jase
 admin, 3717 posts
 Cogito, ergo procuro.
 Carpe stultus!
Sun 1 Sep 2019
at 04:13
Re: RPoL Design Update
Make sure you log out of rpol.net and www.rpol.net completely and then re/log on to r.rpol.net.  If you don't you'll be getting cookies randomly from either rpol.net or r.rpol.net and it's pretty unpredictable.  Once you've done all three steps let me know if you continue to have problems.
nauthiz
 subscriber, 628 posts
Sun 1 Sep 2019
at 04:33
Re: RPoL Design Update
So, the "logout" function on mobile doesn't seem to do anything.  I switched over to the new theme to try it out, and then planned on logging out, clearing cache and cookies, and logging back in to check it out.  No dice.  The "Relog" function seems to be serving the same purpose however.

After selecting the dark red theme, and having my User Preference page change color, Relogging out, clearing cookies and cache on mobile, then logging back in, the home/main page is still "white".

Everything else on mobile seems to be working with the new color scheme.  It also changed on the desktop after switching on mobile, so things are good there.

However, I did try using the "create" option in User Preferences, and "grabbing" the dark red theme colors, and using those to "create" a custom theme.  That did make everything work on all pages as far as I can tell.
jase
 admin, 3718 posts
 Cogito, ergo procuro.
 Carpe stultus!
Sun 1 Sep 2019
at 05:05
Re: RPoL Design Update
Log out of rpol.net, then www.rpol.net (if you ever use it but probably safe to check to be sure) and then finally relog on the responsive site.

Doing it in any other order won't work due to how browsers handle cookie inheritance.  If logout doesn't work then manually clear the cookies from your browser as they must be stuck for some reason.

Autolinking for r.pol.net should now work.
nauthiz
 subscriber, 629 posts
Sun 1 Sep 2019
at 05:28
Re: RPoL Design Update
Logged out of everything, cleared everything again, now good to go it seems.
SunRuanEr
 subscriber, 136 posts
Mon 2 Sep 2019
at 16:15
Re: RPoL Design Update
Whoo - colored thread icons! Thanks, jase.

What is the closed thread icon, anyway? I've never been able to make that one out...
Elohvey
 member, 91 posts
 This is awfully small.
 Preposterous!
Mon 2 Sep 2019
at 21:24
Re: RPoL Design Update
In reply to nauthiz (msg # 333):

Wooooo hoo!!!

Thanks Jase!
jase
 admin, 3722 posts
 Cogito, ergo procuro.
 Carpe stultus!
Mon 2 Sep 2019
at 21:37
Re: RPoL Design Update
In reply to SunRuanEr (msg # 334):

Crossed short swords from memory.  They are about 20 years old.  (c;
evileeyore
 member, 212 posts
 GURPS GM and Player
Mon 2 Sep 2019
at 22:53
Re: RPoL Design Update
jase:
Crossed short swords from memory.  They are about 20 years old.  (c;

That's what they look like blown waaaaaaaaaaaaaay up.
Mad Mick
 member, 958 posts
 GURPS beyond measure,
 outlander
Tue 3 Sep 2019
at 04:29
Re: RPoL Design Update
It looks like I am unable to create just a blank character sheet under Character Details on the responsive site. I'm being asked to fill out the field, but I'd like to leave it blank and let the player upload their character sheet.
horus
 member, 871 posts
 Wayfarer of the
 Western Wastes
Tue 3 Sep 2019
at 06:23
Re: RPoL Design Update
Thanks for full-color icons! They are much more useful now in a dark theme.
horus
 member, 872 posts
 Wayfarer of the
 Western Wastes
Tue 3 Sep 2019
at 06:36
Re: RPoL Design Update
Mad Mick:
It looks like I am unable to create just a blank character sheet under Character Details on the responsive site. I'm being asked to fill out the field, but I'd like to leave it blank and let the player upload their character sheet.


Aha!  I think I see what your getting at:  opening the Edit Window (Edit Character Sheet), if you delete previously stored data, you cannot completely blank the field and then update.  Right now, the work-around would be to leave one character (it can even be a space).

jase would have to answer the question as to whether this is a bug or a feature...
horus
 member, 882 posts
 Wayfarer of the
 Western Wastes
Sat 7 Sep 2019
at 00:44
Re: RPoL Design Update
I'm noticing some odd things on the responsive site regarding Private Messages and rMail:

In Thread Details, the data for whom the message is from is not displayed, but as soon as someone posts to the thread, their name is displayed as the last poster.

