Imladir
 member, 12 posts
Sun 25 Aug 2019
at 14:46
Re: RPoL Design Update
It takes some getting used to, but I think it's pretty nice once the initial "shock" has passed.
bazhsw
 member, 36 posts
Sun 25 Aug 2019
at 14:56
Re: RPoL Design Update
I am absolutely loving the new design.  Feels a lot better to get around on a mobile but it is really on my laptop where the look and feel shines.  It feels natural already.  I haven't noticed any bugs or difficulties yet.
SunRuanEr
 subscriber, 109 posts
Sun 25 Aug 2019
at 15:23
Re: RPoL Design Update
jase:
I haven't settled on the colour scheme here (heck, you guys can even create a new one and then tell me about it, I can grab your custom theme)

Probably answered elsewhere, but again its early and I'm uncaffeinated, but are we going to be getting a version of the existing themes ported over to the responsive site when it goes live? (Or new and exciting themes, those would be fine too!)

(Have been playing with the custom themes more on the responsive site, and noticed that if you set the legend background to black, the icons for New Messages/Closed thread/Notice disappear, and there doesn't seem to be a way to adjust their appearance. Will they be full-color icons when live?)

This message was last edited by the user at 16:21, Sun 25 Aug 2019.

jase
 admin, 3700 posts
 Cogito, ergo procuro.
 Carpe stultus!
Sun 25 Aug 2019
at 16:35
Re: RPoL Design Update
In reply to SunRuanEr (msg # 246):

Yes, you'll have more than "white".  Not bothering to update the other colour schemes yet as it's a moving target but it's engineered in such a way now that creating a custom theme creates a file identical to the template it's based off (except for the colours of course!) so in future if I want to create a theme I can actually use the same tool you do and grab the output.  Should make my life a bit easier and I could even outsource it!  (c;

Icons I'll probably create a light and dark set and then you tell the edit what kind of theme it is and it'll load the appropriate icon set.

Or go back to (smaller versions of) the current images we use, I think they work on both light and dark.
SunRuanEr
 subscriber, 110 posts
Sun 25 Aug 2019
at 18:17
Re: RPoL Design Update
Well, that was an excuse to go make (mostly) a theme! (And that was kind of fun!)

Not sure if this is a case of me overlooking it, or it not being there, but I cannot for the life of me find a way to adjust the color of the light blue line above and below posts that holds the 'all'/'top'/'bottom'/page numbers information (or the color of the text within). I've adjusted everything that appears to be in any way a shade of blue in the default settings, and nothing seems to change that. Is that option missing?

Also, is the customization for the dieroller text buried somewhere strange? (Not the part at the top that says 'The RPoL Die Roller' or the 'Enter in the number of dice...' right beneath that, but the part in the rectangles that says 'Step 1: Choose the dice', 'Select dice and modifers', etc)  I've clearly changed it somehow, because it doesn't seem to match the default settings on my spouse's RPoL, but none of the options in the customizer seem to match what I've changed it to, nor does changing any of the ones that say 'text' seem to change it - I tried all of them on the off chance that the unrecognizable color was being created by some kind of opaque bleedthrough. (It's distinctly possible I'm just losing my mind here...)
Raddek
 supporter, 12 posts
Sun 25 Aug 2019
at 18:18
Re: RPoL Design Update
Noticed one more this morning - The game map function doesn't seem to be displaying normally.  I haven't had any issues with <img src> tags, but actually uploading the game map to the site doesn't seem to display anything.  Old site still shows it normally and I even tried reuploading it just in case.
evileeyore
 member, 204 posts
 GURPS GM and Player
Sun 25 Aug 2019
at 22:04
Re: RPoL Design Update
jase:
... but I'm not going to go out of my way to make walls meet at 87 degrees.

But jase... to many 90░ angles will summon the Growlithe of Tindalos...


Iń! Iń! Pokemon fhtagn!
horus
 member, 851 posts
 Wayfarer of the
 Western Wastes
Sun 25 Aug 2019
at 23:29
Re: RPoL Design Update
Some things I'm noticing while attempting to replicate my old dark theme from the "classic" site:

When viewing a topic, there's this bar above each post with the links/commands/buttons for "all" and "bottom" that shows in a bright aqua color. What's that bar called?  I can't seem to figure out where it is.  Sorry, already mentioned...

Are there plans to make the editor window follow custom color schemes in the future.  The whole reason I set up a dark scheme is so I can post at night without lighting up a dark room.  (Rough on my eyes, too, as habituated to darkness as I am.)  The window in which I type this message is stark white with black text.

It wouldn't hurt to have a "basic anatomy of the various page components.  I've kinda worked out some of this, but someone who already knows could do the job much more quickly.  (I figure we're far enough along in development some things won't change much.)

