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18:06, 16th April 2024 (GMT+0)

OOC: Experience and Character Advancement.

Posted by RydiFor group 0
Rydi
GM, 27 posts
Thu 2 Apr 2009
at 12:03
  • msg #1

OOC: Experience and Character Advancement

Characters receive 1xp for each day in which they post (character post, not ooc posts, so xp started accruing when the "training camp" thread went up).

Edit: also, occasional pts will be awarded for cool stuff.

This will build quickly, I know, but it also encourages active play.

Also, Novas are powerhouses, and I really don't mind them getting a lot of XP.



As far as advancement goes, you will be able to put points in things you work on.  During training you will have it easy, in that points can be justified almost anywhere (though skills and atts are especially appropriate).  As time moves on, and you become more experienced, you will have to work harder to justify purchases.  If you want a new power, after training, you will have to work for many scenes in character (or have something really dramatic happen...) to get it.

Not that I plan on being overly harsh with this.  As long as you show some roleplay in a general direction, I'm happy.  I just would like the advancement to fit the story (and your personal stories).  If you have any questions regarding your characters advancement and things you want to purchase, just let me know via pm, and I'll help you out.


Finally, I'm always open to new ideas, so if people have any suggestions in this arena, let me know.
This message was last edited by the GM at 11:26, Thu 30 Apr 2009.
Impetus
player, 28 posts
Zen Playboy
Master of Redirection
Sat 4 Apr 2009
at 03:05
  • msg #2

Re: Experience and Character Advancement

I has a question, and i'm not sure where it should go, but since i'm going to be spending xp on it for character advancement this seemed to be the best place for it.  Maybe a new thread for discussing powers/crunch would be useful?
The Momentum Manipulation powers (p117, PG) have been shomshanked something fierce.  Momentum swap lacks what appears to be two paragraphs of crunch, rotation lacks fluff, whereas Transformation seems to be complete.  Further, for a power that effects entire objects that are presumably 3d, why is the area measured in meters?  Not square meters, or cubic meters, but meters.  I think cubic meters makes the most sense, but then i always think i make sense...Also, the suite only has 3 powers, so I think some new ones must be cooked up.  Could i get a ST ruling on what, exactly rotation does and what the area of my powers is, and can i cook up some kewl new powrz for Momentum mastery?
Solitaire
player, 28 posts
Sat 4 Apr 2009
at 20:38
  • msg #3

Re: Experience and Character Advancement

In reply to Impetus (msg #2):

I can't see it really being a problem, Aberrant powers are made to be messed with already. I'll dig out my PG and take a look, see if I can help too. That is, unless my copy of MoEP: Infernals comes today like I expect it too. heh.
Rydi
GM, 32 posts
Sun 5 Apr 2009
at 08:36
  • msg #4

Re: Experience and Character Advancement


i'll look into the rules on that.

and yes, it needs more techniques, and we can look at taking some from the other power suites.
Dr. Zero
player, 10 posts
Mon 6 Apr 2009
at 12:30
  • msg #5

Re: Experience and Character Advancement

Here is some Official PG Errata on Momentum Control that might help:

http://www.nprime.net/downloads/errata.html

Player's Guide Errata
Momentum Control should read as follows.

Momentum Control
     Level: 3
     Quantum Minimum: 4
     Dice Pool: Variable
     Range: Variable
     Area: Variable
     Duration: Variable
     Effect: Character can manipulate inertia in the area.
     Multipile Action: Yes
     Description: A Nova with this power affects how objects interact with the universe around them, controlling their speed, acceleration and direction. Momentum Control doesn't change the target's mass, the local gravity or even the minds of any people it effects. The nova simply rewrites the balance of physical forces and then lets the laws of physics take their course.
     The nova concentrates on two nearby objects and exchanges their momentum. Each now moves at the speed and in the direction the other was moving, multiplied by the difference in their masses. The heavier target can weigh no more than twice what the smaller target does, doubling for each level of Inertia Control after the first: twice as much at 1 dot, four times as much at 2 dots, eight times as much at 3 dots and so on. It takes just one success to perform the Momentum Swap. The nova can use extra successes to reduce the speed of one target or the other. Each success spent halves one target's speed; the excess inertia manifests as a slight warming throughout the nova's range.




