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20:05, 8th May 2024 (GMT+0)

In character side conversations.

Posted by FritzholmFor group 0
Fritzholm
GM, 738 posts
toss the dice
and have fun
Sun 24 Apr 2011
at 23:38
  • msg #2

Talking to Nathan the architect

"Nathan, these two are Glumr and Snow from Volge," she introduces you to him.  "I'm sure they're yet another needs something built.  By the look of him I'd guess... a barn or stables."

Nathan shakes each of your hands.  He's a tall, handsome fellow with a solid build but wouldn't be mistaken for a warrior.  He's dressed drably with a many-pocketed leather vest.

"What can I do for you?"
Glumr
player, 524 posts
Robin Hood ain't
got nothin' on me
Mon 25 Apr 2011
at 20:16
  • msg #3

Re: Talking to Nathan the architect

Glumr shakes the mans hand.

"Nice to meet you sir."  Glumr says "What I am in need of, is a small cottage.  I'd like it built about a 1/2 day south from Crim in a particular place.  I'll have a companion animal as well, so I need a way for the animal to be able to enter and leave even if I am not there."  Glumr pauses to let Nathan absorb everything.  "All that being said, I'm not a wealthy man, so if you could keep the costs reasonable, that would be appreciated.  What do you think Nathan?  Would you be amenable to doing that, and if so what do you reckon it be costin'?"
Fritzholm
GM, 741 posts
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Mon 25 Apr 2011
at 22:13
  • msg #4

Re: Talking to Nathan the architect

Salla chuckles a little when she hears Glumr say "not a wealthy man".

Nathan explains some of the costs in building a cottage, such as bringing trees in by cart or using scarce materials.  He also tells you that he can often build structures for Crim residents nearly for free when Baywald deems it, since he has plenty of free labor and materials at his disposal.

You assure him that you've picked a location with plenty of trees and that you don't need anything fancy.

"I can probably get it built for 80 gold if you're not in a rush.  Why don't you take me out to the location so I can look around?"

The place Reynard showed you is a bit south of Crim, but more east than south.  We'll assume you described the area correctly.
Glumr
player, 526 posts
Robin Hood ain't
got nothin' on me
Tue 26 Apr 2011
at 14:54
  • msg #5

Re: Talking to Nathan the architect

"Sounds good to me.  You got yourself a deal."  Glumr says and shakes the man's hand.  "Like I said, the cottage is to the east.  I think we can reach it in a few hours ride.  When would you like to go?  We can either ride out and come back, or you can accompany us on the way out of town and head back to crim on your own."  Glumr thinks for a moment. "Would you be amenable to having helf the money up front and the second half on completion?"
Fritzholm
GM, 742 posts
toss the dice
and have fun
Tue 26 Apr 2011
at 16:22
  • msg #6

Re: Talking to Nathan the architect

"Sure.  Half now and half later will work.  I can't ride out to your site today, but some time this week should be fine."

We'll try to arrange this so it doesn't interfere with the rest of the plot.
Glumr
player, 528 posts
Robin Hood ain't
got nothin' on me
Tue 26 Apr 2011
at 21:47
  • msg #7

Re: Talking to Nathan the architect

In reply to Fritzholm (msg #6):

Glumr hands Nathan 40 Triplefang Gold coin.

"Thank you sir.  It's been a pleasure doing buiness.  We'll ride ou ttogether when we can. I'll let you know when we're leaving or you let me know when you want to ride.  Till then I'll see you around Crim."  Glumr smiles "If I be seeing ye in the ale house, you'll be drinking a pint on me."
Fritzholm
GM, 878 posts
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and have fun
Mon 22 Aug 2011
at 20:07
  • msg #8

Talking to two foreigners in Silvergate

Israth struck up a conversation outside the Alchemist's shop with two men after recognizing the armored man's cape.

quote:
"It's appropriate that we stand at the threshold of an alchemist's emporium.  The crimson dye for his mantle is distilled from lamp tar. Is it not vibrant?"  adds the other man.  He has a similar accent but smoother and milder.

