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11:45, 10th May 2024 (GMT+0)

[Story Arc #3] Drug Wars -- Missions and Sao Paulo.

Posted by RydiFor group 0
Impetus
player, 464 posts
Zen and the art of
Transhumanism
Sat 26 Sep 2009
at 11:47
  • msg #49

Re: Clubs, Coke, and Civvies

Once it is apparent that nobody is heading skyward, and that the team has taken casualties in the office Imp radios in, "This is Impetus, permission to leave overwatch and engage." 

Spoiler text: (Highlight or hover over the text to view)
If said permission is granted Imp will drop into the room and fire off a qbolt at Shooter. 6 sux to hit, damage is [15]+8dice, plus any potential extras from sux to hit.

Comstock
player, 456 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Sat 26 Sep 2009
at 12:46
  • msg #50

Re: Clubs, Coke, and Civvies

"Granted.  Light 'em up."
Rydi
GM, 451 posts
Sat 26 Sep 2009
at 21:46
  • msg #51

Re: Clubs, Coke, and Civvies


Spoiler text: (Highlight or hover over the text to view)

Ok, Imp's action is on record, and we'll skip Zero and Flare for now and assume they're busy or whatever.  I updated a few more things as well.  Will start a round two post when I get a few more actions in.

I'm taking the next round of actions now.


This message was last edited by the GM at 21:50, Sat 26 Sept 2009.
Flare
player, 67 posts
Cogito ergo flamma sum.
Sun 27 Sep 2009
at 06:31
  • msg #52

Re: Clubs, Coke, and Civvies

Flare desperately wants to join the melee, but with the civilians still in danger can't risk it. As soon as the baselines have left the warehouse Flare creates a wall of fire to block the possible bullets and other projectiles from the ensuing combat.

"As soon as the baselines are safe behind Pax's shield I'll be right in."



Spoiler text: (Highlight or hover over the text to view)
Fire shield covers 10 cubic meters and follows me, I'm spreading it 2 high and 5 wide (so 6 by 15 feet) and has a soak of 10. It is maintained, but will dissapear if I leave the ground.

This message was last edited by the player at 06:33, Sun 27 Sept 2009.
Rydi
GM, 455 posts
Mon 28 Sep 2009
at 19:21
  • msg #53

Re: Clubs, Coke, and Civvies

Round 2:

21:


20:
Platoon joins his clone in beating on Comstock, pulling out a reinforced combat knife and stabbing down into his shoulder.  The knife breaks as tons of force slam it into Comstock's impenetrable body, and the point slashes through a ceiling crossbeam entirely.

Mystery acts, leaping onto Imp's back from the shadows and repeatedly stabbing him in the side, underneath the armpit (5L after soak).  While Imp can certainly feel the attacker, he is completely invisible.  To onlookers it is as though Imp suddenly sprung a red, gory leak.

Zero lashes out at Imp's attacker, but misses. Using quantum sight, he can see a blurred cloud of quantum energy clinging to Impetus' back.

19:
Phantasm reshapes herself into a more combat proficient form, then closes the distance between herself and Shooter.

Suzukaze dashes in, dodging around the many obstacles in her path, and cuts into platoon with her katanas.  Her blades manage to connect, but make only a tiny cut.  Suzukaze feels some sort of subdermal armor resisting her blades.

18:
Pax's shield goes up, surrounding the building.

Chalk scans the field and decides to take a more tactical role int he fight.  He gestures at Comstock and Gravitas, and they are suddenly surrounded in ice (multi-action to break out, automatic for Com, 12 successes required for Grav or a quantum power usage would make it automatic).

Shooter, quite satisfied with himself and not noticing Phantasms approach, takes aim at the metal man, convinced he can pierce his defenses. Shooter fires off 3 focused blasts in rapid succession, two of which manage to deal bore into Comstock's chest, pitting the metal and scorching the area around the holes (4L). Shooter's minor wounds appear to be closing.

Zero gauges his distance a bit better, and connects with his second attack.  I trickle of blood oozes onto the floor; apparently its blood isn't invisible.

Gravitas shatters the ice surrounding him, and sends a bolt of gravitic distortion at chalk, but between escaping from the ice and his blocked line of sight, Gravitas finds that his aim is off.  The wall separating the club from the offices explodes as his bolt hits it.

Flare holds action until after Shooter is cut up as she sees Phantasm approaching.

