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Place yourselves, set up whatever scene you want, and we’ll start the action. You can plan over in the HQ thread, or you can “go over the plan one more time” here, your choice. Comstock has authority over his people in the field, though Impetus is once again serving as major coordinator. Any OOC questions should be asked over in the OOC thread, or in spoiler blocks here. Sorry about the delay, hope this turns out to be a good time.
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If I could get soak scores from peoples with their next post that would be dandy. I want DV's too, but I just remembered that there was some rewrite required on how DV's actually work, which we never resolved. I'll try and get something on that posted soonish. As far as responses to this, feel free to post any special tactics or powers uses, as well as any specific actions you are taking besides just moving forward.
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using almost live and most of my other mega social enhancements to kick auto sux up to around 20 or so. With the roll we're looking at 25+- for anyone who can see/hear the broadcast and speaks Spanish.
Init: 18
DV: 9
Soak: 11/8
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Spent 3Q to activate wind shield.
Current Quantum: 25/28
Soaks: 14B/12L
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DV: ~2
Soak
Stamina [4B/2L]
Mega-Stamina (Resiliency) [+8B/+4L]
Armor 4 [+12B/+12L]
Eufiber Suit [+3B/+3L] (assuming three points of quantum charge)
Persistent Total Soak: [27B/ 21L]
Comstock won't waste his juice trying to stay fully buffed the whole way, partly because he doesn't want to weigh two-thousand pounds while he traipses across a wet jungle. Once a major battle starts up, though, he'll turn on:
Density Control (Increase) [+7B/+7L] (total 6 quantum spent) 7X weight!
Molec. Manip. (Second Skin) [+6B/+6L] (1 quantum)
Total Buffed Soak: [40B/34L]; will spend more on Density Control as appropriate.
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19B, 17L for soak
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What do people do? Any last actions before the enemy troops get pounded into oblivion by superior firepower? After one more round of posts here, action should get started in earnest.
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22:40, Today: Suzukaze rolled 6 successes using 7d10 with the Target Number system with a target of 7 with rolls of 8,8,10,10,9,6,9. force field in columbia.
22:39, Today: Suzukaze failed (no successes) using 1d10 with the Target Number system with a target of 7 with rolls of 1. init columbia.
Init: 20after activating enhanced init
DV:8/11 at full speed
Soak with forcefield: 21B 19L
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I needed to note this somewhere, I figured here was the best spot. T2M:A is at the front of the force, situated throughout the first third of the long allied convoy snaking through the shitty roads leading through the hills and forest. Forest isn't as dense here as it is to the east, but it is still moderately thick.
]
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Spend a point of quantum on analyze weakness please. This epiphany comes too late to stop any of the bad stuff about to happen, but does benefit you greatly; you know that the novas revealed in the next few walls of text are not the entirety of the nova forces on hand, probably only half.
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a picture of a twin machine gun, for flavor. The position is actually built into the hill, and has an overhang. It might be able to take a peripheral explosion, though likely not a direct hit. http://en.wikipedia.org/wiki/File:Twin_M2HB_machine_gun.jpg
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Imp, orders? They will respond to you, as the leader regarding nova engagement. Gravitas, actions, plans, advice?
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Defensive actions from anyone that wants to help would greatly aid the troops, as the full weight of the enemy artillery is focused on the troops (fuck the Geneva conventions protocol, they already are using weapons of mass destruction, otherwise referred to as novas, that are prohibited by international law, so they might as well go all out), since the only things engaging air support are the enemy helicopters, which still haven't actually fired.
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Did we roll initiative? Even if we did, please post it at the top of your next post, for my reference, along with updated DV's as per the new post I made. Sorry for the inconvenience.
Also, I know this was a long post, and overdue. I'm gone over the weekend, so you guys should take a little time, really read over it and get a feel for the situation. I'll try and break down some of the stuff that you are dealing with to make it all a little less confusing:
Impetus: Taking charge of the situation, deciding how the baseline forces respond to the novas, and coordinating the teams; also defense, since he actually has enough kinetic control to deal with the shelling to some degree.
Suzukaze: You can help virtually anyone, but who do you help, and who do you let down?
Solitaire: Perception, defense, and helicopters coming straight for you are the primary concerns. Speed makes it possible for her to actually deal with other situations however.
Zero: Defending the troops, and that thing you noticed.
Phantasm: Defending the troops, not dying from a hail of heavy weapons fire that's trying to take you out of the fight before she can be an issue.
Flare: Helicopters, limited visibility, incoming artillery fire... and enemy troops in the jungle.
