The Stray
 member, 124 posts
 When the Cat's a Stray
 the Mice will Pray
Thu 27 Aug 2020
at 05:38
Re: RPoL Design Update
Thanks! I'll let you know if it pops up again.
jase
 admin, 3778 posts
 Cogito, ergo procuro.
 Carpe stultus!
Sun 30 Aug 2020
at 07:18
Re: RPoL Design Update
Just uploaded a whole stack of changes.  I wish I could report on what I've done but I've been fiddling a bit too much without actually taking much note of what I've been doing... or it was so long ago that I've forgotten.  I was so good for a while too.

Three things I know;
  • Updated a stack of screens to be responsive, or at least use <div> instead of <table>.  Mainly the GM and profile screens, as a lot of other screens were already done.
  • Removed a whole plethora of XHTML syntax.  Shouldn't affect a thing but it was abundant.
  • Changed the portrait servers to point to RPoL itself.  Our portrait hosts have done an amazing job for an incredible eighteen years but it's time the portraits came home.  The change is currently only on the responsive site for you guinea pigs to test.

ladysharlyne
 subscriber, 2793 posts
 You get out of a game the
 effort you put in it !!
Thu 3 Sep 2020
at 15:07
Re: RPoL Design Update
Okay who says you can't teach an old dog new tricks!  I am using the Responsive site but... I am sure others have said this already.  When I answer a highlighted thread the indicator light stays on or when I make a thread the same thing.  Just wondering if I am doing wrong.  Yes, I do clear them by marking as read for now. ;)

I do like the site and I am encouraging all my players to start using it so when the switch is made there are no hiccups (says she with all confidence in Jase and I know there will be hiccups!
nauthiz
 subscriber, 668 posts
Thu 3 Sep 2020
at 17:09
Re: RPoL Design Update
A bit upthread around message #412 there's some discussion regarding that issue with a few solutions.
SunRuanEr
 subscriber, 334 posts
Tue 29 Sep 2020
at 15:37
Re: RPoL Design Update
Discovered a glitch this morning with die roll IDs and private lines.

A player posted two die rolls in a private line to the GM, by pulling both directly from the dieroller log, roll ID numbers and all.

The first line (from the timestamp through to the end of the first roll's ID number) was properly hidden. The second line (from timestamp through to the brackets at the end of private line) was completely visible to everyone viewing it on the old site. Both lines are properly hidden to players viewing the post on responsive.

Edit: Private lines with rolls pulled from the dieroller log that do not include the roll ID number at the end are working just fine on both sites.

This message was last edited by the user at 15:40, Tue 29 Sept 2020.

nauthiz
 subscriber, 683 posts
Sat 5 Dec 2020
at 02:19
Re: RPoL Design Update
In reply to jase (msg # 405):

Generally the last login and last post is the most useful thing to see at a glance in the cast list from amongst the things that are currently hidden.

The links to rMail, Private Message, and Description can stay hidden in my opinion as there's a myriad of other ways to contact someone in a number of other places in the game, and if someone has a description, clicking/tapping on the character name is generally sufficient.
evileeyore
 member, 415 posts
 GURPS GM and Player
 Joined August 2015
Sat 5 Dec 2020
at 04:47
Re: RPoL Design Update
In reply to jase (msg # 405):

As a few others have said, I like seeing Last Log In and Last Post all at once.  Nothing else really matters to me.
Skald
 moderator, 916 posts
 Whatever it is,
 I'm against it
Sat 5 Dec 2020
at 05:52
Re: RPoL Design Update
Comparing old site vs responsive cast lists ...

As a GM, I'd like to see player name, groups, last login and last post on screen - all useful information for the GM managing the game - make sure I've got everyone in the right groups and when they were last on/posted.

Tag, and # Posts can move to the dropdown view - I doubt I'd ever need to check them.  Tag never changes in my games, and if I'm using post count to determine new XP award, I need to go into the game threads anyway as I need to work out how many posts since last time I did the XP awards.

This message was last edited by the user at 12:46, Sat 05 Dec 2020.

