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LoreGuard member, 637 posts Mon 1 May 2017 at 17:15 |
I wasn't sure how much of HTML5 aspects you were going to consider for use in the new site. [hence hey I'm asking here] Also note, the code below would expect to find an example.png file in the same folder as the html file. <html> <head> <style> body { background-color: linen; } h1 { color: maroon; margin-left: 40px; } svg circle.art {fill : gold} svg text { stroke : blue } svg text.Station { stroke : red } svg text.Person { stroke : purple} </style> </head> <body> <svg xmlns="http://www.w3.org/2000/svg" version="1.1" width=600 height=600> <circle class=art cx=300 cy=300 r=250 /> <image height=1403 width= 1073 xlink:href='Example.png' /> <svg x=100 y=100 height=100 width=100> <circle class=marker cx='50' cy='20' r='10' fill='red' stroke='blue' stroke-width='5'/> <text Class=Station text-anchor='middle' x=50 y=50 align=center >Station</text> <text Class=Person text-anchor='middle' x=50 y=65 align=center >New Hope</text> </svg> </svg> </body> </html> | |||||
Mad Mick member, 894 posts Ain't sayin nothin Got nothin to say Thu 11 May 2017 at 09:35 |
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jase admin, 3561 posts Cogito, ergo procuro. Carpe stultus! Thu 11 May 2017 at 11:28 |
That'll come. I've noticed a few functionality annoyances myself. Regarding SVG, I don't think allowing the XML code for SVG within an actual message (i.e. what you typed actually working) is going to work, there's just so much xml/html there to try and account for an allow. I think in opening messages up to be able to have SVG would also end up pretty much allowing any xml/html code. I think good ol' "img src" is still the way to go. | |||||
LoreGuard member, 640 posts Mon 5 Jun 2017 at 17:28 |
Shouldn't one be able to get to see their old private messages in games they aren't playing in, to review old RTJ or to review old conversations in games you are lurking in? The private messages menu item doesn't show up in those cases, you only seem to have the ability to create a new thread, or if the link is blue, it will take you to one that they had responded to, but they would have had to respond to have the opportunity to review it. I find I click on the Impossible Cube image a lot as a shortcut to get back to the main menu, which I like. I wish there was a similar fast/quick shortcut to get me back to the current game/forum main menu, even in the small display. Maybe displaying the primary GM's avatar in the top right corner, opposite the impossible cube, for instance might work, just as a potential suggestion, of something that could have a quick link to the game main menu? Thanks! | |||||
Waxahachie member, 150 posts The horn that wakes the sleepers Mon 12 Jun 2017 at 18:33 |
That said, with the stated goal of bringing in new members to the site, I would think a more prominent placement of Browse/Search games would be helpful. That's all from me! | |||||
Mad Mick member, 896 posts Ain't sayin nothin Got nothin to say Fri 16 Jun 2017 at 04:53 |
I've been using the responsive site a bit, and I love the ability to scale the game threads in whatever size window I choose. However, I still like the relatively more minimalist look of the current layout. I can see more on the current screen than I can on the responsive site. Another website I frequent changed over a few years ago to a responsive layout, and there, too, it has become harder to scan for what I need, and I have to scroll more. It's OK, just different, and I find that after I use the responsive site for a bit, I switch back over to the original site. It's great, though, for when I want to compose a post in Notepad. I can resize the RPOL window and not have to scroll horizontally to read posts while I'm working in Notepad. That's a nice change. | |||||
Samus Aran member, 328 posts Author, game designer Part-time Metroid fighter Sat 17 Jun 2017 at 02:38 |
I didn't see it yet, so can I raise that age-old question: with the new site, will it be possible to implement a way to link to specific posts? That's basically the one functionality (besides the reclassification of the portrait system, as I posted about in another thread) that I'm really missing from RPOL. If we can't, we can't, it's certainly not a dealbreaker. Thanks for all your hard work! | |||||
Skald moderator, 781 posts Whatever it is, I'm against it Sat 17 Jun 2017 at 06:32 |
Here's a link to your msg #94 above as an example: link to a message in this forum Syntax is: http://rpol.net/display.cgi?gi=36224&ti=834&msgpage=&show=all#94
Though I guess it might be nice to have a 'copy link' or just plain 'link' option up there with all the other post options ('quote | reply | edit | delete') to take all the | |||||
Samus Aran member, 329 posts Author, game designer Part-time Metroid fighter Sat 17 Jun 2017 at 07:34 |
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accident member, 1 post Sat 29 Jul 2017 at 01:21 |
A somewhat small thing - a bit of horizontal padding on the text will help improve readability (tested on a phone, text butts right up against the side). | |||||
Mad Mick member, 901 posts The end is in the beginning Fri 4 Aug 2017 at 03:47 |
However, on my PC and when I'm navigating threads and games on my phone or on my PC, I use the original rpol.net site. It's probably because it's the most familiar to me, but I can also see more information on the screen at a time without scrolling, and I like that ability, and I don't mind having to zoom in or out to do so. In the responsive site, there's a ton that's menu-based, which works fine, but it's not quite as convenient as just tapping on the link I want. I understand the design decision, though. This message was last edited by the user at 03:48, Fri 04 Aug 2017. | |||||
jase admin, 3563 posts Cogito, ergo procuro. Carpe stultus! Fri 4 Aug 2017 at 06:26 |