Does anyone know if there is any other PG Errata out there? My google-fu revealed nothing, and there are a few errors still unaccounted for in the book.
Solitaire
player, 34 posts
Mon 6 Apr 2009
at 19:06
  • msg #6

Re: Experience and Character Advancement

Finding anything Aeon this late in the game is quite difficult. Took me almost a year of scrounging before I got my hands on a Trinity Players Guide. That, and I don't know if there's even any to find.
Rydi
GM, 35 posts
Mon 6 Apr 2009
at 21:39
  • msg #7

Re: Experience and Character Advancement

In reply to Solitaire (msg #6):

Yeah, I know several people that just use electronic versions b/c they can't find any hard copies.
Solitaire
player, 35 posts
Tue 7 Apr 2009
at 02:27
  • msg #8

Re: Experience and Character Advancement

Whats amusing is most of the hard to get stuff I have, Both Players Guides, two copies of Adventure!, a original copy of Trinity when it was still Aeon. Its the more common stuff I have trouble with >_<.
Impetus
player, 38 posts
Zen Playboy
Master of Redirection
Tue 7 Apr 2009
at 04:42
  • msg #9

Re: Experience and Character Advancement

so, according to that errata, i can't speed up the lighter object?
Solitaire
player, 36 posts
Tue 7 Apr 2009
at 04:51
  • msg #10

Re: Experience and Character Advancement

I think it says that the lighter object does speed up, as they move in the direction and speed multiplied by the difference in mass, but that you can slow it down if you so choose.
Impetus
player, 39 posts
Zen Playboy
Master of Redirection
Tue 7 Apr 2009
at 05:07
  • msg #11

Re: Experience and Character Advancement

Slowing down i understand is usually the better option, but what if i wanted to radically increase teh speed of the smaller object, like take the momentum of a 3600lb truck moving at 60mph, then (with momentum control 4) apply it to a 200lb human, who would then move at 860mph.  Then use the successes on the roll to further up the smaller object's (in this case, Imp's) speed?  This would form the basis of Imp figuring things out like flight and hypermove.  Of course i guess i could just take flight or hypermove and say that imp is absorbing some of the momentum of the earth as it travels through space to affect his own movement.  That seems so much more elegant...
chromalfean
player, 1 post
Sat 25 Apr 2009
at 12:38
  • msg #12

Re: Experience and Character Advancement

In reply to Impetus (msg #11):

hi, folks. new guy here. still trying to work out my own PC details, but just wanted to help if I could, maybe offer a little advice.

hope I'm not completely out in left field on this since I'm still brushing back up on everything, but couldn't Imp just use his momentum power as an unbought technique to duplicate those other powers?

sure you pay extra in quantum cost and the difficulty goes up, but I remember using my old PC powers like that several times.

the trick was to just "flavor" the power with your own abilities you already have, like he draws on and uses the Earth's rotational momentum to fly, etc.

this was what I loved about aberrant, that you could try out new stuff all the time and experiment with your powers (kinda like MtA, if you had the ranks and spheres of influence, you could do just about anything you could imagine if it was related. best magic system evar!).

if it worked out and became something you used a lot, you could just buy it when you had enough experience to cover it as a new technique under your power.

hope maybe this helps and I'm not barking at the moon here.
Dr. Zero
player, 45 posts
Sat 25 Apr 2009
at 15:20
  • msg #13

Re: Experience and Character Advancement

In reply to chromalfean (msg #12):

Welcom to the game, chromalfean. I do remember the books recomending exactly what you've mentioned, so it sounds like a good idea.
Solitaire
player, 91 posts
Free Thinker
Hard Drinker
Sat 25 Apr 2009
at 17:59
  • msg #14

Re: Experience and Character Advancement

On a side note, but related to this thread, are we simply tallying xp every day? Or will you award it at the end of a scene?
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