Glumr disposes of one of the weasels with a strong chop of his sword. The weasel glows briefly and then disappears. Snow focus' her attention and issues forth a brilliantly dazzling windblown funnel of sparkly snow and ice crystals. The flurry flows around and past the glowing sword to little effect, but catches rogue2 head on. She staggers in place, crouching a little and trying to shield her eyes with her arms.
"
What manner of witchery is this?" exclaims the lady in black, gritting her teeth and turning her head away from the overwhelming spray.
"
Don't worry. You are still the coldest in the land, my dear," Jacob chimes in.
The glowing sword keeps the pressure on Snow. She's having trouble dodging its attacks in the alcove and it manages to stab her in the abdomen, but not deeply. She somehow musters up the will to battle on despite her injuries.
Snow takes 3 points of damage.
Farden bounds down the stairs, easily avoiding the recently stabilized Elias. The glowing sword makes a tremendous slash at him as he goes by, but Farden throws his shield in the way at the very last instant as if he knew exactly where and when the sword would strike. He swings his club at the lady in black, but she blocks it with the haft of her large spiked mace.
"
Fancy moves, but they wont keep me from knocking your skull in."
She swings the brutal weapon, but it turns out that Farden's fancy defenses *will* keep her from knocking his skull in, for now. The Lady in black takes a step back off the stairs, onto the landing next to Jacob.
Farden may make an Attack of Opportunity on rogue2 who looks mostly unable to defend herself due to the effects of Snow's spell. On the other hand she doesn't look like a threat either.
The weasels rip and tear and bite at Glumr, who manages to fend off the frenzy of attacks for the most part but still gets cut up a bit by sharp claws. Dominic moves in and stabs at Glumr too, but Glumr appears to have Dominic's fighting style figured out now. He dodges to the side to avoid the knife.
Glumr takes 3 points of weasel damage.
From mischievous confusion to a smooth sliding tune made expertly of the same notes blended into one another Jacob's musical magic conjures up another strange effect. The stairs are instantly coated with a slick, slimy coating.
I need DC14 REF saves from Glumr and Farden or fall on your keister.
But there's trouble for Snow and Holly too. Bright flames, much like those you saw in the alcoves just before the fight erupt from the floor.
You may chose to stand and take the damage (maybe you like the smell of your own burning flesh) or make a DC14 REF check to jump out of the alcove in time. Normally this would be a DC12 save, but I'm wrapping the slickness into it. If you get a 12 or 13 you'll avoid the flames, but fall down on the slimy stairs.
I'll post a quick recap after the AoO and saves are rolled.
http://zachery.path.med.umich....fang/tomb_battle.jpg