sept 2009.
Solitaire
player, 419 posts
What has been Lost?
What has been Gained?
Wed 30 Sep 2009
at 03:39
  • msg #202

Re: Back

Actually, that first time was a typo. I have to absorb something before I kick it up from 3 to 5.

But yes, I do. And then some probably.
Comstock
player, 464 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 30 Sep 2009
at 03:43
  • msg #203

Re: Back

Nice.  I'll be maxing out at Mega-Strength 6 some day.  But that will probably be it.
Impetus
player, 477 posts
Zen and the art of
Transhumanism
Wed 30 Sep 2009
at 06:15
  • msg #204

Re: Back

Imp only has mega str 1, probably be going to 2 someday soonish (within a couple months or so) but I will probably never go beyond 3, unless this game runs for a very long time.
Edit: after reading zero's post it looks like its the [5] (autosux) from mega str, not the [25] that he'd get from mega str 5, I'm guessing.  Could be totally wrong.
This message was last edited by the player at 06:20, Wed 30 Sept 2009.
Flare
player, 73 posts
Cogito ergo flamma sum.
Wed 30 Sep 2009
at 06:34
  • msg #205

Re: Back

I don't think I'll be getting any mega strength. Dex works better for my powers, so I want that at 5.
Impetus
player, 478 posts
Zen and the art of
Transhumanism
Wed 30 Sep 2009
at 07:06
  • msg #206

Re: Back

Never under estimate how handy it is to be able to bitchslap somebody with an automobile...
Comstock
player, 465 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 30 Sep 2009
at 07:22
  • msg #207

Re: Back

Oh.  Heh.  Five auto-successes from Mega-Strength 1 would make more sense.  Tired brain reaches faulty conclusions.  Tired brain must be punished with caffeine or alcohol.  I'll flip a coin for that.

I think I've been conditioned to believe that anything Dr. Zero says he has he probably has.  Damn secretive unpredictable characters.
Flare
player, 74 posts
Cogito ergo flamma sum.
Wed 30 Sep 2009
at 07:40
  • msg #208

Re: Back

I wish I could be all secretive, but its hard when you are your own molotov cocktail.

Hmm I think I agree with you Imp, I'd like to bitchslap with vehicles...maybe mega str 1.
Comstock
player, 466 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 30 Sep 2009
at 08:07
  • msg #209

Re: Back

You'll never regret it.  I promise.  Hell, you can't find cinema about supers anymore without Mega-Strength.  Even the Watchmen seemed to give every single character Mega-Strength 1 just so they could "satisfy the base."

What base?  Who did they think was going to see the movie?  Damn it all.  < / rant>
Impetus
player, 479 posts
Zen and the art of
Transhumanism
Wed 30 Sep 2009
at 08:58
  • msg #210

Re: Back

I think they were pitching it to those who appreciated pendulous blue glowing penises.  Which is probably a surprisingly large niche market in places like japan....
Flare
player, 75 posts
Cogito ergo flamma sum.
Wed 30 Sep 2009
at 09:51
  • msg #211

Re: Back

MMMMM....pendulous glowing blue penises...drool...

That being said I loved watchmen, but did think it weird that even fad middle-aged ex-heros could punch people out.  I do think they overdid the mega strength.
Solitaire
player, 420 posts
What has been Lost?
What has been Gained?
Thu 1 Oct 2009
at 06:01
  • msg #212

Re: Back

Question: Would Mega-Strength apply to the resisted brawl/martial arts roll to maintain/escape a hold? I know M-Str doesn't apply to attack rolls, but as its resisted and I've already latched on to him... There isn't a clear precedent in the book that I've found or in game as of yet, and it could be argued either way.

Obviously, I'm in favor of counting the auto-sux, logic is thus. Strength is about brute force, Mega-Dex already has the advantage in this area (Grapple), as its the god-stat in every WW game, with its max dice pool of 15, 5 of which count as multiple successes. Mega-Str does nothing to enhance accuracy, but that isn't really a factor when Solitaire is already latched onto your back. My thoughts are if Mega-Strength puts you in a hold, you generally stay in it, if your a Mega-Dex char, you ought to be able to dodge a Str based char unless they roll absurdly well. If you have lots of both and MA, you win the game, as is normal.
This message was last edited by the player at 06:02, Thu 01 Oct 2009.
Solitaire
player, 422 posts
What has been Lost?
What has been Gained?
Thu 1 Oct 2009
at 07:07
  • msg #213

Re: Back

Isn't Elemental Blast rating x3 dice of damage? Not 2? Also mildly curious how at the 20 damage pool, sure you didn't mean 10[10]? Assuming a rating of 5 in Elemental Mastery, in which case it would be 15[10] damage anyway.

Unless of course you have some odd strengths/weaknesses. Soak also comes before rolling.

Also, damn, you can nuke things with that power.
Rydi
GM, 465 posts
Thu 1 Oct 2009
at 07:51
  • msg #214

Re: Back

In reply to Solitaire (msg #213):

it should be [10L]+10dL.  I'll correct for the damage when I get to posting.

It should be noted that people don't have to roll damage, I'm doing it since I have to subtract soak anyway.  Also note that the low damage you've been doing isn't just the dice roller hating you, its also that these novas have ALOT of soak.

Yes m.Str will help you in a grapple, it uses the m.att vs. m.att rules.  Comstock looked it up and sent it to me via pm since I wasn't able to find it under the clinch/hold rules.  And of course any damage that factors str into the equation will get the extra damage off of it.

I also want to be asleep right now.  Why can't I sleep?
This message was last edited by the GM at 07:52, Thu 01 Oct 2009.
Comstock
player, 469 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 1 Oct 2009
at 15:58
  • msg #215

Re: Back

Yeah ... maybe we should make a thread or a post somewhere about the games' House-Rules.

1) To save time in combat, calculate a Defense value.  Post this and your initiative at the beginning of any combat.
2) Declare the dice and auto-levels of damage your attack does and let the ST determine the results.  Likewise, keep your current soak posted for his benefit.
3) Use < spoiler > to hide OOC thoughts, actions, rules, etc.
4) By convention, the first 'X' dice on the die-roller are your 'X' Mega-Dice if you have Mega-Dice in your pool.  So, rolls will always be formatted (Mega + Att. + Ability) in order.

What else?


---------------

In other news, I've updated the Nova roster a little.  If anyone sees mistakes when going through there, remember to bring them up so Rydi or I can make corrections.

Going over that list again, I think now is probably a good time to throw out one of my pet theories: anyone else think that the rarely seen but managerially inclined Max Walker and Shadow Walker are one and the same?  It'd be the sort of thing Utopia would do, and suggests more than one thing about the security of "our" base.  The 'stock, of course, wouldn't even think to make the connection.

Finally, the training-day and orientation with Suzukaze, Flare and Slider sort of died ... should we close out that scene with a summary post or finish it?  I'm cool for whatever.

Edit: I'll hold off on posting my actions for right now, since so many people are ahead of Comstock in initiative.  But rest assured, he's going to punch or grapple any of hostiles near enough to reach.
This message was last edited by the player at 16:09, Thu 01 Oct 2009.
Impetus
player, 482 posts
Zen and the art of
Transhumanism
Fri 2 Oct 2009
at 03:18
  • msg #216

Re: Back

This combat reminds me that Imp has sadly neglected his defensive capabilities.  Gonna have to do that sometime sorta soon.  A question, the warehouse sequence is months after the dinner meeting and freak capture sequences, yes?  so should we be tracing xp that we get from the diff threads so we don't apply xp to something happening in january that we earned by posting in something happening in April?  Seems needlessly complex, but gotta ask.
Rydi
GM, 467 posts
Fri 2 Oct 2009
at 03:31
  • msg #217

Re: Back

Don't track xp separately, it's too much of a pain for everyone. And it isn't really a big deal anyway.

And yeah, we should probably finish out the training thread, at least for now.  If people come up with interesting training scenarios, feel free to bring them into play.

edit:
I will be back on in the morning to reply to today's posts.
This message was last edited by the GM at 04:09, Fri 02 Oct 2009.
Rydi
GM, 468 posts
Fri 2 Oct 2009
at 21:15
  • msg #218

Re: Back

I've gotten feedback from imp/com/flare on the new player thing.  Could the rest of you give me your opinion?
Solitaire
player, 426 posts
What has been Lost?
What has been Gained?
Fri 2 Oct 2009
at 21:40
  • msg #219

Re: Back

I don't really care either way, but our characters have developed a rather unique worldview that should probably be explained so that any new player doesn't suffer Harley syndrome.
Impetus
player, 483 posts
Zen and the art of
Transhumanism
Sat 3 Oct 2009
at 00:11
  • msg #220

Missions, round 3

Imp's action for round 3 is already posted, firing at chalk, but probably missing, 2 sux on the roll.  was in post 61 in the missions thread.
This message was last edited by the player at 00:12, Sat 03 Oct 2009.
Rydi
GM, 471 posts
Sat 3 Oct 2009
at 00:26
  • msg #221

Re: Missions, round 3

In reply to Impetus (msg #220):

Ah.  I missed it.  Will update.
Comstock
player, 470 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sat 3 Oct 2009
at 01:12
  • msg #222

Re: Missions, round 3

Hmm.  Thought: what is the effect of a portal on signals?  I.e. radio waves.  Since passage through a portal requires sentience (I believe I read some errata on that subject in the Player's Guide ... which makes Slider's powers that much more impressive) does that cut communication off with Solitaire?  Then again, Slider is the one making that portal.

The implications go even further, actually.  Harnessing that technology could allow for laser transmitted information, power, just about anything that can be beamed through a window.  But yeah, the core question: will we be able to hear Solitaire if she calls for help?
Solitaire
player, 427 posts
What has been Lost?
What has been Gained?
Sat 3 Oct 2009
at 01:34
  • msg #223

Re: Missions, round 3

Pfft, Solitaire? Call for help? Never.

But really, by my calculations, he's got to have Mega-Str 5 to one shot me like that. 11 Bashing cycles me all the way to Incap with 3 turned lethal. Which means I'm dead whenever Juan gets around to kicking me again. Will post after dinner.
Comstock
player, 472 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sat 3 Oct 2009
at 02:19
  • msg #224

Re: Missions, round 3

Let's hope he's a sentimental soul and just leaves her on the ice once she goes slack.  Either that, or hope that the Doctor is a clever, clever non-gendered person with that teleporting and event horizon anti-thermodynamics magic.
Rydi
GM, 473 posts
Sat 3 Oct 2009
at 02:19
  • msg #225

Re: Missions, round 3

He actually has kinetic absorption as part of his power suite.  Part of what makes him "invulnerable" and why he didn't mind getting beaten on.

Depending on how you react, he may actually think you are already dead, and he probably will want to run away as far and fast as he can in hopes of not getting caught by the rest of the team...

And yeah, her fields are permeable to a greater extent than most porters (when you've got nothing else going for you, your one power should be good on its own right?)
This message was last edited by the GM at 02:22, Sat 03 Oct 2009.
Comstock
player, 473 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sat 3 Oct 2009
at 02:22
  • msg #226

Re: Missions, round 3

I think the rest of us would end him if he killed Solitaire.  He'd best run quickly.
Impetus
player, 484 posts
Zen and the art of
Transhumanism
Sat 3 Oct 2009
at 02:32
  • msg #227

Re: Missions, round 3

And far...really far...
Not that it would help him.
Solitaire
player, 429 posts
What has been Lost?
What has been Gained?
Sat 3 Oct 2009
at 03:32
  • msg #228

Re: Missions, round 3

Its sweet that you guys would wreck him.

*feels the love*


Really, I was expecting an electrical Immolate, but I can see the signs of kinetic absorption. Heh, Overconfidence finally comes into play in a practical way.
Impetus
player, 485 posts
Zen and the art of
Transhumanism
Sat 3 Oct 2009
at 09:12
  • msg #229

Re: Missions, round 3

Sol, I thought you had absorption as well, or at least I thought you did...
Solitaire
player, 430 posts
What has been Lost?
What has been Gained?
Sat 3 Oct 2009
at 15:16
  • msg #230

Re: Missions, round 3

Energy, not kinetic. Heh.
Impetus
player, 487 posts
Zen and the art of
Transhumanism
Sun 4 Oct 2009
at 03:49
  • msg #231

Re: Missions, round 3

Aha!  I thinks I smells sol buying absorption kinetic as well, provided we live through this one...
After seeing how we're doing in combat with these elites i am slightly worried that some of our (ok, my) focus on social stuff is gonna get some of us (ok, me again) killed in combat sooner rather than later.  Rydi, should we assume that combat in the future is going to be as lethal as this, or moreso?  Should we (once again, me) buy up some combat abilities/powers sooner rather than later or are we (am I) just being paranoid?
Rydi
GM, 474 posts
Sun 4 Oct 2009
at 22:39
  • msg #232

Re: Missions, round 3

In reply to Impetus (msg #231):

I'm torn. I don't want to force people to buy combat stuff, but at the same time, the novas focused on combat are real badasses most of the time, and would realistically rip the heads off of low defense characters if they went toe to toe.

One solution imo is just getting more health levels and defense.  Fairly cheap, and prevents one-shotting.

Though I will say that it's mainly only elites and criminal cartel novas that will be a major problem for you.  Most other novas are actually far less proficient than you guys are.  And as you saw, not all of them are that tough (Platoon's offense didn't come close to hurting anyone, despite a good defense, and Mystery was destroyed by Imp and Zero).  Sol would probably have torn up most of the guys there, she just went for the big guy, who was set up to not take damage from being knocked around.

So, I guess the summary is: Do what you like.

)))))))))))

I am sick. Just fyi on why posting has slowed again. Flue goodness. Not piggy flue, just normal flue. But still sucks, and a good half of the last several days have been spent in bed shiverring rather than on computer. Hopefully I'll be faster next week.
Comstock
player, 474 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sun 4 Oct 2009
at 23:07
  • msg #233

Re: Missions, round 3

Sadness for flu.  Feel better, boss.

Comstock's combat-centric purchases have slowed as he diversifies his skills and rounds out.  I mention it because in my experience the biggest problem in games like this is the arms-race, where the combat centric players hone in on their talent and leave everything else in the dust.  We've all lived this story: ST has to either build more Juans and Ligiers to give the combat-monkey a challenge or the party kills their way through all opposition.  Not buying more armor for Comstock makes it possible for Rydi to threaten Comstock without making bad-guys that could one-shot the rest of you.

The health level purchase is fairly easy to get to and Force Field is an all around great soak builder.  Or maybe there could be a Mega-Wits/-Dex enhancement that costs an arm and a leg but buys you a second chance (to prevent the one-shot kill).
Solitaire
player, 431 posts
What has been Lost?
What has been Gained?
Mon 5 Oct 2009
at 00:34
  • msg #234

Re: Missions, round 3

Yeah, I do think it was mostly bad targeting on my part, picking the guy who counters my skillset. Its good to get your ass kicked every once in a while, Solitaire will learn from it.
Impetus
player, 488 posts
Zen and the art of
Transhumanism
Mon 5 Oct 2009
at 00:50
  • msg #235

Re: Missions, round 3

The arms race is indeed what i want to avoid, it also really really does bad things for people like flare and sue who (methinks) don't have as much xp as some of us, they can either specialize to keep up, or will be left in the dust in combat by us old timers.  Elites should always be a threat, they are still alive because they are either badass or lucky or both.
I am slightly concerned about what happens in say, a year's time (RL) when we all have between 200 and 300 more xp.  What will threaten those of us who's power suite lends itself very well to combat (Stock, Sol, Flare, Sue)?
Solitaire
player, 432 posts
What has been Lost?
What has been Gained?
Mon 5 Oct 2009
at 01:03
  • msg #236

Re: Missions, round 3

Well, to be fair, we don't do all that much fighting, and by that time our characters reputation ought to prevent all the but the most determined/idiotic Nova's from picking fights with us.

You wouldn't pick a fight with Pax, Scripture or Mal or the other character/event Nova's in the normal setting. Just tack us onto that list. We'll be that level or better.

Or we could start scaling back the xp a bit, after 200, you don't really need 5-7 [EDIT]a week[/EDIT] anymore.
This message was last edited by the player at 02:41, Mon 05 Oct 2009.
Rydi
GM, 476 posts
Mon 5 Oct 2009
at 01:37
  • msg #237

Re: Missions, round 3

In reply to Solitaire (msg #236):

That's a good idea, glad that it wasn't me suggesting it :)

After 200 I think we'll cut xp to a max of 1 per 2 days of posting. And keep sunday as a make-up day.  Which now that I think of it, I'm not sure the new players know that...

Sunday doesn't net you points unless you missed a post earlier in the week.  Basically, its just a make up day and a way of giving people a break on the weekend.

0000000

Also, in other news, please note that mega-atts are the FIRST dice rolled, not the last, on any given roll.

0000000

I am trying to keep the setting in mind when I design enemies, and you probably won't be facing many enemies more powerful than this fight.  More specialized in some cases, but roughly the same amount of xp.  So no worries about scaling enemies. As for you guys becoming 'Combat Gawds', well, if you are spending xp appropriately your main strengths will come from your versatility.  I haven't vetoed hardly any requests because people have been pretty reasonable in what they've been going for, but if people start buying a ton of uber combat abilities for no real reason... yeah, that's why I have people announce what they are spending their points on, so the extreme stuff gets vetoed.  Overall, I think you guys will be in good shape as time goes on.  If you want to focus on combat for a while, considering how you got hammered in the first few rounds, I'm fine with that.  But as time goes by you should probably go back to more story oriented purchases.
Flare
player, 81 posts
Cogito ergo flamma sum.
Mon 5 Oct 2009
at 05:04
  • msg #238

Re: Missions, round 3

Sorry to hear you were all dead and stuff Rydi. I hate the flu.

Double sadness! No I didn't know that Sunday was makeup, and I also didn't know that the first dice were mega-atts rather than last dice.  I arbitrarily picked the last ones and marked it so in text, so hopefully the previous ones arent' a prob.  I'll do things legit now though.

Can anyone think of any other rules us noobs may not know?
Rydi
GM, 478 posts
Mon 5 Oct 2009
at 05:07
  • msg #239

Re: Missions, round 3

In reply to Flare (msg #238):

Post 215 on this thread.
Flare
player, 82 posts
Cogito ergo flamma sum.
Mon 5 Oct 2009
at 05:20
  • msg #240

Re: Missions, round 3

Pardon my critical fail at life there.  I missed that one, and my round 4 post will be edited to reflect it properly.
Rydi
GM, 480 posts
Mon 5 Oct 2009
at 05:34
  • msg #241

Re: Missions, round 3

In reply to Flare (msg #240):

Read the update I just did first.  It may change your actions a bit.
Rydi
GM, 483 posts
Wed 7 Oct 2009
at 00:55
  • msg #242

Re: Missions, round 3

crawled out of bed today.  went to school for three hours.  am now ridiculously tired, and i think fever is back.  will post eventually.  Sorry for sucking.
Impetus
player, 492 posts
Zen and the art of
Transhumanism
Wed 7 Oct 2009
at 01:02
  • msg #243

Re: Missions, round 3

Get some rest buddy, we'll be here when you get back.
Comstock
player, 477 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 7 Oct 2009
at 01:16
  • msg #244

Re: Missions, round 3

I think we can entertain ourselves.  Hang in there Rydi.
Avilister
GM, 37 posts
Wed 7 Oct 2009
at 05:09
  • msg #245

Re: Missions, round 3

Rydi:
crawled out of bed today.  went to school for three hours.  am now ridiculously tired, and i think fever is back.  will post eventually.  Sorry for sucking.


I was worried that I'd caught something from you, my throat was sore yesteday. Must have been nothing, I was fine today.
Flare
player, 84 posts
Cogito ergo flamma sum.
Wed 7 Oct 2009
at 05:56
  • msg #246

Re: Missions, round 3

Rydi! Avilister! Don't leave us!

Hope you guys feel better soon.
Solitaire
player, 433 posts
What has been Lost?
What has been Gained?
Wed 7 Oct 2009
at 07:00
  • msg #247

Re: Missions, round 3

Your not the only one that's busy or otherwise unable to post.

It helps that I'm out cold ingame. Heh
Flare
player, 87 posts
Cogito ergo flamma sum.
Wed 7 Oct 2009
at 08:26
  • msg #248

Re: Missions, round 3

Solitaire:
Your not the only one that's busy or otherwise unable to post.

It helps that I'm out cold ingame. Heh


Now that's a thought.  Maybe we should try for a massive fight just before finals. Then we can post ::moans:: and ::bleeds:: while we suffer through tests
Rydi
GM, 488 posts
Thu 8 Oct 2009
at 04:24
  • msg #249

Re: Missions, round 3

Final notice to anyone that wants to comment on the addition of a new player.  Now or never.

I'll give a decision tomorrow if I don't hear anything else.
Gravitas
player, 342 posts
aka Quentin Abernathy
Master of Gravity
Thu 8 Oct 2009
at 06:31
  • msg #250

Re: Missions, round 3

Flare:
Rydi! Avilister! Don't leave us!

Hope you guys feel better soon.


No worries, I'm fine - he's still half-dead though.
Impetus
player, 494 posts
Zen and the art of
Transhumanism
Thu 8 Oct 2009
at 07:17
  • msg #251

Re: Missions, round 3

Re: grav's post in the missions thread.
This was my intent as well, Unless he's got some gps he's probably just beyond, or just inside the leading edge of the storm and it's following him.  Option B is that he's gone to ground and hopes to ride us out, not sure how long he can make that storm last though, and we can almost guarantee that he is inside it somewhere, then all we do is wait.  Option C is that he's an idiot and is blundering around inside the storm just like the rest of us, which works for me too.
Imp will search until he's found, or until we get called off.
Rydi
GM, 490 posts
Fri 9 Oct 2009
at 22:10
  • msg #252

Re: Missions, round 3

Well, I'm feeling almost well, just a terrible sounding but innocent cough remains.  But, as stated a while back, I'm out of town tonight through most of Sunday.  Feel free to develop things in whatever direction you like.  Gravitas is out as well (we're both going to candy mountain, our friends tell us it's wonderful there).http://www.youtube.com/watch?v=JPONTneuaF4

"Missions" is on wind down time and could possibly even transfer over to HQ if you want. "off the clock" is up to you guys (and I'll deal with Sue's conversation when I get back). "Vignettes" are always open of course, and I'll finally get around to introducing the big guy next week.  "HQ" is open as well if anyone has any interesting ideas there.

There isn't enough time.  Never. Enough. Time...
Impetus
player, 499 posts
Zen and the art of
Transhumanism
Sat 10 Oct 2009
at 02:21
  • msg #253

Re: Missions, round 3

Have fun.  Be careful about the weird ass unicorns.  so irritating.
Rydi
GM, 491 posts
Tue 13 Oct 2009
at 03:53
  • msg #254

Re: Missions, round 3

Candy Mountain was nice, though I had the strangest dream that someone stole my kidney...

Have one more test tomorrow, and then life returns to a normal pace.  Thanks for the patience.
Flare
player, 92 posts
Cogito ergo flamma sum.
Tue 13 Oct 2009
at 05:04
  • msg #255

Re: Missions, round 3

Its not like you need your kidney, as long as they left your horn you'll be fine.  Just put a banana in your ear.
Comstock
player, 485 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 13 Oct 2009
at 05:10
  • msg #256

Re: Missions, round 3

Yeah!  Wait, what?

Glad to see stuff happening here.  Luck and skill on your test, then reveal the Mal himself so we may mock his cape and possession of arms.

Because he has arms, you know.
Solitaire
player, 441 posts
What has been Lost?
What has been Gained?
Tue 13 Oct 2009
at 05:21
  • msg #257

Re: Missions, round 3

In reply to Comstock (msg #256):

Hey, it takes a real man to wear a cape. And Mal is nothing if not a real man, in a transcendent superhuman sort of way.
Rydi
GM, 494 posts
Tue 13 Oct 2009
at 05:56
  • msg #258

Re: Missions, round 3

I leave you with episode II.

http://www.youtube.com/watch?v=QFCSXr6qnv4

Until tomorrow.
Comstock
player, 486 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 13 Oct 2009
at 06:42
  • msg #259

Re: Missions, round 3

These are awesome....ly strange.  Not really disturbing.  For that, just type random kanji into google without the filters on.  It's a form of seppuku, I think.
Rydi
GM, 496 posts
Fri 16 Oct 2009
at 00:33
  • msg #260

Re: Missions, round 3

ugh.

Wife got sick yesterday.  Life irritates.

Anyway, thanks for keeping yourselves entertained without me.

Nice to see Suzukaze get some interaction time on screen.

And the vignette with Solitaire was great as usual (that series of vignettes has been one of the best bits of "lost love" I've seen played out in a game, or in most books for that matter).

If I forget to reply to something, just slap me with a reminder, kind of like Zero did.
Solitaire
player, 444 posts
What has been Lost?
What has been Gained?
Fri 16 Oct 2009
at 04:42
  • msg #261

Re: Missions, round 3

Glad you like them, I'm never quite happy with anything I post, but that's just a fact of life. The praise makes me feel all warm and fuzzy. :D

I post those when I hit some writers block and need some additional insight into Solitaire. It's kinda funny how that works.


Also, MAL! Yay!
Impetus
player, 505 posts
Zen and the art of
Transhumanism
Fri 16 Oct 2009
at 06:59
  • msg #262

Re: Missions, round 3

Hope your wife recovers quickly Rydi.  Also, I'm starting a new session at school, have 4 new courses to teach, and have a research paper and other shite to get done these days, will try to post regularly but it may be a little haphazard/low quality.  lower than usual i mean.
peace
Phantasm
player, 211 posts
Happy Shiney Person
Sat 17 Oct 2009
at 22:52
  • msg #263

Re: Missions, round 3

Sorry I haven't been posting much lately.  I suck.  Will improve.

And Mal... Did anyone notice if he had ARMS?
Flare
player, 95 posts
Cogito ergo flamma sum.
Sun 18 Oct 2009
at 03:13
  • msg #264

Re: Missions, round 3

I also suck on posting.  I was hit with a disgusting amount of homework.  Thankfully I have finished failing it all and can go back to wallowing in stupor. This leaves time for updates.
Impetus
player, 507 posts
Zen and the art of
Transhumanism
Sun 18 Oct 2009
at 10:56
  • msg #265

Re: Missions, round 3

Mal does indeed have arms.  Two of them.  Girthy arms.
Speaking of arms, slapping each other?  Slapping 'Tasm?  You do know that she can harness the souls of those she kills and make them her slaves for all eternity, don't you.  Also hitting a fellow T2Mer over a name made for a psychopathic monster might make certain elements in Proteus stick you in a room in Bahrain...
This message was last edited by the player at 11:23, Sun 18 Oct 2009.
Comstock
player, 491 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sun 18 Oct 2009
at 14:30
  • msg #266

Re: Missions, round 3

And all of this now.  Insanity and awesome!  I'm not even sure what Comstock will do in time.  Trying to call for calm isn't working ... manipulative characters have stepped in, so there's no way everything's going away now.  Also, his instinctual "damage control response" could drive a wedge between him and "little sis" Phantasm.  I'm stoked.

I'll need a little bit to come up with a proper response to all that.

In case anyone's missing the implicit subtext: kudos to new players.  Suzukaze, you're rocking the messed-up-Lancer archetype with a nice twist, and I can almost hear Flare's enthusiasm slapping into the wall of annoying reality.

That raises another point: if this kind of thing keeps up, inside a year Comstock's going to trade sleep for more work time, notably corresponding with some people to do whatever he can to help organize the 2004 Nova Olympics (special invitation only) and maybe even a bit of serious, comic-book style vigilantism (so he can feel like he's putting his powers to good use).  Just to keep the bureaucrat/legal/fate-of-the-world stuff from distancing him further from mortality and that elusive idea of "fun."  Anyone want to join in?  Should we get a separate thread for that or just make it a particular flavor of vignette?
Flare
player, 96 posts
Cogito ergo flamma sum.
Sun 18 Oct 2009
at 14:34
  • msg #267

Re: Missions, round 3

Thanks for the props!

I like having separate threads for things. The vignettes seem to get saturated with lots of different things, so if it can be something we all interact with, I'd like it to be on a separate thread
Impetus
player, 510 posts
Zen and the art of
Transhumanism
Mon 19 Oct 2009
at 01:27
  • msg #268

Re: Missions, round 3

I too vote for separating the threads a bit, it's a bit easier to keep track of things when there aren't two or more stories being playing twister with each other in a thread.
Flare
player, 99 posts
Cogito ergo flamma sum.
Mon 19 Oct 2009
at 01:42
  • msg #269

Re: Missions, round 3

I had been wondering, for that 'beginning of an ending' vignette, is it assumed that we are all there if we want to be? I was thinking of adding my two bits, but wasn't sure if it would be okay.
Rydi
GM, 499 posts
Mon 19 Oct 2009
at 01:56
  • msg #270

Re: Missions, round 3

So, what threads do we want split off? I don't mind adding some more at all, but i don't want to add more than two more for now.  I've found that when you add too many threads to a game like this, things get lost and people start ignoring some of them.

I think we are at a point where we could get a separate Terragen thread.  Any other requests?
Solitaire
player, 447 posts
What has been Lost?
What has been Gained?
Mon 19 Oct 2009
at 02:03
  • msg #271

Re: Missions, round 3

That's what I would suggest. The Intro of Mal merits its own thread so we can pull Vignettes back to the snippets it should be.
Impetus
player, 512 posts
Zen and the art of
Transhumanism
Mon 19 Oct 2009
at 02:07
  • msg #272

Re: Missions, round 3

Umm, if the garden party is going to continue then i think a new thread would be good.  A terragen thread also, for those of us who are going to walk down that path, would be beneficial.  Vingettes would be best, methinks, if it did what it originally was designed for, snapshots of us doing things either by ourselves, or with just 1 or 2 others.
<edit> Scooped by the lovely Sol...
This message was last edited by the player at 03:17, Mon 19 Oct 2009.
Comstock
player, 495 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Mon 19 Oct 2009
at 19:50
  • msg #273

Re: Missions, round 3

Let's say one new thread for the Teragen.

Logic:
- Teragen off-the-clock activity is decidedly different from the rest of our activity.
- Philosophical discussions have an ideal home there.  So does partying with Orzaiz, for that matter.
- Tech and innovation projects can be pooled under the Headquarters thread.
- Any vigilantism or the like could probably find a place in the Vignettes or Off The Clock threads.

Sound good?  I'm almost sad that Comstock isn't there to meet Mal.  Though he'd probably freak out as his brain starts blaring warning klaxons.
Rydi
GM, 501 posts
Mon 19 Oct 2009
at 20:57
  • msg #274

Re: Missions, round 3

I'll be on a bit later tonight to reply to everyone's stuff.
Rydi
GM, 503 posts
Tue 20 Oct 2009
at 08:20
  • msg #275

Re: Missions, round 3

Flare:
I had been wondering, for that 'beginning of an ending' vignette, is it assumed that we are all there if we want to be? I was thinking of adding my two bits, but wasn't sure if it would be okay.

This is fine with me, but ultimately depends on whether Grav/Imp/Zero/Sol brought you into the fold.  If so, you guys might want to do a little retcony goodness over in vignettes going over Flare walking in on a discussion and contributing her thoughts on the matter.

----

As far as new threads go, I've put up the Teragen thread obviously (in which the current intro of Mal can be covered, and in which people can move on to other things afterwords).  I'm still up for another new thread, but I want it to be overarching enough to cover multiple topics.  A thread for tech stuff might not be bad, but people would need to be involved enough in it to actually make it a real thread, not just a wish list or a few posts, otherwise it would best be covered over in the HQ thread.

Let me know if you want a Tech thread, or some other, fairly broad topic thread.

----

Stealth Edit: I also plan to show you what happened to Prodigal after he left.  Probably won't be a huge surprise, but it does reshape continuity a bit...
This message was last edited by the GM at 09:16, Tue 20 Oct 2009.
Impetus
player, 514 posts
Zen and the art of
Transhumanism
Tue 20 Oct 2009
at 09:21
  • msg #276

I've discovered why...

Imp and Pax dislike each other.  Well, the reason why they do other than myself and Rydi saying we do.  We are too much alike.  Think about it:  Powers of flight, telekinesis, and kinetic forces in general.  All the same.  Overweening arrogance.  Check.  Used to being the centre of attention?  Check.  Doing their best to forget that people named Shelby and Jason existed?  Check.
Imp dislikes Pax because he sees in pax powers he may one day attain, and it pisses him off to know that a wnaker like that got there first, and that Pax is that asshole from the football team who thinks he's better than everybody else who Imp dreamt of offing in some wildly implausible way.  For Pax he sees in Impetus someone who other people like and someone who can steal a crowd of reporters right out from under him.  That and Imp's pretier.  And his skin doesn't look like latex.  And he has hair.
Dr. Zero
player, 322 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Tue 20 Oct 2009
at 13:49
  • msg #277

Re: Missions, round 3

Rydi:
Flare:
I had been wondering, for that 'beginning of an ending' vignette, is it assumed that we are all there if we want to be? I was thinking of adding my two bits, but wasn't sure if it would be okay.

This is fine with me, but ultimately depends on whether Grav/Imp/Zero/Sol brought you into the fold.  If so, you guys might want to do a little retcony goodness over in vignettes going over Flare walking in on a discussion and contributing her thoughts on the matter.


I would love to do that. Could we assume Zero has been mentioning some of the directions of the meetings to those teammates interested? He'd especially like to include the newer members to this big event. I just think that would be a quick way to get her (and anyone else interested) in there while things are starting.

One thing I haven't had time to build on is Zero's concern over this big meeting. Scripture intrigues Zero, but the Doctor is very concerned that Scripture may have a concealed fanatical agenda, and would like to include others in the procedures. Zero also doesn't like all the people The Count invites, finding them picked with little concern to character, and would like to bring in people more morally grounded.
Gravitas
player, 346 posts
aka Quentin Abernathy
Master of Gravity
Tue 20 Oct 2009
at 22:23
  • msg #278

Re: Missions, round 3

Sorry about my recent absence. I basically checked out of the Internet for about two weeks. Catching up now, posts coming from my phone; will edit for pretty later.
Flare
player, 103 posts
Cogito ergo flamma sum.
Tue 20 Oct 2009
at 22:52
  • msg #279

Re: Missions, round 3

Gravitas:
Sorry about my recent absence. I basically checked out of the Internet for about two weeks. Catching up now, posts coming from my phone; will edit for pretty later.


Shun the non-replier shun shhhhhuuuuuuuuuuuuuuunnnnnnn.
Impetus
player, 515 posts
Zen and the art of
Transhumanism
Tue 20 Oct 2009
at 23:00
  • msg #280

Re: Missions, round 3

STONE HIM!!! STONE HIM!!! In all seriousness, grav, hope whatever it was that made you go offline for half a month wasn't too serious.
Rydi
GM, 505 posts
Wed 21 Oct 2009
at 00:14
  • msg #281

Re: Missions, round 3

Dr. Zero:
Rydi:
Flare:
I had been wondering, for that 'beginning of an ending' vignette, is it assumed that we are all there if we want to be? I was thinking of adding my two bits, but wasn't sure if it would be okay.

This is fine with me, but ultimately depends on whether Grav/Imp/Zero/Sol brought you into the fold.  If so, you guys might want to do a little retcony goodness over in vignettes going over Flare walking in on a discussion and contributing her thoughts on the matter.


I would love to do that. Could we assume Zero has been mentioning some of the directions of the meetings to those teammates interested? He'd especially like to include the newer members to this big event. I just think that would be a quick way to get her (and anyone else interested) in there while things are starting.

One thing I haven't had time to build on is Zero's concern over this big meeting. Scripture intrigues Zero, but the Doctor is very concerned that Scripture may have a concealed fanatical agenda, and would like to include others in the procedures. Zero also doesn't like all the people The Count invites, finding them picked with little concern to character, and would like to bring in people more morally grounded.


Works for me.  You might want to message people in regards to how you want to bleed that stuff into posting, but we can assume that whoever you guys want to be there is actually there.
Gravitas
player, 347 posts
aka Quentin Abernathy
Master of Gravity
Wed 21 Oct 2009
at 00:42
  • msg #282

Re: Missions, round 3

Impetus:
STONE HIM!!! STONE HIM!!! In all seriousness, grav, hope whatever it was that made you go offline for half a month wasn't too serious.

Nothing serious at all, just a general absent-ness.
Comstock
player, 498 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 21 Oct 2009
at 01:23
  • msg #283

Re: Missions, round 3

It happens.  Let he or she who is without internet cast the first stone.
Gravitas
player, 349 posts
aka Quentin Abernathy
Master of Gravity
Wed 21 Oct 2009
at 01:26
  • msg #284

Re: Missions, round 3

There, more posts, still a bit of catching up to do. Edited the other one I made from my phone for pretty. Trying to tighten up Quentin's standing on Teras - ie: that he is clearly a Portent, and that he's extremely curious to know how this all plays out - both for his own sake and for that of novas in general.
Phantasm
player, 217 posts
Happy Shiney Person
Wed 21 Oct 2009
at 02:59
  • msg #285

Re: Missions, round 3

Of note, I'm trying to show Phantasm's personal side a bit more.  I figure that there's only so long a kid can repress feelings/emotions/conflict and stay in control 24/7.  So, growing pains are finally kicking in.  That, and I've been ignoring interaction in favor of combat/plot progression only, and I want to get back to more entertaining stuff now that I have a bit more time.  And, last but not least, though the team doesn't know it, she is still the youngest member of the team.

Also, if anyone wants to play along, that would be dandy.  This thing with Suzukaze was fun, and more like it wouldn't be bad.  I'd love to have people pester me about background info, the weird variety of abilities that get displayed ("you hit awefully hard sometimes... and were those claws?"), or the conflict between the extreme maturity and occassional childishness/naivete she sometimes displays.

Actually, I wouldn't mind all of us getting up in each others business a bit more.  Add some drama and all that.  It seems like that's where we would be at this stage anyway.  Band/team/whatever hits the big time, clears out the initial obstacles, and suddenly the group dynamic changes, and the members grow into different people, leading to new conflicts as well as changes in the nature of old relationships.
Comstock
player, 500 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 21 Oct 2009
at 05:11
  • msg #286

Re: Missions, round 3

There was bound to come a time when the Comstock-Phantasm relationship was going to deteriorate.  I was anticipating a good fight somewhere down the road.  Future animosity makes sense, given the inevitable rising responsibilities and escalating conflicts.

Comstock's slowly getting smarter, too, so expect his interest in materials chemistry and engineering to pick up.

Anyone else have character plot they want developed?  I kind of want to see another tour out of Zero's band.

Edit: updated the game calendar (in Dawn of a New Era: Changes in the Nova Age) with recent events.
This message was last edited by the player at 06:10, Wed 21 Oct 2009.
Flare
player, 104 posts
Cogito ergo flamma sum.
Wed 21 Oct 2009
at 06:28
  • msg #287

Re: Missions, round 3

In reply to Comstock (msg #286):

Surprisingly I do have things I want to flesh out for my character. Currently its a 5 or 6 part vignette series that is mouldering on my scratchpad. I plan to start posting it shortly.
Impetus
player, 518 posts
Zen and the art of
Transhumanism
Wed 21 Oct 2009
at 08:53
  • msg #288

Re: Missions, round 3

R.E. Phantasm
I'm more than happy to play along, but I don't know if Imp would be able to get close to 'tasm, or close enough anyway, without her getting freaked out by the baggage that she is dragging around.  Maybe a vignette of the two doing stuff in Thailand.  On a strange note, our gametime dates for going to Koh Samui  (early 2003) coincides almost exactly with my own dates for going there (New Year's day, 2003).  it was, my memory hazily recalls, something else.
For Imp's development, he's growing more and more unable to move in human circles, he's too obviously different, and has too many encounters when he's out and about with anything other than a totally nova crowd.  I figure that at mega app 4 he's one of the most alarmingly beautiful people in the world (circa 2003) and when he gets mega cha 4 (next weekish) he'll be similarly unable to just sit down and talk with people in any normal way, as was shown when he opened up and grabbed 10+sux on a slightly above average social roll.  Which is cool.
His animosity with Pax may be what finally causes him to leave T2M, he'll probably join the casablancas at that time.  I want to portray him as a Marvel, big, bold, larger than life, hopefully that's working...
This message was last edited by the player at 12:52, Wed 21 Oct 2009.
Comstock
player, 502 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 21 Oct 2009
at 09:11
  • msg #289

Re: Missions, round 3

It's working.  Definitely.

On time-tables ... Rydi probably has at least one or two missions for us in 2003-2004.  Another time-jump covering 2005-2006?  Kashmir conflict?  I don't want to push things too far, too fast.

I just finished going through the Vignettes and other threads again instead of working on important things.  Made a list of about 24 posts or mini-threads I've wanted to write.  Just finished a somewhat innocuous vignette about space.  I'm hoping no one (in this case Gravitas and Impetus) objects to my using your character for a small post there.  For larger threads, I was thinking of posting back and forth in PM and then working the posts back into one of the main threads all at once to preserve continuity.  I don't know exactly how it would work.  This is just 4:00Am rambling.  More later when I don't have as much that I should be working on.

