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4 successes on manip roll to pick just the right moment and demeanor to get everyone going. Comstock needs a confidence booster.
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Sorry if I messed up on time descriptions there, but dinner hadn't actually come up yet. Had to get in that last announcement, as it has some considerable story impact.
You guys probably don't have to stay past dinner actually, perhaps something flashy to wow the crowd before you leave and give them something to remember the event. Then you can head off to Mexico.
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Curious how Zero will respond... Will it be another Pat moment, or will we see some preferences emerge? Or will a giant duck materialize in the back seat of its car.?
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OOC: Fixed some of the rape I did to the English Language. Hopefully it doesn't read like a story of a PC getting attacked with barbecue implements, now.
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joy. 1 success on maxing:
You rolled 1 success using 4d10 with the Target Number system with a target of 7 ((6,8,6,5)).
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Phantasm modulates the energy pattern of the construct in order to give it phasing. Maybe a phasing attack can hit the mystery nova?
bleh roll: You rolled 4 successes using 9d10 with the Target Number system with a target of 7 ((1,3,1,8,8,1,1,7,7)).
+2 more for will and maxing
=6
unfortunately it takes up all remaining successes to create a quantum 3 sheep with phasing 3. If the nova is around at least that will let us see if it can be hit that way. If not... well, that's what chained souls are for, right?
(http://blogs.warwick.ac.uk/ima...04/24/blacksheep.jpg)
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* (Translated to English)
Dr. Zero is using That Creeping Feeling to see if it is being watched. It will spend Quantum if it needs to. It is also making an Awareness Roll to see if anything is odd.
15:51, Today: Dr. Zero rolled 5 successes using 11d10 with the Target Number system with a target of 7 with rolls of 5,8,7,3,4,6,10,3,9,8,4. Awareness, 1Meg.
15:52, Today: Dr. Zero failed (no successes) using 1d10 with the Target Number system with a target of 7 with rolls of 1. Reroll 10, Observant Quality.
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Suzukaze spends a Quantum point and rolls 3 successes on 7 dice for blindfighting in order to locate an invisible enemy.
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Rolls 4 successes fron 7 dice on an awareness roll.
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As always, sexual content here is for accuracy and impact rather than any prurient interests. The interests of the deranged criminal often tend toward power, pain, and the fulfillment of either buried desires or perversion for its own sake as a way of thwarting normative values. If anyone is bothered, feel free to mention it either in OOC or PM, or not interact with it (likely that's what some of the characters would do anyway).
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As always, sexual content here is for accuracy and impact rather than any prurient interests. The interests of the deranged criminal often tend toward power, pain, and the fulfillment of either buried desires or perversion for its own sake as a way of thwarting normative values. If anyone is bothered, feel free to mention it, or not interact with it (likely that's what some of the characters would do anyway).
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Flare spends a quantum and uses propel (flame flight) she has a natural strength 4, and should be able to hold a person for a few seconds.
Using dex athletics, she basically tosses them from the air into the sea, trying to do this as quickly as possible, but still hopefully safely for the people.
15:38, Today: Flare rolled 3 successes using 9d10 with the Target Number system with a target of 7 with rolls of 6,8,10,4,10,1,6,6,5.
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8 Successes on Gravity Field roll means that Quentin adds 4g's to the gravity inside the building, which is now at 5g's and effectively prohibits the baselines from moving.
Gravitas rolled 7 successes using 11d10 with the Target Number system with a target of 7 with rolls of 6,7,8,8,5,7,7,10,9,1,5. Wits+Grav, 2Mega. +1, the first 7 is a mega-die.
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Zero will roll to see if it can spot 2-D Man with a mix of Q-Attunment and That Creeping Feeling. If 2-D Man is trying to hide and spy, this will ironicly make him easier to spot by the Doctor. If Zero spots him, Zero will attack using an extra action.
Total of 7 Successes.
05:32, Today: Dr. Zero rolled 6 successes using 11d10 with the Target Number system with a target of 7 with rolls of 6,4,8,4,8,4,10,9,10,4,7. Spot 2-D Man, 1 Mega.
05:33, Today: Dr. Zero rolled 1 success using 2d10 with the Target Number system with a target of 7 with rolls of 2,9. ReRoll 10's, Observant Quality.
Was 2-D Man in range of Zero's Event Horizon?
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From what it sounds like, this is going to get a very extreme cover up. You guys can still get people to the hospital if you like, you don't have to wait on the u-pie medics. Just expect to hear an earful from someone later.
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using commanding presence, almost live, persuader, and awe inspiring to keep people riveted on me while the coverup is initiated.
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Those that want to continue talking can do that. If there is anything else people wanted to do for scene wrap up (further investigation, talking to locals, cleanup, etc.) in mexico, you can do that too, and I'll give the pertinent details. But the action is over in mexico, and is moving to the Nevada base.
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Since we're not in combat time, it probably doesn't matter, but if it does, Quentin rocks the Multitasking enhancement when he studies.
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Everyone is welcome to help with investigations btw, I just gave her results for the roll she made, but everyone can help if they feel like it.
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You can feel free to continue such experiments in the vignettes, you can get several low level psychics and energy users. It occurs to me that your arm has many possible xp purchases, depending on if you want to develop it further.
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Edited to add spoiler: I'm not trying to stop anyone's introspection, just trying to give a direction for the plot to progress. If anyone wants to add some details to the room (Comstock probably tried to customize the chairs a bit ... a little way to bond with the team and show he cares) be my guest.