SunRuanEr
 subscriber, 348 posts
Sat 5 Dec 2020
at 06:52
Re: RPoL Design Update
To throw in my two cents' with everyone else here -

From the GM side, I'd like to be able to readily see Character Name, Last Login, and Tag all on the screen at once. As a player, I'd definitely like to still see the Tag (we use it to define character rank in several military-based games, and it's handy to have it readily viewable) along with Character Name. Last Post and # of Posts aren't necessary to be viewable at a glance from either side, but don't really need to be hidden either, and would be equally fine on the drop-down or in the list.

What I'd *REALLY* like to see is a different Cast List setup for GMs versus players.

If 'GM Mode' cast list would automatically show Character Name, Last Login, and Tag that would be fantastic. If 'Player Mode' only showed Character Name, and Tag that would be equally fantastic. Groups really doesn't need to be viewable on the cast list at all, since it can be accessed from the GM's Group menu (and the new one is so easy to read, it's fantastic), and in my experience it causes more problems than it helps when players are able to tell which other PCs have access to what groups. Much like language groups, I don't always want every player to know who can read what.

By the same token, I like that 'Last Login' is currently not easy to view for players, as it's difficult to obfuscate when players control more than one PC if it's easy to notice who's always logging in at the same time each day. (Yes, I know that players don't see exact timestamps, but if the same two characters are tripping a 'Today' on their last login at roughly the same time for me every morning, it's pretty easy to put together that they probably belong to the same player.) Unfortunately, I also dislike that it's currently not easy for GMs to scan down the cast list and see who's checked in at a glance.

If I can only have one Cast List mode for GM and player alike, I'll err on the side of usefulness for the GM and request Character Name, Last Login, and Tag be viewable without having to access the drop down. If we can have a different display for GM and player, though, that would be absolutely fantastic.

This message was last edited by the user at 06:55, Sat 05 Dec 2020.

jase
 admin, 3785 posts
 Cogito, ergo procuro.
 Carpe stultus!
Sat 5 Dec 2020
at 09:25
Re: RPoL Design Update
Thanks for the prompt feedback.  I'm wondering if players should/need the last login information, certainly would resolve/remove all that obfuscating business.  Interesting idea with different information for GM and players.

Speaking of removing information for players, not sure they should see the groups either.
Skald
 moderator, 917 posts
 Whatever it is,
 I'm against it
Sat 5 Dec 2020
at 12:54
Re: RPoL Design Update
As a player ... no, I don't care what groups everyone is in and I don't need to know when someone was last on (if they're off enjoying their hols and the GM posts for them or there's no post at all for the duration), then I don't need to know the nitty gritty - to my mind that's strictly the GM's province.

SunRuanEr raises an interesting point - if Tag is being used for something other than access level (player, NPC etc), then that could be useful to the GM/other players ... but then so could something like Race in a D&D game (ah, Fred the Fighter is a Dwarf !  That explains everything ...) - I suppose the option is there to change the Tag to show character Race if it's that important to the players/GM, but to my mind it's one of those things that wouldn't change that often whereas login/last post would.

Nothing against Tag showing, of course, just worried that we might not have space to spare for everything.
evileeyore
 member, 418 posts
 GURPS GM and Player
 Joined August 2015
Sat 5 Dec 2020
at 14:45
Re: RPoL Design Update
Skald:
As a player ... I don't need to know when someone was last on...

Inversely as a Player, if I'm waiting for other people to post (so I'm not completely spotlight hogging) and it's been X number days and I see everyone has logged on during that dry posting spell, I'll stop waiting and go ahead and spotlight hog, as it's clear everyone is waiting on me to push the game forward.

I'm in a number of groups with people who prefer to be reactionary rather than proactive, where I tend to prefer being proactive (varies with the character, but overall I prefer proactivity).
SunRuanEr
 subscriber, 349 posts
Sat 5 Dec 2020
at 15:04
Re: RPoL Design Update
Well... from the standpoint of space, just thinking hypothetically here and speculating that we *might* be able to have different GM and Player Cast List modes.

