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Character names and special characters.

Posted by Lady Viktoria
Lady Viktoria
member, 1802 posts
Professional Sheepdog.
Cuddly Pack Leader.
Sun 18 Oct 2009
at 08:22
  • msg #1

Character names and special characters

I wasn't entirely sure if this would go on the beta site or here, so I'm starting off here.

RPoL's a bit picky with special characters in character names, so ç, ø or å, ä and ö all give an invalid character error message. Thanks to a very international cast of characters in at least one of my games, this has applied to Lefrançois and Sørensen, whose names aren't exactly too unusual.

Would it be possible to add a few commonly seen special characters to the "allowed" in a character's name and bio lines?
This message was last edited by a moderator at 15:00, Sun 18 Oct 2009.
Mortuis
member, 137 posts
cogito cogito, ergo...
...cogito sum!
Sun 18 Oct 2009
at 09:30
  • msg #2

Re: Character names and special characters

+1

I've had to modify several character names a well.
jazzman831
member, 222 posts
Sun 18 Oct 2009
at 13:28
  • msg #3

Re: Character names and special characters

+1. I would also vote for quotation marks. As it is, if you have a nickname in your name you have to settle for the British single quote style, which drives my grammar OCD off the wall.
bigbadron
moderator, 10812 posts
He's big, he's bad,
but mostly he's Ron.
Sun 18 Oct 2009
at 13:34

Re: Character names and special characters

In reply to jazzman831 (msg #3):

If you put two single quotes next to each other, they make a double quote: '' (two single quotes) compared to " (double quote).
MagickalMelody
member, 4210 posts
THE GUMMIE BEAR OVERLORDS
WILL RULE US ALL!
Sun 18 Oct 2009
at 19:39
  • msg #5

Re: Character names and special characters

+1!

I've actually wanted to do this myself, before; it'd be really nice.
Lady Viktoria
member, 1804 posts
Professional Sheepdog.
Cuddly Pack Leader.
Sun 18 Oct 2009
at 19:49
  • msg #6

Re: Character names and special characters

What is ISO encoding, btw? O_o
bigbadron
moderator, 10815 posts
He's big, he's bad,
but mostly he's Ron.
Sun 18 Oct 2009
at 19:55

Re: Character names and special characters

The coding for special characters.  Instead of simply typing an å, for example, you type å, which forces browsers to use the correct character, no matter what fonts or preferences the user may have.

Without it, you run the risk that the special characters might simply appear as nonsense or empty spaces on somebody else's system.
Lady Viktoria
member, 1805 posts
Professional Sheepdog.
Cuddly Pack Leader.
Sun 18 Oct 2009
at 20:00
  • msg #8

Re: Character names and special characters

The follow-up question is, is there an actual list of these big-codes (iso translates to "big" in Finnish) and does the character name line accept them?
bigbadron
moderator, 10816 posts
He's big, he's bad,
but mostly he's Ron.
Sun 18 Oct 2009
at 20:17

Re: Character names and special characters

There are a number of sites which feature lists of ISO codes.

http://www.vcn.bc.ca/help/guides/latin1.html is one, Google will find you more.

And no, the character name line does not accept them, but you should use them in posts, to avoid the problems mentioned above (there were also occasions in the past when typing in certain special characters directly could break a game database - another reason why ISO codes are recommended).

Basically, if you're having to use some arcane key combination to type a character, then the ISO code should be used instead.
Lady Viktoria
member, 1806 posts
Professional Sheepdog.
Cuddly Pack Leader.
Sun 18 Oct 2009
at 20:43
  • msg #10

Re: Character names and special characters

"Arcane key combination" really makes close to no sense to me. The umlaut ones are just sitting there on my keyboard. Is there no way of making a site recognise a character input and automate the coding process?

Doing HTML snippets to format a post since whatever the bug/virus/Microsoft conspiracy that messes up javascript (such as the format buttons or drop down menu for text style on RPoL) on my laptop is hard enough, learning an entirely new set of codes just isn't very high on my priority list.