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Everyone is welcome to help with investigations btw, I just gave her results for the roll she made, but everyone can help if they feel like it.
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19:52, Today: Dr. Zero rolled 2 successes using 6d10 with the Target Number system with a target of 7 with rolls of 3,3,5,9,2,9. Investigative prodigy, 1 meg, 1 will.
19:51, Today: Dr. Zero rolled 2 successes using 11d10 with the Target Number system with a target of 7 with rolls of 7,1,2,1,4,6,4,5,6,8,1. Investigative Roll, 1 meg.
5 successes, so far.
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Zero is proposing an extended, shared Investigation roll into 2-D Man, hopping everyone's insight will lend a hand in finally uncovering valuable data.
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4 sux on an investigation roll
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Investigation: You rolled 2 successes using 8d10 with the Target Number system with a target of 7 ((10,5,9,3,4,1,3,4)). 2 mega
=4 succ
Psychology (medicine): You rolled 1 success using 9d10 with the Target Number system with a target of 7 ((4,4,4,6,9,5,2,3,5)).
=1 succ (impressively bad roll)
Science: You rolled 2 successes using 12d10 with the Target Number system with a target of 7 ((3,2,8,5,1,2,1,3,6,6,3,9)).
=2 succ (Wow, guess i'm making up for good rolls in the past)
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Perception + Investigation. Two successes. Ah, the die-roller, she is a fickle beast.
18:50, Today: Comstock rolled 2 successes using 6d10 with the Target Number system with a target of 7 with rolls of 4,6,3,6,9,7. Perception+Investigation.
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11:32, Today: Solitaire rolled 3 successes using 7d10 with the Target Number system with a target of 7 with rolls of 10,3,9,7,1,1,4. raw Perception, 3 mega
That would be 6 Sux.
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Assuming he does look at the data, here's what I got:
Gravitas rolled 7 successes using 12d10 with the Target Number system with a target of 7 with rolls of 1,8,7,7,8,2,10,1,9,3,9,6. Per+Investigation, 2Mega.
Mega-dice makes the first 8 two successes, so this is actually 8 successes total.
Rolled for Inventive Genius enhancement, got nothing, here's the actual Int roll, the closest skill is engineering, but Q's got Engr/Medi/Sci all at 5, so its hardly matters which is actually used:
Gravitas rolled 3 successes using 13d10 with the Target Number system with a target of 7 with rolls of 7,7,5,6,4,3,4,6,3,3,1,4,9. Int+Something, 3 Mega, develop counters.
Total of 5 successes, since the first two 7's are mega dice.
We need to fix the dice roller, it's been switched to 'low'...
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Further questions are welcome. I'm sure you will be visiting the location that he lived at as well, and we can get on that whenever.
I think it's funny who got the most successes. Sol, randomly, and Grav, who hasn't done investigation since the game started. Zero and several others all have it as something of a character focus... meh, dice roller really must have been set to low.
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the "creepy" feeling would be confused by someone looking out of the eyes of another, or so it seems to me. But you do notice it now.
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the "creepy" feeling would be confused by someone looking out of the eyes of another, or so it seems to me. But you do notice it now.
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Event Horizon: 3 Successes.
22:23, Today: Dr. Zero rolled 2 successes using 7d10 with the Target Number system with a target of 7 with rolls of 2,1,8,1,9,4,3. Event Horizon, 1 Meg, 1 Will Spent .
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Spent 4 quantum on Telekinesis, figured doubling it for the first time expenditure was reasonable. 7 sux on the roll, plus 5 auto sux from quantum for a total of 12 sux on the roll means a massive 200,000kg of force. Imp will try to spot the freak outside and track from a distance. So much for keeping his TK hidden from people.
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Assuming your TK is based on fine control of momentum and potential energy, then it won't affect the critter. If it were based upon "psychic" power, like a sort of Cable/Phoenix thing it might... or if you were using subquantum energies you would rock its world of course. Where's a Legionnaire or Ministry psion when you need them? Even a psiad would be useful about now.
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10:38, Today: Solitaire rolled 5 successes using 10d10 with the Target Number system with a target of 7 with rolls of 1,8,3,5,2,8,5,3,3,9. Percep+Aware, 3 Mega. 1 Willpower spent.
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Initiative 12+1+7=20. Am I moving at the same time as 2-D Man?
20:31, Today: Dr. Zero rolled 1 success using 1d10 with the Target Number system with a target of 7 with rolls of 7. Initative.
Zero activates Cat Footed. Zero hopes to come up on ‘2-D Man’ so quickly and silently that The Doctor can get a surprise strike/shot in. 1 Quantum.
20:30, Today: Dr. Zero rolled 4 successes using 10d10 with the Target Number system with a target of 7 with rolls of 1,6,8,2,5,4,1,8,10,7. Stealth Run, 1 Mega.
I have to look up how many successes CatFooted gives when running to add to that.
Zero activates Quickness to double it’s speed. If Zero catches up to it, it splits it’s action to take the shot. 1 Quantum.
Can and should The Doctor make Perception and/or Intelligence rolls to figure out the thing’s direction and outmaneuver it?
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Flare activates her flight and is zipping though halls at 100km/ph. She has mega dex 3 to not slam into things. Rolling dex stealth with mega dex 3:
7,3,9,5,9,9,8,2,8,4,6 and I believe that I can have the mega dex do double successes (last 3 rolled) for a total of 7 successes. Flare is trying to keep up, but keep back enough for Dr. Zero to have room to manuever and lure this jerk out. If Zero gets outside then Flare goes skyward at about 50 ft. up.
