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13:49, 26th April 2024 (GMT+0)

[Kain] Ep 1 Act 2: Black Magic Woman.

Posted by GM KainFor group 0
GM Kain
GM, 120 posts
Sat 10 Jul 2010
at 02:03
  • msg #48

Re: [Kain] Ep 1 Act 2: Black Magic Woman

Volt is greeted by the following ASCI map popping up on the screen.




    ..................................................
    :                    ......                      :
    :                 .:||||||||:.                   :
    :                /            \                  :
    :               (   o      o   )                 :
    :-------@@@@----------:  :----------@@@@---------:
    :                     `--'                       :
    :                                                :
    :                                                :
    :         K I L R O Y   S A Y S   H I !          :
    :................................................:


It's a fairly normal pc, with an extra keyboard (with one key) and some serious firewalls behind it that keep whoever is on the other side hidden despite the hero's best efforts. Impressive computer iron and programming at work there. Someone is good.
Atlanta Max
player, 42 posts
Jacob Kurtsburg
Super Speeding Statesman
Sat 10 Jul 2010
at 13:53
  • msg #49

Re: [Kain] Ep 1 Act 2: Black Magic Woman

Max finished the debate he was having with his common sense in his head and finally decided that if its gonna explode and kill someone then he's got the least years left on him. Might as well be him.

"Step back everybody."

Max reached up and hit the "ANY" button.
GM Kain
GM, 121 posts
Fri 16 Jul 2010
at 02:40
  • msg #50

Re: [Kain] Ep 1 Act 2: Black Magic Woman

With a whir and groan, a chat program (Kilroy COM) opens up and starts playing a audio log. It's clearly a manufactured response as various phrases and words come from a wide spread of sources. Music, and movies seems to be the biggest part of the message.

"Hello Campers.. this is WRA-Kilroy, on the air. I was asked by someone to give you dudes a righteous lift to someplace closer to the middle of no where. Don't ask us who, since you most likely won't believe me. Just believe you me that I can get you within about 2 hours legal travel time of your destination."
Yeoman
player, 36 posts
Athlete
Archer
Tue 20 Jul 2010
at 18:54
  • msg #51

Re: [Kain] Ep 1 Act 2: Black Magic Woman

"Your going to help us?"

Yeoman's tone seems less that convinced but he comes to a decision quickly.

"If you can do it then let's get it done."

His voice turns a little cold when he continues.

"Fair warning though. The thing with the yacht was funny. Hell he had it coming and worse. But if this is a prank and it interferes with me find my brother I will hunt you down and put an arrow somewhere you will not like."

"I'm a very good hunter."

Kilroy
Thu 29 Jul 2010
at 19:18
  • msg #52

Re: [Kain] Ep 1 Act 2: Black Magic Woman

"RELAX.. dude.. we're working on the level. Well for as much as I can. SOrry about not coming out and offering my business card BUT I have pissed off some pretty Powerful People. Be at the Barker Storage unit 5-4-8 in Downtown Wilmington in anytime after 20 minutes from now. Sorry that we don't have assets closer to get you there but that ISN'T how I usually set things into play. I don't have anything closer. The car will get you to where you need to go. The trunk is shielded for anything electronic made after 1980, I suggest if you have anything technical put it in there. Directions will be in the glove box and the key will be in the left rear tire well.

The mixing of so many movie actor voices makes it hop and skip and it's clear that the software they are using is trying to keep up with their typing.
Atlanta Max
player, 43 posts
Jacob Kurtsburg
Super Speeding Statesman
Wed 4 Aug 2010
at 05:19
  • msg #53

Re: [Kain] Ep 1 Act 2: Black Magic Woman

    Max rubs his chin in thought. His mind jumps into over drive as he contemplates all the ways this could end. 32,042 ways they could die, 102,870 they could be maimed or crippled. 29,900 ways civilians could be injured,(22 ways a small cute but fuzzy cat could lose the third nail on its back right paw.)
     But then max contemplated the ways they could succeed without him. 2. Honestly 1 and a half. The answer was clear to him.

"Alright poindexter. Let's do it."
Volt
player, 34 posts
Mon 23 Aug 2010
at 13:46
  • msg #54

Re: [Kain] Ep 1 Act 2: Black Magic Woman

"So, what are we waiting for?" Volt says as he heads towards the door.

The anticipation causes a spark to leap from his hand to the knob, but he takes no notice.
Kilroy
Tue 24 Aug 2010
at 20:07
  • msg #55

Re: [Kain] Ep 1 Act 2: Black Magic Woman

The only response from the computer is the printer kicking out directions. First is marked 'Pick up transport here' at the local airport storeage lot and there is a long twisty set of directions to a spot in nearby Gastonia at a rental warehouse.

Circled is a unit labeled '221 b'.
Yeoman
player, 37 posts
Athlete
Archer
Fri 27 Aug 2010
at 20:25
  • msg #56

Re: [Kain] Ep 1 Act 2: Black Magic Woman

"Let's move."