There's no denying that the current site has a plethora of links conveniently strewn around the page (though not quite logical, some being in opposite corners and all) and we'll lose some of that in the redesign. Hopefully once we've used the responsive site some more and made suggestions as to how we can shuffle the links, there won't be much hunting around for the link you need. Currently it's more of a "lets move this here" rather than an in-depth consideration of where the links should really end up. | |||||
DarkLightHitomi member, 1172 posts Fri 4 Aug 2017 at 18:16 |
So far, I don't want to switch. | |||||
Samus Aran member, 346 posts Author, game designer Part-time Metroid fighter Tue 8 Aug 2017 at 19:23 |
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horus member, 215 posts Wayfarer of the Western Wastes Wed 9 Aug 2017 at 01:00 |
Yup, it seems like there are only certain places where the Game Introduction (Game Info?) is visible in the right sidebar menu. Introductory matter should be accessible from the top level of this sidebar, or at least that's how I see it. (For all I know there's a reason it's done the way it is...) | |||||
DarkLightHitomi member, 1181 posts Sun 13 Aug 2017 at 02:41 |
Additionally, when I change the window size of my browser (firefox) to be really thin, the second menu* (see below) the menu runs off the left side of the screen hiding part of the words. Also, making the screen thin, when posting a reply, the preview and submit buttons are above the format options and have no margin space between the buttons and the formating options. The formatting options need more white space amongst them anyway for phone usage. And the cancel link, which isn't even a full button, is right beside the submit button, easy mistake to click one instead of the other right there. The formatting options also run off the right side of the screen. You probably know this one already, The character details page places the character details box halfway off the right side of the screen. That's all for today *the pink one with these options Main menu Your Games Watched Games Watched Forums Discussion Boards Deleted Games Support RPoL | |||||
MalaeDezeld member, 19 posts Thu 31 Aug 2017 at 01:31 |
On the other hand (I'm reporting, because I'm under the impression that the image server is something that mods can config), character portraits doesn't work with the responsive. Either we got a 403 error (in the Character details and the selection) or the "Sorry picture not available" (in threads and the Character description). It is possible to trick the browser for a short time by opening the page in the normal site then going with the responsible. | |||||
LoreGuard member, 648 posts Fri 1 Sep 2017 at 20:01 |
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DarkLightHitomi member, 1196 posts Mon 18 Sep 2017 at 11:42 |
The rpol beta site however, is nowhere near as fast, though I admit it is faster than most other sites, but it doesn't compare to original rpol at all. | |||||
jase admin, 3567 posts Cogito, ergo procuro. Carpe stultus! Thu 21 Sep 2017 at 01:16 |
Check the bottom of the page on the responsive site, it has timings for the page been generated on the server (like the current one does) plus how long it took to render on the browser. For example, when viewing this thread I'm getting "Generated in 0.149 seconds" for rpol.net and "Generated/rendered in 0.147/1.218 seconds" on responsive. Generation time won't be much different between the two. They're fetching the same data from the same server, merely presenting it in different ways (11 KB transferred from rpol.net, 10.9 KB from responsive (both are compressed so about 75% smaller than the actual text)). If you're finding the rendered time quite slow (several seconds) then try a different browser and compare results. | |||||
DarkLightHitomi member, 1199 posts Thu 21 Sep 2017 at 12:10 |
On a good day I get about 1mb per minute download speed, sometimes it takes up to 2 minutes per mb. Modern sites tend to make use of faster connections available to add lots of flash and pizzazz, and leave us poor folks who can't pay for top speed connections suffering for it. Heck, half the time, the ads auto download more stuff, and images tend to get priority over text for some reason. Though that is mostly on other sites. On a good connection, it goes unnoticed, but on a bad one, it makes a massive difference on forum choice. For example, I don't even try to go to Overmare Studios without a Starbucks connection anymore. | |||||
Skald moderator, 792 posts Whatever it is, I'm against it Thu 21 Sep 2017 at 14:39 |
F'rinstance, on the latest version of Firefox I'm getting a faster generation time than those jase posted above, but slower rendering ... than jase's figures,that is, not sure what old site is, but doesn't feel any different and nothing that worries me particularly: Generated/rendered in 0.022/2.344 seconds. | |||||
DarkLightHitomi member, 1200 posts Thu 21 Sep 2017 at 20:43 |
There sites out there I just can't visit because the download time. I know it is the download time because if I have a good fast connection, then there isn't a problem. Just figured it was important to note that speed is still important even in this day and age when some companies would like you to believe that everyone has a T1 line or better. | |||||
Skald moderator, 793 posts Whatever it is, I'm against it Sat 30 Sep 2017 at 12:52 |
Generated/rendered in 0.018/1.036 seconds. | |||||
jase admin, 3568 posts Cogito, ergo procuro. Carpe stultus! Tue 3 Oct 2017 at 10:29 |
As mentioned responsive is smaller. Only about 1% smaller due to the fact the whole page is compressed by about 80% before it's transmitted (in raw form it's about 10% smaller, but that's lost in the compression), but the important thing is it is smaller. So any slowdowns you're seeing are either transient internet issues, device/software issues, or placebo due to unfortunate interactions with other sites (note, flash and pizzazz have nothing to do with responsive sites, there's absolutely none of that here, as should be evident). |
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