17:
Juan yells out in a thick accent as he falls "You can just let us go you know, you don't all have to die... Only that one!" When he lands he leaps into the air again, farther and faster this time, aiming for Solitaire.  He barely misses, punching through the roof again, and ricocheting off of Pax's wall several times before popping back through the portal again.  He seemed confused before he went through.

Phantasm rips Shooter to tatters, cutting through his shielding.

Flare tackles Shooter, and carries what is left of him out of the building,  burning his now shieldless and unconscious body.

16:
Platoon clones act, moving to wrestle Comstock to the ground.  Both tackle his ice coated body and tip him over onto the ground, holding him there (Knockdown + Hold + Imprison).

15:
Phantasm rips apart one of the Platoon clones, which then dissolves into stray quantum energy, much as her own constructs do.

Comstock surges up to standing again, reversing the hold on the remaining platoon clones with sheer brute strength, and rips it in half.  Its flesh turns into a fine red quantum mist that quickly dissipates.

Imp puts his hands behind his head, and releases his built up energy. There is a crunching sound, and Imp can feel skull fragment in his hands.  A dull thud behind him and the loss of weight on his back signal that the nova assassin is down.  Still not visible though.

12:
Solitaire rushes Juan again, back into the cold arctic.  He's more than happy to let her grab hold...

The baseline criminals spray fire, in a bit of a panic now.  They target the new attackers, Zero and Impetus, but manage to miss horribly.  Fortunately between fire walls and forcefields, no more baselines are injured... except another unfortunate criminal that was holding the merchandise, who dies from a very large bullet to the chest.

9:
Hardbody takes advantage of the Comstocks distraction to slam into him from behind.  He puts everything he has into it; apparently his ego can't handle another nova that's "harder" than himself.  He's screaming something about being the best, or the most powerful, or something.  Hard to make out as it sounds more like rock grating on itself than comprehensible speach.  Hardbody barely connects, but Comstock hardly feels it (1B).

Bottom of round:
Frostburn gives a play by play via radio, so that everyone is on the same page, inside and out
This message was last edited by the GM at 05:27, Thu 01 Oct 2009.
Dr. Zero
player, 300 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Tue 29 Sep 2009
at 02:27
  • msg #54

Re: Clubs, Coke, and Civvies

In reply to Rydi (msg #53):

Zero tires to spot a sign of the invisible attacker hurting Impetus.

If that fails, Zero pushes onward, hopping the chaos of battle will allow Zero to connect.


Spoiler text: (Highlight or hover over the text to view)
Zero is trying to spot a physical sign of the invisible attacker's whereabouts. Hopefully it can see:
The indentations the attacker's weight would cause to Impetus' skin/Eufiber.
That Impetus' body language would show added weight.
4 successes
22:16, Today: Dr. Zero rolled 4 successes using 11d10 with the Target Number system with a target of 7 with rolls of 6,6,6,9,9,1,8,9,1,2,2. Perception, 1 Meg.

Either way, Zero will attack. Quickness is activated. 1 Quantum.
22:19, Today: Dr. Zero rolled 3 successes using 11d10 with the Target Number system with a target of 7 with rolls of 2,8,5,6,3,6,7,5,4,4,8. Attack! 1 Mega.
There should be a +2 Difficulty Penalty if Zero didn't spot the Mystery guy.

22:24, Today: Dr. Zero rolled 7 successes using 10d10 with the Target Number system with a target of 7 with rolls of 10,1,9,5,9,8,10,9,10,3. Second attack, +1Blind Diff-1meg.
There should be a +1 Difficulty Penalty if Zero didn't spot the Mystery guy, as Zero has used it's Mega-Die to offset on +1 Difficulty Modifier. If Zero does see the man, I will roll the Mega latter.
I'll roll damage if any of this works.


This message was last edited by the player at 02:27, Tue 29 Sept 2009.
Flare
player, 69 posts
Tue 29 Sep 2009
at 04:01
  • [deleted]
  • msg #55

Re: Clubs, Coke, and Civvies

This message was deleted by the player at 04:02, Tue 29 Sept 2009.
Phantasm
player, 202 posts
Happy Shiney Person
Tue 29 Sep 2009
at 04:22
  • msg #56

Re: Clubs, Coke, and Civvies

Phantasm contemplates what exactly she needs, running through possible powers and the outcomes of various scenarios.