Gale: Messed up weather, limited visibility, and the helicopters.
Comstock: An entrenched position, an enemy nova that actually managed to hurt you, and the larger fight that you are now separated from. Go back and help? Run forward and act? Choices to be made.[Private to Comstock: do you have movement modes? Leaper perhaps? ability to steal a car or something? I don't want you out of the fight, but this is potentiall an issue if you are stuck right in between action points. You might have to get... Creative.]
Gravitas: Intellect and power suite gives many options, but threat assessment and prioritization of challenges will be the most difficult thing from a player perspective.
Remember everyone, this may seem like a lot, but you are 100+ xp novas, and you have a lot going for you. This may not be a winnable scenario (I didn't decide the outcome prior to designing it), but it is salvageable potentially at the very least. You also have a lot of options. This will be a long fight, and I will probably try to start some side stuff and more vignettes when i get back so that we have more than just this for the next several weeks. I will also try to be more frequent in my responses (I think my writing block has broken a bit).
Hopefully this will be interesting, challenging, and most of all, FUN. If you have any suggestions let me know over in the main thread or via PM.
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Almost forgot. Init 19, DV 3
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Init: 7 (if it matters)
DV: 2 (New System)
Soak: rises to [40B/34L], 7 quantum spent
Dex+Athletics to throw huge whatever: two successes.
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DV=7, Init=22, soak=32 (4+18+2+2+6)
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Activate Multi-tasking, shape shift, forcefield, and q.construct, for a grand total of 9 spent this round.
6 successes on Shape shift [2 str, 2 dex, 2 armor]
You rolled 5 successes using 10d10 with the Target Number system with a target of 7 ((3,5,5,7,10,2,4,7,9,7))
You rolled 1 success using 1d10 with the Target Number system with a target of 7 ((9)).
4 Successes on sheild = +18 soak
You rolled 3 successes using 7d10 with the Target Number system with a target of 7 ((9,2,3,8,4,3,7)).
1 successes on q.construct, this blows
You rolled 1 success using 7d10 with the Target Number system with a target of 7 ((1,1,4,2,5,9,4)).
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init 20, dv 5, soak 21B 19L
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Init: 15
Dv: 7
Soak: 11b/8l
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Defensive actions from anyone that wants to help would greatly aid the troops, as the full weight of the enemy artillery is focused on the troops (fuck the Geneva conventions protocol, they already are using weapons of mass destruction, otherwise referred to as novas, that are prohibited by international law, so they might as well go all out), since the only things engaging air support are the enemy helicopters, which still haven't actually fired.
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Zero activates Quickness, Medical Prodigy. Ebony Aura & Q-Attunement is already activated.
Enhanced Quantum Attunement: 7 Successes
20:49, Today: Dr. Zero rolled 3 successes using 8d10 with the Target Number system with a target of 7 with rolls of 5,3,10,5,5,5,10,9. Medical Prodigy, 3 Mega.
20:55, Today: Dr. Zero rolled 1 success using 2d10 with the Target Number system with a target of 7 with rolls of 8,1. Reroll, Ingenius Quality, 1 meg.
Medicine/Q-Attunement: 7 successes
20:58, Today: Dr. Zero rolled 7 successes using 18d10 with the Target Number system with a target of 7 with rolls of 1,7,7,5,5,1,6,5,9,1,5,7,6,7,2,8,10,3. Medical/Q-Attune, 1 Meg.
20:59, Today: Dr. Zero failed (no successes) using 1d10 with the Target Number system with a target of 7 with rolls of 1. Reroll, Observant Quality.
Quickness Action: Shoot at hidden enemy: 9 successes
21:02, Today: Dr. Zero rolled 5 successes using 11d10 with the Target Number system with a target of 7 with rolls of 10,2,7,1,9,7,8,6,4,5,1. Shooting Invisible Guys .
21:02, Today: Dr. Zero rolled 1 success using 1d10 with the Target Number system with a target of 7 with rolls of 10. Reroll, Agil Quality, Mega.
I'll look up the gun rules in a sec to strife them.
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Spending 3Q to increase wind in the area. Total 22/28
22:32, Today: Gale rolled 3 successes using 9d10 with the Target Number system with a target of 7 with rolls of 2,5,5,6,5,10,5,7,4. Get rid of fog.
DV: 6
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I rolled initiative for a few people I couldn't find it for. Sol is still ? because of enhancements available to her.
