RolePlay onLine RPoL Logo

, welcome to Triplefang

07:38, 2nd May 2024 (GMT+0)

Ch04 - Eburacon's Songbook - Part 1.

Posted by FritzholmFor group 0
Fritzholm
GM, 780 posts
toss the dice
and have fun
Thu 2 Jun 2011
at 21:36
  • msg #354

Re: Eburacon's Songbook

init
----
Jacob's gang 19
Glumr 15
Snow 15
Holly 11
Farden 10
eye 7

The two furthest rogues who appeared in the side alcoves shoot blow darts at Holly, hitting her twice.  Elias also attacks her, but Holly easily sidesteps the blow.  The nearest rogue woman nearly slashes Glumr, cutting his armor, but not his skin.  Dominic, however, catches Glumr by surprise, flanking him and stabbing him in the back.

Holly takes 7 points and must make two DC 10 Fort Saves.  Glumr takes 3 points of damage.

Jacob is still playing his dramatic music.  The lady in black is staying put for now as is Jacob's glowing magical sword light.

I need round 1 actions for everyone (except Holly if she fails one or both of her Fort saves)

http://zachery.path.med.umich....fang/tomb_battle.jpg
This message was last edited by the GM at 21:39, Thu 02 June 2011.
Holly
player, 356 posts
Protect the Land
to protect your Children
Thu 2 Jun 2011
at 22:55
  • msg #355

Re: Eburacon's Songbook

Holly swears to the heavens when the attack comes, and swears to herself Glumr will pay for his stupidity as she drops the sling and draws her sickle. She shrugs off the darts and slashes the sickle through the air, hoping to catch one of the attackers by surprise.

[Holly free action - Drop Sling.
Move Action - Draw Sickle.
Standard Action - Attack H10
23:53, Today: Holly rolled 4 using 1d6. Sickle Dmg if hit.
23:51, Today: Holly rolled 14 using 1d20+3. Attack with Sickle - F10.
Free Action - Swear aloud that Glumr is a Beep Beep son of a Beep Beep Beep... :) ]

Farden
player, 153 posts
the new guy
male fighter
Fri 3 Jun 2011
at 04:07
  • msg #356

Re: Eburacon's Songbook

Farden privately agrees with Holly's assessment of Glumr, but decides to save his breath. Instead, lowering himself behind his shield, he charges forward, trying to knock the woman in front of him down the stairs. Whether that works or not, he's going to drop the javelin and draw his longsword.

Standard: Bull Rush!
09:31, Today: Farden rolled 13 using 1d20+3. str check.

Move: Drop javelin, draw sword

Glumr
player, 563 posts
  Woodland
  Ninja
Fri 3 Jun 2011
at 15:41
  • msg #357

Re: Eburacon's Songbook

Glumr turns around to face Dominic after the stabbing he received.  "By Ehlonna!!! This is how I'm repayed by putting trust in people?"

Glumr draws out his scimitar and takes a wild swing at Dominic who barely dodges it, but dodge it he does and Glumr connects with nothing but air.

"You cur" he says to Dominic "You wont be walking out of here alive." and then spits at the man.

Glumr moves to E13.
Glumr rolled 9 using 1d20+3. Stab Dominic in the face.  Miss

Fritzholm
GM, 781 posts
toss the dice
and have fun
Tue 7 Jun 2011
at 16:00
  • msg #358

Re: Eburacon's Songbook

Glumr turns to attack Dominic, but Farden shouts.  "Wait!  Get this one first, I'll clear her out of your way!"  Glumr hesitates, possibly taking a slash at the female rogue before attacking Dominic.  The distraction was too great and Dominic was well prepared to defend himself by the time Glumr attacked.

Farden hunkers down behind his shield and drives into the body of the women, who stabs at him, but can't get her shortsword around his shield in time.  Using his size and strength advantage Farden forces her back down the stairs.

Snow raises her hands and shouts out an Enochian phrase that echoes through the tunnels.  A long, vicious icicle forms out of thin air.  With a flick of her wrist the icicle zips through the hall deftly avoiding the melee and plunges into the blowdart man's side.  He howls in pain, but is not out of the fight just yet.

"Holly, that's Elias!  Don't kill him.  We need him alive," she cautions after Holly slashes him with her sickle.

The eye drifts to the side, out of harms way and begins his own rousing, dramatic music.  It's pale in comparison to Jacob's song, but it does the job for now.

Everyone will have +1 to hit and damage next round, but not for the round 1 attacks of opportunity.