In rMail:  If rMail is from a Moderator, instead of displaying Moderator, it displays an actual poster's screen name...  Is that how it used to work?  (Funny... don't remember that.)
Mad Mick
 member, 959 posts
 GURPS beyond measure,
 outlander
Sun 8 Sep 2019
at 21:54
Re: RPoL Design Update
In reply to horus (msg # 340):

Yes, that's right. I've started a new game, and I went to Character Details -> Create Character Sheet for my new players so they could upload their sheets. On the current site, this is fine, but on the responsive site, I can't save a blank sheet. Your suggestion about leaving one character there is fine, but it would be nice to leave it blank for the characters to put their own sheets there. (I don't use a standard sheet.)
horus
 member, 883 posts
 Wayfarer of the
 Western Wastes
Mon 9 Sep 2019
at 02:47
Re: RPoL Design Update
Yeah, it's a work-around.  I leave it at the top-left (first column in Row 1).
Skald
 moderator, 878 posts
 Whatever it is,
 I'm against it
Mon 9 Sep 2019
at 05:03
Re: RPoL Design Update
horus:
In rMail:  If rMail is from a Moderator, instead of displaying Moderator, it displays an actual poster's screen name...  Is that how it used to work?

I was just about to test that by sending horus one rMail when I was logged in as a normal user and a second rMail when I was logged in as a Moderator ... but when I went into rMail on responsive I couldn't find the Compose a new rMail (or the Mark all as Read).

Was using Win 10+Firefox; both latest versions, but checked IE 11 and same problem.


I also noted that Firefox renders the RuBB version, generation time and Main | Forum | Top footer elements all on the same line (left, centre and right of screen respectively), which I like, whereas IE has all three footer elements in the centre of the screen on three lines.
horus
 member, 885 posts
 Wayfarer of the
 Western Wastes
Mon 9 Sep 2019
at 05:15
Re: RPoL Design Update
Skald:
I was just about to test that by sending horus one rMail when I was logged in as a normal user and a second rMail when I was logged in as a Moderator ... but when I went into rMail on responsive I couldn't find the Compose a new rMail (or the Mark all as Read).


Huh... I was just looking for the Compose rMail button myself.  Small world.
jase
 admin, 3729 posts
 Cogito, ergo procuro.
 Carpe stultus!
Wed 11 Sep 2019
at 14:17
Re: RPoL Design Update
horus:
In Thread Details, the data for whom the message is from is not displayed, but as soon as someone posts to the thread, their name is displayed as the last poster.

Pretty sure it's the same on the current site.  No point having "Posted by jase, 0 replies, last reply by jase".  A) it's redundant and B) it's not actually a reply.

horus:
In rMail:  If rMail is from a Moderator, instead of displaying Moderator, it displays an actual poster's screen name...  Is that how it used to work?  (Funny... don't remember that.)

Yeah it should have the moderator's name.


Fixed the missing compose button for rMail, you can also create empty character sheets again.
SunRuanEr
 subscriber, 143 posts
Sat 14 Sep 2019
at 16:11
Re: RPoL Design Update
Are edits (not to the most-recent post, specifically) supposed to be flagging threads with new message icons? I'm still getting some wonky notifications (despite relogging and clearing cookies) but edits seem to be always pushing them - at least for me.

Also, do we have any kind of ETA for putting in the CSS stuff for adjusting the colors of the 'Step 1, Step 2, etc' on the dieroller page? I know you had mentioned a while ago just not having it put in yet, jase, but I'm curious if there's a timeline there. Not being able to see my dieroller is the only thing keeping me from full-on drinking the koolaid and going to the responsive site full-time, now. :)
jase
 admin, 3735 posts
 Cogito, ergo procuro.
 Carpe stultus!
Sun 15 Sep 2019
at 13:01
Re: RPoL Design Update
Have made a few more tweaks to the layout and adjusted some screens.
  1. Creating a game should now be responsive.
  2. Fixed a fair bit of the rMail layout and also made it more consistent with posting messages in games/forums.
  3. The post info "column" should now have a more sensible maximum width.  Previously it was 25% of the entire screen, which at 1400px meant 350px.  It's now 25% but up to a maximum of 220px, which is wide enough to fit 99.4% of character names plus their portrait.
  4. I've reduced the max page width to 1350px as 1400px was just too wide and looked crazy in some places, will see how this looks after a bit of use.  Despite the 50px reduction you've still got an extra 80px width for the message content due to the reduced maximum post information width.
  5. The above two rely on your browser supporting "calc" in CSS, which 98.2% of desktop browsers do.
  6. Bunch of other tweaks and fixes.  Bit more consistency around, added some more form validations.  Other things, whatever they were!

In reply to SunRuanEr (msg # 347):

I can't replicate the issue, whether editing the most recent post or an old post.  I've generally only edited the HTML layout so things like cookies shouldn't be affected in any way.

Diceroller I've been thinking about how to compact the layout without making it squashed.  Will do both the colours and layout at the same time.  Next page to fix up I think.
SunRuanEr
 subscriber, 144 posts
Sun 15 Sep 2019
at 15:12
Re: RPoL Design Update
jase:
I can't replicate the issue, whether editing the most recent post or an old post.  I've generally only edited the HTML layout so things like cookies shouldn't be affected in any way.

