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20:43, 8th May 2024 (GMT+0)

Ch04 - Eburacon's Songbook - Part 1.

Posted by FritzholmFor group 0
Snow
player, 598 posts
Apprentice Frost Sorceres
AC 11 ~ HP 15
Tue 8 Feb 2011
at 15:33
  • msg #29

Re: Eburacon's Songbook

"We should... adopt a nocturnal atitude, and travel by night and rest by day.  If they're going to attack us while we sleep, i rather it be during the day, when the sleep watch has better lighting to see them sneaking up on us.  If were going to engage a band of goblins at night, not ideal, but at least we'd all be awake for the encounter."
Fritzholm
GM, 655 posts
toss the dice
and have fun
Tue 8 Feb 2011
at 16:29
  • msg #30

Re: Eburacon's Songbook

Glumr:
OCC - How much farther is it till we clear the goblin lands?


You're 1 day into a 4 day journey through the swamps and hills.  Travel through this terrain on horseback is a pathetic 8 miles per day.  It's hard to tell how far north the goblins stretch.  This isn't part of The Dark Woods, so it seems to be territory that the goblins have expanded into recently.

Here are the gruesome rules for a forced march:  (I'm quoting these directly from the SRD)

A character can walk for more than 8 hours in a day by making a forced march. For each hour of marching beyond 8 hours, a Constitution check (DC 10, +2 per extra hour) is required. If the check fails, the character takes 1d6 points of nonlethal damage. A character who takes any nonlethal damage from a forced march becomes fatigued. Eliminating the nonlethal damage also eliminates the fatigue. It’s possible for a character to march into unconsciousness by pushing himself too hard.

Regarding horses:  ...(horses) can also be ridden in a forced march, but its Constitution checks automatically fail, and, again, the damage it takes is lethal damage. Mounts also become fatigued when they take any damage from hustling or forced marches.
A light horse has a CON of 15 and 19HP.

Still want to attempt 8 more hours of forced march?  Every hour of forced march mounted will cover about a mile.  It's about two hours per mile on foot, but it won't kill your horses.
Snow
player, 599 posts
Apprentice Frost Sorceres
AC 11 ~ HP 15
Tue 8 Feb 2011
at 17:37
  • msg #31

Re: Eburacon's Songbook

We dont have to 'force march' eight hours, just a  little farther to make sure the goblins arent active would be nice.
Holly
player, 304 posts
Protect the Land
to protect your Children
Tue 8 Feb 2011
at 21:55
  • msg #32

Re: Eburacon's Songbook

"We might get lucky and find somewhere more defendable than a grassy dry bit of land." Holly says, glad that everyone seems willing to go on a little longer. "Moonlight seems to know when the wolves are near, so that gives us some advantage, and Snow has a point. We move at night and sleep during day."
Fritzholm
GM, 659 posts
toss the dice
and have fun
Wed 9 Feb 2011
at 17:27
  • msg #33

Re: Eburacon's Songbook

Farden:
+4 for Endurance, and +5 because light riding horses get a +5 to Fort saves, according to the MM? I'd guess its because +2 for Con, and the rest +3 because a horse is a 3 HD animal with Fort being one of its good saves.


It's just a CON check, not a FORT save.  Looks like it should be +6

Farden's horse ends up with  11,19,23,17 which is good enough to avoid any fatigue or damage.

I'll make 4 CON rolls at +6 against DC 10, 12, 14, and 16 for everyone's horses.  For simplicity's sake lets assume that Moonlight, Mutt, Jeff, the cart horse, and the floating eye emerge from the ordeal unfatigued.   If things get too bad for anyone's horse at any point, we'll assume that you guys dismount and finish off the 4 hour trip on foot to spare the horses.

Here are the results:

11,10,24,17 Glumr's horse takes 1D6 (1 point) damage during the second hour and becomes fatigued.

7,11,13,9 Just as twilight falls Holly's horse steps in a hole and injures itself.  You all stop to check it out.  (5 points of damage) The wound is bleeding, but there's no structural damage.  Holly casts a cure minor wounds on her horse and you keep going.  Sadly, things do not improve.  The forced march in the dark is very hard on the horse.  It takes another 5 points of damage over the next two hours.  Holly decides to try a cure light wounds.  (cures 6 of the horse's 9 points of damage) and refuses to ride the poor animal any further.  You continue on foot.  Holly gets a 4 on her DC 10 CON check.  She takes 4 points of non-lethal damage and is fatigued from her 1 hour forced march.