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Hide Flash Grenade: 5+3=8 successes
08:27, Today: Dr. Zero rolled 5 successes using 10d10 with the Target Number system with a target of 7 with rolls of 4,7,10,3,8,4,5,2,9,8. Stealth, 1Meg, Catfooted, Hide Charge.
Hide Flash Grenade: 4+3=7 successes
08:28, Today: Dr. Zero rolled 4 successes using 10d10 with the Target Number system with a target of 7 with rolls of 10,3,1,8,7,6,3,5,4,9. Stealth, 1Meg, Catfooted, Hide Charge.
Double Back and sneak up: 5+3=8 successes
08:28, Today: Dr. Zero rolled 5 successes using 10d10 with the Target Number system with a target of 7 with rolls of 1,9,9,8,4,7,5,9,4,5. Stealth, 1Meg, Catfooted, Sneak Up.
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OOC: Is there a Basement and/or Subbasement? Caves?
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There may be some sub-basements, up to you guys (your base and all), but likely Freak is going straight down into bedrock, then when its safe will go to wherever Freaks go in their off time.
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speaking of, the roller is smoking crack. Still.
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00:15, Today: Dr. Zero rolled 5 successes using 13d10 with the Target Number system with a target of 7 with rolls of 6,2,9,10,5,3,10,5,3,6,10,10,5. Clintch, +2 Accuracy (Rear), 1Meg.
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00:26, Today: Gravitas rolled 3 successes using 5d10 with the Target Number system with a target of 7 with rolls of 1,10,8,8,5. Verify range to target; one ping only.
3 successes, Quentin is also using Quantum Attunement for Mega-Perception in hopes that it'll help.
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I enjoyed that use of teleportation, very nice. You may need to spend an Inspiration on Dramatic Editing though, as you are teleporting blind into the ground...
I'm not exactly sure where to take this from here... I guess roll your Event Horizon? See if you can fully disrupt its powers enough to grab on? You got 3 sux last time I think.
And... Take some damage? By the time you would be able to grab it, Freak would be in the dirt already, so you two are basically cuddling under a few tons of rubble... weird. I figure that Zero would actually make the jump despite this, and just take the potential damage, if I'm wrong let me know and I'll edit.
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I enjoyed that use of teleportation, very nice. You may need to spend an Inspiration on Dramatic Editing though, as you are teleporting blind into the ground...
I'm not exactly sure where to take this from here... I guess roll your Event Horizon? See if you can fully disrupt its powers enough to grab on? You got 3 sux last time I think.
And... Take some damage? By the time you would be able to grab it, Freak would be in the dirt already, so you two are basically cuddling under a few tons of rubble... weird. I figure that Zero would actually make the jump despite this, and just take the potential damage, if I'm wrong let me know and I'll edit.
.
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Oh, he'll gladly take the damage to catch this bugger. ;) It's really dramatic and cool this way, too. Let's see, the book suggests 1d10.
08:23, Today: Dr. Zero failed (no successes) using 1d10 with the Target Number system with a target of 7 with rolls of 5. Teleport Damage.
Edit: Forgot the soak roll: 5-3=2 Damage.
08:45, Today: Dr. Zero rolled 3 successes using 7d10 with the Target Number system with a target of 7 with rolls of 6,8,9,5,8,3,2. Soak, 1 Mega.
Resistance Roll to ignore wound penalties: 4 successes (Mega was 8)
08:48, Today: Dr. Zero rolled 3 successes using 9d10 with the Target Number system with a target of 7 with rolls of 8,4,3,4,7,10,5,4,5. Resistance Roll, 1 Meg.
I should have rolled Event Horizon automatically, earlier, because it is a constant effect, but forgot to. I'll roll it here and hope it works.
Event Horizon: 8 successes (Wow. A lot better than the fight with the force wielder in Africa.) 2 Megs (9 & 7)=4, 1 Will spent.
08:26, Today: Dr. Zero rolled 5 successes using 8d10 with the Target Number system with a target of 7 with rolls of 9,7,4,8,6,9,2,10. Event Horizon, 2Meg, 1Will, 1Meg-Diff1 .
If the Clinch works: 9 Damage, Bashing.
08:36, Today: Dr. Zero rolled 2 successes using 10d10 with the Target Number system with a target of 7 with rolls of 6,4,3,3,4,7,5,4,7,4. Clintch Damage, +2, +5MegStr Damage .
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Make a resistance with your willpower, or whatever.
Also, I will look up the Teleport damage thing later, I think that's correct but I want to double check.
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07:49, Today: Dr. Zero failed (no successes) using 4d10 with the Target Number system with a target of 7 with rolls of 5,2,5,4. Willpower to Resist .
07:50, Today: Dr. Zero rolled 2 successes using 4d10 with the Target Number system with a target of 7 with rolls of 8,4,7,2. Will, Resist Derangment.
One Willpower spent to negate the influence.
Event Horizon (in case it has any remaining soak)= 2 successes
08:17, Today: Dr. Zero rolled 2 successes using 7d10 with the Target Number system with a target of 7 with rolls of 10,6,6,9,2,1,6. EventHorizon,1Meg,+2RearAttac 2Meg-2Diff.
Quickness 1is active: 1 Quantum. Precision is active (damage will only be used to incapacitate).
Zero Clinch Damage 1= 10 Bashing
08:11, Today: Dr. Zero rolled 3 successes using 10d10 with the Target Number system with a target of 7 with rolls of 3,1,5,8,3,6,3,1,10,9. Clintch Damage, +2, +5MegStr Damage .