She needs to pierce the protection on these novas; they were really tough, and if they didn't take them out soon, people would start dying (possibly her).  She maintened her current form, but extended delicate yet extremely strong bone blades from the grooves between her knuckles, honing them to monomolecular sharpness and reinforcing them with quantum and metal.

She needed speed.  Build up the fast twitch fibers in her muscles, smooth the joints further, push the CNS to its max, burn quantum through it to move her beyond anything in nature.  The world slowed.

She needed better protection too.  She pushed her anger and pain outward, and the ephemeral green wraiths around her screamed and wailed in pain, briefly drowning out the sounds of battle.  The pain in her body subsided as she shunted it aside, feeding it to the monsters that lived inside her.

Then she moved.  Kicking herself up to a crouch, Phantasm then launched herself at Shooter.

In less time than it took to blink, she lashed out with her new claws repeatedly, cutting into his back and head savagely.

Not waiting for the body to fall, she let the momentum of her attacks carry her past Shooter, and towards Comstocks fallen and frozen form, where she cut into the Platoon, not particularly caring which one was "real".



Spoiler text: (Highlight or hover over the text to view)

Action 1:

Re-shift: You rolled 5 successes using 9d10 with the Target Number system with a target of 7 ((4,10,9,8,4,2,9,5,9)). 3 mega
=8! successes

(Claws 1, Armor Piercing Enhancement, Armor 2, Str +1, Dex +1, Quickness x 2)

Force Field: You rolled 5 successes using 7d10 with the Target Number system with a target of 7 ((5,9,9,9,9,6,10)).
You rolled 1 success using 1d10 with the Target Number system with a target of 7 ((9)).
=8... Ok dice roller is just screwing with me now.

Current Soak = 35L!
Dmg = [10L]+6dL+Accuracy

Athletics: You rolled 3 successes using 10d10 with the Target Number system with a target of 7 ((8,1,6,5,5,9,5,6,10,5)). 2 mega
nothing on reroll
=4 succ to leap

3q S.Shift
2q F.Field
1q Sensory Editing (ignore wound penalties)
2q Quickness twice
4q Armor (pretty sure that you have to activate the shifted powers, which I forgot last activation)
1q Protected Senses (last turn as well)
2q Claws w/enhancement
=15q on top of what I've already spent, running low.  Thank goodness for 6th instar nodes...
------

Action 2:
Attack on Shooter: You rolled 6 successes using 11d10 with the Target Number system with a target of 7 ((10,6,7,2,7,7,6,10,4,3,8)). 2 mega on all attacks
nothing on reroll
=8 succ

Attack: You rolled 5 successes using 10d10 with the Target Number system with a target of 7 ((4,3,9,8,5,7,4,8,2,8)).


Attack: You rolled 3 successes using 10d10 with the Target Number system with a target of 7 ((4,6,1,1,7,1,2,2,8,8)).

-------

Action 3:

Attack: You rolled 4 successes using 10d10 with the Target Number system with a target of 7 ((2,10,2,3,7,10,5,1,5,10)).
You rolled 2 successes using 2d10 with the Target Number system with a target of 7 ((9,8)).
=8 succ

You rolled 2 successes using 10d10 with the Target Number system with a target of 7 ((1,2,6,10,6,6,1,8,4,3)).
nothing on reroll
=2 succ

You rolled 5 successes using 10d10 with the Target Number system with a target of 7 ((7,7,9,5,10,2,2,5,1,8)).
nothing on reroll
=9 succ

My spoiler text is waaaay too long.  Sorry guys.


Flare
player, 70 posts
Cogito ergo flamma sum.
Tue 29 Sep 2009
at 04:33
  • msg #57

Re: Clubs, Coke, and Civvies

In reply to Rydi (#53)

As soon as the Pax's shield goes up, Flare flies back at the warehouse.  She pushes some extra quantum into her shield and attempts to
throw herself at Shooter who has hopefully been shredded to death by Phantasm, but just in case...launching the both of them straight out the back wall of the club (if there's any wall remaing and if there are no convenient windows to go through)  The sooner he is out of the way the better.



Spoiler text: (Highlight or hover over the text to view)
1 quantum to have Flare's fire shield do damage (5L)

Flare attempts an Aerial Slam to Shooter (pg 256)
Dex + Propel to hit, she uses 1 mega dex to offset the +1 penalty of the maneuver and the other two in the roll.


You rolled 4 successes using 12d10 with the Target Number system with a target of 7 ((4,7,6,5,1,7,3,2,2,9,2,9)). The last two were mega dex for a total of 5 sucesses. And she'll spend one will for a 6th sucess.

