The bulk of the people met on an adventure in an inhabited area –whether a megalopolis, city, town, village, or hamlets and thorps along the roads through the countryside, will be mundane folk, with no heroic profession [as adventurers know it], and no special abilities for clericals, combat, magic, or predation. This does not mean they may not have normal abilities they are simply typical, normal people (as I define typical and normal for the milieu, of course). When dealing with these types, it is suggested that the following factors be remembered:
General Classification
Sedentary females
Sedentary males
Active females
Active males
Laboring females
Laboring males
Hit Points
1-3
1-4
1-4
2-5
2-5
2-7
Combat Ability
-3
-2
-1
0 level
0 level
0 level
Sedentary occupations are those where the individual does nothing, or is a clerk, scribe, etc.
Active occupations are those involving considerable movement and activity such as a serving maid, carpenter, etc.
Laboring occupations are strenuous and include farming, mining, and most menial labor tasks.
You notice these are all based on occupations or lack thereof; these mundane people do have skills. They usually have only one “feat” its prerequisite is that the person has no class levels and is called the Mundane Feat.
You on the other hand are not Mundane you are or will be one of the Talents. Most of the time it doesn’t show up until puberty and then it starts with the dreams.
It is said that the true heroic talents are connected to the Archetypes and is said the dreams are the proof of the connection. It has been said by sages both talented and mundane that those who walk in the land of dream walk in a real place though only half real.
Level adjustment varient rules
http://www.wizards.com/default...20040215a&page=2
Dwarf all: 1hd +0
Dwarf
—Deep Dwarf
—Duergar
—Mountain Dwarf
Else Duergar; 1hd +1
Elf all: 1hd +0
Elf
—Half-Elf
—Aquatic Elf
—Drow (Dark Elf)
—Gray Elf
—Wild Elf
—Wood Elf
Else Drow; +1
GNOME: 1hd +0
Gnome
—Svirfneblin
(Deep Gnome)
—Forest Gnome
Else Svirfneblin; 1hd +3
GOBLIN: 1hd +0
Halfling All: 1hd +0
Halfling
—Tallfellow
—Deep Halfling
Kobold: 1hd +0
Orc: 1hd +0
Orc
—Half-Orc
HOBGOBLIN: 1hd +1
Merfolk: 1hd +1
Planetouched
-Aasimar: 1hd +1
-Tiefling: 1hd +1
Sprite
-GRIG: 1/2 d: 1–3 HD (Tiny) +3
-NIXIE: 1d: 2–3 HD (Small): +3
-PIXIE: 1d: 2–3 HD (Small): +4 (+6 with irresistible dance)
GNOLL: 2hd +1
LIZARDFOLK: 2hd +1
LOCATHAH: 2hd +1
CELESTIAL CREATURE: *hd +2
DRETCH: 2hd +2
GRIMLOCK: 2hd +2
KRENSHAR: 2hd; 3–4 HD (Medium); 5–8 HD (Large): +2
SAHUAGIN: 2hd Advancement: 3–5 HD (Medium), 6–10 HD (Large), or by character class: +2 (+3 if four-armed)
PSEUDODRAGON: 2hd +3
SKUM: 2hd: 3–4 HD (Medium); 5–6 HD (Large): +3
Bugbear; 3hd +1
DERRO: 3hd (+2 if sane)
TRITON: 3d8: 4–9 HD (Medium): +2
OGRE: 4hd +2
MERROW 4hd +2.
SATYR: 5hd: 6–10 HD (Medium): +2
HALF-CELESTIAL: base creature +4.
HALF-DRAGON: base creature +3.
HALF-FIEND: base creature +4.
This message was last edited by the player at 16:23, Fri 25 June 2010.