Spoiler text: (Highlight or hover over the text to view)
If said permission is granted Imp will drop into the room and fire off a qbolt at Shooter. 6 sux to hit, damage is [15]+8dice, plus any potential extras from sux to hit.
Spoiler text: (Highlight or hover over the text to view)
Ok, Imp's action is on record, and we'll skip Zero and Flare for now and assume they're busy or whatever. I updated a few more things as well. Will start a round two post when I get a few more actions in.
I'm taking the next round of actions now.
Spoiler text: (Highlight or hover over the text to view)
Fire shield covers 10 cubic meters and follows me, I'm spreading it 2 high and 5 wide (so 6 by 15 feet) and has a soak of 10. It is maintained, but will dissapear if I leave the ground.
Spoiler text: (Highlight or hover over the text to view)
Zero is trying to spot a physical sign of the invisible attacker's whereabouts. Hopefully it can see:
The indentations the attacker's weight would cause to Impetus' skin/Eufiber.
That Impetus' body language would show added weight.
4 successes
22:16, Today: Dr. Zero rolled 4 successes using 11d10 with the Target Number system with a target of 7 with rolls of 6,6,6,9,9,1,8,9,1,2,2. Perception, 1 Meg.
Either way, Zero will attack. Quickness is activated. 1 Quantum.
22:19, Today: Dr. Zero rolled 3 successes using 11d10 with the Target Number system with a target of 7 with rolls of 2,8,5,6,3,6,7,5,4,4,8. Attack! 1 Mega.
There should be a +2 Difficulty Penalty if Zero didn't spot the Mystery guy.
22:24, Today: Dr. Zero rolled 7 successes using 10d10 with the Target Number system with a target of 7 with rolls of 10,1,9,5,9,8,10,9,10,3. Second attack, +1Blind Diff-1meg.
There should be a +1 Difficulty Penalty if Zero didn't spot the Mystery guy, as Zero has used it's Mega-Die to offset on +1 Difficulty Modifier. If Zero does see the man, I will roll the Mega latter.
I'll roll damage if any of this works.
Spoiler text: (Highlight or hover over the text to view)
Action 1:
Re-shift: You rolled 5 successes using 9d10 with the Target Number system with a target of 7 ((4,10,9,8,4,2,9,5,9)). 3 mega
=8! successes
(Claws 1, Armor Piercing Enhancement, Armor 2, Str +1, Dex +1, Quickness x 2)
Force Field: You rolled 5 successes using 7d10 with the Target Number system with a target of 7 ((5,9,9,9,9,6,10)).
You rolled 1 success using 1d10 with the Target Number system with a target of 7 ((9)).
=8... Ok dice roller is just screwing with me now.
Current Soak = 35L!
Dmg = [10L]+6dL+Accuracy
Athletics: You rolled 3 successes using 10d10 with the Target Number system with a target of 7 ((8,1,6,5,5,9,5,6,10,5)). 2 mega
nothing on reroll
=4 succ to leap
3q S.Shift
2q F.Field
1q Sensory Editing (ignore wound penalties)
2q Quickness twice
4q Armor (pretty sure that you have to activate the shifted powers, which I forgot last activation)
1q Protected Senses (last turn as well)
2q Claws w/enhancement
=15q on top of what I've already spent, running low. Thank goodness for 6th instar nodes...
------
Action 2:
Attack on Shooter: You rolled 6 successes using 11d10 with the Target Number system with a target of 7 ((10,6,7,2,7,7,6,10,4,3,8)). 2 mega on all attacks
nothing on reroll
=8 succ
Attack: You rolled 5 successes using 10d10 with the Target Number system with a target of 7 ((4,3,9,8,5,7,4,8,2,8)).
Attack: You rolled 3 successes using 10d10 with the Target Number system with a target of 7 ((4,6,1,1,7,1,2,2,8,8)).
-------
Action 3:
Attack: You rolled 4 successes using 10d10 with the Target Number system with a target of 7 ((2,10,2,3,7,10,5,1,5,10)).