Zero Clinch Damage 2= 12 Bashing
08:11, Today: Dr. Zero rolled 5 successes using 10d10 with the Target Number system with a target of 7 with rolls of 9,6,8,9,3,8,1,10,4,6. Clintch Damage, +2, +5MegStr Damage .
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The psychic attraction effect will wear off in 6 rounds, not sure if that means you have to spend more willpower or not... I think it doesn't, but I could be wrong.
Also, I am making a spot house-ruling that it is one thing to partially teleport into a wall, quite another to teleport directly into the middle of a solid object, especially one that can't be displaced easily, and when you choose not to shunt into the nearest available open space... So, normally, it will be what is listed in the book, but when you port into a solid object on purpose, and stay there, convert that to aggravated damage soakable with Hardbody enhancement, but not the Reinforced extra.
Freak is severely messed up. It isn't dead, and seems to have enough mega-stamina to keep it alive, but with quantum sight you can tell it suffered as much as Zero from solidifying. The bashing damage took it to incapacitated, and then the solidification took it piled on top of the bashing damage.
For those wanting to know how far down they are, you can guess that they are roughly 1300ft below your generator room.
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Freak looks like this, except with no clothing and lots of injuries.
http://blacktabbyrecords.files...2009/05/dsc00783.jpg
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forgot to put in last night, this will heal a level even agg
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If I have to roll to do damage, I will, but I'm guessing it would be a bit pointless at this stage.
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Whats the perspective of the broadcast? In close or zoomed from a chopper or something?
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It is zoomed, and most of the angles are bad. If people want they can activate their super-senses and go detecting em fields, use telescopic vision, or whatever, to locate the camera(s).
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Zero uses Creeping Felling and deactivates the cameras (and any other devices) and ferrets out spies.
7 successes to Investigate the reporters/spies.
06:17, Today: Dr. Zero rolled 6 successes using 15d10 with the Target Number system with a target of 7 with rolls of 5,5,8,3,8,7,6,9,4,2,3,10,5,1,9. Investigation Roll, Reporters/Spies, 1 M.
06:18, Today: Dr. Zero rolled 1 success using 1d10 with the Target Number system with a target of 7 with rolls of 7. reroll 10.
06:15, Today: Dr. Zero rolled 3 successes using 8d10 with the Target Number system with a target of 7 with rolls of 9,5,1,4,9,3,9,1. Investigative Prodigy, 3 Mega.
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And sorry btw, I keep forgetting the 'creepy feeling' thing you've got going. Sometimes it makes sense, imo, for it not to trigger (what's one more eye on you at a given moment?), but it probably should have in this instance. The way I'm running it, you basically auto detect and defeat sensors when actively looking, but since no one is ON all the time, some things get by you until you start looking again... if you want to trade out the enhancement due to the slight nerf that this represents, I'm fine with that. Again, sorry about that.
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Seemed like this plot was coming to a close, and rather than make you guys go through the motions and make repeated rolls, and question nameless mooks regarding what they know, I figured it would be better just to give you the info you would have inevitably garnered.
If you have any other question, let me know and I will endeavor to address them.
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regarding the mysterious tech nova, I do hope that I haven't missed a post somewhere in which I stated a connection between that nova and Freak. Though people are free to think what they want, I've tried to imply that the two are separate, and that the media merely capitalized on Freak's capture, rather than being in cahoots with her somehow.
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feel free to insert any other comments in that you like
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Neato, in party conflict! I'm actually quite happy to see this, makes for interesting conversations :)
If it isn't clear here, Phantasm is loosing touch a little, though it's subtle right now. Being over worked, having no time to do normal stuff, and spending formative teenage years in a war zone will do that. The reason's she started all this hero stuff are fading, and hubris is taking over a bit. Thus the greater concern for personal pride than the concern for her new teammate's state of mind... everything has turned into a prolonged combat to her, which on some level she's aware of, and thus the vacation request... Anyway, rambling, but trying to give some perspective on where P' is at right now.
As far as the conflict itself, P' is trying to win people over. She isn't tricking her teammates or using mind control, but she isn't above trying to out manipulate Sue to get allies against the woman that just embarrassed and offended her. And Phantasm also wants someone to care enough to bother to come to her aid in the first place, though using mega-manipulation 3 to get it somewhat defeats the point if she stopped to think about it
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since I'm being accused of using the social fu, i guess I'll do it. Spending 4 quantum on persuader, natural empathy, commanding presence, and awe inspiring. sux from the roll, pluss auto sux from abilities gives me 13ish sux on the roll, afb right now so I don't know exactly.
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Flare has no good defence against the dulcet tones of DJ Imp. She'd likely hold hands with team members and skip through fields of flowers with that many successes.
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you mean I'd have to do that well again to make you wanna frolic in a field of flowers, Flare? Challenge accepted.
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my dice pool on mega-manip, and even my psy resistances, are dwarfed by that many successes on mega-charisma. Lesson learned for Phantasm: be careful what you manipulate people into, you might just come to regret it...
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Zero rolls Stealth to sneak up behind Suzukaze and follow through the portal.
8 successes.
21:25, Today: Dr. Zero rolled 3 successes using 10d10 with the Target Number system with a target of 7 with rolls of 6,6,2,3,5,8,3,2,10,10. 1 Meg+3 Catfooted.
21:26, Today: Dr. Zero rolled 2 successes using 2d10 with the Target Number system with a target of 7 with rolls of 7,9. 2 Re-rolls, Agile Quality .