I have to say this: this is, without a doubt, the only online game I've ever played in that has consistently met and even exceeded my expectations.  It's everything that the core rulebook ever promised.  Thanks guys.  I know we were just through this same thing about 1000 posts ago, but we're still going strong.

Edit: I just noticed in the canon history that my vignette, which I set in March 2003, roughly corresponds with the March 9th meteor hit on the Space Shuttle Discovery.  I'm thinking a follow-up where half the team is already in a perfect position to save the day is in order, since canon "history" says Team Tomorrow stages a Dramatic Rescue.

Furthermore, "historically" there is a fusion-bomb terrorist attack on Sao Paulo, Brazil on September 25th of 2003.  T2M Americas shows up almost immediately to render aid.  Now, Rydi might pull a fast one on us with that one ... but I'd keep your calendar clear for that.

*grunt*  Real work.  *grunt*
This message was last edited by the player at 09:39, Wed 21 Oct 2009.
Gravitas
player, 352 posts
aka Quentin Abernathy
Master of Gravity
Wed 21 Oct 2009
at 10:26
  • msg #290

Re: Missions, round 3

Heh, I like it. I certainly don't mind people using Grav that way - we've all been at this long enough that its fairly safe to assume accurate portrayals for bit parts like that.
Impetus
player, 519 posts
Zen and the art of
Transhumanism
Wed 21 Oct 2009
at 12:49
  • msg #291

Re: Missions, round 3

Yeah, I've got no problem with Imp being written into things, let alone doing cool things in space.  Although after reading the books we (or, perhaps, I) jumped the gun a bit on going into space, as it was the shuttle rescue that really saw novas doing the space thing, and it's supposed to be years later that the space station becomes a reality.  Canon, being broken by PCs for as long as Canon has existed...
Your idea about doing longer vingettes that feature two or more of us, and having their internal consistency maintained via PMs has merit.  This group hardly ever uses PMs, or, at least, hardly ever PMs me...
Also, yeah, this game rocks and does so hard.  >group hug<
This message was last edited by the player at 12:54, Wed 21 Oct 2009.
Dr. Zero
player, 324 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Wed 21 Oct 2009
at 14:47
  • msg #292

Re: Missions, round 3

Flare, do you still want to talk with the Divis Mal?
Comstock
player, 503 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 21 Oct 2009
at 17:41
  • msg #293

Re: Missions, round 3

Impetus:
Yeah, I've got no problem with Imp being written into things, let alone doing cool things in space.  Although after reading the books we (or, perhaps, I) jumped the gun a bit on going into space, as it was the shuttle rescue that really saw novas doing the space thing, and it's supposed to be years later that the space station becomes a reality.  Canon, being broken by PCs for as long as Canon has existed...


I just figured Impetus decided to make a speech along the lines of "we ought to have another space station" and somehow funding appeared for it.  Obviously if someone writes a follow-up vignette that makes Icarus station the launching point for an orbital rescue of the Discovery, that bit of canon remains more or less valid.  We just twisted it.

Also, Cyrus Katrak, the "Nova on station" that I dropped into my vignette, is the freshly erupted future founder of the Daedalus League.  I figured that he'd put his science degrees to good use and go up with the teams building the new station as his first Nova job.
Flare
player, 107 posts
Cogito ergo flamma sum.
Wed 21 Oct 2009
at 19:14
  • msg #294

Re: Missions, round 3

Dr. Zero:
Flare, do you still want to talk with the Divis Mal?


Yeah, I'd like to jump in on that thread.  Since my character is pretty anti-public speaking, it'd be easy enough to say that she was around but attempting to be unnoticed as much as possible.
Dr. Zero
player, 327 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Sat 24 Oct 2009
at 00:21
  • msg #295

Re: Missions, round 3

No posts in quite a while. Did I break the game?
Comstock
player, 505 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sat 24 Oct 2009
at 00:27
  • msg #296

Re: Missions, round 3

Divide by Zero?  Oh shi-
Suzukaze
player, 69 posts
*THIS FILE IS CLOSED*
Sat 24 Oct 2009
at 01:18
  • msg #297

Re: Missions, round 3

Everyone was probally busy with school stuff... I know you were Zero. Am I the only one not in school... It's been lonely these past couple days. :(
Solitaire
player, 451 posts
What has been Lost?
What has been Gained?
Sat 24 Oct 2009
at 04:18
  • msg #298

Re: Missions, round 3

Yeah, got a lab due Tuesday, been mildly busy with that, and then finishing up rebuilding my grandparents deck. Then my cousin's birthday, my brother is back in town... The list goes on.
Flare
player, 108 posts
Cogito ergo flamma sum.
Sat 24 Oct 2009
at 08:58
  • msg #299

Re: Missions, round 3

School hates me, so does work.  The combination makes life suck lots.
Rydi
GM, 506 posts
Sat 24 Oct 2009
at 11:13
  • msg #300

Re: Missions, round 3

Sooooo.  I forgot about a term paper that was due this week (thought it was due next week).  After finishing it off in a day of misery (not only was trying to do it in short time bad, the class/topic, "legal and ethical aspects of counseling/ethics of multicultural competency" was rather dull), I pretty much shut off my brain for a little while.  The idea of actually writing again this week made me want to break my computer.

But I'm back.  Though I will note that another term paper is coming due, my wife's birthday is coming up, and I have a presentation coming due, all at the beginning of November.  After Halloween I may have another short absence as I get all that taken care of.

It's kinda funny, everyone seems to be pretty busy of late.  School and work, and of course the holiday season coming up.  Did people have any requests for better time management?  The sunday thing seemed to work out well for xp and for generally letting people catch up on the weekend.  Any other suggestions for similar options will be welcome.
Rydi
GM, 507 posts
Sat 24 Oct 2009
at 11:27
  • msg #301

Re: Missions, round 3

Comstock:
On time-tables ... Rydi probably has at least one or two missions for us in 2003-2004.  Another time-jump covering 2005-2006?  Kashmir conflict?  I don't want to push things too far, too fast.

I have to say this: this is, without a doubt, the only online game I've ever played in that has consistently met and even exceeded my expectations.  It's everything that the core rulebook ever promised.  Thanks guys.  I know we were just through this same thing about 1000 posts ago, but we're still going strong.

Edit: I just noticed in the canon history that my vignette, which I set in March 2003, roughly corresponds with the March 9th meteor hit on the Space Shuttle Discovery.  I'm thinking a follow-up where half the team is already in a perfect position to save the day is in order, since canon "history" says Team Tomorrow stages a Dramatic Rescue.

Furthermore, "historically" there is a fusion-bomb terrorist attack on Sao Paulo, Brazil on September 25th of 2003.  T2M Americas shows up almost immediately to render aid.  Now, Rydi might pull a fast one on us with that one ... but I'd keep your calendar clear for that.

Thanks for keeping up with the historian gig btw.

And, as I keep saying over and over again, this is a great game.  Mostly because of you guys.  You are telling the story as much as I am, and you've all been doing a wonderful job at it.

I've been thinking it's about time to hit fast forward again. Some of the plot you've just engaged will take time to unravel a bit more, and there is just a lot more interesting stuff going on 2004-2005.  I don't want to rush people, but I would like to move things forward a bit.

Comstock, if you want to lead your team in a little excursion for the discovery rescue, you are welcome to it.  Semptember 2003 seems like a good point to fast forward to (and yes, I'll be working in Sao Paulo), followed by a skip to december of 2003 (I like christmas specials).

We should probably discuss how we want to move things forward for the game as a whole at some point soon.  In terms of pacing, and what details are important enough to get screen time.  The way we did the time advance was good last time, and the vignettes were great, but the transition felt a bit jerky to me.  Suggestions are welcome.

Oh, I've also thought more about an additional thread, as well as what goes in the threads, and I've settled on a "Team Vignettes" thread for all the stuff people have been talking about doing as a group, but have been having difficulty working into the existing threads.
So, to clarify what goes where:
If it's vacation or general off-time activities (be they hanging out, side investigations, research, or something else), they go in "Off the Clock".
Specific, Utopia related activities involving the team, or assignments for specific individuals, all go in "Missions".
Teragen related discussion, exploration, and experimentation goes in "Teragen".

"Vignettes" is for personal adventures, side activities, and general character development.  Also used for interactions where other members play bit parts in someone's larger story.  Vignettes are largely defined by their closed nature, having a short duration and/or limited scope.  More broad topics should be handled in other threads (as I learned the hard way with the Teragen conversations).
"Team Vignettes" will be for everyone to interact over a particular vignette.  Be careful to TITLE your posts in that thread, as we may end up with several things going on at once.  Which is fine, but best to avoid confusion where possible.
"About the Characters" is primarily for descriptive stuff.  May overlap with the Vignettes a bit, but the difference is that this thread is about better defining who/what a character is, while Vignettes is more about telling their story.
"Dawn of a New Era" is going to see some growth here shortly.  It is really just for setting descriptions, both book specific info that is restated for emphasis, and changes that we have made.  It should be noted that all of you CAN post here, but it needs to be descriptive of the setting, rather than character specific.  If there is something big that you feel needs describing, some element that you want to flesh out, or an important change you or another character has made to the setting, feel free to add it in.
And of course, we can't forget the xp thread.  It isn't required that you guys discuss expenditures of course, but it is helpful when making long term plans.  Keeps everyone unique and prevents weirdness.  I also think its a nice way to get perspective on powers, the way others see your character, and ways of interpreting some of the options available.
Oh, and Headquarters.  I'm not exactly sure what that's for anymore.  Hmm.  Training, tech, and downtime while working (so, for example, when you've just come back from a mission and go to your room to crash, or the medic to get patched up).

Anyway, hope that clarifies things.  I'll get a bit more up tomorrow and sunday, and as I hear a bit of time-skip input from you guys, I'll get that implemented (hopefully next week?) asap.

Oh, one last thing: where do you guys want to see things go, and what events are you excited to see in the primary timeline?  I want to put the focus where it needs to be to keep things exciting, and what I find interesting may not be for you... Also, I will say that I found the recent team drama very nice, and I would personally love to see more of that kind of interaction from people in the future.
This message was last edited by the GM at 12:03, Sat 24 Oct 2009.
Gravitas
player, 353 posts
aka Quentin Abernathy
Master of Gravity
Sat 24 Oct 2009
at 15:26
  • msg #302

Re: Missions, round 3

Suzukaze:
Everyone was probally busy with school stuff... I know you were Zero. Am I the only one not in school... It's been lonely these past couple days. :(


I'm not currently, but I will be back in next semester. :P

I feel like we, or at least I, should expand a bit upon just what sort of tech is being created. I took the Inventive Genius enhancement, but I haven't actually used it all that much as of yet. Downtime is pretty key to using it as most such things will take a signficiant time investment, so prior to that downtime, we should probably start to hash out what Grav has made or will make.
Comstock
player, 506 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sat 24 Oct 2009
at 18:23
  • msg #303

Re: Missions, round 3

Alright, sensational.  I've got a fair number of posts half-done or at least planned, so I'll get right on that.  Guys?  Anyone who wants to save a space-shuttle, I'll have an initial post up in a bit (need groceries first).

Thanks for the update.  And yeah, work and class.  That and I dislike overrunning other people, so if I look in a thread and there's been no activity and my post was the last one I instinctually avoid double-posting.  Bizarre behavior.

Edit: Alright, back.  In answer to the query "where do you guys want to see things go, and what events are you excited to see in the primary timeline?" here is a list:

1) September 25, 2003.  Nuclear attack on Sao Paulo
2) Some events emphasizing the New World Order-esque character of Project Utopia.  The June 15, 2004 UN decision to grant Project Utopia's Science and Technology Department authority to monitor and regulate new technologies should be a big one.
3) Summer 2004 Nova Olympics.  I have a vignette underway where Comstock actually helps plan the damn things.  Anyone else want to take part, let me know.
4) September 6th, 2004: the Bahrain Facility canonically opens.  I figure this is just the time when the smaller, place-holder facilities we've already hinted at are successfully replaced with larger, more secure facilities with better research labs.
5) October 31, 2005: Null Manifesto breaks.
6) August 30, 2006.  Kashmir Conflict.  Hell on earth becomes a real possibility.  The end of the 'honeymoon' for human-nova relations.

Those are the big ones.  Other, more vague events:

-- Do we add Andre Corbin to the team?  According to my EonOnline Nova Census, he erupts in 2004.  Alternately, does another character replace him?  I don't think Comstock would much like Corbin.  This also prompts the question of how does Slider distance herself from the team?  (Sidenote: I found one mention of Slider having friction reducing powers as well.  I -like- portal master Slider, but if we need to give her extra powers, friction influence seems fair.)

-- The April 19, 2005 unseating of Yaroslav Radocani is something best done by T2M Europe and Central, not us, but the impacts of it (greater tech regulation) might carry over.

-- The election of President Lauren Pendleton, Libertarian, in the United States probably deserves some mention.  I was thinking of a team vignette of an election watch-party.  Maybe events turn out differently.  Maybe the Libertarians still don't have their act together enough to challenge the two-party model.  Maybe the Libertarians only win because they have a clever Nova campaign manager working on retainer and there are allegations of fraud and escalation of "sphinx" paranoia.

-- It ain't my kettle of fish, but someone else might want to associate with the Triton Foundation and their successful eradication of hunger, AIDS, and several cancers.  Or work with (or to compete with) Tetsuo Yamato (I've always had a hunch that has to be a Nova-name ... it has the ring of cliche to it, like an American named "John Patriot") on the June 1st 2004 unveiling of the hypercombustion engine.  Or maybe we decide hypercombustion doesn't exist in this setting and the hypercombustion engine is just a ridiculously efficient hybrid car or alternate fuel source.




In various personal vignettes I am going to post here in the next three to four days, I plan on building on Comstock's growing personal/political awareness and increasing suspicion of his own organization.  By the time of the Kashmir conflict, I hope that there will be a lot of suspicion.

His own trust of his team will probably bring him under fire by the time the Null Manifesto breaks, since more than half of his own team appears to have Teragen sympathies and designs that put them among the Pantheon.  I can't say which way he'll jump as things continue developing, but if T2M splits Comstock will probably find ways to keep in touch regardless of the politics of the situation.

Let's see ... yeah, I think Kashmir will have to be the next big breaking point.  Past Kashmir, I don't know.  Wars have a great way of introducing the unexpected.
This message was last edited by the player at 20:28, Sat 24 Oct 2009.
Impetus
player, 521 posts
Zen and the art of
Transhumanism
Mon 26 Oct 2009
at 02:39
  • msg #304

Re: Missions, round 3

Hey everybody,
sorry for the lack of posts in the last few days, I was at a conference up in Seoul and didn't have time or internet access to post here.
1) As to saving space stations/shuttles, I'm in.  Imp's something of an astronaut and he'd be one of the logical ones to respond to the emergency.
2) We should also do something with the So Paulo bombing.  It's one of the pivotal moments in canon and deserves attention.
3) The nova Olympics should, i think, be done in vignettes.  Some of us are well suited to the games, in a wide variety of events, others less so.  Speaking of, what events would be in the nova Olympics anyways?  Tank hammer throw?  2400 mile races?  Quantum fueled dodge ball?  I don't know how many team sports there'd be, nor how many participants would show.  I'm guessing it'd be small numbers, not so many events, and massive, massive hype and circuses...
4) We also need to discuss/hammer out rules for those of us who're in on the ground floor of the terragen movement and if we're going to deal with chrysalis/taint channeling weirdness.  We don't do a lot of dice rolling, and I'm not sure how/if the mechanics can be adapted to our normal dicelessness.  I foresee Imp doing it as the natural evolution of his on beyond human thing, i'm not sure about anybody else.
5) Corbin, i think, should be in Europe.  Also, does he join right after he erupts?  That seems unusual for me, especially because Pax has a hard on for only letting people in who have prodigious power levels.
6) Skew, methinks, should be in T2MA, but I don't think that Rydi should be forced to deal with another NPC in the team though.  He's got enough on his plate as is.
7) Imp would very definitely start screwing around with human politics, and he'd probably support the libbies, and be frighteningly good at it.  Which means that, unless he's following party line, Proteus would black bag him.  That'd suck.
8) Speaking of, when does Thetis start her downward slide towards crazy, and can the team do anything to ferret her out/gank the crazy biotch?  Zero would be the obvious choice for recruitment/investigation into the organization, if any of us are.
9) Slider might open up to us instead of corbin, he's not really that important in the setting, insnho.
10) Also, the abduction of Caroline Fong.  As was talked about months back, this could make for some fine drama.
gotta bounce, post in a bit.
This message was last edited by the player at 02:50, Mon 26 Oct 2009.
Rydi
GM, 508 posts
Mon 26 Oct 2009
at 11:52
  • msg #305

Re: Missions, round 3

Some of the timeline events will get moved along more quickly (null manifesto might occur in 2004, and may or may not be different depending on whether you guys want to try and influence Mal), while others may not occur, or may occur very differently (Slider assassination).

Nova Olympics would likely be standard summer events, at least for the first one.  It adds a feel of respectability and tradition to the games, as well as highlighting just how much better novas are.

Teragen rules have bugged me for a while now.  Not sure how people would accrue taint, even in standard play it hardly ever is an issue unless you are just constantly using the fast recharge and maxing mechanics.  If people like, I will hand out group Taint for really long or stressful events (I mentioned that people should probably pick up a bit of taint for the E.Wars back when that was going on, for example).  As for chrysalis rules, I'm fine with what's printed, though I will probably want to take a closer look at the attribute splits they chose, as imo they should be a bit more free form than that.  And I'll probably be an xp nazi when it comes to chrysalis.  In a game like this, where half the party is unlikely to join, the xp discount is just... extreme.  So what I will probably do is ask people to include more extraneous purchases in their chrysalis: body mods, appropriate but weak extra power purchases, etc.  You will of course be able to get your badass stuff as well, but I want to encourage people to spend the points saved with chrysalis on things that won't directly up their power levels beyond that of the rest of the party.

I have plans for Corbin, though he will definitely be with Europe.  Slider will eventually leave, after the crap with organized crime is done, but the ties she's made to your team will remain.

The issues with proteus are pretty much the core of my upcoming plot for 2006 onward, and I'm quite anxious to get there.  Pretty much every character has already been or will be impacted by them, and how you guys react to their actions will determine the course of play for the rest of the story.

It's funny, I was discussing this with Comstock via PM.  I've been slamming into a brick wall trying to come up with cool plot for the 2003-2004 period, and Imp's post brought home exactly why: too much cool stuff happens after 2005 gets started.  I keep anticipating all the plot I've got planned, and all the major events coming up, but am having difficulty moving time along to get there.  I think I'm going to post some summary posts and then move on to september of 2003, after which we will quickly move on to christmas/new years.
Gravitas
player, 356 posts
aka Quentin Abernathy
Master of Gravity
Tue 27 Oct 2009
at 05:16
  • msg #306

Re: Missions, round 3

Hum, I should make a post regarding what Grav's done as far as his endorsements and whatnots. I figure he probably spent much of his initial time with T2M finishing off his personal educational bits. I imagine him having several PhD's (Physics, Chemestry, Computer Science, Mechanical Engineering) and probably an MD as well. This supports his high Mega-Int (which is about to get higher), and his numerous 5's in Int skills. It also gives him something to do with his time after he simply stops sleeping altogether. I figure this consumes much of the time from when he joined the team through the end of about 2002 or so.

After he'd finished that off, he'd have started in a bit more on the endorsements and lobbying and such. I'll need to work over what exactly he's done it for. I imagine space exploration is a big one (and will be greatly bolstered by the Discovery incident). I'll ramble here a bit simply to put ideas into words and get feedback if anyone feels like piping up with ideas and such.

Imp's already pushing the education thing pretty hard - while Grav is very big on education, he knows Imp will be better at pushing such an agenda with the students. He might instead lobby the government and help try to create scholarships and grants to help subsidize post-secondary educational costs, generally trying to convince the government and the people that education after high school should be more generally available (particularly since enrollment will probably spike after Imp brainwashes students into thinking school is cool).

I'd also sort of like to elaborate on exactly what sort of tech Grav's been busy working on. Presumably most of the stuff that was mentioned in recent posts in the Headquarters thread is fairly easily done. As it is now 2003 (and shortly will be much later) the OpNet is well underway and will be completed by early 2005. ViaSoft is also an entity now, the unholy merging of Microsoft and Viacom (a truly terrible prospect). Though the OpNet is a wired transmission medium, Grav may have tried to create faster-though-not-as-fast-as-OpNet wireless transmission methods. This would be a precursor towards improved communications devices and handy gadgets like HUDs, arm-mounted mini-terminals, and other such wireless wonders. I can also see him being heavily involved in space-tech - like  pushing to upgrade to next-generation shuttles (rather than cramming them full of pre-nova age 1980's tech) - and general space-exploration, pushing a Lunar or Martian colony.

Anyhow, those are some of my basic ideas for what he's been doing to keep busy. Any input is welcome. I'll probably be working at least some of that into a one-shot vignette post here before too long.
Phantasm
player, 224 posts
Happy Shiney Person
Tue 27 Oct 2009
at 06:30
  • msg #307

Re: Missions, round 3

I should probably do the same.  I'm doing toys, and pop culture mainly.  T-shirts, backpacks, videogames, whatever someone wants to pay to put my face on.  And interviews with magazines, tv shows, and all that.  Selling myself as a brand, rather than selling other people's stuff.  And I should list where my money goes too...
Solitaire
player, 455 posts
What if you Lose?
A game of One?
Tue 27 Oct 2009
at 20:20
  • msg #308

Re: Missions, round 3

Horray, I have time to post again

xD
Impetus
player, 527 posts
Zen and the art of
Transhumanism
Wed 28 Oct 2009
at 03:34
  • msg #309

Re: Missions, round 3

Woot, Sol's back!!
Rydi
GM, 512 posts
Wed 28 Oct 2009
at 15:49
  • msg #310

Re: Missions, round 3

This is the bulk of what’s going on.  I won’t move past September 1st for at least a week, possibly more depending on what you guys write.  I want to let you advance your characters, write some vignettes, and continue with current projects before I move on.  I also have two big projects on the 5th and 10th, and my wife’s grandmother went into the hospital for heart problems and will likely be going under the knife tomorrow, so my time is also a bit strained to start on a big new story (just writing the missions update took way longer than it should, as you are likely aware).  But the little vignettes and projects are really easy for me to respond to, so look for me to be a bit more involved now that I’ve got the time skip events out of the way.  As always, if I missed something or you have further questions, just let me know.
Oh, Comstock also has a potential new player, and post-timeskip is a good time for such intros.
Impetus
player, 528 posts
Zen and the art of
Transhumanism
Thu 29 Oct 2009
at 05:56
  • msg #311

Re: Missions, round 3

Hope the Gmother in law has a speedy and trouble free recovery from the surgery, also, commiserations on the projects due.
Also, Imp being moved to a support role?  Me not gonna be a member of T2M no more?  Sniff, sniff... I can fight too boss, i promises, see, look at the size of my qbolt...
This message was last edited by the player at 08:59, Thu 29 Oct 2009.
Flare
player, 113 posts
Cogito ergo flamma sum.
Fri 30 Oct 2009
at 04:22
  • msg #312

Re: Missions, round 3

Impetus:
Sniff, sniff... I can fight too boss, i promises, see, look at the size of my qbolt...


For god sakes man, put that away. You'll scare the horses.
Comstock
player, 518 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 30 Oct 2009
at 04:30
  • msg #313

Re: Missions, round 3

Hey, remember: Slider bites it while working through Nova Services International.  Going off the T2M official team is clearly a death threat from Rydi.

That's what you get for being the world's sex-icon.
Impetus
player, 534 posts
Zen and the art of
Transhumanism
Fri 30 Oct 2009
at 08:29
  • msg #314

Re: Missions, round 3

NOOOOOOOOO!!!! I've been made a red shirt.  We've got Captain Comstock, First officer Solitaire, and all the other officers, and Impetus the poor replaceable crewman.  Curse you, Rydi, curse you!!!!!!!!!!!!!!!
Or, on the other hand, the higher ups only want to put Imp in a support role for as long as he lets them feel that way.  Just wait until i get an enhancement that works for mega cha the same way that almost live works for mega app.  That'll fix em...
And flare, you totally made me think of the Chuck Norris line about not being hung like a horse.  Well done.  I was drinking tea.  Now I have a moist keyboard.
Flare
player, 115 posts
Cogito ergo flamma sum.
Sat 31 Oct 2009
at 15:44
  • msg #315

Re: Missions, round 3

Impetus:
And flare, you totally made me think of the Chuck Norris line about not being hung like a horse.  Well done.  I was drinking tea.  Now I have a moist keyboard.


Success!!!!
Rydi
GM, 513 posts
Sat 31 Oct 2009
at 17:00
  • msg #316

Re: Missions, round 3

Does anyone else hate working on their vita?  I just got done applying for a program, and ended up spending more time updating the damned thing than on the application itself.  And my vita is short.

Anyway.
I should ::crosses fingers:: be much less distracted this coming week, all I've got is a presentation.

So what now?  Did people just want to skip forward to whatever interesting stuff is going on in September 2003?  Were there other vignette style things peoples wanted to cover?  Was there anything I missed in my recent distraction that needs to be dealt with?

Also, I know other people's stuff has been pretty erratic lately too (response to my delays probably, as well as everyone having their own time crunch issues), so when will people be more free for posting? For me, most of my school stuff will be done by the 10th of November; after that I've got some finals and that's it until January I think.

Oh, and just for a second notice, after the 200xp mark, people need to remember that we are doing a 1xp/2posts conversion.  And the fact that we're at 200xp is impressive btw.  Good job everybody.
This message was last edited by the GM at 17:09, Sat 31 Oct 2009.
Impetus
player, 536 posts
Zen and the art of
Transhumanism
Sun 1 Nov 2009
at 01:02
  • msg #317

Re: Missions, round 3

Yeah, vitaes suck.  How to be honest and not pompous but still impressive.  Gak.
Tasm and I have a thing happening in the vignettes, but I'm not sure if it has to be anchored in time or if it can be more nebulous.  there's some stuff we want to work on within the arc, stuff that may be helpful to have known sooner rather than later.  Dunno, 'Tasm, you wanna weigh in on it?
I posted an idea about teras and chrysalis in the xp thread that i don't know if you've read.
Comstock
player, 519 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sun 1 Nov 2009
at 05:51
  • msg #318

Re: Missions, round 3

I have no problem advancing the timeline.  The shuttle probably only has a few good posts to go in it ... I don't want to draw it out too much.  Everything else I wanted to do is more or less back-date-able.
Impetus
player, 538 posts
Zen and the art of
Transhumanism
Sun 1 Nov 2009
at 14:29
  • msg #319

Kudos

Stock, those articles in Dawn of the New Era were pure gold.  Very well done sir.

Also, Who is this gale person?  If Gale (i think Gale's a girl, may be totally wrong) is a real live person, and not some figment of Rydi's suddenly free time having imagination, welcome aboard.  Don't believe the things Crimson Dawn says about me, he's notoriously curmudgeonly.
This message was last edited by the player at 15:55, Sun 01 Nov 2009.
Phantasm
player, 231 posts
Happy Shiney Person
Sun 1 Nov 2009
at 22:59
  • msg #320

Re: Kudos

I figure it would occur either immediately after the infighting occurred, or in early August, your pick, though it seems like august would segue nicely into any September events, and have any new interpersonal stuff fresh enough to impact stuff that happens in September-December.

For chrysalis, I can see some merit to that setup, though I won't ever be likely to get any, unless someone convinces me of the merits of transhumanism.
Solitaire
player, 459 posts
What if you Lose?
A game of One?
Mon 2 Nov 2009
at 02:24
  • msg #321

Re: Kudos

That setup could work. Though, don't you start getting aberrations at Taint 4? Or would would you pick up taint immediately on that track?
Impetus
player, 540 posts
Zen and the art of
Transhumanism
Mon 2 Nov 2009
at 02:35
  • msg #322

Re: Kudos

You do indeed start getting aberrations at taint 4, however, by being able to chose your own mutations (of give the ST a shortlist of ones you think are suitable) you won't be as monstrously twisted as you could be otherwise.  Low level abs are pretty harmless, glow, halo, unearthly beauty.  None of those are really that bad.  Even things like permanent power isn't that bad as long as it's not something like immolate or dominate or st similar.  Unless that's your shtick.  The derangements however are bad juju all round.
Solitaire
player, 461 posts
What if you Lose?
A game of One?
Mon 2 Nov 2009
at 02:35
  • msg #323

Re: Kudos

I was looking at the Lifter enhancement for that last post, as a space shuttle is a little outside what Solitaire could lift easily. Am I correct in how crazy that gets since you double the weight you can lift for each Quantum spent. As in, since I have node 4, and can spend 15 Quantum a turn, I could lift 32,768 times my normal weight limit if I blew it all on that?


In response to above: Your example had you gaining aberrations at Taint 3
This message was last edited by the player at 02:37, Mon 02 Nov 2009.
Impetus
player, 541 posts
Zen and the art of
Transhumanism
Mon 2 Nov 2009
at 02:38
  • msg #324

Re: Kudos

Remember, we don't have to lift it, we have to provide enough thrust to get it moving.  I can push my (admittedly tiny) car from a stop to a run, and there's no way I could lift it.  Stopping it is harder, but still, doable.  And yeah, lifter lets you do stupendous things.
Solitaire
player, 462 posts
What if you Lose?
A game of One?
Mon 2 Nov 2009
at 02:41
  • msg #325

Re: Kudos

Ok, so I'm not crazy, that was just A Big Number.
Gale
player, 1 post
Mon 2 Nov 2009
at 02:51
  • msg #326

Re: Kudos

In reply to Impetus (msg #319):

Hi!  Yes, I am a real person.  I'm a friend of Comstock's, and he encouraged me to join.  I'm currently working on getting my character up to Rydi's exacting standards. :)
Impetus
player, 542 posts
Zen and the art of
Transhumanism
Mon 2 Nov 2009
at 03:02
  • msg #327

Re: Kudos

Hey sol, you were looking at my post in the xp thread, yes?  Imp is at taint 3 now, 1 from node, 2 from buying Q5 tainted.  He'll start accruing taint on his next dot of taint (4).  Clearer?
edit: aha, i hit 3 when i should have hit 4 in that post.  fixed now.
This message was last edited by the player at 03:04, Mon 02 Nov 2009.
Dr. Zero
player, 335 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Mon 2 Nov 2009
at 04:02
  • msg #328

Re: Kudos

Gale:
In reply to Impetus (msg #319):

Hi!  Yes, I am a real person.  I'm a friend of Comstock's, and he encouraged me to join.  I'm currently working on getting my character up to Rydi's exacting standards. :)



It is a pleasure to have you with us, Gale. :) I like the sig name.

I'm playing Dr. Zero, a boring eccentric who is addicted to mystery and adventure.

May I ask what character you are brewing for the game? :)
Solitaire
player, 463 posts
What if you Lose?
A game of One?
Mon 2 Nov 2009
at 04:04
  • msg #329

Re: Kudos

In reply to Gale (msg #326):

Greetings, its always good to have new blood. Feel free to post any questions you have, I'm sure any of us would be happy to help.
Impetus
player, 543 posts
Zen and the art of
Transhumanism
Mon 2 Nov 2009
at 04:19
  • msg #330

Welcome aboard

Welcome aboard, as Sol said, if you have any questions I'm sure that any of us would be happy to field them.  And zero is far, far more than a boring eccentric addicted to mystery and adventure.  We don't know exactly what it is, but it's definitely more than it says it is.
This message was last edited by the player at 04:19, Mon 02 Nov 2009.
Gale
player, 2 posts
Mon 2 Nov 2009
at 05:02
  • msg #331

Re: Welcome aboard

I'm apping a California surfer chick with wings and claws.  Very team player (or so I'm hoping.)  Thanks for all the welcomes.

I've heard a lot about Dr. Zero.  Only good things, of course.
Rydi
GM, 514 posts
Mon 2 Nov 2009
at 05:21
  • msg #332

Re: Welcome aboard

In no particular order:

-Yes, lifter is awesome.  Though you technically just need a way of getting it started as Imp said.

-Imp's ideas on chrysalis are good.  I will elaborate on the suggested ideas over in the new rules thread.

-Nice work on the "Dawn of..." thread Comstock.  Quality as always.

-I think we need a "Rules" thread.  I didn't anticipate rules issues coming up quite so much, but then again I didn't anticipate new players being a common occurrence either.
This message was last edited by the GM at 06:11, Mon 02 Nov 2009.
Impetus
player, 544 posts
Zen and the art of
Transhumanism
Mon 2 Nov 2009
at 08:45
  • msg #333

Rules

A question, Rydi, should we be posting stuff in the rules thread or is that ST only territory?  Also, at post 200xp we get 1xp per 2 days of posting, not 1 per two posts, yes?
This message was last edited by the player at 08:46, Mon 02 Nov 2009.
Rydi
GM, 518 posts
Mon 2 Nov 2009
at 09:06
  • msg #334

Re: Rules

In reply to Impetus (msg #333):

Yes, that is correct, sorry.  Will edit.  And I do want you to post in the rules thread. I just thought it would be useful to have a separate thread just for that.  Now ooc can just be for chat, figuring out character direction, disambiguation of statements, and other miscellaneous stuff.

And while I'm generally in favor of keeping the number of threads down, I figure that by pinning all the OOC stuff to the top, it will be neat and orderly enough that it won't be a big deal.
Gravitas
player, 357 posts
aka Quentin Abernathy
Master of Gravity
Mon 2 Nov 2009
at 18:59
  • msg #335

Re: Kudos

Solitaire:
I was looking at the Lifter enhancement for that last post, as a space shuttle is a little outside what Solitaire could lift easily. Am I correct in how crazy that gets since you double the weight you can lift for each Quantum spent. As in, since I have node 4, and can spend 15 Quantum a turn, I could lift 32,768 times my normal weight limit if I blew it all on that?


In response to above: Your example had you gaining aberrations at Taint 3


Yes, and with your Mega-Strength that's not just A Big Number - its A Stupidly Big Number.
Comstock
player, 522 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Mon 2 Nov 2009
at 19:46
  • msg #336

Re: Kudos

Hey.  Glad to hear I captured the Hunter S. Thompson/Spider Jerusalem flavor for the piece.  I really should have been sleeping when I wrote that.  Should I write more Duke Rollo pieces as we go?

Also, welcome aboard Gale.
Gravitas
player, 360 posts
aka Quentin Abernathy
Master of Gravity
Mon 2 Nov 2009
at 19:58
  • msg #337

Re: Kudos

Heh, I just read it. It was good, I liked it a lot. It did sort of remind me of TransMet, now that you mention it. Sort of a Gonzo style to it.
Comstock
player, 524 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Mon 2 Nov 2009
at 20:47
  • msg #338

Re: Kudos

I did my best to bring the gonzo.  I'll take that as a tentative sign of affirmation.

Is there anything else anyone wanted to do with the space shuttle rescue?  When I initially imagined running that little side-plot, it didn't quite compute that portals and Flare's fire suppression would render the entire exercise so simple.  Just another way that we're cooler than the other T2Ms I suppose.
Gravitas
player, 361 posts
aka Quentin Abernathy
Master of Gravity
Tue 3 Nov 2009
at 00:42
  • msg #339

Re: Kudos

I can't really think of anything more. Not for that particular scene anyway. I'll probably do a one-post viginette of Grav lobbying for some sort of space facility for repair/maintenance of satellites and other space vehicles and also for construction of new ones. Its a good stepping stone towards the Moon and the like. He'll ride the popularity of the success of the Discovery mission towards furthering space exploration.
Rydi
GM, 522 posts
Tue 3 Nov 2009
at 01:33
  • msg #340

Re: Kudos

An announcement:

Comstock will be taking on an assistant GM role, so that you guys aren't left bored when I'm not around to do anything.  I feel that he's been responsible, helpful, and knowledgeable regarding the setting/system, so I'm pretty comfortable doing this (actually, I harassed him until he said yes).  I hope everyone else is happy with this decision as well.  I think it will keep things more smooth from here on out.
Impetus
player, 549 posts
Zen and the art of
Transhumanism
Tue 3 Nov 2009
at 09:49
  • msg #341

Promotions

Does this mean that we should stop trash-talking him in the private messages?  that the Tinman can't find his heart jokes needs must stop, that Zero has to stop breeding his flying monkeys simply to screw with tinman, as well as that poor sap they have on farming detail who's literally a walking scarecrow.  Sniff, sniff.  Gonna miss the tinman jokes.
I kid, I kid....
Comstock
GM, 526 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 4 Nov 2009
at 01:16
  • msg #342

Re: Promotions

...

111110010010010010101011000001111001010100101.

*single teardrop*
Gale
player, 3 posts
Wed 4 Nov 2009
at 01:30
  • msg #343

Re: Welcome aboard

Woohoo!  I have been accepted.  I will be posting something in Vignettes soon to get me started.  And I claim the color Blue for Gale. Sooooo excited.
Comstock
GM, 527 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 4 Nov 2009
at 01:38
  • msg #344

Re: Welcome aboard

Oooh, hey.  That reminds me.  I was going to catalog the font colors again.

Comstock - Aqua
Dr. Zero - Purple
Flare - Red
Gale - Blue
Gravitas - Dark Green
Impetus - Green
Phantasm - Brown
Solitaire - Pink
Suzukaze - Purple

This should probably be added in the rules page for good measure.  Also, Gale, feel free to drop some backstory or random vignettes.  As Rydi said, you will probably be joining the team as Slider leaves ... which will probably be next week.

Enjoying the old threads?

Also, re:Comstock as a GM ... I am definitely in the support role, here to expand the universe, police-canon and record the histories.  Also kick ass and chew bubble gum.  So not much has changed.  I just get to update things when Rydi's away.  Woo.
This message was last edited by the GM at 03:55, Wed 04 Nov 2009.
Flare
player, 116 posts
Cogito ergo flamma sum.
Wed 4 Nov 2009
at 03:21
  • msg #345

Re: Welcome aboard

Welcome Gale.

Congrats on running Comstock.
Impetus
player, 551 posts
Zen and the art of
Transhumanism
Wed 4 Nov 2009
at 09:25
  • msg #346

Freaked

Congrats, P, you've freaked Impetus right the fuck out.  You get one Made Impetus Stop Talking Point.
<edit> I was just poking through the player's guide and two things stood out.  thing one, they mention on page 121 that people having q7 and "a broad assortment of powers" are on par with pax.  Thing two, all a nova like antaeus really had to do to put a kibosh on the war was to hit q8, get some evolution mastery and make humanity go extinct.  Nobody would be able to do anything about it.  Q8 is scary.
This message was last edited by the player at 10:35, Wed 04 Nov 2009.
Rydi
GM, 528 posts
Wed 4 Nov 2009
at 11:37
  • msg #347

Re: Freaked

I hate high level play.  More specifically, I hate almost all of the high level powers.  Mastery can be unbalanced, but is generally fun and is just a quantitative change.  Supremacy powers are ridiculous qualitative changes that are stupidly open ended however.

Out of curiosity, who all here either is:
a. Student
b. instructor in an educational setting

After hearing what people are usually busy doing, I find myself wondering if we have anyone here that doesn't spend most of their time buried in paperwork.
Solitaire
player, 468 posts
What if you Lose?
A game of One?
Wed 4 Nov 2009
at 19:24
  • msg #348

Re: Freaked

<----- Student
Flare
player, 118 posts
Cogito ergo flamma sum.
Wed 4 Nov 2009
at 19:41
  • msg #349

Re: Freaked

studentish
Gravitas
player, 366 posts
aka Quentin Abernathy
Master of Gravity
Wed 4 Nov 2009
at 19:52
  • msg #350

Re: Freaked

I'm not a student now, but I will be next semester.
Comstock
GM, 530 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 4 Nov 2009
at 20:40
  • msg #351

Re: Freaked

Working on my masters.  Will TA for food.
Suzukaze
player, 77 posts
*THIS FILE IS CLOSED*
Wed 4 Nov 2009
at 20:52
  • msg #352

Re: Freaked

Haven't been a student for almost 10 years now... I"m a banquet cook. Home and infront of the computer by 3/330 until i go to sleep.
Impetus
player, 554 posts
Zen and the art of
Transhumanism
Thu 5 Nov 2009
at 00:49
  • msg #353

Edjukashun

lecturer at a teacher training institute/grad school, also doing my MA.
This message was last edited by the player at 00:50, Thu 05 Nov 2009.
Gale
player, 4 posts
Thu 5 Nov 2009
at 05:33
  • msg #354

Re: Freaked

Also student.  Working on Ph.D. and teaching lower level math classes.
Impetus
player, 555 posts
Zen and the art of
Transhumanism
Thu 5 Nov 2009
at 05:42
  • msg #355

Re: Freaked

Just a question, Gale, i'm gonna be looking at getting into a PhD in a couple years, and I've heard that the workload jump from MA to PhD is as intense as the jump from undergrad to grad, is that true?
Rydi
GM, 529 posts
Thu 5 Nov 2009
at 06:59
  • msg #356

Re: Freaked

Kind of curious about that myself, thinking about getting my doctorate after I'm done with my masters as well.
Gale
player, 5 posts
Fri 6 Nov 2009
at 00:56
  • msg #357

Re: Freaked

Well,  I haven't gotten my master's yet.  In fact, most math graduate programs I've seen, you aim for the Ph.D. and pick up the Master's on the way, just by doing the work (and since it's gonna take me 6 years to do it, I think I deserve an extra degree).  I jumped into grad school straight from undergrad, and so I've noticed that the work is harder, but I have fewer classes and therefore more personal time (which I often spend doing homework, go figure.)