As Inspector Colombo might say, "one more thing"... the smallest Easy Grid square size appears to be rendering as a rectangle that is somewhat taller than it is wide.

+-1-+
| | | |
+---+

renders as:

   

Compare to:

+-2-+
|   |
+---+

which renders as:

 

Don't worry, I wont' take that to its ridiculous extreme.

This message was last edited by the user at 00:26, Mon 26 Aug 2019.

SunRuanEr
 subscriber, 111 posts
Mon 26 Aug 2019
at 00:27
Re: RPoL Design Update
I'll second the query above regarding the editing window. Stark white with tiny black text is painful on the eyes.

The header break line, the one that shows up with a < hr > (sans spaces), could it be made a bit thicker and wider? Currently on the responsive site, even with the default color settings, it's so thin as to be barely noticeable, and doesn't go all the way across the text window width (even when the window is narrowed, there is a significant gap between the break line and the edges).

I've put in a couple more hours of fiddling around, and still can't seem to figure out any way to tweak that light blue/aqua line above and below posts (also the same line that appears right now above my post preview saying 'Preview Post' and below the editing window saying 'Previous Posts'). Still can't figure out how to adjust the text on the dieroller window, either. *goes to keep looking*

Edit: I do have to say, you were (mostly!) right about the section width, jase. I did extend the line width to 1600 on my settings, so it's a wee bit bigger than the base settings, I admit (and I like it that way), but once I fiddled with the theme and darkened things up to make the thread window/portraits section a distinct color from the space to the right, it made the change in size significantly less noticeable. Now it's less 'oh god, things are surrounded by empty space' and more 'huh, there's space to the right, but whatevs'. You were right, that space to the right just blends in after a while.

This message was last edited by the user at 11:55, Mon 26 Aug 2019.

jase
 admin, 3701 posts
 Cogito, ergo procuro.
 Carpe stultus!
Mon 26 Aug 2019
at 16:15
Re: RPoL Design Update
SunRuanEr:
Not sure if this is a case of me overlooking it, or it not being there, but I cannot for the life of me find a way to adjust the color of the light blue line above and below posts that holds the 'all'/'top'/'bottom'/page numbers information


SunRuanEr:
Also, is the customization for the dieroller text buried somewhere strange?

They're MIA at the moment.  Need to finalise the CSS behind that so the customisations aren't available yet.


horus:
Are there plans to make the editor window follow custom color schemes in the future.  The whole reason I set up a dark scheme is so I can post at night without lighting up a dark room.

Good point, update your theme.


horus:
the smallest Easy Grid square size appears to be rendering as a rectangle

Fixed!  Thanks.


Raddek:
Noticed one more this morning - The game map function doesn't seem to be displaying normally.  I haven't had any issues with <img src> tags, but actually uploading the game map to the site doesn't seem to display anything.  Old site still shows it normally and I even tried reuploading it just in case.

I can't see any issue with the game maps, just managed to upload three random maps to different groups, seemed to work fine...

Not the old browser refresh issue is it?
horus
 member, 852 posts
 Wayfarer of the
 Western Wastes
Mon 26 Aug 2019
at 18:33
Re: RPoL Design Update
Wow... I was considering a suggestion for setting up a bug tracking system, but it appears you get 'em kilt purty quick, jase.

"The only good bug is a dead bug!"

Thanks, man.
SunRuanEr
 subscriber, 112 posts
Mon 26 Aug 2019
at 18:46
Re: RPoL Design Update
Sweet! Dark editing window w/white text AND a non-aquablue navigation bar.

I see you there, sneaking in the navigation bar settings without saying anything!
The Stray
 member, 114 posts
 When the Cat's a Stray
 the Mice will Pray
Mon 26 Aug 2019
at 18:57
Re: RPoL Design Update
I'm not sure if this is an issue for anyone but me, but the Text Styles (Serif at least, I'm not sure about Monotype or Cursive) don't seem to be working on the responsive site. They still work fine on the old site.
SunRuanEr
 subscriber, 113 posts
Mon 26 Aug 2019
at 19:08
Re: RPoL Design Update
In reply to The Stray (msg # 256):

It's not just  you. Bold, Italics, and Smallcaps are the only ones that appear to be working at the moment for me, as well. Monotype, Cursive, and Serif are not.
nauthiz
 subscriber, 622 posts
Mon 26 Aug 2019
at 22:56
Re: RPoL Design Update
jase:
nauthiz:
So, with the recent changes, noticed something odd with the vertical spacing of certain text elements.

Ah, thanks.  The icons were forcing the text down.  Fixed.


While most of the forums seem to have plenty of space between threads now, the Wanted Players forum still shows the text overlapping in some cases.

It only seems to be an issue where both the game name is long enough to cause the text to wrap, creating a second line, and the time/date/user/genre/system lines are long enough that they wrap to 3 lines vertically.