Phantasm: Init 22, DV 7
Suzukaze: Init 20, DV 6 (9 w/Hypermovement)
Zero: Init 19, DV 5
Gravitas: Init 19, DV 3 (talking)
Flare: Init 19, DV 5
Impetus: Init 15, Dv 7
Gale: Init 13, DV 6
Comstock: Init 7, DV 2 (stone toss)
Solitaire: Init ?, DV 3 (6 w/Hypermovement)
Please keep track of Quantum expenditures in this fight (a running tally in your spoiler box would be useful), it will be a long one and may actually matter for once.
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2dmg after soak.
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as always, let me know if I miss anything. Those with quickness actions or who haven't acted please go. I will accept the next round of actions now; if you haven't taken your first action, post that, then I'll update this post, then please post your second round actions. I will give overview posts of the battle every couple of rounds as well as tick by tick initiative. Any questions or concerns?
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Quantum 22/28
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Soak is now 26B/23L. TK roll netted enough sux for 200,000kg, which should just get all 5 tanks.
DV: Now that I'm in motion and all hypermoved up will be 9.
Quantum Remaining: 22.
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Init 23, 1 Q spent for Enhanced Initiative. Acting after attack on gale, due to not being around at the start of the fight.
Soak, 18/13
DV: 6 in flight
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09:38, Today: Solitaire rolled 1 success using 1d10 with the Target Number system with a target of 7 with rolls of 7. Reroll.
09:38, Today: Solitaire rolled 2 successes using 9d10 with the Target Number system with a target of 7 with rolls of 2,10,2,3,3,2,2,8,5. On the mostly invis one.
3 Sux
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I19, DV5, 19B, 17L, 21/30Q left and 5W
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Flare rolled 3 successes using 11d10 with the Target Number system with a target of 7 with rolls of 3,2,3,1,5,4,10,9,3,8,1 To set off the fire storm. It does 10L to everything in the area (fire) reduces opponents dice pool by two, and halves movement. It basically levels everything in a 50m range. I am attempting to fly far enough into enemy lines to avoid catching any troops, and if needed I would burn some extra quantum to lessen the size of the blaze.
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Quickness, enhanced Quantum Attunement, and Precision Enhancements are in effect, with Event Horizon Power.
Quantum Attunement is being used to neutralize the invisibility of Zero's enemies by using an awareness roll. (Aberrant Core pg 164)
Awareness Roll: 3 successes
17:53, Today: Dr. Zero rolled 3 successes using 11d10 with the Target Number system with a target of 7 with rolls of 2,9,7,4,1,2,4,5,9,3,5. Awareness Roll, 1 Mega.
Event Horizon: 4 successes
17:44, Today: Dr. Zero rolled 2 successes using 9d10 with the Target Number system with a target of 7 with rolls of 1,7,8,3,5,5,5,1,3. event horrizon, 3 meg.
Combat Teleport behind enemy invisibility granting Nova: 4 successes
18:25, Today: Dr. Zero rolled 3 successes using 7d10 with the Target Number system with a target of 7 with rolls of 8,6,3,5,9,4,7. Combat Teleport, 1 Meg.
Attack 1: 12 successes (Meg is a 10) - 2 Blindness Penalty if Awareness Roll failed.
18:29, Today: Dr. Zero rolled 8 successes using 13d10 with the Target Number system with a target of 7 with rolls of 10,7,6,9,7,8,7,8,6,2,5,10,2. Zero PUNCH! 1 Meg+2 Rear Accuracy Bonus.
18:30, Today: Dr. Zero rolled 1 success using 2d10 with the Target Number system with a target of 7 with rolls of 5,7. Dexterity Reroll, Agile Quality.
If successful:
Damage Roll 1: 2 successes + 5 Mega Strength + X extra attack successes.
18:36, Today: Dr. Zero rolled 2 successes using 5d10 with the Target Number system with a target of 7 with rolls of 10,9,5,5,1. Damage Roll 1.
Attack 2 (Quickness 1): 7 successes (Meg is a 10) - 2 Blindness Penalty if Awareness Roll failed.
18:34, Today: Dr. Zero rolled 7 successes using 13d10 with the Target Number system with a target of 7 with rolls of 1,9,8,10,9,4,5,10,9,2,9,1,5. Zero PUNCH! 1 Meg+2 Rear Accuracy Bonus.
18:34, Today: Dr. Zero failed (no successes) using 2d10 with the Target Number system with a target of 7 with rolls of 3,2. Reroll, Agil Quality.
If successful:
Damage Roll 2: 3 successes + 5 Mega Strength + X extra attack successes.
18:36, Today: Dr. Zero rolled 3 successes using 5d10 with the Target Number system with a target of 7 with rolls of 9,10,6,5,9. Damage Roll 2.