Damage is str +3 dice Flare rolled 2 successes using 9d10 with the Target Number system with a target of 7 with rolls of 5,1,5,4,9,2,9,3,2. Proper damage for Slam w/flight. Her soak is 14 so she offsets the 1 damage she would have taken from the maneuver.

In Conclusion: Aerial Slam 6 to hit, 2B 5L damage, and hopefully Shooter goes on a Flame-ride out of the building.  6 Quantum and 1 Will used so far.



Impetus
player, 473 posts
Zen and the art of
Transhumanism
Tue 29 Sep 2009
at 04:50
  • msg #58

Re: Clubs, Coke, and Civvies


Spoiler text: (Highlight or hover over the text to view)
Spending 1 wp to change actions.  Also, am assuming that since Imp can feel Sneaky Mcbackstabber, he's not going to have dice pool penalties for having an invisible opponent.  Unless he's invisible to touch as well, which would suck.

Imp dropped through the skylight in the ceiling and drew bead on Shooter, before he could act, however, he felt something hit him in the back and then his right side light up in pain.  His bellow of agony as whatever it was pieced his side choked off as blood blocked his windpipe and sprayed Shooter, standing only a few feet away.  His vision starts to go black around the edges and he knows that if something isn't done soon, Imp will be.  he shoves his hands behind his back, between himself and the attacker, then he lets the stored kinetic energy go that he was preparing to hit Shooter with, hoping to blast his attacker free.

Spoiler text: (Highlight or hover over the text to view)
got 7 sux and 4 sux total on the two shots, point blank canceled my dice pool penalties, spent 1wp per blast for an auto sux.  4 quantum spent.  [15]+(8)damage, plus extras from the attack roll.

Rydi
GM, 460 posts
Tue 29 Sep 2009
at 18:55
  • msg #59

Re: Clubs, Coke, and Civvies


Spoiler text: (Highlight or hover over the text to view)

Updated.

Imp, you didnt act in the round, so you shouldn't have to spend a will to switch actions.  You shot Shooter last round.  And honestly, I'm not really going with that rule anyway, as it just confuses things more.  People post what they post, and if something gets in the way of that, they can just adjust their action as needed.

Zero, you should give me damage, and what kind of attack you are making, with your attacks.  I just need dice, not actual rolls.  Also, you forgot your event horizon thingy again.  I rolled it for you.

Flare, Shooter is mostly dead, should be assured now that he's hugging an inferno.  He was a regenerater though, so that's probably good.

Grav, Sol, Comstock, and Sue are still left.



Suzukaze
player, 46 posts
*THIS FILE IS CLOSED*
Tue 29 Sep 2009
at 23:53
  • msg #60

Re: Clubs, Coke, and Civvies

Suzukaze surronds herself with her forcefield and draws her katanas charging them with engery. She then charges at full speed at Platoon slashing him with her blade. she turns to prepare to charge back.



Spoiler text: (Highlight or hover over the text to view)
Init is 18
1 success on force field roll to gain 5 soak
8 sucesses to hit Platoon
Damage is leathal rolled 4 plus the 5 auto from megstr makes 9 total leathal


Impetus
player, 476 posts
Zen and the art of
Transhumanism
Wed 30 Sep 2009
at 01:53
  • msg #61

Re: Clubs, Coke, and Civvies


Spoiler text: (Highlight or hover over the text to view)
Sorry, Rydi, was confused...

Imp, slightly horrified at the sound of crunching bones and tearing flesh on his back, but more horrified by the satisfaction he felt by doing so....floated backwards, trying to get his back to a wall and fired off a blast at Chalk.

Spoiler text: (Highlight or hover over the text to view)
2 sux on the roll, I'm guessing that a poor innocent desk just got blown up.  Bloody roller...

This message was last edited by the player at 09:03, Thu 01 Oct 2009.
Solitaire
player, 416 posts
What has been Lost?
What has been Gained?
Wed 30 Sep 2009
at 02:12
  • msg #62

Re: Clubs, Coke, and Civvies

"Really, its no fun if you keep running away. Surely you can do better than that." Solitaire said, but in reality, she wasn't as confident as she looked. It was unfortunate really that this bunch had turned out to be reasonably competent combatants. It didn't bother her specifically, but the rest of her team were much more fragile then she was. Juan was trying to escape, which was annoying, she needed to put him down quickly so she could take some heat off of Imp and Phantasm, who wasn't dead, which was good. It would have been most unfortunate if had been, but Solitaire figured Phantasm was tougher than that.