There are plenty of us blondes out there who just want a computer to work without making us have to think about what goes on under the surface. I know, it's a foolish approach, but I'm just that kind of a girl, computers should just work without me having to wonder how they work... *Ahems*
bigbadron
moderator, 10817 posts
He's big, he's bad,
but mostly he's Ron.
Sun 18 Oct 2009
at 20:55

Re: Character names and special characters

You can type the characters directly, but you'll have to accept that other users might not see the same thing that you typed.
JohnB
member, 1947 posts
Demigod of the Stunties
Mon 19 Oct 2009
at 09:33
  • msg #12

Re: Character names and special characters

Lady Viktoria:
"Arcane key combination" really makes close to no sense to me. The umlaut ones are just sitting there on my keyboard. Is there no way of making a site recognise a character input and automate the coding process?

Doing HTML snippets to format a post since whatever the bug/virus/Microsoft conspiracy that messes up javascript (such as the format buttons or drop down menu for text style on RPoL) on my laptop is hard enough, learning an entirely new set of codes just isn't very high on my priority list.

There are plenty of us blondes out there who just want a computer to work without making us have to think about what goes on under the surface. I know, it's a foolish approach, but I'm just that kind of a girl, computers should just work without me having to wonder how they work... *Ahems*



RPoL does 'work' -  actually it works very, very well indeed -    However RPoL is  an English language website designed for use on  'proper' computers.  Those of us who work outside those parameters have to put up with it.

Unfortunately for you, Os with slashes through, Cs with squiggly bits underneath them, umlauts, upside-down-?s etc  etc  are NOT part of the English language. To a lesser extent I have a similar problem,  in that sometimes I  use a few words of different language and I even use non-standard characters occasionally (at least they are non-standard as far as the English character set goes).  -  normally just for flavour in  my case.

However, Jase DOES permit us to use languages other than English in our games and has even made some compromises which help, such as allowing many special characters in the body of posts ....

To some extent it is the same with people who use mobile phones to access the site.  The site is designed for a 'proper' PC with a reasonable amount of memory, a full sized screen, a full browser and a half-decent download speed.  On my PC I have a small screen, a limited browser and a restricted download speed.  I can still use RPoL -  but it isn't  quite as easy ....


Same is true for those guys who are restricted to dial up access ....


I guess I am saying that there are a number of us with different issues with using the site  -  BUT  we are all outside the mainstream user group that the site is designed for  ...  English language games on PCs with a decent download speed ...

We (as not in the mainstream)  have  work around those issues as best we can  :)
Lady Viktoria
member, 1809 posts
Professional Sheepdog.
Cuddly Pack Leader.
Mon 19 Oct 2009
at 09:57
  • msg #13

Re: Character names and special characters

In reply to JohnB (msg #12):

Except my mobile phone has a decent sized screen, decent speed broadband and supports almost every Western letter I can think of, and I have on a few occasions spent a long bus ride to post, or at the very least read threads. What I was sad about not finding on the phone would be the ™ ...

...so generalising doesn't help *that* much.

And since games in different languages are allowed, wouldn't it be natural to allow a few extra characters to be added to a character's name?
JohnB
member, 1948 posts
Demigod of the Stunties
Mon 19 Oct 2009
at 11:01
  • msg #14

Re: Character names and special characters

You missed my point.  I was trying to be subtle but here goes  :)

You are in  a minority wanting to use non-standard characters  - Jase has made some allowances and tweaks that help you out when entering text into posts  -  Why should he spend time tweaking another part do the site that doesn't help his mainstream users?
Lady Viktoria
member, 1810 posts
Professional Sheepdog.
Cuddly Pack Leader.
Mon 19 Oct 2009
at 11:15
  • msg #15

Re: Character names and special characters

Subtlety is not my forte when I've just woken up and am low on caffeine. :)

The reason that prompted me to even start this was that an American player with English as their first language would have wanted to use an umlaut in a Scandinavian character's name.

There are plenty of names out there that speak of the ethnic or cultural origin of characters, and I thought it would be one thing to consider, since every now and then, a player feels limited by the available text input.

I know I may be a "minority" here, but sometimes even minorities try to voice their opinions in hopes of being heard. If that weren't the case, my minority would have been forcibly assimilated to the Finnish main population by now. Or they'd have at least tried...
praguepride
member, 186 posts
Asker of Questions
Finder of Answers
Mon 19 Oct 2009
at 11:23
  • msg #16

Re: Character names and special characters

Let's look at it another way:

The sites supports special characters:



That's using the "archaic key combos" you so desribed. However, characters get stored into a database and databases may or may not support special characters. The issue being where if a database can't display a special character it makes it very hard to do comparisons as you have to include special cases for when they have characters that are unprintable.