Glumr has the choice of either heading Farden's suggestion, staying at E12 and making an attack of opportunity on rogue3, or moving to E13 as planned.  Holly can make an attack of opportunity regardless.  Farden has the choice of driving rogue3 back to C10, D10, or D9.

After these things are resolved I'll update the map and post Jacob's team's actions.
Farden
player, 154 posts
the new guy
male fighter
Wed 8 Jun 2011
at 05:41
  • msg #359

Re: Eburacon's Songbook

OOC: Driving the woman to D10, hoping to make her lose balance and fall down the stairs. Even if that doesn't work, I get the +1 bonus for higher elevation, right?
Fritzholm
GM, 782 posts
toss the dice
and have fun
Wed 8 Jun 2011
at 06:28
  • msg #360

Re: Eburacon's Songbook

OK, we'll treat it as a sloped surface Balance check DC10.

02:23, Today: Fritzholm rolled 25 using 1d20+5. rogue3 balance DC10.

This is one very graceful woman!  She gives ground but backpedals along the stairs almost as if dancing.

Yes, you get a +1 for the higher ground.
Farden
player, 155 posts
the new guy
male fighter
Thu 9 Jun 2011
at 05:42
  • msg #361

Re: Eburacon's Songbook

I think the DM should roll Holly and Glumr's AoOs, to speed things along.
Holly
player, 357 posts
Protect the Land
to protect your Children
Thu 9 Jun 2011
at 11:35
  • msg #362

Re: Eburacon's Songbook

Holly took the chance offered by the enemy and struck out quickly to flick her sickle across their leg, smiling as the blade cut deep.

[17:11, Tue 07 June: Holly rolled 3 using 1d6. Holly AoO - Damage.
17:10, Tue 07 June: Holly rolled 21 using 1d20+3. Holly AoO.]

Holly
player, 358 posts
Protect the Land
to protect your Children
Thu 9 Jun 2011
at 18:42
  • msg #363

Re: Eburacon's Songbook

Holly heard Snow's comment about Elias, and didn't even bother to reply. If he was stupid enough to be here and in the fight, then she wasn't going to hold back against him to keep him alive. Knowing this she moved her sickle back against her target and sliced it again in his direction.


[19:39, Today: Holly rolled 4 using 1d6. Holly poss Dmg.
19:38, Today: Holly rolled 13 using 1d20+4. Holly attacking F10.  ]

Glumr
player, 565 posts
  Woodland
  Ninja
Thu 9 Jun 2011
at 22:00
  • msg #364

Re: Eburacon's Songbook

"Done!" Glumr calls back to Farden and deftly slides the sword into the folds of her armor as Farden has her off balance. Glumr's sword comes back edged in her blood as she's pressed down the stairs.


Glumr rolled 17 using 1d20+4. AoO@3.
Glumr rolled 4 using 1d6. Hurt on 3.

OCC - Sorry on the delay

Fritzholm
GM, 783 posts
toss the dice
and have fun
Fri 10 Jun 2011
at 07:59
  • msg #365

Re: Eburacon's Songbook

Stabbed, slashed, and bloodied, rogue3 staggers back past Jacob, with her hand clutching a deep wound.  She's barely able to stand.  Rogue1 steps out  after she passes and fires a blow dart at Farden. The dart miraculously flies past Farden's shield and armor and lodges in his neck.

I assure you that natural 20 was NOT a fudged roll.  Farden takes 4 points of damage and must make a DC10 Fort check.

With Holly's attention split between himself and the wounded, now retreating lady rogue, Elias finds an opening to cut Holly's forearm with his sword.  The wound is not deep.  Holly is showing remarkable resilience so far, driven by her anger.  Elias step back onto the stairs after his attack.  Most of Jacob's crew seem to be making a fighting retreat.  Only the glowing sword and the lady in black are moving forward.

Holly takes 2 more points of damage.

Dominic tries to plunge his knife into Glumr's body again, but Glumr fends him off with the superior reach of his longer blade.  Dominic can't find any way to get close enough for now.

Jacob continues to play his song, keeping a wary eye on his glowing sword, which is hovering in place next to Elias.

Ignoring Snow's advice, Holly follows Elias down the stairs to try to finish him off.  Before she gets a chance the glowing, floating sword attempts a stop thrust.  Holly has to spin sideways, pressing herself against the wall to avoid the trust.  When the sword draws back for its next attack she slashes her sickle down overhand, scraping the ceiling, but laying the curved blade deep into Elias' shoulder.  The short sword clatters out of his grasp as he slumps to his knees teetering on the edge of consciousness.

