jase
 admin, 3823 posts
 Cogito, ergo procuro.
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Sat 30 Jan 2021
at 08:54
Re: RPoL Design Update
To further clarify "preview as", unless you're a GM it's severely limited when using private groups (and languages, which are just a special way of addressing groups).

In a nutshell to avoid revealing members of a private group it'll assume the "worst".

That is if you say "private to group xxx" it'll assume the player is not a member.  If you say "private to not group xxx" it'll assume they are a member.

So, if you preview as "Bob" who is or isn't a member of the private group "Whatever" (the result is the same regardless whether he's a member of the private group):

Private lineVisibility
Private to BobShown
Private to group WhateverHidden
Private to not group WhateverHidden
Private to Bob; group WhateverShown
Private to Bob; not group WhateverHidden
Language WhateverScrambled

Also, if you preview as Bob and he doesn't have access to the thread then everything will be hidden/scrambled anyway.  Kind of a moot point as they can't even open the thread, but the permission check figures the character has no access to the thread so hides everything.  Behaviour of this could be changed and instead provide a theoretical view if they did have access, might be slightly helpful of a GM plans on moving the thread group after (or giving the character access to that group).
nauthiz
 subscriber, 706 posts
Sat 30 Jan 2021
at 17:17
Re: RPoL Design Update
That table helps clarify things.  I appreciate the inclusion.
SunRuanEr
 subscriber, 366 posts
Sat 30 Jan 2021
at 19:26
Re: RPoL Design Update
Thanks jase, that's awesome! Looking forward to testing it out. =)
Kat'
 member, 53 posts
Thu 4 Feb 2021
at 07:41
Re: RPoL Design Update
I gave a quick shot at the new design. I like it for the most part, it is easier to read, more modern, and has a more intuitive interface.

Throwing a few suggestions around:
- Make portraits about 50% bigger; they look so much tinier compared to the new text boxes!
- Dice roller UI could be a bit more compact in order to fit on a single page

And a bug, I've been granted lurker access to a game, I can see it just fine with the old design, but not with the new one, it just says that there are no messages for this game.
link to another game
ladysharlyne
 subscriber, 3007 posts
 Member before Oct 2005
 The glass is half full
Thu 4 Feb 2021
at 17:30
Re: RPoL Design Update
I checked that link out, and it was fine, probably the threads are in group 1 or more.
LonePaladin
 member, 858 posts
 Creator of HeroForge
Fri 5 Feb 2021
at 02:58
Re: RPoL Design Update
Can we get some more themes migrated to the responsive site? I've really gotten used to the Dark Purple theme here -- it's the color I associate with RPoL -- and the idea of trying to manually duplicate it over there is daunting.
jase
 admin, 3825 posts
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Sun 7 Feb 2021
at 10:08
Re: RPoL Design Update
We shrink the portraits 50% on the thread list as it makes for a nice reduced size scaling (some machines/browsers don't do it very well if you set it to 66% or 75%).  If we increased the size it'd be double what it currently is, I think it'd be too large and take up too much space on the left.

Have already shrunk the roller but agreed it's still too long, will look into that.

Fixed threads for lurkers, the access routine it wasn't retrieving lurker access at all.  Was a quick fix so hopefully didn't break something else.

To create a purple (or any coloured) theme I'm going to go off an use the same theme creation tool you're using... so maybe the "daunting" task of creating a dozen different colours could not all be left up to me...?  (c;

This message was last edited by the user at 15:27, Sun 07 Feb.

jase
 admin, 3826 posts
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Mon 8 Feb 2021
at 13:02
Re: RPoL Design Update
Have tweaked the die roller.  Not as spacious as before but that's what you get when you cut out space!  (c;
Zag24
 supporter, 672 posts
Mon 8 Feb 2021
at 13:31
Re: RPoL Design Update
If you're looking to shrink that page, you could put what is currently Step 3 first, with one option "Manual," and only show Steps 1 & 2 if that's selected.  The rest of Step 3 -- the additional box to the right and the descriptive text below -- would only be shown if it isn't "Manual," so it doesn't save a lot when on Manual, but it saves a little.

You could also modernize the look by removing the lines between the sections and, instead, use background colors to delineate as you've done all over, which shrinks it further.
Starchaser
 member, 855 posts
 Shoda mo tsumoreba taibok
Mon 8 Feb 2021
at 16:55
Re: RPoL Design Update
Hi I don't know if this is already in your bugs list but I have noticed that if I have a game with, say, four pages and navigate to page 2, the links at the top that show 'Page 1 of x' and then the page numbers doesn't change. It always says page 1 of and page 1 is highlighted / not linked. So to get to page 1 again you have to click on the game menu. Not really a biggie but just thought I'd mention it.
jase
 admin, 3827 posts
 Cogito, ergo procuro.
 Carpe stultus!
Tue 9 Feb 2021
at 04:46
Re: RPoL Design Update
In reply to Zag24 (msg # 498):

Some of the options in step 2 are available when rolling a system (record die springs to mind) so not quite as simple.  Collapsing sections can be quite helpful, not sure if it might end up being annoying in the roller though.