There are three columns currently, besides character name: Groups, Tag(s), and # of Posts
Under the mouseover dropdown, there are two rows:
 Last Game Login: <date/time>  Last Post: <date>
 Send: rMail | Private Msg | View: Description

If the columns besides character name were swapped to (for GMs): Last Login, Tag(s), and maybe Last Post (as I can see that being pertinent if you're wanting to quick-skim to see if one particular person has responded to something at a glance, having thought about this a bit more) then that's still just three columns so it doesn't seem like much more space would be utilized. In a hypothetical two-mode system, players would just get Tag(s) and Last Post, so that's one less column.

Then, you could put (for GMs) under the dropdown:
 Posts: <number>  Groups: <ABCDEF>
 Send: rMail | Private Msg | View: Description

Players could see under their dropdown:
 Posts: <number>
 Send: rMail | Private Msg | View: Description

(edited because I realized I'd been redundant pre-coffee <.< )

@jase: True, removing player access to Last Login does make it easier to deal with obfuscation! =)
There would be no need to code in that fix to have PMs trip the Last Login for GMPCs, as well as eliminating the current guessing game of 'Has my GMPC logged in today?' (since GMs can only see THEIR last login time on the cast list, which isn't what players see for GMPCs), and helping players by not making it as obvious when they're controlling more than one PC. Not to mention that it would cut down on the doom-and-gloom comments from players of 'Oh, I see we've lost so-and-so...' when they notice that someone else hasn't logged in for a week.

This message was last edited by the user at 15:14, Sat 05 Dec 2020.

nauthiz
 subscriber, 685 posts
Sat 5 Dec 2020
at 16:10
Re: RPoL Design Update
From a player standpoint I find having the last login to be helpful as well.

Generally for the same reasons as evileeyore.

It's also useful when evaluating existing games you're thinking about trying to join because it's a better gauge for judging how active a game's player base is than "last post", and figuring out generally which characters are still around.
Locke1221
 subscriber, 50 posts
Sat 5 Dec 2020
at 16:23
Re: RPoL Design Update
As a GM I have to disagree with you @nauthiz. I find last post and post count to be a more effective tool, as I have had players constantly log in, and not post. At that point they are doing little more than clearing red.
jase
 admin, 3786 posts
 Cogito, ergo procuro.
 Carpe stultus!
Sun 6 Dec 2020
at 02:43
Re: RPoL Design Update
Happy to shuffle it around however we like, the issue with having last logon and last post is they're pretty long so can consume a fair bit of width.

On the theory floated by SunRuanEr I've made GMs see name, groups, last post & last logon.  Players see name, tag, last post and last logon.  Hovering over reveals the missing information (tag or groups, number of posts).

I've reduced the year (where it's shown) to be just "'19" (etc) to reclaim a tiny bit of space.  I could reclaim more width by having the dates only for everyone, the hover expansion could show the hour and minute if it's still desirable (for the GMs!).

The beta site has the new layout.
SunRuanEr
 subscriber, 350 posts
Sun 6 Dec 2020
at 03:04
Re: RPoL Design Update
Jase, that's pretty awesome that you made two versions (yay!) but I have some questions. (I did hop over there onto the beta, but as none of the games I play in are there, I can't check much with regards to cast lists just yet, alas. Gonna work on fixing that!)

Are you currently displaying full timestamps for last login for players, as well as GMs? That was how I read your post, and that definitely seems like too much information to provide to players (since that's even *more* than they get currently and all, and pretty much destroys any chance of keeping multiple characters belonging to the same player obfuscated).

Would it be possible to make the Last Login for *players* display only in the mouseover dropdown? If the consensus is that people want players to have access to Last Login, it would at least help hide simultaneous logins if players could only see one person's login at a time instead of everything at a glance. (That is both the best, and worst, thing about the current responsive cast list - it's *fantastic* that players can't easily see all logins at a glance, but a pain that GMs can't, either.)

Edit: Still disagree with players having the ability to see Groups at all, though, even on dropdown.

This message was last edited by the user at 03:05, Sun 06 Dec 2020.

