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JohnB supporter, 2104 posts Demigod of the Stunties Mon 7 Dec 2020 at 14:47 |
It did, however, encourage me to think (briefly) about adding a second DM to the game - however, I don't really need a second full time active DM. However, I would quite like to let some of my Players run minor adventures / scenes on my behalf. Duelling, being one example, and it would be nice to send out the occasional small adventure under another DM. However, I really don't want those players to have access to ALL of the information / PMs etc that a full DM does. I wonder how difficult it would be to set up Secondary GMs (or some other title) that has GM rights in one or two groups? Perhaps to read character sheets of players in their group, start threads in those groups, and see 'GM' Private Lines in those groups? | |||||
jkeogh member, 86 posts Sun 13 Dec 2020 at 05:48 |
For the private lines portion, you could create a secondary persona for that player/secondary GM and provide instructions to the players in that group to always include that persona in the private lines (not foolproof, but a start). It’s definitely an interesting question though. | |||||
Skald moderator, 921 posts Whatever it is, I'm against it Sun 13 Dec 2020 at 06:45 |
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JohnB supporter, 2110 posts Demigod of the Stunties Sun 13 Dec 2020 at 10:24 |
@JKeough - I am doing something like that in the threads I am going to use for duelling :) Two Participants and an Umpire. The information characters would normally share with the GM must be shared with the Umpire in a PM. Umpire then adjudicates each round. @Skald - It has some of the abilities that I would like to use, but my understanding is that it works across all groups, rather than allocated groups. It has one advantage, in that the moderator could 'edit' private lines to make them public - but that isn't much different from the Umpire copying content of the PL in their post. One of my best gaming experiences came about in a group I played with for three of four years. We had three GMs, but we all GMed the same group of characters, originally taking it in turns, so we could all play a bit, as well as GM. While one GMed a specific area, two of us GMed in the same part of the game world, but had different story lines running, however I never knew any detail from Dave's storyline, and Dave never knew the detail of mine. My Character was a full-blown active PC when Dave was GMing, but a support NPC when I was GMing. We got to a point where we could swap (GMing) back and forth between us in a game session without the group really noticing. On some occasions we would both be DMing effects at the same time. As much as anything, this request is a combination of wishful thinking and nostalgia :) It doesn't help that I have been thinking of a Nexus style game, although with a Primary GM running a central location and secondary GMs running games in associated planes/areas/regions. Although I probably can do that with Moderators and a group of separate games. | |||||
Skald moderator, 922 posts Whatever it is, I'm against it Sun 13 Dec 2020 at 13:03 |
This could be accomplished by modifying access levels to give us an Owner access level and then GM level that sits beneath that. Won't need Co-GM anymore. Owner has access to everything just as primary GM does, so our single GM games can run things exactly as we've been doing all this time - no difference whatsoever for them to the way things are working now. GM access would be set by the Owner to specific groups ... either the owner could control access to groups for all players OR we could let the GM give access to groups that they have access to (the Owner would be the only one who could give GM access and specify what groups they're allowed obviously). Maybe set that via another flag when giving GM access, though that might be getting a bit complicated. If the Owner set GM access to ALL groups then that'd be the same as Co-GM access now. An additional group option could be made available to Owner to allow them to give their GMs access to Private Messages (which allows us to completely duplicate current Co-GM capabilities). And to (hopefully cover all the bases) if the Owner left and a) hadn't set the Sole Ownership flag and b) had already appointed a GM with access to Private Messages then that GM could apply to site moderators to take over the game. Transition would be very simple - Primary GM becomes Owner, Co-GMs become GMs with access to all groups and private messages ... which would deliver existing functionality but allow for subsequent restrictions to groups/PMs per above. I'd vote for that ! <grrrins> | |||||
JohnB supporter, 2111 posts Demigod of the Stunties Sun 13 Dec 2020 at 14:02 |
I have this weird idea for Tusk 100 years on .... | |||||
evileeyore member, 427 posts GURPS GM and Player Joined August 2015 Sun 13 Dec 2020 at 15:40 |
I'd vote for it too, that looks like a pretty simple way to go about it (or so I say with no knowledge as the the amount of coding it will require). | |||||
jkeogh member, 88 posts Sun 13 Dec 2020 at 19:55 |
I like the idea of multiple games given the current structure. I had never thought of that. :) |
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