Israth
player, 34 posts
Sat 27 Aug 2011
at 01:40
  • msg #9

Re: Talking to two foreigners in Silvergate

"Lamp tar you say? How fascinating. I shall have to look into getting my own cape made. Might I ask where it came from?" he inquired curiously.


Could you remind me again why we were in this area? I recently had surgery and have been out of the loop for awhile.
Fritzholm
GM, 884 posts
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and have fun
Sun 28 Aug 2011
at 04:25
  • msg #10

Re: Talking to two foreigners in Silvergate

Where we are:

If you take a look at the game map you will see all the places our heroes have been and maybe a place or two they haven't yet been to, but know of.  On the west coast of the Triplefang lands you'll see the shining city of Silvergate.  True it's not quite as shining as Rankor Heights, but that's a clan Ferisedan city, so it's a different matter altogether.  Further west from Silvergate across some expanse of water lies The Empire, which is where the two fellows you're speaking to presumably hail from.
Silvergate is about 100 miles northwest of your home Crim.  Right now you are standing in the merchants quarter of Silvergate, which is in the center north part.  In particular you're standing outside the alchemist's shop, since that is where Snow told you and your sister to meet Holly and Farden, but they haven't shown up yet.  (Of course they do show up, and propose a plan whereby you and Giselle go find and talk to some bards, but that's a whole other scene.)

"Our uncommon vestments come commonly from the garment district of Calais.  There you can be certain of the highest caliber materials and the finest workmanship."

He does seem to be wearing some nice, finely tailor clothes.  Nothing like the leathers and furs the Triplefang favor.  The armored man with him is dressed equally unlike the standard Triplefang, but his clothes are more of a practical nature.  The foreigner looks you over once.  (This might be a good time to edit your description under the Character Details link.)

"But I don't suppose you've ever been off this rock.  Have you?"
Israth
player, 35 posts
Sun 28 Aug 2011
at 05:02
  • msg #11

Re: Talking to two foreigners in Silvergate

"No, I have yet to step foot off of Triplefang lands, but I do wish to see the world some day. Calais you say? Might I ask what you're doing so far from home?" he inquired curiously.


Done and done.
Fritzholm
GM, 885 posts
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and have fun
Mon 29 Aug 2011
at 15:03
  • msg #12

Re: Talking to two foreigners in Silvergate

"There are a myriad of extraordinary and novel articles here that the citizens back home have never laid eyes upon.  Moreso there are wonders from the Empire you could scarcely imagine."

He accompanies his words with a bold, sweeping flourish of his arm and wrist.

"I am part of a consortium set forth to vend and attain glorious treasures for wealthy customers.  This manner of endeavor simply cannot be undertaken from the heart of ones own homelands, you understand."

Thanks for posting your description.  Nicely done.
Israth
player, 36 posts
Tue 30 Aug 2011
at 01:39
  • msg #13

Re: Talking to two foreigners in Silvergate

"Oh, yes, that makes perfect sense. I didn't realize you were a dealer of fine goods. Might I ask what you plan on bringing back to your consumers?" Israth asked.
Fritzholm
GM, 886 posts
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and have fun
Tue 30 Aug 2011
at 03:19
  • msg #14

Re: Talking to two foreigners in Silvergate

Flavius narrows his eyes at Israth noticeably.

"No you may not.  That," he says with a shake of his head. "Is a matter of confidentially that comes with the acquisition of highly valuable items.  The wealthy prize discretion."