Skald
 moderator, 919 posts
 Whatever it is,
 I'm against it
Sun 6 Dec 2020
at 05:18
Re: RPoL Design Update
As GM - Last Login/Post should show date and time - actually date first THEN time following ... first thing I look at is the date, so much easier if that's the first thing listed in the string ... then if it's today the time is relevant too: if someone logged in 5 mins ago I might hold off on an update to give them the chance to post first; if it was 12 hours ago I'd know not to wait on the off chance they're still pondering.

H'mmm ... with that in mind, how about we show date and time under both headings if the player logged in/posted in the last 24 hours ?   If > 24 hours then just need to show the date.


As a player - no, I quite agree with SunRuanEr - I don't want to see other characters groups at all.  I'd like to be able to get at the groups my own characters are in (won't need that often so drop down or on some other screen is fine) but not crucial.
nauthiz
 subscriber, 686 posts
Sun 6 Dec 2020
at 05:51
Re: RPoL Design Update
In the player view on my mobile device the "Last Logon"/"Last Post" text is wrapping into two lines for some dates (but not others).  Visually this looks a bit messy with some things wrapped and some not despite the strings being all the same character length.


In the GM view it's less of an issue because the time stamp in addition to the date (if there is one vs "today") make pretty much everything wrap.


Overall if there is text wrap it might be nice to have the cells on the same row as the wrapped text align with the top line of the wrapped text rather than the bottom.


Beyond that I think the reshuffling of information for better prioritization as presented is overall a positive step forward.
MalaeDezeld
 member, 128 posts
Sun 6 Dec 2020
at 07:00
Re: RPoL Design Update
The two dates are too wide on a phone in  portrait mode (360 px) . The information become unclear when the last logon is this year and the last post isn't. That appears as if the year part is about the last logon and not the last post.
From the beta: link to another game
my screenshot: https://drive.google.com/file/...Vy/view?usp=drivesdk



When I check a new game, I feel that last post date and number of posts give a good idea of how much everyone is "publicly" active. (public as in not in private messages; any/all gm-approved lurkers would see the posts.) Information that can be seen/calculated if everything is in group 0 (or by lurkers).
Tags are useful to see when they are used. So definitely a nice addition to the unfold section.


As a player, I've used the last logon the same way as evileeyore do.


For the gm, if there's only one date outside of the fold, could the choice of logon/post be a game preference / option of the game? Because I wonder if the split between those that would want one or the other would be near 50%/50%.

I'm team last logon, as my games are small enough that I see the last posts directly in the thread I'm checking anyway.


For the group information, as a player, the most useful part is shared groups. So I'm not surprised if a character show up in a particular thread.

It might be interesting to know which characters are in the "limbo" that is group Z though. I would suggest in a separate list, fold by default under the npc list.


edit to add:
SunRuanEr:
Would it be possible to make the Last Login for *players* display only in the mouseover dropdown? [...] it would at least help hide simultaneous logins if players could only see one person's login at a time instead of everything at a glance.

I feel that it would only be "security by obscurity". In the sense that if someone is looking for a specific pair, the cost of unfolding two isn't much higher than the cost of just one.

In the case of not having everything at a glance, to spot a random pair, well... I've definitively broke that already. I've made a greasemonkey script so I don't have to unfold anything.
And even without the script, the everything at a glance is only a click or two away anyway (source code of the page, or a simple copy-paste).

This message was last edited by the user at 07:39, Sun 06 Dec 2020.

Zag24
 supporter, 659 posts
Sun 6 Dec 2020
at 07:36
Re: RPoL Design Update
I love the new look in the beta site.  Also, it's funny that my old games from 2011 are still there.
jase
 admin, 3787 posts
 Cogito, ergo procuro.
 Carpe stultus!
Sun 6 Dec 2020
at 09:26
Re: RPoL Design Update
https://codepen.io/woof72/pen/PpQGOE has a demo for the "time on hover" I was talking about.  Only for "Narrator", the rest are as the current beta site has it.  That's the GM view -- players don't see the time, only the date.

Years are only shown when it's not this year.  It adapts.  "Today", "yesterday", no year and then with year.