One or the other isn't an issue, just when they're both present.
Lunarius
 member, 413 posts
 eadem mutata resurgo
 pax ex tyranny
Tue 27 Aug 2019
at 12:48
Re: RPoL Design Update
I apologize if this has already been reported.

As a player, when I go to a game's Cast List and hover over a name and click Description, it takes me to a page that says the player has been removed from the game. It does this with every single player, even though they are actually in the game. It will do this even when a player has set a description.
Imladir
 member, 13 posts
Tue 27 Aug 2019
at 12:55
Re: RPoL Design Update
Yep, it does to me too: the link is missing the character ID.
SunRuanEr
 subscriber, 114 posts
Tue 27 Aug 2019
at 13:08
Re: RPoL Design Update
quote:
when I go to a game's Cast List and hover over a name and click Description

Isn't that a redundant option anyway? Just clicking on the character's name takes you directly to the description, if they have one (and works).
jase
 admin, 3702 posts
 Cogito, ergo procuro.
 Carpe stultus!
Tue 27 Aug 2019
at 13:17
Re: RPoL Design Update
Sloppy reuse of code, thanks fixed.

Serif, mono and cursive should be good now too.
bigbadron
 moderator, 15783 posts
 He's big, he's bad,
 but mostly he's Ron.
Tue 27 Aug 2019
at 13:18
Re: RPoL Design Update
In reply to SunRuanEr (msg # 261):

Not really redundant.  Hovering over the character name in a thread requires that the character be active somewhere in the page you're looking at, which isn't always the case.  The Cast List  shows the names of every character currently in the game, all listed in one place for convenience.
Lunarius
 member, 414 posts
 eadem mutata resurgo
 pax ex tyranny
Tue 27 Aug 2019
at 13:19
Re: RPoL Design Update
I think they meant in the cast list itself, Ron.
bigbadron
 moderator, 15784 posts
 He's big, he's bad,
 but mostly he's Ron.
Tue 27 Aug 2019
at 13:45
Re: RPoL Design Update
D'oh!
jase
 admin, 3703 posts
 Cogito, ergo procuro.
 Carpe stultus!
Tue 27 Aug 2019
at 15:44
Re: RPoL Design Update
It is redundant but it's also a little more obvious for those who aren't used to the old way.  Don't see it as necessarily a bad thing, though feel free to correct me!  (c;
UnseelieLord
 member, 77 posts
 Survival of the fittest.
 We're all gonna die.
Tue 27 Aug 2019
at 17:20
Re: RPoL Design Update
Others may have already commented along the same lines, but I figured I'd throw my two cents in all the same. While I don't think the new design is necessarily ugly, I think it looks like just about every other message board out there. I can't specifically point to what it is/was about the current/old/original site design of RPoL that set it apart, not just in appearance, but in FEEL, but it did. Prior to RPoL, I hated message board roleplaying. I hated the design of message boards and the format, again, there's nothing specific that I could point to and say "there, that's what I hate" but it just rubbed me wrong. It didn't feel like a place to write stories collaboratively with other writers.

A friend of mine suggested RPoL and I knee jerk refused, because I didn't like message board roleplaying. But he persisted. He said RPoL was different. It looked different. It felt different. So I gave it a chance, and I have been a member of RPoL, writing as time permitted, for over fifteen years now. I never went back to chat, or messenger based roleplay. RPoL had me hooked.

This new site design, format, interface, what have you. Has absolutely none of that feel that originally hooked me into RPoL, and all of the cold, standard message board look and feel that made me avoid message board roleplaying.

I know nothing about code, and the intricacies and difficulties of designing something like RPoL, and I can understand needing an update, and something that isn't so time consuming to work with. But I think it would be beneficial to try to find something closer to a middle ground between this, and the original.

This probably isn't the finished product either, I don't know, this is the first time I've noticed the prompt to check out this new look. So I'm not sure how far along this all is. But like most message boards of the past that have been suggested to me for roleplaying, I find it off-putting. It doesn't feel like somewhere I want to write.
SunRuanEr
 subscriber, 115 posts
Tue 27 Aug 2019
at 17:30
Re: RPoL Design Update
In reply to UnseelieLord (msg # 267):

You know, I hadn't thought about it until just right now, but as I read your post I flipped back and forth between the test site and the current site, and while I have really come to be pretty fond of the new site (now that I've tweaked it to my preferences), I do have to say that the old site just "reads" better. I think I figured out why that is, though (at least for me)...

The posts don't look like individual posts. They flow together like a story. Sure, there are tiny lines between them, and different authors to the left, but the words themselves flow seamlessly. (Assuming that players have posted a post of decent length, but that's not something my games have problems with...)

The responsive site has some forced gaps between the posts that make it clear that they're, well, just that - individual posts. Obviously, I hadn't thought about it until just now, when looking for something specific, so it doesn't really bother me... but it is there.