"Enough chatter.  We have business with the alchemist."
Israth
player, 37 posts
Tue 30 Aug 2011
at 03:47
  • msg #15

Re: Talking to two foreigners in Silvergate

Israth seemed a little taken back by the sudden change of demeanor, nodding his head and replying, "Completely understandable. I do hope our paths cross again in the future, perhaps in the opposite circumstance, myself in your shoes and vice versa." With that, he gives a short, polite bow, and lets the two men go.
Fritzholm
GM, 889 posts
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and have fun
Tue 30 Aug 2011
at 05:29
  • msg #16

Re: Talking to two foreigners in Silvergate

Flavius bids you farewell and goes into the shop.  You have time go back and relate the conversation to Giselle before the two men exit the shop and head off to the south.  Your instincts tell you to follow them discretely, but your new friends should be here any minute now, so you let the foreigners go.  They won't be hard to spot again anyhow.

That basically catches us up to the present.
Holly
player, 479 posts
Protect the Land
to protect your Children
Tue 6 Mar 2012
at 12:17
  • msg #17

Talking to Cuma about Dark Mist

Holly takes a moment to pull Cuma aside, and enquire on what she thought he had said about a witch and the dark mist.

"When we were fighting, you said the alligog's assumed I was a witch, and that I was responsible for the dark mist. What do you mean?"
Fritzholm
GM, 1012 posts
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and have fun
Tue 6 Mar 2012
at 22:13
  • msg #18

Re: Talking to Cuma about Dark Mist

Cuma looks up at the sky, still thick and dark at the time of the conversation.

"Cuma does not know what drew them to Triplefang.  Maybe Alligog saw light.  Maybe Alligog saw heat.  Both hard in dark hot steam.  Them wailing about witch and evil eye.  Alligog is right about magic woman and magic eye.  Alligog is wrong about magic fog.  Not today's witchcraft.  Magic from long long ago broke this land.  Holly attack Alligog with plants.  Now Alligog think Holly and Eye bring Bandersnatch too!"

He laughs a little at this, then laughs more.

"Maybe Holly become legend."
Holly
player, 480 posts
Protect the Land
to protect your Children
Wed 7 Mar 2012
at 11:38
  • msg #19

Re: Talking to Cuma about Dark Mist

Holly smiled at his comment about becomming a legend. She would just rather like to live a useful life.

"What do you mean about the mist being not today's witchcraft?", Holly asked, intrigued that someone should know something that perhaps her order didn't know, or more likely didn't propogate to those at her level.
Fritzholm
GM, 1016 posts
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and have fun
Wed 7 Mar 2012
at 16:06
  • msg #20

Re: Talking to Cuma about Dark Mist

"Dark Woods not normal forest.  Dark Woods magical home for goblins.  Safe hiding place for evil from long ago.  Broken forest also broke hills.  Water stop magic on both sides, but hills did not.  Broken land much stronger magic than any witch."

Why can't anyone explain the mysteries of the world in simple terms?  It always ends up being some kind of ancient forgotten language, or riddle, or poem, or in Cuma's case strange Clantongue.
Holly
player, 483 posts
Protect the Land
to protect your Children
Wed 7 Mar 2012
at 19:27
  • msg #21

Re: Talking to Cuma about Dark Mist

Holly considered his words for a long while, trying to decipher things, but realising that if there was a simple truth, then everyone would soon learn of it. That water had stopped the magic was an interesting item that kind of fitted into the world she knew and had been taught as a druid. The bit about the land being corrupted seemed to fit with what she saw, but not necessarily what she felt. Perhaps there was a chance for a druid to communicate with the land itself, and find out what was happening. That would need one of the elder druids she suspected, and they were rarely seen. Holly certainly didn't rate her chances if she was able to cast the relevant spell. She had a long path yet to walk to get to that kind of comfort in dealing wiht things outside her understanding.