This changes things slightly for Farden and Glumr's rolls.  Farden gets just a +1 (12) on his DC 10 CON check, so he's OK.  Glumr has endurance and gets a +4 (15) on his DC 10 CON check.  They're both fine.

17,7,19,8  Mord's horse doesn't fare too well either.  It takes 4 points of damage during the second hour and becomes fatigued.  Much more shocking, the hour on foot tires the unstoppable Mord. (5 points of non-lethal damage and he becomes fatigued)

25,23,15,8  Snow's horse does fine, but the hour on foot tires her. (6 points of non-lethal damage and he becomes fatigued)

You're tired.  Some of your horses are injured.  You're still slogging through swampland in the hazy moonlight.  The good news is you seem to have eluded the goblins.  You slump down after midnight at the first reasonable chunk of ground and start your watches.
Fritzholm
GM, 661 posts
toss the dice
and have fun
Wed 9 Feb 2011
at 18:52
  • msg #34

Re: Eburacon's Songbook

The first three shifts are thankfully uneventful.  Some strange wolf sized predators come nosing around on Glumr's watch, but he is able to scare them away with several arrow shots.  As rough as the night travel is, Glumr and Snow agree (I thought I'd never type that phrase) that keeping watch in full daylight is a lot easier.

The switch to night travel affords you an additional 4 hours of rest time at the camp, which restores all of your non-leathal damage (the horses are still injured).

The next night it looks like you're outside the goblin danger zone.  You don't run into any scouts at all.  Light from a nearly full moon keeps you from having to provide your own light source and draw more attention to your travels.

The next night you make it out of the swamps and onto the remains of the old road.  You set up camp just outside Kammarra for a couple of hours until morning.  It might be wise to stock up on food here.  You're down to a little over two days worth of food (13 pounds).   Your clan will typically restock your food for free, so if you can get to Crim you'll be good.  Crim is about 50 miles west-northwest, which is two days on horseback over grasslands, and you'd burn a day here switching back to daytime travel.  Food is 5sp per pound.  5 pounds feed this group for a day.  Of course you can also travel half speed and forage for food, which is free.

Don't forget that you have a hermit to visit on your way to Crim.
Snow
player, 602 posts
Apprentice Frost Sorceres
AC 11 ~ HP 15
Wed 9 Feb 2011
at 20:18
  • msg #35

Re: Eburacon's Songbook

If such a thing is possible, Snow is even more miserable.  She's officially traveling outside again, in a swamp, playing hide and seek with goblins, and slushing through the marsh.

She sleeps good and it's a good thing we're not attacked cause she sleeps really good through the day exhausted from the force march.  She's actually willing to leave the meal preparations to Glumr for a day and is pretty quiet for most of the trip.  She's impressively quiet, that usually means she's pretty miserable.

She's Triplefang, and if it was ever in doubt, they should be put to rest.  Triplefang do not complain about hardships they just deal with it and she was doing a pretty good job at it for the moment at least.
This message was last edited by the player at 20:20, Wed 09 Feb 2011.
Farden
player, 84 posts
the new guy
male fighter
Thu 10 Feb 2011
at 06:23
  • msg #36

Re: Eburacon's Songbook

Farden had been tired that first night - a forced march was a very different proposition from guarding slow-moving caravans. For a moment, he'd been afraid he'd lose his horse. He didn't begin to relax until they were well away from the goblin lands.

He studies Kamarra in the distance. "It'll be good to eat a properly cooked meal and sleep in a decent bed, but I couldn't afford it." he observes wistfully. "Oh well, no matter. Let's stock up."
Snow
player, 603 posts
Apprentice Frost Sorceres
AC 11 ~ HP 15
Thu 10 Feb 2011
at 13:19
  • msg #37

Re: Eburacon's Songbook

Snow lets the presumed slight at her efforts to create cuisine go.  She was really too tired to care.  The change in sleeping cycles was harder on Snow who was use to waking and sleeping at specific times, having them flipped made the rest less restive.

Personal hygene started to go a little, she combed her hair less before she slept, tying it loose in a pony tail.  She was less picky about where she slept and woke with bits of twigs or brush in her hair.  The one concession she didnt seem willing to make was cleaning herself.  Every morning before sleeping she would freshen herself clothes, and as many of the others to keep the stench at bay from too many days without a bath.