I looked at not using the boxes but I found you needed to use more white space to compensate, so it ended up about the same height.  If it "modernises" the page then happy to do it for the sake of that, though I'm not sure why a border isn't considered modern (but really, what do I know?!).


In reply to Starchaser (msg # 499):

There's a few spots that page numbers are wrong or poorly formatted but I hadn't picked that one, thanks.  Fixed.
jase
 admin, 3829 posts
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Fri 12 Feb 2021
at 14:29
Re: RPoL Design Update
Small update on.  Fixed a few bugs I found.

Also made a teensy tiny change to the compose screen when replying to a public thread or reply all to a private.  Alas it does rely on javascript but most do have it enabled.  See if you can spot it (and let me know what you think).  (c;
nauthiz
 subscriber, 708 posts
Fri 12 Feb 2021
at 15:40
Re: RPoL Design Update
That effect is pretty fancy.
SunRuanEr
 subscriber, 368 posts
Fri 12 Feb 2021
at 15:51
Re: RPoL Design Update
*squeeeeeeeeee*

Normal reading order! Yaaaaaaaay!

(and a good clue for when I screw up and fail to hit the proper 'Reply' option, too!)

Thanks Jase =)
jase
 admin, 3830 posts
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Sun 14 Feb 2021
at 13:06
Re: RPoL Design Update
Well... it's more than a pretty effect and reading order.  (c;

Posting a reply will now open the compose screen at the bottom of the current page.  Instant reply window and the current page in its entirety is available to you.

Being me I've now gone one further.

Hitting the quote or reply links on an individual message will now append that quote/reply at the bottom of your current compose screen.  This no longer needs a new page to load plus you can do 5 quotes and 5 replies for a single message.  But not 6, because that would be silly!

Those watching closely will notice a slight delay when pressing quote, that's because it's got to retrieve the post text from the server again to prune out any unwanted text (private lines, edit comments etc).

Not sure how much either are used but I hope it makes life easier and faster for everyone.  You can return to the old behaviour by right-clicking on any of the links and opening in a new tab.
Ski-Bird
 subscriber, 158 posts
Sun 14 Feb 2021
at 13:11
Re: RPoL Design Update
jase:
... you can do 5 quotes and 5 replies for a single message. ...

Not sure how much either are used but I hope it makes life easier and faster for everyone.


I do this quiet a bit, include more than one quote in a single post, I mean.  Sometimes I'll have an NPC that is responding to a few different PCs and it's nice to call attention to what they are answering.  The old way involved a fair bit of copy/paste and manually creating the [quote] tags ... this is much easier.

 
SunRuanEr:
Thanks Jase =)


Seconded.
LonePaladin
 member, 864 posts
 Creator of HeroForge
Sun 14 Feb 2021
at 18:16
Re: RPoL Design Update
jase:
Hitting the quote or reply links on an individual message will now append that quote/reply at the bottom of your current compose screen.

Would it be possible to have that quote button look for highlighted text, and only quote that part?
jase
 admin, 3831 posts
 Cogito, ergo procuro.
 Carpe stultus!
Sun 14 Feb 2021
at 23:55
Re: RPoL Design Update
Unfortunately not, as mentioned the system has to retrieve the saved message from the server.  The source can be very different to what you're seeing (or what others should be seeing).  Tables, grids, colouring, private lines, secret lines, languages, lists, images... the list goes on.

If it was done that way then you'd lose all formatting (tables and lists would become a mass of text) and all private, secret and language lines would be included as you see them.

Best option, keeping those issues in mind is to go to the message, copy the text, hit quote and then replace with your clipboard.
LonePaladin
 member, 865 posts
 Creator of HeroForge
Mon 15 Feb 2021
at 04:00
Re: RPoL Design Update
Suspected as much. Having the older messages visible will facilitate that, so it's good.
ladysharlyne
 subscriber, 3018 posts
 Member before Oct 2005
 The glass is half full
Sat 20 Feb 2021
at 11:44
Re: RPoL Design Update
In reply to jase (msg # 504):

I have tried this and it works brilliantly thank you so much for this feature to quote more than one post.  As always you give us your best and you are much appreciated for it.  It is a big help to me! x
SunRuanEr
 subscriber, 374 posts
Tue 23 Feb 2021
at 20:22
Re: RPoL Design Update
Noticed a bit of weirdness recently, not sure for how long it's been going on but was at least happening yesterday and today.