"So the land is corrupted, and is causing the terrible mist? Is that what you are saying? Or is it one of the druids doing this for some reason?" Holly asked.
Fritzholm
GM, 1018 posts
toss the dice
and have fun
Wed 7 Mar 2012
at 21:24
  • msg #22

Re: Talking to Cuma about Dark Mist

"Holly is right.  Land causes terrible mist, not druid," Cuma nods several times.
Holly
player, 500 posts
Protect the Land
to protect your Children
Fri 6 Apr 2012
at 17:35
  • msg #23

Holly and Sunna

When Holly and Sunna enter Sunna's room, Holly wasn't sure if she would be alright staying there. But she wasn't going to stay with the boys, and that meant either her own room or sharing with Sunna.

At least sharing a room would mean she could get to know the new member of the group without other distractions. When Sunna asked about what was wrong with the boys, Holly smiled. "Well, they do tend to go off within their own thoughts sometimes, and can be very stubborn about things, but overall they are ok. I've known Glumr for years, and other than his affection for Ehlonna. But I can forgive him that little error!", Holly says with a broad smile to show she is only making fun of Glumr's intensity sometimes when he discusses Ehlonna.

"As for Farden, well I've only known him for a short while, but he handles himself well in trouble, and follows the ways of the Clan teachings. And now you want to join us. I for one am glad to have another woman in the group. We left my cousin Snow back in Volge, and it wasn't easy to say goodbye."

"So what brought you here to the city?"
Holly had assumed it was the Harper's, but was intrigued to hear more than what Sunna had said so far.
This message was last updated by the GM at 18:36, Sun 08 Apr 2012.
Sunna
player, 12 posts
Fri 6 Apr 2012
at 17:49
  • msg #24

Re: Holly and Sunna

Sunna listens to Hollys short explanation to her question about the boys and then nods understandingly.

"You may have guessed it: the Harper's guild. Father thought it would be a good opportunity to learn. And when father says something..." Sunna shrugs apologetically, "it's hard to say no." She makes a short pause, thinking if she should add something to that.
"It's not that I really didn't want to go, but leaving the family, and tribe, felt a bit scary at that time." There's another short pause as Sunna pushes her pack more to the side with her left foot. "I'm glad to be here now, though. And that I met you. It's... easier to talk to Triplefang Clanfolk than to the others here. Makes the place feel better somehow."
This message was last updated by the GM at 18:36, Sun 08 Apr 2012.
Holly
player, 501 posts
Protect the Land
to protect your Children
Fri 6 Apr 2012
at 23:04
  • msg #25

Re: Holly and Sunna

Holly nodded at the comment about fathers, knowing some people had that cross to bear. For Holly, she wished she had known her father better, like she wished to have known her mother better. Since their deaths and her adoption, she felt herself almost no longer their daughter. Yet she was also a daughter of the tribe, and that meant as much to her as it did Sunna.

"I know what you mean about talking to Triplefangs and others. Since we started travelling outside of Volge, well we have run into many new people and creatures."
Holly then slips the large plate out of the cover that Snow had made for it and showed it to Sunna. "This plate lets us move through to another part of this world, where the sun is baking and the sand holds many interesting secrets. Perhaps one day we will take you there."

"And being here is rather unnerving. At least for me. This city is so confining I almost find myself wanting to run out into the fields."
Holly lets her mind wander off and then comes back after a moment.

"So, if you haven't already guessed, I am a druid. That might cause us some trouble sometimes, but it is what I am. I hope you have nothing against us?" Holly asks, broaching the question she needs to find the answer to.
This message was last updated by the GM at 18:36, Sun 08 Apr 2012.
Sunna
player, 14 posts
Sat 7 Apr 2012
at 12:01
  • msg #26

Re: Holly and Sunna

"It sounds interesting. But what do you mean with baking sun? Is it as hot there as in one of the stone ovens they have here?" Sunna looks a bit doubtfully at the plate.

"Best to find a place somewhere above the streets, where you have some view over the city, or even out of it. It's nice when the crowd and the noise is below you and you can actually see the horizon." Though there aren't many places where you have such a view.


OOC: Edited post, answer to Hollys last question is in the posting below
This message was last edited by the player at 18:46, Sun 08 Apr 2012.
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