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23:32, Today: Solitaire rolled 8 successes using 10d10 with the Target Number system with a target of 7 with rolls of 8,10,5,2,8,5,7,3,7,6. Spotting the Bad Doc.
Almost had you Doc, tie goes to the defender. :P
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Can Zero's Creeping Feeling pick up on the silent watcher?
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Technically no, b/c he isn't watching you (probably hasn't even noticed you), and thus the feeling wouldn't trigger. However, since you are lurking and not interacting, I'd give you a perception roll to spot him.
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Thank you!
Awareness Roll: 5 successes
23:15, Today: Dr. Zero rolled 4 successes using 11d10 with the Target Number system with a target of 7 with rolls of 3,5,10,6,9,4,5,5,9,1,7. 1 Meg, 1 Will Spent.
23:15, Today: Dr. Zero failed (no successes) using 1d10 with the Target Number system with a target of 7 with rolls of 2. Reroll 10, Observant Quality .
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I think I roll Perception for Q-Attunment, though I don't have my book handy. I'll edit this if I'm off.
7 Successes! (Meg was a 10.)
21:15, Today: Dr. Zero rolled 4 successes using 11d10 with the Target Number system with a target of 7 with rolls of 10,9,1,8,2,2,10,5,5,2,4. 1 Meg, Q-Attunement Roll. .
21:15, Today: Dr. Zero rolled 1 success using 2d10 with the Target Number system with a target of 7 with rolls of 6,9. Re-roll 10's, Observant Quality. 1 Meg! .
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Zero, roll willpower, subtract successes from 9, take that much in bashing. Psychic shield will soak, but other enhancements/etc will not. The sensation is not a telepathic probe btw, more like a lance of disruptive psychic energy (mental blast power), so no one is actually in your head.
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I assumed that people would move to protect the innocents, preferably children first, especially Suzukaze since it is her family, so first actions should display this. Initiative should probably be rolled now.
Oh, and sorry, I know this was supposed to be fun and relaxing, but 'Kaze's flaws and my plot mixed to create chaos. I was hoping to give you guys some hot springs fun first, but Zero's entrance escalated things faster than intended (that's what makes rp so much fun though :) ). Maybe another time...
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Assuming everyone follows me also initiaive is 17 I'll be using Quickness to act at 15 then as well.
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3 Successes. 6 Bashing. Crippled.
23:30, Today: Dr. Zero rolled 2 successes using 4d10 with the Target Number system with a target of 7 with rolls of 2,8,4,10. Willpower Soak. 1 Will Spent.
Roll to resist Flashbacks do to past trauma, and current violence.
Failed! Zero thinks it is in it's past. It sees it's attacker as an attacker from the past, and attacks all out.
23:56, Today: Dr. Zero failed (no successes) using 4d10 with the Target Number system with a target of 8 with rolls of 5,5,1,4. Will Roll, Flashbacks!
5 Successes for Resistance roll to ignore Wound Penalties.
00:06, Today: Dr. Zero rolled 4 successes using 9d10 with the Target Number system with a target of 7 with rolls of 7,8,5,5,5,10,2,9,2. Resistance Roll, 1 Meg.
00:06, Today: Dr. Zero failed (no successes) using 1d10 with the Target Number system with a target of 7 with rolls of 4. reroll 10, Relentless Quality,.
Zero automatically heals one Health Level w/ Regeneration Enhancment, 1 Q spent.
Zero Combat Teleports behind Shiro, pulls out a grenade, and holds it point blank to the man's back in a perceived act of suicide. Even Horizon activates automatically at Zero's arrival before the grenade goes off.
5 Successes, Even Horizon.
00:13, Today: Dr. Zero rolled 4 successes using 9d10 with the Target Number system with a target of 7 with rolls of 8,1,6,1,2,7,8,2,9. Event Horizon, 3Meg,
13 Soak vs. Blast.
If Zero is not knocked out, it spends it's second action (Quickness) shooting Shiro with it's revolver in a murderous rage.
8 Successes to Shot. Rerolled Mega!
00:17, Today: Dr. Zero failed (no successes) using 1d10 with the Target Number system with a target of 7 with rolls of 6. reroll 10s, Agil Quality .
00:17, Today: Dr. Zero rolled 1 success using 2d10 with the Target Number system with a target of 7 with rolls of 10,3. reroll 10s, Agil Quality .
00:16, Today: Dr. Zero rolled 3 successes using 11d10 with the Target Number system with a target of 7 with rolls of 10,6,6,2,5,5,9,2,4,6,10. Shoot, 1 Meg.
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Init 23
You rolled 1 success using 1d10 with the Target Number system with a target of 7 ((10)).
1q multitasking
1q physical prodigy
2q Force Field
3q Shapeshift
Shapeshift: You rolled 3 successes using 9d10 with the Target Number system with a target of 7 ((2,4,4,7,7,4,7,5,5)). 3 mega
[+1 m.str, claws +1 armor piercing; shit roll, bleh. I so wanted quickness and more dex too...]
Forcefield: You rolled 4 successes using 7d10 with the Target Number system with a target of 7 ((1,8,1,8,7,9,1)). 3 mega
[soak 21L/25B]
Athletics (pick up the kid): You rolled 1 success using 9d10 with the Target Number system with a target of 7 ((2,4,10,3,2,3,3,1,6)).
[Wow. Dice roller hate. Thankfully I get 3 auto from Phys Prodigy.]
