Re: How to think about clans
I have opened the starting game thread. Our game will not officially start until I have completed my move in approximately two weeks. Please get to know each other a bit there and make the time to read over history and RTJ information.
Please do not post there until you have a back-story, understand your character's motivations, select a portrait, and have a character description. This doesn't necessarily have to be approved by me unless too unusual. I will do my best to work with what you propose. As this is an invitation-only game, I trust all of you to come up with something viable. If struggling to develop this, focus on clan affiliations and history threads. Your fellow players may be fertile ground to field ideas. We may tweak some details once I surface. The nice part of this introductory period is that some ideas for your characters can change, even for the people with approved stories.
If I have not had an opportunity to work with you on a introductory story, please develop a reason to be in this room. For the druids, the Great Druid may have herself stepped from a tree after the birds told her of your location. After seeing what was done with the others, come up with something that works. Even if you've just come to Loftwick to celebrate the festival, why were you selected for this?
I'll likely be disappearing tomorrow, but may sign on briefly during short breaks from packing.
Have fun! :D
This message was last edited by the GM at 05:35, Fri 12 June 2009.