I'll chalk it up to my browser being possessed or something, then, and keep seeing if I can get it to reliably replicate. Thanks for looking.
jase
 admin, 3736 posts
 Cogito, ergo procuro.
 Carpe stultus!
Wed 18 Sep 2019
at 13:41
Re: RPoL Design Update
SunRuanEr:
Also, do we have any kind of ETA for putting in the CSS stuff for adjusting the colors of the 'Step 1, Step 2, etc' on the dieroller page?

Update your custom theme, you should then get the colours for the die roller.  Compacted the layout a few days ago.
SunRuanEr
 subscriber, 147 posts
Wed 18 Sep 2019
at 15:48
Re: RPoL Design Update
Yay! Thanks, jase!

*moves in full-time*
Escribblings
 member, 37 posts
Wed 18 Sep 2019
at 19:29
Re: RPoL Design Update
I posted this on the asthetics thread...

escribblings:
Don't know if it's just me...

I have a Samsung Note 10+.  This has curved screen edges.

Would there be a possiblity of a couple of pixels of padding on the left and right of the page?

It's going right to the edge, round the curve, and although it isn't, it feels like it's cutting a bit off and I constantly have the urge to scroll, where no scroll is available.


I raise this again because today I had a further issue.

The text entry box also goes right to the edge, round the curve of the screen.

Today I had a hell of a job trying to get the cursor to the end of the line with my finger...

Managed it by rotating the phone in the end, but it's a nuisance.

So if you could add some side padding, it would be really appreciated.
nauthiz
 subscriber, 632 posts
Wed 18 Sep 2019
at 23:57
Re: RPoL Design Update
As a workaround for the moment, if you're using the Samsung default keyboard you might look into enabling "cursor control".

Google's keyboard has a similar feature which I find very helpful on RPoL.
SunRuanEr
 subscriber, 157 posts
Wed 2 Oct 2019
at 03:19
Re: RPoL Design Update
Noticed a problem with viewing character descriptions that have pictures in them tonight when on a phone (or when the site is narrowed all the way down on a desktop). Actually, a pair of problems.

Problem #1: Photos put in where the image is the very first thing at the top of the description, are getting shifted down below the character portrait (as I would expect them to be if they're too wide to display next to it, since they're the very first thing in the description), BUT they are getting the first five lines of text (what normally appears next to the portrait) above them and the rest of the text below them. Essentially, they're "splitting" the text, instead of appearing all before it as I would expect, since the image source tag is entirely before the text.

I realize, upon going back to the old site and checking, that the same thing happens when you size down a browser window on it. I had never noticed this before because it doesn't do that when viewed on my phone, and you'd have to pretty deliberately narrow your browser all the way - but it still feels like it would look a lot better if the image stayed by itself at the top and had all of the text follow it, IF it's the first thing in the description window, instead of being in the middle of the text when the window is narrow. Stat blocks next to portraits look kind of... well, cruddy, when they're broken up. (Edit: This happens with both right- and left-aligned photos. At first I thought it was only the right ones, but alas, it isn't.)

Problem #2: Wide photos in a description prevent it from narrowing to the proper size (it will only go as narrow as the widest image), and results in having some of the text "hanging out" to the right, over the normally-empty space beneath the Forum and Account menus. This doesn't happen in a regular thread - the same image posted in a thread gets resized to fit the thread-content portion of the window if the window narrows beyond the image's normal size. (On the plus side, this at least keeps photos normally in the upper right corner from splitting the stat blocks, so there's that... but it does make it pretty impossible to read, especially if using a theme where the text block background isn't the same as the background-background.)

Not sure if there's any fix to the first one, since it does that on live too, unless there's a way to force the site to keep whatever is entered first at the top no matter the window width, but the second one feels like maybe there's a fix, since wide pictures don't cause the same problem in actual threads? Maybe? *fingers crossed*

Edit: Took me a bit to find a description in one of my games that didn't have a photo, but those don't seem to be scaling to fit the smaller screen window well, either. Images in a description that are narrow (not the ones causing Problem #2) are scaling to fit my phone screen, and forcing all the accompanying description text to fit the screen as well - just like it would in a game thread (which looks, well, normal). Descriptions without any image at all are leaving a swath of border around the text (about 1/2 of an inch on each side on my phone, and my screen is small) and forcing all of the description text into a narrow column down the middle. The narrow line around the description box is still there, reining it in just like the thread-text window in a thread, but unlike in the threads (which push that left-hand and right-hand space to the top and bottom when the screen is narrow), that space is never getting pushed away so that the actual information box can fill the screen.

This message was last edited by the user at 14:25, Wed 02 Oct 2019.