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15q spent
Quantum Construct again, +1 diff and x2 quantum. Won't pay maintenance on the first one when it becomes necessary. Spending 1w on the roll.
9 successes after difficulty, spent to create 32 giant-sized plant abominations (that are 4x the size of a human, 12 hurt health levels, 1 mega str, 4 str/stamina, +1 soak; 4 spent on size, 5 spent doubling).
17:24, Today: Phantasm rolled 1 success using 1d10 with the Target Number system with a target of 7 with rolls of 7.
17:24, Today: Phantasm rolled 1 success using 1d10 with the Target Number system with a target of 7 with rolls of 10.
17:24, Today: Phantasm rolled 5 successes using 9d10 with the Target Number system with a target of 7 with rolls of 10,4,3,7,10,5,5,9,9.
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16:59, Today: Solitaire rolled 9 successes using 10d10 with the Target Number system with a target of 7 with rolls of 3,10,8,10,1,5,1,9,2,3. Spin-Kick to the face.
Kersplat
My goodness that is satisfying.
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Dice hate me.. Let me know if I should make multiple rolls for different targets. If I fail expect the same next action...
21:06, Today: Suzukaze rolled 2 successes using 7d10 with the Target Number system with a target of 7 with rolls of 2,7,1,9,2,6,1. Blindfighting in Columbia.
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The novas following her didn't pull up in time to avoid the firestorm last round.
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waiting on response before calculating any damage or mentioning blast radius.
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Gravitas rolled 6 successes using 11d10 with the Target Number system with a target of 7 with rolls of 7,3,4,7,9,6,6,7,4,7,7. Wits+Gravity, 2 Mega.
This is actually 7 successes. This is sufficient to increase gravity by a factor of 3.5. A 200lbs soldier becomes 700lbs. Mechanically, they lose some amount of Str and Dex and any fliers in the area get to make a roll to stay airborne. This affects an area with a 27m radius (roughly an area about 60 yards across) up to 45m away from Gravitas, who will move closer if need be. The power allows you to freely determine who is and is not affected, so allies of all sorts are excluded from the effect. Gravitas's intent to primarily to affect enemy novas, but to also snag as many baseline combatants as he can in the process.
3q cost, along with putting up shields at the beginning of combat puts me at 17/30q. Gravitas will be denying all requests for transport during the combat in order to preserve his power for other tasks.
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Elemental Anima Lethal Blast (4Q)
17:13, Today: Gale rolled 4 successes using 11d10 with the Target Number system with a target of 7 with rolls of 5,10,3,2,5,9,3,1,4,1,6. Lethal Blast Columbia. (3 mega)
Damage: 8 levels + 17:15, Today: Gale rolled 3 successes using 6d10 with the Target Number system with a target of 7 with rolls of 4,10,3,4,7,8. Damage for Lethal Blast.
Quantum 18/28
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I19, DV5, B19/L17, 18Q 4W
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One of the two pursuers are hit with a Lethal Blast
Flare rolled 6 successes using 13d10 with the Target Number system with a target of 7 with rolls of 7,5,10,7,7,4,10,1,2,3,7,3,5 Actually 9sux with megadex 3
And Flare rolled 7 successes using 20d10 with the Target Number system with a target of 7 with rolls of 6,3,2,2,9,3,3,10,4,1,2,8,6,10,3,9,4,8,4,8. Lethal blast In summary 9 to hit and 7L in damage.
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Quantum Construct is not specific in whether one must concentrate on the creations to make them go about their business, but I assume you would, especially for complex stuff like making them choose between friend and foe. And they have a "sentience" add-on, which I didn't activate in hopes of getting more critters. So for the time being Phantasm will be maintaining her constructs and directing them; any other necessary actions will occur with Quickness, but for the meantime she will conserve energy. And surrounded by constructs she doesn't have to face the mox users, or her phobia-powerlessness.
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I19, DV5, 19B/17L, 17Q, 4W
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pumping and extra quantum into the fire shield, so it will do damage, 10L, to the grabby jerk.
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Flare rolled 1 success using 6d10 with the Target Number system with a target of 7 with rolls of 8,6,4,2,3,1. Break hold with meg str 1. Since the first die is megastr it should be 2 sux
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OOC: confirmed in PM, I got the jeep! Also, purely cosmetic description of his power usage here since second-skin was already active. I just wanted to chew some scenery. ;)
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action held
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You guys can feel free to talk to each other via comms, and if you haven't updated for this round, please do so. After this round, things will quiet again, and you can talk some more, and make plans. The tactical team at utopia will have things to say to you too.
