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Dice Roller - Custom Results.

Posted by darksong
darksong
member, 31 posts
Mon 22 Feb 2010
at 03:22
  • msg #1

Dice Roller - Custom Results

Is there any way to define the results from the dice roller?
For example "1=B, 2=C" or "1=Blah, 2=Crud", etc...

Specifically this request is for the Warhammer Fantasy RolePlay game which uses custom dice and the results of a pool to help tell the story; but, this request could obviously be implemented so that any game that requires something similar could use it.

#1 - Specific for WFRP3
A specific implementation for WFRP3 might make use of the drop-down and allow users to enter # and type of dice needed.
For example a player might need 3 Characteristic (8-sided), 1 Conservative Stance (8-sided), and 2 Misfortune (6-sided) dice.

The results would be drawn from a table (or I guess you might use a hash-array if I remember my perl terminology correctly) that would look something like this example of a Misfortune die (which is a 6-sided die):
1 - "(swords) Challenge"
2 - "(blank)"
3 - "(blank)"
4 - "(skull) Bane"
5 - "(blank)"
6 - "(swords) Challenge"

Implementing the custom text field might be another way to do this and would help in the forming of the dice pools (otherwise a user might have to use the interface 8 times for a single roll that involved an 8-die pool).  An example of the user input:
"1dCharacteristic, 1dReckless, 1dFortune, 2dChallenge"
or
"1dC, 1dR, 1dF, 2dCh"

#2 - Generic
Generic implementation for use in any game might make use of the custom area.  User input might look something like this:
"1d6{challenge,blank,blank,bane,blank,challenge}"
"1d4{clubs,spades,hearts,diamonds}"
"1d6{challenge,blank,blank,bane,blank,challenge}, 1d4{clubs,spades,hearts,diamonds}"
darksong
member, 32 posts
Mon 22 Feb 2010
at 03:23
  • msg #2

Re: Dice Roller - Custom Results

# ---
(editorial)
The cool thing about this system (it may or may not be innovative - I know my RPG history but there are plenty of gaps) is that at any point in the story that might require a roll, the dice pool itself helps drive the narrative in a very specific yet flexible way.

For example I might succeed at jumping down from the balcony to a lower building's roof; but, because I had a bane result from the misfortune die the GM added to my pool from stressing out at the chaos cultist chasing me, I fumbled and dropped my prized dagger into the alley below.  The chance for misfortune in the face of success is built into the core mechanic of the game.

Another example: I narrowly escaped getting hit with a stream of foul stomach acid vomit from a River Troll's attack.  There may be other factors built into the roll (like any other game).  The big difference is that in most games the modifiers are added in and subtracted out and then a roll is made and everything is lost into the abstraction.  In this system I can see after the roll that it is specifically my xyz action (in the form of one of the specific dice) that saved the day.  In a game as deadly as this it's nice to know.

I guess the reason I added this last commentary is that it's a game that I think might succeed here at rpol (and in my opinion deserves to because it tries to be innovative); but, it will likely only succeed with the help of the dice roller.
Brygun
member, 362 posts
RPG since 1982
Mon 22 Feb 2010
at 21:28
  • msg #3

Re: Dice Roller - Custom Results

Im gonna vote a +0 on this.

Certainly doesnt come up in my games. Could work in others.

Surprised in a way that RPOL doesn't have a 52-card deck.

There are soooo many possible vartiations to this custom dice idea.

I think it could be of use provided the game GMs have a fixed set of custom dice. Like 1, 2 or 3 per game. They would set the size of each die and the meanings of die.
bigbadron
moderator, 11151 posts
He's big, he's bad,
but mostly he's Ron.
Mon 22 Feb 2010
at 21:29

Re: Dice Roller - Custom Results

RPoL does have a 52 card deck.  A 54 card deck too.
Brygun
member, 363 posts
RPG since 1982
Mon 22 Feb 2010
at 21:31
  • msg #5

Re: Dice Roller - Custom Results

bigbadron:
RPoL does have a 52 card deck.  A 54 card deck too.


doh! so it does. I missed it looking at all the very long list we already have.
darksong
member, 33 posts
Tue 23 Feb 2010
at 00:43
  • msg #6

Re: Dice Roller - Custom Results

Brygun:
bigbadron:
RPoL does have a 52 card deck.  A 54 card deck too.


doh! so it does. I missed it looking at all the very long list we already have.




Yup and the Deadlands drop-down appears to be the deck of cards with jokers.
Brygun
member, 364 posts
RPG since 1982
Tue 23 Feb 2010
at 03:06
  • msg #7

Re: Dice Roller - Custom Results

a bit off topic:

Does the deck of cards though account for previously drawn cards?

probably pretty technical to have it account for prior draws of more than one person.

Just wondering, dont use the card mode myself.
bigbadron
moderator, 11153 posts
He's big, he's bad,
but mostly he's Ron.
Tue 23 Feb 2010
at 05:22

Re: Dice Roller - Custom Results

No, it only takes into account cards drawn in the current use of the roller.  If you set it to draw ten cards, for example, no two of them will be the same, but because the roller does not remember previous rolls (the log is basically just a text file) there is no guarantee that none of those ten cards will duplicate any cards which appeared on the previous roll.
jase
admin, 2393 posts
Cogito, ergo procuro.
Carpe stultus!
Sun 28 Feb 2010
at 06:45

Re: Dice Roller - Custom Results

I'm hoping to, eventually, have a way that GMs can program any dice system they can think of, though at this stage that's on the back-burner as an overly ambitious project.

The idea here is also pretty neat, though at this stage I think I'll have to suggest that you use a lookup table of your own.  "1d6{challenge,blank,blank,bane,blank,challenge}, 1d4{clubs,spades,hearts,diamonds}" is pretty neat (didn't I just say that) but such things would have to be permanently recorded as just listing the result would not be enough (as someone could just enter "1d6{challenge,challenge,challenge,challenge,challenge}"), so there's a bit more work there to avoid player tampering.


And to be naughty and derail the thread, I never mentioned that the next version for the dice roller will have a way to skew the rolls as well as outright fixing them.
bigbadron
moderator, 11163 posts
He's big, he's bad,
but mostly he's Ron.
Sun 28 Feb 2010
at 18:03

Re: Dice Roller - Custom Results

jase:
And to be naughty and derail the thread, I never mentioned that the next version for the dice roller will have a way to skew the rolls as well as outright fixing them.

Sounds interesting.

Er... not that I'd ever use it myself.  Nope.

Probably a good thing that I didn't hear you not mentioning it.
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