Supposedly, after the point where I would get my master's, it actually gets a little easier for me.  Up until then I'm learning the backgrounds and taking huge want-to-kill-things stress-inducing tests, and after that I just get to do research and come up with a big paper at the end.  I'm sure that varies for programs that aren't math.

I'm probably actually at the same point as you guys in my career.  I'm sorry I can't be more help.
Suzukaze
player, 80 posts
*THIS FILE IS CLOSED*
Mon 9 Nov 2009
at 02:00
  • msg #358

Re: Freaked

Holy Shit.... I'm going to be a dad.
Gravitas
player, 367 posts
aka Quentin Abernathy
Master of Gravity
Mon 9 Nov 2009
at 02:06
  • msg #359

Re: Freaked

Well then. Congratulations!
Comstock
GM, 536 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Mon 9 Nov 2009
at 02:25
  • msg #360

Re: Freaked

Seconded!
Solitaire
player, 472 posts
What if you Lose?
A game of One?
Mon 9 Nov 2009
at 03:59
  • msg #361

Re: Freaked

Wow, adding my congratulations!
Impetus
player, 562 posts
Zen and the art of
Transhumanism
Mon 9 Nov 2009
at 07:45
  • msg #362

Re: Freaked

Congrats!  From what I hear it'll totally redefine both yourself and your priorities in life.  My wife is looking to put a bun in the oven before the end of the year as well.
Suzukaze
player, 82 posts
*THIS FILE IS CLOSED*
Mon 9 Nov 2009
at 10:18
  • msg #363

Re: Freaked

Thanks everyone.
Gale
player, 6 posts
Mon 9 Nov 2009
at 14:00
  • msg #364

Re: Freaked

Congrats from me too!
Rydi
GM, 533 posts
Mon 9 Nov 2009
at 18:53
  • msg #365

Re: Freaked

Good for you!
Rydi
GM, 535 posts
Mon 9 Nov 2009
at 19:10
  • msg #366

Plot

I have only one more project for this semester, and have had enough recharge time that I'm good to go on storytelling again.

Current plotlines I'll be pursuing:
1)Cartels Continued - This starts up when people close to the heroes start dying "mysteriously", and is hinted at in the "off the clock" thread.  Once Zero has had a chance to interact, the headquarters and off the clock threads will see action all at once, as people start dropping.

2)Teragen - This is going to hit early-mid 2004.  Basically, the null manifesto will go out sooner than in primary timeline, modified with a note of personal responsability.  It will also drive more of a wedge between the Teragen factions, as well as Utopia (so many sympathizers that are going to get told they can't go play with their friends anymore).

3)Terrorism - Sao Paulo incident

4)Christmas Episode - Suggestions welcome for activities

5)Marketing - I want to make an effort to work with some of the business and charity stuff people are doing, and incorporate it into the story further.
Comstock
GM, 540 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Mon 9 Nov 2009
at 20:15
  • msg #367

Re: Plot

Woo hoo!  Plot!

I've got a few more vignettes and small episodes I'll sprinkle in.  Also ... as a team, we're giving the city of Las Vegas it's own personal mag-lev mass-transit system for Christmas.
Flare
player, 120 posts
Cogito ergo flamma sum.
Mon 9 Nov 2009
at 23:36
  • msg #368

Re: Plot

Will that transplant all the drunks from the current bus system? Because they get testy when their route is disrupted.
Impetus
player, 569 posts
Zen and the art of
Transhumanism
Tue 10 Nov 2009
at 02:15
  • msg #369

Re: Plot

The drunks, sadly, will no longer be drunks after Imp gets his hands on them.  They'll be recovering drunks, or have had so much WP that it's a wonder they were drunks in the first place.
Flare
player, 121 posts
Cogito ergo flamma sum.
Tue 10 Nov 2009
at 04:01
  • msg #370

Re: Plot

Impetus:
The drunks, sadly, will no longer be drunks after Imp gets his hands on them.  They'll be recovering drunks, or have had so much WP that it's a wonder they were drunks in the first place.


Nice! You should socially lobotomize them until they are useful.
Impetus
player, 571 posts
Zen and the art of
Transhumanism
Tue 10 Nov 2009
at 09:21
  • msg #371

Re: Plot

It's what I do.
Comstock
GM, 542 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 10 Nov 2009
at 19:08
  • msg #372

Re: Plot

I think the CAT buses would still operate for awhile yet.  It's not like cars will be phased out forever or rails will reach everywhere.

I do like the idea of hypnotic suggestion effects on everyone that boards the trains, though.  It's a great trap.  Convenient way to reach most of the city in a common spot, too.  Ride down to the strip.  Ride back.  Now you feel like working overtime and giving to charity.  Nice.
Flare
player, 122 posts
Cogito ergo flamma sum.
Tue 10 Nov 2009
at 20:37
  • msg #373

Re: Plot

Vegas will become the hub of commerce and philanthropy!

I wonder if that will get in the way of the casinos and prostitution.
Comstock
GM, 543 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 10 Nov 2009
at 21:11
  • msg #374

Re: Plot

Never.  Those are "houses of wealth" and "public health workers" in the re-imagined Vegas.  The kind of thing that makes Duke Rollo (read: Spider Jerusalem) cry.

Besides, prostitution is illegal right now and that's never stopped the practice.
Impetus
player, 574 posts
Zen and the art of
Transhumanism
Thu 12 Nov 2009
at 02:40
  • msg #375

Re: Plot

Thing 1: So, since we're two for two for group vacations suddenly descending into bloodshed and carnage I'm beginning to wonder if Rydi doesn't get a lot of vacation time and is making his disgruntlement known via ninjas.  ;)
Thing 2: If Caroline does get grabbed can Imp kill that prat Marcel?  He'd be doing the world a favour.  Think of it as a Christmas present.
Thing 3: In the HQ thread, Frosty put out a call to everybody who's on base to meet.  My quandry, who's on base?
Comstock
GM, 549 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 12 Nov 2009
at 02:55
  • msg #376

Re: Plot

I think it'd probably be a good way to close out the Comstock-Impetus talk going on.  Technically it's still the same day and all that.

I think vacations for super-heroes are silly, really.  We're going to find action and crazy.  It's just going to happen.
Rydi
GM, 540 posts
Thu 12 Nov 2009
at 04:08
  • msg #377

Re: Plot

In reply to Impetus (msg #375):

I can't help it, people take these flaw thingies, and the rule book says they have to be used :)

I think its Imp, Comstock, and... is that it?  Zero's supposed to be there, but isn't.
Comstock
GM, 550 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 12 Nov 2009
at 04:25
  • msg #378

Re: Plot

Gravitas.  Don't forget Quentin.  But that should cover it.
Gravitas
player, 368 posts
aka Quentin Abernathy
Master of Gravity
Thu 12 Nov 2009
at 05:02
  • msg #379

Re: Plot

Correct, and I happen to be rather free.

Also, shamelessly stolen post 4000. :D
Impetus
player, 577 posts
Zen and the art of
Transhumanism
Thu 12 Nov 2009
at 05:07
  • msg #380

Re: Plot

Gah! You beat me to it!  Yay us, 4000 and still going strong!
Phantasm
player, 246 posts
Happy Shiney Person
Thu 12 Nov 2009
at 06:34
  • msg #381

Re: Plot

YAY! Lots of posts, and still going!

Wanted to share that I found an interesting passage in Brainwaves: bottom p. 50, top of 51

Basically gives you a bit more resistance to the mega-social mental whammy.
Impetus
player, 579 posts
Zen and the art of
Transhumanism
Thu 12 Nov 2009
at 12:35
  • msg #382

Re: Plot

This would make me less unstoppable, therefore i vote nay. ;)
Solitaire
player, 482 posts
What if you Lose?
A game of One?
Fri 13 Nov 2009
at 00:54
  • msg #383

Re: Plot

Ah, that would be good, I keep meaning to buy a dot or two of Mega-Wits, at least she could tell she was being subtly social-fu'd then.

And good find with Unfazeable in the other thread, I didn't know there was an enhancement for that, its something I should have, the way I play Solitaire.
Gale
player, 10 posts
Fri 13 Nov 2009
at 04:22
  • msg #384

Re: Plot

Ok, I just want to make sure my posts line up with everything.  What year/month is it currently in character?
Phantasm
player, 249 posts
Happy Shiney Person
Fri 13 Nov 2009
at 04:30
  • msg #385

Re: Plot

In reply to Solitaire (msg #383):

ty.

I think unfazeable would definitely be good for Sol.

Not sure on the game date, either mid august or early summer at some time?  I'm confused on when the action got going.  Me and Imp on vacation come before or after all this stuff?  I'm tempted to set it before, just so the feel of it isn't all weird due to a bunch of friends' family members getting killed off.
Impetus
player, 580 posts
Zen and the art of
Transhumanism
Fri 13 Nov 2009
at 04:41
  • msg #386

Re: Plot

Yeah, I'm pretty sure you and I are gabbing some sun almost immediately after the club raid/freak stuff.  The other stuff I think is happening a couple/three months later.  Which I believe is happening before Imp finds out he's a papa.  I think.
This game, it's sorta starting to feel like some guy ritchie movie where you're never sure when stuff is happening in relation to everything else, not that this is a bad thing...
Rydi
GM, 541 posts
Fri 13 Nov 2009
at 04:45
  • msg #387

Re: Plot

It's really Shadow Walker, using his level 6 time control powers to play with everyone's reality.


Spoiler text: (Highlight or hover over the text to view)

That timeline works.  The current events are better in mid-august, while the vacation can be in the past, and the thing with caroline can be in late August.

I will be getting to posts that I don't reply to tonight, just sometime tomorrow morning/afternoon.


Comstock
GM, 555 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 13 Nov 2009
at 04:49
  • msg #388

Re: Plot

I am compiling my dates and should have a complete chronology momentarily.

Edit:  Alright, here's the breakdown.  We have two major sets of plotting going on right now.  First, the Aftermath of the War Room arc, where Freak was identified and captured.  These events started January 3rd, 2003.  Imprisoning her and having the little spat over Freak's treatment probably occurred over the course of a few days.  It's in the aftermath of this business that Imp and Phantasm resolve to go on vacation.  So no problems of continuity there.

Second, the original posts that kicked off the whole trip to Japan were my Cracks Forming posts.  One was a post in Vignettes, Asides and Hidden Moments (msg #119).  The second was in Headquarters (msg #100)  This was originally dated for Mid-April 2003, just a bit after the early April smackdown on Juan in Kansas City since I didn't really anticipate it going on so very far.  It split into a trip to Japan for half the team, a conversation between Imp and Comstock, and now the introduction of Gale and the revelation of horrible violence on our team.  Hence the confusion we are experiencing today.

So ... simplest solution is to just adjust my original arbitrary start date for the vignette.  Then the Impetus proposed timeline -- Imp and Phantasm's vacation in Late April, the Argument and resulting other business in August -- works fairly well.  Few inconsistencies that way.

Should we start policing Vignettes a bit more?  No interactions there, all "interact-able" vignettes go into Team Vignettes?
This message was last edited by the GM at 05:14, Fri 13 Nov 2009.
Rydi
GM, 545 posts
Fri 13 Nov 2009
at 05:51
  • msg #389

Re: Plot

Yeah, that's why I set up the Team Vignettes forum actually.  We can finish out the current stuff in there (for archival purposes, it's easier), and then from then on leave vignettes for single player posting.

The dating proposed by Imp is fine.  I think the argument could even stay in late April.  Imp and Phantasm go away for a bit, everyone has a chance to cool off, and then 'Kaze proposes a trip to smooth over remaining tensions in August, now that everyone has a little free time.  We'll go with that, and call it a day.
Solitaire
player, 483 posts
What if you Lose?
A game of One?
Sat 14 Nov 2009
at 00:19
  • msg #390

Re: Plot

Is Shiro really that squishy? Or is he using psychic skull-duggery to make you guys think he's dead?

If Solitaire was there, she wouldn't believe it. In her mind, no Nova is so weak a single bullet would take one out.

Otherwise, Shiro needs a perfect dodge. Heh
This message was last edited by the player at 01:19, Sat 14 Nov 2009.
Phantasm
player, 252 posts
Happy Shiney Person
Sat 14 Nov 2009
at 04:40
  • msg #391

Re: Plot

And a grenade, don't forget the grenade.
Impetus
player, 588 posts
Zen and the art of
Transhumanism
Sat 14 Nov 2009
at 06:10
  • msg #392

Re: Plot

Not just a bullet and grenade, a bullet and grenade backed by the awesome that is zero, and that awesome is deadly.
Solitaire
player, 484 posts
What if you Lose?
A game of One?
Sat 14 Nov 2009
at 06:26
  • msg #393

Re: Plot

True, true, but I find it odd even still. You get what I'm driving at though right?

Of course, I have no idea what his Even Horizon thing does, so I'll assume it had something to do with it.

[Edit] Ok Zero, that was Badass
This message was last edited by the player at 06:28, Sat 14 Nov 2009.
Impetus
player, 589 posts
Zen and the art of
Transhumanism
Sat 14 Nov 2009
at 06:32
  • msg #394

Re: Plot

I do find it odd, yes.  I'm secretly (well, not so much now) wondering how shiro did bad things to Sue if he's that squishy.
Impetus
player, 591 posts
Zen and the art of
Transhumanism
Sat 14 Nov 2009
at 08:48
  • msg #395

Bugs

Something that's been troubling me for a while is that we're really playing up the 'Big Brother is watching you' aspect of Proteus, and that our characters know about it, yet we're accepting it as being part of our positions.  I don't think that we (as in all of us) would be as nonchalant, non confrontational, about having bugs in our homes (on our phones, in our belt buckles) as we have been acting.  If we're going to go for a chronicle where T2MA pulls down Proteus and makes Utopia be all it can be, this is certainly fuel, but if we're not, all it's going to do is make some of us sit down with Dir. Laragione and drop a bunch of snooping devices on his desk and say "either this shite stops or I quit."
This message was last edited by the player at 02:15, Mon 16 Nov 2009.
Comstock
GM, 559 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Mon 16 Nov 2009
at 20:50
  • msg #396

Re: Bugs

Comstock is, for the most part, insulated from the whole matter.  He expects the government and Utopia to be listening in on everything he does for security reasons and can wrap himself in a shell of metal when he wants "alone time."  Up until recently he hasn't felt like he has anything to hide at all.  Hence his lack of concern about the bugs.

Don't know if that helps explain the lack of care about surveillance on this end.

Also, man, the weekend was dead.  Sorry I wasn't around to liven it up.
Rydi
GM, 549 posts
Mon 16 Nov 2009
at 21:15
  • msg #397

Re: dead weekend

Me too.  Working on my last paper for the semester, and had rl gaming to do (which was complicated by the fact that this particular week was d6 star wars, which we have been doing a massive system overhaul on).  I'm catching up today though, and will have stuff up by the time the day is over.
Flare
player, 126 posts
Cogito ergo flamma sum.
Mon 16 Nov 2009
at 21:58
  • msg #398

Re: dead weekend

Masters Thesis. Just three...more...weeks...::brain death::
Comstock
GM, 561 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Mon 16 Nov 2009
at 22:20
  • msg #399

Re: dead weekend

Don't say the t-word.  ::shudder::

Should we post funeral vignettes and the like in the Headquarters thread?  Or over in Vignettes, Asides and Hidden Moments?
Solitaire
player, 486 posts
What if you Lose?
A game of One?
Mon 16 Nov 2009
at 23:03
  • msg #400

Re: dead weekend

<---- Gainfully employed again! I can eat!


Course, now I have to get up early... >_<
This message was last edited by the player at 23:03, Mon 16 Nov 2009.
Impetus
player, 593 posts
Zen and the art of
Transhumanism
Mon 16 Nov 2009
at 23:38
  • msg #401

Re: dead weekend

Thought my post about bugs had killed the game...
First: Yay Employed!!  Food Good!!
Second: Thesis, shudder... mine starts sooner than I want...
Third: god bless d6 starwars.  so comically broken if you roll like a monster on soak and the storm troopers min out with their laser rifles...
Rydi
GM, 553 posts
Wed 18 Nov 2009
at 06:12
  • msg #402

fight in japan

Do people mind too much if I resolve the Japan fight cinematically? I'd like to have it end with a trouncing followed by a quick exit on the part of the assassins... I'll make all of you look good, but I just don't want to spend another whole week on the fight when there is likely another disaster coming up pretty quickly.

If I don't hear objections by tomorrow in the late afternoon, I'll wrap that up.
Solitaire
player, 489 posts
What if you Lose?
A game of One?
Wed 18 Nov 2009
at 06:18
  • msg #403

Re: fight in japan

Feel free, as Solitaire is rather pissed off at the moment, she'll be a bit more brutal that she strictly has to be, as shown with the kneecaps. Nothing lethal or anything, she's not truly angry yet, but she won't pull her punches. Assuming the hot spring is still there afterword, she is going to go take her bath and relax.
Impetus
player, 600 posts
Zen and the art of
Transhumanism
Wed 18 Nov 2009
at 10:16
  • msg #404

Re: fight in japan

When you wrap that up will we recently grieving three have our fallout posted as well and we'll all move forward together?
Also, woot, post 600!
This message was last edited by the player at 10:16, Wed 18 Nov 2009.
Rydi
GM, 555 posts
Wed 18 Nov 2009
at 10:35
  • msg #405

Re: fight in japan

In reply to Impetus (msg #404):

That's the plan.  And to have the girls come back and let you guys know what happened, while you're still in mourning
Suzukaze
player, 89 posts
*THIS FILE IS CLOSED*
Wed 18 Nov 2009
at 10:36
  • msg #406

Re: fight in japan

I have no problem with it. Their escape would leave Suzukaze seeking revenge. Before heading back to headquarters Suzukaze would just like to grab some things for her family. Don't know what you'd plan for Shiro, but she'd probally take his comatose body back also if it was left behind.
Flare
player, 129 posts
Cogito ergo flamma sum.
Wed 18 Nov 2009
at 20:01
  • msg #407

Re: fight in japan

Go for Rydi, that lets the team all get together, so go for cinematic
Comstock
GM, 563 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 18 Nov 2009
at 20:14
  • msg #408

Re: fight in japan

I have no objection!  'course, I'm not there.

Would the team be getting together before or after the funerals and the like?  Just curious, since I can retcon Comstock's personal vacation if it screws with the timeline or kills Revolver Ocelot in the past or whatever.
Solitaire
player, 490 posts
What if you Lose?
A game of One?
Wed 18 Nov 2009
at 22:26
  • msg #409

Re: fight in japan

Is that what your off doing Comstock? What did poor Revolver Ocelot do to you? All he wanted was Big Boss's love...

Kill Psycho Mantis instead. He was annoying. xD
Comstock
GM, 564 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 18 Nov 2009
at 23:10
  • msg #410

Re: fight in japan

But he reminds me too much of Zero....
Solitaire
player, 491 posts
What if you Lose?
A game of One?
Wed 18 Nov 2009
at 23:23
  • msg #411

Re: fight in japan

I meant from a gameplay perspective, as I had no trouble with anybody else in Metal Gear Solid.

But yes, you are right, he is suspiciously like Zero...
Comstock
GM, 565 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 18 Nov 2009
at 23:27
  • msg #412

Re: fight in japan

Oh.  Heh.  Well in that case, yeah, he was freaking annoying.  Even knowing the controller swapping trick he was still a handful the first time.  Damn chairs are more lethal than bullets in that fight.

I just have a soft spot for the paradox-gameover in SnakeEater when you shoot the unconscious Ocelot.  That and this ( http://gigaville.com/comic.php?id=1 ) even though it's not much in the way of art.
Suzukaze
player, 90 posts
*THIS FILE IS CLOSED*
Thu 19 Nov 2009
at 05:56
  • msg #413

Re: fight in japan

Rydi, didn't see any mention of Shiro either in the final for Japan/return to HQ. Would affect my post slighty. Not really too much. Just determines if i start off showing concern for him since we'd drag him through the portal with us and then turn to my family. Or just start hunting down my family. Or if I know Zero is bringing him through, and i came out first then the family first then show concern over him. I know what I want to post for any of the scenarios, but it's just which one occurs.
Phantasm
player, 258 posts
Happy Shiney Person
Thu 19 Nov 2009
at 06:09
  • msg #414

Re: fight in japan

Zero and I would have dragged him through the portal, so he's there with us.
Impetus
player, 606 posts
Zen and the art of
Transhumanism
Thu 19 Nov 2009
at 11:56
  • msg #415

Re: fight in japan

Alright, so Imp will return late in the night with his Mother, after the fireworks and gating and wounded triaging and we'll start up again (in game) two weeks after everything went down in order to give us funereal arrangement time, yes?  And my next question, how many days in rl will this take?  Can I post some stuff in vignettes about living with Mother set between her arrival and before Imp tries to talk the entire team into raiding and razing every known cocaine czar's compound,  and killing anybody who fights back, all stealthy and black ops like?
Comstock
GM, 566 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 19 Nov 2009
at 17:24
  • msg #416

Re: fight in japan

Proposal: Nova Olympics goes into the Team Vignettes Thread.  Thoughts?
Rydi
GM, 560 posts
Thu 19 Nov 2009
at 20:19
  • msg #417

Re: fight in japan

In reply to Impetus (msg #415):

Shiro is at the HQ with everyone else.

I hope to be done by tuesday at the latest, at least with the getting back and its aftermath.

The olympics would fit nicely into the team vignettes.
Phantasm
player, 261 posts
Happy Shiney Person
Fri 20 Nov 2009
at 07:58
  • msg #418

Re: fight in japan

Good job on the olympics post Comstock.

Who's thinking about competing btw?
Impetus
player, 607 posts
Zen and the art of
Transhumanism
Fri 20 Nov 2009
at 10:39
  • msg #419

Re: fight in japan

Imp's in.  He may not be the fastest or strongest, but he's pretty good at sports.
Comstock
GM, 570 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 20 Nov 2009
at 14:54
  • msg #420

Re: fight in japan

Glad you like it.  I wanted to make it more than just a random news update.  Give you Teragen types a chance to make the Olympics part of your social history and roll the ongoing religious extremist plot into it.

Comstock wants to compete.  Even though he's not necessarily the most athletic, he's strong and he'd love to wear the stars and stripes.
Impetus
player, 610 posts
Zen and the art of
Transhumanism
Sat 21 Nov 2009
at 07:21
  • msg #421

Re: fight in japan

What kind of events are going to be in these olympics, anyways?  Hammer throw with a 100t weight?  Cross the country marathon?  Super sonic dodge ball?  Two paddled, 6 balled ping-pong?
On a side note, if you always got really, really, sick ten days before a major paper was due, would you attribute it to the universe having a sense of humour or god hating you?
Solitaire
player, 495 posts
What if you Lose?
A game of One?
Sat 21 Nov 2009
at 07:29
  • msg #422

Re: fight in japan

Haha, that happened in high school a lot, but I think it was psychosomatic.

On the Olympics note, I, and thus also Solitaire, are rather conflicted, on the one hand, it would be an excellent place to show off. On the other, she really wouldn't see much of a point to it. She wouldn't be against it, but participating is another matter entirely....

Hrmm, I think a vignette is in order to hash out her views on the subject. I enjoy the way she writes herself.
Flare
player, 131 posts
Cogito ergo flamma sum.
Sat 21 Nov 2009
at 07:45
  • msg #423

Re: fight in japan

Impetus:
On a side note, if you always got really, really, sick ten days before a major paper was due, would you attribute it to the universe having a sense of humour or god hating you?


god hating you. totally.
Comstock
GM, 573 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sun 22 Nov 2009
at 06:47
  • msg #424

Re: fight in japan

D'arr, this here's Cap'n Comstock aboard the SS Continuity, readying the canons for the good of the Aberrant seas.  I was sailing along when I caught the HMS Impetus afoul of some rocks.  Prepare to be boarded!

Impetus:
After Mother had awoken ...  "Sorry about last night, we weren't properly introduced.  I'm Impetus." he proffered a hand.


This here runs afoul of a small glitch in the order of things!  Th'meetin', y'see, was the same night as all the bad news and portaling around, whereas this post here seems to be of the opinion tha'its the next night altogether.

Danger!  Foul!

Perhaps the Rydi currents led you astray, urging your ship on to handle meeting your grief-stricken parent an' so forth while still advancing the res'of the thread with meetings and things.  A simple fix, t'be'sure, would be to just have Imp stickin' his head in to the mess and sittin' around for the meetin' 'afore returnin' to his mother and the grieving.  Flyin' t'Seattle and back shouldn't take more'n two hours o'plot time, more'n enough to be back in time for the business at hand.

D'arr!

[[ this PSA brought to you by a small amount of alcohol and a large amount of fatigue, as well as the number zero and the letter ARRRRRR ]]
Solitaire
player, 498 posts
What if you Lose?
A game of One?
Sun 22 Nov 2009
at 07:47
  • msg #425

Re: fight in japan

Har Har!
Impetus
player, 612 posts
Zen and the art of
Transhumanism
Sun 22 Nov 2009
at 09:15
  • msg #426

Re: fight in japan

grin
read you loud and clear cap'n continuity, my synapses are addled by two parts bacterium, one part powerful cold medicine, and three parts research paper.
On the upside of things, the docs here are trigger happy on the medication front so you can be half dead one day, then a shot in the bum and several handfuls of mystery pills plus 12h of sleep later you feel pretty damn good.
Post edited.
What were you drinking, btw?
This message was last edited by the player at 09:20, Sun 22 Nov 2009.
Comstock
GM, 574 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sun 22 Nov 2009
at 20:22
  • msg #427

Re: fight in japan

Vodka straight.  And, in retrospect, if all it's done to me in a handful of years is made me consider a pirate-based continuity policing viable and humorous, then I think I'm doing alright.

Good health and productivity to everyone going into Thanksgiving.  I'll be available this week, though I figure some of us won't be as readily available.
Solitaire
player, 499 posts
What if you Lose?
A game of One?
Sun 22 Nov 2009
at 20:38
  • msg #428

Re: fight in japan

I have the week off, which is good, I guess. But I won't be around on Thanksgiving itself, not to I think anyone's great surprise.
Dr. Zero
player, 358 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Mon 23 Nov 2009
at 03:49
  • msg #429

Re: fight in japan

I'm sorry my posts have been erratic this week. I've been sick. Ug.
I'm glad everyone liked the crazy Z moments.
Rydi
GM, 563 posts
Mon 23 Nov 2009
at 07:16
  • msg #430

Re: fight in japan

No problems.  I figured posting would be erratic from thanksgiving-ish until after finals are over.  Holidays, work, winter colds, all that good stuff.  I've certainly been bad about that myself.

Zero, you might want to look at the teragen thread when you get the chance.
Suzukaze
player, 94 posts
*THIS FILE IS CLOSED*
Tue 24 Nov 2009
at 01:51
  • msg #431

Re: fight in japan

I've been randomly trying to post before going into work. Going to hold off on posting again until after finding out current status of Suzukaze's aunt. If she is dead, or is hanging on still and can pass at any minute.
Rydi
GM, 564 posts
Tue 24 Nov 2009
at 02:26
  • msg #432

Re: fight in japan

In reply to Suzukaze (msg #431):

She is hanging dramatically alive.  Flare's healing stabilized enough to allow her a few moments of life.  Not sure how to work it into the threads, so I figure I'll tell you that she would say something about "not blaming yourself" and "make the world a better place, protect those that need you, etc." before she passes.  And if you want to work that into a vignette, feel free.

-----

Of note, I have another hundred pages of grading to do, followed by thanksgiving with inlaws and decorating, so I won't be posting much new stuff for this week.  I will attempt to keep the HQ thread going via slider and frostburn's participation however.
Impetus
player, 617 posts
Zen and the art of
Transhumanism
Tue 24 Nov 2009
at 11:56
  • msg #433

Re: fight in japan

Hundred pages of grading.... shudder...  thanksgiving and decorating with the in-laws.. right there with you.  Although over here we don't get thanksgiving as such, but yeah, long weekends with the in laws can be a drain.
To all who are going to be partaking in things like turkey, gravy, pumpkin pie, apple pie, hell, any pie, and all the fixings, please don't tell me about it.  That kind of fete over here is so expensive that it really has to be done as a potluck kinda thing.  Which reminds me, time to start planning xmas...
Gale
player, 20 posts
Hope is the thing
with feathers...
Tue 24 Nov 2009
at 19:13
  • msg #434

Re: fight in japan

It's too bad you can't get the tasty foods.  I'm not really going anywhere, anyway.  Have a big paper that I should write instead.

Also, I picked a different portrait for Gale.  Opinions?
Solitaire
player, 504 posts
What if you Lose?
A game of One?
Tue 24 Nov 2009
at 22:45
  • msg #435

Re: fight in japan

My uncle owns a bar over here, so Thanksgiving is always fun. xD

@Gale, New pick looks good, in my opinion.
Impetus
player, 618 posts
Zen and the art of
Transhumanism
Tue 24 Nov 2009
at 23:23
  • msg #436

Re: fight in japan

@gale, I like the pic.
@Sol, oooh, thanksgiving with bottomless booze, now that sounds exciting.
Rydi
GM, 565 posts
Sat 28 Nov 2009
at 10:13
  • msg #437

i suck

Just letting people know I'm still alive. I thought I was going to have more free time than this over the holiday, but pretty much my entire holiday has been packed.  With errands, cleaning, family, shopping, decorating, and finishing off schoolwork (and more of that on Sunday and Monday), I've only been getting like 3-4 hrs of sleep /night for most of this week.  I feel like anything I post would be rushed and lame, so I've been waiting for things to clear up.  Tomorrow evening I should have some replies for people however.  Thanks for the patience.  I think next year around this time I'm just going to hit pause on the game for the thanksgiving break, if this is any indication of how my life will be going around this time each year.

Anyway, I like the conversation going on, good job.  Night.  I go to sleepy land finally.
Impetus
player, 622 posts
Zen and the art of
Transhumanism
Sat 28 Nov 2009
at 13:28
  • msg #438

I Disagree

I totally understand putting this game on the back burner for a few days.  If you're not getting enough sleep then by all means, step back for a few days and get some sack time.  I've put all RL gaming and socializing on hold this month so I can finish the paper and dissertation proposal that are due tomorrow.  Dear god!  They're due tomorrow!!!  WTF am I doing posting here?  Back to the salt mines...
Dr. Zero
player, 364 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Mon 30 Nov 2009
at 03:16
  • msg #439

Re: I Disagree

I'd like to (again) apologize for my lateness and absence from consistent posting. I'd welcome taking a few days off with you, Rydi, if it's alright with everyone? I especially apologize to Impetus for the delay in the Teragen thread, and appreciate the patience you have had. Thank you.
Rydi
GM, 566 posts
Mon 30 Nov 2009
at 05:13
  • msg #440

Re: I Disagree

No problem.  I'm going to post some stuff in a few hours, then finish the last half of my last paper for the semester.  Tuesday-Friday should be a little better, but the stuff that backed up over the holidays will need attending to.  The week after this will be finals week, which may actually be fairly slow for me, so hopefully more heavy posties then.

Everyone can continue posting at their own rate, but don't feel like you have to get on if it presents a disruption to other necessary activities.

Holidays would be easier if they weren't intertwined with school deadlines.

I long to be out of school for a while... but instead got into the longer masters program I wanted (60hrs instead of 32), so instead of graduating next semester, now I have another 27ish to go.  Definitely taking a break before doctoral stuff though.

How did your dissertation proposal go Imp?
Solitaire
player, 506 posts
What if you Lose?
A game of One?
Mon 30 Nov 2009
at 06:30
  • msg #441

Re: I Disagree

Judging by the lack of activity, myself included, I'd have to say we've all been busy. Its that time of year.
Impetus
player, 625 posts
Zen and the art of
Transhumanism
Mon 30 Nov 2009
at 06:49
  • msg #442

Re: I Disagree

R.E. Rydi
Hopefully it'll be accepted.  I'm in a distance ed degree so there's some lag time between sending off my stuff and getting feedback.  Since I'm running off in an unusual direction for my program (Did applied linguistics and English as a Second Language teaching, but I wanna investigate the use of games in the classroom) I may get rejected or have to wait a while until they find somebody who's willing to take me on.  A buddy of mine is doing his PhD in games and education in Uof Toronto and can give me some info if it does get accepted.
Like you, I cant wait to be done, just one more semester, plus 6 more months of thesis writing and I'm home free.  At least until i start a phd...
Comstock
GM, 579 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Mon 30 Nov 2009
at 06:54
  • msg #443

Igi ari!

*dusts off the console*

Two birds and a pile of leftovers later, with thirty pages of writing left to do in the next two weeks, I return as well.

Come on January, don't fail me now.  Almost ... there ...
Rydi
GM, 567 posts
Mon 30 Nov 2009
at 13:49
  • msg #444

Re: Igi ari!

Though I should have thought of this sooner, it occurs to me that this event may provide a fracture point in the timeline, and the team.  Going off and taking revenge for what happened will necessitate those that do so going underground to avoid a U.N. trial (and Utopia will not be providing much justice, the world scene is too fragile for a full scale invasion of South America, which is what it would take due to undisclosed details that will be revealed in plot later).

The team, in part or whole, could actually become the Aberrants, while T2M moves "new" members over to T2M:A (the original team members, or at least what's left of them).

If the strike is delayed a bit, it may influence the how/what/why of Sao Paulo, and it could also provide a new spin on the Null Manifesto as well as be another reason for Caroline's kidnapping.

I'm liking the direction, but I'd like to know if this direction is a problem for anyone...
Impetus
player, 627 posts
Zen and the art of
Transhumanism
Tue 1 Dec 2009
at 09:06
  • msg #445

Re: Igi ari!

Would there really be a UN trial?  If nobody can finger us they'd have as little proof as we do.  Lots of novas can fly, have fire based powers, and/or telekinesis.  If we did do it extracurricularly, without Utopia's official knowledge, then all there would be would be suspicion, with some worry that the Novas are getting uppity, but the world probably isn't going to scream to loudly if suddenly the cartels start dropping.  Especially if we make it look like somebody else.  Many of us are super geniuses after all...
I do not have a problem if T2MA fractures because of this.  I don't think we'd so much be aberrants as terats though....
Solitaire
player, 508 posts
What if you Lose?
A game of One?
Tue 1 Dec 2009
at 09:35
  • msg #446

Re: Igi ari!

The two are not necessarily mutually exclusive, besides, I think we're overdue for a little vacation time, or perhaps our regularly scheduled training exercise directions somehow get mixed up...
Impetus
player, 629 posts
Zen and the art of
Transhumanism
Tue 1 Dec 2009
at 09:38
  • msg #447

Re: Igi ari!

Oh, you mean that this here order to go clean up some area schools wasn't code for raze a hundred acres of cocaine fields and bust up a major cocaine smuggling ring and confiscate all their money and donate it to the local school district? Sorry, guess I've been reading too many spy books....
Comstock
GM, 581 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 1 Dec 2009
at 10:07
  • msg #448

Re: Igi ari!

At this stage in the game, it looks like the split would be Terat / Utopian.  The lynchpin of the Aberrant movement was suspicion of Utopia's misconduct, whereas the critique of world government, imperialism, and justice was better situated within the Teragen.


With regard to going rogue, Utopia would probably squelch major court action, since that could only possibly make things worse.  A hypothetical scenario: someone gets it into their heads that Gravitas, Imp, Sol, Flare and Doctor Zero invaded foreign soil and murdered several people, causing property damage and ecological damage (the Coke fiends were in, say, an environmentally protected stretch of jungle).

1. The prosecution submits examples of extreme physical impact that analysis has demonstrated required flight.  Solitaire and Impetus are implicated, but without additional evidence are probably cleared due to the ubiquity of these characteristics among Novas.  In fact, nothing can be pinned to Solitaire at all, since she was smart and never left a hand print or fingerprint or anything.

2. The prosecution asserts that Gravitas must be to blame for transporting the team there, since they cannot produce any recordings or radio evidence.  The defense asserts that this is garbage.  If the prosecution's arguments carry, does the court now require portal-ers to register, since they are walking, talking potential violations of state sovereignty?  Could Iran sue Gravitas because he could potentially decide he wanted to visit and spy on them and that violates their rights?

2a. Further complicate things: a laboratory two-hundred miles away at a small college actually has instruments going at the time that pick up a magnetic/seismic/electrical event that matches up with the timing of the attack.  The prosecution now calls for Gravitas to demonstrate his teleportation powers for the court, calling on expert witnesses to corroborate the scientific basis of "quantum portal fingerprint analysis."  They aim to "fingerprint" the remotely sensible impacts of Gravitas' creating a portal -- all the little particles the act creates, etc.  Assuming that somehow Steve Debow and the Utopia Lawyers don't see this coming and somehow it is admissible, does international law now recognize "quantum fingerprinting"?

3. Evidence of a great deal of very precise shooting is submitted, ergo Dr. Zero is to blame.  The defense gets this crap thrown out, because demonstrating precise shooting in a three day old, burned out jungle environment is speculative at best and lots of non-Novas use guns.  The prosecution finds itself in a situation where they must call for the immediate disclosure of Dr. Zero's real identity and/or powers just so they can try to prove that he was there.  Naturally this runs afoul of Nova-privacy law, but a savvy prosecutor then argues that not requiring full disclosure places society at extraordinary risk; since no civilized country permits unlicensed citizens to keep private missile silos or heavy machine guns.  The Udefense must then counter that Project Utopia is the recognized body that licenses and registers novas, leaving the prosecution free to make the case every second and third world power threatened by Utopia wants to make: what gives Utopia the right?  Cue squabbling, questions of the legitimacy of the UN, and accusations of neo-liberal imperialism.  Meanwhile, Dr. Zero is cross because he's only being accused so someone can try to crucify privacy laws and deny him (all Novas) human rights.

4. A really, amazingly good arson-investigator looks at the site and determines, unequivocally, that the fires on site were not set by any traditional means, ergo a nova must have set them.  Assuming this happens, what now?  How can that be made to link up with Flare?  I'm at a loss.

5. The prosecution argues that Impetus cannot be allowed to speak in court because of his powers.  Apart from the amazing fecal-storm that impacts the turbine over that little gem, the defense can now argue against any Nova investigators working for the prosecution, claiming that abuse of their power to divine evidence from nowhere threatens the justice system.  Nova lawyers shoot down the argument, realizing that they'll be out of a job if Impetus is denied his right to speak in good faith at court, but this prompts baseline lawyers to file a class action suit.

6. On top of all of this is central, burning question: where can the members of T2M be tried?  America, since the headquarters is in New York?  Venezuela, since that's where the crime happened?  Utopia, since they handle Nova matters?  The ICC, since Utopia is the employer of T2M and therefor has a conflict of interest?  India, the "impartial" mediator wanting to demonstrate their sophistication and modern character?

---

I suppose my point is that I think the members of T2M could do just about anything and nothing would come of it in terms of hard convictions.  Just hearing the case would be absurd.  There are too many geopolitical issues tangled up in it, and Utopia would probably just squelch and settle before reassigning or firing anyone involved, probably in such a way that it preserves their public image and Utopia's.

Edit: this all assumes no cameras or other dead give aways ... but all it takes is a good shapechanger or electrical spetialist and that's out the window.  Satellite images at 6 cm linear resolution might be enough ... what moron 1st world nation is going to let that kind of thing be evidence in court?  If they did, it would smack of conspiracy to slam the novas or worse and their super-high resolution 'spatial mapping' satellite is now public.
This message was last edited by the GM at 10:46, Tue 01 Dec 2009.
Solitaire
player, 509 posts
What if you Lose?
A game of One?
Tue 1 Dec 2009
at 10:33
  • msg #449

Re: Igi ari!

That post is win, pure unadulterated win.
Impetus
player, 630 posts
Zen and the art of
Transhumanism
Tue 1 Dec 2009
at 12:39
  • msg #450

Re: Igi ari!

Indeed.  See.  we're untouchable.  Let's blow shit up.   Who's with me?  A futher problem would be that Impetus, who is only modestly specialized in social-fu, can grab 13 sux on an average roll to influence somebody (seduction would be 19-22ish, iirc) Utopia has nova lawyers who are probably better than Imp at socialization.  They'd mop the floor with anybody that could be thrown against them.  And if the opposing side doesn't use novas, well, Imp could probably do it by himself.  Again, let's blow stuff up.  Gotta be thorough or we could be in deep doodoo though.
Gale
player, 22 posts
Hope is the thing
with feathers...
Wed 2 Dec 2009
at 04:03
  • msg #451

Re: Igi ari!