Holly's to hit roll was actually 14 due to bonuses from both the eye's music and higher ground.

I need round 2 actions from everyone but Holly, who already took her action.  No action necessary from Farden either if he fails his Fort save.


new init
------
Jacob's gang 19
Glumr 15
Snow 15
Glowing sword 11
Holly 11
Farden 10
eye 7

http://zachery.path.med.umich....fang/tomb_battle.jpg
Glumr
player, 566 posts
  Woodland
  Ninja
Fri 10 Jun 2011
at 13:48
  • msg #366

Re: Eburacon's Songbook

"Curse your sudden but inevitable betrayal!"  Glumr yells at Dominic and counters with a wild swing.

Glumr rolled 5 using 1d20+4. Choppin Duncan! (dominic)
Glumr rolled 15 using 1d20+4. Critical Failure?.

OCC - I dont know what his DC is.  I think I just critically failed.  Stupid dice.

Holly
player, 359 posts
Protect the Land
to protect your Children
Fri 10 Jun 2011
at 15:23
  • msg #367

Re: Eburacon's Songbook

Holly defends herself as she calls forward the words she needs to cast her spell. "Truce" she says, before attempting to cast a spell to stop Elias dying on her. He was the only thing she wanted out of this, and that meant he had to be alive. She then backs up into the alcove he had vacated.

[Holly will cast CMW as a standard action - on Elias to stop the bleeding and defend herself as best she can. Free 5 ft step to F10.
16:22, Today: Holly rolled 11 using 1d20+4. Holly - Concentration check if needed. ]

This message was last edited by the player at 15:24, Fri 10 June 2011.
Fritzholm
GM, 784 posts
toss the dice
and have fun
Fri 10 Jun 2011
at 15:54
  • msg #368

Re: Eburacon's Songbook

quote:
OCC - I dont know what his DC is.  I think I just critically failed.  Stupid dice.


Dominic isn't heavily armored nor excessively quick.  His AC is well below 15.  It's a miss but not a critical failure.

quote:
Holly defends herself as she calls forward the words she needs to cast her spell. "Truce" she says, before attempting to cast a spell to stop Elias dying on her


Moving into the alcove will probably keep you from having to concentrate, since there will likely be no one threatening that square, but this will be your round 3 action, and everyone else is still on round 2.
Farden
player, 157 posts
the new guy
male fighter
Fri 10 Jun 2011
at 16:20
  • msg #369

Re: Eburacon's Songbook

20:56, Today: Farden rolled 23 using 1d20+4. fort dc 10.

Farden falters for a moment as he fights off the dizziness from his injury. With a snarl, he plucks out the dart with his off-hand. With the same motion, he drops his longsword, and bending down, picks up the javelin he'd dropped earlier. "Here's one from me!" he calls back, as he hurls the javelin at the dart shooter.

Free: Drop sword
Move: pick up javelin
Standard: attack rogue 1 (-4 for firing into melee)

21:48, Today: Farden rolled 14,9 using d20,d6+3. attack, damage.

EDIT:
My mistake, I just realized R1 isn't in melee at all, so 18 on the attack roll, and 9 damage. Dart me, will he?

This message was last edited by the player at 16:34, Fri 10 June 2011.
Snow
player, 658 posts
Apprentice Frost Sorceres
AC 11 ~ HP 15
Fri 10 Jun 2011
at 17:11
  • msg #370

Re: Eburacon's Songbook

Snow had absolutely no doubt what she was contemplating was pretty stupid but she couldnt let Holly stand over there by herself.  Moving forwards, Snow slips and sidesteps bast Glumr and Farden to try and get to Holly to help.

"You know... how are you going to save me from my own stupidity with a well timed healing spell if youre dead?", Snow quips to Holly trying to lighten the mood as she fans her fingers out in the general direction of the attackers.

Billowing flurries of snow starts to gather at her finger tips ready to spew out into the midst of the mob of attackers.




Snow Flurries is a fifteen foot cone, angled a little to the right, it should get rows, 07, 08, and 09.

Save vs Willpower DC14 or suffer some sort of disabling ailment, based on their level.