Yeoman heads for the parking lot.
GM Kain
GM, 123 posts
Mon 13 Sep 2010
at 00:16
  • msg #57

Re: [Kain] Ep 1 Act 2: Black Magic Woman

A quick trip to Gastonia, revealed the storage locker held an old police cruiser with a note on it.

Sorry about the ride, but the way you're getting to where you need to go requires an old style car. The glove compartment has a GPs to get you to the spot in Wilimington that will get you to where you're going. Any sensitive electronics should be put in the trunk before you get there.

PS. Put the GPS in the trunk or glove box before you arrive at the Wilmington location.

Kilroy



GM's Note: The car is a 1974 Dodge Monaco.
Mr. Impossible
player, 10 posts
Mon 13 Sep 2010
at 02:26
  • msg #58

Re: [Kain] Ep 1 Act 2: Black Magic Woman

Mr. Impossible turns into Elwood from the blues brothers and moves around to take a look at the car and nods in approval.  "It's got a cop motor, a 440 cubic inch plant, it's got cop tires, cop suspensions, cop shocks. It's a model made before catalytic converters so it'll run good on regular gas."

His voice switches back to normal.  "Shotgun"


This message was last edited by the player at 02:27, Mon 13 Sept 2010.
Yeoman
player, 38 posts
Athlete
Archer
Mon 13 Sep 2010
at 03:55
  • msg #59

Re: [Kain] Ep 1 Act 2: Black Magic Woman

Yeoman opens the door, swings into the drivers seat, and cranks the big Detroit engine.

Revving the engine he says,"Wilmington's in the wrong damn direction...I hate magic."
GM Kain
GM, 124 posts
Mon 20 Sep 2010
at 01:09
  • msg #60

Re: [Kain] Ep 1 Act 2: Black Magic Woman

The trip to Wilmington goes as fast as Yeoman can get without drawing police attention. Of course the car was still going at a good clip on the backroads. The bad part was the radio didn't work and there was only one cartridge for the 8 track player in the car.


After a bit of driving, the location comes into sight. A massive warehouse with one open door in the front and the other side opening out to the ocean.
Yeoman
player, 39 posts
Athlete
Archer
Mon 20 Sep 2010
at 20:03
  • msg #61

Re: [Kain] Ep 1 Act 2: Black Magic Woman

[Wilmington NC, Mysterious Warehouse]

Roaring into the parking lot at 95+mph Yeoman aims the two tons of Detroit steel directly at the building.

Halfway across the lot he throws the car into a skidding spin sliding through the warehouse threshold and coming to a stop some 5-10 feet inside the building.

Almost as quickly he rolls out the window and lands, bow in hand, nearby.


15:57, Today: Yeoman rolled 24 using 1d20+7. Driving Roll.
Volt
player, 35 posts
Tue 21 Sep 2010
at 02:52
  • msg #62

Re: [Kain] Ep 1 Act 2: Black Magic Woman

[Wilmington NC, Mysterious Warehouse]

Volt felt it better to have multiple angles of attack as they approached and voluntarily bailed out as they neared the location. It absolutely had nothing to do with the driving style of the bowman. Nope, no relation at all.

Volt flew in low as the car swung into the parking lot, moving to the nearest window and trying to get a look inside. He could feel the build-up of electricity inside him as the anticipation of action built.

22:50, Today: Volt rolled 15 using 1d20+8. Notice.
Mr. Impossible
player, 11 posts
Sat 2 Oct 2010
at 16:49
  • msg #63

Re: [Kain] Ep 1 Act 2: Black Magic Woman

[Wilmington NC, Mysterious Warehouse]

Stretching out of the passenger side window he moves fluidly to the top of the car.  Standing there he stretches his neck up a few feet more than it should go as he looks around the warehouse.

"So what are we doing here again?"

GM Kain
GM, 127 posts
Sat 2 Oct 2010
at 17:09
  • msg #64

Re: [Kain] Ep 1 Act 2: Black Magic Woman

Middle of Nowhere, Mississippi

As soon as Yeoman cleared the entryway of the warehouse, everyone in the car felt like the bottom of their stomach had dropped out. For a moment there was a feeling of nothingness, then a sensation of spinning around.

Yeomen landed on the ground, bow and arrow ready, but it wasn't the concrete foundation of the warehouse in Wilmington that he landed on but the packed dirt of what seemed to be an abandoned tobacco storage warehouse. The smell of old tobacco, mildew was mixed with the new smell of burning electronics as a small array of boxes around the warehouse door sparked and smoked fitfully.


Wilmington NC, Mysterious Warehouse

Volt's flight took him by the window just as the car entered the clearly empty warehouse. Just in time to see the flash of light and the car vanish in a surge of power that he could sense with his powers. LOTS of power. Odds were every breaker and fuse box in a 10 block radius was tripped.
Volt
player, 36 posts
Mon 4 Oct 2010
at 12:18
  • msg #65

Re: [Kain] Ep 1 Act 2: Black Magic Woman

[Wilmington NC, Mysterious Warehouse]

Volt quickly turned and dropped to the ground just outside the door.

Huh... guess that wasn't just excitement, Volt thought, moving to examine the edge of the doorway.