I like what everyone's suggested here, except for the team-splitting.  And the reason I don't like that idea is a very selfish one.  I just got here! :P  I would like the ability to interact with the whole team.

Admittedly, Gale is actually pretty easy to manipulate.  She doesn't have a strong sense of what to do in Utopia or out of Utopia, since she was looking for a place to be accepted.  As long as that condition is met, I think she could end up with any group.  I gave her the Follower nature for a reason.
Solitaire
player, 511 posts
What if you Lose?
A game of One?
Wed 2 Dec 2009
at 05:57
  • msg #452

Re: Igi ari!

I don't thing anybody actually wants to split up our merry band, but this is a critical nexus, how the game would continue if that happened would be interesting to say the least. You are correct in how it would be unfair to you though, the problem is the different stages of character development.

You know, this might be a good time for us to sort of reexamine our characters, how they've morphed over the last eight months and 4000 posts. What is it we want now, both as characters and as players. Anybody think it might also be constructive to post how other player/characters view each other? To see how the image we have of our character stacks up against how we portray them and everyone else's perceptions.

At the very least, I'm curious as to what everything thinks of Solitaire, and how well I communicate my idea of her.
Comstock
GM, 583 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 2 Dec 2009
at 06:31
  • msg #453

Re: Igi ari!

A while back I was compiling a full, chronological accounting of our posts from day one.  Just so I could make sense of the out-of-order storytelling.  I'll probably try to finish that up as a Christmas gift to everyone once the finals rush is over.

But yeah, it would probably behoove everyone to update their character descriptions, maybe keep the old one posted somewhere.  Comstock's certainly come a long way, experiencing his first major bout of disillusionment only now (2003).

Sidenote: it occurred to me that the accelerated release of the Null Manifesto in 2004 could actually be strategy as much as it is the acceleration of Teragen philosophical theory.  After all, the 2004 presidential election season would be in full swing, and canon has a Libertarian woman winning that election.  What will come of our election, I wonder?

Further sidenote: without Utopia playing a strong role in Mexico City, Mexico actually becomes an ideal stronghold for the Teragen (reference Orzaiz letter in the Aberrant Core, page I'll look it up again later).  The absence of a strong centralized government is a plus.

Random musings before I get back to work.  Yar.
Rydi
GM, 568 posts
Wed 2 Dec 2009
at 18:55
  • msg #454

Re: Igi ari!

Good thoughts all.  In no particular order:

>I would LOVE to see how the characters think of each other.  I tried to give one of those posts with Frostburn a while back.  I think it really helps people engage one another, and to see new angles for their characters.

>Social-fu monster: Imp is one of the most powerful social characters in the world, on par with Geisha at least.  Remember, this is a)2003, and b)Imp has a lot of dice.  Also, as to what all those dice do... They basically knock the crap out of someone's mind.  It can be fairly obvious when someone overpowers a room like that, perhaps not to the participants at the time, but certainly afterwords.  And the effect becomes more diffuse as it spreads over a crowd, otherwise all the social novas would be literally the center of world attention (not like the super-celebrities they are, more like their fans would die of starvation as they only think of the Nova).

>Trial: exactly right, as far as all that goes.  Cameras and the budding opnet are an issue.  Actions taken against a sovereign nation, were they to touch the opnet, would open up a huge storm.  And, as stated, there are a few unknown factors right now regarding the cartels.

>Splitting: a split wouldn't be a hard split most likely.  At least I don't think it would be.  Probably just people meeting in secret and such... if such a split were to occur.  People might all go off in one direction.

>Last paper is finished, just a little research and some studying for finals, and general life crap.  So, So, SO happy to be nearing the end of this semester.
Solitaire
player, 512 posts
What if you Lose?
A game of One?
Thu 3 Dec 2009
at 00:50
  • msg #455

Re: Igi ari!

You know Imp, that treaty has been around for a year or so ingame, I doubt very much that it would catch you by surprise.
Impetus
player, 633 posts
Zen and the art of
Transhumanism
Thu 3 Dec 2009
at 08:27
  • msg #456

Re: Igi ari!

Indeed.  Hmm, post edited.  brain fried.  just got the list of classes I'm expected to teach next semester.  all new.  the class I designed my thesis paper around was given to someone else so I'm not all here/stressed.
Phantasm
player, 269 posts
Happy Shiney Person
Thu 3 Dec 2009
at 14:12
  • msg #457

Re: Igi ari!

In reply to Impetus (msg #456):

I hate that kind of crap.  Sorry to hear that you will have a high workload next semester; making all new lesson plans is rough.
Comstock
GM, 585 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Mon 7 Dec 2009
at 11:10
  • msg #458

End in Sight

So ... I know I've been mostly off the radar lately.  Apologies.  But the end is in sight.  Seriously.  By Wednesday night I may very well have cleared my plate of more than half of all my crap.  By the following Monday I should be done.

That, naturally, brings about the process of cleaning up so I can travel, see family, and not wonder what kind of horrible stain I might have left on my stove or beneath the refrigerator, but hey.  Posting back to my favorite online RP will be my treat in all of that.

In anticipation of that craziness, is there a Team Vignette of any sort that people would like?  Now taking requests for cool side-story business that I can run so Rydi doesn't have to panic and whip together all the big plot just to sate our slavering, wolf-like appetites.

Though I may glare like a hungry wolf just the same.
Flare
player, 134 posts
Cogito ergo flamma sum.
Tue 8 Dec 2009
at 01:37
  • msg #459

Re: End in Sight

In the begining there was the Void. Then screaming light devoured the void and in the shattering a great evil was loosed upon the universe. The evil, known forever more as homework, both shattered the minds of those who beheld it and swallowed their souls, leaving bleary-eyed sleep-deprived husks to roam the earth. Their cries of 'final', 'cram-session' and 'ramen' echo across the lands like the bleating of dying sheep. Those who hear their tortured cries can only shudder and cower in shared suffering.

(two days left of school, hallucinations have set in)
Solitaire
player, 515 posts
What if you Lose?
A game of One?
Tue 8 Dec 2009
at 02:48
  • msg #460

Re: End in Sight

Due... Tomorrow... Sleep? Never heard of it...
Impetus
player, 637 posts
Zen and the art of
Transhumanism
Wed 9 Dec 2009
at 12:52
  • msg #461

Re: End in Sight

So, how's school going with everybody?  My buddies over here who teach uni are crazy busy with marking and exams.  I however am in a bit of a lull.  On a side note, picked up dragon age origins. is good.  probably was wise to wait until after i finished my paper to buy it...
Rydi
GM, 569 posts
Wed 9 Dec 2009
at 20:08
  • msg #462

Re: End in Sight

In reply to Impetus (msg #461):

I have my last two finals on thurs/fri, and I've been trying to get ahead of the holiday purchasing and planning for my christmas party (which, if anyone is in Oklahoma City, consider yourself invited :) ).

Since I know others are in the same boat (Zero, Flare, etc.) I've been using that as an excuse to be lazy and not post (honestly though, i have this thing about posting when I'm busy; my posts are crap, and I want better for the game and for you guys).  Sorry I keep being behind guys...

I know flare will be done w/school this weekend, but she is also going on vacation right after school is out... When is everyone else going to be less hectic?  I will be free to start posting more heavily by Monday.  If everyone else is looking like they are ready by then, we can start back up... I have a couple of things we can go with from there, and hopefully we can actually get the christmas episode in by real-life christmas time.
Solitaire
player, 517 posts
What if you Lose?
A game of One?
Wed 9 Dec 2009
at 22:18
  • msg #463

Re: End in Sight

Well, I'm finally done with everything, for the moment at least, so I'll be around.
Flare
player, 135 posts
Cogito ergo flamma sum.
Thu 10 Dec 2009
at 05:04
  • msg #464

Sweet Bliss Shines Upon Me

I have finally finally finished all important things for my degrees.  All my work is completed and I merely wait for the time to submit them.  I will then party in New Orleans for a few days and will become a regular poster again starting this Monday. I hope things are going well for everyone.
Gale
player, 25 posts
Hope is the thing
with feathers...
Thu 10 Dec 2009
at 17:48
  • msg #465

Re: Sweet Bliss Shines Upon Me

I have a big paper that I need to write this weekend, but I'll probably be around anyway.  My final (woohoo, the other got canceled) is on Wednesday, but it's in the class where I really know my stuff, so I'm not too worried.  So, I'll be good to go whenever everybody else is.

Rydi, when's your Christmas party?
Rydi
GM, 570 posts
Thu 10 Dec 2009
at 17:59
  • msg #466

Re: Sweet Bliss Shines Upon Me

In reply to Gale (msg #465):

Saturday the 19th, barring falling space debris or other strange and unlikely disasters between then and now.
Comstock
GM, 586 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 15 Dec 2009
at 03:35
  • msg #467

Re: Sweet Bliss Shines Upon Me

I return.  The last of the assignments and tasks and grading lays before me.  The final examinations are proctored.  The grades are set in stone, baking in the sun.

Which means now I can return to my favorite game.  Expect major posting on Thursday and Friday.  A little posting now just to spice things up.
Impetus
player, 640 posts
Zen and the art of
Transhumanism
Tue 15 Dec 2009
at 09:02
  • msg #468

Re: Sweet Bliss Shines Upon Me

oooh, postings.  Also, a walking moral hazard?  Thumper please, Imp flies...
Can we assume that we've had our week of downtime and that we should get rolling again as a group?  Who else is looking forward to busting skulls and burning coke in the name of vengeance?
This message was last edited by the player at 09:18, Tue 15 Dec 2009.
Rydi
GM, 571 posts
Tue 15 Dec 2009
at 13:44
  • msg #469

Re: Sweet Bliss Shines Upon Me

I too return.

Week of downtime (irl & ic) has been had.  Will get on top of the writing now.  Off I go...
Rydi
GM, 574 posts
Tue 15 Dec 2009
at 16:17
  • msg #470

Re: Sweet Bliss Shines Upon Me

Long post is long.

Sorry.  Could use better formatting for readability, but I'm not really sure what. Suggestions are welcome, as I know walls of text can be difficult at times.

The feel I was trying to give for the vignette was of time's passage, of progress being made in various arenas, a movement towards an ominous future, and feelings of sadness, loss, and change.

I also wanted to hint at a few things, and give some answers to questions that have been rattling around for a while.

Please use the vignette post as starting point for new posts, probably in the vignettes, off the clock, and HQ threads.  I will respond further to what you guys post.
Comstock
GM, 589 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 15 Dec 2009
at 17:50
  • msg #471

Re: Sweet Bliss Shines Upon Me

Hearty approval for the update.  The music was a nice touch.  Very Watchmen.  Good to see the team evolve like this.

Edit: Looking back over things, I never did finish out the Rec Room Vignette with Solitaire.  Last post was Nov 12th, which was about when the pre-Thanksgiving crazy began happening over on my end.  Feel kind of bad about leaving you hanging there, Sol.  Sorry.  Do you want to finish that out at all or just let it go?
This message was last edited by the GM at 20:41, Tue 15 Dec 2009.
Impetus
player, 642 posts
Zen and the art of
Transhumanism
Wed 16 Dec 2009
at 00:55
  • msg #472

Re: Sweet Bliss Shines Upon Me

Wow, bossman, pure unadulterated awesome.
Solitaire
player, 519 posts
What if you Lose?
A game of One?
Thu 17 Dec 2009
at 22:41
  • msg #473

Re: Sweet Bliss Shines Upon Me

Does anybody think it would be a good idea for each of us to post a Holiday-themed Omake? Since I figure we'll all be off posting next week again anyway. Just something light and fun, non-canonical and potentially massively out of character.

I have this idea involving Frosty and Solitaire and Santa's Little Helper outfits...

Completely tasteful, of course....
Flare
player, 136 posts
Cogito ergo flamma sum.
Thu 17 Dec 2009
at 22:44
  • msg #474

Re: Sweet Bliss Shines Upon Me

In reply to Solitaire (msg #473):


Hmm, I don't know about tasteful (heehee) but yes I think that would be a great idea.
Solitaire
player, 520 posts
What if you Lose?
A game of One?
Thu 17 Dec 2009
at 22:51
  • msg #475

Re: Sweet Bliss Shines Upon Me

Its not what you think, or maybe it is, you'll see when I post it.
Flare
player, 139 posts
Cogito ergo flamma sum.
Thu 17 Dec 2009
at 23:54
  • msg #476

Teh end of craziness?

So have we all finished suffering for the semester?

I hope everyone has done well and those finishing degrees (or whatever) soon end on a high note.

And Rydi, that summary post rocked.
This message was last edited by the player at 23:55, Thu 17 Dec 2009.
Rydi
GM, 576 posts
Fri 18 Dec 2009
at 20:36
  • msg #477

Re: Teh end of craziness?

Thank you everyone.  And yes, I like Sol's suggestion.

I have more to write, but am now just waiting on everyone to filter back in and exchange some dialog over what they found/did in their week of downtime.  Zero has some of the more important information, but it actually makes sense that he could be lagging behind, considering what he's been up to.


Personally, I will be around next week, though sporadically.  I will have bouts of dead time, mixed with busy, so I'm not sure what times I'll be on.  For those that aren't going to be around, have a happy holiday and all that.
Comstock
GM, 594 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 18 Dec 2009
at 21:02
  • msg #478

Re: Teh end of craziness?

I am ... free ...
Gale
player, 27 posts
Hope is the thing
with feathers...
Fri 18 Dec 2009
at 21:05
  • msg #479

Re: Teh end of craziness?

Finally done with all my stuff.  Woohoo!

I'll probably be around off and on through the next week.  There is constant internet access where I'll be, and I don't know that the holiday will keep me that busy.
Impetus
player, 644 posts
Zen and the art of
Transhumanism
Mon 21 Dec 2009
at 02:42
  • msg #480

Re: Teh end of craziness?

Sorry for the lapse in posts, my internet was feeling uppity.  Good to hear that everybody's less busy.
Rydi
GM, 579 posts
Tue 22 Dec 2009
at 02:51
  • msg #481

Re: Teh end of craziness?

Sort of :)

Christmas party seemed to go well, but it was followed by cleanup and getting ready for actual Christmas (thus my absence the last couple of days).
Solitaire
player, 523 posts
What if you Lose?
A game of One?
Wed 23 Dec 2009
at 04:38
  • msg #482

Re: Teh end of craziness?

Question: Is that a IC way of asking if we mind more people joining Comstock? Or are we talking NPC's like Slider?

2nd Question: Is that device what I think it might be?
This message was last edited by the player at 04:40, Wed 23 Dec 2009.
Comstock
GM, 598 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 23 Dec 2009
at 05:02
  • msg #483

Re: Teh end of craziness?

NPCs, actually, was the thought.  That and I'm laying the groundwork in case the team ends up splitting at some-point.  I'm awfully curious about the device, and insinuations seem to indicate it's Doyen related.  Or worse.

Also, Zero, I'm going to play continuity police and mention that the meeting at Headquarters isn't simultaneous with the Mars' Probe unveiling.  We'd be able to fudge it better except that if events were simultaneous then ... Impetus is with you while he is also at the meeting at T2M:A headquarters.

The world ... it just can't handle two Impeti.
Solitaire
player, 524 posts
What if you Lose?
A game of One?
Wed 23 Dec 2009
at 05:06
  • msg #484

Re: Teh end of craziness?

Unless he secretly has Clone.... Oh my, that would be interesting.

I agree, if its not channeling quantum, but can be detected by quantum senses, it must be either Psi energy, or undivided Telluric energy. Though the latter might simply be a part of my own pet continuity, having to do with my theories about the different Inspired types. I don't recall. Its an interesting theory, as I disagree with the Trinity Storyteller's Guides reasoning for them.
This message was last edited by the player at 05:15, Wed 23 Dec 2009.
Comstock
GM, 599 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 23 Dec 2009
at 05:32
  • msg #485

Re: Teh end of craziness?

Wasn't the storyteller guide explanation just "there is no third energy"?  It's been awhile and I hate navigating that web-document.  Who wants to start a war with the Doyen?
Solitaire
player, 525 posts
What if you Lose?
A game of One?
Wed 23 Dec 2009
at 05:52
  • msg #486

Re: Teh end of craziness?

Yeah, something like that, and the reason the Adventure! splats were popping up in Trinity was they were reverting to old protein strains or something. I thought it was crap.

My pet theory is that Inspiration is controlled by the type of energy present at the time. In Adventure!, Hammersmith's machine didn't differentiate between Quantum and Psi energy, so it collected both. When it blew up, the energy level's were more or less equal, which is why the Inspiration rates for Mentalists and Stalwarts were also more or less equal. This is also where Daredevils come from, instead of manipulating either type, they unconsciously channel minimal amounts of both, and only appear in times, or areas, or relative parity. This gives them limited control of perpendicular time, or probability. With experience, some may also control linear time, like Mercer.

When the energy from the Hammersmith Event dissipated, Inspiration remained constant, if only on a much smaller scale. The real change came when Mal channeled massive amounts of Quantum into the Earths magnetic field, triggering the Nova age. It was a sort of snowball effect. Potential's went Nova instead of Stalwart because there because there was so much quantum and little moderating Psi energy, and the more nova's erupting simply generated more.

When they all left, the Quantum dissipated, then the Doyan started mucking around, pushing up the Psi levels, so Potentials started going Psion instead. The same thing happened, but in reverse.

When Del Fuego set of Process 418(?) the explosions reset the levels to roughly equal, which is why the older forms start showing up again.

Then the setting ends >_<
Rydi
GM, 581 posts
Wed 23 Dec 2009
at 12:31
  • msg #487

Re: Teh end of craziness?

Interestingly, I see a war with aliens as really the only way to prevent the nova war from happening in the timeline.  Though even that might not do it.
Comstock
GM, 600 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 23 Dec 2009
at 17:25
  • msg #488

Doyen Want to Go to War?

Hmm.  We're a bit off from space-flight and that business.  And then there's all the petty novas interested in their own power, like that guy in Germany the Directive gets to shut down or Pax.  Could be dicey.  Even if the Chromatics show up waaay early, the war would probably happen in some form or another.
Rydi
GM, 585 posts
Wed 23 Dec 2009
at 23:17
  • msg #489

Re: Doyen Want to Go to War?

Yup.  Pretty much my take as well.  And it isn't like the Doyen have a track record of overt action; they are subtle manipulators, and not likely to provoke a war directly... unless its a war between novas and humans...
Impetus
player, 653 posts
Zen and the art of
Transhumanism
Fri 25 Dec 2009
at 06:26
  • msg #490

Re: Doyen Want to Go to War?

Merry Christmas everybody!
Comstock
GM, 604 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 25 Dec 2009
at 06:41
  • msg #491

Re: Doyen Want to Go to War?

Merry Christmas.  And I am digging the surprise RPOL Christmas theme.
Suzukaze
player, 110 posts
*THIS FILE IS CLOSED*
Fri 25 Dec 2009
at 06:52
  • msg #492

Re: Doyen Want to Go to War?

Merry Christmas everyone. Wish you all nothing but the best.
Rydi
GM, 586 posts
Fri 25 Dec 2009
at 06:56
  • msg #493

Re: Doyen Want to Go to War?

Meeeeeery Christmas to all!

(My screen changed color, and I am confused.  Just sharing.)
Solitaire
player, 527 posts
What if you Lose?
A game of One?
Fri 25 Dec 2009
at 07:52
  • msg #494

Re: Doyen Want to Go to War?

Merry Christmas to all, and to all a good game!
Gravitas
player, 385 posts
Behold Gravitas!
Master of Gravity
Fri 25 Dec 2009
at 09:04
  • msg #495

Re: Doyen Want to Go to War?

I've been on rpol a while, they've got a few different themes that pop up during holidays now and then.

Anyway, merry x-mas. I'm snowed into my apartment currently, not sure if I'll actually get to join in festivities tomorrow (read: later today) with the family. Snow has stopped, so hopefully the roads will clear up a bit before noon :P
Gale
player, 33 posts
Hope is the thing
with feathers...
Fri 25 Dec 2009
at 15:19
  • msg #496

Re: Doyen Want to Go to War?

Merry Christmas.

Drive safely in all that snow.
Flare
player, 142 posts
Cogito ergo flamma sum.
Fri 25 Dec 2009
at 16:04
  • msg #497

Re: Doyen Want to Go to War?

Merry Christmas! May your food put on many pounds.
Impetus
player, 654 posts
Zen and the art of
Transhumanism
Sat 26 Dec 2009
at 04:51
  • msg #498

Re: Doyen Want to Go to War?

Ah, white christmases, I haven't had one of those since 2001.  I hope everybody celebrated safely with family and friends and that you now have to cut new notches into your belts.
Impetus
player, 660 posts
Zen and the art of
Transhumanism
Tue 29 Dec 2009
at 04:57
  • msg #499

Re: Doyen Want to Go to War?

Hey Rydi,
question, when did we get our prophetic dream?  September 2003?  Later?
Solitaire
player, 530 posts
What if you Lose?
A game of One?
Tue 29 Dec 2009
at 07:34
  • msg #500

Re: Doyen Want to Go to War?

I'd assume Shadow Walker is way out there in space/time, beyond the reach of the 4th wall. Its Christmas where he is.

BTW, Avatar is a total spectacle, amazing visuals, bit cliche story, and totally worth it IMO.
This message was last edited by the player at 07:36, Tue 29 Dec 2009.
Shadow Walker
NPC, 10 posts
Tue 29 Dec 2009
at 09:01
  • msg #501

Re: Doyen Want to Go to War?

Ah, hateful continuity issues.

Ultimately, what Sol said is correct.  But for ease of play, they will all take place on christmas eve, except Grav's dream, which occurs on the night of the HQ discussion.  The dreams are not entirely discernible as prophetic, but it is clear that they are unusual and could be some sort of sending.  It is up to each character to decide how much they trust the dreams, though discussion with one another might corroborate the nature of the dream (though not everyone makes a habit of discussing their nightly dreams with their workmates).
Gravitas
player, 389 posts
Behold Gravitas!
Master of Gravity
Tue 29 Dec 2009
at 19:52
  • msg #502

Re: Doyen Want to Go to War?

Imp, if you're both on the Martian surface, and you've got adaptation, you should be able to speak more-or-less normally.
Comstock
GM, 610 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 29 Dec 2009
at 20:24
  • msg #503

Martian Law

Hmm.  Yes.  There is an atmosphere, after all, even if it is not a great one for you or I.  Novas properly adapted would be comfortable enough.
Impetus
player, 661 posts
Zen and the art of
Transhumanism
Wed 30 Dec 2009
at 00:51
  • msg #504

Re: Martian Law

Really?  I can talk on Mars?  Damn, I'm cooler than I thought.
Gravitas
player, 390 posts
Behold Gravitas!
Master of Gravity
Wed 30 Dec 2009
at 04:29
  • msg #505

Re: Martian Law

Some Martian facts (from Wikipedia, repository of all human knowledge)

Mars has an atmosphere, ergo anyone can talk as all talking really requires is a fluid going past the vocal chords. That said, only novas can really do any talking without a suit on Mars, since the atmosphere is around 95% carbon dioxide and a surface pressure that is around 1% of what Earth's is (its about the same pressure as being 35km above the Earth's surface). Mars surface gravity is also about 38% of Earth's, so moving around is likely a little strange until properly adapted. Mars is darker than Earth, in general, owing to its distance from the sun. Because of Mars's dusty atmosphere and increased distance from the sun, the planet only gets around 2/5's of the sunlight that Earth does.
Comstock
GM, 611 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 30 Dec 2009
at 04:43
  • msg #506

Re: Martian Law

Cool facts aside, do we want to close out the scene?  I don't want to squelch discussion, but I also don't want to linger too long if a plan of action has been decided on.  The natural follow-up question, then, is what does everyone want to see next?
Impetus
player, 662 posts
Zen and the art of
Transhumanism
Wed 30 Dec 2009
at 05:29
  • msg #507

Re: Martian Law

Jello wrestling?
Flare
player, 147 posts
Cogito ergo flamma sum.
Thu 31 Dec 2009
at 02:09
  • msg #508

Re: Martian Law

Impetus:
Jello wrestling?


Jello shots and Jello wrestling, kind of a two for the price of one?
Impetus
player, 664 posts
Zen and the art of
Transhumanism
Thu 31 Dec 2009
at 06:47
  • msg #509

Re: Martian Law

Agreed, as long as the same jello is not used for both, I'm in.
On a side note, happy new year's everybody.  I'm going to be in a conference this weekend so I will be, perhaps, unable to post for a couple days.
Comstock
GM, 612 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 1 Jan 2010
at 01:57
  • msg #510

Re: Martian Law

Jello it is then, I suppose.

From Las Vegas, the real one albeit not the strip, Happy New Years everyone.  Here's to another year of superhero antics.
Impetus
player, 668 posts
Zen and the art of
Transhumanism
Tue 5 Jan 2010
at 04:20
  • msg #511

Re: Martian Law

Comes in, looks around, sobs quietly, leaves whimpering "where did everybody go?"
This message was last edited by the player at 06:40, Tue 05 Jan 2010.
Comstock
GM, 614 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 5 Jan 2010
at 05:42
  • msg #512

Re: Martian Law

I don't know ... I think post-holidays crazy ... there's the new years thing in Team Vignettes if you are bored, or I could start some other scene to keep things happening.
Rydi
GM, 590 posts
Tue 5 Jan 2010
at 07:57
  • msg #513

Re: Martian Law

I was actually thinking of starting back up on the posting shortly.   Holidays were... problematic.  Good, but busy.  And I'm honestly at a bit of a loss as to where to start up again.  I'll try and have something to entertain you up tomorrow.  And 'Stock is more than welcome to post something too (he ran some rather good ideas by me the other day in fact...)

Hopefully the new year will get us back to a more regular posting schedule around here.
Rydi
GM, 592 posts
Wed 6 Jan 2010
at 11:33
  • msg #514

getting started again

I want to get things moving in here again.  Started the Sao Paulo thing, Comstock has another Mexico encounter planned, and we can still post in the christmas encounter as well (it never did really get the attention it deserved).  After that I would like to move deep into the next year, where a final confrontation with the cartels, the null manifesto, and the presidential election are all taking place.

And man, the holidays were a blur for me, and I figure for at least some of you.  Posting has not been a priority for me, and I apologize.  I am going to try to maintain a regular posting schedule, at least 4 days a week, but I need to see what I'm looking at for school this semester before I make permanent announcements regarding when I'll be on (my classes are rumored to be time hogs this semester, with a lot of outside class IQ testing, and counseling sessions, as well as transcribing full sessions with clients, in addition to normal course work).

I'd like to know where people stand, if I could, regarding their desires for game pacing and what kind of stuff they want to do.  Early game was easy, but now that your characters are firmly established, I'm having a bit of trouble with where to take things.  I don't want to leave out fun events, but I also would kind of like to keep things moving along at a good clip to maintain excitement.

Oh, and maybe a "hi, I'm here, and I survived the holidays" from people, just to make sure everyone is still on board.
Gale
player, 37 posts
Hope is the thing
with feathers...
Wed 6 Jan 2010
at 16:52
  • msg #515

Re: getting started again

I'm still here.  I survived the holidays, and now I'm back home where I have internet, so I will be able to post more regularly.

I don't really have any preferences on what to do.  I'm pretty flexible.  I was thinking about posting something in Team Vignettes about Gale bonding with the team.  I'd like to think that after a few missions with them, she would have gotten past the awkward phase.  Would you prefer I not so I don't mess up the timelines?
Solitaire
player, 533 posts
What if you Lose?
A game of One?
Wed 6 Jan 2010
at 17:11
  • msg #516

Re: getting started again

Timelines are fluid here, I wouldn't worry, especially not with the Vignettes threads. I'd go for it.
Gale
player, 39 posts
Hope is the thing
with feathers...
Wed 6 Jan 2010
at 21:54
  • msg #517

Re: getting started again

Ok, I posted it in Off the Clock instead.  Hopefully it'll be something light-hearted, fun, and remind us of warmer weather.
Comstock
GM, 617 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 6 Jan 2010
at 21:56
  • msg #518

Re: getting started again

Here, active, will be around most of today to kick off threads, encourage activity, and work on some outstanding board related chores.  On that note, to help everyone keep things straight with the ongoing scenes:

- Objects on Mars -- Mid-September, 2003  (Teragen)

- Sao Paulo -- Sept. 25th, 2003 (Headquarters)

- Upcoming Mexico Mission -- October 28th, 2003 (New Thread)

- Visions from Shadow Walker -- Christmas Eve, save for Gravitas (Vignettes, Asides and Hidden Moments)

- New Years -- December 31st, 2003  (Team Vignettes)

- January 2004 -- Impetus hires investigators into Nova Fertility, other PC projects kick into gear.  (To Be Determined, but presently Vignettes)



The Mexico mission is something I'm going to build a thread for.  Since this group hasn't had some real, sustained action in the style of the Equatorial Wars for quite awhile and such action tends to help encourage character development, bonding, and general bad-assery, I'm going to try and keep that mission going alongside the more time-jump-y sand-boxy goodness that is the rest of this game.  Circumstances will be such that no one should really die or anything like that in the action, which will help dodge time-paradox events even if that mission in particular takes a month or two of real time to handle.  Fights always slow down the speed of these games, and just because we want to get to important moments of history doesn't mean we should have to forsake things like that entirely.

Sound good?  I'll have the first of it up by tonight.

Edit: Added the Martian Probe investigation in the Teragen thread.
This message was last edited by the GM at 22:17, Wed 06 Jan 2010.
Impetus
player, 672 posts
Zen and the art of
Transhumanism
Wed 6 Jan 2010
at 23:49
  • msg #519

Re: getting started again

Is Imp officially on the Aux squad?  IF so, do I still get to teleport around the world, engaging in derring do, with the rest, or should I be posting stuff in Vignettes?
Comstock
GM, 618 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 7 Jan 2010
at 00:10
  • msg #520

Re: getting started again

As far as Comstock is concerned, Impetus is always on hand, always part of the team.  You're involved in the Mexico action.  It'll be clear in the brief, but essentially someone has to tell the government and the police that things are totally under control.
Flare
player, 152 posts
Cogito ergo flamma sum.
Thu 7 Jan 2010
at 01:25
  • msg #521

Re: getting started again

I'm back, though worn and weary from the holidays.  My schedule is not hectic anymore, and I will likely be posting 3-4 times a week.
Rydi
GM, 595 posts
Thu 7 Jan 2010
at 12:22
  • msg #522

Re: getting started again

especially on small stuff, don't worry too much about continuity issues.  Just try to avoid any big errors, and all is well.

Impetus is around when it is convenient for him to be around.  But as an auxiliary member, he is expected to be at other locations as well, will be spending a lot more time in europe, and will have much less free time.  And get paid more, if he cares about that sort of thing.
Impetus
player, 674 posts
Zen and the art of
Transhumanism
Fri 8 Jan 2010
at 02:12
  • msg #523

Re: getting started again

Oooh, more pay.  More that I can funnel into things both approved and nefarious.
Impetus
player, 682 posts
Zen and the art of
Transhumanism
Sun 10 Jan 2010
at 03:12
  • msg #524

Re: getting started again

Uh, 'Tasm, you may want to adjust your last post in Rio a bit, Imp doesn't portal stuff.  Telekinesis yes, Warp/Teleport, no.
Comstock
GM, 635 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sun 10 Jan 2010
at 03:26
  • msg #525

Re: getting started again

Actually, I think the logic was "you two open portals while Impetus shovels crap through it," though I could be mistaken.
Phantasm
player, 282 posts
Happy Shiney Person
Sun 10 Jan 2010
at 12:08
  • msg #526

Re: getting started again

Yeah, Imp is one of the few with the ability to just the ability to lift a bunch of shit and transport it in one big chunk.  Comstock can too, but he has somewhat reduced movement.  Sol could I guess, but she was already digging through rubble.
This message was last edited by the player at 12:16, Sun 10 Jan 2010.
Impetus
player, 684 posts
Zen and the art of
Transhumanism
Sun 10 Jan 2010
at 12:48
  • msg #527

Re: getting started again

Imp stands corrected.  Although warp is still one of those powers I wanna get, somehow.
Comstock
GM, 645 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 13 Jan 2010
at 17:45
  • msg #528

Re: getting started again

Apologies for the lack/delay of posting.  Flying today, and that means packing and the airport tango.  Will be back later tonight to move things along.
Rydi
GM, 601 posts
Wed 13 Jan 2010
at 17:50
  • msg #529

Re: getting started again

In reply to Comstock (msg #528):

Let those without sin cast the first stone...
Rydi
GM, 603 posts
Fri 15 Jan 2010
at 04:17
  • msg #530

Re: getting started again

on again to reply tomorrow, school hates me, and so does my sleep schedule.  Tired, so tired...
This message was last edited by the GM at 04:17, Fri 15 Jan 2010.
Flare
player, 156 posts
Cogito ergo flamma sum.
Fri 15 Jan 2010
at 04:55
  • msg #531

Re: getting started again

Rydi:
on again to reply tomorrow, school hates me, and so does my sleep schedule.  Tired, so tired...


It sounds like life is not your friend right now.

I want to give props to Rydi and Comstock for their plots.  They are very interesting so far and I can't wait for the bloodshed that I expect to be forthcoming.
Impetus
player, 695 posts
Zen and the art of
Transhumanism
Fri 15 Jan 2010
at 05:10
  • msg #532

Re: getting started again

Am in the last week of the semester.  Tired all the time, creativity at an all time low...  Must rest....
Flare
player, 158 posts
Cogito ergo flamma sum.
Fri 15 Jan 2010
at 05:14
  • msg #533

Re: getting started again

Impetus:
Am in the last week of the semester.  Tired all the time, creativity at an all time low...  Must rest....


Just watch mind numbing television for a few hours, your creativity should raise to counter act the pain of shallow two-dimensional drama.
Impetus
player, 697 posts
Zen and the art of
Transhumanism
Fri 15 Jan 2010
at 05:20
  • msg #534

Re: getting started again

Ah, that would work, but the dramas that I can get are all in korean, and the characters are so stupid/childish/overly coifed that it's not so much the pain of 2-D drama as a boiling wave of contempt and anger.  Maybe the comedy programs where everybody's dressed in drag, thus magnifying the humour a thousandfold, or so I'm told.
I'll just go with my old friend flaskie...
Flare
player, 159 posts
Cogito ergo flamma sum.
Fri 15 Jan 2010
at 05:38
  • msg #535

Re: getting started again

In reply to Impetus (msg #534):

Ouch, I can say that I haven't found much in the way of Korean plots to be very deep. If you have any shot at dling some Japanese stuff you have a small chance of getting something that doesn't make you want to gouge your eyes out.
Impetus
player, 699 posts
Zen and the art of
Transhumanism
Fri 15 Jan 2010
at 23:34
  • msg #536

Re: getting started again

Hmm,
deep korean plots.  There would be Old Boy, seriously fucked up though, not relaxing viewing, that's for sure.  I'll just stick with following the misadventures of Sam Vimes...
Solitaire
player, 545 posts
What if you Lose?
A game of One?
Sun 17 Jan 2010
at 05:22
  • msg #537

Re: getting started again

Mmk, done moving, back to posting. :)
Rydi
GM, 606 posts
Tue 19 Jan 2010
at 04:31
  • msg #538

Re: getting started again

Of note, I should be on mon/wed/fri for posting.  Other days will be hit and miss.  I spent all day friday administering practice IQ tests, and have many more to come.  I also have my first client sessions coming up, followed by 10-15 hours of transcription for each one... I am growing to hate this semester.

So, sorry if I'm a bit slow on getting things done, but I will keep things going as best I can.  On the up side, it will stay faster than christmas :)
Impetus
player, 704 posts
Zen and the art of
Transhumanism
Tue 19 Jan 2010
at 04:43
  • msg #539

Re: getting started again

How fast are Jose and Miguel moving, rydi?  Fast enough to outrun Sol, Sue or myself?  Also, should there be some initiative rolls?
Rydi
GM, 609 posts
Tue 19 Jan 2010
at 04:52
  • msg #540

Re: getting started again

yeah, editing now.  Sorry, tired.  And no, they aren't running nearly fast enough to outrun you... that's part of why I didn't post their speeds.  In my head I see them trying to run, and you guys pouncing them before they can blink.
Comstock
GM, 651 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 19 Jan 2010
at 08:20
  • msg #541

Re: getting started again

The question now becomes how responsible they are for the explosion.  Canon Trinity-verse history has Utopia unable to locate the culprits and the world beginning to distrust Utopia because, paradoxically, they have so much faith in Utopia and its Novas that they cannot believe that the investigation would turn up nothing.  I wonder if, in this history, that changes ... or if we will actively conceal the truth for some reason.

I bumped Drug Wars: Mexico along.  I'll try to update that at least three times a week, myself, and likely will get to it every day as long as there's interest.  Updating might take place late, however.
Phantasm
player, 291 posts
Happy Shiney Person
Sun 24 Jan 2010
at 23:04
  • msg #542

Sunday!

Yay for Sunday catch-up day!
Rydi
GM, 616 posts
Sun 24 Jan 2010
at 23:27
  • msg #543

Re: Sunday!

Added a new thread for Science stuff.  That way the geniuses can do specific vignettes and interactions with one another on projects.  Also, it will allow me to respond to specific questions/investigations made by players in a bit more rapid format, since the thread is both IC and OOC.
Rydi
GM, 617 posts
Tue 26 Jan 2010
at 20:45
  • msg #544

Re: Sunday!

On later after last class and hitting gym.  Just letting you know that I realize I'm a day behind on posting... so, nothing new there really.

Always a day late and a dollar short...  :(
Rydi
GM, 619 posts
Wed 27 Jan 2010
at 04:08
  • msg #545

things

Posties.

Also, I want to further advance the Mars stuff, but how do people want that to go, and how do they feel it should be approached.  I've been trying to leave it for you guys, but some interest seems to have been lost... not sure where to go with that one.
Comstock
GM, 658 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 27 Jan 2010
at 04:15
  • msg #546

Re: things

After some time elapse, Comstock might be more a scientist and more capable of investigating.  Right now, though, he's dumbfounded and thinking about alien invasions.  That, of course, quickly falls away as he gets busy with the Colombia problem, etc. etc.

Still, since he's in on the whole thing he'll gladly supply raw labor and whatever analysis he can.

Also, I'm getting ready to update Drug Wars.  Just don't want to step over Suzukaze and Flare if they still want to post.
Gravitas
player, 410 posts
Behold Gravitas!
Master of Gravity
Wed 27 Jan 2010
at 04:32
  • msg #547

Re: things

Well, if Grav gets his way, we basically make a research facility either on the far side of the moon or on Mars with at least one area custom-purposed to research of the alien artifact.
Rydi
GM, 620 posts
Wed 27 Jan 2010
at 04:37
  • msg #548

Re: things

In reply to Gravitas (msg #547):

Well, as far as the work goes, I can gloss over that and say something happens... but I'd really prefer you guys be in charge of your own building project.  It's much cooler that way.  You pretty much have the reins for setting that up, you're capable of almost anything really, given enough time (once you tell me what you want, I can give you time estimates, but having Comstock's abilities guided by Grav's/Zero's intellect and diverse skill sets... you can really pump stuff out if need be).  I think Zero already was working on something like a base anyway, so you might get with him on that.
Comstock
GM, 663 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 29 Jan 2010
at 19:21
  • msg #549

Re: things

One day, Comstock will produce little Comstocks who will, in turn, produce little Comstocks from available materials who will, in turn, produce little Comstocks from available materials, who will ... etc. etc.  Then we'll really be pumping out stuff.  Von Neuman Labor Force: Go!

I'm about ready to bump the Mexico thread.  A few more hours to let people get some posts in if they like.  I like this 'update ever 36-48 hours' thing we've got going.  If anyone gets trampled in the rush to plot and progress, I can slow down, adjust accordingly, etc.

Also, it is awesome to have so many active, lively threads.
Rydi
GM, 623 posts
Mon 1 Feb 2010
at 01:01
  • msg #550

Re: things

Solitaire:
"Well, shit. There goes the peaceful solution." Solitaire comments dryly. She made a note to find whoever had hooked up the thing to Cloudbursts back and shove it down his throat. Controlling Nova's in such a way was unforgivable.


Just let the terats know... They'll bulldoze the whole cartel, preaching the whole time about the sanctity of the nova's body and mind :)
Solitaire
player, 556 posts
What if you Lose?
A game of One?
Mon 1 Feb 2010
at 01:18
  • msg #551

Re: things

Crossed my mind, actually. I figure the paperwork would be killer though, and Solitaire hates that.

On a side note, Happy Birthday to me! I can drink legally now!
Gale
player, 77 posts
Hope is the thing
with feathers...
Mon 1 Feb 2010
at 02:01
  • msg #552

Re: things

Happy Birthday! You've officially hit all the cool age markers.  Everything goes downhill after this.  :P
Comstock
GM, 664 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Mon 1 Feb 2010
at 02:27
  • msg #553

Re: things

Not true.  150 is a pretty cool age marker if you can make it there.