You rolled 2 successes using 2d10 with the Target Number system with a target of 7 ((9,8)).
=8 succ
You rolled 2 successes using 10d10 with the Target Number system with a target of 7 ((1,2,6,10,6,6,1,8,4,3)).
nothing on reroll
=2 succ
You rolled 5 successes using 10d10 with the Target Number system with a target of 7 ((7,7,9,5,10,2,2,5,1,8)).
nothing on reroll
=9 succ
My spoiler text is waaaay too long. Sorry guys.
Spoiler text: (Highlight or hover over the text to view)
1 quantum to have Flare's fire shield do damage (5L)
Flare attempts an Aerial Slam to Shooter (pg 256)
Dex + Propel to hit, she uses 1 mega dex to offset the +1 penalty of the maneuver and the other two in the roll.
You rolled 4 successes using 12d10 with the Target Number system with a target of 7 ((4,7,6,5,1,7,3,2,2,9,2,9)). The last two were mega dex for a total of 5 sucesses. And she'll spend one will for a 6th sucess.
Damage is str +3 dice Flare rolled 2 successes using 9d10 with the Target Number system with a target of 7 with rolls of 5,1,5,4,9,2,9,3,2. Proper damage for Slam w/flight. Her soak is 14 so she offsets the 1 damage she would have taken from the maneuver.
In Conclusion: Aerial Slam 6 to hit, 2B 5L damage, and hopefully Shooter goes on a Flame-ride out of the building. 6 Quantum and 1 Will used so far.
Spoiler text: (Highlight or hover over the text to view)
Spending 1 wp to change actions. Also, am assuming that since Imp can feel Sneaky Mcbackstabber, he's not going to have dice pool penalties for having an invisible opponent. Unless he's invisible to touch as well, which would suck.
Spoiler text: (Highlight or hover over the text to view)
got 7 sux and 4 sux total on the two shots, point blank canceled my dice pool penalties, spent 1wp per blast for an auto sux. 4 quantum spent. [15]+(8)damage, plus extras from the attack roll.
Spoiler text: (Highlight or hover over the text to view)
Updated.
Imp, you didnt act in the round, so you shouldn't have to spend a will to switch actions. You shot Shooter last round. And honestly, I'm not really going with that rule anyway, as it just confuses things more. People post what they post, and if something gets in the way of that, they can just adjust their action as needed.
Zero, you should give me damage, and what kind of attack you are making, with your attacks. I just need dice, not actual rolls. Also, you forgot your event horizon thingy again. I rolled it for you.
Flare, Shooter is mostly dead, should be assured now that he's hugging an inferno. He was a regenerater though, so that's probably good.
Grav, Sol, Comstock, and Sue are still left.
Spoiler text: (Highlight or hover over the text to view)
Init is 18
1 success on force field roll to gain 5 soak
8 sucesses to hit Platoon
Damage is leathal rolled 4 plus the 5 auto from megstr makes 9 total leathal
Spoiler text: (Highlight or hover over the text to view)
Sorry, Rydi, was confused...
Spoiler text: (Highlight or hover over the text to view)
2 sux on the roll, I'm guessing that a poor innocent desk just got blown up. Bloody roller...
Spoiler text: (Highlight or hover over the text to view)
1 WP spent for a Grapple Smackdown.
19:12, Today: Solitaire rolled 1 success using 1d10 with the Target Number system with a target of 7 with rolls of 7. Reroll 'Wiry'.
19:11, Today: Solitaire rolled 4 successes using 9d10 with the Target Number system with a target of 7 with rolls of 10,3,4,6,7,2,9,8,4. Clinch for Smackdown.
That would be 5 on the clinch roll.
Spoiler text: (Highlight or hover over the text to view)
Zero will make basic strikes, in the form of palm strikes. The Precision Enhancement is in effect. Damage will be 5d10+2(strike)+5MegaStr Bashing.