With the space saving from removing the time plus 2 digits less for the year we can probably squeeze in another column, so four in total.  As there's five (name, # posts, groups, tag, last logon, last post) then we've got to figure out which one gets relegated to the on-hover section (can be different for GMs and players, can't let SunRuanEr down!).

Edit:  The editor section now has an extra posts column, just to see how well it all fits.  Also has all the nice little hover bits.

This message was last edited by the user at 09:35, Sun 06 Dec 2020.

JohnB
 supporter, 2103 posts
 Demigod of the Stunties
Sun 6 Dec 2020
at 11:02
Re: RPoL Design Update
As a GM, I rarely use 'No of Posts' - I am much more interested in details of the last login and post.  'Groups' is much more important to me than 'Tag' (I  know the status of my players and NPCs)
SunRuanEr
 subscriber, 351 posts
Sun 6 Dec 2020
at 14:19
Re: RPoL Design Update
Awesome jase, I'm relieved to know that the timestamp is only for GMs no matter what, and that we're looking at keeping two-mode cast lists (yay!). I'm also okay with Tag(s) only being in the dropdown menu, since it seems my games must be one of the very few that actually use that for anything - it would be *better* (for us) if it was displayed in the list, but I could live with it in the dropdown, as long as it's viewable somewhere.

With regards to last login, though...

MalaeDezeld mentioned above that having it in the dropdown list for players only creates "security by obscurity" - that is 100% true. It's not secure. But it's better than having it all out there in the open for people to easily spot trends. The only way to make it secure would be to remove last login from players' view entirely, and I'll admit that I have never been more excited about a development potential than I was when jase mentioned yesterday morning that he wasn't sure if players needed last login information because it does eliminate a lot of hassle with regards to obscuring character control.

Currently, if you are a player, all of your characters (PC or NPC) login every time you refresh a game site. If you are a GM, every character you control that isn't your GM alias (NPC, or PC) logs in randomly as far as what players see on their Cast List. Posting in a public thread (PMs don't work, but fixing that is on jase's To-Do List) will force-update a GM character's last login to 'Today', but that's the only way to control it. After that point, they'll float between 'Today' and 'Yesterday' (sometimes they'll stay there for a few days, changing each night at midnight to 'Yesterday' again, which is really amusing) and then they'll eventually start to fall off after a few days to 2 weeks of that and cease keeping up at all...until the next time they make a public post.

The problem there is that the GM *can't* see that. On the GM's side of things, it looks like every character that belongs to them logs in every time they log in, which creates a serious disparity particularly in the case of GM PCs - "Bobby doesn't look like he's logged in for weeks, GM. Is he okay?" "What are you talking about, he logged in Today?" It's shockingly difficult to manage if you don't have someone like a spouse in your game that has non-GM status to check and see what the actual player cast list shows so that you know what your players are seeing. If players couldn't see last login at all, that would be entirely eliminated.

So, I figured I'd list some Pros and Cons of having Last Login visible for players - if the consensus still remains that players *need* to be able to see that, so be it, the 'security through obscurity' dropdown option of making it harder for them to see it is better than nothing - but I was so excited about the prospect of it being completely removed yesterday morning that I have to try.

Pros of having Last Login information be GM only:
1. Jase can strike 'Fix PMs to force-update GM-controlled characters last login' off his To-Do list. =)
2. GMs won't see different Last Login information than their players do with regards to GM-controlled characters, eliminating the possibility of them accidentally outing themselves in conversation.
3. GMPCs that haven't posted in a while won't make the cast list look like it has inactive people on it to players. Remember that the GM can't see the same GMPCs' last login information that players do, so they often have no idea a PC looks inactive from the player side.
4. No more gloom-and-doom posts from players of 'Did we lose Bobby?' or 'Looks like Betty's quit' just because those characters haven't logged in for a week or two. (This is shockingly common, and really irritating.)
5. GMs will be able to post for players that *are* absent without other players realizing that it's the GM posting for them. Currently, when a GM puppets a player character, Last Post is updated, but Last Login isn't, making it pretty obvious it was a puppet post. (It can be nice to know that even if you have to tell your GM you lost your job & internet/have to go to the hospital/whatever, it doesn't become everyone else's business too.)
6. Players that control multiple PCs (or NPCs) will have zero fear that someone will notice login trends that are outside of their control.