If she's hit while casting, the spell will be disrupted.
13:13, Today: Snow rolled 10 using 1d20. Base Concentration check if hit.
This message was last edited by the player at 17:13, Fri 10 June 2011.
Fritzholm
GM, 785 posts
toss the dice
and have fun
Fri 10 Jun 2011
at 18:54
  • msg #371

Re: Eburacon's Songbook

Just to be sure you know for the future... When you're casting from a threatened square you can try to cast defensively, which does not draw an Attack of Opportunity.  The problem is it's hard if you have no ranks of Concentration skill -   DC 16 in this case.

But if you do wanna try it at some point just put "cast defensively" in the roll description so I know the difference.
This message was last edited by the GM at 18:56, Fri 10 June 2011.
Fritzholm
GM, 787 posts
toss the dice
and have fun
Fri 10 Jun 2011
at 20:05
  • msg #372

Tomb battle round 2

It's all Glumr can do to keep Dominic at bay and not drop his sword.  Snow races up to the front ranks and incants a dazzling elemental spell.  This leaves her open to attacks from the glowing sword in front of her.  The sword slices a brutally deep and long cut in her arm, drawing a shrill wail from the sorceress.  Flecks of half formed frost and ice spatter Elias, Holly, and Farden.  The sword then strikes again, swinging for Snow's head, but she narrowly ducks the second swing.

Snow takes 8 points of damage.

Farden hurls his javelin after Snow ducks.  The javelin strikes rogue1 solidly in the chest and drops him where he stands.

OOC: Snow moves first and got in Farden's way, so you still got a -4, but 14 was enough to hit.

Jacob drastically changes his fiddle tune to a chaotic batch of mischievous notes.

"Here are those weasels I promised you!" he shouts.

Sure enough, weasels appear out of thin air all around Glumr.  They're all over him.  The vicious little things on either side of him rip into his legs.  As bad as this little flurry of claws was, you're even more worried about what it'll be like once they start biting too.  In all the confusion the badly overwhelmed ranger is easy pickings for Dominic who plunges his knife into him again.

Glumr takes 7 damage.

Rogue2 steps in front of Jacob and tries to blowdart Snow, but the dart clatters harmlessly on the step in front of Snow.  Rogue3 staggers off out of sight, deeper into the tomb.  The lady in black who still hasn't so much as swung her oversized, spike mace yet steps back beside the blonde with the blowgun.

Holly steps into the alcove and uses her powers to stop Elias' bleeding.  Elias is slumped on the stairs, leaning against the wall.  Even though he's awake his wounds are such that he's no threat any more.

You can pass through his square as if it were friendly.  (Watch out, the glowing sword still threatens that square)  You may also occupy E9 if you like.  Your first action in that square will require a DC12 balance check to execute.

I need round 3 actions from Glumr, Snow, and Farden.


http://zachery.path.med.umich....fang/tomb_battle.jpg
This message was last edited by the GM at 20:14, Fri 10 June 2011.
Farden
player, 159 posts
the new guy
male fighter
Sat 11 Jun 2011
at 04:32
  • msg #373

Re: Tomb battle round 2

"Damn it Snow, get your arse in the back before I break it in half! Help Glumr!" snarls Farden. Ignoring the glowing sword and the weasels, Farden darts forward to face the three enemies in the rear, drawing a club as he does so. Applying his shield in a close defense, he takes a swing at the lady in black.

Move: to D8 or E8 while drawing club
Standard: attack lady in black
10:01, Today: Farden rolled 12,8 using d20+3,d6+3. attack, damage.

Snow
player, 659 posts
Apprentice Frost Sorceres
AC 11 ~ HP 15
Wed 15 Jun 2011
at 12:54
  • msg #374

Re: Tomb battle round 2

That hurt... actually that hurt alot.  Snow found it odd that Farden was calling for her to back out when Holly, in Snow's opinion, was the much more important person to keep safe.

'Cmon Snow, you can do this... just... concentrate', the slim Sorceress concentrates, side stepping as she fans her fingers again to avoid becoming an easy target.

08:48, Today: Snow rolled 18 using 1d20+1. Concentration check DC 16.  (defensive cast successful)

Fingers fan out and this time a blinding flurry of frost and snow billows out into the hallway.

'Obad-Hai be praised...', Snow sidesteps into the alcove to clear a path for Farden to move in now that she's done her work.




Std. Act - Cast 'Snow Flurry' defensively
Mov. Act - 5' step to C10
Glumr
player, 568 posts
  Woodland
  Ninja
Wed 15 Jun 2011
at 14:04
  • msg #375

Re: Tomb battle round 2

Glumr, bleeding from numerous wounds, jumps free of the weasel pack, landing him next to Farden.  "Weasels"  Glumr mutters and shakes is head.  His eyes flash a hint of blue in excitement.  A split second after he lands next to Farden, Glumr reverses his momentum.  He spins around scimitar flicking downward to land a hard slash on the weasel to his left, blood spilling out onto the stone floor.