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You think the dice roller hates you? Seriously, when we finish this combat I'm buying Enhanced Initiative, twice. This is just silly.
21:33, Today: Solitaire rolled 9 using 1d10+8 with rolls of 1. Init.
22:23, Today: Solitaire rolled 2 successes using 7d10 with the Target Number system with a target of 7 with rolls of 3,3,1,7,1,6,9. Hyper-enhanced Hearing Activation. Active for 2 rounds.
22:23, Today: Solitaire rolled 5 successes using 13d10 with the Target Number system with a target of 7 with rolls of 6,1,9,6,4,5,2,9,9,6,9,2,4. Percep, Locating Snipers.
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Snipers' locations are clear to Solitaire.
After people give me their initial round of actions I'll start the fight.
With these lovely rolls though, the humans may kill you all before the novas even get to play with you :)
Except Zero, who is busy killing your ally... This is great stuff guys, especially Zero's rolls (it's in the middle of flashbacks while assassins attack; classic comic book moment). Wow. Good times. Good, good times.
You may need to shoot the dice roller if things keep going wrong though.
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You rolled 1 success using 2d10 with the Target Number system with a target of 7 ((7,4)). In reality I keep the 4 and add 14 for an 18 initiative, but first round Flare was a bit shocked by the sudden violence (and player was offline) so she snaps into action at Solitaires directive.
1Q for fire shield (10L soak)
2Q to heal 2 lethal
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/rage at dice roller
15:47, Today: Solitaire failed (no successes) using 6d10 with the Target Number system with a target of 7 with rolls of 6,6,3,6,4,1. Intimidate.
Still gives me 4 auto sux.
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Still waiting to know what happened to Shiro. Once I know, I'll say Zero's next action.
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OK, people can start giving me their actions for the fight now. I've got Sol's, and I'll assume 'Kaze is outside and able to cross the necessary distance to take her actions. Zero is outside, Slider is staying inside for the moment and keeping watch, and Flare is likely following Sol out. So you can all start your actions outside and engaged in the conflict if you like.
Though honestly, after Sol's action there won't be anyone there, so you may need to find the novas before proceeding to the ass-kicking.
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Forgot Initiative: 16
08:41, Today: Dr. Zero failed (no successes) using 1d10 with the Target Number system with a target of 7 with rolls of 3. Initative.
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Today: Flare rolled 6 successes using 13d10 with the Target Number system with a target of 7 with rolls of 1,8,2,8,8,1,10,8,2,2,8,2,6. Fire blast at sniper. This gives a total of 7 sux since the first 3 are mega.
Flare rolled 9 successes using 20d10 with the Target Number system with a target of 7 with rolls of 5,2,4,4,9,9,1,2,10,2,7,6,2,10,9,5,9,1,9,10. Damage from Fire blast.
So 7 to hit and 9 lethal damage.
Current Soak 19B 17L with Fire shield up
6Q used so far
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Probally will be it for my action at 17. I'll hold my action for 15 until after Zero posts I guess.
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Zero will attempt the nearly impossible with some improv brain surgery to save Shiro's life. It should be noted Zero's isn't picky on that quality of life at this moment. Finger's crossed!
Zero Activates Fast Tasks to perform massive surgery in the field before the eye can blink. 1 Quantum.
Zero Activates Quickness to double even that efficiency. Zero transforms into a blur of medical brilliance in a mad, audacious assault on death. 1 Quantum spent.
Emergency Surgery: 12 Successes.
00:50, Today: Dr. Zero rolled 2 successes using 3d10 with the Target Number system with a target of 7 with rolls of 6,7,7. 3 Reroll, Ingenious Quality! .
00:49, Today: Dr. Zero rolled 7 successes using 15d10 with the Target Number system with a target of 7 with rolls of 3,9,7,9,1,3,5,10,6,5,10,10,1,8,1. Medicine Roll, BrainSurgery! 3 Meg 1will.
00:47, Today: Dr. Zero rolled 1 success using 7d10 with the Target Number system with a target of 7 with rolls of 6,4,5,1,8,2,3. Medical Progidy, 3 Mega. 1 Will spent.
Quickness Action.
Reactivate Medical Prodigy. 1 Quantum spent
Second Surgery: 10 Successes.
00:59, Today: Dr. Zero failed (no successes) using 2d10 with the Target Number system with a target of 7 with rolls of 6,6. Reroll 10's, Ingenious Quality! .
00:59, Today: Dr. Zero rolled 8 successes using 18d10 with the Target Number system with a target of 7 with rolls of 8,1,6,2,8,9,7,4,2,2,1,4,8,10,10,1,2,7. MedicineRoll, BrainSurgery2, 3 Meg 1will.
00:58, Today: Dr. Zero rolled 5 successes using 8d10 with the Target Number system with a target of 7 with rolls of 9,4,7,8,8,6,7,4. Medical Prodigy, 3 Mega, .
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Not an action, just a bit of filler.
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More commentary tomorrow, but I figured I'd let people know that, after Zero's stunning feat of open brain surgery using a sharp rock on top of a hill in a single round, Shiro will live... but he'll be in a coma.
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This I guess will finish up the first round for me. A whole bunch of nothing. Oh well.
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sorry for not posting, forgot i needed to post in this thread. I'm going to spend the fight tying up any other baselines in the area, freeing up anyone else that wants to take on the novas in the area.
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If its not readily apparent,
15:16, Today: Solitaire rolled 6 successes using 10d10 with the Target Number system with a target of 7 with rolls of 6,1,10,3,8,5,9,2,8,1. I spy with my little eye.