Hitting 'Post a Reply' at the bottom of a thread is auto-populating the Subject from the post at the *TOP* of the viewable page into the post window, instead of the title from the most-recent post in the thread. Not sure if this is because the title used to pull from the topmost post (when the recent posts were below the post window in reverse order) or what, but I've caught it happening twice now.

Edit for clarity: When it just happened to me, I was trying to reply to post #153 of a thread, but it pulled the Subject title from post #119, which was the topmost visible post of that page when in the reply composition window.

This message was last edited by the user at 20:24, Tue 23 Feb.

SunRuanEr
 subscriber, 375 posts
Fri 26 Feb 2021
at 17:01
Re: RPoL Design Update
Got some more weirdness out of nowhere.

So, PMs now trip Last Post*, and for GM-controlled characters (NPC or PC) trip Last Login on the cast list that players see (which is good, since that's back on the non-mouseover cast list), but for some reason...that's not staying in at least one instance I've found.

Yesterday, a round of PMs tripped a last login for GM-controlled characters in a new game and turned their Last Login to (as it should have) 'Today'.

Today, every last one of those GM-controlled characters, all of whom are showing a Last Post of yesterday still (because of the PM that was sent that tripped their login), are showing Last Logins of 'Never'. Yesterday, the day they made their PM post, they were showing Last Logins of 'Today'. I'm not seeing this behavior in games where characters have all previously posted in public threads, so I suspect this is somehow related to having ONLY posted in PMs but I could be wrong. At the very least, where I can verify, in every game with a GM-controlled character that HAS posted in a public thread, they are not reverting to a 'Never' Last Login.

*-Additionally, PMs are also not tripping Last Post consistently. Some player-owned characters ARE having their Last Post tripped by PMing with the GM (either in their RTJ thread or otherwise). Most are not. (Roughly 1/3 of the player characters are having their Last Post count their PMs with the GM, the other 2/3 still show 'Never' as their Last Post, despite being deep in discussion with the GM.) GM-controlled characters that PM only other GM-controlled characters are NOT having their Last Post tripped at all. If a GM-controlled character starts a PM with player characters, it will trip Last Post for the player character, but not the GM character. If a player character starts the PM with a GM-controlled character, and the GM character responds, it will trip their Last Post and Last Login, but apparently only for the day the post was made.

I know you've put a lot of work into trying to fix the system that attempts to obfuscate GM-controlled characters, jase, but I'm beginning to feel like the best fix is to undo all of it and revert it back to the old years-ago situation of GM-controlled characters logging in when the GM does. The system that 'scrambles' their Last Login seems like it's causing more harm than good by creating these weird discrepancies. At the very least, it seems easier on you. =(
byzantinex
 member, 208 posts
Sun 28 Feb 2021
at 13:08
Re: RPoL Design Update
Strange issue that's easily overcome but annoying. On mobile (Android, Chrome) whenever I click to post, the subject and post as boxes are hidden. I can turn my phone sideways (landscape) and it shows back up, and it remains visible once I turn my phone portrait mode again.

Like I said, small issue, but didn't see anyone else point it out yet. Thanks a ton for this awesome website and all the work you do Jase!
SunRuanEr
 subscriber, 377 posts
Wed 17 Mar 2021
at 13:18
Re: RPoL Design Update
Small weirdness this morning, not majorly concerning, but felt like a different behavior than usual.

Was working on a post and decided to back out of it, so went to hit back, got the whole expected 'confirm you want to leave the page' popup and did that, then it tripped a solid gray page with a 'Confirm Form Resubmission' (this is where things start to get unusual, since I'm pretty sure that usually confirming leaving the page with the popup just took us back to the thread before). So I did...

...and it popped up the thread with the reply posting window containing the entirety of the last post I had made in the thread days ago as if it had just been written and was ready to repost. o.O

As an aside, can confirm now with regards to post #511 above that GM-controlled characters do NOT have their last logins reset to 'Never' at midnight once they have made posts in public threads. It continues to reset to 'Never' at midnight for GM-controlled characters that haven't posted in public threads.
SunRuanEr
 subscriber, 384 posts
Wed 21 Apr 2021
at 22:53
Minor glitch
Minor glitch noticed -

Have noticed a PM thread that has turned to all monotype font, seems roughly related to one party of the thread posting a table in a post (using a self-made grid of | and __ markers and the <tt> option, which apparently forces things into tables in responsive, which is sad but besides the point here...). Every post since that one in the thread is in monotype font.

There's no monotype in the post with the table, and nothing appears in the reply window to indicate that posts are going to be in monotype font, but they've definitely all been entirely in monotype since the post with the table.