MalaeDezeld
 member, 111 posts
Mon 24 Jun 2019
at 19:47
Re: RPoL Design Update
Maybe something in the game menu instead? But not nearby the "Mark all as Read".
jase
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Tue 25 Jun 2019
at 00:51
Re: RPoL Design Update
I was wondering whether the whole process of automatically adding games to the list needed to be revised.  Replace it with a notification at the top of the game asking if they want to add it to their watch list (which could possibly have a few options as people have asked of ways of separating different games on the main menu).

Depends whether it's more annoying to have to remove games from your list when just browsing around or it'd end up being more annoying to constantly have to add games to your watch list.

As for the minus sign -- adding white space to the actual would work but will have issues as it's then a white image that can cause wrap issues.  Actually, as the blank area would be part of the image then it'd also be part of the hyperlink, so more potential for miss-clicking.  It'd also be best if they were all lined up like on the current site.

I'd actually thought about moving it to the user preferences screen.  Add a link on the main menu (under the "main menu" menu section) to manage the games.
DarkLightHitomi
 member, 1573 posts
Tue 25 Jun 2019
at 02:50
Re: RPoL Design Update
On adding vs removing games,

I find removing games from a sticky list is many times better. I can't tell you how often I forget to "subscribe" to a thread before navigating away and then can't find the thread again. Removing from a sticky list doesn't have that problem.

That said, I don't find the issue nearly as big a problem on rpol as on other sites. In fact, rpol is the only site I've been on where I need to remove more than I wanted to add.
jase
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Tue 25 Jun 2019
at 03:00
Re: RPoL Design Update
I think having to remember to remove is better than having to remember to add.  No real issue if you forget to remove (and it's pretty hard to).  Opposite when you have to add.

Unless others disagree then it's just a case of do we need a removal link on the main menu along with the clutter it brings or can we move it to another page?
nauthiz
 supporter, 605 posts
Tue 25 Jun 2019
at 06:58
Re: RPoL Design Update
I think the functionality as is, is the best way to go.  It's also more intuitive to teach a new user how to remove games, than how to add them.

Also, just to illustrate the concept.  I don't think the button needs to be enlarged significantly.

I think something like this

https://www.dropbox.com/s/xgw8.../minus_wide.gif?dl=0

would be more than sufficient to make it more accessible on a smaller touch interface, like a smartphone, without making it so huge people might accidentally remove a game they don't mean to while just trying to scroll the page.
jase
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Tue 25 Jun 2019
at 09:18
Re: RPoL Design Update
At a glance having a wide image will fix some stuff but I think it'll end up oddly aligned.  Also as mentioned the whole image would be the hyperlink which will mean blank area will be a clickable area, plus it'll mean wrapping has to compensate for the entire length.

I think we can do the same with image alignment, padding and margin.
Skald
 moderator, 849 posts
 Whatever it is,
 I'm against it
Sat 29 Jun 2019
at 04:38
Re: RPoL Design Update
I'd like to see the functionality moved to the preference screen - its more intuitive to keep all that kinda stuff in the one place.  But definitely automatically add and manually remove.

Looking at the responsive site on a desktop, there's a nice empty third of the screen to the right where that could sit - I'm imagining a scrollable list of games, with a single checkbox next to each - if checked it shows on the main screen, if not checked it doesn't.
jase
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Sun 30 Jun 2019
at 07:59
Re: RPoL Design Update
It'll still be there under the user preferences but if we can keep it on the main menu then I guess why not.  I've tweaked the plus/minus symbol on the main menu, should flow nicely now.  Image probably still needs to be a little larger, but not much.  I generally have to enlarge the screen to be able to click the minus but I think that's mostly a good thing.

Bunch of other things I've messed with, so much I've generally forgotten.