"Will it be possible to have a hot bath and warm bed when we get there?", Snow asks wistfuly.
Fritzholm
GM, 664 posts
toss the dice
and have fun
Thu 10 Feb 2011
at 17:51
  • msg #38

Re: Eburacon's Songbook

There's not much to Kammarra.  There are a few homes, some barns, a hit-or-miss open air market, the docks, and a public longhouse.  There's also a brewery just outside of the village.  The food is good at the public house.  They specialize it freshwater seafood, bread with tasty spreads, and plenty of strong beer.  Sleeping in the public house is, in Snow's opinion, a vast improvement over sleeping on the ground it's not quite as comfortable as home, but it's cozy and safe.  Heated baths are one luxury she'll miss from Idora's.  Around here people just bathe in Loch Grmikel.  It's summer, so the water is pleasantly warm.
Glumr
player, 482 posts
Robin Hood ain't
got nothin' on me
Thu 10 Feb 2011
at 19:13
  • msg #39

Re: Eburacon's Songbook

"I should have enough coin to make sure we all get to stay in a warm bed, have a hot meal, and get cleaned up.  Likewise, if we slow down a bit and save our food and coin, Holly and I can forage for some foods while it's easier than harder."  Glumr is looking forward to getting to Kammarra.  Fresh fish and a strong ale full of hops sound like the perfect cure to the walking blues.  Plus the group can stock up on supplies before moving out towards the hermit's place and Crim.
Fritzholm
GM, 665 posts
toss the dice
and have fun
Thu 10 Feb 2011
at 19:23
  • msg #40

Re: Eburacon's Songbook

quote:
Glumr is looking forward to getting to Kammarra.


Wait no longer.  You're there.
Farden
player, 85 posts
the new guy
male fighter
Fri 11 Feb 2011
at 05:47
  • msg #41

Re: Eburacon's Songbook

Farden checks his coin. "I've got enough to cover my own stay for one night. It'll be good to sleep in a proper bed."

OOC: Looking for a room at the inn, if this place has any such thing?

Glumr
player, 483 posts
Robin Hood ain't
got nothin' on me
Fri 11 Feb 2011
at 21:36
  • msg #42

Re: Eburacon's Songbook

"First we find a room at the common house and then a couple pints of Pete's Tremendous. First round's on me."  Glumr says with a grin.
Snow
player, 604 posts
Apprentice Frost Sorceres
AC 11 ~ HP 15
Sat 12 Feb 2011
at 06:20
  • msg #43

Re: Eburacon's Songbook

"I'll find a stable, for the horses if you want, i'll meet you at the common room.  I want to do a lil shopping after, so dont wait up for me."
Fritzholm
GM, 667 posts
toss the dice
and have fun
Sun 13 Feb 2011
at 06:10
  • msg #44

Re: Eburacon's Songbook

It's easy to find a room at the common house.  It's just one long room.  It's also easy to find pints of Pete's Tremendous.  It's good stuff - not too strong, not too bitter, deep flavorful taste - a well balanced ale.

Finding the barn is easy too.  It's right next to the common house.  There are fewer horses than last time you were here, and that translated to a very small market.  There's a Ferisedan farmer selling some early summer vegetables, fruits, and some very standard grain.  Fresh fruit would be a welcome treat!  There is also a regular who deals in basic tools and standard utilitarian items.  He has a woeful selection, but if there's something you need he might have it.  He's also willing to take some of the unwanted items off your cart at a reasonable price if you'd like.
Farden
player, 86 posts
the new guy
male fighter
Sun 13 Feb 2011
at 06:27
  • msg #45

Re: Eburacon's Songbook

Once there horses have been seen to, Farden is going to get himself a bath, then dinner, in that order. He's then going to do basic maintenance on his gear, before turning in for the night. Maybe join the others for a round or two of ale.
Holly
player, 306 posts
Protect the Land
to protect your Children
Sun 13 Feb 2011
at 10:28
  • msg #46

Re: Eburacon's Songbook

Holly follows Snow with the horses, glad to have a chance to have them checked over and fed properly for a day. She had used her healing powers during the rest before coming into town, doubting she would need any other spells in the safety of the village.
Glumr
player, 484 posts
Robin Hood ain't
got nothin' on me
Mon 14 Feb 2011
at 14:28
  • msg #47

Re: Eburacon's Songbook

"How much coin does everyone one have?"  Glumr asks his friends over some ale. "We should buy some food for the next leg of the journey.  Next time we split up coin that we come across, we should put a share aside and use that for incidentals like food, staying at the inn, boarding for horses, and the likes".
Farden
player, 87 posts
the new guy
male fighter
Mon 14 Feb 2011
at 15:32
  • msg #48

Re: Eburacon's Songbook

"How long is the next leg? I have seven pounds of rations still with me that I can contribute to the pool. I have about five gold pieces on me. Four if you count what this evening is likely to cost."
Snow
player, 605 posts
Apprentice Frost Sorceres
AC 11 ~ HP 15
Mon 14 Feb 2011
at 18:23
  • msg #49

Re: Eburacon's Songbook

Snow sees to it that the horses are taken care of, she gets them all a bit of grain, and a treat or two.  They got everyone through the swamp, and she figures they deserve it.