We'd need someone with more RPoL DB knowledge to weigh in but my money's on that it's a DB issue more then an rpol issue.
This message was last edited by a moderator at 13:38, Mon 19 Oct 2009.
JohnB
member, 1949 posts
Demigod of the Stunties
Mon 19 Oct 2009
at 11:37
  • msg #17

Re: Character names and special characters

The other point I was trying to make - is that there are lots of people with  'not too important'  (in the grand scheme of things) issues surrounding the way that RPoL deals with some elements of their game.  For some guys it is down load speed, for others it is mobile access - for others it is image use, fancy formatting, different colour schemes or different character sets ....

In each case -  people can play their games -  just not as perfectly as they want.

I suspect I was a bit harsher than I should have been -  but that is the effect people have when I see them  ask someone else to do more work on their behalf, but can't be bothered to google or wikipedia something like 'ISO' ...   :)

-------------

It won't be a simple DB storage issue, however it will most likely have to do with implementing a routine that parses the data going into the name field and 'cleaning it up'  so that it doesn't mean something else when it is pulled back out of the DB again.  I would guess that the filtering routine that allows a wider range of characters to be put into the body of a text message might work - However, it might also take quite a bit of work to make it work alongside any other routines that are already operation on that data.
YoYo-Pete
member, 78 posts
Analyst & Developer
Pathology Informatics
Mon 19 Oct 2009
at 18:25
  • msg #18

Re: Character names and special characters

FYI: You guys are getting ASCII, UTF, ISO, and Markup all mixed up.  For this example, consider the "less than" symbol.

< = &lt; = HTML Markup
< = Character 60 in ISO 8859-1
< = Character 62 in UFF-8 (unicode)

None of these are language specific and all contain the codes that are discussed.



ASCII is character encoding for the english language.  I expect more that there is a application/database level parser that only accepts ascii alphanumeric characters.  Probably to prevent database parsing problems due to character recognition.

just FYI.
JohnB
member, 1951 posts
Demigod of the Stunties
Mon 19 Oct 2009
at 18:46
  • msg #19

Re: Character names and special characters

YoYo-Pete:
FYI: You guys are getting ASCII, UTF, ISO, and Markup all mixed up.


FYI -  No I am not  :)
YoYo-Pete
member, 79 posts
Share knowledge
F' College
Mon 19 Oct 2009
at 20:09
  • msg #20

Re: Character names and special characters

No, you are not.  Your last paragraph above my post is more or less what I ended my post with... I more was trying to lay it for everyone who normally doesnt think of such things.
Alhaja
member, 323 posts
Tue 20 Oct 2009
at 05:36
  • msg #21

Re: Character names and special characters

I would love to be able to put special characters in names as well as the body of posts!

+1
cruinne
moderator, 5060 posts
Jack, you have
debauched my sloth!
Tue 20 Oct 2009
at 15:56

Re: Character names and special characters

Some reading this thread might find this page useful and/or informative: http://webtips.dan.info/char.html
Purple
member, 293 posts
I challenge you to
a battle of wits!
Tue 20 Oct 2009
at 18:21
  • msg #23

Re: Character names and special characters

In reply to Alhaja (msg #21):

I agree completely.  Even just the basic ones would be nice if it wouldn't be too much trouble for jase or mess things up too badly.
Andhaira
member, 98 posts
Tue 27 Oct 2009
at 11:26
  • msg #24

Re: Character names and special characters

I would like ampersand (aka '&') to be used in game titles. So for example I want to abbreivate my game as C&C, it wont let me currently.

+1 to this change.
bigbadron
moderator, 10836 posts
He's big, he's bad,
but mostly he's Ron.
Tue 27 Oct 2009
at 11:58

Re: Character names and special characters

Actually, it will let you use an "&" in the title.

It just has to have a space on each side of it.  So "C & C" instead of "C&C".

Requiring it to be surrounded by spaces makes it harder for people to use it for anything "antisocial", so I suspect it's unlikely to change.
This message was last edited by a moderator at 12:05, Tue 27 Oct 2009.
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