Re: Template
Description:
Phantasm is a young woman of indeterminate age. At times her expression, paired with her generally youthfull and counterculture look make her seem almost as though she's only in her middle teens. Other times, especially when lost in thought or under stress, the flat look on her face and her intense but unreadable stare make her appear far older and more jaded than any youth should ever be.
Phantasm dresses in an ecclectic blend of goth/punk/emo clothing, and her auburn brown hair is often streaked with neon highlights. She walks with grace and confidence, and is seldom without multiple forms of electronic entertainment stashed away in her jacket, jeans, or backpack. Despite being seemingly distracted and inexperienced, Phantasm is preturnaturally aware, and reacts with uncanny speed; sometimes she seems to almost anticipate things before they occur. While not overtly possessed of a keen intellect, Phantasm occassionally reveals skills far in excess of even other hyper-intelligent novas. Her ability to speak multiple languages and her ability to skillfully perform almost any task suggest that she either has secrets she isn't revealing, or is just a vapid savant blessed by fates fickle hand.
Her close friends are likely the only people that know which it is, and so far they aren't telling. But having seen the whirlwind of carnage she can cause in hand-to-hand combat (which she's managed to do mostly off camera), and the terrifying constructs she is capable of summoning (just an immature defense mechanism of a frightened young girl...), it is clear to them at least that she is far more than a carefree young woman. The more perceptive of her friends might even note that despite a marked lack of nova charisma, Phantasm almost always gets her way, and somehow manages to spin nearly everything to her advantage.
Notable Markings and Possessions:
She's cute, but in truth there is NOTHING about her that is remarkable. Just the average mid-teen to early-twenties all-American counterculture fun-loving girl. Nothing to see here...
Oh, and her horribly disfigured cat rescued from a Las Vegas animal shelter.
And her eufiber that twitches and occassionally eats nearby house plants.
But that's it. Really.
Transhuman Elements:
Phantasm, when not using her more obvious namesake abilities, is quite average on the surface, and she keeps it that way with constant vigilance and manipulative ability. But those around her for any length of time can't help but notice her incredible ability to process data, reaction speeds, and the fact that she never shows even the slightest signs of fatigue.
Those unlucky enough to see her use her powers in combat see her in a far different light however. A sickly, stomach churning, unwholesome green light to be precise. Cameras don't capture it well, but looking at Phantasm's protective aura is like looking at the mists between life and death, or perhaps the fog of sleep that separates reality from a horrible, half-remembered dream. When the monsters start emerging from the pulsating, ever-shifting field of green light and inhuman, screaming faces, viewers are even more disconcerted. And if her overt powers aren't enough to shatter the wholesome image of the sweet young girl, seeing her writhe ever so slightly under her skin, and then move with inhuman grace, speed, and power is usually enough to finish the job. But thankfully for her public image, even Utopia is unaware of quite how troubling her powers are, since most of her public missions didn't stress the horrific nature of her abilities, and those that did were largely secretive in nature.
In the wake of Columbia, Phantasm rarely used her abilities, almost as though she were willing the world to forget they were even there, but there are more than enough recordings to prove how dangerous she is. Utopia and several governments remain undecided as to whether she is an easily lead, dangerous young savant, or something more sinister that needs to be closely monitored and controlled. The truth, especially after the Bahrain incident and emergence from her first chrysalis, is of course the latter. Her innocent smile hides the Monster inside, and her piercing eyes hunt for prey worthy of her efforts...
Relevant Traits:
Remarkable Human Attributes:
All of them except Charisma and Appearance. She is a peak human female, and while not a beauty she's still pretty cute. Her quirky personality can rub people the wrong way sometimes though.
Mega-Attributes:
Claims: Wits (primary), Manipulation (secondary), Stamina (secondary)
Phantasm erupted with reaction speed, manipulative abilities and stamina in amounts that allowed her to defeat her tainted telepathic nova kidnapper. Since then, these abilities have continued to expand.
[Stamina 3, (Adaptability, Regen, Healthy)]
Phantasm initially manifested enhanced stamina simply to stay alive and resist the procedures performed upon her by her tormentor. Phantasm is now among the most enduring novas in the world, capable of adapting to nearly any environment, regenerating from greivous injury, and resisting even nova-tailored toxins.