Cons of having Last Login information GM only:
1. Players can't check other players' login activity.

If you're using logging in as an indication of player activity in a game you're thinking about joining, I think you're doing it wrong. In my experience, if people are logging in every day and never posting, they're just clearing red. If you're an actual player looking to see if another player has seen a post, there's an easy workaround for that. If it's been a few days/week/whatever and you've been waiting for Betty to post, and she hasn't - PM your GM and ask 'Hey, I was waiting for Betty. Has she seen the last post? Is it cool if I go ahead and go again?'

There is *a* workaround for GMs with regards to tripping logins for their characters even when they don't have something to legitimately post in a public thread, but it's a massive pain in the behind to utilize. It involves putting all of the GM-controlled characters into a Group, and making BS posts with all of them on a regular basis to trip their last logins - and even that doesn't work well when Groups are visible to players, because more than once an astute player has said 'Hey, why is Betty in <random unused Group>?' Which means the workaround when Groups are visible to players involves putting the GM-controlled characters into a Group long enough to make a post and then removing them right away, and hoping no one noticed. It's doable (we have to do it every time a GMPC needs to respond to a PM, currently) but man, is it a pain. Not to mention that it requires GMs to remember to do it regularly. Unfortunately, even that won't help obfuscate multiple characters for players, since their problem isn't *not* logging in.

This message was last edited by the user at 14:46, Sun 06 Dec 2020.

Low Key
 subscriber, 247 posts
Sun 6 Dec 2020
at 15:36
Re: RPoL Design Update
While that was a very eloquent argument for taking the last login information (day only) away from players, I'd be very upset to see it go.
So I feel compelled to offer a counter point.

I should note, I am in favour of the two different views, if that helps.
And would not be against a more 'zoomed out' version for players (maybe last logon of 'within the last week' or 'longer than a week', if coding doesn't make that a crazy suggestion) as a middle ground.

So:

Pros of having Last Login information be GM only:

1. Jase can strike 'Fix PMs to force-update GM-controlled characters last login' off his To-Do list. =)
Can't argue with this. Although we're also adding 'code a way for players and GMs to see two totally different cast lists' which may not be less work and may be a pro for leaving last logon visible to players.

2. GMs won't see different Last Login information than their players do with regards to GM-controlled characters, eliminating the possibility of them accidentally outing themselves in conversation.
I've never been in a discussion where there would be a risk of this. Unless the GM is regularly quoting logon dates and times I don't see why a quick proof read to check they're not providing unnecessary information doesn't also prevent this. If your players are asking 'when did so and so last logon' direct them to the cast list. If that doesn't work, the problem sounds like the player not the information in the cast list.

3. GMPCs that haven't posted in a while won't make the cast list look like it has inactive people on it to players. Remember that the GM can't see the same GMPCs' last login information that players do, so they often have no idea a PC looks inactive from the player side.
If I'm a prospective player, I check the cast list to see if there are some active players. If some characters look inactive, that's fine (and, honestly, expected). If I'm in the game, I'm going to want to check characters I'm posting with. Who, presumably, if they're GMPCs, will be posting, so also not a problem.

4. No more gloom-and-doom posts from players of 'Did we lose Bobby?' or 'Looks like Betty's quit' just because those characters haven't logged in for a week or two. (This is shockingly common, and really irritating.)
An engaged player base who care about the people they're playing with is a problem? If this is really irritating to you, and you want to maintain the illusion that an additional character (belonging to GM or a player) is a unique character, then make the occasional OOC post. Eliminates the problem of people worrying about their absence, and builds the illusion that they're a separate entity.