In other news, our prisoners are dead now because Comstock has relatively poor perception, aren't they?
Impetus
player, 720 posts
Zen and the art of
Transhumanism
Mon 1 Feb 2010
at 03:00
  • msg #554

Re: things

Happy Birthday Sol!
And a question for Rydi, what should we be rolling to recharge quantum?  I was running with Dying for Power (Aberrant Core book, p147) but if there's another system available...
This message was last edited by the player at 03:08, Mon 01 Feb 2010.
Rydi
GM, 624 posts
Mon 1 Feb 2010
at 06:12
  • msg #555

Re: things

Happy B-Day!  Now you can slowly slide down hill until death claims you!  Err... I mean now you can have fun, and drink legally!

In other news, it isn't Comstock's fault really, there is mischief at work.

And Imp, the rules I was referring to are on page [pauses to hunt down book/page #] 150 of the main book, under Rapid Recovery.  I'm not sure if it is meant to read "you gain this much when you make the roll" or "you gain this much extra on top of normal recovery at the end of a period of rest" but the way I will be doing it is, once per hour, you can make this roll to get back some extra Q, in addition to whatever you want to gain on the Dying for Power exchange.  So, basically you can gain a nice chunk of emergency quantum, at the risk of taint, but only once per hour.
Suzukaze
player, 127 posts
*THIS FILE IS CLOSED*
Wed 3 Feb 2010
at 00:06
  • msg #556

Re: things

Happy belated b-day... On a side note I'm gonna try and get some posts in . My wedding is on sunday so busy doing stuff for that. Then will be out of town for three days. Probally won't be on a regular schedule until next thurs/fri.
Comstock
GM, 667 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 3 Feb 2010
at 00:43
  • msg #557

Re: things

Hey, congratulations!  Worst case scenario, you miss a little bit of the action and we assume that Suzukaze is just being a little quiet.  Easy enough to slip back into it when the happy business of marriage is done.
Solitaire
player, 559 posts
What if you Lose?
A game of One?
Thu 4 Feb 2010
at 16:11
  • msg #558

Re: things

Does Hyperspeed up DV? I don't recall, though it would make sense. Either way, Solitaire has never tried too hard to dodge anything, hence why I've been neglecting the stat. She's never really thought she needed too, wrapped up as she is in her own sense of invulnerability.
Comstock
GM, 669 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 4 Feb 2010
at 16:21
  • msg #559

Re: things

A quick recap on Defense or DV, quoted from the Rules of the Game thread:

quote:
1) To save time in combat, calculate a Defense value.  Post this and your initiative at the beginning of any combat.
 [(Dexterity + (Appropriate Skill) + (Defense buff from Equipment) ) /2] + Mega ------- Round Odd Half-Values Up
When you act, it reduces your dv by 1, and when you are attacked multiple times by the same attacker, it reduces your dv by 1... basically exalted rules.


And, for clarity, the relevant section of Hypermovement:

quote:
A character who moves at full tilt may take no other actions (except Hyperspeed or Aerial Slam) while so doing, but the difficulty to hit him increases by one per dot in the power; thus, anyone attacking a nova mentioned with Hyperrunning 4 has to rol against a difficulty penalty of at least four if the target is moving at full speed.


Which means that if Solitaire flies full speed with intent to dodge, her DV increases by three.
Solitaire
player, 560 posts
What if you Lose?
A game of One?
Thu 4 Feb 2010
at 16:34
  • msg #560

Re: things

Ohh, Excellent.
Comstock
GM, 670 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 4 Feb 2010
at 17:30
  • msg #561

Re: things

Likewise, taking a quick gander at Suzukaze, her base DV comes to 8, and at full-dash jumps to 11.  Exploiting full-dash within the tight confines of the complex will be a bit difficult, but not impossible.
Suzukaze
player, 130 posts
*THIS FILE IS CLOSED*
Thu 4 Feb 2010
at 17:40
  • msg #562

Re: things

Ok... Now i undestand it. Thanks.
Impetus
player, 728 posts
Zen and the art of
Transhumanism
Tue 9 Feb 2010
at 09:09
  • msg #563

Re: things

So, now that the Hawaiian thread has wrapped up, does anybody have any sidetrack ideas for us to build narratives around?  Partying in Bali?  the Nova Olympics? Holding Zero down to peel its mask off?  Holding Imp down to peel his mask off?
Comstock
GM, 676 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 9 Feb 2010
at 14:06
  • msg #564

Re: things

But Impetus is the 'face' character ... surely you don't mean ...?

How very Abyssal of you!
Impetus
player, 729 posts
Zen and the art of
Transhumanism
Wed 10 Feb 2010
at 01:25
  • msg #565

Re: things

That's right, if you think he gets attention now, just wait until his face is a glistening bone and exposed muscle meat mask, for extra cool, don't go for mega ugly, and have seductive looks on all the time.  So much mental trauma...
On a side note, damn do i wanna play exalted...
This message was last edited by the player at 01:25, Wed 10 Feb 2010.
Rydi
GM, 629 posts
Wed 10 Feb 2010
at 02:25
  • msg #566

Re: things

In reply to Impetus (msg #565):

Me too... Hearkening back to what got this whole Aberrant thing started:  You should run a game :)

Or someone should anyway.  Because we all have soooo much time laying around.
Gravitas
player, 413 posts
Behold Gravitas!
Master of Gravity
Wed 10 Feb 2010
at 03:55
  • msg #567

Re: things

I wanna play Exalted :(
Comstock
GM, 677 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 10 Feb 2010
at 04:18
  • msg #568

Re: things

Hmmm.  I was talking about it around Christmas ...

Alright, assuming the lot of you find my STing tolerable and assuming I manage to find enough time around this thesis proposal business and other complications, I have two questions:

1. How many of this crowd would play?
2. What sort of Exalted game would the lot of you be interested in?  (Direction, Exalted type, etc.)
3. How tied are each of you to Core 2nd Edition rules?
Solitaire
player, 564 posts
What if you Lose?
A game of One?
Wed 10 Feb 2010
at 04:49
  • msg #569

Re: things

Totally down for Exalted, any splat, (except Fair Folk, they make my head hurt) any part, I have all the 2e books.

xD
This message was last edited by the player at 05:14, Wed 10 Feb 2010.
Gravitas
player, 414 posts
Behold Gravitas!
Master of Gravity
Wed 10 Feb 2010
at 05:17
  • msg #570

Re: things

I think I'm sort of in the same boat (though I'm missing a few books, not many :P)
Rydi
GM, 630 posts
Wed 10 Feb 2010
at 06:30
  • msg #571

Re: things

I'd play.  I like mixed games, but would prefer no more than three "types", as beyond that the themes are too spread out.

As to the type of story, I'm open to most things... I don't like mission oriented games though, unless they have a lot of other flavor thrown in, and I don't terribly want to mess around with the weird stuff (fair folk, dragon kings, etc.) but am happy to do most other stuff.

I only know the 2nd ed rules (and have access to all the books), so if you are talking about using 1st ed I'd be a little uncomfortable... but if you're talking about just throwing out the oodles of shit that didn't work right in 2nd ed, I'm down with that (though Grav tells me that they've fixed some of that since I last bothered to check on the game line, so that might not even be an issue anymore).
Gravitas
player, 415 posts
Behold Gravitas!
Master of Gravity
Wed 10 Feb 2010
at 06:33
  • msg #572

Re: things

They may have fixed a lot, but 2nd Ed is still 2nd Ed. There are some things that still just don't work. Like Bureaucracy.
Comstock
GM, 678 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 10 Feb 2010
at 08:48
  • msg #573

Re: things

Well, glad to see instantaneous interest.  I won't promise anything resembling a game in the next two weeks, but I'll commit myself to running something.  I will, however, need things narrowed down a bit more than this to start work.

Let's try this.  Everyone with a bit of interest in playing Exalted, complete this quiz.



1)  My preferred origin in Exalted is:
a) Tribal human, dwelling in the spaces between cities, roads, caravans and the edge of the world.  Part of a community with faith and beliefs.
b) Creation prowling wanderer.  Thieves, bandits, merchant caravaners, scavenger lords, wandering savants.  Far from family and home ... if I have one besides the road.
c) Hard-edged urbanite.  Citizens of Nexus, Great Forks, Chiaroscuro, and other great metropoli of creation.  Tied to my block, my city, my neighbors and my flag.
d) Imperial scion.  Nobility, rulership and responsibility define me, and I have obligations to and support from my House, Kingdom, Gens, Monastic Order, or Thaumaturgical/Sorcerous Brotherhood.
e) Divinely-favored please!  God-blooded child of privilege, hereditary bureaucrat for Heaven Above, secret agent of world-spanning conspiracies and secret motonic biogenesis projects are awesome and I want to play one.

2) Civilization is:
a) A blight.  Cities and politics are boring, and there is little more pleasing to me than the crunch of fresh ruins beneath my boot!
b) Pawns.  I perceive cities, governments, and groups as units or nodes in my network, a network that supports my aims and ambitions.
c) All that separates us from the savage wilds, the fey chaos and the dominion of corrupt gods.  It has value in its very existence.
d) Defined by its culture.  I know my values and my people, the key elements of my civilization, are great and must be defended.
e) Just a bunch of places I stop.  I could take it or leave it and have no particular interest in it's going's on.

3. When I think of 'rules and mechanics' and 'Exalted' in the same sentence, I think:
a) Jon Chung Exalted.  Rules ought to support the setting-fluff mechanically, and when they do not the lack of transparency causes things to collapse and players less-involved in the mechanics to miss out.  Sharply, demanding gameist rules to support tactical combat with meaningful choices and synergies.  If people don't have to take a combo with a leaping dodge, surprise negator and perfect defense by Essence 4, it's bullshit.
b) Rules As Written (RAW).  Man, it may have been bad, but Exalted wouldn't be Exalted without Exalted rules.  And now there's errata.  Just follow Rules As Written as close as possible.
c) Rules are good, but only matter inasmuch as they support the narrative.  I want sturdy and transparent rules and I'm willing to try out a few radical fixes if they seem like they can deliver.
d) Get your mechanics out of my narrative!  I just like Creation as a setting and don't give a damn about your rules!  In fact, run FATE-Exalted (Spirit of the Century rules!) or PDQs since they get across the cinematic flavor that much better!

4. When I think of Permanent Essence, I think:
a) Sky's the limit!  Before Glories of the Most High and some errata, Deathlords had Essence from, like, 8-14 and the Unconquered Sun's Essence Score was uncalculatable!
b) The scale goes from 1-10.  Dreams of the First Age and the various erratas have things well in hand.  Solars of the First Age might have reached Essence 10.
c) Bringing the Essence scale down to 1-7 or 1-5 solves a lot of problems with late-game craziness and solves many of the "Deathlords/Sidereal Masters should kill all new Solars and threats without breaking a sweat" problems.
d) I prefer my games stick to the 1-4 scale so I never have to worry about this late-game headache garbage.  Keep my Exalted swords-and-sorcery in feel.
e) The number is irrelevant.  I prefer to operate on a scale of young, middle-aged, and elder, and the numbers attached to them are more annoying mechanics sticking their noses into my cool story.

5. A group of character ought to:
a) Be composed of whatever people bring to the table.  The ST and players then find a way to get them working together.
b) Be assembled as a group to facilitate ties to each other and the setting.  My personal cool is secondary to the cool of the group and the game.
c) Be dictated by the ST to the players, to facilitate the construction of plot.  If the ST says no Martial Artists, no Sorcerers, everyone plays a Dragon-Blood Legionnaire, there's probably a damn good reason for it.
d) Be handed to the players by the ST.  The ST obviously knows what is best, and a true roleplayer can play any character they are handed.

6. When it comes to deviating from canon Creation and its metaphysics:
a) Keep changes to a minimum.  There's plenty of plot hooks scattered through the books, and I like being able to use my knowledge of all the books to pick up on references, allusions, and other setting details.  All the better to make plans with!
b) I'm content so long as the major setting elements are unchanged.  If you want Deathlords to not know Abyssal Charms or certain martial arts not to exist or to have a different explanation for what the Kukla is, that's fine with me.  Just don't tell me that there's no Yu-Shan or that the Realm of the Scarlet Empress never came into being.  That will NOT fly.
c) I like the setting, but feel free to shake it up a bit.  It's neat when there are some bombshells around, like Nexus having been destroyed 20 years ago in a sorcerous accident or the Scarlet Empress secretly hiding out in the Imperial Manse preparing for Ragnarock all this time when we thought she was dead!
d) Shake and bake!  So long as the deviations are clear and not really weird, I'll play ball with them.  So it turns out there are no Mountain Folk?  And the Solar Exalted haven't been released back into Creation?  No one has heard from Yu-Shan in years?  Zany!  And Lookshy's population is ten times what it says in the book and they're building a magitech empire?  That's cool.
e) The core thematics are what is essential, and having the rest be a mystery interests me greatly!  Impenetrable streams of raw essence split the land apart, necessitating artifact bearing navigators to keep regions tied together?  I'm on it.  Just give me glorious, world-shaking epic drama and let me play a heroic demigod!

7. Speaking of setting, how about that magitech?  I know it varies considerably across Creation, but in general:
a) Exalted was better without it.  Gilgamesh at Eridu has more appeal.
b) I'll take it so long as it has clearly mystical flavor.  Essence-refrigerator pisses me off;  Jars blessed by a thaumaturge to contain the chill of the Essence of Air that must be blessed and prayed over daily I can accept.
c) Whatever.  2nd Edition struck a good balance.
d) It's awesome.  Commander Sima of the 7th Legion in his Warstrider with the Essence Cannon.  If there are Alchemicals, I want me a damn beam-klaive!
e) ... I'm telling you this now, ST, for your own safety: if our warstriders can't combine into the Five-fold Lion of Unyielding Vigor -- with mine forming the head! -- than you are in for a world of hurt.

8. Related to but distinct from magitech is Martial Arts.  I feel Martial Arts are:
a) Essential to the look and feel of the game.  Everyone should have a style by Essence 4-5.
b) Awesome!  I enjoy playing martial artists, but understand that not everyone ought to play one.
c) Just fine.  I like some MA now and again.
d) I'm indifferent.  They're not my thing.  I don't do martial artist characters.
e) An annoying morass that performs depraved acts to an otherwise innocent and well-meaning set of rules.  Scroll of the Monk is the worst book EVAR.

9. My preferred Exalted antagonists are:
a) Everyone and anyone.  Creation is a world where only the strong and brave survive to see their will carried out and their works endure.
b) Other Exalted.  Creation is about rivalries and ambitions.
c) Faceless hordes and forces of nature.
d) Greater non-personified ills, such as corruption in heaven or the unending torment of those that cannot die.
e) Enormous, cthonic elder entities and world-spanning conspiracies.

10. I might be able to guess your answers by now, but just to be on the safe and clear side how familiar with canon Creation are you?
a) Not at all.
b) Somewhat.  I read through the Core and a few supplements.
c) Fairly.  I own all the major splats or close to it and have played a few games.
d) Quite.  My collection's pretty vast, and I've been at this for awhile.
e) Yes.  The answer is yes, I know Creation well.  I know it well enough to argue Gateway rules with you.



PM your answers to me so we don't clog up our OOC chat.  I'll use your answers to help put together plot seeds and figure out what base rules to employ.  No ditching Aberrant for Exalted, though.
Solitaire
player, 565 posts
Wed 10 Feb 2010
at 17:29
  • [deleted]
  • msg #574

Re: things

This message was deleted by the player at 17:37, Wed 10 Feb 2010.
Gravitas
player, 417 posts
Behold Gravitas!
Master of Gravity
Wed 10 Feb 2010
at 17:31
  • msg #575

Re: things

He said to PM him, Sol. :P
Solitaire
player, 566 posts
What if you Lose?
A game of One?
Wed 10 Feb 2010
at 17:37
  • msg #576

Re: things

*slaps forehead*

Not a morning person am I, haha.
This message was last edited by the player at 17:39, Wed 10 Feb 2010.
Suzukaze
player, 132 posts
*THIS FILE IS CLOSED*
Thu 11 Feb 2010
at 00:19
  • msg #577

Re: things

Back from honeymoon. Time to get gaming again.... God Exalted. Has Zero been whispering in your ear. As if our friend's game wasn't enough he starts one and now this... Yeah I'd be interested will fill out survey at some point.
Rydi
GM, 633 posts
Thu 11 Feb 2010
at 05:23
  • msg #578

Re: things

In honor of our current discussion, I will steal this link from Flare, and post it here for your viewing pleasure:

This is how the world ends... or at least how Creation ends.
http://www.cad-comic.com/cad/
Gravitas
player, 420 posts
Behold Gravitas!
Master of Gravity
Thu 11 Feb 2010
at 05:29
  • msg #579

Re: things

That's practically right out of the scene in the game I ran where your character had the Neverborn Whisper to her about how to ride a T-Rex.
Solitaire
player, 568 posts
What if you Lose?
A game of One?
Thu 11 Feb 2010
at 05:29
  • msg #580

Re: things

That is quintessential exalted
Rydi
GM, 635 posts
Thu 11 Feb 2010
at 05:37
  • msg #581

Re: things

Indeed... I miss Eternal Peaceful Repose and her mountainous monstrosity of a T-Rex lunar mate.  That's exactly what I thought of when I saw it.
Rydi
GM, 636 posts
Fri 12 Feb 2010
at 02:34
  • msg #582

Re: things

Just fyi for people, I have a recorded IQ test to do tomorrow (and then I get to score it), a game saturday, required festivities w/family for birthday on sunday, a wife (valentine's day and all that), a counseling session (first one, so that includes a bunch of paperwork), and a presentation due tuesday (also my birthday) dealing with Chomsky and linguistic development that I have to actually write up before tues... so I'll be watching, but not posting much this weekend.  Hope everyone understands... I really hate it when things hit together btw, my clients' time tables are fucking me right now.  I just found out today that all of this was going on.  Meh.

Anyway, thought I would post this to let people know that I had no intention of letting Aberrant slide just because a new exalted game may or may not be floating around out in limbo somewhere.
Comstock
GM, 679 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 12 Feb 2010
at 05:20
  • msg #583

Re: things

F%$*ing Chomsky ... source of more problems than solutions.  At least in my circles.

Not to worry.  This game is still more active than just about any other PBP I've ever been involved in.  And between this and other obligations my hands are quite full too.
Gravitas
player, 421 posts
Behold Gravitas!
Master of Gravity
Fri 12 Feb 2010
at 06:27
  • msg #584

Re: things

Comstock:
F%$*ing Chomsky ... source of more problems than solutions.  At least in my circles.

Not to worry.  This game is still more active than just about any other PBP I've ever been involved in.  And between this and other obligations my hands are quite full too.


Same in my field. He's also something of a dick, just as a person. At least from what I understand. About the only useful thing he did for people in my field was develop a useful method of describing languages. :P
Impetus
player, 732 posts
Zen and the art of
Transhumanism
Fri 12 Feb 2010
at 06:42
  • msg #585

Re: things

As a language teacher I really can't slag him that much.  Sure, his ideas about  transformative generative grammar and language being developed first and foremost for thought and communication second, are a bit dated, and the idea that grammar should be prescriptive, rather than descriptive shows a disconnect with how languages are actually used, and, and, and...  But he did making studying language and how it really works a serious, respectable discipline, rather than just something that sorta happens and everyone can do, thus i have a job and a career and...
Geekgasm over, I once again retreat behind my giant pile of books and papers...
This message was last edited by the player at 12:03, Fri 12 Feb 2010.
Comstock
GM, 681 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 16 Feb 2010
at 15:10
  • msg #586

Re: things

I believe that now is the appropriate time to say 'Happy Birthday Rydi'.

Happy Birthday Rydi!  May your foes fall like wheat before your blades!

Though I have to admit, the whole birthday thing was always a little strange to me.
Flare
player, 183 posts
Cogito ergo flamma sum.
Wed 17 Feb 2010
at 01:43
  • msg #587

Re: things

Happy birthday! may acknargh, the orc king of skulls bless you.
Rydi
GM, 637 posts
Wed 17 Feb 2010
at 03:27
  • msg #588

Re: things

Thank you!  I am loved...

My stuff is done, except for my counseling session (had to get a new client, my first one flaked after I sat and waited for 30 minutes and got prepped; doing it thurs).  So, once my brain percolates a bit, I will make more updates tonight or tomorrow morning.
Impetus
player, 735 posts
Zen and the art of
Transhumanism
Wed 17 Feb 2010
at 11:36
  • msg #589

Re: things

Indeed, Happy birthday, bossman!  If you become a nova, may you erupt in a way that is far more favorable than Sloppy Joe!
Solitaire
player, 570 posts
What if you Lose?
A game of One?
Wed 17 Feb 2010
at 17:21
  • msg #590

Re: things

Blasted computers, and their being expensive. I really don't have the cash to replace it, so I'll be a bit erratic for a while (more than usual), but I'll post when I can.
This message was last edited by the player at 17:21, Wed 17 Feb 2010.
Comstock
GM, 682 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 17 Feb 2010
at 17:23
  • msg #591

Re: things

This explains much.  I feel great sadness for the loss of your old computer.  May you find an affordable replacement swiftly.
Solitaire
player, 571 posts
What if you Lose?
A game of One?
Wed 17 Feb 2010
at 17:26
  • msg #592

Re: things

Theres a public library a few blocks from my house, but its a lot of work just to check for updates. >_< Payday is the 28th.
Rydi
GM, 638 posts
Wed 17 Feb 2010
at 21:44
  • msg #593

Re: things

In reply to Solitaire (msg #592):

thing 1: i am still posting first thing in the "morning", it's just that morning is apparently 15:00 today.

thing 2: I hear netbooks are good... in fact, I purchased one briefly before I sold it to my friend, who loves it.  I only got rid of it b/c I had a laptop, and realized that though the netbook was more portable, it wasn't THAT much more portable that it justified a second laptop.  But if I didn't already have one, it would have been quite dandy, and much more affordable.
Impetus
player, 738 posts
Social Tac Nuke
Thu 18 Feb 2010
at 02:04
  • msg #594

Re: things

I bought my wife a netbook and she loves it, if you aren't into playing video games it works perfectly well.  even if you play old video games they're fine.  Hope your comp shopping goes smoothly,
Imp
Suzukaze
player, 135 posts
*THIS FILE IS CLOSED*
Sat 20 Feb 2010
at 01:58
  • msg #595

Re: things

Sorry for lack of posting this week. My grandmother passed away on tuesday. Last night was the wake and this morning we had the funeral. So if I don't get posting again this weekend it will be sometime this comming week.
Comstock
GM, 684 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sat 20 Feb 2010
at 03:05
  • msg #596

Re: things

Ouch.  Just ... ouch.

You have my sympathies.
Impetus
player, 741 posts
Social Tac Nuke
Sat 20 Feb 2010
at 06:17
  • msg #597

Re: things

Indeed, condolences.
Rydi
GM, 640 posts
Tue 23 Feb 2010
at 00:44
  • msg #598

Re: things

Trying to give a little more time for Sol/'Kaze, and I've been busy too.  Will post tonight or tomorrow though.  I'm also going to start wraping up my current scene, and posting to a few other loose plot threads.
Solitaire
player, 572 posts
What if you Lose?
A game of One?
Tue 23 Feb 2010
at 22:25
  • msg #599

Re: things

Feel free to sideline me, or just play for me, if you haven't been already. Little time+No computer = very little Solitaire. Payday is so close, yet so far...
Comstock
GM, 685 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 23 Feb 2010
at 23:07
  • msg #600

Re: things

I'll roll for you on the Mexico thread and assume horrible destruction directed toward Cloudburst.  Payday soon!
Impetus
player, 743 posts
Social Tac Nuke
Wed 24 Feb 2010
at 01:48
  • msg #601

Re: things

Woot, payday!  Sadness, realizing that none of it is discretionary spending.  Grumble, grumble, grumble.
Operations
NPC, 16 posts
Comstock's
ST Voice
Sun 28 Feb 2010
at 18:42
  • msg #602

Re: things

Apologies for the delay in updating Drug Wars.  Didn't forget it, just busy.
Rydi
GM, 646 posts
Tue 2 Mar 2010
at 04:29
  • msg #603

Re: things

Will post more soonish.  Life is taking my time away from virtual life.  Test tomorrow, I'm so very sick of school.
Impetus
player, 751 posts
Social Tac Nuke
Tue 2 Mar 2010
at 09:15
  • msg #604

Re: things

I hear ya buddy, have started working on my last research paper, after i get it done I've gotta get rolling on my dissertation.  I am so looking froward to being done, Sept 10th can't come soon enough.
Rydi
GM, 647 posts
Tue 2 Mar 2010
at 09:30
  • msg #605

Re: things

I wish you great fortune in your endeavors, and thanks for the empathy.

At this point, I'm just burnt out.  I fucked up part of my undergrad, and took way too long with it.  Now I'm on track for my masters, but it's a 60hr degree (only 30 of which will carry to a doc program most likely), and I've got about 24 more hours to go (I have more than that, but I ended up taking the slow track yet again, by taking some counseling classes that were necessary for the counseling degree I was planning on getting, but aren't necessary for the school psych degree I will actually be getting)... But every class is an act of will to focus on, and I'm just getting deeper in debt (I see other people working 40hr jobs on top of the classes I'm taking, and am in awe of them, which leads to greater self-recrimination for not being able to maintain that level of dedication).  Bleh.

In other news, Aberrant is slow, but happily continuing forward.  With the cartel thing resolving sometime soon, we hopefully will lead into the bigger events coming up.  I'm thinking my initial projection of summer for a couple of years to have gone by is a bit optimistic, but I do hope to be well into the next year of in-game time by summer, and done with the cartels for good (or at least as done as they will be).

Hopefully by then everyone will have a tad more time, and Sol will get a working computer too.  'Kaze will alas likely be even busier by then, but hopefully in that happy good way :)
Impetus
player, 752 posts
Social Tac Nuke
Tue 2 Mar 2010
at 12:25
  • msg #606

Re: things

Woot, stuff going on! Boo life being a pain in the ass!
Rydi
GM, 650 posts
Sat 6 Mar 2010
at 21:33
  • msg #607

Re: things

I had an idea, though I'm not sure if people are interested in it...

I can set up a thread called "black ops", and you guys can play out some of the shitty entities on project Proteus, and get to not only see the horrible things going on, but to play out the horrible people involved.  Just an idea, and not something that will happen immediately, but it would give people a chance to do something when they don't feel their characters would be very active with the current threads, and don't have any vignette stuff to work on (which I miss by the way; I think I'll start work on a few for some of the side characters soon).

And some of you would even get to play some familiar faces...
Comstock
GM, 690 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sun 7 Mar 2010
at 02:52
  • msg #608

Re: things

Heh.  I could go for that.  Lot of extra work, though, so don't sweat it in the near future.

I'm updating Mexico now, moving toward dramatic conclusions.  Grav, I'm going to assume you are opening another convenient plot portal.  Honestly, all these portals ... how did we live without portals before?  Just running about like apes.
Solitaire
player, 573 posts
What if you Lose?
A game of One?
Sun 7 Mar 2010
at 07:09
  • msg #609

Back.

All right, I've emerged from my Chrysalis and now have a working computer again! Now the only problem is time. I'm going to read through everything I've missed.

Its good to be back.
This message was last edited by the player at 07:09, Sun 07 Mar 2010.
Impetus
player, 755 posts
Social Tac Nuke
Sun 7 Mar 2010
at 07:29
  • msg #610

Re: Back.

Good to have you back!  Now get out there and kick somebody's ass!!
Rydi
GM, 652 posts
Sun 7 Mar 2010
at 11:04
  • msg #611

Re: Back.

YAAAAAAAAAAAAAAAAAAAAAY!!!!!!!!!!!

Sol is back online!
Comstock
GM, 692 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sun 7 Mar 2010
at 16:39
  • msg #612

Re: Back.

Wooo!  We missed you.

And since I passed out last night without updating Mexico as planned, do you want me to delay a bit so you can get some violence in?
Solitaire
player, 574 posts
What if you Lose?
A game of One?
Sun 7 Mar 2010
at 18:25
  • msg #613

Re: Back.

Nah, go for it. I'm heading out in about an hour, and still catching up. I'll post tonight when i get home.
Operations
NPC, 18 posts
Comstock's
ST Voice
Wed 10 Mar 2010
at 16:16
  • msg #614

Re: Back.

Alright, so the Mexico update was considerably more delayed than planned.  Never quite found a good two hours to put everything together.  Apologies.  I'll be better about it in the next two weeks.
Solitaire
player, 576 posts
What if you Lose?
A game of One?
Wed 10 Mar 2010
at 16:47
  • msg #615

Re: Back.

[edit] Nevermind
This message was last edited by the player at 16:52, Wed 10 Mar 2010.
Rydi
GM, 654 posts
Mon 15 Mar 2010
at 02:15
  • msg #616

Stuff

So, where did people want to go from here?  Do you want to move into finishing the Cartels, invading Columbia, and all that?  Did you want to do something else?  It's spring break, so I have time to write more, and push through a bit more progress hopefully, but wanted to get a gauge of where people wanted to go first (I'll start some bigger posts tomorrow evening/tues morning hopefully).
Impetus
player, 765 posts
Social Tac Nuke
Mon 15 Mar 2010
at 03:48
  • msg #617

Re: Stuff

I'm voting for kicking ass and taking names in the name of progress.  Or something.  After Columbia's sorted, or during, maybe moving a few months forward, to the new year, so that those of us with prophetic christmas dreams can act upon them and stuff.  Am afb right now, so i can't remember if there's any canon coolness happening in 2004.  Thought prcesses, disconnected....
Rydi
GM, 655 posts
Wed 17 Mar 2010
at 07:12
  • msg #618

Re: Stuff

Well, without any other comments to go off of, I will take Imp's advice and move ahead with the columbian stuff.  I will be closing some scenes, and starting new ones, fast forwarding time to late December.  Once the Mexico scene is over, we will start the Columbian Conflict.

If anyone has any other stuff they want to explore, let me know.

And as always, sorry to be a slow poster.  My new excuse is that I've been so busy, I'm just enjoying having nothing pressing to type :)
Though of course later this week I have to get started on the end of semester work, transcription, and testing more kids, so it is actually not really much of a spring break.  Hope everyone else is having a good break, and that their school is drawing to a nice wrap up.
Impetus
player, 770 posts
Social Tac Nuke
Thu 18 Mar 2010
at 13:37
  • msg #619

Re: Stuff

Am so sorely tempted to put up 2 more posts to snag the 5000th post, also, something i just noticed, in 1 week we're going to be at the 1 year mark, go team go!!
Comstock
GM, 695 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 18 Mar 2010
at 22:12
  • msg #620

Re: Stuff

I'll snag 5000.  Happy almost-one-year anniversary, everyone!

And now I have something that at least RESEMBLES a stable internet connection, so updates ahoy!
Flare
player, 192 posts
Cogito ergo flamma sum.
Thu 18 Mar 2010
at 22:14
  • msg #621

Re: Stuff

Yay for working webnets!!!
Comstock
GM, 698 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 19 Mar 2010
at 06:08
  • msg #622

Re: Stuff

Damn there's a lot to catch up on.  In answer to your previous query, Rydi, finishing up Columbia makes for an awesome close on an awesome year of gaming.  And after that, there's the alien artifact, Nova reproduction, etc.  I'm good with whatever.  Lead on, captain, and this player shall follow.

As Mexico finishes up at last, I actually thought I would focus in on Vegas again.  With Comstock playing vigilante in his spare time, Solitaire funding a network of self-actualization, Impetus on every billboard, Gravitas inventing everything, Suzukaze fighting a shadow-war with assassins, Flare playing god, etc. ... plus the Michaelists moving into town, huge tech investment and other shenanigans, I'm thinking a thread just for crime-fighting in Vegas would help round out the world-spanning, fate of humanity scale that the game has adopted.

Good?  Bad?
Impetus
player, 771 posts
Social Tac Nuke
Fri 19 Mar 2010
at 07:22
  • msg #623

Re: Stuff

Good.
Solitaire
player, 578 posts
What if you Lose?
A game of One?
Fri 19 Mar 2010
at 21:57
  • msg #624

Re: Stuff

Good to me, and SPRING BREAK! I have TIME again! Going to be a good week.
This message was last edited by the player at 21:58, Fri 19 Mar 2010.
Rydi
GM, 663 posts
Fri 19 Mar 2010
at 22:10
  • msg #625

Re: Stuff

Sounds fun to me.
Solitaire
player, 584 posts
What if you Lose?
A game of One?
Sat 20 Mar 2010
at 02:09
  • msg #626

Re: Stuff

Nice to be able to finally type all this up really, its just been languishing in my notebook for a while now.
Suzukaze
player, 140 posts
*THIS FILE IS CLOSED*
Sat 20 Mar 2010
at 02:40
  • msg #627

Re: Stuff

I'm going to try and get some posting in soon. Just been too busy with work and fixing up the house especially with getting the nursery ready for when the baby comes. Add in another member of my family passing, and trying to help take care of my grandfather who is going through cancer and it's been tough. Haven't really had the mindset to post anything, and when I do it may be kind of short and may seem half assed or dull. So I'm going to apologize for any lack of creative genius.
Gravitas
player, 435 posts
Behold Gravitas!
Master of Gravity
Mon 22 Mar 2010
at 06:24
  • msg #628

Re: Stuff

Ahaha. Leviathan is hilarious.
Rydi
GM, 666 posts
Mon 22 Mar 2010
at 06:39
  • msg #629

Re: Stuff

Poor Leviathan.

And don't worry about it 'Kaze, totally understand.  I wish you luck getting everything in order, and my condolences to you.
Phantasm
player, 317 posts
Happy Shiney Person
Mon 22 Mar 2010
at 21:42
  • msg #630

Re: Stuff

It's my fault, I revealed Sol's alien spirit baby to the world...
Solitaire
player, 586 posts
What if you Lose?
A game of One?
Mon 22 Mar 2010
at 21:48
  • msg #631

Re: Stuff

How could you! I trusted you with that secret!

*chuckle*
Phantasm
player, 318 posts
Happy Shiney Person
Mon 22 Mar 2010
at 22:08
  • msg #632

Re: Stuff

I was jealous, what with your self-confidence and your cool energy arm, I felt so insecure that I was compelled to turn against you.  I'll never forgive myself.  Will you accept a fire damaged cat as payment for my offense?
Flare
player, 196 posts
Cogito ergo flamma sum.
Mon 22 Mar 2010
at 23:19
  • msg #633

Re: Stuff

You have shadow war-sheep, what could be cooler than that?
Impetus
player, 782 posts
Social Tac Nuke
Tue 23 Mar 2010
at 13:14
  • msg #634

Re: Stuff

Not to be pokey, but there's this little place called mexico that we haven't visited in a while...
Suzukaze
player, 144 posts
*THIS FILE IS CLOSED*
Wed 24 Mar 2010
at 02:47
  • msg #635

Re: Stuff

Okay made a few posts. Mexico, Vignettes (for Shadow Walker's vision) and Off the clock for the new years party. If I need to roll for Mexico let me know and I'll edit it for the rolls.
Impetus
player, 785 posts
Social Tac Nuke
Wed 24 Mar 2010
at 05:34
  • msg #636

Re: Stuff

So, my latest post about nova babies got me thinking.  Utopia would have to be truly stupid not to think that novas wouldn't realize that they were being sterilized.  or that one of them with a bunch of cash might look into why novas don't make babies.  Christ, the nova cults in India are probably making little daiper clad quantum monsters like gangbusters, since I doubt that all the novas in the indian jungles got their hands on mox or the other nova drug laced with contraceptives.  IIRC the drugs make the novas bodies recognize the gametes as alien and destry them via their own immune system.  A problem with this is a nova with 3 dots in mega per can probably see sperm withthe naked eye, granted, most people don't take a good hard look at the stuff, but anyways... If they notice that male novas aren't producing ANY swimmers then the midden really hits the windmill.  The suspension of disbelief required for this "SUPER SEKRIT" sterilization pogrom is, well, ridiculous.
Gravitas
player, 440 posts
Behold Gravitas!
Master of Gravity
Wed 24 Mar 2010
at 06:34
  • msg #637

Re: Stuff

Seconded. The moment anyone with Int 5 or MegaInt 1+ gets even the hint that there might be something wrong with their plumbing, you know they're going to try to home science experiments to check things out. It doesn't take any great leap to come to only a small set of possible causes.
Comstock
GM, 706 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 24 Mar 2010
at 07:01
  • msg #638

Re: Stuff

Okay, catching up on the OOC thread, I have a few comments.

1. Holy Crap, Suzukaze.  My condolences.  I hope things look up for you soon.  The concatenation of events there is really unfortunate.  Health and happiness for you and all you love.

2. I'm glad the random caffeine musings brought joy and happiness.

3. You're quite right.  I've neglected Mexico a bit.  I'm going to bump it and try to stick more closely to a schedule.  I've let the pacing grind down to a halt.

4. The Utopia sterilization business was, if I recall correctly, more a matter of Utopia novas being constantly busy and generally served only by Utopia doctors.  That and people suddenly given super-powers generally, I would presume, do not immediately think about having children and settling down.  I agree, the plan itself was rather pin-headed, but I always figured that was the point: elements within Utopia were taking radical, ill-advised actions against the general wisdom of the larger body, thereby perverting its purpose and image.  It was something doomed to be found out rather than a well-built conspiracy.  After all, if Proteus were an Illuminati-scale conspiracy capable of handling the matter than there would be no nova 'problem' at all.

I don't remember reading about any effective plan to sterilize novas on a larger scale, either.  So ... with the drugs restricted to very busy Utopia employees alone ... it only hit fevered pitch and thus was revealed in 2008 or so.  I'd imagine a genius or two had figured out what was going on long before that, but nova-geniuses being nova-geniuses probably were collecting evidence or making their own plans to exploit events.

And the final aspect of this whole debate?  Releaning the biology of every nova you want to make observations about.  They're mutating like mad in impossible ways, so rules that would work on humans may or may not work for them.  I always figured those challenges were part of what Mazarin and Rashoud's work so impressive, and also the source of the delay.  I mean, Impetus may have the same old equipment just working really well ... but what about a shape-shifter?  Getting a sample from Comstock could be a problem, Solitaire could be sterile just from absorbing radiation into her body and making new limbs and organs out of it, Geryon and Leviathan are entirely outside of normal analysis, Gravitas' tissues are almost certainly subject to quantum uncertainty and could potentially disappear at a moment's notice, etc. etc.

The canon geniuses?  Antaeus doesn't care and has no problems building whatever life he wishes.  Dr. Worm hooks up with the Aberrants relatively quickly.  Mal and most Terats are out of Utopia's reach and have their own agendas for most of the 2000's.  There are a number of Independent and DeVries novas in the census that are "super-human" or "brains," but most of them have better things to do an only erupted in the post 2006 canon.  Like Amanda Wu, too busy making a fortune to solve fertility issues this decade, try next decade.  Finally, Utopia spends a lot of time in the 2000's creating huge projects to keep any novas that might otherwise be interested in investigating the question busy.  The microbiologist gets hired to work with Zushima microbes and fix planet ... keep them busy so they won't find out our ploy, say the conspirators!

All this combined helped my suspension of disbelief to settle out.  Mix in a healthy dose of the "PCs out to matter and shake-up the world" philosophy that seemed to be there (until you read the scenario books) and it's not all that bad.  (And now they all believe me ... All according to keikaku.)
Rydi
GM, 670 posts
Fri 26 Mar 2010
at 15:39
  • msg #639

Re: Stuff

I'm somewhere in the middle.  I think it makes sense that novas, and the general public, would be tricked for a while.  Super manipulators and subtle effects combine for a pretty nice conspiracy.  Support that with proteus operatives offing anyone that tries to go public, or at least wiping their minds (has to be a good telepath on proteus after all), and it would take some time to dig up the conspiracy.  But, that said, people would start to wonder after a few years I think. But by then, Utopia should have another plan in place.  The one I would go with is:

"We were appalled when we learned that the drugs to control newly errupted novas have a sterilizing side effect... While we understand the outrage, we had no knowledge of this.  Both we, and the young novas that came to use were in desperate need of something to help control the wild powers of the newly errupted, and we looked on these chemicals as a god-send.  We will of course discontinue them, our scientists have already found a new chemical, with a much reduced effect on fertility... No unfortunately this chemical series will always have some minor side effects, but they are entirely necessary to prevent..."

Basically, they stemmed the tide of novas in the early years, and will still be able to at least slow them later, all while maintaining plausible deniability.  Sure, people would lose faith, but not so many that it will cripple the organization.  And they will have prevented the nova population from rising as rapidly, delaying any real nova baby boom for roughly a decade.