"I can be more help if you can cover me so I can ready my bow"  Glumr says to Farden while they are shoulder to shoulder in the hall.

5' Step to E11
Glumr rolled 17 using 1d20+4. Attack Weasel 3
Glumr rolled 7 using 1d6+1. Hurt Weasel 3

Fritzholm
GM, 790 posts
toss the dice
and have fun
Wed 15 Jun 2011
at 22:25
  • msg #376

Re: Tomb battle round 3

Glumr disposes of one of the weasels with a strong chop of his sword.  The weasel glows briefly and then disappears.  Snow focus' her attention and issues forth a brilliantly dazzling windblown funnel of sparkly snow and ice crystals.  The flurry flows around and past the glowing sword to little effect, but catches rogue2 head on.  She staggers in place, crouching a little and trying to shield her eyes with her arms.

"What manner of witchery is this?" exclaims the lady in black, gritting her teeth and turning her head away from the overwhelming spray.

"Don't worry.  You are still the coldest in the land, my dear," Jacob chimes in.

The glowing sword keeps the pressure on Snow.  She's having trouble dodging its attacks in the alcove and it manages to stab her in the abdomen, but not deeply.  She somehow musters up the will to battle on despite her injuries.

Snow takes 3 points of damage.

Farden bounds down the stairs, easily avoiding the recently stabilized Elias.  The glowing sword makes a tremendous slash at him as he goes by, but Farden throws his shield in the way at the very last instant as if he knew exactly where and when the sword would strike.  He swings his club at the lady in black, but she blocks it with the haft of her large spiked mace.

"Fancy moves, but they wont keep me from knocking your skull in."

She swings the brutal weapon, but it turns out that Farden's fancy defenses *will* keep her from knocking his skull in, for now.  The Lady in black takes a step back off the stairs, onto the landing next to Jacob.

Farden may make an Attack of Opportunity on rogue2 who looks mostly unable to defend herself due to the effects of Snow's spell.  On the other hand she doesn't look like a threat either.

The weasels rip and tear and bite at Glumr, who manages to fend off the frenzy of attacks for the most part but still gets cut up a bit by sharp claws.  Dominic moves in and stabs at Glumr too, but Glumr appears to have Dominic's fighting style figured out now.  He dodges to the side to avoid the knife.

Glumr takes 3 points of weasel damage.

From mischievous confusion to a smooth sliding tune made expertly of the same notes blended into one another Jacob's musical magic conjures up another strange effect.  The stairs are instantly coated with a slick, slimy coating.

I need DC14 REF saves from Glumr and Farden or fall on your keister.

But there's trouble for Snow and Holly too.  Bright flames, much like those  you saw in the alcoves just before the fight erupt from the floor.

You may chose to stand and take the damage (maybe you like the smell of your own burning flesh) or make a DC14 REF check to jump out of the alcove in time.  Normally this would be a DC12 save, but I'm wrapping the slickness into it.  If you get a 12 or 13 you'll avoid the flames, but fall down on the slimy stairs.

I'll post a quick recap after the AoO and saves are rolled.

http://zachery.path.med.umich....fang/tomb_battle.jpg
Farden
player, 162 posts
the new guy
male fighter
Thu 16 Jun 2011
at 06:46
  • msg #377

Re: Tomb battle round 3

Farden shows that he wants no part of such concepts like "fighting fair" or "chivalry", as he gleefully whacks the dazed female rogue upside the head with his club. However, the movement leaves him off-balance and his feet slide out from under him as Jacob's spell hits. "Oof!"


12:11, Today: Farden rolled 20,4 using d20+3,d6+3. AoO, damage.
12:12, Today: Farden rolled 13 using 1d20+2. reflex DC 14. So close...

Glumr
player, 570 posts
  Woodland
  Ninja
Thu 16 Jun 2011
at 13:44
  • msg #378

Re: Tomb battle round 3

The damned weasels have the normally nimble Glumr distracted and he didn't notice Jacob's spell until it was too late.  His feet slide in multiple directions and he falls onto his back with an "ooof!!".

Glumr rolled 9 using 1d20+7
OCC - That's a hard 2.  Damned dice hate me.

Sign In