steelsmiter
 member, 2184 posts
 BESM, Fate, Indies, PBTA
 NO FREEFORM! NO d20!
Sat 17 Dec 2022
at 06:32
Feature Request
So I'm thinking about running a game that may involve some amount of government conspiracy and I was wondering if it might be possible to add a thing that we can use to highlight text for either emphasis or redaction depending on which color is chosen? Basically I could do a bunch of ▮ and get

▮▮▮▮▮▮

But as you might be able to see, there's a bunch of inconvenient spaces where there are no spaces between the code if you were to look at it in your editorial capacity. It's been pointed out that I could probably use spoiler or strikethrough, but spoiler has a weird hovering over implementation and strikethrough doesn't strike through nearly as heavily as what I'm looking for. I saw another site that had what they called inline spoilers but they left their text blurry.

The most ideal for my situation would be to be able to surround text with syntax and get black bars the height and length of the obscured phrase, but also if you were to implement other highlight colors it would be a lot more useful to more than just me... Well, actually I don't know how prevalent their use would be, but I like to think optimistically.
Chernobyl
 supporter, 169 posts
 Area of desolate waste,
 Mutation Central.
Sat 17 Dec 2022
at 10:02
Feature Request
You could perhaps do this with the language feature in the game. It would just come out as garbled text.
Imladir
 member, 70 posts
Sat 17 Dec 2022
at 10:12
Feature Request
Using ■ is not perfect but better than what you had.

Here, ■■■■■■■, see?

You can have different colours if you want too, but it doesn't work on all browsers:
⬛⬜🟨🟧🟫🟥🟩🟪🟦
⬛⬜🟨🟧🟫🟥🟩🟪🟦

This message was last edited by the user at 10:18, Sat 17 Dec 2022.

ladysharlyne
 subscriber, 3532 posts
 Member before Oct 2005
 Creative Writing ROCKS!!
Sat 17 Dec 2022
at 14:46
Feature Request
Why not use the existing colours and bold, bold plus large done maybe twice.  Its all under your posting box already,  maybe use serif for some, cursive for others, italics there are all kinds of possibilities right there for you to choose from already  :)
Larson Gates
 member, 33 posts
Sat 17 Dec 2022
at 16:28
Feature Request
In reply to ladysharlyne (msg # 4):

Because I suspect the OP wants to simulate "Redacted" Text which none of the current features allow.. hence the block overwrite.
Desert Mariner
 member, 1 post
Sat 17 Dec 2022
at 16:48
Feature Request
Is there any reason you couldn't replace your text with a string of full block characters (&#9608)?

Redacting is a security measure used by ███████████ and ████████████ to protect █████████ information.
steelsmiter
 member, 2185 posts
 BESM, Fate, Indies, PBTA
 NO FREEFORM! NO d20!
Sat 17 Dec 2022
at 18:35
Feature Request
Desert Mariner:
Is there any reason you couldn't replace your text with a string of full block characters (&#9608)?

Redacting is a security measure used by ███████████ and ████████████ to protect █████████ information.

The reason is that I didn't have █

THANK YOU

EDIT: I actually do see very small spaces in between the #9608s, but those spaces are MUCH smaller than what I had with what I posted. I think we can just go ahead and mark this one resolved since even though not perfect, it is "close enough".

This message was last edited by the user at 18:38, Sat 17 Dec 2022.

Leora
 member, 1 post
 WA, USA
 Nova Colony GM
Thu 12 Jan 2023
at 23:28
Feature Request
Except it would be nice if the redactions could be reversed for some game play purposes.

For example:

A magic user returns a redacted document to a previous state of being so it could be read. Or a redacted computer document becomes hacked by a hacker to uncover it's original text.

The GM could then Turn Off the redaction much like the spoiler code works. Only a redaction is not viewable until it is turned off.

This message was last edited by the user at 23:28, Thu 12 Jan.

steelsmiter
 member, 2195 posts
 BESM, Fate, Indies, PBTA
 NO FREEFORM! NO d20!
Fri 13 Jan 2023
at 02:06
Feature Request
Leora:
Except it would be nice if the redactions could be reversed for some game play purposes.

For example:

A magic user returns a redacted document to a previous state of being so it could be read. Or a redacted computer document becomes hacked by a hacker to uncover it's original text.

The GM could then Turn Off the redaction much like the spoiler code works. Only a redaction is not viewable until it is turned off.

I don't really need that, because for my purposes I would be the one to unredact the documents if my players even though to try to use improvisational magic to achieve that sort of effects anyway, and that's only for worlds where magic exists. I mean I could see why that'd be useful as a sort of inline spoiler. I've seen those on other sites, but I'm not sure how well it would work for rpol, and most of the inline spoilers I've seen are blurry that you click to unblur rather than full blocks that you can highlight for text.