Solitaire kicks of after Juan again, attempting to grab him. He was going down now then Solitaire was going to get back to the main event and pound on some  of the criminals pounding on her friends.


Spoiler text: (Highlight or hover over the text to view)
1 WP spent for a Grapple Smackdown.

19:12, Today: Solitaire rolled 1 success using 1d10 with the Target Number system with a target of 7 with rolls of 7. Reroll 'Wiry'.
19:11, Today: Solitaire rolled 4 successes using 9d10 with the Target Number system with a target of 7 with rolls of 10,3,4,6,7,2,9,8,4. Clinch for Smackdown.

That would be 5 on the clinch roll.


This message was last edited by the player at 02:15, Wed 30 Sept 2009.
Dr. Zero
player, 301 posts
Puppets!Puppets!Puppets!
Worst.Doctor.Ever.
Wed 30 Sep 2009
at 02:24
  • msg #63

Re: Clubs, Coke, and Civvies


Spoiler text: (Highlight or hover over the text to view)
Zero will make basic strikes, in the form of palm strikes. The Precision Enhancement is in effect. Damage will be 5d10+2(strike)+5MegaStr Bashing.

This message was last edited by the player at 02:25, Wed 30 Sept 2009.
Comstock
player, 461 posts
a.k.a. Dillon Amargosa
Man or Mineral?
Wed 30 Sep 2009
at 03:24
  • msg #64

Re: Clubs, Coke, and Civvies

Shooter, Chalk, and Platoon did their best to take Comstock down.  He had to admit, they were doing a good job of it.

"Nggghhh," he grunted.  A dull, silvery-red substance was pouring out of the holes in Comstock's chest, a column of steam rising where the hot fluid met the rime.  The Platoon clones piled on, bits of ice cracking away under their blows.  "C'mon you ..."

In one fluid motion, Comstock cracked open the icy prison and reached for the clones trying to hold him down.  "Gotcha you little...!  His hands twisted into enormous metal claws, aimed to crush and decapitate.  Rising to his feet, he tried to drag the men into his inexorable, inescapable grasp.


Spoiler text: (Highlight or hover over the text to view)
Three actions:
1) Break free of prison (-3 penalty, but automatic thanks to Comstock's strength)
2) Stand-up from Knock-down (-4 penalty, but automatic.  The rules appear to demand my standing up.)
3) Break from hold and try to clinch any of the platoons.  (-5 penalty, possibly automatic due to Mega-Strength)

If it's decided that I can turn the grapple back on the clones, then they are going to take horrible, horrible damage to the tune of 8[25] Lethal.


Rydi
GM, 461 posts
Wed 30 Sep 2009
at 15:12
  • msg #65

Re: Clubs, Coke, and Civvies


Spoiler text: (Highlight or hover over the text to view)

Updated round 2 post.
Round appears to be over.  Will start on new round later today, feel free to start posting after reading over the changes.



Gravitas
player, 337 posts
aka Quentin Abernathy
Master of Gravity
Thu 1 Oct 2009
at 04:22
  • msg #66

Re: Clubs, Coke, and Civvies

Being trapped in ice was a new trick. He'd been immobilize before but never quit in this fashion. He concentrated for a moment and sent out a gravitic shockwave, attempting to shatter the ice and allow himself to act. Assuming this works, he takes aim at Chalk again and fires a second time. Unfortunately, the haste with which these actions followed one another and the obscuring nature of the ice proved to be sufficient to block a clear line of sight.


Spoiler text: (Highlight or hover over the text to view)
Actually, I hadn't gone in round2 yet. Spending extra quantum per discussion with Rydi to break out of the ice and then the q on the bolt.
23:21, Today: Gravitas rolled 1 success using 9d10 with the Target Number system with a target of 7 with rolls of 1,5,6,5,5,10,3,4,3. Dex+Grav to-hit, 2 Mega.
Dice roller hate. Assuming a failure in the above text.


Rydi
GM, 462 posts
Thu 1 Oct 2009
at 05:28
  • msg #67

Re: Clubs, Coke, and Civvies


Spoiler text: (Highlight or hover over the text to view)

Updated for grav.  Once I get a couple of declarations for round 3 I'll put up the post for it.