Spoiler text: (Highlight or hover over the text to view)
Three actions:
1) Break free of prison (-3 penalty, but automatic thanks to Comstock's strength)
2) Stand-up from Knock-down (-4 penalty, but automatic. The rules appear to demand my standing up.)
3) Break from hold and try to clinch any of the platoons. (-5 penalty, possibly automatic due to Mega-Strength)
If it's decided that I can turn the grapple back on the clones, then they are going to take horrible, horrible damage to the tune of 8[25] Lethal.
Spoiler text: (Highlight or hover over the text to view)
Updated round 2 post.
Round appears to be over. Will start on new round later today, feel free to start posting after reading over the changes.
Spoiler text: (Highlight or hover over the text to view)
Actually, I hadn't gone in round2 yet. Spending extra quantum per discussion with Rydi to break out of the ice and then the q on the bolt.
23:21, Today: Gravitas rolled 1 success using 9d10 with the Target Number system with a target of 7 with rolls of 1,5,6,5,5,10,3,4,3. Dex+Grav to-hit, 2 Mega.
Dice roller hate. Assuming a failure in the above text.
Spoiler text: (Highlight or hover over the text to view)
Updated for grav. Once I get a couple of declarations for round 3 I'll put up the post for it.
Spoiler text: (Highlight or hover over the text to view)
Flare delivers a lethal blast to Chalk. Attack is Dex+ EM and she dedicates all her dex to the roll.
Flare rolled 6 successes using 13d10 with the Target Number system with a target of 7 with rolls of 9,8,6,9,8,9,6,2,4,3,10,4,3. Lethal blast on chalk.
The last 3 were mega dex so the total is 8 sux.
Blast inflicts [Quantum x2] levels + (power rating x2) dice of lethal
damage *20 dice currently*
Flare rolled 6 successes using 20d10 with the Target Number system with a target of 7 with rolls of 1,8,9,7,3,4,7,6,6,5,1,1,3,3,5,9,6,6,8,2. Damage to Chalk.
And with that craptakular roll 6l damage incurs.
Grand total is 6 to hit 6L damage on lethal blast, 9Q and 1W used.
Spoiler text: (Highlight or hover over the text to view)
09:47, Today: Solitaire rolled 5 successes using 9d10 with the Target Number system with a target of 7 with rolls of 8,5,7,8,2,9,4,6,7. Contested Hold roll. With Mega-Strength, that would be 20 sux.
Damage is +6 for a smackdown, so its 11[15], I'll edit if anything needs changing from Juan's action, but he shouldn't really be able to anything that's not reflexive.
Spoiler text: (Highlight or hover over the text to view)
16:01, Today: Suzukaze rolled 5 successes using 13d10 with the Target Number system with a target of 7 with rolls of 1,8,8,4,6,8,7,7,1,2,1,4,1. hit on Chalk.
16:01, Today: Suzukaze rolled 7 successes using 17d10 with the Target Number system with a target of 7 with rolls of 10,4,8,10,5,5,5,10,4,5,5,7,2,10,4,5,9. dam on chalk.
Should be 12 lethal damage
Spoiler text: (Highlight or hover over the text to view)
You rolled 5 successes using 11d10 with the Target Number system with a target of 7 ((7,3,8,7,5,7,10,1,4,6,5)).
Little more love from the dice roller. Rerolled the 10 for quality and got nothing. Since the first 7 is a mega dice, this is a total of 6 successes to hit, considerably better. Since this has a half-decent chance of hitting, I'll go ahead and roll damage as well.
You rolled 3 successes using 8d10 with the Target Number system with a target of 7 ((7,2,8,7,1,4,5,5)).
10+3=13L, plus any extra from accuracy that happen to carry over - provided I hit at all
Spoiler text: (Highlight or hover over the text to view)
While I remember: if you want to spend pts on the Armor Piercing enhancement for your Claws, I'm fine with that, especially since it's gonna be your primary offensive power.
Spoiler text: (Highlight or hover over the text to view)
I was going to but wasn't sure if I could spend it while we are still in the combat or if I should wait until it's over.