Snow still has a purse of 9 gold, 20 silvers and 13 coppers on her.
(petty cash)

She wont start worrying about money till this is gone.  She'll cover the cost for the horses without thinking about it, paying for at least the night for now till she talks to her cousins to figure out howl long they're going to be here.

Snow has listed (10) days of rations, but it's been 10 days of rations for a while now.  I've figured while she was in the city the meals were part of the room.  I'm not sure how many days have passed since.  Mutt and Jeff eat a full day of rations or half a day?
Glumr
player, 485 posts
Robin Hood ain't
got nothin' on me
Mon 14 Feb 2011
at 22:13
  • msg #50

Re: Eburacon's Songbook

Fritzholm:
You're down to a little over two days worth of food (13 pounds).   Your clan will typically restock your food for free, so if you can get to Crim you'll be good.  Crim is about 50 miles west-northwest, which is two days on horseback over grasslands, and you'd burn a day here switching back to daytime travel.  Food is 5sp per pound.  5 pounds feed this group for a day.  Of course you can also travel half speed and forage for food, which is free.

Don't forget that you have a hermit to visit on your way to Crim.


OCC - This is the day before we made it to town here.  So basically we have like 1 day of food left, or are more or less out of food.
Snow
player, 606 posts
Apprentice Frost Sorceres
AC 11 ~ HP 15
Tue 15 Feb 2011
at 14:07
  • msg #51

Re: Eburacon's Songbook

Snow cheerfully does what she does best then and goes shopping.  After wandering about town and looking for provisions she estimates how much food they eat and starts to gather supplies.

She does most of the cooking and is pretty good at caculating how much food they'll be eating.  She also has been learning on the road, that the horses need to be fed as well and includes a few sacks of grain for them as well.




Five people, Two dogs, and Five horses.

Presuming the horses can graze grass, but still needs some grain to supplement thier diet to prevent 'issues'...

Snow gathers long term supplies a
(10) days worth of trail rations (50#) for (5) people

(10) days worth of trail rations (10#) for Mutt and Jeff (presuming half rations?)
(10) days worth of grain (100#) for (5) Horses (presuming a 2 pounds of grain per horse to supplement diet)

cost for a week of trail rations...

25gp People food
 5gp Dog food
 5sp Horse food


She hates trail rations and presumes theyre a necessary evil, but will also pick up 'fresh' food, which should last for three days as well.

(4) days of 'good' meals (20#) for (5) people
(4) days of 'poor' meals (4#) for Mutt and Jeff
(4) days of grain (40#) for (5) horses

cost for fresh food

10gp People food
 4sp Dog food
 1sp Horse food


Total shopping bill
41 gold

Snow covers the bill with out bothering to discuss it with her cousins.  She has no intentions of starving on the road, and isnt about to fight Mord for table scraps so she makes certain everyone is fed.

Gold already deducted from her character sheet.

(I'm presuming we have to pay for our food and stuff?  It was mentioned that we might get free provisions, if so, Snow will cheerfully keep her coins in her purse.)
This message was last edited by the player at 14:14, Tue 15 Feb 2011.
Glumr
player, 486 posts
Robin Hood ain't
got nothin' on me
Tue 15 Feb 2011
at 15:57
  • msg #52

Re: Eburacon's Songbook

OCC - Wait... When Glumr asked how much coin you had, you said 9 GP, but then you just paid 41?
This message was last edited by the player at 16:56, Tue 15 Feb 2011.
Holly
player, 307 posts
Protect the Land
to protect your Children
Tue 15 Feb 2011
at 17:18
  • msg #53

Re: Eburacon's Songbook

Holly only has a couple of golds in her pouch, and begins to consider how she can fund her own living expenses. At least back in the plains Moonlight can find food for himself as needed, but she would need to eat and that meant either hunting or buying. Considering her skills, she tried to work out how best to pay her way.
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