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Z uses Quickness to seize the unconscious Nova who started the invisibility of the other Novas. Dr. 0 then uses Combat Teleport to return and will attack the renaming Novas once the new round begins.
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Talk amongst yourselves, lets get the ball rolling again. Play your characters instead of taking actions. Lets have some fun for a bit. After people get a chance to talk, I'll give you a full status report, collect a few actions, and give you a summary of the next stage of the invasion based on your actions.
Some of the above actions may get glossed over; while I encourage people to go back and have a look at what's happened, don't get too hung up on the nitty-gritty details. Let's just get back into the feel for now.
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Looks like you've decided to do a strike with just the Americas team. If you could make a descriptive post of your plans/role in the encounter, as well as perhaps notifying the other teams, we can move on to this new descriptive combat thing. Probably won't last more than a couple posts per person, I want to keep it moving quick. I'll respond to your coming posts with a summary, you will respond to that, I will respond to those, and perhaps one more exchange, and then resolution.
I will keep this going quickly, so I'll give a 3-day window for responses to flow in, and then post my response for the exchange. I was tempted to make it 2 days, but I wanted to give everyone a chance at it. If you aren't actively posting, you will be placed as part of the scenery, mildly useful but not killable. Any questions, please post them in the ooc thread.
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Ok, if you would give me your general actions for the combat, I will roll dice, and give a summary of what happens at the front of the base, along with another descriptive blurb for what you find as you move inside (if you bother to actually go in, you could just crush the place and be done with it). I’ll put a 3 day timer on this, and hopefully be a bit more faithful to said timer myself. Any questions, feel free to ask them on the OOC or in spoilers here, whichever you feel most appropriate.
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Hope you don't mind 'Kaze, I figured you would be kind enough to tell everyone they were about to explode, and with that out there, people can respond to the primary threat rather than limit their next posts to random cleanup stuff.
So, one more round of posts should bring this part to a close. Hopefully this is asatisfactory method for moving things along. Seems faster than what we were doing at least... All we have left after this is the final base, and that has a few important plot elements embedded in it, so I want to give it some attention.
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I'm playing my Overwhelmed flaw here. Hope nobody minds. :)
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Hope this was nice, and that I didn't take too many liberties. Anyway, mechanical stuff, and logistic stuff: Grav and Phantasm are spent, Zero is likely low from his various powers uses (figured zooming around to collect the explosives in the valey would be a priority for him, saving the baselines and all that), and the others are probably fairly low on Q. The enemy are still attacking, and they are launching an offensive from their shielded base near the capital, so there isn't really time for "downtime" to recharge unless you want unpleasant consequences. But you do have the other teams to rely on, and your troops, and a few other resources that will play out over the course of the next posts. Impetus made a certain request to the Pantheon after all...
So, take a minute to regroup, talk, expound on your internal emotions/thoughts/etc. and generally have some interaction time.
Oh, also, if you want to add anything, any actions or interactions that would have happened in the above post, feel free as long as they don't change stuff around, and you separate it somehow from current interactions.
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Activating seductive looks to try and help in her persuading Comstock to let her fight still. Also how much jungle is there and how close is it to night? Cause it might trigger Suzukaze's phobia.
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as always, sorry that took so long. Scene transitions are hard for me sometimes. Should be fairly fast from here, very little left to go before this is over. Continue interacting, check on the new arrival, formulate plans, stress a bit over the idea of dying in nuclear fire, or whatever else you want to do.
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OOC: Okay ... this is as good an excuse as any to spend some XPs on something he had in mind. Over the next few minutes, Comstock is trying to turn his metal skin into the machinery for radio transmission. He may need to look around for a large metal object to use as a dish or antenna as well. He's got the engineering talent, I think, and the Mega-Perception Enhancement Hyper-Enhanced Hearing: Radio Scan covers broadcasting and receiving.
In the future, he might grow practiced enough to internalize the machinery so the enhancement will work as advertised, but for now I imagine that there will be bursts of growing radio interference scanning back and forth across the frequencies until he gets the hang of it. Should be easy for Grav and others to figure out what he's doing. His intention in all of this is to talk immediately and directly back to the idiot on the other side. If Imp has taught him anything, it's that you can't let the bad guys have the last word or control the dialogue unchallenged. If he needs more juice, he'll start pestering Gale boost his broadcast. He ought to have the Quantum to keep this going at least a little while, and most of his favorite powers are low-cost, permanent duration anyway.
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I want a moment more for people to talk before moving things forward. But just a few moments of in game time. If people want to do anything, let me know.
Is Zero still around btw? His quantum sight might be useful right about now...