---

Also, of note, it is hard to update large scenes with multiple personalities, especially in aberrant.  For some reason, they have a very rich cast of characters, but somehow managed to avoid actually fleshing them out.  Hell, they have a whole book on Utopia for example, but they only write up a handful of the characters, and some of those I've already killed off.
Impetus
player, 790 posts
Social Tac Nuke
Sat 27 Mar 2010
at 02:36
  • msg #640

Re: Stuff

But they make up for it by giving that handful a triple serving of dots.  So it's really three handfuls crammed into one. Very efficient.
On a totally different note,
Something that I've been doing of late, and I'm wanting to sound people out on, is having Imp be far more assertive, almost unthinkingly assuming dominance in situations like Mexico.  My reason for doing so is that Imp's gotten so used to being able to get people to do what he wants that it's become something he just does, further, it fits my (perhaps erroneous) view of marvels: they are obvious, flashy, alphas who push themselves and others around them to force evolution.  Note that I am hungover right now, so this may not be as coherent as it should be, I'll take a look again after my head stops trying to rip itself in half.
This message was last edited by the player at 06:45, Sat 27 Mar 2010.
Comstock
GM, 708 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sat 27 Mar 2010
at 17:29
  • msg #641

Re: Stuff

With regard to Imp asserting himself, no objections here.  It fits.  Also neatly develops Comstock's weaknesses as a leader and works that angle.
Impetus
player, 792 posts
Social Tac Nuke
Sun 28 Mar 2010
at 08:38
  • msg #642

Re: Stuff

@sol:the prisoners of war thing was what the crazy leader chick wanted for her followers.  We aren't going to be granting that request.
Solitaire
player, 593 posts
What if you Lose?
A game of One?
Sun 28 Mar 2010
at 08:42
  • msg #643

Re: Stuff

ah. must've missed that
Impetus
player, 793 posts
Social Tac Nuke
Sun 28 Mar 2010
at 12:58
  • msg #644

Re: Stuff

Is all good, was hidden pretty well in her spiel.
Comstock
GM, 710 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sun 28 Mar 2010
at 13:53
  • msg #645

Re: Stuff

If information is lost behind the volume of crazy, than I have achieved my aim of Kojima-esque monologue madness from her.
Rydi
GM, 671 posts
Wed 31 Mar 2010
at 01:08
  • msg #646

Re: Stuff

More updates forthcoming in the next day or so.  I just got busy with school again.  Feel free to entertain yourselves, as there are two parties, a raid, and lots of vignette openings to be had.
Comstock
GM, 713 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 31 Mar 2010
at 07:11
  • msg #647

Re: Stuff

Update tomorrow night.  Probably late.  Brain fail.  Work.  Etc.
Impetus
player, 795 posts
Social Tac Nuke
Thu 1 Apr 2010
at 11:59
  • msg #648

Re: Stuff

Must say, this april fool's theme is even more irksome than the st. paddy's a couple weeks back
Gravitas
player, 443 posts
Behold Gravitas!
Master of Gravity
Thu 1 Apr 2010
at 15:30
  • msg #649

Re: Stuff

Oh, come on! You don't dig the pastels and purple/yellow borders?
Rydi
GM, 672 posts
Thu 1 Apr 2010
at 16:25
  • msg #650

Re: Stuff

In reply to Gravitas (msg #649):

I enjoy them.
Flare
player, 201 posts
Cogito ergo flamma sum.
Thu 1 Apr 2010
at 21:31
  • msg #651

Re: Stuff

It burns my eyes and makes the posting insufferable. ::sniffle::
Comstock
GM, 714 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 2 Apr 2010
at 18:16
  • msg #652

Re: Stuff

Back.  Posting now.  Also: damnit, Sol, why'd you have to go jumping in before Comstock said something that started a war right then and there??? I could have created a Time Paradox!

More seriously, HA!  Awesome.  Suzukaze and Pax dancing.  Every eyebrow in the place will be raised.
Suzukaze
player, 152 posts
*THIS FILE IS CLOSED*
Fri 2 Apr 2010
at 23:05
  • msg #653

Re: Stuff

He just better keep his hands above the waist... I'm in the mood to watch Shall We Dance... Japanese version of course... Richard Gere was fine but god I hate J-Lo. Why do us Americans have to ruin good foreign shows with remakes. At least the Office is good. I want more Doctor Who... And Torchwood. Please bring back Torchwood. Now I'm just ranting. See what you've done. Yes you. You know who you are....
Impetus
player, 799 posts
Social Tac Nuke
Sun 4 Apr 2010
at 02:51
  • msg #654

Re: Stuff

So, Sue's a full on psychopath, hunh?  Good to know.
Solitaire
player, 596 posts
What if you Lose?
A game of One?
Sun 4 Apr 2010
at 18:10
  • msg #655

Re: Stuff

Well, were all a little crazy, or at least will be in a few more Taint or so.
Rydi
GM, 675 posts
Mon 5 Apr 2010
at 03:47
  • msg #656

Re: Stuff

I know I've been scarce, I've got a test, presentation, transcription, and then some regular life stuff.  Should be resolved by tues/wed.  sorry for slowness.
Comstock
GM, 716 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Mon 5 Apr 2010
at 04:15
  • msg #657

Re: Stuff

It's that time.  No worries.  Heck, I'm going to Washington DC next week and I have my own presentation and papers that have to be ready, practiced, perfect etc. before then.
Gravitas
player, 444 posts
Behold Gravitas!
Master of Gravity
Mon 5 Apr 2010
at 05:47
  • msg #658

Re: Stuff

I am a slave to my robot. It doesn't make sense, but at least now I have a good feel for how the future may be.

This leg of the project is due Tuesday. I'll try to get something in before then somehow, maybe.
Impetus
player, 800 posts
Social Tac Nuke
Mon 5 Apr 2010
at 12:10
  • msg #659

Re: Stuff

In soviet Utopia, robots build you!
Also, happy easter weekend everybody.  May your chocolate induced tooth decay be rectified with regular brushings!
Comstock
GM, 719 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 7 Apr 2010
at 07:31
  • msg #660

Re: Stuff

Ugh.  If there are irregularities in my posting rate/schedule in the next month, don't hold it against me.  And, since my pain is shared by many here and someone said something more about building robots, how about another Dr. Steel song ( http://www.youtube.com/watch?v=Ci9CCvTHvpM ).
Dr. Zero
player, 414 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Thu 8 Apr 2010
at 20:36
  • msg #661

Re: Stuff

I apologize for my recent absence. I blame it on my guilt. I have been assigned a massive project, and thought I should be good enough at this by now to juggle the game and get this stupid thing done. I kept telling myself "I can catch up," but it's a delusion, and it's causing me to not post without clearly communicating what is going on. I apologize for being too stupid to recognize this earlier. I apologize for the annoying silence on my end. And I apologize to admit I'm not yet good enough in this field to juggle my workload and my commitment here.

I love this game. I thank all of you for all your great RP, ideas, and fun. This is a very rare gathering of really cool people, and I am sorry to have not been able to keep RPing on everyone else level for a while now. I deeply appreciate everyone's patience.

I am in a desperate need to ask for a temporary absence from the game until the end of April. I should have asked for this weeks ago. Would this be alright with everyone? If anyone wishes to play Dr.Z in this absence in the games he has become intertwined in, I would be honored for the help. I am hopping to get this project done a lot faster than March 1st, but right now that is looking like a pipe dream.

Impetus
player, 804 posts
Social Tac Nuke
Thu 8 Apr 2010
at 23:29
  • msg #662

Re: Stuff

If my vote counts, I vote that you take the time you need, then come back with the servings of delicious Zero Awesome(TM) that I know I love.  Seriously, all of us get busy, I'm gonna be crazy busy this summermyself: deal with life then come back guilt free.
Solitaire
player, 597 posts
What if you Lose?
A game of One?
Fri 9 Apr 2010
at 00:20
  • msg #663

Re: Stuff

Youre not the only one Doc, but I finally got my new power supply for my computer yesterday, so once I figure out how to install it I should be more active again. xD

No more ancient garbage computer!
This message was last edited by the player at 00:20, Fri 09 Apr 2010.
Rydi
GM, 678 posts
Fri 9 Apr 2010
at 04:52
  • msg #664

Re: Stuff

No worries.  I'm in the same place, my posting has gone down a bunch, and will stay that way until school is out.  Being responsible sucks.

So, just come back whenever you're good, keep reading so you stay at least a little up to date, and don't worry about the posting.  I'll have Zero do anything that is absolutely necessary, but honestly the absence could be played up nicely as an in game thing.  Going to find itself, chrysalis, going back in time to build the pyramids... you get the idea.
Impetus
player, 805 posts
Social Tac Nuke
Mon 12 Apr 2010
at 12:35
  • msg #665

Re: Stuff

So, how's life going for my favourite online peeps?
Rydi
GM, 679 posts
Mon 12 Apr 2010
at 19:46
  • msg #666

Re: Stuff

Meh.  Keeping up with the school, but a bit bogged down with end of semester stuff.  next couple weeks will keep me busy.  I'm gonna continue to be slow, though I do hope to get some updates out tuesday-ish.

How bout you?
Suzukaze
player, 156 posts
*THIS FILE IS CLOSED*
Mon 12 Apr 2010
at 23:08
  • msg #667

Re: Stuff

Doing good. Last week I painted the nursery. We just had the carpeting put in so today I spent the day putting together the crib, dresser and a storage unit for the toys.
Impetus
player, 807 posts
Social Tac Nuke
Tue 13 Apr 2010
at 01:44
  • msg #668

Re: Stuff

Am taking a bit of a breather between handing in my last paper and tackling my thesis, gotta start it this weekend though, boo!  Other than that, spring has sprung in the land of morning calm, which means yellow dust season is upon us once more.
Flare
player, 204 posts
Cogito ergo flamma sum.
Tue 13 Apr 2010
at 04:46
  • msg #669

Re: Stuff

I am on day 2 of a migrane of death, I'm brooding and angsting in a cold, dark room. Beyond that life is pretty good.
Solitaire
player, 598 posts
What if you Lose?
A game of One?
Tue 13 Apr 2010
at 05:02
  • msg #670

Re: Stuff

I'm doing much the same Flare, bit burned out at the moment. But I'll post sometime tonight. I promise!

On the other hand, I went to see Tegan and Sara last Thursday, that's always fun.
Rydi
GM, 680 posts
Wed 14 Apr 2010
at 03:40
  • msg #671

Re: Stuff

by tuesday, i really meant wednesday.  one more test, presentation, and IQ protocol down...
Rydi
GM, 683 posts
Thu 15 Apr 2010
at 06:58
  • msg #672

Re: Stuff

Well, it was Wednesday somewhere when I posted...

I will be starting the Columbia invasion eventually, just trying to get through a little more of the semester, which is thankfully almost over.  My wonderful teachers were kind enough to save a great deal of the work until the very end.

I must say, I'm glad I'm not alone on the whole being busy thing though, it makes me feel much less guilty.
Impetus
player, 810 posts
Social Tac Nuke
Sat 17 Apr 2010
at 12:28
  • msg #673

Re: Stuff

Teachers are bad people, I should know, I am one.  we save most of the work until the end of the semester so that we can see more of our own, indubitably insightful, thoughts contained within the pages we glance through.
Cynicism, she is a dark mistress....
Rydi
GM, 684 posts
Wed 28 Apr 2010
at 20:50
  • msg #674

Re: Stuff

I should be back to posting mid-next week.  Finals are over on that Thursday.  I think Comstock is done a week after me, assuming he is on the same schedule as other people at his university.

So, early to mid May I hope to get things going again, and then maintain them solidly throughout the summer.  Fall will again be wonky, but the beauty of the online game is that you can take time off when needed.
Solitaire
player, 600 posts
What if you Lose?
A game of One?
Wed 28 Apr 2010
at 20:55
  • msg #675

Re: Stuff

*Cheers*
Comstock
GM, 721 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 28 Apr 2010
at 21:26
  • msg #676

Re: Stuff

Yes.  Give me until mid-week next week.  Then this torrent of insanity should end.
Flare
player, 205 posts
Cogito ergo flamma sum.
Fri 30 Apr 2010
at 04:25
  • msg #677

Re: Stuff

Good luck to you all on your scholarly pursuits!
Impetus
player, 811 posts
Social Tac Nuke
Fri 30 Apr 2010
at 09:10
  • msg #678

Re: Stuff

So,
How many novas does it take to screw in a lightbulb?
Gravitas
player, 447 posts
Behold Gravitas!
Master of Gravity
Fri 30 Apr 2010
at 16:06
  • msg #679

Re: Stuff

Novas require no such convenience to see in the dark.

Particularly if they glow.
This message was last edited by the player at 16:06, Fri 30 Apr 2010.
Impetus
player, 812 posts
Social Tac Nuke
Sat 1 May 2010
at 00:25
  • msg #680

Re: Stuff

two, as long as they have sizemorph shrink.

Five, one to hold the lightbulb steady, four to turn the building.
Comstock
GM, 722 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sat 1 May 2010
at 05:05
  • msg #681

Re: Stuff

You fine people are a ray of happiness in a depressing weekend.

A: Three.  One to debate the legal and ethical ramifications of changing mankind's lightbulbs, one to mind-rape the baseline landlord into believing the lightbulb is fixed, and one to use the other two's idiotic, self-indulgent behavior to plot the rise of the One Race.
Impetus
player, 813 posts
Social Tac Nuke
Sat 1 May 2010
at 05:51
  • msg #682

Re: Stuff

In reply to Comstock (msg #681):

so those three would be grav, imp, and zero?
Rydi
GM, 685 posts
Wed 12 May 2010
at 00:33
  • msg #683

Re: Stuff

Ok.  I'm back.  I'm going to get things going here shortly; over the next few days I'll get the unresolved threads up to speed, and will start the Columbia battle scene.  Before I get started in earnest, I'd kind of like to get a roll call, and see what the casualty list looks like...

Also, how did things go for people?  Did we all come through the last month intact?  I got straight A's, so I'm pretty happy, and am now taking a few weeks to just hit the gym, work on games, and catch up on interaction with my wife.  How are you all doing?
Solitaire
player, 601 posts
What if you Lose?
A game of One?
Wed 12 May 2010
at 02:30
  • msg #684

Re: Stuff

Reporting in!

And doing quite well, all things considered. Good to get things up and running again.
Comstock
GM, 723 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 12 May 2010
at 02:35
  • msg #685

Re: Stuff

I AM METAL MAN.

Working to update the Mexico thread now.  Might be a little slow through the rest of the week, but game on!
Impetus
player, 814 posts
Social Tac Nuke
Wed 12 May 2010
at 02:50
  • msg #686

Re: Stuff

Things are going well for me, work is kinda smooth, the conference I'm helping organizing is basically organized and my thesis, well, lets not talk about that...
Game on.
Gale
player, 112 posts
Hope is the thing
with feathers...
Wed 12 May 2010
at 02:52
  • msg #687

Re: Stuff

I'm not quite done yet, but I will be on Friday, and I can definitely make time for a post here or there before then.  Glad to have things moving again.
Suzukaze
player, 160 posts
*THIS FILE IS CLOSED*
Wed 12 May 2010
at 22:19
  • msg #688

Re: Stuff

It's been so long... I need my rp fix...
Impetus
player, 815 posts
Social Tac Nuke
Thu 13 May 2010
at 01:12
  • msg #689

Re: Stuff

Sue, or the man behind sue anyways, your lovely lady must be getting close to her due date by now, yes?  Or has that passed and you're a proud papa?
Suzukaze
player, 161 posts
*THIS FILE IS CLOSED*
Thu 13 May 2010
at 03:20
  • msg #690

Re: Stuff

Not yet... July 12th is the date. Still have a good two months before my brain becomes totally sleep deprived. But it will be good. I'm really looking forward to being a dad.
Gravitas
player, 448 posts
Behold Gravitas!
Master of Gravity
Thu 13 May 2010
at 06:10
  • msg #691

Re: Stuff

I'm semi-braindead until the end of the week. We'll be done here around 4pm on Friday, then I'm free for a bit.
Comstock
GM, 727 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 14 May 2010
at 20:39
  • msg #692

Re: Stuff

Rydi, you're having too much fun painting the fourth wall with the Mathematician.  Far, far too much fun.  Or maybe that's not painting the fourth wall and is, instead, dramatic irony.  I don't know.  I do know that you have wasted half an hour of my time by inadvertently leading me to TV Tropes.

Back to work.  The last of the work ...
Rydi
GM, 690 posts
Fri 14 May 2010
at 22:56
  • msg #693

Re: Stuff

haha, thank you very much, I'm glad someone noticed.

The thing about him, at least as I'm running him, is that he misses the human element.  He gets social trends, aggregate data, all that, but he misses what's right in front of his face.  Like, he can understand rational irrationality in economic theory, but he can't understand why Apostle would do something SO stupid as to pawn Caroline off to Utopia.

And playing him is also a chance to drop clues to the future of the game, as well as to point out where the metaplot diverges.  Hope it isn't too heavy handed for anyone's taste.
Impetus
player, 819 posts
Social Tac Nuke
Sat 15 May 2010
at 02:03
  • msg #694

Re: Stuff

As long as he doesn't start wondering aloud why his thoughts appear in little bubbles above his head the hands, they aren't too heavy.  I was reading the Dune series last year, and was struck by how much material the writers stole/borrowed from Paul's precog powers and applied them to Mathematician, unable to act in a way that they haven't foreseen, or unable to act in a way that will screw with that which they have foreseen.
Rydi
GM, 691 posts
Sun 16 May 2010
at 21:55
  • msg #695

Re: Stuff

Just fyi, I'm going to try and have Columbia up and running in the next few days.  Need to get that show started and move on to other parts of the story.
Rydi
GM, 694 posts
Wed 19 May 2010
at 04:22
  • msg #696

Re: Stuff

slight delay on columbia start, will have it up shortly though.  It and mexico will likely coincide I think, making for interesting juxtaposition of scenarios.
Rydi
GM, 696 posts
Fri 21 May 2010
at 19:02
  • msg #697

Re: Stuff

Posties.  Sorry that took so long.  If anything is off, or I miss something important as we go along, let me know here.
Comstock
GM, 728 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 21 May 2010
at 21:11
  • msg #698

Re: Stuff

Yeah, I probably could have had that up earlier.  I accept all shame and accusation warranted for my laziness.

Also, woo Colombia!  I can see a lot of time in the next few days dedicated to this.
Rydi
GM, 698 posts
Fri 21 May 2010
at 23:27
  • msg #699

Re: Stuff

In reply to Comstock (msg #698):

http://www.climatetemp.info/colombia/

Oddly, columbia does get cold in January, though 5c is the bottom end of temps.  It was news to me when I looked it up; I figured "equator, lows in the 60's-70's" so it was a shock.

That said, it is still a bit colder and more damp than usual (January is Columbia's dry month i think).
Comstock
GM, 730 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 21 May 2010
at 23:32
  • msg #700

Re: Stuff

Hrm.  Shouldn't have used the regional climagraph, I guess.  I'll attribute it to elevation, I suppose, and for the post I guess everyone should write it off as Comstock being dumb.

I already edited my screw-up talking about Ecuador as a staging ground when you clearly say Brazil as a staging ground.  I read "South-West" and immediately thought of the Pan-American Highway as an obvious road to attack.  I think the other fluff I threw out there is sound, but will edit as needed.
Rydi
GM, 699 posts
Fri 21 May 2010
at 23:35
  • msg #701

Re: Stuff

In reply to Comstock (msg #700):

Actually... that's fine.  I said southwestern at the beginning.  Brazil could have easily been the intial staging point, and troops could have moved in through ecuador later.   And why would they fight in the amazon?  I'll edit mine to be more clear, you were correct to have them coming from ecuador.

HA, bumpy getting started again :)
Rydi
GM, 702 posts
Mon 31 May 2010
at 19:09
  • msg #702

Re: Stuff

Will try and get more stuff up tonight... busy weekend.
Suzukaze
player, 167 posts
The steel wind
Tue 1 Jun 2010
at 01:25
  • msg #703

Re: Stuff

Turned 28 today... Yeah...
Rydi
GM, 706 posts
Fri 4 Jun 2010
at 19:01
  • msg #704

Re: Stuff

Happy belated birthday!  I meant to respond to this, read it, put it off for later, then promptly forgot b/c I suck.  Hope it was a good birthday.  My present to you: Posts.
Impetus
player, 829 posts
Social Tac Nuke
Sat 5 Jun 2010
at 00:50
  • msg #705

Re: Stuff

Happy birthday!  Be warned, when I turned 28 my hangovers became much much worse, almost over night.
Impetus
player, 831 posts
Social Tac Nuke
Mon 7 Jun 2010
at 01:00
  • msg #706

Re: Stuff

Hey Sue,
in your post in mexico you have way more sux than what the roller told you.  I'm assuming that the first 4 dice are mega (could be wrong), if so you've got around 11 sux on that first attack, and 8 on the second.
Also, @ Rydi, do we get to re-roll our megas if the roll falls under our specialty and the dice come up 10s?  I've been assuming not, but i can't seem to find a rule that tells me they don't...
Suzukaze
player, 171 posts
The steel wind
Mon 7 Jun 2010
at 01:15
  • msg #707

Re: Stuff

No only 3 are mega... I don't know I dont really pay much attention to the actual numbers the roller gives me usually look at the successes to see if i'm happy or not.
Impetus
player, 832 posts
Social Tac Nuke
Mon 7 Jun 2010
at 12:13
  • msg #708

Re: Stuff

Problem is that with Ab not all numbers are the same, especially when dealing with megas.  With 3 mega dice you could be out a maximum of 6 total sux going by the number of sux it tells you to what the dice actually come up as, sadly, there is no trinity roller here for some reason.
Rydi
GM, 709 posts
Tue 8 Jun 2010
at 00:15
  • msg #709

Re: Stuff

'Kaze: Yeah, you actually have a lot more.  Convention here is to use the first X dice as mega dice (with X equaling the number of mega dice you have).  Each success on a mega-att = 2 successes, and 10's are worth 3 on mega dice.  Also, if you have any qualities on your non-mega atts, you can reroll them if you have an appropriate quality (see the rulebook for more details).  So in mexico you got some very good roles indeed.

Imp': Meh.  You probably can (seems a bit ambiguous to me), but by I haven't been allowing it.  Seems to add too much randomness to the mix in a system that already has a fair amount.  If people really want to we can, but unless there are strong feelings in favor, my current ruling is no.

Edit: Trip was ok, but tiring; lots of work organizing and keeping things going.  Then I hit road detritus and blew out 2 tires on the way back, so I had the joy of buying two new tires this morning after staying an extra night.  So, I'm a bit tired tonight.  Will try and update Columbia tomorrow.
This message was last edited by the GM at 00:17, Tue 08 June 2010.
Solitaire
player, 605 posts
What if you Lose?
A game of One?
Wed 9 Jun 2010
at 01:24
  • msg #710

Re: Stuff

Schools out next tuesday... So close yet so far... *chuckle*

Now to catch up again
This message was last edited by the player at 01:49, Wed 09 June 2010.
Impetus
player, 836 posts
Social Tac Nuke
Thu 10 Jun 2010
at 12:35
  • msg #711

Kudos

Just wanted to say that both of the current combats are full of win.  There are opponents that match well against each of us, and a very cool balancing between having obvious match ups and allowing us to not take the obvious ones if we so choose.  It was one of my big problems when running Aberrant that having a meaningfully challenging combat for someone like Sol meant instant death for a glory hound like Imp if he got in the way.  I for one really appreciate the thought that went into these two very important battles and have been taking notes for whenever I run Aberrant again.
Very well done gents
The Man Behind Imp
Rydi
GM, 712 posts
Thu 10 Jun 2010
at 19:09
  • msg #712

Re: Kudos

In reply to Impetus (msg #711):

Thank you much!  Now the challenge will be keeping it fun in an online format for the couple (or more) weeks it will take to resolve.

Oh, also, I have a job.  Not sure when it starts, but I get to take care of autistic kids and use applied behavior therapy on them.  So, more money, less time in the future somewhere.  But I should be able to keep this going at the same pace it is over the summer and fall.  I make no promises come finals time however :) .  As we've already seen, I curl up and die around then.
Flare
player, 211 posts
Cogito ergo flamma sum.
Fri 11 Jun 2010
at 00:52
  • msg #713

Re: Kudos

If anyone read the part in the Columbian Conflict where Flare removes the wind that Gale has already removed, please disregard.  I've deleted it and will post somethign intelligible this evening. : P
Rydi
GM, 713 posts
Sat 12 Jun 2010
at 22:02
  • msg #714

Re: Posties

Should be more posties tomorrow.  Got a Vampire game to run tonight.  Wish me luck.
Flare
player, 213 posts
Cogito ergo flamma sum.
Sat 12 Jun 2010
at 23:55
  • msg #715

Re: Posties

Good luck!! (kill them all)
Rydi
GM, 714 posts
Mon 14 Jun 2010
at 23:14
  • msg #716

Re: Posties

Vampire went well.  I tried out several things, all of which I was happy with.  The game is set to move a year per session, starting in the 1920's, which lets us see some of the 'immortality' element play itself out, something that never occurs in most vamp games I see.  Used the new predator's taint rules, which I had formerly avoided, and though irritating/complex, it did actually lend a really good feel for a bunch of kindred meeting each other for the first time (hatred, xenophobia, in group/out group hostility).  The covenants played out far better than clans did in masquerade, and created a fun competitive element to the story.

The two big changes I made to the requiem rules 1)adding bloodlines to match the masquerade bloodlines, organized in lineages, with a 5th "refined" discipline (available only with bloodline status or mentor, adds a "bloodlines matter feel", must have a dot in another specific prereq discipline), and 2)action chips to denote time expenditure over the night, and over the rest of the year, both went well.  The bloodlines were well recieved, and reconcepted just enough to make them more interesting and flavorful than their masquerade counterparts, while the extra discipline helped to mimic the specific powers of the masquerade disciplines, and felt very much like the variant discipline paths that were available to many of the clans.  The action points helped limit metagame time expenditures, as well as night by night micromanagement of efforts.  Kept people on an even playing field, while actually encouraging wallflowers to do stuff ("I've got these actions, I guess I should spend them...")

/end vampire blurb
(sorry, was surprised at how well things went, and how some of the systems affected game play and feel/flavor.  Figured since we all come from the White Wolf forums, it might interest somebody)

In other news, I need current round actions for these people: Grav, Sol' (incorporated your action into the last post), Gale (looking won't cost you a full action), 'Kaze... I think that's it.  I'll get what I have posted later this evening, and the prior post is updated for Imp and Sol's actions.
Solitaire
player, 607 posts
What if you Lose?
A game of One?
Mon 14 Jun 2010
at 23:17
  • msg #717

Re: Posties

Ah, ok, hadn't noticed that. Will post

On a side note, its SUMMER now and I am completely back in business! *Cheers*

No more end of year crap to deal with. Its so beautiful...
Rydi
GM, 715 posts
Mon 14 Jun 2010
at 23:20
  • msg #718

Re: Posties

In reply to Solitaire (msg #717):

Dandy!  Updated your action in the last post again, minor glitch in placement of one of the novas.  Also, Gale actually needed dmg posted for the attack, which I updated a while ago, but didn't actually inform anyone of until now I don't think.
This message was last edited by the GM at 23:21, Mon 14 June 2010.
Solitaire
player, 608 posts
What if you Lose?
A game of One?
Mon 14 Jun 2010
at 23:57
  • msg #719

Re: Posties

Out of curiosity, are we fighting The Colony? These seem like Trinity Proto-Aberrants.

That would be awesome.
This message was last edited by the player at 23:57, Mon 14 June 2010.
Rydi
GM, 716 posts
Tue 15 Jun 2010
at 00:19
  • msg #720

Re: Posties

That's a very interesting idea...
Rydi
GM, 718 posts
Wed 16 Jun 2010
at 16:37
  • msg #721

Re: Posties

Sorry that was a day and a half late going up.  I kept waiting for more posts.

Next round I will update the overall battle status with reports from the ships and the different areas of the battle.
Gale
player, 124 posts
Hope is the thing
with feathers...
Wed 16 Jun 2010
at 19:33
  • msg #722

Re: Posties

Sorry, Rydi, I somehow glossed over your requests for a post from me.  Gale probably wasn't going to do much that action anyway, sort of stunned that she actually got hit.
Comstock
GM, 738 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 16 Jun 2010
at 19:45
  • msg #723

Re: Posties

Glad to see vampire went well.  Sad to see novas running away from Comstock.  Alarmed to discover Solitaire is giving Rydi more bad ideas.

Though, this as an early stage/ the genesis of the Colony is a neat twist.  Adds some pathos to later efforts to defend the solar system.
Rydi
GM, 719 posts
Wed 16 Jun 2010
at 22:29
  • msg #724

Re: Posties

np Gale, it's easy to lose track in these big scenes.  I find them fun, but they are a bit slow and taxing on the attention span too.

And yeah Comstock, I'd like to say that had occurred to me before this, but Sol connected the dots for me.  However, now that it is out there, I may incorporate it into the metaplot... Who were the primary candidates for being the Colony in the primary timeline anyway?  At the very least, this is a good primer on how to go about making your own novas, at the worst they might be directly involved.

Also, general notice, people should probably help Comstock wrap up Mexico, that thread is lingering in limbo currently.
Impetus
player, 837 posts
Social Tac Nuke
Wed 16 Jun 2010
at 23:34
  • msg #725

Re: Posties

Candidates for the Colony... Hmm.  If i had to guess it would be somebody with the ability to make multiples of themself, homunculous or something.  My vote is for Buendia.  Nobody would ever suspect the boorish, lazy, fibre secreting fop would become one of teh greatest threats the world would ever know....
You're going to need some mad quantum affecting powers as well.  The quantum mastery suite (L5 iirc) would be important.
Rambling, need coffee....
Rydi
GM, 720 posts
Sat 19 Jun 2010
at 05:28
  • msg #726

Re: Posties

I should have an update saturday or sunday.  have a wedding to go to tomorrow, a brief dnd session, and then a wedding after party, so i make no promises.

As an addendum, let it be known that after this combat will be very scarce.  I'm tired of dealing with combat scenes online, they drag.  A lot.  The medium is just not the best for it.  And the fallout from this, combined with other stuff going on, should make for rather good story.
Impetus
player, 839 posts
Social Tac Nuke
Sat 19 Jun 2010
at 17:45
  • msg #727

Re: Posties

Woot! Updates!  We have been in combat for a few months now, yeah. I think the major problem is that we have to wait to bounce everything off the person running the combat and if they are busy, as we all are, things take forever. No criticism is being made here, just an observation. I think that major set piece battles should be rare, but there should be opportunities for people who have spent the bulk of their xp on fighty stuff to be able to be badass on a semi regular basis, imnsho.
I am very curious to see how things turn out in both combats, we seem to be on the ropes in one, and have the opposition on the ropes in the other, may be totally wrong though...
Comstock
GM, 739 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sat 19 Jun 2010
at 18:38
  • msg #728

Re: Posties

Sorry.  Sudden medical drama on this end.  Updated Mexico a bit though.  Colombia post forthcoming.

Also, I'm inclined to agree on combats.  As much fun as they are, without a table, dice, and snacks to make them go they tend to dominate games for a long while.  That said, the Colombia scenario flows nicely, probably because it's more 'loose' in its time scheduling.
Rydi
GM, 721 posts
Sun 20 Jun 2010
at 21:56
  • msg #729

Re: Posties

Hope you and Gale are both doing alright...

Updated with most recent actions, flare will be posting her action soon, will then post the next set of stuff.

I like both combat scenes, but it is unfortunate that the outcome of the battle is so important to the timeline.  hard to write any vignettes positioned after it.  Is there any side stuff people would be interested in doing to explore some non-combat stuff?  Side projects, or team conversations?  Comstock, you're the historian/time keeper/keeper of continuity... any suggestions on good points for people to do stuff?
Rydi
GM, 724 posts
Wed 23 Jun 2010
at 17:44
  • msg #730

Re: Posties

Will try very hard to get my next post up tonight.  Found out my summer school starts a week earlier than I thought, so I'm getting stuff done I should already have had done.  Sorry for the delay.
Comstock
GM, 741 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 23 Jun 2010
at 22:45
  • msg #731

Re: Posties

Okay, more time now.  Hurray!  Also, I'd post in Colombia except I need to know if I just got the jeep or lost the jeep.  If that engine doesn't start on the first try, that nova will be crawling out of flaming wreckage.

Suggestions on more stuff to do outside of the combats ... well, I'll be tidying up Mexico at the end of the week.  The bad-guys are outnumbered badly, and apart from one or two last gambits they won't have the steam to recover.  The aftermath follows, which may have some good RP moments for anyone interested, but then that book will be closed, a fun little experiment come to an end.

1) The Summer Olympics happen in 2004, the first olympics with nova events, and have been talked about quite a bit in the past.  The politics, partying, intrigue and publicity of the event provides a lot of chances for vignettes or interactions.  I know we've talked about it in great detail in the past, and since it is tangential to the main plot and potentially unaffected by the Colombia events we could get to work on it.  I wouldn't turn it into it's own thread or anything, since die-rolls and the like would just make it drag on forever.

2) Las Vegas related business, especially with religious extremists or the rise of nova-criminals.  I think I remember promising to start a separate thread that I would moderate to handle small plot events taking place in "our city".  If there's still interest I can do that, but in the meantime vignettes are awesome.

3) Teragen or-at-least-nova-centric interactions are a good option.

4) Personal projects.  We've all got some or at least some interest in starting some.  Solitaire's "House of Cards" is awesome and I'd love to hear more about it.  Imp has a billion things going on.

We're deviating from the course of canon-history quite a bit now.  I'll try to get my chronology updated to help out.
Impetus
player, 842 posts
Social Tac Nuke
Wed 23 Jun 2010
at 23:28
  • msg #732

Re: Posties

Some other stuff that bears looking into:
1) Space.  There's this cool probe thing on mars that's just aching for some more tlc.
2) Proteus looks to be starting up in earnest.  Some of us have already been approached, others may be used and abused.
3) Science:  AFB, but isn't the zashima microbe due to make an appearance and Ethiopia to start getting terraformed sometime soon?  For big brains like Grav this is how they really change the world.
4) Other stuff.
Gravitas
player, 455 posts
Behold Gravitas!
Master of Gravity
Thu 24 Jun 2010
at 05:22
  • msg #733

Re: Posties

I also thought a good one-or-two post vignette for Grav might be the first attempted jump to another star system (probably Alpha Centauri). Probably get there, set up some sort of satellite to send some telemetry back to earth, then return and wait 4.5 years for the data to start coming in.
Rydi
GM, 728 posts
Mon 28 Jun 2010
at 22:59
  • msg #734

Re: Posties

Ok.  I started some stuff on the teragen thread, and will try to get some more up on the other suggested topics.  But I did want to get a feel for who was still interested in playing, b/c things have been a little light around here.

If life is still keeping things busy for people I totally understand, but since this combat is already set up to be long, I'm going to put some of the people on auto pilot if they aren't going to be able to post much.  Then we get through the fight, and people can post at a casual pace when they have time.

So... Who's still in, who's busy but still in, and who's bored or too busy to keep going?
Impetus
player, 845 posts
Social Tac Nuke
Mon 28 Jun 2010
at 23:03
  • msg #735

Re: Posties

Am in, bossman.
Gravitas
player, 457 posts
Behold Gravitas!
Master of Gravity
Mon 28 Jun 2010
at 23:07
  • msg #736

Re: Posties

I can keep going, though I may need to be pestered if I don't keep up in the pace. Part of my problem with combats in PbP tends to just be getting lost in the shuffle.
Suzukaze
player, 175 posts
The steel wind
Mon 28 Jun 2010
at 23:09
  • msg #737

Re: Posties

I'm definately still in. Just brain hasn't been functioning that well to post. Between work and getting last minute things set for when the baby comes basically if i'm not working on something I'm sleeping. Been meaning to post in columbia but can't decide who to engage, how i'm engaging them and then moving on to the next. Just didn't want to get too carried away with actions or forgetting rolls/unnecessary rolls. Knowing my brain right now I'd mess up somewhere.
Comstock
GM, 743 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Mon 28 Jun 2010
at 23:26
  • msg #738

Re: Posties

Definitely in.  Ready to go.  At a different game this moment, but will make more posts for Comstock as soon as I get back and have more than just a five minute break.  Also, for Comstock, he's running during all of round four.  No quick movement for the metal man.
Solitaire
player, 611 posts
What if you Lose?
A game of One?
Mon 28 Jun 2010
at 23:55
  • msg #739

Re: Posties

Still in, but I've got a counseling job for the summer, So i wont be around overmuch, hired yesterday, started today.

When in doubt, Solitaire kicks something in the face.
Gale
player, 127 posts
Hope is the thing
with feathers...
Tue 29 Jun 2010
at 00:41
  • msg #740

Re: Posties

I'm still in.  I'm like Grav, I tend to just forget when it's my turn to post in all the shuffle.
Impetus
player, 846 posts
Social Tac Nuke
Tue 29 Jun 2010
at 01:23
  • msg #741

Re: Posties

Congrats on the job Sol!  As a cousellor you might no twant to stick with the "when in doubt kick in face" when talking to your clients...
Rydi
GM, 729 posts
Tue 29 Jun 2010
at 02:19
  • msg #742

Re: Posties

Congrats Sol, and always remember your Rogerian humanistic counseling techniques: genuineness, unconditional positive regard, kicking in the face.

Well, those were fast responses guys.  We'll all just keep plugging along then.  I'm not in a rush, but I wanted to get an idea where people were at.

Since we are a group of very busy professionals with families and lives, I think we should all just go at whatever pace is comfortable.  That is the joy of PBP after all :)

I'd like to keep up a rate of 1-2 posts a week from people in the combat thread, but not necessarily any more.  Trying to resolve that takes too much brain power, since you have to sort through stuff.  On the upside, after this there will be very limited combats for a long stretch.

For alternate activity threads, I've been thinking of some more AU type stuff utilizing Shadow Walker and stuff exploring Proteus, since those can happen anywhere in the flow of story.  Things like that will also be a bit easier to respond to as well, allowing people to get back into the flow of stuff.  And then there's always terragen/science/vignettes too.
This message was last edited by the GM at 02:19, Tue 29 June 2010.
Phantasm
player, 332 posts
Happy Shiney Person
Tue 29 Jun 2010
at 02:20
  • msg #743

Re: Posties

Still in, just busy with school, life, etc.
Rydi
GM, 730 posts
Sun 4 Jul 2010
at 19:09
  • msg #744

Re: Posties

Happy 4th of July peoples.

Will update tonight or tomorrow.  Just started classes, had a RL game last night, and holiday preparation/activities, so I've been a bit distracted.  Sorry.
Solitaire
player, 612 posts
What if you Lose?
A game of One?
Thu 8 Jul 2010
at 01:11
  • msg #745

Re: Posties

Oh. My. Goodness.

So very busy... I thought I signed up for a rather sedate summer job...

Pays rent though, I suppose. Think I'm getting the hang of it, so I should be less dead when I get back.
Rydi
GM, 731 posts
Thu 8 Jul 2010
at 02:25
  • msg #746

Re: Posties

Same here. I was going to post here on Monday, but I'm taking 6 credit hours in a 4 week period, and am training for a job.  Hope everyone forgives the delays.  Have two tests tomorrow, will get back when I can.
Dr. Zero
player, 425 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Sun 11 Jul 2010
at 12:57
  • msg #747

Re: Posties

Rydi:
Same here. I was going to post here on Monday, but I'm taking 6 credit hours in a 4 week period, and am training for a job.  Hope everyone forgives the delays.  Have two tests tomorrow, will get back when I can.


No Problemo! Just as long as you eventualy get back to Greyon's opinion to Zero's tea.
Impetus
player, 850 posts
Social Tac Nuke
Sun 11 Jul 2010
at 14:41
  • msg #748

Re: Posties

Imp both ducks and covers.
Rydi
GM, 732 posts
Mon 12 Jul 2010
at 05:42
  • msg #749

Re: Posties

In reply to Dr. Zero (msg #747):

Will do.  This week should be easier.

I'm also thinking of taking a different approach to posting.  I like this game, I like the players, and I want to keep it going... But the way we've been doing things has resulted in extreme slow down, so I'm currently examining alternatives to the combat system and what we've been doing for the last few months.
Flare
player, 218 posts
Cogito ergo flamma sum.
Mon 19 Jul 2010
at 00:32
  • msg #750

Re: Posties

Hey all, we seem to be on a bit of a break at the moment, but just in case we start rolling again I'll be on vacation for the next week and then moving. I can still post once i'm back from vacation next week.