[Dexterity 1, (Physical Prodigy)]
Phantasm is at the low end of superhuman grace when not utilizing her shapeshifting. She displays a knack for all forms of athletic activities.
[Strength 1, (Unbound)]
Though at the low end of superhuman strength before shapeshifting, Phantasm is still immensely strong compared to baselines. When imprisoned she is however capable of great feats of strength in order to escape.
[Wits 5, (Combat Awareness, Cool Headed, Hypercognition, Mind Over Matter, Multi-tasking, Quickness, Unfazeable, Unpredictable)]
Phantasm is one of the fastest nova minds on the planet. She is easily capable of performing a dozen tasks in the span a normal human could perform one, and her processing abilities continue to expand. She has nearly complete control over her body and mind, as well as the uncanny ability to stay a step ahead of even master strategists and precognitive abilities.
[Intelligence 3, (Taint Res., Discerning Mind, Analyze Weakness, Fast Learner, Speed Reader, Linguistic Genius)]
Phantasm is in the upper range of nova intellect; though not possessed of as much raw intellect as those like Gravitas and Anteus, Phantasm is nonetheless brilliant beyond the comprehension of most other beings. She is one of the more diverse nova intellects, capable of spotting weaknesses in nearly any structure or concept, absorbing information at incredible speads, instinctive language comprehension, and self-analysis that allows her to resist social or mental influence. Her brain also seems to have adapted to allow her to resist the pressure of her 6th instar node, and the taint that often comes with it.
[Perception 2, (Body Awareness, Fast Senses, Sensory Editing)]
Aside from being moderately superhuman in her perceptive abilities, Phantasm is capable of completely blocking out pain and distractions when needed. She is capable of tracking fast moving objects normally invisible to the human eye, likely a result of her hypercognitive abilities and shapeshifted adaptations.
[Appearance 1, (Two Faced, Anathema)]
After her first chrysalis, Phantasm's appearance changed subtley, taking on a dreamlike quality entrancing to viewers. The soft haze of dreams can quickly turn to a nightmarish otherness, however, inducing terror in anyone watching her.
[Charisma 1, (Autonomous)]
After the events culminating on Europa during the Bahrain incident and resolving internal conflicts, Phantasm manifested an aura of unconquerable self-assurance that draws others to her.
[Manipulation 4, (Persuader, Subtle)]
While lacking the broad range of tricks available to other social novas like Impetus, Phantasm's manipulative abilities are all the more frightening because they are so inocuous. First manifested in order to throw her kindnapper off guard, Phantasm's manipulative talent served to protect her secrets and prevent Utopia from prying too deeply into her background.
Important powers:
Phantasm's primary powers revolve around creating solidified quantum constructs drawn from her negative emotions: fear, pain, anger, and guilt. Her constructs are drawn from a haze of nightmarish possibilities that surrounds her and protects her; they are capable of serving nearly endless function, but are all disturbing amalgamations of things commonly seen as disgusting, corrupted, or frightening. With great concentration she is also capable of both consuming the quantum pattern of a dead nova to imprison within her own, and manifesting it again to use its abilities. In the recent Columbian conflict her constructs also manifested the disturbing ability to "tunnel" through reality itself, creating warp gates allowing direct point-to-point transit that bypasses intervening space. After emergence from her first Chrysalis, her fear-based quantum powers expanded further to include the telepathic ability to sense the fears of others, allowing her to fulfill her vision of the Monster Archetype.
Phantasm's other powers all developed as a defensive reaction to resist her nova captor during the ordeal leading up to her eruption. She possesses an intuitive danger sense, resistance to mental influence, and the ability to shift her body structure. Her shapeshifting is limited by her mass and cannot change her basic humanoid shape, but is otherwise capable of making extremely diverse and powerful changes ranging from enhanced eyesight and gills to greatly increased strength and grace. Pairing her intellectual abilities with her shapeshifting, Phantasm managed to make several body modifications to herself that enhanced her durability, allowing her to survive impossible wounds and endure terrible hardship.
*Force Field
*Quantum Construct (linked to Forcefield, with a bunch of other strengths and limiters)
*Shapeshift (Humanoid forms only)
Telepathy (fear sense and short statements only)
Psychic Shield
Intuition
Body Mods (internal, mostly enhanced durability)
This message was last edited by the player at 23:03, Tue 17 Sept 2013.