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activated quantum awareness. Down to 2 quantum in my suit.
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There is a single moment (action) to react to what is going on with the rapidly forming gate; a shouted warning followed by movement, attempts at disruption, etc. Currently Imp and Zero are the only ones that see it, but with appropriate warnings others can react as well.
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Activate Quickness
Activate Teleport
20:53, Today: Dr. Zero rolled 1 success using 10d10 with the Target Number system with a target of 7 with rolls of 3,4,7,5,1,3,3,1,5,4. Hide! 1MegaDex.
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Figure if my mega strength of 1 isn't enough to pick it up since it's on wheels I can hopefully push it like a nuclear battering ram.
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The Doctor will activate the Copy-cat Enhancement, & change it's uniform via Eufiber, to match the soldiers. Zero will then try to use Quantum Attunment to see what the Quantum, Node, Taint ratings, and description of Q-Powers the Teleporter has.
Medical Prodigy Roll: 3 successes (3rd Meg was a 9)
15:32, Today: Dr. Zero rolled 2 successes using 8d10 with the Target Number system with a target of 7 with rolls of 1,2,9,5,1,7,4,1. Medical Prodigy, 3 Mega .
Q-Attunement Roll: 6 successes. Wow. Only Meg exploded at 10.
15:35, Today: Dr. Zero rolled 3 successes using 14d10 with the Target Number system with a target of 7 with rolls of 10,8,5,1,2,1,3,8,2,4,5,1,2,1. Medical/Q-Attune, 1 Meg + 1 Will.
[Private to Rydi: Cool. That sounds like a fun Enhancement. Thank you. :)]
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How far indeed. Everyone, even after healing (both from Flare and Saul), will be down at least 3A wounds. Grav is down 5A after healing. And quantum is running short for many. There is plenty of tainted Quantum for a recharge lingering in the area (hey, maybe the background radiation of the area would even go down a notch); I'll even give you a once in a lifetime deal, and let you take a point of Permanent Taint to refill your quantum to full. There might be time to spend an hour recharging, if you want to leave Zero to his own devices (they think you're dead, and they're going to want to posture and threaten for a while). Up to you on how you want to finish things off. Oh, and for those wondering, the deus ex machina that is Anteaus is out of the picture, his senses overwhelmed by the blast.
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You take no wounds from the gunfire, but your position is exposed (the minimal successes on your stealth roll didn't hold up unfortunately). Oh, and you're trapped inside this quantum bubble, 'porting out won't work, though you can 'port around inside it.
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Activates: Quickness, Combat Teleport, Precision
Event Horizon 3 successes
15:23, Today: Dr. Zero rolled 2 successes using 9d10 with the Target Number system with a target of 7 with rolls of 6,3,8,3,6,7,1,4,2. event horrizon, 3 meg.
Flash Grenade: Unless they have special protection, everyone in the radius is Blind. No damage (roll failed).
15:26, Today: Dr. Zero rolled 1 success using 8d10 with the Target Number system with a target of 7 with rolls of 4,4,4,6,4,7,1,3. Flash Grenade 1(Wit)Meg.
15:28, Today: Dr. Zero failed (no successes) using 2d10 with the Target Number system with a target of 7 with rolls of 3,4. Flash Grenade damage, 2d10B.
Combat Teleport, then strike
Strike: 11 successes
15:31, Today: Dr. Zero rolled 8 successes using 11d10 with the Target Number system with a target of 7 with rolls of 10,9,10,1,7,1,9,3,8,8,9. MA Strike, 1 Meg, 1 Willpower spent.
15:31, Today: Dr. Zero failed (no successes) using 2d10 with the Target Number system with a target of 7 with rolls of 3,6. Reroll, Agil Quality.
15:45, Today: Dr. Zero failed (no successes) using 2d10 with the Target Number system with a target of 7 with rolls of 2,3. Forgot Rear Attack Bonus, +2.
And it that connected with the slippery little so-and-so...
2 Str Damage + 1 (Pistol whip, this will break it's handle) +5 MegaStr + X extra attack successes= _Damage.
15:35, Today: Dr. Zero rolled 2 successes using 5d10 with the Target Number system with a target of 7 with rolls of 6,9,5,1,8. Strength damage roll.
15:38, Today: Dr. Zero rolled 1 success using 4d10 with the Target Number system with a target of 7 with rolls of 5,4,7,2. Pistol whip damage (like a Club).
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Those that know Geryon, and those that are versed in nova powers, likely doubt the sureness of his final statement, that they won't be able to get more bombs out, but perhaps there is more to the situation than meets the eye? Or perhaps Geryon really doesn't care if a few bombs get lose in the process of eliminating these people?