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Spot Enemy Novas: 6 Successes.
19:37, Today: Dr. Zero rolled 5 successes using 11d10 with the Target Number system with a target of 7 with rolls of 9,3,9,2,8,7,5,7,4,6,4. Perc Roll spot Novas, 1Meg, QAttunmentOn.
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Teleport 3 Successes
19:01, Today: Dr. Zero failed (no successes) using 1d10 with the Target Number system with a target of 7 with rolls of 3. reroll 10s, Agil Quality .
19:01, Today: Dr. Zero rolled 3 successes using 7d10 with the Target Number system with a target of 7 with rolls of 1,5,8,5,6,10,8. Teleport, 1 Will spent, 1meg.
Hide: 5 Successes
19:03, Today: Dr. Zero rolled 1 success using 1d10 with the Target Number system with a target of 7 with rolls of 7. reroll 10s, Agil Quality .
19:02, Today: Dr. Zero rolled 4 successes using 11d10 with the Target Number system with a target of 7 with rolls of 4,5,4,1,8,10,4,7,4,7,3. Hide, 1meg.
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while a potentially viable tactic, it would need more successes, especially since the terminus is obfuscated by the "inky, writhing darkness".
Next time you fight, you can try again. Or try getting a telepathic lock, though your range might not be enough.
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14 sux on a dex athletics roll. Surf's up kids.
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15:29, Today: Gale rolled 9 successes using 13d10 with the Target Number system with a target of 7 with rolls of 4,6,10,6,3,5,4,8,9,4,3,8,2. Dex+Athletics, 3 mega. surfing. Physical prodigy.
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23:48, Today: Comstock rolled 2 successes using 5d10 with the Target Number system with a target of 7 with rolls of 8,4,6,10,4. SURFS UP.
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OOC: Hope nobody minds that I did a time elapse.
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I want a pamphelt for elder cthulu cpr, bet its messy
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I'm out of things to say. If anyone else has good input, go for it, and move the submarine along, otherwise we see pretty stuff then go back to the beach. :)
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I'm ok with moving along. I think we're nearing the end of the scenario anyway.
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I'll third the moving on. Cool scene, but I think we've gotten what we want out of it. Also: I kinda want to make an elder cthulhu/illithid CPR pamphlet now.
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15 autosux from enhancements, plus 8 from dice and a wp gives me 23 total. Didn't use awe inspiring so this should (in theory) be nice and subtle. Used natural agitator to make sure this stuff sinks in and starts to condition Pax to be more like the best leader Imp knows: Comstock.
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It's a memorable series of pictures... and in later days many members of the team will look back at it with fondness, remembering when times were still good, when they could still laugh, when they were still a little bit human, when their friends were still alive. Before Columbia and all the conflicts that came after, before the Null Manifesto, before leaving Earth for the dim reaches of the cosmos and the questionable rewards of becoming something more than human.
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she isn't being particularly provocative, but rather attempting to play a game of social chess with someone that might be her equal. Of course with both of you escalating and using powers that force unnatural emotions, things could get out of hand...
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game on. Imp'll get into this and see how adept she is. 19 sux, 4 plus autos from enhancements. this may go pear shaped.
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I don't have her stats with me, but they are somewhere near yours, with slightly different enhancement picks. She isn't using emotion control, but is using her megas and enhancements. I don't feel the need to roll unless you do, just... act as you think you would in the pressence of brain shattering personality. Oh, and it's hard sounding clever and flirting btw. View lame comments through the filter of AWESOME that befits a nova such as her.
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This is the constant problem I have with playing Imp, he's better at everything than I could possibly be, better at most things than any human could possibly be, how do I portray someone like that other than say, "here's what he wants to happen, here's my bucket of successes"
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He is open to further discourse, but you'll have to follow him or get him to stay.
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The biggest danger here is that you will both get caught in each other's power, feeding into one another and magnifying the intensity of the situation... This is in fact happening, with the successes you are both getting, but it just isn't getting conveyed well. Her guard is down, but she is all the more intense and compelling for it, mostly unconsciously. Act on it how you will, but Imp is likely both incredibly attracted, and mirroring her very genuine concern.
Have you ever seen two deeply depressed or deeply manic individuals amp up each other's emotions? Imagine that, but on nova scale...
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Imp's lost control and all his quantum fueled social powers are running amok. I figure that, not unlike if Sol and Pax threw down, there's going to be some collateral damage. Maybe a lot of collateral damage, unless someone who's mind is immune to mega cha (someone with a mind of metal, perhaps)intervenes, this may go, to pardon the pun, nova.
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Makes sense to me. That kind of quantum powered socializing is enough to enslave the will and rub out thoughts of anything other than the mega-social character. Some distance should ease the pressure, though likely there will be withdrawal symptoms not unlike a drug high. You can feel free to play that up however you like, or not, as you feel appropriate. And of course, it's debatable how Caroline will react, if she even finds out, which will be good times all on its own.
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Some observant individuals will note that Ragnarockette is actually a member of the Queer Nova Alliance, formed in 2003. I'm trying to bring that into play, and also some more subtle social issues, as well as the variance in the timelines. I'm not going to have Andy initiate the movement until 2004, after the conflicts of 2003 blow over. I will be casting Gvuthbjorg as unsure on whether she is ready to come out, or sure what she wants out of life currently; likely nothing will happen between her and Quinton, except possibly a friendship, but there are definitely mixed messages there, so IC Quinton can make of it what he will. Her sexual prefs are not exactly public currently, but rumors around the office make her flirting with Quinton all the more confusing to him most likely.