In addition, our illustrious dm, Rydi, will be back in action next week. The evil that is school interrupts all good gaming.
This message was last edited by the player at 00:40, Mon 19 July 2010.
Impetus
player, 851 posts
Social Tac Nuke
Wed 21 Jul 2010
at 06:26
  • msg #751

Re: Posties

I think our biggest problem, rydi, is that we've got 2 very large, very important combats running right now, and since there is no guarantee of survival from the one (columbia) and the mexico conflict is happening before, we're kind of betwixt and between when it comes to doing stuff that may alter who we are and how we act.  Once these two combats come to a close i'm guessing posting will pick up again.  hopefully.
On the upside of things, my semester is over and I'm on vacation, Woot!  said vacation will consist of finishing my thesis and trying to lose some weight.  Also beer.  the last two goals may conflict a bit.
Suzukaze
player, 176 posts
The steel wind
Wed 21 Jul 2010
at 13:55
  • msg #752

Re: Posties

I'm going to be really busy for a bit. My wife had our baby on saturday. So My already absent posting is going to be more so.
Impetus
player, 852 posts
Social Tac Nuke
Thu 22 Jul 2010
at 02:00
  • msg #753

Re: Posties

Congrats! Boy? Girl? Weight? Name? I hope your baby is healthy and happy and brings both joy and wonder in equal measure to your life.
Suzukaze
player, 177 posts
The steel wind
Thu 22 Jul 2010
at 02:13
  • msg #754

Re: Posties

In reply to Impetus (msg #753):

Boy,6lbs 11 oz, Miles. Everything is fine and good now. It was scary for a moment. My wife went through 27 hrs of labor but wasn't progressing so they gave her pitocin and she finally couldn't take it and asked for an epidural. They asked everone to leave the room for it to proceed with it but then came and got me. When I get to the room they tell me baby is no longer tolerating the pregnancy and they had to perform a emergency c section. But I find out it was actually the pitocin which caused the baby's heartbeat to drop whenever she had a contraction. Then she had one big one which the heartbeat never came back up from until they were already in the operating room. But all is good they are both home and healthy other than my wifes pain from the surgery, but she's got some good pills to help with that.
Solitaire
player, 613 posts
What if you Lose?
A game of One?
Thu 22 Jul 2010
at 03:45
  • msg #755

Re: Posties

I've got one more week of being dead, then I should be back full time.
Impetus
player, 853 posts
Social Tac Nuke
Thu 22 Jul 2010
at 04:31
  • msg #756

Re: Posties

Wow. That's pretty intense. Good to hear everybody's healthy
Rydi
GM, 733 posts
Thu 22 Jul 2010
at 21:50
  • msg #757

Re: Posties

Congrats on the (mostly) healthy birthing process.  I've heard bad stories about pitocin before, glad it worked out.

As to the problems with posting, I agree.  I've thought of a few options, one of which is abandoning turn based play (every time we've tried it things have come to a crawl).  I finished my final today, have to plan for a game on saturday, do a dinner party on sunday, and then I should be real people again by next week or so.  And then I will sit down and try to figure out the best way to tackle the current situation with the two combats.
Solitaire
player, 614 posts
What if you Lose?
A game of One?
Fri 30 Jul 2010
at 14:20
  • msg #758

Re: Posties

One Day More. Bwahahaha
Impetus
player, 854 posts
Social Tac Nuke
Fri 30 Jul 2010
at 15:22
  • msg #759

Re: Posties

Kick its ass, Solbass!
Solitaire
player, 615 posts
What if you Lose?
A game of One?
Tue 3 Aug 2010
at 18:53
  • msg #760

Re: Posties

Ok, so now that I have a month off, slept off the previous one and beaten Starcraft 2, what is everybody else up to?
Suzukaze
player, 178 posts
The steel wind
Tue 3 Aug 2010
at 19:18
  • msg #761

Re: Posties

The joys of fatherhood...
Impetus
player, 855 posts
Social Tac Nuke
Wed 4 Aug 2010
at 01:16
  • msg #762

Re: Posties

Writing a thesis, exercising everyday, being a house husband and hoping against hope that my favorite online games are going to come back to life.
Flare
player, 219 posts
Cogito ergo flamma sum.
Wed 4 Aug 2010
at 06:24
  • msg #763

Re: Posties

Moved cross country and also want gaming.
Dr. Zero
player, 426 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Wed 4 Aug 2010
at 13:11
  • msg #764

Re: Posties

Renovating house. Internship. Thinking of starting Exalted stick-figure webcomic.

Maybe Aberrant Webcomic is I can do a decent job with the Exalted one.
Suzukaze
player, 179 posts
The steel wind
Wed 4 Aug 2010
at 18:36
  • msg #765

Re: Posties

In reply to Dr. Zero (msg #764):

With the quality of your artwork I would be ashamed of you for doing stick figures. Yes it would be humourous but you've got good shit man. Unless your saving your good stuff for the art of my comic. You know you want to draw both Tragic and Dr. Zero and their crazy adventures together.
Solitaire
player, 616 posts
What if you Lose?
A game of One?
Wed 4 Aug 2010
at 19:16
  • msg #766

Re: Posties

I would read a Dr Zero Webcomic! It would be Glorious!
Gravitas
player, 459 posts
Behold Gravitas!
Master of Gravity
Wed 4 Aug 2010
at 19:46
  • msg #767

Re: Posties

I work, I eat, I sleep. Rinse, repeat. School starts on August 23rd. I find I look forward to it more now than I did the first time around. :P
Rydi
GM, 734 posts
Fri 6 Aug 2010
at 03:33
  • msg #768

Re: Posties

I live, and I suck.  I was going to snap right to it, and get my backed up writing done, but then... I didn't.  I still intend to, am tempted to say I'll have it done very soon, but don't want to get hopes up and then let people down, so I'll just say I'm processing currently.

I am finally getting done with my ojt for the autism school I'm going to be working at, have the last two games of my summer LARP coming up, and my wife's car died, so time has somehow still been short despite summer.  At least classes are over though.  But I'm certainly not complaining, since I don't have a thesis or a new child; those are a whole lot more work than I'm doing.
Comstock
GM, 745 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sun 8 Aug 2010
at 03:33
  • msg #769

Re: Posties

I'm baaaack ...

Apologies for dropping off the side of the planet.  I hit earth.  Game on.  Suzukaze: glad to hear good news.  Sol: glad to hear you are free of crazy for awhile.  Dr. Zero: I, too, would read a Dr. Zero webcomic.  Grav, Rydi: glad to hear the LARP went well, sorry I couldn't make it out for it.  Flare, Imp: you are both awesome people but I don't know what else to say.

I'm writing up more posts now.
Impetus
player, 856 posts
Social Tac Nuke
Sun 8 Aug 2010
at 03:50
  • msg #770

Re: Posties

Le Woot!  Game on!  Welcome back Comstock!
Suzukaze
player, 180 posts
The steel wind
Mon 9 Aug 2010
at 01:41
  • msg #771

Re: Posties

You know I think this is the first time I haven't played Tragic along Dr.Zero since the first game Dersdai ran. When you played Helga and the very first game were we didn't play either. Those were fun times Zero. Fun times.

And forget webcomics. I'm talking the big stuff a novel and an actual comic. We could pull it off. Need to use these days off work I got to actually get started.
This message was last edited by the player at 01:44, Mon 09 Aug 2010.
Rydi
GM, 735 posts
Wed 11 Aug 2010
at 04:51
  • msg #772

Re: Posties

So, so close... things just keep coming up.

To discuss a bit of my plans regarding the Columbia thing:
I want to summarize the action up to the current point, take a couple response posts, resolve the rest based on that, and then move forward.  The scene has become this monster that is ponderous and difficult to keep track of.  I want to get back to the things that made this game great in the first place, the fast paced but detailed character development, and I have a lot of storyline sitting in the back of my head.  I want to get this roadblock out of the way so that we can get back to the story, and to some of the new stuff I want to address.

For combats in the future I want to move toward a more narrative style, with less rolling and less drawn out round-by-round.  This pains me, because seeing the dice roll is fun, but also a pain.  I may work more in scenes than in rounds, with rolls used more sparingly.  Throughout any changes I will of course endeavor to be fair, and err on the side of the pc's if/when such things become an issue.

Plot elements I want to explore:
Basic Interactions (as always, the foundation of a good story)
Nova Olympics
Presidential Election
Mal's Null Manifesto
Fallout from Columbia (possible team dissolution)
Shadow Wars (Proteus, the Directive, possibly even Doyen, cross-time/multiverse travelers, and other weird stuff)
Science and Exploration (setting up things on the other planets for example)
Period of Powerlessness
Teragen Transformations

I want to paint in broad strokes for the next few in-game years, and let things expand... Growth during this period is uncontrolled, and promising.  But it leads to an even greater fall down the road, unless the PC's manage to change things, or the Aliens galvanize the population, or something weird happens.  Juxtaposed with this, I want to show a growing (and more powerful/large than in the primary timeline) anti-nova sentiment, and hidden conflict between nations.  In our setting, the violence of nova conflict has driven much of it underground, but much as the cold war taught us, such conflicts become even more problematic when they are fought in secret.

Finally, I want to have a point in the game where power loss is an issue.  Not long lasting (unless people enjoy it), but long enough to explore what the characters would really do in such a situation.  Phantasm has a fear of powerlessness, while Sol/Imp/Grav are becoming something else, and the transformation into something lesser would be very dramatic to say the least.  Others, like Comstock, might even relish the new chance at a normal life, and Zero/'Kaze/Flare could go any number of directions.

Oh, and the teragen.  Several people have chrysalis coming up...
Impetus
player, 858 posts
Social Tac Nuke
Wed 11 Aug 2010
at 07:17
  • msg #773

Re: Posties

Something that has worked in some other games I'm in:
St rolls init for everybody.  If you go before the baddies you post.  whoever posts first acts first.
St posts for baddies.  Everybody else posts.  if you haven't posted for a few days/week the story continues with you as landscape.
rinse
repeat.

Oooh, presidential election, so many opportunities to abuse social powers... Actually, cancel that, that would take Imp outa the fun for too much of the game.
Gravitas
player, 460 posts
Behold Gravitas!
Master of Gravity
Wed 11 Aug 2010
at 08:51
  • msg #774

Re: Posties

I'm pretty interested in exploring the impact nova genius has had on technology, exploring exploration (if that even makes sense), and exploring more of the transhumanism of the Teragen movement. It'll be interesting to see what happens to those of us that are both Terats and T2Mers' - do we manage to somehow maintain this balance, or are we inevitably forced to pick a side? Does Orzaiz remain the popular face of the Teragen movement, or do the T2M members end up taking that role because, as T2M, they're more socially acceptable, even than the charismatic Spanish count?

I've actually been thinking about a viginette for the first extra-Solar trip. Probably make a big deal out of it, unlike landing on Mars (which we did with little fanfare or advertisement). Like, build a series of satallites and take them with us, drop them off along the way to Alpha Centauri to act as probes and relays for a final probe dropped off in the AC system itself - packed with sensors and cameras and such. Have a few people go-with to play cameramen, wave for the audience, and narrate. Probably take a baseline or two with us so that it isn't just all about novas - its about humanity reaching to the stars.

The Olypmpics will be neat too - Grav isn't really suited to sports, but if pressed he might be convinced to participate. He can be a commentator if nothing else.
Comstock
GM, 748 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 12 Aug 2010
at 15:28
  • msg #775

Re: Posties

Olympics, yes please.  It would be good for at least a little drama.  Also, Gale's a follower-type, right Gale?  Anyone want to have a tug-of-war for her immortal soul?  I, I, I mean loyalties.  Loyalties.  Comstock would probably try to drag Gale into the hero life, integrating with society, getting people to live in love and peace, eschewing the excesses of Quantum abuse, and generally living for people that will never treat her fairly or even like a human being!

Also, Comstock is game for visiting other worlds!

Also also, I see Team dissolution there.  Would we be training our replacements then?  'Retiring' from T2M as many novas have in their careers?  This amuses me, and I am not sure why.
Gale
player, 131 posts
Hope is the thing
with feathers...
Thu 12 Aug 2010
at 17:20
  • msg #776

Re: Posties

Gale is indeed a follower type.  It's right there on her character sheet :P  Her biggest goal is to find a place where she feels she belongs.

Also, if we have some serious anti-Nova groups pop up, Gale could make for a good target for them.  She's someone who's very obviously a Nova, and yet, is much weaker than most other Novas.
Solitaire
player, 617 posts
What if you Lose?
A game of One?
Thu 12 Aug 2010
at 18:58
  • msg #777

Re: Posties

Bah, Solitaire would beat the crap out of anybody that messes with any of us. Or threaten to at least. Being immune to small arms works wonders in that department.

Power loss would be interesting in my opinion, I really have no idea how Solitaire would handle that, flip out probably.
Rydi
GM, 737 posts
Thu 12 Aug 2010
at 20:35
  • msg #778

Re: Posties

I will post some replies tonight, get back into the groove... But first I want to share some frustration.

Today I was told that a position that I was verbally hired for, and then spent 20 hours training for (and many more attempting to coordinate, due to the PhD in charge [not the one that hired me] missing sessions, being late, rescheduling, not sending schedules, and generally being a fuck up), is now "not a guaranteed position" according to the OTHER PhD in charge (also not the one that hired me) and that I should check back in "another couple of weeks" to see if there are any more children signed up for our autism day school.  All this after stating clearly to all of them the fact that I intended to work during the fall , and was in fact training with that specific purpose in mind.  Couldn't they have said this sooner?.  I hate people sooo, so much.  And instead of hearing this up front, I get to wait until it's already school starting time, making any other job hunting, at least in the professional arena, vastly more challenging.

Oh well, at least working with the kids has been educational.
Comstock
GM, 750 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 12 Aug 2010
at 20:39
  • msg #779

Re: Posties

How would we go about losing our powers?  Drug therapy to suppress the node?  The circumstances under which one loses ones powers are almost as important as the loss itself.  I think when I read the word "powerless" I just assumed "ineffectual" or "constrained" rather than a more literal "baseline again".

Heck, Comstock might even volunteer the team for it before considering exactly how it might bother most of them.  Especially in light of Suzukaze's recent violent streak.

Hey Sue?  What are your plans?  Would you prefer more efforts to reign you in or is this all part of a larger campaign of extremism intended to separate your character from the team?  You've got the keys to Proteus already and have been making noise like you plan to leave Utopia, but I don't want to have Comstock throw a fit and kick you off the team without your saying that's cool.
Suzukaze
player, 182 posts
The steel wind
Fri 13 Aug 2010
at 00:08
  • msg #780

Re: Posties

Not even too sure of my plans myself. I know I'm not really playing Suzukaze how I originally intended. Actually wanted to do a character I was used to but at Zero's urging tried something else. Although Sue and her assassin bit was from a game I was working on as one of the games main villains. She was also easier to make with the points than the other character.

Sue is supposed to be a Martyr who in trying to redeem herself and would just throw herself into the fight drawing the threat towards her even if she would die. And originally playing her I was going with her whole redemption. But with the introduction of the assassins and the families being in danger it shifted to a whole revenge angle.

She wants revenge against anyone involved. She wants Shiro to come back and be with her, and her family to be protected. She sees herself in Annette and wants to help her. She starts to not believe in Comstock for not taking the inititive to go after the assassins. As a result questioning why he is in charge of the team instead of Imp or Grav.

She knows that she is a killer, and because of this questions if she can be a hero. How can a killer just turn around and save lives. She can't help her powers and knows others can't as well. She doesn't want to see herself or others have to hide what they are.

Mexico shows her at her worst trying to seek who was behind the assassins. Where Columbia showed her seeking redemption and her Martyr side when she jumped in front of the bullets to help shield Tasm. She does question her being on the team. If she deserves to live. Or if she should be locked up like Annette.
Suzukaze
player, 183 posts
The steel wind
Fri 13 Aug 2010
at 14:48
  • msg #781

Re: Posties

Thats the detailed explanation. In short Suzukaze is lost and needs to find her way.
Comstock
GM, 751 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 13 Aug 2010
at 22:05
  • msg #782

Re: Posties

quote:
In short Suzukaze is lost and needs to find her way.


Alright.  Well, I'm figuring that in the two months or so between Mexico and Colombia Comstock probably tried to set down the law and failed, more or less.  Probably something along the lines of a "we don't kill defenseless people on this team" lecture, argued poorly and in such a way that the two end up yelling at each other and it takes Impetus to calm things down.  We can build a vignette off of it or something if you like.  Once Colombia is resolved it will probably be clear whether Comstock will want to keep working with her or whether she's tired of his dumb-and-hypocritical-but-well-meaning ass regardless of how the rest of the team feels.

Anyone else got some baggage or inter-character plotting they want to address?  I know Phantasm and Comstock are slowly eroding their brother-sister relationship, and Flare and Gale still hadn't really taken sides between Teragen and Utopian ideologies.  And Solitaire was busy building a conspiracy.
Solitaire
player, 620 posts
What if you Lose?
A game of One?
Fri 13 Aug 2010
at 23:32
  • msg #783

Re: Posties

All part of my devious master plan!

Really, its mostly she gets these amazing paychecks and has legitimately nothing to do with it. Why not build a conspiracy! It'll blow up in her face at some point I'm sure.

As for baggage, Solitaire has plenty, but its buried pretty deep most of the time. But wait until Flare sets a apartment building on fire or something.
Gale
player, 132 posts
Hope is the thing
with feathers...
Fri 13 Aug 2010
at 23:45
  • msg #784

Re: Posties

Gale hasn't picked a side in the Teragen/Utopia thing, mainly because she probably isn't even aware that there are sides.  She's just trying to fit in with whoever she's nearest at the moment.

Gale's got baggage, as evidenced by the (all of what, 2) vignettes I've posted.  She's trying to keep it under wraps, but probably it'll come out sooner or later.
Phantasm
player, 335 posts
Happy Shiney Person
Sat 14 Aug 2010
at 00:07
  • msg #785

Re: Posties

In reply to Gale (msg #784):

Phantasm has baggage as well, pretty sure that all the characters do.  Just hard finding a way to make it come out in dramatic yet appropriate manner.  I definitely think something dealing with 'Stock and P' would be good.  I'd also like to get to know some of the new characters, and see what that relationship would be like.  P' is the youngest on the team still, not that all of the team knows that for sure, but she's had a lot more time on the team, making for interesting interaction.
Flare
player, 222 posts
Cogito ergo flamma sum.
Sat 14 Aug 2010
at 01:53
  • msg #786

Re: Posties

Flare doesn't really have baggage, she's building it up in game!
Rydi
GM, 739 posts
Sat 14 Aug 2010
at 02:06
  • msg #787

Re: Posties

Flare:
Flare doesn't really have baggage, she's building it up in game!

Liar.

:P
This message was last edited by the GM at 02:06, Sat 14 Aug 2010.
Rydi
GM, 740 posts
Mon 16 Aug 2010
at 02:14
  • msg #788

Re: Posties

As usual, quality piece of journalism Comstock.
Comstock
GM, 754 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Mon 16 Aug 2010
at 02:19
  • msg #789

Re: Posties

I'm cribbing liberally from Spider Jerusalem again.  I really wouldn't attribute much of the creativity to me.  But I'm glad its appreciated, just the same!
Rydi
GM, 742 posts
Mon 16 Aug 2010
at 02:36
  • msg #790

Re: Posties

I'm personally having more fun already.  Descriptive and interactive writing is more entertaining than blow by blow combat, at least in this format.
Impetus
player, 867 posts
Social Tac Nuke
Mon 16 Aug 2010
at 04:46
  • msg #791

Re: Posties

'Stock, you are a negative, negative man, or at least have on lurking somewhere deep inside of you.  Great post.
And yeah, I'm liking the interaction stuff far more than the 'I zip over here and shoot shit" posting that we were doing before.
This is playing havok with my thought processes though, i should be totally focused on the educational ramifications of using games in an language class and analysing the interactions that take place, but my mind is deep in a Columbian rainforest, plotting how to take out an enemy that outnumbers us, is giving designer drugs to the populace, and will throw millions of souls into the meat grinder to get what they want.
Solitaire
player, 622 posts
What if you Lose?
A game of One?
Mon 16 Aug 2010
at 05:00
  • msg #792

Re: Posties

Punch them in the face? A lot?

Usually works for me.
Rydi
GM, 744 posts
Mon 16 Aug 2010
at 06:01
  • msg #793

Re: Posties

Language games, as in Wittgenstein, or language games as in "using formalized play to learn language?"
Impetus
player, 868 posts
Social Tac Nuke
Mon 16 Aug 2010
at 07:31
  • msg #794

Re: Posties

More of the latter than the former.  Specifically, getting learners to play board games of various genres and investigating what communication devices/techniques they employ and how to use that to argue for the inclusion of board games into ESL classes, and what type of board game will lead to the most intensive communication/negotiation of form/meaning/conflict resolution/turn taking techniques....
At first i thought that it would be near impossible for me to hit the word count, now I know I will have to pare back certain sections dramatically, or move them to the appendix.
Also, trying to transcribe what 12 people are saying i 3 different conversations in varying distances from teh microphone is really, really, hard.  almost impossible, really.
Comstock
GM, 757 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 19 Aug 2010
at 01:56
  • msg #795

Re: Posties

I'm having fun.  Mexico's updated, spiraling to a close.  A last chance to talk with your captured enemies, take precautions, and generally cement a positive outcome.
Impetus
player, 870 posts
Social Tac Nuke
Thu 19 Aug 2010
at 04:05
  • msg #796

Re: Posties

So, Comstock, are you talking about the artillery position or the base near the city?  Inquiring Imps want to know.
Comstock
GM, 758 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 19 Aug 2010
at 04:23
  • msg #797

Re: Posties

Uh, the artillery position 20 km out that we were just talking about?  That's what I thought we were talking about.

*goes back to check*
Impetus
player, 871 posts
Social Tac Nuke
Thu 19 Aug 2010
at 04:27
  • msg #798

Re: Posties

Ok, that's what i thought too, but i didn't want there to be an mid mission confusion.
Rydi
GM, 746 posts
Wed 25 Aug 2010
at 03:54
  • msg #799

Re: Posties

I will get a reply in first thing tomorrow.  I intended to get to it monday morning, but school has started and I totally forgot.  Tonight I get to design a curriculum, and then when I wake up there will be posties.
Impetus
player, 874 posts
Social Tac Nuke
Wed 25 Aug 2010
at 04:58
  • msg #800

Re: Posties

Oooh, curriculum design.  This semester is the first since I started at my current job that I haven't had to prep/design totally new courses, probably for the best since I'm so busy with this dissertation.
Rydi
GM, 747 posts
Wed 25 Aug 2010
at 08:56
  • msg #801

Re: Posties

Just finished, after a liberal dose of amusing articles at cracked.com

http://www.cracked.com/article...look-like-pussy.html
http://www.cracked.com/video_1...ning-movie-ever.html

This is my first go at curriculum design.  I'm TAing for the same writing class I did last fall, but this time I'm in charge of 5 other TA's spread over 3 classes, and of structuring 2 classes (really only 1, but with two different sections).  Should be fun.  At the very least, something more to pad the vita.

Oh, in other news, my LARP is over for the summer, and people killed each other while resolving none of the primary plot.  In other words, it went exactly as a vampire game should.  I share b/c I know how much everyone cares :)

Seeing my late hour going to bed, post may be late, but will come at some point tomorrow.
Impetus
player, 875 posts
Social Tac Nuke
Wed 25 Aug 2010
at 12:06
  • msg #802

Re: Posties

Good stuff, good stuff.  I've never done the larp thing, probably because when i was in uni i saw all these fat guys running around the student building in trench coats screaming at each other and playing rock paper scissors with frightening fervor as they pretended to be vampires.  Never could get into it after that.
Comstock
GM, 760 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 25 Aug 2010
at 13:52
  • msg #803

Re: Posties

It's ... hit and miss.

IMHO, Good LARP involved people with an eye to historical detail hoping to capture some degree of period accuracy while taking advantage of finally being able to use their full body language.  It has an emphasis on interpersonal and, to use the new vulgar argot, PvP interactions.

Most LARP involves fat people in bad costumes constantly falling OOC, showing up to game drunk or (worse) having skipped their insulin, bringing new people to game just to harass them, constantly bickering over XP and other drama, and generally running amok.  The great tragedy is that many Good LARPers can only get into these games.  This causes most LARP to include many players with wildly divergent goals and opinions about the larger game, and so leads to a very schizophrenic setting.  Even in modern era games, like Old Vampire, there may be one player trying to play out the troubles of keeping their family supported with their "night shift" job while another player has two katanas that he draws from his back and rides around town on his motorcycle with a pair of stripper ninjas.

Had I not had my own trouble this summer and a semi-long drive, I might have participated in Rydi's game myself.  Though I have little data to work with, I'd go so far as to wager Rydi's group is more the first class than the second.

Appropriate additional reading: http://www.angelfire.com/rpg/michelle/
Gravitas
player, 465 posts
Behold Gravitas!
Master of Gravity
Wed 25 Aug 2010
at 16:02
  • msg #804

Re: Posties

We didn't really have any PvP combat until the very last of the 5 summer sessions. There was a lot of politicking before that, and it sort of came to a head at the end. My characters was one of the ones that died. I don't mind bragging that despite not being a combat character, it did take 5 or 6 other players all ganging up on him to kill him, and even that took about 6 rounds. Being resilient has its merits. I almost took one of them with me, too. :P

Future sessions should be entertaining as they will undoubtedly involve some fall out from killing my character (it wasn't the quiet shadowy battle that vampires prefer) and he was a fairly prominent member of the city's government.
Rydi
GM, 748 posts
Wed 25 Aug 2010
at 18:25
  • msg #805

Re: Posties

Comstock:
Most LARP involves fat people in bad costumes constantly falling OOC, showing up to game drunk or (worse) having skipped their insulin, bringing new people to game just to harass them, constantly bickering over XP and other drama, and generally running amok.


Ah, my poorly spent youth, how I miss you...

But yeah, I've seen more than my share of that.  While OOC is always a problem to varying degrees in pretty much every group I've seen (tabletop, larp, whatever), the rest of the stuff is something I've desperately tried to avoid.  Group was well behaved, and though it required two co-gm's and a lot of bookkeeping (most I've ever done for a game), people were fairly character driven.  I'll be running an interim game or two, and then continuing next summer; everyone is welcome.  Imp, fly in from Asia to pretend to be a vampire for 5 hrs.  You know it'd be totally worth the trip ;)

Oh, and r/p/s sucks, dice are the way to go.  I use full tabletop rules.  I can't understand what compels people to use r/p/s for randomization.

---

In other news, off to take the MMPI for my diagnostics class, and then I may actually get that mythical post written.
Gravitas
player, 466 posts
Behold Gravitas!
Master of Gravity
Wed 25 Aug 2010
at 21:12
  • msg #806

Re: Posties

RPS isn't random, its winnable. There are strategies and everything. R/P/S/L/S is a little better, but still not entirely random. Dice are waaaay better.
Rydi
GM, 750 posts
Thu 26 Aug 2010
at 11:03
  • msg #807

Re: Posties

Okay, post is up.  That took way to long.  I will hopefully be better next time.  I keep saying that though, and never am... Oh well, hope springs eternal.

So, a question: What should we do while this resolves?  I'd like to have one other thing going, but I'm not sure what would be good.  I don't want to move forward with primary story stuff, as it's too impacted by the outcome of Columbia.  I was thinking maybe more space stuff, or some technology/science stuff.

Oh, and Imp, you will see some results from your request for Teragen aid soon...
Impetus
player, 877 posts
Social Tac Nuke
Thu 26 Aug 2010
at 14:11
  • msg #808

Re: Posties

I almost feel bad for the poor sad zips.  There's a whole lotta indignation, rage and tentacles coming their way.
Comstock
GM, 763 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 26 Aug 2010
at 15:13
  • msg #809

Re: Posties

Don't feel bad.  They asked for it.

Busy busy the next few days, but I think I'll just write a summary conclusion for the Mexico thread early next week.  Call it case closed.
Rydi
GM, 751 posts
Thu 26 Aug 2010
at 21:15
  • msg #810

Re: Posties

In reply to Comstock (msg #809):

over the last couple of years, between this game and several other experiments with pbp, I've notice that when threads are done, they're done.  People say all they want, and then don't have anything else.  Occasionally they will start up again, but usually they just sputter out.  Even good threads, with good players, usually come to mediocre ends where people don't exactly conclude the scene so much as just... stop.  It's a weird thing, but it's definitely a thing. A summary post by the GM is usually a nice way to add a sense of completion to things.
Dr. Zero
player, 427 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Thu 26 Aug 2010
at 21:17
  • msg #811

Re: Posties

I will be posting again at the end of next week. I thank everyone for their patience.
Comstock
GM, 764 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 26 Aug 2010
at 22:30
  • msg #812

Re: Posties

For you, magnificent doctor, we would wait forever.  With popcorn.
Impetus
player, 878 posts
Social Tac Nuke
Fri 27 Aug 2010
at 03:33
  • msg #813

Re: Posties

Indeed. Popcorn flavored with anticipation.
Solitaire
player, 626 posts
What if you Lose?
A game of One?
Fri 27 Aug 2010
at 05:54
  • msg #814

Re: Posties

And puppies, the best experiments are done on puppies!
Gravitas
player, 468 posts
Behold Gravitas!
Master of Gravity
Fri 27 Aug 2010
at 16:30
  • msg #815

Re: Posties

The puppies have it coming. They're practically asking for it, what with their peeing on the carpet and noisebarking. Rover sounds like he wants to be an experiment in hexapedal mammals!
Rydi
GM, 752 posts
Wed 1 Sep 2010
at 01:59
  • msg #816

Re: Posties

Posts late tonight or tomorrow morning.  Just letting people know that I didn't forget about them.
Gale
player, 138 posts
Hope is the thing
with feathers...
Thu 2 Sep 2010
at 03:32
  • msg #817

Re: Posties

Oh noes!  Who else on the team needs a psychiatric evaluation that badly?

Also, when does that take place?
Rydi
GM, 756 posts
Thu 2 Sep 2010
at 03:39
  • msg #818

Re: Posties

I switched over the post to the vignettes thread.  Figured that would leave more room to do things in HQ once Columbia is over.  Also, they will read more like vignettes anyway.

Timeline starts in mid-december, but moves forward at need.  It will take a while to do that many detailed psych profiles after all.
Impetus
player, 880 posts
Social Tac Nuke
Thu 2 Sep 2010
at 04:02
  • msg #819

Re: Posties

Well, off the top of my head, Impetus, Gravitas, Zero, Comstock, Solitaire, Phantasm and Sue are all people that Utopia should really want their shrinks to look at.  The original six seem to show more loyalty to each other than to Utopia.  This could be a disaster.  See below.  Gale and Flare seem to be less affected by being novas than the test of us, although Flare did flip out and toss an orderly into a wall a while ago.  Cases for why we should get evaluated:

Imp:  Could be a nightmare for Utopia if he went rogue, this goes for all of us but Imp's ability to reach out through the TV/Radio/DVDs etc means that he could be a PR disaster if he decided to start a cult, become the Teragen spokesman, went off the deep end...  He also has been romantically involved with one of the founders of the teras philosophy, and Utopia captured and killed her and is holding their child in Bahrain, so yeah, knowing whats going on inside his head is important.  If he went bad...

Comstock: Something of a legend, especially with new recruits.  invulnerable to conventional (and many unconventional) weapons.  Unaffected by psychers, mental probes... An unstoppable if slow moving juggernaut.  A superweapon in size eleven combat boots.  I'd want to know about him.

Sol:  Many of the same issues as Comstock.  Only she's fast.  Also, secretive about her past and her private life.  Rumours about some social network she's building, could be a cult/crime syndicate/teenage male prostitution ring...

Zero:  Is Zero.

Grav:  Smartest known nova.  Rather high taint for T2M.  Able to teleport anywhere in the solar system.  Probably knows more about biological weapons, nuclear weapons/energy weapons/most other areas of human endeavour than anybody suspects.  If he turned to the dark side he could be Moriarty turned up to eleven.  Or 12.  What would happen if he and Imp turned, and had Sol as muscle?

Phantasm:  Total enigma.  Clearly has some deep emotional problems (see testicle eating glowing green flocks of sheep).

Sue: Is Sue.

If TV is to be believed soldiers and cops have periodical psyche evaluations.  We're both, with sizeable quantities of raw power and growths in the brain.
Gravitas
player, 469 posts
Behold Gravitas!
Master of Gravity
Thu 2 Sep 2010
at 04:39
  • msg #820

Re: Posties

Impetus:
If he turned to the dark side he could be Moriarty turned up to eleven.  Or 12.  What would happen if he and Imp turned, and had Sol as muscle?


Erm, wow, so this makes me want to write an AU vignette or something at some point.
Comstock
GM, 765 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 2 Sep 2010
at 05:23
  • msg #821

Re: Posties

With sufficient investment, Comstock can be dealt with.  Bury him, lock him up, toss him into space, etc.  DC's Doomsday really works as a comic book parallel.  Minus the whole unintelligible hate-beast thing.  If it would stop or inconvenience Doomsday, it will stop Comstock.

But yes, I second your analysis.  It was only a matter of time before someone saw fit to tighten the chains on us.
Solitaire
player, 628 posts
What if you Lose?
A game of One?
Thu 2 Sep 2010
at 10:46
  • msg #822

Re: Posties

To be honest, I'm surprised its taken Utopia this long to notice we're such an odd bunch. Or at least do something about it.

And god I love Frostburn. <3 She amuses me to no end.
Impetus
player, 881 posts
Social Tac Nuke
Thu 2 Sep 2010
at 11:17
  • msg #823

Re: Posties

The advantage of being pcs is that the rules don't really apply to us unless it adds dramatic tension.  That's what makes us cool.
Rydi
GM, 757 posts
Fri 3 Sep 2010
at 02:59
  • msg #824

Re: Posties

Really, most everyone has been pretty subtle about things (with a few exceptions) and even if all of you make the higher-ups rather nervous (and trust me, you do) they don't have a lot to go on.  Yeah, you may hold odd beliefs or have enigmatic pastimes, but they have nothing concrete to say "this guy is nuts."  It takes specially tailored tests to really get inside your heads, preferably administered by novas that have some defenses against you, and neither were readily available up until this point.

'Kaze is the sole exception, as she's been obviously unbalanced, but they had her pegged for Proteus from the beginning anyway.  A bit of training on the main team to feel her out, and then a transfer if she proved willing to... accomplish the mission by any means necessary.  She proved a bit more extreme than they expected, and she'll become a pr nightmare if not handled soon, but she's still a valuable and limited resource that suits the proteus profile pretty well.  As long as they can find a handler that can keep her under control, she's still quite use full.

Edit: I'm probably going to make another post in Columbia tomorrow... evening?  It's turning out to be a fun and dramatic scene, and I think most of the posts are done flowing in.  A few people may want to make another post before then, and that's fine (Sol in response to Comstock, Zero/Phantasm/Flare if they have time, etc.)
This message was last edited by the GM at 03:04, Fri 03 Sept 2010.
Comstock
GM, 767 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 3 Sep 2010
at 05:40
  • msg #825

Re: Posties

Solitaire:
To be honest, I'm surprised its taken Utopia this long to notice we're such an odd bunch. Or at least do something about it.

And god I love Frostburn. <3 She amuses me to no end.


The worst part is that we all asked for psych evaluations in the aftermath of Freak's capture.  But it's hard to make an organization of this scale turn on a dime.  Operations were underway.
Rydi
GM, 758 posts
Fri 3 Sep 2010
at 05:46
  • msg #826

Re: Posties

Comstock:
Solitaire:
To be honest, I'm surprised its taken Utopia this long to notice we're such an odd bunch. Or at least do something about it.

And god I love Frostburn. <3 She amuses me to no end.


The worst part is that we all asked for psych evaluations in the aftermath of Freak's capture.  But it's hard to make an organization of this scale turn on a dime.  Operations were underway.

They were given, they were just limited by their available tools.  Though to their credit, Utopia made the effort of correcting their lack of good nova psych evaluations, even if it was a bit late in the game.
Gravitas
player, 471 posts
Behold Gravitas!
Master of Gravity
Fri 3 Sep 2010
at 19:59
  • msg #827

Re: Posties

Damn, you beat me. I'm still working on my psyche writeup :p
Comstock
GM, 769 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 3 Sep 2010
at 23:23
  • msg #828

Re: Posties

Blame a class that begins with a review of material I've written papers over.  It gave me boredom and boredom gave rise to psychological fiction.
Gravitas
player, 473 posts
Behold Gravitas!
Master of Gravity
Sat 4 Sep 2010
at 00:20
  • msg #829

Re: Posties

Trivia: Gravitas was born on pi day in 1975 and erupted on e day in 2000. His middle and last names, as well as his father's name are references to friends of mine (because I am grossly unoriginal).
Impetus
player, 883 posts
Social Tac Nuke
Sat 4 Sep 2010
at 01:25
  • msg #830

Re: Posties

Dear all,
the awesome quotient of the psych evals are hovering dangerously near my "must attempt to write one myself, regardless of looming dissertation deadline" limit.  Please refrain from such vulgar displays of awesomeness until after September 20th.
Thank you for your cooperation.
My dissertation thanks you as well.
Gale
player, 141 posts
Hope is the thing
with feathers...
Sat 4 Sep 2010
at 03:28
  • msg #831

Re: Posties

Glad I got mine in now then.  I wouldn't have been able to sit on that for so long. :P
Rydi
GM, 759 posts
Sat 4 Sep 2010
at 05:25
  • msg #832

Re: Posties

Fucking bad-ass posts people!  Truly superlative work you guys.  And you did what I was hoping, and took totally different approaches to the evals while still revealing a great deal about who the characters are, and who they are becoming.

I'm going to try and get things up tonight for columbia, if i don't it will be after gym tomorrow afternoon.  I love this game, but seeing the work you guys put in gave me a shot of enthusiasm for moving things forward... I really want to see who these people become.

Edit: Impetus, don't fail out of school in order to post. 'cuz then you won't be able to pay the electric bill, and thus won't have internets, and then won't be able to post. ;)
This message was last edited by the GM at 05:29, Sat 04 Sept 2010.
Flare
player, 227 posts
Cogito ergo flamma sum.
Sat 4 Sep 2010
at 06:51
  • msg #833

Re: Posties

Wow guys, just wow.  ::goes back to furious typing::
Solitaire
player, 630 posts
What if you Lose?
A game of One?
Sat 4 Sep 2010
at 08:25
  • msg #834

Re: Posties

I have no words for the sheer amount of win and awesome that has been posted today...
Rydi
GM, 761 posts
Sat 4 Sep 2010
at 08:37
  • msg #835

Re: Posties

I'm making a few tiny edits to my last post, as they occur to me. Hopefully all will be finalized by tomorrow morning.  I figured I was alone at this time of night, but since I now know I'm not, I thought I'd let people know that what they were reading was in slight flux.

:)
Solitaire
player, 631 posts
What if you Lose?
A game of One?
Sat 4 Sep 2010
at 08:43
  • msg #836

Re: Posties

Bah, sleep is for those with work in the morning, and mine starts on the 7th. Got a few days of insomnia left.
Impetus
player, 884 posts
Social Tac Nuke
Sat 4 Sep 2010
at 10:07
  • msg #837

Re: Posties

Rydi, what did I just finish saying about awesome posts?
This message was last edited by the player at 14:25, Sat 04 Sept 2010.
Rydi
GM, 762 posts
Sat 4 Sep 2010
at 16:25
  • msg #838

Re: Posties

In reply to Impetus (msg #837):

Sorry, I will refrain from unapproved posting activities in the future; please do not put me in cryofreeze and subliminally teach me to craft doilies in an attempt to reform me.  I already know how to craft doilies.
Gravitas
player, 475 posts
Behold Gravitas!
Master of Gravity
Sat 4 Sep 2010
at 18:39
  • msg #839

Re: Posties

That's been on my sheet since the beginning of the game, just been waiting for a good time to use it. This seemed like an excellent chance.
Phantasm
player, 337 posts
Happy Shiney Person
Sat 4 Sep 2010
at 19:56
  • msg #840

Re: Posties

I too have been looking for an opportunity to use warp.  It wasn't on my sheet, but I wanted to buy it since the beginning.  Demonic manifestations of psychic turbulence ripping holes in reality as a form of transit was just... yeah, too cool.

Love everyone's posts btw, awesome stuff!
Impetus
player, 890 posts
Social Tac Nuke
Thu 9 Sep 2010
at 10:38
  • msg #841

Re: Posties

Thoroughly awesome posts in the psych evals section guys and gals, I am humbled to be in such august company.
Gravitas
player, 478 posts
Behold Gravitas!
Master of Gravity
Thu 9 Sep 2010
at 18:49
  • msg #842

Re: Posties

*more applause*
Comstock
GM, 772 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 9 Sep 2010
at 19:30
  • msg #843

Re: Posties

Second to above sentiments.

As a sidenote, I somehow feel like we ought to have a summary of Dr. Zero's evaluation as performed by hand-puppets.  Which would then transition to tea time.
Impetus
player, 891 posts
Social Tac Nuke
Sun 12 Sep 2010
at 01:39
  • msg #844

Re: Posties

Puppets and interpretive dance.  For some reason Zero has always resonated with the interpretive dance in my head.  I know not why.
Rydi
GM, 765 posts
Tue 14 Sep 2010
at 08:26
  • msg #845

Re: Posties

1. Just to let you know, I still function.  Just been a little busy and absent minded.  More posts over the next few days.

2. For the transhumanists amongst you, allowing purchase of a point of chrysalis is certainly reasonable for the reactor scene.  Thank you Impetus for the reminder.