5. GMs will be able to post for players that *are* absent without other players realizing that it's the GM posting for them. Currently, when a GM puppets a player character, Last Post is updated, but Last Login isn't, making it pretty obvious it was a puppet post. (It can be nice to know that even if you have to tell your GM you lost your job & internet/have to go to the hospital/whatever, it doesn't become everyone else's business too.)
This is fair, and I can't argue with it. If a player is absent for RL reasons they wish to keep private, and the GM is posting on their behalf to enable that, then yeah, the cast list may make it clear it was the GM not the player posting. A work around would be a generic 'AFK' post from the player giving no details. I'd also say, most times, the stylistic differences in the writing would give away that someone else wrote the post.

6. Players that control multiple PCs (or NPCs) will have zero fear that someone will notice login trends that are outside of their control.
Ok, but how much fear is there about this? Honest question. I don't care, and will be honest about who I'm playing unless there's a reason not to be. And I've been in a small game, where there was a reason not to be, and where my timezone was distinctly different. I managed to successfully 'stealth' as an additional character for a month or two, when the stealth character died (as planned) and I could reveal all OOC. There are usually far more obvious tells than the logon on the cast list. Writing style, punctuation/formatting quirks, posting times, OOC posts, and probably others I can't think of right now. I'll accept that the cast list is the only one of those the player doesn't have some sort of control over, but in my experience it as also very minor compared to the others. And, unless you happen to refresh the cast list at the exact time another player is logging on it's a long way from conclusive. If you've got players obsessively refreshing to catch the moment someone else logs in, again, the problem is the player not the cast list.

Cons of having Last Login information GM only:

1. Players can't check other players' login activity.
Well yeah. And the above list can be summarised as 'it makes some things more difficult for GMs, and for players with secret characters.
So I'm going to expand on what this means means for me:

- I'm a prospective player in your game. I want to check my compatibility with the current players to make sure I'd be a good fit for the game and it'd be a good fit for me.
With last logon information I can look at the characters who have logged in over the last week, for example. Read the descriptions. See how I feel about the characters I'd potentially be playing with.
Without it, I pick a few and guess. Or read the whole cast list, which in some games is a lot of characters. And I hope that if I join the characters I was excited to write with are active and the ones that raised red flags are either inactive or greatly outnumbered by the ones I liked.

- I'm a new player in a game and I need to jump in somewhere. Having an idea of who has logged on in the last few days, and who hasn't logged on for months gives me an idea of who to approach (IC or via PM) as I figure things out. If the GM thinks a GMPC who isn't showing as active would be perfect for this, then they can approach me as that GMPC, or suggest as GM 'hey, what about whoever'.

- I'm a player in a game. My scene partner has gone silent. Was my last post terrible? Or am I being impatient? If the cast list says they haven't logged on for a few days, I need to cool my jets. If they're logging on daily but not saying anything, it might be time for a polite and friendly PM asking if everything's ok and if I can do anything to help them post.
Yeah, without the information I can PM the GM to give me the information the cast list currently provides. But, if players asking if other players are ok is irritating, players asking 'what would the cast list say if the information hadn't been removed' will get far more irritating.

- I'm a player in a group scene. A character has been quiet. Do I post again or do I wait? As above, and other people have covered this.
The OOC is a good place to check this, but if someone isn't posting IC or OOC it's hard to check in with them. The cast list let's me know if they're clearing red, or if they've not had a chance to log on. I can use that information to inform my response.

While I see the pros and cons to both sides, I play more than I GM. So I want the cast list to be useful to me, a player.
I find the cast list really useful, and would be very sad to lose 'last login'.
I run the old version of the site on my phone so I can still see last logon at a glance if I need to.

From Jase's list of the five bits of information the cast list currently shows, I'd order them (from most to least important to me, as a player):
Name - the rest of the information is meaningless without this
Last Logon - for the reasons outlined above
Last Post - potentially gives a bit more information about activity. But not vital
Tag/Group - I've never been in a game where, as a player, this mattered. Reading this thread, some people have, and I'd have no objection to prioritising one/both of these over Last Post
# Posts - Other than letting me know who is brand new and has never posted, this tells me nothing without further context. And that further context tells me more than this number.
Obviously this is my list, my opinion, and it's totally subjective :)