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Do Stuff here if you like. Its a fun venue, feel free to take narrative control of yourself, and each other. I'll drop by this thread occassionally and do the same. You can also use this for off hours interactions in other places as long as you change the title of your post; you can also visit the archon for more specific stuff over in the Vegas thread.
This is just for generally having a good raucus time and getting into trouble. And to experiment with narrative control; I'd like to see whoever is the current poster take control of the environment and npc's for the length of their post, and then pass off control to the next person when they start posting. Any questions, post them in the OOC thread.
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I actually dug Myron out of the beginning of the game. "Socializing on the Strip: Pre-Equatorial Wars." Msg #267 Random!
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Existential Crisis, whoo hoo!
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Just fyi, it's probably too far away for the other characters to hear, since they're keeping a distance, but Imp heard quite well.
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14:28, Today: El Dragon rolled 4 successes using 11d10 with the Target Number system with a target of 7 with rolls of 5,7,9,3,1,7,8,6,4,4,1. M-Cha+Cha+Command to coordinate our attacks.
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14:51, Today: El Dragon rolled 1 success using 5d10 with the Target Number system with a target of 7 with rolls of 1,2,7,3,1. to activate Boost...blech...it will have to do, I suppose. M-Str and M-Sta are now at 2 for the next 5 turns.
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I goofed up and the first roll i made i used my damage dice. So the *actual* is my hit roll, and if I did hit I guess use the first for damage.
16:43, Today: Suzukaze rolled 4 successes using 12d10 with the Target Number system with a target of 7 with rolls of 5,1,5,4,9,2,9,1,5,6,7,5. Quantum bolt on dawn *actual*.
16:39, Today: Suzukaze rolled 5 successes using 10d10 with the Target Number system with a target of 7 with rolls of 10,7,9,1,2,8,6,4,8,5. Quantum bolt on dawn.
13 Lethal if it hits
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[the following is all subject to ST approval] Just as a Note: the Ubehebe crater that I sort of introduced to the scenario is mostly dormant, but there is a magma chamber down there sitting on a fault line. Any lava on the surface would likely have been created by Crimson Dawn as pit traps for Imp. If CD were to crack the magma chamber, dissolved gasses in the magma would suddenly be released, causing a massive explosion and earthquake.
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19:25, Today: El Dragon rolled 6 successes using 11d10 with the Target Number system with a target of 7 with rolls of 10,6,9,7,4,7,3,1,1,7,8. Aerial Slam.
10 on M-Dex=8 successes
Damage: 7[from sux]+12[Aerial Slam]+10[M-Str]+11[Force Blast]=40
Breakthrough lowers his Soak by 8 this time. If he's subject to knockdown, he needs to resist that, but what I'm mainly aiming for is knockback as hard as I can, with one caveat - I don't want to kill him.
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Everyone within 600m takes 11b levels with armor piercing 14, reduces movement by half, and reduces visibility by half as a Storm of elemental power washes over the area. Those staying inside will keep taking damage, and the flame will get hotter. CD is going to ensure Imp is in the blast, but I'm not sure where he's positioned exactly, so if you're within 600m of Imp, you get a tan.
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Spending a willpower to maximize Force Anima: 15:00, Today: El Dragon rolled 1 success using 4d10 with the Target Number system with a target of 7 with rolls of 8,5,5,6.
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I have my normal 11 dice to hit +3 dice from Accuracy for spending a round aiming -3 dice for the multi-action and I'm spending a Willpower on the attack roll.
Damage: [(Str 5 + M-Str 2 = 15D) + (Aerial Slam = Str 7 + 3 + 4 for flight = 14) + (Force Blast ((Quantum 4x2)+(power 2x3) = 14)] = 43
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4 sux on a node spark roll, with everything channelled into strength. Imp now has M. Str 5 (for 2 turns) and is the proud possessor of 2 temporary taint points.
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First activating blind fighting... If everything hits and I got everything right Damage should be 14L from quantum bolt, 15L from the main sword and 12L from the secondary sword... So 41 lethal damage total.
19:22, Today: Suzukaze rolled 8 successes using 15d10 with the Target Number system with a target of 7 with rolls of 7,9,5,7,3,5,2,10,4,6,9,3,6,3,3. 2nd sword strike on dawn.
19:21, Today: Suzukaze rolled 6 successes using 15d10 with the Target Number system with a target of 7 with rolls of 4,8,3,8,4,8,6,2,5,2,2,7,6,2,6. main sword strike on dawn.
19:20, Today: Suzukaze rolled 1 success using 6d10 with the Target Number system with a target of 7 with rolls of 9,3,1,6,4,2. holo against dawn.
19:19, Today: Suzukaze rolled 6 successes using 10d10 with the Target Number system with a target of 7 with rolls of 6,10,7,9,5,5,4,9,8,7. damage from qb on dawn.
19:18, Today: Suzukaze rolled 8 successes using 12d10 with the Target Number system with a target of 7 with rolls of 8,2,10,8,3,2,5,4,8,6,10,5. Quantum bolt on dawn.
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I suck, I lost track of this, thus the belated reply
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I forgot to respond to Phantasm's other questions so I'm gonna edit it in.
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Getting back here pretty much opens things up for anyone who wants to be involved. Also wraps up ties that bind.
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[Edit for spelling]
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I'm sure everyone gets the reference, but just in case: http://en.wikipedia.org/wiki/Soylent_Green