He knew a little bit about teleportation tech, just barely enough to know that it was expensive and took way too much power for the return. There was usually a direct correlation between the mass of the object being teleported and the energy required to move it. Unfortunately, he had no idea what kind of teleportation had been used... not that it would make much difference. And that was about the extent of his knowledge.

Volt considered his options as he looked over the doorway... if he could find the power input, he might be able to send himself to where ever the others were. Course, that's assuming whatever mechanism the device used was calibrated to a single destination. For all he knew, it might be randomized or a one-shot deal and the next time it was used, it'd atomize whatever was 'ported. Ah, the life of a superhero...

08:17, Today: Volt rolled 15 using 1d20+8. Knowledge (technology).
08:16, Today: Volt rolled 25 using 1d20+8. Notice.

GM Kain
GM, 128 posts
Mon 4 Oct 2010
at 16:20
  • msg #66

Re: [Kain] Ep 1 Act 2: Black Magic Woman

Wilmington NC, Mysterious Warehouse

Volt found out a few things when he 'dove' into the dying rig of electronics. It was way past his skill level, that was for sure. The smell of burning components filled Volt's nose as he felt through the rig in front of him. The power couplings were gone, that was for sure as he felt the remaining computer code cores. They had power, for about another two minutes but there was no way he could get the building's power grid to open another teleport event.

OOC: I'm gonna need a HP for extra effort for you to 'juice' the system again. Then I'll need a toughness check (vs 25 diff)
Volt
player, 37 posts
Mon 4 Oct 2010
at 20:42
  • msg #67

Re: [Kain] Ep 1 Act 2: Black Magic Woman

[Wilmington NC, Mysterious Warehouse]

Volt gritted his teeth as he decided. No time to waste.

"This is gonna hurt," he said to no one in particular as he reached down, gritted his teeth and channeled more power than he normally felt safe doing into the dying machine.

The pain was a special kind of hurt. The kind you hear about. The kind you say you could take, but really never want to test if you could. The kind people don't ask for drugs to help with because they can't remember how to speak. The kind that Volt was experiencing right up until the darkness claimed him.

His last thought was, Sure hope this woAAAARRRRGGGGH....!

Extra effort for +2 ranks to Electrical Control.
Spending a Hero Point to shake off the fatigue.
16:36, Today: Volt rolled 9 using 1d20+8. Toughness.

GM Kain
GM, 130 posts
Tue 5 Oct 2010
at 01:56
  • msg #68

Re: [Kain] Ep 1 Act 2: Black Magic Woman

Middle of Nowhere, Mississippi

Volt's awareness of his arrival is fleeting at best as his attempt to follow the rest of his team is successful. Somewhere. In the fact that the machinery does teleport him hundreds of miles to the location where his friend's arrived a minute or two earlier. No so much in the fact that the machinery's program code had built up errors. Such as the cancellation of the momentum of his passage through the gate event wasn't entirely canceled.

The exit gate flashed as Volt came sailing through and bounced off of the roof of the car and on past through the window on the other side of the barn and into the
fields beyond. Landing loosely in a pile in the tobacco stalks outside. Out cold.

OOC: You came out of the gate device KO'd and bruised. Tough roll on the save.
Mr. Impossible
player, 12 posts
Tue 5 Oct 2010
at 02:21
  • msg #69

Re: [Kain] Ep 1 Act 2: Black Magic Woman

ooc: Since Impossible was on the roof of the car where volt hits can he try to catch him, or at least break his fall?
GM Kain
GM, 131 posts
Tue 5 Oct 2010
at 02:25
  • msg #70

Re: [Kain] Ep 1 Act 2: Black Magic Woman


OOC: Sure.. He's still going to be out like a like and bruised. Violating Time/Space on a device going through a BSOD is a bad idea.
Mr. Impossible
player, 13 posts
Tue 5 Oct 2010
at 15:10
  • msg #71

Re: [Kain] Ep 1 Act 2: Black Magic Woman

[Middle of somewhere, somewhere]

With Volt’s sudden appearance Mr. Impossible shifts into a more than life size Pillsbury dough boy.  When the Hero hits Impossible’s white fluffy stomach he makes the Pillsbury “oouhoo” sound, then collapses around him in the form of a giant cupcake to help cushion his fall as they tumble to the ground.

Shifting back to normal he sets Volt down on the ground checking him over, exhibiting some very real medical knowledge as he does. ”Nothing broken, pulse is fine.  Looks like what ever happened just rang his bell a little.”

”Speaking of.  Umm what the hell just happened?”



11:08, Today: Mr. Impossible rolled 23 using 1d20+10. Medical.

Yeoman
player, 41 posts
Athlete
Archer
Wed 6 Oct 2010
at 02:13
  • msg #72

Re: [Kain] Ep 1 Act 2: Black Magic Woman

[Middle of Nowhere, Mississippi]

"Geeks rigged a teleporter in the warehouse. Volt missed the bus. Looks like he jumped it again somehow. Probably with with man-taser powers."

Yeoman climbs back in the car and stows his bow.

"If you think he's gonna be okay load him up and lets get moving."

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