3. How is everyone?  Dissertations going well, new babies healthy and happy, all that?

edit: Just read Imp's most recent vignette.  Reminds you why, at a personal and visceral level, people have faith in Utopia.  They do a lot of good, and give people hope that maybe, just maybe, the chains that have bound humanity for so long (war, famine, disease, to name just a few) might actually fall.
This message was last edited by the GM at 08:31, Tue 14 Sept 2010.
Impetus
player, 894 posts
Social Tac Nuke
Tue 14 Sep 2010
at 15:23
  • msg #846

Re: Posties

It's just too bad some poncey bitch with a god complex is hell bent on screwing everything up, sterilizing us, killing us, alienating entities so powerful they can screw with time itself. I understand why she exists in the setting, white wolf angst/ tarnish, but seriously I hope Sol finds out about what she's up to and puts one of her dainty black combat boots through her skull. Stupid Thetis.
This message was last edited by the player at 00:43, Wed 15 Sept 2010.
Solitaire
player, 636 posts
Teras or Tomorrow?
Tue 14 Sep 2010
at 16:58
  • msg #847

Re: Posties

You are so right, Solitaire would probably flip out massively.
Suzukaze
player, 192 posts
The steel wind
Tue 14 Sep 2010
at 22:14
  • msg #848

Re: Posties

In reply to Rydi (msg #845):

1) It's ok we still love you.
2)I most likely won't.
3 Baby is doing great. My sister in law is visiting and helping out this week cause she and her husband are trying to have one and needs practice.
Rydi
GM, 766 posts
Wed 15 Sep 2010
at 05:33
  • msg #849

Re: Posties

Cool, that's a good idea.  Training babies.  I'll have to share that with my wife.
Impetus
player, 895 posts
Social Tac Nuke
Wed 15 Sep 2010
at 14:38
  • msg #850

Re: Posties

So, after being in grad school for 2 and a half years, my dissertation is basically finished.  I've got it all written up, organized, cited, polished.  It's due in 5 days so I'm going to read it over a couple more times, polish it a bit more, leave it for a couple days, give it a final look and submit it.  It'll be nice to only have a full time job plus 5 nights a week of extra work, to those of you still in the trenches, soldier on, the end is real.  I found it.  I think.
Gale
player, 145 posts
Hope is the thing
with feathers...
Wed 15 Sep 2010
at 14:44
  • msg #851

Re: Posties

Only 2 and a half years?  Jealous.  I'm on my 4th year now, and looking at 2-3 more past that.  Then again, I decided that I wanted to try for a Ph.D....in math.  Maybe this wasn't such a good idea?  :P

But congrats.  That's awesome!  Good for you for making it through.  We should have a party.  *offers champagne and hugs*
Impetus
player, 896 posts
Social Tac Nuke
Thu 16 Sep 2010
at 03:31
  • msg #852

Re: Posties

Indeed, I'll make you guys a deal, come to my place I'll provide food and drinks.  It may be a little expensive to get here, but trust me, it'll be worth it...
Something i've been curious about, Gale, what kinds of things go on in an advanced math degree?  Do you analyze methods to solve equations, or try to divide by zero, or what?  Are there research papers involved?  All that jazz.  I must admit I am frighteningly ignorant...
Flare
player, 231 posts
Cogito ergo flamma sum.
Fri 17 Sep 2010
at 04:00
  • msg #853

Re: Posties

Some times the light at the end of the tunnel is actually just a pit stop. I got an MBA and decided that I needed an MS and probably a PhD in Epidemiology.
Gale
player, 146 posts
Hope is the thing
with feathers...
Fri 17 Sep 2010
at 04:28
  • msg #854

Re: Posties

Well, in my degree program, we spend a lot of time learning the three main fields of mathematics: algebra, analysis, and topology.  Then we pick a specialty and start taking classes to build up the basics in that.  Then you finally get to do research and write a paper.  I'm at the point where I'm getting close to doing research.

In ancient Greece, or even the Renaissance, advances in mathematics were relatively easy and didn't require a lot of sophisticated techniques.  Now, it takes a lot of specific fine tuned tools.  Thesis/dissertation topics tend to build on some previous mathematician's work, building out details and such, rather than make the big breakthroughs we always hear about.

For example, I'm looking for a thesis topic right now.  My area of study is number theory.  There's this idea that certain numbers can be represented as a sum of two squares: 2^2 + 1^2 = 5.  These are called binary quadratic forms.  And if I have two such numbers and I multiply the forms, I get the product of the numbers they represent.  So if x^2 + y^2 represents p and z^2 + a^2 represents q, then (x^2 + y^2)(z^2 + a^2) = pq.  What I'm looking at is binary cubic forms: x^3 + y^3.  And I want to find out if the same thing happens.

Right now I'm trying to find out what's known.  Math is an old topic, so it might have been done already *crosses fingers*  But if it hasn't, I would be building on the work of Manjul Bhargava, who's looked at multiplying these forms for a different purpose.

Sorry if I rambled too much, but I hope that gives you a better idea of what goes on in a math degree, in a general sense.
Comstock
GM, 775 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 17 Sep 2010
at 04:58
  • msg #855

Re: Posties

Glad to hear everyone's doing well, kids, dissertations and all.  My dissertation plugs along.  The damn World Bank has all the precious data but annoying models.  As in "inapplicable outside of destitute third world villages" and only arguably applicable in those cases.

Ideally, employment will follow degrees somewhere along the way.  Which will provide useful context in the pursuit of future degrees.  Or something.

In gaming news: new Weapons of the Gods rules due out next year (awesome), I finally found a tabletop game I can slip into in real life for three hours every Saturday night, Godhand is an awesome PS2 game, and No More Heroes 2 is garbage that really shows how little Suda51 wanted to make a sequel.
Impetus
player, 899 posts
Social Tac Nuke
Sun 19 Sep 2010
at 11:29
  • msg #856

Re: Posties

Gale your info on math phDs has filled me with knowledge.  Knowledge that i have no knowledge about most of what you just said.
Speaking of, I'm done.  Dissertation submitted minutes ago.  I am suddenly more nervous than I have been in a long time.  Submitter's remorse?
Gale
player, 147 posts
Hope is the thing
with feathers...
Sun 19 Sep 2010
at 14:06
  • msg #857

Re: Posties

Go get some rum.  It's talk like a pirate day and it'll make you feel better.  Yarr!
Rydi
GM, 768 posts
Wed 22 Sep 2010
at 07:59
  • msg #858

Re: Posties

Quick question:
Did you want me to move stuff forward, or did you want to set up your next move?  The upcoming scene is the last major scene for Columbia, and right now we are floating between scenes.  Your call, I'll go with whichever.
Impetus
player, 900 posts
Social Tac Nuke
Wed 22 Sep 2010
at 08:08
  • msg #859

Re: Posties

Set the stage bossman, we've been fighting in Columbia for long enough. Let's put this war to bed.
Comstock
GM, 778 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 22 Sep 2010
at 08:25
  • msg #860

Re: Posties

I'm all for advancement.  Cartels are no match for the mighty warrior, er, T2M.  Even if those Cartels are basically the 4th Reich.

They really should have laid low a little longer.  They could have ruled the world if they'd just kept their business quieter.
Rydi
GM, 770 posts
Wed 22 Sep 2010
at 19:54
  • msg #861

Re: Posties

Ok, I'll post something soon.  I have a small paper that I've been putting off, but after that I'll post the next segment.
Comstock
GM, 780 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sat 25 Sep 2010
at 15:15
  • msg #862

Re: Posties

Single ... large ... guy?  Why do I have a feeling that Divis Mal is coming to smite a bitch?  Is the angry messenger of God coming to smite a bitch?  We might want to leave.  Quickly.

I've got a speech lined up for 'stock, but if that's Mal or someone else who will solve the problem he'd be just as happy not to give it.  The fact opposing 'evil' like this is exactly the kind of thing that makes him push his powers and lose his 'humanity' in inches and degrees.  I'd buy chrysalis, but he's just never going to get the knack of that.
Rydi
GM, 773 posts
Sat 2 Oct 2010
at 01:08
  • msg #863

Re: Posties

Another post coming fairly soon.  I got busy with my knew job, shadowing an autistic kid at school, it's exhausting and I haven't been worth much this week.
Solitaire
player, 640 posts
Teras or Tomorrow?
Sun 3 Oct 2010
at 16:45
  • msg #864

Re: Posties

You have Quantum AWARENESS? O_O

Isn't that Level 4 with a Quantum 6 minimum? Bravo sir, bravo.
Gravitas
player, 483 posts
Behold Gravitas!
Master of Gravity
Sun 3 Oct 2010
at 21:32
  • msg #865

Re: Posties

I sort of doubt it, but if he does and Q6 is open, then I'ma buy mine up too.

He's probably talking about the Perception enhancement that lets you see quantum stuff. I'll note that I've got that one too.
Impetus
player, 905 posts
Social Tac Nuke
Sun 3 Oct 2010
at 21:49
  • msg #866

Re: Posties

Yeah, the mega perception extra, not the q6 power. Although if I had q6 that'd be pretty cool...
Solitaire
player, 641 posts
Teras or Tomorrow?
Sun 3 Oct 2010
at 22:05
  • msg #867

Re: Posties

Oh, is that also called Quantum Awareness? My mistake. Ah White Wolf and their mechanics foibles.

*chuckle*
This message was last edited by the player at 22:06, Sun 03 Oct 2010.
Impetus
player, 906 posts
Social Tac Nuke
Mon 4 Oct 2010
at 01:29
  • msg #868

Re: Posties

In reply to Solitaire (msg #867):

I'm guessing I misnamed it in my post. My bad.
Rydi
GM, 775 posts
Sun 10 Oct 2010
at 07:34
  • msg #869

Re: Posties

Coming down sick, all my homework got assigned right as I started working, and random encounters occurring in personal life have slowed down my posting to a crawl.  Apologies, will try to do better next week.  If I get a bunch done tomorrow (day off of everything except chores/homework) I will get something up tomorrow, but no promises.

/end status update
Impetus
player, 908 posts
Social Tac Nuke
Sun 10 Oct 2010
at 12:47
  • msg #870

Re: Posties

Feel better bossman!  Rest, re-invigorate.
Comstock
GM, 785 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sat 16 Oct 2010
at 17:35
  • msg #871

Re: Posties

Oh man.  Been out of the loop.  Catching up time.  Hi everyone.
Gravitas
player, 485 posts
Behold Gravitas!
Master of Gravity
Sat 16 Oct 2010
at 18:54
  • msg #872

Re: Posties

Midterms suck. I can almost breathe now. :P
Dr. Zero
player, 434 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Sun 17 Oct 2010
at 12:35
  • msg #873

Re: Posties

He-looooow!

And yes, midterms suck. Shame mine started two weeks early and ended last Monday. I'm free, but no one else is! Graaaah!
Rydi
GM, 776 posts
Mon 18 Oct 2010
at 04:14
  • msg #874

Re: Posties

I LIVE!!!

Updates coming over monday/tuesday.  I suck, but to apologize there will be posties coming SOON.
Impetus
player, 909 posts
Social Tac Nuke
Mon 18 Oct 2010
at 06:15
  • msg #875

Re: Posties

cool, game afoot!
Solitaire
player, 643 posts
Teras or Tomorrow?
Mon 18 Oct 2010
at 06:25
  • msg #876

Re: Posties

Sounds good to me xD
Rydi
GM, 779 posts
Mon 1 Nov 2010
at 03:55
  • msg #877

Re: Posties

Happy Halloween!
Comstock
GM, 786 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Mon 1 Nov 2010
at 09:50
  • msg #878

Re: Posties

Belated happy halloween back at ya!

Sister is getting married this week, plus a field trip for the class I TA and major assignments due in my actual program.  One week from now, I can promise some posting.  Until then, if things advance than assume Comstock moves to disarm bombs and squeeze the life out of the enemy.
Rydi
GM, 780 posts
Mon 1 Nov 2010
at 12:24
  • msg #879

Re: Posties

I didn't intend this scenario to take a year, but it has an interesting upside: after it's over, you won't know what to do outside of a war scenario, which is quite appropriate for the characters.  Gonna have some PTSD, and some severe difficulty adjusting, which are both good for the next arc.
Impetus
player, 911 posts
Social Tac Nuke
Tue 2 Nov 2010
at 00:38
  • msg #880

Re: Posties

Congrats on the sister getting married and a belated happy Halloween to everybody. Has this war really taken more than half of this entire campaign?  If so, wow. There is so much stuff for us to do outside of combat that I'm really looking forward to. Can we try to have this war put to bed by Xmas?
Rydi
GM, 781 posts
Tue 2 Nov 2010
at 16:17
  • msg #881

Re: Posties

That is my very firm hope.  The problem has really just been erratic posting (especially mine), as scenes that should take only a small amount of time turn into month long ordeals.  I'm just glad we ditched the round by round combat or we'd still be in the first combat.

With Zero's teleport, we've officially entered into the last scene of the war, assuming that people try to follow him in a somewhat timely manner.
Dr. Zero
player, 437 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Wed 10 Nov 2010
at 10:33
  • msg #882

Re: Posties

So how's everyone doing?
Impetus
player, 912 posts
Social Tac Nuke
Wed 10 Nov 2010
at 12:32
  • msg #883

Re: Posties

Pretty well,
Work/career related:
I got a distinction on my thesis, and graduated with honors from the MA so I am able to set myself up for another round of insomnia/sleep deprivation/no social life when I decide to do a phd.  Yay.
I'm also trying to get my university to bump me up to assistant prof.  Not tenure tracked, but a bit more pay and looks better on the resume.  I'm going to be president of the local chapter of the korean organization of teachers of English to speakers of other languages (KOTESOL) and have joined the Korean Teacher Trainers' association, and, well, some other stuff that's going to deprive me of my social life.
Also, i hate my boss.
Playing dnd once a week and gaming on rpol is the extent of my leisure activities, that and that ever so seductive bottle of grey goose vodka that's in my freezer...
here's hoping that life is being kind to everybody else
This message was last edited by the player at 00:47, Sat 13 Nov 2010.
Comstock
GM, 788 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 11 Nov 2010
at 06:06
  • msg #884

Re: Posties

I think this war will be done by Christmas.

Personal life: sister's wedding over without a hitch.  Research proposal now gets to go to IRB, because asking people a few questions about how they manage their money is ethically equivalent to giving them syphilis and observing the results.  And my little freshmen students are getting ready for final exams and, typical, begin to comprehend that failing to read the textbook means not knowing what's going on!  Gaspshock!

Glad to hear others are doing well, though.
Rydi
GM, 782 posts
Thu 11 Nov 2010
at 22:44
  • msg #885

Re: Posties

Game: Definitely by Christmas.  Another post soon.  I suck, nothing new there though :)

Life: Taking care of an autistic child and half running a classroom for a teacher that has no control of her class is tiring.  TAing is less demanding than usual, classes are pleasant and educational, though a bit busy (trying to get most of my work done before thanksgiving, in hopes of having more time for other stuff after).  Sick with something on and off all month, yay for season change and friends with colds.  Holiday prep begins soon, which I both look forward to, and dread.

Glad others are alive and well.
Flare
player, 235 posts
Cogito ergo flamma sum.
Mon 15 Nov 2010
at 03:08
  • msg #886

Re: Posties

I'm full of gaming fail, but I exist again.
Rydi
GM, 784 posts
Tue 16 Nov 2010
at 03:15
  • msg #887

Re: Posties

Update posted, the end is begun.  That was a bit extreme, but then again it takes a nuke to hurt novas at your power level.  Changes are in store, and those wanting to make changes to their personality, future plans, or even physiology, have great justification for doing so.

Any questions on anything, or any complaints (aside from the fact that my ass is sloooow on posting lately, which is unspoken but assumed)?
Rydi
GM, 785 posts
Tue 16 Nov 2010
at 03:28
  • msg #888

Re: Posties

oh, also updated the post, so in case it got lost in the shuffle:

You can take 1 permanent taint to refill your quantum at this point.  Your characters understand this, it isn't just a metagame choice.
Flare
player, 236 posts
Cogito ergo flamma sum.
Tue 16 Nov 2010
at 03:49
  • msg #889

Re: Posties

You're a cruel fiend of a GM, rydi, luv ya for it!!!!
Solitaire
player, 645 posts
Teras or Tomorrow?
Tue 16 Nov 2010
at 04:01
  • msg #890

Re: Posties

Holy shit, haha.

[Edit] *chuckle*
I've been waiting to get seriously hurt the whole game. Knew it had to happen sooner or later. Good thing I had it instead of 'Kaze, I think you would have been rather blown up.

Who else thinks that was totally awesome? Course, now Solitaire needs a new jacket...
This message was last edited by the player at 07:47, Tue 16 Nov 2010.
Impetus
player, 916 posts
Social Tac Nuke
Tue 16 Nov 2010
at 12:41
  • msg #891

Re: Posties

Dear God,
Gotta tell ya, didn't see that one coming, although in retrospect, I really should have.
Gotta get me a new suit.  This one with lead undies.
Comstock
GM, 789 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 16 Nov 2010
at 14:24
  • msg #892

Re: Posties

Well I like it!

Though Comstock is going to be a bit upset.  More than a bit upset, in fact, since he told everyone to get the hell out of there.  Not that he could have done much of anything about it.  Humor him, he has the dumb.

Oh, but since Rydi assumed I had it, I get to pick up the extended range extra for molecular manip!  No longer have to touch things to alter them!  It was going to happen eventually.
Solitaire
player, 647 posts
Teras or Tomorrow?
Tue 16 Nov 2010
at 18:09
  • msg #893

Re: Posties

In reply to Impetus (msg #891):

I saw that coming a mile off. Good thing Solitaire's absurd self-confidence is not entirely misplaced.
Gravitas
player, 488 posts
Behold Gravitas!
Master of Gravity
Tue 16 Nov 2010
at 18:20
  • msg #894

Re: Posties

Cybernetics? Cloned organs? Just not sure where to begin.

Grav is certainly going to start leaning on his powers more to make up for lost functionality - at least until he can get some sort of replacement system worked out.
Comstock
GM, 791 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 16 Nov 2010
at 20:34
  • msg #895

Re: Posties

Some sort of replacement will have to be worked out I suppose ... for some reason the line about "relying on his powers more" makes me think of Quentin eventually being a floating brain.  Possibly the dreaded brain in a jar.

Spoooooky.
Impetus
player, 918 posts
Social Tac Nuke
Tue 16 Nov 2010
at 23:45
  • msg #896

Re: Posties

Hey, the game appears to be alive again.
Gravitas
player, 489 posts
Behold Gravitas!
Master of Gravity
Wed 17 Nov 2010
at 00:14
  • msg #897

Re: Posties

Nothing like a catastrophe to liven things up.
Solitaire
player, 648 posts
Teras or Tomorrow?
Wed 17 Nov 2010
at 00:20
  • msg #898

Re: Posties

Boom goes the Dynamite.
Comstock
GM, 792 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 17 Nov 2010
at 01:32
  • msg #899

Re: Posties

It's just the right time of year, I suspect.  And we've had a good break to stew on things.
Phantasm
player, 346 posts
Happy Shiney Person
DeathTeady loves you!
Wed 17 Nov 2010
at 02:44
  • msg #900

Re: Posties

Be careful, if you talk about the game too much it will hear you, and you'll scare it away... ;)
Comstock
GM, 794 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 17 Nov 2010
at 03:09
  • msg #901

Re: Posties

Daww.  It's okay, big guy.  No one here wants to harm you.  You want a candy bar, aberrant-game?  Come on, it's okay.
Aberrant-Game
NPC, 1 post
Likes candy...
Wed 17 Nov 2010
at 04:39
  • msg #902

Re: Posties

::SniffSniff Trill Sniff::

Candy?  Caaaaandy...
Comstock
GM, 795 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 17 Nov 2010
at 16:24
  • msg #903

Re: Posties

There ya go, big guy.  It's good!

Either the game has achieved sapience, or Rydi you're hilarious.  I'm still holding out some hope for the former, though.
Impetus
player, 922 posts
Social Tac Nuke
Thu 18 Nov 2010
at 23:39
  • msg #904

Re: Posties

I am slightly concerned that our cute, cuddly Aberrant-Game seems to resemble one of the hunter killer octopi things from Matrix.  Anybody else worried about the machines trying to take over?
Also, the columbia conflict thread has only been alive for 6 months, that's nothing.
Comstock
GM, 799 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 19 Nov 2010
at 00:30
  • msg #905

Re: Posties

Aw, don't be like that.

I think you're cute, big guy.  Yeah whossagoodAberrant-game?  Good Aberrant-game gets natural oil.  None of that synthetic stuff.
Impetus
player, 923 posts
Social Tac Nuke
Fri 19 Nov 2010
at 03:17
  • msg #906

Re: Posties

Well of course Comstock thinks teh robotic killing machine is cute, he's basically a terminator!  They're in it together!  Get them before it's death to the fleshies!!!
Flare
player, 238 posts
Cogito ergo flamma sum.
Fri 19 Nov 2010
at 05:29
  • msg #907

Re: Posties

I thought our cute little aberrant game looked reminiscent of Cthulhu. Also, I hate when I mean to post, and thing I posted, and then realize I never sent it off.  I am full of fail.
Solitaire
player, 651 posts
Teras or Tomorrow?
Fri 19 Nov 2010
at 05:41
  • msg #908

Re: Posties

Happens to me constantly.
Dr. Zero
player, 439 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Fri 19 Nov 2010
at 18:16
  • msg #909

Re: Posties

No one's noticed Zero is missing. Zero is not loved. :(

<Angst. Green-day music begins to play.>
Solitaire
player, 652 posts
Teras or Tomorrow?
Fri 19 Nov 2010
at 18:18
  • msg #910

Re: Posties

Solitaire assumes Zero is around, even when he isn't. You do give off that vibe you know. Zero probably is there too, just invisible, or a clone, or more likely, both. :)
This message was last edited by the player at 18:23, Fri 19 Nov 2010.
Gale
player, 158 posts
Hope is the thing
with feathers...
Fri 19 Nov 2010
at 19:56
  • msg #911

Re: Posties

Didn't Comstock notice in his last post?  I haven't had Gale notice because honestly, I don't think she knows what to make of the Dr.  They're not buddy-buddies.  Yet.
Comstock
GM, 801 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 19 Nov 2010
at 20:59
  • msg #912

Re: Posties

Yep.  And Imp noticed before that.  We think about you all the time, doc, because now we're paranoid that you may actually be in the room disguised as a potted plant or wallpaper or something.
Impetus
player, 924 posts
Social Tac Nuke
Fri 19 Nov 2010
at 22:45
  • msg #913

Re: Posties

Indeed I did notice. Imp believes that zero made himself scarce before the blast, and is probably in a bunker somewhere getting ready to fire a death ray at whoever did this. I'm also at a total loss to think of a way to get help to you.
Imp, btw, will not be filling his quantum pool bossman, no matter how sexy that may be.
Comstock
GM, 802 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sat 20 Nov 2010
at 00:10
  • msg #914

Re: Posties

I do not see this as a problem.  Imp is too valuable to waste on a berserker run just now.  And as soon as Comstock puts two and two together and realizes that Geryon was our mysterious flier, he will be very concerned to keep the Teragen people he knows and loves safe so they can talk reason to the other Teragen people who may very well break Colombia into little tiny bits while Utopia is still reeling from the bomb.

Now, who here wants an Atomic Burger and some Nuka-Cola?  I have a whole new set of Fiestaware and the Ink Spots are on the radio!

<turns his sappy postwar tunes up to drown out the Greenday>
Impetus
player, 925 posts
Social Tac Nuke
Sat 20 Nov 2010
at 12:12
  • msg #915

Re: Posties

Something I am curious about, who was this commander who got vaporized along with geisha?  If it's frosty I am gonna cry.  Also, I am a this buffet where the wine is bottomless. Will stopppdting now do as to avoid the drunk postings.
Rydi
GM, 786 posts
Sat 20 Nov 2010
at 18:57
  • msg #916

Re: Posties

A member of the Europe team.  I saw him referenced on the ww wiki, but that's it.  Since I wasn't ever going to use him, and he sounded like he could have been a Captain America-type without a lot of heavy shielding, I thought him a good target for vaporization.
Impetus
player, 926 posts
Social Tac Nuke
Sun 21 Nov 2010
at 02:24
  • msg #917

Re: Posties

Good target for vaporization?  You is a violent man rydi. Not saying that's a bad thing...
Rydi
GM, 787 posts
Sun 21 Nov 2010
at 18:38
  • msg #918

Re: Posties

Indeed.

Will try to get another update in today btw.
Dr. Zero
player, 440 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Mon 22 Nov 2010
at 12:01
  • msg #919

Re: Posties

Sorry for the sporadic OOC posts.

These next two days may be hard for me to post. It depends on how evil my bosses & teachers feel.
Rydi
GM, 789 posts
Tue 23 Nov 2010
at 04:53
  • msg #920

Re: Posties

I feel you Zero.  I'm only a day late for this post... Yay!
Flare
player, 240 posts
Cogito ergo flamma sum.
Tue 23 Nov 2010
at 04:55
  • msg #921

Re: Posties

I haven't got back into my groove yet (if I ever had one)
Solitaire
player, 654 posts
Teras or Tomorrow?
Tue 23 Nov 2010
at 06:01
  • msg #922

Re: Posties

I'm gonna be out of town form thursday to sunday too. Gotta do the whole holiday thing.
Impetus
player, 930 posts
Social Tac Nuke
Wed 24 Nov 2010
at 03:59
  • msg #923

Re: Posties

Hoha! 5800 posts and counting! C'mon 6000 by xmas...
This message was last edited by the player at 14:03, Wed 24 Nov 2010.
Dr. Zero
player, 442 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Thu 25 Nov 2010
at 00:33
  • msg #924

Re: Posties

Rydi:
I feel you Zero.  I'm only a day late for this post... Yay!



It gets done when it gets done. ;)


Man, I hope I'm utilizing some good tactics with these guys. I have to admit, I haven't raised any q-powers in a loooooooong time. It will all fall on tactics over strength.

Assuming I didn't get lucky with the rifle, I was thinking of either trying to play up on Z's small advantage of wearing a gas mask, and try to undermine the air quality with either tear gas, smoke, or exhaust, with the hope none of the Novas have immunities.

Or set of a nuk. ;)
This message was last edited by the player at 00:34, Thu 25 Nov 2010.
Comstock
GM, 805 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 25 Nov 2010
at 22:24
  • msg #925

Re: Posties

Felicitations!  May the charred flesh of poultry fill your day!
Suzukaze
player, 203 posts
The steel wind
Thu 25 Nov 2010
at 23:41
  • msg #926

Re: Posties

Yessss. Now only if that charred flesh was turducken instead of a plain old regular turkey. I've only known about it for four days, but have been craving it like a thanksgiving tradition.
Impetus
player, 931 posts
Social Tac Nuke
Fri 26 Nov 2010
at 04:51
  • msg #927

Re: Posties

Yeah, but think about how much work it would be to debone a turkey and a duck and a chicken and then how long it would take to cook to ensure there was no salmonella. The only way I'm gonna get one is if somebody else cooks it.
Flare
player, 242 posts
Cogito ergo flamma sum.
Fri 26 Nov 2010
at 05:37
  • msg #928

Re: Posties

Happy thanksgiving! Good tiding of turkey and pie!
Solitaire
player, 655 posts
Teras or Tomorrow?
Sun 28 Nov 2010
at 22:11
  • msg #929

Re: Posties

I had a turducken once, it was, interesting...
Comstock
GM, 806 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Tue 30 Nov 2010
at 01:11
  • msg #930

Re: Posties

Turkey leftovers continue to supply awesomeness.  That's always good.

How about you, Rydi?  Thanksgiving treat you well?
Rydi
GM, 790 posts
Wed 1 Dec 2010
at 09:39
  • msg #931

Re: Posties

Sorry for my extended absenteeism.  I will try to get some posts in by the weekend, but I just found out that my finals week was moved forward for 2 classes, meaning that all the work I've been putting off is suddenly much more pressing.  Doing some of it now, before my morning work, and then coming home to do more before class... Meh.
Flare
player, 243 posts
Cogito ergo flamma sum.
Thu 2 Dec 2010
at 04:55
  • msg #932

Re: Posties

Don't try to post, try to finish your homework. If you die from cramming stress then the posting will end.
Dr. Zero
player, 443 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Fri 3 Dec 2010
at 00:09
  • msg #933

Re: Posties

Flare:
Don't try to post, try to finish your homework. If you die from cramming stress then the posting will end.


QFT.
Impetus
player, 933 posts
Social Tac Nuke
Fri 3 Dec 2010
at 05:25
  • msg #934

Re: Posties

Amen.  The pretty girl and the androgynous weirdo speak naught but truth.
Comstock
GM, 807 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 3 Dec 2010
at 15:49
  • msg #935

Re: Posties

Indeed.  I can afford patience.
Comstock
GM, 808 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 9 Dec 2010
at 22:13
  • msg #936

Re: Posties

As a blurb and maybe something to make everyone smile: Gravitas!  This is your new calling!  http://www.physorg.com/news/20...timatter-vacuum.html

Though canon holds that Divis Mal gets there first.
Gravitas
player, 493 posts
Behold Gravitas!
Master of Gravity
Thu 9 Dec 2010
at 22:35
  • msg #937

Re: Posties

That's pretty cool, particularly since I've just started delving into the study of quantum physics in my course work. I am forced to wonder if, despite the Conservation of Energy, this process is able to produce more useful energy than is required to power it.

More importantly - does this mean we'll have matter-antimatter power plants at some point in the distant future (hopefully within my lifetime)? And, though far-fetched, does this mean that if we channel the results of that reaction through some sort of metal we can distort space-time and thus have Star Trek warp drives?! I want Star Trek warp drives.
Gravitas
player, 494 posts
Behold Gravitas!
Master of Gravity
Sat 11 Dec 2010
at 04:59
  • msg #938

Re: Posties

Rydi wishes it known that he is "having difficulties but that i haven't forgotten people". Presumably this means we'll hear from him here in a day or two.
Dr. Zero
player, 444 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Sat 11 Dec 2010
at 05:19
  • msg #939

Re: Posties

Gravitas:
That's pretty cool, particularly since I've just started delving into the study of quantum physics in my course work. I am forced to wonder if, despite the Conservation of Energy, this process is able to produce more useful energy than is required to power it.

More importantly - does this mean we'll have matter-antimatter power plants at some point in the distant future (hopefully within my lifetime)? And, though far-fetched, does this mean that if we channel the results of that reaction through some sort of metal we can distort space-time and thus have Star Trek warp drives?! I want Star Trek warp drives.


I want nano-tech (or any other tech, not picky here) immortality first, if I could. ;)
Solitaire
player, 656 posts
Teras or Tomorrow?
Sat 11 Dec 2010
at 06:45
  • msg #940

Re: Posties

I'd go for some nice VR myself. That would be fun.
Comstock
GM, 809 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sat 11 Dec 2010
at 15:51
  • msg #941

Re: Posties

With what I do, I just want people to negotiate an arrangement whereby they can produce fuels in a relatively affordable fashion.  You know, in such a way that we don't radically alter land use or saturate the world with "SOx and NOx".  Is that so much to ask?

I am reminded of the techs in Alpha Centauri.  Half of them weren't real science, just "we figured out how to organize shit better".  Cue social construction of technology critique.
Impetus
player, 934 posts
Social Tac Nuke
Sun 12 Dec 2010
at 02:27
  • msg #942

Re: Posties

Sweet alpha centauri, your siren song calls even now...
Anyways, yeah, I think that hard tech is only a small fraction of how the nova boom can benefit society.  Cleaner, more efficient bureaucracies, social systems that work, better understanding of human nature leading to a more enlightened society, all these things could be easily accomplished if this wasn't an angsy 90's white wolf game...
And education, if there was one thing that Imp could meaningfully affect it would be to massively advance education theory and practice.
This message was last edited by the player at 02:45, Sun 12 Dec 2010.
Rydi
GM, 791 posts
Wed 15 Dec 2010
at 06:38
  • msg #943

Re: Posties

I made a vow that I wouldn't do anything fun until I got done with my schoolwork.  Sorry you guys had to suffer for it.  My last report is about 3/5 finished, and will be done sometime tonight/tomorrow.  After a bit of decompression, and a christmas party on the 18th (everyone in OK is invited... Actually, everyone is invited, I just don't think the rest of you plan on flying in for it :P ) I will have little to do but stare at rpol and post constantly.  I will also try to get a little something up Thursday as well.
Rydi
GM, 792 posts
Wed 15 Dec 2010
at 06:52
  • msg #944

Re: Posties

Also:
I just took a stroll through Dawn of a New Age and Vignettes.  The writing is good enough that I can just sit back and read it like a story.  And well-written enough that it feels like professional writing; go back and read some of this stuff, its a real treat.  You guys rock.
Solitaire
player, 657 posts
Teras or Tomorrow?
Wed 15 Dec 2010
at 07:57
  • msg #945

Re: Posties

Red October... Standing By.
Comstock
GM, 810 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 15 Dec 2010
at 20:29
  • msg #946

Re: Posties

Gold Leader: standing by.
Impetus
player, 935 posts
Social Tac Nuke
Wed 15 Dec 2010
at 23:48
  • msg #947

Re: Posties

Face to Hannibal, ready when you are.
Solitaire
player, 659 posts
Teras or Tomorrow?
Fri 17 Dec 2010
at 03:04
  • msg #948

Re: Posties

Ok, Black Swan is really good. REALLY Weird, but really good.
Impetus
player, 936 posts
Social Tac Nuke
Fri 17 Dec 2010
at 16:16
  • msg #949

Re: Posties

Imp=modestly lost on the black swan thing...
Comstock
GM, 811 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Fri 17 Dec 2010
at 17:24
  • msg #950

Re: Posties

Information to the rescue: http://www.imdb.com/title/tt0947798/

Come to think of it, the only thing on TV over there is probably the extended Kim Jong-un Ascension extravaganza.  Think they'll have wrapped it up in another month or two?
Impetus
player, 937 posts
Social Tac Nuke
Sat 18 Dec 2010
at 14:32
  • msg #951

Re: Posties

Nah, he's gonna be big news for months yet.  Truthfully, i don't watch much korean tv, there's too many guys who dress like they're, well, gay, yet act like they're all about the ladies, yet whine all the time, and too many girls who think sexy=whining all the time for me to cope with korean dramas.  I download all my tv, and since i have been avoiding it since i started my masters' i have so much to catch up on...
This black swan, looks like a movie to go to with the wife.
Also, have started reading the night angel trilogy, gotta say, is pretty good.  Why do i post while drunk every month or so...
Rydi
GM, 793 posts
Tue 21 Dec 2010
at 09:35
  • msg #952

Re: Posties

Yay!  No more to do except some christmas shopping and catching up on fun!

I'm going to try to post daily from here out.  When I wake up, my task is to adequately update things.  Sorry for the delay, as always.  I'm less effective a multi-tasker than you guys it would appear.
Impetus
player, 938 posts
Social Tac Nuke
Tue 21 Dec 2010
at 10:00
  • msg #953

Re: Posties

Just as rydi swing back into the swing of things I will be going into my busiest month since, or even counting, the month before my dissertation was due.  On the upside, lots of OT, on the downside, 6-9 hours of classes a day, 6 days a week.  Will try to log on every couple days or so.

Also, the game is asking me to ask the GM to create a new thread.
Dr. Zero
player, 445 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Wed 22 Dec 2010
at 14:23
  • msg #954

Re: Posties

Rydi:
Yay!  No more to do except some christmas shopping and catching up on fun!

I'm going to try to post daily from here out.  When I wake up, my task is to adequately update things. 


Yes. Let's do this!

Rydi:
Sorry for the delay, as always.  I'm less effective a multi-tasker than you guys it would appear.


Ha, Ha. We have you fooled!
Rydi
GM, 796 posts
Thu 23 Dec 2010
at 10:27
  • msg #955

Re: Posties

Sorry, things just keep coming up...

Anyway, to make up for being late again, I offer you a Christmas wish!  You can ask for one of the following:

1 - A truthful answer to a question regarding the plot (past/present/future), couched in terms of a prophetic in-character vision
2 - A plot development of your choice (as long as it fits and/or makes sense)
3 - A cool item of your choice (think big, and/or outside the box on this one... novas can get most mundane toys with little difficulty)
4 - Something cooler, that I didn't think of here

***Also, I will be closing this thread and starting a new one in another 20 posts or so, we're approaching the post limit for the thread.
This message was last edited by the GM at 10:28, Thu 23 Dec 2010.
Rydi
GM, 797 posts
Thu 23 Dec 2010
at 22:34
  • msg #956

Re: Posties

Also of note, this last thing in columbia... posting is going to be light for it, maybe 2 more posts on my end, less depending on what actions you take.  I want it to be interesting, but the battle itself is less important than the aftermath.

If anyone has any questions, let me know.

And finally... Merry Christmas Everybody!!!
Comstock
GM, 812 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Thu 23 Dec 2010
at 23:03
  • msg #957

Re: Posties

D'aw, Santa Shadow Walker didn't leave me anything last year!  I hope I've been good and get something this year!

I'll have to think it over though.
Solitaire
player, 660 posts
Teras or Tomorrow?
Sat 25 Dec 2010
at 17:29
  • msg #958

Re: Posties

Merry Christmas everyone. <3
Comstock
GM, 813 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sat 25 Dec 2010
at 18:17
  • msg #959

Re: Posties

Seconded!
Flare
player, 244 posts
Cogito ergo flamma sum.
Sat 25 Dec 2010
at 22:39
  • msg #960

Re: Posties

Merry Christmas!!!
Impetus
player, 940 posts
Social Tac Nuke
Sun 26 Dec 2010
at 02:06
  • msg #961

Re: Posties

Thirded!
Suzukaze
player, 206 posts
The steel wind
Thu 30 Dec 2010
at 01:10
  • msg #962

Re: Posties

Hope everyone is doing well and has had a good holiday. Wish I could have done more with my vignette but baby required most of my attention so I kind of rushed and didn't get what I wanted. But I wanted to get more into the assassin background and also brought in a character Zero is all to familiar with who was my choice before Suzukaze.

I also wanted to post either another vignette or sooner in columbia but things have not been going so well. Both my wife and I have been sick and it was found out that my grandfather had a brain tumor which they performed surgery on to remove. Basically gave him a year left to live even with the surgery. But now he has come down with pneumonia and they have said he may die from it.

So I pretty much held off on posting anything to try and get my mind settled. I also might not be posting that often or if I do it may not be perfect as I deal with everything.
Impetus
player, 941 posts
Social Tac Nuke
Thu 30 Dec 2010
at 04:09
  • msg #963

Re: Posties

Dude,
that's rough.  I hope your grandfather pulls through.
Solitaire
player, 662 posts
Teras or Tomorrow?
Thu 30 Dec 2010
at 04:49
  • msg #964

Re: Posties

Ouch, take your time and do what you need to do. We'll still be here when you have time again.

On a unrelated and more optimistic sidenote, were creeping up on three years now. I hadn't realized... Wow.
This message was last edited by the player at 04:51, Thu 30 Dec 2010.
Rydi
GM, 798 posts
Thu 30 Dec 2010
at 05:46
  • msg #965

Re: Posties

That sucks man, I hope things start going better for you soon.

I'm going to update soon, now that the majority of folks have gotten posts in.  I'll give Grav, Phantasm, and Zero a few hours to get something in if they want to, and then posties.
Gravitas
player, 495 posts
Behold Gravitas!
Master of Gravity
Thu 30 Dec 2010
at 11:45
  • msg #966

Re: Posties

I've been trying to decide what Grav will do (ie: go or stay). Ultimately I think his Overconfident flaw is going to make the decision on this one for him.
Solitaire
player, 663 posts
Teras or Tomorrow?
Sat 1 Jan 2011
at 08:01
  • msg #967

Re: Posties

Happy New Year!
Impetus
player, 943 posts
Social Tac Nuke
Sat 1 Jan 2011
at 12:13
  • msg #968

Re: Posties

Indeed, happy year of the rabbit!
Comstock
GM, 814 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sat 1 Jan 2011
at 20:42
  • msg #969

Re: Posties

Are you sure this year is new?  Mine's got a few dents and I think it might be a refurb.
Solitaire
player, 664 posts
Teras or Tomorrow?
Sat 1 Jan 2011
at 21:20
  • msg #970

Re: Posties

Take it back, get a new one then.
Impetus
player, 944 posts
Social Tac Nuke
Sun 2 Jan 2011
at 04:45
  • msg #971

Re: Posties

Flare, are you going to become captain planet?
Solitaire
player, 665 posts
Teras or Tomorrow?
Mon 3 Jan 2011
at 06:13
  • msg #972

Re: Posties

Rydi, I have 3 words on the subject of your last post.

OH. HELL. YES.
Rydi
GM, 799 posts
Mon 3 Jan 2011
at 08:21
  • msg #973

Re: Posties

In reply to Solitaire (msg #972):

Always nice to know people are enjoying things :)
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