The one obvious change is I've made the colouring a little less like candy for the header/footer/bars.  Will let that sit for a while and see how it goes.
nauthiz
 subscriber, 606 posts
Sun 30 Jun 2019
at 08:35
Re: RPoL Design Update
The symbol is way easier to actually interact with now on a mobile device.  Still have to zoom in, which I think is a good feature rather than a bug, but it's not right up against the side bezel now, so it's much easier to use it if you need it.
jase
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Tue 2 Jul 2019
at 13:52
Re: RPoL Design Update
I've increased the max site width by a bit under 10% (1,100 increased to 1,200 pixels).  Seems good for reading threads but a little wide in other areas (this compose screen for one).  As with the new colours I'll see how it sits after a bit more use.

I've also updated the custom theme page so you can now set a width between 1,000 and 2,000 pixels.
jase
 admin, 3631 posts
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Wed 3 Jul 2019
at 14:57
Re: RPoL Design Update
Have added "lightboxes" to images in game threads.  That is, if you click on an image it'll popup a full screen version of it (if it's large enough).

Unavoidably requires javascript.  If you don't have it (enabled) then it'll just open up the image instead.

If a single message has multiple images then there'll be next and back icons (> and <) to navigate through them.  Left/right arrow also does the trick.

Also did a tweak to the front GM menu.  Needs to be prettified (is that really a word?!) but should otherwise not be so horrible as it was.

A bit aimless with what I'm fixing/tweaking/making responsive at the moment, feedback is always welcome (and sometimes quite necessary!!).
nauthiz
 subscriber, 607 posts
Wed 3 Jul 2019
at 17:46
Re: RPoL Design Update
Bug Report: I RTJ'd a game.  The GM replied to my RTJ but didn't add me to the game yet.  From the responsive site I have no way of accessing my private messages for that game.

The Game Menu that normally would have the link to PMs has the following options

-Game Menu
-Request Access
-Mark all as Read
-Request Access
-Die Roller
-Game Map
-The Cast

Both of the "Request Access" entries take me to the initial RTJ page where I can create a new RTJ message.

---
On the Character Details page, when you add a portrait to a character, the formatting breaks slightly with the "View and Edit Description" text now overlapping the border line that extends from the character portrait area.

No Portrait
https://www.dropbox.com/s/pc42...NO_Portrait.jpg?dl=0

With Portrait
https://www.dropbox.com/s/67gk..._W_Portrait.jpg?dl=0
jase
 admin, 3632 posts
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Thu 4 Jul 2019
at 05:59
Re: RPoL Design Update
Thanks.  PM link should now be there if you've sent a request (and the banner at the top will also go).  I've tried not to change any of the underlying logic but when there's some big changes it can creep in.

Have removed all those multicoloured borders on the character profile screen, that was just for me lining things up.  Screen still needs a bit of tweaking but the red, green and blue should be gone!
nauthiz
 subscriber, 608 posts
Thu 4 Jul 2019
at 10:14
Re: RPoL Design Update
Tested, and looks good on both issues.

However there's still two entries for "Request Access" on the game menu.
jase
 admin, 3633 posts
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Thu 4 Jul 2019
at 12:08
Re: RPoL Design Update
Whoops, missed that bit of your message.  Should only have one now (before you RTJ) and none after (replaced with "Contact the GM").

Also removed a bunch of thread management links that were there for everyone, not just GMs.  Didn't work if you clicked on them, but shouldn't have been there to begin with.
seraphmoon
 member, 66 posts
 I've Been Touched By
 His Noodly Appendage
Thu 4 Jul 2019
at 22:15
Re: RPoL Design Update
On the responsive site, “Private Messages” doesn’t show up in the This Game menu on the map, cast, or introduction pages. Using iOS; can screenshot if necessary.

ETA: Also on iOS, the post button says "Post Mesage" :)

ETA2: On the Private Messages screen under Thread Details, entires are listed as "private thread by with X replies." Again, on iOS.

This message was last edited by the user at 22:42, Thu 04 July 2019.

jase
 admin, 3634 posts
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Fri 5 Jul 2019
at 03:10
Re: RPoL Design Update
Thank you!  Can you elaborate on when you're not seeing the "Private Messages" links?  I can see a bit of inconsistency between some of the screens (which I'll fix) but I'm seeing the PM link.