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Quickness.
1st action: Combat Teleport to hidy hole.
2nd action: stealth roll: 7 successes
13:54, Today: Dr. Zero rolled 5 successes using 10d10 with the Target Number system with a target of 7 with rolls of 8,9,1,9,10,9,5,3,5,6. Stealth Roll, 1meg.
13:54, Today: Dr. Zero rolled 1 success using 1d10 with the Target Number system with a target of 7 with rolls of 10. Reroll, Agil Quality.
13:55, Today: Dr. Zero failed (no successes) using 1d10 with the Target Number system with a target of 7 with rolls of 2. Reroll, Agil Quality.
3rd action: take the shot: 6 successes + surprise attack successes if Stealth was successful.
13:59, Today: Dr. Zero rolled 4 successes using 13d10 with the Target Number system with a target of 7 with rolls of 5,1,1,4,7,8,6,5,4,2,9,10,6. Rifle+2acc, 1Meg, +1Will.
14:00, Today: Dr. Zero rolled 1 success using 1d10 with the Target Number system with a target of 7 with rolls of 8. Reroll, Agil Quality.
If that hit: 4L
14:02, Today: Dr. Zero rolled 4 successes using 8d10 with the Target Number system with a target of 7 with rolls of 2,7,6,6,5,10,7,9. Rifle damage.
Are there any gas or poisonous exhaust vents into the lab? Do any of the soldiers have tear gas grenades?
What would be involved in setting off one of the nuclear weapons inside the base? Is this something Zero could achive with reasoanable speed with Fast Tasks, and it's knowelege, and could it do it before the teleportation barrier was droped? Zero would weigh if it could set off the bomb to take out the teleporter before he can escape this rare trap.
Right now, The Doctor would consider everything secondary to incapacitating/killing the teleporter, and it will risk trying to dodge a nuclear detonation to achieve this goal.
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Any and all of this would make good vignette fodder by the way, especially the swords...
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Who is where, doing what? Who is on scene, who is back at HQ, and what are you all doing?
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Imp will be using his synergy ability to work in perfect lockstep with pax. He'll be relying on his (un)natural physical prowess to aid in the assault when he can. He will not kill soldiers unless he has to, but if he encounters brass who violently resist he won't be overly concerned if they die at his hands.
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Ok. We're at the end. Finally. I want you guys to tell each other what happens, and I'll give you some guidelines to do it. For everyone that is present, I want a post with the following components:
-3 enemy novas as opponents, with brief descriptions and whatever abilities you like.
-a description of what you are doing, cool stuff, awesome scenery destruction, and whatever else cool and inventive you can think of.
-a somewhat open-ended resolution, so that I can incorporate the following...
-in spoiler blocks, I want 3 dice rolls that summarize the most important actions you are making in the fight, whatever they may be (if you are taking multiple actions in a single action, note that and how many, but don't give me a long string of rolls)
For those back at hq, I want your experience of the battle as you watch it on live camera feeds accompanied by comms chater.
Zero, you can do one of the action posts to, probably with the novas that subdued you. You have a shot of adrenocilin to counter the mox, stored in your left sleeve. I'd also like a descriptive of what happens to poor Marco as he pries into your brain for your deep secrets (a few hints at those secrets would be nice, but full revelations are unnecessary).
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17:41, Today: Suzukaze rolled 6 successes using 13d10 with the Target Number system with a target of 7 with rolls of 4,1,5,10,9,1,1,9,8,1,9,8,2. melee 2 columbia.
17:41, Today: Suzukaze rolled 7 successes using 13d10 with the Target Number system with a target of 7 with rolls of 4,9,1,7,3,10,10,8,4,10,1,5,3. athletics columbia.
17:40, Today: Suzukaze rolled 8 successes using 13d10 with the Target Number system with a target of 7 with rolls of 1,9,9,1,3,8,7,8,6,9,5,3,6. melee columbia.
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Rydi, I leave it to you whether or not Comstock does anything more than screw up Colombian e-mail servers. I've also tried to leave the fates of the four antagonists I introduced -- Carnivore, Xolotl, Klaxon and DeRez -- somewhat vague.
Three die rolls. Let's go with Strength + Might / Brawl for his usual antics [with mega-strength 6, 35 successes ...], Quantum + Molecular Manip. for the fancy moves to carry him through the battlefield of the Nova Age [5 successes! Woo!] and Int + Engineering for his final gambit at data-destruction [3 successes].
