Tom:
So, Tom rolls CON, Zoey rolls PER + Notice, and a sufficient SL total means she can guide us to Krys.
Sure, you guys can do a Con roll for yelling, the girls can do a PER + Notice for hearing you.
How about a Dex + Acro roll for anyone going in the front door. Failure means you get hurt. Epic failure could mean you end up with a burn scar somewhere on your body.
Once you guys are in the master bedroom, you will hear her singing. Krys may not realize it, but her singing gets louder when she is stressed.
Freeing Krys: I feel like I want some kind of die roll for this. Success you free her easily and quickly, failure - you run into some problem that slows you down. You'll still free her but it will take longer, meaning the fire will be worse by the time you try to escape. Not quite sure what to base the die roll on though.
For Jack to lift and carry anyone, he will need to do a Willpower doubled roll. If he fails, he's going to have to find another way to do it. His shoulder won't let him get all the way out of the house with somebody in his arms. Success means he fought through the pain (that's why I'm basing it on Will).
If you succeeded at the die roll to free Krys, you can get out of the house without any other complications. If you failed that roll, you are going to have to roll to escape. Just like the first roll: Dex + Acro roll for anyone still in the house. Failure means you get hurt. Epic failure could mean you end up with a burn scar somewhere on your body.
For the most part, you guys shouldn't have any problem succeeding at any of this, even without Drama Points. DPs pretty much guarantee success. I'm just trying to create some possible points of failure to add a bit of drama.
Thoughts?