Is it for a game you're a GM?  Player?  Lurker?  Have a RTJ submitted or just a plain old visitor?
seraphmoon
 member, 68 posts
 I've Been Touched By
 His Noodly Appendage
Fri 5 Jul 2019
at 21:56
Re: RPoL Design Update
Had to go back and check. :)

On games I'm a player or GM of, it shows up on all screens. On games I'm not a member of, it vanishes. On the old site, it also vanishes in those games but sticks around on the bottom bar. It doesn't seem to matter whether I've got an active RTJ or not, but the one I am RTJ'd to still shows "Request Access" on the Map, Cast, and Intro pages instead of changing to "Contact the GM." Only just noticed that part. :) I'm not a lurker in any games, and there is no difference between desktop and mobile, nor is there a difference between desktop Chrome and Safari.

I know I'm not the most articulate of persons, so if screenshots would help let me know.
jase
 admin, 3635 posts
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Sat 6 Jul 2019
at 10:01
Re: RPoL Design Update
I've fiddled with the layout of those menu options.  You should see "Request Access" if you've never sent a PM, "Contact the GM" if you're a lurker and lastly "Private Messages" if you've ever sent a PM (or play in the game, which generally will require you to send at least one PM!).

They all should now be higher up on the list, think they were a bit low before.
jase
 admin, 3636 posts
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Tue 9 Jul 2019
at 02:03
Re: RPoL Design Update
Updated a bunch of tables with responsive-friendly div's yesterday and tweaked a whole stack more other layout "things".  Lack of complaints leads me to believe I didn't break anything majorly, which is always nice!  Got some more to do (ones I avoided as they were a little more complicated) which I'll get onto next unless (kicks the dead horse) there's any other feedback about major usability issues.

Edit:  Also fixed the autosuggest list for the game systems when searching for game (on the main menu), creating a game, searching Wanted - Players and editing your game details.  Moved from a javascript system to HTML5.

This message was last edited by the user at 13:54, Tue 09 July 2019.

nauthiz
 subscriber, 609 posts
Wed 10 Jul 2019
at 21:45
Re: RPoL Design Update
I assume this issue will be resolved if/when the responsive version of the site becomes the only version.

Currently however the site doesn't recognize the r.rpol.net domain when it comes to auto generating links in messages from URLs.
jase
 admin, 3637 posts
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Sat 13 Jul 2019
at 03:55
Re: RPoL Design Update
Could be due to the https.  Made a small tweak, let me know if it makes any difference.

Search results on the main menu should also be a lot better now.  Removed the old tables and created the same format as the normal game listing (with additional details as it's a search).
Imladir
 member, 1 post
Sat 13 Jul 2019
at 08:18
Re: RPoL Design Update
Two problems on character sheets:
- On small screens (phones & tablets), the background / page isn't enlarged when the text doesn't fit
- The display of lists (maybe only consecutive or nested lists?) is seriously messed up: https://i.imgur.com/jD8bM9y.png
Regarding the list, the problem seems to be in the generated html (too many ul tags opened, not enough closed).

This message was last edited by the user at 08:37, Sat 13 July 2019.

nauthiz
 subscriber, 611 posts
Sat 13 Jul 2019
at 08:37
Re: RPoL Design Update
<testing>

RPoL faqs (rubbcode)  <-rpol.net

https://r.rpol.net/help/?t=faqs&page=rubbcode  <-r.rpol.net

Is it the "www"?

https://www.imgur.com

https://imgur.com/

nope!
Skald
 moderator, 851 posts
 Whatever it is,
 I'm against it
Sat 13 Jul 2019
at 13:25
Re: RPoL Design Update
I'm also seeing a problem with characters sheet using easy tables and embedded list - to an innocent bystander it looks like it's having issues with the fourth and subsequent \n line breaks inside a list item tag [*] ... actually now I compare that with the old site, I notice that responsive doesn't seem to be inserting the dot point for the list items either.