12:31, Today: Comstock rolled 3 successes using 5d10 with the Target Number system with a target of 7 with rolls of 4,10,8,4,10. [Int + Eng] Hope this works ... .
12:30, Today: Comstock rolled 5 successes using 8d10 with the Target Number system with a target of 7 with rolls of 9,3,6,10,8,1,9,8. [Molecular Manip] for fancy moves.
12:29, Today: Comstock rolled 5 successes using 8d10 with the Target Number system with a target of 7 with rolls of 1,3,10,9,8,4,7,10. [Strength + Might] for destruction.
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I left it open in case someone wanted to chime in and do some group rescue/destruction. Otherwise I'll follow up with frying him, a lot.
-Flare rolled 3 successes using 10d10 with the Target Number system with a target of 7 with rolls of 1,9,10,5,3,2,9,1,1,4. Icy-Hot battle.
-Flare rolled 4 successes using 9d10 with the Target Number system with a target of 7 with rolls of 8,5,1,8,2,5,10,1,8. Smiting his ruin on the mountainside.
-Flare rolled 3 successes using 10d10 with the Target Number system with a target of 7 with rolls of 10,6,9,1,1,4,4,7,1,4. Turning big guy into charcoal.
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No roll is technically required to maintain a concentration power like the gravity field, so I'll just make an Science roll to go "hum, this would be super effective".
Gravitas rolled 2 successes using 10d10 with the Target Number system with a target of 7 with rolls of 9,4,5,5,2,7,1,3,6,1. Scientific Genius.
This is 3 successes due to mega dice, so roll 3 extra dice on actual Science roll.
Gravitas rolled 7 successes using 18d10 with the Target Number system with a target of 7 with rolls of 7,3,3,6,9,2,7,2,10,4,5,5,2,10,5,9,8,3. Science!.
Yep, applying a gravity field to a giant man makes all his organs have to work harder. Hello blackout!
Gravitas rolled 3 successes using 9d10 with the Target Number system with a target of 7 with rolls of 7,1,7,10,1,6,2,6,5. Dex+Warp (2 mega).
4 successes to hit with the warp, this is a combat warp, so I think that also means he gets transported 400 meters directly up. Hope he can fly, or here in a minute or so he's going to be a greasy spot on the ground.
Gravitas rolled 6 successes using 12d10 with the Target Number system with a target of 7 with rolls of 4,7,8,9,7,2,8,9,5,5,3,5. Int+Disrupt (5 mega) (12, not 2 :P).
Actually 11 successes, since 4/5 mega dice came up 7+. This is technically resisted by Quantum+Node; assume elemental anima is the power, so Q4, node probably about 2ish, 6 dice get maybe 3 successes, 6 maximum. Assuming maximum, he loses 5 dots of elemental anima, which will be all of them, so it shuts his power down. For the record, this is another of those powers that has been on my sheet since the game started and that I've never found a good opportunity to use until now. Colombia is good for pulling out all the stops.
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SAVE ME ZERO, SAVE ME! Seriously though, if you want to get up and finish the scene, go for it. Plus I've always liked Zero/Phantasm fight scenes, they're so fun and gritty.
My rolls are: Maxed Q.Construct activation x2 to get my two nova monsters and Analyze Weakness augmented Int+Intrusion or Stealth roll to make the perfect plan of attack.
Max 1: You rolled 2 successes using 5d10 with the Target Number system with a target of 7 ((4,7,5,9,2)).
QC 1: You rolled 4 successes using 9d10 with the Target Number system with a target of 7 ((2,7,2,5,4,7,8,3,6)).
1 will
=7 successes
Max 2: You rolled 2 successes using 4d10 with the Target Number system with a target of 7 ((5,4,10,7)).
QC 2: You rolled 7 successes using 9d10 with the Target Number system with a target of 7 ((6,9,9,7,3,9,1,5,9)).
1 will
-added diff for double activations... -1 I think, no book on me right now...
=9 successes
An.Weakness: You rolled 4 successes using 8d10 with the Target Number system with a target of 7 ((5,1,9,4,7,2,4,9)).
Int+(Stealth or Intrusion): You rolled 6 successes using 17d10 with the Target Number system with a target of 7 ((6,7,5,1,7,10,4,1,6,5,1,1,5,9,3,1,7)).
1 will
=7 Successes (for 17 dice, 3 of them mega, and a willpower, that was pretty pathetic...)
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1st die roll, Dex+MA, 11 sux.
2nd die roll, Dex+Ath, 15 sux including physical prodigy.
3rd Die roll, Wits+Rapport, 4 sux including Synergy.