Flare
player, 77 posts
Cogito ergo flamma sum.
Thu 1 Oct 2009
at 06:51
  • msg #68

Re: Clubs, Coke, and Civvies

Flare drops the charcoal briquette (shooter) and turns in the air surveying the scene.  She sighs.  Ever since eruption she had though of all the possible novas she'd have to fight and going against an opposing elemental user was in her mind, the most annoying.  But with the other two criminals being hand-to-hand fighters, Flare decides to try to take on Chalk.

"This day just can't get any worse."



Spoiler text: (Highlight or hover over the text to view)
Flare delivers a lethal blast to Chalk.  Attack is Dex+ EM and she dedicates all her dex to the roll.

Flare rolled 6 successes using 13d10 with the Target Number system with a target of 7 with rolls of 9,8,6,9,8,9,6,2,4,3,10,4,3. Lethal blast on chalk.
The last 3 were mega dex so the total is 8 sux.

Blast inflicts [Quantum x2] levels + (power rating x2) dice of lethal
        damage *20 dice currently*
Flare rolled 6 successes using 20d10 with the Target Number system with a target of 7 with rolls of 1,8,9,7,3,4,7,6,6,5,1,1,3,3,5,9,6,6,8,2. Damage to Chalk.
And with that craptakular roll 6l damage incurs.

Grand total is 6 to hit 6L damage on lethal blast, 9Q and 1W used.


Solitaire
player, 423 posts
What has been Lost?
What has been Gained?
Thu 1 Oct 2009
at 16:50
  • msg #69

Re: Clubs, Coke, and Civvies

Solitaire, having clamped herself onto Juans back, snakes her arms under his and back behind his head, then wraps her legs around his waist for good measure. She leans in close, whispering "Gotcha.". Now to find a good spot to drop him. Nope, nope, not bad. Ah, perfect!

"Please buckle your seat belt, we may experience some turbulence." Solitaire says, tilting back aiming them both straight at the hardest looking patch of ice she could find. She cackles exhilaratingly all the way down till they hit.

This is quite nice this time of year. Solitaire thinks idly just before impact.


Spoiler text: (Highlight or hover over the text to view)
09:47, Today: Solitaire rolled 5 successes using 9d10 with the Target Number system with a target of 7 with rolls of 8,5,7,8,2,9,4,6,7. Contested Hold roll. With Mega-Strength, that would be 20 sux.

Damage is +6 for a smackdown, so its 11[15], I'll edit if anything needs changing from Juan's action, but he shouldn't really be able to anything that's not reflexive.


Suzukaze
player, 48 posts
*THIS FILE IS CLOSED*
Thu 1 Oct 2009
at 20:14
  • msg #70

Re: Clubs, Coke, and Civvies

Looking towards Impetus Suzukaze shouts. "Platoon is armored somehow I couldn't penetrate it!" She then shifts her focus to Chalk and takes off full speed comming at him she begins to circle him as she did Comstock in their training. She then bursts out for a quick strike before resuming her place circling around him.


Spoiler text: (Highlight or hover over the text to view)

16:01, Today: Suzukaze rolled 5 successes using 13d10 with the Target Number system with a target of 7 with rolls of 1,8,8,4,6,8,7,7,1,2,1,4,1. hit on Chalk.

16:01, Today: Suzukaze rolled 7 successes using 17d10 with the Target Number system with a target of 7 with rolls of 10,4,8,10,5,5,5,10,4,5,5,7,2,10,4,5,9. dam on chalk.

Should be 12 lethal damage



Gravitas
player, 339 posts
aka Quentin Abernathy
Master of Gravity
Thu 1 Oct 2009
at 23:14
  • msg #71

Re: Clubs, Coke, and Civvies

Taking more careful aim, Gravitas sights along his arm at Chalk and opens fire on him again. Purple-black pulses of energy shoot down at the chalk-white nova from Gravitas's position on the ceiling.

Spoiler text: (Highlight or hover over the text to view)
You rolled 5 successes using 11d10 with the Target Number system with a target of 7 ((7,3,8,7,5,7,10,1,4,6,5)).
Little more love from the dice roller. Rerolled the 10 for quality and got nothing. Since the first 7 is a mega dice, this is a total of 6 successes to hit, considerably better. Since this has a half-decent chance of hitting, I'll go ahead and roll damage as well.
You rolled 3 successes using 8d10 with the Target Number system with a target of 7 ((7,2,8,7,1,4,5,5)).
10+3=13L, plus any extra from accuracy that happen to carry over - provided I hit at all


Rydi
GM, 470 posts
Fri 2 Oct 2009
at 22:20
  • msg #72

Re: Clubs, Coke, and Civvies

Top of round 3:


20:
Only the original Platoon is left standing, and he seems a bit worried... he dives behind a pile of debris that might once have been a desk.

Mystery bleeds.  He contemplates how ironic it is that if he remains invisible, the medics won't see him, but if he shows himself, either the T2Mers or his own people might kill him.  He drags himself off to the back corner of the building, surrounding himself by the most structurally sound of the remaining walls.

Zero trails Mystery to his corner and hammers into the quantum blur, slamming the novas head against the wall and leaving a dent. In the head, and the wall.

19:
Phantasm Leaps after Platoon.

Suzukaze changes targets, running and slashing at "Chalk".  She hits, and chips off bits of an icy second skin (1L) but finds that her blades don't penetrate further than the surface.

Spoiler text: (Highlight or hover over the text to view)
While I remember: if you want to spend pts on the Armor Piercing enhancement for your Claws, I'm fine with that, especially since it's gonna be your primary offensive power.


18:
Pax and T2M:E are fully in control of the crowd, and are currently getting medical aid to the injured.

Chalk creates a massive convection current and twists his eufiber to form a sort of kite, enabling him to fly straight up and through the portal.

Shooter gasps weakly as the pain overwhelms him, and he realizes that he isn't going to be coming back from this one... He idly wonders how mama will get her meds, and whether all the fun he had was worth all this... then he slips away.

Was that a twitch?! Zero's fist slams into the stealthy nova once more, nearly crushing his windpipe. Fortunately for Mystery, Zero realizes that its opponent is unconscious, nearly dead in fact, and pulls its punch.

Gravitas manages to finally make a solid hit on Chalk, but the gravitic flux seems to have no effect at all.

17:
Flare blasts Chalk with a massive gout of flame as she chases after him, which melts through the outer layers of his ice armor, dealing more significant damage to him in the process (3L).

Juan holds his action.

Phantasm attacks one of the carrying clones and it dissipates.  The clone it was holding drops to its feet in a crouch, and she elegantly rips its throat out.

16:
Platoon has apparently made more clones, as three Platoons leap from cover, each carrying another Platoon, and run in separate directions away from the fight.

15:
Phantasm cuts through another pair of clones as they run, but again missing the real Platoon.  Her third swipe manages to de-spine the final carrying Platoon, dropping the real one on his butt.

Comstock grabs onto Hardbody, locking out his joints, and then jerks. HARD. A snapping sound is followed by an arm being ripped off.  The arm converts to flesh again, the spindly, sickly arm of a small, weak man.  Hardbody's eyes open wide in shock, and he begins screaming.

Imp fires a kinetic blast targeting Chalk, but between his wounds and Chalk's sudden retreat, the shot goes wide, tearing a larger hole in the roof... Which is looking fairly unstable by this point.

12:
Solitaire cements her hold and squeezes Juan into submission, or at least attempts to. He seems... Amused? As they fall into the ice sheet (a nice jagged protrusion aimed for Juan's back), he starts to laugh, a deep rich belly-laugh. The impact is jarring, and for a moment it looks like he won't be getting up...

But as Solitaire moves to disengage after impact, Juan grabs her firmly by the calf and reals her into a clinch.  He's strong, incredibly strong, and he manages to lock onto Solitaires neck. He begins brutally twisting and squeezing the life out of her (11B).

The baseline criminals run from the area, realizing they are totally powerless to impact the fight.  They knock debris out of the way as they run, but slam into Pax's barrier once they reach the club perimeter. The way they moved was more like a super-strong nova than a human, strangely.

9:
Hardbody thrashes about, dealing a few glancing blows to Comstock (1B), then grabs at his stump in pain and falls into a ball on the ground and rocks.

Bottom of round:
Frostburn gives a play by play via radio, so that everyone is on the same page, inside and out
This message was last edited by the GM at 01:45, Mon 05 Oct 2009.
Suzukaze
player, 49 posts
*THIS FILE IS CLOSED*
Fri 2 Oct 2009
at 22:35
  • msg #73

Re: Clubs, Coke, and Civvies

In reply to Rydi (msg #72):


Spoiler text: (Highlight or hover over the text to view)
I was going to but wasn't sure if I could spend it while we are still in the combat or if I should wait until it's over.

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